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-rw-r--r--src/login_sql/login.c60
1 files changed, 32 insertions, 28 deletions
diff --git a/src/login_sql/login.c b/src/login_sql/login.c
index c7c4cd9d1..91fc9ccb8 100644
--- a/src/login_sql/login.c
+++ b/src/login_sql/login.c
@@ -534,27 +534,6 @@ int mmo_auth( struct mmo_account* account , int fd){
printf("auth ok %s %s" RETCODE, tmpstr, account->userid);
}
- if (atoi(sql_row[9])) {
- switch(atoi(sql_row[9])) { // packet 0x006a value + 1
- case 1: // 0 = Unregistered ID
- case 2: // 1 = Incorrect Password
- case 3: // 2 = This ID is expired
- case 4: // 3 = Rejected from Server
- case 5: // 4 = You have been blocked by the GM Team
- case 6: // 5 = Your Game's EXE file is not the latest version
- case 7: // 6 = Your are Prohibited to log in until %s
- case 8: // 7 = Server is jammed due to over populated
- case 9: // 8 = No MSG (actually, all states after 9 except 99 are No MSG, use only this)
- case 100: // 99 = This ID has been totally erased
- printf("Auth Error #%d\n", atoi(sql_row[9]));
- return atoi(sql_row[9]) - 1;
- break;
- default:
- return 99; // 99 = ID has been totally erased
- break;
- }
- }
-
/*
// do not remove this section. this is meant for future, and current forums usage
// as a login manager and CP for login server. [CLOWNISIUS]
@@ -595,24 +574,49 @@ int mmo_auth( struct mmo_account* account , int fd){
return 6; // 6 = Your are Prohibited to log in until %s
} else { // ban is finished
// reset the ban time
- sprintf(tmpsql, "UPDATE `%s` SET `ban_until`='0' WHERE %s `%s`='%s'", login_db, case_sensitive ? "BINARY" : "", login_db_userid, t_uid);
+ if (atoi(sql_row[9])==7) {//it was a temp ban - so we set STATE to 0
+ sprintf(tmpsql, "UPDATE `%s` SET `ban_until`='0', `state`='0' WHERE %s `%s`='%s'", login_db, case_sensitive ? "BINARY" : "", login_db_userid, t_uid);
+ strcpy(sql_row[9],"0"); //we clear STATE
+ } else //it was a permanent ban + temp ban. So we leave STATE = 5, but clear the temp ban
+ sprintf(tmpsql, "UPDATE `%s` SET `ban_until`='0' WHERE %s `%s`='%s'", login_db, case_sensitive ? "BINARY" : "", login_db_userid, t_uid);
+
if (mysql_query(&mysql_handle, tmpsql)) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle));
}
}
}
+ if (atoi(sql_row[9])) {
+ switch(atoi(sql_row[9])) { // packet 0x006a value + 1
+ case 1: // 0 = Unregistered ID
+ case 2: // 1 = Incorrect Password
+ case 3: // 2 = This ID is expired
+ case 4: // 3 = Rejected from Server
+ case 5: // 4 = You have been blocked by the GM Team
+ case 6: // 5 = Your Game's EXE file is not the latest version
+ case 7: // 6 = Your are Prohibited to log in until %s
+ case 8: // 7 = Server is jammed due to over populated
+ case 9: // 8 = No MSG (actually, all states after 9 except 99 are No MSG, use only this)
+ case 100: // 99 = This ID has been totally erased
+ printf("Auth Error #%d\n", atoi(sql_row[9]));
+ return atoi(sql_row[9]) - 1;
+ break;
+ default:
+ return 99; // 99 = ID has been totally erased
+ break;
+ }
+ }
+
if (atol(sql_row[6]) != 0 && atol(sql_row[6]) < time(NULL)) {
return 2; // 2 = This ID is expired
}
- if ( is_user_online(atol(sql_row[0])) ) {
- printf("User [%s] is already online - Rejected.\n",sql_row[1]);
+ if ( is_user_online(atol(sql_row[0])) ) {
+ printf("User [%s] is already online - Rejected.\n",sql_row[1]);
#ifndef TWILIGHT
- return 3; // Rejected
+ return 3; // Rejected
#endif
- }
-
+ }
account->account_id = atoi(sql_row[0]);
account->login_id1 = rand();
@@ -1367,7 +1371,7 @@ int parse_login(int fd) {
}
result = -3;
}else if(result == 6){ //not lastet version ..
- result = 5;
+ //result = 5;
}
sprintf(tmpsql,"SELECT `ban_until` FROM `%s` WHERE %s `%s` = '%s'",login_db, case_sensitive ? "BINARY" : "",login_db_userid, t_uid);