diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/skill.c | 106 |
1 files changed, 52 insertions, 54 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 3c7d8f82c..739fd9373 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4363,14 +4363,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; } clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(skilllv == 1) { - // possibility to skip menu [LuzZza] - if(!battle_config.skip_teleport_lv1_menu && sd->skillitem != AL_TELEPORT) + + // FIXME: Before r13836, sd->skillitem was never equal to AL_TELEPORT!! + // So, neither normal casted, nor item skill, nor autocasts would skip the menu! What was this intended to do? + // Now, I assume only autocasts teleport may always skip the menu. [Inkfish] + if( skilllv == 1 ) + { + if( !battle_config.skip_teleport_lv1_menu && sd->skillitem == AL_TELEPORT ) // possibility to skip menu [LuzZza] clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,0,0,0); else pc_randomwarp(sd,3); - } else { - if (sd->skillitem != AL_TELEPORT) + } + else + { + if( sd->skillitem == AL_TELEPORT ) clif_skill_warppoint(sd,skillid,skilllv, (unsigned short)-1,sd->status.save_point.map,0,0); else //Autocasted Teleport level 2?? pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); @@ -5854,6 +5860,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check. } + if( sd && sd->skillitem == ud->skillid ) + sd->skillitem = sd->skillitemlv = 0; + if (ud->skilltimer == -1) { if(md) md->skillidx = -1; else ud->skillid = 0; //mobs can't clear this one as it is used for skill condition 'afterskill' @@ -5901,9 +5910,10 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) //You can't place a skill failed packet here because it would be //sent in ALL cases, even cases where skill_check_condition fails //which would lead to double 'skill failed' messages u.u [Skotlex] - if(sd) sd->skillitem = sd->skillitemlv = 0; - else - if(md) md->skillidx = -1; + if(sd) + sd->skillitem = sd->skillitemlv = 0; + else if(md) + md->skillidx = -1; return 0; } @@ -6028,6 +6038,9 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data) map_freeblock_lock(); skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0); + if( sd && sd->skillitem == ud->skillid ) + sd->skillitem = sd->skillitemlv = 0; + if (ud->skilltimer == -1) { if (md) md->skillidx = -1; else ud->skillid = 0; //Non mobs can't clear this one as it is used for skill condition 'afterskill' @@ -8056,48 +8069,44 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if (lv <= 0 || sd->chatID) return 0; - if( battle_config.gm_skilluncond && - pc_isGM(sd)>= battle_config.gm_skilluncond && - sd->skillitem != skill) - { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] - sd->skillitem = sd->skillitemlv = 0; - //Need to do arrow state check. - sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; - //Need to do Spiritball check. - sd->spiritball_old = sd->spiritball; + if( battle_config.gm_skilluncond && pc_isGM(sd)>= battle_config.gm_skilluncond && sd->skillitem != skill ) + { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] + sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check. + sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. return 1; } if(pc_is90overweight(sd)) { clif_skill_fail(sd,skill,9,0); - sd->skillitem = sd->skillitemlv = 0; return 0; } - if( sd->state.abra_flag ) + if( sd->menuskill_id == AM_PHARMACY ) { - if( sd->skillitem == skill ) - return 1; - sd->skillitem = sd->skillitemlv = sd->state.abra_flag = 0; // Cancelled, using a different skill - } - - if (sd->menuskill_id == AM_PHARMACY && - (skill == AM_PHARMACY || skill == AC_MAKINGARROW || skill == BS_REPAIRWEAPON || - skill == AM_TWILIGHT1 || skill == AM_TWILIGHT2 || skill == AM_TWILIGHT3 - )) { - sd->skillitem = sd->skillitemlv = 0; - return 0; + switch( skill ) + { + case AM_PHARMACY: + case AC_MAKINGARROW: + case BS_REPAIRWEAPON: + case AM_TWILIGHT1: + case AM_TWILIGHT2: + case AM_TWILIGHT3: + return 0; + } } status = &sd->battle_status; sc = &sd->sc; if( !sc->count ) sc = NULL; - - if(sd->skillitem == skill) { - // When a target was selected - { //Consume items that were skipped in pc_use_item [Skotlex] - if((i = sd->itemindex) == -1 || + + if( sd->skillitem == skill ) + { + if( sd->state.abra_flag ) // Hocus-Pocus was used. [Inkfish] + sd->state.abra_flag = 0; + else + { // When a target was selected, consume items that were skipped in pc_use_item [Skotlex] + if( (i = sd->itemindex) == -1 || sd->status.inventory[i].nameid != sd->itemid || sd->inventory_data[i] == NULL || !sd->inventory_data[i]->flag.delay_consume || @@ -8558,29 +8567,18 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor return 0; if( battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond && sd->skillitem != skill ) - { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] - sd->skillitem = sd->skillitemlv = 0; - //Need to do arrow state check. - sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; - //Need to do Spiritball check. - sd->spiritball_old = sd->spiritball; + { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex] + sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check. + sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. return 1; } if( pc_is90overweight(sd) ) { clif_skill_fail(sd,skill,9,0); - sd->skillitem = sd->skillitemlv = 0; return 0; } - if( sd->state.abra_flag ) - { // Abracadabra skill, skip requisites! - sd->skillitem = sd->skillitemlv = sd->state.abra_flag = 0; // Clear out the data. - if( sd->skillitem == skill ) - return 1; - } - if( sd->menuskill_id == AM_PHARMACY ) { // Cast start or cast end?? switch( skill ) @@ -8591,16 +8589,12 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: - sd->skillitem = sd->skillitemlv = 0; return 0; } } - if( sd->skillitem == skill ) - { // Casting finished - sd->skillitem = sd->skillitemlv = 0; + if( sd->skillitem == skill ) // Casting finished (Item skill or Hocus-Pocus) return 1; - } // perform skill-specific checks (and actions) switch( skill ) @@ -8740,6 +8734,10 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short if( !sd ) return req; + + if( sd->skillitem == skill ) + return req; // Item skills and Hocus-Pocus don't have requirements.[Inkfish] + j = skill_get_index(skill); if( j == 0 ) // invalid skill id return req; |