diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 69 | ||||
-rw-r--r-- | src/map/battle.c | 50 | ||||
-rw-r--r-- | src/map/battle.h | 14 | ||||
-rw-r--r-- | src/map/chrif.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/clif.h | 2 | ||||
-rw-r--r-- | src/map/elemental.h | 4 | ||||
-rw-r--r-- | src/map/homunculus.h | 2 | ||||
-rw-r--r-- | src/map/intif.c | 2 | ||||
-rw-r--r-- | src/map/intif.h | 6 | ||||
-rw-r--r-- | src/map/itemdb.h | 75 | ||||
-rw-r--r-- | src/map/map.c | 4 | ||||
-rw-r--r-- | src/map/map.h | 18 | ||||
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/mob.h | 7 | ||||
-rw-r--r-- | src/map/path.h | 12 | ||||
-rw-r--r-- | src/map/pc.h | 30 | ||||
-rw-r--r-- | src/map/pet.h | 4 | ||||
-rw-r--r-- | src/map/script.c | 15 | ||||
-rw-r--r-- | src/map/script.h | 37 | ||||
-rw-r--r-- | src/map/skill.c | 36 | ||||
-rw-r--r-- | src/map/status.c | 32 | ||||
-rw-r--r-- | src/map/status.h | 106 |
23 files changed, 276 insertions, 257 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 4a471fe5d..3b06140d4 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -164,38 +164,32 @@ ACMD(send) clif->message(fd, msg_txt(i)); return false; } - -#define PARSE_ERROR(error,p) \ -{\ -clif->message(fd, (error));\ -sprintf(atcmd_output, ">%s", (p));\ -clif->message(fd, atcmd_output);\ -} - //define PARSE_ERROR - -#define CHECK_EOS(p) \ -if(*(p) == 0){\ -clif->message(fd, "Unexpected end of string");\ -return false;\ -} - //define CHECK_EOS - -#define SKIP_VALUE(p) \ -{\ -while(*(p) && !ISSPACE(*(p))) ++(p); /* non-space */\ -while(*(p) && ISSPACE(*(p))) ++(p); /* space */\ -} - //define SKIP_VALUE - -#define GET_VALUE(p,num) \ -{\ -if(sscanf((p), "x%lx", &(num)) < 1 && sscanf((p), "%ld ", &(num)) < 1){\ -PARSE_ERROR("Invalid number in:",(p));\ -return false;\ -}\ -} - //define GET_VALUE - + +#define PARSE_ERROR(error,p) do {\ + clif->message(fd, (error));\ + sprintf(atcmd_output, ">%s", (p));\ + clif->message(fd, atcmd_output);\ +} while(0) //define PARSE_ERROR + +#define CHECK_EOS(p) do { \ + if(*(p) == 0){ \ + clif->message(fd, "Unexpected end of string");\ + return false;\ + } \ +} while(0) //define CHECK_EOS + +#define SKIP_VALUE(p) do { \ + while(*(p) && !ISSPACE(*(p))) ++(p); /* non-space */\ + while(*(p) && ISSPACE(*(p))) ++(p); /* space */\ +} while(0) //define SKIP_VALUE + +#define GET_VALUE(p,num) do { \ + if(sscanf((p), "x%lx", &(num)) < 1 && sscanf((p), "%ld ", &(num)) < 1){\ + PARSE_ERROR("Invalid number in:",(p));\ + return false;\ + }\ +} while(0) //define GET_VALUE + if (type > 0 && type < MAX_PACKET_DB) { if(len) @@ -8585,10 +8579,11 @@ ACMD(unloadnpcfile) { return true; } ACMD(cart) { -#define MC_CART_MDFY(x,idx) \ -sd->status.skill[idx].id = x?MC_PUSHCART:0; \ -sd->status.skill[idx].lv = x?1:0; \ -sd->status.skill[idx].flag = x?1:0; +#define MC_CART_MDFY(x,idx) do { \ + sd->status.skill[idx].id = (x)?MC_PUSHCART:0; \ + sd->status.skill[idx].lv = (x)?1:0; \ + sd->status.skill[idx].flag = (x)?1:0; \ +} while(0) int val = atoi(message); bool need_skill = pc->checkskill(sd, MC_PUSHCART) ? false : true; @@ -9616,6 +9611,8 @@ void atcommand_basecommands(void) { return; } +#undef ACMD_DEF +#undef ACMD_DEF2 bool atcommand_add(char *name,AtCommandFunc func, bool replace) { AtCommandInfo* cmd; diff --git a/src/map/battle.c b/src/map/battle.c index cd8c36b69..78f54733c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3189,7 +3189,7 @@ int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) { return 0; } //For quick div adjustment. -#define damage_div_fix(dmg, div) { if (div > 1) (dmg)*=div; else if (div < 0) (div)*=-1; } +#define damage_div_fix(dmg, div) do { if ((div) > 1) (dmg)*=(div); else if ((div) < 0) (div)*=-1; } while(0) /*========================================== * battle_calc_magic_attack [DracoRPG] *------------------------------------------*/ @@ -3305,11 +3305,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list ad.damage = 0; //reinitialize.. #endif //MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc -#define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; } +#define MATK_RATE( a ) ( ad.damage= ad.damage*(a)/100 ) //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage -#define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; } +#define MATK_ADDRATE( a ) ( ad.damage+= ad.damage*(a)/100 ) //Adds an absolute value to damage. 100 = +100 damage -#define MATK_ADD( a ) { ad.damage+= a; } +#define MATK_ADD( a ) ( ad.damage+= (a) ) switch (skill_id) { //Calc base damage according to skill @@ -3499,6 +3499,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } return ad; +#undef MATK_RATE +#undef MATK_ADDRATE +#undef MATK_ADD } /*========================================== @@ -4359,19 +4362,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list //Assuming that 99% of the cases we will not need to check for the flag.rh... we don't. //ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc -#define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; } -#define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; } -#define ATK_RATER(a){ wd.damage = wd.damage*(a)/100;} -#define ATK_RATEL(a){ wd.damage2 = wd.damage2*(a)/100;} +#define ATK_RATE( a ) do { int64 temp__ = (a); wd.damage= wd.damage*temp__/100 ; if(flag.lh) wd.damage2= wd.damage2*temp__/100; } while(0) +#define ATK_RATE2( a , b ) do { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; } while(0) +#define ATK_RATER(a) ( wd.damage = wd.damage*(a)/100 ) +#define ATK_RATEL(a) ( wd.damage2 = wd.damage2*(a)/100 ) //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage -#define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; } -#define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; } +#define ATK_ADDRATE( a ) do { int64 temp__ = (a); wd.damage+= wd.damage*temp__/100; if(flag.lh) wd.damage2+= wd.damage2*temp__/100; } while(0) +#define ATK_ADDRATE2( a , b ) do { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; } while(0) //Adds an absolute value to damage. 