diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/char_sql/char.c | 3 | ||||
-rw-r--r-- | src/char_sql/int_homun.c | 1 | ||||
-rw-r--r-- | src/map/battle.c | 10 | ||||
-rw-r--r-- | src/map/battle.h | 4 | ||||
-rw-r--r-- | src/map/skill.c | 20 |
5 files changed, 19 insertions, 19 deletions
diff --git a/src/char_sql/char.c b/src/char_sql/char.c index ea34d9b10..52a986394 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -32,6 +32,7 @@ #include "db.h" #include "malloc.h" #include "int_guild.h" +#include "int_homun.h" #include "char.h" #ifndef TXT_SQL_CONVERT @@ -1457,7 +1458,7 @@ int delete_char_sql(int char_id, int partner_id) char char_name[NAME_LENGTH], t_name[NAME_LENGTH*2]; //Name needs be escaped. int account_id, party_id, guild_id, hom_id, char_base_level; - sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`hom_id` FROM `%s` WHERE `char_id`='%d'",char_db, char_id); + sprintf(tmp_sql, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`homun_id` FROM `%s` WHERE `char_id`='%d'",char_db, char_id); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); diff --git a/src/char_sql/int_homun.c b/src/char_sql/int_homun.c index 206a6a5c1..a7ba26eb6 100644 --- a/src/char_sql/int_homun.c +++ b/src/char_sql/int_homun.c @@ -236,6 +236,7 @@ int mapif_delete_homunculus(int fd) { RFIFOHEAD(fd); mapif_homunculus_deleted(fd, inter_delete_homunculus(RFIFOL(fd,2))); + return 1; } int mapif_rename_homun_ack(int fd, int account_id, int char_id, unsigned char flag, char *name){ diff --git a/src/map/battle.c b/src/map/battle.c index fd38721aa..8b67ce885 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3640,10 +3640,6 @@ static const struct battle_data_short { { "party_skill_penalty", &battle_config.party_skill_penalty }, { "monster_class_change_full_recover", &battle_config.monster_class_change_full_recover }, { "produce_item_name_input", &battle_config.produce_item_name_input }, - { "produce_potion_name_input", &battle_config.produce_potion_name_input}, - { "making_arrow_name_input", &battle_config.making_arrow_name_input }, - { "holywater_name_input", &battle_config.holywater_name_input }, - { "cdp_name_input", &battle_config.cdp_name_input }, { "display_skill_fail", &battle_config.display_skill_fail }, { "chat_warpportal", &battle_config.chat_warpportal }, { "mob_warp", &battle_config.mob_warp }, @@ -4056,11 +4052,7 @@ void battle_set_defaults() { battle_config.land_skill_limit = BL_ALL; battle_config.party_skill_penalty = 1; battle_config.monster_class_change_full_recover = 1; - battle_config.produce_item_name_input = 1; - battle_config.produce_potion_name_input = 1; - battle_config.making_arrow_name_input = 1; - battle_config.holywater_name_input = 1; - battle_config.cdp_name_input = 1; + battle_config.produce_item_name_input = 0x3; battle_config.display_skill_fail = 0; battle_config.chat_warpportal = 0; battle_config.mob_warp = 0; diff --git a/src/map/battle.h b/src/map/battle.h index 4fc6e545b..00be1fe42 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -254,10 +254,6 @@ extern struct Battle_Config { unsigned short party_skill_penalty; unsigned short monster_class_change_full_recover; unsigned short produce_item_name_input; - unsigned short produce_potion_name_input; - unsigned short making_arrow_name_input; - unsigned short holywater_name_input; - unsigned short cdp_name_input; unsigned short display_skill_fail; unsigned short chat_warpportal; unsigned short mob_warp; diff --git a/src/map/skill.c b/src/map/skill.c index 5ac920fe6..8c548b2bc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7822,6 +7822,7 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list int skill_isammotype (TBL_PC *sd, int skill) { return ( + battle_config.arrow_decrement==2 && (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) && skill != HT_PHANTASMIC && skill_get_type(skill) == BF_WEAPON && @@ -10603,20 +10604,29 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in } else { //Flag is only used on the end, so it can be used here. [Skotlex] switch (skill_id) { + case BS_DAGGER: + case BS_SWORD: + case BS_TWOHANDSWORD: + case BS_AXE: + case BS_MACE: + case BS_KNUCKLE: + case BS_SPEAR: + flag = battle_config.produce_item_name_input&0x1; + break; case AM_PHARMACY: case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: - flag = battle_config.produce_potion_name_input; + flag = battle_config.produce_item_name_input&0x2; break; case AL_HOLYWATER: - flag = battle_config.holywater_name_input; + flag = battle_config.produce_item_name_input&0x8; break; case ASC_CDP: - flag = battle_config.cdp_name_input; + flag = battle_config.produce_item_name_input&0x10; break; default: - flag = battle_config.produce_item_name_input; + flag = battle_config.produce_item_name_input&0x80; break; } if (flag) { @@ -10763,7 +10773,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) tmp_item.identify = 1; tmp_item.nameid = skill_arrow_db[index].cre_id[i]; tmp_item.amount = skill_arrow_db[index].cre_amount[i]; - if(battle_config.making_arrow_name_input) { + if(battle_config.produce_item_name_input&0x4) { tmp_item.card[0]=CARD0_CREATE; tmp_item.card[1]=0; tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId |