diff options
Diffstat (limited to 'src/plugins/HPMHooking/HPMHooking_map.Hooks.inc')
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking_map.Hooks.inc | 410 |
1 files changed, 246 insertions, 164 deletions
diff --git a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc index 69658949c..4bff0a6ff 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc @@ -67793,11 +67793,11 @@ void HP_skill_read_db(bool minimal) { } return; } -int HP_skill_get_index(uint16 skill_id) { +int HP_skill_get_index(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_index_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_index_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_index_pre[hIndex].func; @@ -67812,7 +67812,7 @@ int HP_skill_get_index(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_index(skill_id); } if (HPMHooks.count.HP_skill_get_index_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_index_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_index_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67820,11 +67820,11 @@ int HP_skill_get_index(uint16 skill_id) { } return retVal___; } -int HP_skill_get_type(uint16 skill_id) { +int HP_skill_get_type(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_type_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_type_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_type_pre[hIndex].func; @@ -67839,7 +67839,7 @@ int HP_skill_get_type(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_type(skill_id); } if (HPMHooks.count.HP_skill_get_type_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_type_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_type_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67847,11 +67847,11 @@ int HP_skill_get_type(uint16 skill_id) { } return retVal___; } -int HP_skill_get_hit(uint16 skill_id) { +int HP_skill_get_hit(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_hit_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hit_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_hit_pre[hIndex].func; @@ -67866,7 +67866,7 @@ int HP_skill_get_hit(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_hit(skill_id); } if (HPMHooks.count.HP_skill_get_hit_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hit_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_hit_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67874,11 +67874,11 @@ int HP_skill_get_hit(uint16 skill_id) { } return retVal___; } -int HP_skill_get_inf(uint16 skill_id) { +int HP_skill_get_inf(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_inf_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_inf_pre[hIndex].func; @@ -67893,7 +67893,7 @@ int HP_skill_get_inf(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_inf(skill_id); } if (HPMHooks.count.HP_skill_get_inf_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_inf_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67901,11 +67901,11 @@ int HP_skill_get_inf(uint16 skill_id) { } return retVal___; } -int HP_skill_get_ele(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_ele(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_ele_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ele_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_ele_pre[hIndex].func; @@ -67920,7 +67920,7 @@ int HP_skill_get_ele(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_ele(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_ele_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ele_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_ele_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -67928,11 +67928,11 @@ int HP_skill_get_ele(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_nk(uint16 skill_id) { +int HP_skill_get_nk(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_nk_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_nk_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_nk_pre[hIndex].func; @@ -67947,7 +67947,7 @@ int HP_skill_get_nk(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_nk(skill_id); } if (HPMHooks.count.HP_skill_get_nk_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_nk_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_nk_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67955,11 +67955,11 @@ int HP_skill_get_nk(uint16 skill_id) { } return retVal___; } -int HP_skill_get_max(uint16 skill_id) { +int HP_skill_get_max(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_max_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_max_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_max_pre[hIndex].func; @@ -67974,7 +67974,7 @@ int HP_skill_get_max(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_max(skill_id); } if (HPMHooks.count.HP_skill_get_max_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_max_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_max_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67982,11 +67982,11 @@ int HP_skill_get_max(uint16 skill_id) { } return retVal___; } -int HP_skill_get_range(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_range(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_range_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_range_pre[hIndex].func; @@ -68001,7 +68001,7 @@ int HP_skill_get_range(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_range(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_range_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_range_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68009,11 +68009,11 @@ int HP_skill_get_range(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_range2(struct block_list *bl, int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_range2_pre > 0) { - int (*preHookFunc) (struct block_list **bl, uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (struct block_list **bl, int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range2_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_range2_pre[hIndex].func; @@ -68028,7 +68028,7 @@ int HP_skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) retVal___ = HPMHooks.source.skill.get_range2(bl, skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_range2_post > 0) { - int (*postHookFunc) (int retVal___, struct block_list *bl, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, struct