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-rw-r--r--src/map/battle.c42
-rw-r--r--src/map/battle.h6
-rw-r--r--src/map/clif.c17
-rw-r--r--src/map/clif.h2
-rw-r--r--src/map/skill.c6
-rw-r--r--src/map/status.c14
6 files changed, 47 insertions, 40 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f56488713..285b177c3 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -874,7 +874,7 @@ int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint
sc = iStatus->get_sc(src);
if( sc && sc->data[SC_SUB_WEAPONPROPERTY] ) { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
- int temp = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
+ int64 temp = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
damage += battle->attr_fix(src, target, temp, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv);
if( left ) {
temp = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
@@ -1194,7 +1194,7 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
* &2 - pdef(Pierce defense)
* &4 - tdef(Total defense reduction)
*------------------------------------------*/
-int battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef){
+int64 battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef){
struct status_data *sstatus, *tstatus;
struct map_session_data *sd, *tsd;
struct status_change *sc, *tsc;
@@ -2611,7 +2611,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
#ifdef RENEWAL
d->dmg_lv = ATK_BLOCK;
if ( ( group->val2 - damage) > 0 ) {
- group->val2 -= damage;
+ group->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX);
} else
skill->del_unitgroup(group,ALC_MARK);
return 0;
@@ -2656,7 +2656,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( (sce = sc->data[SC_MILLENNIUMSHIELD]) && sce->val2 > 0 && damage > 0 ) {
clif->skill_nodamage(bl, bl, RK_MILLENNIUMSHIELD, 1, 1);
- sce->val3 -= damage; // absorb damage
+ sce->val3 -= (int)cap_value(damage,INT_MIN,INT_MAX); // absorb damage
d->dmg_lv = ATK_BLOCK;
sc_start(bl,SC_STUN,15,0,skill->get_time2(RK_MILLENNIUMSHIELD,sce->val1)); // There is a chance to be stuned when one shield is broken.
if( sce->val3 <= 0 ) { // Shield Down
@@ -2860,7 +2860,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&(BF_SHORT|BF_WEAPON) && damage > 0 ) {
- sce->val2 -= damage;
+ sce->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX);
if( src->type == BL_PC ) {
TBL_PC *ssd = BL_CAST(BL_PC, src);
if (ssd && ssd->status.weapon != W_BOW)
@@ -2893,7 +2893,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
//Finally Kyrie because it may, or not, reduce damage to 0.
if((sce = sc->data[SC_KYRIE]) && damage > 0){
- sce->val2-=damage;
+ sce->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX);
if(flag&BF_WEAPON || skill_id == TF_THROWSTONE){
if(sce->val2>=0)
damage=0;
@@ -3137,7 +3137,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
* HP/SP drain calculation
*------------------------------------------*/
int battle_calc_drain(int64 damage, int rate, int per) {
- int diff = 0;
+ int64 diff = 0;
if (per && rnd()%1000 < rate) {
diff = (damage * per) / 100;
@@ -3148,7 +3148,7 @@ int battle_calc_drain(int64 damage, int rate, int per) {
diff = -1;
}
}
- return diff;
+ return (int)cap_value(diff,INT_MIN,INT_MAX);
}
/*==========================================
@@ -3640,7 +3640,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case CR_ACIDDEMONSTRATION:
#ifdef RENEWAL
{// [malufett]
- int matk=0, atk;
+ int64 matk=0, atk;
short tdef = iStatus->get_total_def(target);
short tmdef = iStatus->get_total_mdef(target);
int targetVit = min(120, status_get_vit(target));
@@ -3666,7 +3666,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if( (vitfactor=(status_get_vit(target)-120.0f)) > 0)
vitfactor = (vitfactor * (matk + atk) / 10) / status_get_vit(target);
temp = max(0, vitfactor) + (targetVit * (matk + atk)) / 10;
- md.damage = (int)(temp * 70 * skill_lv / 100);
+ md.damage = (int64)(temp * 70 * skill_lv / 100);
}
md.damage -= totaldef;
}
@@ -3712,9 +3712,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part.
