diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/HPMmap.c | 31 | ||||
-rw-r--r-- | src/map/battle.c | 26 | ||||
-rw-r--r-- | src/map/battle.h | 10 | ||||
-rw-r--r-- | src/map/map.c | 5 | ||||
-rw-r--r-- | src/map/pc.c | 18 | ||||
-rw-r--r-- | src/map/pc.h | 4 | ||||
-rw-r--r-- | src/map/skill.c | 15 | ||||
-rw-r--r-- | src/map/skill.h | 4 |
8 files changed, 59 insertions, 54 deletions
diff --git a/src/map/HPMmap.c b/src/map/HPMmap.c index 17d72bc98..3ba9ae725 100644 --- a/src/map/HPMmap.c +++ b/src/map/HPMmap.c @@ -10,12 +10,29 @@ #include "pc.h" #include "map.h" +// +#include "chat.h" +#include "chrif.h" +#include "duel.h" +#include "elemental.h" +#include "homunculus.h" +#include "instance.h" +#include "intif.h" +#include "irc-bot.h" +#include "mail.h" +#include "mapreg.h" +#include "mercenary.h" +#include "party.h" +#include "pet.h" +#include "quest.h" +#include "storage.h" +#include "trade.h" + #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> - void HPM_map_addToMSD(struct map_session_data *sd, void *data, unsigned int id, unsigned int type, bool autofree) { struct HPluginData *HPData; unsigned int i; @@ -80,10 +97,10 @@ void HPM_map_removeFromMSD(struct map_session_data *sd, unsigned int id, unsigne } void HPM_map_plugin_load_sub(struct hplugin *plugin) { - plugin->hpi->addCommand = HPM->import_symbol("addCommand"); - plugin->hpi->addScript = HPM->import_symbol("addScript"); + plugin->hpi->addCommand = HPM->import_symbol("addCommand",plugin->idx); + plugin->hpi->addScript = HPM->import_symbol("addScript",plugin->idx); /* */ - plugin->hpi->addToMSD = HPM->import_symbol("addToMSD"); - plugin->hpi->getFromMSD = HPM->import_symbol("getFromMSD"); - plugin->hpi->removeFromMSD = HPM->import_symbol("removeFromMSD"); -} + plugin->hpi->addToMSD = HPM->import_symbol("addToMSD",plugin->idx); + plugin->hpi->getFromMSD = HPM->import_symbol("getFromMSD",plugin->idx); + plugin->hpi->removeFromMSD = HPM->import_symbol("removeFromMSD",plugin->idx); +}
\ No newline at end of file diff --git a/src/map/battle.c b/src/map/battle.c index 6e6e7eab5..c79dee7ee 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -410,8 +410,8 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d } return damage*ratio/100; } -#ifdef RENEWAL int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett] +#ifdef RENEWAL int64 damage, eatk = 0; struct status_change *sc; struct map_session_data *sd; @@ -470,8 +470,10 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 0, flag2); return damage; -} +#else + return 0; #endif +} /*========================================== * Calculates the standard damage of a normal attack assuming it hits, * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex] @@ -484,7 +486,7 @@ int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, u * &8: Skip target size adjustment (Extremity Fist?) *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX) */ -#ifdef RENEWAL +/* 'battle_calc_base_damage' is used on renewal, 'battle_calc_base_damage2' otherwise. */ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) { int64 damage, batk; struct status_data *st = status->get_status_data(src); @@ -495,8 +497,10 @@ int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uin damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4; else damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &st->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2); -#else -static int64 battle_calc_base_damage(struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { + + return damage; +} +int64 battle_calc_base_damage2(struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { unsigned int atkmin=0, atkmax=0; short type = 0; int64 damage = 0; @@ -572,7 +576,6 @@ static int64 battle_calc_base_damage(struct status_data *st, struct weapon_atk * damage += damage * sd->weapon_atk_rate[sd->weapontype1] / 100; } } -#endif return damage; } @@ -856,10 +859,10 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint sc = status->get_sc(src); if( sc && sc->data[SC_SUB_WEAPONPROPERTY] ) { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] - int64 temp = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100; + int64 temp = battle->calc_base_damage2(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100; damage += battle->attr_fix(src, target, temp, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv); if( left ) { - temp = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100; + temp = battle->calc_base_damage2(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100; damage += battle->attr_fix(src, target, temp, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv); } } @@ -4514,9 +4517,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage2 = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage2, wd.div_, 1, flag.weapon); } #else - wd.damage = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); + wd.damage = battle->calc_base_damage2(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); if (flag.lh) - wd.damage2 = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, i); + wd.damage2 = battle->calc_base_damage2(sstatus, &sstatus->lhw, sc, tstatus->size, sd, i); #endif