block_list *bl, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range2_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_range2_post[hIndex].func; retVal___ = postHookFunc(retVal___, bl, skill_id, skill_lv); @@ -68036,11 +68036,11 @@ int HP_skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) } return retVal___; } -int HP_skill_get_splash(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_splash(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_splash_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_splash_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_splash_pre[hIndex].func; @@ -68055,7 +68055,7 @@ int HP_skill_get_splash(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_splash(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_splash_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_splash_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_splash_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68063,11 +68063,11 @@ int HP_skill_get_splash(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_hp(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_hp(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_hp_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_hp_pre[hIndex].func; @@ -68082,7 +68082,7 @@ int HP_skill_get_hp(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_hp(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_hp_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_hp_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68090,11 +68090,11 @@ int HP_skill_get_hp(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_mhp(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_mhp(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_mhp_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_mhp_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_mhp_pre[hIndex].func; @@ -68109,7 +68109,7 @@ int HP_skill_get_mhp(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_mhp(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_mhp_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_mhp_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_mhp_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68117,11 +68117,11 @@ int HP_skill_get_mhp(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_sp(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_sp(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_sp_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_sp_pre[hIndex].func; @@ -68136,7 +68136,7 @@ int HP_skill_get_sp(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_sp(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_sp_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_sp_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68144,11 +68144,65 @@ int HP_skill_get_sp(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_state(uint16 skill_id) { +int HP_skill_get_hp_rate(int skill_id, int skill_lv) { + int hIndex = 0; + int retVal___ = 0; + if (HPMHooks.count.HP_skill_get_hp_rate_pre > 0) { + int (*preHookFunc) (int *skill_id, int *skill_lv); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_rate_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_get_hp_rate_pre[hIndex].func; + retVal___ = preHookFunc(&skill_id, &skill_lv); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.skill.get_hp_rate(skill_id, skill_lv); + } + if (HPMHooks.count.HP_skill_get_hp_rate_post > 0) { + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_rate_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_get_hp_rate_post[hIndex].func; + retVal___ = postHookFunc(retVal___, skill_id, skill_lv); + } + } + return retVal___; +} +int HP_skill_get_sp_rate(int skill_id, int skill_lv) { + int hIndex = 0; + int retVal___ = 0; + if (HPMHooks.count.HP_skill_get_sp_rate_pre > 0) { + int (*preHookFunc) (int *skill_id, int *skill_lv); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_rate_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_get_sp_rate_pre[hIndex].func; + retVal___ = preHookFunc(&skill_id, &skill_lv); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.skill.get_sp_rate(skill_id, skill_lv); + } + if (HPMHooks.count.HP_skill_get_sp_rate_post > 0) { + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_rate_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_get_sp_rate_post[hIndex].func; + retVal___ = postHookFunc(retVal___, skill_id, skill_lv); + } + } + return retVal___; +} +int HP_skill_get_state(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_state_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_state_pre[hIndex].func; @@ -68163,7 +68217,7 @@ int HP_skill_get_state(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_state(skill_id); } if (HPMHooks.count.HP_skill_get_state_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_state_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68171,11 +68225,11 @@ int HP_skill_get_state(uint16 skill_id) { } return retVal___; } -int HP_skill_get_spiritball(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_spiritball(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_spiritball_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_spiritball_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_spiritball_pre[hIndex].func; @@ -68190,7 +68244,7 @@ int HP_skill_get_spiritball(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_spiritball(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_spiritball_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_spiritball_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_spiritball_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68198,11 +68252,65 @@ int HP_skill_get_spiritball(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_zeny(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_itemid(int skill_id, int item_idx) { + int hIndex = 0; + int retVal___ = 0; + if (HPMHooks.count.HP_skill_get_itemid_pre > 0) { + int (*preHookFunc) (int *skill_id, int *item_idx); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemid_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_get_itemid_pre[hIndex].func; + retVal___ = preHookFunc(&skill_id, &item_idx); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.skill.get_itemid(skill_id, item_idx); + } + if (HPMHooks.count.HP_skill_get_itemid_post > 0) { + int (*postHookFunc) (int retVal___, int skill_id, int item_idx); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemid_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_get_itemid_post[hIndex].func; + retVal___ = postHookFunc(retVal___, skill_id, item_idx); + } + } + return retVal___; +} +int HP_skill_get_itemqty(int skill_id, int item_idx) { + int hIndex = 0; + int retVal___ = 0; + if (HPMHooks.count.HP_skill_get_itemqty_pre > 0) { + int (*preHookFunc) (int *skill_id, int *item_idx); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemqty_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_get_itemqty_pre[hIndex].func; + retVal___ = preHookFunc(&skill_id, &item_idx); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.skill.get_itemqty(skill_id, item_idx); + } + if (HPMHooks.count.HP_skill_get_itemqty_post > 0) { + int (*postHookFunc) (int retVal___, int skill_id, int item_idx); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemqty_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_get_itemqty_post[hIndex].func; + retVal___ = postHookFunc(retVal___, skill_id, item_idx); + } + } + return retVal___; +} +int HP_skill_get_zeny(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_zeny_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_zeny_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_zeny_pre[hIndex].func; @@ -68217,7 +68325,7 @@ int HP_skill_get_zeny(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_zeny(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_zeny_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_zeny_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_zeny_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68225,11 +68333,11 @@ int HP_skill_get_zeny(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_num(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_num(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_num_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_num_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_num_pre[hIndex].func; @@ -68244,7 +68352,7 @@ int HP_skill_get_num(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_num(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_num_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_num_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_num_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68252,11 +68360,11 @@ int HP_skill_get_num(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_cast(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_cast(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_cast_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cast_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_cast_pre[hIndex].func; @@ -68271,7 +68379,7 @@ int HP_skill_get_cast(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_cast(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_cast_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cast_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_cast_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68279,11 +68387,11 @@ int HP_skill_get_cast(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_delay(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_delay(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_delay_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delay_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_delay_pre[hIndex].func; @@ -68298,7 +68406,7 @@ int HP_skill_get_delay(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_delay(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_delay_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delay_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_delay_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68306,11 +68414,11 @@ int HP_skill_get_delay(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_walkdelay(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_walkdelay(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_walkdelay_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_walkdelay_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_walkdelay_pre[hIndex].func; @@ -68325,7 +68433,7 @@ int HP_skill_get_walkdelay(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_walkdelay(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_walkdelay_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_walkdelay_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_walkdelay_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68333,11 +68441,11 @@ int HP_skill_get_walkdelay(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_time(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_time(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_time_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_time_pre[hIndex].func; @@ -68352,7 +68460,7 @@ int HP_skill_get_time(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_time(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_time_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_time_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68360,11 +68468,11 @@ int HP_skill_get_time(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_time2(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_time2(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_time2_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time2_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_time2_pre[hIndex].func; @@ -68379,7 +68487,7 @@ int HP_skill_get_time2(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_time2(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_time2_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time2_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_time2_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68387,11 +68495,11 @@ int HP_skill_get_time2(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_castnodex(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_castnodex(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_castnodex_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castnodex_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_castnodex_pre[hIndex].func; @@ -68406,7 +68514,7 @@ int