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-rw-r--r--src/map/skill.c7
-rw-r--r--src/map/status.c11
2 files changed, 11 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index c59020002..c27b187e8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6661,9 +6661,10 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
val2 = skilllv*10; //Status ailment resistance
break;
case PF_FOGWALL:
- if(sc && (
- sc->data[SC_DELUGE].timer!=-1 || sc->data[SC_SUITON].timer != -1
- )) limit *= 2;
+ //When casted on top of Deluge/Suiton: Double duration.
+ if (map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL) ||
+ map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL))
+ limit *= 2;
break;
case RG_GRAFFITI: /* Graffiti */
count=1; // Leave this at 1 [Valaris]
diff --git a/src/map/status.c b/src/map/status.c
index 99b8cfec4..e74e7a5a5 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -963,10 +963,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if(sc && sc->count)
{
- if(sc->opt1 >0 && flag != 1)
- //When sc do not cancel casting, the spell should come out, and when it does, we can never have
- //a flag == 1 && sc->opt1 case, since cancelling should had been stopped before.
- return 0;
+ if(sc->opt1 >0)
+ { //Stuned/Frozen/etc
+ if (flag != 1) //Can't cast, casted stuff can't damage.
+ return 0;
+ if (!skill_get_inf(skill_num)&INF_GROUND_SKILL)
+ return 0; //Targetted spells can't come off.
+ }
if (
(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)