#else
int ratio = 300 + 50 * skill_lv;
- int matk = battle->calc_magic_attack(src, target, skill_id, skill_lv, mflag).damage;
+ int64 matk = battle->calc_magic_attack(src, target, skill_id, skill_lv, mflag).damage;
short totaldef = iStatus->get_total_def(target) + iStatus->get_total_mdef(target);
- int atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag);
+ int64 atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag);
if( sc && sc->data[SC_EDP] )
ratio >>= 1;
@@ -3921,7 +3921,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if( sd ) {
if ( md.damage > sd->status.zeny )
md.damage = sd->status.zeny;
- pc->payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL);
+ pc->payzeny(sd, (int)cap_value(md.damage,INT_MIN,INT_MAX),LOG_TYPE_STEAL,NULL);
}
break;
}
@@ -5027,7 +5027,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( wd.damage + wd.damage2 )
{ //There is a total damage value
- int64 damage = wd.damage + wd.damage2, rdamage = 0, rdelay = 0;
+ int64 damage = wd.damage + wd.damage2, rdamage = 0;
+ int rdelay = 0;
if( src != target &&
(!skill_id || skill_id ||
@@ -5085,7 +5086,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv);
wd.damage2 = battle->calc_damage(src,target,&wd,wd.damage2,skill_id,skill_lv);
#else
- int d1 = wd.damage + wd.damage2,d2 = wd.damage2;
+ int64 d1 = wd.damage + wd.damage2,d2 = wd.damage2;
wd.damage = battle->calc_damage(src,target,&wd,d1,skill_id,skill_lv);
#endif
if( map_flag_gvg2(target->m) )
@@ -5172,7 +5173,7 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
}
//Calculates BF_WEAPON returned damage.
-int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, int64 *dmg, int flag, uint16 skill_id, int64 *delay){
+int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, int64 *dmg, int flag, uint16 skill_id, int *delay){
int64 rdamage = 0, damage = *dmg, trdamage = 0;
struct map_session_data* sd;
struct status_change* sc;
@@ -5225,7 +5226,7 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
t_dir = unit_getdir(bl);
if( !iMap->check_dir(dir,t_dir) ) {
- int rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
+ int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (*dmg = rd1 * 30 / 100); // not normalized as intended.
clif->skill_damage(src, bl, iTimer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6);
skill->blown(bl, src, skill->get_blewcount(RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1), unit_getdir(src), 0);
@@ -5240,7 +5241,7 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
}
}
} else {
- if (sd && sd->bonus.long_weapon_damage_return){
+ if (sd && sd->bonus.long_weapon_damage_return){
NORMALIZE_RDAMAGE(damage * sd->bonus.long_weapon_damage_return / 100);
*delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
@@ -5254,10 +5255,11 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
return max(0, trdamage);
}
-void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss)
+void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss)
{
struct weapon_data *wd;
- int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i, *damage;
+ int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i;
+ int64 *damage;
for (i = 0; i < 4; i++) {
//First two iterations: Right hand
if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }
diff --git a/src/map/battle.h b/src/map/battle.h
index 44f6dd84f..64883069b 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -492,9 +492,9 @@ struct battle_interface {
/* delays damage or skills by a timer */
int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects);
/* drain damage */
- void (*drain) (struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
+ void (*drain) (struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss);
/* damage return/reflect */
- int64 (*calc_return_damage) (struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, int64 *);
+ int64 (*calc_return_damage) (struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, int *);
/* attribute rate */
int (*attr_ratio) (int atk_elem, int def_type, int def_lv);
/* applies attribute modifiers */
@@ -514,7 +514,7 @@ struct battle_interface {
int64 (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2);
#endif
/* applies defense reductions */
- int (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef);
+ int64 (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef);
/* get master (who does this unit respond to?) */
struct block_list *(*get_master) (struct block_list *src);
/* returns a random unit who is targeting this unit */
diff --git a/src/map/clif.c b/src/map/clif.c
index 2ab379e31..847c426e5 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -4380,7 +4380,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) {
//Modifies the type of damage according to status changes [Skotlex]
//Aegis data specifies that: 4 endure against single hit sources, 9 against multi-hit.
-static inline int clif_calc_delay(int type, int div, int64 damage, int delay)
+static inline int clif_calc_delay(int type, int div, int damage, int delay)
{
return ( delay == 0 && damage > 0 ) ? ( div > 1 ? 9 : 4 ) : type;
}
@@ -4388,7 +4388,7 @@ static inline int clif_calc_delay(int type, int div, int64 damage, int delay)
/*==========================================
* Estimates walk delay based on the damage criteria. [Skotlex]
*------------------------------------------*/
-int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int64 damage, int div_) {
+int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, int div_) {
if (type == 4 || type == 9 || damage <=0)
return 0;
@@ -4423,10 +4423,11 @@ int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int64 damage,
/// 10 = critical hit
/// 11 = lucky dodge
/// 12 = (touch skill?)
-int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2)
+int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 in_damage, int div, int type, int64 in_damage2)
{
unsigned char buf[33];
struct status_change *sc;
+ int damage,damage2;
#if PACKETVER < 20071113
const int cmd = 0x8a;
#else
@@ -4436,8 +4437,9 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic
nullpo_ret(src);
nullpo_ret(dst);
- damage = cap_value(damage,INT_MIN,INT_MAX);
- damage2 = cap_value(damage2,INT_MIN,INT_MAX);
+ damage = (int)cap_value(in_damage,INT_MIN,INT_MAX);
+ damage2 = (int)cap_value(in_damage2,INT_MIN,INT_MAX);
+
type = clif_calc_delay(type,div,damage+damage2,ddelay);
sc = iStatus->get_sc(dst);
if(sc && sc->count) {
@@ -5108,15 +5110,16 @@ void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned
/// Skill attack effect and damage.
