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-rw-r--r--src/map/pc.c176
1 files changed, 94 insertions, 82 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 7604c8dd7..c742a6db6 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2745,30 +2745,41 @@ int pc_isUseitem(struct map_session_data *sd,int n)
//Not consumable item
if(item->type != 0 && item->type != 2)
return 0;
+ if(!item->script) //if it has no script, you can't really consume it!
+ return 0;
//Anodyne (can't use Anodyne's Endure at GVG)
- if((nameid == 605) && map_flag_gvg(sd->bl.m))
+ if(nameid == 605 && map_flag_gvg(sd->bl.m))
return 0;
//Fly Wing (can't use at GVG and when noteleport flag is on)
if(nameid == 601 && (map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m))) {
clif_skill_teleportmessage(sd,0);
return 0;
}
- //Fly Wing (can't use when you in duel) [LuzZza]
- if(nameid == 601 && (!battle_config.duel_allow_teleport && sd->duel_group)) {
+ //Fly Wing/Butterfly Wing (can't use when you in duel) [LuzZza]
+ if((nameid == 601 || nameid == 602) && (!battle_config.duel_allow_teleport && sd->duel_group)) {
clif_displaymessage(sd->fd, "Duel: Can't use this item in duel.");
return 0;
}
//Butterfly Wing (can't use noreturn flag is on and if duel)
if(nameid == 602 && map[sd->bl.m].flag.noreturn)
return 0;
- //BW (can't use when you in duel) [LuzZza]
- if(nameid == 602 && (!battle_config.duel_allow_teleport && sd->duel_group)) {
- clif_displaymessage(sd->fd, "Duel: Can't use this item in duel.");
- return 0;
- }
//Dead Branch & Bloody Branch & Porings Box (can't use at GVG and when nobranch flag is on)
if((nameid == 604 || nameid == 12103 || nameid == 12109) && (map[sd->bl.m].flag.nobranch || map_flag_gvg(sd->bl.m)))
return 0;
+
+ //Anodyne/Aleovera not usable while sitting.
+ if ((nameid == 605 || nameid == 606) && pc_issit(sd))
+ return 0;
+
+ //added item_noequip.txt items check by Maya&[Lupus]
+ if (
+ (map[sd->bl.m].flag.pvp && item->flag.no_equip&1) || // PVP
+ (map_flag_gvg(sd->bl.m) && item->flag.no_equip&2) || // GVG
+ (map[sd->bl.m].zone && map[sd->bl.m].flag.restricted &&
+ item->flag.no_equip&map[sd->bl.m].zone) // Zone restriction
+ )
+ return 0;
+
//Gender check
if(item->sex != 2 && sd->status.sex != item->sex)
return 0;
@@ -2798,65 +2809,64 @@ int pc_isUseitem(struct map_session_data *sd,int n)
int pc_useitem(struct map_session_data *sd,int n)
{
int amount;
+ unsigned char *script;
nullpo_retr(1, sd);
- if(n >=0 && n < MAX_INVENTORY) {
- unsigned char *script;
- sd->itemid = sd->status.inventory[n].nameid;
- sd->itemindex = n;
- amount = sd->status.inventory[n].amount;
- if(sd->status.inventory[n].nameid <= 0 ||
- sd->status.inventory[n].amount <= 0 ||
- DIFF_TICK(sd->canuseitem_tick, gettick()) > 0 //Prevent mass item usage. [Skotlex]
- )
- return 1;
- if (sd->sc.count && (
- sd->sc.data[SC_BERSERK].timer!=-1 ||
- sd->sc.data[SC_MARIONETTE].timer!=-1 ||
- sd->sc.data[SC_GRAVITATION].timer!=-1 ||
- //Cannot use Potions/Healing items while under Gospel.
- (sd->sc.data[SC_GOSPEL].timer!=-1 && sd->sc.data[SC_GOSPEL].val4 != BCT_SELF && sd->inventory_data[n]->type == 0)
- )) {
- clif_useitemack(sd,n,0,0);
- return 1;
- }
- if ((pc_issit(sd) && (sd->itemid == 605 || sd->itemid == 606)) ||
- //added item_noequip.txt items check by Maya&[Lupus]
- (map[sd->bl.m].flag.pvp && (sd->inventory_data[n]->flag.no_equip&1) ) || // PVP
- (map_flag_gvg(sd->bl.m) && (sd->inventory_data[n]->flag.no_equip&2) ) || // GVG
- (map[sd->bl.m].zone && map[sd->bl.m].flag.restricted && (sd->inventory_data[n]->flag.no_equip&map[sd->bl.m].zone)) || // Zone restriction
- !pc_isUseitem(sd,n)
- ) {
- clif_useitemack(sd,n,0,0);
- return 1;
- }
- script = sd->inventory_data[n]->script;
- amount = sd->status.inventory[n].amount;
- //Check if the item is to be consumed inmediately [Skotlex]
- if (sd->inventory_data[n]->flag.delay_consume)
- clif_useitemack(sd,n,amount,1);
- else {
- clif_useitemack(sd,n,amount-1,1);
+ if(n <0 || n >= MAX_INVENTORY)
+ return 0;
+
+ if(!pc_isUseitem(sd,n)) {
+ clif_useitemack(sd,n,0,0);
+ return 1;
+ }
- //Logs (C)onsumable items [Lupus]
- if(log_config.pick > 0 ) {
- log_pick(sd, "C", 0, sd->status.inventory[n].nameid, -1, &sd->status.inventory[n]);
- }
- //Logs
+ if(sd->status.inventory[n].nameid <= 0 ||
+ sd->status.inventory[n].amount <= 0)
+ return 1;
- pc_delitem(sd,n,1,1);
- }
- if(sd->status.inventory[n].card[0]==0x00fe && pc_istop10fame(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) {
- potion_flag = 2; // Famous player's potions have 50% more efficiency
- if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_ROGUE)
- potion_flag = 3; //Even more effective potions.
