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-rw-r--r--src/plugins/console.c496
1 files changed, 0 insertions, 496 deletions
diff --git a/src/plugins/console.c b/src/plugins/console.c
deleted file mode 100644
index fc883a9f3..000000000
--- a/src/plugins/console.c
+++ /dev/null
@@ -1,496 +0,0 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include "../common/plugin.h"
-
-#ifdef WIN32
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
-#else
- #define __USE_XOPEN
- #include <sys/types.h>
- #include <unistd.h>
- #include <poll.h>
- #include <string.h>
-#endif
-#include <stdio.h> // stdin, fgets
-
-#define INPUT_BUFSIZE 4096
-#define INPUT_INVALID 0
-#define INPUT_READY 1
-#define INPUT_WAITING 2
-#define INPUT_READING 3
-#define INPUT_CLOSED 4
-
-//////////////////////////////
-#ifdef WIN32
-//////////////////////////////
-
-// In windows the worker is a thread so it can access the same variables.
-#define WORKER_FUNC_DECLARE(name) DWORD WINAPI worker_ ## name(LPVOID lpParameter)
-#define WORKER_FUNC_START(name) DWORD WINAPI worker_ ## name(LPVOID lpParameter) { (void)lpParameter; {
-#define WORKER_FUNC_END(name) } ExitThread(0); return 0; }
-#define WORKER_EXECUTE(name,errvar) \
- do{ \
- DWORD dwThreadId; \
- buf.worker = CreateThread(NULL, 0, worker_ ## name, NULL, CREATE_SUSPENDED, &dwThreadId); \
- *(errvar) = ( buf.worker == NULL ); \
- }while(0)
-
-/// Buffer for asynchronous input
-typedef struct _buffer {
- char arr[INPUT_BUFSIZE];
- size_t len;
- HANDLE worker;
- HANDLE state_mux; // mutex for the state
- char state;
-} BUFFER;
-
-//////////////////////////////
-#else
-//////////////////////////////
-
-/// In linux the worker is a process so it needs to comunicate through pipes.
-#define WORKER_FUNC_DECLARE(name) void worker_ ## name(void)
-#define WORKER_FUNC_START(name) void worker_ ## name(void) {
-#define WORKER_FUNC_END(name) _exit(0); }
-#define WORKER_EXECUTE(name,errvar) \
- do{ \
- int pid = fork(); \
- if( pid == 0 ){ \
- worker_ ## name(); \
- } \
- *(errvar) = (pid == -1); \
- }while(0)
-
-#define PIPE_READ 0
-#define PIPE_WRITE 1
-
-/// Buffer for asynchronous input
-typedef struct _buffer {
- char arr[INPUT_BUFSIZE];
- size_t len;
- int data_pipe[2]; // pipe to receive data
- int state_pipe[2]; // pipe to send state
- char state;
- unsigned close_unused_flag : 1;
-} BUFFER;
-
-//////////////////////////////
-#endif
-//////////////////////////////
-
-
-
-
-
-////// Plugin information ////////
-
-
-
-
-
-PLUGIN_INFO = {
- "Console", // Name
- PLUGIN_ALL, // Target servers
- "0.1", // Version
- "1.03", // Minimum plugin engine version to run
- "Console parser" // Short description
-};
-
-////// Plugin event list //////////
-// Format: <plugin function>,<event name>
-// All registered functions to a event gets executed
-// (In descending order) when its called.
