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-rw-r--r--src/map/clif.c5
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/mob.h14
-rw-r--r--src/map/pc.c35
-rw-r--r--src/map/pc.h1
-rw-r--r--src/map/skill.c87
6 files changed, 119 insertions, 24 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 3c82b745f..54fd7d9a9 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -7462,7 +7462,8 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) {
sd->sc_data[SC_TRICKDEAD].timer !=-1 || //死んだふり
sd->sc_data[SC_BLADESTOP].timer !=-1 || //白刃取り
sd->sc_data[SC_SPIDERWEB].timer !=-1 || //スパイダーウェッブ
- (sd->sc_data[SC_DANCING].timer !=-1 && sd->sc_data[SC_DANCING].val4)) //合奏スキル演奏中は動けない
+ (sd->sc_data[SC_DANCING].timer !=-1 && sd->sc_data[SC_DANCING].val4) || //合奏スキル演奏中は動けない
+ sd->sc_data[SC_CONFUSION].timer !=-1)
return;
if ((sd->status.option & 2) && pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)
return;
@@ -8192,7 +8193,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) {
clif_clearchar_area(&sd->bl, 1);
return;
}
- if (sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0 ||
+ if (sd->npc_id!=0 || sd->vender_id != 0 || (sd->opt1 > 0 && sd->opt1 != 6) ||
(sd->sc_data && (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり
sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り
sd->sc_data[SC_BERSERK].timer!=-1 || //バーサーク
diff --git a/src/map/map.h b/src/map/map.h
index 0c456c51a..1a1353983 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -169,6 +169,7 @@ struct map_session_data {
unsigned int client_tick,server_tick;
struct walkpath_data walkpath;
int walktimer;
+ int next_walktime;
int npc_id,areanpc_id,npc_shopid;
int npc_pos;
int npc_menu;
diff --git a/src/map/mob.h b/src/map/mob.h
index e5a83be0f..da5725104 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -72,12 +72,12 @@ enum {
};
enum {
- MSS_IDLE, // 待機
- MSS_WALK, // 移動
- MSS_ATTACK, // 攻撃
- MSS_DEAD, // 死亡
- MSS_LOOT, // ルート
- MSS_CHASE, // 突撃
+ MSS_IDLE, // ?@
+ MSS_WALK, // ?
+ MSS_ATTACK, // U
+ MSS_DEAD, // S
+ MSS_LOOT, // [g
+ MSS_CHASE, // ?
};
int mobdb_searchname(const char *str);
@@ -93,6 +93,8 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Gu
int mob_walktoxy(struct mob_data *md,int x,int y,int easy);
+//int mob_randomwalk(struct mob_data *md,int tick);
+//int mob_can_move(struct mob_data *md);
int mob_target(struct mob_data *md,struct block_list *bl,int dist);
int mob_stop_walking(struct mob_data *md,int type);
diff --git a/src/map/pc.c b/src/map/pc.c
index b6e4cbbf0..d0563937a 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -685,6 +685,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
sd->head_dir = 0;
sd->state.auth = 1;
sd->walktimer = -1;
+ sd->next_walktime = -1;
sd->attacktimer = -1;
sd->followtimer = -1; // [MouseJstr]
sd->skilltimer = -1;
@@ -4212,6 +4213,40 @@ int pc_stop_walking(struct map_session_data *sd,int type)
}
/*==========================================
+ * Random walk
+ *------------------------------------------
+ */
+int pc_randomwalk(struct map_session_data *sd,int tick)
+{
+ const int retrycount = 20;
+ nullpo_retr(0, sd);
+
+ if(DIFF_TICK(sd->next_walktime,tick)<0){
+ int i,x,y,c,d;
+ d = rand()%7+5;
+ for(i=0;i<retrycount;i++){ // Search of a movable place
+ int r=rand();
+ x=sd->bl.x+r%(d*2+1)-d;
+ y=sd->bl.y+r/(d*2+1)%(d*2+1)-d;
+ if((c=map_getcell(sd->bl.m,x,y))!=1 && c!=5 && pc_walktoxy(sd,x,y)==0){
+ break;
+ }
+ }
+ // Working on this part later [celest]
+ /*for(i=c=0;i<sd->walkpath.path_len;i++){ // The next walk start time is calculated.
