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-rw-r--r--src/map/battle.c41
-rw-r--r--src/map/clif.c19
-rw-r--r--src/map/homunculus.c19
-rw-r--r--src/map/homunculus.h1
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/skill.c92
-rw-r--r--src/map/status.c88
7 files changed, 143 insertions, 119 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 4c85e2c72..9089b7102 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1721,9 +1721,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += 1100;
break;
case MH_ERASER_CUTTER:
- if(skill_lv%2) skillratio += 400; //600:800:1000
- else skillratio += 700; //1000:1200
- skillratio += 100 * skill_lv;
+ skillratio += 400 + 100 * skill_lv + (skill_lv%2 > 0 ? 0 : 300);
break;
case MH_XENO_SLASHER:
if(skill_lv%2) skillratio += 350 + 50 * skill_lv; //500:600:700
@@ -2108,15 +2106,6 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
if( st->rhw.ele == ELE_FIRE )
skillratio += 100 * skill_lv;
break;
- case RK_CRUSHSTRIKE:
- if( sd )
- {//ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]%
- short index = sd->equip_index[EQI_HAND_R];
- if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
- skillratio += -100 + sd->inventory_data[index]->weight/10 + st->rhw.atk +
- 100 * sd->inventory_data[index]->wlv * (sd->status.inventory[index].refine + 6);
- }
- break;
case RK_STORMBLAST:
skillratio = ((sd ? pc->checkskill(sd,RK_RUNEMASTERY) : 1) + status_get_int(src) / 8) * 100;
break;
@@ -2546,7 +2535,18 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += sc->data[SC_LKCONCENTRATION]->val2;
if( sd && sd->status.weapon == W_KATAR && (i=pc->checkskill(sd,ASC_KATAR)) > 0 )
skillratio += skillratio * (10 + 2 * i) / 100;
-#endif
+#endif
+ if( sc && sc->data[SC_CRUSHSTRIKE] ){
+ if( sd )
+ {//ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]%
+ short index = sd->equip_index[EQI_HAND_R];
+ if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
+ skillratio += -100 + sd->inventory_data[index]->weight/10 + st->rhw.atk +
+ 100 * sd->inventory_data[index]->wlv * (sd->status.inventory[index].refine + 6);
+ }
+ status_change_end(src, SC_CRUSHSTRIKE, INVALID_TIMER);
+ skill->break_equip(src,EQP_WEAPON,2000,BCT_SELF); // 20% chance to destroy the weapon.
+ }
}
}
if( skillratio < 1 )
@@ -4304,6 +4304,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
cri <<= 1;
}
switch (skill_id) {
+ case 0:
+ if(!(sc && sc->data[SC_AUTOCOUNTER]))
+ break;
+ status_change_end(src, SC_AUTOCOUNTER, INVALID_TIMER);
case KN_AUTOCOUNTER:
if(battle_config.auto_counter_type &&
(battle_config.auto_counter_type&src->type))
@@ -4653,6 +4657,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADDRATE(sc->data[SC_EXEEDBREAK]->val1);
status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER);
}
+
+
#ifdef RENEWAL
if( sd && skill_id == NJ_KUNAI ){
flag.tdef = 1;
@@ -5647,7 +5653,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
return ATK_BLOCK;
}
}
-
if( tsc && tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src) && (src->type == BL_PC || tsd == NULL || distance_bl(src, target) <= (tsd->status.weapon == W_FIST ? 1 : 2)) )
{
uint16 skill_lv = tsc->data[SC_BLADESTOP_WAIT]->val1;
@@ -5711,13 +5716,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1),
tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1);
}
- if( sc && sc->data[SC_CRUSHSTRIKE] ){
- uint16 skill_lv = sc->data[SC_CRUSHSTRIKE]->val1;
- status_change_end(src, SC_CRUSHSTRIKE, INVALID_TIMER);
- if( skill->attack(BF_WEAPON,src,src,target,RK_CRUSHSTRIKE,skill_lv,tick,0) )
- return ATK_DEF;
- return ATK_MISS;
- }
+
if( tsc && tsc->data[SC_MTF_MLEATKED] && rnd()%100 < 20 )
clif->skill_nodamage(target, target, SM_ENDURE, 5,
sc_start(target,target, SC_ENDURE, 100, 5, skill->get_time(SM_ENDURE, 5)));
diff --git a/src/map/clif.c b/src/map/clif.c
index d3c4dd7f1..062a437a2 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -10109,7 +10109,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
if (sd->sc.count &&
(sd->sc.data[SC_TRICKDEAD] ||
- sd->sc.data[SC_AUTOCOUNTER] ||
+ (sd->sc.data[SC_AUTOCOUNTER] && action_type != 0x07) ||
sd->sc.data[SC_BLADESTOP] ||
sd->sc.data[SC_DEEP_SLEEP] ||
sd->sc.data[SC__MANHOLE] ||
@@ -14609,18 +14609,27 @@ void clif_parse_HomMenu(int fd, struct map_session_data *sd) { //[orn]
/// 0292
void clif_parse_AutoRevive(int fd, struct map_session_data *sd) {
int item_position = pc->search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED);
+ int hpsp = 100;
- if (item_position < 0)
- return;
+ if (item_position < 0){
+ if (sd->sc.data[SC_LIGHT_OF_REGENE])
+ hpsp = 20 * sd->sc.data[SC_LIGHT_OF_REGENE]->val1;
+ else
+ return;
+ }
if (sd->sc.data[SC_HELLPOWER]) //Cannot res while under the effect of SC_HELLPOWER.
