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-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/itemdb.c28
-rw-r--r--src/map/itemdb.h1
-rw-r--r--src/map/script.c27
-rw-r--r--src/map/skill.c18
6 files changed, 67 insertions, 13 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index c43e9bb61..ba8d22197 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1608,6 +1608,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
((src->type==BL_PC && ((struct map_session_data *)src)->status.weapon == (1 || 2 || 3)) || src->type==BL_MOB )){
if(rand()%100 < (15*sc_data[SC_REJECTSWORD].val1)){ //反射確率は15*Lv
damage = damage*50/100;
+ clif_damage(bl,src,gettick(),0,0,damage,0,0,0);
battle_damage(bl,src,damage,0);
//ダメージを与えたのは良いんだが、ここからどうして表示するんだかわかんねぇ
//エフェクトもこれでいいのかわかんねぇ
@@ -2048,6 +2049,7 @@ static struct Damage battle_calc_pet_weapon_attack(
damage2 = damage2*(100+ 20*skill_lv)/100;
break;
case AM_ACIDTERROR: // アシッドテラー
+ hitrate = 1000000;
damage = damage*(100+ 40*skill_lv)/100;
damage2 = damage2*(100+ 40*skill_lv)/100;
break;
@@ -2542,6 +2544,7 @@ static struct Damage battle_calc_mob_weapon_attack(
damage2 = damage2*(100+ 20*skill_lv)/100;
break;
case AM_ACIDTERROR: // アシッドテラー
+ hitrate = 1000000;
damage = damage*(100+ 40*skill_lv)/100;
damage2 = damage2*(100+ 40*skill_lv)/100;
break;
@@ -3326,6 +3329,7 @@ static struct Damage battle_calc_pc_weapon_attack(
damage2 = damage2*(100+ 20*skill_lv)/100;
break;
case AM_ACIDTERROR: // アシッドテラー
+ hitrate = 1000000;
damage = damage*(100+ 40*skill_lv)/100;
damage2 = damage2*(100+ 40*skill_lv)/100;
break;
diff --git a/src/map/clif.c b/src/map/clif.c
index 1f7130676..7eb2670ae 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -7772,7 +7772,7 @@ int clif_message(struct block_list *bl, char* msg)
WBUFL(buf, 4) = bl->id;
memcpy(WBUFP(buf, 8), msg, msg_len);
- clif_send(buf, WBUFW(buf,2), bl, AREA);
+ clif_send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC); // by Gengar
return 0;
}
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index a68afd61f..a68fb3664 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -41,6 +41,7 @@ static int itemdb_read_randomitem();
static int itemdb_read_itemavail(void);
static int itemdb_read_itemnametable(void);
static int itemdb_read_noequip(void);
+static int itemdb_read_norefine(void);
void itemdb_reload(void);
/*==========================================
@@ -292,6 +293,7 @@ static void itemdb_read(void)
itemdb_read_randomitem();
itemdb_read_itemavail();
itemdb_read_noequip();
+ itemdb_read_norefine();
if (!battle_config.item_name_override_grffile)
itemdb_read_itemnametable();
@@ -637,6 +639,31 @@ static int itemdb_read_noequip(void)
ShowStatus(tmp_output);
return 0;
}
+
+/*================================================
+ * Whether the item can be refined or not [Celest]
+ *------------------------------------------------
+ */
+static int itemdb_read_norefine(void)
+{
+ int i, nameid;
+ struct item_data *id;
+ // To-do: let it read from a text file later
+ int cant_refine[] = {
+ 0, 1243, 1530, 2110, 2112, 2264, 2298, 2352, 2410, 2413,
+ 2414, 2509, 2510, 5008, 5046, 5049, 5050, 5053, 5055, 5098
+ };
+
+ for (i=0; i < (int)(sizeof(cant_refine) / sizeof(cant_refine[0])); i++) {
+ nameid = cant_refine[i];
+ if(nameid<=0 || nameid>=20000 || !(id=itemdb_exists(nameid)))
+ continue;
+ id->flag.no_refine = 1;
+ }
+
+ return 1;
+}
+
#ifndef TXT_ONLY
/*======================================
@@ -870,6 +897,7 @@ static void itemdb_read(void)
itemdb_read_randomitem();
itemdb_read_itemavail();
itemdb_read_noequip();
+ itemdb_read_norefine();
itemdb_read_cardillustnametable();
if (!battle_config.item_name_override_grffile)
itemdb_read_itemnametable();
