diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/char/char.c | 3 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 12 | ||||
-rw-r--r-- | src/map/map.c | 26 | ||||
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/mob.c | 27 | ||||
-rw-r--r-- | src/map/npc.c | 72 | ||||
-rw-r--r-- | src/map/npc.h | 1 | ||||
-rw-r--r-- | src/map/pc.c | 35 | ||||
-rw-r--r-- | src/map/skill.c | 19 | ||||
-rw-r--r-- | src/map/skill.h | 2 |
11 files changed, 106 insertions, 94 deletions
diff --git a/src/char/char.c b/src/char/char.c index 78f4bd3ae..0b8c3c9d9 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -1345,8 +1345,9 @@ void create_online_files(void) { if (players == 0) { fprintf(fp2, " <p>No user is online.</p>\n"); fprintf(fp, "No user is online.\n"); - // no display if only 1 player } else if (players == 1) { + fprintf(fp2, " <p>%d user is online.</p>\n", players); + fprintf(fp, "%d user is online.\n", players); } else { fprintf(fp2, " <p>%d users are online.</p>\n", players); fprintf(fp, "%d users are online.\n", players); diff --git a/src/map/battle.c b/src/map/battle.c index 15f192ec4..1a44dc9a7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4415,7 +4415,7 @@ void battle_set_defaults() { battle_config.area_size = 14; battle_config.exp_calc_type = 1; battle_config.min_skill_delay_limit = 100; - battle_config.require_glory_guild = 1; + battle_config.require_glory_guild = 0; //SQL-only options start #ifndef TXT_ONLY diff --git a/src/map/clif.c b/src/map/clif.c index 2e1a7e1e7..74d26dbac 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -6704,14 +6704,18 @@ int clif_guild_skillinfo(struct map_session_data *sd) case GD_KAFRACONTACT: case GD_GUARDIANRESEARCH: case GD_GUARDUP: + case GD_DEVELOPMENT: up = guild_checkskill(g,GD_APPROVAL) > 0; break; case GD_LEADERSHIP: //Glory skill requirements -- Pretty sure correct [Sara] - up = guild_checkskill(g,GD_GLORYGUILD) > 0; + up = (battle_config.require_glory_guild) ? + guild_checkskill(g,GD_GLORYGUILD) > 0 : 1; + // what skill does it need now that glory guild was removed? [celest] break; case GD_GLORYWOUNDS: - up = guild_checkskill(g,GD_GLORYGUILD) > 0; + up = (battle_config.require_glory_guild) ? + guild_checkskill(g,GD_GLORYGUILD) > 0 : 1; break; case GD_SOULCOLD: up = guild_checkskill(g,GD_GLORYWOUNDS) > 0; @@ -6734,8 +6738,8 @@ int clif_guild_skillinfo(struct map_session_data *sd) up = guild_checkskill(g,GD_GUARDIANRESEARCH) > 0 && guild_checkskill(g,GD_REGENERATION) > 0; break; - case GD_DEVELOPMENT: - up = 0; + case GD_GLORYGUILD: + up = (battle_config.require_glory_guild) ? 1 : 0; break; default: up = 1; diff --git a/src/map/map.c b/src/map/map.c index 9dcf541c1..205c21cd2 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1446,10 +1446,16 @@ int map_quit(struct map_session_data *sd) { if(!sd->state.waitingdisconnect) { if (sd->state.event_disconnect) { - struct npc_data *npc; - if ((npc = npc_name2id(script_config.logout_event_name))) { - run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC - sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.logout_event_name); + if (script_config.event_script_type == 0) { + struct npc_data *npc; + if ((npc = npc_name2id(script_config.logout_event_name))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC + sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.logout_event_name); + ShowStatus(tmp_output); + } + } else { + sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", + npc_event_doall_id(script_config.logout_event_name, sd->bl.id), script_config.logout_event_name); ShowStatus(tmp_output); } } @@ -1601,6 +1607,18 @@ char * map_charid2nick(int id) { return p->nick; } +struct map_session_data * map_charid2sd(int id) { + int i; + struct map_session_data *sd; + + if (id <= 0) return 0; + + for(i = 0; i < fd_max; i++) + if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd->status.char_id == id) + return sd; + + return NULL; +} /*========================================== * Search session data from a nick name diff --git a/src/map/map.h b/src/map/map.h index 453d0fbc6..2af4b9b4d 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -765,6 +765,7 @@ void map_addchariddb(int charid,char *name); void map_delchariddb(int charid); int map_reqchariddb(struct map_session_data * sd,int charid); char * map_charid2nick(int); +struct map_session_data * map_charid2sd(int); struct map_session_data * map_id2sd(int); struct block_list * map_id2bl(int); diff --git a/src/map/mob.c b/src/map/mob.c index cae0eddf3..002a37fb7 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2248,7 +2248,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(!(type&2)) { if(sd!