diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 106 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
3 files changed, 56 insertions, 56 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 4224e3777..83f5c8435 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -14971,7 +14971,7 @@ int clif_magicdecoy_list(struct map_session_data *sd, int skill_lv, short x, sho WFIFOW(fd,2) = c * 2 + 4; WFIFOSET(fd, WFIFOW(fd, 2)); } else { - clif_skill_fail(sd,NC_MAGICDECOY,0,0); + clif_skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0); return 0; } @@ -15005,7 +15005,7 @@ int clif_poison_list(struct map_session_data *sd, int skill_lv) { WFIFOW(fd,2) = c * 2 + 4; WFIFOSET(fd, WFIFOW(fd, 2)); } else { - clif_skill_fail(sd,GC_POISONINGWEAPON,0x2b,0); + clif_skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_GUILLONTINE_POISON,0); return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index 0545c09c1..0814bcc4c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -504,7 +504,7 @@ int skillnotok (int skillid, struct map_session_data *sd) break; case GC_DARKILLUSION: if( map_flag_gvg(m) ) { - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); return 1; } break; @@ -531,7 +531,7 @@ int skillnotok (int skillid, struct map_session_data *sd) * These skills cannot be used while in mado gear (credits to Xantara) **/ if(sd->sc.option&OPTION_MADOGEAR) { - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); return 1; } break; @@ -3686,7 +3686,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if( pc_checkskill(sd,RK_RUNEMASTERY) >= ( skillid == RK_CRUSHSTRIKE ? 7 : 3 ) ) skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); else - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } else //non-sd support skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; @@ -3721,12 +3721,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == GC_WEAPONBLOCKING ) skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); else if( sd ) - clif_skill_fail(sd,skillid,0x1f,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_GC_WEAPONBLOCKING,0); break; case GC_CROSSRIPPERSLASHER: if( sd && !(sc && sc->data[SC_ROLLINGCUTTER]) ) - clif_skill_fail(sd,skillid,0x17,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_CONDITION,0); else { skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); @@ -3785,7 +3785,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if( j < 4 ) { // Need 4 spheres minimum - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); break; } @@ -3881,7 +3881,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if( j == 0 ) { // No Spheres - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); break; } @@ -5131,7 +5131,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return 0; } else if( tsc && tsc->option&OPTION_MADOGEAR ) { //Mado Gear cannot hide - if( sd ) clif_skill_fail(sd,skillid,0,0); + if( sd ) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); map_freeblock_unlock(); return 0; } @@ -6758,7 +6758,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( status_charge(bl,heal,0) ) clif_skill_nodamage(src,bl,skillid,skilllv,sc_start2(bl,type,100,skilllv,heal,skill_get_time(skillid,skilllv))); else - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } break; case RK_REFRESH: @@ -6882,12 +6882,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { int heal = status_get_max_hp(bl) / 10; if( status_get_hp(bl) < heal ) { // if you haven't enough HP skill fails. - if( sd ) clif_skill_fail(sd,skillid,0x02,0); + if( sd ) clif_skill_fail(sd,skillid,USESKILL_FAIL_HP_INSUFFICIENT,0); break; } if( !status_charge(bl,heal,0) ) { - if( sd ) clif_skill_fail(sd,skillid,0x02,0); + if( sd ) clif_skill_fail(sd,skillid,USESKILL_FAIL_HP_INSUFFICIENT,0); break; } clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); @@ -6993,7 +6993,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || rand()%100 >= 30 + 10 * skilllv) { if (sd) - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); break; } if(status_isimmune(bl) || !tsc || !tsc->count) @@ -7082,7 +7082,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in skill_blockpc_start(sd,skillid,4000); // Reuse Delay only activated on success } else if( sd ) - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); break; case WL_FROSTMISTY: @@ -7139,7 +7139,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in // Doesn't send failure packet if it fails on defense. } else if( sd ) // Failure on Rate - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } break; @@ -7163,7 +7163,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( !sctype ) { if( sd ) // No free slots to put SC - clif_skill_fail(sd,skillid,0x13,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_SUMMON,0); break; } @@ -7188,7 +7188,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in ARR_FIND(0, MAX_SPELLBOOK, i, sd->rsb[i].skillid == 0); // Search for a Free Slot if( i == MAX_SPELLBOOK ) { - clif_skill_fail(sd,skillid,0x04,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_SKILLINTERVAL,0); break; } for( i = 0; i < MAX_SPELLBOOK && sd->rsb[i].skillid; i++ ) @@ -7196,7 +7196,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( preserved >= max_preserve ) { - clif_skill_fail(sd,skillid,0x04,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_SKILLINTERVAL,0); break; } @@ -7217,7 +7217,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( sd ) { if( pc_isridingwug(sd) ) - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); else if( !pc_iswug(sd) ) pc_setoption(sd,sd->sc.option|OPTION_WUG); else @@ -7235,7 +7235,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in pc_setoption(sd,sd->sc.option&~OPTION_WUGRIDER); pc_setoption(sd,sd->sc.option|OPTION_WUG); } else if( sd ) { - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } clif_skill_nodamage(src,bl,skillid,skilllv,1); } @@ -7354,7 +7354,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; if( !shield_data || shield_data->type != IT_ARMOR ) { // No shield? - clif_skill_fail(sd, skillid, 0, 0); + clif_skill_fail(sd, skillid, USESKILL_FAIL_LEVEL, 0); break; } brate = shield_data->def * 10; @@ -7419,7 +7419,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { struct item *it = &sd->status.inventory[sd->equip_index[EQI_HAND_L]]; if( !it ) { // No shield? - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); break; } brate = it->refine * 5; @@ -7495,7 +7495,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if(!mapindex) { //Given map not found? - clif_skill_fail(sd,skillid,0,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); return 0; } pc_setpos(sd, mapindex, x, y, CLR_TELEPORT); @@ -8411,7 +8411,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case GC_POISONSMOKE: if( !(sc && sc->data[SC_POISONINGWEAPON]) ) { if( sd ) - clif_skill_fail(sd,skillid,0x20,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL_GC_POISONINGWEAPON,0); return 0; } clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skillid,skilllv,6); @@ -8534,7 +8534,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); } else if( sd ) - clif_skill_fail(sd,skillid,0xa,0); + clif_skill_fail(sd,skillid,USESKILL_FAIL,0); break; default: ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid); @@ -10668,7 +10668,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( sd->status.inventory[i].nameid == ITEMID_ANCILLA ) count += sd->status.inventory[i].amount; if( count >= 3 ) { - clif_skill_fail(sd, skill, 0x0c, 0); + clif_skill_fail(sd, skill, USESKILL_FAIL_ANCILLA_NUMOVER, 0); return 0; } } @@ -10680,7 +10680,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh //case AB_LAUDAAGNUS: //case AB_LAUDARAMUS: // if( !sd->status.party_id ) { - // clif_skill_fail(sd,skill,0,0); + // clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); // return 0; // } // break; @@ -10692,8 +10692,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh case WL_COMET: if( skill_check_pc_partner(sd,skill,&lv,1,0) <= 0 && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) { - //clif_skill_fail(sd,skill,0x47,require.amount[0],require.itemid[0]); - clif_skill_fail(sd,skill,0,0); + //clif_skill_fail(sd,skill,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -10706,7 +10706,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh ARR_FIND(SC_SPHERE_1,SC_SPHERE_5+1,i,!sc->data[i]); if( i == SC_SPHERE_5+1 ) { // No more free slots - clif_skill_fail(sd,skill,0x13,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_SUMMON,0); return 0; } } @@ -10716,27 +10716,27 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case GC_HALLUCINATIONWALK: if( sc && (sc->data[SC_HALLUCINATIONWALK] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY]) ) { - clif_skill_fail(sd,skill,0x0,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; case GC_COUNTERSLASH: case GC_WEAPONCRUSH: if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == GC_WEAPONBLOCKING) ) { - clif_skill_fail(sd, skill, 0x1f, 0); + clif_skill_fail(sd, skill, USESKILL_FAIL_GC_WEAPONBLOCKING, 0); return 0; } break; case GC_CROSSRIPPERSLASHER: if( !(sc && sc->data[SC_ROLLINGCUTTER]) ) { - clif_skill_fail(sd, skill, 0x17, 0); + clif_skill_fail(sd, skill, USESKILL_FAIL_CONDITION, 0); return 0; } break; case GC_POISONSMOKE: case GC_VENOMPRESSURE: if( !(sc && sc->data[SC_POISONINGWEAPON]) ) { - clif_skill_fail(sd, skill, 0x20, 0); + clif_skill_fail(sd, skill, USESKILL_FAIL_GC_POISONINGWEAPON, 0); return 0; } break; @@ -10745,7 +10745,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case RA_SENSITIVEKEEN: if(!pc_iswug(sd)) { - clif_skill_fail(sd,skill,0x17,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_CONDITION,0); return 0; } break; @@ -10754,19 +10754,19 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case LG_BANDING: if( sc && sc->data[SC_INSPIRATION] ) { - clif_skill_fail(sd,skill,0,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; case LG_PRESTIGE: if( sc && (sc->data[SC_BANDING] || sc->data[SC_INSPIRATION]) ) { - clif_skill_fail(sd,skill,0,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; case LG_RAGEBURST: if( sd->spiritball == 0 ) { - clif_skill_fail(sd,skill,0x04,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_SKILLINTERVAL,0); return 0; } sd->spiritball_old = require.spiritball = sd->spiritball; @@ -10775,14 +10775,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh if( sc && sc->data[SC_INSPIRATION] ) return 1; // Don't check for partner. if( !