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Diffstat (limited to 'src/plugins/HPMHooking/HPMHooking_map.Hooks.inc')
-rw-r--r--src/plugins/HPMHooking/HPMHooking_map.Hooks.inc462
1 files changed, 298 insertions, 164 deletions
diff --git a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc
index 59464109d..4340f8dbd 100644
--- a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc
+++ b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc
@@ -25113,6 +25113,32 @@ void HP_clif_rodex_icon(int fd, bool show) {
}
return;
}
+void HP_clif_skill_scale(struct block_list *bl, int src_id, int x, int y, uint16 skill_id, uint16 skill_lv, int casttime) {
+ int hIndex = 0;
+ if (HPMHooks.count.HP_clif_skill_scale_pre > 0) {
+ void (*preHookFunc) (struct block_list **bl, int *src_id, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int *casttime);
+ *HPMforce_return = false;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_clif_skill_scale_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_clif_skill_scale_pre[hIndex].func;
+ preHookFunc(&bl, &src_id, &x, &y, &skill_id, &skill_lv, &casttime);
+ }
+ if (*HPMforce_return) {
+ *HPMforce_return = false;
+ return;
+ }
+ }
+ {
+ HPMHooks.source.clif.skill_scale(bl, src_id, x, y, skill_id, skill_lv, casttime);
+ }
+ if (HPMHooks.count.HP_clif_skill_scale_post > 0) {
+ void (*postHookFunc) (struct block_list *bl, int src_id, int x, int y, uint16 skill_id, uint16 skill_lv, int casttime);
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_clif_skill_scale_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_clif_skill_scale_post[hIndex].func;
+ postHookFunc(bl, src_id, x, y, skill_id, skill_lv, casttime);
+ }
+ }
+ return;
+}
/* cmdline_interface */
void HP_cmdline_init(void) {
int hIndex = 0;
@@ -52089,6 +52115,32 @@ bool HP_npc_db_checkid(const int id) {
}
return retVal___;
}
+void HP_npc_refresh(struct npc_data *nd) {
+ int hIndex = 0;
+ if (HPMHooks.count.HP_npc_refresh_pre > 0) {
+ void (*preHookFunc) (struct npc_data **nd);
+ *HPMforce_return = false;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_npc_refresh_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_npc_refresh_pre[hIndex].func;
+ preHookFunc(&nd);
+ }
+ if (*HPMforce_return) {
+ *HPMforce_return = false;
+ return;
+ }
+ }
+ {
+ HPMHooks.source.npc.refresh(nd);
+ }
+ if (HPMHooks.count.HP_npc_refresh_post > 0) {
+ void (*postHookFunc) (struct npc_data *nd);
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_npc_refresh_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_npc_refresh_post[hIndex].func;
+ postHookFunc(nd);
+ }
+ }
+ return;
+}
int HP_npc_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) {
int hIndex = 0;
int retVal___ = 0;
@@ -67767,11 +67819,11 @@ void HP_skill_read_db(bool minimal) {
}
return;
}
-int HP_skill_get_index(uint16 skill_id) {
+int HP_skill_get_index(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_index_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_index_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_index_pre[hIndex].func;
@@ -67786,7 +67838,7 @@ int HP_skill_get_index(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_index(skill_id);
}
if (HPMHooks.count.HP_skill_get_index_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_index_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_index_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -67794,11 +67846,11 @@ int HP_skill_get_index(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_type(uint16 skill_id) {
+int HP_skill_get_type(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_type_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_type_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_type_pre[hIndex].func;
@@ -67813,7 +67865,7 @@ int HP_skill_get_type(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_type(skill_id);
}
if (HPMHooks.count.HP_skill_get_type_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_type_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_type_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -67821,11 +67873,11 @@ int HP_skill_get_type(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_hit(uint16 skill_id) {
+int HP_skill_get_hit(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_hit_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hit_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_hit_pre[hIndex].func;
@@ -67840,7 +67892,7 @@ int HP_skill_get_hit(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_hit(skill_id);
}
if (HPMHooks.count.HP_skill_get_hit_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hit_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_hit_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -67848,11 +67900,11 @@ int HP_skill_get_hit(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_inf(uint16 skill_id) {
+int HP_skill_get_inf(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_inf_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_inf_pre[hIndex].func;
@@ -67867,7 +67919,7 @@ int HP_skill_get_inf(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_inf(skill_id);
}
if (HPMHooks.count.HP_skill_get_inf_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_inf_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -67875,11 +67927,11 @@ int HP_skill_get_inf(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_ele(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_ele(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_ele_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ele_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_ele_pre[hIndex].func;
@@ -67894,7 +67946,7 @@ int HP_skill_get_ele(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_ele(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_ele_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ele_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_ele_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -67902,11 +67954,11 @@ int HP_skill_get_ele(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_nk(uint16 skill_id) {
+int HP_skill_get_nk(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_nk_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_nk_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_nk_pre[hIndex].func;
@@ -67921,7 +67973,7 @@ int HP_skill_get_nk(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_nk(skill_id);
}
if (HPMHooks.count.HP_skill_get_nk_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_nk_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_nk_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -67929,11 +67981,11 @@ int HP_skill_get_nk(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_max(uint16 skill_id) {