=NULL){ for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){ - if(md->dmglog[i].id==sd->bl.id) + //if(md->dmglog[i].id==sd->bl.id) + if(md->dmglog[i].id==sd->status.char_id) break; if(md->dmglog[i].id==0){ minpos=i; @@ -2262,7 +2263,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(i<DAMAGELOG_SIZE) md->dmglog[i].dmg+=damage; else { - md->dmglog[minpos].id=sd->bl.id; + //md->dmglog[minpos].id=sd->bl.id; + md->dmglog[minpos].id=sd->status.char_id; md->dmglog[minpos].dmg=damage; } @@ -2273,7 +2275,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) struct pet_data *pd = (struct pet_data *)src; nullpo_retr(0, pd); for(i=0,minpos=0,mindmg=0x7fffffff;i<DAMAGELOG_SIZE;i++){ - if(md->dmglog[i].id==pd->msd->bl.id) + //if(md->dmglog[i].id==pd->msd->bl.id) + if(md->dmglog[i].id==pd->msd->status.char_id) break; if(md->dmglog[i].id==0){ minpos=i; @@ -2287,7 +2290,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(i<DAMAGELOG_SIZE) md->dmglog[i].dmg+=(damage*battle_config.pet_attack_exp_rate)/100; else { - md->dmglog[minpos].id=pd->msd->bl.id; + //md->dmglog[minpos].id=pd->msd->bl.id; + md->dmglog[minpos].id=pd->msd->status.char_id; md->dmglog[minpos].dmg=(damage*battle_config.pet_attack_exp_rate)/100; } } @@ -2454,7 +2458,12 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) for(i=0,count=0,mvp_damage=0;i<DAMAGELOG_SIZE;i++){ if(md->dmglog[i].id==0) continue; - tmpsd[i] = map_id2sd(md->dmglog[i].id); + // Will this slow things down too much? + tmpsd[i] = map_charid2sd(md->dmglog[i].id); + // try finding again + if(tmpsd[i] == NULL) + tmpsd[i] = map_id2sd(md->dmglog[i].id); + // if we still can't find the player if(tmpsd[i] == NULL) continue; count++; @@ -3289,13 +3298,13 @@ int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) } if (!battle_config.monster_skill_reiteration && - skill_get_unit_flag(md->skillid)&UF_NOREITERATION && - skill_check_unit_range(md->bl.m,md->skillx,md->skilly,md->skillid,md->skilllv)) + skill_get_unit_flag (md->skillid) & UF_NOREITERATION && + skill_check_unit_range (md->bl.m, md->skillx, md->skilly, md->skillid, md->skilllv)) return 0; if(battle_config.monster_skill_nofootset && - skill_get_unit_flag(md->skillid)&UF_NOFOOTSET && - skill_check_unit_range2(md->bl.m,md->skillx,md->skilly,md->skillid,md->skilllv)) + skill_get_unit_flag (md->skillid) & UF_NOFOOTSET && + skill_check_unit_range2(&md->bl, md->bl.m, md->skillx, md->skilly, md->skillid, md->skilllv)) return 0; diff --git a/src/map/npc.c b/src/map/npc.c index 0e158bc77..1c5a0c585 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -311,62 +311,6 @@ int npc_event_export(void *key,void *data,va_list ap) return 0; } - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /*========================================== * 全てのNPCのOn*イベント実行 *------------------------------------------ @@ -376,16 +320,17 @@ int npc_event_doall_sub(void *key,void *data,va_list ap) char *p=(char *)key; struct event_data *ev; int *c; + int rid; const char *name; nullpo_retr(0, ev=(struct event_data *)data); nullpo_retr(0, ap); nullpo_retr(0, c=va_arg(ap,int *)); - name=va_arg(ap,const char *); + rid=va_arg(ap, int); if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){ - run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); + run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; } @@ -397,7 +342,16 @@ int npc_event_doall(const char *name) char buf[64]="::"; strncpy(buf+2,name,62); - strdb_foreach(ev_db,npc_event_doall_sub,&c,buf); + strdb_foreach(ev_db,npc_event_doall_sub,&c,buf,0); + return c; +} +int npc_event_doall_id(const char *name, int rid) +{ + int c=0; + char buf[64]="::"; + + strncpy(buf+2,name,62); + strdb_foreach(ev_db,npc_event_doall_sub,&c,buf,rid); return c; } diff --git a/src/map/npc.h b/src/map/npc.h index 5a680f22a..054e9559b 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -46,6 +46,7 @@ int npc_do_ontimer(int,struct map_session_data *,int); int npc_event_doall(const char *name); int npc_event_do(const char *name); +int npc_event_doall_id(const char *name, int id); int npc_timerevent_start(struct npc_data *nd, int rid); int npc_timerevent_stop(struct npc_data *nd); diff --git a/src/map/pc.c b/src/map/pc.c index 8c0857d4b..768098afb 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -840,7 +840,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sprintf(tmp_output,"Character '"CL_WHITE"%s"CL_RESET"' logged in. (Account ID: '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id); ShowInfo(tmp_output); - { + if (script_config.event_script_type == 0) { struct npc_data *npc; //printf("pc: OnPCLogin event done. (%d events)\n", npc_event_doall("OnPCLogin") ); if ((npc = npc_name2id(script_config.login_event_name))) { @@ -848,7 +848,12 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.login_event_name); ShowStatus(tmp_output); } + } else { + sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", + npc_event_doall_id(script_config.login_event_name, sd->bl.id), script_config.login_event_name); + ShowStatus(tmp_output); } + // Send friends list clif_friends_list_send(sd); @@ -4645,10 +4650,16 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) if (sd->state.event_death) pc_setglobalreg(sd,"killerrid",(ssd->status.account_id)); if (ssd->state.event_kill) { - struct npc_data *npc; - if ((npc = npc_name2id(script_config.kill_event_name))) { - run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCKillNPC - sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.kill_event_name); + if (script_config.event_script_type == 0) { + struct npc_data *npc; + if ((npc = npc_name2id(script_config.kill_event_name))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCKillNPC + sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.kill_event_name); + ShowStatus(tmp_output); + } + } else { + sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", + npc_event_doall_id(script_config.kill_event_name, sd->bl.id), script_config.kill_event_name); ShowStatus(tmp_output); } } @@ -4656,10 +4667,16 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) } if (sd->state.event_death) { - struct npc_data *npc; - if ((npc = npc_name2id(script_config.die_event_name))) { - run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCDeathNPC - sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.die_event_name); + if (script_config.event_script_type == 0) { + struct npc_data *npc; + if ((npc = npc_name2id(script_config.die_event_name))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCDeathNPC + sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.die_event_name); + ShowStatus(tmp_output); + } + } else { + sprintf (tmp_output, "%d '"CL_WHITE"%s"CL_RESET"' events executed.\n", + npc_event_doall_id(script_config.die_event_name, sd->bl.id), script_config.die_event_name); ShowStatus(tmp_output); } } diff --git a/src/map/skill.c b/src/map/skill.c index d5bd61a4c..688f84c99 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1693,9 +1693,9 @@ static int skill_check_unit_range2_sub( struct block_list *bl,va_list ap ) return 0; } -int skill_check_unit_range2(int m,int x,int y,int skillid, int skilllv) +int skill_check_unit_range2(struct block_list *bl, int m,int x,int y,int skillid, int skilllv) { - int c = 0, range; + int c = 0, range, type; switch (skillid) { // to be expanded later case WZ_ICEWALL: @@ -1714,8 +1714,15 @@ int skill_check_unit_range2(int m,int x,int y,int skillid, int skilllv) break; } - map_foreachinarea(skill_check_unit_range2_sub,m, - x-range,y-range,x+range,y+range,0,&c,skillid); + // if the caster is a monster/NPC, only check for players + // otherwise just check everything + if (bl->type == BL_PC) + type = 0; + else type = BL_PC; + + map_foreachinarea(skill_check_unit_range2_sub, m, + x - range, y - range, x + range, y + range, + type, &c, skillid); return c; } @@ -6000,7 +6007,7 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data ) break;*/ if (battle_config.pc_skill_nofootset && skill_get_unit_flag(sd->skillid)&UF_NOFOOTSET && - skill_check_unit_range2(sd->bl.m,sd->skillx,sd->skilly,sd->skillid,sd->skilllv)) { + skill_check_unit_range2(&sd->bl,sd->bl.m,sd->skillx,sd->skilly,sd->skillid,sd->skilllv)) { clif_skill_fail(sd,sd->skillid,0,0); sd->canact_tick = tick; sd->canmove_tick = tick; @@ -7022,7 +7029,7 @@ int skill_use_id( struct map_session_data *sd, int target_id, clif_skill_fail(sd,sd->skillid,0,0); return 0; } - if (skill_check_unit_range2(sd->bl.m,sd->bl.x,sd->bl.y,sd->skillid,sd->skilllv)) { + if (skill_check_unit_range2(&sd->bl,sd->bl.m,sd->bl.x,sd->bl.y,sd->skillid,sd->skilllv)) { clif_skill_fail(sd,sd->skillid,0,0); return 0; } diff --git a/src/map/skill.h b/src/map/skill.h index a14aa95fd..4c0d0a8f7 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -143,7 +143,7 @@ int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl, int skill_castfix( struct block_list *bl, int time ); int skill_delayfix( struct block_list *bl, int time ); int skill_check_unit_range(int m,int x,int y,int skillid, int skilllv); -int skill_check_unit_range2(int m,int x,int y,int skillid, int skilllv); +int skill_check_unit_range2(struct block_list *bl,int m,int x,int y,int skillid, int skilllv); // -- moonsoul (added skill_check_unit_cell) int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id); int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range); |