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-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c4
-rw-r--r--src/map/unit.c2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index eb7394b9e..763af64b7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3875,7 +3875,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case MS_MAGNUM:
if( flag&1 ) {
//Damage depends on distance, so add it to flag if it is > 1
- skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag|distance_bl(src, bl));
+ skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag|distance_bl(src, bl));
}
break;
diff --git a/src/map/status.c b/src/map/status.c
index 9fbda4b59..6d4b8d5fa 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -8072,10 +8072,10 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
if(sd && val2 == SL_HIGH) {
int stat,max_stat;
// Fetch target's stats
- struct status_data* status2 = status_get_status_data(bl); // Battle status
+ struct status_data* status2 = status->get_status_data(bl); // Battle status
val3 = 0;
val4 = 0;
- max_stat = (status_get_lv(bl)-10<50)?status_get_lv(bl)-10:50;
+ max_stat = (status->get_lv(bl)-10<50)?status->get_lv(bl)-10:50;
stat = max(0, max_stat - status2->str ); val3 |= cap_value(stat,0,0xFF)<<16;
stat = max(0, max_stat - status2->agi ); val3 |= cap_value(stat,0,0xFF)<<8;
stat = max(0, max_stat - status2->vit ); val3 |= cap_value(stat,0,0xFF);
diff --git a/src/map/unit.c b/src/map/unit.c
index 243a7c28a..64885541f 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -399,7 +399,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
}
if(ud->state.change_walk_target) {
- if(unit_walktoxy_sub(bl)) {
+ if(unit->walktoxy_sub(bl)) {
return 1;
} else {
clif->fixpos(bl);