-// Multiple functions can be called by multiple events too,
-// So it's up to your creativity ^^
-//
-PLUGIN_EVENTS_TABLE = {
- { "console_init", EVENT_PLUGIN_INIT },
- { "console_final", EVENT_PLUGIN_FINAL },
- { "console_autostart", EVENT_ATHENA_INIT },
- //{ "console_start", EVENT_CONSOLE_START },//## add these events to the plugins framework
- //{ "console_stop", EVENT_CONSOLE_STOP },
- { "console_stop", EVENT_ATHENA_FINAL },
- { NULL, NULL }
-};
-
-
-
-
-
-///// Variables /////
-
-
-
-
-
-// Imported functions
-typedef int (*TimerFunc)(int tid, unsigned int tick, int id, intptr_t data);
-int (*add_timer_func_list)(TimerFunc func, char* name);
-int (*add_timer_interval)(unsigned int tick, TimerFunc func, int id, intptr_t data, int interval);
-int (*delete_timer)(int tid, TimerFunc func);
-unsigned int (*gettick)(void);
-int (*parse_console)(const char* buf);
-
-// Locals
-int tid = -1; // timer id
-BUFFER buf; // input buffer
-WORKER_FUNC_DECLARE(getinput); // worker for the input buffer
-
-
-
-
-
-//////// Asynchronous input functions //////////
-
-
-
-
-
-//////////////////////////////
-#ifdef WIN32
-//////////////////////////////
-//
-// --=== Asynchronous console input ===--
-//
-// On windows a thread is used (both threads have access to the same data).
-// The worker threads starts suspended and is resumed when data is required.
-// After getting the data, the worker thread updates the state variable and
-// suspends itself.
-//
-// A mutex is used to synchronize access to the state variable between the
-// threads. Access and updates to state are probably already atomic so the
-// mutex shouldn't be needed, but using it is more correct so it stays.
-//
-// Note: The Worker thread only starts to get input data when further data is
-// requested. This is a design choise and brings no real advantage or
-// disadvantage I can think of.
-//
-
-/// Returns the state of the input
-char input_getstate()
-{
- char state;
-
- WaitForSingleObject(buf.state_mux, INFINITE);
- state = buf.state;
- ReleaseMutex(buf.state_mux);
-
- return state;
-}
-
-/// Sets the state of the input
-void input_setstate(char state)
-{
- char oldstate;
-
- // update state
- WaitForSingleObject(buf.state_mux, INFINITE);
- oldstate = buf.state;
- buf.state = state;
- ReleaseMutex(buf.state_mux);
-
- if( state == INPUT_READY && oldstate == INPUT_READING )
- {// data has become available
- SuspendThread(buf.worker);
- } else if( state == INPUT_WAITING )
- {// input is waiting for data
- ResumeThread(buf.worker);
- //} else if( state == INPUT_READING )
- //{// worker is reading data
- } else if( state == INPUT_CLOSED )
- {// end the input
- CloseHandle(buf.state_mux);
- TerminateThread(buf.worker, 0);
- }
-}
-
-/// Gets the next state of the input
-#define input_nextstate() input_getstate()
-
-/// Returns if data is available from asynchronous input.
-/// Requests data if none is available.
-int input_hasdata(void)
-{
- if( input_getstate() == INPUT_READY )
- {// buffer is ready
- if( buf.len > 0 )
- return 1; // data found ;)
- // request data from the worker
- input_setstate(INPUT_WAITING);
- }
- return 0; // no data
-}
-
-/// Initialize asynchronous input
-int input_init(void)
-{
- int err = 0;
-
- memset(&buf, 0, sizeof(buf));
- buf.state_mux = CreateMutex(NULL, FALSE, NULL);
- if( buf.state_mux == NULL )
- {// failed to create state mutex
- return 1;
- }
- buf.len = 0;
- input_setstate(INPUT_READY);
- WORKER_EXECUTE(getinput, &err);
- if( err )
- {// failed to start worker
- input_setstate(INPUT_CLOSED);
- }
-
- return err;
-}
-
-/// Finalize asynchronous input
-int input_final(void)
-{
- input_setstate(INPUT_CLOSED);
- return 0;
-}
-
-//////////////////////////////
-#else
-//////////////////////////////
-//
-// --=== Asynchronous console input ===--
-//
-// On the other systems a process is used and pipes are used to comunicate.
-// The worker process receives status updates through one of the pipes either
-// requesting data or ending the worker.
-// The other pipe is used by the worker to send the input data and is checked
-// for data by the main thread in the timer function.
-//
-// Note: The Worker thread only starts to get input data when further data is
-// requested. This is a design choise and brings no real advantage or
-// disadvantage I can think of.
-//
-
-/// Returns the state of the input
-#define input_getstate() buf.state
-
-/// Sets the state of the input
-void input_setstate(char state) {
- size_t fileReadCount = 0;
- if( state == INPUT_READY && input_getstate() == INPUT_READING ) {// send data from the worker to the main process
- fileReadCount = write(buf.data_pipe[PIPE_WRITE], &buf.len, sizeof(buf.len));
- fileReadCount = write(buf.data_pipe[PIPE_WRITE], &buf.arr, buf.len);
- } else if( state == INPUT_WAITING ) {
- if( buf.close_unused_flag == 0 ) {// close unused pipe sides in the main process
- close(buf.data_pipe[PIPE_WRITE]);
- close(buf.state_pipe[PIPE_READ]);
- buf.close_unused_flag = 1;
- }
- // send the next state
- fileReadCount = write(buf.state_pipe[PIPE_WRITE], &state, sizeof(state));
- } else if( state == INPUT_READING ) {
- if( buf.close_unused_flag == 0 ) {// close unused pipe sides in the worker process
- close(buf.data_pipe[PIPE_READ]);
- close(buf.state_pipe[PIPE_WRITE]);
- buf.close_unused_flag = 1;
- }
- } else if( state == INPUT_CLOSED ) {// send next state to the worker and close the pipes
- fileReadCount = write(buf.state_pipe[PIPE_WRITE], &state, sizeof(state));
- close(buf.data_pipe[PIPE_WRITE]);
- close(buf.data_pipe[PIPE_READ]);
- close(buf.state_pipe[PIPE_WRITE]);
- close(buf.state_pipe[PIPE_READ]);
- }
- buf.state = state;
-}
-
-/// Waits for the next state of the input
-char input_nextstate()
-{
- char state = INPUT_CLOSED;
- int bytes = 0;
-
- while( bytes == 0 )
- bytes = read(buf.state_pipe[PIPE_READ], &state, sizeof(state));
- if( bytes == -1 )
- {// error, terminate worker
- input_setstate(INPUT_CLOSED);
- }
- return state;
-}
-
-/// Returns if data is available from asynchronous input.
-/// If data is available, it's put in the local buffer.
-int input_hasdata()
-{
- struct pollfd fds;
- int hasData;
- size_t fileReadCount;
-
-
- if( input_getstate() == INPUT_READY ) {// start getting data
- input_setstate(INPUT_WAITING);
- return 0;
- }
- // check if data is available
- fds.fd = buf.data_pipe[PIPE_READ];
- fds.events = POLLRDNORM;
- hasData = ( poll(&fds,1,0) > 0 );
- if( hasData ) {// read the data from the pipe
- fileReadCount = read(buf.data_pipe[PIPE_READ], &buf.len, sizeof(buf.len));
- fileReadCount = read(buf.data_pipe[PIPE_READ], buf.arr, buf.len);
- input_setstate(INPUT_READY);
- }
-
- return hasData;
-}
-
-/// Initialize asynchronous input
-int input_init(void)
-{
- int err = 0;
-
- memset(&buf, 0, sizeof(buf));
- if( pipe(buf.data_pipe) )
- {// error creating data pipe
- return 1;
- }
- if( pipe(buf.state_pipe) )
- {// error creating state pipe
- close(buf.data_pipe[PIPE_READ]);
- close(buf.data_pipe[PIPE_WRITE]);
- return 1;
- }
- buf.len = 0;
- input_setstate(INPUT_READY);
- WORKER_EXECUTE(getinput, &err);
- if( err ){
- //printf("input_init failed to start worker (%d)\n", err);
