diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 8 | ||||
-rw-r--r-- | src/map/mercenary.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 12 | ||||
-rw-r--r-- | src/map/pc.c | 6 | ||||
-rw-r--r-- | src/map/pet.c | 12 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 10 | ||||
-rw-r--r-- | src/map/status.h | 2 |
8 files changed, 22 insertions, 32 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 30cc5b8ab..6d902f14d 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -7131,7 +7131,7 @@ int clif_charnameack (int fd, struct block_list *bl) if (battle_config.show_mob_info&1) str_p += sprintf(str_p, "HP: %u/%u | ", md->status.hp, md->status.max_hp); if (battle_config.show_mob_info&2) - str_p += sprintf(str_p, "HP: %d%% | ", status_calc_life(md->status.hp, md->status.max_hp)); + str_p += sprintf(str_p, "HP: %d%% | ", percent(md->status.hp, md->status.max_hp)); //Even thought mobhp ain't a name, we send it as one so the client //can parse it. [Skotlex] if (str_p != mobhp) { @@ -8182,8 +8182,10 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) // check for special supernovice phrase if( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE ) { - int next = pc_nextbaseexp(sd); - if( next > 0 && (sd->status.base_exp * 1000 / next)% 100 == 0 ) { // 0%, 10%, 20%, ... + unsigned int next = pc_nextbaseexp(sd); + if( next == 0 ) next = pc_thisbaseexp(sd); + if( percent(sd->status.base_exp, next)% 10 == 0 ) // 0%, 10%, 20%, ... + { switch (sd->state.snovice_call_flag) { case 0: if( strstr(message, msg_txt(504)) ) // "Guardian Angel, can you hear my voice? ^^;" diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 2c76ed8d6..0d5fb328d 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -95,7 +95,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag) if (status_isdead(&hd->bl)) return 0; //Can't vaporize a dead homun. - if (flag && status_calc_life(hd->battle_status.hp, hd->battle_status.max_hp)< 80) + if (flag && percent(hd->battle_status.hp, hd->battle_status.max_hp) < 80) return 0; hd->regen.state.block = 3; //Block regen while vaporized. diff --git a/src/map/mob.c b/src/map/mob.c index a7fc4a783..7278ea043 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2688,7 +2688,7 @@ int mob_class_change (struct mob_data *md, int class_) if (md->class_ == class_) return 0; //Nothing to change. - hp_rate = status_calc_life(md->status.hp, md->status.max_hp); + hp_rate = percent(md->status.hp, md->status.max_hp); md->class_ = class_; md->db = mob_db(class_); if (battle_config.override_mob_names==1) @@ -2823,7 +2823,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id) if (!battle_config.monster_class_change_recover && (skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS)) - hp_rate = status_calc_life(md2->status.hp, md2->status.max_hp); + hp_rate = percent(md2->status.hp, md2->status.max_hp); for(;k<amount;k++) { short x,y; @@ -2927,7 +2927,7 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap) if (battle_check_target(&md->bl,bl,BCT_ENEMY)>0) return 0; - rate = status_calc_life(status_get_hp(bl), status_get_max_hp(bl)); + rate = percent(status_get_hp(bl), status_get_max_hp(bl)); if (rate >= min_rate && rate <= max_rate) (*fr) = bl; @@ -2954,7 +2954,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) if( md && md->master_id > 0 ) { struct block_list *bl = map_id2bl(md->master_id); - if( bl && status_calc_life(status_get_hp(bl), status_get_max_hp(bl)) < rate ) + if( bl && percent(status_get_hp(bl), status_get_max_hp(bl)) < rate ) return bl; } @@ -3060,11 +3060,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MSC_ALWAYS: flag = 1; break; case MSC_MYHPLTMAXRATE: // HP< maxhp% - flag = status_calc_life(md->status.hp, md->status.max_hp); + flag = percent(md->status.hp, md->status.max_hp); flag = (flag <= c2); break; case MSC_MYHPINRATE: - flag = status_calc_life(md->status.hp, md->status.max_hp); + flag = percent(md->status.hp, md->status.max_hp); flag = (flag >= c2 && flag <= ms[i].val[0]); break; case MSC_MYSTATUSON: // status[num] on diff --git a/src/map/pc.c b/src/map/pc.c index 0557708cb..a5cea128d 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5082,9 +5082,9 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) // activate Steel body if a super novice dies at 99+% exp [celest] if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { - if ((i=pc_nextbaseexp(sd))<=0) - i=sd->status.base_exp; - if (i>0 && (j=sd->status.base_exp*1000/i)>=990 && j<1000 && !map_flag_gvg(sd->bl.m)) + unsigned int next = pc_nextbaseexp(sd); + if( next == 0 ) next = pc_thisbaseexp(sd); + if( percent(sd->status.base_exp,next) >= 99 && !map_flag_gvg(sd->bl.m) ) sd->state.snovice_dead_flag = 1; } diff --git a/src/map/pet.c b/src/map/pet.c index 879edef41..d06155b54 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -554,7 +554,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) return 1; } - pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - status_calc_life(md->status.hp, md->status.max_hp))/100; + pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - percent(md->status.hp, md->status.max_hp))/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) @@ -1147,7 +1147,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr data) struct map_session_data *sd=map_id2sd(id); struct status_data *status; struct pet_data *pd; - short rate = 100; + unsigned int rate = 100; if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL) return 1; @@ -1162,8 +1162,8 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr data) status = status_get_status_data(&sd->bl); if(pc_isdead(sd) || - (rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp || - (rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp || + (rate = percent(status->sp, status->max_sp)) > pd->s_skill->sp || + (rate = percent(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != -1)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); @@ -1205,8 +1205,8 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr data) } if(pc_isdead(sd) || - (rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp || - (rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp || + (rate = percent(status->sp, status->max_sp)) > pd->s_skill->sp || + (rate = percent(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != -1)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); diff --git a/src/map/skill.c b/src/map/skill.c index ce842e734..f8f50e3aa 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7582,7 +7582,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in itemid[i] = skill_db[j].itemid[i]; amount[i] = skill_db[j].amount[i]; } - if(mhp > 0 && status_calc_life(status->hp, status->max_hp) > mhp) { + if(mhp > 0 && percent(status->hp, status->max_hp) > mhp) { //mhp is the max-hp-requirement, that is, //you must have this % or less of HP to cast it. clif_skill_fail(sd,skill,2,0); diff --git a/src/map/status.c b/src/map/status.c index 70c1074d6..6f170bb96 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -929,16 +929,6 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per return 1; } -//calculates the base/max ratio as a value between 0->100 (percent), using -//different approaches to avoid overflows. -//NOTE: The -1 case (0 max hp) should never trigger! -char status_calc_life(unsigned int base, unsigned int max) -{ - if (!max) return -1; - if (max < 10000) return 100*base/max; - return base/(max/100); -} - /*========================================== * Checks whether the src can use the skill on the target, * taking into account status/option of both source/target. [Skotlex] diff --git a/src/map/status.h b/src/map/status.h index 30c52e4d4..0cc5435a5 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -708,8 +708,6 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag); int status_heal(struct block_list *bl,int hp,int sp, int flag); int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp); -char status_calc_life(unsigned int base, unsigned int max); - //Define for copying a status_data structure from b to a, without overwriting current Hp and Sp #define status_cpy(a, b) \ memcpy(&((a)->max_hp), &((b)->max_hp), sizeof(struct status_data)-(sizeof((a)->hp)+sizeof((a)->sp))) |