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-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/clif.c22
-rw-r--r--src/map/npc.c18
-rw-r--r--src/map/npc.h1
-rw-r--r--src/map/pc.h4
-rw-r--r--src/map/skill.c10
-rw-r--r--src/map/vending.c30
-rw-r--r--src/map/vending.h3
9 files changed, 46 insertions, 46 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 2cb88b123..ba1a4970b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5898,7 +5898,7 @@ static const struct _battle_data {
{ "skill_amotion_leniency", &battle_config.skill_amotion_leniency, 90, 0, 300 },
{ "mvp_tomb_enabled", &battle_config.mvp_tomb_enabled, 1, 0, 1 },
{ "feature.atcommand_suggestions", &battle_config.atcommand_suggestions_enabled, 0, 0, 1 },
- { "min_npc_vending_distance", &battle_config.min_npc_vending_distance, 3, 0, 100 },
+ { "min_npc_vendchat_distance", &battle_config.min_npc_vendchat_distance, 3, 0, 100 },
{ "atcommand_mobinfo_type", &battle_config.atcommand_mobinfo_type, 0, 0, 1 },
{ "homunculus_max_level", &battle_config.hom_max_level, 99, 0, MAX_LEVEL, },
{ "homunculus_S_max_level", &battle_config.hom_S_max_level, 150, 0, MAX_LEVEL, },
diff --git a/src/map/battle.h b/src/map/battle.h
index 6aa6ade03..e81990f21 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -453,7 +453,7 @@ struct Battle_Config {
int mvp_tomb_enabled;
int atcommand_suggestions_enabled;
- int min_npc_vending_distance;
+ int min_npc_vendchat_distance;
int atcommand_mobinfo_type;
int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
diff --git a/src/map/clif.c b/src/map/clif.c
index bfde233c5..ed9eb1769 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -10400,6 +10400,14 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd)
clif_skill_fail(sd,1,USESKILL_FAIL_LEVEL,3);
return;
}
+ if( npc_isnear(&sd->bl) ) {
+ // uncomment for more verbose message.
+ //char output[150];
+ //sprintf(output, msg_txt(662), battle_config.min_npc_vendchat_distance);
+ //clif_displaymessage(sd->fd, output);
+ clif_skill_fail(sd,1,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0);
+ return;
+ }
if( len <= 0 )
return; // invalid input
@@ -11890,6 +11898,9 @@ void clif_parse_OpenVending(int fd, struct map_session_data* sd)
const char* message = (char*)RFIFOP(fd,4);
bool flag = (bool)RFIFOB(fd,84);
const uint8* data = (uint8*)RFIFOP(fd,85);
+
+ if( !flag )
+ sd->state.prevend = 0;
if( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM )
return;
@@ -11902,21 +11913,12 @@ void clif_parse_OpenVending(int fd, struct map_session_data* sd)
return;
}
- if( vending_checknearnpc(&sd->bl) ) {
- char output[150];
- sprintf(output, msg_txt(662), battle_config.min_npc_vending_distance);
- clif_displaymessage(sd->fd, output);
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
- return;
- }
-
if( message[0] == '\0' ) // invalid input
return;
- vending_openvending(sd, message, flag, data, len/8);
+ vending_openvending(sd, message, data, len/8);
}
-
/// Guild creation request (CZ_REQ_MAKE_GUILD).