return;
- if (!status->revive(&sd->bl, 100, 100))
+ if (!status->revive(&sd->bl, hpsp, hpsp))
return;
+ if ( item_position > 0)
+ pc->delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME);
+ else
+ status_change_end(&sd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER);
+
clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
- pc->delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME);
}
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 94c2ae5b1..ff9f7a5b1 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -1182,6 +1182,24 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) {
return true;
}
+int8 homunculus_get_intimacy_grade(struct homun_data *hd) {
+ unsigned int val = hd->homunculus.intimacy / 100;
+ if( val > 100 ) {
+ if( val > 250 ) {
+ if( val > 750 ) {
+ if ( val > 900 )
+ return 4;
+ else
+ return 3;
+ } else
+ return 2;
+ } else
+ return 1;
+ }
+
+ return 0;
+}
+
void homunculus_skill_db_read(void) {
memset(homun->skill_tree,0,sizeof(homun->skill_tree));
sv->readdb(map->db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub);
@@ -1303,4 +1321,5 @@ void homunculus_defaults(void) {
homun->exp_db_read = homunculus_exp_db_read;
homun->addspiritball = homunculus_addspiritball;
homun->delspiritball = homunculus_delspiritball;
+ homun->get_intimacy_grade = homunculus_get_intimacy_grade;
}
diff --git a/src/map/homunculus.h b/src/map/homunculus.h
index db250f511..e6d59e30e 100644
--- a/src/map/homunculus.h
+++ b/src/map/homunculus.h
@@ -140,6 +140,7 @@ struct homunculus_interface {
void (*exp_db_read) (void);
void (*addspiritball) (struct homun_data *hd, int max);
void (*delspiritball) (struct homun_data *hd, int count, int type);
+ int8 (*get_intimacy_grade) (struct homun_data *hd);
};
struct homunculus_interface *homun;
diff --git a/src/map/pc.c b/src/map/pc.c
index ba66bf7db..c8fb14e55 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -6855,7 +6855,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
if (sd->status.hom_id > 0){
- if(battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE])
+ if(battle_config.homunculus_auto_vapor && sd->hd)
homun->vaporize(sd, HOM_ST_REST);
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 30de1c4cf..c8388770a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -585,12 +585,12 @@ int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
return 1;
switch(skill_id){
case MH_LIGHT_OF_REGENE:
- if(hd->homunculus.intimacy <= 75000) //if not cordial
- return 1;
- break;
- case MH_OVERED_BOOST:
- if(hd->homunculus.hunger <= 1) //if we starving
- return 1;
+ if( homun->get_intimacy_grade(hd) != 4 ){
+ if( hd->master )
+ clif->skill_fail(hd->master, skill_id, USESKILL_FAIL_RELATIONGRADE, 0);
+ return 1;
+ }
+ break;
case MH_GOLDENE_FERSE: //can be used with angriff
if(hd->sc.data[SC_ANGRIFFS_MODUS])
return 1;
@@ -1341,6 +1341,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
if( sc_start(src, bl, SC_ILLUSIONDOPING, 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)) ) //custom rate.
sc_start(src, bl, SC_ILLUSION, 100, skill_lv, skill->get_time(skill_id, skill_lv));
break;
+ case MH_XENO_SLASHER:
+ sc_start2(src, bl, SC_BLOODING, 10 * skill_lv, skill_lv, src->id, skill->get_time(skill_id,skill_lv));
+ break;
}
if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) {
@@ -2730,9 +2733,6 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
* Post-damage effects
**/
switch( skill_id ) {
- case RK_CRUSHSTRIKE:
- skill->break_equip(src,EQP_WEAPON,2000,BCT_SELF); // 20% chance to destroy the weapon.
