diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 19 | ||||
-rw-r--r-- | src/map/status.c | 12 |
2 files changed, 15 insertions, 16 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c9d449bdf..0e1889ef6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4328,9 +4328,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case ST_FULLSTRIP: { unsigned short location = 0; - i = 5+2*skilllv; - if (sstatus->dex > tstatus->dex) - i += (sstatus->dex - tstatus->dex)/5; + int d = 0; + + //Rate in percent + i = 5 + 2*skilllv + (sstatus->dex - tstatus->dex)/5; + if (i < 5) i = 5; //Minimum rate 5% + + //Duration in ms + d = skill_get_time(skillid,skilllv) + (sstatus->dex - tstatus->dex)*500; + if (d < 0) d = 0; //Minimum duration 0ms switch (skillid) { case RG_STRIPWEAPON: @@ -4349,11 +4355,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in location = EQP_WEAPON|EQP_SHIELD|EQP_ARMOR|EQP_HELM; break; } - //Note that Full Strip autospell doesn't use a duration - if (!clif_skill_nodamage(src,bl,skillid,skilllv, - skill_strip_equip(bl, location, i, skilllv, - sd&&skillid==ST_FULLSTRIP&&!pc_checkskill(sd, skillid)?0:skill_get_time(skillid,skilllv))) - && sd) + //Attempts to strip at rate i and duration d + if (!clif_skill_nodamage(src,bl,skillid,skilllv,skill_strip_equip(bl, location, i, skilllv, d)) && sd) clif_skill_fail(sd,skillid,0,0); //Nothing stripped. } break; diff --git a/src/map/status.c b/src/map/status.c index 04e01b8ba..5a9ce2531 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4989,10 +4989,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_COMA: case SC_GRAVITATION: case SC_SUITON: - case SC_STRIPWEAPON: - case SC_STRIPSHIELD: - case SC_STRIPARMOR: - case SC_STRIPHELM: case SC_RICHMANKIM: case SC_ROKISWEIL: case SC_FOGWALL: @@ -5305,19 +5301,19 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_STRIPWEAPON: if (!sd) //Watk reduction - val2 = 5*val1; + val2 = 25; break; case SC_STRIPSHIELD: if (!sd) //Def reduction - val2 = 3*val1; + val2 = 15; break; case SC_STRIPARMOR: if (!sd) //Vit reduction - val2 = 8*val1; + val2 = 40; break; case SC_STRIPHELM: if (!sd) //Int reduction - val2 = 8*val1; + val2 = 40; break; case SC_AUTOSPELL: //Val1 Skill LV of Autospell |