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-rw-r--r--src/map/mob.c18
-rw-r--r--src/map/skill.c2
2 files changed, 11 insertions, 9 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 43597979e..52507028d 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2826,8 +2826,10 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
map_search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3);
}
md->skillidx = i;
- flag = unit_skilluse_pos2(&md->bl, x, y, ms[i].skill_id, ms[i].skill_lv,
- ms[i].casttime, ms[i].cancel);
+ if (!unit_skilluse_pos2(&md->bl, x, y,
+ ms[i].skill_id, ms[i].skill_lv,
+ ms[i].casttime, ms[i].cancel))
+ continue;
} else {
//Targetted skill
switch (ms[i].target) {
@@ -2858,15 +2860,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
}
if (!bl) continue;
md->skillidx = i;
- flag = unit_skilluse_id2(&md->bl, bl->id, ms[i].skill_id, ms[i].skill_lv,
- ms[i].casttime, ms[i].cancel);
+ if (!unit_skilluse_id2(&md->bl, bl->id,
+ ms[i].skill_id, ms[i].skill_lv,
+ ms[i].casttime, ms[i].cancel))
+ continue;
}
//Skill used. Post-setups...
- if (!flag)
- { //Skill failed.
- md->skillidx = -1;
- continue;
- }
if(battle_config.mob_ai&0x200)
{ //pass on delay to same skill.
for (j = 0; j < md->db->maxskill; j++)
@@ -2877,6 +2876,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
return 1;
}
//No skill was used.
+ md->skillidx = -1;
return 0;
}
/*==========================================
diff --git a/src/map/skill.c b/src/map/skill.c
index b2dfd3abd..72a100e5d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5678,6 +5678,8 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
inf = BCT_ENEMY; //Offensive skill.
else if(inf2&INF2_NO_ENEMY)
inf = BCT_NOENEMY;
+ else
+ inf =0;
if(inf2 & (INF2_PARTY_ONLY|INF2_GUILD_ONLY) && src != target)
{