- break;
case GC_VENOMPRESSURE:
{
struct status_change *ssc = status->get_sc(src);
@@ -3122,6 +3122,9 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
map->foreachinarea(skill->frostjoke_scream,skl->map,skl->x-range,skl->y-range,
skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
break;
+ case KN_AUTOCOUNTER:
+ clif->skill_nodamage(src,target,skl->skill_id,skl->skill_lv,1);
+ break;
case NPC_EARTHQUAKE:
if( skl->type > 1 )
skill->addtimerskill(src,tick+250,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
@@ -3516,7 +3519,6 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case NPC_HELLPOWER:
case RK_SONICWAVE:
case RK_STORMBLAST:
- case RK_CRUSHSTRIKE:
case AB_DUPLELIGHT_MELEE:
case RA_AIMEDBOLT:
case NC_AXEBOOMERANG:
@@ -3769,6 +3771,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case KO_MUCHANAGE:
case KO_BAKURETSU:
case GN_ILLUSIONDOPING:
+ case MH_XENO_SLASHER:
if( flag&1 ) {//Recursive invocation
// skill->area_temp[0] holds number of targets in area
// skill->area_temp[1] holds the id of the original target
@@ -3796,6 +3799,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case GC_ROLLINGCUTTER:
flag |= SD_ANIMATION;
case LG_MOONSLASHER:
+ case MH_XENO_SLASHER:
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
break;
case NPC_EARTHQUAKE://FIXME: Isn't EarthQuake a ground skill after all?
@@ -4558,7 +4562,6 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
//recursive homon skill
case MH_MAGMA_FLOW:
- case MH_XENO_SLASHER:
case MH_HEILIGE_STANGE:
if(flag & 1)
skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
@@ -5594,7 +5597,6 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case PR_BENEDICTIO:
case LK_BERSERK:
case MS_BERSERK:
- case KN_AUTOCOUNTER:
case KN_TWOHANDQUICKEN:
case KN_ONEHAND:
case MER_QUICKEN:
@@ -5667,6 +5669,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
break;
+
+ case KN_AUTOCOUNTER:
+ sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
+ skill->addtimerskill(src, tick + 100, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
+ break;
case SO_STRIKING:
if (sd) {
@@ -9397,10 +9404,23 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
break;
+ case MH_LIGHT_OF_REGENE:
+ if( hd && battle->get_master(src) ) {
+ hd->homunculus.intimacy = (751 + rnd()%99) * 100; // random between 751 ~ 850
+ clif->send_homdata(hd->master, SP_INTIMATE, hd->homunculus.intimacy / 100); //refresh intimacy info
+ sc_start(src, battle->get_master(src), type, 100, skill_lv, skill->get_time(skill_id, skill_lv));
+ }
+ break;
+
+ case MH_OVERED_BOOST:
+ if ( hd && battle->get_master(src) ) {
+ sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv));
+ sc_start(src, battle->get_master(src), type, 100, skill_lv, skill->get_time(skill_id, skill_lv));
+ }
+ break;
+
case MH_SILENT_BREEZE:
{
- struct status_change *ssc = status->get_sc(src);
- struct block_list *m_bl = battle->get_master(src);
const enum sc_type scs[] = {
SC_MANDRAGORA, SC_HARMONIZE, SC_DEEP_SLEEP, SC_SIREN, SC_SLEEP, SC_CONFUSION, SC_ILLUSION
};
@@ -9410,40 +9430,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
for (i = 0; i < ARRAYLENGTH(scs); i++) {
if (tsc->data[scs[i]]) status_change_end(bl, scs[i], INVALID_TIMER);
}
- if (!tsc->data[SC_SILENCE]) //put inavoidable silence on target
- status->change_start(src, bl, SC_SILENCE, 100, skill_lv, 0,0,0, skill->get_time(skill_id, skill_lv),1|2|8);
- }
- heal = status_get_matk_min(src)*4;
- status->heal(bl, heal, 0, 7);
-
- //now inflict silence on everyone
- if(ssc && !ssc->data[SC_SILENCE]) //put inavoidable silence on homun
- status->change_start(src, src, SC_SILENCE, 100, skill_lv, 0,0,0, skill->get_time(skill_id, skill_lv),1|2|8);
- if(m_bl){
- struct status_change *msc = status->get_sc(m_bl);
- if(msc && !msc->data[SC_SILENCE]) //put inavoidable silence on master
- status->change_start(src, m_bl, SC_SILENCE, 100, skill_lv, 0,0,0, skill->get_time(skill_id, skill_lv),1|2|8);