/// 0165 <char id>.L <guild name>.24B
void clif_parse_CreateGuild(int fd,struct map_session_data *sd)
diff --git a/src/map/npc.c b/src/map/npc.c
index e032a28a7..0c9924d46 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -113,6 +113,24 @@ struct view_data* npc_get_viewdata(int class_)
return NULL;
}
+static int npc_isnear_sub(struct block_list* bl, va_list args) {
+ struct npc_data *nd = (struct npc_data*)bl;
+
+ if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) )
+ return 0;
+
+ return 1;
+}
+
+bool npc_isnear(struct block_list * bl) {
+
+ if( battle_config.min_npc_vendchat_distance > 0 &&
+ map_foreachinrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) )
+ return true;
+
+ return false;
+}
+
int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
{
char name[EVENT_NAME_LENGTH];
diff --git a/src/map/npc.h b/src/map/npc.h
index 7b69cac34..20ce34459 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -134,6 +134,7 @@ int npc_enable(const char* name, int flag);
void npc_setdisplayname(struct npc_data* nd, const char* newname);
void npc_setclass(struct npc_data* nd, short class_);
struct npc_data* npc_name2id(const char* name);
+bool npc_isnear(struct block_list * bl);
int npc_get_new_npc_id(void);
diff --git a/src/map/pc.h b/src/map/pc.h
index 1b00b7191..d62c6359e 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -593,10 +593,10 @@ enum equip_index {
#define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
#define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share )
#define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading )
-#define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag )
+#define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
/* equals pc_cant_act except it doesn't check for chat rooms */
-#define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag )
+#define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
#define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
#define pc_setchatid(sd,n) ( (sd)->chatID = n )
diff --git a/src/map/skill.c b/src/map/skill.c
index a8b852cc7..fdfdbcee7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -571,8 +571,16 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
}
break;
case MC_VENDING:
- case MC_IDENTIFY:
case ALL_BUYING_STORE:
+ if( npc_isnear(&sd->bl) ) {
+ // uncomment for more verbose message.
+ //char output[150];
+ //sprintf(output, msg_txt(662), battle_config.min_npc_vendchat_distance);
+ //clif_displaymessage(sd->fd, output);
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL_THERE_ARE_NPC_AROUND,0);
+ return 1;
+ }
+ case MC_IDENTIFY:
return 0; // always allowed
case WZ_ICEWALL:
// noicewall flag [Valaris]
diff --git a/src/map/vending.c b/src/map/vending.c
index 0f8255788..5f0ac7501 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -231,34 +231,16 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
}
}
}
-static int vending_checknearnpc_sub(struct block_list* bl, va_list args) {
- struct npc_data *nd = (struct npc_data*)bl;
-
- if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) )
- return 0;
- return 1;
-}
-bool vending_checknearnpc(struct block_list * bl) {
-
- if( battle_config.min_npc_vending_distance > 0 &&
- map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC) )
- return true;
-
- return false;
-}
/*==========================================
* Open shop
* data := {<index>.w <amount>.w <value>.l}[count]
*------------------------------------------*/
-void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count) {
+void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
int i, j;
int vending_skill_lvl;
nullpo_retv(sd);
- if( !flag ) // cancelled
- return; // nothing to do
-
if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
@@ -276,15 +258,6 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return;
}
- //check if nearby npc, (perhaps we should check for nearby shop too
- if( vending_checknearnpc(&sd->bl) ) {
- char output[150];
- sprintf(output,"You're too close to a NPC, you must be at least %d cells away from any NPC.",battle_config.min_npc_vending_distance);
- clif_displaymessage(sd->fd, output);
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
- return;
- }
-
// filter out invalid items
i = 0;
@@ -326,7 +299,6 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
sd->vend_num = i;
safestrncpy(sd->message, message, MESSAGE_SIZE);
- pc_stop_walking(sd,1);
clif_openvending(sd,sd->bl.id,sd->vending);
clif_showvendingboard(&sd->bl,message,0);
}
diff --git a/src/map/vending.h b/src/map/vending.h
index 2ed52b9bd..402df5579 100644
--- a/src/map/vending.h
+++ b/src/map/vending.h
@@ -16,11 +16,10 @@ struct s_vending {
};
void vending_closevending(struct map_session_data* sd);
-void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count);
+void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count);
void vending_vendinglistreq(struct map_session_data* sd, int id);
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count);
bool vending_search(struct map_session_data* sd, unsigned short nameid);
bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s);
-bool vending_checknearnpc(struct block_list * bl);
#endif /* _VENDING_H_ */