diff options
Diffstat (limited to 'src/map')
55 files changed, 15192 insertions, 11808 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 65da7aa24..b6a9e42ee 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -403,17 +403,17 @@ ACMD(mapmove) mapindex = mapindex_name2id(map_name); if (mapindex) - m = map_mapindex2mapid(mapindex); + m = iMap->mapindex2mapid(mapindex); if (!mapindex) { // m < 0 means on different server! [Kevin] clif->message(fd, msg_txt(1)); // Map not found. return false; } - if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS) && pc_get_group_level(sd) < battle_config.gm_ignore_warpable_area) - { //This is to prevent the pc_setpos call from printing an error. + if ((x || y) && iMap->getcell(m, x, y, CELL_CHKNOPASS) && pc->get_group_level(sd) < battle_config.gm_ignore_warpable_area) + { //This is to prevent the pc->setpos call from printing an error. clif->message(fd, msg_txt(2)); - if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1)) + if (!iMap->search_freecell(NULL, m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } if (map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { @@ -424,7 +424,7 @@ ACMD(mapmove) clif->message(fd, msg_txt(248)); return false; } - if (pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) { + if (pc->setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) { clif->message(fd, msg_txt(1)); // Map not found. return false; } @@ -448,10 +448,10 @@ ACMD(where) return false; } - pl_sd = map_nick2sd(atcmd_player_name); + pl_sd = iMap->nick2sd(atcmd_player_name); if (pl_sd == NULL || strncmp(pl_sd->status.name, atcmd_player_name, NAME_LENGTH) != 0 || - (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > pc_get_group_level(sd) && !pc_has_permission(sd, PC_PERM_WHO_DISPLAY_AID)) + (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc->get_group_level(pl_sd) > pc->get_group_level(sd) && !pc_has_permission(sd, PC_PERM_WHO_DISPLAY_AID)) ) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -477,7 +477,7 @@ ACMD(jumpto) return false; } - if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) + if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -501,7 +501,7 @@ ACMD(jumpto) return false; } - pc_setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); + pc->setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); sprintf(atcmd_output, msg_txt(4), pl_sd->status.name); // Jumped to %s clif->message(fd, atcmd_output); @@ -532,14 +532,14 @@ ACMD(jump) return false; } - if ((x || y) && map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) - { //This is to prevent the pc_setpos call from printing an error. + if ((x || y) && iMap->getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) + { //This is to prevent the pc->setpos call from printing an error. clif->message(fd, msg_txt(2)); - if (!map_search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1)) + if (!iMap->search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } - pc_setpos(sd, sd->mapindex, x, y, CLR_TELEPORT); + pc->setpos(sd, sd->mapindex, x, y, CLR_TELEPORT); sprintf(atcmd_output, msg_txt(5), sd->bl.x, sd->bl.y); // Jumped to %d %d clif->message(fd, atcmd_output); return true; @@ -569,7 +569,7 @@ ACMD(who) nullpo_retr(-1, sd); if (strstr(command, "map") != NULL) { - if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = map_mapname2mapid(map_name)) < 0) + if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = iMap->mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } else { sscanf(message, "%23s", player_name); @@ -580,12 +580,12 @@ ACMD(who) else if (strstr(command, "3") != NULL) display_type = 3; - level = pc_get_group_level(sd); + level = pc->get_group_level(sd); StrBuf->Init(&buf); iter = mapit_getallusers(); for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) { - if (!((pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) || (pl_sd->sc.option & OPTION_INVISIBLE)) && pc_get_group_level(pl_sd) > level)) { // you can look only lower or same level + if (!((pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) || (pl_sd->sc.option & OPTION_INVISIBLE)) && pc->get_group_level(pl_sd) > level)) { // you can look only lower or same level if (stristr(pl_sd->status.name, player_name) == NULL // search with no case sensitive || (map_id >= 0 && pl_sd->bl.m != map_id)) continue; @@ -595,7 +595,7 @@ ACMD(who) if (pc_get_group_id(pl_sd) > 0) // Player title, if exists StrBuf->Printf(&buf, msg_txt(344), pc_group_id2name(pc_get_group_id(pl_sd))); // "(%s) " StrBuf->Printf(&buf, msg_txt(347), pl_sd->status.base_level, pl_sd->status.job_level, - job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s" + pc->job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s" break; } case 3: { @@ -608,7 +608,7 @@ ACMD(who) break; } default: { - struct party_data *p = party_search(pl_sd->status.party_id); + struct party_data *p = party->search(pl_sd->status.party_id); struct guild *g = pl_sd->guild; StrBuf->Printf(&buf, msg_txt(343), pl_sd->status.name); // "Name: %s " @@ -674,12 +674,12 @@ ACMD(whogm) match_text[j] = TOLOWER(match_text[j]); count = 0; - level = pc_get_group_level(sd); + level = pc->get_group_level(sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - pl_level = pc_get_group_level(pl_sd); + pl_level = pc->get_group_level(pl_sd); if (!pl_level) continue; @@ -708,10 +708,10 @@ ACMD(whogm) sprintf(atcmd_output, msg_txt(915), // BLvl: %d | Job: %s (Lvl: %d) pl_sd->status.base_level, - job_name(pl_sd->status.class_), pl_sd->status.job_level); + pc->job_name(pl_sd->status.class_), pl_sd->status.job_level); clif->message(fd, atcmd_output); - p = party_search(pl_sd->status.party_id); + p = party->search(pl_sd->status.party_id); g = pl_sd->guild; sprintf(atcmd_output,msg_txt(916), // Party: '%s' | Guild: '%s' @@ -741,7 +741,7 @@ ACMD(save) { nullpo_retr(-1, sd); - pc_setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y); + pc->setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y); if (sd->status.pet_id > 0 && sd->pd) intif_save_petdata(sd->status.account_id, &sd->pd->pet); @@ -761,7 +761,7 @@ ACMD(load) nullpo_retr(-1, sd); - m = map_mapindex2mapid(sd->status.save_point.map); + m = iMap->mapindex2mapid(sd->status.save_point.map); if (m >= 0 && map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(249)); // You are not authorized to warp to your save map. return false; @@ -771,7 +771,7 @@ ACMD(load) return false; } - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); + pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); clif->message(fd, msg_txt(7)); // Warping to save point.. return true; @@ -885,7 +885,7 @@ ACMD(option) sd->sc.opt1 = param1; sd->sc.opt2 = param2; - pc_setoption(sd, param3); + pc->setoption(sd, param3); clif->message(fd, msg_txt(9)); // Options changed. @@ -911,10 +911,10 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank ) {// register the player for ranking calculations - sd->pvp_timer = add_timer( gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0 ); + sd->pvp_timer = iTimer->add_timer( iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 ); } //bugreport:2266 - map_foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); + iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); } else { sd->sc.option |= OPTION_INVISIBLE; sd->vd.class_ = INVISIBLE_CLASS; @@ -925,7 +925,7 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - delete_timer( sd->pvp_timer, pc_calc_pvprank_timer ); + iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } } @@ -951,7 +951,7 @@ ACMD(jobchange) // Normal Jobs for( i = JOB_NOVICE; i < JOB_MAX_BASIC && !found; i++ ){ - if (strncmpi(message, job_name(i), 16) == 0) { + if (strncmpi(message, pc->job_name(i), 16) == 0) { job = i; found = true; } @@ -959,7 +959,7 @@ ACMD(jobchange) // High Jobs, Babys and Third for( i = JOB_NOVICE_HIGH; i < JOB_MAX && !found; i++ ){ - if (strncmpi(message, job_name(i), 16) == 0) { + if (strncmpi(message, pc->job_name(i), 16) == 0) { job = i; found = true; } @@ -982,7 +982,7 @@ ACMD(jobchange) if (pcdb_checkid(job)) { - if (pc_jobchange(sd, job, upper) == 0) + if (pc->jobchange(sd, job, upper) == 0) clif->message(fd, msg_txt(12)); // Your job has been changed. else { clif->message(fd, msg_txt(155)); // You are unable to change your job. @@ -1095,7 +1095,7 @@ ACMD(heal) if ( hp < 0 && sp <= 0 ) { status_damage(NULL, &sd->bl, -hp, -sp, 0, 0); - clif->damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0); + clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); clif->message(fd, msg_txt(156)); // HP or/and SP modified. return true; } @@ -1106,7 +1106,7 @@ ACMD(heal) status_heal(&sd->bl, hp, 0, 0); else { status_damage(NULL, &sd->bl, -hp, 0, 0, 0); - clif->damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0); + clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); } } @@ -1166,7 +1166,7 @@ ACMD(item) item_tmp.nameid = item_id; item_tmp.identify = 1; - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) + if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) clif->additem(sd, 0, 0, flag); } } @@ -1239,7 +1239,7 @@ ACMD(item2) item_tmp.card[1] = c2; item_tmp.card[2] = c3; item_tmp.card[3] = c4; - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) + if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) clif->additem(sd, 0, 0, flag); } @@ -1263,7 +1263,7 @@ ACMD(itemreset) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) { - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND); + pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND); } } clif->message(fd, msg_txt(20)); // All of your items have been removed. @@ -1286,14 +1286,14 @@ ACMD(baselevelup) } if (level > 0) { - if (sd->status.base_level >= pc_maxbaselv(sd)) { // check for max level by Valaris + if (sd->status.base_level >= pc->maxbaselv(sd)) { // check for max level by Valaris clif->message(fd, msg_txt(47)); // Base level can't go any higher. return false; } // End Addition - if ((unsigned int)level > pc_maxbaselv(sd) || (unsigned int)level > pc_maxbaselv(sd) - sd->status.base_level) // fix positiv overflow - level = pc_maxbaselv(sd) - sd->status.base_level; + if ((unsigned int)level > pc->maxbaselv(sd) || (unsigned int)level > pc->maxbaselv(sd) - sd->status.base_level) // fix positiv overflow + level = pc->maxbaselv(sd) - sd->status.base_level; for (i = 0; i < level; i++) - status_point += pc_gets_status_point(sd->status.base_level + i); + status_point += pc->gets_status_point(sd->status.base_level + i); sd->status.status_point += status_point; sd->status.base_level += (unsigned int)level; @@ -1309,9 +1309,9 @@ ACMD(baselevelup) if ((unsigned int)level >= sd->status.base_level) level = sd->status.base_level-1; for (i = 0; i > -level; i--) - status_point += pc_gets_status_point(sd->status.base_level + i - 1); + status_point += pc->gets_status_point(sd->status.base_level + i - 1); if (sd->status.status_point < status_point) - pc_resetstate(sd); + pc->resetstate(sd); if (sd->status.status_point < status_point) sd->status.status_point = 0; else @@ -1325,9 +1325,9 @@ ACMD(baselevelup) clif->updatestatus(sd, SP_BASEEXP); clif->updatestatus(sd, SP_NEXTBASEEXP); status_calc_pc(sd, 0); - pc_baselevelchanged(sd); + pc->baselevelchanged(sd); if(sd->status.party_id) - party_send_levelup(sd); + party->send_levelup(sd); return true; } @@ -1346,12 +1346,12 @@ ACMD(joblevelup) return false; } if (level > 0) { - if (sd->status.job_level >= pc_maxjoblv(sd)) { + if (sd->status.job_level >= pc->maxjoblv(sd)) { clif->message(fd, msg_txt(23)); // Job level can't go any higher. return false; } - if ((unsigned int)level > pc_maxjoblv(sd) || (unsigned int)level > pc_maxjoblv(sd) - sd->status.job_level) // fix positiv overflow - level = pc_maxjoblv(sd) - sd->status.job_level; + if ((unsigned int)level > pc->maxjoblv(sd) || (unsigned int)level > pc->maxjoblv(sd) - sd->status.job_level) // fix positiv overflow + level = pc->maxjoblv(sd) - sd->status.job_level; sd->status.job_level += (unsigned int)level; sd->status.skill_point += level; clif->misceffect(&sd->bl, 1); @@ -1366,7 +1366,7 @@ ACMD(joblevelup) level = sd->status.job_level-1; sd->status.job_level -= (unsigned int)level; if (sd->status.skill_point < level) - pc_resetskill(sd,0); //Reset skills since we need to substract more points. + pc->resetskill(sd,0); //Reset skills since we need to substract more points. if (sd->status.skill_point < level) sd->status.skill_point = 0; else @@ -1469,7 +1469,7 @@ static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap) TBL_PC* sd = (TBL_PC*)bl; clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { - delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; } return 0; @@ -1484,15 +1484,15 @@ ACMD(pvpoff) return false; } - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); map[sd->bl.m].flag.pvp = 0; if (!battle_config.pk_mode) { clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); } - map_foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC); - map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); + iMap->foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC); + iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); clif->message(fd, msg_txt(31)); // PvP: Off. return true; } @@ -1504,7 +1504,7 @@ static int atcommand_pvpon_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -1523,13 +1523,13 @@ ACMD(pvpon) return false; } - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); map[sd->bl.m].flag.pvp = 1; if (!battle_config.pk_mode) {// display pvp circle and rank clif->map_property_mapall(sd->bl.m, MAPPROPERTY_FREEPVPZONE); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); - map_foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC); + iMap->foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC); } clif->message(fd, msg_txt(32)); // PvP: On. @@ -1549,11 +1549,11 @@ ACMD(gvgoff) return false; } - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); map[sd->bl.m].flag.gvg = 0; clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); - map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); + iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); clif->message(fd, msg_txt(33)); // GvG: Off. return true; @@ -1571,7 +1571,7 @@ ACMD(gvgon) return false; } - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); map[sd->bl.m].flag.gvg = 1; clif->map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); @@ -1600,9 +1600,9 @@ ACMD(model) if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - pc_changelook(sd, LOOK_HAIR, hair_style); - pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); - pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); + pc->changelook(sd, LOOK_HAIR, hair_style); + pc->changelook(sd, LOOK_HAIR_COLOR, hair_color); + pc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1629,7 +1629,7 @@ ACMD(dye) } if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); + pc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1656,7 +1656,7 @@ ACMD(hair_style) } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { - pc_changelook(sd, LOOK_HAIR, hair_style); + pc->changelook(sd, LOOK_HAIR, hair_style); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1683,7 +1683,7 @@ ACMD(hair_color) } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { - pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); + pc->changelook(sd, LOOK_HAIR_COLOR, hair_color); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1864,7 +1864,7 @@ ACMD(go) if (town >= 0 && town < ARRAYLENGTH(data)) { - m = map_mapname2mapid(data[town].map); + m = iMap->mapname2mapid(data[town].map); if (m >= 0 && map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(247)); return false; @@ -1873,7 +1873,7 @@ ACMD(go) clif->message(fd, msg_txt(248)); return false; } - if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) { + if (pc->setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) { clif->message(fd, msg_txt(0)); // Warped. } else { clif->message(fd, msg_txt(1)); // Map not found. @@ -1964,7 +1964,7 @@ ACMD(monster) count = 0; range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { - map_search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); + iMap->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE); count += (k != 0) ? 1 : 0; } @@ -2016,13 +2016,13 @@ ACMD(killmonster) if (!message || !*message || sscanf(message, "%15s", map_name) < 1) map_id = sd->bl.m; else { - if ((map_id = map_mapname2mapid(map_name)) < 0) + if ((map_id = iMap->mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } drop_flag = strcmp(command+1, "killmonster2"); - map_foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag); + iMap->foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag); clif->message(fd, msg_txt(165)); // All monsters killed! @@ -2085,11 +2085,11 @@ ACMD(refine) if (sd->status.inventory[i].refine != final_refine) { sd->status.inventory[i].refine = final_refine; current_position = sd->status.inventory[i].equip; - pc_unequipitem(sd, i, 3); + pc->unequipitem(sd, i, 3); clif->refine(fd, 0, i, sd->status.inventory[i].refine); clif->delitem(sd, i, 1, 3); clif->additem(sd, i, 1, 0); - pc_equipitem(sd, i, current_position); + pc->equipitem(sd, i, current_position); clif->misceffect(&sd->bl, 3); count++; } @@ -2155,7 +2155,7 @@ ACMD(produce) clif->produce_effect(sd, 0, item_id); clif->misceffect(&sd->bl, 3); - if ((flag = pc_additem(sd, &tmp_item, 1, LOG_TYPE_COMMAND))) + if ((flag = pc->additem(sd, &tmp_item, 1, LOG_TYPE_COMMAND))) clif->additem(sd, 0, 0, flag); } else { sprintf(atcmd_output, msg_txt(169), item_id, item_data->name); // The item (%d: '%s') is not equipable. @@ -2198,7 +2198,7 @@ ACMD(memo) return false; } - pc_memo(sd, position); + pc->memo(sd, position); return true; } @@ -2215,11 +2215,11 @@ ACMD(gat) for (y = 2; y >= -2; y--) { sprintf(atcmd_output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, - map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), - map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), - map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), - map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), - map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); + iMap->getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), + iMap->getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), + iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), + iMap->getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), + iMap->getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); clif->message(fd, atcmd_output); } @@ -2361,12 +2361,12 @@ ACMD(zeny) } if(zeny > 0){ - if((ret=pc_getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL)) == 1) + if((ret=pc->getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL)) == 1) clif->message(fd, msg_txt(149)); // Unable to increase the number/value. } else { if( sd->status.zeny < -zeny ) zeny = -sd->status.zeny; - if((ret=pc_payzeny(sd,-zeny,LOG_TYPE_COMMAND,NULL)) == 1) + if((ret=pc->payzeny(sd,-zeny,LOG_TYPE_COMMAND,NULL)) == 1) clif->message(fd, msg_txt(41)); // Unable to decrease the number/value. } if(!ret) clif->message(fd, msg_txt(176)); //ret=0 mean cmd success @@ -2701,13 +2701,13 @@ ACMD(recall) { return false; } - if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) + if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) + if ( pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level doesn't authorize you to preform this action on the specified player. return false; @@ -2724,7 +2724,7 @@ ACMD(recall) { if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) { return false; } - pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); sprintf(atcmd_output, msg_txt(46), pl_sd->status.name); // %s recalled! clif->message(fd, atcmd_output); @@ -2838,7 +2838,7 @@ ACMD(char_ban) tmtime->tm_min = tmtime->tm_min + minute; tmtime->tm_sec = tmtime->tm_sec + second; timestamp = mktime(tmtime); - if( timestamp <= time(NULL) && !pc_can_use_command(sd, "@unban") ) { + if( timestamp <= time(NULL) && !pc->can_use_command(sd, "@unban") ) { clif->message(fd,msg_txt(1023)); // You are not allowed to reduce the length of a ban. return false; } @@ -2898,8 +2898,8 @@ ACMD(night) { nullpo_retr(-1, sd); - if (night_flag != 1) { - map_night_timer(night_timer_tid, 0, 0, 1); + if (iMap->night_flag != 1) { + pc->map_night_timer(pc->night_timer_tid, 0, 0, 1); } else { clif->message(fd, msg_txt(89)); // Night mode is already enabled. return false; @@ -2915,8 +2915,8 @@ ACMD(day) { nullpo_retr(-1, sd); - if (night_flag != 0) { - map_day_timer(day_timer_tid, 0, 0, 1); + if (iMap->night_flag != 0) { + pc->map_day_timer(pc->day_timer_tid, 0, 0, 1); } else { clif->message(fd, msg_txt(90)); // Day mode is already enabled. return false; @@ -2938,7 +2938,7 @@ ACMD(doom) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pl_sd->fd != fd && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) + if (pl_sd->fd != fd && pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { status_kill(&pl_sd->bl); clif->specialeffect(&pl_sd->bl,450,AREA); @@ -2965,7 +2965,7 @@ ACMD(doommap) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) + if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { status_kill(&pl_sd->bl); clif->specialeffect(&pl_sd->bl,450,AREA); @@ -3047,13 +3047,13 @@ ACMD(kick) return false; } - if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) + if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) + if ( pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -3076,7 +3076,7 @@ ACMD(kickall) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kick only lower or same gm level + if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kick only lower or same gm level if (sd->status.account_id != pl_sd->status.account_id) clif->GM_kick(NULL, pl_sd); } @@ -3094,7 +3094,7 @@ ACMD(kickall) ACMD(allskill) { nullpo_retr(-1, sd); - pc_allskillup(sd); // all skills + pc->allskillup(sd); // all skills sd->status.skill_point = 0; // 0 skill points clif->updatestatus(sd, SP_SKILLPOINT); // update clif->message(fd, msg_txt(76)); // All skills have been added to your skill tree. @@ -3134,12 +3134,12 @@ ACMD(questskill) clif->message(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return false; } - if (pc_checkskill2(sd, index) > 0) { + if (pc->checkskill2(sd, index) > 0) { clif->message(fd, msg_txt(196)); // You already have this quest skill. return false; } - pc_skill(sd, skill_id, 1, 0); + pc->skill(sd, skill_id, 1, 0); clif->message(fd, msg_txt(70)); // You have learned the skill. return true; @@ -3177,7 +3177,7 @@ ACMD(lostskill) clif->message(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return false; } - if (pc_checkskill2(sd, index) == 0) { + if (pc->checkskill2(sd, index) == 0) { clif->message(fd, msg_txt(201)); // You don't have this quest skill. return false; } @@ -3210,7 +3210,7 @@ ACMD(spiritball) } if( sd->spiritball > 0 ) - pc_delspiritball(sd, sd->spiritball, 1); + pc->delspiritball(sd, sd->spiritball, 1); sd->spiritball = number; clif->spiritball(&sd->bl); // no message, player can look the difference @@ -3223,17 +3223,17 @@ ACMD(spiritball) *------------------------------------------*/ ACMD(party) { - char party[NAME_LENGTH]; + char party_name[NAME_LENGTH]; nullpo_retr(-1, sd); - memset(party, '\0', sizeof(party)); + memset(party_name, '\0', sizeof(party_name)); - if (!message || !*message || sscanf(message, "%23[^\n]", party) < 1) { + if (!message || !*message || sscanf(message, "%23[^\n]", party_name) < 1) { clif->message(fd, msg_txt(1029)); // Please enter a party name (usage: @party <party_name>). return false; } - party_create(sd, party, 0, 0); + party->create(sd, party_name, 0, 0); return true; } @@ -3299,12 +3299,12 @@ ACMD(breakguild) ACMD(agitstart) { nullpo_retr(-1, sd); - if (agit_flag == 1) { + if (iMap->agit_flag == 1) { clif->message(fd, msg_txt(73)); // War of Emperium is currently in progress. return false; } - agit_flag = 1; + iMap->agit_flag = 1; guild->agit_start(); clif->message(fd, msg_txt(72)); // War of Emperium has been initiated. @@ -3317,12 +3317,12 @@ ACMD(agitstart) ACMD(agitstart2) { nullpo_retr(-1, sd); - if (agit2_flag == 1) { + if (iMap->agit2_flag == 1) { clif->message(fd, msg_txt(404)); // "War of Emperium SE is currently in progress." return false; } - agit2_flag = 1; + iMap->agit2_flag = 1; guild->agit2_start(); clif->message(fd, msg_txt(403)); // "War of Emperium SE has been initiated." @@ -3335,12 +3335,12 @@ ACMD(agitstart2) ACMD(agitend) { nullpo_retr(-1, sd); - if (agit_flag == 0) { + if (iMap->agit_flag == 0) { clif->message(fd, msg_txt(75)); // War of Emperium is currently not in progress. return false; } - agit_flag = 0; + iMap->agit_flag = 0; guild->agit_end(); clif->message(fd, msg_txt(74)); // War of Emperium has been ended. @@ -3353,12 +3353,12 @@ ACMD(agitend) ACMD(agitend2) { nullpo_retr(-1, sd); - if (agit2_flag == 0) { + if (iMap->agit2_flag == 0) { clif->message(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress." return false; } - agit2_flag = 0; + iMap->agit2_flag = 0; guild->agit2_end(); clif->message(fd, msg_txt(405)); // "War of Emperium SE has been ended." @@ -3372,7 +3372,7 @@ ACMD(mapexit) { nullpo_retr(-1, sd); - do_shutdown(); + iMap->do_shutdown(); return true; } @@ -3433,7 +3433,7 @@ ACMD(recallall) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (sd->status.account_id != pl_sd->status.account_id && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) + if (sd->status.account_id != pl_sd->status.account_id && pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) continue; // Don't waste time warping the character to the same place. @@ -3441,10 +3441,10 @@ ACMD(recallall) count++; else { if (pc_isdead(pl_sd)) { //Wake them up - pc_setstand(pl_sd); - pc_setrestartvalue(pl_sd,1); + pc->setstand(pl_sd); + pc->setrestartvalue(pl_sd,1); } - pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); } } } @@ -3498,12 +3498,12 @@ ACMD(guildrecall) { if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id) { - if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) + if (pc->get_group_level(pl_sd) > pc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) continue; // Skip GMs greater than you... or chars already on the cell if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) count++; else - pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); } } mapit->free(iter); @@ -3543,8 +3543,8 @@ ACMD(partyrecall) return false; } - if ((p = party_searchname(party_name)) == NULL && // name first to avoid error when name begin with a number - (p = party_search(atoi(message))) == NULL) + if ((p = party->searchname(party_name)) == NULL && // name first to avoid error when name begin with a number + (p = party->search(atoi(message))) == NULL) { clif->message(fd, msg_txt(96)); // Incorrect name or ID, or no one from the party is online. return false; @@ -3557,12 +3557,12 @@ ACMD(partyrecall) { if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id) { - if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) + if (pc->get_group_level(pl_sd) > pc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) continue; // Skip GMs greater than you... or chars already on the cell if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) count++; else - pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); } } mapit->free(iter); @@ -3634,7 +3634,7 @@ ACMD(reloadatcommand) { config_destroy(&run_test); - if (conf_read_file(&run_test, ATCOMMAND_CONF_FILENAME)) { + if (conf_read_file(&run_test, iMap->ATCOMMAND_CONF_FILENAME)) { clif->message(fd, msg_txt(1037)); // Error reading atcommand.conf, reload failed. return false; } @@ -3654,7 +3654,7 @@ ACMD(reloadbattleconf) struct Battle_Config prev_config; memcpy(&prev_config, &battle_config, sizeof(prev_config)); - battle->config_read(BATTLE_CONF_FILENAME); + battle->config_read(iMap->BATTLE_CONF_FILENAME); if( prev_config.item_rate_mvp != battle_config.item_rate_mvp || prev_config.item_rate_common != battle_config.item_rate_common @@ -3708,7 +3708,7 @@ ACMD(reloadstatusdb) *------------------------------------------*/ ACMD(reloadpcdb) { - pc_readdb(); + pc->readdb(); clif->message(fd, msg_txt(257)); return true; } @@ -3718,12 +3718,35 @@ ACMD(reloadpcdb) *------------------------------------------*/ ACMD(reloadscript) { + struct s_mapiterator* iter; + struct map_session_data* pl_sd; + nullpo_retr(-1, sd); //atcommand_broadcast( fd, sd, "@broadcast", "Server is reloading scripts..." ); //atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" ); + iter = mapit_getallusers(); + for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { + if (pl_sd->npc_id || pl_sd->npc_shopid) { + if (pl_sd->state.using_fake_npc) { + clif->clearunit_single(pl_sd->npc_id, CLR_OUTSIGHT, pl_sd->fd); + pl_sd->state.using_fake_npc = 0; + } + if (pl_sd->state.menu_or_input) + pl_sd->state.menu_or_input = 0; + if (pl_sd->npc_menu) + pl_sd->npc_menu = 0; + + pl_sd->npc_id = 0; + pl_sd->npc_shopid = 0; + if (pl_sd->st && pl_sd->st->state != END) + pl_sd->st->state = END; + } + } + mapit->free(iter); + flush_fifos(); - map_reloadnpc(true); // reload config files seeking for npcs + iMap->reloadnpc(true); // reload config files seeking for npcs script_reload(); npc_reload(); @@ -3766,9 +3789,9 @@ ACMD(mapinfo) { if (mapname[0] == '\0') { safestrncpy(mapname, mapindex_id2name(sd->mapindex), MAP_NAME_LENGTH); - m_id = map_mapindex2mapid(sd->mapindex); + m_id = iMap->mapindex2mapid(sd->mapindex); } else { - m_id = map_mapname2mapid(mapname); + m_id = iMap->mapname2mapid(mapname); } if (m_id < 0) { @@ -3786,7 +3809,7 @@ ACMD(mapinfo) { if( pl_sd->mapindex == m_index ) { if( pl_sd->state.vending ) vend_num++; - else if( (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd ) + else if( (cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd ) chat_num++; } } @@ -3940,7 +3963,7 @@ ACMD(mapinfo) { for (i = 0; i < map[m_id].npc_num;) { nd = map[m_id].npc[i]; - switch(nd->ud.dir) { + switch(nd->dir) { case 0: strcpy(direction, msg_txt(1101)); break; // North case 1: strcpy(direction, msg_txt(1102)); break; // North West case 2: strcpy(direction, msg_txt(1103)); break; // West @@ -3966,7 +3989,7 @@ ACMD(mapinfo) { iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if ((cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL && + if ((cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL && pl_sd->mapindex == m_index && cd->usersd[0] == pl_sd) { @@ -4001,47 +4024,47 @@ ACMD(mount_peco) return false; } - if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && pc_checkskill(sd,RK_DRAGONTRAINING) > 0 ) { + if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && pc->checkskill(sd,RK_DRAGONTRAINING) > 0 ) { if( !(sd->sc.option&OPTION_DRAGON1) ) { clif->message(sd->fd,msg_txt(1119)); // You have mounted your Dragon. - pc_setoption(sd, sd->sc.option|OPTION_DRAGON1); + pc->setoption(sd, sd->sc.option|OPTION_DRAGON1); } else { clif->message(sd->fd,msg_txt(1120)); // You have released your Dragon. - pc_setoption(sd, sd->sc.option&~OPTION_DRAGON1); + pc->setoption(sd, sd->sc.option&~OPTION_DRAGON1); } return true; } - if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER && pc_checkskill(sd,RA_WUGRIDER) > 0 ) { + if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER && pc->checkskill(sd,RA_WUGRIDER) > 0 ) { if( !pc_isridingwug(sd) ) { clif->message(sd->fd,msg_txt(1121)); // You have mounted your Warg. - pc_setoption(sd, sd->sc.option|OPTION_WUGRIDER); + pc->setoption(sd, sd->sc.option|OPTION_WUGRIDER); } else { clif->message(sd->fd,msg_txt(1122)); // You have released your Warg. - pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER); + pc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER); } return true; } if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { if( !pc_ismadogear(sd) ) { clif->message(sd->fd,msg_txt(1123)); // You have mounted your Mado Gear. - pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); + pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else { clif->message(sd->fd,msg_txt(1124)); // You have released your Mado Gear. - pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); + pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); } return true; } if (!pc_isriding(sd)) { // if actually no peco - if (!pc_checkskill(sd, KN_RIDING)) { + if (!pc->checkskill(sd, KN_RIDING)) { clif->message(fd, msg_txt(213)); // You can not mount a Peco Peco with your current job. return false; } - pc_setoption(sd, sd->sc.option | OPTION_RIDING); + pc->setoption(sd, sd->sc.option | OPTION_RIDING); clif->message(fd, msg_txt(102)); // You have mounted a Peco Peco. } else {//Dismount - pc_setoption(sd, sd->sc.option & ~OPTION_RIDING); + pc->setoption(sd, sd->sc.option & ~OPTION_RIDING); clif->message(fd, msg_txt(214)); // You have released your Peco Peco. } @@ -4060,7 +4083,7 @@ ACMD(guildspy) memset(guild_name, '\0', sizeof(guild_name)); memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!enable_spy) + if (!iMap->enable_spy) { clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled. return false; @@ -4101,7 +4124,7 @@ ACMD(partyspy) memset(party_name, '\0', sizeof(party_name)); memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!enable_spy) + if (!iMap->enable_spy) { clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled. return false; @@ -4112,8 +4135,8 @@ ACMD(partyspy) return false; } - if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number - (p = party_search(atoi(message))) != NULL) { + if ((p = party->searchname(party_name)) != NULL || // name first to avoid error when name begin with a number + (p = party->search(atoi(message))) != NULL) { if (sd->partyspy == p->party.party_id) { sd->partyspy = 0; sprintf(atcmd_output, msg_txt(105), p->party.name); // No longer spying on the %s party. @@ -4175,9 +4198,9 @@ ACMD(nuke) return false; } - if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { - if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kill only lower or same GM level - skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); + if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) { + if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kill only lower or same GM level + skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, iTimer->gettick(), 0); clif->message(fd, msg_txt(109)); // Player has been nuked! } else { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. @@ -4209,7 +4232,7 @@ ACMD(tonpc) } if ((nd = npc_name2id(npcname)) != NULL) { - if (pc_setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0) + if (pc->setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0) clif->message(fd, msg_txt(0)); // Warped. else return false; @@ -4384,31 +4407,31 @@ ACMD(servertime) clif->message(fd, temp); if (battle_config.night_duration == 0 && battle_config.day_duration == 0) { - if (night_flag == 0) + if (iMap->night_flag == 0) clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. } else if (battle_config.night_duration == 0) - if (night_flag == 1) { // we start with night - timer_data = get_timer(day_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in night for %s. + if (iMap->night_flag == 1) { // we start with night + timer_data = iTimer->get_timer(pc->day_timer_tid); + sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight. } else clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else if (battle_config.day_duration == 0) - if (night_flag == 0) { // we start with day - timer_data = get_timer(night_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s. + if (iMap->night_flag == 0) { // we start with day + timer_data = iTimer->get_timer(pc->night_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. } else clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. else { - if (night_flag == 0) { - timer_data = get_timer(night_timer_tid); - timer_data2 = get_timer(day_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s. + if (iMap->night_flag == 0) { + timer_data = iTimer->get_timer(pc->night_timer_tid); + timer_data2 = iTimer->get_timer(pc->day_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0) sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. @@ -4418,9 +4441,9 @@ ACMD(servertime) sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. clif->message(fd, temp); } else { - timer_data = get_timer(day_timer_tid); - timer_data2 = get_timer(night_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick()) / 1000)); // Game time: The game is actualy in night for %s. + timer_data = iTimer->get_timer(pc->day_timer_tid); + timer_data2 = iTimer->get_timer(pc->night_timer_tid); + sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0) sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. @@ -4481,12 +4504,12 @@ ACMD(jail) return false; } - if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { + if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if (pc_get_group_level(sd) < pc_get_group_level(pl_sd)) + if (pc->get_group_level(sd) < pc->get_group_level(pl_sd)) { // you can jail only lower or same GM clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -4533,12 +4556,12 @@ ACMD(unjail) return false; } - if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { + if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if (pc_get_group_level(sd) < pc_get_group_level(pl_sd)) { // you can jail only lower or same GM + if (pc->get_group_level(sd) < pc->get_group_level(pl_sd)) { // you can jail only lower or same GM clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -4613,12 +4636,12 @@ ACMD(jailfor) return false; } - if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { + if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if (pc_get_group_level(pl_sd) > pc_get_group_level(sd)) { + if (pc->get_group_level(pl_sd) > pc->get_group_level(sd)) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; } @@ -4738,7 +4761,7 @@ ACMD(disguise) return false; } - pc_disguise(sd, id); + pc->disguise(sd, id); clif->message(fd, msg_txt(122)); // Disguise applied. return true; @@ -4769,7 +4792,7 @@ ACMD(disguiseall) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) - pc_disguise(pl_sd, mob_id); + pc->disguise(pl_sd, mob_id); mapit->free(iter); clif->message(fd, msg_txt(122)); // Disguise applied. @@ -4817,7 +4840,7 @@ ACMD(disguiseguild) for( i = 0; i < g->max_member; i++ ) if( (pl_sd = g->member[i].sd) && !pc_isriding(pl_sd) ) - pc_disguise(pl_sd, id); + pc->disguise(pl_sd, id); clif->message(fd, msg_txt(122)); // Disguise applied. return true; @@ -4831,7 +4854,7 @@ ACMD(undisguise) { nullpo_retr(-1, sd); if (sd->disguise != -1) { - pc_disguise(sd, -1); + pc->disguise(sd, -1); clif->message(fd, msg_txt(124)); // Undisguise applied. } else { clif->message(fd, msg_txt(125)); // You're not disguised. @@ -4852,7 +4875,7 @@ ACMD(undisguiseall) { iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) if( pl_sd->disguise != -1 ) - pc_disguise(pl_sd, -1); + pc->disguise(pl_sd, -1); mapit->free(iter); clif->message(fd, msg_txt(124)); // Undisguise applied. @@ -4885,7 +4908,7 @@ ACMD(undisguiseguild) for(i = 0; i < g->max_member; i++) if( (pl_sd = g->member[i].sd) && pl_sd->disguise != -1 ) - pc_disguise(pl_sd, -1); + pc->disguise(pl_sd, -1); clif->message(fd, msg_txt(124)); // Undisguise applied. @@ -4902,11 +4925,11 @@ ACMD(exp) nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); - nextb = pc_nextbaseexp(sd); + nextb = pc->nextbaseexp(sd); if (nextb) nextb = sd->status.base_exp*100.0/nextb; - nextj = pc_nextjobexp(sd); + nextj = pc->nextjobexp(sd); if (nextj) nextj = sd->status.job_exp*100.0/nextj; @@ -5042,7 +5065,7 @@ ACMD(killable) clif->message(fd, msg_txt(242)); else { clif->message(fd, msg_txt(288)); - map_foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id); + iMap->foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id); } return true; } @@ -5101,9 +5124,9 @@ ACMD(npcmove) x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); - map_foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); - map_moveblock(&nd->bl, x, y, gettick()); - map_foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + iMap->moveblock(&nd->bl, x, y, iTimer->gettick()); + iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); clif->message(fd, msg_txt(1155)); // NPC moved. return true; @@ -5158,22 +5181,22 @@ ACMD(follow) if (sd->followtarget == -1) return false; - pc_stop_following (sd); + pc->stop_following (sd); clif->message(fd, msg_txt(1159)); // Follow mode OFF. return true; } - if ( (pl_sd = map_nick2sd((char *)message)) == NULL ) + if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } if (sd->followtarget == pl_sd->bl.id) { - pc_stop_following (sd); + pc->stop_following (sd); clif->message(fd, msg_txt(1159)); // Follow mode OFF. } else { - pc_follow(sd, pl_sd->bl.id); + pc->follow(sd, pl_sd->bl.id); clif->message(fd, msg_txt(1160)); // Follow mode ON. } @@ -5192,8 +5215,8 @@ ACMD(dropall) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 3); - pc_dropitem(sd, i, sd->status.inventory[i].amount); + pc->unequipitem(sd, i, 3); + pc->dropitem(sd, i, sd->status.inventory[i].amount); } } return true; @@ -5219,7 +5242,7 @@ ACMD(storeall) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 3); + pc->unequipitem(sd, i, 3); storage_storageadd(sd, i, sd->status.inventory[i].amount); } } @@ -5306,7 +5329,7 @@ ACMD(clearcart) for( i = 0; i < MAX_CART; i++ ) if(sd->status.cart[i].nameid > 0) - pc_cart_delitem(sd, i, sd->status.cart[i].amount, 1, LOG_TYPE_OTHER); + pc->cart_delitem(sd, i, sd->status.cart[i].amount, 1, LOG_TYPE_OTHER); clif->clearcart(fd); clif->updatestatus(sd,SP_CARTINFO); @@ -5382,12 +5405,12 @@ ACMD(useskill) } if(!strcmp(target,"self")) pl_sd = sd; //quick keyword - else if ( (pl_sd = map_nick2sd(target)) == NULL ){ + else if ( (pl_sd = iMap->nick2sd(target)) == NULL ){ clif->message(fd, msg_txt(3)); // Character not found. return false; } - if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) + if ( pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -5426,7 +5449,7 @@ ACMD(displayskill) return false; } status = status_get_status_data(&sd->bl); - tick = gettick(); + tick = iTimer->gettick(); clif->skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5); clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1); clif->skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick); @@ -5451,16 +5474,16 @@ ACMD(skilltree) return false; } - if ( (pl_sd = map_nick2sd(target)) == NULL ) + if ( (pl_sd = iMap->nick2sd(target)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - c = pc_calc_skilltree_normalize_job(pl_sd); - c = pc_mapid2jobid(c, pl_sd->status.sex); + c = pc->calc_skilltree_normalize_job(pl_sd); + c = pc->mapid2jobid(c, pl_sd->status.sex); - sprintf(atcmd_output, msg_txt(1168), job_name(c), pc_checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points). + sprintf(atcmd_output, msg_txt(1168), pc->job_name(c), pc->checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points). clif->message(fd, atcmd_output); ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skill_id ); @@ -5475,7 +5498,7 @@ ACMD(skilltree) meets = 1; for(j=0;j<MAX_PC_SKILL_REQUIRE;j++) { - if( ent->need[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv) + if( ent->need[j].id && pc->checkskill(sd,ent->need[j].id) < ent->need[j].lv) { sprintf(atcmd_output, msg_txt(1170), ent->need[j].lv, skill_db[ent->need[j].id].desc); // Player requires level %d of skill %s. clif->message(fd, atcmd_output); @@ -5503,9 +5526,9 @@ void getring (struct map_session_data* sd) item_tmp.card[2] = sd->status.partner_id; item_tmp.card[3] = sd->status.partner_id >> 16; - if((flag = pc_additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { + if((flag = pc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -5525,12 +5548,12 @@ ACMD(marry) return false; } - if ((pl_sd = map_nick2sd(player_name)) == NULL) { + if ((pl_sd = iMap->nick2sd(player_name)) == NULL) { clif->message(fd, msg_txt(3)); return false; } - if (pc_marriage(sd, pl_sd) == 0) { + if (pc->marriage(sd, pl_sd) == 0) { clif->message(fd, msg_txt(1173)); // They are married... wish them well. clif->wedding_effect(&pl_sd->bl); //wedding effect and music [Lupus] getring(sd); // Auto-give named rings (Aru) @@ -5550,7 +5573,7 @@ ACMD(divorce) { nullpo_retr(-1, sd); - if (pc_divorce(sd) != 0) { + if (pc->divorce(sd) != 0) { sprintf(atcmd_output, msg_txt(1175), sd->status.name); // '%s' is not married. clif->message(fd, atcmd_output); return false; @@ -5647,7 +5670,7 @@ ACMD(changegm) return false; } - if((pl_sd=map_nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) { + if((pl_sd=iMap->nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) { clif->message(fd, msg_txt(1184)); // Target character must be online and be a guild member. return false; } @@ -5670,7 +5693,7 @@ ACMD(changeleader) return false; } - if (party_changeleader(sd, map_nick2sd((char *) message))) + if (party->changeleader(sd, iMap->nick2sd((char *) message))) return true; return false; } @@ -5686,7 +5709,7 @@ ACMD(partyoption) char w1[16], w2[16]; nullpo_retr(-1, sd); - if (sd->status.party_id == 0 || (p = party_search(sd->status.party_id)) == NULL) + if (sd->status.party_id == 0 || (p = party->search(sd->status.party_id)) == NULL) { clif->message(fd, msg_txt(282)); return false; @@ -5712,7 +5735,7 @@ ACMD(partyoption) //Change item share type. if (option != p->party.item) - party_changeoption(sd, p->party.exp, option); + party->changeoption(sd, p->party.exp, option); else clif->message(fd, msg_txt(286)); @@ -6106,14 +6129,14 @@ ACMD(mobsearch) static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); - map_clearflooritem(bl); + iMap->clearflooritem(bl); return 0; } ACMD(cleanmap) { - map_foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM); + iMap->foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM); clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up. return true; } @@ -6123,13 +6146,13 @@ ACMD(cleanarea) int x0 = 0, y0 = 0, x1 = 0, y1 = 0; if (!message || !*message || sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) < 1) { - map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - (AREA_SIZE * 2), sd->bl.y - (AREA_SIZE * 2), sd->bl.x + (AREA_SIZE * 2), sd->bl.y + (AREA_SIZE * 2), BL_ITEM); + iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - (AREA_SIZE * 2), sd->bl.y - (AREA_SIZE * 2), sd->bl.x + (AREA_SIZE * 2), sd->bl.y + (AREA_SIZE * 2), BL_ITEM); } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 1) { - map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - x0, sd->bl.y - x0, sd->bl.x + x0, sd->bl.y + x0, BL_ITEM); + iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - x0, sd->bl.y - x0, sd->bl.x + x0, sd->bl.y + x0, BL_ITEM); } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 4) { - map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM); + iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM); } clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up. @@ -6148,7 +6171,7 @@ ACMD(npctalk) unsigned long color=0; if (sd->sc.count && //no "chatting" while muted. - (sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || + (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT))) return false; @@ -6187,9 +6210,9 @@ ACMD(pettalk) nullpo_retr(-1, sd); if ( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) return true; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } if(!sd->status.pet_id || !(pd=sd->pd)) @@ -6199,7 +6222,7 @@ ACMD(pettalk) } if (sd->sc.count && //no "chatting" while muted. - (sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || + (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT))) return false; @@ -6294,8 +6317,8 @@ ACMD(users) *------------------------------------------*/ ACMD(reset) { - pc_resetstate(sd); - pc_resetskill(sd,1); + pc->resetstate(sd); + pc->resetskill(sd,1); sprintf(atcmd_output, msg_txt(208), sd->status.name); // '%s' skill and stats points reseted! clif->message(fd, atcmd_output); return true; @@ -6310,7 +6333,7 @@ ACMD(summon) int mob_id = 0; int duration = 0; struct mob_data *md; - unsigned int tick=gettick(); + unsigned int tick=iTimer->gettick(); nullpo_retr(-1, sd); @@ -6340,7 +6363,7 @@ ACMD(summon) md->master_id=sd->bl.id; md->special_state.ai=1; - md->deletetimer=add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0); + md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0); clif->specialeffect(&md->bl,344,AREA); mob_spawn(md); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); @@ -6391,13 +6414,13 @@ ACMD(trade) return false; } - if ( (pl_sd = map_nick2sd((char *)message)) == NULL ) + if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - trade_traderequest(sd, pl_sd); + trade->request(sd, pl_sd); return true; } @@ -6438,7 +6461,7 @@ ACMD(unmute) return false; } - if ( (pl_sd = map_nick2sd((char *)message)) == NULL ) + if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -6465,7 +6488,7 @@ ACMD(uptime) minute = 60, days = 0, hours = 0, minutes = 0; nullpo_retr(-1, sd); - seconds = get_uptime(); + seconds = iTimer->get_uptime(); days = seconds/day; seconds -= (seconds/day>0)?(seconds/day)*day:0; hours = seconds/hour; @@ -6487,10 +6510,10 @@ ACMD(changesex) { int i; nullpo_retr(-1, sd); - pc_resetskill(sd,4); + pc->resetskill(sd,4); // to avoid any problem with equipment and invalid sex, equipment is unequiped. for( i=0; i<EQI_MAX; i++ ) - if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3); + if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], 3); chrif_changesex(sd); return true; } @@ -6509,13 +6532,13 @@ ACMD(mute) return false; } - if ( (pl_sd = map_nick2sd(atcmd_player_name)) == NULL ) + if ( (pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) + if ( pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -6601,7 +6624,7 @@ ACMD(misceffect) { ACMD(mail) { nullpo_ret(sd); - mail_openmail(sd); + mail->openmail(sd); return true; } @@ -6867,18 +6890,24 @@ ACMD(hommutate) { ACMD(makehomun) { int homunid; nullpo_retr(-1, sd); - - if ( sd->status.hom_id ) { - clif->message(fd, msg_txt(450)); - return false; - } - + if (!message || !