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-rw-r--r--src/map/atcommand.c11
-rw-r--r--src/map/map.h23
-rw-r--r--src/map/mob.c95
-rw-r--r--src/map/mob.h27
-rw-r--r--src/map/npc.c9
-rw-r--r--src/map/npc.h1
-rw-r--r--src/map/script.c122
-rw-r--r--src/map/skill.c20
8 files changed, 166 insertions, 142 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index ab7e41c3f..2f54b110e 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -2077,6 +2077,7 @@ ACMD_FUNC(monster)
int count;
int i, k, range;
short mx, my;
+ unsigned int size;
nullpo_retr(-1, sd);
memset(name, '\0', sizeof(name));
@@ -2128,9 +2129,11 @@ ACMD_FUNC(monster)
number = battle_config.atc_spawn_quantity_limit;
if (strcmp(command+1, "monstersmall") == 0)
- strcpy(eventname, "2");
+ size = SZ_MEDIUM; // This is just gorgeous [mkbu95]
else if (strcmp(command+1, "monsterbig") == 0)
- strcpy(eventname, "4");
+ size = SZ_BIG;
+ else
+ size = SZ_SMALL;
if (battle_config.etc_log)
ShowInfo("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, sd->bl.x, sd->bl.y);
@@ -2139,7 +2142,7 @@ ACMD_FUNC(monster)
range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++) {
map_search_freecell(&sd->bl, 0, &mx, &my, range, range, 0);
- k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname);
+ k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE);
count += (k != 0) ? 1 : 0;
}
@@ -6368,7 +6371,7 @@ ACMD_FUNC(summon)
return -1;
}
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "");
+ md = mob_once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "", SZ_SMALL, AI_NONE);
if(!md)
return -1;
diff --git a/src/map/map.h b/src/map/map.h
index 43bef63af..24753d058 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -319,23 +319,22 @@ struct block_list {
// Expanded to specify all mob-related spawn data by [Skotlex]
struct spawn_data {
short class_; //Class, used because a mob can change it's class
- unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
- signed short xs,ys;
+ unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
+ signed short xs, ys;
unsigned short num; //Number of mobs using this structure
- unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
- unsigned int delay1,delay2; //Spawn delay (fixed base + random variance)
+ unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
+ unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
struct {
- unsigned int size :2; //Holds if mob has to be tiny/large
- unsigned int ai :2; //Holds if mob is special ai.
- unsigned int dynamic :1; //Whether this data is indexed by a map's dynamic mob list
- unsigned int boss : 1;
+ unsigned int size : 2; //Holds if mob has to be tiny/large
+ unsigned int ai : 4; //Special ai for summoned monsters.
+ //0: Normal mob | 1: Standard summon, attacks mobs
+ //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
+ unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
+ unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
} state;
- char name[NAME_LENGTH],eventname[EVENT_NAME_LENGTH]; //Name/event
+ char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
};
-
-
-
struct flooritem_data {
struct block_list bl;
unsigned char subx,suby;
diff --git a/src/map/mob.c b/src/map/mob.c
index 3c485ee58..fe174ba22 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -240,34 +240,10 @@ int mob_parse_dataset(struct spawn_data *data)
{
size_t len;
- //FIXME: This implementation is not stable, npc scripts will stop working once MAX_MOB_DB changes value! [Skotlex]
- if(data->class_ > 2*MAX_MOB_DB){ // large/tiny mobs [Valaris]
- data->state.size=SZ_BIG;
- data->class_ -= 2*MAX_MOB_DB;
- } else if (data->class_ > MAX_MOB_DB) {
- data->state.size=SZ_MEDIUM;
- data->class_ -= MAX_MOB_DB;
- }
-
if ((!mobdb_checkid(data->class_) && !mob_is_clone(data->class_)) || !data->num)
return 0;
- if( npc_event_isspecial(data->eventname) )
- {//Portable monster big/small implementation. [Skotlex]
- int i = atoi(data->eventname);
-
- if( i )
- {
- if( i&2 )
- data->state.size = SZ_MEDIUM;
- else if( i&4 )
- data->state.size = SZ_BIG;
- if( i&8 )
- data->state.ai = 1;
- }
- data->eventname[0] = '\0'; //Clear event as it is not used.
- }
- else if( ( len = strlen(data->eventname) ) > 0 )
+ if( ( len = strlen(data->eventname) ) > 0 )
{
if( data->eventname[len-1] == '"' )
data->eventname[len-1] = '\0'; //Remove trailing quote.
@@ -442,7 +418,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
return false;
}
-struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short y, const char *mobname, int class_, const char *event)
+struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai)
{
struct spawn_data data;
@@ -450,13 +426,16 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short
data.m = m;
data.num = 1;
data.class_ = class_;
+ data.state.size = size;
+ data.state.ai = ai;
+
if (mobname)
safestrncpy(data.name, mobname, sizeof(data.name));
else
- if(battle_config.override_mob_names==1)
- strcpy(data.name,"--en--");
- else
- strcpy(data.name,"--ja--");
+ if (battle_config.override_mob_names == 1)
+ strcpy(data.name, "--en--");
+ else
+ strcpy(data.name, "--ja--");
if (event)
safestrncpy(data.eventname, event, sizeof(data.eventname));
@@ -481,7 +460,7 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short
/*==========================================
* Spawn a single mob on the specified coordinates.
*------------------------------------------*/
-int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const char* mobname, int class_, int amount, const char* event)
+int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai)
{
struct mob_data* md = NULL;
int count, lv;
@@ -489,22 +468,22 @@ int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const c
if (m < 0 || amount <= 0)
return 0; // invalid input
- if(sd)
- lv = sd->status.base_level;
- else
- lv = 255;
+ lv = (sd) ? sd->status.base_level : 255;
for (count = 0; count < amount; count++)
{
- int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, battle_config.random_monster_checklv?3:1, lv);
- md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname, c, event);
+ int c = (class_ >= 0) ? class_ : mob_get_random_id(-class_ - 1, (battle_config.random_monster_checklv) ? 3 : 1, lv);
+ md = mob_once_spawn_sub((sd) ? &sd->bl : NULL, m, x, y, mobname, c, event, size, ai);
- if (!md) continue;
+ if (!md)
+ continue;
- if(class_ == MOBID_EMPERIUM) {
+ if (class_ == MOBID_EMPERIUM)
+ {
struct guild_castle* gc = guild_mapindex2gc(map[m].index);
- struct guild* g = gc?guild_search(gc->guild_id):NULL;
- if(gc) {
+ struct guild* g = (gc) ? guild_search(gc->guild_id) : NULL;
+ if (gc)
+ {
md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data));
md->guardian_data->castle = gc;
md->guardian_data->number = MAX_GUARDIANS;
@@ -527,33 +506,35 @@ int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const c
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE|MD_ANGRY, 0, 60000);
}
- return (md)?md->bl.id : 0; // id of last spawned mob
+ return (md) ? md->bl.id : 0; // id of last spawned mob
}
/*==========================================
* Spawn mobs in the specified area.
*------------------------------------------*/
-int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event)
+int mob_once_spawn_area(struct map_session_data* sd, int m, int x0, int y0, int x1, int y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai)
{
- int i,max,id=0;
- int lx=-1,ly=-1;
+ int i, max, id = 0;
+ int lx = -1, ly = -1;
if (m < 0 || amount <= 0)
return 0; // invalid input
// normalize x/y coordinates
- if( x0 > x1 ) swap(x0,x1);
- if( y0 > y1 ) swap(y0,y1);
+ if (x0 > x1)
+ swap(x0, x1);
+ if (y0 > y1)
+ swap(y0, y1);
// choose a suitable max. number of attempts
- max = (y1-y0+1)*(x1-x0+1)*3;
- if( max > 1000 )
+ max = (y1 - y0 + 1)*(x1 - x0 + 1)*3;
+ if (max > 1000)
max = 1000;
// spawn mobs, one by one
- for( i = 0; i < amount; i++)
+ for (i = 0; i < amount; i++)
{
- int x,y;
+ int x, y;
int j = 0;
// find a suitable map cell
@@ -561,11 +542,11 @@ int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,i
x = rnd()%(x1-x0+1)+x0;
y = rnd()%(y1-y0+1)+y0;
j++;
- } while( map_getcell(m,x,y,CELL_CHKNOPASS) && j < max );
+ } while (map_getcell(m,x,y,CELL_CHKNOPASS) && j < max);
- if( j == max )
+ if (j == max)
{// attempt to find an available cell failed
- if( lx == -1 && ly == -1 )
+ if (lx == -1 && ly == -1)
return 0; // total failure
// fallback to last good x/y pair
@@ -577,7 +558,7 @@ int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,i
lx = x;
ly = y;
- id = mob_once_spawn(sd,m,x,y,mobname,class_,1,event);
+ id = mob_once_spawn(sd, m, x, y, mobname, class_, 1, event, size, ai);
}
return id; // id of last spawned mob
@@ -3508,14 +3489,14 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
sd->fd = fd;
//Finally, spawn it.
- md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--",class_,event);
+ md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE);
if (!md) return 0; //Failed?
md->special_state.clone = 1;
if (master_id || flag || duration) { //Further manipulate crafted char.
if (flag&1) //Friendly Character
- md->special_state.ai = 1;
+ md->special_state.ai = AI_ATTACK;
if (master_id) //Attach to Master
md->master_id = master_id;
if (duration) //Auto Delete after a while.
diff --git a/src/map/mob.h b/src/map/mob.h
index d45962163..d6d58584e 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -69,6 +69,14 @@ enum size {
SZ_BIG,
};
+enum ai {
+ AI_NONE = 0,
+ AI_ATTACK,
+ AI_SPHERE,
+ AI_FLORA,
+ AI_ZANZOU,
+};
+
struct mob_skill {
enum MobSkillState state;
short skill_id,skill_lv;
@@ -184,7 +192,7 @@ struct mob_data {
enum {
- MST_TARGET = 0,
+ MST_TARGET = 0,
MST_RANDOM, //Random Target!
MST_SELF,
MST_FRIEND,
@@ -197,9 +205,9 @@ enum {
MST_AROUND2,
MST_AROUND3,
MST_AROUND4,
- MST_AROUND = MST_AROUND4,
+ MST_AROUND = MST_AROUND4,
- MSC_ALWAYS = 0x0000,
+ MSC_ALWAYS = 0x0000,
MSC_MYHPLTMAXRATE,
MSC_MYHPINRATE,
MSC_FRIENDHPLTMAXRATE,
@@ -215,7 +223,7 @@ enum {
MSC_CLOSEDATTACKED,
MSC_LONGRANGEATTACKED,
MSC_AFTERSKILL,
- MSC_SKILLUSED ,
+ MSC_SKILLUSED,
MSC_CASTTARGETED,
MSC_RUDEATTACKED,
MSC_MASTERHPLTMAXRATE,
@@ -240,10 +248,15 @@ int mobdb_searchname(const char *str);
int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
int mobdb_checkid(const int id);
struct view_data* mob_get_viewdata(int class_);
+
struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m,
- short x, short y, const char *mobname, int class_, const char *event);
-int mob_once_spawn(struct map_session_data* sd,int m,short x,short y,const char* mobname,int class_,int amount,const char* event);
-int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event);
+ short x, short y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai);
+
+int mob_once_spawn(struct map_session_data* sd, int m, short x, short y,
+ const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai);
+
+int mob_once_spawn_area(struct map_session_data* sd, int m,
+ int x0, int y0, int x1, int y1, const char* mobname, int class_, int amount, const char* event, unsigned int size, unsigned int ai);
bool mob_ksprotected (struct block_list *src, struct block_list *target);
diff --git a/src/map/npc.c b/src/map/npc.c
index 65f5ee577..60f8b14ad 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -383,15 +383,6 @@ int npc_event_doall_id(const char* name, int rid)
return c;
}
-
-/// Checks whether or not the event name is used as transport for
-/// special flags.