HP_skill_get_castnodex(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_castnodex(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_castnodex_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castnodex_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_castnodex_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68414,11 +68522,11 @@ int HP_skill_get_castnodex(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_delaynodex(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_delaynodex(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_delaynodex_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delaynodex_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_delaynodex_pre[hIndex].func; @@ -68433,7 +68541,7 @@ int HP_skill_get_delaynodex(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_delaynodex(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_delaynodex_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delaynodex_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_delaynodex_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68441,11 +68549,11 @@ int HP_skill_get_delaynodex(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_castdef(uint16 skill_id) { +int HP_skill_get_castdef(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_castdef_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castdef_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_castdef_pre[hIndex].func; @@ -68460,7 +68568,7 @@ int HP_skill_get_castdef(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_castdef(skill_id); } if (HPMHooks.count.HP_skill_get_castdef_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castdef_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_castdef_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68468,11 +68576,11 @@ int HP_skill_get_castdef(uint16 skill_id) { } return retVal___; } -int HP_skill_get_weapontype(uint16 skill_id) { +int HP_skill_get_weapontype(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_weapontype_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_weapontype_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_weapontype_pre[hIndex].func; @@ -68487,7 +68595,7 @@ int HP_skill_get_weapontype(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_weapontype(skill_id); } if (HPMHooks.count.HP_skill_get_weapontype_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_weapontype_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_weapontype_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68495,11 +68603,11 @@ int HP_skill_get_weapontype(uint16 skill_id) { } return retVal___; } -int HP_skill_get_ammotype(uint16 skill_id) { +int HP_skill_get_ammotype(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_ammotype_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammotype_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_ammotype_pre[hIndex].func; @@ -68514,7 +68622,7 @@ int HP_skill_get_ammotype(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_ammotype(skill_id); } if (HPMHooks.count.HP_skill_get_ammotype_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammotype_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_ammotype_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68522,11 +68630,11 @@ int HP_skill_get_ammotype(uint16 skill_id) { } return retVal___; } -int HP_skill_get_ammo_qty(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_ammo_qty(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_ammo_qty_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammo_qty_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_ammo_qty_pre[hIndex].func; @@ -68541,7 +68649,7 @@ int HP_skill_get_ammo_qty(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_ammo_qty(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_ammo_qty_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammo_qty_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_ammo_qty_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68549,11 +68657,11 @@ int HP_skill_get_ammo_qty(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_unit_id(uint16 skill_id, int flag) { +int HP_skill_get_unit_id(int skill_id, int flag) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_id_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, int *flag); + int (*preHookFunc) (int *skill_id, int *flag); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_id_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_id_pre[hIndex].func; @@ -68568,7 +68676,7 @@ int HP_skill_get_unit_id(uint16 skill_id, int flag) { retVal___ = HPMHooks.source.skill.get_unit_id(skill_id, flag); } if (HPMHooks.count.HP_skill_get_unit_id_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, int flag); + int (*postHookFunc) (int retVal___, int skill_id, int flag); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_id_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_id_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, flag); @@ -68576,11 +68684,11 @@ int HP_skill_get_unit_id(uint16 skill_id, int flag) { } return retVal___; } -int HP_skill_get_inf2(uint16 skill_id) { +int HP_skill_get_inf2(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_inf2_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf2_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_inf2_pre[hIndex].func; @@ -68595,7 +68703,7 @@ int HP_skill_get_inf2(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_inf2(skill_id); } if (HPMHooks.count.HP_skill_get_inf2_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf2_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_inf2_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68603,11 +68711,11 @@ int HP_skill_get_inf2(uint16 skill_id) { } return retVal___; } -int HP_skill_get_castcancel(uint16 skill_id) { +int HP_skill_get_castcancel(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_castcancel_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_castcancel_pre[hIndex].func; @@ -68622,7 +68730,7 @@ int HP_skill_get_castcancel(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_castcancel(skill_id); } if (HPMHooks.count.HP_skill_get_castcancel_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_castcancel_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68630,11 +68738,11 @@ int HP_skill_get_castcancel(uint16 skill_id) { } return retVal___; } -int