diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/script.c | 136 | ||||
-rw-r--r-- | src/map/script.h | 3 |
2 files changed, 81 insertions, 58 deletions
diff --git a/src/map/script.c b/src/map/script.c index 06ede175d..589129b2e 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2694,6 +2694,10 @@ struct script_state* script_alloc_state(struct script_code* script, int pos, int /// @param st Script state void script_free_state(struct script_state* st) { + if(st->bk_st) + {// backup was not restored + ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); + } if( st->sleep.timer != INVALID_TIMER ) delete_timer(st->sleep.timer, run_script_timer); script_free_vars(st->stack->var_function); @@ -3138,6 +3142,63 @@ int run_script_timer(int tid, unsigned int tick, int id, intptr data) return 0; } +/// Detaches script state from possibly attached character and restores it's previous script if any. +/// +/// @param st Script state to detach. +/// @param dequeue_event Whether to schedule any queued events, when there was no previous script. +static void script_detach_state(struct script_state* st, bool dequeue_event) +{ + struct map_session_data* sd; + + if(st->rid && (sd = map_id2sd(st->rid))!=NULL) + { + sd->st = st->bk_st; + sd->npc_id = st->bk_npcid; + + if(st->bk_st) + { + //Remove tag for removal. + st->bk_st = NULL; + st->bk_npcid = 0; + } + else if(dequeue_event) + { + npc_event_dequeue(sd); + } + } + else if(st->bk_st) + {// rid was set to 0, before detaching the script state + ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); + script_reportsrc(st->bk_st); + + script_free_state(st->bk_st); + st->bk_st = NULL; + } +} + +/// Attaches script state to possibly attached character and backups it's previous script, if any. +/// +/// @param st Script state to attach. +static void script_attach_state(struct script_state* st) +{ + struct map_session_data* sd; + + if(st->rid && (sd = map_id2sd(st->rid))!=NULL) + { + if(st!=sd->st) + { + if(st->bk_st) + {// there is already a backup + ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); + } + st->bk_st = sd->st; + st->bk_npcid = sd->npc_id; + } + sd->st = st; + sd->npc_id = st->oid; + } +} + /*========================================== * スクリプトの実行メイン部分 *------------------------------------------*/ @@ -3146,22 +3207,10 @@ void run_script_main(struct script_state *st) int cmdcount=script_config.check_cmdcount; int gotocount=script_config.check_gotocount; TBL_PC *sd; - //For backing up purposes - struct script_state *bk_st = NULL; - int bk_npcid = 0; struct script_stack *stack=st->stack; struct npc_data *nd; - sd = map_id2sd(st->rid); - - if(sd){ - if(sd->st != st){ - bk_st = sd->st; - bk_npcid = sd->npc_id; - } - sd->st = st; - sd->npc_id = st->oid; - } + script_attach_state(st); nd = map_id2nd(st->oid); if( nd && map[nd->bl.m].instance_id > 0 ) @@ -3260,43 +3309,37 @@ void run_script_main(struct script_state *st) if(st->sleep.tick > 0) { //Restore previous script - if (sd) { - sd->st = bk_st; - sd->npc_id = bk_npcid; - bk_st = NULL; //Remove tag for removal. - } + script_detach_state(st, false); //Delay execution - sd = map_id2sd(st->rid); // Refresh sd since script might have attached someone while running. [Inkfish] + sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish] st->sleep.charid = sd?sd->status.char_id:0; st->sleep.timer = add_timer(gettick()+st->sleep.tick, run_script_timer, st->sleep.charid, (intptr)st); linkdb_insert(&sleep_db, (void*)st->oid, st); } - else if(st->state != END && sd){ + else if(st->state != END && st->rid){ //Resume later (st is already attached to player). - if(bk_st) { + if(st->bk_st) { ShowWarning("Unable to restore stack! Double continuation!\n"); //Report BOTH scripts to see if that can help somehow. ShowDebug("Previous script (lost):\n"); - script_reportsrc(bk_st); + script_reportsrc(st->bk_st); ShowDebug("Current script:\n"); script_reportsrc(st); + + script_free_state(st->bk_st); + st->bk_st = NULL; } } else { //Dispose of script. - if (sd) + if ((sd = map_id2sd(st->rid))!=NULL) { //Restore previous stack and save char. if(sd->state.using_fake_npc){ clif_clearunit_single(sd->npc_id, 0, sd->fd); sd->state.using_fake_npc = 0; } //Restore previous script if any. - sd->st = bk_st; - sd->npc_id = bk_npcid; - if (!bk_st) - npc_event_dequeue(sd); - else - bk_st = NULL; //Remove tag for removal. + script_detach_state(st, true); if (sd->state.reg_dirty&2) intif_saveregistry(sd,2); if (sd->state.reg_dirty&1) @@ -3305,13 +3348,6 @@ void run_script_main(struct script_state *st) script_free_state(st); st = NULL; } - - if (bk_st) - { //Remove previous script - script_free_state(bk_st); - bk_st = NULL; - } - } int script_config_read(char *cfgName) @@ -9087,23 +9123,14 @@ BUILDIN_FUNC(warpwaitingpc) // ... // +/// Detaches a character from a script. +/// +/// @param st Script state to detach the character from. static void script_detach_rid(struct script_state* st) { - struct map_session_data* sd; - if(st->rid) { - if((sd = script_rid2sd(st))!=NULL) - { - if(sd->npc_id!=st->oid) - { - ShowDebug("script_detach_rid: sd->npc_id (%d) != st->oid (%d), please report this!\n", sd->npc_id, st->oid); - script_reportsrc(st); - } - - sd->npc_id = 0; - sd->st = NULL; - } + script_detach_state(st, false); st->rid = 0; } } @@ -9119,9 +9146,8 @@ BUILDIN_FUNC(attachrid) if ((sd = map_id2sd(rid))!=NULL) { script_detach_rid(st); - sd->st = st; - sd->npc_id = st->oid; st->rid = rid; + script_attach_state(st); script_pushint(st,1); } else script_pushint(st,0); @@ -13238,17 +13264,11 @@ BUILDIN_FUNC(unitskillusepos) BUILDIN_FUNC(sleep) { int ticks; - TBL_PC* sd; ticks = script_getnum(st,2); - sd = map_id2sd(st->rid); // detach the player - if( sd && sd->npc_id == st->oid ) - { - sd->npc_id = 0; - } - st->rid = 0; + script_detach_rid(st); if( ticks <= 0 ) {// do nothing diff --git a/src/map/script.h b/src/map/script.h index aa6b85140..8e9acabaf 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -121,6 +121,9 @@ struct script_state { int tick,timer,charid; } sleep; int instance_id; + //For backing up purposes + struct script_state *bk_st; + int bk_npcid; }; struct script_reg { |