-bool npc_event_isspecial(const char* eventname)
-{
- return (bool)( eventname && ISDIGIT(eventname[0]) && !strstr(eventname, "::") );
-}
-
-
/*==========================================
* Clock event execution
* OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
diff --git a/src/map/npc.h b/src/map/npc.h
index 7198ad905..29cf39c77 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -145,7 +145,6 @@ int npc_do_ontimer(int npc_id, int option);
int npc_event_do(const char* name);
int npc_event_doall(const char* name);
int npc_event_doall_id(const char* name, int rid);
-bool npc_event_isspecial(const char* eventname);
int npc_timerevent_start(struct npc_data* nd, int rid);
int npc_timerevent_stop(struct npc_data* nd);
diff --git a/src/map/script.c b/src/map/script.c
index eabf5d14c..f0a0b7f86 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -633,15 +633,8 @@ static void check_event(struct script_state *st, const char *evt)
{
if( evt && evt[0] && !stristr(evt, "::On") )
{
- if( npc_event_isspecial(evt) )
- {
- ; // portable small/large monsters or other attributes
- }
- else
- {
- ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
- script_reportsrc(st);
- }
+ ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
+ script_reportsrc(st);
}
}
@@ -8663,38 +8656,61 @@ BUILDIN_FUNC(guildchangegm)
*------------------------------------------*/
BUILDIN_FUNC(monster)
{
- const char* mapn = script_getstr(st,2);
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- const char* str = script_getstr(st,5);
- int class_ = script_getnum(st,6);
- int amount = script_getnum(st,7);
- const char* event = "";
+ const char* mapn = script_getstr(st,2);
+ int x = script_getnum(st,3);
+ int y = script_getnum(st,4);
+ const char* str = script_getstr(st,5);
+ int class_ = script_getnum(st,6);
+ int amount = script_getnum(st,7);
+ const char* event = "";
+ unsigned int size = SZ_SMALL;
+ unsigned int ai = AI_NONE;
struct map_session_data* sd;
int m;
- if( script_hasdata(st,8) )
+ if (script_hasdata(st, 8))
{
- event = script_getstr(st,8);
+ event = script_getstr(st, 8);
check_event(st, event);
}
+
+ if (script_hasdata(st, 9))
+ {
+ size = script_getnum(st, 9);
+ if (size > 3)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
+ return 1;
+ }
+ }
+
+ if (script_hasdata(st, 10))
+ {
+ ai = script_getnum(st, 10);
+ if (ai > 4)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
+ return 1;
+ }
+ }
- if (class_ >= 0 && !mobdb_checkid(class_)) {
+ if (class_ >= 0 && !mobdb_checkid(class_))
+ {
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
return 1;
}
sd = map_id2sd(st->rid);
- if( sd && strcmp(mapn,"this") == 0 )
+ if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else
{
m = map_mapname2mapid(mapn);
- if( map[m].flag.src4instance && st->instance_id )
+ if (map[m].flag.src4instance && st->instance_id)
{ // Try to redirect to the instance map, not the src map
- if( (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
{
ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
return 1;
@@ -8702,7 +8718,7 @@ BUILDIN_FUNC(monster)
}
}
- mob_once_spawn(sd,m,x,y,str,class_,amount,event);
+ mob_once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
return 0;
}
/*==========================================
@@ -8745,35 +8761,57 @@ BUILDIN_FUNC(getmobdrops)
*------------------------------------------*/
BUILDIN_FUNC(areamonster)
{
- const char* mapn = script_getstr(st,2);
- int x0 = script_getnum(st,3);
- int y0 = script_getnum(st,4);
- int x1 = script_getnum(st,5);
- int y1 = script_getnum(st,6);
- const char* str = script_getstr(st,7);
- int class_ = script_getnum(st,8);
- int amount = script_getnum(st,9);
- const char* event = "";
+ const char* mapn = script_getstr(st,2);
+ int x0 = script_getnum(st,3);
+ int y0 = script_getnum(st,4);
+ int x1 = script_getnum(st,5);
+ int y1 = script_getnum(st,6);
+ const char* str = script_getstr(st,7);
+ int class_ = script_getnum(st,8);
+ int amount = script_getnum(st,9);
+ const char* event = "";
+ unsigned int size = SZ_SMALL;
+ unsigned int ai = AI_NONE;
struct map_session_data* sd;
int m;
- if( script_hasdata(st,10) )
+ if (script_hasdata(st,10))
{
- event = script_getstr(st,10);
+ event = script_getstr(st, 10);
check_event(st, event);
}
+
+ if (script_hasdata(st, 11))
+ {
+ size = script_getnum(st, 11);
+ if (size > 3)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
+ return 1;
+ }
+ }
+
+ if (script_hasdata(st, 12))
+ {
+ ai = script_getnum(st, 12);
+ if (ai > 4)
+ {
+ ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
+ return 1;
+ }
+ }
sd = map_id2sd(st->rid);
- if( sd && strcmp(mapn,"this") == 0 )
+ if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else
