diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 9 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 6 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
4 files changed, 15 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 221c2c2de..0474d82a0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3430,6 +3430,15 @@ bool battle_check_range(struct block_list *src, struct block_list *bl, int range if( src->m != bl->m ) return false; +#ifndef CIRCULAR_AREA + if( src->type == BL_PC ) + { // Range for players' attacks and skills should always have a circular check. [Inkfish] + int dx = src->x - bl->x, dy = src->y - bl->y; + if( !check_distance(dx*dx + dy*dy, 0, range*range+(dx&&dy?1:0)) ) + return false; + } + else +#endif if( !check_distance_bl(src, bl, range) ) return false; diff --git a/src/map/clif.c b/src/map/clif.c index 7f8b77c31..855d4c6f0 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9516,7 +9516,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { if( skilllv != sd->skillitemlv ) skilllv = sd->skillitemlv; - if( !(skill_get_inf(skillnum)&INF_SELF_SKILL) ) + if( !(tmp&INF_SELF_SKILL) ) pc_delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish] unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv); return; diff --git a/src/map/mob.c b/src/map/mob.c index 367d2ff7d..e6fa8d2fd 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3004,7 +3004,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) } md->skillidx = i; map_freeblock_lock(); - if (!unit_skilluse_pos2(&md->bl, x, y, ms[i].skill_id, ms[i].skill_lv, ms[i].casttime, ms[i].cancel)) + if( !battle_check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || + !unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { map_freeblock_unlock(); continue; @@ -3040,7 +3041,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (!bl) continue; md->skillidx = i; map_freeblock_lock(); - if (!unit_skilluse_id2(&md->bl, bl->id, ms[i].skill_id, ms[i].skill_lv, ms[i].casttime, ms[i].cancel)) + if( !battle_check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || + !unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { map_freeblock_unlock(); continue; diff --git a/src/map/skill.c b/src/map/skill.c index ec8115080..eee0236a6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -218,7 +218,7 @@ int skill_get_casttype (int id) int skill_get_range2 (struct block_list *bl, int id, int lv) { int range; - if( bl->type == BL_MOB && !(battle_config.mob_ai&0x400) ) + if( bl->type == BL_MOB && battle_config.mob_ai&0x400 ) return 9; //Mobs have a range of 9 regardless of skill used. range = skill_get_range(id, lv); |