if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets if(wflag>0) @@ -6784,9 +6787,7 @@ void battle_defaults(void) { battle->calc_masteryfix = battle_calc_masteryfix; battle->calc_skillratio = battle_calc_skillratio; battle->calc_sizefix = battle_calc_sizefix; -#ifdef RENEWAL battle->calc_weapon_damage = battle_calc_weapon_damage; -#endif battle->calc_defense = battle_calc_defense; battle->get_master = battle_get_master; battle->get_targeted = battle_gettargeted; @@ -6804,6 +6805,7 @@ void battle_defaults(void) { battle->blewcount_bonus = battle_blewcount_bonus; battle->range_type = battle_range_type; battle->calc_base_damage = battle_calc_base_damage; + battle->calc_base_damage2 = battle_calc_base_damage2; battle->calc_misc_attack = battle_calc_misc_attack; battle->calc_magic_attack = battle_calc_magic_attack; battle->adjust_skill_damage = battle_adjust_skill_damage; diff --git a/src/map/battle.h b/src/map/battle.h index 8878962b8..6d5d5f186 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -523,10 +523,8 @@ struct battle_interface { int (*calc_skillratio) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag); /* applies size modifiers */ int64 (*calc_sizefix) (struct map_session_data *sd, int64 damage, int type, int size, bool ignore); -#ifdef RENEWAL /* get weapon damage */ int64 (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2); -#endif /* applies defense reductions */ int64 (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef); /* get master (who does this unit respond to?) */ @@ -554,12 +552,8 @@ struct battle_interface { int (*blewcount_bonus) (struct map_session_data *sd, uint16 skill_id); /* skill range criteria */ int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv); - int64 (*calc_base_damage) -#ifdef RENEWAL - (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2); -#else - (struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag); -#endif + int64 (*calc_base_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2); + int64 (*calc_base_damage2) (struct status_data *st, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag); struct Damage (*calc_misc_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag); struct Damage (*calc_magic_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag); int (*adjust_skill_damage) (int m, unsigned short skill_id); diff --git a/src/map/map.c b/src/map/map.c index 0457de5bb..0c684542d 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -5016,8 +5016,10 @@ void do_final(void) struct s_mapiterator* iter; ShowStatus("Terminating...\n"); + hChSys.closing = true; HPM->event(HPET_FINAL); + if (map->cpsd) aFree(map->cpsd); //Ladies and babies first. @@ -5090,6 +5092,8 @@ void do_final(void) if( !map->enable_grf ) aFree(map->cache_buffer); + HPM->event(HPET_POST_FINAL); + ShowStatus("Finished.\n"); } @@ -5263,6 +5267,7 @@ void map_hp_symbols(void) { HPM->share(itemdb,"itemdb"); HPM->share(logs,"logs"); HPM->share(mail,"mail"); + HPM->share(instance,"instance"); HPM->share(script,"script"); HPM->share(searchstore,"searchstore"); HPM->share(skill,"skill"); diff --git a/src/map/pc.c b/src/map/pc.c index 58972a204..6b7d6c735 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -9460,13 +9460,12 @@ int pc_del_charm(struct map_session_data *sd,int count,int type) clif->charm(sd, type); return 0; } -#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) /*========================================== * Renewal EXP/Itemdrop rate modifier base on level penalty * 1=exp 2=itemdrop *------------------------------------------*/ -int pc_level_penalty_mod(int diff, unsigned char race, unsigned short mode, int type) -{ +int pc_level_penalty_mod(int diff, unsigned char race, unsigned short mode, int type) { +#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) int rate = 100, i; if( diff < 0 ) @@ -9489,8 +9488,10 @@ int pc_level_penalty_mod(int diff, unsigned char race, unsigned short mode, int } return rate; -} +#else + return 100; #endif +} int pc_split_str(char *str,char **val,int num) { int i; @@ -9810,8 +9811,8 @@ void pc_read_skill_tree(void) { clif->skillinfoblock(sd); mapit->free(iter); } -#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) bool pc_readdb_levelpenalty(char* fields[], int columns, int current) { +#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) int type, race, diff; type = atoi(fields[0]); @@ -9834,10 +9835,9 @@ bool pc_readdb_levelpenalty(char* fields[], int columns, int current) { diff = min(MAX_LEVEL + ( ~(diff) + 1 ), MAX_LEVEL*2); pc->level_penalty[type][race][diff] = atoi(fields[3]); - +#endif return true; } -#endif /*========================================== * pc DB reading. @@ -10371,9 +10371,7 @@ void pc_defaults(void) { pc->del_charm = pc_del_charm; pc->baselevelchanged = pc_baselevelchanged; -#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) pc->level_penalty_mod = pc_level_penalty_mod; -#endif pc->calc_skillpoint = pc_calc_skillpoint; @@ -10395,9 +10393,7 @@ void pc_defaults(void) { pc->eventtimer = pc_eventtimer; pc->daynight_timer_sub = pc_daynight_timer_sub; pc->charm_timer = pc_charm_timer; -#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) pc->readdb_levelpenalty = pc_readdb_levelpenalty; -#endif pc->autosave = pc_autosave; pc->follow_timer = pc_follow_timer; pc->read_skill_tree = pc_read_skill_tree; diff --git a/src/map/pc.h b/src/map/pc.h index bf2f9d7c5..fadb922b5 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -931,9 +931,7 @@ struct pc_interface { int (*del_charm) (struct map_session_data *sd,int count,int type); void (*baselevelchanged) (struct map_session_data *sd); -#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) int (*level_penalty_mod) (int diff, unsigned char race, unsigned short mode, int type); -#endif int (*calc_skillpoint) (struct map_session_data* sd); int (*invincible_timer) (int tid, unsigned int tick, int id, intptr_t data); @@ -954,9 +952,7 @@ struct pc_interface { int (*eventtimer) (int tid, unsigned int tick, int id, intptr_t data); int (*daynight_timer_sub) (struct map_session_data *sd,va_list ap); int (*charm_timer) (int tid, unsigned int tick, int id, intptr_t data); -#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) bool (*readdb_levelpenalty) (char* fields[], int columns, int current); -#endif int (*autosave) (int tid, unsigned int tick, int id, intptr_t data); int (*follow_timer) (int tid, unsigned int tick, int id, intptr_t data); void (*read_skill_tree) (void); diff --git a/src/map/skill.c b/src/map/skill.c index dd87f27d9..f359e81d4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -185,9 +185,13 @@ int skill_get_unit_bl_target( uint16 skill_id ) { skill_get (skill->db[skill_ int skill_get_unit_flag( uint16 skill_id ) { skill_get (skill->db[skill_id].unit_flag, skill_id); } int skill_get_unit_layout_type( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill->db[skill_id].unit_layout_type[skill_glv(skill_lv-1)], skill_id, skill_lv); } int skill_get_cooldown( uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill->db[skill_id].cooldown[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ) { #ifdef RENEWAL_CAST -int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill->db[skill_id].fixed_cast[skill_glv(skill_lv-1)], skill_id, skill_lv); } + skill_get2 (skill->db[skill_id].fixed_cast[skill_glv(skill_lv-1)], skill_id, skill_lv); +#else + return 0; #endif +} int skill_tree_get_max(uint16 skill_id, int b_class) { int i; @@ -13792,8 +13796,8 @@ int skill_castfix_sc (struct block_list *bl, int time) { //ShowInfo("Castime castfix_sc = %d\n",time); return time; } -#ifdef RENEWAL_CAST int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv) { +#ifdef RENEWAL_CAST struct status_change *sc = status->get_sc(bl); struct map_session_data *sd = BL_CAST(BL_PC,bl); int fixed = skill->get_fixed_cast(skill_id, skill_lv), fixcast_r = 0, varcast_r = 0, i = 0; @@ -13907,10 +13911,9 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time; // underflow checking/capping time = max(time, 0) + (1 - (float)min(fixcast_r, 100) / 100) * max(fixed,0); - +#endif return (int)time; } -#endif /*========================================== * Does delay reductions based on dex/agi, sc data, item bonuses, ... @@ -18156,9 +18159,7 @@ void skill_defaults(void) { skill->unit_ondamaged = skill_unit_ondamaged; skill->cast_fix = skill_castfix; skill->cast_fix_sc = skill_castfix_sc; -#ifdef RENEWAL_CAST skill->vf_cast_fix = skill_vfcastfix; -#endif skill->delay_fix = skill_delay_fix; skill->check_condition_castbegin = skill_check_condition_castbegin; skill->check_condition_castend = skill_check_condition_castend; @@ -18222,9 +18223,7 @@ void skill_defaults(void) { skill->check_condition_mob_master_sub = skill_check_condition_mob_master_sub; skill->brandishspear_first = skill_brandishspear_first; skill->brandishspear_dir = skill_brandishspear_dir; -#ifdef RENEWAL_CAST skill->get_fixed_cast = skill_get_fixed_cast; -#endif skill->sit_count = skill_sit_count; skill->sit_in = skill_sit_in; skill->sit_out = skill_sit_out; diff --git a/src/map/skill.h b/src/map/skill.h index d2546c706..592721f1e 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1893,9 +1893,7 @@ struct skill_interface { int (*unit_ondamaged) (struct skill_unit *src,struct block_list *bl,int64 damage,unsigned int tick); int (*cast_fix) ( struct block_list *bl, uint16 skill_id, uint16 skill_lv); int (*cast_fix_sc) ( struct block_list *bl, int time); -#ifdef RENEWAL_CAST int (*vf_cast_fix) ( struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv); -#endif int (*delay_fix) ( struct block_list *bl, uint16 skill_id, uint16 skill_lv); int (*check_condition_castbegin) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); int (*check_condition_castend) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); @@ -1959,9 +1957,7 @@ struct skill_interface { int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap); void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y); void (*brandishspear_dir) (struct square* tc, uint8 dir, int are); -#ifdef RENEWAL_CAST int (*get_fixed_cast) ( uint16 skill_id ,uint16 skill_lv ); -#endif int (*sit_count) (struct block_list *bl, va_list ap); int (*sit_in) (struct block_list *bl, va_list ap); int (*sit_out) (struct block_list *bl, va_list ap); 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