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-rw-r--r--src/map/pc.c4
-rw-r--r--src/map/skill.c2
2 files changed, 5 insertions, 1 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 9ee886984..1c4330c01 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1106,12 +1106,16 @@ int pc_calc_skilltree(struct map_session_data *sd)
{ //Enable Bard/Dancer spirit linked skills.
if( sd->status.sex )
{ //Link dancer skills to bard.
+ if( sd->status.skill[i-8].lv < 10 )
+ continue;
sd->status.skill[i].id = i;
sd->status.skill[i].lv = sd->status.skill[i-8].lv; // Set the level to the same as the linking skill
sd->status.skill[i].flag = 1; // Tag it as a non-savable, non-uppable, bonus skill
}
else
{ //Link bard skills to dancer.
+ if( sd->status.skill[i].lv < 10 )
+ continue;
sd->status.skill[i-8].id = i - 8;
sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill
sd->status.skill[i-8].flag = 1; // Tag it as a non-savable, non-uppable, bonus skill
diff --git a/src/map/skill.c b/src/map/skill.c
index acf4bc1ef..f05688426 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7216,7 +7216,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int count = 0;
const int x = bl->x, y = bl->y;
- //If target isn't knocked back it should hit every 20ms [Playtester]
+ //If target isn't knocked back it should hit every "interval" ms [Playtester]
do
{
if( bl->type == BL_PC )