*message) { clif->message(fd, msg_txt(1256)); // Please enter a homunculus ID (usage: @makehomun <homunculus id>). return false; } homunid = atoi(message); + + if( homunid == -1 && sd->status.hom_id && !homun_alive(sd->hd) ) { + homun->call(sd); + return true; + } + + if ( sd->status.hom_id ) { + clif->message(fd, msg_txt(450)); + return false; + } + if( homunid < HM_CLASS_BASE || homunid > HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1 ) { clif->message(fd, msg_txt(1257)); // Invalid Homunculus ID. @@ -6953,13 +6982,13 @@ ACMD(homtalk) nullpo_retr(-1, sd); if ( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) return true; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } if (sd->sc.count && //no "chatting" while muted. - (sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || + (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT))) return false; @@ -7234,7 +7263,7 @@ ACMD(whereis) for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++) { - j = map_mapindex2mapid(mob->spawn[i].mapindex); + j = iMap->mapindex2mapid(mob->spawn[i].mapindex); if (j < 0) continue; snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty); clif->message(fd, atcmd_output); @@ -7276,7 +7305,7 @@ static int atcommand_mutearea_sub(struct block_list *bl,va_list ap) id = va_arg(ap, int); time = va_arg(ap, int); - if (id != bl->id && !pc_get_group_level(pl_sd)) { + if (id != bl->id && !pc->get_group_level(pl_sd)) { pl_sd->status.manner -= time; if (pl_sd->status.manner < 0) sc_start(&pl_sd->bl,SC_NOCHAT,100,0,0); @@ -7298,7 +7327,7 @@ ACMD(mutearea) time = atoi(message); - map_foreachinarea(atcommand_mutearea_sub,sd->bl.m, + iMap->foreachinarea(atcommand_mutearea_sub,sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time); @@ -7342,7 +7371,7 @@ ACMD(me) memset(atcmd_output, '\0', sizeof(atcmd_output)); if (sd->sc.count && //no "chatting" while muted. - (sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || + (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_DEEP_SLEEP] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT))) return false; @@ -7371,7 +7400,7 @@ ACMD(size) if(sd->state.size) { sd->state.size = SZ_SMALL; - pc_setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT); + pc->setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT); } sd->state.size = size; @@ -7398,7 +7427,7 @@ ACMD(sizeall) if( pl_sd->state.size != size ) { if( pl_sd->state.size ) { pl_sd->state.size = SZ_SMALL; - pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); + pc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); } pl_sd->state.size = size; @@ -7440,7 +7469,7 @@ ACMD(sizeguild) if( (pl_sd = g->member[i].sd) && pl_sd->state.size != size ) { if( pl_sd->state.size ) { pl_sd->state.size = SZ_SMALL; - pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); + pc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); } pl_sd->state.size = size; @@ -7549,19 +7578,19 @@ return true;\ if ( strcmp( flag_name , "gvg" ) == 0 ) { if( flag && !map[sd->bl.m].flag.gvg ) - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); else if ( !flag && map[sd->bl.m].flag.gvg ) - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); } else if ( strcmp( flag_name , "pvp" ) == 0 ) { if( flag && !map[sd->bl.m].flag.pvp ) - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); else if ( !flag && map[sd->bl.m].flag.pvp ) - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); } else if ( strcmp( flag_name , "battleground" ) == 0 ) { if( flag && !map[sd->bl.m].flag.battleground ) - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME)); else if ( !flag && map[sd->bl.m].flag.battleground ) - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); } setflag(autotrade); setflag(allowks); setflag(nomemo); setflag(noteleport); @@ -7649,7 +7678,7 @@ ACMD(showdelay) ACMD(invite) { unsigned int did = sd->duel_group; - struct map_session_data *target_sd = map_nick2sd((char *)message); + struct map_session_data *target_sd = iMap->nick2sd((char *)message); if(did == 0) { // "Duel: @invite without @duel." @@ -7722,7 +7751,7 @@ ACMD(duel) duel_create(sd, maxpl); } else { struct map_session_data *target_sd; - target_sd = map_nick2sd((char *)message); + target_sd = iMap->nick2sd((char *)message); if(target_sd != NULL) { unsigned int newduel; if((newduel = duel_create(sd, 2)) != -1) { @@ -7820,13 +7849,13 @@ ACMD(cash) if( !strcmpi(command+1,"cash") ) { if( value > 0 ) { - if( (ret=pc_getcash(sd, value, 0)) >= 0){ + if( (ret=pc->getcash(sd, value, 0)) >= 0){ sprintf(output, msg_txt(505), ret, sd->cashPoints); clif->disp_onlyself(sd, output, strlen(output)); } else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value. } else { - if( (ret=pc_paycash(sd, -value, 0)) >= 0){ + if( (ret=pc->paycash(sd, -value, 0)) >= 0){ sprintf(output, msg_txt(410), ret, sd->cashPoints); clif->disp_onlyself(sd, output, strlen(output)); } @@ -7836,13 +7865,13 @@ ACMD(cash) else { // @points if( value > 0 ) { - if( (ret=pc_getcash(sd, 0, value)) >= 0){ + if( (ret=pc->getcash(sd, 0, value)) >= 0){ sprintf(output, msg_txt(506), ret, sd->kafraPoints); clif->disp_onlyself(sd, output, strlen(output)); } else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value. } else { - if( (ret=pc_paycash(sd, -value, -value)) >= 0){ + if( (ret=pc->paycash(sd, -value, -value)) >= 0){ sprintf(output, msg_txt(411), ret, sd->kafraPoints); clif->disp_onlyself(sd, output, strlen(output)); } @@ -7864,12 +7893,12 @@ ACMD(clone) return true; } - if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) { + if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return true; } - if(pc_get_group_level(pl_sd) > pc_get_group_level(sd)) { + if(pc->get_group_level(pl_sd) > pc->get_group_level(sd)) { clif->message(fd, msg_txt(126)); // Cannot clone a player of higher GM level than yourself. return true; } @@ -7893,7 +7922,7 @@ ACMD(clone) do { x = sd->bl.x + (rnd() % 10 - 5); y = sd->bl.y + (rnd() % 10 - 5); - } while (map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); + } while (iMap->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); if (i >= 10) { x = sd->bl.x; @@ -7948,7 +7977,7 @@ ACMD(request) *------------------------------------------*/ ACMD(feelreset) { - pc_resetfeel(sd); + pc->resetfeel(sd); clif->message(fd, msg_txt(1324)); // Reset 'Feeling' maps. return true; @@ -8020,7 +8049,7 @@ ACMD(resetstat) { nullpo_retr(-1, sd); - pc_resetstate(sd); + pc->resetstate(sd); sprintf(atcmd_output, msg_txt(207), sd->status.name); clif->message(fd, atcmd_output); return true; @@ -8030,7 +8059,7 @@ ACMD(resetskill) { nullpo_retr(-1,sd); - pc_resetskill(sd,1); + pc->resetskill(sd,1); sprintf(atcmd_output, msg_txt(206), sd->status.name); clif->message(fd, atcmd_output); return true; @@ -8252,7 +8281,7 @@ ACMD(stats) output_table[14].value = sd->change_level_2nd; output_table[15].value = sd->change_level_3rd; - sprintf(job_jobname, "Job - %s %s", job_name(sd->status.class_), "(level %d)"); + sprintf(job_jobname, "Job - %s %s", pc->job_name(sd->status.class_), "(level %d)"); sprintf(output, msg_txt(53), sd->status.name); // '%s' stats: clif->message(fd, output); @@ -8292,7 +8321,7 @@ ACMD(delitem) total = amount; // delete items - while( amount && ( idx = pc_search_inventory(sd, nameid) ) != -1 ) + while( amount && ( idx = pc->search_inventory(sd, nameid) ) != -1 ) { int delamount = ( amount < sd->status.inventory[idx].amount ) ? amount : sd->status.inventory[idx].amount; @@ -8300,7 +8329,7 @@ ACMD(delitem) {// delete pet intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); } - pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND); + pc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND); amount-= delamount; } @@ -8466,7 +8495,7 @@ ACMD(accinfo) { //remove const type safestrncpy(query, message, NAME_LENGTH); - intif_request_accinfo( sd->fd, sd->bl.id, pc_get_group_level(sd), query ); + intif_request_accinfo( sd->fd, sd->bl.id, pc->get_group_level(sd), query ); return true; } @@ -8519,7 +8548,7 @@ ACMD(set) { switch( reg[0] ) { case '@': - data->u.str = pc_readregstr(sd, add_str(reg)); + data->u.str = pc->readregstr(sd, add_str(reg)); break; case '$': data->u.str = mapreg_readregstr(add_str(reg)); @@ -8548,7 +8577,7 @@ ACMD(set) { data->type = C_INT; switch( reg[0] ) { case '@': - data->u.num = pc_readreg(sd, add_str(reg)); + data->u.num = pc->readreg(sd, add_str(reg)); break; case '$': data->u.num = mapreg_readreg(add_str(reg)); @@ -8674,7 +8703,7 @@ sd->status.skill[idx].lv = x?1:0; \ sd->status.skill[idx].flag = x?1:0; int val = atoi(message); - bool need_skill = pc_checkskill(sd, MC_PUSHCART) ? false : true; + bool need_skill = pc->checkskill(sd, MC_PUSHCART) ? false : true; unsigned int index = skill->get_index(MC_PUSHCART); if( !message || !*message || val < 0 || val > MAX_CARTS ) { @@ -8692,7 +8721,7 @@ sd->status.skill[idx].flag = x?1:0; MC_CART_MDFY(1,index); } - if( pc_setcart(sd, val) ) { + if( pc->setcart(sd, val) ) { if( need_skill ) { MC_CART_MDFY(0,index); } @@ -9017,7 +9046,7 @@ ACMD(channel) { return false; } - if( sub2[0] == '\0' || ( pl_sd = map_nick2sd(sub2) ) == NULL ) { + if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) { sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found clif->message(fd, atcmd_output); return false; @@ -9073,7 +9102,7 @@ ACMD(channel) { return false; } - if( sub2[0] == '\0' || ( pl_sd = map_nick2sd(sub2) ) == NULL ) { + if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) { sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found clif->message(fd, atcmd_output); return false; @@ -9672,6 +9701,7 @@ void atcommand_basecommands(void) { safestrncpy(cmd->command, atcommand_base[i].command, sizeof(cmd->command)); cmd->func = atcommand_base[i].func; cmd->help = NULL;/* start as null dear */ + cmd->log = true; strdb_put(atcommand->db, cmd->command, cmd); } return; @@ -9807,7 +9837,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // 1 = player invoked if ( type == 1) { //Commands are disabled on maps flagged as 'nocommand' - if ( map[sd->bl.m].nocommand && pc_get_group_level(sd) < map[sd->bl.m].nocommand ) { + if ( map[sd->bl.m].nocommand && pc->get_group_level(sd) < map[sd->bl.m].nocommand ) { clif->message(fd, msg_txt(143)); return false; } @@ -9842,7 +9872,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message break; } - if( !pc_get_group_level(sd) ) { + if( !pc->get_group_level(sd) ) { if( x >= 1 || y >= 1 ) { /* we have command */ info = get_atcommandinfo_byname(atcommand_checkalias(command + 1)); if( !info || info->char_groups[sd->group_pos] == 0 ) /* if we can't use or doesn't exist: don't even display the command failed message */ @@ -9880,15 +9910,15 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // Check if the binding isn't NULL and there is a NPC event, level of usage met, et cetera if( binding != NULL && binding->npc_event[0] && - ((*atcmd_msg == atcommand->at_symbol && pc_get_group_level(sd) >= binding->group_lv) || - (*atcmd_msg == atcommand->char_symbol && pc_get_group_level(sd) >= binding->group_lv_char))) + ((*atcmd_msg == atcommand->at_symbol && pc->get_group_level(sd) >= binding->group_lv) || + (*atcmd_msg == atcommand->char_symbol && pc->get_group_level(sd) >= binding->group_lv_char))) { // Check if self or character invoking; if self == character invoked, then self invoke. bool invokeFlag = ((*atcmd_msg == atcommand->at_symbol) ? 1 : 0); // Check if the command initiated is a character command if (*message == atcommand->char_symbol && - (ssd = map_nick2sd(charname)) == NULL && (ssd = map_nick2sd(charname2)) == NULL ) { + (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) { sprintf(output, msg_txt(1389), command); // %s failed. Player not found. clif->message(fd, output); return true; @@ -9905,7 +9935,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message //Grab the command information and check for the proper GM level required to use it or if the command exists info = get_atcommandinfo_byname(atcommand_checkalias(command + 1)); if (info == NULL) { - if( pc_get_group_level(sd) ) { // TODO: remove or replace with proper permission + if( pc->get_group_level(sd) ) { // TODO: remove or replace with proper permission sprintf(output, msg_txt(153), command); // "%s is Unknown Command." clif->message(fd, output); atcommand_get_suggestions(sd, command + 1, *message == atcommand->at_symbol); @@ -9938,7 +9968,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // Check if target is valid only if confirmed that player can use command. if (*message == atcommand->char_symbol && - (ssd = map_nick2sd(charname)) == NULL && (ssd = map_nick2sd(charname2)) == NULL ) { + (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) { sprintf(output, msg_txt(1389), command); // %s failed. Player not found. clif->message(fd, output); return true; @@ -10088,14 +10118,15 @@ void atcommand_db_load_groups(void) { cmd->at_groups = aMalloc( pc_group_max * sizeof(char) ); cmd->char_groups = aMalloc( pc_group_max * sizeof(char) ); for(i = 0; i < pc_group_max; i++) { + int idx = pc_group_id2idx(atcommand->group_ids[i]); if( pc_group_can_use_command(atcommand->group_ids[i], cmd->command, COMMAND_ATCOMMAND ) ) - cmd->at_groups[i] = 1; + cmd->at_groups[idx] = 1; else - cmd->at_groups[i] = 0; + cmd->at_groups[idx] = 0; if( pc_group_can_use_command(atcommand->group_ids[i], cmd->command, COMMAND_CHARCOMMAND ) ) - cmd->char_groups[i] = 1; + cmd->char_groups[idx] = 1; else - cmd->char_groups[i] = 0; + cmd->char_groups[idx] = 0; } } @@ -10150,6 +10181,7 @@ bool atcommand_hp_add(char *name, AtCommandFunc func) { safestrncpy(cmd->command, name, sizeof(cmd->command)); cmd->func = func; cmd->help = NULL;/* start as null dear */ + cmd->log = true; strdb_put(atcommand->db, cmd->command, cmd); return true; @@ -10182,7 +10214,7 @@ void atcommand_doload(void) { atcommand->db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, ATCOMMAND_LENGTH); atcommand->alias_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, ATCOMMAND_LENGTH); atcommand_basecommands(); //fills initial atcommand_db with known commands - atcommand_config_read(ATCOMMAND_CONF_FILENAME); + atcommand_config_read(iMap->ATCOMMAND_CONF_FILENAME); } void do_init_atcommand(void) { diff --git a/src/map/battle.c b/src/map/battle.c index 370adcd02..ace947aca 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -90,7 +90,7 @@ struct block_list* battle_gettargeted(struct block_list *target) { nullpo_retr(NULL, target); memset(bl_list, 0, sizeof(bl_list)); - map_foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); + iMap->foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); if ( c == 0 ) return NULL; if( c > 24 ) @@ -146,7 +146,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang int c = 0; memset(bl_list, 0, sizeof(bl_list)); - map_foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); + iMap->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); if ( c == 0 ) return NULL; @@ -188,7 +188,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int int c = 0; memset(bl_list, 0, sizeof(bl_list)); - map_foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); + iMap->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); if( c == 0 ) return NULL; @@ -217,33 +217,33 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { if ( dat ) { struct block_list* src; - struct block_list* target = map_id2bl(dat->target_id); + struct block_list* target = iMap->id2bl(dat->target_id); if( !target || status_isdead(target) ) {/* nothing we can do */ ers_free(delay_damage_ers, dat); return 0; } - src = map_id2bl(dat->src_id); + src = iMap->id2bl(dat->src_id); if( src && target->m == src->m && (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) && check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex] { - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(src, target, dat->damage, dat->delay); if( dat->attack_type && !status_isdead(target) && dat->additional_effects ) skill->additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick); if( dat->dmg_lv > ATK_BLOCK && dat->attack_type ) skill->counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); - map_freeblock_unlock(); + iMap->freeblock_unlock(); } else if( !src && dat->skill_id == CR_REFLECTSHIELD ) { /** * it was monster reflected damage, and the monster died, we pass the damage to the character as expected **/ - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(target, target, dat->damage, dat->delay); - map_freeblock_unlock(); + iMap->freeblock_unlock(); } } ers_free(delay_damage_ers, dat); @@ -263,13 +263,13 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, damage = 0; if ( !battle_config.delay_battle_damage || amotion <= 1 ) { - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope] if( attack_type && !status_isdead(target) && additional_effects ) - skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick()); + skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, iTimer->gettick()); if( dmg_lv > ATK_BLOCK && attack_type ) - skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); - map_freeblock_unlock(); + skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, iTimer->gettick()); + iMap->freeblock_unlock(); return 0; } dat = ers_alloc(delay_damage_ers, struct delay_damage); @@ -286,7 +286,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, if (src->type != BL_PC && amotion > 1000) amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] - add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); + iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); return 0; } @@ -340,7 +340,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag struct block_list *src; if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 || - (src = map_id2bl(sg->src_id)) == NULL || status_isdead(src) ) + (src = iMap->id2bl(sg->src_id)) == NULL || status_isdead(src) ) return 0; if( sg->unit_id != UNT_FIREWALL ) { @@ -349,7 +349,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag y = sg->val3 & 0xffff; skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1); sg->val3 = -1; - sg->limit = DIFF_TICK(gettick(),sg->tick)+300; + sg->limit = DIFF_TICK(iTimer->gettick(),sg->tick)+300; } } } @@ -363,14 +363,14 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag if( tsc->data[SC_SPIDERWEB]->val2 == 0 ) status_change_end(target, SC_SPIDERWEB, INVALID_TIMER); } - if( tsc->data[SC_THORNSTRAP]) - status_change_end(target, SC_THORNSTRAP, INVALID_TIMER); + if( tsc->data[SC_THORNS_TRAP]) + status_change_end(target, SC_THORNS_TRAP, INVALID_TIMER); if( tsc->data[SC_FIRE_CLOAK_OPTION]) damage -= damage * tsc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100; if( tsc->data[SC_CRYSTALIZE] && target->type != BL_MOB) status_change_end(target, SC_CRYSTALIZE, INVALID_TIMER); if( tsc->data[SC_EARTH_INSIGNIA]) damage += damage/2; - if( tsc->data[SC_ASH]) damage += damage/2; //150% + if( tsc->data[SC_VOLCANIC_ASH]) damage += damage/2; //150% break; case ELE_HOLY: if( tsc->data[SC_ORATIO]) ratio += tsc->data[SC_ORATIO]->val1 * 2; @@ -394,24 +394,454 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag struct map_session_data *sd = BL_CAST(BL_PC, src); int s; - ARR_FIND(1, 6, s, sd->talisman[s] > 0); + ARR_FIND(1, 6, s, sd->charm[s] > 0); if( s < 5 && atk_elem == s ) - ratio += sd->talisman[s] * 2; // +2% custom value + ratio += sd->charm[s] * 2; // +2% custom value } if( target && target->type == BL_PC ) { struct map_session_data *tsd = BL_CAST(BL_PC, target); int t; - ARR_FIND(1, 6, t, tsd->talisman[t] > 0); + ARR_FIND(1, 6, t, tsd->charm[t] > 0); if( t < 5 && atk_elem == t ) - damage -= damage * ( tsd->talisman[t] * 3 ) / 100;// -3% custom value + damage -= damage * ( tsd->charm[t] * 3 ) / 100;// -3% custom value } return damage*ratio/100; } +#ifdef RENEWAL +int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett] + int damage, eatk = 0; + struct status_change *sc; + struct map_session_data *sd; + + if( !src || !bl ) + return 0; + + sc = status_get_sc(src); + sd = BL_CAST(BL_PC, src); + + damage = status_get_weapon_atk(src, watk, flag); + + if( sd ){ + if( type == EQI_HAND_R ) + damage = battle->calc_sizefix(sd, damage, EQI_HAND_R, size, flag&8); + else + damage = battle->calc_sizefix(sd, damage, EQI_HAND_L, size, flag&8); + + if( sd->bonus.eatk > 0 ) + eatk = sd->bonus.eatk; + if( flag&2 && sd->bonus.arrow_atk ) + eatk += sd->bonus.arrow_atk; + } + + if( sc && sc->count ){ + if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 ) + eatk += 200; + #ifdef RENEWAL_EDP + if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE ){ + eatk = eatk * sc->data[SC_EDP]->val3 / 100; // 400% + damage = damage * sc->data[SC_EDP]->val4 / 100; // 500% + damage--; // temporary until we find the correct formula [malufett] + } + #endif + } + + /* [malufett] + some unknown factors that needs to be discovered. PS: it's something related with ranged attacks + if( eatk ){ + eatk += unknown value; + eatk = eatk * (unknown value) / 100; + } + */ + + if( sc && sc->data[SC_WATK_ELEMENT] ) + damage = damage + eatk; + else + damage = battle->calc_elefix(src, bl, skill_id, skill_lv, damage + eatk, nk, n_ele, s_ele, s_ele_, false, flag); + + /** + * In RE Shield Bommerang takes weapon element only for damage calculation, + * - resist calculation is always against neutral + **/ + if ( skill_id == CR_SHIELDBOOMERANG ) + s_ele = s_ele_ = ELE_NEUTRAL; + + if( type == EQI_HAND_R ) + damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 2, flag2); + else + damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 3, flag2); + + return damage; +} +#endif +/*========================================== + * Calculates the standard damage of a normal attack assuming it hits, + * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex] + *------------------------------------------ + * Pass damage2 as NULL to not calc it. + * Flag values: + * &1: Critical hit + * &2: Arrow attack + * &4: Skill is Magic Crasher + * &8: Skip target size adjustment (Extremity Fist?) + *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX) + */ + +#ifdef RENEWAL +int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) +{ + int damage, batk; + struct status_change *sc = status_get_sc(src); + struct status_data *status = status_get_status_data(src); + + if( sc && sc->data[SC_TK_SEVENWIND] && !sc->data[SC_WATK_ELEMENT] ) + batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->batk, nk, n_ele, s_ele, s_ele_, false, flag); + else + batk = status->batk; + + if( type == EQI_HAND_L ) + damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &status->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4; + else + damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &status->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2); +#else +static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) +{ + unsigned int atkmin=0, atkmax=0; + short type = 0; + int damage = 0; + + if (!sd) { //Mobs/Pets + if(flag&4) { + atkmin = status->matk_min; + atkmax = status->matk_max; + } else { + atkmin = wa->atk; + atkmax = wa->atk2; + } + if (atkmin > atkmax) + atkmin = atkmax; + } else { //PCs + atkmax = wa->atk; + type = (wa == &status->lhw)?EQI_HAND_L:EQI_HAND_R; + + if (!(flag&1) || (flag&2)) { //Normal attacks + atkmin = status->dex; + + if (sd->equip_index[type] >= 0 && sd->inventory_data[sd->equip_index[type]]) + atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[type]]->wlv*20)/100; + + if (atkmin > atkmax) + atkmin = atkmax; + + if(flag&2 && !(flag&16)) { //Bows + atkmin = atkmin*atkmax/100; + if (atkmin > atkmax) + atkmax = atkmin; + } + } + } + + if (sc && sc->data[SC_MAXIMIZEPOWER]) + atkmin = atkmax; + + //Weapon Damage calculation + if (!(flag&1)) + damage = (atkmax>atkmin? rnd()%(atkmax-atkmin):0)+atkmin; + else + damage = atkmax; + + if (sd) { + //rodatazone says the range is 0~arrow_atk-1 for non crit + if (flag&2 && sd->bonus.arrow_atk) + damage += ( (flag&1) ? sd->bonus.arrow_atk : rnd()%sd->bonus.arrow_atk ); + + //SizeFix only for players + if (!(sd->special_state.no_sizefix || (flag&8))) + damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[t_size] : sd->right_weapon.atkmods[t_size] ) / 100; + } + + //Finally, add baseatk + if(flag&4) + damage += status->matk_min; + else + damage += status->batk; + + //rodatazone says that Overrefine bonuses are part of baseatk + //Here we also apply the weapon_atk_rate bonus so it is correctly applied on left/right hands. + if(sd) { + if (type == EQI_HAND_L) { + if(sd->left_weapon.overrefine) + damage += rnd()%sd->left_weapon.overrefine+1; + if (sd->weapon_atk_rate[sd->weapontype2]) + damage += damage * sd->weapon_atk_rate[sd->weapontype2] / 100; + } else { //Right hand + if(sd->right_weapon.overrefine) + damage += rnd()%sd->right_weapon.overrefine+1; + if (sd->weapon_atk_rate[sd->weapontype1]) + damage += damage * sd->weapon_atk_rate[sd->weapontype1] / 100; + } + } +#endif + return damage; +} + +int battle_calc_sizefix(struct map_session_data *sd, int damage, int type, int size, bool ignore){ + //SizeFix only for players + if (!(sd->special_state.no_sizefix || (ignore))) + damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[size] : sd->right_weapon.atkmods[size] ) / 100; + return damage; +} /*========================================== + * Passive skill damages increases + *------------------------------------------*/ +int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) +{ + int damage,skill; + struct status_data *status = status_get_status_data(target); + int weapon; + damage = dmg; + + nullpo_ret(sd); + + if((skill = pc->checkskill(sd,AL_DEMONBANE)) > 0 && + target->type == BL_MOB && //This bonus doesnt work against players. + (battle->check_undead(status->race,status->def_ele) || status->race==RC_DEMON) ) + damage += (int)(skill*(3+sd->status.base_level/20.0)); + //damage += (skill * 3); + if( (skill = pc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) + damage += (skill * 5); + if( (skill = pc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) + damage += (skill * 10); + if( pc_ismadogear(sd) ) + damage += 20 + 20 * pc->checkskill(sd, NC_MADOLICENCE); +#ifdef RENEWAL + if( (skill = pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0 ) + damage += (skill * 2); +#endif + if((skill = pc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { + damage += (skill * 4); + if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_HUNTER) + damage += sd->status.str; + } + + if(type == 0) + weapon = sd->weapontype1; + else + weapon = sd->weapontype2; + switch(weapon) + { + case W_1HSWORD: + #ifdef RENEWAL + if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) + damage += (skill * 3); + #endif + case W_DAGGER: + if((skill = pc->checkskill(sd,SM_SWORD)) > 0) + damage += (skill * 4); + if((skill = pc->checkskill(sd,GN_TRAINING_SWORD)) > 0) + damage += skill * 10; + break; + case W_2HSWORD: + #ifdef RENEWAL + if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) + damage += (skill * 3); + #endif + if((skill = pc->checkskill(sd,SM_TWOHAND)) > 0) + damage += (skill * 4); + break; + case W_1HSPEAR: + case W_2HSPEAR: + if((skill = pc->checkskill(sd,KN_SPEARMASTERY)) > 0) { + + if(!pc_isriding(sd)) + damage += (skill * 4); + else if(pc_isridingdragon(sd)) + damage += (skill * 10); + else + damage += (skill * 5); + } + break; + case W_1HAXE: + case W_2HAXE: + if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) + damage += (skill * 3); + if((skill = pc->checkskill(sd,NC_TRAININGAXE)) > 0) + damage += (skill * 5); + break; + case W_MACE: + case W_2HMACE: + if((skill = pc->checkskill(sd,PR_MACEMASTERY)) > 0) + damage += (skill * 3); + if((skill = pc->checkskill(sd,NC_TRAININGAXE)) > 0) + damage += (skill * 5); + break; + case W_FIST: + if((skill = pc->checkskill(sd,TK_RUN)) > 0) + damage += (skill * 10); + // No break, fallthrough to Knuckles + case W_KNUCKLE: + if((skill = pc->checkskill(sd,MO_IRONHAND)) > 0) + damage += (skill * 3); + break; + case W_MUSICAL: + if((skill = pc->checkskill(sd,BA_MUSICALLESSON)) > 0) + damage += (skill * 3); + break; + case W_WHIP: + if((skill = pc->checkskill(sd,DC_DANCINGLESSON)) > 0) + damage += (skill * 3); + break; + case W_BOOK: + if((skill = pc->checkskill(sd,SA_ADVANCEDBOOK)) > 0) + damage += (skill * 3); + break; + case W_KATAR: + if((skill = pc->checkskill(sd,AS_KATAR)) > 0) + damage += (skill * 3); + break; + } + + return damage; +} + +/*========================================== + * Calculates ATK masteries. + *------------------------------------------*/ +int battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon){ + int skill, i; + struct map_session_data *sd; + struct status_change *sc; + + nullpo_ret(src); + nullpo_ret(target); + + sd = BL_CAST(BL_PC, src); + sc = status_get_sc(src); + + if ( !sd ) + return damage; + + switch( skill_id ){ // specific skill masteries + case MO_INVESTIGATE: + case MO_EXTREMITYFIST: + case CR_GRANDCROSS: + case NJ_ISSEN: + case CR_ACIDDEMONSTRATION: + return damage; + case NJ_SYURIKEN: + if( (skill = pc->checkskill(sd,NJ_TOBIDOUGU)) > 0 && weapon ) + damage += 3 * skill; + break; + case NJ_KUNAI: + if( weapon ) + damage += 60; + break; + case RA_WUGDASH: + case RA_WUGSTRIKE: + case RA_WUGBITE: + damage += 30*pc->checkskill(sd, RA_TOOTHOFWUG); + break; + } + + if ( sc && sc->data[SC_MIRACLE] ) i = 2; //Star anger + else + ARR_FIND(0, MAX_PC_FEELHATE, i, status_get_class(target) == sd->hate_mob[i]); + if ( i < MAX_PC_FEELHATE && (skill=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ){ + int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src); + if ( i == 2 ) ratio += status_get_str(src); //Star Anger + if (skill < 4 ) + ratio /= (12 - 3 * skill); + damage += damage * ratio / 100; + } + + if( sc ){ + if(sc->data[SC_GN_CARTBOOST]) + damage += 10 * sc->data[SC_GN_CARTBOOST]->val1; + if(sc->data[SC_CAMOUFLAGE]) + damage += 30 * ( 10 - sc->data[SC_CAMOUFLAGE]->val4 ); + } + + // general skill masteries +#ifdef RENEWAL + if( skill_id == MO_FINGEROFFENSIVE )//The finger offensive spheres on moment of attack do count. [Skotlex] + damage += div * sd->spiritball_old * 3; + else + damage += div * sd->spiritball * 3; + if( skill_id != CR_SHIELDBOOMERANG ) // Only Shield boomerang doesn't takes the Star Crumbs bonus. + damage += div * (left ? sd->left_weapon.star : sd->right_weapon.star); +#else + if( skill_id != ASC_BREAKER && weapon ) // Adv Katar Mastery is does not applies to ASC_BREAKER, but other masteries DO apply >_> + if( sd->status.weapon == W_KATAR && (skill=pc->checkskill(sd,ASC_KATAR)) > 0 ) + damage += damage * (10 + 2 * skill) / 100; +#endif + + + damage = battle->add_mastery(sd, target, damage, left); + + if((skill = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && + (status_get_status_data(target)->race == RC_DEMON || status_get_status_data(target)->def_ele == ELE_DARK) ) + damage += damage * skill / 100; + + return damage; +} +/*========================================== + * Elemental attribute fix. + *------------------------------------------*/ +int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){ + struct status_data *sstatus, *tstatus; + struct status_change *sc; + + nullpo_ret(src); + nullpo_ret(target); + + sstatus = status_get_status_data(src); + tstatus = status_get_status_data(target); + sc = status_get_sc(src); + + if( (nk&NK_NO_ELEFIX) && n_ele ) + return damage; + + if( damage > 0 ) + { + if( left ) + damage = battle->attr_fix(src, target, damage, s_ele_, tstatus->def_ele, tstatus->ele_lv); + else{ + damage=battle->attr_fix(src, target, damage, s_ele, tstatus->def_ele, tstatus->ele_lv); + if( skill_id == MC_CARTREVOLUTION ) //Cart Revolution applies the element fix once more with neutral element + damage = battle->attr_fix(src,target,damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); + if( skill_id == GS_GROUNDDRIFT ) //Additional 50*lv Neutral damage. + damage += battle_attr_fix(src,target,50*skill_lv,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); + } + } + if( sc && sc->data[SC_WATK_ELEMENT] ) + { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] + damage = +#ifndef RENEWAL + battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, ((TBL_PC*)src), (flag?2:0)) +#else + battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0) +#endif + * sc->data[SC_WATK_ELEMENT]->val2 / 100; + + damage += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv); + if( left ){ + damage = +#ifndef RENEWAL + battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, ((TBL_PC*)src), (flag?2:0)) +#else + battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0) +#endif + * sc->data[SC_WATK_ELEMENT]->val2 / 100; + damage += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv); + } + } + + return damage; +} +/*========================================== * Calculates card bonuses damage adjustments. *------------------------------------------*/ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag){ @@ -422,6 +852,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li if( !damage ) return 0; + + nullpo_ret(src); + nullpo_ret(target); sd = BL_CAST(BL_PC, src); tsd = BL_CAST(BL_PC, target); @@ -487,8 +920,8 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li cardfix = cardfix * ( 100 - tsd->bonus.magic_def_rate ) / 100; - if( tsd->sc.data[SC_MDEF_RATE] ) - cardfix = cardfix * ( 100 - tsd->sc.data[SC_MDEF_RATE]->val1 ) / 100; + if( tsd->sc.data[SC_PROTECT_MDEF] ) + cardfix = cardfix * ( 100 - tsd->sc.data[SC_PROTECT_MDEF]->val1 ) / 100; if (cardfix != 1000) damage = damage * cardfix / 1000; @@ -618,12 +1051,6 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li if( flag&BF_LONG ) cardfix = cardfix * ( 100 + sd->bonus.long_attack_atk_rate ) / 100; -#ifdef RENEWAL_EDP - if( sd->sc.data[SC_EDP] ){ - cardfix = cardfix * (100 + sd->sc.data[SC_EDP]->val1 * 60 ) / 100; - cardfix_ = cardfix_ * (100 + sd->sc.data[SC_EDP]->val1 * 60 ) / 100; - } -#endif if( (left&1) && cardfix_ != 1000 ) damage = damage * cardfix_ / 1000; else if( cardfix != 1000 ) @@ -677,8 +1104,8 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li else // BF_LONG (there's no other choice) cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100; - if( tsd->sc.data[SC_DEF_RATE] ) - cardfix = cardfix * ( 100 - tsd->sc.data[SC_DEF_RATE]->val1 ) / 100; + if( tsd->sc.data[SC_PROTECT_DEF] ) + cardfix = cardfix * ( 100 - tsd->sc.data[SC_PROTECT_DEF]->val1 ) / 100; if( cardfix != 1000 ) damage = damage * cardfix / 1000; @@ -714,7 +1141,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li else // BF_LONG (there's no other choice) cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100; - if (cardfix != 10000) + if (cardfix != 1000) damage = damage * cardfix / 1000; } break; @@ -724,6 +1151,1323 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li } /*========================================== + * Calculates defense reduction. [malufett] + * flag: + * &1 - idef/imdef(Ignore defense) + * &2 - pdef(Pierce defense) + * &4 - tdef(Total defense reduction) + *------------------------------------------*/ +int battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int flag, int pdef){ + struct status_data *sstatus, *tstatus; + struct map_session_data *sd, *tsd; + struct status_change *sc, *tsc; + int i; + + if( !damage ) + return 0; + + nullpo_ret(src); + nullpo_ret(target); + + sd = BL_CAST(BL_PC, src); + tsd = BL_CAST(BL_PC, target); + sstatus = status_get_status_data(src); + tstatus = status_get_status_data(target); + sc = status_get_sc(src); + tsc = status_get_sc(target); + + switch(attack_type){ + case BF_WEAPON: + { + /** Take note in RE + * def1 = equip def + * def2 = status def + **/ + defType def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions. + short def2 = tstatus->def2, vit_def; +#ifdef RENEWAL + def1 = status_calc_def2(target, tsc, def1, false); // equip def(RE) + def2 = status_calc_def(target, tsc, def2, false); // status def(RE) +#else + def1 = status_calc_def(target, tsc, def1, false); // equip def(RE) + def2 = status_calc_def2(target, tsc, def2, false); // status def(RE) +#endif + + if( sd ){ + i = sd->ignore_def[is_boss(target)?RC_BOSS:RC_NONBOSS]; + i += sd->ignore_def[tstatus->race]; + if( i ){ + if( i > 100 ) i = 100; + def1 -= def1 * i / 100; + def2 -= def2 * i / 100; + } + } + + if( sc && sc->data[SC_EXPIATIO] ){ + i = 5 * sc->data[SC_EXPIATIO]->val1; // 5% per level + def1 -= def1 * i / 100; + def2 -= def2 * i / 100; + } + + if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type ) { + unsigned char target_count; //256 max targets should be a sane max + target_count = unit_counttargeted(target); + if(target_count >= battle_config.vit_penalty_count) { + if(battle_config.vit_penalty_type == 1) { + if( !tsc || !tsc->data[SC_STEELBODY] ) + def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; + } else { //Assume type 2 + if( !tsc || !tsc->data[SC_STEELBODY] ) + def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; + } + } + if(skill_id == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex] + if(def2 < 1) def2 = 1; + } + //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def + if (tsd) //Sd vit-eq + { +#ifndef RENEWAL + //[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + vit_def = def2*(def2-15)/150; + vit_def = def2/2 + (vit_def>0?rnd()%vit_def:0); +#else + vit_def = def2; +#endif + if((battle->check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players + src->type == BL_MOB && (i=pc->checkskill(tsd,AL_DP)) > 0) + vit_def += i*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn + if( src->type == BL_MOB && (i=pc->checkskill(tsd,RA_RANGERMAIN))>0 && + (sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) ) + vit_def += i*5; + } + else { //Mob-Pet vit-eq +#ifndef RENEWAL + //VIT + rnd(0,[VIT/20]^2-1) + vit_def = (def2/20)*(def2/20); + vit_def = def2 + (vit_def>0?rnd()%vit_def:0); +#else + vit_def = def2; +#endif + } + + if (battle_config.weapon_defense_type) { + vit_def += def1*battle_config.weapon_defense_type; + def1 = 0; + } + #ifdef RENEWAL + /** + * RE DEF Reduction + * Damage = Attack * (4000+eDEF)/(4000+eDEF*10) - sDEF + * Pierce defence gains 1 atk per def/2 + **/ + + if( def1 == -400 ) /* being hit by a gazillion units, you hit the jackpot and got -400 which creates a division by 0 and subsequently crashes */ + def1 = -399; + + if( flag&2 ) + damage += def1 >> 1; + + if( !(flag&1) && !(flag&2) ) { + if( flag&4 ) + damage -= (def1 + vit_def); + else + damage = damage * (4000+def1) / (4000+10*def1) - vit_def; + } + + #else + if( def1 > 100 ) def1 = 100; + if( !(flag&1) ){ + if( flag&2 ) + damage = damage * pdef * (def1+vit_def) / 100; + else + damage = damage * (100-def1) / 100; + } + if( !(flag&1 || flag&2) ) + damage -= vit_def; + #endif + } + break; + + case BF_MAGIC: + { + defType mdef = tstatus->mdef; + short mdef2= tstatus->mdef2; +#ifdef RENEWAL + mdef2 = status_calc_mdef(target, tsc, mdef2, false); // status mdef(RE) + mdef = status_calc_mdef2(target, tsc, mdef, false); // equip mde(RE) +#else + mdef2 = status_calc_mdef2(target, tsc, mdef2, false); // status mdef(RE) + mdef = status_calc_mdef(target, tsc, mdef, false); // equip mde(RE) +#endif + if( flag&1 ) + mdef = 0; + + if(sd) { + i = sd->ignore_mdef[is_boss(target)?RC_BOSS:RC_NONBOSS]; + i += sd->ignore_mdef[tstatus->race]; + if (i) + { + if (i > 100) i = 100; + mdef -= mdef * i/100; + //mdef2-= mdef2* i/100; + } + } + #ifdef RENEWAL + /** + * RE MDEF Reduction + * Damage = Magic Attack * (1000+eMDEF)/(1000+eMDEF) - sMDEF + **/ + damage = damage * (1000 + mdef) / (1000 + mdef * 10) - mdef2; + #else + if(battle_config.magic_defense_type) + damage = damage - mdef*battle_config.magic_defense_type - mdef2; + else + damage = damage * (100-mdef)/100 - mdef2; + #endif + } + break; + } + return damage; +} + +int battle_calc_skillratio(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag){ + int i, addedratio; + struct status_change *sc, *tsc; + struct map_session_data *sd, *tsd; + struct status_data *status, *tstatus; + + nullpo_ret(src); + nullpo_ret(target); + + sd = BL_CAST(BL_PC, src); + tsd = BL_CAST(BL_PC, target); + sc = status_get_sc(src); + tsc = status_get_sc(target); + status = status_get_status_data(src); + tstatus = status_get_status_data(target); + + addedratio = skillratio - 100; + + switch(attack_type){ + case BF_MAGIC: + switch(skill_id){ + case MG_NAPALMBEAT: + skillratio += skill_lv * 10 - 30; + break; + case MG_FIREBALL: + #ifdef RENEWAL + skillratio += 20 * skill_lv; + #else + skillratio += skill_lv * 10 - 30; + #endif + break; + case MG_SOULSTRIKE: + if (battle->check_undead(tstatus->race,tstatus->def_ele)) + skillratio += 5*skill_lv; + break; + case MG_FIREWALL: + skillratio -= 50; + break; + case MG_THUNDERSTORM: + /** + * in Renewal Thunder Storm boost is 100% (in pre-re, 80%) + **/ + #ifndef RENEWAL + skillratio -= 20; + #endif + break; + case MG_FROSTDIVER: + skillratio += 10 * skill_lv; + break; + case AL_HOLYLIGHT: + skillratio += 25; + if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_PRIEST) + skillratio *= 5; //Does 5x damage include bonuses from other skills? + break; + case AL_RUWACH: + skillratio += 45; + break; + case WZ_FROSTNOVA: + skillratio += (100+skill_lv*10) * 2 / 3 - 100; + break; + case WZ_FIREPILLAR: + if (skill_lv > 10) + skillratio += 100; + else + skillratio -= 80; + break; + case WZ_SIGHTRASHER: + skillratio += 20 * skill_lv; + break; + case WZ_WATERBALL: + skillratio += 30 * skill_lv; + break; + case WZ_STORMGUST: + skillratio += 40 * skill_lv; + break; + case HW_NAPALMVULCAN: + skillratio += 10 * skill_lv - 30; + break; + case SL_STIN: + skillratio += (tstatus->size!=SZ_SMALL?-99:10*skill_lv); //target size must be small (0) for full damage. + break; + case SL_STUN: + skillratio += (tstatus->size!=SZ_BIG?5*skill_lv:-99); //Full damage is dealt on small/medium targets + break; + case SL_SMA: + skillratio += -60 + status_get_lv(src); //Base damage is 40% + lv% + break; + case NJ_KOUENKA: + skillratio -= 10; + break; + case NJ_KAENSIN: + skillratio -= 50; + break; + case NJ_BAKUENRYU: + skillratio += 50 * (skill_lv-1); + break; + case NJ_HYOUSYOURAKU: + skillratio += 50 * skill_lv; + break; + case NJ_RAIGEKISAI: + skillratio += 60 + 40 * skill_lv; + break; + case NJ_KAMAITACHI: + case NPC_ENERGYDRAIN: + skillratio += 100 * skill_lv; + break; + case NPC_EARTHQUAKE: + skillratio += 100 + 100 * skill_lv + 100 * (skill_lv/2); + break; + #ifdef RENEWAL + case WZ_HEAVENDRIVE: + case WZ_METEOR: + skillratio += 25; + break; + case WZ_VERMILION: + { + int interval = 0, per = interval, ratio = per; + while( (per++) < skill_lv ){ + ratio += interval; + if(per%3==0) interval += 20; + } + if( skill_lv > 9 ) + ratio -= 10; + skillratio += ratio; + } + break; + case NJ_HUUJIN: + skillratio += 50; + break; + #else + case WZ_VERMILION: + skillratio += 20*skill_lv-20; + break; + #endif + /** + * Arch Bishop + **/ + case AB_JUDEX: + skillratio += 180 + 20 * skill_lv; + if (skill_lv > 4) skillratio += 20; + RE_LVL_DMOD(100); + break; + case AB_ADORAMUS: + skillratio += 400 + 100 * skill_lv; + RE_LVL_DMOD(100); + break; + case AB_DUPLELIGHT_MAGIC: + skillratio += 100 + 20 * skill_lv; + break; + /** + * Warlock + **/ + case WL_SOULEXPANSION: // MATK [{( Skill Level + 4 ) x 100 ) + ( Caster?s INT )} x ( Caster?s Base Level / 100 )] % + skillratio += 300 + 100 * skill_lv + status_get_int(src); + RE_LVL_DMOD(100); + break; + case WL_FROSTMISTY: // MATK [{( Skill Level x 100 ) + 200 } x ( Caster’s Base Level / 100 )] % + skillratio += 100 + 100 * skill_lv; + RE_LVL_DMOD(100); + break; + case WL_JACKFROST: + if( tsc && tsc->data[SC_FROSTMISTY] ){ + skillratio += 900 + 300 * skill_lv; + RE_LVL_DMOD(100); + }else{ + skillratio += 400 + 100 * skill_lv; + RE_LVL_DMOD(150); + } + break; + case WL_DRAINLIFE: + skillratio = 200 * skill_lv + status_get_int(src); + RE_LVL_DMOD(100); + break; + case WL_CRIMSONROCK: + skillratio = 300 * skill_lv; + RE_LVL_DMOD(100); + skillratio += 1300; + break; + case WL_HELLINFERNO: + skillratio = 300 * skill_lv; + RE_LVL_DMOD(100); + // Shadow: MATK [{( Skill Level x 300 ) x ( Caster Base Level / 100 ) x 4/5 }] % + // Fire : MATK [{( Skill Level x 300 ) x ( Caster Base Level / 100 ) /5 }] % + if( flag&ELE_DARK ) + skillratio *= 4; + skillratio /= 5; + break; + case WL_COMET: + i = ( sc ? distance_xy(target->x, target->y, sc->comet_x, sc->comet_y) : 8 ); + if( i <= 3 ) skillratio += 2400 + 500 * skill_lv; // 7 x 7 cell + else + if( i <= 5 ) skillratio += 1900 + 500 * skill_lv; // 11 x 11 cell + else + if( i <= 7 ) skillratio += 1400 + 500 * skill_lv; // 15 x 15 cell + else + skillratio += 900 + 500 * skill_lv; // 19 x 19 cell + + if( sd && sd->status.party_id ){ + struct map_session_data* psd; + int static p_sd[5] = {0, 0, 0, 0, 0}, c; // just limit it to 5 + + c = 0; + memset (p_sd, 0, sizeof(p_sd)); + party_foreachsamemap(skill->check_condition_char_sub, sd, 3, &sd->bl, &c, &p_sd, skill_id); + c = ( c > 1 ? rand()%c : 0 ); + + if( (psd = iMap->id2sd(p_sd[c])) && pc->checkskill(psd,WL_COMET) > 0 ){ + skillratio = skill_lv * 400; //MATK [{( Skill Level x 400 ) x ( Caster's Base Level / 120 )} + 2500 ] % + RE_LVL_DMOD(120); + skillratio += 2500; + status_zap(&psd->bl, 0, skill->get_sp(skill_id, skill_lv) / 2); + } + } + break; + case WL_CHAINLIGHTNING_ATK: + skillratio += 400 + 100 * skill_lv; + RE_LVL_DMOD(100); + if(flag > 0) + skillratio += 100 * flag; + break; + case WL_EARTHSTRAIN: + skillratio += 1900 + 100 * skill_lv; + RE_LVL_DMOD(100); + break; + case WL_TETRAVORTEX_FIRE: + case WL_TETRAVORTEX_WATER: + case WL_TETRAVORTEX_WIND: + case WL_TETRAVORTEX_GROUND: + skillratio += 400 + 500 * skill_lv; + break; + case WL_SUMMON_ATK_FIRE: + case WL_SUMMON_ATK_WATER: + case WL_SUMMON_ATK_WIND: + case WL_SUMMON_ATK_GROUND: + skillratio = skill_lv * (status_get_lv(src) + ( sd ? sd->status.job_level : 50 ));// This is close to official, but lacking a little info to finalize. [Rytech] + RE_LVL_DMOD(100); + break; + case LG_RAYOFGENESIS: + { + int16 lv = skill_lv; + int bandingBonus = 0; + if( sc && sc->data[SC_BANDING] ) + bandingBonus = 200 * (sd ? skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),0) : 1); + skillratio = ((300 * skill_lv) + bandingBonus) * (sd ? sd->status.job_level : 1) / 25; + } + break; + case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield MDEF x 100) + (Casters INT x 2)] % + if( sd ) { + skillratio = status_get_lv(src) * 4 + sd->bonus.shieldmdef * 100 + status_get_int(src) * 2; + } else + skillratio += 1900; //2000% + break; + case WM_METALICSOUND: + skillratio += 120 * skill_lv + 60 * ( sd? pc->checkskill(sd, WM_LESSON) : 10 ) - 100; + break; + /*case WM_SEVERE_RAINSTORM: + skillratio += 50 * skill_lv; + break; + + WM_SEVERE_RAINSTORM just set a unit place, + refer to WM_SEVERE_RAINSTORM_MELEE to set the formula. + */ + case WM_REVERBERATION_MAGIC: + // MATK [{(Skill Level x 100) + 100} x Casters Base Level / 100] % + skillratio += 100 * (sd ? pc->checkskill(sd, WM_REVERBERATION) : 1); + RE_LVL_DMOD(100); + break; + case SO_FIREWALK: + skillratio = 300; + RE_LVL_DMOD(100); + if( sc && sc->data[SC_HEATER_OPTION] ) + skillratio += sc->data[SC_HEATER_OPTION]->val3; + break; + case SO_ELECTRICWALK: + skillratio = 300; + RE_LVL_DMOD(100); + if( sc && sc->data[SC_BLAST_OPTION] ) + skillratio += sd ? sd->status.job_level / 2 : 0; + break; + case SO_EARTHGRAVE: + skillratio = ( 200 * ( sd ? pc->checkskill(sd, SA_SEISMICWEAPON) : 10 ) + status_get_int(src) * skill_lv ); + RE_LVL_DMOD(100); + if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) + skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2; + break; + case SO_DIAMONDDUST: + skillratio = ( 200 * ( sd ? pc->checkskill(sd, SA_FROSTWEAPON) : 10 ) + status_get_int(src) * skill_lv ); + RE_LVL_DMOD(100); + if( sc && sc->data[SC_COOLER_OPTION] ) + skillratio += sc->data[SC_COOLER_OPTION]->val3; + break; + case SO_POISON_BUSTER: + skillratio += 1100 + 300 * skill_lv; + if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) + skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2; + break; + case SO_PSYCHIC_WAVE: + skillratio += -100 + skill_lv * 70 + (status_get_int(src) * 3); + RE_LVL_DMOD(100); + if( sc ){ + if( sc->data[SC_HEATER_OPTION] ) + skillratio += sc->data[SC_HEATER_OPTION]->val3; + else if(sc->data[SC_COOLER_OPTION] ) + skillratio += sc->data[SC_COOLER_OPTION]->val3; + else if(sc->data[SC_BLAST_OPTION] ) + skillratio += sc->data[SC_BLAST_OPTION]->val2; + else if(sc->data[SC_CURSED_SOIL_OPTION] ) + skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val3; + } + break; + case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] % + skillratio = status_get_int(src) * skill_lv + ( sd ? pc->checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 ); + RE_LVL_DMOD(100); + if( sc && sc->data[SC_BLAST_OPTION] ) + skillratio += sd ? sd->status.job_level * 5 : 0; + break; + case SO_CLOUD_KILL: + skillratio += -100 + skill_lv * 40; + RE_LVL_DMOD(100); + if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) + skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2; + break; + case GN_DEMONIC_FIRE: + if( skill_lv > 20) + { // Fire expansion Lv.2 + skillratio += 110 + 20 * (skill_lv - 20) + status_get_int(src) * 3; // Need official INT bonus. [LimitLine] + } + else if( skill_lv > 10 ) + { // Fire expansion Lv.1 + skillratio += 110 + 20 * (skill_lv - 10) / 2; + } + else + skillratio += 110 + 20 * skill_lv; + break; + // Magical Elemental Spirits Attack Skills + case EL_FIRE_MANTLE: + case EL_WATER_SCREW: + skillratio += 900; + break; + case EL_FIRE_ARROW: + case EL_ROCK_CRUSHER_ATK: + skillratio += 200; + break; + case EL_FIRE_BOMB: + case EL_ICE_NEEDLE: + case EL_HURRICANE_ATK: + skillratio += 400; + break; + case EL_FIRE_WAVE: + case EL_TYPOON_MIS_ATK: + skillratio += 1100; + break; + case MH_ERASER_CUTTER: + if(skill_lv%2) skillratio += 400; //600:800:1000 + else skillratio += 700; //1000:1200 + skillratio += 100 * skill_lv; + break; + case MH_XENO_SLASHER: + if(skill_lv%2) skillratio += 350 + 50 * skill_lv; //500:600:700 + else skillratio += 400 + 100 * skill_lv; //700:900 + break; + case MH_HEILIGE_STANGE: + skillratio += 400 + 250 * skill_lv; + break; + case MH_POISON_MIST: + skillratio += 100 * skill_lv; + break; + case KO_KAIHOU: + if( sd ){ + ARR_FIND(1, 6, i, sd->charm[i] > 0); + if( i < 5 ){ + skillratio += -100 + 200 * sd->charm[i]; + RE_LVL_DMOD(100); + pc->del_charm(sd, sd->charm[i], i); + } + } + break; + } + break; + case BF_WEAPON: + switch( skill_id ) + { + case SM_BASH: + case MS_BASH: + skillratio += 30 * skill_lv; + break; + case SM_MAGNUM: + case MS_MAGNUM: + skillratio += 20 * skill_lv; + break; + case MC_MAMMONITE: + skillratio += 50 * skill_lv; + break; + case HT_POWER: + skillratio += -50 + 8 * status_get_str(src); + break; + case AC_DOUBLE: + case MA_DOUBLE: + skillratio += 10 * (skill_lv-1); + break; + case AC_SHOWER: + case MA_SHOWER: + #ifdef RENEWAL + skillratio += 50 + 10 * skill_lv; + #else + skillratio += -25 + 5 * skill_lv; + #endif + break; + case AC_CHARGEARROW: + case MA_CHARGEARROW: + skillratio += 50; + break; + #ifndef RENEWAL + case HT_FREEZINGTRAP: + case MA_FREEZINGTRAP: + skillratio += -50 + 10 * skill_lv; + break; + #endif + case KN_PIERCE: + case ML_PIERCE: + skillratio += 10 * skill_lv; + break; + case MER_CRASH: + skillratio += 10 * skill_lv; + break; + case KN_SPEARSTAB: + skillratio += 15 * skill_lv; + break; + case KN_SPEARBOOMERANG: + skillratio += 50*skill_lv; + break; + case KN_BRANDISHSPEAR: + case ML_BRANDISH: + { + int ratio = 100 + 20 * skill_lv; + skillratio += ratio - 100; + if(skill_lv>3 && flag==1) skillratio += ratio / 2; + if(skill_lv>6 && flag==1) skillratio += ratio / 4; + if(skill_lv>9 && flag==1) skillratio += ratio / 8; + if(skill_lv>6 && flag==2) skillratio += ratio / 2; + if(skill_lv>9 && flag==2) skillratio += ratio / 4; + if(skill_lv>9 && flag==3) skillratio += ratio / 2; + break; + } + case KN_BOWLINGBASH: + case MS_BOWLINGBASH: + skillratio+= 40 * skill_lv; + break; + case AS_GRIMTOOTH: + skillratio += 20 * skill_lv; + break; + case AS_POISONREACT: + skillratio += 30 * skill_lv; + break; + case AS_SONICBLOW: + skillratio += -50 + 5 * skill_lv; + break; + case TF_SPRINKLESAND: + skillratio += 30; + break; + case MC_CARTREVOLUTION: + skillratio += 50; + if( sd && sd->cart_weight ) + skillratio += 100 * sd->cart_weight / sd->cart_weight_max; // +1% every 1% weight + else if (!sd) + skillratio += 100; //Max damage for non players. + break; + case NPC_RANDOMATTACK: + skillratio += 100 * skill_lv; + break; + case NPC_WATERATTACK: + case NPC_GROUNDATTACK: + case NPC_FIREATTACK: + case NPC_WINDATTACK: + case NPC_POISONATTACK: + case NPC_HOLYATTACK: + case NPC_DARKNESSATTACK: + case NPC_UNDEADATTACK: + case NPC_TELEKINESISATTACK: + case NPC_BLOODDRAIN: + case NPC_ACIDBREATH: + case NPC_DARKNESSBREATH: + case NPC_FIREBREATH: + case NPC_ICEBREATH: + case NPC_THUNDERBREATH: + case NPC_HELLJUDGEMENT: + case NPC_PULSESTRIKE: + skillratio += 100 * (skill_lv-1); + break; + case RG_BACKSTAP: + if( sd && sd->status.weapon == W_BOW && battle_config.backstab_bow_penalty ) + skillratio += (200 + 40 * skill_lv) / 2; + else + skillratio += 200 + 40 * skill_lv; + break; + case RG_RAID: + skillratio += 40 * skill_lv; + break; + case RG_INTIMIDATE: + skillratio += 30 * skill_lv; + break; + case CR_SHIELDCHARGE: + skillratio += 20 * skill_lv; + break; + case CR_SHIELDBOOMERANG: + skillratio += 30 * skill_lv; + break; + case NPC_DARKCROSS: + case CR_HOLYCROSS: + { + int ratio = 35 * skill_lv; + #ifdef RENEWAL + if(sd && sd->status.weapon == W_2HSPEAR) + ratio *= 2; + #endif + skillratio += ratio; + break; + } + case AM_DEMONSTRATION: + skillratio += 20 * skill_lv; + break; + case AM_ACIDTERROR: + skillratio += 40 * skill_lv; + break; + case MO_FINGEROFFENSIVE: + skillratio+= 50 * skill_lv; + break; + case MO_INVESTIGATE: + skillratio += 75 * skill_lv; + break; + #ifndef RENEWAL + case MO_EXTREMITYFIST: + { //Overflow check. [Skotlex] + unsigned int ratio = skillratio + 100*(8 + status->sp/10); + //You'd need something like 6K SP to reach this max, so should be fine for most purposes. + if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased. + skillratio = (unsigned short)ratio; + } + break; + #endif + case MO_TRIPLEATTACK: + skillratio += 20 * skill_lv; + break; + case MO_CHAINCOMBO: + skillratio += 50 + 50 * skill_lv; + break; + case MO_COMBOFINISH: + skillratio += 140 + 60 * skill_lv; + break; + case BA_MUSICALSTRIKE: + case DC_THROWARROW: + skillratio += 25 + 25 * skill_lv; + break; + case CH_TIGERFIST: + skillratio += 100 * skill_lv - 60; + break; + case CH_CHAINCRUSH: + skillratio += 300 + 100 * skill_lv; + break; + case CH_PALMSTRIKE: + skillratio += 100 + 100 * skill_lv; + break; + case LK_HEADCRUSH: + skillratio += 40 * skill_lv; + break; + case LK_JOINTBEAT: + i = 10 * skill_lv - 50; + // Although not clear, it's being assumed that the 2x damage is only for the break neck ailment. + if (flag&BREAK_NECK) i*=2; + skillratio += i; + break; + case ASC_METEORASSAULT: + skillratio += 40 * skill_lv - 60; + break; + case SN_SHARPSHOOTING: + case MA_SHARPSHOOTING: + skillratio += 100 + 50 * skill_lv; + break; + case CG_ARROWVULCAN: + skillratio += 100 + 100 * skill_lv; + break; + case AS_SPLASHER: + skillratio += 400 + 50 * skill_lv; + if(sd) + skillratio += 20 * pc->checkskill(sd,AS_POISONREACT); + break; + #ifndef RENEWAL + case ASC_BREAKER: + skillratio += 100*skill_lv-100; + break; + #endif + case PA_SACRIFICE: + skillratio += 10 * skill_lv - 10; + break; + case PA_SHIELDCHAIN: + skillratio += 30 * skill_lv; + break; + case WS_CARTTERMINATION: + i = 10 * (16 - skill_lv); + if (i < 1) i = 1; + //Preserve damage ratio when max cart weight is changed. + if(sd && sd->cart_weight) + skillratio += sd->cart_weight/i * 80000/battle_config.max_cart_weight - 100; + else if (!sd) + skillratio += 80000 / i - 100; + break; + case TK_DOWNKICK: + skillratio += 60 + 20 * skill_lv; + break; + case TK_STORMKICK: + skillratio += 60 + 20 * skill_lv; + break; + case TK_TURNKICK: + skillratio += 90 + 30 * skill_lv; + break; + case TK_COUNTER: + skillratio += 90 + 30 * skill_lv; + break; + case TK_JUMPKICK: + skillratio += -70 + 10*skill_lv; + if (sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == skill_id) + skillratio += 10 * status_get_lv(src) / 3; //Tumble bonus + if (flag) + { + skillratio += 10 * status_get_lv(src) / 3; //Running bonus (TODO: What is the real bonus?) + if( sc && sc->data[SC_STRUP] ) // Spurt bonus + skillratio *= 2; + } + break; + case GS_TRIPLEACTION: + skillratio += 50 * skill_lv; + break; + case GS_BULLSEYE: + //Only works well against brute/demihumans non bosses. + if((tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN) + && !