+int HP_skill_get_max(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_max_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_max_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_max_pre[hIndex].func;
@@ -67948,7 +68000,7 @@ int HP_skill_get_max(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_max(skill_id);
}
if (HPMHooks.count.HP_skill_get_max_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_max_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_max_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -67956,11 +68008,11 @@ int HP_skill_get_max(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_range(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_range(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_range_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_range_pre[hIndex].func;
@@ -67975,7 +68027,7 @@ int HP_skill_get_range(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_range(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_range_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_range_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -67983,11 +68035,11 @@ int HP_skill_get_range(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_range2(struct block_list *bl, int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_range2_pre > 0) {
- int (*preHookFunc) (struct block_list **bl, uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (struct block_list **bl, int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range2_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_range2_pre[hIndex].func;
@@ -68002,7 +68054,7 @@ int HP_skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
retVal___ = HPMHooks.source.skill.get_range2(bl, skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_range2_post > 0) {
- int (*postHookFunc) (int retVal___, struct block_list *bl, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, struct block_list *bl, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range2_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_range2_post[hIndex].func;
retVal___ = postHookFunc(retVal___, bl, skill_id, skill_lv);
@@ -68010,11 +68062,11 @@ int HP_skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
}
return retVal___;
}
-int HP_skill_get_splash(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_splash(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_splash_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_splash_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_splash_pre[hIndex].func;
@@ -68029,7 +68081,7 @@ int HP_skill_get_splash(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_splash(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_splash_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_splash_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_splash_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68037,11 +68089,11 @@ int HP_skill_get_splash(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_hp(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_hp(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_hp_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_hp_pre[hIndex].func;
@@ -68056,7 +68108,7 @@ int HP_skill_get_hp(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_hp(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_hp_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_hp_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68064,11 +68116,11 @@ int HP_skill_get_hp(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_mhp(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_mhp(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_mhp_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_mhp_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_mhp_pre[hIndex].func;
@@ -68083,7 +68135,7 @@ int HP_skill_get_mhp(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_mhp(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_mhp_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_mhp_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_mhp_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68091,11 +68143,11 @@ int HP_skill_get_mhp(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_sp(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_sp(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_sp_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_sp_pre[hIndex].func;
@@ -68110,7 +68162,7 @@ int HP_skill_get_sp(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_sp(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_sp_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_sp_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68118,11 +68170,65 @@ int HP_skill_get_sp(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_state(uint16 skill_id) {
+int HP_skill_get_hp_rate(int skill_id, int skill_lv) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if (HPMHooks.count.HP_skill_get_hp_rate_pre > 0) {
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
+ *HPMforce_return = false;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_rate_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_skill_get_hp_rate_pre[hIndex].func;
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
+ }
+ if (*HPMforce_return) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.skill.get_hp_rate(skill_id, skill_lv);
+ }
+ if (HPMHooks.count.HP_skill_get_hp_rate_post > 0) {
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_rate_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_skill_get_hp_rate_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
+ }
+ }
+ return retVal___;
+}
+int HP_skill_get_sp_rate(int skill_id, int skill_lv) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if (HPMHooks.count.HP_skill_get_sp_rate_pre > 0) {
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
+ *HPMforce_return = false;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_rate_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_skill_get_sp_rate_pre[hIndex].func;
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
+ }
+ if (*HPMforce_return) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.skill.get_sp_rate(skill_id, skill_lv);
+ }
+ if (HPMHooks.count.HP_skill_get_sp_rate_post > 0) {
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_rate_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_skill_get_sp_rate_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
+ }
+ }
+ return retVal___;
+}
+int HP_skill_get_state(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_state_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_state_pre[hIndex].func;
@@ -68137,7 +68243,7 @@ int HP_skill_get_state(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_state(skill_id);
}
