diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 42 |
1 files changed, 10 insertions, 32 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 2e85892cd..748ca8bce 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2456,6 +2456,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case EL_HURRICANE_ATK: case EL_TYPOON_MIS: case EL_TYPOON_MIS_ATK: + case GN_CRAZYWEED_ATK: case KO_BAKURETSU: case NC_MAGMA_ERUPTION: dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,5); @@ -2466,9 +2467,6 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case SC_FEINTBOMB: dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,skill_id,skill_lv,5); break; - case GN_CRAZYWEED_ATK: - dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id, -2, 6); - break; case EL_STONE_RAIN: dmg.dmotion = clif->skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,(flag&1)?8:5); break; @@ -2541,7 +2539,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr break; case WM_SEVERE_RAINSTORM_MELEE: copy_skill = WM_SEVERE_RAINSTORM; - break; + break; case GN_CRAZYWEED_ATK: copy_skill = GN_CRAZYWEED; break; @@ -3298,6 +3296,11 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { else if( path->search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) skill->unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,skl->flag); break; + case GN_CRAZYWEED_ATK: { + int dummy = 1, i = skill->get_unit_range(skl->skill_id,skl->skill_lv); + + map->foreachinarea(skill->cell_overlap,src->m,skl->x-i,skl->y-i,skl->x+i,skl->y+i,BL_SKILL,skl->skill_id,&dummy,src); + } // fall through ... case WL_EARTHSTRAIN: skill->unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,(skl->type<<16)|skl->flag); @@ -3307,14 +3310,6 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { map->foreachinpath(skill->attack_area,src->m,src->x,src->y,skl->x,skl->y,4,2,BL_CHAR, skill->get_type(skl->skill_id),src,src,skl->skill_id,skl->skill_lv,tick,skl->flag,BCT_ENEMY); break; - case GN_CRAZYWEED: - if( skl->type >= 0 ) { - int x = skl->type>>16, y = skl->type&0xFFFF; - if( path->search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) - skill->castend_pos2(src, x, y, GN_CRAZYWEED_ATK, skl->skill_lv, tick, skl->flag); - } else if( path->search_long(NULL, src->m, src->x, src->y, skl->x, skl->y, CELL_CHKWALL) ) - skill->castend_pos2(src, skl->x, skl->y, GN_CRAZYWEED_ATK, skl->skill_lv, tick, skl->flag); - break; } } } while (0); @@ -3561,7 +3556,6 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 case SR_GENTLETOUCH_QUIET: case WM_SEVERE_RAINSTORM_MELEE: case WM_GREAT_ECHO: - case GN_CRAZYWEED_ATK: case GN_SLINGITEM_RANGEMELEEATK: case KO_JYUMONJIKIRI: case KO_SETSUDAN: @@ -10596,33 +10590,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case GN_CRAZYWEED: { int area = skill->get_splash(skill_id, skill_lv); - short tmpx = 0, tmpy = 0, x1 = 0, y1 = 0; for( r = 0; r < 3 + (skill_lv>>1); r++ ) { // Creates a random Cell in the Splash Area - tmpx = x - area + rnd()%(area * 2 + 1); - tmpy = y - area + rnd()%(area * 2 + 1); + int tmpx = x - area + rnd()%(area * 2 + 1); + int tmpy = y - area + rnd()%(area * 2 + 1); - if( r > 0 ) - skill->addtimerskill(src,tick+r*250,0,tmpx,tmpy,GN_CRAZYWEED,skill_lv,(x1<<16)|y1,flag); - - x1 = tmpx; - y1 = tmpy; + skill_addtimerskill(src,tick+r*250,0,tmpx,tmpy,GN_CRAZYWEED_ATK,skill_lv,-1,0); } - - skill->addtimerskill(src,tick+r*250,0,tmpx,tmpy,GN_CRAZYWEED,skill_lv,-1,flag); } break; - case GN_CRAZYWEED_ATK: { - int dummy = 1; - //Enable if any unique animation gets added to this skill ID in the future. [Rytech] - //clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - r = skill->get_splash(skill_id, skill_lv); - map->foreachinarea(skill->cell_overlap, src->m, x-r, y-r, x+r, y+r, BL_SKILL, skill_id, &dummy, src); - map->foreachinarea(skill->area_sub, src->m, x-r, y-r, x+r, y+r, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); - } - break; case GN_FIRE_EXPANSION: { int i; struct unit_data *ud = unit->bl2ud(src); |