(tstatus->mode&MD_BOSS)) + skillratio += 400; + break; + case GS_TRACKING: + skillratio += 100 * (skill_lv+1); + break; + case GS_PIERCINGSHOT: + skillratio += 20 * skill_lv; + break; + case GS_RAPIDSHOWER: + skillratio += 10 * skill_lv; + break; + case GS_DESPERADO: + skillratio += 50 * (skill_lv-1); + break; + case GS_DUST: + skillratio += 50 * skill_lv; + break; + case GS_FULLBUSTER: + skillratio += 100 * (skill_lv+2); + break; + case GS_SPREADATTACK: + #ifdef RENEWAL + skillratio += 20 * (skill_lv); + #else + skillratio += 20 * (skill_lv-1); + #endif + break; + case NJ_HUUMA: + skillratio += 50 + 150 * skill_lv; + break; + case NJ_TATAMIGAESHI: + skillratio += 10 * skill_lv; + break; + case NJ_KASUMIKIRI: + skillratio += 10 * skill_lv; + break; + case NJ_KIRIKAGE: + skillratio += 100 * (skill_lv-1); + break; + case KN_CHARGEATK: + { + int k = (flag-1)/3; //+100% every 3 cells of distance + if( k > 2 ) k = 2; // ...but hard-limited to 300%. + skillratio += 100 * k; + } + break; + case HT_PHANTASMIC: + skillratio += 50; + break; + case MO_BALKYOUNG: + skillratio += 200; + break; + case HFLI_MOON: //[orn] + skillratio += 10 + 110 * skill_lv; + break; + case HFLI_SBR44: //[orn] + skillratio += 100 * (skill_lv-1); + break; + case NPC_VAMPIRE_GIFT: + skillratio += ((skill_lv-1)%5+1) * 100; + break; + case RK_SONICWAVE: + skillratio += -100 + 100 * (skill_lv + 5); + skillratio = skillratio * (100 + (status_get_lv(src)-100) / 2) / 100; + break; + case RK_HUNDREDSPEAR: + skillratio += 500 + (80 * skill_lv); + if( sd ){ + short index = sd->equip_index[EQI_HAND_R]; + if( index >= 0 && sd->inventory_data[index] + && sd->inventory_data[index]->type == IT_WEAPON ) + skillratio += (10000 - min(10000, sd->inventory_data[index]->weight)) / 10; + skillratio = skillratio * (100 + (status_get_lv(src)-100) / 2) / 100 + 50 * pc->checkskill(sd,LK_SPIRALPIERCE); + } + break; + case RK_WINDCUTTER: + skillratio += -100 + 50 * (skill_lv + 2); + RE_LVL_DMOD(100); + break; + case RK_IGNITIONBREAK: + i = distance_bl(src,target); + if( i < 2 ) + skillratio += 300 * skill_lv; + else if( i < 4 ) + skillratio += 250 * skill_lv; + else + skillratio += 200 * skill_lv; + skillratio = (skillratio - 100) * (100 + (status_get_lv(src)-100)) / 100; + if( status->rhw.ele == ELE_FIRE ) + skillratio += 100 * skill_lv; + break; + case RK_CRUSHSTRIKE: + if( sd ) + {//ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]% + short index = sd->equip_index[EQI_HAND_R]; + if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) + skillratio += -100 + sd->inventory_data[index]->weight/10 + status->rhw.atk + + 100 * sd->inventory_data[index]->wlv * (sd->status.inventory[index].refine + 6); + } + break; + case RK_STORMBLAST: + skillratio += -100 + 100 * (sd ? pc->checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (status_get_int(src) / 4); + break; + case RK_PHANTOMTHRUST: + skillratio += -100 + 50 * skill_lv + 10 * ( sd ? pc->checkskill(sd,KN_SPEARMASTERY) : 10); + RE_LVL_DMOD(150); + break; + /** + * GC Guilotine Cross + **/ + case GC_CROSSIMPACT: + skillratio += 900 + 100 * skill_lv; + RE_LVL_DMOD(120); + break; + case GC_PHANTOMMENACE: + skillratio += 200; + break; + case GC_COUNTERSLASH: + //ATK [{(Skill Level x 100) + 300} x Caster's Base Level / 120]% + ATK [(AGI x 2) + (Caster's Job Level x 4)]% + skillratio += 200 + (100 * skill_lv); + RE_LVL_DMOD(120); + skillratio += status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4; + break; + case GC_ROLLINGCUTTER: + skillratio += -50 + 50 * skill_lv; + RE_LVL_DMOD(100); + break; + case GC_CROSSRIPPERSLASHER: + skillratio += 300 + 80 * skill_lv; + RE_LVL_DMOD(100); + if( sc && sc->data[SC_ROLLINGCUTTER] ) + skillratio += sc->data[SC_ROLLINGCUTTER]->val1 * status_get_agi(src); + break; + case GC_DARKCROW: + skillratio += 100 * (skill_lv - 1); + break; + /** + * Arch Bishop + **/ + case AB_DUPLELIGHT_MELEE: + skillratio += 10 * skill_lv; + break; + /** + * Ranger + **/ + case RA_ARROWSTORM: + skillratio += 900 + 80 * skill_lv; + RE_LVL_DMOD(100); + break; + case RA_AIMEDBOLT: + skillratio += 400 + 50 * skill_lv; + RE_LVL_DMOD(100); + break; + case RA_CLUSTERBOMB: + skillratio += 100 + 100 * skill_lv; + break; + case RA_WUGDASH:// ATK 300% + skillratio += 200; + break; + case RA_WUGSTRIKE: + skillratio += -100 + 200 * skill_lv; + break; + case RA_WUGBITE: + skillratio += 300 + 200 * skill_lv; + if ( skill_lv == 5 ) skillratio += 100; + break; + case RA_SENSITIVEKEEN: + skillratio += 50 * skill_lv; + break; + /** + * Mechanic + **/ + case NC_BOOSTKNUCKLE: + skillratio += 100 + 100 * skill_lv + status_get_dex(src); + RE_LVL_DMOD(100); + break; + case NC_PILEBUNKER: + skillratio += 200 + 100 * skill_lv + status_get_str(src); + RE_LVL_DMOD(100); + break; + case NC_VULCANARM: + skillratio += -100 + 70 * skill_lv + status_get_dex(src); + RE_LVL_DMOD(100); + break; + case NC_FLAMELAUNCHER: + case NC_COLDSLOWER: + skillratio += 200 + 300 * skill_lv; + RE_LVL_DMOD(100); + break; + case NC_ARMSCANNON: + switch( tstatus->size ) { + case SZ_SMALL: skillratio += 100 + 500 * skill_lv; break;// Small + case SZ_MEDIUM: skillratio += 100 + 400 * skill_lv; break;// Medium + case SZ_BIG: skillratio += 100 + 300 * skill_lv; break;// Large + } + RE_LVL_DMOD(100); + //NOTE: Their's some other factors that affects damage, but not sure how exactly. Will recheck one day. [Rytech] + break; + case NC_AXEBOOMERANG: + skillratio += 60 + 40 * skill_lv; + if( sd ) { + short index = sd->equip_index[EQI_HAND_R]; + if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) + skillratio += sd->inventory_data[index]->weight / 10;// Weight is divided by 10 since 10 weight in coding make 1 whole actural weight. [Rytech] + } + RE_LVL_DMOD(100); + break; + case NC_POWERSWING: + skillratio += 80 + 20 * skill_lv + status_get_str(src) + status_get_dex(src); + RE_LVL_DMOD(100); + break; + case NC_AXETORNADO: + skillratio += 100 + 100 * skill_lv + status_get_vit(src); + RE_LVL_DMOD(100); + break; + case SC_FATALMENACE: + skillratio += 100 * skill_lv; + break; + case SC_TRIANGLESHOT: + skillratio += 270 + 30 * skill_lv; + break; + case SC_FEINTBOMB: + skillratio += 100 + 100 * skill_lv; + break; + case LG_CANNONSPEAR:// Stimated formula. Still need confirm it. + skillratio += -100 + (50 + status_get_str(src)) * skill_lv; + RE_LVL_DMOD(100); + break; + case LG_BANISHINGPOINT: + skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?pc->checkskill(sd,SM_BASH):1))); + RE_LVL_DMOD(100); + break; + case LG_SHIELDPRESS: + skillratio += 60 + 43 * skill_lv; + RE_LVL_DMOD(100); + break; + case LG_PINPOINTATTACK: + skillratio += -100 + ((100 * skill_lv) + (10 * status_get_agi(src)) ); + RE_LVL_DMOD(100); + break; + case LG_RAGEBURST: + if( sd && sd->spiritball_old ) + skillratio += -100 + (sd->spiritball_old * 200); + else + skillratio += -100 + 15 * 200; + RE_LVL_DMOD(100); + break; + case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield DEF x 10) + (Casters VIT x 2)] % + if( sd ) { + struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; + skillratio += -100 + status_get_lv(src) * 4 + status_get_vit(src) * 2; + if( shield_data ) + skillratio += shield_data->def * 10; + } else + skillratio += 2400; //2500% + break; + case LG_MOONSLASHER: + skillratio += -100 + (120 * skill_lv + ((sd) ? pc->checkskill(sd,LG_OVERBRAND) : 5) * 80); + RE_LVL_DMOD(100); + break; + case LG_OVERBRAND: + skillratio += -100 + 400 * skill_lv + (pc->checkskill(sd,CR_SPEARQUICKEN) * 30); + RE_LVL_DMOD(100); + break; + case LG_OVERBRAND_BRANDISH: + skillratio += -100 + 300 * skill_lv + (2 * (status_get_str(src) + status_get_dex(src)) / 3); + RE_LVL_DMOD(100); + break; + case LG_OVERBRAND_PLUSATK: + skillratio += -100 + 150 * skill_lv; + RE_LVL_DMOD(100); + break; + case LG_RAYOFGENESIS: + skillratio += 200 + 300 * skill_lv; + RE_LVL_DMOD(100); + break; + case LG_EARTHDRIVE: + skillratio = (skillratio + 100) * skill_lv; + RE_LVL_DMOD(100); + break; + case LG_HESPERUSLIT: + skillratio += 120 * skill_lv - 100; + break; + case SR_DRAGONCOMBO: + skillratio += 40 * skill_lv; + RE_LVL_DMOD(100); + break; + case SR_SKYNETBLOW: + if( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == SR_DRAGONCOMBO )//ATK [{(Skill Level x 100) + (Caster AGI) + 150} x Caster Base Level / 100] % + skillratio += 100 * skill_lv + status_get_agi(src) + 50; + else //ATK [{(Skill Level x 80) + (Caster AGI)} x Caster Base Level / 100] % + skillratio += -100 + 80 * skill_lv + status_get_agi(src); + RE_LVL_DMOD(100); + break; + case SR_EARTHSHAKER: + if( tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING] || // [(Skill Level x 150) x (Caster Base Level / 100) + (Caster INT x 3)] % + tsc->data[SC_CHASEWALK] || tsc->data[SC_CLOAKINGEXCEED] || tsc->data[SC__INVISIBILITY]) ){ + skillratio += -100 + 150 * skill_lv; + RE_LVL_DMOD(100); + skillratio += status_get_int(src) * 3; + }else{ //[(Skill Level x 50) x (Caster Base Level / 100) + (Caster INT x 2)] % + skillratio += 50 * (skill_lv-2); + RE_LVL_DMOD(100); + skillratio += status_get_int(src) * 2; + } + break; + case SR_FALLENEMPIRE:// ATK [(Skill Level x 150 + 100) x Caster Base Level / 150] % + skillratio += 150 *skill_lv; + RE_LVL_DMOD(150); + break; + case SR_TIGERCANNON:// ATK [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] % + { + int hp = status_get_max_hp(src) * (10 + 2 * skill_lv) / 100, + sp = status_get_max_sp(src) * (6 + skill_lv) / 100; + if( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) // ATK [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] % + skillratio += -100 + hp+sp / 2; + else + skillratio += -100 + (hp+sp) / 4; + RE_LVL_DMOD(100); + } + break; + case SR_RAMPAGEBLASTER: + skillratio += 20 * skill_lv * (sd?sd->spiritball_old:5) - 100; + if( sc && sc->data[SC_EXPLOSIONSPIRITS] ){ + skillratio += sc->data[SC_EXPLOSIONSPIRITS]->val1 * 20; + RE_LVL_DMOD(120); + }else + RE_LVL_DMOD(150); + break; + case SR_KNUCKLEARROW: + if( flag&4 ){ // ATK [(Skill Level x 150) + (1000 x Target current weight / Maximum weight) + (Target Base Level x 5) x (Caster Base Level / 150)] % + skillratio += -100 + 150 * skill_lv + status_get_lv(target) * 5 * (status_get_lv(src) / 100) ; + if( tsd && tsd->weight ) + skillratio += 100 * (tsd->weight / tsd->max_weight); + }else // ATK [(Skill Level x 100 + 500) x Caster Base Level / 100] % + skillratio += 400 + (100 * skill_lv); + RE_LVL_DMOD(100); + break; + case SR_WINDMILL: // ATK [(Caster Base Level + Caster DEX) x Caster Base Level / 100] % + skillratio += -100 + status_get_lv(src) + status_get_dex(src); + RE_LVL_DMOD(100); + break; + case SR_GATEOFHELL: + if( sc && sc->data[SC_COMBOATTACK] + && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) + skillratio += 800 * skill_lv -100; + else + skillratio += 500 * skill_lv -100; + RE_LVL_DMOD(100); + break; + case SR_GENTLETOUCH_QUIET: + skillratio += 100 * skill_lv - 100 + status_get_dex(src); + RE_LVL_DMOD(100); + break; + case SR_HOWLINGOFLION: + skillratio += 300 * skill_lv - 100; + RE_LVL_DMOD(150); + break; + case SR_RIDEINLIGHTNING: // ATK [{(Skill Level x 200) + Additional Damage} x Caster Base Level / 100] % + if( (status->rhw.ele) == ELE_WIND || (status->lhw.ele) == ELE_WIND ) + skillratio += skill_lv * 50; + skillratio += -100 + 200 * skill_lv; + RE_LVL_DMOD(100); + break; + case WM_REVERBERATION_MELEE: + // ATK [{(Skill Level x 100) + 300} x Caster Base Level / 100] + skillratio += 200 + 100 * pc->checkskill(sd, WM_REVERBERATION); + RE_LVL_DMOD(100); + break; + case WM_SEVERE_RAINSTORM_MELEE: + //ATK [{(Caster DEX + AGI) x (Skill Level / 5)} x Caster Base Level / 100] % + skillratio += -100 + (status_get_dex(src) + status_get_agi(src)) * (skill_lv * 2); + RE_LVL_DMOD(100); + skillratio /= 10; + break; + case WM_GREAT_ECHO: + skillratio += 800 + 100 * skill_lv; + if( sd ) { // Still need official value [pakpil] + short lv = (short)skill_lv; + skillratio += 100 * skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),0); + } + break; + case WM_SOUND_OF_DESTRUCTION: + skillratio += 400; + break; + case GN_CART_TORNADO: + // ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster Base STR ))] + ( Cart Remodeling Skill Level x 50 )] % + skillratio += -100 + 50 * skill_lv; + if( sd && sd->cart_weight) + skillratio += sd->cart_weight/10 / max(150-status_get_str(src),1) + pc->checkskill(sd, GN_REMODELING_CART) * 50; + break; + case GN_CARTCANNON: + // ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] % + skillratio += -100 + 60 * skill_lv; + if( sd ) skillratio += pc->checkskill(sd, GN_REMODELING_CART) * 50 * (status_get_int(src) / 40); + break; + case GN_SPORE_EXPLOSION: + skillratio += 200 + 100 * skill_lv; + break; + case GN_CRAZYWEED_ATK: + skillratio += 400 + 100 * skill_lv; + break; + case GN_SLINGITEM_RANGEMELEEATK: + if( sd ) { + switch( sd->itemid ) { + case 13260: // Apple Bomob + case 13261: // Coconut Bomb + case 13262: // Melon Bomb + case 13263: // Pinapple Bomb + skillratio += 400; // Unconfirded + break; + case 13264: // Banana Bomb 2000% + skillratio += 1900; + break; + case 13265: skillratio -= 75; break; // Black Lump 25% + case 13266: skillratio -= 25; break; // Hard Black Lump 75% + case 13267: skillratio += 100; break; // Extremely Hard Black Lump 200% + } + } else + skillratio += 300; // Bombs + break; + case SO_VARETYR_SPEAR://ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster Base Level / 100 ] % + skillratio += -100 + 50 * skill_lv + ( sd ? pc->checkskill(sd, SO_STRIKING) * 50 : 0 ); + if( sc && sc->data[SC_BLAST_OPTION] ) + skillratio += sd ? sd->status.job_level * 5 : 0; + break; + // Physical Elemantal Spirits Attack Skills + case EL_CIRCLE_OF_FIRE: + case EL_FIRE_BOMB_ATK: + case EL_STONE_RAIN: + skillratio += 200; + break; + case EL_FIRE_WAVE_ATK: + skillratio += 500; + break; + case EL_TIDAL_WEAPON: + skillratio += 1400; + break; + case EL_WIND_SLASH: + skillratio += 100; + break; + case EL_HURRICANE: + skillratio += 600; + break; + case EL_TYPOON_MIS: + case EL_WATER_SCREW_ATK: + skillratio += 900; + break; + case EL_STONE_HAMMER: + skillratio += 400; + break; + case EL_ROCK_CRUSHER: + skillratio += 700; + break; + case KO_JYUMONJIKIRI: + skillratio += -100 + 150 * skill_lv; + RE_LVL_DMOD(120); + if( tsc && tsc->data[SC_KO_JYUMONJIKIRI] ) + skillratio += status_get_lv(src) * skill_lv; + case KO_HUUMARANKA: + skillratio += -100 + 150 * skill_lv + status_get_agi(src) + status_get_dex(src) + 100 * (sd ? pc->checkskill(sd, NJ_HUUMA) : 0); + break; + case KO_SETSUDAN: + skillratio += -100 + 100 * skill_lv; + RE_LVL_DMOD(100); + break; + case KO_BAKURETSU: + skillratio += -100 + (50 + status_get_dex(src) / 4) * skill_lv * (sd?pc->checkskill(sd,NJ_TOBIDOUGU):10) * 4 / 100; + RE_LVL_DMOD(120); + skillratio += 10 * (sd ? sd->status.job_level : 0); + break; + case MH_NEEDLE_OF_PARALYZE: + skillratio += 600 + 100 * skill_lv; + break; + case MH_STAHL_HORN: + skillratio += 400 + 100 * skill_lv; + break; + case MH_LAVA_SLIDE: + skillratio += -100 + 70 * skill_lv; + break; + case MH_TINDER_BREAKER: + case MH_MAGMA_FLOW: + skillratio += -100 + 100 * skill_lv; + break; + } + if( sc && sc->data[SC_EDP] ){ + skillratio -= addedratio; + if( skill_id == AS_SONICBLOW || + skill_id == GC_COUNTERSLASH || + skill_id == GC_CROSSIMPACT ) + skillratio >>= 1; + skillratio += addedratio; + } + } + if( skillratio < 1 ) + return 0; + return skillratio; +} +/*========================================== * Check dammage trough status. * ATK may be MISS, BLOCKED FAIL, reduc, increase, end status... * After this we apply bg/gvg reduction @@ -834,7 +2578,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag { clif->skill_nodamage(bl,src,GC_WEAPONBLOCKING,1,1); d->dmg_lv = ATK_BLOCK; - sc_start2(bl,SC_COMBO,100,GC_WEAPONBLOCKING,src->id,2000); + sc_start2(bl,SC_COMBOATTACK,100,GC_WEAPONBLOCKING,src->id,2000); return 0; } if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK) && rnd()%100 < sce->val2 ) @@ -848,9 +2592,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag delay = 200; else delay = 100; - unit_set_walkdelay(bl, gettick(), delay, 1); + unit_set_walkdelay(bl, iTimer->gettick(), delay, 1); - if(sc->data[SC_SHRINK] && rnd()%100<5*sce->val1) + if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1) skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0); return 0; } @@ -879,20 +2623,20 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag return 0; } - if(sc->data[SC_DODGE] && ( !sc->opt1 || sc->opt1 == OPT1_BURNING ) && - (flag&BF_LONG || sc->data[SC_SPURT]) + if(sc->data[SC_DODGE_READY] && ( !sc->opt1 || sc->opt1 == OPT1_BURNING ) && + (flag&BF_LONG || sc->data[SC_STRUP]) && rnd()%100 < 20) { - if (sd && pc_issit(sd)) pc_setstand(sd); //Stand it to dodge. + if (sd && pc_issit(sd)) pc->setstand(sd); //Stand it to dodge. clif->skill_nodamage(bl,bl,TK_DODGE,1,1); - if (!sc->data[SC_COMBO]) - sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000); + if (!sc->data[SC_COMBOATTACK]) + sc_start4(bl, SC_COMBOATTACK, 100, TK_JUMPKICK, src->id, 1, 0, 2000); return 0; } if(sc->data[SC_HERMODE] && flag&BF_MAGIC) return 0; - if(sc->data[SC_TATAMIGAESHI] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG) + if(sc->data[SC_NJ_TATAMIGAESHI] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG) return 0; if( sc->data[SC_NEUTRALBARRIER] && (flag&(BF_MAGIC|BF_LONG)) == (BF_MAGIC|BF_LONG) ) { @@ -915,33 +2659,33 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag return 0; } - if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU]) + if (((sce=sc->data[SC_NJ_UTSUSEMI]) || sc->data[SC_NJ_BUNSINJYUTSU]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) { - skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, gettick() ); + skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, iTimer->gettick() ); if( !status_isdead(src) ) - skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, gettick() ); + skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, iTimer->gettick() ); if (sce) { clif->specialeffect(bl, 462, AREA); skill->blown(src,bl,sce->val3,-1,0); } //Both need to be consumed if they are active. if (sce && --(sce->val2) <= 0) - status_change_end(bl, SC_UTSUSEMI, INVALID_TIMER); - if ((sce=sc->data[SC_BUNSINJYUTSU]) && --(sce->val2) <= 0) - status_change_end(bl, SC_BUNSINJYUTSU, INVALID_TIMER); + status_change_end(bl, SC_NJ_UTSUSEMI, INVALID_TIMER); + if ((sce=sc->data[SC_NJ_BUNSINJYUTSU]) && --(sce->val2) <= 0) + status_change_end(bl, SC_NJ_BUNSINJYUTSU, INVALID_TIMER); return 0; } //Now damage increasing effects - if( sc->data[SC_AETERNA] && skill_id != PF_SOULBURN ) + if( sc->data[SC_LEXAETERNA] && skill_id != PF_SOULBURN ) { if( src->type != BL_MER || skill_id == 0 ) damage <<= 1; // Lex Aeterna only doubles damage of regular attacks from mercenaries if( skill_id != ASC_BREAKER || !(flag&BF_WEAPON) ) - status_change_end(bl, SC_AETERNA, INVALID_TIMER); //Shouldn't end until Breaker's non-weapon part connects. + status_change_end(bl, SC_LEXAETERNA, INVALID_TIMER); //Shouldn't end until Breaker's non-weapon part connects. } #ifdef RENEWAL @@ -955,9 +2699,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( damage ) { struct map_session_data *tsd = BL_CAST(BL_PC, src); - if( sc->data[SC_DEEPSLEEP] ) { + if( sc->data[SC_DEEP_SLEEP] ) { damage += damage / 2; // 1.5 times more damage while in Deep Sleep. - status_change_end(bl,SC_DEEPSLEEP,INVALID_TIMER); + status_change_end(bl,SC_DEEP_SLEEP,INVALID_TIMER); } if( tsd && sd && sc->data[SC_CRYSTALIZE] && flag&BF_WEAPON ){ switch(tsd->status.weapon){ @@ -984,8 +2728,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag break; } } - if( sc->data[SC_VOICEOFSIREN] ) - status_change_end(bl,SC_VOICEOFSIREN,INVALID_TIMER); + if( sc->data[SC_SIREN] ) + status_change_end(bl,SC_SIREN,INVALID_TIMER); } //Finally damage reductions.... @@ -1003,11 +2747,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) damage = damage * ( 100 - sc->data[SC_DEFENDER]->val2 ) / 100; - if(sc->data[SC_ADJUSTMENT] && + if(sc->data[SC_GS_ADJUSTMENT] && (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) damage -= damage * 20 / 100; - if(sc->data[SC_FOGWALL] && skill_id != RK_DRAGONBREATH) { + if(sc->data[SC_FOGWALL] && skill_id != RK_DRAGONBREATH && skill_id != RK_DRAGONBREATH_WATER) { if(flag&BF_SKILL) //25% reduction damage -= damage * 25 / 100; else if ((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) @@ -1057,10 +2801,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage -= damage * sc->data[SC_PAIN_KILLER]->val3 / 100; } if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){ - skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0); + skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,iTimer->gettick(),0); } - if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&BF_WEAPON && damage > 0 ) { + if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&(BF_SHORT|BF_WEAPON) && damage > 0 ) { sce->val2 -= damage; if( src->type == BL_PC ) { TBL_PC *ssd = BL_CAST(BL_PC, src); @@ -1070,7 +2814,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag skill->break_equip(src, EQP_WEAPON, 3000, BCT_SELF); // 30% chance to reduce monster's ATK by 25% for 10 seconds. if( src->type == BL_MOB ) - sc_start(src, SC_STRIPWEAPON, 30, 0, skill->get_time2(RK_STONEHARDSKIN, sce->val1)); + sc_start(src, SC_NOEQUIPWEAPON, 30, 0, skill->get_time2(RK_STONEHARDSKIN, sce->val1)); if( sce->val2 <= 0 ) status_change_end(bl, SC_STONEHARDSKIN, INVALID_TIMER); } @@ -1085,10 +2829,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag #endif //Finally added to remove the status of immobile when aimedbolt is used. [Jobbie] - if( skill_id == RA_AIMEDBOLT && (sc->data[SC_BITE] || sc->data[SC_ANKLE] || sc->data[SC_ELECTRICSHOCKER]) ) + if( skill_id == RA_AIMEDBOLT && (sc->data[SC_WUGBITE] || sc->data[SC_ANKLESNARE] || sc->data[SC_ELECTRICSHOCKER]) ) { - status_change_end(bl, SC_BITE, INVALID_TIMER); - status_change_end(bl, SC_ANKLE, INVALID_TIMER); + status_change_end(bl, SC_WUGBITE, INVALID_TIMER); + status_change_end(bl, SC_ANKLESNARE, INVALID_TIMER); status_change_end(bl, SC_ELECTRICSHOCKER, INVALID_TIMER); } @@ -1114,7 +2858,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) { int dx[8]={0,-1,-1,-1,0,1,1,1}; int dy[8]={1,1,0,-1,-1,-1,0,1}; - uint8 dir = map_calc_dir(bl, src->x, src->y); + uint8 dir = iMap->calc_dir(bl, src->x, src->y); if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) { clif->slide(bl,src->x-dx[dir],src->y-dy[dir]); unit_setdir(bl, dir); @@ -1126,12 +2870,12 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag //Probably not the most correct place, but it'll do here //(since battle_drain is strictly for players currently) - if ((sce=sc->data[SC_BLOODLUST]) && flag&BF_WEAPON && damage > 0 && + if ((sce=sc->data[SC_HAMI_BLOODLUST]) && flag&BF_WEAPON && damage > 0 && rnd()%100 < sce->val3) status_heal(src, damage*sce->val4/100, 0, 3); if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 ) - pc_addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); + pc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); if (hd) homun->addspiritball(hd, 10); //add a sphere @@ -1141,7 +2885,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag status_change_spread(bl, src); // Deadly infect attacked side if( sc && sc->data[SC__SHADOWFORM] ) { - struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2); + struct block_list *s_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2); if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc. status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); } else if( status_isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both. @@ -1154,7 +2898,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( s_bl->type == BL_PC ) ((TBL_PC*)s_bl)->shadowform_id = 0; } else { - status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0); + status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, iTimer->gettick(), 500, 500, damage, -1, 0, 0), 0); return ATK_NONE; } } @@ -1236,9 +2980,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) { if (damage > 0 ) - mobskill_event((TBL_MOB*)bl,src,gettick(),flag); + mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag); if (skill_id) - mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_id<<16)); + mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16)); } if( sd ) { if( pc_ismadogear(sd) && rnd()%100 < 50 ) { @@ -1256,7 +3000,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag else if( element == -3 ) //Use random element element = rnd()%ELE_MAX; if( element == ELE_FIRE || element == ELE_WATER ) - pc_overheat(sd,element == ELE_FIRE ? 1 : -1); + pc->overheat(sd,element == ELE_FIRE ? 1 : -1); } } @@ -1353,207 +3097,6 @@ int battle_calc_drain(int damage, int rate, int per) { } /*========================================== - * Passif skill dammages increases - *------------------------------------------*/ -int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) { - int damage,skill; - struct status_data *status = status_get_status_data(target); - int weapon; - damage = dmg; - - nullpo_ret(sd); - - if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && - target->type == BL_MOB && //This bonus doesnt work against players. - (battle->check_undead(status->race,status->def_ele) || status->race==RC_DEMON) ) - damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn - //damage += (skill * 3); - if( (skill = pc_checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) - damage += (skill * 5); - if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) - damage += (skill * 10); - if( pc_ismadogear(sd) ) - damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE); - - if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { - damage += (skill * 4); - if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_HUNTER) - damage += sd->status.str; - } - - if(type == 0) - weapon = sd->weapontype1; - else - weapon = sd->weapontype2; - switch(weapon) - { - case W_1HSWORD: - #ifdef RENEWAL - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) - damage += (skill * 3); - #endif - case W_DAGGER: - if((skill = pc_checkskill(sd,SM_SWORD)) > 0) - damage += (skill * 4); - if((skill = pc_checkskill(sd,GN_TRAINING_SWORD)) > 0) - damage += skill * 10; - break; - case W_2HSWORD: - #ifdef RENEWAL - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) - damage += (skill * 3); - #endif - if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0) - damage += (skill * 4); - break; - case W_1HSPEAR: - case W_2HSPEAR: - if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) { - if(!pc_isriding(sd)) - damage += (skill * 4); - else - damage += (skill * 5); - } - break; - case W_1HAXE: - case W_2HAXE: - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) - damage += (skill * 3); - if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0) - damage += (skill * 5); - break; - case W_MACE: - case W_2HMACE: - if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) - damage += (skill * 3); - if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0) - damage += (skill * 5); - break; - case W_FIST: - if((skill = pc_checkskill(sd,TK_RUN)) > 0) - damage += (skill * 10); - // No break, fallthrough to Knuckles - case W_KNUCKLE: - if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0) - damage += (skill * 3); - break; - case W_MUSICAL: - if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0) - damage += (skill * 3); - break; - case W_WHIP: - if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0) - damage += (skill * 3); - break; - case W_BOOK: - if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0) - damage += (skill * 3); - break; - case W_KATAR: - if((skill = pc_checkskill(sd,AS_KATAR)) > 0) - damage += (skill * 3); - break; - } - - return damage; -} -/*========================================== - * Calculates the standard damage of a normal attack assuming it hits, - * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex] - *------------------------------------------ - * Pass damage2 as NULL to not calc it. - * Flag values: - * &1: Critical hit - * &2: Arrow attack - * &4: Skill is Magic Crasher - * &8: Skip target size adjustment (Extremity Fist?) - *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX) - */ -int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { - unsigned int atkmin=0, atkmax=0; - short type = 0; - int damage = 0; - - if (!sd) - { //Mobs/Pets - if(flag&4) - { - atkmin = status->matk_min; - atkmax = status->matk_max; - } else { - atkmin = wa->atk; - atkmax = wa->atk2; - } - if (atkmin > atkmax) - atkmin = atkmax; - } else { //PCs - atkmax = wa->atk; - type = (wa == &status->lhw)?EQI_HAND_L:EQI_HAND_R; - - if (!(flag&1) || (flag&2)) - { //Normal attacks - atkmin = status->dex; - - if (sd->equip_index[type] >= 0 && sd->inventory_data[sd->equip_index[type]]) - atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[type]]->wlv*20)/100; - - if (atkmin > atkmax) - atkmin = atkmax; - - if(flag&2 && !(flag&16)) - { //Bows - atkmin = atkmin*atkmax/100; - if (atkmin > atkmax) - atkmax = atkmin; - } - } - } - - if (sc && sc->data[SC_MAXIMIZEPOWER]) - atkmin = atkmax; - - //Weapon Damage calculation - if (!(flag&1)) - damage = (atkmax>atkmin? rnd()%(atkmax-atkmin):0)+atkmin; - else - damage = atkmax; - - if (sd) - { - //rodatazone says the range is 0~arrow_atk-1 for non crit - if (flag&2 && sd->bonus.arrow_atk) - damage += ( (flag&1) ? sd->bonus.arrow_atk : rnd()%sd->bonus.arrow_atk ); - - //SizeFix only for players - if (!(sd->special_state.no_sizefix || (flag&8))) - damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[t_size] : sd->right_weapon.atkmods[t_size] ) / 100; - } - - //Finally, add baseatk - if(flag&4) - damage += status->matk_min; - else - damage += status->batk; - - //rodatazone says that Overrefine bonuses are part of baseatk - //Here we also apply the weapon_atk_rate bonus so it is correctly applied on left/right hands. - if(sd) { - if (type == EQI_HAND_L) { - if(sd->left_weapon.overrefine) - damage += rnd()%sd->left_weapon.overrefine+1; - if (sd->weapon_atk_rate[sd->weapontype2]) - damage += damage * sd->weapon_atk_rate[sd->weapontype2] / 100; - } else { //Right hand - if(sd->right_weapon.overrefine) - damage += rnd()%sd->right_weapon.overrefine+1; - if (sd->weapon_atk_rate[sd->weapontype1]) - damage += damage * sd->weapon_atk_rate[sd->weapontype1] / 100; - } - } - return damage; -} - -/*========================================== * Consumes ammo for the given skill. *------------------------------------------*/ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { @@ -1567,7 +3110,7 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { } if(sd->equip_index[EQI_AMMO]>=0) //Qty check should have been done in skill_check_condition - pc_delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME); + pc->delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME); sd->state.arrow_atk = 0; } @@ -1610,10 +3153,731 @@ int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) { } return 0; } - //For quick div adjustment. #define damage_div_fix(dmg, div) { if (div > 1) (dmg)*=div; else if (div < 0) (div)*=-1; } /*========================================== + * battle_calc_magic_attack [DracoRPG] + *------------------------------------------*/ +struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) { + int i, nk; + short s_ele = 0; + unsigned int skillratio = 100; //Skill dmg modifiers. + + TBL_PC *sd; +// TBL_PC *tsd; + struct status_change *sc, *tsc; + struct Damage ad; + struct status_data *sstatus = status_get_status_data(src); + struct status_data *tstatus = status_get_status_data(target); + struct { + unsigned imdef : 1; + unsigned infdef : 1; + } flag; + + memset(&ad,0,sizeof(ad)); + memset(&flag,0,sizeof(flag)); + + if(src==NULL || target==NULL) + { + nullpo_info(NLP_MARK); + return ad; + } + //Initial Values + ad.damage = 1; + ad.div_=skill->get_num(skill_id,skill_lv); + ad.amotion=skill->get_inf(skill_id)&INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills. + ad.dmotion=tstatus->dmotion; + ad.blewcount = skill->get_blewcount(skill_id,skill_lv); + ad.flag=BF_MAGIC|BF_SKILL; + ad.dmg_lv=ATK_DEF; + nk = skill->get_nk(skill_id); + flag.imdef = nk&NK_IGNORE_DEF?1:0; + + sd = BL_CAST(BL_PC, src); +// tsd = BL_CAST(BL_PC, target); + sc = status_get_sc(src); + tsc = status_get_sc(target); + + //Initialize variables that will be used afterwards + s_ele = skill->get_ele(skill_id, skill_lv); + + if (s_ele == -1){ // pl=-1 : the skill takes the weapon's element + s_ele = sstatus->rhw.ele; + if( sd ){ //Summoning 10 charm will endow your weapon + ARR_FIND(1, 6, i, sd->charm[i] >= 10); + if( i < 5 ) s_ele = i; + } + }else if (s_ele == -2) //Use status element + s_ele = status_get_attack_sc_element(src,status_get_sc(src)); + else if( s_ele == -3 ) //Use random element + s_ele = rnd()%ELE_MAX; + + if( skill_id == SO_PSYCHIC_WAVE ) { + if( sc && sc->count ) { + if( sc->data[SC_HEATER_OPTION] ) s_ele = sc->data[SC_HEATER_OPTION]->val4; + else if( sc->data[SC_COOLER_OPTION] ) s_ele = sc->data[SC_COOLER_OPTION]->val4; + else if( sc->data[SC_BLAST_OPTION] ) s_ele = sc->data[SC_BLAST_OPTION]->val3; + else if( sc->data[SC_CURSED_SOIL_OPTION] ) s_ele = sc->data[SC_CURSED_SOIL_OPTION]->val4; + } + } + + //Set miscellaneous data that needs be filled + if(sd) { + sd->state.arrow_atk = 0; + ad.blewcount += battle->blewcount_bonus(sd, skill_id); + } + + //Skill Range Criteria + ad.flag |= battle->range_type(src, target, skill_id, skill_lv); + flag.infdef=(tstatus->mode&MD_PLANT?1:0); + if( target->type == BL_SKILL){ + TBL_SKILL *su = (TBL_SKILL*)target; + if( su->group && (su->group->skill_id == WM_REVERBERATION || su->group->skill_id == WM_POEMOFNETHERWORLD) ) + flag.infdef = 1; + } + + switch(skill_id) { + case MG_FIREWALL: + case NJ_KAENSIN: + ad.dmotion = 0; //No flinch animation. + if ( tstatus->def_ele == ELE_FIRE || battle->check_undead(tstatus->race, tstatus->def_ele) ) + ad.blewcount = 0; //No knockback + break; + case PR_SANCTUARY: + ad.dmotion = 0; //No flinch animation. + break; + case WL_HELLINFERNO: + if( mflag&ELE_DARK ) + s_ele = ELE_DARK; + break; + case KO_KAIHOU: + if( sd ){ + ARR_FIND(1, 6, i, sd->charm[i] > 0); + if( i < 5 ) + s_ele = i; + } + break; +#ifdef RENEWAL + case CR_ACIDDEMONSTRATION: + case ASC_BREAKER: + case HW_MAGICCRASHER: + flag.imdef = 1; + break; +#endif + } + + if (!flag.infdef) //No need to do the math for plants + { +#ifdef RENEWAL + ad.damage = 0; //reinitialize.. +#endif +//MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc +#define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; } +//Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage +#define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; } +//Adds an absolute value to damage. 100 = +100 damage +#define MATK_ADD( a ) { ad.damage+= a; } + + switch (skill_id) + { //Calc base damage according to skill + case AL_HEAL: + case PR_BENEDICTIO: + case PR_SANCTUARY: + /** + * Arch Bishop + **/ + case AB_HIGHNESSHEAL: + ad.damage = skill->calc_heal(src, target, skill_id, skill_lv, false); + break; + case PR_ASPERSIO: + ad.damage = 40; + break; + case ALL_RESURRECTION: + case PR_TURNUNDEAD: + //Undead check is on skill_castend_damageid code. + i = 20*skill_lv + sstatus->luk + sstatus->int_ + status_get_lv(src) + + 200 - 200*tstatus->hp/tstatus->max_hp; // there is no changed in success chance in renewal. [malufett] + if(i > 700) i = 700; + if(rnd()%1000 < i && !(tstatus->mode&MD_BOSS)) + ad.damage = tstatus->hp; + else { + #ifdef RENEWAL + MATK_ADD(status_get_matk(src, 2)); + #else + ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10; + #endif + } + break; + case PF_SOULBURN: + ad.damage = tstatus->sp * 2; + break; + /** + * Arch Bishop + **/ + case AB_RENOVATIO: + //Damage calculation from iRO wiki. [Jobbie] + ad.damage = (int)((15 * status_get_lv(src)) + (1.5 * sstatus->int_)); + break; + default: { + MATK_ADD( status_get_matk(src, 2) ); + + if (nk&NK_SPLASHSPLIT) { // Divide MATK in case of multiple targets skill + if(mflag>0) + ad.damage/= mflag; + else + ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_id, skill->get_name(skill_id)); + } + + if (sc){ + if( sc->data[SC_TELEKINESIS_INTENSE] && s_ele == ELE_GHOST ) + skillratio += sc->data[SC_TELEKINESIS_INTENSE]->val3; + } + switch(skill_id){ + case MG_FIREBOLT: + case MG_COLDBOLT: + case MG_LIGHTNINGBOLT: + if ( sc && sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { + skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech] + ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax] + ad.flag = BF_WEAPON|BF_SHORT; + ad.type = 0; + } + break; + default: + MATK_RATE(battle->calc_skillratio(BF_MAGIC, src, target, skill_id, skill_lv, skillratio, mflag)); + } + //Constant/misc additions from skills + if (skill_id == WZ_FIREPILLAR) + MATK_ADD(50); + if( sd && (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && + (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) + MATK_ADDRATE(i); + } + } +#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE + if( target && skill_id ) { + for(i = 0; i < map[target->m].zone->capped_skills_count; i++) { + if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + continue; + if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + continue; + } + if( ad.damage > map[target->m].zone->capped_skills[i]->cap ) + ad.damage = map[target->m].zone->capped_skills[i]->cap; + if( ad.damage2 > map[target->m].zone->capped_skills[i]->cap ) + ad.damage2 = map[target->m].zone->capped_skills[i]->cap; + break; + } + } + } +#endif +#ifdef RENEWAL + ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag); +#endif + if(sd) { + //Damage bonuses + if ((i = pc->skillatk_bonus(sd, skill_id))) + ad.damage += ad.damage*i/100; + + if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) + MATK_RATE(i); + + //Ignore Defense? + if (!flag.imdef && ( + sd->bonus.ignore_mdef_ele & ( 1 << tstatus->def_ele ) || + sd->bonus.ignore_mdef_race & ( 1 << tstatus->race ) || + sd->bonus.ignore_mdef_race & ( is_boss(target) ? 1 << RC_BOSS : 1 << RC_NONBOSS ) + )) + flag.imdef = 1; + } + + ad.damage = battle->calc_defense(BF_MAGIC, src, target, skill_id, skill_lv, ad.damage, (flag.imdef?1:0), 0); + + if (skill_id == NPC_EARTHQUAKE) + { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex] + //Also divide the extra bonuses from atk2 based on the number in range [Kevin] + if(mflag>0) + ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; + else + ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_id, skill->get_name(skill_id)); + } + + if(ad.damage<1) + ad.damage=1; + else if(sc){//only applies when hit + // TODO: there is another factor that contribute with the damage and need to be formulated. [malufett] + switch(skill_id){ + case MG_LIGHTNINGBOLT: + case MG_THUNDERSTORM: + case MG_FIREBOLT: + case MG_FIREWALL: + case MG_COLDBOLT: + case MG_FROSTDIVER: + case WZ_EARTHSPIKE: + case WZ_HEAVENDRIVE: + if(sc->data[SC_GUST_OPTION] || sc->data[SC_PETROLOGY_OPTION] + || sc->data[SC_PYROTECHNIC_OPTION] || sc->data[SC_AQUAPLAY_OPTION]) + ad.damage += (6 + sstatus->int_/4) + max(sstatus->dex-10,0)/30; + break; + } + } + + if (!(nk&NK_NO_ELEFIX)) + ad.damage=battle->attr_fix(src, target, ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); + + if( skill_id == CR_GRANDCROSS || skill_id == NPC_GRANDDARKNESS ) + { //Apply the physical part of the skill's damage. [Skotlex] + struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); + ad.damage = battle->attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (100 + 40*skill_lv)/100; + if( src == target ) + { + if( src->type == BL_PC ) + ad.damage = ad.damage/2; + else + ad.damage = 0; + } + } + +#ifndef RENEWAL + ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag); +#endif + } + + damage_div_fix(ad.damage, ad.div_); + + if (flag.infdef && ad.damage) + ad.damage = ad.damage>0?1:-1; + + ad.damage=battle->calc_damage(src,target,&ad,ad.damage,skill_id,skill_lv); + if( map_flag_gvg2(target->m) ) + ad.damage=battle->calc_gvg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); + else if( map[target->m].flag.battleground ) + ad.damage=battle->calc_bg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); + + switch( skill_id ) { /* post-calc modifiers */ + case SO_VARETYR_SPEAR: { // Physical damage. + struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); + if(!flag.infdef && ad.damage > 1) + ad.damage += wd.damage; + break; + } + //case HM_ERASER_CUTTER: + } + + return ad; +} + +/*========================================== + * Calculate Misc dammage for skill_id + *------------------------------------------*/ +struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) { + int temp; + short i, nk; + short s_ele; + + struct map_session_data *sd, *tsd; + struct Damage md; //DO NOT CONFUSE with md of mob_data! + struct status_data *sstatus = status_get_status_data(src); + struct status_data *tstatus = status_get_status_data(target); + struct status_change *tsc = status_get_sc(target); +#ifdef RENEWAL + struct status_change *sc = status_get_sc(src); +#endif + + memset(&md,0,sizeof(md)); + + if( src == NULL || target == NULL ){ + nullpo_info(NLP_MARK); + return md; + } + + //Some initial values + md.amotion=skill->get_inf(skill_id)&INF_GROUND_SKILL?0:sstatus->amotion; + md.dmotion=tstatus->dmotion; + md.div_=skill->get_num( skill_id,skill_lv ); + md.blewcount=skill->get_blewcount(skill_id,skill_lv); + md.dmg_lv=ATK_DEF; + md.flag=BF_MISC|BF_SKILL; + + nk = skill->get_nk(skill_id); + + sd = BL_CAST(BL_PC, src); + tsd = BL_CAST(BL_PC, target); + + if(sd) { + sd->state.arrow_atk = 0; + md.blewcount += battle->blewcount_bonus(sd, skill_id); + } + + s_ele = skill->get_ele(skill_id, skill_lv); + if (s_ele < 0 && s_ele != -3) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex] + s_ele = ELE_NEUTRAL; + else if (s_ele == -3) //Use random element + s_ele = rnd()%ELE_MAX; + + //Skill Range Criteria + md.flag |= battle->range_type(src, target, skill_id, skill_lv); + + switch( skill_id ) + { +#ifdef RENEWAL + case HT_LANDMINE: + case MA_LANDMINE: + case HT_BLASTMINE: + case HT_CLAYMORETRAP: + md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35); + md.damage += md.damage * (rnd()%20-10) / 100; + md.damage += 40 * (sd?pc->checkskill(sd,RA_RESEARCHTRAP):0); + break; +#else + case HT_LANDMINE: + case MA_LANDMINE: + md.damage=skill_lv*(sstatus->dex+75)*(100+sstatus->int_)/100; + break; + case HT_BLASTMINE: + md.damage=skill_lv*(sstatus->dex/2+50)*(100+sstatus->int_)/100; + break; + case HT_CLAYMORETRAP: + md.damage=skill_lv*(sstatus->dex/2+75)*(100+sstatus->int_)/100; + break; +#endif + case HT_BLITZBEAT: + case SN_FALCONASSAULT: + //Blitz-beat Damage. + if(!sd || (temp = pc->checkskill(sd,HT_STEELCROW)) <= 0) + temp=0; + md.damage=(sstatus->dex/10+sstatus->int_/2+temp*3+40)*2; + if(mflag > 1) //Autocasted Blitz. + nk|=NK_SPLASHSPLIT; + + if (skill_id == SN_FALCONASSAULT) { + //Div fix of Blitzbeat + temp = skill->get_num(HT_BLITZBEAT, 5); + damage_div_fix(md.damage, temp); + + //Falcon Assault Modifier + md.damage=md.damage*(150+70*skill_lv)/100; + } + break; + case TF_THROWSTONE: + md.damage=50; + break; + case BA_DISSONANCE: + md.damage=30+skill_lv*10; + if (sd) + md.damage+= 3*pc->checkskill(sd,BA_MUSICALLESSON); + break; + case NPC_SELFDESTRUCTION: + md.damage = sstatus->hp; + break; + case NPC_SMOKING: + md.damage=3; + break; + case NPC_DARKBREATH: + md.damage = 500 + (skill_lv-1)*1000 + rnd()%1000; + if(md.damage > 9999) md.damage = 9999; + break; + case PA_PRESSURE: + md.damage=500+300*skill_lv; + break; + case PA_GOSPEL: + md.damage = 1+rnd()%9999; + break; + case CR_ACIDDEMONSTRATION: +#ifdef RENEWAL + {// [malufett] + int matk=0, atk; + short tdef = status_get_total_def(target); + short tmdef = status_get_total_mdef(target); + int targetVit = min(120, status_get_vit(target)); + short totaldef = (tmdef + tdef - ((uint64)(tmdef + tdef) >> 32)) >> 1; + + matk = battle->calc_magic_attack(src, target, skill_id, skill_lv, mflag).damage; + atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag); + md.damage = matk + atk; + if( src->type == BL_MOB ){ + totaldef = (tdef + tmdef) >> 1; + md.damage = 7 * targetVit * skill_lv * (atk + matk) / 100; + /* + // Pending [malufett] + if( unknown condition ) + md.damage >>= 1; + if( unknown condition ){ + md.damage = 7 * md.damage % 20; + md.damage = 7 * md.damage / 20; + }*/ + }else{ + float vitfactor = 0.0f, temp; + + if( (vitfactor=(status_get_vit(target)-120.0f)) > 0) + vitfactor = (vitfactor * (matk + atk) / 10) / status_get_vit(target); + temp = max(0, vitfactor) + (targetVit * (matk + atk)) / 10; + md.damage = (int)(temp * 70 * skill_lv / 100); + } + md.damage -= totaldef; + } +#else + // updated the formula based on a Japanese formula found to be exact [Reddozen] + if(tstatus->vit+sstatus->int_) //crash fix + md.damage = (int)(7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))); + else + md.damage = 0; + if (tsd) md.damage>>=1; +#endif + if (md.damage < 0 || md.damage > INT_MAX>>1) + //Overflow prevention, will anyone whine if I cap it to a few billion? + //Not capped to INT_MAX to give some room for further damage increase. + md.damage = INT_MAX>>1; + break; + + case KO_MUCHANAGE: + md.damage = skill->get_zeny(skill_id ,skill_lv); + md.damage = md.damage * (50 + rand()%50) / 100; + if ( is_boss(target) || (sd && !pc->checkskill(sd,NJ_TOBIDOUGU)) ) + md.damage >>= 1; + break; + case NJ_ZENYNAGE: + md.damage = skill->get_zeny(skill_id ,skill_lv); + if (!md.damage) md.damage = 2; + md.damage = rand()%md.damage + md.damage; + if (is_boss(target)) + md.damage=md.damage / 3; + else if (tsd) + md.damage=md.damage / 2; + break; + case GS_FLING: + md.damage = sd?sd->status.job_level:status_get_lv(src); + break; + case HVAN_EXPLOSION: //[orn] + md.damage = sstatus->max_hp * (50 + 50 * skill_lv) / 100; + break ; + case ASC_BREAKER: + { +#ifndef RENEWAL + md.damage = 500+rnd()%500 + 5*skill_lv * sstatus->int_; + nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part. +#else + int ratio = 300 + 50 * skill_lv; + int matk = battle->calc_magic_attack(src, target, skill_id, skill_lv, mflag).damage; + short totaldef = status_get_total_def(target) + status_get_total_mdef(target); + int atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag); + + if( sc && sc->data[SC_EDP] ) + ratio >>= 1; + md.damage = (matk + atk) * ratio / 100; + md.damage -= totaldef; +#endif + } + break; + case HW_GRAVITATION: + md.damage = 200+200*skill_lv; + md.dmotion = 0; //No flinch animation. + break; + case NPC_EVILLAND: + md.damage = skill->calc_heal(src,target,skill_id,skill_lv,false); + break; + case RK_DRAGONBREATH: + case RK_DRAGONBREATH_WATER: + md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; + RE_LVL_MDMOD(150); + if (sd) md.damage = md.damage * (100 + 5 * (pc->checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; + md.flag |= BF_LONG|BF_WEAPON; + break; + /** + * Ranger + **/ + case RA_CLUSTERBOMB: + case RA_FIRINGTRAP: + case RA_ICEBOUNDTRAP: + md.damage = skill_lv * sstatus->dex + sstatus->int_ * 5 ; + RE_LVL_TMDMOD(); + if(sd) + { + int researchskill_lv = pc->checkskill(sd,RA_RESEARCHTRAP); + if(researchskill_lv) + md.damage = md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100); + else + md.damage = 0; + }else + md.damage = md.damage * 200 / (skill_id == RA_CLUSTERBOMB?50:100); + + break; + /** + * Mechanic + **/ + case NC_SELFDESTRUCTION: + { +#ifdef RENEWAL + short totaldef = status_get_total_def(target); +#else + short totaldef = tstatus->def2 + (short)status_get_def(target); +#endif + md.damage = ( (sd?pc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); + RE_LVL_MDMOD(100); + md.damage += status_get_hp(src) - totaldef; + } + break; + case NC_MAGMA_ERUPTION: + md.damage = 1200 + 400 * skill_lv; + break; + case GN_THORNS_TRAP: + md.damage = 100 + 200 * skill_lv + sstatus->int_; + break; + case GN_HELLS_PLANT_ATK: + //[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level )) + md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc->checkskill(sd,AM_CANNIBALIZE):0)) ); + break; + case KO_HAPPOKUNAI: + { + struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); +#ifdef RENEWAL + short totaldef = status_get_total_def(target); +#else + short totaldef = tstatus->def2 + (short)status_get_def(target); +#endif + md.damage = 3 * wd.damage * (5 + skill_lv) / 5; + md.damage -= totaldef; + } + break; + } + + if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets + if(mflag>0) + md.damage/= mflag; + else + ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_id, skill->get_name(skill_id)); + } + + damage_div_fix(md.damage, md.div_); + + if (!(nk&NK_IGNORE_FLEE)) + { + i = 0; //Temp for "hit or no hit" + if(tsc && tsc->opt1 && tsc->opt1 != OPT1_STONEWAIT && tsc->opt1 != OPT1_BURNING) + i = 1; + else { + short + flee = tstatus->flee, +#ifdef RENEWAL + hitrate = 0; //Default hitrate +#else + hitrate = 80; //Default hitrate +#endif + + if(battle_config.agi_penalty_type && battle_config.agi_penalty_target&target->type) { + unsigned char attacker_count; //256 max targets should be a sane max + attacker_count = unit_counttargeted(target); + if(attacker_count >= battle_config.agi_penalty_count) + { + if (battle_config.agi_penalty_type == 1) + flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; + else //asume type 2: absolute reduction + flee -= (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; + if(flee < 1) flee = 1; + } + } + + hitrate+= sstatus->hit - flee; +#ifdef RENEWAL + if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window + hitrate += pc->checkskill(sd,AC_VULTURE); +#endif + if( skill_id == KO_MUCHANAGE ) + hitrate = (int)((10 - ((float)1 / (status_get_dex(src) + status_get_luk(src))) * 500) * ((float)skill_lv / 2 + 5)); + + hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); + + if(rnd()%100 < hitrate) + i = 1; + } + if (!i) { + md.damage = 0; + md.dmg_lv=ATK_FLEE; + } + } +#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE + if( target && skill_id ) { + for(i = 0; i < map[target->m].zone->capped_skills_count; i++) { + if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + continue; + if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + continue; + } + if( md.damage > map[target->m].zone->capped_skills[i]->cap ) + md.damage = map[target->m].zone->capped_skills[i]->cap; + if( md.damage2 > map[target->m].zone->capped_skills[i]->cap ) + md.damage2 = map[target->m].zone->capped_skills[i]->cap; + break; + } + } + } +#endif + md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag); + + if (sd && (i = pc->skillatk_bonus(sd, skill_id))) + md.damage += md.damage*i/100; + + if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) + md.damage = md.damage * i / 100; + + if(md.damage < 0) + md.damage = 0; + else if(md.damage && tstatus->mode&MD_PLANT){ + switch(skill_id){ + case HT_LANDMINE: + case MA_LANDMINE: + case HT_BLASTMINE: + case HT_CLAYMORETRAP: + case RA_CLUSTERBOMB: +#ifdef RENEWAL + break; +#endif + default: + md.damage = 1; + } + }else if( target->type == BL_SKILL ){ + TBL_SKILL *su = (TBL_SKILL*)target; + if( su->group && (su->group->skill_id == WM_REVERBERATION || su->group->skill_id == WM_POEMOFNETHERWORLD) ) + md.damage = 1; + } + + if(!