if (HPMHooks.count.HP_skill_get_state_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_state_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68145,11 +68251,11 @@ int HP_skill_get_state(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_spiritball(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_spiritball(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_spiritball_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_spiritball_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_spiritball_pre[hIndex].func;
@@ -68164,7 +68270,7 @@ int HP_skill_get_spiritball(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_spiritball(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_spiritball_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_spiritball_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_spiritball_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68172,11 +68278,65 @@ int HP_skill_get_spiritball(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_zeny(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_itemid(int skill_id, int item_idx) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if (HPMHooks.count.HP_skill_get_itemid_pre > 0) {
+ int (*preHookFunc) (int *skill_id, int *item_idx);
+ *HPMforce_return = false;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemid_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_skill_get_itemid_pre[hIndex].func;
+ retVal___ = preHookFunc(&skill_id, &item_idx);
+ }
+ if (*HPMforce_return) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.skill.get_itemid(skill_id, item_idx);
+ }
+ if (HPMHooks.count.HP_skill_get_itemid_post > 0) {
+ int (*postHookFunc) (int retVal___, int skill_id, int item_idx);
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemid_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_skill_get_itemid_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, skill_id, item_idx);
+ }
+ }
+ return retVal___;
+}
+int HP_skill_get_itemqty(int skill_id, int item_idx) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if (HPMHooks.count.HP_skill_get_itemqty_pre > 0) {
+ int (*preHookFunc) (int *skill_id, int *item_idx);
+ *HPMforce_return = false;
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemqty_pre; hIndex++) {
+ preHookFunc = HPMHooks.list.HP_skill_get_itemqty_pre[hIndex].func;
+ retVal___ = preHookFunc(&skill_id, &item_idx);
+ }
+ if (*HPMforce_return) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.skill.get_itemqty(skill_id, item_idx);
+ }
+ if (HPMHooks.count.HP_skill_get_itemqty_post > 0) {
+ int (*postHookFunc) (int retVal___, int skill_id, int item_idx);
+ for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemqty_post; hIndex++) {
+ postHookFunc = HPMHooks.list.HP_skill_get_itemqty_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, skill_id, item_idx);
+ }
+ }
+ return retVal___;
+}
+int HP_skill_get_zeny(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_zeny_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_zeny_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_zeny_pre[hIndex].func;
@@ -68191,7 +68351,7 @@ int HP_skill_get_zeny(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_zeny(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_zeny_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_zeny_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_zeny_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68199,11 +68359,11 @@ int HP_skill_get_zeny(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_num(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_num(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_num_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_num_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_num_pre[hIndex].func;
@@ -68218,7 +68378,7 @@ int HP_skill_get_num(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_num(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_num_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_num_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_num_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68226,11 +68386,11 @@ int HP_skill_get_num(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_cast(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_cast(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_cast_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cast_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_cast_pre[hIndex].func;
@@ -68245,7 +68405,7 @@ int HP_skill_get_cast(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_cast(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_cast_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cast_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_cast_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68253,11 +68413,11 @@ int HP_skill_get_cast(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_delay(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_delay(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_delay_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delay_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_delay_pre[hIndex].func;
@@ -68272,7 +68432,7 @@ int HP_skill_get_delay(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_delay(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_delay_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delay_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_delay_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68280,11 +68440,11 @@ int HP_skill_get_delay(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_walkdelay(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_walkdelay(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_walkdelay_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_walkdelay_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_walkdelay_pre[hIndex].func;
@@ -68299,7 +68459,7 @@ int HP_skill_get_walkdelay(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_walkdelay(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_walkdelay_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_walkdelay_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_walkdelay_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68307,11 +68467,11 @@ int HP_skill_get_walkdelay(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_time(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_time(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_time_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_time_pre[hIndex].func;