+ if(sd->walkpath.path[i]&1)
+ c+=sd->speed*14/10;
+ else
+ c+=sd->speed;
+ }
+ sd->next_walktime = (d=tick+rand()%3000+c);
+ return d;*/
+ return 1;
+ }
+ return 0;
+}
+
+/*==========================================
*
*------------------------------------------
*/
diff --git a/src/map/pc.h b/src/map/pc.h
index 372dd72f7..3a4352aa6 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -57,6 +57,7 @@ int pc_setpos(struct map_session_data*,char*,int,int,int);
int pc_setsavepoint(struct map_session_data*,char*,int,int);
int pc_randomwarp(struct map_session_data *sd,int type);
int pc_memo(struct map_session_data *sd,int i);
+int pc_randomwalk(struct map_session_data*,int tick);
int pc_checkadditem(struct map_session_data*,int,int);
int pc_inventoryblank(struct map_session_data*);
diff --git a/src/map/skill.c b/src/map/skill.c
index 77b5b7516..542eb96b4 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1,4 +1,4 @@
-// $Id: skill.c,v 1.8 2004/12/3 7:53:42 PM Celestia Exp $
+// $Id: skill.c,v 1.8 2004/12/7 9:42:00 PM Celestia Exp $
/* スキル?係 */
#include <stdio.h>
@@ -3693,19 +3693,32 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case MG_STONECURSE: /* スト?ンカ?ス */
- if (bl->type==BL_MOB && battle_get_mode(bl)&0x20) {
- clif_skill_fail(sd,sd->skillid,0,0);
- break;
+ {
+ // Level 6-10 doesn't consume a red gem if it fails [celest]
+ int i, gem_flag = 1;
+ if (bl->type==BL_MOB && battle_get_mode(bl)&0x20) {
+ clif_skill_fail(sd,sd->skillid,0,0);
+ break;
+ }
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
+ break;
+ if( rand()%100 < skilllv*4+20 && !battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
+ skill_status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ else if(sd) {
+ if (skilllv > 5) gem_flag = 0;
+ clif_skill_fail(sd,skillid,0,0);
+ }
+ if (dstmd)
+ mob_target(dstmd,src,skill_get_range(skillid,skilllv));
+ if (sd && gem_flag) {
+ if ((i=pc_search_inventory(sd, skill_db[skillid].itemid[0])) < 0 ) {
+ clif_skill_fail(sd,sd->skillid,0,0);
+ break;
+ }
+ pc_delitem(sd, i, skill_db[skillid].amount[0], 0);
+ }
}
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
- break;
- if( rand()%100 < skilllv*4+20 && !battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
- skill_status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- else if(sd)
- clif_skill_fail(sd,skillid,0,0);
- if (dstmd)
- mob_target(dstmd,src,skill_get_range(skillid,skilllv));
break;
case NV_FIRSTAID: /* ?急手? */
@@ -7204,7 +7217,9 @@ int skill_check_condition(struct map_session_data *sd,int type)
if(!(type&1))
return 1;
- if(skill != AM_POTIONPITCHER) {
+ if(skill != AM_POTIONPITCHER &&
+ skill != CR_SLIMPITCHER &&
+ skill != MG_STONECURSE) {
if(skill == AL_WARP && !(type&2))
return 1;
for(i=0;i<10;i++) {
@@ -8659,6 +8674,16 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_CURSE:
calc_flag = 1;
break;
+
+ // celest
+ case SC_CONFUSION:
+ {
+ struct map_session_data *sd=NULL;
+ if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
+ sd->next_walktime = -1;
+ }
+ }
+ break;
}
if(bl->type==BL_PC && type<SC_SENDMAX)
@@ -9195,9 +9220,31 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
bl->id, data);
}
break;
- }
-
+ // Celest
+ case SC_CONFUSION:
+ {
+ int i = 3000;
+ //struct mob_data *md;
+ if (sd) {
+ pc_randomwalk (sd, gettick());
+ sd->next_walktime = tick + (i=1000 + rand()%1000);
+ } /*else if (bl->type==BL_MOB && (md=(struct mob_data *)bl) && md->mode&1 && mob_can_move(md)) {
+ md->state.state=MS_WALK;
+ if( DIFF_TICK(md->next_walktime,tick) > + 7000 &&
+ (md->walkpath.path_len==0 || md->walkpath.path_pos>=md->walkpath.path_len) )
+ md->next_walktime = tick + 3000*rand()%2000;
+ mob_randomwalk(md,tick);
+ }*/
+ if ((sc_data[type].val2 -= 1000) > 0) {
+ sc_data[type].timer = add_timer(
+ i + tick, skill_status_change_timer,
+ bl->id, data);
+ return 0;
+ }
+ }
+ break;
+ }
return skill_status_change_end( bl,type,tid );
}
@@ -9752,6 +9799,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
tick = tick * sc_def / 100;
}
break;
+ case SC_CONFUSION:
+ val2 = tick;
+ tick = 100;
+ clif_emotion(bl,1);
+ if (sd) {
+ pc_stop_walking (sd, 0);
+ }
+ break;
case SC_BLIND: /* 暗? */
calc_flag = 1;
if(!(flag&2)) {