100 = +100 damage -#define ATK_ADD( a ) { wd.damage+= a; if (flag.lh) wd.damage2+= a; } -#define ATK_ADD2( a , b ) { wd.damage+= a; if (flag.lh) wd.damage2+= b; } +#define ATK_ADD( a ) do { int64 temp__ = (a); wd.damage += temp__; if (flag.lh) wd.damage2 += temp__; } while(0) +#define ATK_ADD2( a , b ) do { wd.damage += (a); if (flag.lh) wd.damage2 += (b); } while(0) #ifdef RENEWAL -#define GET_NORMAL_ATTACK( f ) { wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, f, wd.flag); } -#define GET_NORMAL_ATTACK2( f ) { wd.damage2 = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, f, wd.flag); } +#define GET_NORMAL_ATTACK( f ) ( wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (f), wd.flag) ) +#define GET_NORMAL_ATTACK2( f ) ( wd.damage2 = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, (f), wd.flag) ) #endif switch (skill_id) { //Calc base damage according to skill @@ -5070,7 +5073,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list )) && rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 ) { - ATK_RATER(50) + ATK_RATER(50); status_fix_damage(target,src,wd.damage,clif->damage(target,src,timer->gettick(),0,0,wd.damage,0,0,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1); if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 ) @@ -5147,9 +5150,9 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i sc = status->get_sc(bl); #ifdef RENEWAL -#define NORMALIZE_RDAMAGE(d){ trdamage += rdamage = max(1, min(max_reflect_damage, d)); } +#define NORMALIZE_RDAMAGE(d) ( trdamage += rdamage = max(1, min(max_reflect_damage, (d))) ) #else -#define NORMALIZE_RDAMAGE(d){ trdamage += rdamage = max(1, d); } +#define NORMALIZE_RDAMAGE(d) ( trdamage += rdamage = max(1, (d)) ) #endif if( sc && sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){ @@ -5214,6 +5217,7 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i } return max(0, trdamage); +#undef NORMALIZE_RDAMAGE } void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) @@ -5468,7 +5472,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( sc && sc->count ) { if (sc->data[SC_EXEEDBREAK]) { - ATK_RATER(sc->data[SC_EXEEDBREAK]->val1) + ATK_RATER(sc->data[SC_EXEEDBREAK]->val1); status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER); } if( sc->data[SC_SPELLFIST] ) { @@ -5670,6 +5674,16 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t map->freeblock_unlock(); return wd.dmg_lv; } +#undef ATK_RATE +#undef ATK_RATE2 +#undef ATK_RATER +#undef ATK_RATEL +#undef ATK_ADDRATE +#undef ATK_ADDRATE2 +#undef ATK_ADD +#undef ATK_ADD2 +#undef GET_NORMAL_ATTACK +#undef GET_NORMAL_ATTACK2 int battle_check_undead(int race,int element) { diff --git a/src/map/battle.h b/src/map/battle.h index fd6699f4d..a8b291818 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -21,14 +21,14 @@ struct status_data; /** * Defines **/ -#define MIN_HAIR_STYLE battle_config.min_hair_style -#define MAX_HAIR_STYLE battle_config.max_hair_style -#define MIN_HAIR_COLOR battle_config.min_hair_color -#define MAX_HAIR_COLOR battle_config.max_hair_color -#define MIN_CLOTH_COLOR battle_config.min_cloth_color -#define MAX_CLOTH_COLOR battle_config.max_cloth_color +#define MIN_HAIR_STYLE (battle_config.min_hair_style) +#define MAX_HAIR_STYLE (battle_config.max_hair_style) +#define MIN_HAIR_COLOR (battle_config.min_hair_color) +#define MAX_HAIR_COLOR (battle_config.max_hair_color) +#define MIN_CLOTH_COLOR (battle_config.min_cloth_color) +#define MAX_CLOTH_COLOR (battle_config.max_cloth_color) -#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] +#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] /** * Enumerations diff --git a/src/map/chrif.c b/src/map/chrif.c index 5927e31bf..e9c3bbabf 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -88,7 +88,7 @@ struct chrif_interface chrif_s; //2b27: Incoming, chrif_authfail -> 'client authentication failed' //This define should spare writing the check in every function. [Skotlex] -#define chrif_check(a) { if(!chrif->isconnected()) return a; } +#define chrif_check(a) do { if(!chrif->isconnected()) return a; } while(0) /// Resets all the data. void chrif_reset(void) { diff --git a/src/map/clif.c b/src/map/clif.c index 84976d67c..913f55784 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -18201,8 +18201,8 @@ void packetdb_loaddb(void) { memset(packet_db,0,sizeof(packet_db)); - #define packet(id, size, ...) packetdb_addpacket(id, size, ##__VA_ARGS__, 0xFFFF) - #define packetKeys(a,b,c) { clif->cryptKey[0] = a; clif->cryptKey[1] = b; clif->cryptKey[2] = c; } + #define packet(id, size, ...) packetdb_addpacket((id), (size), ##__VA_ARGS__, 0xFFFF) + #define packetKeys(a,b,c) do { clif->cryptKey[0] = (a); clif->cryptKey[1] = (b); clif->cryptKey[2] = (c); } while(0) #include "packets.h" /* load structure data */ #undef packet #undef packetKeys diff --git a/src/map/clif.h b/src/map/clif.h index 88f3383d1..76d52311f 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -45,7 +45,7 @@ struct skill_cd; **/ #define packet_len(cmd) packet_db[cmd].len #define P2PTR(fd) RFIFO2PTR(fd) -#define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0; +#define clif_menuskill_clear(sd) ((sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0) #define HCHSYS_NAME_LENGTH 20 /** diff --git a/src/map/elemental.h b/src/map/elemental.h index 8ffffa5e3..830a6a577 100644 --- a/src/map/elemental.h +++ b/src/map/elemental.h @@ -21,8 +21,8 @@ #define EL_SKILLMODE_ASSIST 0x2 #define EL_SKILLMODE_AGGRESSIVE 0x4 -#define elemental_stop_walking(ed, type) unit->stop_walking(&(ed)->bl, type) -#define elemental_stop_attack(ed) unit->stop_attack(&(ed)->bl) +#define elemental_stop_walking(ed, type) (unit->stop_walking(&(ed)->bl, (type))) +#define elemental_stop_attack(ed) (unit->stop_attack(&(ed)->bl)) /** * Structures diff --git a/src/map/homunculus.h b/src/map/homunculus.h index b7906d4c8..117f9da8e 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -10,7 +10,7 @@ #include "pc.h" #define