diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 17 | ||||
-rw-r--r-- | src/map/skill.h | 32 | ||||
-rw-r--r-- | src/map/status.c | 25 | ||||
-rw-r--r-- | src/map/unit.c | 14 |
5 files changed, 58 insertions, 32 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 2317801bc..68d2bbc48 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10078,7 +10078,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, if( sd->sc.option&OPTION_COSTUME ) return; - if (!battle_config.sdelay_attack_enable && pc->checkskill(sd, SA_FREECAST) <= 0) { + if (!battle_config.sdelay_attack_enable && pc->checkskill(sd, SA_FREECAST) <= 0 && (skill->get_inf2(sd->ud.skill_id) & (INF2_FREE_CAST_REDUCED | INF2_FREE_CAST_NORMAL)) == 0) { if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) { clif->skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0); return; diff --git a/src/map/skill.c b/src/map/skill.c index 1527d31b2..a7ed0b8f2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4916,12 +4916,11 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { return 0; } - if( sd && ud->skilltimer != INVALID_TIMER && (pc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK) ) + if (sd && ud->skilltimer != INVALID_TIMER && (pc->checkskill(sd, SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0)) {// restore original walk speed ud->skilltimer = INVALID_TIMER; status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); } - ud->skilltimer = INVALID_TIMER; } @@ -9946,7 +9945,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) return 0; } - if( sd && ud->skilltimer != INVALID_TIMER && ( pc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK ) ) + if (sd && ud->skilltimer != INVALID_TIMER && (pc->checkskill(sd, SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0)) {// restore original walk speed ud->skilltimer = INVALID_TIMER; status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); @@ -19204,6 +19203,18 @@ void skill_validate_skillinfo(struct config_setting_t *conf, struct s_skill_db * } else { sk->inf2 &= ~INF2_CHORUS_SKILL; } + } else if (strcmpi(type, "FreeCastNormal") == 0) { + if (on) { + sk->inf2 |= INF2_FREE_CAST_NORMAL; + } else { + sk->inf2 &= ~INF2_FREE_CAST_NORMAL; + } + } else if (strcmpi(type, "FreeCastReduced") == 0) { + if (on) { + sk->inf2 |= INF2_FREE_CAST_REDUCED; + } else { + sk->inf2 &= ~INF2_FREE_CAST_REDUCED; + } } else if (strcmpi(type, "None") != 0) { skilldb_invalid_error(type, config_setting_name(t), sk->nameid); } diff --git a/src/map/skill.h b/src/map/skill.h index 0ad91001d..c37f9ec41 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -103,21 +103,23 @@ enum e_skill_nk { //A skill with 3 would be no damage + splash: area of effect. //Constants to identify a skill's inf2 value. enum e_skill_inf2 { - INF2_QUEST_SKILL = 0x0001, - INF2_NPC_SKILL = 0x0002, // NPC skills are those that players can't have in their skill tree. - INF2_WEDDING_SKILL = 0x0004, - INF2_SPIRIT_SKILL = 0x0008, - INF2_GUILD_SKILL = 0x0010, - INF2_SONG_DANCE = 0x0020, - INF2_ENSEMBLE_SKILL = 0x0040, - INF2_TRAP = 0x0080, - INF2_TARGET_SELF = 0x0100, // Refers to ground placed skills that will target the caster as well (like Grandcross) - INF2_NO_TARGET_SELF = 0x0200, - INF2_PARTY_ONLY = 0x0400, - INF2_GUILD_ONLY = 0x0800, - INF2_NO_ENEMY = 0x1000, - INF2_NOLP = 0x2000, // Spells that can ignore Land Protector - INF2_CHORUS_SKILL = 0x4000, // Chorus skill + INF2_QUEST_SKILL = 0x00001, + INF2_NPC_SKILL = 0x00002, // NPC skills are those that players can't have in their skill tree. + INF2_WEDDING_SKILL = 0x00004, + INF2_SPIRIT_SKILL = 0x00008, + INF2_GUILD_SKILL = 0x00010, + INF2_SONG_DANCE = 0x00020, + INF2_ENSEMBLE_SKILL = 0x00040, + INF2_TRAP = 0x00080, + INF2_TARGET_SELF = 0x00100, // Refers to ground placed skills that will target the caster as well (like Grandcross) + INF2_NO_TARGET_SELF = 0x00200, + INF2_PARTY_ONLY = 0x00400, + INF2_GUILD_ONLY = 0x00800, + INF2_NO_ENEMY = 0x01000, + INF2_NOLP = 0x02000, // Spells that can ignore Land Protector + INF2_CHORUS_SKILL = 0x04000, // Chorus skill + INF2_FREE_CAST_NORMAL = 0x08000, + INF2_FREE_CAST_REDUCED = 0x10000, }; diff --git a/src/map/status.c b/src/map/status.c index 3c3b15312..9a76060c5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3886,8 +3886,16 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { #endif if ( st->aspd_rate != 1000 ) // absolute percentage modifier amotion = amotion * st->aspd_rate / 1000; - if ( sd && sd->ud.skilltimer != INVALID_TIMER && pc->checkskill(sd, SA_FREECAST) > 0 ) - amotion = amotion * 5 * (pc->checkskill(sd, SA_FREECAST) + 10) / 100; + if (sd && sd->ud.skilltimer != INVALID_TIMER) { + if (pc->checkskill(sd, SA_FREECAST) > 0) { + amotion = amotion * 5 * (pc->checkskill(sd, SA_FREECAST) + 10) / 100; + } else { + struct unit_data *ud = unit->bl2ud(bl); + if (ud && (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0) { + amotion = amotion * 5 * (ud->skill_lv + 10) / 100; + } + } + } #ifdef RENEWAL_ASPD amotion += (max(0xc3 - amotion, 2) * (st->aspd_rate2 + status->calc_aspd(bl, sc, 2))) / 100; amotion = 10 * (200 - amotion) + sd->bonus.aspd_add; @@ -5497,19 +5505,22 @@ signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed) { struct map_session_data *sd = BL_CAST(BL_PC, bl); - int speed_rate; + int speed_rate = -1; if( sc == NULL || ( sd && sd->state.permanent_speed ) ) return (unsigned short)cap_value(speed,MIN_WALK_SPEED,MAX_WALK_SPEED); - if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc->checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) + if (sd && sd->ud.skilltimer != INVALID_TIMER) { - if( sd->ud.skill_id == LG_EXEEDBREAK ) + if (sd->ud.skill_id == LG_EXEEDBREAK) { speed_rate = 160 - 10 * sd->ud.skill_lv; - else + } else if ((skill->get_inf2(sd->ud.skill_id) & INF2_FREE_CAST_REDUCED) != 0) { + speed_rate = 175 - 5 * sd->ud.skill_lv; + } else if (pc->checkskill(sd, SA_FREECAST) > 0) { speed_rate = 175 - 5 * pc->checkskill(sd,SA_FREECAST); + } } - else + if (speed_rate == -1) { speed_rate = 100; diff --git a/src/map/unit.c b/src/map/unit.c index 3a3e56dd3..c52683444 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1053,8 +1053,10 @@ int unit_can_move(struct block_list *bl) { if (!ud) return 0; - if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) + if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && + (!sd || (!pc->checkskill(sd, SA_FREECAST) && (skill->get_inf2(ud->skill_id) & (INF2_GUILD_SKILL | INF2_FREE_CAST_REDUCED | INF2_FREE_CAST_NORMAL)) == 0))) { return 0; // prevent moving while casting + } if (DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0) return 0; @@ -1629,7 +1631,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if (src->id != target->id) // self-targeted skills shouldn't show different direction unit->setdir(src, map->calc_dir(src, target->x, target->y)); ud->skilltimer = timer->add( tick+casttime, skill->castend_id, src->id, 0 ); - if( sd && (pc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) + if (sd && (pc->checkskill(sd, SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0)) status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); } else skill->castend_id(ud->skilltimer,tick,src->id,0); @@ -1773,7 +1775,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if( casttime > 0 ) { unit->setdir(src, map->calc_dir(src, skill_x, skill_y)); ud->skilltimer = timer->add( tick+casttime, skill->castend_pos, src->id, 0 ); - if ( (sd && pc->checkskill(sd, SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK ) { + if ((sd && pc->checkskill(sd, SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0) { status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); } } else { @@ -2118,10 +2120,10 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { return 0; } - if( ud->skilltimer != INVALID_TIMER && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) + if (ud->skilltimer != INVALID_TIMER && !(sd && (pc->checkskill(sd, SA_FREECAST) > 0 || (skill->get_inf2(ud->skill_id) & (INF2_FREE_CAST_REDUCED | INF2_FREE_CAST_NORMAL)) != 0))) return 0; // can't attack while casting - if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) + if (!battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick, tick) > 0 && !(sd && (pc->checkskill(sd, SA_FREECAST) > 0 || (skill->get_inf2(ud->skill_id) & (INF2_FREE_CAST_REDUCED | INF2_FREE_CAST_NORMAL)) != 0))) { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) { //requested attack. if(sd) clif->skill_fail(sd,1,USESKILL_FAIL_SKILLINTERVAL,0); @@ -2270,7 +2272,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) ud->skilltimer = INVALID_TIMER; - if( sd && pc->checkskill(sd,SA_FREECAST) > 0 ) + if (sd && (pc->checkskill(sd, SA_FREECAST) > 0 || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0)) status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); if( sd ) { |