{
m = map_mapname2mapid(mapn);
- if( map[m].flag.src4instance && st->instance_id )
+ if (map[m].flag.src4instance && st->instance_id)
{ // Try to redirect to the instance map, not the src map
- if( (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
+ if ((m = instance_mapid2imapid(m, st->instance_id)) < 0)
{
ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
return 1;
@@ -8781,7 +8819,7 @@ BUILDIN_FUNC(areamonster)
}
}
- mob_once_spawn_area(sd,m,x0,y0,x1,y1,str,class_,amount,event);
+ mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
return 0;
}
/*==========================================
@@ -12983,10 +13021,10 @@ BUILDIN_FUNC(summon)
clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event);
+ md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
if (md) {
md->master_id=sd->bl.id;
- md->special_state.ai=1;
+ md->special_state.ai = AI_ATTACK;
if( md->deletetimer != INVALID_TIMER )
delete_timer(md->deletetimer, mob_timer_delete);
md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
@@ -17112,9 +17150,9 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(itemskill,"vi"),
BUILDIN_DEF(produce,"i"),
BUILDIN_DEF(cooking,"i"),
- BUILDIN_DEF(monster,"siisii?"),
+ BUILDIN_DEF(monster,"siisii???"),
BUILDIN_DEF(getmobdrops,"i"),
- BUILDIN_DEF(areamonster,"siiiisii?"),
+ BUILDIN_DEF(areamonster,"siiiisii???"),
BUILDIN_DEF(killmonster,"ss?"),
BUILDIN_DEF(killmonsterall,"s?"),
BUILDIN_DEF(clone,"siisi????"),
diff --git a/src/map/skill.c b/src/map/skill.c
index 7dcfa2552..78586e2ef 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4909,7 +4909,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case SA_SUMMONMONSTER:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if (sd) mob_once_spawn(sd,src->m,src->x,src->y,"--ja--",-1,1,"");
+ if (sd) mob_once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE);
break;
case SA_LEVELUP:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -8725,11 +8725,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if(sd){
struct mob_data *md;
- md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), 2308, "");
+ md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), 2308, "", SZ_SMALL, AI_NONE);
if( md )
{
md->master_id = src->id;
- md->special_state.ai = 4;
+ md->special_state.ai = AI_ZANZOU;
if( md->deletetimer != INVALID_TIMER )
delete_timer(md->deletetimer, mob_timer_delete);
md->deletetimer = add_timer (gettick() + skill_get_time(skillid, skilllv), mob_timer_delete, md->bl.id, 0);
@@ -9648,10 +9648,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
struct mob_data *md;
// Correct info, don't change any of this! [celest]
- md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src),class_,"");
+ md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, AI_NONE);
if (md) {
md->master_id = src->id;
- md->special_state.ai = skillid==AM_SPHEREMINE?2:3;
+ md->special_state.ai = (skillid == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
delete_timer(md->deletetimer, mob_timer_delete);
md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, md->bl.id, 0);
@@ -9746,7 +9746,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
if (rnd()%100 < 50) {
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
} else {
- TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skilllv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"");
+ TBL_MOB* md = mob_once_spawn_sub(src, src->m, x, y, "--ja--",(skilllv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE);
int i;
if (!md) break;
if ((i = skill_get_time(skillid, skilllv)) > 0)
@@ -9886,11 +9886,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
int class_ = 2042;
struct mob_data *md;
- md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "");
+ md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, AI_NONE);
if( md )
{
md->master_id = src->id;
- md->special_state.ai = 3;
+ md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
delete_timer(md->deletetimer, mob_timer_delete);
md->deletetimer = add_timer (gettick() + skill_get_time(skillid, skilllv), mob_timer_delete, md->bl.id, 0);
@@ -16325,10 +16325,10 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
class_ = (nameid == 990 || nameid == 991) ? 2043 + nameid - 990 : (nameid == 992) ? 2046 : 2045;
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "");
+ md = mob_once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
if( md ) {
md->master_id = sd->bl.id;
- md->special_state.ai = 3;
+ md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
delete_timer(md->deletetimer, mob_timer_delete);
md->deletetimer = add_timer (gettick() + skill_get_time(NC_MAGICDECOY,skill), mob_timer_delete, md->bl.id, 0);