MAX_HOM_SKILL_REQUIRE 5 -#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) +#define homdb_checkid(id) ((id) >= HM_CLASS_BASE && (id) <= HM_CLASS_MAX) #define homun_alive(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0) struct h_stats { diff --git a/src/map/intif.c b/src/map/intif.c index e6ff91af7..36ae753db 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -35,7 +35,7 @@ struct intif_interface intif_s; -#define inter_fd chrif->fd // alias +#define inter_fd (chrif->fd) // alias //----------------------------------------------------------------- // Send to inter server diff --git a/src/map/intif.h b/src/map/intif.h index 5e996b6fe..d0dfd25cd 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -22,9 +22,9 @@ struct auction_data; /** * Defines **/ -#define intif_rename_pc(sd, name) intif->rename(sd, 0, name) -#define intif_rename_pet(sd, name) intif->rename(sd, 1, name) -#define intif_rename_hom(sd, name) intif->rename(sd, 2, name) +#define intif_rename_pc(sd, name) (intif->rename((sd), 0, (name))) +#define intif_rename_pet(sd, name) (intif->rename((sd), 1, (name))) +#define intif_rename_hom(sd, name) (intif->rename((sd), 2, (name))) #define INTIF_PACKET_LEN_TABLE_SIZE 161 diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 3f31c79d4..4ee6637c1 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -28,7 +28,7 @@ struct item_package; #define CARD0_PET ((short)0xFF00) //Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex] -#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET) +#define itemdb_isspecial(i) ((i) == CARD0_FORGE || (i) == CARD0_CREATE || (i) == CARD0_PET) //Use apple for unknown items. #define UNKNOWN_ITEM_ID 512 @@ -236,44 +236,45 @@ struct item_package { unsigned short must_qty; }; -#define itemdb_name(n) itemdb->search(n)->name -#define itemdb_jname(n) itemdb->search(n)->jname -#define itemdb_type(n) itemdb->search(n)->type -#define itemdb_atk(n) itemdb->search(n)->atk -#define itemdb_def(n) itemdb->search(n)->def -#define itemdb_look(n) itemdb->search(n)->look -#define itemdb_weight(n) itemdb->search(n)->weight -#define itemdb_equip(n) itemdb->search(n)->equip -#define itemdb_usescript(n) itemdb->search(n)->script -#define itemdb_equipscript(n) itemdb->search(n)->script -#define itemdb_wlv(n) itemdb->search(n)->wlv -#define itemdb_range(n) itemdb->search(n)->range -#define itemdb_slot(n) itemdb->search(n)->slot -#define itemdb_available(n) (itemdb->search(n)->flag.available) -#define itemdb_viewid(n) (itemdb->search(n)->view_id) -#define itemdb_autoequip(n) (itemdb->search(n)->flag.autoequip) -#define itemdb_is_rune(n) ((n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ) || n == ITEMID_LUX_ANIMA) -#define itemdb_is_element(n) (n >= 990 && n <= 993) -#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205) -#define itemdb_is_poison(n) (n >= 12717 && n <= 12724) -#define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE ) -#define itemdb_iscashfood(id) ( (id) >= 12202 && (id) <= 12207 ) -#define itemdb_is_GNbomb(n) (n >= 13260 && n <= 13267) -#define itemdb_is_GNthrowable(n) (n >= 13268 && n <= 13290) +#define itemdb_name(n) (itemdb->search(n)->name) +#define itemdb_jname(n) (itemdb->search(n)->jname) +#define itemdb_type(n) (itemdb->search(n)->type) +#define itemdb_atk(n) (itemdb->search(n)->atk) +#define itemdb_def(n) (itemdb->search(n)->def) +#define itemdb_look(n) (itemdb->search(n)->look) +#define itemdb_weight(n) (itemdb->search(n)->weight) +#define itemdb_equip(n) (itemdb->search(n)->equip) +#define itemdb_usescript(n) (itemdb->search(n)->script) +#define itemdb_equipscript(n) (itemdb->search(n)->script) +#define itemdb_wlv(n) (itemdb->search(n)->wlv) +#define itemdb_range(n) (itemdb->search(n)->range) +#define itemdb_slot(n) (itemdb->search(n)->slot) +#define itemdb_available(n) (itemdb->search(n)->flag.available) +#define itemdb_viewid(n) (itemdb->search(n)->view_id) +#define itemdb_autoequip(n) (itemdb->search(n)->flag.autoequip) +#define itemdb_value_buy(n) (itemdb->search(n)->value_buy) +#define itemdb_value_sell(n) (itemdb->search(n)->value_sell) +#define itemdb_canrefine(n) (!itemdb->search(n)->flag.no_refine) + +#define itemdb_is_rune(n) (((n) >= ITEMID_NAUTHIZ && (n) <= ITEMID_HAGALAZ) || (n) == ITEMID_LUX_ANIMA) +#define itemdb_is_element(n) ((n) >= 990 && (n) <= 993) +#define itemdb_is_spellbook(n) ((n) >= 6188 && (n) <= 6205) +#define itemdb_is_poison(n) ((n) >= 12717 && (n) <= 12724) +#define itemid_isgemstone(n) ((n) >= ITEMID_YELLOW_GEMSTONE && (n) <= ITEMID_BLUE_GEMSTONE) +#define itemdb_iscashfood(n) ((n) >= 12202 && (n) <= 12207) +#define itemdb_is_GNbomb(n) ((n) >= 13260 && (n) <= 13267) +#define itemdb_is_GNthrowable(n) ((n) >= 13268 && (n) <= 13290) -#define itemdb_value_buy(n) itemdb->search(n)->value_buy -#define itemdb_value_sell(n) itemdb->search(n)->value_sell -#define itemdb_canrefine(n) (!itemdb->search(n)->flag.no_refine) //Item trade restrictions [Skotlex] -#define itemdb_isdropable(item, gmlv) itemdb->isrestricted(item, gmlv, 0, itemdb->isdropable_sub) -#define itemdb_cantrade(item, gmlv, gmlv2) itemdb->isrestricted(item, gmlv, gmlv2, itemdb->cantrade_sub) -#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb->isrestricted(item, gmlv, gmlv2, itemdb->canpartnertrade_sub) -#define itemdb_cansell(item, gmlv) itemdb->isrestricted(item, gmlv, 0, itemdb->cansell_sub) -#define itemdb_cancartstore(item, gmlv) itemdb->isrestricted(item, gmlv, 0, itemdb->cancartstore_sub) -#define itemdb_canstore(item, gmlv) itemdb->isrestricted(item, gmlv, 0, itemdb->canstore_sub) -#define itemdb_canguildstore(item, gmlv) itemdb->isrestricted(item , gmlv, 0, itemdb->canguildstore_sub) -#define itemdb_canmail(item, gmlv) itemdb->isrestricted(item , gmlv, 0, itemdb->canmail_sub) -#define itemdb_canauction(item, gmlv) itemdb->isrestricted(item , gmlv, 0, itemdb->canauction_sub) +#define itemdb_isdropable(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->isdropable_sub)) +#define itemdb_cantrade(item, gmlv, gmlv2) (itemdb->isrestricted((item), (gmlv), (gmlv2), itemdb->cantrade_sub)) +#define itemdb_canpartnertrade(item, gmlv, gmlv2) (itemdb->isrestricted((item), (gmlv), (gmlv2), itemdb->canpartnertrade_sub)) +#define itemdb_cansell(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->cansell_sub)) +#define itemdb_cancartstore(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->cancartstore_sub)) +#define itemdb_canstore(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->canstore_sub)) +#define itemdb_canguildstore(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->canguildstore_sub)) +#define itemdb_canmail(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->canmail_sub)) +#define itemdb_canauction(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->canauction_sub)) struct itemdb_interface { void (*init) (bool minimal); diff --git a/src/map/map.c b/src/map/map.c index 17648a661..099d2c6ea 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2095,9 +2095,7 @@ struct s_mapiterator /// @param _bl_ block_list /// @return true if it matches #define MAPIT_MATCHES(_mapit_,_bl_) \ - ( \ - ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ - ) + ( (_bl_)->type & (_mapit_)->types /* type matches */ ) /// Allocates a new iterator. /// Returns the new iterator. diff --git a/src/map/map.h b/src/map/map.h index 4cb00f144..6580d7e50 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -26,7 +26,7 @@ enum E_MAPSERVER_ST { }; #define MAX_NPC_PER_MAP 512 -#define AREA_SIZE battle_config.area_size +#define AREA_SIZE (battle_config.area_size) #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_MOBSKILL 50 @@ -39,7 +39,7 @@ enum E_MAPSERVER_ST { #define MAX_LEVEL 150 #define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 -#define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo] +#define MAX_MAP_SIZE (512*512) // Wasn't there something like this already? Can't find it.. [Shinryo] #define BLOCK_SIZE 8 #define block_free_max 1048576 @@ -221,7 +221,7 @@ enum { #define CHAT_SIZE_MAX (255 + 1) // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) -#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 +#define DEFAULT_AUTOSAVE_INTERVAL (5*60*1000) // Specifies maps where players may hit each other #define map_flag_vs(m) (map->list[m].flag.pvp || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) || map->list[m].flag.battleground) // Specifies maps that have special GvG/WoE restrictions @@ -724,7 +724,7 @@ struct map_data_other_server { uint16 port; }; -#define map_id2index(id) map->list[(id)].index +#define map_id2index(id) (map->list[(id)].index) /// Bitfield of flags for the iterator. enum e_mapitflags { @@ -747,11 +747,11 @@ struct mapit_interface { struct mapit_interface *mapit; -#define mapit_getallusers() mapit->alloc(MAPIT_NORMAL,BL_PC) -#define mapit_geteachpc() mapit->alloc(MAPIT_NORMAL,BL_PC) -#define mapit_geteachmob() mapit->alloc(MAPIT_NORMAL,BL_MOB) -#define mapit_geteachnpc() mapit->alloc(MAPIT_NORMAL,BL_NPC) -#define mapit_geteachiddb() mapit->alloc(MAPIT_NORMAL,BL_ALL) +#define mapit_getallusers() (mapit->alloc(MAPIT_NORMAL,BL_PC)) +#define mapit_geteachpc() (mapit->alloc(MAPIT_NORMAL,BL_PC)) +#define mapit_geteachmob() (mapit->alloc(MAPIT_NORMAL,BL_MOB)) +#define mapit_geteachnpc() (mapit->alloc(MAPIT_NORMAL,BL_NPC)) +#define mapit_geteachiddb() (mapit->alloc(MAPIT_NORMAL,BL_ALL)) //Useful typedefs from jA [Skotlex] typedef struct map_session_data TBL_PC; diff --git a/src/map/mob.c b/src/map/mob.c index 4e648b2a6..b41dedac1 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -52,7 +52,7 @@ struct mob_interface mob_s; #define MOB_LAZYSKILLPERC 0 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute) // Move probability for mobs away from players (rate of 1000 minute) // in Aegis, this is 100% for mobs that have been activated by players and none otherwise. -#define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0) +#define MOB_LAZYMOVEPERC(md) ((md)->state.spotted?1000:0) #define MOB_MAX_DELAY (24*3600*1000) #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. #define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? diff --git a/src/map/mob.h b/src/map/mob.h index 110d027ef..48a9f078e 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -37,7 +37,7 @@ #define MOB_CLONE_END MAX_MOB_DB //Used to determine default enemy type of mobs (for use in eachinrange calls) -#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) +#define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) #define MAX_MOB_CHAT 250 //Max Skill's messages @@ -243,8 +243,9 @@ struct item_drop_list { }; -#define mob_stop_walking(md, type) unit->stop_walking(&(md)->bl, type) -#define mob_stop_attack(md) unit->stop_attack(&(md)->bl) +#define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type))) +#define mob_stop_attack(md) (unit->stop_attack(&(md)->bl)) + #define mob_is_battleground(md) ( map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)) ) #define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) ) #define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49)) diff --git a/src/map/path.h b/src/map/path.h index e872c8877..a889a6409 100644 --- a/src/map/path.h +++ b/src/map/path.h @@ -23,13 +23,13 @@ struct shootpath_data { int y[MAX_WALKPATH]; }; -#define check_distance_bl(bl1, bl2, distance) path->check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance) -#define check_distance_blxy(bl, x1, y1, distance) path->check_distance((bl)->x-(x1), (bl)->y-(y1), distance) -#define check_distance_xy(x0, y0, x1, y1, distance) path->check_distance((x0)-(x1), (y0)-(y1), distance) +#define check_distance_bl(bl1, bl2, distance) (path->check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)) +#define check_distance_blxy(bl, x1, y1, distance) (path->check_distance((bl)->x - (x1), (bl)->y - (y1), distance)) +#define check_distance_xy(x0, y0, x1, y1, distance) (path->check_distance((x0) - (x1), (y0) - (y1), distance)) -#define