- input_setstate(INPUT_CLOSED);
- }
-
- return err;
-}
-
-/// Finalize asynchronous input
-int input_final(void)
-{
- close(buf.data_pipe[PIPE_READ]);
- close(buf.data_pipe[PIPE_WRITE]);
- close(buf.state_pipe[PIPE_READ]);
- close(buf.state_pipe[PIPE_WRITE]);
- return 0;
-}
-
-//////////////////////////////
-#endif
-//////////////////////////////
-
-
-
-/// Returns the input data array
-#define input_getdata() buf.arr
-
-/// Returns the input data length
-#define input_getlen() buf.len
-
-/// Clear the input data
-#define input_clear() ( buf.len = 0 )
-
-/// Worker thread/process that gets input
-WORKER_FUNC_START(getinput)
- while( input_nextstate() != INPUT_CLOSED )
- {// get input
- input_setstate(INPUT_READING);
- buf.arr[0] = '\0';
- if( fgets(buf.arr, INPUT_BUFSIZE, stdin) != NULL )
- buf.len = strlen(buf.arr);
- input_setstate(INPUT_READY);
- }
-WORKER_FUNC_END(getinput)
-
-
-
-
-
-//////// Plugin console functions //////////
-
-
-
-
-
-/// Timer function that checks if there's assynchronous input data and feeds parse_console()
-/// The input reads one line at a time and line terminators are removed.
-int console_getinputtimer(int tid, unsigned int tick, int id, intptr_t data)
-{
- char* cmd;
- size_t len;
-
- if( input_hasdata() ){
-
- // get data (removes line terminators)
- cmd = input_getdata();
- len = input_getlen();
- while( len > 0 && (cmd[len-1] == '\r' || cmd[len-1] == '\n') )
- cmd[--len] = '\0';
-
- // parse data
- parse_console(cmd);
- input_clear();
- }
-
- return 0;
-}
-
-/// Start the console
-void console_start(void)
-{
- if( input_init() ){
- return;
- }
- //##TODO add a 'startupcmd' config options
- //parse_console("help");
- add_timer_func_list(console_getinputtimer,"console_getinputtimer");
- tid = add_timer_interval(gettick(),console_getinputtimer,0,0,250);//##TODO add a 'timerperiod' config option
-}
-
-void console_autostart(void)
-{//##TODO add an 'autostart' config option
- console_start();
-}
-
-/// Stop the console
-void console_stop(void)
-{
- if( tid != -1 ){
- delete_timer(tid, console_getinputtimer);
- input_final();
- }
- return;
-}
-
-/// Test the console for compatibility
-int console_test(void)
-{// always compatible at the moment, maybe test if standard input is available?
- return 1;
-}
-
-
-/// Initialize the console
-void console_init(void)
-{
- // import symbols
- IMPORT_SYMBOL(add_timer_interval, SYMBOL_ADD_TIMER_INTERVAL);
- IMPORT_SYMBOL(add_timer_func_list, SYMBOL_ADD_TIMER_FUNC_LIST);
- IMPORT_SYMBOL(delete_timer, SYMBOL_DELETE_TIMER);
- IMPORT_SYMBOL(gettick, SYMBOL_GETTICK);
- IMPORT_SYMBOL(parse_console, SYMBOL_PARSE_CONSOLE);
- //printf("%d -> add_timer_func_list=0x%x\n", SYMBOL_ADD_TIMER_FUNC_LIST, (int)add_timer_func_list);
- //printf("%d -> add_timer_interval=0x%x\n", SYMBOL_ADD_TIMER_INTERVAL, (int)add_timer_interval);
- //printf("%d -> delete_timer=0x%x\n", SYMBOL_DELETE_TIMER, (int)delete_timer);
- //printf("%d -> gettick=0x%x\n", SYMBOL_GETTICK, (int)gettick);
- //printf("%d -> parse_console=0x%x\n", SYMBOL_PARSE_CONSOLE, (int)parse_console);
-}
-
-/// Finalize the console
-void console_final(void)
-{
-}