- }
- sd->canuseitem_tick= gettick() + battle_config.item_use_interval; //Update item use time.
- run_script(script,0,sd->bl.id,0);
- potion_flag = 0;
- }
+ //Prevent mass item usage. [Skotlex]
+ if (battle_config.item_use_interval &&
+ DIFF_TICK(sd->canuseitem_tick, gettick()) > 0)
+ return 1;
+ if (sd->sc.count && (
+ sd->sc.data[SC_BERSERK].timer!=-1 ||
+ sd->sc.data[SC_MARIONETTE].timer!=-1 ||
+ sd->sc.data[SC_GRAVITATION].timer!=-1 ||
+ //Cannot use Potions/Healing items while under Gospel.
+ (sd->sc.data[SC_GOSPEL].timer!=-1 && sd->sc.data[SC_GOSPEL].val4 != BCT_SELF && sd->inventory_data[n]->type == 0)
+ )) {
+ clif_useitemack(sd,n,0,0);
+ return 1;
+ }
+
+ sd->itemid = sd->status.inventory[n].nameid;
+ sd->itemindex = n;
+ amount = sd->status.inventory[n].amount;
+ script = sd->inventory_data[n]->script;
+ //Check if the item is to be consumed inmediately [Skotlex]
+ if (sd->inventory_data[n]->flag.delay_consume)
+ clif_useitemack(sd,n,amount,1);
+ else {
+ clif_useitemack(sd,n,amount-1,1);
+ //Logs (C)onsumable items [Lupus]
+ if(log_config.pick > 0 )
+ log_pick(sd, "C", 0, sd->status.inventory[n].nameid, -1, &sd->status.inventory[n]);
+ //Logs
+ pc_delitem(sd,n,1,1);
+ }
+ if(sd->status.inventory[n].card[0]==0x00fe &&
+ pc_istop10fame(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
+ {
+ potion_flag = 2; // Famous player's potions have 50% more efficiency
+ if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_ROGUE)
+ potion_flag = 3; //Even more effective potions.
+ }
+ if (battle_config.item_use_interval)
+ sd->canuseitem_tick= gettick() + battle_config.item_use_interval; //Update item use time.
+ run_script(script,0,sd->bl.id,0);
+ potion_flag = 0;
return 0;
}
@@ -5954,19 +5964,22 @@ int pc_heal(struct map_session_data *sd,int hp,int sp)
if(sd->sc.count && sd->sc.data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい
return 0;
- if(hp+sd->status.hp>sd->status.max_hp)
- hp=sd->status.max_hp-sd->status.hp;
- if(sp+sd->status.sp>sd->status.max_sp)
- sp=sd->status.max_sp-sd->status.sp;
+ if(hp > sd->status.max_hp - sd->status.hp)
+ hp = sd->status.max_hp - sd->status.hp;
sd->status.hp+=hp;
+
+ if(sp > sd->status.max_sp - sd->status.sp)
+ sp = sd->status.max_sp - sd->status.sp;
+ sd->status.sp+=sp;
+
if(sd->status.hp <= 0) {
sd->status.hp = 0;
pc_damage(NULL,sd,1);
hp = 0;
}
- sd->status.sp+=sp;
if(sd->status.sp <= 0)
sd->status.sp = 0;
+
if(hp)
clif_updatestatus(sd,SP_HP);
if(sp)
@@ -5991,17 +6004,11 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp)
nullpo_retr(0, sd);
- if(sd->sc.count && sd->sc.data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい
- return 0;
+ if(hp > 0 && pc_checkoverhp(sd))
+ hp = 0;
- if(pc_checkoverhp(sd)) {
- if(hp > 0)
- hp = 0;
- }
- if(pc_checkoversp(sd)) {
- if(sp > 0)
- sp = 0;
- }
+ if(sp > 0 && pc_checkoversp(sd))
+ sp = 0;
if(hp > 0) {
bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10
@@ -6020,19 +6027,24 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp)
if(bonus != 100)
sp = sp * bonus / 100;
}
- if(hp+sd->status.hp>sd->status.max_hp)
- hp=sd->status.max_hp-sd->status.hp;
- if(sp+sd->status.sp>sd->status.max_sp)
- sp=sd->status.max_sp-sd->status.sp;
- sd->status.hp+=hp;
+ if(hp > sd->status.max_hp - sd->status.hp)
+ sd->status.hp = sd->status.max_hp;
+ else
+ sd->status.hp+=hp;
+
+ if(sp > sd->status.max_sp - sd->status.sp)
+ sd->status.sp = sd->status.max_sp;
+ else
+ sd->status.sp += sp;
+
if(sd->status.hp <= 0) {
sd->status.hp = 0;
pc_damage(NULL,sd,1);
hp = 0;
}
- sd->status.sp+=sp;
if(sd->status.sp <= 0)
sd->status.sp = 0;
+
if(hp)
clif_updatestatus(sd,SP_HP);
if(sp)