diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 29 | ||||
-rw-r--r-- | src/map/status.c | 5 |
2 files changed, 19 insertions, 15 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index dd87f27d9..82480cc46 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8062,7 +8062,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int rate = 45 + 5 * skill_lv; if( rnd()%100 < rate ){ clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - map->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_nodamage_id); + map->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); }else if( sd ) // Failure on Rate clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } @@ -8915,12 +8915,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case GN_MANDRAGORA: if( flag&1 ) { - if ( clif->skill_nodamage(bl, src, skill_id, skill_lv, - sc_start(bl, type, 25 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv))) ) - status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100); - } else - map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, - src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); + int chance = 25 + 10 * skill_lv - (status_get_vit(bl) + status_get_luk(bl)) / 5; + if ( chance < 10 ) + chance = 10;//Minimal chance is 10%. + if ( rand()%100 < chance ) {//Coded to both inflect the status and drain the target's SP only when successful. [Rytech] + sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); + status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100); + } + } else if ( sd ) { + map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); + clif->skill_nodamage(bl, src, skill_id, skill_lv, 1); + } break; case GN_SLINGITEM: @@ -13584,16 +13589,18 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN ) { if( sd->special_state.no_gemstone ) - { //Make it substract 1 gem rather than skipping the cost. - if( --req.amount[i] < 1 ) - req.itemid[i] = 0; + { // All gem skills except Hocus Pocus and Ganbantein can cast for free with Mistress card -helvetica + if( skill_id != SA_ABRACADABRA ) + req.itemid[i] = req.amount[i] = 0; + else if( --req.amount[i] < 1 ) + req.amount[i] = 1; // Hocus Pocus always use at least 1 gem } if(sc && sc->data[SC_INTOABYSS]) { if( skill_id != SA_ABRACADABRA ) req.itemid[i] = req.amount[i] = 0; else if( --req.amount[i] < 1 ) - req.amount[i] = 1; // Hocus Pocus allways use at least 1 gem + req.amount[i] = 1; // Hocus Pocus always use at least 1 gem } } if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc->checkskill(sd, RA_RESEARCHTRAP) > 0){ diff --git a/src/map/status.c b/src/map/status.c index 6953312f8..28699d06a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4216,7 +4216,7 @@ unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, if(sc->data[SC_MARIONETTE]) int_ += ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF; if(sc->data[SC_MANDRAGORA]) - int_ -= 5 + 5 * sc->data[SC_MANDRAGORA]->val1; + int_ -= 4 * sc->data[SC_MANDRAGORA]->val1; if(sc->data[SC_COCKTAIL_WARG_BLOOD]) int_ += sc->data[SC_COCKTAIL_WARG_BLOOD]->val1; if(sc->data[SC_INSPIRATION]) @@ -6263,9 +6263,6 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti tick -= 1000 * ((status->get_lv(bl) / 10) + ((sd?sd->status.job_level:0) / 5)); tick = max(tick,10000); break; - case SC_MANDRAGORA: - sc_def = (st->vit+st->luk)/5; - break; case SC_KYOUGAKU: tick -= 1000 * status_get_int(bl) / 20; break; |