/// 0114 <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.W <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL)
/// 01de <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.L <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL2)
-int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,uint16 skill_id,uint16 skill_lv,int type)
+int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 in_damage,int div,uint16 skill_id,uint16 skill_lv,int type)
{
unsigned char buf[64];
struct status_change *sc;
+ int damage;
nullpo_ret(src);
nullpo_ret(dst);
- damage = cap_value(damage,INT_MIN,INT_MAX);
+ damage = (int)cap_value(in_damage,INT_MIN,INT_MAX);
type = clif_calc_delay(type,div,damage,ddelay);
sc = iStatus->get_sc(dst);
if(sc && sc->count) {
diff --git a/src/map/clif.h b/src/map/clif.h
index 58230ce85..f414ecebb 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -532,7 +532,7 @@ struct clif_interface {
void (*set_unit_idle2) (struct block_list* bl, struct map_session_data *tsd, enum send_target target);
#endif
void (*set_unit_walking) (struct block_list* bl, struct map_session_data *tsd,struct unit_data* ud, enum send_target target);
- int (*calc_walkdelay) (struct block_list *bl,int delay, int type, int64 damage, int div_);
+ int (*calc_walkdelay) (struct block_list *bl,int delay, int type, int damage, int div_);
void (*getareachar_skillunit) (struct map_session_data *sd, struct skill_unit *unit);
void (*getareachar_unit) (struct map_session_data* sd,struct block_list *bl);
void (*clearchar_skillunit) (struct skill_unit *unit, int fd);
diff --git a/src/map/skill.c b/src/map/skill.c
index 9befc1d32..a4070e92f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2793,7 +2793,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
iMap->freeblock_unlock();
- return damage;
+ return (int)cap_value(damage,INT_MIN,INT_MAX);
}
/*==========================================
@@ -12140,13 +12140,13 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int64 d
case UNT_ICEWALL:
case UNT_REVERBERATION:
case UNT_WALLOFTHORN:
- src->val1-=damage;
+ src->val1 -= (int)cap_value(damage,INT_MIN,INT_MAX);
break;
default:
damage = 0;
break;
}
- return damage;
+ return (int)cap_value(damage,INT_MIN,INT_MAX);
}
/*==========================================
diff --git a/src/map/status.c b/src/map/status.c
index c79fff44e..64a107b42 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1132,13 +1132,14 @@ int status_charge(struct block_list* bl, int64 hp, int64 sp)
//If flag&2, fail if target does not has enough to substract.
//If flag&4, if killed, mob must not give exp/loot.
//flag will be set to &8 when damaging sp of a dead character
-int status_damage(struct block_list *src,struct block_list *target,int64 hp, int64 sp, int walkdelay, int flag) {
+int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, int64 in_sp, int walkdelay, int flag) {
struct status_data *status;
struct status_change *sc;
+ int hp,sp;
/* here onwards we consider it a 32-type, the client does not support higher and from here onwards the value doesn't get thru percentage modifiers */
- hp = cap_value(hp,INT_MIN,INT_MAX);
- sp = cap_value(sp,INT_MIN,INT_MAX);
+ hp = (int)cap_value(in_hp,INT_MIN,INT_MAX);
+ sp = (int)cap_value(in_sp,INT_MIN,INT_MAX);
if(sp && !(target->type&BL_CONSUME))
sp = 0; //Not a valid SP target.
@@ -1353,10 +1354,11 @@ int status_damage(struct block_list *src,struct block_list *target,int64 hp, int
//Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it)
//If flag&2, when the player is healed, show the HP/SP heal effect.
-int status_heal(struct block_list *bl,int64 hp,int64 sp, int flag)
+int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag)
{
struct status_data *status;
struct status_change *sc;
+ int hp,sp;
status = iStatus->get_status_data(bl);
@@ -1364,8 +1366,8 @@ int status_heal(struct block_list *bl,int64 hp,int64 sp, int flag)
return 0;
/* here onwards we consider it a 32-type, the client does not support higher and from here onwards the value doesn't get thru percentage modifiers */
- hp = cap_value(hp,INT_MIN,INT_MAX);
- sp = cap_value(sp,INT_MIN,INT_MAX);
+ hp = (int)cap_value(in_hp,INT_MIN,INT_MAX);
+ sp = (int)cap_value(in_sp,INT_MIN,INT_MAX);
sc = iStatus->get_sc(bl);
if (sc && !sc->count)