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-rw-r--r--src/plugins/sample.c31
1 files changed, 27 insertions, 4 deletions
diff --git a/src/plugins/sample.c b/src/plugins/sample.c
index d7e5523d6..d1a00a70d 100644
--- a/src/plugins/sample.c
+++ b/src/plugins/sample.c
@@ -40,6 +40,8 @@ struct sample_data_struct {
unsigned int someNumber;
};
+int my_setting;
+
/* sample packet implementation */
/* cmd 0xf3 - it is a client-server existent id, for clif_parse_GlobalMessage */
/* in this sample we do nothing and simply redirect */
@@ -111,10 +113,31 @@ int my_pc_dropitem_post(int retVal, struct map_session_data *sd,int *n,int *amou
}
return 1;
}
-void parse_my_setting(const char *val) {
- ShowDebug("Received 'my_setting:%s'\n",val);
+/*
+* Key is the setting name in our example it's 'my_setting' while val is the value of it.
+* this way you can manage more than one setting in one function instead of define multiable ones
+*/
+
+void parse_my_setting(const char *key, const char *val) {
+ ShowDebug("Received '%s:%s'\n",key,val);
/* do anything with the var e.g. config_switch(val) */
+ /* for our example we will save it in global variable */
+
+ /* please note, battle settings can be only returned as int for scripts and other usage */
+ if (strcmpi(key,"my_setting") == 0)
+ my_setting = atoi(val);
+}
+
+/* Battle Config Settings need to have return function in-case scripts need to read it */
+int return_my_setting(const char *key)
+{
+ /* first we check the key to know what setting we need to return with strcmpi then return it */
+ if (strcmpi(key, "my_setting") == 0)
+ return my_setting;
+
+ return 0;
}
+
/* run when server starts */
HPExport void plugin_init (void) {
ShowInfo("Server type is ");
@@ -171,8 +194,8 @@ HPExport void plugin_init (void) {
HPExport void server_preinit (void) {
/* makes map server listen to mysetting:value in any "battleconf" file (including imported or custom ones) */
/* value is not limited to numbers, its passed to our plugins handler (parse_my_setting) as const char *,
- * and thus can be manipulated at will */
- addBattleConf("my_setting",parse_my_setting);
+ * however for battle config to be returned to our script engine we need it to be number (int) so keep use it as int only */
+ addBattleConf("my_setting",parse_my_setting,return_my_setting);
}
/* run when server is ready (online) */
HPExport void server_online (void) {