@@ -68326,7 +68486,7 @@ int HP_skill_get_time(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_time(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_time_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_time_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68334,11 +68494,11 @@ int HP_skill_get_time(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_time2(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_time2(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_time2_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time2_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_time2_pre[hIndex].func;
@@ -68353,7 +68513,7 @@ int HP_skill_get_time2(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_time2(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_time2_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time2_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_time2_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68361,11 +68521,11 @@ int HP_skill_get_time2(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_castnodex(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_castnodex(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_castnodex_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castnodex_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_castnodex_pre[hIndex].func;
@@ -68380,7 +68540,7 @@ int HP_skill_get_castnodex(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_castnodex(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_castnodex_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castnodex_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_castnodex_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68388,11 +68548,11 @@ int HP_skill_get_castnodex(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_delaynodex(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_delaynodex(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_delaynodex_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delaynodex_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_delaynodex_pre[hIndex].func;
@@ -68407,7 +68567,7 @@ int HP_skill_get_delaynodex(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_delaynodex(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_delaynodex_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delaynodex_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_delaynodex_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68415,11 +68575,11 @@ int HP_skill_get_delaynodex(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_castdef(uint16 skill_id) {
+int HP_skill_get_castdef(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_castdef_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castdef_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_castdef_pre[hIndex].func;
@@ -68434,7 +68594,7 @@ int HP_skill_get_castdef(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_castdef(skill_id);
}
if (HPMHooks.count.HP_skill_get_castdef_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castdef_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_castdef_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68442,11 +68602,11 @@ int HP_skill_get_castdef(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_weapontype(uint16 skill_id) {
+int HP_skill_get_weapontype(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_weapontype_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_weapontype_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_weapontype_pre[hIndex].func;
@@ -68461,7 +68621,7 @@ int HP_skill_get_weapontype(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_weapontype(skill_id);
}
if (HPMHooks.count.HP_skill_get_weapontype_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_weapontype_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_weapontype_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68469,11 +68629,11 @@ int HP_skill_get_weapontype(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_ammotype(uint16 skill_id) {
+int HP_skill_get_ammotype(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_ammotype_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammotype_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_ammotype_pre[hIndex].func;
@@ -68488,7 +68648,7 @@ int HP_skill_get_ammotype(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_ammotype(skill_id);
}
if (HPMHooks.count.HP_skill_get_ammotype_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammotype_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_ammotype_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68496,11 +68656,11 @@ int HP_skill_get_ammotype(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_ammo_qty(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_ammo_qty(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_ammo_qty_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammo_qty_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_ammo_qty_pre[hIndex].func;
@@ -68515,7 +68675,7 @@ int HP_skill_get_ammo_qty(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_ammo_qty(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_ammo_qty_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammo_qty_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_ammo_qty_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68523,11 +68683,11 @@ int HP_skill_get_ammo_qty(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_unit_id(uint16 skill_id, int flag) {
+int HP_skill_get_unit_id(int skill_id, int flag) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_id_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, int *flag);
+ int (*preHookFunc) (int *skill_id, int *flag);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_id_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_id_pre[hIndex].func;
@@ -68542,7 +68702,7 @@ int HP_skill_get_unit_id(uint16 skill_id, int flag) {
retVal___ = HPMHooks.source.skill.get_unit_id(skill_id, flag);
}
if (HPMHooks.count.HP_skill_get_unit_id_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, int flag);
+ int (*postHookFunc) (int retVal___, int skill_id, int flag);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_id_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_id_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, flag);
@@ -68550,11 +68710,11 @@ int HP_skill_get_unit_id(uint16 skill_id, int flag) {
}
return retVal___;
}
-int HP_skill_get_inf2(uint16 skill_id) {
+int HP_skill_get_inf2(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_inf2_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf2_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_inf2_pre[hIndex].func;
@@ -68569,7 +68729,7 @@ int HP_skill_get_inf2(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_inf2(skill_id);
}
if (HPMHooks.count.HP_skill_get_inf2_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf2_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_inf2_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68577,11 +68737,11 @@ int HP_skill_get_inf2(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_castcancel(uint16 skill_id) {