}
- if (hd)
- skill->blockhomun_start(hd, skill_id, skill->get_cooldown(skill_id, skill_lv));
+ heal = 5 * status->get_lv(&hd->bl) + status->base_matk(&hd->battle_status, status->get_lv(&hd->bl));
+ status->heal(bl, heal, 0, 0);
+ clif->skill_nodamage(src, src, skill_id, skill_lv, clif->skill_nodamage(src, bl, AL_HEAL, heal, 1));
+ status->change_start(src, bl, SC_SILENCE, 100, skill_lv, 0,0,0, skill->get_time(skill_id, skill_lv),1|2|8);
}
break;
- case MH_OVERED_BOOST:
- if (hd) {
- struct block_list *s_bl = battle->get_master(src);
- if(hd->homunculus.hunger>50) //reduce hunger
- hd->homunculus.hunger = hd->homunculus.hunger/2;
- else
- hd->homunculus.hunger = min(1,hd->homunculus.hunger);
- if(s_bl && s_bl->type==BL_PC) {
- status->set_sp(s_bl,status_get_max_sp(s_bl)/2,0); //master drain 50% sp
- clif->send_homdata(((TBL_PC *)s_bl), SP_HUNGRY, hd->homunculus.hunger); //refresh hunger info
- sc_start(src, s_bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); //gene bonus
- }
- sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv));
- skill->blockhomun_start(hd, skill_id, skill->get_cooldown(skill_id, skill_lv));
- }
- break;
+
case MH_GRANITIC_ARMOR:
case MH_PYROCLASTIC:
if( hd ){
@@ -9458,12 +9452,6 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
break;
- case MH_LIGHT_OF_REGENE:
- if(hd) {
- hd->homunculus.intimacy = 25100; //change to neutral (can't be cast if < 750)
- if(sd) clif->send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy); //refresh intimacy info
- }
- //don't break need to start status and start block timer
case MH_MAGMA_FLOW:
case MH_PAIN_KILLER:
sc_start(src, bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv));
@@ -10052,10 +10040,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case MH_VOLCANIC_ASH:
case MH_POISON_MIST:
case MH_STEINWAND:
- case MH_XENO_SLASHER:
case NC_MAGMA_ERUPTION:
case SO_ELEMENTAL_SHIELD:
case RL_B_TRAP:
+ case MH_XENO_SLASHER:
flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
skill->unitsetting(src,skill_id,skill_lv,x,y,0);
diff --git a/src/map/status.c b/src/map/status.c
index 9a2151971..4c2bc6d22 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -466,13 +466,13 @@ void initChangeTables(void) {
set_sc( HAMI_BLOODLUST , SC_HAMI_BLOODLUST , SI_BLANK , SCB_BATK|SCB_WATK );
// Homunculus S
+ set_sc( MH_LIGHT_OF_REGENE , SC_LIGHT_OF_REGENE , SI_LIGHT_OF_REGENE , SCB_NONE );
+ set_sc( MH_OVERED_BOOST , SC_OVERED_BOOST , SI_OVERED_BOOST , SCB_FLEE|SCB_ASPD|SCB_DEF );
+
add_sc(MH_STAHL_HORN, SC_STUN);
set_sc(MH_ANGRIFFS_MODUS, SC_ANGRIFFS_MODUS, SI_ANGRIFFS_MODUS, SCB_BATK | SCB_DEF | SCB_FLEE | SCB_MAXHP);
set_sc(MH_GOLDENE_FERSE, SC_GOLDENE_FERSE, SI_GOLDENE_FERSE, SCB_ASPD|SCB_MAXHP);
add_sc( MH_STEINWAND, SC_SAFETYWALL );
- add_sc(MH_ERASER_CUTTER, SC_ERASER_CUTTER);
- set_sc(MH_OVERED_BOOST, SC_OVERED_BOOST, SI_BLANK, SCB_FLEE|SCB_ASPD);
- add_sc(MH_LIGHT_OF_REGENE, SC_LIGHT_OF_REGENE);
set_sc(MH_VOLCANIC_ASH, SC_VOLCANIC_ASH, SI_VOLCANIC_ASH, SCB_DEF|SCB_DEF2|SCB_HIT|SCB_BATK|SCB_FLEE);
set_sc(MH_GRANITIC_ARMOR, SC_GRANITIC_ARMOR, SI_GRANITIC_ARMOR, SCB_NONE);
set_sc(MH_MAGMA_FLOW, SC_MAGMA_FLOW, SI_MAGMA_FLOW, SCB_NONE);
@@ -1319,16 +1319,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
return (int)(hp+sp);
}
- if(target->type == BL_PC) {
- TBL_PC *sd = BL_CAST(BL_PC,target);
- TBL_HOM *hd = sd->hd;
- if(hd && hd->sc.data[SC_LIGHT_OF_REGENE]){
- clif->skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill->get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage
- clif->skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status->revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0));
- status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER);
- return (int)(hp + sp);
- }
- }
+
if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {
// Ensure the monster has not already rebirthed before doing so.
