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-rw-r--r--src/map/battle.c34
-rw-r--r--src/map/skill.c2
2 files changed, 33 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 046e64eb0..e36befad7 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -4810,12 +4810,42 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].id != 0 && sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].flag == SKILL_FLAG_PLAGIARIZED )
{
int r_skill = sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].id,
- r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2;
+ r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2, type;
if (r_skill != AL_HOLYLIGHT && r_skill != PR_MAGNUS) {
+ if( (type = skill_get_casttype(r_skill)) == CAST_GROUND ) {
+ int maxcount = 0;
+
+ if( !(BL_PC&battle_config.skill_reiteration) &&
+ skill_get_unit_flag(r_skill)&UF_NOREITERATION )
+ type = -1;
+
+ if( BL_PC&battle_config.skill_nofootset &&
+ skill_get_unit_flag(r_skill)&UF_NOFOOTSET )
+ type = -1;
+
+ if( BL_PC&battle_config.land_skill_limit &&
+ (maxcount = skill_get_maxcount(r_skill, r_lv)) > 0
+ ) {
+ int v;
+ for(v=0;v<MAX_SKILLUNITGROUP && sd->ud.skillunit[v] && maxcount;v++) {
+ if(sd->ud.skillunit[v]->skill_id == r_skill)
+ maxcount--;
+ }
+ if( maxcount == 0 )
+ type = -1;
+ }
+
+ if( type != CAST_GROUND ){
+ clif_skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0);
+ map_freeblock_unlock();
+ return wd.dmg_lv;
+ }
+ }
+
sd->state.autocast = 1;
skill_consume_requirement(sd,r_skill,r_lv,3);
- switch( skill_get_casttype(r_skill) ) {
+ switch( type ) {
case CAST_GROUND:
skill_castend_pos2(src, target->x, target->y, r_skill, r_lv, tick, flag);
break;
diff --git a/src/map/skill.c b/src/map/skill.c
index e6496a3e9..8a9fa9c19 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8760,7 +8760,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (unit_movepos(bl,x,y,0,0))
{
clif_skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, -1, 6);
- if( sd && pc_issit(sd))
+ if( bl->type == BL_PC && pc_issit((TBL_PC*)bl))
clif_sitting(bl); //Avoid sitting sync problem
clif_slide(bl,x,y) ;
sc_start(bl,SC_CONFUSION,80,skilllv,skill_get_time(skillid,skilllv));