diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 43 | ||||
-rw-r--r-- | src/map/skill.h | 2 | ||||
-rw-r--r-- | src/map/status.c | 6 |
3 files changed, 46 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 6b64bb488..90c0bbec6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -15285,6 +15285,40 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce return wall; } + +/** + * Verifies if an user can use SC_CLOAKING + **/ +bool skill_can_cloak(struct map_session_data *sd, struct block_list *bl) { + nullpo_retr(false, sd); + nullpo_retr(false, bl); + + //Avoid cloaking with no wall and low skill level. [Skotlex] + //Due to the cloaking card, we have to check the wall versus to known + //skill level rather than the used one. [Skotlex] + //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) + if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) + return false; + + return true; +} + +/** + * Verifies if an user can still be cloaked (AS_CLOAKING) + * Is called via map->foreachinrange when any kind of wall disapears + **/ +int skill_check_cloaking_end(struct block_list *bl, va_list ap) { + TBL_PC *sd = (TBL_PC*)bl; + + if( bl == NULL || sd == NULL ) + return 0; + + if( sd->sc.data[SC_CLOAKING] && !skill_can_cloak(sd, bl) ) + status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + + return 0; +} + bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce) { static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1}; @@ -15433,6 +15467,13 @@ int skill_delunit (struct skill_unit* su) { clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,su->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); map->list[su->bl.m].icewall_num--; + // AS_CLOAKING in low levels requires a wall to be cast, thus it needs to be + // checked again when a wall disapears! issue:8182 [Panikon] + map->foreachinarea(skill->check_cloaking_end, su->bl.m, + // Use 3x3 area to check for users near cell + su->bl.x - 1, su->bl.y - 1, + su->bl.x + 1, su->bl.x + 1, + BL_PC); break; case SA_LANDPROTECTOR: skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false); @@ -18535,6 +18576,8 @@ void skill_defaults(void) { skill->autospell = skill_autospell; skill->calc_heal = skill_calc_heal; skill->check_cloaking = skill_check_cloaking; + skill->check_cloaking_end = skill_check_cloaking_end; + skill->can_cloak = skill_can_cloak; skill->enchant_elemental_end = skill_enchant_elemental_end; skill->not_ok = skillnotok; skill->not_ok_hom = skillnotok_hom; diff --git a/src/map/skill.h b/src/map/skill.h index 66d6dc39e..6939eda42 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1918,6 +1918,8 @@ struct skill_interface { int (*autospell) (struct map_session_data *md,uint16 skill_id); int (*calc_heal) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal); bool (*check_cloaking) (struct block_list *bl, struct status_change_entry *sce); + int (*check_cloaking_end) (struct block_list *bl, va_list); + bool (*can_cloak) (struct map_session_data *sd, struct block_list *bl); int (*enchant_elemental_end) (struct block_list *bl, int type); int (*not_ok) (uint16 skill_id, struct map_session_data *sd); int (*not_ok_hom) (uint16 skill_id, struct homun_data *hd); diff --git a/src/map/status.c b/src/map/status.c index 316dce8e6..e76cd86a3 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6944,11 +6944,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t return 0; break; case SC_CLOAKING: - //Avoid cloaking with no wall and low skill level. [Skotlex] - //Due to the cloaking card, we have to check the wall versus to known - //skill level rather than the used one. [Skotlex] - //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) - if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) + if( !skill->can_cloak(sd, bl) ) return 0; break; case SC_MODECHANGE: |