HP_skill_get_maxcount(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_maxcount(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_maxcount_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_maxcount_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_maxcount_pre[hIndex].func; @@ -68649,7 +68757,7 @@ int HP_skill_get_maxcount(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_maxcount(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_maxcount_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_maxcount_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_maxcount_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68657,11 +68765,11 @@ int HP_skill_get_maxcount(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_blewcount(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_blewcount(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_blewcount_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_blewcount_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_blewcount_pre[hIndex].func; @@ -68676,7 +68784,7 @@ int HP_skill_get_blewcount(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_blewcount(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_blewcount_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_blewcount_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_blewcount_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68684,11 +68792,11 @@ int HP_skill_get_blewcount(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_unit_flag(uint16 skill_id) { +int HP_skill_get_unit_flag(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_flag_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_flag_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_flag_pre[hIndex].func; @@ -68703,7 +68811,7 @@ int HP_skill_get_unit_flag(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_unit_flag(skill_id); } if (HPMHooks.count.HP_skill_get_unit_flag_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_flag_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_flag_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68711,11 +68819,11 @@ int HP_skill_get_unit_flag(uint16 skill_id) { } return retVal___; } -int HP_skill_get_unit_target(uint16 skill_id) { +int HP_skill_get_unit_target(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_target_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_target_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_target_pre[hIndex].func; @@ -68730,7 +68838,7 @@ int HP_skill_get_unit_target(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_unit_target(skill_id); } if (HPMHooks.count.HP_skill_get_unit_target_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_target_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_target_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68738,11 +68846,11 @@ int HP_skill_get_unit_target(uint16 skill_id) { } return retVal___; } -int HP_skill_get_unit_interval(uint16 skill_id) { +int HP_skill_get_unit_interval(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_interval_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_interval_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_interval_pre[hIndex].func; @@ -68757,7 +68865,7 @@ int HP_skill_get_unit_interval(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_unit_interval(skill_id); } if (HPMHooks.count.HP_skill_get_unit_interval_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_interval_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_interval_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68765,11 +68873,11 @@ int HP_skill_get_unit_interval(uint16 skill_id) { } return retVal___; } -int HP_skill_get_unit_bl_target(uint16 skill_id) { +int HP_skill_get_unit_bl_target(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_bl_target_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_bl_target_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_bl_target_pre[hIndex].func; @@ -68784,7 +68892,7 @@ int HP_skill_get_unit_bl_target(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_unit_bl_target(skill_id); } if (HPMHooks.count.HP_skill_get_unit_bl_target_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_bl_target_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_bl_target_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68792,11 +68900,11 @@ int HP_skill_get_unit_bl_target(uint16 skill_id) { } return retVal___; } -int HP_skill_get_unit_layout_type(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_unit_layout_type(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_layout_type_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_layout_type_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_layout_type_pre[hIndex].func; @@ -68811,7 +68919,7 @@ int HP_skill_get_unit_layout_type(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_unit_layout_type(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_unit_layout_type_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_layout_type_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_layout_type_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68819,11 +68927,11 @@ int HP_skill_get_unit_layout_type(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_unit_range(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_unit_range(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_range_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_range_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_range_pre[hIndex].func; @@ -68838,7 +68946,7 @@ int HP_skill_get_unit_range(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_unit_range(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_unit_range_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_range_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_range_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68846,11 +68954,11 @@ int HP_skill_get_unit_range(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_cooldown(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_cooldown(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_cooldown_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cooldown_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_cooldown_pre[hIndex].func; @@ -68865,7 +68973,7 @@ int