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-rw-r--r--src/map/mob.c26
-rw-r--r--src/map/status.h1
2 files changed, 6 insertions, 21 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 2605b414f..e2cf765ee 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1616,17 +1616,6 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
{ //Only attack if no more attack delay left
if(tbl->type == BL_PC)
mob->log_damage(md, tbl, 0); //Log interaction (counts as 'attacker' for the exp bonus)
-
- if( !(mode&MD_RANDOMTARGET) )
- unit->attack(&md->bl,tbl->id,1);
- else { // Attack once and find a new random target
- int search_size = (view_range < md->status.rhw.range) ? view_range : md->status.rhw.range;
- unit->attack(&md->bl,tbl->id, 0);
- if ((tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md), search_size))) {
- md->target_id = tbl->id;
- md->min_chase = md->db->range3;
- }
- }
}
return true;
}
@@ -3082,7 +3071,6 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) {
struct block_list *bl;
struct mob_data *fmd = NULL;
int i,j,n;
- short skill_target;
nullpo_ret(md);
nullpo_ret(ms = md->db->skill);
@@ -3181,12 +3169,10 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) {
if (!flag)
continue; //Skill requisite failed to be fulfilled.
-
//Execute skill
- skill_target = (md->db->status.mode&MD_RANDOMTARGET)? MST_RANDOM : ms[i].target;
if (skill->get_casttype(ms[i].skill_id) == CAST_GROUND) {//Ground skill.
short x, y;
- switch (skill_target) {
+ switch (ms[i].target) {
case MST_RANDOM: //Pick a random enemy within skill range.
bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),
skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv));
@@ -3216,10 +3202,10 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) {
x = bl->x;
y = bl->y;
// Look for an area to cast the spell around...
- if (skill_target >= MST_AROUND1 || skill_target >= MST_AROUND5) {
- j = skill_target >= MST_AROUND1?
- (skill_target-MST_AROUND1) +1:
- (skill_target-MST_AROUND5) +1;
+ if (ms[i].target >= MST_AROUND1 || ms[i].target >= MST_AROUND5) {
+ j = ms[i].target >= MST_AROUND1?
+ (ms[i].target-MST_AROUND1) +1:
+ (ms[i].target-MST_AROUND5) +1;
map->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3);
}
md->skill_idx = i;
@@ -3232,7 +3218,7 @@ int mobskill_use(struct mob_data *md, int64 tick, int event) {
}
} else {
//Targeted skill
- switch (skill_target) {
+ switch (ms[i].target) {
case MST_RANDOM: //Pick a random enemy within skill range.
bl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),
skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv));
diff --git a/src/map/status.h b/src/map/status.h
index e96894e9f..aca26b1af 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1600,7 +1600,6 @@ enum e_mode
MD_CHANGETARGET_MELEE = 0x1000,
MD_CHANGETARGET_CHASE = 0x2000,
MD_TARGETWEAK = 0x4000,
- MD_RANDOMTARGET = 0x8000,
MD_MASK = 0xFFFF,
};