distance_bl(bl1, bl2) path->distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y) -#define distance_blxy(bl, x1, y1) path->distance((bl)->x-(x1), (bl)->y-(y1)) -#define distance_xy(x0, y0, x1, y1) path->distance((x0)-(x1), (y0)-(y1)) +#define distance_bl(bl1, bl2) (path->distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)) +#define distance_blxy(bl, x1, y1) (path->distance((bl)->x - (x1), (bl)->y - (y1))) +#define distance_xy(x0, y0, x1, y1) (path->distance((x0) - (x1), (y0) - (y1))) struct path_interface { // calculates destination cell for knockback diff --git a/src/map/pc.h b/src/map/pc.h index 71c76b643..f10bd0f59 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -615,8 +615,8 @@ enum equip_pos { // Rune Knight Dragon #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON ) -#define pc_stop_walking(sd, type) unit->stop_walking(&(sd)->bl, type) -#define pc_stop_attack(sd) unit->stop_attack(&(sd)->bl) +#define pc_stop_walking(sd, type) (unit->stop_walking(&(sd)->bl, (type))) +#define pc_stop_attack(sd) (unit->stop_attack(&(sd)->bl)) //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ @@ -633,7 +633,7 @@ enum equip_pos { || ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) \ || ( (class_) >= JOB_REBELLION && (class_) < JOB_MAX ) \ ) -#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_) +#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)(class_)) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL @@ -671,18 +671,18 @@ enum equip_pos { #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) -#define pc_readglobalreg(sd,reg) pc->readregistry(sd,reg,3) -#define pc_setglobalreg(sd,reg,val) pc->setregistry(sd,reg,val,3) -#define pc_readglobalreg_str(sd,reg) pc->readregistry_str(sd,reg,3) -#define pc_setglobalreg_str(sd,reg,val) pc->setregistry_str(sd,reg,val,3) -#define pc_readaccountreg(sd,reg) pc->readregistry(sd,reg,2) -#define pc_setaccountreg(sd,reg,val) pc->setregistry(sd,reg,val,2) -#define pc_readaccountregstr(sd,reg) pc->readregistry_str(sd,reg,2) -#define pc_setaccountregstr(sd,reg,val) pc->setregistry_str(sd,reg,val,2) -#define pc_readaccountreg2(sd,reg) pc->readregistry(sd,reg,1) -#define pc_setaccountreg2(sd,reg,val) pc->setregistry(sd,reg,val,1) -#define pc_readaccountreg2str(sd,reg) pc->readregistry_str(sd,reg,1) -#define pc_setaccountreg2str(sd,reg,val) pc->setregistry_str(sd,reg,val,1) +#define pc_readglobalreg(sd,reg) (pc->readregistry((sd),(reg),3)) +#define pc_setglobalreg(sd,reg,val) (pc->setregistry((sd),(reg),(val),3)) +#define pc_readglobalreg_str(sd,reg) (pc->readregistry_str((sd),(reg),3)) +#define pc_setglobalreg_str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val),3)) +#define pc_readaccountreg(sd,reg) (pc->readregistry((sd),(reg),2)) +#define pc_setaccountreg(sd,reg,val) (pc->setregistry((sd),(reg),(val),2)) +#define pc_readaccountregstr(sd,reg) (pc->readregistry_str((sd),(reg),2)) +#define pc_setaccountregstr(sd,reg,val) (pc->setregistry_str((sd),(reg),(val),2)) +#define pc_readaccountreg2(sd,reg) (pc->readregistry((sd),(reg),1)) +#define pc_setaccountreg2(sd,reg,val) (pc->setregistry((sd),(reg),(val),1)) +#define pc_readaccountreg2str(sd,reg) (pc->readregistry_str((sd),(reg),1)) +#define pc_setaccountreg2str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val),1)) struct skill_tree_entry { short id; diff --git a/src/map/pet.h b/src/map/pet.h index f9a756de2..f1a219700 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -98,8 +98,8 @@ struct pet_data { struct map_session_data *msd; }; -#define pet_stop_walking(pd, type) unit->stop_walking(&(pd)->bl, type) -#define pet_stop_attack(pd) unit->stop_attack(&(pd)->bl) +#define pet_stop_walking(pd, type) (unit->stop_walking(&(pd)->bl, (type))) +#define pet_stop_attack(pd) (unit->stop_attack(&(pd)->bl)) struct pet_interface { struct s_pet_db db[MAX_PET_DB]; diff --git a/src/map/script.c b/src/map/script.c index 0827258d7..0f2c86868 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -278,7 +278,7 @@ void disp_error_message2(const char *mes,const char *pos,int report) script->error_report = report; longjmp( script->error_jump, 1 ); } -#define disp_error_message(mes,pos) script->disp_error_message2(mes,pos,1) +#define disp_error_message(mes,pos) (script->disp_error_message2((mes),(pos),1)) void disp_warning_message(const char *mes, const char *pos) { script->warning(script->parser_current_src,script->parser_current_file,script->parser_current_line,mes,pos); @@ -3986,9 +3986,6 @@ const char *script_getfuncname(struct script_state *st) { // buildin functions // -#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } -#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } - ///////////////////////////////////////////////////////////////////// // NPC interaction // @@ -13016,7 +13013,7 @@ BUILDIN(isequippedcnt) } for (i=0; id!=0; i++) { - script_fetch(st,i+2, id) else id = 0; + script_fetch(st,i+2, id); if (id <= 0) continue; @@ -13074,7 +13071,7 @@ BUILDIN(isequipped) setitem_hash = sd->bonus.setitem_hash; setitem_hash2 = sd->bonus.setitem_hash2; for (i=0; id!=0; i++) { - script_fetch(st,i+2, id) else id = 0; + script_fetch(st,i+2, id); if (id <= 0) continue; flag = 0; @@ -13148,7 +13145,7 @@ BUILDIN(cardscnt) { sd = script->rid2sd(st); for (i=0; id!=0; i++) { - script_fetch(st,i+2, id) else id = 0; + script_fetch(st,i+2, id); if (id <= 0) continue; @@ -17961,6 +17958,8 @@ bool script_hp_add(char *name, char *args, bool (*func)(struct script_state *st) return true; } +#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } +#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } void script_parse_builtin(void) { struct script_function BUILDIN[] = { // NPC interaction @@ -18504,6 +18503,8 @@ void script_parse_builtin(void) { } } } +#undef BUILDIN_DEF +#undef BUILDIN_DEF2 void script_label_add(int key, int pos) { int idx = script->label_count; diff --git a/src/map/script.h b/src/map/script.h index 0bb92c433..32426e988 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -22,9 +22,9 @@ struct eri; **/ // TODO: Remove temporary code #define ENABLE_CASE_CHECK -#define DeprecationWarning(func, bad, good, file, line) ShowWarning("%s: use of deprecated keyword '%s' (use '%s' instead) in file '%s', line '%d'. This will be a critical error in a near future.