diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 18 | ||||
-rw-r--r-- | src/map/config/const.h | 6 | ||||
-rw-r--r-- | src/map/map.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 1 |
4 files changed, 16 insertions, 10 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 2c74ed240..7d6517c8e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2077,11 +2077,13 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; case GC_ROLLINGCUTTER: skillratio += 20 * skill_lv; + RE_LVL_DMOD(); break; case GC_CROSSRIPPERSLASHER: - skillratio += 60 + 40 * skill_lv; + skillratio += 300 + 80 * skill_lv; + RE_LVL_DMOD(); if( sc && sc->data[SC_ROLLINGCUTTER] ) - skillratio += 25 * sc->data[SC_ROLLINGCUTTER]->val1; + skillratio += sc->data[SC_ROLLINGCUTTER]->val1 * sstatus->agi; break; /** * Arch Bishop @@ -3927,7 +3929,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * break; case RK_DRAGONBREATH: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; - RE_LVL_MDMOD(); + RE_LVL_MDMOD(150); if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; md.flag |= BF_LONG|BF_WEAPON; break; @@ -3946,10 +3948,12 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * * Mechanic **/ case NC_SELFDESTRUCTION: - md.damage = (sd?pc_checkskill(sd,NC_MAINFRAME):10) * skill_lv * (status_get_sp(src) + sstatus->vit); - RE_LVL_MDMOD(); - if (sd) md.damage = md.damage + status_get_hp(src); - status_set_sp(src, 0, 0); + { + short totaldef = tstatus->def2 + (short)status_get_def(target); + md.damage = ( (sd?pc_checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); + RE_LVL_MDMOD(100); + md.damage += status_get_hp(src) - totaldef; + } break; case GN_THORNS_TRAP: md.damage = 100 + 200 * skill_lv + sstatus->int_; diff --git a/src/map/config/const.h b/src/map/config/const.h index 7acc5e522..b67ed050f 100644 --- a/src/map/config/const.h +++ b/src/map/config/const.h @@ -87,9 +87,9 @@ #define RE_LVL_DMOD() \ if( status_get_lv(src) > 100 ) \ skillratio = skillratio * status_get_lv(src) / 100; - #define RE_LVL_MDMOD() \ - if( status_get_lv(src) > 100 ) \ - md.damage = md.damage * status_get_lv(src) / 150; + #define RE_LVL_MDMOD(val) \ + if( status_get_lv(src) > 100 && val > 0) \ + md.damage = md.damage * status_get_lv(src) / val; /* ranger traps special */ #define RE_LVL_TMDMOD() \ if( status_get_lv(src) > 100 ) \ diff --git a/src/map/map.c b/src/map/map.c index 073901204..1c831c5f1 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -403,6 +403,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if (sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 >= skill_get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); + status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. } else if (bl->type == BL_NPC) npc_unsetcells((TBL_NPC*)bl); diff --git a/src/map/skill.c b/src/map/skill.c index dc93a498c..27997c713 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7770,6 +7770,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in pc_setmadogear(sd, 0); clif_skill_nodamage(src, bl, skillid, skilllv, 1); skill_castend_damage_id(src, src, skillid, skilllv, tick, flag); + status_set_sp(src, 0, 0); } break; |