+int HP_skill_get_castcancel(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_castcancel_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_castcancel_pre[hIndex].func;
@@ -68596,7 +68756,7 @@ int HP_skill_get_castcancel(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_castcancel(skill_id);
}
if (HPMHooks.count.HP_skill_get_castcancel_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_castcancel_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68604,11 +68764,11 @@ int HP_skill_get_castcancel(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_maxcount(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_maxcount(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_maxcount_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_maxcount_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_maxcount_pre[hIndex].func;
@@ -68623,7 +68783,7 @@ int HP_skill_get_maxcount(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_maxcount(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_maxcount_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_maxcount_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_maxcount_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68631,11 +68791,11 @@ int HP_skill_get_maxcount(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_blewcount(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_blewcount(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_blewcount_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_blewcount_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_blewcount_pre[hIndex].func;
@@ -68650,7 +68810,7 @@ int HP_skill_get_blewcount(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_blewcount(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_blewcount_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_blewcount_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_blewcount_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68658,11 +68818,11 @@ int HP_skill_get_blewcount(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_unit_flag(uint16 skill_id) {
+int HP_skill_get_unit_flag(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_flag_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_flag_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_flag_pre[hIndex].func;
@@ -68677,7 +68837,7 @@ int HP_skill_get_unit_flag(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_unit_flag(skill_id);
}
if (HPMHooks.count.HP_skill_get_unit_flag_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_flag_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_flag_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68685,11 +68845,11 @@ int HP_skill_get_unit_flag(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_unit_target(uint16 skill_id) {
+int HP_skill_get_unit_target(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_target_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_target_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_target_pre[hIndex].func;
@@ -68704,7 +68864,7 @@ int HP_skill_get_unit_target(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_unit_target(skill_id);
}
if (HPMHooks.count.HP_skill_get_unit_target_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_target_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_target_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68712,11 +68872,11 @@ int HP_skill_get_unit_target(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_unit_interval(uint16 skill_id) {
+int HP_skill_get_unit_interval(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_interval_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_interval_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_interval_pre[hIndex].func;
@@ -68731,7 +68891,7 @@ int HP_skill_get_unit_interval(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_unit_interval(skill_id);
}
if (HPMHooks.count.HP_skill_get_unit_interval_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_interval_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_interval_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68739,11 +68899,11 @@ int HP_skill_get_unit_interval(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_unit_bl_target(uint16 skill_id) {
+int HP_skill_get_unit_bl_target(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_bl_target_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_bl_target_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_bl_target_pre[hIndex].func;
@@ -68758,7 +68918,7 @@ int HP_skill_get_unit_bl_target(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_unit_bl_target(skill_id);
}
if (HPMHooks.count.HP_skill_get_unit_bl_target_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_bl_target_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_bl_target_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68766,11 +68926,11 @@ int HP_skill_get_unit_bl_target(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_unit_layout_type(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_unit_layout_type(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_layout_type_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_layout_type_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_layout_type_pre[hIndex].func;
@@ -68785,7 +68945,7 @@ int HP_skill_get_unit_layout_type(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_unit_layout_type(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_unit_layout_type_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_layout_type_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_layout_type_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68793,11 +68953,11 @@ int HP_skill_get_unit_layout_type(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_unit_range(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_unit_range(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_range_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_range_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_range_pre[hIndex].func;
@@ -68812,7 +68972,7 @@ int HP_skill_get_unit_range(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_unit_range(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_unit_range_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_range_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_range_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68820,11 +68980,11 @@ int HP_skill_get_unit_range(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_get_cooldown(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_cooldown(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_cooldown_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cooldown_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_cooldown_pre[hIndex].func;