\n", func, bad, good, file, line); -#define DeprecationWarning2(func, bad, good, where) ShowWarning("%s: detected possible use of wrong case in a script. Found '%s', probably meant to be '%s' (in '%s'). If it is a local (.@) variable, and you're absolutely sure you used the correct case, please disragard this message, otherwise please correct your scripts, as this will become fatal in a near future.\n", func, bad, good, where); -#define disp_deprecation_message(func, good, p) disp_warning_message(func": use of deprecated keyword (use '"good"' instead). This will be a critical error in a near future.", p); +#define DeprecationWarning(func, bad, good, file, line) ShowWarning("%s: use of deprecated keyword '%s' (use '%s' instead) in file '%s', line '%d'. This will be a critical error in a near future.\n", (func), (bad), (good), (file), (line)); +#define DeprecationWarning2(func, bad, good, where) ShowWarning("%s: detected possible use of wrong case in a script. Found '%s', probably meant to be '%s' (in '%s'). This will become fatal in a near future.\n", (func), (bad), (good), (where)); +#define disp_deprecation_message(func, good, p) disp_warning_message(func": use of deprecated keyword (use '"good"' instead). This will be a critical error in a near future.", (p)); #define NUM_WHISPER_VAR 10 @@ -71,24 +71,24 @@ struct eri; /// Returns the index of the last data in the stack #define script_lastdata(st) ( (st)->end - (st)->start - 1 ) /// Pushes an int into the stack -#define script_pushint(st,val) script->push_val((st)->stack, C_INT, (val),NULL) +#define script_pushint(st,val) (script->push_val((st)->stack, C_INT, (val),NULL)) /// Pushes a string into the stack (script engine frees it automatically) -#define script_pushstr(st,val) script->push_str((st)->stack, C_STR, (val)) +#define script_pushstr(st,val) (script->push_str((st)->stack, C_STR, (val))) /// Pushes a copy of a string into the stack -#define script_pushstrcopy(st,val) script->push_str((st)->stack, C_STR, aStrdup(val)) +#define script_pushstrcopy(st,val) (script->push_str((st)->stack, C_STR, aStrdup(val))) /// Pushes a constant string into the stack (must never change or be freed) -#define script_pushconststr(st,val) script->push_str((st)->stack, C_CONSTSTR, (val)) +#define script_pushconststr(st,val) (script->push_str((st)->stack, C_CONSTSTR, (val))) /// Pushes a nil into the stack -#define script_pushnil(st) script->push_val((st)->stack, C_NOP, 0,NULL) +#define script_pushnil(st) (script->push_val((st)->stack, C_NOP, 0,NULL)) /// Pushes a copy of the data in the target index -#define script_pushcopy(st,i) script->push_copy((st)->stack, (st)->start + (i)) +#define script_pushcopy(st,i) (script->push_copy((st)->stack, (st)->start + (i))) -#define script_isstring(st,i) data_isstring(script_getdata(st,i)) -#define script_isint(st,i) data_isint(script_getdata(st,i)) +#define script_isstring(st,i) data_isstring(script_getdata((st),(i))) +#define script_isint(st,i) data_isint(script_getdata((st),(i))) -#define script_getnum(st,val) script->conv_num(st, script_getdata(st,val)) -#define script_getstr(st,val) script->conv_str(st, script_getdata(st,val)) -#define script_getref(st,val) ( script_getdata(st,val)->ref ) +#define script_getnum(st,val) (script->conv_num((st), script_getdata((st),(val)))) +#define script_getstr(st,val) (script->conv_str((st), script_getdata((st),(val)))) +#define script_getref(st,val) ( script_getdata((st),(val))->ref ) // Note: "top" functions/defines use indexes relative to the top of the stack // -1 is the index of the data at the top @@ -147,9 +147,12 @@ struct eri; #define BUILDIN(x) bool buildin_ ## x (struct script_state* st) #define BUILDIN_A(x) buildin_ ## x -#define script_fetch(st, n, t) \ - if( script_hasdata(st,n) ) \ - (t)=script_getnum(st,n); +#define script_fetch(st, n, t) do { \ + if( script_hasdata((st),(n)) ) \ + (t)=script_getnum((st),(n)); \ + else \ + (t) = 0; \ +} while(0) /** diff --git a/src/map/skill.c b/src/map/skill.c index fa26cdb12..c38363ef3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -47,13 +47,13 @@ // ranges reserved for mapping skill ids to skilldb offsets #define HM_SKILLRANGEMIN 750 -#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN + MAX_HOMUNSKILL -#define MC_SKILLRANGEMIN HM_SKILLRANGEMAX + 1 -#define MC_SKILLRANGEMAX MC_SKILLRANGEMIN + MAX_MERCSKILL -#define EL_SKILLRANGEMIN MC_SKILLRANGEMAX + 1 -#define EL_SKILLRANGEMAX EL_SKILLRANGEMIN + MAX_ELEMENTALSKILL -#define GD_SKILLRANGEMIN EL_SKILLRANGEMAX + 1 -#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN + MAX_GUILDSKILL +#define HM_SKILLRANGEMAX (HM_SKILLRANGEMIN + MAX_HOMUNSKILL) +#define MC_SKILLRANGEMIN (HM_SKILLRANGEMAX + 1) +#define MC_SKILLRANGEMAX (MC_SKILLRANGEMIN + MAX_MERCSKILL) +#define EL_SKILLRANGEMIN (MC_SKILLRANGEMAX + 1) +#define EL_SKILLRANGEMAX (EL_SKILLRANGEMIN + MAX_ELEMENTALSKILL) +#define GD_SKILLRANGEMIN (EL_SKILLRANGEMAX + 1) +#define GD_SKILLRANGEMAX (GD_SKILLRANGEMIN + MAX_GUILDSKILL) #if GD_SKILLRANGEMAX > 999 #error GD_SKILLRANGEMAX is greater than 999 @@ -131,17 +131,17 @@ void skill_chk(uint16* skill_id) { *skill_id = skill->get_index(*skill_id); // checks/adjusts id } -#define skill_get(var,id) { skill->chk(&id); if(!id) return 0; return var; } -#define skill_get2(var,id,lv) { \ - skill->chk(&id); \ - if(!id) return 0; \ - if( lv > MAX_SKILL_LEVEL && var > 1 ) { \ - int lv2 = lv; lv = skill->db[id].max; \ - return (var) + ((lv2-lv)/2);\ +#define skill_get(var,id) do { skill->chk(&(id)); if(!(id)) return 0; return (var); } while(0) +#define skill_get2(var,id,lv) do { \ + skill->chk(&(id)); \ + if(!