(nk&NK_NO_ELEFIX)) + md.damage=battle->attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); + + md.damage=battle->calc_damage(src,target,&md,md.damage,skill_id,skill_lv); + if( map_flag_gvg2(target->m) ) + md.damage=battle->calc_gvg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); + else if( map[target->m].flag.battleground ) + md.damage=battle->calc_bg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); + + switch( skill_id ) { + case RA_FIRINGTRAP: + case RA_ICEBOUNDTRAP: + if( md.damage == 1 ) break; + case RA_CLUSTERBOMB: + { + struct Damage wd; + wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); + md.damage += wd.damage; + } + break; + case NJ_ZENYNAGE: + if( sd ) { + if ( md.damage > sd->status.zeny ) + md.damage = sd->status.zeny; + pc->payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL); + } + break; + } + + return md; +} + +/*========================================== * battle_calc_weapon_attack (by Skotlex) *------------------------------------------*/ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag) @@ -1642,6 +3906,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list unsigned rh : 1; //Attack considers right hand (wd.damage) unsigned lh : 1; //Attack considers left hand (wd.damage2) unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that) +#ifdef RENEWAL + unsigned tdef : 1; //Total defence reduction +#endif } flag; memset(&wd,0,sizeof(wd)); @@ -1682,7 +3949,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list nk |= NK_NO_CARDFIX_ATK|NK_IGNORE_FLEE; flag.hit = nk&NK_IGNORE_FLEE?1:0; flag.idef = flag.idef2 = nk&NK_IGNORE_DEF?1:0; - +#ifdef RENEWAL + flag.tdef = 0; +#endif if (sc && !sc->count) sc = NULL; //Skip checking as there are no status changes active. if (tsc && !tsc->count) @@ -1756,10 +4025,23 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case LK_SPIRALPIERCE: if (!sd) wd.flag=(wd.flag&~(BF_RANGEMASK|BF_WEAPONMASK))|BF_LONG|BF_MISC; break; + + case MO_INVESTIGATE: + flag.pdef = flag.pdef2 = 2; + break; + + case RA_AIMEDBOLT: + if( tsc && (tsc->data[SC_WUGBITE] || tsc->data[SC_ANKLESNARE] || tsc->data[SC_ELECTRICSHOCKER]) ) + wd.div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 ); + break; +#ifdef RENEWAL + case HW_MAGICCRASHER: + flag.tdef = 1; + break; +#endif } } else //Range for normal attacks. wd.flag |= flag.arrow?BF_LONG:BF_SHORT; - if ( (!skill_id || skill_id == PA_SACRIFICE) && tstatus->flee2 && rnd()%1000 < tstatus->flee2 ) { //Check for Lucky Dodge wd.type=0x0b; @@ -1774,8 +4056,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list { //Take weapon's element s_ele = sstatus->rhw.ele; s_ele_ = sstatus->lhw.ele; - if( sd ){ //Summoning 10 talisman will endow your weapon. - ARR_FIND(1, 6, i, sd->talisman[i] >= 10); + if( sd ){ //Summoning 10 charm will endow your weapon. + ARR_FIND(1, 6, i, sd->charm[i] >= 10); if( i < 5 ) s_ele = s_ele_ = i; } if( flag.arrow && sd && sd->bonus.arrow_ele ) @@ -1817,7 +4099,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } if( sd && !skill_id ) { //Check for double attack. - if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER ) + if( ( ( skill_lv = pc->checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER ) || ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) //Will fail bare-handed || ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Need confirmation { //Success chance is not added, the higher one is used [Skotlex] @@ -1827,7 +4109,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.type = 0x08; } } - else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv ) + else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc->checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv ) { wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv); wd.type = 0x08; @@ -1880,9 +4162,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } if( sc && sc->data[SC_CAMOUFLAGE] ) cri += 10 * (10-sc->data[SC_CAMOUFLAGE]->val4); +#ifndef RENEWAL //The official equation is *2, but that only applies when sd's do critical. //Therefore, we use the old value 3 on cases when an sd gets attacked by a mob cri -= tstatus->luk*(!sd&&tsd?3:2); +#else + cri -= status_get_lv(target) / 15 + 2 * status_get_luk(target); +#endif if( tsc && tsc->data[SC_SLEEP] ) { cri <<= 1; @@ -1910,11 +4196,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } if (flag.cri) { wd.type = 0x0a; -#ifdef RENEWAL - flag.hit = 1; -#else - flag.idef = flag.idef2 = flag.hit = 1; +#ifndef RENEWAL + flag.idef = flag.idef2 = #endif + flag.hit = 1; } else { //Check for Perfect Hit if(sd && sd->bonus.perfect_hit > 0 && rnd()%100 < sd->bonus.perfect_hit) flag.hit = 1; @@ -1930,7 +4215,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list flag.hit = 1; break; case CR_SHIELDBOOMERANG: - if( sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER ) + if( sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_CRUSADER ) flag.hit = 1; break; } @@ -1970,7 +4255,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list hitrate += sd->bonus.arrow_hit; #ifdef RENEWAL if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window - hitrate += pc_checkskill(sd,AC_VULTURE); + hitrate += pc->checkskill(sd,AC_VULTURE); #endif if(skill_id) switch(skill_id) @@ -2003,14 +4288,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list hitrate += hitrate * 5 * skill_lv / 100; break; case AS_SONICBLOW: - if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) + if(sd && pc->checkskill(sd,AS_SONICACCEL)>0) hitrate += hitrate * 50 / 100; break; case MC_CARTREVOLUTION: case GN_CART_TORNADO: case GN_CARTCANNON: - if( sd && pc_checkskill(sd, GN_REMODELING_CART) ) - hitrate += pc_checkskill(sd, GN_REMODELING_CART) * 4; + if( sd && pc->checkskill(sd, GN_REMODELING_CART) ) + hitrate += pc->checkskill(sd, GN_REMODELING_CART) * 4; break; case GC_VENOMPRESSURE: hitrate += 10 + 4 * skill_lv; @@ -2019,16 +4304,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( sd ) { // Weaponry Research hidden bonus - if ((temp = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) + if ((temp = pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) hitrate += hitrate * ( 2 * temp ) / 100; if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) && - (temp = pc_checkskill(sd, GN_TRAINING_SWORD))>0 ) + (temp = pc->checkskill(sd, GN_TRAINING_SWORD))>0 ) hitrate += 3 * temp; } hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); - +#ifdef RENEWAL + if( !sd ) + hitrate = cap_value(hitrate, 5, 95); +#endif if(rnd()%100 >= hitrate) wd.dmg_lv = ATK_FLEE; else @@ -2057,11 +4345,33 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage = sstatus->max_hp* 9/100; wd.damage2 = 0; break; + case NJ_ISSEN: // [malufett] #ifndef RENEWAL - case NJ_ISSEN: wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35); wd.damage2 = 0; +#else + { + short totaldef = status_get_total_def(target); + i = 0; + wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), wd.flag); + if( sc && sc->data[SC_NJ_BUNSINJYUTSU] && (i=sc->data[SC_NJ_BUNSINJYUTSU]->val2) > 0 ) + wd.div_ = ~( i++ + 2 ) + 1; + wd.damage *= sstatus->hp * skill_lv; + wd.damage = wd.damage / sstatus->max_hp + sstatus->hp + i * (wd.damage / sstatus->max_hp + sstatus->hp) / 5; + ATK_ADD(-totaldef); + if( is_boss(target) ) + ATK_RATE(50); + flag.idef = 1; + } + break; + case MO_EXTREMITYFIST: // [malufett] + wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|8, wd.flag); + // first value is still not confirm. + wd.damage = status_get_sp(src) + 10 * status_get_sp(src) * wd.damage / 100 + 8 * wd.damage; + flag.tdef = 1; +#endif break; +#ifndef RENEWAL case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: if (sd) { @@ -2111,12 +4421,18 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } default: { - i = (flag.cri?1:0)| + i = (flag.cri +#ifdef RENEWAL + || (sc && sc->data[SC_MAXIMIZEPOWER]) +#endif + ?1:0)| (flag.arrow?2:0)| +#ifndef RENEWAL (skill_id == HW_MAGICCRASHER?4:0)| - (!skill_id && sc && sc->data[SC_CHANGE]?4:0)| (skill_id == MO_EXTREMITYFIST?8:0)| - (sc && sc->data[SC_WEAPONPERFECTION]?8:0); +#endif + (!skill_id && sc && sc->data[SC_HLIF_CHANGE]?4:0)| + (sc && sc->data[SC_WEAPONPERFECT]?8:0); if (flag.arrow && sd) switch(sd->status.weapon) { case W_BOW: @@ -2128,10 +4444,18 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list default: i |= 16; // for ex. shuriken must not be influenced by DEX } +#ifdef RENEWAL + wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, i, wd.flag); + wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon); + if (flag.lh){ + wd.damage2 = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, i, wd.flag); + wd.damage2 = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage2, wd.div_, 1, flag.weapon); + } +#else wd.damage = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); if (flag.lh) wd.damage2 = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, i); - +#endif if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets if(wflag>0) wd.damage/= wflag; @@ -2147,8 +4471,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(flag.cri && sd->bonus.crit_atk_rate) ATK_ADDRATE(sd->bonus.crit_atk_rate); - if(sd->status.party_id && (temp=pc_checkskill(sd,TK_POWER)) > 0){ - if( (i = party_foreachsamemap(party_sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] + if(sd->status.party_id && (temp=pc->checkskill(sd,TK_POWER)) > 0){ + if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] ATK_ADDRATE(2*temp*i); } } @@ -2157,214 +4481,38 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } //End switch(skill_id) //Skill damage modifiers that stack linearly + if( sd && sd->status.weapon == W_KATAR && (i=pc->checkskill(sd,ASC_KATAR)) > 0 ) + skillratio += skillratio * (13 + 2 * i) / 100; if(sc && skill_id != PA_SACRIFICE) { if(sc->data[SC_OVERTHRUST]) skillratio += sc->data[SC_OVERTHRUST]->val3; - if(sc->data[SC_MAXOVERTHRUST]) - skillratio += sc->data[SC_MAXOVERTHRUST]->val2; - if (sc->data[SC_BERSERK] || sc->data[SC_SATURDAYNIGHTFEVER] || sc->data[SC__BLOODYLUST]) + if(sc->data[SC_OVERTHRUSTMAX]) + skillratio += sc->data[SC_OVERTHRUSTMAX]->val2; + if (sc->data[SC_BERSERK] || sc->data[SC_SATURDAY_NIGHT_FEVER] || sc->data[SC__BLOODYLUST]) skillratio += 100; - if(sc->data[SC_ZENKAI] && sstatus->rhw.ele == sc->data[SC_ZENKAI]->val2 ) - skillratio += sc->data[SC_ZENKAI]->val1 * 2; +#ifdef RENEWAL + if( sc->data[SC_TRUESIGHT] ) + skillratio += 2*sc->data[SC_TRUESIGHT]->val1; + if( sc->data[SC_LKCONCENTRATION] ) + skillratio += sc->data[SC_LKCONCENTRATION]->val2; +#endif + if( sc->data[SC_UNLIMIT] && wd.flag&BF_LONG ) + ATK_ADD( 50 * sc->data[SC_UNLIMIT]->val1 ); } + if( tsc && skill_id != PA_SACRIFICE ){ + if( tsc->data[SC_DARKCROW] && wd.flag&BF_SHORT ) + ATK_ADD( 30 * tsc->data[SC_DARKCROW]->val1 ); + } + if( !skill_id ) { ATK_RATE(skillratio); } else { - switch( skill_id ) - { - case SM_BASH: - case MS_BASH: - skillratio += 30*skill_lv; - break; - case SM_MAGNUM: - case MS_MAGNUM: - skillratio += 20*skill_lv; - break; - case MC_MAMMONITE: - skillratio += 50*skill_lv; - break; - case HT_POWER: - skillratio += -50+8*sstatus->str; - break; - case AC_DOUBLE: - case MA_DOUBLE: - skillratio += 10*(skill_lv-1); - break; - case AC_SHOWER: - case MA_SHOWER: - #ifdef RENEWAL - skillratio += 50+10*skill_lv; - #else - skillratio += -25+5*skill_lv; - #endif - break; - case AC_CHARGEARROW: - case MA_CHARGEARROW: - skillratio += 50; - break; -#ifndef RENEWAL - case HT_FREEZINGTRAP: - case MA_FREEZINGTRAP: - skillratio += -50+10*skill_lv; - break; -#endif - case KN_PIERCE: - case ML_PIERCE: - skillratio += 10*skill_lv; - break; - case MER_CRASH: - skillratio += 10*skill_lv; - break; - case KN_SPEARSTAB: - skillratio += 15*skill_lv; - break; - case KN_SPEARBOOMERANG: - skillratio += 50*skill_lv; - break; - case KN_BRANDISHSPEAR: - case ML_BRANDISH: - { - int ratio = 100+20*skill_lv; - skillratio += ratio-100; - if(skill_lv>3 && wflag==1) skillratio += ratio/2; - if(skill_lv>6 && wflag==1) skillratio += ratio/4; - if(skill_lv>9 && wflag==1) skillratio += ratio/8; - if(skill_lv>6 && wflag==2) skillratio += ratio/2; - if(skill_lv>9 && wflag==2) skillratio += ratio/4; - if(skill_lv>9 && wflag==3) skillratio += ratio/2; - break; - } - case KN_BOWLINGBASH: - case MS_BOWLINGBASH: - skillratio+= 40*skill_lv; - break; - case AS_GRIMTOOTH: - skillratio += 20*skill_lv; - break; - case AS_POISONREACT: - skillratio += 30*skill_lv; - break; - case AS_SONICBLOW: - skillratio += -50+5*skill_lv; - break; - case TF_SPRINKLESAND: - skillratio += 30; - break; - case MC_CARTREVOLUTION: - skillratio += 50; - if(sd && sd->cart_weight) - skillratio += 100*sd->cart_weight/sd->cart_weight_max; // +1% every 1% weight - else if (!sd) - skillratio += 100; //Max damage for non players. - break; - case NPC_RANDOMATTACK: - skillratio += 100*skill_lv; - break; - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_UNDEADATTACK: - case NPC_TELEKINESISATTACK: - case NPC_BLOODDRAIN: - case NPC_ACIDBREATH: - case NPC_DARKNESSBREATH: - case NPC_FIREBREATH: - case NPC_ICEBREATH: - case NPC_THUNDERBREATH: - case NPC_HELLJUDGEMENT: - case NPC_PULSESTRIKE: - skillratio += 100*(skill_lv-1); - break; - case RG_BACKSTAP: - if(sd && sd->status.weapon == W_BOW && battle_config.backstab_bow_penalty) - skillratio += (200+40*skill_lv)/2; - else - skillratio += 200+40*skill_lv; - break; - case RG_RAID: - skillratio += 40*skill_lv; - break; - case RG_INTIMIDATE: - skillratio += 30*skill_lv; - break; - case CR_SHIELDCHARGE: - skillratio += 20*skill_lv; - break; - case CR_SHIELDBOOMERANG: - skillratio += 30*skill_lv; - break; - case NPC_DARKCROSS: - case CR_HOLYCROSS: - { - int ratio = 35*skill_lv; - #ifdef RENEWAL - if(sd && sd->status.weapon == W_2HSPEAR) - ratio *= 2; - #endif - skillratio += ratio; - break; - } - case AM_DEMONSTRATION: - skillratio += 20*skill_lv; - break; - case AM_ACIDTERROR: - skillratio += 40*skill_lv; - break; - case MO_FINGEROFFENSIVE: - skillratio+= 50 * skill_lv; - break; - case MO_INVESTIGATE: - skillratio += 75*skill_lv; - flag.pdef = flag.pdef2 = 2; - break; - case MO_EXTREMITYFIST: - { //Overflow check. [Skotlex] - unsigned int ratio = skillratio + 100*(8 + sstatus->sp/10); - //You'd need something like 6K SP to reach this max, so should be fine for most purposes. - if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased. - skillratio = (unsigned short)ratio; - } - break; - case MO_TRIPLEATTACK: - skillratio += 20*skill_lv; - break; - case MO_CHAINCOMBO: - skillratio += 50+50*skill_lv; - break; - case MO_COMBOFINISH: - skillratio += 140+60*skill_lv; - break; - case BA_MUSICALSTRIKE: - case DC_THROWARROW: - skillratio += 25+25*skill_lv; - break; - case CH_TIGERFIST: - skillratio += 100*skill_lv-60; - break; - case CH_CHAINCRUSH: - skillratio += 300+100*skill_lv; - break; - case CH_PALMSTRIKE: - skillratio += 100+100*skill_lv; - break; - case LK_HEADCRUSH: - skillratio += 40*skill_lv; - break; - case LK_JOINTBEAT: - i = 10*skill_lv-50; - // Although not clear, it's being assumed that the 2x damage is only for the break neck ailment. - if (wflag&BREAK_NECK) i*=2; - skillratio += i; - break; -#ifdef RENEWAL + switch(skill_id){ + #ifdef RENEWAL case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: {// Formula: Floor[Floor(Weapon Weight/2)*skill level + ATK ]*(100%+50%*s.lvl) * 5 multi-hits @@ -2375,575 +4523,26 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON) weight = sd->inventory_data[index]->weight/20; - ATK_ADD(weight * skill_lv) - skillratio += 50*skill_lv; + ATK_ADD(weight * skill_lv); } - break; -#endif - case ASC_METEORASSAULT: - skillratio += 40*skill_lv-60; - break; - case SN_SHARPSHOOTING: - case MA_SHARPSHOOTING: - skillratio += 100+50*skill_lv; - break; - case CG_ARROWVULCAN: - skillratio += 100+100*skill_lv; - break; - case AS_SPLASHER: - skillratio += 400+50*skill_lv; - if(sd) - skillratio += 20 * pc_checkskill(sd,AS_POISONREACT); - break; - case ASC_BREAKER: - skillratio += 100*skill_lv-100; - break; - case PA_SACRIFICE: - skillratio += 10*skill_lv-10; - break; - case PA_SHIELDCHAIN: - skillratio += 30*skill_lv; - break; - case WS_CARTTERMINATION: - i = 10 * (16 - skill_lv); - if (i < 1) i = 1; - //Preserve damage ratio when max cart weight is changed. - if(sd && sd->cart_weight) - skillratio += sd->cart_weight/i * 80000/battle_config.max_cart_weight - 100; - else if (!sd) - skillratio += 80000 / i - 100; - break; - case TK_DOWNKICK: - skillratio += 60 + 20*skill_lv; - break; - case TK_STORMKICK: - skillratio += 60 + 20*skill_lv; - break; - case TK_TURNKICK: - skillratio += 90 + 30*skill_lv; - break; - case TK_COUNTER: - skillratio += 90 + 30*skill_lv; - break; - case TK_JUMPKICK: - skillratio += -70 + 10*skill_lv; - if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) - skillratio += 10*status_get_lv(src)/3; //Tumble bonus - if (wflag) - { - skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?) - if( sc && sc->data[SC_SPURT] ) // Spurt bonus - skillratio *= 2; - } - break; - case GS_TRIPLEACTION: - skillratio += 50*skill_lv; - break; - case GS_BULLSEYE: - //Only works well against brute/demihumans non bosses. - if((tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN) - && !(tstatus->mode&MD_BOSS)) - skillratio += 400; - break; - case GS_TRACKING: - skillratio += 100 *(skill_lv+1); - break; - case GS_PIERCINGSHOT: - skillratio += 20*skill_lv; - break; - case GS_RAPIDSHOWER: - skillratio += 10*skill_lv; - break; - case GS_DESPERADO: - skillratio += 50*(skill_lv-1); - break; - case GS_DUST: - skillratio += 50*skill_lv; - break; - case GS_FULLBUSTER: - skillratio += 100*(skill_lv+2); - break; - case GS_SPREADATTACK: - #ifdef RENEWAL - skillratio += 20*(skill_lv); - #else - skillratio += 20*(skill_lv-1); - #endif - break; -#ifdef RENEWAL - case NJ_ISSEN: - skillratio += 100 * (skill_lv-1); - break; -#endif - case NJ_HUUMA: - skillratio += 50 + 150*skill_lv; - break; case NJ_TATAMIGAESHI: -#ifdef RENEWAL - ATK_RATE(200); -#endif - skillratio += 10*skill_lv; - break; - case NJ_KASUMIKIRI: - skillratio += 10*skill_lv; - break; - case NJ_KIRIKAGE: - skillratio += 100*(skill_lv-1); - break; - case KN_CHARGEATK: - { - int k = (wflag-1)/3; //+100% every 3 cells of distance - if( k > 2 ) k = 2; // ...but hard-limited to 300%. - skillratio += 100 * k; - } - break; - case HT_PHANTASMIC: - skillratio += 50; - break; - case MO_BALKYOUNG: - skillratio += 200; - break; - case HFLI_MOON: //[orn] - skillratio += 10+110*skill_lv; - break; - case HFLI_SBR44: //[orn] - skillratio += 100 *(skill_lv-1); - break; - case NPC_VAMPIRE_GIFT: - skillratio += ((skill_lv-1)%5+1)*100; - break; - case RK_SONICWAVE: - skillratio += 400 + 100 * skill_lv; - RE_LVL_DMOD(100); - break; - case RK_HUNDREDSPEAR: - skillratio += 500 + (80 * skill_lv); - if( sd ) - { - short index = sd->equip_index[EQI_HAND_R]; - if( index >= 0 && sd->inventory_data[index] - && sd->inventory_data[index]->type == IT_WEAPON ) - skillratio += max(10000 - sd->inventory_data[index]->weight, 0) / 10; - skillratio += 50 * pc_checkskill(sd,LK_SPIRALPIERCE); - } // (1 + [(Casters Base Level - 100) / 200]) - skillratio = skillratio * (100 + (status_get_lv(src)-100) / 2) / 100; - break; - case RK_WINDCUTTER: - skillratio += 50 * skill_lv; - RE_LVL_DMOD(100); - break; - case RK_IGNITIONBREAK: - i = distance_bl(src,target); - if( i < 2 ) - skillratio = 200 + 200 * skill_lv; - else if( i < 4 ) - skillratio = 100 + 200 * skill_lv; - else - skillratio = 100 + 100 * skill_lv; - RE_LVL_DMOD(100); - if( sstatus->rhw.ele == ELE_FIRE ) - skillratio += skillratio / 2; - break; - case RK_CRUSHSTRIKE: - if( sd ) - {//ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]% - short index = sd->equip_index[EQI_HAND_R]; - if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) - skillratio = sd->inventory_data[index]->weight/10 + sstatus->rhw.atk + - 100 * sd->inventory_data[index]->wlv * (sd->status.inventory[index].refine + 6); - } - break; - case RK_STORMBLAST: - skillratio = 100 * (sd ? pc_checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4); - break; - case RK_PHANTOMTHRUST: - skillratio = 50 * skill_lv + 10 * ( sd ? pc_checkskill(sd,KN_SPEARMASTERY) : 10); - //if( s_level > 100 ) skillratio += skillratio * s_level / 150; // Base level bonus. This is official, but is disabled until I can confirm something with was changed or not. [Rytech] - //if( s_level > 100 ) skillratio += skillratio * (s_level - 100) / 200; // Base level bonus. - break; - /** - * GC Guilotine Cross - **/ - case GC_CROSSIMPACT: - skillratio += 900 + 100 * skill_lv; - RE_LVL_DMOD(120); - break; - case GC_PHANTOMMENACE: - skillratio += 200; - break; - case GC_COUNTERSLASH: - //ATK [{(Skill Level x 100) + 300} x Caster's Base Level / 120]% + ATK [(AGI x 2) + (Caster's Job Level x 4)]% - skillratio += 200 + (100 * skill_lv); - RE_LVL_DMOD(120); - skillratio += sstatus->agi + (sd?sd->status.job_level:0) * 4; - break; - case GC_ROLLINGCUTTER: - skillratio += -50 + 50 * skill_lv; - RE_LVL_DMOD(100); - break; - case GC_CROSSRIPPERSLASHER: - skillratio += 300 + 80 * skill_lv; - RE_LVL_DMOD(100); - if( sc && sc->data[SC_ROLLINGCUTTER] ) - skillratio += sc->data[SC_ROLLINGCUTTER]->val1 * sstatus->agi; - break; - /** - * Arch Bishop - **/ - case AB_DUPLELIGHT_MELEE: - skillratio += 10 * skill_lv; - break; - /** - * Ranger - **/ - case RA_ARROWSTORM: - skillratio += 900 + 80 * skill_lv; - RE_LVL_DMOD(100); - break; - case RA_AIMEDBOLT: - skillratio += 400 + 50 * skill_lv; - RE_LVL_DMOD(100); - if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) ) - wd.div_ = tstatus->size + 2 + ( (rnd()%100 < 50-tstatus->size*10) ? 1 : 0 ); - break; - case RA_CLUSTERBOMB: - skillratio += 100 + 100 * skill_lv; - break; - case RA_WUGDASH:// ATK 300% - skillratio += 200; - break; - case RA_WUGSTRIKE: - skillratio = 200 * skill_lv; - break; - case RA_WUGBITE: - skillratio += 300 + 200 * skill_lv; - if ( skill_lv == 5 ) skillratio += 100; - break; - case RA_SENSITIVEKEEN: - skillratio += 50 * skill_lv; - break; - /** - * Mechanic - **/ - case NC_BOOSTKNUCKLE: - skillratio += 100 + 100 * skill_lv + sstatus->dex; - RE_LVL_DMOD(100); - break; - case NC_PILEBUNKER: - skillratio += 200 + 100 * skill_lv + sstatus->str; - RE_LVL_DMOD(100); - break; - case NC_VULCANARM: - skillratio = 70 * skill_lv + sstatus->dex; - RE_LVL_DMOD(100); - break; - case NC_FLAMELAUNCHER: - case NC_COLDSLOWER: - skillratio += 200 + 300 * skill_lv; - RE_LVL_DMOD(100); - break; - case NC_ARMSCANNON: - switch( tstatus->size ) { - case SZ_SMALL: skillratio += 100 + 500 * skill_lv; break;// Small - case SZ_MEDIUM: skillratio += 100 + 400 * skill_lv; break;// Medium - case SZ_BIG: skillratio += 100 + 300 * skill_lv; break;// Large - } - RE_LVL_DMOD(100); - //NOTE: Their's some other factors that affects damage, but not sure how exactly. Will recheck one day. [Rytech] - break; - case NC_AXEBOOMERANG: - skillratio += 60 + 40 * skill_lv; - if( sd ) { - short index = sd->equip_index[EQI_HAND_R]; - if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) - skillratio += sd->inventory_data[index]->weight / 10;// Weight is divided by 10 since 10 weight in coding make 1 whole actural weight. [Rytech] - } - RE_LVL_DMOD(100); - break; - case NC_POWERSWING: - skillratio += 80 + 20 * skill_lv + sstatus->str + sstatus->dex; - RE_LVL_DMOD(100); - break; - case NC_AXETORNADO: - skillratio += 100 + 100 * skill_lv + sstatus->vit; - RE_LVL_DMOD(100); - break; - case SC_FATALMENACE: - skillratio += 100 * skill_lv; - break; - case SC_TRIANGLESHOT: - skillratio += 270 + 30 * skill_lv; - break; - case SC_FEINTBOMB: - skillratio += 100 + 100 * skill_lv; - break; - case LG_CANNONSPEAR:// Stimated formula. Still need confirm it. - skillratio += -100 + (50 + sstatus->str) * skill_lv; - RE_LVL_DMOD(100); - break; - case LG_BANISHINGPOINT: - skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?pc_checkskill(sd,SM_BASH):1))); - RE_LVL_DMOD(100); - break; - case LG_SHIELDPRESS: - skillratio += 60 + 43 * skill_lv; - RE_LVL_DMOD(100); - break; - case LG_PINPOINTATTACK: - skillratio = ((100 * skill_lv) + (10 * status_get_agi(src)) ); - RE_LVL_DMOD(100); - break; - case LG_RAGEBURST: - if( sd && sd->spiritball_old ) - skillratio += -100 + (sd->spiritball_old * 200); - else - skillratio += -100 + 15 * 200; - RE_LVL_DMOD(100); - break; - case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield DEF x 10) + (Casters VIT x 2)] % - if( sd ) { - struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; - skillratio = status_get_lv(src) * 4 + status_get_vit(src) * 2; - if( shield_data ) - skillratio += shield_data->def * 10; - } else - skillratio += 2400; //2500% - break; - case LG_MOONSLASHER: - skillratio += -100 + (120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : 5) * 80); - RE_LVL_DMOD(100); - break; - case LG_OVERBRAND: - skillratio = 400 * skill_lv + (pc_checkskill(sd,CR_SPEARQUICKEN) * 30); - RE_LVL_DMOD(100); - break; - case LG_OVERBRAND_BRANDISH: - skillratio = 300 * skill_lv + (2 * (sstatus->str + sstatus->dex) / 3); - RE_LVL_DMOD(100); - break; - case LG_OVERBRAND_PLUSATK: - skillratio = 150 * skill_lv; - RE_LVL_DMOD(100); - break; - case LG_RAYOFGENESIS: - skillratio = 300 + 300 * skill_lv; - RE_LVL_DMOD(100); - break; - case LG_EARTHDRIVE: - skillratio = (skillratio + 100) * skill_lv; - RE_LVL_DMOD(100); - break; - case LG_HESPERUSLIT: - skillratio += 120 * skill_lv - 100; - break; - case SR_DRAGONCOMBO: - skillratio += 40 * skill_lv; - RE_LVL_DMOD(100); - break; - case SR_SKYNETBLOW: - //ATK [{(Skill Level x 80) + (Caster AGI)} x Caster Base Level / 100] % - skillratio = 80 * skill_lv + sstatus->agi; - if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO )//ATK [{(Skill Level x 100) + (Caster AGI) + 150} x Caster Base Level / 100] % - skillratio = 100 * skill_lv + sstatus->agi + 150; - RE_LVL_DMOD(100); - break; - case SR_EARTHSHAKER: - if( tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING] || // [(Skill Level x 150) x (Caster Base Level / 100) + (Caster INT x 3)] % - tsc->data[SC_CHASEWALK] || tsc->data[SC_CLOAKINGEXCEED] || tsc->data[SC__INVISIBILITY]) ){ - skillratio = 150 * skill_lv; - RE_LVL_DMOD(100); - skillratio += sstatus->int_ * 3; - }else{ //[(Skill Level x 50) x (Caster Base Level / 100) + (Caster INT x 2)] % - skillratio += 50 * (skill_lv-2); - RE_LVL_DMOD(100); - skillratio += sstatus->int_ * 2; - } - break; - case SR_FALLENEMPIRE:// ATK [(Skill Level x 150 + 100) x Caster Base Level / 150] % - skillratio += 150 *skill_lv; - RE_LVL_DMOD(150); - break; - case SR_TIGERCANNON:// ATK [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] % - { - int hp = sstatus->max_hp * (10 + 2 * skill_lv) / 100, - sp = sstatus->max_sp * (6 + skill_lv) / 100; - skillratio = (hp+sp) / 4; - if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) // ATK [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] % - skillratio = hp+sp / 2; - RE_LVL_DMOD(100); - } - break; - case SR_RAMPAGEBLASTER: - skillratio += 20 * skill_lv * (sd?sd->spiritball_old:5) - 100; - if( sc && sc->data[SC_EXPLOSIONSPIRITS] ){ - skillratio += sc->data[SC_EXPLOSIONSPIRITS]->val1 * 20; - RE_LVL_DMOD(120); - }else - RE_LVL_DMOD(150); - break; - case SR_KNUCKLEARROW: - if( wflag&4 ){ // ATK [(Skill Level x 150) + (1000 x Target current weight / Maximum weight) + (Target Base Level x 5) x (Caster Base Level / 150)] % - skillratio = 150 * skill_lv + status_get_lv(target) * 5 * (status_get_lv(src) / 100) ; - if( tsd && tsd->weight ) - skillratio += 100 * (tsd->weight / tsd->max_weight); - }else // ATK [(Skill Level x 100 + 500) x Caster Base Level / 100] % - skillratio += 400 + (100 * skill_lv); - RE_LVL_DMOD(100); - break; - case SR_WINDMILL: // ATK [(Caster Base Level + Caster DEX) x Caster Base Level / 100] % - skillratio = status_get_lv(src) + sstatus->dex; - RE_LVL_DMOD(100); - break; - case SR_GATEOFHELL: - if( sc && sc->data[SC_COMBO] - && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) - skillratio += 800 * skill_lv -100; - else - skillratio += 500 * skill_lv -100; - RE_LVL_DMOD(100); - break; - case SR_GENTLETOUCH_QUIET: - skillratio += 100 * skill_lv - 100 + sstatus->dex; - RE_LVL_DMOD(100); - break; - case SR_HOWLINGOFLION: - skillratio += 300 * skill_lv - 100; - RE_LVL_DMOD(150); - break; - case SR_RIDEINLIGHTNING: // ATK [{(Skill Level x 200) + Additional Damage} x Caster Base Level / 100] % - if( (sstatus->rhw.ele) == ELE_WIND || (sstatus->lhw.ele) == ELE_WIND ) - skillratio += skill_lv * 50; - skillratio += -100 + 200 * skill_lv; - RE_LVL_DMOD(100); - break; - case WM_REVERBERATION_MELEE: - // ATK [{(Skill Level x 100) + 300} x Caster Base Level / 100] - skillratio += 200 + 100 * pc_checkskill(sd, WM_REVERBERATION); - RE_LVL_DMOD(100); - break; - case WM_SEVERE_RAINSTORM_MELEE: - //ATK [{(Caster DEX + AGI) x (Skill Level / 5)} x Caster Base Level / 100] % - skillratio = (sstatus->dex + sstatus->agi) * (skill_lv * 2); - RE_LVL_DMOD(100); - skillratio /= 10; - break; - case WM_GREAT_ECHO: - skillratio += 800 + 100 * skill_lv; - if( sd ) { // Still need official value [pakpil] - short lv = (short)skill_lv; - skillratio += 100 * skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),0); - } - break; - case WM_SOUND_OF_DESTRUCTION: - skillratio += 400; - break; - case GN_CART_TORNADO: - // ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster Base STR ))] + ( Cart Remodeling Skill Level x 50 )] % - skillratio = 50 * skill_lv; - if( sd && sd->cart_weight) - skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + pc_checkskill(sd, GN_REMODELING_CART) * 50; - break; - case GN_CARTCANNON: - // ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] % - skillratio = 60 * skill_lv; - if( sd ) skillratio += pc_checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40); - break; - case GN_SPORE_EXPLOSION: - skillratio += 200 + 100 * skill_lv; - break; - case GN_CRAZYWEED_ATK: - skillratio += 400 + 100 * skill_lv; - break; - case GN_SLINGITEM_RANGEMELEEATK: - if( sd ) { - switch( sd->itemid ) { - case 13260: // Apple Bomob - case 13261: // Coconut Bomb - case 13262: // Melon Bomb - case 13263: // Pinapple Bomb - skillratio += 400; // Unconfirded - break; - case 13264: // Banana Bomb 2000% - skillratio += 1900; - break; - case 13265: skillratio -= 75; break; // Black Lump 25% - case 13266: skillratio -= 25; break; // Hard Black Lump 75% - case 13267: skillratio += 100; break; // Extremely Hard Black Lump 200% - } - } else - skillratio += 300; // Bombs - break; - case SO_VARETYR_SPEAR://ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster Base Level / 100 ] % - skillratio = 50 * skill_lv + ( sd ? pc_checkskill(sd, SO_STRIKING) * 50 : 0 ); - if( sc && sc->data[SC_BLAST_OPTION] ) - skillratio += sd ? sd->status.job_level * 5 : 0; - break; - // Physical Elemantal Spirits Attack Skills - case EL_CIRCLE_OF_FIRE: - case EL_FIRE_BOMB_ATK: - case EL_STONE_RAIN: - skillratio += 200; - break; - case EL_FIRE_WAVE_ATK: - skillratio += 500; - break; - case EL_TIDAL_WEAPON: - skillratio += 1400; - break; - case EL_WIND_SLASH: - skillratio += 100; - break; - case EL_HURRICANE: - skillratio += 600; - break; - case EL_TYPOON_MIS: - case EL_WATER_SCREW_ATK: - skillratio += 900; - break; - case EL_STONE_HAMMER: - skillratio += 400; - break; - case EL_ROCK_CRUSHER: - skillratio += 700; - break; - case KO_JYUMONJIKIRI: - if( tsc && tsc->data[SC_JYUMONJIKIRI] ) - wd.div_ = wd.div_ * -1;// needs more info - skillratio += -100 + 150 * skill_lv; - case KO_HUUMARANKA: - skillratio += -100 + 150 * skill_lv + sstatus->dex/2 + sstatus->agi/2; // needs more info - break; - case KO_SETSUDAN: - skillratio += 100 * (skill_lv-1); - break; - case KO_BAKURETSU: - skillratio = 50 * skill_lv * (sd?pc_checkskill(sd,NJ_TOBIDOUGU):10); - break; - case MH_NEEDLE_OF_PARALYZE: - skillratio += 600 + 100 * skill_lv; - break; - case MH_STAHL_HORN: - skillratio += 400 + 100 * skill_lv; - break; - case MH_LAVA_SLIDE: - skillratio = 70 * skill_lv; - break; - case MH_TINDER_BREAKER: - case MH_MAGMA_FLOW: - skillratio += -100 + 100 * skill_lv; - break; + if( skill_id != LK_SPIRALPIERCE && skill_id != ML_SPIRALPIERCE ) + ATK_RATE(200); + #endif + default: + ATK_RATE(battle->calc_skillratio(BF_WEAPON, src, target, skill_id, skill_lv, skillratio, wflag)); } -#ifdef RENEWAL - if( sc && sc->data[SC_TRUESIGHT] ) - skillratio += 2*sc->data[SC_TRUESIGHT]->val1; -#endif - ATK_RATE(skillratio); //Constant/misc additions from skills switch (skill_id) { case MO_EXTREMITYFIST: ATK_ADD(250 + 150*skill_lv); break; +#ifdef RENEWAL + case HW_MAGICCRASHER: + ATK_ADD(battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage / 5); + break; +#endif case TK_DOWNKICK: case TK_STORMKICK: case TK_TURNKICK: @@ -2951,53 +4550,30 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case TK_JUMPKICK: //TK_RUN kick damage bonus. if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST) - ATK_ADD(10*pc_checkskill(sd, TK_RUN)); + ATK_ADD(10*pc->checkskill(sd, TK_RUN)); break; case GS_MAGICALBULLET: - if(sstatus->matk_max>sstatus->matk_min) { - ATK_ADD(sstatus->matk_min+rnd()%(sstatus->matk_max-sstatus->matk_min)); - } else { - ATK_ADD(sstatus->matk_min); - } - break; +#ifndef RENEWAL + ATK_ADD( status_get_matk(src, 2) ); +#else + ATK_ADD( battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage ); + flag.tdef = 1; +#endif case NJ_SYURIKEN: ATK_ADD(4*skill_lv); break; -#ifdef RENEWAL - case NJ_ISSEN: - // Damage = (current HP + atk * skill_lv) - (sdef+edef) - ATK_ADD(sstatus->hp); - wd.damage2 = 0;// needs more info if this really 0 for dual weilding KG/OB. [malufett] - if( sc && sc->data[SC_BUNSINJYUTSU] && (i=sc->data[SC_BUNSINJYUTSU]->val2) > 0){ - wd.div_ = -( i + 2 ); // mirror image number of hits + 2 - ATK_ADDRATE(20 + i*20); // (20 + 20 * mirror image) % - } - break; -#endif case HT_FREEZINGTRAP: if(sd) - ATK_ADD( 40 * pc_checkskill(sd, RA_RESEARCHTRAP) ); + ATK_ADD( 40 * pc->checkskill(sd, RA_RESEARCHTRAP) ); break; case RA_WUGDASH ://(Caster Current Weight x 10 / 8) if( sd && sd->weight ) ATK_ADD( sd->weight / 8 ); - case RA_WUGSTRIKE: - case RA_WUGBITE: - if(sd) - ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG)); - break; - case SR_GATEOFHELL: - ATK_ADD (sstatus->max_hp - status_get_hp(src)); - if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE){ - ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) ); - }else{ - ATK_ADD ( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) ); - } break; case SR_TIGERCANNON: // (Tiger Cannon skill level x 240) + (Target Base Level x 40) ATK_ADD( skill_lv * 240 + status_get_lv(target) * 40 ); - if( sc && sc->data[SC_COMBO] - && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) // (Tiger Cannon skill level x 500) + (Target Base Level x 40) + if( sc && sc->data[SC_COMBOATTACK] + && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) // (Tiger Cannon skill level x 500) + (Target Base Level x 40) ATK_ADD( skill_lv * 500 + status_get_lv(target) * 40 ); break; case SR_FALLENEMPIRE:// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)] @@ -3009,26 +4585,20 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } break; case KO_SETSUDAN: - if( tsc && tsc->data[SC_SPIRIT] ){ - ATK_ADDRATE(10*tsc->data[SC_SPIRIT]->val1);// +10% custom value. - status_change_end(target,SC_SPIRIT,INVALID_TIMER); + if( tsc && tsc->data[SC_SOULLINK] ){ + ATK_ADDRATE(200*tsc->data[SC_SOULLINK]->val1); + status_change_end(target,SC_SOULLINK,INVALID_TIMER); } break; - case KO_KAIHOU: - if( sd ){ - ARR_FIND(1, 6, i, sd->talisman[i] > 0); - if( i < 5 ){ - s_ele = i; - ATK_ADDRATE(100 * sd->talisman[i]);// +100% custom value. - pc_del_talisman(sd, sd->talisman[i], i); - } - } + case KO_MAKIBISHI: + wd.damage = 20 * skill_lv; break; } } +#ifndef RENEWAL //Div fix. damage_div_fix(wd.damage, wd.div_); - +#endif //The following are applied on top of current damage and are stackable. if ( sc ) { #ifndef RENEWAL @@ -3038,46 +4608,39 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( sc->data[SC_GLOOMYDAY_SK] && ( skill_id == LK_SPIRALPIERCE || skill_id == KN_BRANDISHSPEAR || skill_id == CR_SHIELDBOOMERANG || skill_id == PA_SHIELDCHAIN || - skill_id == LG_SHIELDPRESS ) ) + skill_id == LG_SHIELDPRESS || skill_id == RK_HUNDREDSPEAR || + skill_id == CR_SHIELDCHARGE ) ) ATK_ADDRATE(sc->data[SC_GLOOMYDAY_SK]->val2); if( sc->data[SC_EDP] ){ switch(skill_id){ - case AS_SPLASHER: case AS_VENOMKNIFE: #ifndef RENEWAL_EDP + case AS_SPLASHER: case AS_VENOMKNIFE: case AS_GRIMTOOTH: -#endif break; -#ifndef RENEWAL_EDP - case ASC_BREAKER: case ASC_METEORASSAULT: break; -#else - case AS_SONICBLOW: - case ASC_BREAKER: - case GC_COUNTERSLASH: - case GC_CROSSIMPACT: - ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus -#endif + case ASC_METEORASSAULT: break; default: ATK_ADDRATE(sc->data[SC_EDP]->val3); +#endif } } if(sc->data[SC_STYLE_CHANGE]){ - TBL_HOM *hd = BL_CAST(BL_HOM,src); - if (hd) ATK_ADD(hd->homunculus.spiritball * 3); - } + TBL_HOM *hd = BL_CAST(BL_HOM,src); + if (hd) ATK_ADD(hd->homunculus.spiritball * 3); + } } switch (skill_id) { case AS_SONICBLOW: - if (sc && sc->data[SC_SPIRIT] && - sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) + if (sc && sc->data[SC_SOULLINK] && + sc->data[SC_SOULLINK]->val2 == SL_ASSASIN) ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe - if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) + if(sd && pc->checkskill(sd,AS_SONICACCEL)>0) ATK_ADDRATE(10); break; case CR_SHIELDBOOMERANG: - if(sc && sc->data[SC_SPIRIT] && - sc->data[SC_SPIRIT]->val2 == SL_CRUSADER) + if(sc && sc->data[SC_SOULLINK] && + sc->data[SC_SOULLINK]->val2 == SL_CRUSADER) ATK_ADDRATE(100); break; case NC_AXETORNADO: @@ -3090,9 +4653,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_RATE(i); if( sd ) { - if (skill_id && (i = pc_skillatk_bonus(sd, skill_id))) + if (skill_id && (i = pc->skillatk_bonus(sd, skill_id))) ATK_ADDRATE(i); - + if( (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && + (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) + ATK_ADDRATE(-i); if( skill_id != PA_SACRIFICE && skill_id != MO_INVESTIGATE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS && skill_id != PA_SHIELDCHAIN && !flag.cri ) { //Elemental/Racial adjustments if( sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || @@ -3135,129 +4700,26 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } } - if (!flag.idef || !flag.idef2) - { //Defense reduction - short vit_def; - defType def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions. - short def2 = tstatus->def2; + if(!flag.idef || !flag.idef2) { //Defense reduction + wd.damage = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage, + (flag.idef?1:0)|(flag.pdef?2:0) #ifdef RENEWAL - if( tsc && tsc->data[SC_ASSUMPTIO] ) - def1 <<= 1; // only eDEF is doubled + |(flag.tdef?4:0) #endif - if( sd ) - { - i = sd->ignore_def[is_boss(target)?RC_BOSS:RC_NONBOSS]; - i += sd->ignore_def[tstatus->race]; - if( i ) - { - if( i > 100 ) i = 100; - def1 -= def1 * i / 100; - def2 -= def2 * i / 100; - } - } - - if( sc && sc->data[SC_EXPIATIO] ){ - i = 5 * sc->data[SC_EXPIATIO]->val1; // 5% per level - def1 -= def1 * i / 100; - def2 -= def2 * i / 100; - } - - if( tsc && tsc->data[SC_GT_REVITALIZE] && tsc->data[SC_GT_REVITALIZE]->val4 ) - def2 += 2 * tsc->data[SC_GT_REVITALIZE]->val4; - - if( tsc && tsc->data[SC_CAMOUFLAGE] ){ - i = 5 * (10-tsc->data[SC_CAMOUFLAGE]->val4); - def1 -= def1 * i / 100; - def2 -= def2 * i / 100; - } - - if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type ) { - unsigned char target_count; //256 max targets should be a sane max - target_count = unit_counttargeted(target); - if(target_count >= battle_config.vit_penalty_count) { - if(battle_config.vit_penalty_type == 1) { - if( !tsc || !tsc->data[SC_STEELBODY] ) - def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; - def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; - } else { //Assume type 2 - if( !tsc || !tsc->data[SC_STEELBODY] ) - def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; - def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; - } - } - if(skill_id == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex] - if(def2 < 1) def2 = 1; - } - //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def - if (tsd) //Sd vit-eq - { -#ifndef RENEWAL - //[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) - vit_def = def2*(def2-15)/150; - vit_def = def2/2 + (vit_def>0?rnd()%vit_def:0); -#else - vit_def = def2; -#endif - if((battle->check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players - src->type == BL_MOB && (temp=pc_checkskill(tsd,AL_DP)) > 0) - vit_def += temp*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn - if( src->type == BL_MOB && (temp=pc_checkskill(tsd,RA_RANGERMAIN))>0 && - (sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) ) - vit_def += temp*5; + , flag.pdef); + if( wd.damage2 ) + wd.damage2 = battle->calc_defense(BF_WEAPON, src, target, skill_id, skill_lv, wd.damage2, + (flag.idef2?1:0)|(flag.pdef2?2:0) #ifdef RENEWAL - if( temp == NJ_ISSEN ){//TODO: do better implementation if other skills(same func) are found [malufett] - vit_def += def1; - def1 = 0; - } + |(flag.tdef?4:0) #endif - } - else { //Mob-Pet vit-eq -#ifndef RENEWAL - //VIT + rnd(0,[VIT/20]^2-1) - vit_def = (def2/20)*(def2/20); - vit_def = def2 + (vit_def>0?rnd()%vit_def:0); -#else - vit_def = def2; -#endif - } - - - if (battle_config.weapon_defense_type) { - vit_def += def1*battle_config.weapon_defense_type; - def1 = 0; - } - #ifdef RENEWAL - /** - * RE DEF Reduction - * Damage = Attack * (4000+eDEF)/(4000+eDEF) - sDEF - * Pierce defence gains 1 atk per def/2 - **/ - - if( def1 == -400 ) /* being hit by a gazillion units, you hit the jackpot and got -400 which creates a division by 0 and subsequently crashes */ - def1 = -399; - - ATK_ADD2( - flag.pdef ?(def1/2):0, - flag.pdef2?(def1/2):0 - ); - if( !flag.idef && !flag.pdef ) - wd.damage = wd.damage * (4000+def1) / (4000+10*def1) - vit_def; - if( flag.lh && !flag.idef2 && !flag.pdef2 ) - wd.damage2 = wd.damage2 * (4000+def1) / (4000+10*def1) - vit_def; - - #else - if (def1 > 100) def1 = 100; - ATK_RATE2( - flag.idef ?100:(flag.pdef ? flag.pdef*(def1+vit_def) : (100-def1)), - flag.idef2?100:(flag.pdef2? flag.pdef2*(def1+vit_def) : (100-def1)) - ); - ATK_ADD2( - flag.idef ||flag.pdef ?0:-vit_def, - flag.idef2||flag.pdef2?0:-vit_def - ); - #endif + , flag.pdef2); } +#ifdef RENEWAL + //Div fix. + damage_div_fix(wd.damage, wd.div_); +#endif //Post skill/vit reduction damage increases if( sc ) { //SC skill damages @@ -3272,20 +4734,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif ATK_ADD(20*lv); } - - if(sc->data[SC_GN_CARTBOOST]) - ATK_ADD(10*sc->data[SC_GN_CARTBOOST]->val1); - - if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val2){ - struct block_list *bl; // ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5] - if( (bl = map_id2bl(sc->data[SC_GT_CHANGE]->val2)) ) - ATK_ADD( ( status_get_dex(bl)/4 + status_get_str(bl)/2 ) * sc->data[SC_GT_CHANGE]->val1 / 5 ); - } - - if(sc->data[SC_CAMOUFLAGE]) - ATK_ADD(30 * (10-sc->data[SC_CAMOUFLAGE]->val4) ); } - +#ifndef RENEWAL //Refine bonus if( sd && flag.weapon && skill_id != MO_INVESTIGATE && skill_id != MO_EXTREMITYFIST ) { // Counts refine bonus multiple times @@ -3296,83 +4746,37 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD2(sstatus->rhw.atk2, sstatus->lhw.atk2); } } - //Set to min of 1 if (flag.rh && wd.damage < 1) wd.damage = 1; if (flag.lh && wd.damage2 < 1) wd.damage2 = 1; +#else + if (flag.rh && wd.damage < 1) wd.damage = 0; + if (flag.lh && wd.damage2 < 1) wd.damage2 = 0; +#endif - if (sd && flag.weapon && - skill_id != MO_INVESTIGATE && - skill_id != MO_EXTREMITYFIST && - skill_id != CR_GRANDCROSS) - { //Add mastery damage - if(skill_id != ASC_BREAKER && sd->status.weapon == W_KATAR && - (temp=pc_checkskill(sd,ASC_KATAR)) > 0) - { //Adv Katar Mastery is does not applies to ASC_BREAKER, - // but other masteries DO apply >_> - ATK_ADDRATE(10+ 2*temp); - } - - wd.damage = battle->add_mastery(sd,target,wd.damage,0); - if (flag.lh) - wd.damage2 = battle->add_mastery(sd,target,wd.damage2,1); - - if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger - else - ARR_FIND(0, MAX_PC_FEELHATE, i, t_class == sd->hate_mob[i]); - if (i < MAX_PC_FEELHATE && (temp=pc_checkskill(sd,sg_info[i].anger_id))) { - skillratio = sd->status.base_level + sstatus->dex + sstatus->luk; - if (i == 2) skillratio += sstatus->str; //Star Anger - if (temp<4) - skillratio /= 12-3*temp; - ATK_ADDRATE(skillratio); - } - if (skill_id == NJ_SYURIKEN && (temp = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) { - ATK_ADD(3*temp); - } else if (skill_id == NJ_KUNAI) - ATK_ADD(60); - } +#ifndef RENEWAL + wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon); + if( flag.lh) + wd.damage2 = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage2, wd.div_, 1, flag.weapon); +#else + if( flag.cri ) + ATK_ADDRATE(40); +#endif } //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks else if(wd.div_ < 0) //Since the attack missed... wd.div_ *= -1; - - if(sd && (temp=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) +#ifndef RENEWAL + if(sd && (temp=pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) ATK_ADD(temp*2); - +#endif if(skill_id==TF_POISON) ATK_ADD(15*skill_lv); - if( !(nk&NK_NO_ELEFIX) && !n_ele ) - { //Elemental attribute fix - if( wd.damage > 0 ) - { - wd.damage=battle->attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv); - if( skill_id == MC_CARTREVOLUTION ) //Cart Revolution applies the element fix once more with neutral element - wd.damage = battle->attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); - if( skill_id== GS_GROUNDDRIFT ) //Additional 50*lv Neutral damage. - wd.damage += battle->attr_fix(src,target,50*skill_lv,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); - } - if( flag.lh && wd.damage2 > 0 ) - wd.damage2 = battle->attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv); - if( sc && sc->data[SC_WATK_ELEMENT] ) - { // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] - int damage = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0)) * sc->data[SC_WATK_ELEMENT]->val2 / 100; - wd.damage += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv); - - if( flag.lh ) { - damage = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, (flag.arrow?2:0)) * sc->data[SC_WATK_ELEMENT]->val2 / 100; - wd.damage2 += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv); - } - } - #ifdef RENEWAL - /** - * In RE Shield Bommerang takes weapon element only for damage calculation, - * - resist calculation is always against neutral - **/ - if ( skill_id == CR_SHIELDBOOMERANG ) - s_ele = s_ele_ = ELE_NEUTRAL; - #endif - } +#ifndef RENEWAL + wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage, nk, n_ele, s_ele, s_ele_, false, flag.arrow); + if( flag.lh ) + wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage2, nk, n_ele, s_ele, s_ele_, true, flag.arrow); +#endif if(skill_id == CR_GRANDCROSS || skill_id == NPC_GRANDDARKNESS) return wd; //Enough, rest is not needed. @@ -3395,6 +4799,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } } #endif +#ifndef RENEWAL if (sd) { if (skill_id != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus. ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star); @@ -3403,7 +4808,6 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } else { ATK_ADD(wd.div_*sd->spiritball*3); } - //Card Fix, sd side wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag); if( flag.lh ) @@ -3419,11 +4823,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(10*sd->status.inventory[index].refine); } } - //Card Fix, tsd side - if(tsd) //if player on player then it was already measured above - wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, flag.lh, wd.flag); - + if(tsd){ //if player on player then it was already measured above + wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag); + if( flag.lh ) + wd.damage2 = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag); + } +#endif if( flag.infdef ) { //Plants receive 1 damage when hit short class_ = status_get_class(target); if( flag.hit || wd.damage > 0 ) @@ -3454,24 +4860,34 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list flag.lh=0; } else if(flag.rh && flag.lh) { //Dual-wield if (wd.damage) { - if( (temp = pc_checkskill(sd,AS_RIGHT)) ) - ATK_RATER(50 + (temp * 10)) - else if( (temp = pc_checkskill(sd,KO_RIGHT)) ) - ATK_RATER(70 + (temp * 10)) - if(wd.damage < 1) wd.damage = 1; + temp = pc->checkskill(sd,AS_RIGHT) * 10; + if( (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO ) + temp = pc->checkskill(sd,KO_RIGHT) * 10 + 20; + ATK_RATER( 50 + temp ); } if (wd.damage2) { - if( (temp = pc_checkskill(sd,AS_LEFT)) ) - ATK_RATEL(30 + (temp * 10)) - else if( (temp = pc_checkskill(sd,KO_LEFT)) ) - ATK_RATEL(50 + (temp * 10)) - if(wd.damage2 < 1) wd.damage2 = 1; + temp = pc->checkskill(sd,AS_LEFT) * 10; + if( (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO ) + temp = pc->checkskill(sd,KO_LEFT) * 10 + 20; + ATK_RATEL( 30 + temp ); } +#ifdef RENEWAL + if(wd.damage < 0) wd.damage = 0; + if(wd.damage2 < 0) wd.damage2 = 0; +#else + if(wd.damage < 1) wd.damage = 1; + if(wd.damage2 < 1) wd.damage2 = 1; +#endif } else if(sd->status.weapon == W_KATAR && !skill_id) { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2) - temp = pc_checkskill(sd,TF_DOUBLE); + temp = pc->checkskill(sd,TF_DOUBLE); wd.damage2 = wd.damage * (1 + (temp * 2))/100; - if(wd.damage && !wd.damage2) wd.damage2 = 1; + if(wd.damage && !wd.damage2) wd.damage2 = +#ifdef RENEWAL + 0; +#else + 1; +#endif flag.lh = 1; } } @@ -3482,8 +4898,82 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(!flag.lh && wd.damage2) wd.damage2=0; + if( sc ) { + //SG_FUSION hp penalty [Komurka] + if (sc->data[SC_FUSION]) { + int hp= sstatus->max_hp; + if (sd && tsd) { + hp = 8*hp/100; + if ((sstatus->hp * 100) <= (sstatus->max_hp * 20)) + hp = sstatus->hp; + } else + hp = 2*hp/100; //2% hp loss per hit + status_zap(src, hp, 0); + } + if( !skill_id ) { + if( sc->data[SC_ENCHANTBLADE] ) { // it also works with bear hands..intended in official + //[( ( Skill Lv x 20 ) + 100 ) x ( casterBaseLevel / 150 )] + casterInt + ATK_ADD(( sc->data[SC_ENCHANTBLADE]->val1 * 20 + 100 ) * status_get_lv(src) / 150 + status_get_int(src)); + } + } + status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER); + } + + switch(skill_id){ + case LG_RAYOFGENESIS: + { + struct Damage md = battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag); + wd.damage += md.damage; + break; + } + case SR_GATEOFHELL: + ATK_ADD (sstatus->max_hp - status_get_hp(src)); + if(sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE){ + ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) ); + }else{ + ATK_ADD ( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) ); + } + break; + } + if( wd.damage + wd.damage2 ) { //There is a total damage value + int damage = wd.damage + wd.damage2, rdamage = 0, rdelay = 0; + + if( src != target && + (!skill_id || skill_id || + ( src->type == BL_SKILL && ( skill_id == SG_SUN_WARM || skill_id == SG_MOON_WARM || skill_id == SG_STAR_WARM ) )) ){ + + rdamage = battle->calc_return_damage(target, src, &damage, wd.flag, 0, &rdelay); + + if( tsc && tsc->count ) { + if( tsc && tsc->data[SC_DEATHBOUND] ){ + wd.damage = damage; + wd.damage2 = 0; + status_change_end(target,SC_DEATHBOUND,INVALID_TIMER); + } + } + if( rdamage > 0 ) { + if( tsc && tsc->data[SC_LG_REFLECTDAMAGE] ) { + if( src != target ) {// Don't reflect your own damage (Grand Cross) + bool change = false; + if( sd && !sd->state.autocast ) + change = true; + if( change ) + sd->state.autocast = 1; + iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,iTimer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race); + if( change ) + sd->state.autocast = 0; + } + } else { + //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] + if( tsd && src != target ) + battle->drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); + battle->delay_damage(iTimer->gettick(), wd.amotion,target,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true); + skill->additional_effect(target, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,iTimer->gettick()); + } + } + } if(!wd.damage2) { wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv); @@ -3502,1072 +4992,50 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } else { +#ifdef RENEWAL + wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv); + wd.damage2 = battle->calc_damage(src,target,&wd,wd.damage2,skill_id,skill_lv); +#else int d1 = wd.damage + wd.damage2,d2 = wd.damage2; wd.damage = battle->calc_damage(src,target,&wd,d1,skill_id,skill_lv); +#endif if( map_flag_gvg2(target->m) ) wd.damage = battle->calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); else if( map[target->m].flag.battleground ) wd.damage = battle->calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); +#ifndef RENEWAL wd.damage2 = d2*100/d1 * wd.damage/100; if(wd.damage > 1 && wd.damage2 < 1) wd.damage2 = 1; wd.damage-=wd.damage2; +#endif } } //Reject Sword bugreport:4493 by Daegaladh - if(wd.damage && tsc && tsc->data[SC_REJECTSWORD] && + if(wd.damage && tsc && tsc->data[SC_SWORDREJECT] && (src->type!=BL_PC || ( ((TBL_PC *)src)->weapontype1 == W_DAGGER || ((TBL_PC *)src)->weapontype1 == W_1HSWORD || ((TBL_PC *)src)->status.weapon == W_2HSWORD )) && - rnd()%100 < tsc->data[SC_REJECTSWORD]->val2 + rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 ) { ATK_RATER(50) - status_fix_damage(target,src,wd.damage,clif->damage(target,src,gettick(),0,0,wd.damage,0,0,0)); - clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1); - if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 ) - status_change_end(target, SC_REJECTSWORD, INVALID_TIMER); + status_fix_damage(target,src,wd.damage,clif->damage(target,src,iTimer->gettick(),0,0,wd.damage,0,0,0)); + clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1); + if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 ) + status_change_end(target, SC_SWORDREJECT, INVALID_TIMER); } +#ifndef RENEWAL if(skill_id == ASC_BREAKER) { //Breaker's int-based damage (a misc attack?) struct Damage md = battle->calc_misc_attack(src, target, skill_id, skill_lv, wflag); wd.damage += md.damage; } - if( sc ) { - //SG_FUSION hp penalty [Komurka] - if (sc->data[SC_FUSION]) { - int hp= sstatus->max_hp; - if (sd && tsd) { - hp = 8*hp/100; - if ((sstatus->hp * 100) <= (sstatus->max_hp * 20)) - hp = sstatus->hp; - } else - hp = 2*hp/100; //2% hp loss per hit - status_zap(src, hp, 0); - } - /** - * affecting non-skills - **/ - if( !skill_id ) { - /** - * RK Enchant Blade - **/ - if( sc->data[SC_ENCHANTBLADE] && sd && ( (flag.rh && sd->weapontype1) || (flag.lh && sd->weapontype2) ) ) { - //[( ( Skill Lv x 20 ) + 100 ) x ( casterBaseLevel / 150 )] + casterInt - ATK_ADD( ( sc->data[SC_ENCHANTBLADE]->val1*20+100 ) * status_get_lv(src) / 150 + status_get_int(src) ); - } - } - status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER); - } - if( skill_id == LG_RAYOFGENESIS ) { - struct Damage md = battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag); - wd.damage += md.damage; - } - - return wd; -} - -/*========================================== - * battle_calc_magic_attack [DracoRPG] - *------------------------------------------*/ -struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) { - int i, nk; - short s_ele = 0; - unsigned int skillratio = 100; //Skill dmg modifiers. - - TBL_PC *sd; -// TBL_PC *tsd; - struct status_change *sc, *tsc; - struct Damage ad; - struct status_data *sstatus = status_get_status_data(src); - struct status_data *tstatus = status_get_status_data(target); - struct { - unsigned imdef : 1; - unsigned infdef : 1; - } flag; - - memset(&ad,0,sizeof(ad)); - memset(&flag,0,sizeof(flag)); - - if(src==NULL || target==NULL) - { - nullpo_info(NLP_MARK); - return ad; - } - //Initial Values - ad.damage = 1; - ad.div_=skill->get_num(skill_id,skill_lv); - ad.amotion=skill->get_inf(skill_id)&INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills. - ad.dmotion=tstatus->dmotion; - ad.blewcount = skill->get_blewcount(skill_id,skill_lv); - ad.flag=BF_MAGIC|BF_SKILL; - ad.dmg_lv=ATK_DEF; - nk = skill->get_nk(skill_id); - flag.imdef = nk&NK_IGNORE_DEF?1:0; - - sd = BL_CAST(BL_PC, src); -// tsd = BL_CAST(BL_PC, target); - sc = status_get_sc(src); - tsc = status_get_sc(target); - - //Initialize variables that will be used afterwards - s_ele = skill->get_ele(skill_id, skill_lv); - - if (s_ele == -1){ // pl=-1 : the skill takes the weapon's element - s_ele = sstatus->rhw.ele; - if( sd ){ //Summoning 10 talisman will endow your weapon - ARR_FIND(1, 6, i, sd->talisman[i] >= 10); - if( i < 5 ) s_ele = i; - } - }else if (s_ele == -2) //Use status element - s_ele = status_get_attack_sc_element(src,status_get_sc(src)); - else if( s_ele == -3 ) //Use random element - s_ele = rnd()%ELE_MAX; - - if( skill_id == SO_PSYCHIC_WAVE ) { - if( sc && sc->count ) { - if( sc->data[SC_HEATER_OPTION] ) s_ele = sc->data[SC_HEATER_OPTION]->val4; - else if( sc->data[SC_COOLER_OPTION] ) s_ele = sc->data[SC_COOLER_OPTION]->val4; - else if( sc->data[SC_BLAST_OPTION] ) s_ele = sc->data[SC_BLAST_OPTION]->val3; - else if( sc->data[SC_CURSED_SOIL_OPTION] ) s_ele = sc->data[SC_CURSED_SOIL_OPTION]->val4; - } - } - - //Set miscellaneous data that needs be filled - if(sd) { - sd->state.arrow_atk = 0; - ad.blewcount += battle->blewcount_bonus(sd, skill_id); - } - - //Skill Range Criteria - ad.flag |= battle->range_type(src, target, skill_id, skill_lv); - flag.infdef=(tstatus->mode&MD_PLANT?1:0); - if( target->type == BL_SKILL){ - TBL_SKILL *su = (TBL_SKILL*)target; - if( su->group && (su->group->skill_id == WM_REVERBERATION || su->group->skill_id == WM_POEMOFNETHERWORLD) ) - flag.infdef = 1; - } - - switch(skill_id) - { - case MG_FIREWALL: - case NJ_KAENSIN: - ad.dmotion = 0; //No flinch animation. - if ( tstatus->def_ele == ELE_FIRE || battle->check_undead(tstatus->race, tstatus->def_ele) ) - ad.blewcount = 0; //No knockback - break; - case PR_SANCTUARY: - ad.dmotion = 0; //No flinch animation. - break; - } - - if (!flag.infdef) //No need to do the math for plants - { -#ifdef RENEWAL - ad.damage = 0; //reinitialize.. -#endif -//MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc -#define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; } -//Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage -#define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; } -//Adds an absolute value to damage. 