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-rw-r--r--src/map/clif.h1
-rw-r--r--src/map/mob.c8
-rw-r--r--src/map/pc.c18
-rw-r--r--src/map/pet.c2
-rw-r--r--src/map/quest.c22
-rw-r--r--src/map/quest.h1
6 files changed, 40 insertions, 12 deletions
diff --git a/src/map/clif.h b/src/map/clif.h
index 5a3df7ffb..6ee0c4d51 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -485,5 +485,6 @@ void clif_party_show_picker(struct map_session_data * sd, struct item * item_dat
// Progress Bar [Inkfish]
void clif_progressbar(struct map_session_data * sd, unsigned long color, unsigned int second);
+void clif_progressbar_abort(struct map_session_data * sd);
#endif /* _CLIF_H_ */
diff --git a/src/map/mob.c b/src/map/mob.c
index 37fa65ea4..f0741a2cf 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1274,7 +1274,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
map_foreachinrange (mob_warpchase_sub, &md->bl,
md->db->range2, BL_NPC, md, target, &warp, &distance);
- if (warp && unit_walktobl(&md->bl, &warp->bl, 0, 1))
+ if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1))
return 1;
return 0;
}
@@ -1456,7 +1456,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if (!can_move) //Stuck. Wait before walking.
return true;
md->state.skillstate = MSS_LOOT;
- if (!unit_walktobl(&md->bl, tbl, 0, 1))
+ if (!unit_walktobl(&md->bl, tbl, 1, 1))
mob_unlocktarget(md, tick); //Can't loot...
return true;
}
@@ -1993,7 +1993,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count);
}
- //Move to status.c, and send a delete quest packet and then an add quest packet can refresh the kill counts. Just a trick. :P[Inkfish]
+ if( sd->status.party_id )
+ map_foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_);
+ else
if( sd->avail_quests )
quest_update_objective(sd, md->class_);
}
diff --git a/src/map/pc.c b/src/map/pc.c
index acd583ca1..d0a6d0124 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5375,23 +5375,25 @@ static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr data)
void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp)
{
if (sp) clif_updatestatus(sd,SP_SP);
- if (!hp) return;
+ if (hp) clif_updatestatus(sd,SP_HP);
+ else return;
+
+ if( !src || src == &sd->bl )
+ return;
- if(pc_issit(sd)) {
+ if( pc_issit(sd) )
+ {
pc_setstand(sd);
skill_sit(sd,0);
}
- clif_updatestatus(sd,SP_HP);
+ if( sd->progressbar.npc_id )
+ clif_progressbar_abort(sd);
- if(!src || src == &sd->bl)
- return;
-
- if(sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support)
+ if( sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support )
pet_target_check(sd,src,1);
sd->canlog_tick = gettick();
- return;
}
int pc_dead(struct map_session_data *sd,struct block_list *src)
diff --git a/src/map/pet.c b/src/map/pet.c
index f933836a1..816a98c0d 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -908,7 +908,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
} else { //Item Targeted, attempt loot
if (!check_distance_bl(&pd->bl, target, 1))
{ //Out of range
- if(!unit_walktobl(&pd->bl, target, 0, 1)) //Unreachable target.
+ if(!unit_walktobl(&pd->bl, target, 1, 1)) //Unreachable target.
pet_unlocktarget(pd);
return 0;
} else{
diff --git a/src/map/quest.c b/src/map/quest.c
index 03a74214f..f73beb902 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -178,6 +178,28 @@ int quest_delete(TBL_PC * sd, int quest_id)
return 0;
}
+int quest_update_objective_sub(struct block_list *bl, va_list ap)
+{
+ struct map_session_data * sd;
+ int mob, party;
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, sd = (struct map_session_data *)bl);
+
+ party = va_arg(ap,int);
+ mob = va_arg(ap,int);
+
+ if( !sd->avail_quests )
+ return 0;
+ if( sd->status.party_id != party )
+ return 0;
+
+ quest_update_objective(sd, mob);
+
+ return 1;
+}
+
+
void quest_update_objective(TBL_PC * sd, int mob)
{
int i,j;
diff --git a/src/map/quest.h b/src/map/quest.h
index 505d2047b..94ae57eb5 100644
--- a/src/map/quest.h
+++ b/src/map/quest.h
@@ -21,6 +21,7 @@ int quest_pc_login(TBL_PC * sd);
int quest_add(TBL_PC * sd, int quest_id);
int quest_delete(TBL_PC * sd, int quest_id);
int quest_change(TBL_PC * sd, int qid1, int qid2);
+int quest_update_objective_sub(struct block_list *bl, va_list ap);
void quest_update_objective(TBL_PC * sd, int mob);
int quest_update_status(TBL_PC * sd, int quest_id, quest_state status);
int quest_check(TBL_PC * sd, int quest_id, quest_check_type type);