(id)) return 0; \ + if( (lv) > MAX_SKILL_LEVEL && (var) > 1 ) { \ + int lv2__ = (lv); (lv) = skill->db[(id)].max; \ + return (var) + ((lv2__-(lv))/2);\ } \ - return var;\ -} -#define skill_glv(lv) min(lv,MAX_SKILL_LEVEL-1) + return (var);\ +} while(0) +#define skill_glv(lv) min((lv),MAX_SKILL_LEVEL-1) // Skill DB int skill_get_hit( uint16 skill_id ) { skill_get (skill->db[skill_id].hit, skill_id); } int skill_get_inf( uint16 skill_id ) { skill_get (skill->db[skill_id].inf, skill_id); } @@ -9523,7 +9523,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char nullpo_ret(sd); //Simplify skill_failed code. -#define skill_failed(sd) { sd->menuskill_id = sd->menuskill_val = 0; } +#define skill_failed(sd) ( (sd)->menuskill_id = (sd)->menuskill_val = 0 ) if(skill_id != sd->menuskill_id) return 0; diff --git a/src/map/status.c b/src/map/status.c index a8389691f..d64986eca 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -102,10 +102,6 @@ int status_type2relevant_bl_types(int type) return status->RelevantBLTypes[type]; } -#define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE) -// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units -#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT - static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { uint16 idx; if( (idx = skill->get_index(skill_id)) == 0 ) { @@ -128,6 +124,10 @@ static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { } void initChangeTables(void) { +#define add_sc(skill,sc) set_sc((skill),(sc),SI_BLANK,SCB_NONE) +// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units +#define set_sc_with_vfx(skill, sc, icon, flag) do { set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT; } while(0) + int i; for (i = 0; i < SC_MAX; i++) @@ -1034,6 +1034,8 @@ void initChangeTables(void) { if( !battle_config.display_hallucination ) //Disable Hallucination. status->IconChangeTable[SC_ILLUSION] = SI_BLANK; +#undef add_sc +#undef set_sc_with_vfx } void initDummyData(void) @@ -8559,12 +8561,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_GENSOU: - #define PER( a ) do { \ - if( a <= 15 ) lv = 1; \ - else if( a <= 30 ) lv = 2; \ - else if( a <= 50 ) lv = 3; \ - else if( a <= 75 ) lv = 4; \ - } while(0) +#define PER( a, lvl ) do { \ + int temp__ = (a); \ + if( temp__ <= 15 ) (lvl) = 1; \ + else if( temp__ <= 30 ) (lvl) = 2; \ + else if( temp__ <= 50 ) (lvl) = 3; \ + else if( temp__ <= 75 ) (lvl) = 4; \ + else (lvl) = 5; \ +} while(0) { int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5; @@ -8572,13 +8576,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2) return 0; - PER( 100 / (status_get_max_hp(bl) / hp) ); + PER( 100 / (status_get_max_hp(bl) / hp), lv ); status->heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1); - PER( 100 / (status_get_max_sp(bl) / sp) ); + PER( 100 / (status_get_max_sp(bl) / sp), lv ); status->heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1); } - #undef PER +#undef PER break; case SC_ANGRIFFS_MODUS: val2 = 50 + 20 * val1; //atk bonus @@ -10022,7 +10026,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { // set the next timer of the sce (don't assume the status still exists) #define sc_timer_next(t,f,i,d) do { \ if( (sce=sc->data[type]) ) \ - sce->timer = timer->add(t,f,i,d); \ + sce->timer = timer->add((t),(f),(i),(d)); \ else \ ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data); \ } while(0) diff --git a/src/map/status.h b/src/map/status.h index cdd5fa481..75582e9a4 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1764,67 +1764,67 @@ struct status_change { //Define for standard HP damage attacks. -#define status_fix_damage(src, target, hp, walkdelay) status->damage(src, target, hp, 0, walkdelay, 0) +#define status_fix_damage(src, target, hp, walkdelay) (status->damage((src), (target), (hp), 0, (walkdelay), 0)) //Define for standard HP/SP damage triggers. -#define status_zap(bl, hp, sp) status->damage(NULL, bl, hp, sp, 0, 1) +#define status_zap(bl, hp, sp) (status->damage(NULL, (bl), (hp), (sp), 0, 1)) //Easier handling of status->percent_change -#define status_percent_heal(bl, hp_rate, sp_rate) status->percent_change(NULL, bl, -(hp_rate), -(sp_rate), 0) -#define status_percent_damage(src, target, hp_rate, sp_rate, kill) status->percent_change(src, target, hp_rate, sp_rate, (kill)?1:2) +#define status_percent_heal(bl, hp_rate, sp_rate) (status->percent_change(NULL, (bl), -(hp_rate), -(sp_rate), 0)) +#define status_percent_damage(src, target, hp_rate, sp_rate, kill) (status->percent_change((src), (target), (hp_rate), (sp_rate), (kill)?1:2)) //Instant kill with no drops/exp/etc -#define status_kill(bl) status_percent_damage(NULL, bl, 100, 0, true) +#define status_kill(bl) status_percent_damage(NULL, (bl), 100, 0, true) -#define status_get_range(bl) status->get_status_data(bl)->rhw.range -#define status_get_hp(bl) status->get_status_data(bl)->hp -#define status_get_max_hp(bl) status->get_status_data(bl)->max_hp -#define status_get_sp(bl) status->get_status_data(bl)->sp -#define status_get_max_sp(bl) status->get_status_data(bl)->max_sp -#define status_get_str(bl) status->get_status_data(bl)->str -#define status_get_agi(bl) status->get_status_data(bl)->agi -#define status_get_vit(bl) status->get_status_data(bl)->vit -#define status_get_int(bl) status->get_status_data(bl)->int_ -#define status_get_dex(bl) status->get_status_data(bl)->dex -#define status_get_luk(bl) status->get_status_data(bl)->luk -#define status_get_hit(bl) status->get_status_data(bl)->hit -#define status_get_flee(bl) status->get_status_data(bl)->flee -#define status_get_mdef(bl) status->get_status_data(bl)->mdef -#define status_get_flee2(bl) status->get_status_data(bl)->flee2 -#define status_get_def2(bl) status->get_status_data(bl)->def2 -#define status_get_mdef2(bl) status->get_status_data(bl)->mdef2 -#define status_get_critical(bl) status->get_status_data(bl)->cri -#define status_get_batk(bl) status->get_status_data(bl)->batk -#define status_get_watk(bl) status->get_status_data(bl)->rhw.atk -#define