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-rw-r--r--src/map/map.h2
-rw-r--r--src/map/mob.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/map/map.h b/src/map/map.h
index b23912ca4..9ca8af739 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -48,7 +48,7 @@
#define MAX_VENDING 12
#define MOBID_EMPERIUM 1288
-#define MAX_PC_BONUS 10
+#define MAX_PC_BONUS 15
//Designed for search functions, species max number of matches to display.
#define MAX_SEARCH 5
#define MAX_DUEL 1024
diff --git a/src/map/mob.c b/src/map/mob.c
index 1fba16d6e..97e90efda 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1116,7 +1116,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
(dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE ||
battle_check_target(bl, abl, BCT_ENEMY) <= 0 ||
(battle_config.mob_ai&2 && !status_check_skilluse(bl, abl, 0, 0)) ||
- !mob_can_reach(md, abl, dist+2, MSS_RUSH) ||
+ !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) ||
( //Gangster Paradise check
abl->type == BL_PC && !(mode&MD_BOSS) &&
((TBL_PC*)abl)->state.gangsterparadise