diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 124 | ||||
-rw-r--r-- | src/map/pc.c | 83 | ||||
-rw-r--r-- | src/map/pc.h | 9 | ||||
-rw-r--r-- | src/map/status.c | 1 |
4 files changed, 204 insertions, 13 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 0f800b759..12f16f83d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2001,12 +2001,23 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( (wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK) ) { int cardfix = 1000, cardfix_ = 1000; - int t_race2 = status_get_race2(target); + int t_race2 = status_get_race2(target); if(sd->state.arrow_atk) { cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100; if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->arrow_addele[tstatus->def_ele])/100; + { + int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += sd->right_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+ele_fix)/100; + } cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; @@ -2017,9 +2028,19 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo { // Melee attack if( !battle_config.left_cardfix_to_right ) { - cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele])/100; + cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)) { + int ele_fix = sd->right_weapon.addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += sd->right_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+ele_fix)/100; + } cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; @@ -2028,9 +2049,19 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( flag.lh ) { - cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) - cardfix_=cardfix_*(100+sd->left_weapon.addele[tstatus->def_ele])/100; + cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)) { + int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { + if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->left_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->left_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->left_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix_lh += sd->left_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+ele_fix_lh)/100; + } cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100; cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100; cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; @@ -2040,8 +2071,26 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } else { + int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += sd->right_weapon.addele2[i].rate; + } + for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { + if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->left_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->left_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->left_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += sd->left_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100; - cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->left_weapon.addele[tstatus->def_ele])/100; + cardfix=cardfix*(100+ele_fix)/100; cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; @@ -2097,9 +2146,31 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( !(nk&NK_NO_ELEFIX) ) { - cardfix=cardfix*(100-tsd->subele[s_ele])/100; + int ele_fix = tsd->subele[s_ele]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele) continue; + if(!(tsd->subele2[i].flag&wd.flag&BF_WEAPONMASK && + tsd->subele2[i].flag&wd.flag&BF_RANGEMASK && + tsd->subele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix)/100; if( flag.lh && s_ele_ != s_ele ) - cardfix=cardfix*(100-tsd->subele[s_ele_])/100; + { + int ele_fix_lh = tsd->subele[s_ele_]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele_) continue; + if(!(tsd->subele2[i].flag&wd.flag&BF_WEAPONMASK && + tsd->subele2[i].flag&wd.flag&BF_RANGEMASK && + tsd->subele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix_lh += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix_lh)/100; + } } cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; @@ -2532,7 +2603,19 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list int cardfix=1000; if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100-tsd->subele[s_ele])/100; + { + int ele_fix = tsd->subele[s_ele]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele) continue; + if(!(tsd->subele2[i].flag&ad.flag&BF_WEAPONMASK && + tsd->subele2[i].flag&ad.flag&BF_RANGEMASK && + tsd->subele2[i].flag&ad.flag&BF_SKILLMASK)) + continue; + ele_fix += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix)/100; + } cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; @@ -2769,7 +2852,22 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * int cardfix = 10000; int race2 = status_get_race2(src); if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100-tsd->subele[s_ele])/100; + { + if (!(nk&NK_NO_ELEFIX)) + { + int ele_fix = tsd->subele[s_ele]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele) continue; + if(!(tsd->subele2[i].flag&md.flag&BF_WEAPONMASK && + tsd->subele2[i].flag&md.flag&BF_RANGEMASK && + tsd->subele2[i].flag&md.flag&BF_SKILLMASK)) + continue; + ele_fix += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix)/100; + } + } cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; cardfix=cardfix*(100-tsd->subrace2[race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; diff --git a/src/map/pc.c b/src/map/pc.c index 04027c42d..70a433c0e 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1729,6 +1729,71 @@ int pc_endautobonus(int tid, unsigned int tick, int id, intptr data) return 0; } +int pc_bonus_addele(struct map_session_data* sd, unsigned char ele, short rate, short flag) +{ + int i; + struct weapon_data* wd; + + wd = (sd->state.lr_flag ? &sd->left_weapon : &sd->right_weapon); + + ARR_FIND(0, MAX_PC_BONUS, i, wd->addele2[i].rate == 0); + + if (i == MAX_PC_BONUS) + { + ShowWarning("pc_addele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS); + return 0; + } + + if (!(flag&BF_RANGEMASK)) + flag |= BF_SHORT|BF_LONG; + if (!(flag&BF_WEAPONMASK)) + flag |= BF_WEAPON; + if (!(flag&BF_SKILLMASK)) + { + if (flag&(BF_MAGIC|BF_MISC)) + flag |= BF_SKILL; + if (flag&BF_WEAPON) + flag |= BF_NORMAL|BF_SKILL; + } + + wd->addele2[i].ele = ele; + wd->addele2[i].rate = rate; + wd->addele2[i].flag = flag; + + return 0; +} + +int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, short flag) +{ + int i; + + ARR_FIND(0, MAX_PC_BONUS, i, sd->subele2[i].rate == 0); + + if (i == MAX_PC_BONUS) + { + ShowWarning("pc_subele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS); + return 0; + } + + if (!(flag&BF_RANGEMASK)) + flag |= BF_SHORT|BF_LONG; + if (!(flag&BF_WEAPONMASK)) + flag |= BF_WEAPON; + if (!(flag&BF_SKILLMASK)) + { + if (flag&(BF_MAGIC|BF_MISC)) + flag |= BF_SKILL; + if (flag&BF_WEAPON) + flag |= BF_NORMAL|BF_SKILL; + } + + sd->subele2[i].ele = ele; + sd->subele2[i].rate = rate; + sd->subele2[i].flag = flag; + + return 0; +} + /*========================================== * ? 備品による能力等のボ?ナス設定 *------------------------------------------*/ @@ -2856,6 +2921,24 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) if( sd->state.lr_flag != 2 ) pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, 2); break; + + case SP_ADDELE: + if (type2 > ELE_MAX) { + ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_addele(sd, (unsigned char)type2, type3, val); + break; + + case SP_SUBELE: + if (type2 > ELE_MAX) { + ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2); + break; + } + if (sd->state.lr_flag != 2) + pc_bonus_subele(sd, (unsigned char)type2, type3, val); + break; default: ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); diff --git a/src/map/pc.h b/src/map/pc.h index 65d21739a..1328e9367 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -44,6 +44,11 @@ struct weapon_data { struct { short class_, rate; } add_dmg[MAX_PC_BONUS]; + + struct { + short flag, rate; + unsigned char ele; + } addele2[MAX_PC_BONUS]; }; struct s_autospell { @@ -250,6 +255,10 @@ struct map_session_data { int nameid; int rate; } itemhealrate[MAX_PC_BONUS]; + struct { + short flag, rate; + unsigned char ele; + } subele2[MAX_PC_BONUS]; // zeroed structures end here // manually zeroed structures start here. struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage diff --git a/src/map/status.c b/src/map/status.c index f1315f23f..f65771045 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1804,6 +1804,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) + sizeof(sd->add_mdmg) + sizeof(sd->add_drop) + sizeof(sd->itemhealrate) + + sizeof(sd->subele2) ); // vars zeroing. ints, shorts, chars. in that order. |