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-rw-r--r--src/map/script.c28
1 files changed, 27 insertions, 1 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 959cf6bd9..019b17cff 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -7292,7 +7292,7 @@ BUILDIN(successrefitem)
clif->additem(sd,i,1,0);
pc_equipitem(sd,i,ep);
clif->misceffect(&sd->bl,3);
- if(sd->status.inventory[i].refine == MAX_REFINE &&
+ if(sd->status.inventory[i].refine == 10 &&
sd->status.inventory[i].card[0] == CARD0_FORGE &&
sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
){ // Fame point system [DracoRPG]
@@ -9804,6 +9804,31 @@ BUILDIN(homunculus_shuffle) {
return true;
}
+/*==========================================
+ * Check for homunculus state.
+ * Return: -1 = No homunculus
+ * 0 = Homunculus is active
+ * 1 = Homunculus is vaporized (rest)
+ * 2 = Homunculus is in morph state
+ *------------------------------------------*/
+BUILDIN(checkhomcall)
+{
+ TBL_PC *sd = script_rid2sd(st);
+ TBL_HOM *hd;
+
+ if( sd == NULL )
+ return false;
+
+ hd = sd->hd;
+
+ if( !hd )
+ script_pushint(st, -1);
+ else
+ script_pushint(st, hd->homunculus.vaporize);
+
+ return true;
+}
+
//These two functions bring the eA MAPID_* class functionality to scripts.
BUILDIN(eaclass)
{
@@ -17710,6 +17735,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
+ BUILDIN_DEF(checkhomcall,""),
BUILDIN_DEF(eaclass,"?"), //[Skotlex]
BUILDIN_DEF(roclass,"i?"), //[Skotlex]
BUILDIN_DEF(checkvending,"?"),