diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 34 |
1 files changed, 24 insertions, 10 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1f9fb843b..1a2c24855 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9593,14 +9593,11 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap) break; case UNT_ANKLESNARE: - if( group->val2 > 0 ) { // used trap - struct block_list *target = map_id2bl(group->val2); - if(target) - status_change_end(target,SC_ANKLE,-1); + if( group->val2 > 0 ) { + // Used Trap don't returns back to item skill_delunit(unit); break; } - // else fall through case UNT_SKIDTRAP: case UNT_LANDMINE: case UNT_SHOCKWAVE: @@ -9610,9 +9607,9 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap) case UNT_CLAYMORETRAP: case UNT_TALKIEBOX: { - struct block_list* src = map_id2bl(group->src_id); - if( src && src->type == BL_PC ) - { // revert unit back into a trap + struct block_list* src; + if( unit->val1 > 0 && (src = map_id2bl(group->src_id)) != NULL && src->type == BL_PC ) + { // revert unit back into a trap struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = ITEMID_TRAP; @@ -9666,7 +9663,24 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap) unit->val1 -= SKILLUNITTIMER_INTERVAL/20; // trap's hp if( unit->val1 <= 0 && unit->limit + group->tick > tick + 700 ) unit->limit = DIFF_TICK(tick+700,group->tick); - break; + break; + case UNT_SKIDTRAP: + case UNT_LANDMINE: + case UNT_SHOCKWAVE: + case UNT_SANDMAN: + case UNT_FLASHER: + case UNT_FREEZINGTRAP: + case UNT_TALKIEBOX: + case UNT_ANKLESNARE: + if( unit->val1 <= 0 ) { + if( group->unit_id == UNT_ANKLESNARE && group->val2 > 0 ) + skill_delunit(unit); + else { + group->unit_id = UNT_USED_TRAPS; + group->limit = DIFF_TICK(tick, group->tick) + 1500; + } + } + break; case UNT_TATAMIGAESHI: if( unit->range >= 0 ) { //Disable processed cell. @@ -9677,7 +9691,7 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap) group->bl_flag= BL_NUL; } } - break; + break; } } |