status->revive(target, sc->data[SC_REBIRTH]->val2, 0);
@@ -1648,7 +1639,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if (
(sc->data[SC_TRICKDEAD] && skill_id != NV_TRICKDEAD)
- || (sc->data[SC_AUTOCOUNTER] && !flag)
+ || (sc->data[SC_AUTOCOUNTER] && !flag && skill_id)
|| (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF && skill_id != PA_GOSPEL)
|| (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF && flag != 2)
)
@@ -4842,8 +4833,6 @@ signed short status_calc_flee(struct block_list *bl, struct status_change *sc, i
flee += 10;
if (sc->data[SC_ANGRIFFS_MODUS])
flee -= sc->data[SC_ANGRIFFS_MODUS]->val3;
- if (sc->data[SC_OVERED_BOOST])
- flee = max(flee,sc->data[SC_OVERED_BOOST]->val2);
if(sc->data[SC_GS_ADJUSTMENT])
flee += 30;
if(sc->data[SC_HLIF_SPEED])
@@ -4891,6 +4880,9 @@ signed short status_calc_flee(struct block_list *bl, struct status_change *sc, i
if(status_get_element(bl) == ELE_WATER) //water type
flee /= 2;
}
+
+ if( sc->data[SC_OVERED_BOOST] ) // should be final and unmodifiable by any means
+ flee = sc->data[SC_OVERED_BOOST]->val2;
return (short)cap_value(flee,1,SHRT_MAX);
}
@@ -4923,6 +4915,8 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def
/* some statuses that are hidden in the status window */
if( sc && sc->data[SC_CAMOUFLAGE] )
def -= def * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100;
+ if( sc->data[SC_OVERED_BOOST] && bl->type == BL_PC )
+ def -= def * 50 / 100;
if( sc && sc->data[SC_GENTLETOUCH_REVITALIZE] && sc->data[SC_GENTLETOUCH_REVITALIZE]->val4 )
def += 2 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val4;
if( sc->data[SC_FORCEOFVANGUARD] )
@@ -4942,27 +4936,32 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def
if(sc->data[SC_STEELBODY])
return 90;
#endif
+
+ if(sc->data[SC_STONEHARDSKIN])
+ def += sc->data[SC_STONEHARDSKIN]->val1;
+ if(sc->data[SC_DRUMBATTLE])
+ def += sc->data[SC_DRUMBATTLE]->val3;
if(sc->data[SC_STONESKIN])
def += sc->data[SC_STONESKIN]->val2;
- if(sc->data[SC_DRUMBATTLE])
- def += sc->data[SC_DRUMBATTLE]->val3;
if(sc->data[SC_HAMI_DEFENCE]) //[orn]
- def += sc->data[SC_HAMI_DEFENCE]->val2 ;
- if(sc->data[SC_INCDEFRATE])
- def += def * sc->data[SC_INCDEFRATE]->val1/100;
+ def += sc->data[SC_HAMI_DEFENCE]->val2;
+
if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2)
def += 50;
if(sc->data[SC_ODINS_POWER])
def -= 20;
- if( sc->data[SC_ANGRIFFS_MODUS] )
- def -= 30 + 20 * sc->data[SC_ANGRIFFS_MODUS]->val1;
- if(sc->data[SC_STONEHARDSKIN])
- def += sc->data[SC_STONEHARDSKIN]->val1;
+
+#ifndef RENEWAL
if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
def >>=1;
if(sc->data[SC_FREEZE])
def >>=1;
+ if(sc->data[SC_INCDEFRATE])
+ def += def * sc->data[SC_INCDEFRATE]->val1/100;
+#endif
+ if( sc->data[SC_ANGRIFFS_MODUS] )
+ def -= 30 + 20 * sc->data[SC_ANGRIFFS_MODUS]->val1;
if(sc->data[SC_CRUCIS])
def -= def * sc->data[SC_CRUCIS]->val2/100;
