diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/clif.c | 12 | ||||
-rw-r--r-- | src/map/guild.c | 44 | ||||
-rw-r--r-- | src/map/pc.c | 12 | ||||
-rw-r--r-- | src/map/pc.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 21 | ||||
-rw-r--r-- | src/map/skill.h | 1 |
6 files changed, 52 insertions, 40 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index c19c9f7f6..951969a0f 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -7379,7 +7379,7 @@ void clif_guild_belonginfo(struct map_session_data *sd, struct guild *g) WFIFOL(fd,2)=g->guild_id; WFIFOL(fd,6)=g->emblem_id; WFIFOL(fd,10)=g->position[ps].mode; - WFIFOB(fd,14)=(bool)(sd->state.gmaster_flag==g); + WFIFOB(fd,14)=(bool)(sd->state.gmaster_flag == 1); WFIFOL(fd,15)=0; // InterSID (unknown purpose) memcpy(WFIFOP(fd,19),g->name,NAME_LENGTH); WFIFOSET(fd,packet_len(0x16c)); @@ -9633,10 +9633,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) /* Guild Aura Init */ if( sd->state.gmaster_flag ) { - guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP)); - guild->aura_refresh(sd,GD_GLORYWOUNDS,guild->checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS)); - guild->aura_refresh(sd,GD_SOULCOLD,guild->checkskill(sd->state.gmaster_flag,GD_SOULCOLD)); - guild->aura_refresh(sd,GD_HAWKEYES,guild->checkskill(sd->state.gmaster_flag,GD_HAWKEYES)); + guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->guild,GD_LEADERSHIP)); + guild->aura_refresh(sd,GD_GLORYWOUNDS,guild->checkskill(sd->guild,GD_GLORYWOUNDS)); + guild->aura_refresh(sd,GD_SOULCOLD,guild->checkskill(sd->guild,GD_SOULCOLD)); + guild->aura_refresh(sd,GD_HAWKEYES,guild->checkskill(sd->guild,GD_HAWKEYES)); } if( sd->state.vending ) { /* show we have a vending */ @@ -11408,7 +11408,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) if( skill_id >= GD_SKILLBASE ) { if( sd->state.gmaster_flag ) - skill_lv = guild->checkskill(sd->state.gmaster_flag, skill_id); + skill_lv = guild->checkskill(sd->guild, skill_id); else skill_lv = 0; } else { diff --git a/src/map/guild.c b/src/map/guild.c index 5ff0254dc..e5ea6809d 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -564,7 +564,7 @@ int guild_recv_info(struct guild *sg) { //Also set the guild master flag. sd->guild = g; - sd->state.gmaster_flag = g; + sd->state.gmaster_flag = 1; clif->charnameupdate(sd); // [LuzZza] clif->guild_masterormember(sd); } @@ -754,7 +754,7 @@ void guild_member_joined(struct map_session_data *sd) return; } if (strcmp(sd->status.name,g->master) == 0) { // set the Guild Master flag - sd->state.gmaster_flag = g; + sd->state.gmaster_flag = 1; // prevent Guild Skills from being used directly after relog if( battle_config.guild_skill_relog_delay ) guild->block_skill(sd, 300000); @@ -933,6 +933,10 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c if( g->instances ) instance->check_kick(sd); clif->charnameupdate(sd); //Update display name [Skotlex] + status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); + status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); + status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); + status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); //TODO: send emblem update to self and people around } return 0; @@ -1756,8 +1760,13 @@ int guild_broken(int guild_id,int flag) gstorage->pc_quit(sd,1); sd->status.guild_id=0; sd->guild = NULL; + sd->state.gmaster_flag = 0; clif->guild_broken(g->member[i].sd,0); clif->charnameupdate(sd); // [LuzZza] + status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); + status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); + status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); + status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); } } @@ -1828,7 +1837,7 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) if (g->member[0].sd && g->member[0].sd->fd) { clif->message(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!" - g->member[0].sd->state.gmaster_flag = g; + g->member[0].sd->state.gmaster_flag = 1; //Block his skills for 5 minutes to prevent abuse. guild->block_skill(g->member[0].sd, 300000); } @@ -1849,9 +1858,9 @@ int guild_gm_changed(int guild_id, int account_id, int char_id) /*==================================================== * Guild disbanded *---------------------------------------------------*/ -int guild_break(struct map_session_data *sd,char *name) -{ +int guild_break(struct map_session_data *sd,char *name) { struct guild *g; + struct unit_data *ud; int i; nullpo_ret(sd); @@ -1872,7 +1881,30 @@ int guild_break(struct map_session_data *sd,char *name) clif->guild_broken(sd,2); return 0; } - + + /* regardless of char server allowing it, we clear the guild master's auras */ + if( (ud = unit_bl2ud(&sd->bl)) ) { + int count = 0; + struct skill_unit_group *groups[4]; + for (i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++) { + switch (ud->skillunit[i]->skill_id) { + case GD_LEADERSHIP: + case GD_GLORYWOUNDS: + case GD_SOULCOLD: + case GD_HAWKEYES: + if( count == 