@@ -68839,7 +68999,7 @@ int HP_skill_get_cooldown(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_cooldown(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_cooldown_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cooldown_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_cooldown_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
@@ -68847,11 +69007,11 @@ int HP_skill_get_cooldown(uint16 skill_id, uint16 skill_lv) {
}
return retVal___;
}
-int HP_skill_tree_get_max(uint16 skill_id, int class) {
+int HP_skill_tree_get_max(int skill_id, int class) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_tree_get_max_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, int *class);
+ int (*preHookFunc) (int *skill_id, int *class);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_tree_get_max_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_tree_get_max_pre[hIndex].func;
@@ -68866,7 +69026,7 @@ int HP_skill_tree_get_max(uint16 skill_id, int class) {
retVal___ = HPMHooks.source.skill.tree_get_max(skill_id, class);
}
if (HPMHooks.count.HP_skill_tree_get_max_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, int class);
+ int (*postHookFunc) (int retVal___, int skill_id, int class);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_tree_get_max_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_tree_get_max_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, class);
@@ -68874,11 +69034,11 @@ int HP_skill_tree_get_max(uint16 skill_id, int class) {
}
return retVal___;
}
-const char* HP_skill_get_name(uint16 skill_id) {
+const char* HP_skill_get_name(int skill_id) {
int hIndex = 0;
const char* retVal___ = NULL;
if (HPMHooks.count.HP_skill_get_name_pre > 0) {
- const char* (*preHookFunc) (uint16 *skill_id);
+ const char* (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_name_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_name_pre[hIndex].func;
@@ -68893,7 +69053,7 @@ const char* HP_skill_get_name(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_name(skill_id);
}
if (HPMHooks.count.HP_skill_get_name_post > 0) {
- const char* (*postHookFunc) (const char* retVal___, uint16 skill_id);
+ const char* (*postHookFunc) (const char* retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_name_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_name_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68901,11 +69061,11 @@ const char* HP_skill_get_name(uint16 skill_id) {
}
return retVal___;
}
-const char* HP_skill_get_desc(uint16 skill_id) {
+const char* HP_skill_get_desc(int skill_id) {
int hIndex = 0;
const char* retVal___ = NULL;
if (HPMHooks.count.HP_skill_get_desc_pre > 0) {
- const char* (*preHookFunc) (uint16 *skill_id);
+ const char* (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_desc_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_desc_pre[hIndex].func;
@@ -68920,7 +69080,7 @@ const char* HP_skill_get_desc(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_desc(skill_id);
}
if (HPMHooks.count.HP_skill_get_desc_post > 0) {
- const char* (*postHookFunc) (const char* retVal___, uint16 skill_id);
+ const char* (*postHookFunc) (const char* retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_desc_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_desc_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68928,37 +69088,11 @@ const char* HP_skill_get_desc(uint16 skill_id) {
}
return retVal___;
}
-void HP_skill_chk(uint16 *skill_id) {
- int hIndex = 0;
- if (HPMHooks.count.HP_skill_chk_pre > 0) {
- void (*preHookFunc) (uint16 **skill_id);
- *HPMforce_return = false;
- for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_chk_pre; hIndex++) {
- preHookFunc = HPMHooks.list.HP_skill_chk_pre[hIndex].func;
- preHookFunc(&skill_id);
- }
- if (*HPMforce_return) {
- *HPMforce_return = false;
- return;
- }
- }
- {
- HPMHooks.source.skill.chk(skill_id);
- }
- if (HPMHooks.count.HP_skill_chk_post > 0) {
- void (*postHookFunc) (uint16 *skill_id);
- for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_chk_post; hIndex++) {
- postHookFunc = HPMHooks.list.HP_skill_chk_post[hIndex].func;
- postHookFunc(skill_id);
- }
- }
- return;
-}
-int HP_skill_get_casttype(uint16 skill_id) {
+int HP_skill_get_casttype(int skill_id) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_casttype_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id);
+ int (*preHookFunc) (int *skill_id);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_casttype_pre[hIndex].func;
@@ -68973,7 +69107,7 @@ int HP_skill_get_casttype(uint16 skill_id) {
retVal___ = HPMHooks.source.skill.get_casttype(skill_id);
}
if (HPMHooks.count.HP_skill_get_casttype_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_casttype_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id);
@@ -68981,11 +69115,11 @@ int HP_skill_get_casttype(uint16 skill_id) {
}
return retVal___;
}
-int HP_skill_get_casttype2(uint16 index) {
+int HP_skill_get_casttype2(int index) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_casttype2_pre > 0) {
- int (*preHookFunc) (uint16 *index);
+ int (*preHookFunc) (int *index);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype2_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_casttype2_pre[hIndex].func;
@@ -69000,7 +69134,7 @@ int HP_skill_get_casttype2(uint16 index) {
retVal___ = HPMHooks.source.skill.get_casttype2(index);
}
if (HPMHooks.count.HP_skill_get_casttype2_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 index);
+ int (*postHookFunc) (int retVal___, int index);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype2_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_casttype2_post[hIndex].func;
retVal___ = postHookFunc(retVal___, index);
@@ -71607,11 +71741,11 @@ void HP_skill_brandishspear_dir(struct square *tc, uint8 dir, int are) {
}
return;
}
-int HP_skill_get_fixed_cast(uint16 skill_id, uint16 skill_lv) {
+int HP_skill_get_fixed_cast(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_fixed_cast_pre > 0) {
- int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_fixed_cast_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_fixed_cast_pre[hIndex].func;
@@ -71626,7 +71760,7 @@ int HP_skill_get_fixed_cast(uint16 skill_id, uint16 skill_lv) {
retVal___ = HPMHooks.source.skill.get_fixed_cast(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_fixed_cast_post > 0) {
- int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_fixed_cast_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_fixed_cast_post[hIndex].func;
retVal___ = postHookFunc(retVal___, skill_id, skill_lv);