summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/map/mob.c81
-rw-r--r--src/map/mob.h1
-rw-r--r--src/map/status.c7
3 files changed, 51 insertions, 38 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 8c2453275..226530472 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2081,7 +2081,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
unsigned int mvp_damage, tick = gettick();
unsigned short flaghom = 1; // [Zephyrus] Does the mob only received damage from homunculus?
- if(src && src->type == BL_PC) {
+ if(src && src->type == BL_PC)
+ {
sd = (struct map_session_data *)src;
mvp_sd = sd;
}
@@ -2091,8 +2092,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS )
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- md->state.skillstate = MSS_DEAD;
- mobskill_use(md,tick,-1); //On Dead skill.
+ if( src )
+ { // Use Dead skill only if not killed by Script or Command
+ md->state.skillstate = MSS_DEAD;
+ mobskill_use(md,tick,-1);
+ }
map_freeblock_lock();
@@ -2278,14 +2282,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
} //End EXP giving.
- if (!(type&1) &&
- !map[m].flag.nomobloot &&
- (
- !md->special_state.ai || //Non special mob
- battle_config.alchemist_summon_reward == 2 || //All summoned give drops
- (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items.
- )
- ) { //item drop
+ if( !(type&1) && !map[m].flag.nomobloot && !md->state.rebirth && (
+ !md->special_state.ai || //Non special mob
+ battle_config.alchemist_summon_reward == 2 || //All summoned give drops
+ (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items.
+ ) )
+ { // Item Drop
struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
struct item_drop *ditem;
int drop_rate;
@@ -2493,32 +2495,38 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
//Emperium destroyed by script. Discard mvp character. [Skotlex]
mvp_sd = NULL;
- if(md->npc_event[0] && !md->state.npc_killmonster)
- {
- md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead.
- if(src)
- switch (src->type) {
- case BL_PET:
- sd = ((TBL_PET*)src)->msd;
- break;
- case BL_HOM:
- sd = ((TBL_HOM*)src)->master;
- break;
+ if( !md->sc.data[SC_KAIZEL] )
+ { // Only trigger event on final kill
+ if( md->npc_event[0] && !md->state.npc_killmonster )
+ {
+ md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead.
+ if( src )
+ switch( src->type )
+ {
+ case BL_PET: sd = ((TBL_PET*)src)->msd; break;
+ case BL_HOM: sd = ((TBL_HOM*)src)->master; break;
+ }
+
+ if( sd && battle_config.mob_npc_event_type )
+ {
+ pc_setglobalreg(sd,"killerrid",sd->bl.id);
+ npc_event(sd,md->npc_event,0);
+ }
+ else if( mvp_sd )
+ {
+ pc_setglobalreg(mvp_sd,"killerrid",sd?sd->bl.id:0);
+ npc_event(mvp_sd,md->npc_event,0);
+ }
+ else
+ npc_event_do(md->npc_event);
+
+ md->status.hp = 1;
}
- if(sd && battle_config.mob_npc_event_type) {
- pc_setglobalreg(sd,"killerrid",sd->bl.id);
- npc_event(sd,md->npc_event,0);
- } else if(mvp_sd) {
- pc_setglobalreg(mvp_sd,"killerrid",sd?sd->bl.id:0);
- npc_event(mvp_sd,md->npc_event,0);
+ else if( mvp_sd )
+ {
+ pc_setglobalreg(mvp_sd,"killedrid",md->class_);
+ npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance]
}
- else
- npc_event_do(md->npc_event);
-
- md->status.hp = 1;
- } else if (mvp_sd) { //lordalfa
- pc_setglobalreg(mvp_sd,"killedrid",md->class_);
- npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance]
}
if( md->barricade != NULL )
@@ -2534,9 +2542,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
map_freeblock_unlock();
if(pcdb_checkid(md->vd->class_))
- { //Player mobs are not removed automatically by the client.
+ //Player mobs are not removed automatically by the client.
clif_clearunit_delayed(&md->bl, tick+3000);
- }
if(!md->spawn) //Tell status_damage to remove it from memory.
return 5; // Note: Actually, it's 4. Oh well...
diff --git a/src/map/mob.h b/src/map/mob.h
index 696d64bf7..3f9ef09a6 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -98,6 +98,7 @@ struct mob_data {
unsigned char attacked_count; //For rude attacked.
int provoke_flag; // Celest
unsigned npc_killmonster: 1; //for new killmonster behavior
+ unsigned rebirth: 1; // NPC_Rebirth used
} state;
struct guardian_data* guardian_data;
struct {
diff --git a/src/map/status.c b/src/map/status.c
index 623fc3597..35a61a962 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -742,12 +742,17 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
}
}
- if (!(flag&8) && sc && sc->data[SC_KAIZEL]) { //flag&8 = disable Kaizel
+ if( !(flag&8) && sc && sc->data[SC_KAIZEL] )
+ { //flag&8 = disable Kaizel
int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
status_revive(target, sc->data[SC_KAIZEL]->val2, 0);
status_change_clear(target,0);
clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1);
sc_start(target,status_skill2sc(PR_KYRIE),100,10,time);
+
+ if( target->type == BL_MOB )
+ ((TBL_MOB*)target)->state.rebirth = 1;
+
return hp+sp;
}