if(sc->data[SC_LKCONCENTRATION])
@@ -4971,7 +4970,7 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def
def >>=1;
if(sc->data[SC_PROVOKE] && bl->type != BL_PC) // Provoke doesn't alter player defense->
def -= def * sc->data[SC_PROVOKE]->val4/100;
- if(sc->data[SC_NOEQUIPSHIELD] && bl->type != BL_PC)
+ if(sc->data[SC_NOEQUIPSHIELD])
def -= def * sc->data[SC_NOEQUIPSHIELD]->val2/100;
if (sc->data[SC_FLING])
def -= def * (sc->data[SC_FLING]->val2)/100;
@@ -4981,20 +4980,17 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def
def -= def * (10 + 10 * sc->data[SC_SATURDAY_NIGHT_FEVER]->val1) / 100;
if(sc->data[SC_EARTHDRIVE])
def -= def * 25 / 100;
- if(sc->data[SC_SOLID_SKIN_OPTION])
- def += def * sc->data[SC_SOLID_SKIN_OPTION]->val2 / 100;
if( sc->data[SC_ROCK_CRUSHER] )
def -= def * sc->data[SC_ROCK_CRUSHER]->val2 / 100;
+ if( sc->data[SC_FROSTMISTY] )
+ def -= def * 10 / 100;
+ if( sc->data[SC_OVERED_BOOST] && bl->type == BL_HOM )
+ def -= def * 50 / 100;
+
if( sc->data[SC_POWER_OF_GAIA] )
def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100;
- if( sc->data[SC_NEUTRALBARRIER] )
- def += def * (5 * sc->data[SC_NEUTRALBARRIER]->val1 + 10) / 100;
- if( sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 2 )
- def += sc->data[SC_SHIELDSPELL_REF]->val2;
if( sc->data[SC_PRESTIGE] )
- def += sc->data[SC_PRESTIGE]->val1;
- if( sc->data[SC_FROSTMISTY] )
- def -= def * 10 / 100;
+ def += def * sc->data[SC_PRESTIGE]->val1 / 100;
if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){
if(status_get_race(bl)==RC_PLANT)
def /= 2;
@@ -5471,11 +5467,6 @@ short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int
if (!sc || !sc->count)
return cap_value(aspd, 0, 2000);
- if (!sc->data[SC_QUAGMIRE]) {
- if (sc->data[SC_OVERED_BOOST])
- aspd = 2000 - sc->data[SC_OVERED_BOOST]->val3*10;
- }
-
if ((sc->data[SC_GUST_OPTION] || sc->data[SC_BLAST_OPTION]
|| sc->data[SC_WILD_STORM_OPTION]))
aspd -= 50; // +5 ASPD
@@ -5484,6 +5475,8 @@ short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int
if( sc && sc->data[SC_MTF_ASPD] )
aspd -= 10;
+ if (sc->data[SC_OVERED_BOOST]) // should be final and unmodifiable by any means
+ aspd = 2000 - sc->data[SC_OVERED_BOOST]->val3 * 10;
return cap_value(aspd, 0, 2000); // will be recap for proper bl anyway
}
@@ -7331,6 +7324,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER);
break;
case SC_FIGHTINGSPIRIT:
+ case SC_OVERED_BOOST:
status_change_end(bl, type, INVALID_TIMER); // Remove previous one.
break;
case SC_MARSHOFABYSS:
@@ -10114,6 +10108,20 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
}
}
break;
+ case SC_OVERED_BOOST:
+ switch( bl->type ){
+ case BL_HOM:
+ {
+ struct homun_data *hd = BL_CAST(BL_HOM, bl);
+ if( hd )
+ hd->homunculus.hunger = max(1, hd->homunculus.hunger - 50);
+ }
+ break;
+ case BL_PC:
+ status_zap(bl, 0, status_get_max_sp(bl) / 2);
+ break;
+ }
+ break;
}
opt_flag = 1;