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-rw-r--r--src/map/skill.c35
-rw-r--r--src/map/status.h5
-rw-r--r--src/map/unit.c3
3 files changed, 25 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 34d1740db..2003b89a5 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -883,13 +883,6 @@ int skillnotok (int skillid, struct map_session_data *sd)
return 1;
}
return 0;
- case TK_HIGHJUMP:
- if(map[m].flag.noteleport && !map_flag_vs(m))
- { //Can't be used on noteleport maps, except for vs maps [Skotlex]
- clif_skill_fail(sd,skillid,0,0);
- return 1;
- }
- break;
case WE_CALLPARTNER:
case WE_CALLPARENT:
case WE_CALLBABY:
@@ -4162,13 +4155,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,skillid,-1,i); //Hide skill-scream animation.
break;
case TK_RUN:
- if (tsc && tsc->data[type].timer != -1)
- i = status_change_end(bl, type, -1);
- else
- i = sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0);
-// If the client receives a skill-use packet inmediately before
-// a walkok packet, it will discard the walk packet! [Skotlex]
-// clif_skill_nodamage(src,bl,skillid,skilllv,i);
+ if (tsc && tsc->data[type].timer != -1)
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ status_change_end(bl, type, -1));
+ else {
+ clif_skill_nodamage(src,bl,skillid,skilllv,
+ sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0));
+// If the client receives a skill-use packet inmediately before
+// a walkok packet, it will discard the walk packet! [Skotlex]
+// So aegis has to resend the walk ok.
+ if (sd) clif_walkok(sd);
+ }
break;
case AS_CLOAKING:
if(tsc && tsc->data[type].timer!=-1 )
@@ -4680,8 +4677,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
{
int x,y, dir = unit_getdir(src);
- x = src->x + dirx[dir]*skilllv*2;
- y = src->y + diry[dir]*skilllv*2;
+ //Fails on noteleport maps, except for vs maps [Skotlex]
+ if(map[src->m].flag.noteleport && !map_flag_vs(src->m)) {
+ x = src->x;
+ y = src->y;
+ } else {
+ x = src->x + dirx[dir]*skilllv*2;
+ y = src->y + diry[dir]*skilllv*2;
+ }
clif_skill_nodamage(src,bl,TK_HIGHJUMP,skilllv,1);
if(map_getcell(src->m,x,y,CELL_CHKPASS)) {
diff --git a/src/map/status.h b/src/map/status.h
index 2b74a41a5..df8adafc7 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -353,13 +353,14 @@ enum {
SI_JOINTBEAT = 125,
SI_DEVOTION = 130,
SI_STEELBODY = 132,
- //134 - Soullink-like effect which makes the character get wavy.
+ SI_RUN = 133,
+ SI_BUMP = 134,
SI_READYSTORM = 135,
SI_READYDOWN = 137,
SI_READYTURN = 139,
SI_READYCOUNTER = 141,
SI_DODGE = 143,
- SI_RUN = 144,
+ //SI_RUN = 144, //is not RUN. need info on what this is.
SI_SPURT = 145,
SI_SHADOWWEAPON = 146,
SI_ADRENALINE2 = 147,
diff --git a/src/map/unit.c b/src/map/unit.c
index 9417115ed..751460c54 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -386,8 +386,11 @@ int unit_run(struct block_list *bl)
if(to_x == bl->x && to_y == bl->y) {
//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
+ clif_status_change(bl, SI_BUMP, 1);
status_change_end(bl,SC_RUN,-1);
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,sc->data[SC_RUN].val1)|0x10000);
+ clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis.
+ clif_status_change(bl, SI_BUMP, 0);
return 0;
}
unit_walktoxy(bl, to_x, to_y, 1);