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-rw-r--r--src/map/script.c5
-rw-r--r--src/map/skill.c13
-rw-r--r--src/map/status.c105
3 files changed, 66 insertions, 57 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 3d5045f02..fba6ef0e9 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -8256,12 +8256,13 @@ BUILDIN(itemskill) {
id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
lv = script_getnum(st,3);
-
+/* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
+#if 0
if( !script_hasdata(st, 4) ) {
if( !skill->check_condition_castbegin(sd,id,lv) || !skill->check_condition_castend(sd,id,lv) )
return true;
}
-
+#endif
sd->skillitem=id;
sd->skillitemlv=lv;
clif->item_skill(sd,id,lv);
diff --git a/src/map/skill.c b/src/map/skill.c
index d10cdb1a9..a5714ccc5 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -13207,10 +13207,13 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
return 0;
break;
}
-
+ /* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
+#if 0
if( sd->state.abra_flag ) // Casting finished (Hocus-Pocus)
return 1;
-
+#endif
+ if( sd->skillitem == skill_id )
+ return 1;
if( pc_is90overweight(sd) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_WEIGHTOVER,0);
return 0;
@@ -13412,8 +13415,12 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
if( !sd )
return req;
-
+ /* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
+#if 0
if( sd->state.abra_flag )
+#else
+ if( sd->skillitem == skill_id )
+#endif
return req; // Hocus-Pocus don't have requirements.
sc = &sd->sc;
diff --git a/src/map/status.c b/src/map/status.c
index 7231013b3..fd9ef1d2e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -9007,58 +9007,59 @@ int status_change_clear(struct block_list* bl, int type) {
if(!sc->data[i])
continue;
- if(type == 0)
- switch (i) { //Type 0: PC killed -> Place here statuses that do not dispel on death.
- case SC_ELEMENTALCHANGE://Only when its Holy or Dark that it doesn't dispell on death
- if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK )
- break;
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_EDP:
- case SC_MELTDOWN:
- case SC_XMAS:
- case SC_SUMMER:
- case SC_HANBOK:
- case SC_NOCHAT:
- case SC_FUSION:
- case SC_EARTHSCROLL:
- case SC_READYSTORM:
- case SC_READYDOWN:
- case SC_READYCOUNTER:
- case SC_READYTURN:
- case SC_DODGE:
- case SC_JAILED:
- case SC_EXPBOOST:
- case SC_ITEMBOOST:
- case SC_HELLPOWER:
- case SC_JEXPBOOST:
- case SC_AUTOTRADE:
- case SC_WHISTLE:
- case SC_ASSNCROS:
- case SC_POEMBRAGI:
- case SC_APPLEIDUN:
- case SC_HUMMING:
- case SC_DONTFORGETME:
- case SC_FORTUNE:
- case SC_SERVICE4U:
- case SC_FOOD_STR_CASH:
- case SC_FOOD_AGI_CASH:
- case SC_FOOD_VIT_CASH:
- case SC_FOOD_DEX_CASH:
- case SC_FOOD_INT_CASH:
- case SC_FOOD_LUK_CASH:
- case SC_DEF_RATE:
- case SC_MDEF_RATE:
- case SC_INCHEALRATE:
- case SC_INCFLEE2:
- case SC_INCHIT:
- case SC_ATKPOTION:
- case SC_MATKPOTION:
- case SC_S_LIFEPOTION:
- case SC_L_LIFEPOTION:
- case SC_PUSH_CART:
- case SC_ALL_RIDING:
- continue;
+ if(type == 0) {
+ switch (i) { //Type 0: PC killed -> Place here statuses that do not dispel on death.
+ case SC_ELEMENTALCHANGE://Only when its Holy or Dark that it doesn't dispell on death
+ if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK )
+ break;
+ case SC_WEIGHT50:
+ case SC_WEIGHT90:
+ case SC_EDP:
+ case SC_MELTDOWN:
+ case SC_XMAS:
+ case SC_SUMMER:
+ case SC_HANBOK:
+ case SC_NOCHAT:
+ case SC_FUSION:
+ case SC_EARTHSCROLL:
+ case SC_READYSTORM:
+ case SC_READYDOWN:
+ case SC_READYCOUNTER:
+ case SC_READYTURN:
+ case SC_DODGE:
+ case SC_JAILED:
+ case SC_EXPBOOST:
+ case SC_ITEMBOOST:
+ case SC_HELLPOWER:
+ case SC_JEXPBOOST:
+ case SC_AUTOTRADE:
+ case SC_WHISTLE:
+ case SC_ASSNCROS:
+ case SC_POEMBRAGI:
+ case SC_APPLEIDUN:
+ case SC_HUMMING:
+ case SC_DONTFORGETME:
+ case SC_FORTUNE:
+ case SC_SERVICE4U:
+ case SC_FOOD_STR_CASH:
+ case SC_FOOD_AGI_CASH:
+ case SC_FOOD_VIT_CASH:
+ case SC_FOOD_DEX_CASH:
+ case SC_FOOD_INT_CASH:
+ case SC_FOOD_LUK_CASH:
+ case SC_DEF_RATE:
+ case SC_MDEF_RATE:
+ case SC_INCHEALRATE:
+ case SC_INCFLEE2:
+ case SC_INCHIT:
+ case SC_ATKPOTION:
+ case SC_MATKPOTION:
+ case SC_S_LIFEPOTION:
+ case SC_L_LIFEPOTION:
+ case SC_PUSH_CART:
+ case SC_ALL_RIDING:
+ continue;
+ }
}
if( type == 3 ) {