diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/homunculus.c | 2 | ||||
-rw-r--r-- | src/map/pc.h | 4 | ||||
-rw-r--r-- | src/map/status.c | 4 |
3 files changed, 7 insertions, 3 deletions
diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 1d7b44168..aaf6dd410 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -371,7 +371,7 @@ int hom_mutate(struct homun_data *hd, int homun_id) m_class = hom_class2mapid(hd->homunculus.class_); m_id = hom_class2mapid(homun_id); - if( !m_class&HOM_EVO || !m_id&HOM_S ) { + if( !(m_class&HOM_EVO) || !(m_id&HOM_S) ) { clif_emotion(&hd->bl, E_SWT); return 0; } diff --git a/src/map/pc.h b/src/map/pc.h index 05ffb0c72..f7a821768 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -332,8 +332,8 @@ struct map_session_data { short spiritball, spiritball_old; int spirit_timer[MAX_SKILL_LEVEL]; - short talisman[5]; - int talisman_timer[5][10]; + short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet. + int talisman_timer[ELE_POISON+1][10]; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION diff --git a/src/map/status.c b/src/map/status.c index fb9d8320c..987de30fe 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3234,7 +3234,9 @@ static signed short status_calc_mdef2(struct block_list *,struct status_change * static unsigned short status_calc_speed(struct block_list *,struct status_change *,int); static short status_calc_aspd_rate(struct block_list *,struct status_change *,int); static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion); +#ifdef RENEWAL_ASPD static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag); +#endif static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,unsigned int); static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int); static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element); @@ -5058,6 +5060,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha return (short)cap_value(speed,10,USHRT_MAX); } +#ifdef RENEWAL_ASPD // flag&1 - fixed value [malufett] // flag&2 - percentage value static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) @@ -5181,6 +5184,7 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s return ( flag&1? (skills1 + pots) : skills2 ); } +#endif /// Calculates an object's ASPD modifier (alters the base amotion value). /// Note that the scale of aspd_rate is 1000 = 100%. |