HP_skill_get_cooldown(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_cooldown(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_cooldown_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cooldown_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_cooldown_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68873,11 +68981,11 @@ int HP_skill_get_cooldown(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_tree_get_max(uint16 skill_id, int class) { +int HP_skill_tree_get_max(int skill_id, int class) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_tree_get_max_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, int *class); + int (*preHookFunc) (int *skill_id, int *class); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_tree_get_max_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_tree_get_max_pre[hIndex].func; @@ -68892,7 +69000,7 @@ int HP_skill_tree_get_max(uint16 skill_id, int class) { retVal___ = HPMHooks.source.skill.tree_get_max(skill_id, class); } if (HPMHooks.count.HP_skill_tree_get_max_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, int class); + int (*postHookFunc) (int retVal___, int skill_id, int class); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_tree_get_max_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_tree_get_max_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, class); @@ -68900,11 +69008,11 @@ int HP_skill_tree_get_max(uint16 skill_id, int class) { } return retVal___; } -const char* HP_skill_get_name(uint16 skill_id) { +const char* HP_skill_get_name(int skill_id) { int hIndex = 0; const char* retVal___ = NULL; if (HPMHooks.count.HP_skill_get_name_pre > 0) { - const char* (*preHookFunc) (uint16 *skill_id); + const char* (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_name_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_name_pre[hIndex].func; @@ -68919,7 +69027,7 @@ const char* HP_skill_get_name(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_name(skill_id); } if (HPMHooks.count.HP_skill_get_name_post > 0) { - const char* (*postHookFunc) (const char* retVal___, uint16 skill_id); + const char* (*postHookFunc) (const char* retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_name_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_name_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68927,11 +69035,11 @@ const char* HP_skill_get_name(uint16 skill_id) { } return retVal___; } -const char* HP_skill_get_desc(uint16 skill_id) { +const char* HP_skill_get_desc(int skill_id) { int hIndex = 0; const char* retVal___ = NULL; if (HPMHooks.count.HP_skill_get_desc_pre > 0) { - const char* (*preHookFunc) (uint16 *skill_id); + const char* (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_desc_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_desc_pre[hIndex].func; @@ -68946,7 +69054,7 @@ const char* HP_skill_get_desc(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_desc(skill_id); } if (HPMHooks.count.HP_skill_get_desc_post > 0) { - const char* (*postHookFunc) (const char* retVal___, uint16 skill_id); + const char* (*postHookFunc) (const char* retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_desc_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_desc_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68954,37 +69062,11 @@ const char* HP_skill_get_desc(uint16 skill_id) { } return retVal___; } -void HP_skill_chk(uint16 *skill_id) { - int hIndex = 0; - if (HPMHooks.count.HP_skill_chk_pre > 0) { - void (*preHookFunc) (uint16 **skill_id); - *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_chk_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_skill_chk_pre[hIndex].func; - preHookFunc(&skill_id); - } - if (*HPMforce_return) { - *HPMforce_return = false; - return; - } - } - { - HPMHooks.source.skill.chk(skill_id); - } - if (HPMHooks.count.HP_skill_chk_post > 0) { - void (*postHookFunc) (uint16 *skill_id); - for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_chk_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_skill_chk_post[hIndex].func; - postHookFunc(skill_id); - } - } - return; -} -int HP_skill_get_casttype(uint16 skill_id) { +int HP_skill_get_casttype(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_casttype_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_casttype_pre[hIndex].func; @@ -68999,7 +69081,7 @@ int HP_skill_get_casttype(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_casttype(skill_id); } if (HPMHooks.count.HP_skill_get_casttype_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_casttype_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -69007,11 +69089,11 @@ int HP_skill_get_casttype(uint16 skill_id) { } return retVal___; } -int HP_skill_get_casttype2(uint16 index) { +int HP_skill_get_casttype2(int index) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_casttype2_pre > 0) { - int (*preHookFunc) (uint16 *index); + int (*preHookFunc) (int *index); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype2_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_casttype2_pre[hIndex].func; @@ -69026,7 +69108,7 @@ int HP_skill_get_casttype2(uint16 index) { retVal___ = HPMHooks.source.skill.get_casttype2(index); } if (HPMHooks.count.HP_skill_get_casttype2_post > 0) { - int (*postHookFunc) (int retVal___, uint16 index); + int (*postHookFunc) (int retVal___, int index); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype2_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_casttype2_post[hIndex].func; retVal___ = postHookFunc(retVal___, index); @@ -71633,11 +71715,11 @@ void HP_skill_brandishspear_dir(struct square *tc, uint8 dir, int are) { } return; } -int HP_skill_get_fixed_cast(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_fixed_cast(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_fixed_cast_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_fixed_cast_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_fixed_cast_pre[hIndex].func; @@ -71652,7 +71734,7 @@ int HP_skill_get_fixed_cast(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_fixed_cast(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_fixed_cast_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_fixed_cast_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_fixed_cast_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); |