diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battleground.c | 39 | ||||
-rw-r--r-- | src/map/battleground.h | 9 | ||||
-rw-r--r-- | src/map/clif.c | 6 | ||||
-rw-r--r-- | src/map/party.c | 2 |
4 files changed, 41 insertions, 15 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index 62688659e..84b41af29 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -520,13 +520,43 @@ void bg_begin(struct bg_arena *arena) { bg->queue_pc_cleanup(sd); } } + /* TODO/FIXME? I *think* it should check what kind of queue the player used, then check if his party/guild + * (his team) still meet the join criteria (sort of what bg->can_queue does) + */ if( count < arena->min_players ) { bg->match_over(arena,true); } else { arena->ongoing = true; - mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */ + /* TODO: make this a arena-independant var? or just .@? */ + mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id); mapreg->setregstr(script->add_str("$@bg_delay_var$"),bg->gdelay_var); + + count = 0; + for( i = 0; i < queue->size; i++ ) { + struct map_session_data * sd = NULL; + + if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) { + if( sd->bg_queue.ready == 1 ) { + + mapreg->setreg(reference_uid(script->add_str("$@bg_member"), count), sd->status.account_id); + + mapreg->setreg(reference_uid(script->add_str("$@bg_member_group"), count), + sd->bg_queue.type == BGQT_GUILD ? sd->status.guild_id : + sd->bg_queue.type == BGQT_PARTY ? sd->status.party_id : + 0 + ); + mapreg->setreg(reference_uid(script->add_str("$@bg_member_type"), count), + sd->bg_queue.type == BGQT_GUILD ? 1 : + sd->bg_queue.type == BGQT_PARTY ? 2 : + 0 + ); + count++; + } + } + } + mapreg->setreg(script->add_str("$@bg_member_size"),count); + npc->event_do(arena->npc_event); /* we split evenly? */ /* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */ @@ -685,12 +715,7 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ if( sd->bg_queue.arena != NULL ) return BGQA_DUPLICATE_REQUEST; - - if( type != BGQT_INDIVIDUAL ) {/* until we get the damn balancing correct */ - clif->colormes(sd->fd,COLOR_RED,"Queueing is only currently enabled only for Solo Mode"); - return BGQA_FAIL_TEAM_COUNT; - } - + switch(type) { case BGQT_GUILD: if( !sd->guild || !sd->state.gmaster_flag ) diff --git a/src/map/battleground.h b/src/map/battleground.h index a5e540924..4150de8be 100644 --- a/src/map/battleground.h +++ b/src/map/battleground.h @@ -19,10 +19,11 @@ * Enumerations **/ enum bg_queue_types { - BGQT_INVALID, - BGQT_INDIVIDUAL, - BGQT_PARTY, - BGQT_GUILD + BGQT_INVALID = 0x0, + BGQT_INDIVIDUAL = 0x1, + BGQT_PARTY = 0x2, + /* yup no 0x3 */ + BGQT_GUILD = 0x4, }; struct battleground_member_data { diff --git a/src/map/clif.c b/src/map/clif.c index 913a94058..f309a53a9 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9213,7 +9213,9 @@ void clif_hercules_chsys_mjoin(struct map_session_data *sd) { /// Notification from the client, that it has finished map loading and is about to display player's character (CZ_NOTIFY_ACTORINIT). /// 007d void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { +#if PACKETVER >= 20090218 int i; +#endif if(sd->bl.prev != NULL) return; @@ -17572,9 +17574,7 @@ void clif_parse_bgqueue_register(int fd, struct map_session_data *sd) { clif->bgqueue_ack(sd,BGQA_FAIL_BGNAME_INVALID,0); return; } - //debug - safestrncpy(arena->name, p->bg_name, sizeof(arena->name)); - + switch( (enum bg_queue_types)p->type ) { case BGQT_INDIVIDUAL: case BGQT_PARTY: diff --git a/src/map/party.c b/src/map/party.c index ab05c23f7..1f82028a8 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -849,7 +849,7 @@ int party_send_xy_timer(int tid, int64 tick, int id, intptr_t data) { for( i = 0; i < MAX_PARTY; i++ ) { struct map_session_data* sd = p->data[i].sd; - if( !sd ) continue; + if( !sd || sd->bg_id ) continue; if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y ) {// perform position update |