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index 0edfad243..9ff3981a2 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -33,6 +33,7 @@ struct item_data {
unsigned no_equip : 3;
unsigned no_drop : 1;
unsigned no_use : 1;
+ unsigned no_refine : 1; // [celest]
} flag;
int view_id;
};
diff --git a/src/map/script.c b/src/map/script.c
index bf6c577cb..5c6b89092 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -2921,10 +2921,13 @@ int buildin_getequipisenableref(struct script_state *st)
num=conv_num(st,& (st->stack->stack_data[st->start+2]));
sd=script_rid2sd(st);
i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && num<7 && sd->inventory_data[i] && (num!=1
+ if(i >= 0 && num<7 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
+ // replaced by Celest
+ /*(num!=1
|| sd->inventory_data[i]->def > 1
|| (sd->inventory_data[i]->def==1 && sd->inventory_data[i]->equip_script==NULL)
- || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL)))
+ || (sd->inventory_data[i]->def<=0 && sd->inventory_data[i]->equip_script!=NULL)))*/
+
{
push_val(st->stack,C_INT,1);
} else {
@@ -6983,7 +6986,25 @@ int script_config_read(char *cfgName)
if(strcmpi(w1,"refine_posword")==0) {
set_posword(w2);
}
- if(strcmpi(w1,"import")==0){
+ else if(strcmpi(w1,"warn_func_no_comma")==0) {
+ script_config.warn_func_no_comma = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"warn_cmd_no_comma")==0) {
+ script_config.warn_cmd_no_comma = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
+ script_config.warn_func_mismatch_paramnum = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"warn_cmd_mismatch_paramnum")==0) {
+ script_config.warn_cmd_mismatch_paramnum = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"check_cmdcount")==0) {
+ script_config.check_cmdcount = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"check_gotocount")==0) {
+ script_config.check_gotocount = battle_config_switch(w2);
+ }
+ else if(strcmpi(w1,"import")==0){
script_config_read(w2);
}
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 1f0e689f4..273b14f1a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5435,7 +5435,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case BA_WHISTLE: /* 口笛 */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
@@ -5445,7 +5445,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case DC_HUMMING: /* ハミング */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
@@ -5456,14 +5456,14 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case DC_UGLYDANCE: /* 自分勝手なダンス */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_ENEMY;
break;
case DC_DONTFORGETME: /* 私を忘れないで… */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_ENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
@@ -5473,7 +5473,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case BA_POEMBRAGI: /* ブラギの詩 */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON);
@@ -5483,7 +5483,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case BA_APPLEIDUN: /* イドゥンの林檎 */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = ((pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON))&0xffff)<<16;
@@ -5495,7 +5495,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case DC_SERVICEFORYOU: /* サ?ビスフォ?ユ? */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_PARTY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;
@@ -5504,7 +5504,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case BA_ASSASSINCROSS: /* 夕陽のアサシンクロス */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,BA_MUSICALLESSON)+1)>>1;
@@ -5513,7 +5513,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case DC_FORTUNEKISS: /* 幸運のキス */
count=49;
limit=skill_get_time(skillid,skilllv);
- range=5;
+ range=3;
target=BCT_NOENEMY;
if(src->type == BL_PC)
val1 = (pc_checkskill((struct map_session_data *)src,DC_DANCINGLESSON)+1)>>1;