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-rw-r--r--src/map/npc.c29
-rw-r--r--src/map/npc.h2
2 files changed, 23 insertions, 8 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index c66f6533b..e60a655f0 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -74,25 +74,40 @@ static struct script_event_s {
* @param class_ The NPC class ID.
* @return The viewdata, or NULL if the ID is invalid.
*/
-struct view_data* npc_get_viewdata(int class_)
+struct view_data *npc_get_viewdata(int class_)
{
if (class_ == INVISIBLE_CLASS)
return &npc_viewdb[0];
- if (npc->db_checkid(class_) || class_ == WARP_CLASS) {
- if (class_ < MAX_NPC_CLASS2_START) {
+ if (npc->db_checkid(class_)) {
+ if (class_ < MAX_NPC_CLASS) {
return &npc_viewdb[class_];
- } else {
+ } else if (class_ >= MAX_NPC_CLASS2_START && class_ < MAX_NPC_CLASS2_END) {
return &npc_viewdb2[class_-MAX_NPC_CLASS2_START];
}
}
return NULL;
}
-//Checks if a given id is a valid npc id. [Skotlex]
-//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
+/**
+ * Checks if a given id is a valid npc id.
+ *
+ * Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
+ *
+ * @param id The NPC ID to validate.
+ * @return Whether the value is a valid ID.
+ */
bool npc_db_checkid(int id)
{
- return ((id >= 46 && id <= 125) || id == HIDDEN_WARP_CLASS || (id > 400 && id < MAX_NPC_CLASS) || id == INVISIBLE_CLASS || (id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END));
+ if (id >= WARP_CLASS && id <= 125) // First subrange
+ return true;
+ if (id == HIDDEN_WARP_CLASS || id == INVISIBLE_CLASS) // Special IDs not included in the valid ranges
+ return true;
+ if (id > 400 && id < MAX_NPC_CLASS) // Second subrange
+ return true;
+ if (id >= MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END) // Second range
+ return true;
+ // Anything else is invalid
+ return false;
}
/// Returns a new npc id that isn't being used in id_db.
diff --git a/src/map/npc.h b/src/map/npc.h
index 68d683847..e57abc519 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -121,7 +121,7 @@ enum actor_classes {
// Old NPC range
#define MAX_NPC_CLASS 1000
// New NPC range
-#define MAX_NPC_CLASS2_START 10000
+#define MAX_NPC_CLASS2_START 10001
#define MAX_NPC_CLASS2_END 10110
//Script NPC events.