100 = +100 damage -#define MATK_ADD( a ) { ad.damage+= a; } - - switch (skill_id) - { //Calc base damage according to skill - case AL_HEAL: - case PR_BENEDICTIO: - case PR_SANCTUARY: - /** - * Arch Bishop - **/ - case AB_HIGHNESSHEAL: - ad.damage = skill->calc_heal(src, target, skill_id, skill_lv, false); - break; - case PR_ASPERSIO: - ad.damage = 40; - break; - case ALL_RESURRECTION: - case PR_TURNUNDEAD: - //Undead check is on skill_castend_damageid code. - #ifdef RENEWAL - i = 10*skill_lv + sstatus->luk + sstatus->int_ + status_get_lv(src) - + 300 - 300*tstatus->hp/tstatus->max_hp; - #else - i = 20*skill_lv + sstatus->luk + sstatus->int_ + status_get_lv(src) - + 200 - 200*tstatus->hp/tstatus->max_hp; - #endif - if(i > 700) i = 700; - if(rnd()%1000 < i && !(tstatus->mode&MD_BOSS)) - ad.damage = tstatus->hp; - else { - #ifdef RENEWAL - if (sstatus->matk_max > sstatus->matk_min) { - MATK_ADD(sstatus->matk_min+rnd()%(sstatus->matk_max-sstatus->matk_min)); - } else { - MATK_ADD(sstatus->matk_min); - } - MATK_RATE(skill_lv); - #else - ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10; - #endif - } - break; - case PF_SOULBURN: - ad.damage = tstatus->sp * 2; - break; - /** - * Arch Bishop - **/ - case AB_RENOVATIO: - //Damage calculation from iRO wiki. [Jobbie] - ad.damage = (int)((15 * status_get_lv(src)) + (1.5 * sstatus->int_)); - break; - default: { - if (sstatus->matk_max > sstatus->matk_min) { - MATK_ADD(sstatus->matk_min+rnd()%(sstatus->matk_max-sstatus->matk_min)); - } else { - MATK_ADD(sstatus->matk_min); - } - - if (nk&NK_SPLASHSPLIT) { // Divide MATK in case of multiple targets skill - if(mflag>0) - ad.damage/= mflag; - else - ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_id, skill->get_name(skill_id)); - } - - switch(skill_id){ - case MG_NAPALMBEAT: - skillratio += skill_lv*10-30; - break; - case MG_FIREBALL: - #ifdef RENEWAL - skillratio += 20*skill_lv; - #else - skillratio += skill_lv*10-30; - #endif - break; - case MG_SOULSTRIKE: - if (battle->check_undead(tstatus->race,tstatus->def_ele)) - skillratio += 5*skill_lv; - break; - case MG_FIREWALL: - skillratio -= 50; - break; - case MG_FIREBOLT: - case MG_COLDBOLT: - case MG_LIGHTNINGBOLT: - if ( sc && sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { - skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech] - ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax] - ad.flag = BF_WEAPON|BF_SHORT; - ad.type = 0; - } - break; - case MG_THUNDERSTORM: - /** - * in Renewal Thunder Storm boost is 100% (in pre-re, 80%) - **/ - #ifndef RENEWAL - skillratio -= 20; - #endif - break; - case MG_FROSTDIVER: - skillratio += 10*skill_lv; - break; - case AL_HOLYLIGHT: - skillratio += 25; - if (sd && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_PRIEST) - skillratio *= 5; //Does 5x damage include bonuses from other skills? - break; - case AL_RUWACH: - skillratio += 45; - break; - case WZ_FROSTNOVA: - skillratio += (100+skill_lv*10)*2/3-100; - break; - case WZ_FIREPILLAR: - if (skill_lv > 10) - skillratio += 100; - else - skillratio -= 80; - break; - case WZ_SIGHTRASHER: - skillratio += 20*skill_lv; - break; - case WZ_WATERBALL: - skillratio += 30*skill_lv; - break; - case WZ_STORMGUST: - skillratio += 40*skill_lv; - break; - case HW_NAPALMVULCAN: - skillratio += 10*skill_lv-30; - break; - case SL_STIN: - skillratio += (tstatus->size!=SZ_SMALL?-99:10*skill_lv); //target size must be small (0) for full damage. - break; - case SL_STUN: - skillratio += (tstatus->size!=SZ_BIG?5*skill_lv:-99); //Full damage is dealt on small/medium targets - break; - case SL_SMA: - skillratio += -60 + status_get_lv(src); //Base damage is 40% + lv% - break; - case NJ_KOUENKA: - skillratio -= 10; - break; - case NJ_KAENSIN: - skillratio -= 50; - break; - case NJ_BAKUENRYU: - skillratio += 50*(skill_lv-1); - break; - case NJ_HYOUSYOURAKU: - skillratio += 50*skill_lv; - break; - case NJ_RAIGEKISAI: - skillratio += 60 + 40*skill_lv; - break; - case NJ_KAMAITACHI: - case NPC_ENERGYDRAIN: - skillratio += 100*skill_lv; - break; - case NPC_EARTHQUAKE: - skillratio += 100 +100*skill_lv +100*(skill_lv/2); - break; - #ifdef RENEWAL - case WZ_HEAVENDRIVE: - case WZ_METEOR: - skillratio += 25; - break; - case WZ_VERMILION: - { - int interval = 0, per = interval, ratio = per; - while( (per++) < skill_lv ){ - ratio += interval; - if(per%3==0) interval += 20; - } - if( skill_lv > 9 ) - ratio -= 10; - skillratio += ratio; - } - break; - case NJ_HUUJIN: - skillratio += 50; - break; - #else - case WZ_VERMILION: - skillratio += 20*skill_lv-20; - break; - #endif - /** - * Arch Bishop - **/ - case AB_JUDEX: - skillratio += 180 + 20 * skill_lv; - if (skill_lv > 4) skillratio += 20; - RE_LVL_DMOD(100); - break; - case AB_ADORAMUS: - skillratio += 400 + 100 * skill_lv; - RE_LVL_DMOD(100); - break; - case AB_DUPLELIGHT_MAGIC: - skillratio += 100 + 20 * skill_lv; - break; - /** - * Warlock - **/ - case WL_SOULEXPANSION: - skillratio += 300 + 100 * skill_lv + sstatus->int_; - RE_LVL_DMOD(100); - break; - case WL_FROSTMISTY: - skillratio += 100 + 100 * skill_lv; - RE_LVL_DMOD(100); - break; - case WL_JACKFROST: - if( tsc && tsc->data[SC_FREEZING] ){ - skillratio += 900 + 300 * skill_lv; - RE_LVL_DMOD(100); - }else{ - skillratio += 400 + 100 * skill_lv; - RE_LVL_DMOD(150); - } - break; - case WL_DRAINLIFE: - skillratio = 200 * skill_lv + sstatus->int_; - RE_LVL_DMOD(100); - break; - case WL_CRIMSONROCK: - skillratio += 1200 + 300 * skill_lv; - RE_LVL_DMOD(100); - break; - case WL_HELLINFERNO: - skillratio = 300 * skill_lv; - RE_LVL_DMOD(100); - // Shadow: MATK [{( Skill Level x 300 ) x ( Caster Base Level / 100 ) x 4/5 }] % - // Fire : MATK [{( Skill Level x 300 ) x ( Caster Base Level / 100 ) /5 }] % - if( mflag&ELE_DARK ){ skillratio *= 4; s_ele = ELE_DARK; } - skillratio /= 5; - break; - case WL_COMET: { - struct status_change * sc = status_get_sc(src); - if( sc ) - i = distance_xy(target->x, target->y, sc->comet_x, sc->comet_y); - else - i = 8; - if( i < 2 ) skillratio = 2500 + 500 * skill_lv; - else - if( i < 4 ) skillratio = 1600 + 400 * skill_lv; - else - if( i < 6 ) skillratio = 1200 + 300 * skill_lv; - else - skillratio = 800 + 200 * skill_lv; - } - break; - case WL_CHAINLIGHTNING_ATK: - skillratio += 100 + 300 * skill_lv; - RE_LVL_DMOD(100); - break; - case WL_EARTHSTRAIN: - skillratio += 1900 + 100 * skill_lv; - RE_LVL_DMOD(100); - break; - case WL_TETRAVORTEX_FIRE: - case WL_TETRAVORTEX_WATER: - case WL_TETRAVORTEX_WIND: - case WL_TETRAVORTEX_GROUND: - skillratio += 400 + 500 * skill_lv; - break; - case WL_SUMMON_ATK_FIRE: - case WL_SUMMON_ATK_WATER: - case WL_SUMMON_ATK_WIND: - case WL_SUMMON_ATK_GROUND: - skillratio = skill_lv * (status_get_lv(src) + ( sd ? sd->status.job_level : 50 ));// This is close to official, but lacking a little info to finalize. [Rytech] - RE_LVL_DMOD(100); - break; - case LG_RAYOFGENESIS: - { - int16 lv = skill_lv; - int bandingBonus = 0; - if( sc && sc->data[SC_BANDING] ) - bandingBonus = 200 * (sd ? skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),0) : 1); - skillratio = ((300 * skill_lv) + bandingBonus) * (sd ? sd->status.job_level : 1) / 25; - } - break; - case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield MDEF x 100) + (Casters INT x 2)] % - if( sd ) { - skillratio = status_get_lv(src) * 4 + sd->bonus.shieldmdef * 100 + status_get_int(src) * 2; - } else - skillratio += 1900; //2000% - break; - case WM_METALICSOUND: - skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100; - break; - /*case WM_SEVERE_RAINSTORM: - skillratio += 50 * skill_lv; - break; - - WM_SEVERE_RAINSTORM just set a unit place, - refer to WM_SEVERE_RAINSTORM_MELEE to set the formula. - */ - case WM_REVERBERATION_MAGIC: - // MATK [{(Skill Level x 100) + 100} x Casters Base Level / 100] % - skillratio += 100 * (sd ? pc_checkskill(sd, WM_REVERBERATION) : 1); - RE_LVL_DMOD(100); - break; - case SO_FIREWALK: - skillratio = 300; - RE_LVL_DMOD(100); - if( sc && sc->data[SC_HEATER_OPTION] ) - skillratio += sc->data[SC_HEATER_OPTION]->val3; - break; - case SO_ELECTRICWALK: - skillratio = 300; - RE_LVL_DMOD(100); - if( sc && sc->data[SC_BLAST_OPTION] ) - skillratio += sd ? sd->status.job_level / 2 : 0; - break; - case SO_EARTHGRAVE: - skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv ); - RE_LVL_DMOD(100); - if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) - skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2; - break; - case SO_DIAMONDDUST: - skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv ); - RE_LVL_DMOD(100); - if( sc && sc->data[SC_COOLER_OPTION] ) - skillratio += sc->data[SC_COOLER_OPTION]->val3; - break; - case SO_POISON_BUSTER: - skillratio += 1100 + 300 * skill_lv; - if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) - skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2; - break; - case SO_PSYCHIC_WAVE: - skillratio += -100 + skill_lv * 70 + (sstatus->int_ * 3); - RE_LVL_DMOD(100); - if( sc ){ - if( sc->data[SC_HEATER_OPTION] ) - skillratio += sc->data[SC_HEATER_OPTION]->val3; - else if(sc->data[SC_COOLER_OPTION] ) - skillratio += sc->data[SC_COOLER_OPTION]->val3; - else if(sc->data[SC_BLAST_OPTION] ) - skillratio += sc->data[SC_BLAST_OPTION]->val2; - else if(sc->data[SC_CURSED_SOIL_OPTION] ) - skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val3; - } - break; - case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] % - skillratio = status_get_int(src) * skill_lv + ( sd ? pc_checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 ); - RE_LVL_DMOD(100); - if( sc && sc->data[SC_BLAST_OPTION] ) - skillratio += sd ? sd->status.job_level * 5 : 0; - break; - case SO_CLOUD_KILL: - skillratio += -100 + skill_lv * 40; - RE_LVL_DMOD(100); - if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) - skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2; - break; - case GN_DEMONIC_FIRE: - if( skill_lv > 20) - { // Fire expansion Lv.2 - skillratio += 110 + 20 * (skill_lv - 20) + status_get_int(src) * 3; // Need official INT bonus. [LimitLine] - } - else if( skill_lv > 10 ) - { // Fire expansion Lv.1 - skillratio += 110 + 20 * (skill_lv - 10) / 2; - } - else - skillratio += 110 + 20 * skill_lv; - break; - // Magical Elemental Spirits Attack Skills - case EL_FIRE_MANTLE: - case EL_WATER_SCREW: - skillratio += 900; - break; - case EL_FIRE_ARROW: - case EL_ROCK_CRUSHER_ATK: - skillratio += 200; - break; - case EL_FIRE_BOMB: - case EL_ICE_NEEDLE: - case EL_HURRICANE_ATK: - skillratio += 400; - break; - case EL_FIRE_WAVE: - case EL_TYPOON_MIS_ATK: - skillratio += 1100; - break; - case MH_ERASER_CUTTER: - if(skill_lv%2) skillratio += 400; //600:800:1000 - else skillratio += 700; //1000:1200 - skillratio += 100 * skill_lv; - break; - case MH_XENO_SLASHER: - if(skill_lv%2) skillratio += 350 + 50 * skill_lv; //500:600:700 - else skillratio += 400 + 100 * skill_lv; //700:900 - break; - case MH_HEILIGE_STANGE: - skillratio += 400 + 250 * skill_lv; - break; - case MH_POISON_MIST: - skillratio += 100 * skill_lv; - break; - } - - MATK_RATE(skillratio); - - //Constant/misc additions from skills - if (skill_id == WZ_FIREPILLAR) - MATK_ADD(50); - } - } -#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE - if( target && skill_id ) { - for(i = 0; i < map[target->m].zone->capped_skills_count; i++) { - if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) - continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) - continue; - } - if( ad.damage > map[target->m].zone->capped_skills[i]->cap ) - ad.damage = map[target->m].zone->capped_skills[i]->cap; - if( ad.damage2 > map[target->m].zone->capped_skills[i]->cap ) - ad.damage2 = map[target->m].zone->capped_skills[i]->cap; - break; - } - } - } -#endif -#ifdef RENEWAL - ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag); #endif - if(sd) { - //Damage bonuses - if ((i = pc_skillatk_bonus(sd, skill_id))) - ad.damage += ad.damage*i/100; - - if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) - MATK_RATE(i); - //Ignore Defense? - if (!flag.imdef && ( - sd->bonus.ignore_mdef_ele & ( 1 << tstatus->def_ele ) || - sd->bonus.ignore_mdef_race & ( 1 << tstatus->race ) || - sd->bonus.ignore_mdef_race & ( is_boss(target) ? 1 << RC_BOSS : 1 << RC_NONBOSS ) - )) - flag.imdef = 1; - } - - if(!flag.imdef){ - defType mdef = tstatus->mdef; - int mdef2= tstatus->mdef2; -#ifdef RENEWAL - if(tsc && tsc->data[SC_ASSUMPTIO]) - mdef <<= 1; // only eMDEF is doubled -#endif - if(sd) { - i = sd->ignore_mdef[is_boss(target)?RC_BOSS:RC_NONBOSS]; - i+= sd->ignore_mdef[tstatus->race]; - if (i) - { - if (i > 100) i = 100; - mdef -= mdef * i/100; - //mdef2-= mdef2* i/100; - } - } - #ifdef RENEWAL - /** - * RE MDEF Reduction - * Damage = Magic Attack * (1000+eMDEF)/(1000+eMDEF) - sMDEF - **/ - ad.damage = ad.damage * (1000 + mdef) / (1000 + mdef * 10) - mdef2; - #else - if(battle_config.magic_defense_type) - ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2; - else - ad.damage = ad.damage * (100-mdef)/100 - mdef2; - #endif - } - - if (skill_id == NPC_EARTHQUAKE) - { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex] - //Also divide the extra bonuses from atk2 based on the number in range [Kevin] - if(mflag>0) - ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; - else - ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_id, skill->get_name(skill_id)); - } - - if(ad.damage<1) - ad.damage=1; - else if(sc){//only applies when hit - // TODO: there is another factor that contribute with the damage and need to be formulated. [malufett] - switch(skill_id){ - case MG_LIGHTNINGBOLT: - case MG_THUNDERSTORM: - case MG_FIREBOLT: - case MG_FIREWALL: - case MG_COLDBOLT: - case MG_FROSTDIVER: - case WZ_EARTHSPIKE: - case WZ_HEAVENDRIVE: - if(sc->data[SC_GUST_OPTION] || sc->data[SC_PETROLOGY_OPTION] - || sc->data[SC_PYROTECHNIC_OPTION] || sc->data[SC_AQUAPLAY_OPTION]) - ad.damage += (6 + sstatus->int_/4) + max(sstatus->dex-10,0)/30; - break; - } - } - - if (!(nk&NK_NO_ELEFIX)) - ad.damage=battle->attr_fix(src, target, ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); - - if( skill_id == CR_GRANDCROSS || skill_id == NPC_GRANDDARKNESS ) - { //Apply the physical part of the skill's damage. [Skotlex] - struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); - ad.damage = battle->attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (100 + 40*skill_lv)/100; - if( src == target ) - { - if( src->type == BL_PC ) - ad.damage = ad.damage/2; - else - ad.damage = 0; - } - } - -#ifndef RENEWAL - ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag); -#endif - } - - damage_div_fix(ad.damage, ad.div_); - - if (flag.infdef && ad.damage) - ad.damage = ad.damage>0?1:-1; - - ad.damage=battle->calc_damage(src,target,&ad,ad.damage,skill_id,skill_lv); - if( map_flag_gvg2(target->m) ) - ad.damage=battle->calc_gvg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); - else if( map[target->m].flag.battleground ) - ad.damage=battle->calc_bg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); - - switch( skill_id ) { /* post-calc modifiers */ - case SO_VARETYR_SPEAR: { // Physical damage. - struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); - if(!flag.infdef && ad.damage > 1) - ad.damage += wd.damage; - break; - } - //case HM_ERASER_CUTTER: - } - - return ad; + return wd; } /*========================================== - * Calculate Misc dammage for skill_id - *------------------------------------------*/ -struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag) { - int temp; - short i, nk; - short s_ele; - - struct map_session_data *sd, *tsd; - struct Damage md; //DO NOT CONFUSE with md of mob_data! - struct status_data *sstatus = status_get_status_data(src); - struct status_data *tstatus = status_get_status_data(target); - - memset(&md,0,sizeof(md)); - - if( src == NULL || target == NULL ){ - nullpo_info(NLP_MARK); - return md; - } - - //Some initial values - md.amotion=skill->get_inf(skill_id)&INF_GROUND_SKILL?0:sstatus->amotion; - md.dmotion=tstatus->dmotion; - md.div_=skill->get_num( skill_id,skill_lv ); - md.blewcount=skill->get_blewcount(skill_id,skill_lv); - md.dmg_lv=ATK_DEF; - md.flag=BF_MISC|BF_SKILL; - - nk = skill->get_nk(skill_id); - - sd = BL_CAST(BL_PC, src); - tsd = BL_CAST(BL_PC, target); - - if(sd) { - sd->state.arrow_atk = 0; - md.blewcount += battle->blewcount_bonus(sd, skill_id); - } - - s_ele = skill->get_ele(skill_id, skill_lv); - if (s_ele < 0 && s_ele != -3) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex] - s_ele = ELE_NEUTRAL; - else if (s_ele == -3) //Use random element - s_ele = rnd()%ELE_MAX; - - //Skill Range Criteria - md.flag |= battle->range_type(src, target, skill_id, skill_lv); - - switch( skill_id ) - { -#ifdef RENEWAL - case HT_LANDMINE: - case MA_LANDMINE: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35); - md.damage += md.damage * (rnd()%20-10) / 100; - md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0); - break; -#else - case HT_LANDMINE: - case MA_LANDMINE: - md.damage=skill_lv*(sstatus->dex+75)*(100+sstatus->int_)/100; - break; - case HT_BLASTMINE: - md.damage=skill_lv*(sstatus->dex/2+50)*(100+sstatus->int_)/100; - break; - case HT_CLAYMORETRAP: - md.damage=skill_lv*(sstatus->dex/2+75)*(100+sstatus->int_)/100; - break; -#endif - case HT_BLITZBEAT: - case SN_FALCONASSAULT: - //Blitz-beat Damage. - if(!sd || (temp = pc_checkskill(sd,HT_STEELCROW)) <= 0) - temp=0; - md.damage=(sstatus->dex/10+sstatus->int_/2+temp*3+40)*2; - if(mflag > 1) //Autocasted Blitz. - nk|=NK_SPLASHSPLIT; - - if (skill_id == SN_FALCONASSAULT) { - //Div fix of Blitzbeat - temp = skill->get_num(HT_BLITZBEAT, 5); - damage_div_fix(md.damage, temp); - - //Falcon Assault Modifier - md.damage=md.damage*(150+70*skill_lv)/100; - } - break; - case TF_THROWSTONE: - md.damage=50; - break; - case BA_DISSONANCE: - md.damage=30+skill_lv*10; - if (sd) - md.damage+= 3*pc_checkskill(sd,BA_MUSICALLESSON); - break; - case NPC_SELFDESTRUCTION: - md.damage = sstatus->hp; - break; - case NPC_SMOKING: - md.damage=3; - break; - case NPC_DARKBREATH: - md.damage = 500 + (skill_lv-1)*1000 + rnd()%1000; - if(md.damage > 9999) md.damage = 9999; - break; - case PA_PRESSURE: - md.damage=500+300*skill_lv; - break; - case PA_GOSPEL: - md.damage = 1+rnd()%9999; - break; - case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen] - if(tstatus->vit+sstatus->int_) //crash fix - md.damage = (int)(7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))); - else - md.damage = 0; - if (tsd) md.damage>>=1; - if (md.damage < 0 || md.damage > INT_MAX>>1) - //Overflow prevention, will anyone whine if I cap it to a few billion? - //Not capped to INT_MAX to give some room for further damage increase. - md.damage = INT_MAX>>1; - break; - case NJ_ZENYNAGE: - case KO_MUCHANAGE: - md.damage = skill->get_zeny(skill_id ,skill_lv); - if (!md.damage) md.damage = 2; - md.damage = rand()%md.damage + md.damage / (skill_id==NJ_ZENYNAGE?1:2) ; - if (is_boss(target)) - md.damage=md.damage / (skill_id==NJ_ZENYNAGE?3:2); - else if (tsd) // need confirmation for KO_MUCHANAGE - md.damage=md.damage/2; - break; - case GS_FLING: - md.damage = sd?sd->status.job_level:status_get_lv(src); - break; - case HVAN_EXPLOSION: //[orn] - md.damage = sstatus->max_hp * (50 + 50 * skill_lv) / 100; - break ; - case ASC_BREAKER: - md.damage = 500+rnd()%500 + 5*skill_lv * sstatus->int_; - nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part. - break; - case HW_GRAVITATION: - md.damage = 200+200*skill_lv; - md.dmotion = 0; //No flinch animation. - break; - case NPC_EVILLAND: - md.damage = skill->calc_heal(src,target,skill_id,skill_lv,false); - break; - case RK_DRAGONBREATH: - md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; - RE_LVL_MDMOD(150); - if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; - md.flag |= BF_LONG|BF_WEAPON; - break; - /** - * Ranger - **/ - case RA_CLUSTERBOMB: - case RA_FIRINGTRAP: - case RA_ICEBOUNDTRAP: - md.damage = skill_lv * sstatus->dex + sstatus->int_ * 5 ; - RE_LVL_TMDMOD(); - if(sd) - { - int researchskill_lv = pc_checkskill(sd,RA_RESEARCHTRAP); - if(researchskill_lv) - md.damage = md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100); - else - md.damage = 0; - }else - md.damage = md.damage * 200 / (skill_id == RA_CLUSTERBOMB?50:100); - - break; - /** - * Mechanic - **/ - case NC_SELFDESTRUCTION: - { - short totaldef = tstatus->def2 + (short)status_get_def(target); - md.damage = ( (sd?pc_checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); - RE_LVL_MDMOD(100); - md.damage += status_get_hp(src) - totaldef; - } - break; - case GN_THORNS_TRAP: - md.damage = 100 + 200 * skill_lv + sstatus->int_; - break; - case GN_HELLS_PLANT_ATK: - //[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level )) - md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc_checkskill(sd,AM_CANNIBALIZE):0)) ); - break; - case KO_HAPPOKUNAI: - { - struct Damage wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); - short totaldef = tstatus->def2 + (short)status_get_def(target); - md.damage = wd.damage * 60 * (5 + skill_lv) / 100; - md.damage -= totaldef; - } - break; - case KO_MAKIBISHI: - md.damage = 20 * skill_lv; - break; - } - - if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets - if(mflag>0) - md.damage/= mflag; - else - ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_id, skill->get_name(skill_id)); - } - - damage_div_fix(md.damage, md.div_); - - if (!(nk&NK_IGNORE_FLEE)) - { - struct status_change *sc = status_get_sc(target); - i = 0; //Temp for "hit or no hit" - if(sc && sc->opt1 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING) - i = 1; - else { - short - flee = tstatus->flee, -#ifdef RENEWAL - hitrate = 0; //Default hitrate -#else - hitrate = 80; //Default hitrate -#endif - - if(battle_config.agi_penalty_type && battle_config.agi_penalty_target&target->type) { - unsigned char attacker_count; //256 max targets should be a sane max - attacker_count = unit_counttargeted(target); - if(attacker_count >= battle_config.agi_penalty_count) - { - if (battle_config.agi_penalty_type == 1) - flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; - else //asume type 2: absolute reduction - flee -= (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; - if(flee < 1) flee = 1; - } - } - - hitrate+= sstatus->hit - flee; -#ifdef RENEWAL - if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window - hitrate += pc_checkskill(sd,AC_VULTURE); -#endif - hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); - - if(rnd()%100 < hitrate) - i = 1; - } - if (!i) { - md.damage = 0; - md.dmg_lv=ATK_FLEE; - } - } -#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE - if( target && skill_id ) { - for(i = 0; i < map[target->m].zone->capped_skills_count; i++) { - if( skill_id == map[target->m].zone->capped_skills[i]->nameid && (map[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && map[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) - continue; - if( ((TBL_MOB*)target)->special_state.clone && !(map[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) - continue; - } - if( md.damage > map[target->m].zone->capped_skills[i]->cap ) - md.damage = map[target->m].zone->capped_skills[i]->cap; - if( md.damage2 > map[target->m].zone->capped_skills[i]->cap ) - md.damage2 = map[target->m].zone->capped_skills[i]->cap; - break; - } - } - } -#endif - md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag); - - if (sd && (i = pc_skillatk_bonus(sd, skill_id))) - md.damage += md.damage*i/100; - - if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) - md.damage = md.damage * i / 100; - - if(md.damage < 0) - md.damage = 0; - else if(md.damage && tstatus->mode&MD_PLANT){ - switch(skill_id){ - case HT_LANDMINE: - case MA_LANDMINE: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case RA_CLUSTERBOMB: -#ifdef RENEWAL - break; -#endif - default: - md.damage = 1; - } - }else if( target->type == BL_SKILL ){ - TBL_SKILL *su = (TBL_SKILL*)target; - if( su->group && (su->group->skill_id == WM_REVERBERATION || su->group->skill_id == WM_POEMOFNETHERWORLD) ) - md.damage = 1; - } - - if(!(nk&NK_NO_ELEFIX)) - md.damage=battle->attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); - - md.damage=battle->calc_damage(src,target,&md,md.damage,skill_id,skill_lv); - if( map_flag_gvg2(target->m) ) - md.damage=battle->calc_gvg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); - else if( map[target->m].flag.battleground ) - md.damage=battle->calc_bg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); - - switch( skill_id ) { - case RA_FIRINGTRAP: - case RA_ICEBOUNDTRAP: - if( md.damage == 1 ) break; - case RA_CLUSTERBOMB: - { - struct Damage wd; - wd = battle->calc_weapon_attack(src,target,skill_id,skill_lv,mflag); - md.damage += wd.damage; - } - break; - case NJ_ZENYNAGE: - if( sd ) { - if ( md.damage > sd->status.zeny ) - md.damage = sd->status.zeny; - pc_payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL); - } - break; - } - - return md; -} -/*========================================== * Battle main entry, from skill->attack *------------------------------------------*/ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int count) @@ -4615,66 +5083,80 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl } //Calculates BF_WEAPON returned damage. -int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int *dmg, int flag, uint16 skill_id){ +int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int *dmg, int flag, uint16 skill_id, int *delay){ + int rdamage = 0, damage = *dmg, rdelay = *delay, trdamage = 0; struct map_session_data* sd; - int rdamage = 0, damage = *dmg; struct status_change* sc; + int max_reflect_damage; sd = BL_CAST(BL_PC, bl); sc = status_get_sc(bl); + max_reflect_damage = max(status_get_max_hp(bl), status_get_max_hp(bl) * status_get_lv(bl) / 100); - if( sc && sc->data[SC_REFLECTDAMAGE] ) { - int max_damage = status_get_max_hp(bl) * status_get_lv(bl) / 100; - rdamage = (*dmg) * sc->data[SC_REFLECTDAMAGE]->val2 / 100; - if( rdamage > max_damage ) rdamage = max_damage; - }else if( sc && sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){ +#define NORMALIZE_RDAMAGE(d){ trdamage += rdamage = max(1, min(max_reflect_damage, d)); } + + if( sc && sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){ //ATK [{(Target HP / 100) x Skill Level} x Caster Base Level / 125] % + [Received damage x {1 + (Skill Level x 0.2)}] int ratio = (status_get_hp(src) / 100) * sc->data[SC_CRESCENTELBOW]->val1 * status_get_lv(bl) / 125; if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10; skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0); - clif->skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage, + clif->skill_damage(bl, src, iTimer->gettick(), status_get_amotion(src), 0, rdamage, 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does - clif->damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); + clif->damage(src, bl, iTimer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); status_damage(src, bl, status_damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1); status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER); return 0; // Just put here to minimize redundancy - }else if (flag & BF_SHORT) {//Bounces back part of the damage. - if ( sd && sd->bonus.short_weapon_damage_return ) { - rdamage += damage * sd->bonus.short_weapon_damage_return / 100; - if(rdamage < 1) rdamage = 1; + } + if( flag & BF_SHORT) {//Bounces back part of the damage. + if ( sd && sd->bonus.short_weapon_damage_return ){ + NORMALIZE_RDAMAGE(damage * sd->bonus.short_weapon_damage_return / 100); + rdelay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } if( sc && sc->count ) { - if ( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ) { - rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; - if (rdamage < 1) rdamage = 1; + if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ){ + NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100); + rdelay = clif->skill_damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, 4); + } + if( sc->data[SC_LG_REFLECTDAMAGE] && rand()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) { + if( skill_id != HT_LANDMINE && skill_id != HT_CLAYMORETRAP + && skill_id != RA_CLUSTERBOMB && (skill_id <= RA_VERDURETRAP || skill_id > RA_ICEBOUNDTRAP) && skill_id != MA_LANDMINE ){ + NORMALIZE_RDAMAGE((*dmg) * sc->data[SC_LG_REFLECTDAMAGE]->val2 / 100); + rdelay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + } } - if(sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) { - uint8 dir = map_calc_dir(bl,src->x,src->y), - t_dir = unit_getdir(bl); - - if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) { - int rd1 = 0; - rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. - *dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage. - clif->skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); - status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER); - rdamage += rd1; - if (rdamage < 1) rdamage = 1; + if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !is_boss(src) ) { + uint8 dir = iMap->calc_dir(bl,src->x,src->y), + t_dir = unit_getdir(bl); + + if( !iMap->check_dir(dir,t_dir) ) { + int rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. + trdamage += rdamage = rd1 - (*dmg = rd1 * 30 / 100); // not normalized as intended. + clif->skill_damage(src, bl, iTimer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6); + skill->blown(bl, src, skill->get_blewcount(RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1), unit_getdir(src), 0); + if( skill_id ) + status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER); + rdelay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } } + if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 && !is_boss(src) ){ + NORMALIZE_RDAMAGE(damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100); + rdelay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + } } } else { - if (sd && sd->bonus.long_weapon_damage_return) { - rdamage += damage * sd->bonus.long_weapon_damage_return / 100; - if (rdamage < 1) rdamage = 1; + if (sd && sd->bonus.long_weapon_damage_return){ + NORMALIZE_RDAMAGE(damage * sd->bonus.long_weapon_damage_return / 100); + rdelay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } } + + if( !(sc && sc->data[SC_DEATHBOUND]) ){ + if( sc && sc->data[SC_KYOMU] ) // Nullify reflecting ability + return 0; + } - if( sc && sc->data[SC_KYOMU] ) // Nullify reflecting ability - rdamage = 0; - - return rdamage; + return max(0, trdamage); } void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss) @@ -4743,7 +5225,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) return 0; if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { - map_freeblock_lock(); + iMap->freeblock_lock(); if( src->type == BL_PC ) battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl)); if( amotion ) @@ -4753,7 +5235,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { clif->damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0); if( !(src && src->type == BL_PC && ((TBL_PC*)src)->state.autocast) ) skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); - map_freeblock_unlock(); + iMap->freeblock_unlock(); } return 0; @@ -4765,7 +5247,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t struct map_session_data *sd = NULL, *tsd = NULL; struct status_data *sstatus, *tstatus; struct status_change *sc, *tsc; - int damage,rdamage=0,rdelay=0; + int damage; int skillv; struct Damage wd; @@ -4834,10 +5316,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if( tsc && tsc->data[SC_AUTOCOUNTER] && status_check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) { - uint8 dir = map_calc_dir(target,src->x,src->y); + uint8 dir = iMap->calc_dir(target,src->x,src->y); int t_dir = unit_getdir(target); int dist = distance_bl(src, target); - if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) + if(dist <= 0 || (!iMap->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) { uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1; clif->skillcastcancel(target); //Remove the casting bar. [Skotlex] @@ -4853,7 +5335,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t uint16 skill_lv = tsc->data[SC_BLADESTOP_WAIT]->val1; int duration = skill->get_time2(MO_BLADESTOP,skill_lv); status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER); - if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) + if(sc_start4(src, SC_BLADESTOP, 100, sd?pc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) { //Target locked. clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. clif->bladestop(target, src->id, 1); @@ -4862,7 +5344,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } - if(sd && (skillv = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) { + if(sd && (skillv = pc->checkskill(sd,MO_TRIPLEATTACK)) > 0) { int triple_rate= 30 - skillv; //Base Rate if (sc && sc->data[SC_SKILLRATE_UP] && sc->data[SC_SKILLRATE_UP]->val1 == MO_TRIPLEATTACK) { triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP]->val2)/100; @@ -4899,17 +5381,17 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t return ATK_DEF; return ATK_MISS; } - if( sc->data[SC_GT_ENERGYGAIN] ) { - if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GT_ENERGYGAIN]->val1) - pc_addspiritball(sd, - skill->get_time(MO_CALLSPIRITS, sc->data[SC_GT_ENERGYGAIN]->val1), - sc->data[SC_GT_ENERGYGAIN]->val1); + if( sc->data[SC_GENTLETOUCH_ENERGYGAIN] ) { + if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1) + pc->addspiritball(sd, + skill->get_time(MO_CALLSPIRITS, sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1), + sc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1); } - if( tsc && tsc->data[SC_GT_ENERGYGAIN] ) { - if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GT_ENERGYGAIN]->val1) - pc_addspiritball(tsd, - skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1), - tsc->data[SC_GT_ENERGYGAIN]->val1); + if( tsc && tsc->data[SC_GENTLETOUCH_ENERGYGAIN] ) { + if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1) + pc->addspiritball(tsd, + skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1), + tsc->data[SC_GENTLETOUCH_ENERGYGAIN]->val1); } if( sc && sc->data[SC_CRUSHSTRIKE] ){ uint16 skill_lv = sc->data[SC_CRUSHSTRIKE]->val1; @@ -4921,7 +5403,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp) - tsc->data[SC_KAAHI]->val4 = add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal. + tsc->data[SC_KAAHI]->val4 = iTimer->add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal. wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag); @@ -4941,7 +5423,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t wd.damage *= 3; // Triple Damage if( sd && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){ - pc_delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME); + pc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME); sc->data[SC_FEARBREEZE]->val4 = 0; } } @@ -4959,19 +5441,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t skill_id = AB_DUPLELIGHT_MAGIC; skill->attack(skill->get_type(skill_id), src, src, target, skill_id, sc->data[SC_DUPLELIGHT]->val1, tick, SD_LEVEL); } - - rdamage = battle->calc_return_damage(target,src, &damage, wd.flag, 0); - if( rdamage > 0 ) { - if( tsc && tsc->data[SC_REFLECTDAMAGE] ) { - if( src != target ) {// Don't reflect your own damage (Grand Cross) - map_foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race); - } - } else { - rdelay = clif->damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); - //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] - skill->additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); - } - } } wd.dmotion = clif->damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2); @@ -4983,20 +5452,20 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( su->group && su->group->skill_id == HT_BLASTMINE) skill->blown(src, target, 3, -1, 0); } - map_freeblock_lock(); + iMap->freeblock_lock(); battle->delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true); if( tsc ) { if( tsc->data[SC_DEVOTION] ) { struct status_change_entry *sce = tsc->data[SC_DEVOTION]; - struct block_list *d_bl = map_id2bl(sce->val1); + struct block_list *d_bl = iMap->id2bl(sce->val1); if( d_bl && ( (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) || (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) ) && check_distance_bl(target, d_bl, sce->val3) ) { - clif->damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl, d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL, d_bl, damage, 0); } else @@ -5008,13 +5477,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag); } } else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) { - struct block_list *e_bl = map_id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); + struct block_list *e_bl = iMap->id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); if( e_bl && !status_isdead(e_bl) ) { clif->damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2); status_damage(target,e_bl,damage,0,0,0); // Just show damage in target. clif->damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 ); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return ATK_NONE; } } @@ -5024,7 +5493,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t uint16 skill_id = sc->data[SC_AUTOSPELL]->val2; uint16 skill_lv = sc->data[SC_AUTOSPELL]->val3; int i = rnd()%100; - if (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_SAGE) + if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_SAGE) i = 0; //Max chance, no skill_lv reduction. [Skotlex] if (i >= 50) skill_lv -= 2; else if (i >= 15) skill_lv--; @@ -5079,7 +5548,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( type != CAST_GROUND ){ clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return wd.dmg_lv; } } @@ -5100,7 +5569,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t sd->state.autocast = 0; sd->ud.canact_tick = tick + skill->delay_fix(src, r_skill, r_lv); - clif->status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1); + clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1); } } @@ -5111,11 +5580,6 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t battle->drain(sd, target, wd.damage, wd.damage2, tstatus->race, is_boss(target)); } } - if (rdamage > 0 && !(tsc && tsc->data[SC_REFLECTDAMAGE])) { //By sending attack type "none" skill->additional_effect won't be invoked. [Skotlex] - if(tsd && src != target) - battle->drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); - battle->delay_damage(tick, wd.amotion, target, src, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay, true); - } if (tsc) { if (tsc->data[SC_POISONREACT] && @@ -5136,7 +5600,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t status_change_end(target, SC_POISONREACT, INVALID_TIMER); } } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return wd.dmg_lv; } @@ -5170,7 +5634,7 @@ struct block_list* battle_get_master(struct block_list *src) break; case BL_MOB: if (((TBL_MOB*)src)->master_id) - src = map_id2bl(((TBL_MOB*)src)->master_id); + src = iMap->id2bl(((TBL_MOB*)src)->master_id); break; case BL_HOM: if (((TBL_HOM*)src)->master) @@ -5186,7 +5650,7 @@ struct block_list* battle_get_master(struct block_list *src) break; case BL_SKILL: if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id) - src = map_id2bl(((TBL_SKILL*)src)->group->src_id); + src = iMap->id2bl(((TBL_SKILL*)src)->group->src_id); break; } } while (src && src != prev); @@ -5244,7 +5708,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if (((TBL_PC*)target)->invincible_timer != INVALID_TIMER || pc_isinvisible((TBL_PC*)target)) return -1; //Cannot be targeted yet. if( sc && sc->count ) { - if( sc->data[SC_VOICEOFSIREN] && sc->data[SC_VOICEOFSIREN]->val2 == target->id ) + if( sc->data[SC_SIREN] && sc->data[SC_SIREN]->val2 == target->id ) return -1; } } @@ -5266,6 +5730,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( skill->get_inf2(su->group->skill_id)&INF2_TRAP ) { //Only a few skills can target traps... switch( battle->get_current_skill(src) ) { case RK_DRAGONBREATH:// it can only hit traps in pvp/gvg maps + case RK_DRAGONBREATH_WATER: if( !map[m].flag.pvp && !map[m].flag.gvg ) break; case 0://you can hit them without skills @@ -5349,7 +5814,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { struct mob_data *md = BL_CAST(BL_MOB, t_bl); - if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperiums owned by Guilds on non-woe times. break; } @@ -5412,7 +5877,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_MOB: { struct mob_data *md = BL_CAST(BL_MOB, s_bl); - if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperium owned by Guilds on non-woe times. if( !md->special_state.ai ) @@ -5477,7 +5942,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { int s_guild = status_get_guild_id(s_bl); int t_guild = status_get_guild_id(t_bl); - if( !(map[m].flag.pvp && map[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || guild->isallied(s_guild, t_guild)) && (!map[m].flag.battleground || sbg_id == tbg_id) ) + if( !(map[m].flag.pvp && map[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild))) && (!map[m].flag.battleground || sbg_id == tbg_id) ) state |= BCT_GUILD; else state |= BCT_ENEMY; @@ -5510,7 +5975,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { int s_guild = status_get_guild_id(s_bl); int t_guild = status_get_guild_id(t_bl); - if(s_guild && t_guild && (s_guild == t_guild || guild->isallied(s_guild, t_guild))) + if(s_guild && t_guild && (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild)))) state |= BCT_GUILD; } } //end non pvp/gvg chk rivality @@ -5839,7 +6304,6 @@ static const struct _battle_data { { "ignore_items_gender", &battle_config.ignore_items_gender, 1, 0, 1, }, { "copyskill_restrict", &battle_config.copyskill_restrict, 2, 0, 2, }, { "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs, 0, 0, 1, }, - { "debuff_on_logout", &battle_config.debuff_on_logout, 1|2, 0, 1|2, }, { "monster_ai", &battle_config.mob_ai, 0x000, 0x000, 0x77F, }, { "hom_setting", &battle_config.hom_setting, 0xFFFF, 0x0000, 0xFFFF, }, { "dynamic_mobs", &battle_config.dynamic_mobs, 1, 0, 1, }, @@ -5909,7 +6373,7 @@ static const struct _battle_data { { "cashshop_show_points", &battle_config.cashshop_show_points, 0, 0, 1, }, { "mail_show_status", &battle_config.mail_show_status, 0, 0, 2, }, { "client_limit_unit_lv", &battle_config.client_limit_unit_lv, 0, 0, BL_ALL, }, -// BattleGround Settings + // BattleGround Settings { "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, }, { "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, }, /** @@ -5934,6 +6398,7 @@ static const struct _battle_data { { "max_walk_path", &battle_config.max_walk_path, 17, 1, MAX_WALKPATH, }, { "item_enabled_npc", &battle_config.item_enabled_npc, 1, 0, 1, }, { "gm_ignore_warpable_area", &battle_config.gm_ignore_warpable_area, 0, 2, 100, }, + { "packet_obfuscation", &battle_config.packet_obfuscation, 1, 0, 3, }, }; #ifndef STATS_OPT_OUT /** @@ -6027,7 +6492,7 @@ void Hercules_report(char* date, char *time_c) { #endif /* non-define part */ - if( db_use_sqldbs ) + if( iMap->db_use_sqldbs ) config |= C_SQL_DBS; if( logs->config.sql_logs ) @@ -6062,7 +6527,7 @@ void Hercules_report(char* date, char *time_c) { safestrncpy((char*)WBUFP(buf,6 + 12 + 9), timestring, 24); safestrncpy((char*)WBUFP(buf,6 + 12 + 9 + 24), git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown", 41); - WBUFL(buf,6 + 12 + 9 + 24 + 41) = map_getusers(); + WBUFL(buf,6 + 12 + 9 + 24 + 41) = iMap->getusers(); WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4) = config; WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4 + 4) = bd_size; @@ -6158,7 +6623,7 @@ void battle_adjust_conf(void) { #ifndef CELL_NOSTACK if (battle_config.cell_stack_limit != 1) - ShowWarning("Battle setting 'cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n"); + ShowWarning("Battle setting 'cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support (CELL_NOSTACK).\n"); #endif } @@ -6206,11 +6671,11 @@ int battle_config_read(const char* cfgName) void do_init_battle(void) { delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR); - add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); + iTimer->add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); #ifndef STATS_OPT_OUT - add_timer_func_list(Hercules_report_timer, "Hercules_report_timer"); - add_timer_interval(gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30); + iTimer->add_timer_func_list(Hercules_report_timer, "Hercules_report_timer"); + iTimer->add_timer_interval(iTimer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30); #endif } @@ -6222,8 +6687,12 @@ void do_final_battle(void) { /* initialize the interface */ void battle_defaults(void) { battle = &battle_s; + + battle->bc = &battle_config; + battle->init = do_init_battle; battle->final = do_final_battle; + battle->calc_attack = battle_calc_attack; battle->calc_damage = battle_calc_damage; battle->calc_gvg_damage = battle_calc_gvg_damage; @@ -6236,9 +6705,17 @@ void battle_defaults(void) { battle->drain = battle_drain; battle->calc_return_damage = battle_calc_return_damage; battle->calc_weapon_attack = battle_calc_weapon_attack; +#ifdef RENEWAL + battle->calc_weapon_damage = battle_calc_weapon_damage; +#endif + battle->calc_defense = battle_calc_defense; battle->attr_ratio = battle_attr_ratio; battle->attr_fix = battle_attr_fix; battle->calc_cardfix = battle_calc_cardfix; + battle->calc_elefix = battle_calc_elefix; + battle->calc_masteryfix = battle_calc_masteryfix; + battle->calc_skillratio = battle_calc_skillratio; + battle->calc_sizefix = battle_calc_sizefix; battle->get_master = battle_get_master; battle->get_targeted = battle_gettargeted; battle->get_enemy = battle_getenemy; diff --git a/src/map/battle.h b/src/map/battle.h index 9d578d224..7d41a02c5 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -55,16 +55,19 @@ typedef enum damage_lv { } damage_lv; enum e_battle_check_target { //New definitions [Skotlex] - BCT_ENEMY = 0x020000, - BCT_NOENEMY = 0x1d0000, //This should be (~BCT_ENEMY&BCT_ALL) - BCT_PARTY = 0x040000, - BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL) - BCT_GUILD = 0x080000, - BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL) - BCT_ALL = 0x1f0000, - BCT_NOONE = 0x000000, - BCT_SELF = 0x010000, - BCT_NEUTRAL = 0x100000, + BCT_NOONE = 0x000000, + BCT_SELF = 0x010000, + BCT_ENEMY = 0x020000, + BCT_PARTY = 0x040000, + BCT_GUILD = 0x080000, + BCT_NEUTRAL = 0x100000, + BCT_SAMEGUILD = 0x200000, // No Guild Allies + + BCT_NOGUILD = 0x170000, // This should be (~BCT_GUILD&BCT_ALL) + BCT_NOPARTY = 0x1b0000, // This should be (~BCT_PARTY&BCT_ALL) + BCT_NOENEMY = 0x1d0000, // This should be (~BCT_ENEMY&BCT_ALL) + + BCT_ALL = 0x1f0000, // Sum of BCT_NOONE to BCT_NEUTRAL }; /** @@ -345,7 +348,6 @@ struct Battle_Config { int copyskill_restrict; // [Aru] int berserk_cancels_buffs; // [Aru] - int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex] int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex] int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex] int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle.conf flag implemented by [random] @@ -447,6 +449,7 @@ struct Battle_Config { int item_restricted_consumption_type; int max_walk_path; int item_enabled_npc; + int packet_obfuscation; int gm_ignore_warpable_area; @@ -463,6 +466,8 @@ extern int attr_fix_table[4][10][10]; * Battle.c Interface **/ struct battle_interface { + /* */ + struct Battle_Config *bc; /* init */ void (*init) (void); /* final */ @@ -484,13 +489,27 @@ struct battle_interface { /* drain damage */ void (*drain) (struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss); /* damage return/reflect */ - int (*calc_return_damage) (struct block_list *bl, struct block_list *src, int *, int flag, uint16 skill_id); + int (*calc_return_damage) (struct block_list *bl, struct block_list *src, int *, int flag, uint16 skill_id, int*); /* attribute rate */ int (*attr_ratio) (int atk_elem, int def_type, int def_lv); /* applies attribute modifiers */ int (*attr_fix) (struct block_list *src, struct block_list *target, int damage, int atk_elem, int def_type, int def_lv); /* applies card modifiers */ int (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag); + /* applies element modifiers */ + int (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag); + /* applies mastery modifiers */ + int (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon); + /* applies skill modifiers */ + int (*calc_skillratio) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag); + /* applies size modifiers */ + int (*calc_sizefix) (struct map_session_data *sd, int damage, int type, int size, bool ignore); +#ifdef RENEWAL + /* get weapon damage */ + int (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2); +#endif + /* applies defense reductions */ + int (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int flag, int pdef); /* get master (who does this unit respond to?) */ struct block_list *(*get_master) (struct block_list *src); /* returns a random unit who is targeting this unit */ @@ -516,7 +535,12 @@ struct battle_interface { int (*blewcount_bonus) (struct map_session_data *sd, uint16 skill_id); /* skill range criteria */ int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv); - int (*calc_base_damage) (struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag); + int (*calc_base_damage) +#ifdef RENEWAL + (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2); +#else + (struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag); +#endif struct Damage (*calc_misc_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag); struct Damage (*calc_magic_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag); int (*adjust_skill_damage) (int m, unsigned short skill_id); diff --git a/src/map/battleground.c b/src/map/battleground.c index 618679406..64bc25269 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -9,6 +9,7 @@ #include "../common/showmsg.h" #include "../common/socket.h" #include "../common/strlib.h" +#include "../common/conf.h" #include "battleground.h" #include "battle.h" @@ -16,6 +17,7 @@ #include "map.h" #include "npc.h" #include "pc.h" +#include "party.h" #include "pet.h" #include "homunculus.h" #include "mercenary.h" @@ -26,14 +28,12 @@ static DBMap* bg_team_db; // int bg_id -> struct battleground_data* static unsigned int bg_team_counter = 0; // Next bg_id -struct battleground_data* bg_team_search(int bg_id) -{ // Search a BG Team using bg_id +struct battleground_data* bg_team_search(int bg_id) { // Search a BG Team using bg_id if( !bg_id ) return NULL; return (struct battleground_data *)idb_get(bg_team_db, bg_id); } -struct map_session_data* bg_getavailablesd(struct battleground_data *bg) -{ +struct map_session_data* bg_getavailablesd(struct battleground_data *bg) { int i; nullpo_retr(NULL, bg); ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL); @@ -65,7 +65,7 @@ int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) struct battleground_data *bg = bg_team_search(bg_id); if( bg == NULL ) return 0; for( i = 0; i < MAX_BG_MEMBERS; i++ ) - if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT); + if( bg->members[i].sd != NULL ) pc->setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT); return 1; } @@ -95,8 +95,7 @@ int bg_team_join(int bg_id, struct map_session_data *sd) guild->send_dot_remove(sd); - for( i = 0; i < MAX_BG_MEMBERS; i++ ) - { + for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (pl_sd = bg->members[i].sd) != NULL && pl_sd != sd ) clif->hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp); } @@ -146,14 +145,13 @@ int bg_member_respawn(struct map_session_data *sd) return 0; if( bg->mapindex == 0 ) return 0; // Respawn not handled by Core - pc_setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT); + pc->setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT); status_revive(&sd->bl, 1, 100); return 1; // Warped } -int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev) -{ +int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev) { struct battleground_data *bg; bg_team_counter++; @@ -187,7 +185,7 @@ int bg_team_get_id(struct block_list *bl) { struct map_session_data *msd; struct mob_data *md = (TBL_MOB*)bl; - if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL ) + if( md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL ) return msd->bg_id; return md->bg_id; } @@ -226,12 +224,10 @@ int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) struct map_session_data *sd; int i; nullpo_ret(bg); - for( i = 0; i < MAX_BG_MEMBERS; i++ ) - { + for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (sd = bg->members[i].sd) == NULL ) continue; - if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) - { // xy update + if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) { // xy update bg->members[i].x = sd->bl.x; bg->members[i].y = sd->bl.y; clif->bg_xy(sd); @@ -240,20 +236,496 @@ int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) return 0; } -int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) { bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick); return 0; } +void bg_config_read(void) { + config_t bg_conf; + config_setting_t *data = NULL; + const char *config_filename = "conf/battlegrounds.conf"; // FIXME hardcoded name + + if (conf_read_file(&bg_conf, config_filename)) + return; + + data = config_lookup(&bg_conf, "battlegrounds"); + + if (data != NULL) { + config_setting_t *settings = config_setting_get_elem(data, 0); + config_setting_t *arenas; + const char *delay_var; + int i, arena_count = 0, total = 0, offline = 0; + + if( !config_setting_lookup_string(settings, "global_delay_var", &delay_var) ) + delay_var = "BG_Delay_Tick"; + + safestrncpy(bg->gdelay_var, delay_var, BG_DELAY_VAR_LENGTH); + + config_setting_lookup_int(settings, "maximum_afk_seconds", &bg->mafksec); + + config_setting_lookup_bool(settings, "feature_off", &offline); + + if( offline == 0 ) + bg->queue_on = true; + + if( (arenas = config_setting_get_member(settings, "arenas")) != NULL ) { + arena_count = config_setting_length(arenas); + CREATE( bg->arena, struct bg_arena *, arena_count ); + for(i = 0; i < arena_count; i++) { + config_setting_t *arena = config_setting_get_elem(arenas, i); + config_setting_t *reward; + const char *aName, *aEvent, *aDelayVar; + int minLevel = 0, maxLevel = 0; + int prizeWin, prizeLoss, prizeDraw; + int minPlayers, maxPlayers, minTeamPlayers; + int maxDuration; + int fillup_duration, pregame_duration; + + bg->arena[i] = NULL; + + if( !config_setting_lookup_string(arena, "name", &aName) ) { + ShowError("bg_config_read: failed to find 'name' for arena #%d\n",i); + continue; + } + + if( !config_setting_lookup_string(arena, "event", &aEvent) ) { + ShowError("bg_config_read: failed to find 'event' for arena #%d\n",i); + continue; + } + + config_setting_lookup_int(arena, "minLevel", &minLevel); + config_setting_lookup_int(arena, "maxLevel", &maxLevel); + + if( minLevel < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' minLevel\n",minLevel,aName); + minLevel = 0; + } + if( maxLevel > MAX_LEVEL ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' maxLevel\n",maxLevel,aName); + maxLevel = MAX_LEVEL; + } + + if( !