(sc && sc->data[SC_BANDING]) ) { - clif_skill_fail(sd,skill,0xa,0); + clif_skill_fail(sd,skill,USESKILL_FAIL,0); return 0; } else if( skill_check_pc_partner(sd,skill,&lv,skill_get_range(skill,lv),0) < 1 ) return 0; // Just fails, no msg here. break; case LG_HESPERUSLIT: if( !sc || !sc->data[SC_BANDING] ) { - clif_skill_fail(sd,skill,0,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -10875,7 +10875,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case ST_RIDINGDRAGON: if( !(sd->sc.option&OPTION_DRAGON)) { - clif_skill_fail(sd,skill,0,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -10884,7 +10884,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case ST_WUG: if( !(sd->sc.option&OPTION_WUG) ) { - clif_skill_fail(sd,skill,0,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -10893,7 +10893,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case ST_RIDINGWUG: if( !(sd->sc.option&OPTION_WUGRIDER) ){ - clif_skill_fail(sd,skill,0,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -10902,7 +10902,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ case ST_MADO: if( !(sd->sc.option&OPTION_MADOGEAR) ) { - clif_skill_fail(sd,skill,0,0); + clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -10911,7 +10911,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh **/ //case ST_ELEMENTALSPIRIT: // if(!sd->ed) { - // clif_skill_fail(sd,skill,0x4f,0,0); + // clif_skill_fail(sd,skill,USESKILL_FAIL_EL_SUMMON,0); // return 0; // } // break; @@ -11038,7 +11038,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c); if( c >= maxcount ) { - clif_skill_fail(sd , skill, 0, 0); + clif_skill_fail(sd , skill, USESKILL_FAIL_LEVEL, 0); return 0; } } @@ -13784,7 +13784,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { int t_lv = 0, chance, i; nullpo_ret(sd); if( nameid <= 0 || (i = pc_search_inventory(sd,nameid)) < 0 || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { - clif_skill_fail(sd,GC_POISONINGWEAPON,0,0); + clif_skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); return 0; } switch( nameid ) @@ -13798,7 +13798,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { case PO_MAGICMUSHROOM: type = SC_MAGICMUSHROOM; t_lv = 8; break; case PO_OBLIVIONCURSE: type = SC_OBLIVIONCURSE; t_lv = 9; break; default: - clif_skill_fail(sd,GC_POISONINGWEAPON,0,0); + clif_skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); return 0; } @@ -13815,7 +13815,7 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc_search_inventory(sd,nameid)) < 0 || !skill || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { - clif_skill_fail(sd,NC_MAGICDECOY,0,0); + clif_skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0); return 0; } @@ -13852,21 +13852,21 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { if( pc_search_inventory(sd,nameid) < 0 ) { // User with no item on inventory - clif_skill_fail(sd,WL_READING_SB,0x04,0); + clif_skill_fail(sd,WL_READING_SB,USESKILL_FAIL_SKILLINTERVAL,0); return 0; } ARR_FIND(0,MAX_SPELLBOOK,j,sd->rsb[j].skillid == 0); // Search for a free slot if( j == MAX_SPELLBOOK ) { // No more free slots - clif_skill_fail(sd,WL_READING_SB,0x35,0); + clif_skill_fail(sd,WL_READING_SB,USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT,0); return 0; } ARR_FIND(0,MAX_SKILL_SPELLBOOK_DB,i,skill_spellbook_db[i].nameid == nameid); // Search for information of this item if( i == MAX_SKILL_SPELLBOOK_DB ) { // Fake nameid - clif_skill_fail(sd,WL_READING_SB,0x04,0); + clif_skill_fail(sd,WL_READING_SB,USESKILL_FAIL_SKILLINTERVAL,0); return 0; } @@ -13876,7 +13876,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { if( !pc_checkskill(sd,skillid) ) { // User don't know the skill sc_start(&sd->bl,SC_SLEEP,100,1,skill_get_time(WL_READING_SB,pc_checkskill(sd,WL_READING_SB))); - clif_skill_fail(sd,WL_READING_SB,0x34,0); + clif_skill_fail(sd,WL_READING_SB,USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP,0); return 0; } @@ -13886,7 +13886,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { if( preserved + points >= max_preserve ) { // No more free points - clif_skill_fail(sd,WL_READING_SB,0x04,0); + clif_skill_fail(sd,WL_READING_SB,USESKILL_FAIL_SKILLINTERVAL,0); return 0; } diff --git a/src/map/unit.c b/src/map/unit.c index 05b8d2e39..7a2580c22 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1346,7 +1346,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh * if we cancel it from nodamage_id, so it has to be here for it to not display the animation. **/ if( skill_num == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { - clif_skill_fail(sd,skill_num,0,0); + clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); return 0; } } |