status_get_watk2(bl) status->get_status_data(bl)->rhw.atk2 -#define status_get_matk_max(bl) status->get_status_data(bl)->matk_max -#define status_get_matk_min(bl) status->get_status_data(bl)->matk_min -#define status_get_lwatk(bl) status->get_status_data(bl)->lhw.atk -#define status_get_lwatk2(bl) status->get_status_data(bl)->lhw.atk2 -#define status_get_adelay(bl) status->get_status_data(bl)->adelay -#define status_get_amotion(bl) status->get_status_data(bl)->amotion -#define status_get_dmotion(bl) status->get_status_data(bl)->dmotion -#define status_get_element(bl) status->get_status_data(bl)->def_ele -#define status_get_element_level(bl) status->get_status_data(bl)->ele_lv -#define status_get_attack_sc_element(bl, sc) status->calc_attack_element(bl, sc, 0) -#define status_get_attack_element(bl) status->get_status_data(bl)->rhw.ele -#define status_get_attack_lelement(bl) status->get_status_data(bl)->lhw.ele -#define status_get_race(bl) status->get_status_data(bl)->race -#define status_get_size(bl) status->get_status_data(bl)->size -#define status_get_mode(bl) status->get_status_data(bl)->mode +#define status_get_range(bl) (status->get_status_data(bl)->rhw.range) +#define status_get_hp(bl) (status->get_status_data(bl)->hp) +#define status_get_max_hp(bl) (status->get_status_data(bl)->max_hp) +#define status_get_sp(bl) (status->get_status_data(bl)->sp) +#define status_get_max_sp(bl) (status->get_status_data(bl)->max_sp) +#define status_get_str(bl) (status->get_status_data(bl)->str) +#define status_get_agi(bl) (status->get_status_data(bl)->agi) +#define status_get_vit(bl) (status->get_status_data(bl)->vit) +#define status_get_int(bl) (status->get_status_data(bl)->int_) +#define status_get_dex(bl) (status->get_status_data(bl)->dex) +#define status_get_luk(bl) (status->get_status_data(bl)->luk) +#define status_get_hit(bl) (status->get_status_data(bl)->hit) +#define status_get_flee(bl) (status->get_status_data(bl)->flee) +#define status_get_mdef(bl) (status->get_status_data(bl)->mdef) +#define status_get_flee2(bl) (status->get_status_data(bl)->flee2) +#define status_get_def2(bl) (status->get_status_data(bl)->def2) +#define status_get_mdef2(bl) (status->get_status_data(bl)->mdef2) +#define status_get_critical(bl) (status->get_status_data(bl)->cri) +#define status_get_batk(bl) (status->get_status_data(bl)->batk) +#define status_get_watk(bl) (status->get_status_data(bl)->rhw.atk) +#define status_get_watk2(bl) (status->get_status_data(bl)->rhw.atk2) +#define status_get_matk_max(bl) (status->get_status_data(bl)->matk_max) +#define status_get_matk_min(bl) (status->get_status_data(bl)->matk_min) +#define status_get_lwatk(bl) (status->get_status_data(bl)->lhw.atk) +#define status_get_lwatk2(bl) (status->get_status_data(bl)->lhw.atk2) +#define status_get_adelay(bl) (status->get_status_data(bl)->adelay) +#define status_get_amotion(bl) (status->get_status_data(bl)->amotion) +#define status_get_dmotion(bl) (status->get_status_data(bl)->dmotion) +#define status_get_element(bl) (status->get_status_data(bl)->def_ele) +#define status_get_element_level(bl) (status->get_status_data(bl)->ele_lv) +#define status_get_attack_sc_element(bl, sc) (status->calc_attack_element((bl), (sc), 0)) +#define status_get_attack_element(bl) (status->get_status_data(bl)->rhw.ele) +#define status_get_attack_lelement(bl) (status->get_status_data(bl)->lhw.ele) +#define status_get_race(bl) (status->get_status_data(bl)->race) +#define status_get_size(bl) (status->get_status_data(bl)->size) +#define status_get_mode(bl) (status->get_status_data(bl)->mode) //Short version, receives rate in 1->100 range, and does not uses a flag setting. -#define sc_start(bl, type, rate, val1, tick) status->change_start(bl,type,100*(rate),val1,0,0,0,tick,0) -#define sc_start2(bl, type, rate, val1, val2, tick) status->change_start(bl,type,100*(rate),val1,val2,0,0,tick,0) -#define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) status->change_start(bl,type,100*(rate),val1,val2,val3,val4,tick,0) +#define sc_start(bl, type, rate, val1, tick) (status->change_start((bl),(type),100*(rate),(val1),0,0,0,(tick),0)) +#define sc_start2(bl, type, rate, val1, val2, tick) (status->change_start((bl),(type),100*(rate),(val1),(val2),0,0,(tick),0)) +#define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) (status->change_start((bl),(type),100*(rate),(val1),(val2),(val3),(val4),(tick),0)) -#define status_change_end(bl,type,tid) status->change_end_(bl,type,tid,__FILE__,__LINE__) +#define status_change_end(bl,type,tid) (status->change_end_((bl),(type),(tid),__FILE__,__LINE__)) -#define status_calc_bl(bl, flag) status->calc_bl_(bl, (enum scb_flag)(flag), SCO_NONE) -#define status_calc_mob(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) -#define status_calc_pet(pd, opt) status->calc_bl_(&(pd)->bl, SCB_ALL, opt) -#define status_calc_pc(sd, opt) status->calc_bl_(&(sd)->bl, SCB_ALL, opt) -#define status_calc_homunculus(hd, opt) status->calc_bl_(&(hd)->bl, SCB_ALL, opt) -#define status_calc_mercenary(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) -#define status_calc_elemental(ed, opt) status->calc_bl_(&(ed)->bl, SCB_ALL, opt) -#define status_calc_npc(nd, opt) status->calc_bl_(&(nd)->bl, SCB_ALL, opt) +#define status_calc_bl(bl, flag) (status->calc_bl_((bl), (enum scb_flag)(flag), SCO_NONE)) +#define status_calc_mob(md, opt) (status->calc_bl_(&(md)->bl, SCB_ALL, (opt))) +#define status_calc_pet(pd, opt) (status->calc_bl_(&(pd)->bl, SCB_ALL, (opt))) +#define status_calc_pc(sd, opt) (status->calc_bl_(&(sd)->bl, SCB_ALL, (opt))) +#define status_calc_homunculus(hd, opt) (status->calc_bl_(&(hd)->bl, SCB_ALL, (opt))) +#define status_calc_mercenary(md, opt) (status->calc_bl_(&(md)->bl, SCB_ALL, (opt))) +#define status_calc_elemental(ed, opt) (status->calc_bl_(&(ed)->bl, SCB_ALL, (opt))) +#define status_calc_npc(nd, opt) (status->calc_bl_(&(nd)->bl, SCB_ALL, (opt))) // bonus values and upgrade chances for refining equipment struct s_refine_info { |