(reward = config_setting_get_member(settings, "reward")) ) { + ShowError("bg_config_read: failed to find 'reward' for arena '%s'/#%d\n",aName,i); + continue; + } + + config_setting_lookup_int(reward, "win", &prizeWin); + config_setting_lookup_int(reward, "loss", &prizeLoss); + config_setting_lookup_int(reward, "draw", &prizeDraw); + + if( prizeWin < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:win\n",prizeWin,aName); + prizeWin = 0; + } + if( prizeLoss < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:loss\n",prizeLoss,aName); + prizeLoss = 0; + } + if( prizeDraw < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:draw\n",prizeDraw,aName); + prizeDraw = 0; + } + + config_setting_lookup_int(arena, "minPlayers", &minPlayers); + config_setting_lookup_int(arena, "maxPlayers", &maxPlayers); + config_setting_lookup_int(arena, "minTeamPlayers", &minTeamPlayers); + + if( minPlayers < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' minPlayers\n",minPlayers,aName); + minPlayers = 0; + } + if( maxPlayers > MAX_BG_MEMBERS * 2 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' maxPlayers, change #define MAX_BG_MEMBERS\n",maxPlayers,aName); + maxPlayers = 0; + } + if( minTeamPlayers < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' minTeamPlayers\n",minTeamPlayers,aName); + minTeamPlayers = 0; + } + + if( !config_setting_lookup_string(arena, "delay_var", &aDelayVar) ) { + ShowError("bg_config_read: failed to find 'delay_var' for arena '%s'/#%d\n",aName,i); + continue; + } + + config_setting_lookup_int(arena, "maxDuration", &maxDuration); + + if( maxDuration < 0 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' maxDuration\n",maxDuration,aName); + maxDuration = 30; + } + + config_setting_lookup_int(arena, "fillDuration", &fillup_duration); + config_setting_lookup_int(arena, "pGameDuration", &pregame_duration); + + if( fillup_duration < 20 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' fillDuration, minimum has to be 20, defaulting to 20.\n",fillup_duration,aName); + fillup_duration = 20; + } + + if( pregame_duration < 20 ) { + ShowWarning("bg_config_read: invalid %d value for arena '%s' pGameDuration, minimum has to be 20, defaulting to 20.\n",pregame_duration,aName); + pregame_duration = 20; + } + + + CREATE( bg->arena[i], struct bg_arena, 1 ); + + bg->arena[i]->id = i; + safestrncpy(bg->arena[i]->name, aName, NAME_LENGTH); + safestrncpy(bg->arena[i]->npc_event, aEvent, EVENT_NAME_LENGTH); + bg->arena[i]->min_level = minLevel; + bg->arena[i]->max_level = maxLevel; + bg->arena[i]->prize_win = prizeWin; + bg->arena[i]->prize_loss = prizeLoss; + bg->arena[i]->prize_draw = prizeDraw; + bg->arena[i]->min_players = minPlayers; + bg->arena[i]->max_players = maxPlayers; + bg->arena[i]->min_team_players = minTeamPlayers; + safestrncpy(bg->arena[i]->delay_var, aDelayVar, NAME_LENGTH); + bg->arena[i]->maxDuration = maxDuration; + bg->arena[i]->queue_id = -1; + bg->arena[i]->begin_timer = INVALID_TIMER; + bg->arena[i]->fillup_timer = INVALID_TIMER; + bg->arena[i]->pregame_duration = pregame_duration; + bg->arena[i]->fillup_duration = fillup_duration; + + total++; + } + bg->arenas = arena_count; + } + + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' arenas in '"CL_WHITE"%s"CL_RESET"'.\n", total, config_filename); + config_destroy(&bg_conf); + } +} +struct bg_arena *bg_name2arena (char *name) { + int i; + for(i = 0; i < bg->arenas; i++) { + if( strcmpi(bg->arena[i]->name,name) == 0 ) + return bg->arena[i]; + } + return NULL; +} +int bg_id2pos ( int queue_id, int account_id ) { + struct hQueue *queue = script->queue(queue_id); + if( queue ) { + int i; + for(i = 0; i < queue->items; i++ ) { + if( queue->item[i] == account_id ) { + return i; + } + } + } + return 0; +} +void bg_queue_player_cleanup(struct map_session_data *sd) { + if ( sd->bg_queue.client_has_bg_data ) { + clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW, sd->bg_queue.arena->id); + } + script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id); + sd->bg_queue.arena = NULL; + sd->bg_queue.ready = 0; + sd->bg_queue.client_has_bg_data = 0; + sd->bg_queue.type = 0; +} +void bg_match_over(struct bg_arena *arena, bool canceled) { + struct hQueue *queue = &script->hq[arena->queue_id]; + int i;//, count = 0; + + /* if( !canceled ) <check time/score> */ + + for( i = 0; i < queue->items; i++ ) { + struct map_session_data * sd = NULL; + + if( ( sd = iMap->id2sd(queue->item[i]) ) ) { + bg->queue_pc_cleanup(sd); + clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players"); + } + } -void do_init_battleground(void) -{ + bg->arena[i]->begin_timer = INVALID_TIMER; + bg->arena[i]->fillup_timer = INVALID_TIMER; + /* reset queue */ +} +void bg_begin(struct bg_arena *arena) { + struct hQueue *queue = &script->hq[arena->queue_id]; + int i, count = 0; + + for( i = 0; i < queue->items; i++ ) { + struct map_session_data * sd = NULL; + + if( ( sd = iMap->id2sd(queue->item[i]) ) ) { + if( sd->bg_queue.ready == 1 ) + count++; + else + bg->queue_pc_cleanup(sd); + } + } + + if( count < arena->min_players ) { + bg_match_over(arena,true); + } else { + ; + /* we split evenly? */ + /* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */ + /* not sure how to split T_T needs more info */ + } +} +int bg_begin_timer(int tid, unsigned int tick, int id, intptr_t data) { + bg->begin(bg->arena[id]); + return 0; +} + +void bg_queue_pregame(struct bg_arena *arena) { + struct hQueue *queue = &script->hq[arena->queue_id]; + int i; + + for( i = 0; i < queue->items; i++ ) { + struct map_session_data * sd = NULL; + + if( ( sd = iMap->id2sd(queue->item[i]) ) ) { + clif->bgqueue_battlebegins(sd,arena->id,SELF); + } + } + arena->begin_timer = iTimer->add_timer( iTimer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 ); +} +int bg_fillup_timer(int tid, unsigned int tick, int id, intptr_t data) { + bg->queue_pregame(bg->arena[id]); + return 0; +} + +void bg_queue_check(struct bg_arena *arena) { + int count = script->hq[arena->queue_id].items; + + if( count == arena->max_players ) { + if( arena->fillup_timer != INVALID_TIMER ) { + iTimer->delete_timer(arena->fillup_timer,bg_fillup_timer); + arena->fillup_timer = INVALID_TIMER; + } + bg->queue_pregame(arena); + } else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) { + arena->fillup_timer = iTimer->add_timer( iTimer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 ); + } +} +void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) { + enum BATTLEGROUNDS_QUEUE_ACK result = bg->can_queue(sd,arena,type); + struct hQueue *queue; + int i, count = 0; + + if( arena->begin_timer != INVALID_TIMER ) { + clif->bgqueue_ack(sd,BGQA_FAIL_QUEUING_FINISHED,arena->id); + return; + } + + if( result != BGQA_SUCCESS ) { + clif->bgqueue_ack(sd,result,arena->id); + return; + } + + switch( type ) { /* guild/party already validated in can_queue */ + case BGQT_PARTY: { + struct party_data *p = party->search(sd->status.party_id); + for( i = 0; i < MAX_PARTY; i++ ) { + if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue; + count++; + } + } + break; + case BGQT_GUILD: + for ( i=0; i<sd->guild->max_member; i++ ) { + if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL ) + continue; + count++; + } + break; + case BGQT_INDIVIDUAL: + count = 1; + break; + } + + if( !(queue = script->queue(arena->queue_id)) || (queue->items+count) >= arena->max_players ) { + clif->bgqueue_ack(sd,BGQA_FAIL_PPL_OVERAMOUNT,arena->id); + return; + } + + switch( type ) { + case BGQT_INDIVIDUAL: + sd->bg_queue.type = type; + sd->bg_queue.arena = arena; + sd->bg_queue.ready = 0; + script->queue_add(arena->queue_id,sd->status.account_id); + clif->bgqueue_joined(sd,script->hq[arena->queue_id].items); + clif->bgqueue_update_info(sd,arena->id,script->hq[arena->queue_id].items); + break; + case BGQT_PARTY: { + struct party_data *p = party->search(sd->status.party_id); + for( i = 0; i < MAX_PARTY; i++ ) { + if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue; + p->data[i].sd->bg_queue.type = type; + p->data[i].sd->bg_queue.arena = arena; + p->data[i].sd->bg_queue.ready = 0; + script->queue_add(arena->queue_id,p->data[i].sd->status.account_id); + clif->bgqueue_joined(p->data[i].sd,script->hq[arena->queue_id].items); + clif->bgqueue_update_info(p->data[i].sd,arena->id,script->hq[arena->queue_id].items); + } + } + break; + case BGQT_GUILD: + for ( i=0; i<sd->guild->max_member; i++ ) { + if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL ) + continue; + sd->guild->member[i].sd->bg_queue.type = type; + sd->guild->member[i].sd->bg_queue.arena = arena; + sd->guild->member[i].sd->bg_queue.ready = 0; + script->queue_add(arena->queue_id,sd->guild->member[i].sd->status.account_id); + clif->bgqueue_joined(sd->guild->member[i].sd,script->hq[arena->queue_id].items); + clif->bgqueue_update_info(sd->guild->member[i].sd,arena->id,script->hq[arena->queue_id].items); + } + break; + } + + clif->bgqueue_ack(sd,BGQA_SUCCESS,arena->id); + +} +enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) { + int tick; + unsigned int tsec; + if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->max_level ) + return BGQA_FAIL_LEVEL_INCORRECT; + + if ( !(sd->class_&JOBL_2) ) /* TODO: maybe make this a per-arena setting, so users may make custom arenas like baby-only,whatever. */ + return BGQA_FAIL_CLASS_INVALID; + + tsec = (unsigned int)time(NULL); + + if ( ( tick = pc_readglobalreg(sd, bg->gdelay_var) ) && tsec < tick ) { + char response[100]; + if( (tick-tsec) > 60 ) + sprintf(response, "You are a deserter! Wait %d minute(s) before you can apply again",(tick-tsec)/60); + else + sprintf(response, "You are a deserter! Wait %d seconds before you can apply again",(tick-tsec)); + clif->colormes(sd->fd,COLOR_RED,response); + return BGQA_FAIL_DESERTER; + } + + if ( ( tick = pc_readglobalreg(sd, arena->cooldown_variable) ) && tsec < tick ) { + char response[100]; + if( (tick-tsec) > 60 ) + sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d minute(s)",(tick-tsec)/60); + else + sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d seconds",(tick-tsec)); + clif->colormes(sd->fd,COLOR_RED,response); + return BGQA_FAIL_COOLDOWN; + } + + if( sd->bg_queue.arena != NULL ) + return BGQA_DUPLICATE_REQUEST; + + switch(type) { + case BGQT_GUILD: + if( !sd->guild || !sd->state.gmaster_flag ) + return BGQA_NOT_PARTY_GUILD_LEADER; + else { + int i, count = 0; + for ( i=0; i<sd->guild->max_member; i++ ) { + if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL ) + continue; + count++; + } + if ( count < arena->min_team_players ) { + char response[100]; + if( count != sd->guild->connect_member && sd->guild->connect_member >= arena->min_team_players ) + sprintf(response, "Can't apply: not enough members in your team/guild that have not entered the queue in individual mode, minimum is %d",arena->min_team_players); + else + sprintf(response, "Can't apply: not enough members in your team/guild, minimum is %d",arena->min_team_players); + clif->colormes(sd->fd,COLOR_RED,response); + return BGQA_FAIL_TEAM_COUNT; + } + } + break; + case BGQT_PARTY: + if( !sd->status.party_id ) + return BGQA_NOT_PARTY_GUILD_LEADER; + else { + struct party_data *p; + if( (p = party->search(sd->status.party_id) ) ) { + int i, count = 0; + bool is_leader = false; + + for(i = 0; i < MAX_PARTY; i++) { + if( !p->data[i].sd ) + continue; + if( p->party.member[i].leader && sd == p->data[i].sd ) + is_leader = true; + if( p->data[i].sd->bg_queue.arena == NULL ) + count++; + } + + if( !is_leader ) + return BGQA_NOT_PARTY_GUILD_LEADER; + + if( count < arena->min_team_players ) { + char response[100]; + if( count != p->party.count && p->party.count >= arena->min_team_players ) + sprintf(response, "Can't apply: not enough members in your team/party that have not entered the queue in individual mode, minimum is %d",arena->min_team_players); + else + sprintf(response, "Can't apply: not enough members in your team/party, minimum is %d",arena->min_team_players); + clif->colormes(sd->fd,COLOR_RED,response); + return BGQA_FAIL_TEAM_COUNT; + } + + } else + return BGQA_NOT_PARTY_GUILD_LEADER; + } + break; + case BGQT_INDIVIDUAL:/* already did */ + break; + default: + ShowDebug("bg_canqueue: unknown/unsupported type %d\n",type); + return BGQA_DUPLICATE_REQUEST; + } + + return BGQA_SUCCESS; +} +void do_init_battleground(void) { bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA); - add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer"); - add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval); + iTimer->add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer"); + iTimer->add_timer_interval(iTimer->gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval); } -void do_final_battleground(void) -{ +void do_final_battleground(void) { + int i; + bg_team_db->destroy(bg_team_db, NULL); + + for( i = 0; i < bg->arenas; i++ ) { + if( bg->arena[i] ) + aFree(bg->arena[i]); + } + + if( bg->arena ) + aFree(bg->arena); +} +void battleground_defaults(void) { + bg = &bg_s; + + bg->queue_on = false; + + bg->mafksec = 0; + bg->arena = NULL; + bg->arenas = 0; + /* */ + bg->name2arena = bg_name2arena; + bg->queue_add = bg_queue_add; + bg->can_queue = bg_canqueue; + bg->id2pos = bg_id2pos; + bg->queue_pc_cleanup = bg_queue_player_cleanup; + bg->begin = bg_begin; + bg->begin_timer = bg_begin_timer; + bg->queue_pregame = bg_queue_pregame; + bg->fillup_timer = bg_fillup_timer; + /* */ + bg->config_read = bg_config_read; } diff --git a/src/map/battleground.h b/src/map/battleground.h index c2b74a534..8fe9f3b77 100644 --- a/src/map/battleground.h +++ b/src/map/battleground.h @@ -1,5 +1,6 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #ifndef _BATTLEGROUND_H_ #define _BATTLEGROUND_H_ @@ -7,7 +8,21 @@ #include "../common/mmo.h" // struct party #include "guild.h" +/** + * Defines + **/ #define MAX_BG_MEMBERS 30 +#define BG_DELAY_VAR_LENGTH 30 + +/** + * Enumerations + **/ +enum bg_queue_types { + BGQT_INVALID, + BGQT_INDIVIDUAL, + BGQT_PARTY, + BGQT_GUILD +}; struct battleground_member_data { unsigned short x, y; @@ -42,4 +57,51 @@ int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y); int bg_member_respawn(struct map_session_data *sd); int bg_send_message(struct map_session_data *sd, const char *mes, int len); +struct bg_arena { + char name[NAME_LENGTH]; + unsigned char id; + char npc_event[EVENT_NAME_LENGTH]; + short min_level, max_level; + short prize_win, prize_loss, prize_draw; + short min_players; + short max_players; + short min_team_players; + char cooldown_variable[NAME_LENGTH]; + char delay_var[NAME_LENGTH]; + unsigned short maxDuration; + int queue_id; + int begin_timer; + int fillup_timer; + int game_timer; + unsigned short fillup_duration; + unsigned short pregame_duration; +}; + +/* battleground.c interface (incomplete) */ +struct battleground_interface { + bool queue_on; + /* */ + int mafksec; + char gdelay_var[BG_DELAY_VAR_LENGTH]; + /* */ + struct bg_arena **arena; + unsigned char arenas; + /* */ + struct bg_arena *(*name2arena) (char *name); + void (*queue_add) (struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type); + enum BATTLEGROUNDS_QUEUE_ACK (*can_queue) (struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type); + int (*id2pos) (int queue_id, int account_id); + void (*queue_pc_cleanup) (struct map_session_data *sd); + void (*begin) (struct bg_arena *arena); + int (*begin_timer) (int tid, unsigned int tick, int id, intptr_t data); + void (*queue_pregame) (struct bg_arena *arena); + int (*fillup_timer) (int tid, unsigned int tick, int id, intptr_t data); + /* */ + void (*config_read) (void); +} bg_s; + +struct battleground_interface *bg; + +void battleground_defaults(void); + #endif /* _BATTLEGROUND_H_ */ diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c index 0b59e8f1e..764b51015 100644 --- a/src/map/buyingstore.c +++ b/src/map/buyingstore.c @@ -64,7 +64,7 @@ bool buyingstore_setup(struct map_session_data* sd, unsigned char slots) return false; } - if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) + if( iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells clif->message(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return false; @@ -100,7 +100,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha return; } - if( !pc_can_give_items(sd) ) + if( !pc->can_give_items(sd) ) {// custom: GM is not allowed to buy (give zeny) sd->buyingstore.slots = 0; clif->message(sd->fd, msg_txt(246)); @@ -119,7 +119,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha return; } - if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) + if( iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells clif->message(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return; @@ -147,7 +147,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha break; } - if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_get_group_level(sd), pc_get_group_level(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 ) + if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc->get_group_level(sd), pc->get_group_level(sd)) || ( idx = pc->search_inventory(sd, nameid) ) == -1 ) {// restrictions: allowed, no character-bound items and at least one must be owned break; } @@ -221,13 +221,13 @@ void buyingstore_open(struct map_session_data* sd, int account_id) return; } - if( !pc_can_give_items(sd) ) + if( !pc->can_give_items(sd) ) {// custom: GM is not allowed to sell clif->message(sd->fd, msg_txt(246)); return; } - if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore ) + if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore ) {// not online or not buying return; } @@ -259,14 +259,14 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int return; } - if( !pc_can_give_items(sd) ) + if( !pc->can_give_items(sd) ) {// custom: GM is not allowed to sell clif->message(sd->fd, msg_txt(246)); clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } - if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id ) + if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id ) {// not online, not buying or not same store clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; @@ -314,7 +314,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int return; } - if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc_get_group_level(sd), pc_get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) ) + if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc->get_group_level(sd), pc->get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) ) {// non-tradable item clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; @@ -333,7 +333,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int return; } - if( pc_checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT ) + if( pc->checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT ) {// buyer does not have enough space for this item clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; @@ -369,13 +369,13 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int zeny = amount*pl_sd->buyingstore.items[listidx].price; // move item - pc_additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE); - pc_delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE); + pc->additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE); + pc->delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE); pl_sd->buyingstore.items[listidx].amount-= amount; // pay up - pc_payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd); - pc_getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd); + pc->payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd); + pc->getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd); pl_sd->buyingstore.zenylimit-= zeny; // notify clients @@ -383,7 +383,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int clif->buyingstore_update_item(pl_sd, nameid, amount); } - if( save_settings&128 ) { + if( iMap->save_settings&128 ) { chrif_save(sd, 0); chrif_save(pl_sd, 0); } @@ -409,7 +409,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int // remove auto-trader if( pl_sd->state.autotrade ) { - map_quit(pl_sd); + iMap->quit(pl_sd); } } diff --git a/src/map/chat.c b/src/map/chat.c index a18e87eef..c0452f2c5 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -44,7 +44,7 @@ static struct chat_data* chat_createchat(struct block_list* bl, const char* titl cd->owner = bl; safestrncpy(cd->npc_event, ev, sizeof(cd->npc_event)); - cd->bl.id = map_get_new_object_id(); + cd->bl.id = iMap->get_new_object_id(); cd->bl.m = bl->m; cd->bl.x = bl->x; cd->bl.y = bl->y; @@ -57,7 +57,7 @@ static struct chat_data* chat_createchat(struct block_list* bl, const char* titl cd = NULL; } - map_addiddb(&cd->bl); + iMap->addiddb(&cd->bl); if( bl->type != BL_NPC ) cd->kick_list = idb_alloc(DB_OPT_BASE); @@ -87,7 +87,7 @@ int chat_createpcchat(struct map_session_data* sd, const char* title, const char return 0; //Can't create chatrooms on this map. } - if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) + if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { clif->message (sd->fd, msg_txt(665)); return 0; @@ -117,7 +117,7 @@ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) struct chat_data* cd; nullpo_ret(sd); - cd = (struct chat_data*)map_id2bl(chatid); + cd = (struct chat_data*)iMap->id2bl(chatid); if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) { @@ -177,7 +177,7 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) nullpo_retr(1, sd); - cd = (struct chat_data*)map_id2bl(sd->chatID); + cd = (struct chat_data*)iMap->id2bl(sd->chatID); if( cd == NULL ) { pc_setchatid(sd, 0); @@ -207,11 +207,11 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) clif->clearchat(cd, 0); db_destroy(cd->kick_list); - map_deliddb(&cd->bl); - map_delblock(&cd->bl); - map_freeblock(&cd->bl); + iMap->deliddb(&cd->bl); + iMap->delblock(&cd->bl); + iMap->freeblock(&cd->bl); - unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); + unit = iMap->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); group = (unit != NULL) ? unit->group : NULL; if (group != NULL) skill->unit_onplace(unit, &sd->bl, group->tick); @@ -226,10 +226,10 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) clif->clearchat(cd, 0); //Adjust Chat location after owner has been changed. - map_delblock( &cd->bl ); + iMap->delblock( &cd->bl ); cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; - map_addblock( &cd->bl ); + iMap->addblock( &cd->bl ); clif->dispchat(cd,0); } @@ -250,7 +250,7 @@ int chat_changechatowner(struct map_session_data* sd, const char* nextownername) nullpo_retr(1, sd); - cd = (struct chat_data*)map_id2bl(sd->chatID); + cd = (struct chat_data*)iMap->id2bl(sd->chatID); if( cd == NULL || (struct block_list*) sd != cd->owner ) return 1; @@ -271,10 +271,10 @@ int chat_changechatowner(struct map_session_data* sd, const char* nextownername) cd->usersd[0] = tmpsd; // set the new chatroom position - map_delblock( &cd->bl ); + iMap->delblock( &cd->bl ); cd->bl.x = cd->owner->x; cd->bl.y = cd->owner->y; - map_addblock( &cd->bl ); + iMap->addblock( &cd->bl ); // and display again clif->dispchat(cd,0); @@ -291,7 +291,7 @@ int chat_changechatstatus(struct map_session_data* sd, const char* title, const nullpo_retr(1, sd); - cd = (struct chat_data*)map_id2bl(sd->chatID); + cd = (struct chat_data*)iMap->id2bl(sd->chatID); if( cd==NULL || (struct block_list *)sd != cd->owner ) return 1; @@ -316,7 +316,7 @@ int chat_kickchat(struct map_session_data* sd, const char* kickusername) nullpo_retr(1, sd); - cd = (struct chat_data *)map_id2bl(sd->chatID); + cd = (struct chat_data *)iMap->id2bl(sd->chatID); if( cd==NULL || (struct block_list *)sd != cd->owner ) return -1; @@ -366,15 +366,15 @@ int chat_deletenpcchat(struct npc_data* nd) struct chat_data *cd; nullpo_ret(nd); - cd = (struct chat_data*)map_id2bl(nd->chat_id); + cd = (struct chat_data*)iMap->id2bl(nd->chat_id); if( cd == NULL ) return 0; chat_npckickall(cd); clif->clearchat(cd, 0); - map_deliddb(&cd->bl); - map_delblock(&cd->bl); - map_freeblock(&cd->bl); + iMap->deliddb(&cd->bl); + iMap->delblock(&cd->bl); + iMap->freeblock(&cd->bl); nd->chat_id = 0; return 0; diff --git a/src/map/chrif.c b/src/map/chrif.c index 06956e731..6e076e6d8 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -53,11 +53,11 @@ static const int packet_len_table[0x3d] = { // U - used, F - free //2af9: Incoming, chrif_connectack -> 'answer of the 2af8 login(ok / fail)' //2afa: Outgoing, chrif_sendmap -> 'sending our maps' //2afb: Incoming, chrif_sendmapack -> 'Maps received successfully / or not ..' -//2afc: Outgoing, chrif_scdata_request -> request sc_data for pc_authok'ed char. <- new command reuses previous one. +//2afc: Outgoing, chrif_scdata_request -> request sc_data for pc->authok'ed char. <- new command reuses previous one. //2afd: Incoming, chrif_authok -> 'client authentication ok' //2afe: Outgoing, send_usercount_tochar -> 'sends player count of this map server to charserver' //2aff: Outgoing, send_users_tochar -> 'sends all actual connected character ids to charserver' -//2b00: Incoming, map_setusers -> 'set the actual usercount? PACKET.2B COUNT.L.. ?' (not sure) +//2b00: Incoming, iMap->setusers -> 'set the actual usercount? PACKET.2B COUNT.L.. ?' (not sure) //2b01: Outgoing, chrif_save -> 'charsave of char XY account XY (complete struct)' //2b02: Outgoing, chrif_charselectreq -> 'player returns from ingame to charserver to select another char.., this packets includes sessid etc' ? (not 100% sure) //2b03: Incoming, clif_charselectok -> '' (i think its the packet after enterworld?) (not sure) @@ -185,7 +185,7 @@ static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) { node->sex = sd->status.sex; node->fd = sd->fd; node->sd = sd; //Data from logged on char. - node->node_created = gettick(); //timestamp for node timeouts + node->node_created = iTimer->gettick(); //timestamp for node timeouts node->state = state; sd->state.active = 0; @@ -272,7 +272,7 @@ int chrif_isconnected(void) { int chrif_save(struct map_session_data *sd, int flag) { nullpo_retr(-1, sd); - pc_makesavestatus(sd); + pc->makesavestatus(sd); if (flag && sd->state.active) { //Store player data which is quitting //FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex] @@ -344,9 +344,9 @@ int chrif_sendmap(int fd) { ShowStatus("Sending maps to char server...\n"); // Sending normal maps, not instances - WFIFOHEAD(fd, 4 + instance_start * 4); + WFIFOHEAD(fd, 4 + instance->start_id * 4); WFIFOW(fd,0) = 0x2afa; - for(i = 0; i < instance_start; i++) + for(i = 0; i < instance->start_id; i++) WFIFOW(fd,4+i*4) = map[i].index; WFIFOW(fd,2) = 4 + i * 4; WFIFOSET(fd,WFIFOW(fd,2)); @@ -361,7 +361,7 @@ int chrif_recvmap(int fd) { uint16 port = ntohs(RFIFOW(fd,8)); for(i = 10, j = 0; i < RFIFOW(fd,2); i += 4, j++) { - map_setipport(RFIFOW(fd,i), ip, port); + iMap->setipport(RFIFOW(fd,i), ip, port); } if (battle_config.etc_log) @@ -379,7 +379,7 @@ int chrif_removemap(int fd) { uint16 port = RFIFOW(fd,8); for(i = 10, j = 0; i < RFIFOW(fd, 2); i += 4, j++) - map_eraseipport(RFIFOW(fd, i), ip, port); + iMap->eraseipport(RFIFOW(fd, i), ip, port); other_mapserver_count--; @@ -484,7 +484,7 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) { switch (node->state) { case ST_LOGIN: if ( node->sd && node->char_dat == NULL ) {//Since there is no way to request the char auth, make it fail. - pc_authfail(node->sd); + pc->authfail(node->sd); chrif_char_offline(node->sd); chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN); } @@ -498,7 +498,7 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) { uint32 ip; uint16 port; - if( map_mapname2ipport(sd->mapindex,&ip,&port) == 0 ) + if( iMap->mapname2ipport(sd->mapindex,&ip,&port) == 0 ) chrif_changemapserver(sd, ip, port); else //too much lag/timeout is the closest explanation for this error. clif->authfail_fd(sd->fd, 3); @@ -543,7 +543,7 @@ int chrif_sendmapack(int fd) { exit(EXIT_FAILURE); } - memcpy(wisp_server_name, RFIFOP(fd,3), NAME_LENGTH); + memcpy(iMap->wisp_server_name, RFIFOP(fd,3), NAME_LENGTH); chrif_on_ready(); @@ -619,7 +619,7 @@ void chrif_authok(int fd) { //Check if we don't already have player data in our server //Causes problems if the currently connected player tries to quit or this data belongs to an already connected player which is trying to re-auth. - if ( ( sd = map_id2sd(account_id) ) != NULL ) + if ( ( sd = iMap->id2sd(account_id) ) != NULL ) return; if ( ( node = chrif_search(account_id) ) == NULL ) @@ -645,10 +645,10 @@ void chrif_authok(int fd) { node->char_id == char_id && node->login_id1 == login_id1 ) { //Auth Ok - if (pc_authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers)) + if (pc->authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers)) return; } else { //Auth Failed - pc_authfail(sd); + pc->authfail(sd); } chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already. @@ -690,11 +690,11 @@ int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) { struct auth_node *node = DB->data2ptr(data); const char* states[] = { "Login", "Logout", "Map change" }; - if(DIFF_TICK(gettick(),node->node_created)>60000) { + if(DIFF_TICK(iTimer->gettick(),node->node_created)>60000) { switch (node->state) { case ST_LOGOUT: //Re-save attempt (->sd should never be null here). - node->node_created = gettick(); //Refresh tick (avoid char-server load if connection is really bad) + node->node_created = iTimer->gettick(); //Refresh tick (avoid char-server load if connection is really bad) chrif_save(node->sd, 1); break; default: @@ -819,7 +819,7 @@ int chrif_changesex(struct map_session_data *sd) { if (sd->fd) clif->authfail_fd(sd->fd, 15); else - map_quit(sd); + iMap->quit(sd); return 0; } @@ -839,7 +839,7 @@ static void chrif_char_ask_name_answer(int acc, const char* player_name, uint16 char action[25]; char output[256]; - sd = map_id2sd(acc); + sd = iMap->id2sd(acc); if( acc < 0 || sd == NULL ) { ShowError("chrif_char_ask_name_answer failed - player not online.\n"); @@ -875,7 +875,7 @@ int chrif_changedsex(int fd) { if ( battle_config.etc_log ) ShowNotice("chrif_changedsex %d.\n", acc); - sd = map_id2sd(acc); + sd = iMap->id2sd(acc); if ( sd ) { //Normally there should not be a char logged on right now! if ( sd->status.sex == sex ) return 0; //Do nothing? Likely safe. @@ -915,7 +915,7 @@ int chrif_changedsex(int fd) { // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it) clif->message(sd->fd, msg_txt(409)); //"Your sex has been changed (need disconnection by the server)..." set_eof(sd->fd); // forced to disconnect for the change - map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] + iMap->quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] } return 0; } @@ -945,18 +945,18 @@ int chrif_divorceack(int char_id, int partner_id) { if( !char_id || !partner_id ) return 0; - if( ( sd = map_charid2sd(char_id) ) != NULL && sd->status.partner_id == partner_id ) { + if( ( sd = iMap->charid2sd(char_id) ) != NULL && sd->status.partner_id == partner_id ) { sd->status.partner_id = 0; for(i = 0; i < MAX_INVENTORY; i++) if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); } - if( ( sd = map_charid2sd(partner_id) ) != NULL && sd->status.partner_id == char_id ) { + if( ( sd = iMap->charid2sd(partner_id) ) != NULL && sd->status.partner_id == char_id ) { sd->status.partner_id = 0; for(i = 0; i < MAX_INVENTORY; i++) if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); } return 0; @@ -968,7 +968,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) { struct map_session_data* sd; int idx = skill->get_index(WE_CALLBABY); - if( father_id && ( sd = map_charid2sd(father_id) ) != NULL && sd->status.child == child_id ) { + if( father_id && ( sd = iMap->charid2sd(father_id) ) != NULL && sd->status.child == child_id ) { sd->status.child = 0; sd->status.skill[idx].id = 0; sd->status.skill[idx].lv = 0; @@ -976,7 +976,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) { clif->deleteskill(sd,WE_CALLBABY); } - if( mother_id && ( sd = map_charid2sd(mother_id) ) != NULL && sd->status.child == child_id ) { + if( mother_id && ( sd = iMap->charid2sd(mother_id) ) != NULL && sd->status.child == child_id ) { sd->status.child = 0; sd->status.skill[idx].id = 0; sd->status.skill[idx].lv = 0; @@ -999,7 +999,7 @@ int chrif_accountban(int fd) { if ( battle_config.etc_log ) ShowNotice("chrif_accountban %d.\n", acc); - sd = map_id2sd(acc); + sd = iMap->id2sd(acc); if ( acc < 0 || sd == NULL ) { ShowError("chrif_accountban failed - player not online.\n"); @@ -1025,7 +1025,7 @@ int chrif_accountban(int fd) { } set_eof(sd->fd); // forced to disconnect for the change - map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] + iMap->quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] return 0; } @@ -1035,7 +1035,7 @@ int chrif_disconnectplayer(int fd) { struct map_session_data* sd; int account_id = RFIFOL(fd, 2); - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if( sd == NULL ) { struct auth_node* auth = chrif_search(account_id); @@ -1047,7 +1047,7 @@ int chrif_disconnectplayer(int fd) { if (!sd->fd) { //No connection if (sd->state.autotrade) - map_quit(sd); //Remove it. + iMap->quit(sd); //Remove it. //Else we don't remove it because the char should have a timer to remove the player because it force-quit before, //and we don't want them kicking their previous instance before the 10 secs penalty time passes. [Skotlex] return 0; @@ -1172,7 +1172,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the const struct TimerData *timer; chrif_check(-1); - tick = gettick(); + tick = iTimer->gettick(); WFIFOHEAD(char_fd, 14 + SC_MAX*sizeof(struct status_change_data)); WFIFOW(char_fd,0) = 0x2b1c; @@ -1183,7 +1183,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the if (!sc->data[i]) continue; if (sc->data[i]->timer != INVALID_TIMER) { - timer = get_timer(sc->data[i]->timer); + timer = iTimer->get_timer(sc->data[i]->timer); if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0) continue; data.tick = DIFF_TICK(timer->tick,tick); //Duration that is left before ending. @@ -1221,7 +1221,7 @@ int chrif_load_scdata(int fd) { aid = RFIFOL(fd,4); //Player Account ID cid = RFIFOL(fd,8); //Player Char ID - sd = map_id2sd(aid); + sd = iMap->id2sd(aid); if ( !sd ) { ShowError("chrif_load_scdata: Player of AID %d not found!\n", aid); @@ -1338,10 +1338,10 @@ void chrif_on_disconnect(void) { chrif_connected = 0; other_mapserver_count = 0; //Reset counter. We receive ALL maps from all map-servers on reconnect. - map_eraseallipport(); + iMap->eraseallipport(); //Attempt to reconnect in a second. [Skotlex] - add_timer(gettick() + 1000, check_connect_char_server, 0, 0); + iTimer->add_timer(iTimer->gettick() + 1000, check_connect_char_server, 0, 0); } @@ -1448,11 +1448,11 @@ int chrif_parse(int fd) { case 0x2af9: chrif_connectack(fd); break; case 0x2afb: chrif_sendmapack(fd); break; case 0x2afd: chrif_authok(fd); break; - case 0x2b00: map_setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break; + case 0x2b00: iMap->setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break; case 0x2b03: clif->charselectok(RFIFOL(fd,2), RFIFOB(fd,6)); break; case 0x2b04: chrif_recvmap(fd); break; case 0x2b06: chrif_changemapserverack(RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOW(fd,18), RFIFOW(fd,20), RFIFOW(fd,22), RFIFOL(fd,24), RFIFOW(fd,28)); break; - case 0x2b09: map_addnickdb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break; + case 0x2b09: iMap->addnickdb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break; case 0x2b0a: socket_datasync(fd, false); break; case 0x2b0d: chrif_changedsex(fd); break; case 0x2b0f: chrif_char_ask_name_answer(RFIFOL(fd,2), (char*)RFIFOP(fd,6), RFIFOW(fd,30), RFIFOW(fd,32)); break; @@ -1486,7 +1486,7 @@ int send_usercount_tochar(int tid, unsigned int tick, int id, intptr_t data) { WFIFOHEAD(char_fd,4); WFIFOW(char_fd,0) = 0x2afe; - WFIFOW(char_fd,2) = map_usercount(); + WFIFOW(char_fd,2) = iMap->usercount(); WFIFOSET(char_fd,4); return 0; } @@ -1502,7 +1502,7 @@ int send_users_tochar(void) { chrif_check(-1); - users = map_usercount(); + users = iMap->usercount(); WFIFOHEAD(char_fd, 6+8*users); WFIFOW(char_fd,0) = 0x2aff; @@ -1537,9 +1537,8 @@ static int check_connect_char_server(int tid, unsigned int tick, int id, intptr_ } chrif_state = 0; - char_fd = make_connection(char_ip, char_port,false); - if (char_fd == -1)//Attempt to connect later. [Skotlex] + if ( ( char_fd = make_connection(char_ip, char_port,NULL) ) == -1) //Attempt to connect later. [Skotlex] return 0; session[char_fd]->func_parse = chrif_parse; @@ -1634,17 +1633,17 @@ int do_init_chrif(void) { auth_db = idb_alloc(DB_OPT_BASE); auth_db_ers = ers_new(sizeof(struct auth_node),"chrif.c::auth_db_ers",ERS_OPT_NONE); - add_timer_func_list(check_connect_char_server, "check_connect_char_server"); - add_timer_func_list(auth_db_cleanup, "auth_db_cleanup"); + iTimer->add_timer_func_list(check_connect_char_server, "check_connect_char_server"); + iTimer->add_timer_func_list(auth_db_cleanup, "auth_db_cleanup"); // establish map-char connection if not present - add_timer_interval(gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000); + iTimer->add_timer_interval(iTimer->gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000); // wipe stale data for timed-out client connection requests - add_timer_interval(gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000); + iTimer->add_timer_interval(iTimer->gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000); // send the user count every 10 seconds, to hide the charserver's online counting problem - add_timer_interval(gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL); + iTimer->add_timer_interval(iTimer->gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL); return 0; } diff --git a/src/map/clif.c b/src/map/clif.c index 2f69ce2fd..73d4b6666 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -226,7 +226,6 @@ uint32 clif_refresh_ip(void) { } return 0; } - #if PACKETVER >= 20071106 static inline unsigned char clif_bl_type(struct block_list *bl) { switch (bl->type) { @@ -362,11 +361,11 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target clif->send (buf, len, bl, SELF); case AREA_WOC: case AREA_WOS: - map_foreachinarea(clif->send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE, + iMap->foreachinarea(clif->send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE, BL_PC, buf, len, bl, type); break; case AREA_CHAT_WOC: - map_foreachinarea(clif->send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5), + iMap->foreachinarea(clif->send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5), bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), BL_PC, buf, len, bl, AREA_WOC); break; @@ -375,7 +374,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target { struct chat_data *cd; if (sd) { - cd = (struct chat_data*)map_id2bl(sd->chatID); + cd = (struct chat_data*)iMap->id2bl(sd->chatID); } else if (bl->type == BL_CHAT) { cd = (struct chat_data*)bl; } else break; @@ -404,7 +403,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target case PARTY_SAMEMAP: case PARTY_SAMEMAP_WOS: if (sd && sd->status.party_id) - p = party_search(sd->status.party_id); + p = party->search(sd->status.party_id); if (p) { for(i=0;i<MAX_PARTY;i++){ @@ -427,7 +426,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target memcpy(WFIFOP(fd,0), buf, len); WFIFOSET(fd,len); } - if (!enable_spy) //Skip unnecessary parsing. [Skotlex] + if (!iMap->enable_spy) //Skip unnecessary parsing. [Skotlex] break; iter = mapit_getallusers(); @@ -504,7 +503,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target WFIFOSET(fd,len); } } - if (!enable_spy) //Skip unnecessary parsing. [Skotlex] + if (!iMap->enable_spy) //Skip unnecessary parsing. [Skotlex] break; iter = mapit_getallusers(); @@ -562,7 +561,7 @@ void clif_authok(struct map_session_data *sd) struct packet_authok p; p.PacketType = authokType; - p.startTime = gettick(); + p.startTime = iTimer->gettick(); WBUFPOS(&p.PosDir[0],0,sd->bl.x,sd->bl.y,sd->ud.dir); /* do the stupid client math */ p.xSize = p.ySize = 5; /* not-used */ @@ -633,6 +632,7 @@ void clif_authfail_fd(int fd, int type) WFIFOB(fd,2) = type; WFIFOSET(fd,packet_len(0x81)); set_eof(fd); + } @@ -646,7 +646,7 @@ void clif_charselectok(int id, uint8 ok) struct map_session_data* sd; int fd; - if ((sd = map_id2sd(id)) == NULL || !sd->fd) + if ((sd = iMap->id2sd(id)) == NULL || !sd->fd) return; fd = sd->fd; @@ -764,7 +764,7 @@ void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int t { struct block_list *tbl = ers_alloc(clif->delay_clearunit_ers, struct block_list); memcpy (tbl, bl, sizeof (struct block_list)); - add_timer(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl); + iTimer->add_timer(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl); } void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand) @@ -850,7 +850,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu p.speed = status_get_speed(bl); p.bodyState = (sc) ? sc->opt1 : 0; p.healthState = (sc) ? sc->opt2 : 0; - p.effectState = (sc) ? sc->option : 0; + p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; p.job = vd->class_; p.head = vd->hair_style; p.weapon = vd->weapon; @@ -1092,7 +1092,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { p.speed = status_get_speed(bl); p.bodyState = (sc) ? sc->opt1 : 0; p.healthState = (sc) ? sc->opt2 : 0; - p.effectState = (sc) ? sc->option : 0; + p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; p.job = vd->class_; p.head = vd->hair_style; p.weapon = vd->weapon; @@ -1172,12 +1172,12 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, p.speed = status_get_speed(bl); p.bodyState = (sc) ? sc->opt1 : 0; p.healthState = (sc) ? sc->opt2 : 0; - p.effectState = (sc) ? sc->option : 0; + p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; p.job = vd->class_; p.head = vd->hair_style; p.weapon = vd->weapon; p.accessory = vd->head_bottom; - p.moveStartTime = gettick(); + p.moveStartTime = iTimer->gettick(); #if PACKETVER < 7 p.shield = vd->shield; #endif @@ -1260,12 +1260,12 @@ void clif_spiritball_single(int fd, struct map_session_data *sd) { /*========================================== * Kagerou/Oboro amulet spirit *------------------------------------------*/ -void clif_talisman_single(int fd, struct map_session_data *sd, short type) { +void clif_charm_single(int fd, struct map_session_data *sd, short type) { WFIFOHEAD(fd, packet_len(0x08cf)); WFIFOW(fd,0)=0x08cf; WFIFOL(fd,2)=sd->bl.id; WFIFOW(fd,6)=type; - WFIFOW(fd,8)=sd->talisman[type]; + WFIFOW(fd,8)=sd->charm[type]; WFIFOSET(fd, packet_len(0x08cf)); } @@ -1333,7 +1333,7 @@ int clif_spawn(struct block_list *bl) /** * Hide NPC from maya purple card. **/ - if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE)) + if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->option&OPTION_INVISIBLE)) return 0; clif->spawn_unit(bl,AREA_WOS); @@ -1359,8 +1359,8 @@ int clif_spawn(struct block_list *bl) clif->sc_load(&sd->bl, sd->bl.id,AREA,StatusIconChangeTable[sd->sc_display[i]->type],sd->sc_display[i]->val1,sd->sc_display[i]->val2,sd->sc_display[i]->val3); } for(i = 1; i < 5; i++){ - if( sd->talisman[i] > 0 ) - clif->talisman(sd, i); + if( sd->charm[i] > 0 ) + clif->charm(sd, i); } if (sd->status.robe) clif->refreshlook(bl,bl->id,LOOK_ROBE,sd->status.robe,AREA); @@ -1555,7 +1555,7 @@ void clif_walkok(struct map_session_data *sd) WFIFOHEAD(fd, packet_len(0x87)); WFIFOW(fd,0)=0x87; - WFIFOL(fd,2)=gettick(); + WFIFOL(fd,2)=iTimer->gettick(); WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->ud.to_x,sd->ud.to_y,8,8); WFIFOSET(fd,packet_len(0x87)); } @@ -1612,7 +1612,7 @@ void clif_move(struct unit_data *ud) /** * Hide NPC from maya purple card. **/ - if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE)) + if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->option&OPTION_INVISIBLE)) return; if (ud->state.speed_changed) { @@ -1626,10 +1626,9 @@ void clif_move(struct unit_data *ud) WBUFW(buf,0)=0x86; WBUFL(buf,2)=bl->id; WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFL(buf,12)=gettick(); + WBUFL(buf,12)=iTimer->gettick(); clif->send(buf, packet_len(0x86), bl, AREA_WOS); - if (disguised(bl)) - { + if (disguised(bl)) { WBUFL(buf,2)=-bl->id; clif->send(buf, packet_len(0x86), bl, SELF); } @@ -1637,14 +1636,14 @@ void clif_move(struct unit_data *ud) /*========================================== - * Delays the map_quit of a player after they are disconnected. [Skotlex] + * Delays the iMap->quit of a player after they are disconnected. [Skotlex] *------------------------------------------*/ int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd = NULL; //Remove player from map server - if ((sd = map_id2sd(id)) != NULL && sd->fd == 0) //Should be a disconnected player. - map_quit(sd); + if ((sd = iMap->id2sd(id)) != NULL && sd->fd == 0) //Should be a disconnected player. + iMap->quit(sd); return 0; } @@ -1653,28 +1652,27 @@ int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) { *------------------------------------------*/ void clif_quitsave(int fd,struct map_session_data *sd) { if (!battle_config.prevent_logout || - DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) - map_quit(sd); + DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) + iMap->quit(sd); else if (sd->fd) { //Disassociate session from player (session is deleted after this function was called) //And set a timer to make him quit later. session[sd->fd]->session_data = NULL; sd->fd = 0; - add_timer(gettick() + 10000, clif->delayquit, sd->bl.id, 0); + iTimer->add_timer(iTimer->gettick() + 10000, clif->delayquit, sd->bl.id, 0); } } /// Notifies the client of a position change to coordinates on given map (ZC_NPCACK_MAPMOVE). /// 0091 <map name>.16B <x>.W <y>.W -void clif_changemap(struct map_session_data *sd, short map, int x, int y) -{ +void clif_changemap(struct map_session_data *sd, short m, int x, int y) { int fd; nullpo_retv(sd); fd = sd->fd; WFIFOHEAD(fd,packet_len(0x91)); WFIFOW(fd,0) = 0x91; - mapindex_getmapname_ext(mapindex_id2name(map), (char*)WFIFOP(fd,2)); + mapindex_getmapname_ext(map[m].cName ? map[m].cName : map[m].name, (char*)WFIFOP(fd,2)); WFIFOW(fd,18) = x; WFIFOW(fd,20) = y; WFIFOSET(fd,packet_len(0x91)); @@ -1683,8 +1681,7 @@ void clif_changemap(struct map_session_data *sd, short map, int x, int y) /// Notifies the client of a position change to coordinates on given map, which is on another map-server (ZC_NPCACK_SERVERMOVE). /// 0092 <map name>.16B <x>.W <y>.W <ip>.L <port>.W -void clif_changemapserver(struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port) -{ +void clif_changemapserver(struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port) { int fd; nullpo_retv(sd); fd = sd->fd; @@ -1767,7 +1764,7 @@ void clif_buylist(struct map_session_data *sd, struct npc_data *nd) if( id == NULL ) continue; WFIFOL(fd, 4+c*11) = val; - WFIFOL(fd, 8+c*11) = pc_modifybuyvalue(sd,val); + WFIFOL(fd, 8+c*11) = pc->modifybuyvalue(sd,val); WFIFOB(fd,12+c*11) = itemtype(id->type); WFIFOW(fd,13+c*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid; c++; @@ -1810,7 +1807,7 @@ void clif_selllist(struct map_session_data *sd) { if( sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] ) { - if( !itemdb_cansell(&sd->status.inventory[i], pc_get_group_level(sd)) ) + if( !itemdb_cansell(&sd->status.inventory[i], pc->get_group_level(sd)) ) continue; if( sd->status.inventory[i].expire_time ) @@ -1821,7 +1818,7 @@ void clif_selllist(struct map_session_data *sd) continue; WFIFOW(fd,4+c*10)=i+2; WFIFOL(fd,6+c*10)=val; - WFIFOL(fd,10+c*10)=pc_modifysellvalue(sd,val); + WFIFOL(fd,10+c*10)=pc->modifysellvalue(sd,val); c++; } } @@ -1838,11 +1835,12 @@ void clif_selllist(struct map_session_data *sd) /// - set npcid of dialog window (0 by default) /// - if set to clear on next mes, clear contents /// - append this text -void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes) -{ +void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes) { int fd = sd->fd; int slen = strlen(mes) + 9; + sd->state.dialog = 1; + WFIFOHEAD(fd, slen); WFIFOW(fd,0)=0xb4; WFIFOW(fd,2)=slen; @@ -1955,7 +1953,7 @@ void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes) int slen = strlen(mes) + 9; struct block_list *bl = NULL; - if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m || + if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) clif->sendfakenpc(sd, npcid); @@ -1987,7 +1985,7 @@ void clif_scriptinput(struct map_session_data *sd, int npcid) nullpo_retv(sd); - if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m || + if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) clif->sendfakenpc(sd, npcid); @@ -2018,7 +2016,7 @@ void clif_scriptinputstr(struct map_session_data *sd, int npcid) nullpo_retv(sd); - if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m || + if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) clif->sendfakenpc(sd, npcid); @@ -2236,7 +2234,7 @@ void clif_additem(struct map_session_data *sd, int n, int amount, int fail) { p.IsDamaged = sd->status.inventory[n].attribute; p.refiningLevel =sd->status.inventory[n].refine; clif->addcards2(&p.slot.card[0], &sd->status.inventory[n]); - p.location = pc_equippoint(sd,n); + p.location = pc->equippoint(sd,n); p.type = itemtype(sd->inventory_data[n]->type); #if PACKETVER >= 20061218 p.HireExpireDate = sd->status.inventory[n].expire_time; @@ -2356,7 +2354,7 @@ void clif_inventorylist(struct map_session_data *sd) { if( !itemdb_isstackable2(sd->inventory_data[i]) ) { //Non-stackable (Equippable) WBUFW(bufe,ne*se+4)=i+2; - clif->item_sub(bufe, ne*se+6, &sd->status.inventory[i], sd->inventory_data[i], pc_equippoint(sd,i)); + clif->item_sub(bufe, ne*se+6, &sd->status.inventory[i], sd->inventory_data[i], pc->equippoint(sd,i)); clif->addcards(WBUFP(bufe, ne*se+16), &sd->status.inventory[i]); #if PACKETVER >= 20071002 WBUFL(bufe,ne*se+24)=sd->status.inventory[i].expire_time; @@ -2446,7 +2444,7 @@ void clif_equiplist(struct map_session_data *sd) continue; //Equippable WBUFW(buf,n*cmd+4)=i+2; - clif->item_sub(buf, n*cmd+6, &sd->status.inventory[i], sd->inventory_data[i], pc_equippoint(sd,i)); + clif->item_sub(buf, n*cmd+6, &sd->status.inventory[i], sd->inventory_data[i], pc->equippoint(sd,i)); clif->addcards(WBUFP(buf, n*cmd+16), &sd->status.inventory[i]); #if PACKETVER >= 20071002 WBUFL(buf,n*cmd+24)=sd->status.inventory[i].expire_time; @@ -2748,6 +2746,9 @@ void read_channels_config(void) { } else { unsigned char d = 0, dlen = strlen(irc_server); char server[40]; + + memset(server, '\0', sizeof(server)); + for(d = 0; d < dlen; d++) { if(irc_server[d] == ':') { memcpy(server, irc_server, d); @@ -2763,7 +2764,7 @@ void read_channels_config(void) { ShowWarning("channels.conf : irc channel enabled but irc_channel_network wasn't found, disabling irc channel...\n"); } if( config_setting_lookup_string(settings, "irc_channel_channel", &irc_channel) ) - safestrncpy(hChSys.irc_channel, irc_channel, 20); + safestrncpy(hChSys.irc_channel, irc_channel, 50); else { hChSys.irc = false; ShowWarning("channels.conf : irc channel enabled but irc_channel_channel wasn't found, disabling irc channel...\n"); @@ -2772,7 +2773,7 @@ void read_channels_config(void) { if( strcmpi(irc_nick,"Hercules_chSysBot") == 0 ) { sprintf(hChSys.irc_nick, "Hercules_chSysBot%d",rand()%777); } else - safestrncpy(hChSys.irc_nick, irc_nick, 30); + safestrncpy(hChSys.irc_nick, irc_nick, 40); } else { hChSys.irc = false; ShowWarning("channels.conf : irc channel enabled but irc_channel_nick wasn't found, disabling irc channel...\n"); @@ -2950,7 +2951,7 @@ int clif_hpmeter_sub(struct block_list *bl, va_list ap) { *------------------------------------------*/ int clif_hpmeter(struct map_session_data *sd) { nullpo_ret(sd); - map_foreachinarea(clif->hpmeter_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd); + iMap->foreachinarea(clif->hpmeter_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd); return 0; } @@ -2980,9 +2981,9 @@ void clif_updatestatus(struct map_session_data *sd,int type) switch(type){ // 00b0 case SP_WEIGHT: - pc_updateweightstatus(sd); + pc->updateweightstatus(sd); WFIFOHEAD(fd,14); - WFIFOW(fd,0)=0xb0; //Need to re-set as pc_updateweightstatus can alter the buffer. [Skotlex] + WFIFOW(fd,0)=0xb0; //Need to re-set as pc->updateweightstatus can alter the buffer. [Skotlex] WFIFOW(fd,2)=type; WFIFOL(fd,4)=sd->weight; break; @@ -3092,11 +3093,11 @@ void clif_updatestatus(struct map_session_data *sd,int type) break; case SP_NEXTBASEEXP: WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=pc_nextbaseexp(sd); + WFIFOL(fd,4)=pc->nextbaseexp(sd); break; case SP_NEXTJOBEXP: WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=pc_nextjobexp(sd); + WFIFOL(fd,4)=pc->nextjobexp(sd); break; /** @@ -3109,7 +3110,7 @@ void clif_updatestatus(struct map_session_data *sd,int type) case SP_UDEX: case SP_ULUK: WFIFOW(fd,0)=0xbe; - WFIFOB(fd,4)=pc_need_status_point(sd,type-SP_USTR+SP_STR,1); + WFIFOB(fd,4)=pc->need_status_point(sd,type-SP_USTR+SP_STR,1); len=5; break; @@ -3406,17 +3407,17 @@ void clif_initialstatus(struct map_session_data *sd) { WBUFW(buf,0)=0xbd; WBUFW(buf,2)=min(sd->status.status_point, INT16_MAX); WBUFB(buf,4)=min(sd->status.str, UINT8_MAX); - WBUFB(buf,5)=pc_need_status_point(sd,SP_STR,1); + WBUFB(buf,5)=pc->need_status_point(sd,SP_STR,1); WBUFB(buf,6)=min(sd->status.agi, UINT8_MAX); - WBUFB(buf,7)=pc_need_status_point(sd,SP_AGI,1); + WBUFB(buf,7)=pc->need_status_point(sd,SP_AGI,1); WBUFB(buf,8)=min(sd->status.vit, UINT8_MAX); - WBUFB(buf,9)=pc_need_status_point(sd,SP_VIT,1); + WBUFB(buf,9)=pc->need_status_point(sd,SP_VIT,1); WBUFB(buf,10)=min(sd->status.int_, UINT8_MAX); - WBUFB(buf,11)=pc_need_status_point(sd,SP_INT,1); + WBUFB(buf,11)=pc->need_status_point(sd,SP_INT,1); WBUFB(buf,12)=min(sd->status.dex, UINT8_MAX); - WBUFB(buf,13)=pc_need_status_point(sd,SP_DEX,1); + WBUFB(buf,13)=pc->need_status_point(sd,SP_DEX,1); WBUFB(buf,14)=min(sd->status.luk, UINT8_MAX); - WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK,1); + WBUFB(buf,15)=pc->need_status_point(sd,SP_LUK,1); WBUFW(buf,16) = pc_leftside_atk(sd); WBUFW(buf,18) = pc_rightside_atk(sd); @@ -3461,7 +3462,9 @@ void clif_arrowequip(struct map_session_data *sd,int val) nullpo_retv(sd); pc_stop_attack(sd); // [Valaris] - +#if PACKETVER >= 20121128 + clif->status_change(&sd->bl, SI_CLIENT_ONLY_EQUIP_ARROW, 1, INVALID_TIMER, 0, 0, 0); +#endif fd=sd->fd; WFIFOHEAD(fd, packet_len(0x013c)); WFIFOW(fd,0)=0x013c; @@ -3508,7 +3511,7 @@ void clif_arrow_create_list(struct map_session_data *sd) for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) { if (skill_arrow_db[i].nameid > 0 && - (j = pc_search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 && + (j = pc->search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 && !sd->status.inventory[j].equip && sd->status.inventory[j].identify) { if ((j = itemdb_viewid(skill_arrow_db[i].nameid)) > 0) @@ -3639,16 +3642,17 @@ void clif_changeoption(struct block_list* bl) struct map_session_data* sd; nullpo_retv(bl); - sc = status_get_sc(bl); - if (!sc) return; //How can an option change if there's no sc? + + if ( !(sc = status_get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc? + sd = BL_CAST(BL_PC, bl); #if PACKETVER >= 7 WBUFW(buf,0) = 0x229; WBUFL(buf,2) = bl->id; - WBUFW(buf,6) = sc->opt1; - WBUFW(buf,8) = sc->opt2; - WBUFL(buf,10) = sc->option; + WBUFW(buf,6) = (sc) ? sc->opt1 : 0; + WBUFW(buf,8) = (sc) ? sc->opt2 : 0; + WBUFL(buf,10) = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; WBUFB(buf,14) = (sd)? sd->status.karma : 0; if(disguised(bl)) { clif->send(buf,packet_len(0x229),bl,AREA_WOS); @@ -3662,9 +3666,9 @@ void clif_changeoption(struct block_list* bl) #else WBUFW(buf,0) = 0x119; WBUFL(buf,2) = bl->id; - WBUFW(buf,6) = sc->opt1; - WBUFW(buf,8) = sc->opt2; - WBUFW(buf,10) = sc->option; + WBUFW(buf,6) = (sc) ? sc->opt1 : 0; + WBUFW(buf,8) = (sc) ? sc->opt2 : 0; + WBUFL(buf,10) = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; WBUFB(buf,12) = (sd)? sd->status.karma : 0; if(disguised(bl)) { clif->send(buf,packet_len(0x119),bl,AREA_WOS); @@ -3681,19 +3685,17 @@ void clif_changeoption(struct block_list* bl) /// Displays status change effects on NPCs/monsters (ZC_NPC_SHOWEFST_UPDATE). /// 028a <id>.L <effect state>.L <level>.L <showEFST>.L -void clif_changeoption2(struct block_list* bl) -{ +void clif_changeoption2(struct block_list* bl) { unsigned char buf[20]; struct status_change *sc; - sc = status_get_sc(bl); - if (!sc) return; //How can an option change if there's no sc? + if ( !(sc = status_get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc? WBUFW(buf,0) = 0x28a; WBUFL(buf,2) = bl->id; - WBUFL(buf,6) = sc->option; + WBUFL(buf,6) = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; WBUFL(buf,10) = clif_setlevel(bl); - WBUFL(buf,14) = sc->opt3; + WBUFL(buf,14) = (sc) ? sc->opt3 : 0; if(disguised(bl)) { clif->send(buf,packet_len(0x28a),bl,AREA_WOS); WBUFL(buf,2) = -bl->id; @@ -3749,7 +3751,7 @@ void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok) } void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data *sd, char *msg) { - if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), gettick()) > 0 && !pc_has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) { + if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), iTimer->gettick()) > 0 && !pc_has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) { clif->colormes(sd->fd,COLOR_RED,msg_txt(1455)); return; } else { @@ -3759,7 +3761,7 @@ void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data if( channel->type == hChSys_IRC ) ircbot->relay(sd->status.name,msg); if( channel->msg_delay != 0 ) - sd->hchsysch_tick = gettick(); + sd->hchsysch_tick = iTimer->gettick(); } } @@ -4012,7 +4014,7 @@ void clif_traderequest(struct map_session_data* sd, const char* name) safestrncpy((char*)WFIFOP(fd,2), name, NAME_LENGTH); WFIFOSET(fd,packet_len(0xe5)); #else - struct map_session_data* tsd = map_id2sd(sd->trade_partner); + struct map_session_data* tsd = iMap->id2sd(sd->trade_partner); if( !tsd ) return; WFIFOHEAD(fd,packet_len(0x1f4)); @@ -4038,7 +4040,7 @@ void clif_traderequest(struct map_session_data* sd, const char* name) void clif_tradestart(struct map_session_data* sd, uint8 type) { int fd = sd->fd; - struct map_session_data* tsd = map_id2sd(sd->trade_partner); + struct map_session_data* tsd = iMap->id2sd(sd->trade_partner); if( PACKETVER < 6 || !tsd ) { WFIFOHEAD(fd,packet_len(0xe7)); WFIFOW(fd,0) = 0xe7; @@ -4300,7 +4302,7 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds if( dstsd->chatID ) { struct chat_data *cd = NULL; - if( (cd = (struct chat_data*)map_id2bl(dstsd->chatID)) && cd->usersd[0]==dstsd) + if( (cd = (struct chat_data*)iMap->id2bl(dstsd->chatID)) && cd->usersd[0]==dstsd) clif->dispchat(cd,sd->fd); } else if( dstsd->state.vending ) clif->showvendingboard(&dstsd->bl,dstsd->message,sd->fd); @@ -4310,8 +4312,8 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds if(dstsd->spiritball > 0) clif->spiritball_single(sd->fd, dstsd); for(i = 1; i < 5; i++){ - if( dstsd->talisman[i] > 0 ) - clif->talisman_single(sd->fd, dstsd, i); + if( dstsd->charm[i] > 0 ) + clif->charm_single(sd->fd, dstsd, i); } for( i = 0; i < dstsd->sc_display_count; i++ ) { clif->sc_load(&sd->bl,dstsd->bl.id,SELF,StatusIconChangeTable[dstsd->sc_display[i]->type],dstsd->sc_display[i]->val1,dstsd->sc_display[i]->val2,dstsd->sc_display[i]->val3); @@ -4329,7 +4331,7 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds ARR_FIND( 0, 5, i, dstsd->devotion[i] > 0 ); if( i < 5 ) clif->devotion(&dstsd->bl, sd); // display link (dstsd - crusader) to sd - if( dstsd->sc.data[SC_DEVOTION] && (d_bl = map_id2bl(dstsd->sc.data[SC_DEVOTION]->val1)) != NULL ) + if( dstsd->sc.data[SC_DEVOTION] && (d_bl = iMap->id2bl(dstsd->sc.data[SC_DEVOTION]->val1)) != NULL ) clif->devotion(d_bl, sd); } @@ -4344,7 +4346,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { /** * Hide NPC from maya purple card. **/ - if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE)) + if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->option&OPTION_INVISIBLE)) return; if ( ( ud = unit_bl2ud(bl) ) && ud->walktimer != INVALID_TIMER ) @@ -4377,7 +4379,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { { TBL_NPC* nd = (TBL_NPC*)bl; if( nd->chat_id ) - clif->dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd); + clif->dispchat((struct chat_data*)iMap->id2bl(nd->chat_id),sd->fd); if( nd->size == SZ_BIG ) clif->specialeffect_single(bl,423,sd->fd); else if( nd->size == SZ_MEDIUM ) @@ -4472,9 +4474,9 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic type = clif_calc_delay(type,div,damage+damage2,ddelay); sc = status_get_sc(dst); if(sc && sc->count) { - if(sc->data[SC_HALLUCINATION]) { - if(damage) damage = damage*(sc->data[SC_HALLUCINATION]->val2) + rnd()%100; - if(damage2) damage2 = damage2*(sc->data[SC_HALLUCINATION]->val2) + rnd()%100; + if(sc->data[SC_ILLUSION]) { + if(damage) damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100; + if(damage2) damage2 = damage2*(sc->data[SC_ILLUSION]->val2) + rnd()%100; } } @@ -4601,16 +4603,13 @@ void clif_changemapcell(int fd, int16 m, int x, int y, int type, enum send_targe WBUFW(buf,2) = x; WBUFW(buf,4) = y; WBUFW(buf,6) = type; - mapindex_getmapname_ext(map[m].name,(char*)WBUFP(buf,8)); + mapindex_getmapname_ext(map[m].cName ? map[m].cName : map[m].name,(char*)WBUFP(buf,8)); - if( fd ) - { + if( fd ) { WFIFOHEAD(fd,packet_len(0x192)); memcpy(WFIFOP(fd,0), buf, packet_len(0x192)); WFIFOSET(fd,packet_len(0x192)); - } - else - { + } else { struct block_list dummy_bl; dummy_bl.type = BL_NUL; dummy_bl.x = x; @@ -4647,12 +4646,21 @@ void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fi /// Notifies the client of a skill unit. /// 011f <id>.L <creator id>.L <x>.W <y>.W <unit id>.B <visible>.B (ZC_SKILL_ENTRY) /// 01c9 <id>.L <creator id>.L <x>.W <y>.W <unit id>.B <visible>.B <has msg>.B <msg>.80B (ZC_SKILL_ENTRY2) +/// 08c7 <lenght>.W <id> L <creator id>.L <x>.W <y>.W <unit id>.B <range>.W <visible>.B (ZC_SKILL_ENTRY3) +/// 099f <lenght>.W <id> L <creator id>.L <x>.W <y>.W <unit id>.L <range>.W <visible>.B (ZC_SKILL_ENTRY4) void clif_getareachar_skillunit(struct map_session_data *sd, struct skill_unit *unit) { - int fd = sd->fd; + int fd = sd->fd, header = 0x11f, pos=0; if( unit->group->state.guildaura ) return; +#if PACKETVER >= 20130320 + if(unit->group->unit_id > UCHAR_MAX){ + header = 0x99f; + pos = 2; + } +#endif + #if PACKETVER >= 3 if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris] WFIFOHEAD(fd,packet_len(0x1c9)); @@ -4669,20 +4677,26 @@ void clif_getareachar_skillunit(struct map_session_data *sd, struct skill_unit * return; } #endif - WFIFOHEAD(fd,packet_len(0x11f)); - WFIFOW(fd, 0)=0x11f; - WFIFOL(fd, 2)=unit->bl.id; - WFIFOL(fd, 6)=unit->group->src_id; - WFIFOW(fd,10)=unit->bl.x; - WFIFOW(fd,12)=unit->bl.y; + WFIFOHEAD(fd,packet_len(header)); + WFIFOW(fd, 0)=header; + if(pos > 0) + WFIFOL(fd, pos)=packet_len(header); + WFIFOL(fd, 2 + pos)=unit->bl.id; + WFIFOL(fd, 6 + pos)=unit->group->src_id; + WFIFOW(fd,10 + pos)=unit->bl.x; + WFIFOW(fd,12 + pos)=unit->bl.y; if (battle_config.traps_setting&1 && skill->get_inf2(unit->group->skill_id)&INF2_TRAP) WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps. else if (skill->get_unit_flag(unit->group->skill_id) & UF_RANGEDSINGLEUNIT && !(unit->val2 & UF_RANGEDSINGLEUNIT)) WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps. - else + else if(pos > 0){ + WFIFOL(fd,16)=unit->group->unit_id; + WFIFOW(fd,20)=unit->range; + pos += 5; + }else WFIFOB(fd,14)=unit->group->unit_id; - WFIFOB(fd,15)=1; // ignored by client (always gets set to 1) - WFIFOSET(fd,packet_len(0x11f)); + WFIFOB(fd,15 + pos)=1; // ignored by client (always gets set to 1) + WFIFOSET(fd,packet_len(header)); if(unit->group->skill_id == WZ_ICEWALL) clif->changemapcell(fd,unit->bl.m,unit->bl.x,unit->bl.y,5,SELF); @@ -4783,7 +4797,7 @@ int clif_outsight(struct block_list *bl,va_list ap) clif->clearunit_single(bl->id,CLR_OUTSIGHT,tsd->fd); if(sd->chatID){ struct chat_data *cd; - cd=(struct chat_data*)map_id2bl(sd->chatID); + cd=(struct chat_data*)iMap->id2bl(sd->chatID); if(cd->usersd[0]==sd) clif->dispchat(cd,tsd->fd); } @@ -4799,7 +4813,7 @@ int clif_outsight(struct block_list *bl,va_list ap) clif->clearchar_skillunit((struct skill_unit *)bl,tsd->fd); break; case BL_NPC: - if( !(((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE) ) + if( !(((TBL_NPC*)bl)->option&OPTION_INVISIBLE) ) clif->clearunit_single(bl->id,CLR_OUTSIGHT,tsd->fd); break; default: @@ -4810,7 +4824,7 @@ int clif_outsight(struct block_list *bl,va_list ap) } if (sd && sd->fd) { //sd is watching tbl go out of view. if (((vd=status_get_viewdata(tbl)) && vd->class_ != INVISIBLE_CLASS) && - !(tbl->type == BL_NPC && (((TBL_NPC*)tbl)->sc.option&OPTION_INVISIBLE))) + !(tbl->type == BL_NPC && (((TBL_NPC*)tbl)->option&OPTION_INVISIBLE))) clif->clearunit_single(tbl->id,CLR_OUTSIGHT,sd->fd); } return 0; @@ -5138,8 +5152,8 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int type = clif_calc_delay(type,div,damage,ddelay); sc = status_get_sc(dst); if(sc && sc->count) { - if(sc->data[SC_HALLUCINATION] && damage) - damage = damage*(sc->data[SC_HALLUCINATION]->val2) + rnd()%100; + if(sc->data[SC_ILLUSION] && damage) + damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100; } #if PACKETVER < 3 @@ -5227,8 +5241,8 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned in sc = status_get_sc(dst); if(sc && sc->count) { - if(sc->data[SC_HALLUCINATION] && damage) - damage = damage*(sc->data[SC_HALLUCINATION]->val2) + rnd()%100; + if(sc->data[SC_ILLUSION] && damage) + damage = damage*(sc->data[SC_ILLUSION]->val2) + rnd()%100; } WBUFW(buf,0)=0x115; @@ -5334,12 +5348,20 @@ void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,i void clif_skill_setunit(struct skill_unit *unit) { unsigned char buf[128]; + int header = 0x11f, pos = 0; nullpo_retv(unit); if( unit->group->state.guildaura ) return; +#if PACKETVER >= 20130320 + if(unit->group->unit_id > UCHAR_MAX){ + header = 0x99f; + pos = 2; + } +#endif + #if PACKETVER >= 3 if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris] WBUFW(buf, 0)=0x1c9; @@ -5355,19 +5377,25 @@ void clif_skill_setunit(struct skill_unit *unit) return; } #endif - WBUFW(buf, 0)=0x11f; - WBUFL(buf, 2)=unit->bl.id; - WBUFL(buf, 6)=unit->group->src_id; - WBUFW(buf,10)=unit->bl.x; - WBUFW(buf,12)=unit->bl.y; + WBUFW(buf, 0)=header; + if(pos > 0) + WBUFW(buf, pos)=packet_len(header); + WBUFL(buf, 2 + pos)=unit->bl.id; + WBUFL(buf, 6 + pos)=unit->group->src_id; + WBUFW(buf,10 + pos)=unit->bl.x; + WBUFW(buf,12 + pos)=unit->bl.y; if (unit->group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) WBUFB(buf,14)=unit->val2&UF_SONG?UNT_DISSONANCE:UNT_UGLYDANCE; else if (skill->get_unit_flag(unit->group->skill_id) & UF_RANGEDSINGLEUNIT && !(unit->val2 & UF_RANGEDSINGLEUNIT)) WBUFB(buf, 14) = UNT_DUMMYSKILL; // Only display the unit at center. - else + else if(pos > 0){ + WBUFL(buf,16)=unit->group->unit_id; + WBUFW(buf,20)=unit->range; + pos += 5; + }else WBUFB(buf,14)=unit->group->unit_id; - WBUFB(buf,15)=1; // ignored by client (always gets set to 1) - clif->send(buf,packet_len(0x11f),&unit->bl,AREA); + WBUFB(buf,15 + pos)=1; // ignored by client (always gets set to 1) + clif->send(buf,packet_len(header),&unit->bl,AREA); } @@ -5392,9 +5420,10 @@ void clif_skill_warppoint(struct map_session_data* sd, uint16 skill_id, uint16 s WFIFOSET(fd,packet_len(0x11c)); sd->menuskill_id = skill_id; - if (skill_id == AL_WARP) + if (skill_id == AL_WARP){ sd->menuskill_val = (sd->ud.skillx<<16)|sd->ud.skilly; //Store warp position here. - else + sd->state.workinprogress = 3; + }else sd->menuskill_val = skill_lv; } @@ -5427,10 +5456,11 @@ void clif_skill_memomessage(struct map_session_data* sd, int type) /// type: /// 0 = "Unable to Teleport in this area" in color 0xFFFF00 (cyan) /// 1 = "Saved point cannot be memorized." in color 0x0000FF (red) +/// 2 = "This skill cannot be used within this area." in color 0xFFFF00 (cyan) /// /// @param sd Who receives the message /// @param type What message -void clif_skill_teleportmessage(struct map_session_data *sd, int type) +void clif_skill_mapinfomessage(struct map_session_data *sd, int type) { int fd; @@ -5625,6 +5655,9 @@ void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val if (!(status_type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client return; + if ( tick < 0 ) + tick = 9999; + sd = BL_CAST(BL_PC, bl); p.PacketType = status_changeType; @@ -5931,12 +5964,13 @@ void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len) safestrncpy((char*)WFIFOP(fd,28), mes, mes_len); WFIFOSET(fd,WFIFOW(fd,2)); #else + struct map_session_data *ssd = iMap->nick2sd(nick); + WFIFOHEAD(fd, mes_len + NAME_LENGTH + 8); WFIFOW(fd,0) = 0x97; WFIFOW(fd,2) = mes_len + NAME_LENGTH + 8; safestrncpy((char*)WFIFOP(fd,4), nick, NAME_LENGTH); - WFIFOL(fd,28) = 0; // isAdmin; if nonzero, also displays text above char - // TODO: WFIFOL(fd,28) = pc_get_group_level(ssd); + WFIFOL(fd,28) = (pc->get_group_level(ssd) == 99) ? 1 : 0; // isAdmin; if nonzero, also displays text above char safestrncpy((char*)WFIFOP(fd,32), mes, mes_len); WFIFOSET(fd,WFIFOW(fd,2)); #endif @@ -6065,6 +6099,7 @@ void clif_item_identify_list(struct map_session_data *sd) WFIFOSET(fd,WFIFOW(fd,2)); sd->menuskill_id = MC_IDENTIFY; sd->menuskill_val = c; + sd->state.workinprogress = 3; } } @@ -6167,25 +6202,20 @@ void clif_item_refine_list(struct map_session_data *sd) int fd; uint16 skill_lv; int wlv; - int refine_item[5]; nullpo_retv(sd); - skill_lv = pc_checkskill(sd,WS_WEAPONREFINE); + skill_lv = pc->checkskill(sd,WS_WEAPONREFINE); fd=sd->fd; - - refine_item[0] = -1; - refine_item[1] = pc_search_inventory(sd,1010); - refine_item[2] = pc_search_inventory(sd,1011); - refine_item[3] = refine_item[4] = pc_search_inventory(sd,984); - + WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4); WFIFOW(fd,0)=0x221; for(i=c=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].refine < skill_lv && - sd->status.inventory[i].identify && (wlv=itemdb_wlv(sd->status.inventory[i].nameid)) >=1 && - refine_item[wlv]!=-1 && !(sd->status.inventory[i].equip&EQP_ARMS)){ + if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify + && (wlv=itemdb_wlv(sd->status.inventory[i].nameid)) >=1 + && !sd->inventory_data[i]->flag.no_refine + && !(sd->status.inventory[i].equip&EQP_ARMS)){ WFIFOW(fd,c*13+ 4)=i+2; WFIFOW(fd,c*13+ 6)=sd->status.inventory[i].nameid; WFIFOB(fd,c*13+ 8)=sd->status.inventory[i].refine; @@ -6370,7 +6400,7 @@ void clif_vendinglist(struct map_session_data* sd, unsigned int id, struct s_ven nullpo_retv(sd); nullpo_retv(vending); - nullpo_retv(vsd=map_id2sd(id)); + nullpo_retv(vsd=iMap->id2sd(id)); fd = sd->fd; count = vsd->vend_num; @@ -6529,7 +6559,7 @@ void clif_party_member_info(struct party_data *p, struct map_session_data *sd) WBUFB(buf,14) = (p->party.member[i].online)?0:1; memcpy(WBUFP(buf,15), p->party.name, NAME_LENGTH); memcpy(WBUFP(buf,39), sd->status.name, NAME_LENGTH); - mapindex_getmapname_ext(map[sd->bl.m].name, (char*)WBUFP(buf,63)); + mapindex_getmapname_ext(map[sd->bl.m].cName ? map[sd->bl.m].cName : map[sd->bl.m].name, (char*)WBUFP(buf,63)); WBUFB(buf,79) = (p->party.item&1)?1:0; WBUFB(buf,80) = (p->party.item&2)?1:0; clif->send(buf,packet_len(0x1e9),&sd->bl,PARTY); @@ -6614,7 +6644,7 @@ void clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd) fd=tsd->fd; - if( (p=party_search(sd->status.party_id))==NULL ) + if( (p=party->search(sd->status.party_id))==NULL ) return; WFIFOHEAD(fd,packet_len(cmd)); @@ -7090,31 +7120,31 @@ void clif_autospell(struct map_session_data *sd,uint16 skill_lv) WFIFOHEAD(fd,packet_len(0x1cd)); WFIFOW(fd, 0)=0x1cd; - if(skill_lv>0 && pc_checkskill(sd,MG_NAPALMBEAT)>0) + if(skill_lv>0 && pc->checkskill(sd,MG_NAPALMBEAT)>0) WFIFOL(fd,2)= MG_NAPALMBEAT; else WFIFOL(fd,2)= 0x00000000; - if(skill_lv>1 && pc_checkskill(sd,MG_COLDBOLT)>0) + if(skill_lv>1 && pc->checkskill(sd,MG_COLDBOLT)>0) WFIFOL(fd,6)= MG_COLDBOLT; else WFIFOL(fd,6)= 0x00000000; - if(skill_lv>1 && pc_checkskill(sd,MG_FIREBOLT)>0) + if(skill_lv>1 && pc->checkskill(sd,MG_FIREBOLT)>0) WFIFOL(fd,10)= MG_FIREBOLT; else WFIFOL(fd,10)= 0x00000000; - if(skill_lv>1 && pc_checkskill(sd,MG_LIGHTNINGBOLT)>0) + if(skill_lv>1 && pc->checkskill(sd,MG_LIGHTNINGBOLT)>0) WFIFOL(fd,14)= MG_LIGHTNINGBOLT; else WFIFOL(fd,14)= 0x00000000; - if(skill_lv>4 && pc_checkskill(sd,MG_SOULSTRIKE)>0) + if(skill_lv>4 && pc->checkskill(sd,MG_SOULSTRIKE)>0) WFIFOL(fd,18)= MG_SOULSTRIKE; else WFIFOL(fd,18)= 0x00000000; - if(skill_lv>7 && pc_checkskill(sd,MG_FIREBALL)>0) + if(skill_lv>7 && pc->checkskill(sd,MG_FIREBALL)>0) WFIFOL(fd,22)= MG_FIREBALL; else WFIFOL(fd,22)= 0x00000000; - if(skill_lv>9 && pc_checkskill(sd,MG_FROSTDIVER)>0) + if(skill_lv>9 && pc->checkskill(sd,MG_FROSTDIVER)>0) WFIFOL(fd,26)= MG_FROSTDIVER; else WFIFOL(fd,26)= 0x00000000; @@ -7153,7 +7183,7 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd) for( i = 0; i < 5; i++ ) WBUFL(buf,6+4*i) = sd->devotion[i]; - WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, pc_checkskill(sd, CR_DEVOTION)); + WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, pc->checkskill(sd, CR_DEVOTION)); } if( tsd ) @@ -8087,7 +8117,7 @@ void clif_callpartner(struct map_session_data *sd) if( sd->status.partner_id ) { const char *p; - if( ( p = map_charid2nick(sd->status.partner_id) ) != NULL ) + if( ( p = iMap->charid2nick(sd->status.partner_id) ) != NULL ) { memcpy(WBUFP(buf,2), p, NAME_LENGTH); } @@ -8210,7 +8240,7 @@ void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd) if( fd > 0 ) clif->authfail_fd(fd, 15); else - map_quit(tsd); + iMap->quit(tsd); if( sd ) clif->GM_kickack(sd,tsd->status.account_id); @@ -8485,7 +8515,7 @@ void clif_refresh(struct map_session_data *sd) int i; nullpo_retv(sd); - clif->changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); + clif->changemap(sd,sd->bl.m,sd->bl.x,sd->bl.y); clif->inventorylist(sd); if(pc_iscarton(sd)) { clif->cartlist(sd); @@ -8502,8 +8532,8 @@ void clif_refresh(struct map_session_data *sd) if (sd->spiritball) clif->spiritball_single(sd->fd, sd); for(i = 1; i < 5; i++){ - if( sd->talisman[i] > 0 ) - clif->talisman_single(sd->fd, sd, i); + if( sd->charm[i] > 0 ) + clif->charm_single(sd->fd, sd, i); } if (sd->vd.cloth_color) clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); @@ -8515,7 +8545,7 @@ void clif_refresh(struct map_session_data *sd) } if( sd->ed ) clif->elemental_info(sd); - map_foreachinrange(clif->getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd); + iMap->foreachinrange(clif->getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd); clif->weather_check(sd); if( sd->chatID ) chat_leavechat(sd,0); @@ -8531,12 +8561,12 @@ void clif_refresh(struct map_session_data *sd) // unlike vending, resuming buyingstore crashes the client. buyingstore->close(sd); - mail_clear(sd); + mail->clear(sd); if( disguised(&sd->bl) ) {/* refresh-da */ short disguise = sd->disguise; - pc_disguise(sd, -1); - pc_disguise(sd, disguise); + pc->disguise(sd, -1); + pc->disguise(sd, disguise); } } @@ -8575,7 +8605,7 @@ void clif_charnameack (int fd, struct block_list *bl) memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH); if( ssd->status.party_id ) { - p = party_search(ssd->status.party_id); + p = party->search(ssd->status.party_id); } if( ssd->status.guild_id ) { if( ( g = ssd->guild ) != NULL ) { @@ -8699,10 +8729,10 @@ void clif_charnameupdate (struct map_session_data *ssd) if (!battle_config.display_party_name) { if (ssd->status.party_id > 0 && ssd->status.guild_id > 0 && (g = ssd->guild) != NULL) - p = party_search(ssd->status.party_id); + p = party->search(ssd->status.party_id); }else{ if (ssd->status.party_id > 0) - p = party_search(ssd->status.party_id); + p = party->search(ssd->status.party_id); } if( ssd->status.guild_id > 0 && (g = ssd->guild) != NULL ) @@ -8888,7 +8918,7 @@ void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsig void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type) { if( pcdb_checkid(class_) ) { - clif->starskill(sd, job_name(class_), class_, hate_level, type ? 10 : 11); + clif->starskill(sd, pc->job_name(class_), class_, hate_level, type ? 10 : 11); } else if( mobdb_checkid(class_) ) { clif->starskill(sd, mob_db(class_)->jname, class_, hate_level, type ? 10 : 11); } else { @@ -8939,7 +8969,7 @@ void clif_equiptickack(struct map_session_data* sd, int flag) /// open equip window: /// 0 = disabled /// 1 = enabled -void clif_equipcheckbox(struct map_session_data* sd) +void clif_equpcheckbox(struct map_session_data* sd) { int fd; nullpo_retv(sd); @@ -9003,7 +9033,7 @@ void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* ts // Inventory position WBUFW(buf, n*s+43) = i + 2; // Add refine, identify flag, element, etc. - clif->item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], pc_equippoint(tsd, i)); + clif->item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], pc->equippoint(tsd, i)); // Add cards clif->addcards(WBUFP(buf, n*s+55), &tsd->status.inventory[i]); // Expiration date stuff, if all of those are set to 0 then the client doesn't show anything related (6 bytes) @@ -9252,7 +9282,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) { } //Check for double login. - bl = map_id2bl(account_id); + bl = iMap->id2bl(account_id); if(bl && bl->type != BL_PC) { ShowError("clif_parse_WantToConnection: a non-player object already has id %d, please increase the starting account number\n", account_id); WFIFOHEAD(fd,packet_len(0x6a)); @@ -9260,6 +9290,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) { WFIFOB(fd,2) = 3; // Rejected by server WFIFOSET(fd,packet_len(0x6a)); set_eof(fd); + return; } @@ -9273,9 +9304,11 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) { CREATE(sd, TBL_PC, 1); sd->fd = fd; + sd->cryptKey = (( clif->cryptKey[0] * clif->cryptKey[1] ) + clif->cryptKey[2]) & 0xFFFFFFFF; + session[fd]->session_data = sd; - pc_setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd); + pc->setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd); #if PACKETVER < 20070521 WFIFOHEAD(fd,4); @@ -9321,18 +9354,19 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) return; if (!sd->state.active) { //Character loading is not complete yet! - //Let pc_reg_received reinvoke this when ready. + //Let pc->reg_received reinvoke this when ready. sd->state.connect_new = 0; return; } if (sd->state.rewarp) { //Rewarp player. sd->state.rewarp = 0; - clif->changemap(sd, sd->mapindex, sd->bl.x, sd->bl.y); + clif->changemap(sd, sd->bl.m, sd->bl.x, sd->bl.y); return; } sd->state.warping = 0; + sd->state.dialog = 0;/* reset when warping, client dialog will go missing */ // look #if PACKETVER < 4 @@ -9345,8 +9379,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->vd.cloth_color) clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); // item - clif->inventorylist(sd); // inventory list first, otherwise deleted items in pc_checkitem show up as 'unknown item' - pc_checkitem(sd); + clif->inventorylist(sd); // inventory list first, otherwise deleted items in pc->checkitem show up as 'unknown item' + pc->checkitem(sd); // cart if(pc_iscarton(sd)) { @@ -9364,30 +9398,30 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) guild->send_memberinfoshort(sd,1); if(battle_config.pc_invincible_time > 0) { - pc_setinvincibletimer(sd,battle_config.pc_invincible_time); + pc->setinvincibletimer(sd,battle_config.pc_invincible_time); } if( map[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs ) - map_spawnmobs(sd->bl.m); + iMap->spawnmobs(sd->bl.m); if( !(sd->sc.option&OPTION_INVISIBLE) ) { // increment the number of pvp players on the map map[sd->bl.m].users_pvp++; } - if( map[sd->bl.m].instance_id ) { - instance[map[sd->bl.m].instance_id].users++; - instance_check_idle(map[sd->bl.m].instance_id); + if( map[sd->bl.m].instance_id >= 0 ) { + instances[map[sd->bl.m].instance_id].users++; + instance->check_idle(map[sd->bl.m].instance_id); } sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS] // reset the callshop flag if the player changes map sd->state.callshop = 0; - map_addblock(&sd->bl); + iMap->addblock(&sd->bl); clif->spawn(&sd->bl); // Party // (needs to go after clif_spawn() to show hp bars correctly) if(sd->status.party_id) { - party_send_movemap(sd); + party->send_movemap(sd); clif->party_hp(sd); // Show hp after displacement [LuzZza] } @@ -9396,7 +9430,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(map[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) { if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] if (!map[sd->bl.m].flag.pvp_nocalcrank) - sd->pvp_timer = add_timer(gettick()+200, pc_calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -9416,7 +9450,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif->map_property(sd, MAPPROPERTY_AGITZONE); // info about nearby objects // must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange) - map_foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd); + iMap->foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd); // pet if( sd->pd ) { @@ -9424,7 +9458,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif->message(sd->fd, msg_txt(666)); pet_menu(sd, 3); //Option 3 is return to egg. } else { - map_addblock(&sd->pd->bl); + iMap->addblock(&sd->pd->bl); clif->spawn(&sd->pd->bl); clif->send_petdata(sd,sd->pd,0,0); clif->send_petstatus(sd); @@ -9434,7 +9468,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) //homunculus [blackhole89] if( homun_alive(sd->hd) ) { - map_addblock(&sd->hd->bl); + iMap->addblock(&sd->hd->bl); clif->spawn(&sd->hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,sd->hd,1); @@ -9443,11 +9477,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if( battle_config.hom_setting&0x8 ) status_calc_bl(&sd->hd->bl, SCB_SPEED); //Homunc mimic their master's speed on each map change if( !(battle_config.hom_setting&0x2) ) - skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately } if( sd->md ) { - map_addblock(&sd->md->bl); + iMap->addblock(&sd->md->bl); clif->spawn(&sd->md->bl); clif->mercenary_info(sd); clif->mercenary_skillblock(sd); @@ -9455,7 +9489,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) } if( sd->ed ) { - map_addblock(&sd->ed->bl); + iMap->addblock(&sd->ed->bl); clif->spawn(&sd->ed->bl); clif->elemental_info(sd); clif->elemental_updatestatus(sd,SP_HP); @@ -9487,7 +9521,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) sc_start(&sd->bl,SC_NOCHAT,100,0,0); //Auron reported that This skill only triggers when you logon on the map o.O [Skotlex] - if ((lv = pc_checkskill(sd,SG_KNOWLEDGE)) > 0) { + if ((lv = pc->checkskill(sd,SG_KNOWLEDGE)) > 0) { if(sd->bl.m == sd->feel_map[0].m || sd->bl.m == sd->feel_map[1].m || sd->bl.m == sd->feel_map[2].m) @@ -9500,13 +9534,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(homun_alive(sd->hd)) homun->init_timers(sd->hd); - if (night_flag && map[sd->bl.m].flag.nightenabled) { + if (iMap->night_flag && map[sd->bl.m].flag.nightenabled) { sd->state.night = 1; - clif->status_change(&sd->bl, SI_NIGHT, 1, 0, 0, 0, 0); + clif->status_change(&sd->bl, SI_SKE, 1, 0, 0, 0, 0); } // Notify everyone that this char logged in [Skotlex]. - map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); + iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); //Login Event npc_script_event(sd, NPCE_LOGIN); @@ -9531,20 +9565,20 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if( sd->state.changemap ) {// restore information that gets lost on map-change #if PACKETVER >= 20070918 clif->partyinvitationstate(sd); - clif->equipcheckbox(sd); + clif->equpcheckbox(sd); #endif if( (battle_config.bg_flee_penalty != 100 || battle_config.gvg_flee_penalty != 100) && (map_flag_gvg(sd->state.pmap) || map_flag_gvg(sd->bl.m) || map[sd->state.pmap].flag.battleground || map[sd->bl.m].flag.battleground) ) status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty - if( night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night. + if( iMap->night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night. if( !sd->state.night ) { sd->state.night = 1; - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_NIGHT); + clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_SKE); } } else if( sd->state.night ) { //Clear night display. sd->state.night = 0; - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_NIGHT); + clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_SKE); } if( map[sd->bl.m].flag.battleground ) { @@ -9559,7 +9593,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif->broadcast(&sd->bl, output, strlen(output) + 1, 0x10, SELF); } - map_iwall_get(sd); // Updates Walls Info on this Map to Client + iMap->iwall_get(sd); // Updates Walls Info on this Map to Client status_calc_pc(sd, false);/* some conditions are map-dependent so we must recalculate */ sd->state.changemap = false; @@ -9568,7 +9602,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) } } - mail_clear(sd); + mail->clear(sd); clif->maptypeproperty2(&sd->bl,SELF); @@ -9588,8 +9622,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(map[sd->bl.m].flag.loadevent) // Lance npc_script_event(sd, NPCE_LOADMAP); - if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) //blindness [Komurka] - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL); + if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) //blindness [Komurka] + clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL1); if (sd->sc.opt2) //Client loses these on warp. clif->changeoption(&sd->bl); @@ -9597,7 +9631,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif->weather_check(sd); // For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first) - if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC)) + if (iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC)) npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y); else sd->areanpc_id = 0; @@ -9616,7 +9650,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) // Trigger skill effects if you appear standing on them if(!battle_config.pc_invincible_time) - skill->unit_move(&sd->bl,gettick(),1); + skill->unit_move(&sd->bl,iTimer->gettick(),1); } @@ -9640,7 +9674,7 @@ void clif_parse_TickSend(int fd, struct map_session_data *sd) { sd->client_tick = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - clif->notify_time(sd, gettick()); + clif->notify_time(sd, iTimer->gettick()); } @@ -9720,10 +9754,10 @@ void clif_parse_progressbar(int fd, struct map_session_data * sd) { int npc_id = sd->progressbar.npc_id; - if( gettick() < sd->progressbar.timeout && sd->st ) + if( iTimer->gettick() < sd->progressbar.timeout && sd->st ) sd->st->state = END; - sd->progressbar.npc_id = sd->progressbar.timeout = 0; + sd->state.workinprogress = sd->progressbar.npc_id = sd->progressbar.timeout = 0; npc_scriptcont(sd, npc_id, false); } @@ -9743,15 +9777,15 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) if (sd->sc.opt1 && ( sd->sc.opt1 == OPT1_STONEWAIT || sd->sc.opt1 == OPT1_BURNING )) ; //You CAN walk on this OPT1 value. - else if( sd->progressbar.npc_id ) - clif->progressbar_abort(sd); + /*else if( sd->progressbar.npc_id ) + clif->progressbar_abort(sd);*/ else if (pc_cant_act(sd)) return; if(sd->sc.data[SC_RUN] || sd->sc.data[SC_WUGDASH]) return; - pc_delinvincibletimer(sd); + pc->delinvincibletimer(sd); RFIFOPOS(fd, packet_db[RFIFOW(fd,0)].pos[0], &x, &y, NULL); @@ -9787,9 +9821,10 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd) { /* Rovert's prevent logout option fixed [Valaris] */ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && - (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) + (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { set_eof(fd); + clif->disconnect_ack(sd, 0); } else { clif->disconnect_ack(sd, 1); @@ -9810,7 +9845,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) if( id < 0 && -id == sd->bl.id ) // for disguises [Valaris] id = sd->bl.id; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if( bl == NULL ) return; // Lagged clients could request names of already gone mobs/players. [Skotlex] @@ -9822,13 +9857,13 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) sc = status_get_sc(bl); if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) && bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple - pc_get_group_level(sd) < battle_config.hack_info_GM_level + pc->get_group_level(sd) < battle_config.hack_info_GM_level ) { char gm_msg[256]; sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target (id: %d).\n", sd->status.name, sd->status.account_id, id); ShowWarning(gm_msg); // information is sent to all online GMs - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg); + intif_wis_message_to_gm(iMap->wisp_server_name, battle_config.hack_info_GM_level, gm_msg); return; } */ @@ -9837,10 +9872,10 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) } int clif_undisguise_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data * sd; - if( (sd = map_id2sd(id)) ) { + if( (sd = iMap->id2sd(id)) ) { sd->fontcolor_tid = INVALID_TIMER; if( sd->fontcolor && sd->disguise == sd->status.class_ ) - pc_disguise(sd,-1); + pc->disguise(sd,-1); } return 0; } @@ -9865,13 +9900,13 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) if( atcommand->parse(fd, sd, message, 1) ) return; - if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) + if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) return; if( battle_config.min_chat_delay ) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) + if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) return; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } if( sd->gcbind ) { @@ -9882,14 +9917,16 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) unsigned char mylen = 1; if( sd->disguise == -1 ) { - sd->fontcolor_tid = add_timer(gettick()+5000, clif->undisguise_timer, sd->bl.id, 0); - pc_disguise(sd,sd->status.class_); + sd->fontcolor_tid = iTimer->add_timer(iTimer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0); + pc->disguise(sd,sd->status.class_); if( pc_isdead(sd) ) clif_clearunit_single(-sd->bl.id, CLR_DEAD, sd->fd); + if( unit_is_walking(&sd->bl) ) + clif->move(&sd->ud); } else if ( sd->disguise == sd->status.class_ && sd->fontcolor_tid != INVALID_TIMER ) { const struct TimerData *timer; - if( (timer = get_timer(sd->fontcolor_tid)) ) { - settick_timer(sd->fontcolor_tid, timer->tick+5000); + if( (timer = iTimer->get_timer(sd->fontcolor_tid)) ) { + iTimer->settick_timer(sd->fontcolor_tid, timer->tick+5000); } } @@ -9939,7 +9976,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) WFIFOSET(fd, WFIFOW(fd,2)); #ifdef PCRE_SUPPORT // trigger listening npcs - map_foreachinrange(npc_chat_sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl); + iMap->foreachinrange(npc_chat_sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl); #endif // Chat logging type 'O' / Global Chat @@ -10020,7 +10057,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd) { int emoticon = RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[0]); - if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) { + if (battle_config.basic_skill_check == 0 || pc->checkskill(sd, NV_BASIC) >= 2) { if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris] clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1); return; @@ -10060,7 +10097,7 @@ void clif_user_count(struct map_session_data* sd, int count) { /// 00c1 void clif_parse_HowManyConnections(int fd, struct map_session_data *sd) { - clif->user_count(sd, map_getusers()); + clif->user_count(sd, iMap->getusers()); } @@ -10099,19 +10136,19 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, if( sd->sc.data[SC_BASILICA] || sd->sc.data[SC__SHADOWFORM] ) return; - if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) { + if (!battle_config.sdelay_attack_enable && pc->checkskill(sd, SA_FREECAST) <= 0) { if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) { clif->skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0); return; } } - pc_delinvincibletimer(sd); + pc->delinvincibletimer(sd); sd->idletime = last_tick; unit_attack(&sd->bl, target_id, action_type != 0); break; case 0x02: // sitdown - if (battle_config.basic_skill_check && pc_checkskill(sd, NV_BASIC) < 3) { + if (battle_config.basic_skill_check && pc->checkskill(sd, NV_BASIC) < 3) { clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 2); break; } @@ -10141,7 +10178,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, clif->standing(&sd->bl); return; } - pc_setstand(sd); + pc->setstand(sd); skill->sit(sd,0); clif->standing(&sd->bl); break; @@ -10276,7 +10313,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) clif->pActionRequest_sub(sd, RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[1]), RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]), - gettick() + iTimer->gettick() ); } @@ -10289,12 +10326,12 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) void clif_parse_Restart(int fd, struct map_session_data *sd) { switch(RFIFOB(fd,2)) { case 0x00: - pc_respawn(sd,CLR_RESPAWN); + pc->respawn(sd,CLR_RESPAWN); break; case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && - (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) + (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { //Send to char-server for character selection. chrif_charselectreq(sd, session[fd]->client_addr); } else { @@ -10322,14 +10359,14 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) if ( atcommand->parse(fd, sd, message, 1) ) return; - if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)) + if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT)) return; if (battle_config.min_chat_delay) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) { + if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) { return; } - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } // Chat logging type 'W' / Whisper @@ -10418,7 +10455,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) } // searching destination character - dstsd = map_nick2sd(target); + dstsd = iMap->nick2sd(target); if (dstsd == NULL || strcmp(dstsd->status.name, target) != 0) { // player is not on this map-server @@ -10432,7 +10469,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) // if player ignores everyone if (dstsd->state.ignoreAll) { - if (dstsd->sc.option & OPTION_INVISIBLE && pc_get_group_level(sd) < pc_get_group_level(dstsd)) + if (dstsd->sc.option & OPTION_INVISIBLE && pc->get_group_level(sd) < pc->get_group_level(dstsd)) clif->wis_end(fd, 1); // 1: target character is not loged in else clif->wis_end(fd, 3); // 3: everyone ignored by target @@ -10443,7 +10480,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) if( dstsd->state.autotrade == 1 ) { char output[256]; sprintf(output, "%s is in autotrade mode and cannot receive whispered messages.", dstsd->status.name); - clif->wis_message(fd, wisp_server_name, output, strlen(output) + 1); + clif->wis_message(fd, iMap->wisp_server_name, output, strlen(output) + 1); return; } @@ -10489,7 +10526,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) map_object_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - fitem = (struct flooritem_data*)map_id2bl(map_object_id); + fitem = (struct flooritem_data*)iMap->id2bl(map_object_id); do { if (pc_isdead(sd)) { @@ -10513,7 +10550,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) if (pc_cant_act(sd)) break; - if (!pc_takeitem(sd, fitem)) + if (!pc->takeitem(sd, fitem)) break; return; @@ -10536,7 +10573,7 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd) if (pc_isdead(sd)) break; - if ( pc_cant_act2(sd) ) + if ( pc_cant_act2(sd) || sd->state.vending ) break; if (sd->sc.count && ( @@ -10546,7 +10583,7 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd) )) break; - if (!pc_dropitem(sd, item_index, item_amount)) + if (!pc->dropitem(sd, item_index, item_amount)) break; return; @@ -10579,7 +10616,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) if(n <0 || n >= MAX_INVENTORY) return; - if (!pc_useitem(sd,n)) + if (!pc->useitem(sd,n)) clif->useitemack(sd,n,0,false); //Send an empty ack packet or the client gets stuck. } @@ -10603,7 +10640,7 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd) return; } else if ( sd->state.storage_flag || sd->sc.opt1 ) ; //You can equip/unequip stuff while storage is open/under status changes - else if ( pc_cant_act2(sd) ) + else if ( pc_cant_act2(sd) || sd->state.prerefining ) return; if(!sd->status.inventory[index].identify) { @@ -10621,9 +10658,9 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd) //Client doesn't send the position for ammo. if(sd->inventory_data[index]->type == IT_AMMO) - pc_equipitem(sd,index,EQP_AMMO); + pc->equipitem(sd,index,EQP_AMMO); else - pc_equipitem(sd,index,RFIFOW(fd,4)); + pc->equipitem(sd,index,RFIFOW(fd,4)); } void clif_hercules_chsys_delete(struct hChSysCh *channel) { @@ -10731,12 +10768,12 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd) return; } else if ( sd->state.storage_flag || sd->sc.opt1 ) ; //You can equip/unequip stuff while storage is open/under status changes - else if ( pc_cant_act2(sd) ) + else if ( pc_cant_act2(sd) || sd->state.prerefining ) return; index = RFIFOW(fd,2)-2; - pc_unequipitem(sd,index,1); + pc->unequipitem(sd,index,1); } @@ -10748,22 +10785,31 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd) { struct block_list *bl; - if(pc_isdead(sd)) { + if( pc_isdead(sd) ) { clif_clearunit_area(&sd->bl,CLR_DEAD); return; } - - if ( pc_cant_act2(sd) ) + if( sd->npc_id || sd->state.workinprogress&2 ){ +#ifdef RENEWAL + clif->msg(sd, 0x783); // TODO look for the client date that has this message. +#endif return; - - bl = map_id2bl(RFIFOL(fd,2)); - if (!bl) return; + } + if ( pc_cant_act2(sd) || !(bl = iMap->id2bl(RFIFOL(fd,2))) || sd->state.vending ) + return; + switch (bl->type) { case BL_MOB: case BL_PC: - clif->pActionRequest_sub(sd, 0x07, bl->id, gettick()); + clif->pActionRequest_sub(sd, 0x07, bl->id, iTimer->gettick()); break; case BL_NPC: + if( sd->ud.skill_id < RK_ENCHANTBLADE && sd->ud.skilltimer != INVALID_TIMER ) {// TODO: should only work with none 3rd job skills +#ifdef RENEWAL + clif->msg(sd, 0x783); +#endif + break; + } if( bl->m != -1 )// the user can't click floating npcs directly (hack attempt) npc_click(sd,(TBL_NPC*)bl); break; @@ -10873,7 +10919,7 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd) if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) return; - if(battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 4) { + if(battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 4) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,3); return; } @@ -10980,7 +11026,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd) { struct map_session_data *t_sd; - t_sd = map_id2sd(RFIFOL(fd,2)); + t_sd = iMap->id2sd(RFIFOL(fd,2)); if(!sd->chatID && pc_cant_act(sd)) return; //You can trade while in a chatroom. @@ -10991,12 +11037,12 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd) return; } - if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 1) { + if( battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 1) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,0); return; } - trade_traderequest(sd,t_sd); + trade->request(sd,t_sd); } @@ -11007,7 +11053,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd) /// 4 = rejected void clif_parse_TradeAck(int fd,struct map_session_data *sd) { - trade_tradeack(sd,RFIFOB(fd,2)); + trade->ack(sd,RFIFOB(fd,2)); } @@ -11019,9 +11065,9 @@ void clif_parse_TradeAddItem(int fd,struct map_session_data *sd) int amount = RFIFOL(fd,4); if( index == 0 ) - trade_tradeaddzeny(sd, amount); + trade->addzeny(sd, amount); else - trade_tradeadditem(sd, index, (short)amount); + trade->additem(sd, index, (short)amount); } @@ -11029,7 +11075,7 @@ void clif_parse_TradeAddItem(int fd,struct map_session_data *sd) /// 00eb void clif_parse_TradeOk(int fd,struct map_session_data *sd) { - trade_tradeok(sd); + trade->ok(sd); } @@ -11037,7 +11083,7 @@ void clif_parse_TradeOk(int fd,struct map_session_data *sd) /// 00ed void clif_parse_TradeCancel(int fd,struct map_session_data *sd) { - trade_tradecancel(sd); + trade->cancel(sd); } @@ -11045,7 +11091,7 @@ void clif_parse_TradeCancel(int fd,struct map_session_data *sd) /// 00ef void clif_parse_TradeCommit(int fd,struct map_session_data *sd) { - trade_tradecommit(sd); + trade->commit(sd); } @@ -11065,7 +11111,7 @@ void clif_parse_PutItemToCart(int fd,struct map_session_data *sd) return; if (!pc_iscarton(sd)) return; - pc_putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); + pc->putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); } @@ -11075,7 +11121,7 @@ void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd) { if (!pc_iscarton(sd)) return; - pc_getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); + pc->getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); } @@ -11087,11 +11133,11 @@ void clif_parse_RemoveOption(int fd,struct map_session_data *sd) * Attempts to remove these options when this function is called (will remove all available) **/ #ifdef NEW_CARTS - pc_setoption(sd,sd->sc.option&~(OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); + pc->setoption(sd,sd->sc.option&~(OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); if( sd->sc.data[SC_PUSH_CART] ) - pc_setcart(sd,0); + pc->setcart(sd,0); #else - pc_setoption(sd,sd->sc.option&~(OPTION_CART|OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); + pc->setoption(sd,sd->sc.option&~(OPTION_CART|OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); #endif } @@ -11102,7 +11148,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd) {// TODO: State tracking? int type; - if( sd && pc_checkskill(sd, MC_CHANGECART) < 1 ) + if( sd && pc->checkskill(sd, MC_CHANGECART) < 1 ) return; type = (int)RFIFOW(fd,2); @@ -11123,7 +11169,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd) (type == 2 && sd->status.base_level > 40) || (type == 1)) #endif - pc_setcart(sd,type); + pc->setcart(sd,type); } @@ -11136,7 +11182,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd) /// the like void clif_parse_StatusUp(int fd,struct map_session_data *sd) { - pc_statusup(sd,RFIFOW(fd,2)); + pc->statusup(sd,RFIFOW(fd,2)); } @@ -11144,7 +11190,7 @@ void clif_parse_StatusUp(int fd,struct map_session_data *sd) /// 0112 <skill id>.W void clif_parse_SkillUp(int fd,struct map_session_data *sd) { - pc_skillup(sd,RFIFOW(fd,2)); + pc->skillup(sd,RFIFOW(fd,2)); } void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id) @@ -11244,7 +11290,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { uint16 skill_id, skill_lv; int tmp, target_id; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); skill_lv = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0]); skill_id = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]); @@ -11269,7 +11315,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) // Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex] sd->idletime = last_tick; - if( sd->npc_id ){ + if( sd->npc_id || sd->state.workinprogress&1 ){ #ifdef RENEWAL clif->msg(sd, 0x783); // TODO look for the client date that has this message. #endif @@ -11315,7 +11361,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) if( skill_lv != sd->skillitemlv ) skill_lv = sd->skillitemlv; if( !(tmp&INF_SELF_SKILL) ) - pc_delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish] + pc->delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish] unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv); return; } @@ -11328,12 +11374,12 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) else skill_lv = 0; } else { - tmp = pc_checkskill(sd, skill_id); + tmp = pc->checkskill(sd, skill_id); if( skill_lv > tmp ) skill_lv = tmp; } - pc_delinvincibletimer(sd); + pc->delinvincibletimer(sd); if( skill_lv ) unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv); @@ -11344,7 +11390,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) *------------------------------------------*/ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 skill_lv, uint16 skill_id, short x, short y, int skillmoreinfo) { - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) ) return; //Using a target skill on the ground? WRONG. @@ -11396,7 +11442,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski return; //Can't use skills while a menu is open. } - pc_delinvincibletimer(sd); + pc->delinvincibletimer(sd); if( sd->skillitem == skill_id ) { if( skill_lv != sd->skillitemlv ) @@ -11405,7 +11451,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski } else { int lv; sd->skillitem = sd->skillitemlv = 0; - if( (lv = pc_checkskill(sd, skill_id)) > 0 ) { + if( (lv = pc->checkskill(sd, skill_id)) > 0 ) { if( skill_lv > lv ) skill_lv = lv; unit_skilluse_pos(&sd->bl, x, y, skill_id,skill_lv); @@ -11472,7 +11518,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd) return; } - pc_delinvincibletimer(sd); + pc->delinvincibletimer(sd); skill->castend_map(sd,skill_id,map_name); } @@ -11482,7 +11528,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd) void clif_parse_RequestMemo(int fd,struct map_session_data *sd) { if (!pc_isdead(sd)) - pc_memo(sd,-1); + pc->memo(sd,-1); } @@ -11562,6 +11608,8 @@ void clif_parse_WeaponRefine(int fd, struct map_session_data *sd) { int idx; + sd->state.prerefining = 0; + if (sd->menuskill_id != WS_WEAPONREFINE) //Packet exploit? return; if (pc_istrading(sd)) { @@ -11592,7 +11640,7 @@ void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd) #ifdef SECURE_NPCTIMEOUT if( sd->npc_idle_timer != INVALID_TIMER ) { #endif - TBL_NPC* nd = map_id2nd(npc_id); + TBL_NPC* nd = iMap->id2nd(npc_id); ShowWarning("Invalid menu selection on npc %d:'%s' - got %d, valid range is [%d..