4 ) + ShowWarning("guild_break:'%s' got more than 4 guild aura instances! (%d)\n",sd->status.name,ud->skillunit[i]->skill_id); + else + groups[count++] = ud->skillunit[i]; + break; + } + + } + for(i = 0; i < count; i++) { + skill->del_unitgroup(groups[i],ALC_MARK); + } + } + intif_guild_break(g->guild_id); return 1; } diff --git a/src/map/pc.c b/src/map/pc.c index 84cfe7eb3..5a8b77cd3 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6987,10 +6987,10 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { pc->setinvincibletimer(sd, battle_config.pc_invincible_time); if( sd->state.gmaster_flag ) { - guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP)); - guild->aura_refresh(sd,GD_GLORYWOUNDS,guild->checkskill(sd->state.gmaster_flag,GD_GLORYWOUNDS)); - guild->aura_refresh(sd,GD_SOULCOLD,guild->checkskill(sd->state.gmaster_flag,GD_SOULCOLD)); - guild->aura_refresh(sd,GD_HAWKEYES,guild->checkskill(sd->state.gmaster_flag,GD_HAWKEYES)); + guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->guild,GD_LEADERSHIP)); + guild->aura_refresh(sd,GD_GLORYWOUNDS,guild->checkskill(sd->guild,GD_GLORYWOUNDS)); + guild->aura_refresh(sd,GD_SOULCOLD,guild->checkskill(sd->guild,GD_SOULCOLD)); + guild->aura_refresh(sd,GD_HAWKEYES,guild->checkskill(sd->guild,GD_HAWKEYES)); } } // script @@ -8933,12 +8933,12 @@ int pc_checkitem(struct map_session_data *sd) } if (sd->state.gmaster_flag) { - struct guild_storage *guild_storage = gstorage->id2storage2(sd->state.gmaster_flag->guild_id); + struct guild_storage *guild_storage = gstorage->id2storage2(sd->guild->guild_id); if (guild_storage) { for( i = 0; i < MAX_GUILD_STORAGE; i++ ) { id = guild_storage->items[i].nameid; if( id && !itemdb_available(id) ) { - ShowWarning("Removed invalid/disabled item id %d from guild storage (amount=%d, char_id=%d, guild_id=%d).\n", id, guild_storage->items[i].amount, sd->status.char_id, sd->state.gmaster_flag->guild_id); + ShowWarning("Removed invalid/disabled item id %d from guild storage (amount=%d, char_id=%d, guild_id=%d).\n", id, guild_storage->items[i].amount, sd->status.char_id, sd->guild->guild_id); gstorage->delitem(sd, guild_storage, i, guild_storage->items[i].amount); gstorage->close(sd); // force closing } diff --git a/src/map/pc.h b/src/map/pc.h index c21258dd7..a69c77efe 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -158,7 +158,7 @@ struct map_session_data { unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus] unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish] - struct guild *gmaster_flag; + unsigned int gmaster_flag : 1; unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc(). diff --git a/src/map/skill.c b/src/map/skill.c index 0b39ff620..f27a42ac9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2954,24 +2954,6 @@ int skill_check_unit_range2 (struct block_list *bl, int x, int y, uint16 skill_i type, skill_id); } -int skill_guildaura_sub (struct map_session_data* sd, int id, int strvit, int agidex) -{ - if(id == sd->bl.id && battle_config.guild_aura&16) - return 0; // Do not affect guild leader - - if (sd->sc.data[SC_GUILDAURA]) { - struct status_change_entry *sce = sd->sc.data[SC_GUILDAURA]; - if( sce->val3 != strvit || sce->val4 != agidex ) { - sce->val3 = strvit; - sce->val4 = agidex; - status_calc_bl(&sd->bl, iStatus->sc2scb_flag(SC_GUILDAURA)); - } - return 0; - } - sc_start4(&sd->bl, SC_GUILDAURA,100, 1, id, strvit, agidex, 1000); - return 1; -} - /*========================================== * Checks that you have the requirements for casting a skill for homunculus/mercenary. * Flag: @@ -7521,7 +7503,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int j = 0; struct guild *g; // i don't know if it actually summons in a circle, but oh well. ;P - g = sd?sd->state.gmaster_flag:guild->search(iStatus->get_guild_id(src)); + g = sd ? sd->guild : guild->search(iStatus->get_guild_id(src)); if (!g) break; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -18209,7 +18191,6 @@ void skill_defaults(void) { skill->unit_onleft = skill_unit_onleft; skill->unit_onout = skill_unit_onout; skill->unit_move_unit_group = skill_unit_move_unit_group; - skill->guildaura_sub = skill_guildaura_sub; skill->sit = skill_sit; skill->brandishspear = skill_brandishspear; skill->repairweapon = skill_repairweapon; diff --git a/src/map/skill.h b/src/map/skill.h index 1ca5f235a..f9dbd0f1a 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1842,7 +1842,6 @@ struct skill_interface { int (*unit_onleft) (uint16 skill_id, struct block_list *bl,unsigned int tick); int (*unit_onout) (struct skill_unit *src, struct block_list *bl, unsigned int tick); int (*unit_move_unit_group) ( struct skill_unit_group *group, int16 m,int16 dx,int16 dy); - int (*guildaura_sub) (struct map_session_data* sd, int id, int strvit, int agidex); int (*sit) (struct map_session_data *sd, int type); void (*brandishspear) (struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag); void (*repairweapon) (struct map_session_data *sd, int idx); |