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-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/skill.c4
-rw-r--r--src/map/status.c79
3 files changed, 57 insertions, 29 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 810bebae9..6d1a98b54 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2621,8 +2621,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
}
- if(sc->data[SC_ZEPHYR] &&
- flag&(BF_LONG|BF_SHORT)){
+ if( sc->data[SC_ZEPHYR] && ((flag&BF_LONG) || rand()%100 < 10) ) {
d->dmg_lv = ATK_BLOCK;
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index cb0f4786f..ddd5cb73e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2436,6 +2436,8 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case EL_ROCK_CRUSHER_ATK:
case EL_HURRICANE:
case EL_HURRICANE_ATK:
+ case EL_TYPOON_MIS:
+ case EL_TYPOON_MIS_ATK:
case KO_BAKURETSU:
case NC_MAGMA_ERUPTION:
dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,5);
@@ -8812,7 +8814,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case SR_GENTLETOUCH_CHANGE:
case SR_GENTLETOUCH_REVITALIZE:
clif->skill_nodamage(src,bl,skill_id,skill_lv,
- sc_start2(src,bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv)));
+ sc_start2(src,bl,type,100,skill_lv,bl->id,skill->get_time(skill_id,skill_lv)));
break;
case SR_FLASHCOMBO:
{
diff --git a/src/map/status.c b/src/map/status.c
index d05341683..a05f50748 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -8830,16 +8830,34 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
case SC_STONE_SHIELD_OPTION:
val2 = 100; // Elemental modifier.
break;
- case SC_CIRCLE_OF_FIRE:
- case SC_FIRE_CLOAK:
- case SC_WATER_DROP:
- case SC_WATER_SCREEN:
- case SC_WIND_CURTAIN:
- case SC_WIND_STEP:
- case SC_STONE_SHIELD:
- case SC_SOLID_SKIN:
- val2 = 10;
- tick_time = 2000; // [GodLesZ] tick time
+ case SC_TROPIC:
+ case SC_CHILLY_AIR:
+ case SC_WILD_STORM:
+ case SC_UPHEAVAL:
+ val2 += 10;
+ case SC_HEATER:
+ case SC_COOLER:
+ case SC_BLAST:
+ case SC_CURSED_SOIL:
+ val2 += 10;
+ case SC_PYROTECHNIC:
+ case SC_AQUAPLAY:
+ case SC_GUST:
+ case SC_PETROLOGY:
+ val2 += 5;
+ val3 += 9000;
+ case SC_CIRCLE_OF_FIRE:
+ case SC_WATER_SCREEN:
+ case SC_WIND_STEP:
+ case SC_SOLID_SKIN:
+ case SC_FIRE_CLOAK:
+ case SC_WATER_DROP:
+ case SC_WIND_CURTAIN:
+ case SC_STONE_SHIELD:
+ val2 += 5;
+ val3 += 1000;
+ val4 = tick;
+ tick_time = val3;
break;
case SC_WATER_BARRIER:
val2 = 40; // Increasement. Mdef1 ???
@@ -11125,22 +11143,31 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
}
break;
- case SC_CIRCLE_OF_FIRE:
- case SC_FIRE_CLOAK:
- case SC_WATER_DROP:
- case SC_WATER_SCREEN:
- case SC_WIND_CURTAIN:
- case SC_WIND_STEP:
- case SC_STONE_SHIELD:
- case SC_SOLID_SKIN:
- if( !status->charge(bl,0,sce->val2) ){
- struct block_list *s_bl = battle->get_master(bl);
- if( s_bl )
- status_change_end(s_bl,type+1,INVALID_TIMER);
- status_change_end(bl,type,INVALID_TIMER);
- break;
- }
- sc_timer_next(2000 + tick, status->change_timer, bl->id, data);
+ case SC_TROPIC:
+ case SC_CHILLY_AIR:
+ case SC_WILD_STORM:
+ case SC_UPHEAVAL:
+ case SC_HEATER:
+ case SC_COOLER:
+ case SC_BLAST:
+ case SC_CURSED_SOIL:
+ case SC_PYROTECHNIC:
+ case SC_AQUAPLAY:
+ case SC_GUST:
+ case SC_PETROLOGY:
+ case SC_CIRCLE_OF_FIRE:
+ case SC_WATER_SCREEN:
+ case SC_WIND_STEP:
+ case SC_SOLID_SKIN:
+ case SC_FIRE_CLOAK:
+ case SC_WATER_DROP:
+ case SC_WIND_CURTAIN:
+ case SC_STONE_SHIELD:
+ if(status->charge(bl, 0, sce->val2) && (sce->val4==-1 || (sce->val4-=sce->val3)>=0))
+ sc_timer_next(sce->val3 + tick, status->change_timer, bl->id, data);
+ else
+ if (bl->type == BL_ELEM)
+ elemental->change_mode(BL_CAST(BL_ELEM,bl),MAX_ELESKILLTREE);
return 0;
case SC_STOMACHACHE: