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-rw-r--r--src/map/pc.c169
1 files changed, 83 insertions, 86 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 60498efa4..64db9cb46 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4424,102 +4424,99 @@ int pc_checkequip(struct map_session_data *sd,int pos)
*------------------------------------------*/
int pc_jobid2mapid(unsigned short b_class)
{
- int class_ = 0;
- if (b_class >= JOB_BABY && b_class <= JOB_SUPER_BABY)
+ switch(b_class)
{
- if (b_class == JOB_SUPER_BABY)
- b_class = JOB_SUPER_NOVICE;
- else
- b_class -= JOB_BABY;
- class_|= JOBL_BABY;
- }
- else if (b_class >= JOB_NOVICE_HIGH && b_class <= JOB_PALADIN2)
- {
- b_class -= JOB_NOVICE_HIGH;
- class_|= JOBL_UPPER;
- }
- if (b_class >= JOB_KNIGHT && b_class <= JOB_KNIGHT2)
- class_|= JOBL_2_1;
- else if (b_class >= JOB_CRUSADER && b_class <= JOB_CRUSADER2)
- class_|= JOBL_2_2;
- switch (b_class)
- {
- case JOB_NOVICE:
- case JOB_SWORDMAN:
- case JOB_MAGE:
- case JOB_ARCHER:
- case JOB_ACOLYTE:
- case JOB_MERCHANT:
- case JOB_THIEF:
- class_ |= b_class;
- break;
- case JOB_KNIGHT:
- case JOB_KNIGHT2:
- case JOB_CRUSADER:
- case JOB_CRUSADER2:
- class_ |= MAPID_SWORDMAN;
- break;
- case JOB_PRIEST:
- case JOB_MONK:
- class_ |= MAPID_ACOLYTE;
- break;
- case JOB_WIZARD:
- case JOB_SAGE:
- class_ |= MAPID_MAGE;
- break;
- case JOB_BLACKSMITH:
- case JOB_ALCHEMIST:
- class_ |= MAPID_MERCHANT;
- break;
- case JOB_HUNTER:
+ case JOB_NOVICE: return MAPID_NOVICE;
+ //1st classes
+ case JOB_SWORDMAN: return MAPID_SWORDMAN;
+ case JOB_MAGE: return MAPID_MAGE;
+ case JOB_ARCHER: return MAPID_ARCHER;
+ case JOB_ACOLYTE: return MAPID_ACOLYTE;
+ case JOB_MERCHANT: return MAPID_MERCHANT;
+ case JOB_THIEF: return MAPID_THIEF;
+ case JOB_TAEKWON: return MAPID_TAEKWON;
+ case JOB_WEDDING: return MAPID_WEDDING;
+ case JOB_GUNSLINGER: return MAPID_GUNSLINGER;
+ case JOB_NINJA: return MAPID_NINJA;
+ case JOB_XMAS: return MAPID_XMAS;
+ case JOB_SUMMER: return MAPID_SUMMER;
+ //2_1 classes
+ case JOB_SUPER_NOVICE: return MAPID_SUPER_NOVICE;
+ case JOB_KNIGHT: return MAPID_KNIGHT;
+ case JOB_WIZARD: return MAPID_WIZARD;
+ case JOB_HUNTER: return MAPID_HUNTER;
+ case JOB_PRIEST: return MAPID_PRIEST;
+ case JOB_BLACKSMITH: return MAPID_BLACKSMITH;
+ case JOB_ASSASSIN: return MAPID_ASSASSIN;
+ case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR;
+ //2_2 classes
+ case JOB_CRUSADER: return MAPID_CRUSADER;
+ case JOB_SAGE: return MAPID_SAGE;
case JOB_BARD:
- case JOB_DANCER:
- class_ |= MAPID_ARCHER;
- break;
- case JOB_ASSASSIN:
- case JOB_ROGUE:
- class_ |= MAPID_THIEF;
- break;
-
- case JOB_STAR_GLADIATOR:
- case JOB_STAR_GLADIATOR2:
- class_ |= JOBL_2_1;
- class_ |= MAPID_TAEKWON;
- break;
- case JOB_SOUL_LINKER:
- class_ |= JOBL_2_2;
- case JOB_TAEKWON:
- class_ |= MAPID_TAEKWON;
- break;
- case JOB_WEDDING:
- class_ = MAPID_WEDDING;
- break;
- case JOB_SUPER_NOVICE: //Super Novices are considered 2-1 novices. [Skotlex]
- class_ |= JOBL_2_1;
- break;
- case JOB_GUNSLINGER:
- class_ |= MAPID_GUNSLINGER;
- break;
- case JOB_NINJA:
- class_ |= MAPID_NINJA;
- break;
- case JOB_XMAS:
- class_ = MAPID_XMAS;
- break;
- case JOB_SUMMER:
- class_ = MAPID_SUMMER;
- break;
+ case JOB_DANCER: return MAPID_BARDDANCER;
+ case JOB_MONK: return MAPID_MONK;
+ case JOB_ALCHEMIST: return MAPID_ALCHEMIST;
+ case JOB_ROGUE: return MAPID_ROGUE;
+ case JOB_SOUL_LINKER: return MAPID_SOUL_LINKER;
+ //1st: advanced
+ case JOB_NOVICE_HIGH: return MAPID_NOVICE_HIGH;
+ case JOB_SWORDMAN_HIGH: return MAPID_SWORDMAN_HIGH;
+ case JOB_MAGE_HIGH: return MAPID_MAGE_HIGH;
+ case JOB_ARCHER_HIGH: return MAPID_ARCHER_HIGH;
+ case JOB_ACOLYTE_HIGH: return MAPID_ACOLYTE_HIGH;
+ case JOB_MERCHANT_HIGH: return MAPID_MERCHANT_HIGH;
+ case JOB_THIEF_HIGH: return MAPID_THIEF_HIGH;
+ //2_1 advanced
+ case JOB_LORD_KNIGHT: return MAPID_LORD_KNIGHT;
+ case JOB_HIGH_WIZARD: return MAPID_HIGH_WIZARD;
+ case JOB_SNIPER: return MAPID_SNIPER;
+ case JOB_HIGH_PRIEST: return MAPID_HIGH_PRIEST;
+ case JOB_WHITESMITH: return MAPID_WHITESMITH;
+ case JOB_ASSASSIN_CROSS: return MAPID_ASSASSIN_CROSS;
+ //2_2 advanced
+ case JOB_PALADIN: return MAPID_PALADIN;
+ case JOB_PROFESSOR: return MAPID_PROFESSOR;
+ case JOB_CLOWN:
+ case JOB_GYPSY: return MAPID_CLOWNGYPSY;
+ case JOB_CHAMPION: return MAPID_CHAMPION;
+ case JOB_CREATOR: return MAPID_CREATOR;
+ case JOB_STALKER: return MAPID_STALKER;
+ //1-1 baby
+ case JOB_BABY: return MAPID_BABY;
+ case JOB_BABY_SWORDMAN: return MAPID_BABY_SWORDMAN;
+ case JOB_BABY_MAGE: return MAPID_BABY_MAGE;
+ case JOB_BABY_ARCHER: return MAPID_BABY_ARCHER;
+ case JOB_BABY_ACOLYTE: return MAPID_BABY_ACOLYTE;
+ case JOB_BABY_MERCHANT: return MAPID_BABY_MERCHANT;
+ case JOB_BABY_THIEF: return MAPID_BABY_THIEF;
+ //2_1 baby
+ case JOB_SUPER_BABY: return MAPID_SUPER_BABY;
+ case JOB_BABY_KNIGHT: return MAPID_BABY_KNIGHT;
+ case JOB_BABY_WIZARD: return MAPID_BABY_WIZARD;
+ case JOB_BABY_HUNTER: return MAPID_BABY_HUNTER;
+ case JOB_BABY_PRIEST: return MAPID_BABY_PRIEST;
+ case JOB_BABY_BLACKSMITH: return MAPID_BABY_BLACKSMITH;
+ case JOB_BABY_ASSASSIN: return MAPID_BABY_ASSASSIN;
+ //2_2 baby
+ case JOB_BABY_CRUSADER: return MAPID_BABY_CRUSADER;
+ case JOB_BABY_SAGE: return MAPID_BABY_SAGE;
+ case JOB_BABY_BARD:
+ case JOB_BABY_DANCER: return MAPID_BABY_BARDDANCER;
+ case JOB_BABY_MONK: return MAPID_BABY_MONK;
+ case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST;
+ case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE;
default:
return -1;
}
- return class_;
}
//Reverts the map-style class id to the client-style one.
int pc_mapid2jobid(unsigned short class_, int sex)
{
- switch(class_) {
+ switch(class_)
+ {
case MAPID_NOVICE: return JOB_NOVICE;
+ //1st classes
case MAPID_SWORDMAN: return JOB_SWORDMAN;
case MAPID_MAGE: return JOB_MAGE;
case MAPID_ARCHER: return JOB_ARCHER;
@@ -4549,7 +4546,7 @@ int pc_mapid2jobid(unsigned short class_, int sex)
case MAPID_ALCHEMIST: return JOB_ALCHEMIST;
case MAPID_ROGUE: return JOB_ROGUE;
case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER;
- //1-1: advanced
+ //1st: advanced
case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH;
case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH;
case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH;