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-rw-r--r--src/char_sql/int_auction.c1
-rw-r--r--src/map/chrif.c13
-rw-r--r--src/map/clif.c4
-rw-r--r--src/map/clif.h1
-rw-r--r--src/map/npc.c24
-rw-r--r--src/map/script.c10
-rw-r--r--src/map/skill.c15
7 files changed, 34 insertions, 34 deletions
diff --git a/src/char_sql/int_auction.c b/src/char_sql/int_auction.c
index a1476cb4c..caa9b3df9 100644
--- a/src/char_sql/int_auction.c
+++ b/src/char_sql/int_auction.c
@@ -12,6 +12,7 @@
#include "char.h"
#include "inter.h"
#include "int_mail.h"
+#include "int_auction.h"
#include <stdio.h>
#include <string.h>
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 4fb22629f..87e174e49 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -17,6 +17,7 @@
#include "npc.h"
#include "pc.h"
#include "pet.h"
+#include "skill.h"
#include "status.h"
#include "mercenary.h"
#include "chrif.h"
@@ -910,18 +911,18 @@ int chrif_deadopt(int father_id, int mother_id, int child_id)
if( father_id && (sd = map_charid2sd(father_id)) != NULL && sd->status.child == child_id )
{
sd->status.child = 0;
- sd->status.skill[410].id = 0;
- sd->status.skill[410].lv = 0;
- sd->status.skill[410].flag = 0;
+ sd->status.skill[WE_CALLBABY].id = 0;
+ sd->status.skill[WE_CALLBABY].lv = 0;
+ sd->status.skill[WE_CALLBABY].flag = 0;
clif_skillinfoblock(sd);
}
if( mother_id && (sd = map_charid2sd(mother_id)) != NULL && sd->status.child == child_id )
{
sd->status.child = 0;
- sd->status.skill[410].id = 0;
- sd->status.skill[410].lv = 0;
- sd->status.skill[410].flag = 0;
+ sd->status.skill[WE_CALLBABY].id = 0;
+ sd->status.skill[WE_CALLBABY].lv = 0;
+ sd->status.skill[WE_CALLBABY].flag = 0;
clif_skillinfoblock(sd);
}
diff --git a/src/map/clif.c b/src/map/clif.c
index fe802e580..bc04c6efb 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -7060,9 +7060,9 @@ int clif_refresh(struct map_session_data *sd)
map_foreachinrange(clif_getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd);
clif_weather_check(sd);
if( pc_issit(sd) )
- clif_sitting(&sd->bl);
+ clif_sitting(&sd->bl); // FIXME: just send to self, not area
if( pc_isdead(sd) ) //When you refresh, resend the death packet.
- clif_clearunit_area(&sd->bl,1);
+ clif_clearunit_single(sd->bl.id,1,sd->fd);
#ifndef TXT_ONLY
mail_clear(sd);
diff --git a/src/map/clif.h b/src/map/clif.h
index e268a96a0..4cf738ec9 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -175,7 +175,6 @@ void clif_talkiebox(struct block_list* bl, const char* talkie);
void clif_wedding_effect(struct block_list *bl);
void clif_divorced(struct map_session_data* sd, const char* name);
//void clif_callpartner(struct map_session_data *sd);
-void clif_adopt_process(struct map_session_data *sd);
void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type);
int clif_soundeffectall(struct block_list* bl, const char *name, int type, enum send_target coverage);
void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick);
diff --git a/src/map/npc.c b/src/map/npc.c
index 52adadf29..8ec20c487 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2060,16 +2060,16 @@ void npc_setcells(struct npc_data* nd)
switch(nd->subtype)
{
- case WARP:
- xs = nd->u.warp.xs;
- ys = nd->u.warp.ys;
- break;
- case SCRIPT:
- xs = nd->u.scr.xs;
- ys = nd->u.scr.ys;
- break;
- default:
- return; // Other types doesn't have touch area
+ case WARP:
+ xs = nd->u.warp.xs;
+ ys = nd->u.warp.ys;
+ break;
+ case SCRIPT:
+ xs = nd->u.scr.xs;
+ ys = nd->u.scr.ys;
+ break;
+ default:
+ return; // Other types doesn't have touch area
}
if (m < 0 || xs < 0 || ys < 0)
@@ -2896,7 +2896,7 @@ int npc_reload(void)
"\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
- "\t-'"CL_WHITE"%d"CL_RESET"' Mob sets\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
@@ -3007,7 +3007,7 @@ int do_init_npc(void)
"\t-'"CL_WHITE"%d"CL_RESET"' Warps\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Shops\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n"
- "\t-'"CL_WHITE"%d"CL_RESET"' Mob sets\n"
+ "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n"
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
diff --git a/src/map/script.c b/src/map/script.c
index 4eb2e6324..8781aaa92 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -4312,8 +4312,7 @@ BUILDIN_FUNC(areawarp)
else if(!(index=mapindex_name2id(str)))
return 0;
- map_foreachinarea(buildin_areawarp_sub,
- m,x0,y0,x1,y1,BL_PC, index,x,y );
+ map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1,BL_PC, index,x,y);
return 0;
}
@@ -7558,8 +7557,7 @@ BUILDIN_FUNC(killmonsterall)
}
}
- map_foreachinmap(buildin_killmonsterall_sub_strip,
- m,BL_MOB);
+ map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
return 0;
}
@@ -11794,10 +11792,10 @@ BUILDIN_FUNC(setnpcdisplay)
name = script_getstr(st,2);
data = script_getdata(st,3);
- if( script_hasdata(st,5) )
- size = script_getnum(st,5);
if( script_hasdata(st,4) )
class_ = script_getnum(st,4);
+ if( script_hasdata(st,5) )
+ size = script_getnum(st,5);
get_val(st, data);
if( data_isstring(data) )
diff --git a/src/map/skill.c b/src/map/skill.c
index 4fa16de9b..758aa6fd2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1473,9 +1473,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
damage = dmg.damage + dmg.damage2;
- if (skillid == AL_INCAGI || skillid == AL_BLESSING)
- if (tsd->sc.data[SC_CHANGEUNDEAD])
- damage = 1;
+ if( (skillid == AL_INCAGI || skillid == AL_BLESSING) && tsd->sc.data[SC_CHANGEUNDEAD] )
+ damage = 1;
if (damage > 0 && dmg.flag&BF_WEAPON && src != bl && src == dsrc &&
skillid != WS_CARTTERMINATION) // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG]
@@ -1764,11 +1763,13 @@ int skill_area_sub (struct block_list *bl, va_list ap)
if(battle_check_target(src,bl,flag) > 0)
{
- if (flag&(SD_SPLASH|SD_PREAMBLE)) {
- if (flag&SD_PREAMBLE && !skill_area_temp[2])
- clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+ // several splash skills need this initial dummy packet to display correctly
+ if (flag&SD_PREAMBLE && skill_area_temp[2] == 0)
+ clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
+
+ if (flag&(SD_SPLASH|SD_PREAMBLE))
skill_area_temp[2]++;
- }
+
return func(src,bl,skill_id,skill_lv,tick,flag);
}
return 0;