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-rw-r--r--src/map/party.c34
1 files changed, 23 insertions, 11 deletions
diff --git a/src/map/party.c b/src/map/party.c
index d31ca6686..5f2ca4e33 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -117,14 +117,13 @@ int party_create(struct map_session_data *sd,char *name,int item,int item2)
return 0;
}
- if( sd->status.party_id )
- {// already in a party
+ if( sd->status.party_id > 0 || sd->party_joining || sd->party_creating )
+ {// already associated with a party
clif_party_created(sd,2);
return 0;
}
- //Temporarily set to -1 so cannot be spam invited
- sd->status.party_id = -1;
+ sd->party_creating = true;
party_fill_member(&leader, sd);
leader.leader = 1;
@@ -139,21 +138,23 @@ void party_created(int account_id,int char_id,int fail,int party_id,char *name)
struct map_session_data *sd;
sd=map_id2sd(account_id);
- if (!sd || sd->status.char_id != char_id)
+ if (!sd || sd->status.char_id != char_id || !sd->party_creating )
{ //Character logged off before creation ack?
if (!fail) //break up party since player could not be added to it.
intif_party_leave(party_id,account_id,char_id);
return;
}
-
+
+ sd->party_creating = false;
+
if( !fail ) {
sd->status.party_id = party_id;
clif_party_created(sd,0); //Success message
//We don't do any further work here because the char-server sends a party info packet right after creating the party.
} else {
- sd->status.party_id = 0;
clif_party_created(sd,1); // "party name already exists"
}
+
}
int party_request_info(int party_id)
@@ -312,7 +313,8 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
return 0;
}
- if( tsd->status.party_id!=0 || tsd->party_invite>0){
+ if( tsd->status.party_id > 0 || tsd->party_invite > 0 )
+ {// already associated with a party
clif_party_inviteack(sd,tsd->status.name,0);
return 0;
}
@@ -345,8 +347,9 @@ void party_reply_invite(struct map_session_data *sd,int account_id,int flag)
struct map_session_data *tsd= map_id2sd(account_id);
struct party_member member;
- if( flag == 1 )
- {// accepted
+ if( flag == 1 && !sd->party_creating && !sd->party_joining )
+ {// accepted and allowed
+ sd->party_joining = true;
party_fill_member(&member, sd);
intif_party_addmember(sd->party_invite, &member);
}
@@ -387,7 +390,7 @@ int party_member_added(int party_id,int account_id,int char_id, int flag)
struct party_data *p = party_search(party_id);
int i;
- if(sd == NULL || sd->status.char_id != char_id){
+ if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) {
if (!flag) //Char logged off before being accepted into party.
intif_party_leave(party_id,account_id,char_id);
return 0;
@@ -395,6 +398,7 @@ int party_member_added(int party_id,int account_id,int char_id, int flag)
sd2 = map_id2sd(sd->party_invite_account);
+ sd->party_joining = false;
sd->party_invite = 0;
sd->party_invite_account = 0;
@@ -747,6 +751,14 @@ int party_send_xy_timer(int tid, unsigned int tick, int id, intptr data)
{
struct map_session_data* sd = p->data[i].sd;
if( !sd ) continue;
+ if( !malloc_verify(sd) )
+ {
+ ShowError("party_send_xy_timer: party member zombie reference '0x%8.8x'!\n", (uint32)sd);
+ ShowDebug("party info: id='%d', name='%s', member count='%d'\n", p->party.party_id, p->party.name, p->party.count);
+ ShowDebug("member info: charid='%d', name='%s', member no.='%d', online='%d', coords='%s,%d,%d'\n", p->party.member[i].char_id, p->party.member[i].name, i, p->party.member[i].online, mapindex_id2name(p->party.member[i].map), p->data[i].x, p->data[i].y);
+ p->data[i].sd = NULL;
+ continue;
+ }
if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y )
{// perform position update