%d] (player AID:%d, CID:%d, name:'%s')!\n", npc_id, (nd)?nd->name:"invalid npc id", select, 1, sd->npc_menu, sd->bl.id, sd->status.char_id, sd->status.name); clif->GM_kick(NULL,sd); #ifdef SECURE_NPCTIMEOUT @@ -11663,6 +11711,8 @@ void clif_parse_ItemIdentify(int fd,struct map_session_data *sd) if (sd->menuskill_id != MC_IDENTIFY) return; if( idx == -1 ) {// cancel pressed + sd->state.workinprogress = 0; + clif->item_identified(sd,idx-2,1); clif_menuskill_clear(sd); return; } @@ -11730,7 +11780,7 @@ void clif_parse_InsertCard(int fd,struct map_session_data *sd) { if (sd->state.trading != 0) return; - pc_insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2); + pc->insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2); } @@ -11743,7 +11793,7 @@ void clif_parse_SolveCharName(int fd, struct map_session_data *sd) int charid; charid = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - map_reqnickdb(sd, charid); + iMap->reqnickdb(sd, charid); } @@ -11934,12 +11984,12 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 ) { + if( battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 7 ) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4); return; } - party_create(sd,name,0,0); + party->create(sd,name,0,0); } void clif_parse_CreateParty2(int fd, struct map_session_data *sd) @@ -11953,12 +12003,12 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 ) { + if( battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 7 ) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4); return; } - party_create(sd,name,item1,item2); + party->create(sd,name,item1,item2); } @@ -11974,14 +12024,14 @@ void clif_parse_PartyInvite(int fd, struct map_session_data *sd) return; } - t_sd = map_id2sd(RFIFOL(fd,2)); + t_sd = iMap->id2sd(RFIFOL(fd,2)); if(t_sd && t_sd->state.noask) {// @noask [LuzZza] clif->noask_sub(sd, t_sd, 1); return; } - party_invite(sd, t_sd); + party->invite(sd, t_sd); } void clif_parse_PartyInvite2(int fd, struct map_session_data *sd) @@ -11995,14 +12045,14 @@ void clif_parse_PartyInvite2(int fd, struct map_session_data *sd) return; } - t_sd = map_nick2sd(name); + t_sd = iMap->nick2sd(name); if(t_sd && t_sd->state.noask) { // @noask [LuzZza] clif->noask_sub(sd, t_sd, 1); return; } - party_invite(sd, t_sd); + party->invite(sd, t_sd); } @@ -12014,12 +12064,12 @@ void clif_parse_PartyInvite2(int fd, struct map_session_data *sd) /// 1 = accept void clif_parse_ReplyPartyInvite(int fd,struct map_session_data *sd) { - party_reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6)); + party->reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6)); } void clif_parse_ReplyPartyInvite2(int fd,struct map_session_data *sd) { - party_reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6)); + party->reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6)); } @@ -12031,7 +12081,7 @@ void clif_parse_LeaveParty(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - party_leave(sd); + party->leave(sd); } @@ -12043,7 +12093,7 @@ void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - party_removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6)); + party->removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6)); } @@ -12058,7 +12108,7 @@ void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd) if( !sd->status.party_id ) return; - p = party_search(sd->status.party_id); + p = party->search(sd->status.party_id); if( p == NULL ) return; @@ -12071,9 +12121,9 @@ void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd) #if PACKETVER < 20090603 //Client can't change the item-field - party_changeoption(sd, RFIFOL(fd,2), p->party.item); + party->changeoption(sd, RFIFOL(fd,2), p->party.item); #else - party_changeoption(sd, RFIFOL(fd,2), ((RFIFOB(fd,6)?1:0)|(RFIFOB(fd,7)?2:0))); + party->changeoption(sd, RFIFOL(fd,2), ((RFIFOB(fd,6)?1:0)|(RFIFOB(fd,7)?2:0))); #endif } @@ -12095,17 +12145,17 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd) if( atcommand->parse(fd, sd, message, 1) ) return; - if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) + if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) return; if( battle_config.min_chat_delay ) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) + if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) return; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } - party_send_message(sd, text, textlen); + party->send_message(sd, text, textlen); } @@ -12113,10 +12163,10 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd) /// 07da <account id>.L void clif_parse_PartyChangeLeader(int fd, struct map_session_data* sd) { - party_changeleader(sd, map_id2sd(RFIFOL(fd,2))); + party->changeleader(sd, iMap->id2sd(RFIFOL(fd,2))); } - +#ifndef PARTY_RECRUIT /// Party Booking in KRO [Spiria] /// @@ -12132,7 +12182,7 @@ void clif_parse_PartyBookingRegisterReq(int fd, struct map_session_data* sd) for(i=0; i<PARTY_BOOKING_JOBS; i++) job[i] = RFIFOB(fd,6+i*2); - party_booking_register(sd, level, mapid, job); + party->booking_register(sd, level, mapid, job); } @@ -12163,7 +12213,7 @@ void clif_parse_PartyBookingSearchReq(int fd, struct map_session_data* sd) unsigned long lastindex = RFIFOL(fd,8); short resultcount = RFIFOW(fd,12); - party_booking_search(sd, level, mapid, job, lastindex, resultcount); + party->booking_search(sd, level, mapid, job, lastindex, resultcount); } @@ -12186,7 +12236,7 @@ void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, pb_ad = results[i]; WFIFOL(fd,i*size+5) = pb_ad->index; memcpy(WFIFOP(fd,i*size+9),pb_ad->charname,NAME_LENGTH); - WFIFOL(fd,i*size+33) = pb_ad->starttime; // FIXME: This is expire time + WFIFOL(fd,i*size+33) = pb_ad->expiretime; WFIFOW(fd,i*size+37) = pb_ad->p_detail.level; WFIFOW(fd,i*size+39) = pb_ad->p_detail.mapid; for(j=0; j<PARTY_BOOKING_JOBS; j++) @@ -12200,7 +12250,7 @@ void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, /// 0806 void clif_parse_PartyBookingDeleteReq(int fd, struct map_session_data* sd) { - if(party_booking_delete(sd)) + if(party->booking_delete(sd)) clif->PartyBookingDeleteAck(sd, 0); } @@ -12233,7 +12283,7 @@ void clif_parse_PartyBookingUpdateReq(int fd, struct map_session_data* sd) for(i=0; i<PARTY_BOOKING_JOBS; i++) job[i] = RFIFOW(fd,2+i*2); - party_booking_update(sd, job); + party->booking_update(sd, job); } @@ -12249,7 +12299,7 @@ void clif_PartyBookingInsertNotify(struct map_session_data* sd, struct party_boo WBUFW(buf,0) = 0x809; WBUFL(buf,2) = pb_ad->index; memcpy(WBUFP(buf,6),pb_ad->charname,NAME_LENGTH); - WBUFL(buf,30) = pb_ad->starttime; // FIXME: This is expire time + WBUFL(buf,30) = pb_ad->expiretime; WBUFW(buf,34) = pb_ad->p_detail.level; WBUFW(buf,36) = pb_ad->p_detail.mapid; for(i=0; i<PARTY_BOOKING_JOBS; i++) @@ -12288,6 +12338,310 @@ void clif_PartyBookingDeleteNotify(struct map_session_data* sd, int index) clif->send(buf, packet_len(0x80b), &sd->bl, ALL_CLIENT); // Now UPDATE all client. } +#else +/// Modified version of Party Booking System for 2012-04-10 or 2012-04-18 (RagexeRE). +/// Code written by mkbu95, Spiria, Yommy and Ind + +/// Request to register a party booking advertisment (CZ_PARTY_RECRUIT_REQ_REGISTER). +/// 08e5 <level>.W <notice>.37B +void clif_parse_PartyBookingRegisterReq(int fd, struct map_session_data* sd) +{ + short level = RFIFOW(fd,2); + const char *notice = (const char*)RFIFOP(fd, 4); + + party->booking_register(sd, level, notice); +} + +/// Party booking search results (ZC_PARTY_RECRUIT_ACK_SEARCH). +/// 08e8 <packet len>.W <more results>.B { <index>.L <char name>.24B <expire time>.L <level>.W <notice>.37B }* +/// more results: +/// 0 = no +/// 1 = yes +void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, int count, bool more_result) +{ + int i; + int size = sizeof(struct party_booking_ad_info); + struct party_booking_ad_info *pb_ad; + + WFIFOHEAD(fd, (size * count) + 5); + WFIFOW(fd, 0) = 0x8e8; + WFIFOW(fd, 2) = (size * count) + 5; + WFIFOB(fd, 4) = more_result; + + for (i = 0; i < count; ++i) { + pb_ad = results[i]; + + WFIFOL(fd, (i * size) + 5) = pb_ad->index; + WFIFOL(fd, (i * size) + 9) = pb_ad->expiretime; + memcpy(WFIFOP(fd, (i * size) + 13), pb_ad->charname, NAME_LENGTH); + WFIFOW(fd, (i * size) + 13 + NAME_LENGTH) = pb_ad->p_detail.level; + memcpy(WFIFOP(fd, (i * size) + 13 + NAME_LENGTH + 2), pb_ad->p_detail.notice, PB_NOTICE_LENGTH); + } + + WFIFOSET(fd,WFIFOW(fd,2)); +} + +/// Result of request to register a party booking advertisment (ZC_PARTY_RECRUIT_ACK_REGISTER). +/// 08e6 <result>.W +/// result: +/// 0 = success +/// 1 = failure +/// 2 = already registered +void clif_PartyBookingRegisterAck(struct map_session_data *sd, int flag) +{ + int fd = sd->fd; + + WFIFOHEAD(fd, packet_len(0x8e6)); + WFIFOW(fd, 0) = 0x8e6; + WFIFOW(fd, 2) = flag; + WFIFOSET(fd, packet_len(0x8e6)); +} + +/// Request to search for party booking advertisments (CZ_PARTY_RECRUIT_REQ_SEARCH). +/// 08e7 <level>.W <map id>.W <last index>.L <result count>.W +void clif_parse_PartyBookingSearchReq(int fd, struct map_session_data* sd) +{ + short level = RFIFOW(fd, 2); + short mapid = RFIFOW(fd, 4); + unsigned long lastindex = RFIFOL(fd, 6); + short resultcount = RFIFOW(fd, 10); + + party->booking_search(sd, level, mapid, lastindex, resultcount); +} + +/// Request to delete own party booking advertisment (CZ_PARTY_RECRUIT_REQ_DELETE). +/// 08e9 +void clif_parse_PartyBookingDeleteReq(int fd, struct map_session_data* sd) +{ + if(party->booking_delete(sd)) + clif->PartyBookingDeleteAck(sd, 0); +} + +/// Result of request to delete own party booking advertisment (ZC_PARTY_RECRUIT_ACK_DELETE). +/// 08ea <result>.W +/// result: +/// 0 = success +/// 1 = success (auto-removed expired ad) +/// 2 = failure +/// 3 = nothing registered +void clif_PartyBookingDeleteAck(struct map_session_data* sd, int flag) +{ + int fd = sd->fd; + + WFIFOHEAD(fd, packet_len(0x8ea)); + WFIFOW(fd, 0) = 0x8ea; + WFIFOW(fd, 2) = flag; + WFIFOSET(fd, packet_len(0x8ea)); +} + +/// Request to update party booking advertisment (CZ_PARTY_RECRUIT_REQ_UPDATE). +/// 08eb <notice>.37B +void clif_parse_PartyBookingUpdateReq(int fd, struct map_session_data *sd) +{ + const char *notice; + + notice = (const char*)RFIFOP(fd, 2); + + party->booking_update(sd, notice); +} + +/// Notification about new party booking advertisment (ZC_PARTY_RECRUIT_NOTIFY_INSERT). +/// 08ec <index>.L <expire time>.L <char name>.24B <level>.W <notice>.37B +void clif_PartyBookingInsertNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad) +{ + unsigned char buf[2+6+6+24+4+37+1]; + + if (pb_ad == NULL) + return; + + WBUFW(buf, 0) = 0x8ec; + WBUFL(buf, 2) = pb_ad->index; + WBUFL(buf, 6) = pb_ad->expiretime; + memcpy(WBUFP(buf, 10), pb_ad->charname, NAME_LENGTH); + WBUFW(buf,34) = pb_ad->p_detail.level; + memcpy(WBUFP(buf, 36), pb_ad->p_detail.notice, PB_NOTICE_LENGTH); + clif->send(buf, packet_len(0x8ec), &sd->bl, ALL_CLIENT); +} + +/// Notification about updated party booking advertisment (ZC_PARTY_RECRUIT_NOTIFY_UPDATE). +/// 08ed <index>.L <notice>.37B +void clif_PartyBookingUpdateNotify(struct map_session_data *sd, struct party_booking_ad_info* pb_ad) +{ + unsigned char buf[2+6+37+1]; + + WBUFW(buf, 0) = 0x8ed; + WBUFL(buf, 2) = pb_ad->index; + memcpy(WBUFP(buf, 6), pb_ad->p_detail.notice, PB_NOTICE_LENGTH); + + clif->send(buf, packet_len(0x8ed), &sd->bl, ALL_CLIENT); +} + +/// Notification about deleted party booking advertisment (ZC_PARTY_RECRUIT_NOTIFY_DELETE). +/// 08ee <index>.L +void clif_PartyBookingDeleteNotify(struct map_session_data* sd, int index) +{ + unsigned char buf[2+6+1]; + + WBUFW(buf, 0) = 0x8ee; + WBUFL(buf, 2) = index; + + clif->send(buf, packet_len(0x8ee), &sd->bl, ALL_CLIENT); +} + +/// Request to add to filtering list (PARTY_RECRUIT_ADD_FILTERLINGLIST). +/// 08ef <index>.L +void clif_parse_PartyBookingAddFilteringList(int fd, struct map_session_data *sd) +{ + int index = RFIFOL(fd, 2); + + clif->PartyBookingAddFilteringList(index, sd); +} + +/// Request to remove from filtering list (PARTY_RECRUIT_SUB_FILTERLINGLIST). +/// 08f0 <GID>.L +void clif_parse_PartyBookingSubFilteringList(int fd, struct map_session_data *sd) +{ + int gid = RFIFOL(fd, 2); + + clif->PartyBookingSubFilteringList(gid, sd); +} + +/// Request to recruit volunteer (PARTY_RECRUIT_REQ_VOLUNTEER). +/// 08f1 <index>.L +void clif_parse_PartyBookingReqVolunteer(int fd, struct map_session_data *sd) +{ + int index = RFIFOL(fd, 2); + + clif->PartyBookingVolunteerInfo(index, sd); +} + +/// Request volunteer information (PARTY_RECRUIT_VOLUNTEER_INFO). +/// 08f2 <AID>.L <job>.L <level>.W <char name>.24B +void clif_PartyBookingVolunteerInfo(int index, struct map_session_data *sd) +{ + unsigned char buf[2+4+4+2+24+1]; + + WBUFW(buf, 0) = 0x8f2; + WBUFL(buf, 2) = sd->status.account_id; + WBUFL(buf, 6) = sd->status.class_; + WBUFW(buf, 10) = sd->status.base_level; + memcpy(WBUFP(buf, 12), sd->status.name, NAME_LENGTH); + + clif->send(buf, packet_len(0x8f2), &sd->bl, ALL_CLIENT); +} + +#if 0 //Disabled for now. Needs more info. +/// 08f3 <packet type>.W <cost>.L +void clif_PartyBookingPersonalSetting(int fd, struct map_session_data *sd) +{ +} + +/// 08f4 <target GID>.L +void clif_parse_PartyBookingShowEquipment(int fd, struct map_session_data *sd) +{ +} + +/// 08f5 <packet len>.W +void clif_parse_PartyBookingReqRecall(int fd, struct map_session_data *sd) +{ +} + +/// 08f6 <money>.L <map name>.16B +void clif_PartyBookingRecallCost(int fd, struct map_session_data *sd) +{ +} + +/// 08f7 <result>.B +void clif_parse_PartyBookingAckRecall(int fd, struct map_session_data *sd) +{ +} + +/// 08f8 <caller AID>.L <reason>.B +/// <reason>: +/// REASON_PROHIBITION = 0x0 +/// REASON_MASTER_IN_PROHIBITION_MAP = 0x1 +/// REASON_REFUSE = 0x2 +/// REASON_NOT_PARTY_MEMBER = 0x3 +/// REASON_ETC = 0x4 +void clif_PartyBookingFailedRecall(int fd, struct map_session_data *sd) +{ +} +#endif //if 0 + +/// 08f9 <refuse AID>.L +void clif_parse_PartyBookingRefuseVolunteer(int fd, struct map_session_data *sd) +{ + unsigned long aid = RFIFOL(fd, 2); + + clif->PartyBookingRefuseVolunteer(aid, sd); +} + +/// 08fa <index>.L +void clif_PartyBookingRefuseVolunteer(unsigned long aid, struct map_session_data *sd) +{ + unsigned char buf[2+6]; + + WBUFW(buf, 0) = 0x8fa; + WBUFL(buf, 2) = aid; + + clif->send(buf, packet_len(0x8fa), &sd->bl, ALL_CLIENT); +} + +/// 08fb <index>.L +void clif_parse_PartyBookingCancelVolunteer(int fd, struct map_session_data *sd) +{ + int index = RFIFOL(fd, 2); + + clif->PartyBookingCancelVolunteer(index, sd); +} + +/// 0909 <index>.L +void clif_PartyBookingCancelVolunteer(int index, struct map_session_data *sd) +{ + unsigned char buf[2+6+1]; + + WBUFW(buf, 0) = 0x909; + WBUFL(buf, 2) = index; + + clif->send(buf, packet_len(0x909), &sd->bl, ALL_CLIENT); +} + +/// 090b <gid>.L <char name>.24B +void clif_PartyBookingAddFilteringList(int index, struct map_session_data *sd) +{ + unsigned char buf[2+6+24+1]; + + WBUFW(buf, 0) = 0x90b; + WBUFL(buf, 2) = sd->bl.id; + memcpy(WBUFP(buf, 6), sd->status.name, NAME_LENGTH); + + clif->send(buf, packet_len(0x90b), &sd->bl, ALL_CLIENT); +} + +/// 090c <gid>.L <char name>.24B +void clif_PartyBookingSubFilteringList(int gid, struct map_session_data *sd) +{ + unsigned char buf[2+6+24+1]; + + WBUFW(buf, 0) = 0x90c; + WBUFL(buf, 2) = gid; + memcpy(WBUFP(buf, 6), sd->status.name, NAME_LENGTH); + + clif->send(buf, packet_len(0x90c), &sd->bl, ALL_CLIENT); +} + +#if 0 +/// 091c <aid>.L +void clif_PartyBookingCancelVolunteerToPM(struct map_session_data *sd) +{ +} + +/// 0971 <pm_aid>.L +void clif_PartyBookingRefuseVolunteerToPM(struct map_session_data *sd) +{ +} +#endif //if 0 +#endif /// Request to close own vending (CZ_REQ_CLOSESTORE). /// 012e @@ -12353,7 +12707,7 @@ void clif_parse_OpenVending(int fd, struct map_session_data* sd) const uint8* data = (uint8*)RFIFOP(fd,85); if( !flag ) - sd->state.prevend = 0; + sd->state.prevend = sd->state.workinprogress = 0; if( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM ) return; @@ -12361,7 +12715,7 @@ void clif_parse_OpenVending(int fd, struct map_session_data* sd) clif->message (sd->fd, msg_txt(276)); // "You can't open a shop on this map" return; } - if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOVENDING) ) { + if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOVENDING) ) { clif->message (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return; } @@ -12559,7 +12913,7 @@ clif_sub_guild_invite(int fd, struct map_session_data *sd, struct map_session_da /// 0168 <account id>.L <inviter account id>.L <inviter char id>.L void clif_parse_GuildInvite(int fd,struct map_session_data *sd) { - struct map_session_data *t_sd = map_id2sd(RFIFOL(fd,2)); + struct map_session_data *t_sd = iMap->id2sd(RFIFOL(fd,2)); if (clif_sub_guild_invite(fd, sd, t_sd)) return; @@ -12569,7 +12923,7 @@ void clif_parse_GuildInvite(int fd,struct map_session_data *sd) /// 0916 <char name>.24B void clif_parse_GuildInvite2(int fd, struct map_session_data *sd) { - struct map_session_data *t_sd = map_nick2sd((char *)RFIFOP(fd, 2)); + struct map_session_data *t_sd = iMap->nick2sd((char *)RFIFOP(fd, 2)); if (clif_sub_guild_invite(fd, sd, t_sd)) return; @@ -12632,14 +12986,14 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd) if( atcommand->parse(fd, sd, message, 1) ) return; - if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) + if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) return; if( battle_config.min_chat_delay ) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) + if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) return; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } if( sd->bg_id ) @@ -12663,7 +13017,7 @@ void clif_parse_GuildRequestAlliance(int fd, struct map_session_data *sd) return; } - t_sd = map_id2sd(RFIFOL(fd,2)); + t_sd = iMap->id2sd(RFIFOL(fd,2)); // @noask [LuzZza] if(t_sd && t_sd->state.noask) { @@ -12718,7 +13072,7 @@ void clif_parse_GuildOpposition(int fd, struct map_session_data *sd) return; } - t_sd = map_id2sd(RFIFOL(fd,2)); + t_sd = iMap->id2sd(RFIFOL(fd,2)); // @noask [LuzZza] if(t_sd && t_sd->state.noask) { @@ -12833,7 +13187,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) int tid; tid = RFIFOL(fd,2); - target = map_id2bl(tid); + target = iMap->id2bl(tid); if (!target) { clif->GM_kickack(sd, 0); return; @@ -12854,7 +13208,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) case BL_MOB: { char command[100]; - if( !pc_can_use_command(sd, "@killmonster")) { + if( !pc->can_use_command(sd, "@killmonster")) { clif->GM_kickack(sd, 0); return; } @@ -12917,7 +13271,7 @@ void clif_parse_GMRemove2(int fd, struct map_session_data* sd) struct map_session_data* pl_sd; account_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - if( (pl_sd = map_id2sd(account_id)) != NULL ) { + if( (pl_sd = iMap->id2sd(account_id)) != NULL ) { char command[NAME_LENGTH+8]; sprintf(command, "%cjumpto %s", atcommand->at_symbol, pl_sd->status.name); atcommand->parse(fd, sd, command, 1); @@ -12954,7 +13308,7 @@ void clif_parse_GMRecall2(int fd, struct map_session_data* sd) struct map_session_data* pl_sd; account_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - if( (pl_sd = map_id2sd(account_id)) != NULL ) { + if( (pl_sd = iMap->id2sd(account_id)) != NULL ) { char command[NAME_LENGTH+8]; sprintf(command, "%crecall %s", atcommand->at_symbol, pl_sd->status.name); atcommand->parse(fd, sd, command, 1); @@ -13025,10 +13379,10 @@ void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd) //If type is 2 and the ids don't match, this is a crafted hacked packet! //Disabled because clients keep self-muting when you give players public @ commands... [Skotlex] - if (type == 2 /* && (pc_get_group_level(sd) > 0 || sd->bl.id != id)*/) + if (type == 2 /* && (pc->get_group_level(sd) > 0 || sd->bl.id != id)*/) return; - dstsd = map_id2sd(id); + dstsd = iMap->id2sd(id); if( dstsd == NULL ) return; @@ -13092,7 +13446,7 @@ void clif_parse_GMChangeMapType(int fd, struct map_session_data *sd) y = RFIFOW(fd,4); type = RFIFOW(fd,6); - map_setgatcell(sd->bl.m,x,y,type); + iMap->setgatcell(sd->bl.m,x,y,type); clif->changemapcell(0,sd->bl.m,x,y,type,ALL_SAMEMAP); //FIXME: once players leave the map, the client 'forgets' this information. } @@ -13115,7 +13469,7 @@ void clif_parse_PMIgnore(int fd, struct map_session_data* sd) type = RFIFOB(fd,26); if( type == 0 ) { // Add name to ignore list (block) - if (strcmp(wisp_server_name, nick) == 0) { + if (strcmp(iMap->wisp_server_name, nick) == 0) { clif->wisexin(sd, type, 1); // fail return; } @@ -13242,8 +13596,8 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd) { if( ( sd->class_&MAPID_UPPERMASK ) == MAPID_SUPER_NOVICE ) { - unsigned int next = pc_nextbaseexp(sd); - if( next == 0 ) next = pc_thisbaseexp(sd); + unsigned int next = pc->nextbaseexp(sd); + if( next == 0 ) next = pc->thisbaseexp(sd); if( next ) { int percent = (int)( ( (float)sd->status.base_exp/(float)next )*1000. ); @@ -13316,7 +13670,7 @@ void clif_friendslist_send(struct map_session_data *sd) } for (n = 0; n < i; n++) { //Sending the online players - if (map_charid2sd(sd->status.friends[n].char_id)) + if (iMap->charid2sd(sd->status.friends[n].char_id)) clif->friendslist_toggle(sd, sd->status.friends[n].account_id, sd->status.friends[n].char_id, 1); } } @@ -13368,7 +13722,7 @@ void clif_parse_FriendsListAdd(int fd, struct map_session_data *sd) struct map_session_data *f_sd; int i; - f_sd = map_nick2sd((char*)RFIFOP(fd,2)); + f_sd = iMap->nick2sd((char*)RFIFOP(fd,2)); // ensure that the request player's friend list is not full ARR_FIND(0, MAX_FRIENDS, i, sd->status.friends[i].char_id == 0); @@ -13433,7 +13787,7 @@ void clif_parse_FriendsListReply(int fd, struct map_session_data *sd) return; } - f_sd = map_id2sd(account_id); //The account id is the same as the bl.id of players. + f_sd = iMap->id2sd(account_id); //The account id is the same as the bl.id of players. if (f_sd == NULL) return; @@ -13498,7 +13852,7 @@ void clif_parse_FriendsListRemove(int fd, struct map_session_data *sd) } //remove from friend's list first - if( (f_sd = map_id2sd(account_id)) && f_sd->status.char_id == char_id) { + if( (f_sd = iMap->id2sd(account_id)) && f_sd->status.char_id == char_id) { for (i = 0; i < MAX_FRIENDS && (f_sd->status.friends[i].char_id != sd->status.char_id || f_sd->status.friends[i].account_id != sd->status.account_id); i++); @@ -13579,7 +13933,7 @@ void clif_blacksmith(struct map_session_data* sd) for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) { if (smith_fame_list[i].id > 0) { if (strcmp(smith_fame_list[i].name, "-") == 0 && - (name = map_charid2nick(smith_fame_list[i].id)) != NULL) + (name = iMap->charid2nick(smith_fame_list[i].id)) != NULL) { strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), name, NAME_LENGTH); } else @@ -13631,7 +13985,7 @@ void clif_alchemist(struct map_session_data* sd) { for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) { if (chemist_fame_list[i].id > 0) { if (strcmp(chemist_fame_list[i].name, "-") == 0 && - (name = map_charid2nick(chemist_fame_list[i].id)) != NULL) + (name = iMap->charid2nick(chemist_fame_list[i].id)) != NULL) { memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH); } else @@ -13683,7 +14037,7 @@ void clif_taekwon(struct map_session_data* sd) { for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) { if (taekwon_fame_list[i].id > 0) { if (strcmp(taekwon_fame_list[i].name, "-") == 0 && - (name = map_charid2nick(taekwon_fame_list[i].id)) != NULL) + (name = iMap->charid2nick(taekwon_fame_list[i].id)) != NULL) { memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH); } else @@ -13883,7 +14237,7 @@ void clif_parse_HomMenu(int fd, struct map_session_data *sd) { //[orn] /// 0292 void clif_parse_AutoRevive(int fd, struct map_session_data *sd) { - int item_position = pc_search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED); + int item_position = pc->search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED); if (item_position < 0) return; @@ -13895,7 +14249,7 @@ void clif_parse_AutoRevive(int fd, struct map_session_data *sd) return; clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); - pc_delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME); + pc->delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME); } @@ -13910,17 +14264,17 @@ void clif_check(int fd, struct map_session_data* pl_sd) { WFIFOHEAD(fd,packet_len(0x214)); WFIFOW(fd, 0) = 0x214; WFIFOB(fd, 2) = min(pl_sd->status.str, UINT8_MAX); - WFIFOB(fd, 3) = pc_need_status_point(pl_sd, SP_STR, 1); + WFIFOB(fd, 3) = pc->need_status_point(pl_sd, SP_STR, 1); WFIFOB(fd, 4) = min(pl_sd->status.agi, UINT8_MAX); - WFIFOB(fd, 5) = pc_need_status_point(pl_sd, SP_AGI, 1); + WFIFOB(fd, 5) = pc->need_status_point(pl_sd, SP_AGI, 1); WFIFOB(fd, 6) = min(pl_sd->status.vit, UINT8_MAX); - WFIFOB(fd, 7) = pc_need_status_point(pl_sd, SP_VIT, 1); + WFIFOB(fd, 7) = pc->need_status_point(pl_sd, SP_VIT, 1); WFIFOB(fd, 8) = min(pl_sd->status.int_, UINT8_MAX); - WFIFOB(fd, 9) = pc_need_status_point(pl_sd, SP_INT, 1); + WFIFOB(fd, 9) = pc->need_status_point(pl_sd, SP_INT, 1); WFIFOB(fd,10) = min(pl_sd->status.dex, UINT8_MAX); - WFIFOB(fd,11) = pc_need_status_point(pl_sd, SP_DEX, 1); + WFIFOB(fd,11) = pc->need_status_point(pl_sd, SP_DEX, 1); WFIFOB(fd,12) = min(pl_sd->status.luk, UINT8_MAX); - WFIFOB(fd,13) = pc_need_status_point(pl_sd, SP_LUK, 1); + WFIFOB(fd,13) = pc->need_status_point(pl_sd, SP_LUK, 1); WFIFOW(fd,14) = pl_sd->battle_status.batk+pl_sd->battle_status.rhw.atk+pl_sd->battle_status.lhw.atk; WFIFOW(fd,16) = pl_sd->battle_status.rhw.atk2+pl_sd->battle_status.lhw.atk2; WFIFOW(fd,18) = pl_sd->battle_status.matk_max; @@ -13952,7 +14306,7 @@ void clif_parse_Check(int fd, struct map_session_data *sd) safestrncpy(charname, (const char*)RFIFOP(fd,packet_db[RFIFOW(fd,0)].pos[0]), sizeof(charname)); - if( ( pl_sd = map_nick2sd(charname) ) == NULL || pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) { + if( ( pl_sd = iMap->nick2sd(charname) ) == NULL || pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { return; } @@ -14118,8 +14472,8 @@ void clif_parse_Mail_refreshinbox(int fd, struct map_session_data *sd) else clif->mail_refreshinbox(sd); - mail_removeitem(sd, 0); - mail_removezeny(sd, 0); + mail->removeitem(sd, 0); + mail->removezeny(sd, 0); } @@ -14193,7 +14547,7 @@ void clif_parse_Mail_read(int fd, struct map_session_data *sd) if( mail_id <= 0 ) return; - if( mail_invalid_operation(sd) ) + if( mail->invalid_operation(sd) ) return; clif->mail_read(sd, RFIFOL(fd,2)); @@ -14212,7 +14566,7 @@ void clif_parse_Mail_getattach(int fd, struct map_session_data *sd) return; if( mail_id <= 0 ) return; - if( mail_invalid_operation(sd) ) + if( mail->invalid_operation(sd) ) return; ARR_FIND(0, MAIL_MAX_INBOX, i, sd->mail.inbox.msg[i].id == mail_id); @@ -14234,9 +14588,9 @@ void clif_parse_Mail_getattach(int fd, struct map_session_data *sd) if ((data = itemdb_exists(sd->mail.inbox.msg[i].item.nameid)) == NULL) return; - switch( pc_checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) { + switch( pc->checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) { case ADDITEM_NEW: - fail = ( pc_inventoryblank(sd) == 0 ); + fail = ( pc->inventoryblank(sd) == 0 ); break; case ADDITEM_OVERAMOUNT: fail = true; @@ -14273,7 +14627,7 @@ void clif_parse_Mail_delete(int fd, struct map_session_data *sd) return; if( mail_id <= 0 ) return; - if( mail_invalid_operation(sd) ) + if( mail->invalid_operation(sd) ) return; ARR_FIND(0, MAIL_MAX_INBOX, i, sd->mail.inbox.msg[i].id == mail_id); @@ -14299,7 +14653,7 @@ void clif_parse_Mail_return(int fd, struct map_session_data *sd) if( mail_id <= 0 ) return; - if( mail_invalid_operation(sd) ) + if( mail->invalid_operation(sd) ) return; ARR_FIND(0, MAIL_MAX_INBOX, i, sd->mail.inbox.msg[i].id == mail_id); @@ -14323,7 +14677,7 @@ void clif_parse_Mail_setattach(int fd, struct map_session_data *sd) if (idx < 0 || amount < 0) return; - flag = mail_setitem(sd, idx, amount); + flag = mail->setitem(sd, idx, amount); clif->mail_setattachment(fd,idx,flag); } @@ -14339,9 +14693,9 @@ void clif_parse_Mail_winopen(int fd, struct map_session_data *sd) int flag = RFIFOW(fd,2); if (flag == 0 || flag == 1) - mail_removeitem(sd, 0); + mail->removeitem(sd, 0); if (flag == 0 || flag == 2) - mail_removezeny(sd, 0); + mail->removezeny(sd, 0); } @@ -14362,7 +14716,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd) return; } - if( DIFF_TICK(sd->cansendmail_tick, gettick()) > 0 ) { + if( DIFF_TICK(sd->cansendmail_tick, iTimer->gettick()) > 0 ) { clif->message(sd->fd,msg_txt(675)); //"Cannot send mails too fast!!." clif->mail_send(fd, true); // fail return; @@ -14373,10 +14727,10 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd) if (body_len > MAIL_BODY_LENGTH) body_len = MAIL_BODY_LENGTH; - if( !mail_setattachment(sd, &msg) ) { // Invalid Append condition + if( !mail->setattachment(sd, &msg) ) { // Invalid Append condition clif->mail_send(sd->fd, true); // fail - mail_removeitem(sd,0); - mail_removezeny(sd,0); + mail->removeitem(sd,0); + mail->removezeny(sd,0); return; } @@ -14398,9 +14752,9 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd) msg.timestamp = time(NULL); if( !intif_Mail_send(sd->status.account_id, &msg) ) - mail_deliveryfail(sd, &msg); + mail->deliveryfail(sd, &msg); - sd->cansendmail_tick = gettick() + 1000; // 1 Second flood Protection + sd->cansendmail_tick = iTimer->gettick() + 1000; // 1 Second flood Protection } @@ -14528,9 +14882,9 @@ void clif_parse_Auction_setitem(int fd, struct map_session_data *sd) return; } - if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time || + if( !pc->can_give_items(sd) || sd->status.inventory[idx].expire_time || !sd->status.inventory[idx].identify || - !itemdb_canauction(&sd->status.inventory[idx],pc_get_group_level(sd)) ) { // Quest Item or something else + !itemdb_canauction(&sd->status.inventory[idx],pc->get_group_level(sd)) ) { // Quest Item or something else clif->auction_setitem(sd->fd, idx, true); return; } @@ -14647,10 +15001,10 @@ void clif_parse_Auction_register(int fd, struct map_session_data *sd) { int zeny = auction.hours*battle_config.auction_feeperhour; - pc_delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION); + pc->delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION); sd->auction.amount = 0; - pc_payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); + pc->payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); } } @@ -14682,7 +15036,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd) unsigned int auction_id = RFIFOL(fd,2); int bid = RFIFOL(fd,6); - if( !pc_can_give_items(sd) ) { //They aren't supposed to give zeny [Inkfish] + if( !pc->can_give_items(sd) ) { //They aren't supposed to give zeny [Inkfish] clif->message(sd->fd, msg_txt(246)); return; } @@ -14694,7 +15048,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd) else if ( CheckForCharServer() ) // char server is down (bugreport:1138) clif->auction_message(fd, 0); // You have failed to bid into the auction else { - pc_payzeny(sd, bid, LOG_TYPE_AUCTION, NULL); + pc->payzeny(sd, bid, LOG_TYPE_AUCTION, NULL); intif_Auction_bid(sd->status.char_id, sd->status.name, auction_id, bid); } } @@ -14879,9 +15233,9 @@ void clif_Adopt_request(struct map_session_data *sd, struct map_session_data *sr /// 01f9 <account id>.L void clif_parse_Adopt_request(int fd, struct map_session_data *sd) { - struct map_session_data *tsd = map_id2sd(RFIFOL(fd,2)), *p_sd = map_charid2sd(sd->status.partner_id); + struct map_session_data *tsd = iMap->id2sd(RFIFOL(fd,2)), *p_sd = iMap->charid2sd(sd->status.partner_id); - if( pc_can_Adopt(sd, p_sd, tsd) ) { + if( pc->can_Adopt(sd, p_sd, tsd) ) { tsd->adopt_invite = sd->status.account_id; clif->adopt_request(tsd, sd, p_sd->status.account_id); } @@ -14898,8 +15252,8 @@ void clif_parse_Adopt_reply(int fd, struct map_session_data *sd) int p1_id = RFIFOL(fd,2); int p2_id = RFIFOL(fd,6); int result = RFIFOL(fd,10); - struct map_session_data* p1_sd = map_id2sd(p1_id); - struct map_session_data* p2_sd = map_id2sd(p2_id); + struct map_session_data* p1_sd = iMap->id2sd(p1_id); + struct map_session_data* p2_sd = iMap->id2sd(p2_id); int pid = sd->adopt_invite; sd->adopt_invite = 0; @@ -14913,7 +15267,7 @@ void clif_parse_Adopt_reply(int fd, struct map_session_data *sd) if( result == 0 ) return; // Rejected - pc_adoption(p1_sd, p2_sd, sd); + pc->adoption(p1_sd, p2_sd, sd); } @@ -14939,11 +15293,11 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag) } else WFIFOB(fd,2) = 2; // First Time } else if (md->spawn_timer != INVALID_TIMER) { // Boss is Dead - const struct TimerData * timer_data = get_timer(md->spawn_timer); + const struct TimerData * timer_data = iTimer->get_timer(md->spawn_timer); unsigned int seconds; int hours, minutes; - seconds = DIFF_TICK(timer_data->tick, gettick()) / 1000 + 60; + seconds = DIFF_TICK(timer_data->tick, iTimer->gettick()) / 1000 + 60; hours = seconds / (60 * 60); seconds = seconds - (60 * 60 * hours); minutes = seconds / 60; @@ -14964,7 +15318,7 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag) void clif_parse_ViewPlayerEquip(int fd, struct map_session_data* sd) { int charid = RFIFOL(fd, 2); - struct map_session_data* tsd = map_id2sd(charid); + struct map_session_data* tsd = iMap->id2sd(charid); if (!tsd) return; @@ -15485,13 +15839,13 @@ void clif_parse_BattleChat(int fd, struct map_session_data* sd) if( atcommand->parse(fd, sd, message, 1) ) return; - if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) + if( sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_DEEP_SLEEP] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ) return; if( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) return; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } bg_send_message(sd, text, textlen); @@ -15573,48 +15927,61 @@ void clif_font(struct map_session_data *sd) /*========================================== * Instancing Window *------------------------------------------*/ -int clif_instance(int instance_id, int type, int flag) -{ - struct map_session_data *sd; - struct party_data *p; +int clif_instance(int instance_id, int type, int flag) { + struct map_session_data *sd = NULL; unsigned char buf[255]; + enum send_target target = PARTY; + + switch( instances[instance_id].owner_type ) { + case IOT_NONE: + return 0; + case IOT_GUILD: + target = GUILD; + sd = guild->getavailablesd(guild->search(instances[instance_id].owner_id)); + break; + case IOT_PARTY: + /* default is already PARTY */ + sd = party->getavailablesd(party->search(instances[instance_id].owner_id)); + break; + case IOT_CHAR: + target = SELF; + sd = iMap->id2sd(instances[instance_id].owner_id); + break; + } - if( (p = party_search(instance[instance_id].party_id)) == NULL || (sd = party_getavailablesd(p)) == NULL ) + if( !sd ) return 0; - + switch( type ) { case 1: // S 0x2cb <Instance name>.61B <Standby Position>.W // Required to start the instancing information window on Client // This window re-appear each "refresh" of client automatically until type 4 is send to client. WBUFW(buf,0) = 0x02CB; - memcpy(WBUFP(buf,2),instance[instance_id].name,INSTANCE_NAME_LENGTH); + memcpy(WBUFP(buf,2),instances[instance_id].name,INSTANCE_NAME_LENGTH); WBUFW(buf,63) = flag; - clif->send(buf,packet_len(0x02CB),&sd->bl,PARTY); + clif->send(buf,packet_len(0x02CB),&sd->bl,target); break; case 2: // S 0x2cc <Standby Position>.W // To announce Instancing queue creation if no maps available WBUFW(buf,0) = 0x02CC; WBUFW(buf,2) = flag; - clif->send(buf,packet_len(0x02CC),&sd->bl,PARTY); + clif->send(buf,packet_len(0x02CC),&sd->bl,target); break; case 3: case 4: // S 0x2cd <Instance Name>.61B <Instance Remaining Time>.L <Instance Noplayers close time>.L WBUFW(buf,0) = 0x02CD; - memcpy(WBUFP(buf,2),instance[instance_id].name,61); - if( type == 3 ) - { - WBUFL(buf,63) = (uint32)instance[instance_id].progress_timeout; + memcpy(WBUFP(buf,2),instances[instance_id].name,61); + if( type == 3 ) { + WBUFL(buf,63) = instances[instance_id].progress_timeout; WBUFL(buf,67) = 0; - } - else - { + } else { WBUFL(buf,63) = 0; - WBUFL(buf,67) = (uint32)instance[instance_id].idle_timeout; + WBUFL(buf,67) = instances[instance_id].idle_timeout; } - clif->send(buf,packet_len(0x02CD),&sd->bl,PARTY); + clif->send(buf,packet_len(0x02CD),&sd->bl,target); break; case 5: // S 0x2ce <Message ID>.L @@ -15626,7 +15993,7 @@ int clif_instance(int instance_id, int type, int flag) WBUFW(buf,0) = 0x02CE; WBUFL(buf,2) = flag; //WBUFL(buf,6) = EnterLimitDate; - clif->send(buf,packet_len(0x02CE),&sd->bl,PARTY); + clif->send(buf,packet_len(0x02CE),&sd->bl,target); break; } return 0; @@ -15634,24 +16001,24 @@ int clif_instance(int instance_id, int type, int flag) void clif_instance_join(int fd, int instance_id) { - if( instance[instance_id].idle_timer != INVALID_TIMER ) { + if( instances[instance_id].idle_timer != INVALID_TIMER ) { WFIFOHEAD(fd,packet_len(0x02CD)); WFIFOW(fd,0) = 0x02CD; - memcpy(WFIFOP(fd,2),instance[instance_id].name,61); + memcpy(WFIFOP(fd,2),instances[instance_id].name,61); WFIFOL(fd,63) = 0; - WFIFOL(fd,67) = (uint32)instance[instance_id].idle_timeout; + WFIFOL(fd,67) = instances[instance_id].idle_timeout; WFIFOSET(fd,packet_len(0x02CD)); - } else if( instance[instance_id].progress_timer != INVALID_TIMER ) { + } else if( instances[instance_id].progress_timer != INVALID_TIMER ) { WFIFOHEAD(fd,packet_len(0x02CD)); WFIFOW(fd,0) = 0x02CD; - memcpy(WFIFOP(fd,2),instance[instance_id].name,61); - WFIFOL(fd,63) = (uint32)instance[instance_id].progress_timeout;; + memcpy(WFIFOP(fd,2),instances[instance_id].name,61); + WFIFOL(fd,63) = instances[instance_id].progress_timeout; WFIFOL(fd,67) = 0; WFIFOSET(fd,packet_len(0x02CD)); } else { WFIFOHEAD(fd,packet_len(0x02CB)); WFIFOW(fd,0) = 0x02CB; - memcpy(WFIFOP(fd,2),instance[instance_id].name,61); + memcpy(WFIFOP(fd,2),instances[instance_id].name,61); WFIFOW(fd,63) = 0; WFIFOSET(fd,packet_len(0x02CB)); } @@ -16417,7 +16784,7 @@ int clif_spellbook_list(struct map_session_data *sd) if( itemdb_is_spellbook(sd->status.inventory[i].nameid) ) { WFIFOW(fd, c * 2 + 4) = sd->status.inventory[i].nameid; - c ++; + c++; } } @@ -16608,7 +16975,7 @@ void clif_parse_SkillSelectMenu(int fd, struct map_session_data *sd) { /*========================================== * Kagerou/Oboro amulet spirit *------------------------------------------*/ -void clif_talisman(struct map_session_data *sd,short type) +void clif_charm(struct map_session_data *sd,short type) { unsigned char buf[10]; @@ -16617,7 +16984,7 @@ void clif_talisman(struct map_session_data *sd,short type) WBUFW(buf,0)=0x08cf; WBUFL(buf,2)=sd->bl.id; WBUFW(buf,6)=type; - WBUFW(buf,8)=sd->talisman[type]; + WBUFW(buf,8)=sd->charm[type]; clif->send(buf,packet_len(0x08cf),&sd->bl,AREA); } /// Move Item from or to Personal Tab (CZ_WHATSOEVER) [FE] @@ -16824,14 +17191,14 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) { if (!itemdb_isstackable2(data)) get_count = 1; - pc_paycash(sd, clif->cs.data[tab][j]->price * qty, kafra_pay);// [Ryuuzaki] + pc->paycash(sd, clif->cs.data[tab][j]->price * qty, kafra_pay);// [Ryuuzaki] for (k = 0; k < qty; k += get_count) { if (!pet_create_egg(sd, data->nameid)) { memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = data->nameid; item_tmp.identify = 1; - switch (pc_additem(sd, &item_tmp, get_count, LOG_TYPE_NPC)) { + switch (pc->additem(sd, &item_tmp, get_count, LOG_TYPE_NPC)) { case 0: result = CSBR_SUCCESS; break; @@ -16853,7 +17220,7 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) { } if( result != CSBR_SUCCESS ) - pc_getcash(sd, clif->cs.data[tab][j]->price * get_count,0); + pc->getcash(sd, clif->cs.data[tab][j]->price * get_count,0); } } } @@ -16949,6 +17316,174 @@ void clif_status_change_end(struct block_list *bl, int tid, enum send_target tar clif->send(&p,sizeof(p), bl, target); } +void clif_bgqueue_ack(struct map_session_data *sd, enum BATTLEGROUNDS_QUEUE_ACK response, unsigned char arena_id) { + + switch (response) { + case BGQA_FAIL_COOLDOWN: + case BGQA_FAIL_DESERTER: + case BGQA_FAIL_TEAM_COUNT: + break; + default: { + struct packet_bgqueue_ack p; + + p.PacketType = bgqueue_ackType; + p.type = response; + safestrncpy(p.bg_name, bg->arena[arena_id]->name, sizeof(p.bg_name)); + + clif->send(&p,sizeof(p), &sd->bl, SELF); + } + break; + } +} + + +void clif_bgqueue_notice_delete(struct map_session_data *sd, enum BATTLEGROUNDS_QUEUE_NOTICE_DELETED response, unsigned char arena_id) { + struct packet_bgqueue_notice_delete p; + + p.PacketType = bgqueue_notice_deleteType; + p.type = response; + safestrncpy(p.bg_name, bg->arena[arena_id]->name, sizeof(p.bg_name)); + + clif->send(&p,sizeof(p), &sd->bl, SELF); +} + +void clif_parse_bgqueue_register(int fd, struct map_session_data *sd) { + struct packet_bgqueue_register *p = P2PTR(fd, bgqueue_registerType); + struct bg_arena *arena = NULL; + + if( !bg->queue_on ) return; /* temp, until feature is complete */ + + if( !(arena = bg->name2arena(p->bg_name)) ) { + clif->bgqueue_ack(sd,BGQA_FAIL_BGNAME_INVALID,0); + return; + } + + switch( (enum bg_queue_types)p->type ) { + case BGQT_INDIVIDUAL: + case BGQT_PARTY: + case BGQT_GUILD: + break; + default: + clif->bgqueue_ack(sd,BGQA_FAIL_TYPE_INVALID, arena->id); + return; + } + + bg->queue_add(sd, arena, (enum bg_queue_types)p->type); +} + +void clif_bgqueue_update_info(struct map_session_data *sd, unsigned char arena_id, int position) { + struct packet_bgqueue_update_info p; + + p.PacketType = bgqueue_updateinfoType; + safestrncpy(p.bg_name, bg->arena[arena_id]->name, sizeof(p.bg_name)); + p.position = position; + + sd->bg_queue.client_has_bg_data = true; // Client creates bg data when this packet arrives + + clif->send(&p,sizeof(p), &sd->bl, SELF); +} + +void clif_parse_bgqueue_checkstate(int fd, struct map_session_data *sd) { + //struct packet_bgqueue_checkstate *p = P2PTR(fd, bgqueue_checkstateType); /* TODO: bgqueue_notice_delete should use this p->bg_name */ + if( !bg->queue_on ) return; /* temp, until feature is complete */ + if ( sd->bg_queue.arena && sd->bg_queue.type ) { + sd->bg_queue.client_has_bg_data = true; + clif->bgqueue_update_info(sd,sd->bg_queue.arena->id,bg->id2pos(sd->bg_queue.arena->queue_id,sd->status.account_id)); + } else + clif->bgqueue_notice_delete(sd, BGQND_FAIL_NOT_QUEUING,0);/* TODO: wrong response, should respond with p->bg_name not id 0 */ +} + +void clif_parse_bgqueue_revoke_req(int fd, struct map_session_data *sd) { + //struct packet_bgqueue_revoke_req *p = P2PTR(fd, bgqueue_revokereqType); + return; + //bg->queue_leave(sd, p->bg_name); +} + +void clif_parse_bgqueue_battlebegin_ack(int fd, struct map_session_data *sd) { + //struct packet_bgqueue_battlebegin_ack *p = P2PTR(fd, bgqueue_checkstateType); + return; + //if ( p->result == 1 ) + // bg->queue_pc_ready(sd); + //else + // bg->queue_leave(sd, p->bg_name); +} + +void clif_bgqueue_joined(struct map_session_data *sd, int pos) { + struct packet_bgqueue_notify_entry p; + + p.PacketType = bgqueue_notify_entryType; + safestrncpy(p.name,sd->status.name,sizeof(p.name)); + p.position = pos; + + clif->send(&p,sizeof(p), &sd->bl, BG_QUEUE); +} + +void clif_bgqueue_pcleft(struct map_session_data *sd) { + /* no idea */ + return; +} + +// Sends BG ready req to all with same bg arena/type as sd +void clif_bgqueue_battlebegins(struct map_session_data *sd, unsigned char arena_id, enum send_target target) { + struct packet_bgqueue_battlebegins p; + + p.PacketType = bgqueue_battlebegins; + safestrncpy(p.bg_name, bg->arena[arena_id]->name, sizeof(p.bg_name)); + safestrncpy(p.game_name, bg->arena[arena_id]->name, sizeof(p.game_name)); + + clif->send(&p,sizeof(p), &sd->bl, target); +} + +void clif_scriptclear(struct map_session_data *sd, int npcid) { + struct packet_script_clear p; + + p.PacketType = script_clearType; + p.NpcID = npcid; + + clif->send(&p,sizeof(p), &sd->bl, SELF); +} +unsigned short clif_decrypt_cmd( int cmd, struct map_session_data *sd ) { + if( sd ) { + sd->cryptKey = (( sd->cryptKey * clif->cryptKey[1] ) + clif->cryptKey[2]) & 0xFFFFFFFF; + return (cmd ^ ((sd->cryptKey >> 16) & 0x7FFF)); + } + return (cmd ^ (((( clif->cryptKey[0] * clif->cryptKey[1] ) + clif->cryptKey[2]) >> 16) & 0x7FFF)); +} +unsigned short clif_parse_cmd_normal ( int fd, struct map_session_data *sd ) { + unsigned short cmd = RFIFOW(fd,0); + // filter out invalid / unsupported packets + if (cmd > MAX_PACKET_DB || packet_db[cmd].len == 0) + return 0; + + return cmd; +} +unsigned short clif_parse_cmd_optional ( int fd, struct map_session_data *sd ) { + unsigned short cmd = RFIFOW(fd,0); + + // filter out invalid / unsupported packets + if (cmd > MAX_PACKET_DB || packet_db[cmd].len == 0) { + cmd = clif->decrypt_cmd( cmd, sd ); + if( cmd > MAX_PACKET_DB || packet_db[cmd].len == 0 ) + return 0; + RFIFOW(fd, 0) = cmd; + } + + return cmd; +} +unsigned short clif_parse_cmd_decrypt ( int fd, struct map_session_data *sd ) { + unsigned short cmd = RFIFOW(fd,0); + + cmd = clif->decrypt_cmd( cmd, sd ); + + // filter out invalid / unsupported packets + if (cmd > MAX_PACKET_DB || packet_db[cmd].len == 0 ) + return 0; + + RFIFOW(fd, 0) = cmd; + + return cmd; +} + /*========================================== * Main client packet processing function *------------------------------------------*/ @@ -16979,7 +17514,7 @@ int clif_parse(int fd) { } else { //Unusual logout (during log on/off/map-changer procedure) ShowInfo("Player AID:%d/CID:%d logged off.\n", sd->status.account_id, sd->status.char_id); - map_quit(sd); + iMap->quit(sd); } } else { ShowInfo("Closed connection from '"CL_WHITE"%s"CL_RESET"'.\n", ip2str(session[fd]->client_addr, NULL)); @@ -16991,19 +17526,18 @@ int clif_parse(int fd) { if (RFIFOREST(fd) < 2) return 0; - cmd = RFIFOW(fd,0); - // filter out invalid / unsupported packets - if (cmd > MAX_PACKET_DB || packet_db[cmd].len == 0) { - ShowWarning("clif_parse: Received unsupported packet (packet 0x%04x, %d bytes received), disconnecting session #%d.\n", cmd, RFIFOREST(fd), fd); + if( !( cmd = clif->parse_cmd(fd,sd) ) ) { + ShowWarning("clif_parse: Received unsupported packet (packet 0x%04x, %d bytes received), disconnecting session #%d.\n", RFIFOW(fd,0), RFIFOREST(fd), fd); #ifdef DUMP_INVALID_PACKET ShowDump(RFIFOP(fd,0), RFIFOREST(fd)); #endif set_eof(fd); return 0; } + // determine real packet length - packet_len = packet_db[cmd].len; - if (packet_len == -1) { // variable-length packet + if ( ( packet_len = packet_db[cmd].len ) == -1) { // variable-length packet + if (RFIFOREST(fd) < 4) return 0; @@ -17014,9 +17548,11 @@ int clif_parse(int fd) { ShowDump(RFIFOP(fd,0), RFIFOREST(fd)); #endif set_eof(fd); + return 0; } } + if ((int)RFIFOREST(fd) < packet_len) return 0; // not enough data received to form the packet @@ -17109,14 +17645,29 @@ void packetdb_loaddb(void) { memset(packet_db,0,sizeof(packet_db)); #define packet(id, size, ...) packetdb_addpacket(id, size, ##__VA_ARGS__, 0xFFFF) + #define packetKeys(a,b,c) { clif->cryptKey[0] = a; clif->cryptKey[1] = b; clif->cryptKey[2] = c; } #include "packets.h" /* load structure data */ #undef packet + #undef packetKeys } void clif_bc_ready(void) { if( battle_config.display_status_timers ) clif->status_change = clif_status_change; else clif->status_change = clif_status_change_notick; + + switch( battle_config.packet_obfuscation ) { + case 0: + clif->parse_cmd = clif_parse_cmd_normal; + break; + default: + case 1: + clif->parse_cmd = clif_parse_cmd_optional; + break; + case 2: + clif->parse_cmd = clif_parse_cmd_decrypt; + break; + } } /*========================================== * @@ -17124,6 +17675,7 @@ void clif_bc_ready(void) { int do_init_clif(void) { const char* colors[COLOR_MAX] = { "0xFF0000", "0x00ff00", "0xffffff" }; int i; + /** * Setup Color Table (saves unnecessary load of strtoul on every call) **/ @@ -17140,8 +17692,8 @@ int do_init_clif(void) { exit(EXIT_FAILURE); } - add_timer_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub"); - add_timer_func_list(clif->delayquit, "clif_delayquit"); + iTimer->add_timer_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub"); + iTimer->add_timer_func_list(clif->delayquit, "clif_delayquit"); clif->delay_clearunit_ers = ers_new(sizeof(struct block_list),"clif.c::delay_clearunit_ers",ERS_OPT_CLEAR); @@ -17199,6 +17751,8 @@ void clif_defaults(void) { clif->send = clif_send; clif->send_sub = clif_send_sub; clif->parse = clif_parse; + clif->parse_cmd = clif_parse_cmd_optional; + clif->decrypt_cmd = clif_decrypt_cmd; /* auth */ clif->authok = clif_authok; clif->authrefuse = clif_authrefuse; @@ -17279,6 +17833,7 @@ void clif_defaults(void) { clif->scriptinputstr = clif_scriptinputstr; clif->cutin = clif_cutin; clif->sendfakenpc = clif_sendfakenpc; + clif->scriptclear = clif_scriptclear; /* client-user-interface-related */ clif->viewpoint = clif_viewpoint; clif->damage = clif_damage; @@ -17296,7 +17851,7 @@ void clif_defaults(void) { clif->skill_fail = clif_skill_fail; clif->skill_cooldown = clif_skill_cooldown; clif->skill_memomessage = clif_skill_memomessage; - clif->skill_teleportmessage = clif_skill_teleportmessage; + clif->skill_mapinfomessage = clif_skill_mapinfomessage; clif->skill_produce_mix_list = clif_skill_produce_mix_list; clif->cooking_list = clif_cooking_list; clif->autospell = clif_autospell; @@ -17337,7 +17892,7 @@ void clif_defaults(void) { clif->equiptickack = clif_equiptickack; clif->viewequip_ack = clif_viewequip_ack; clif->viewequip_fail = clif_viewequip_fail; - clif->equipcheckbox = clif_equipcheckbox; + clif->equpcheckbox = clif_equpcheckbox; clif->displayexp = clif_displayexp; clif->font = clif_font; clif->progressbar = clif_progressbar; @@ -17397,8 +17952,8 @@ void clif_defaults(void) { clif->specialeffect_single = clif_specialeffect_single; clif->specialeffect_value = clif_specialeffect_value; clif->millenniumshield = clif_millenniumshield; - clif->talisman = clif_talisman; - clif->talisman_single = clif_talisman_single; + clif->charm = clif_charm; + clif->charm_single = clif_charm_single; clif->snap = clif_snap; clif->weather_check = clif_weather_check; /* sound effects client-side */ @@ -17592,6 +18147,14 @@ void clif_defaults(void) { clif->PartyBookingUpdateNotify = clif_PartyBookingUpdateNotify; clif->PartyBookingDeleteNotify = clif_PartyBookingDeleteNotify; clif->PartyBookingInsertNotify = clif_PartyBookingInsertNotify; + /* Group Search System Update */ +#ifdef PARTY_RECRUIT + clif->PartyBookingVolunteerInfo = clif_PartyBookingVolunteerInfo; + clif->PartyBookingRefuseVolunteer = clif_PartyBookingRefuseVolunteer; + clif->PartyBookingCancelVolunteer = clif_PartyBookingCancelVolunteer; + clif->PartyBookingAddFilteringList = clif_PartyBookingAddFilteringList; + clif->PartyBookingSubFilteringList = clif_PartyBookingSubFilteringList; +#endif /* buying store-related */ clif->buyingstore_open = clif_buyingstore_open; clif->buyingstore_open_failed = clif_buyingstore_open_failed; @@ -17613,13 +18176,7 @@ void clif_defaults(void) { /* elemental-related */ clif->elemental_info = clif_elemental_info; clif->elemental_updatestatus = clif_elemental_updatestatus; - /* misc-handling */ - clif->adopt_reply = clif_Adopt_reply; - clif->adopt_request = clif_Adopt_request; - clif->readbook = clif_readbook; - clif->notify_time = clif_notify_time; - clif->user_count = clif_user_count; - clif->noask_sub = clif_noask_sub; + /* Hercules Channel System */ clif->chsys_create = clif_hercules_chsys_create; clif->chsys_msg = clif_hercules_chsys_msg; clif->chsys_msg2 = clif_hercules_chsys_msg2; @@ -17632,6 +18189,20 @@ void clif_defaults(void) { clif->chsys_quitg = clif_hercules_chsys_quitg; clif->chsys_gjoin = clif_hercules_chsys_gjoin; clif->chsys_gleave = clif_hercules_chsys_gleave; + /* bgqueue */ + clif->bgqueue_ack = clif_bgqueue_ack; + clif->bgqueue_notice_delete = clif_bgqueue_notice_delete; + clif->bgqueue_update_info = clif_bgqueue_update_info; + clif->bgqueue_joined = clif_bgqueue_joined; + clif->bgqueue_pcleft = clif_bgqueue_pcleft; + clif->bgqueue_battlebegins = clif_bgqueue_battlebegins; + /* misc-handling */ + clif->adopt_reply = clif_Adopt_reply; + clif->adopt_request = clif_Adopt_request; + clif->readbook = clif_readbook; + clif->notify_time = clif_notify_time; + clif->user_count = clif_user_count; + clif->noask_sub = clif_noask_sub; clif->cashshop_load = clif_cashshop_db; clif->bc_ready = clif_bc_ready; clif->undisguise_timer = clif_undisguise_timer; @@ -17837,9 +18408,22 @@ void clif_defaults(void) { clif->pCashShopReqTab = clif_parse_CashShopReqTab; clif->pCashShopSchedule = clif_parse_CashShopSchedule; clif->pCashShopBuy = clif_parse_CashShopBuy; + /* BGQueue */ + clif->pBGQueueRegister = clif_parse_bgqueue_register; + clif->pBGQueueCheckState = clif_parse_bgqueue_checkstate; + clif->pBGQueueRevokeReq = clif_parse_bgqueue_revoke_req; + clif->pBGQueueBattleBeginAck = clif_parse_bgqueue_battlebegin_ack; /* */ clif->pPartyTick = clif_parse_PartyTick; clif->pGuildInvite2 = clif_parse_GuildInvite2; + /* Group Search System Update */ +#ifdef PARTY_RECRUIT + clif->pPartyBookingAddFilter = clif_parse_PartyBookingAddFilteringList; + clif->pPartyBookingSubFilter = clif_parse_PartyBookingSubFilteringList; + clif->pPartyBookingReqVolunteer = clif_parse_PartyBookingReqVolunteer; + clif->pPartyBookingRefuseVolunteer = clif_parse_PartyBookingRefuseVolunteer; + clif->pPartyBookingCancelVolunteer = clif_parse_PartyBookingCancelVolunteer; +#endif /* dull */ clif->pDull = clif_parse_dull; } diff --git a/src/map/clif.h b/src/map/clif.h index 3e3db98c1..6e1fa81d3 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -8,6 +8,7 @@ #include "../common/cbasetypes.h" #include "../common/db.h" #include "../common/mmo.h" +#include "../common/socket.h" #include <stdarg.h> /** @@ -42,6 +43,7 @@ struct eri; * Defines **/ #define packet_len(cmd) packet_db[cmd].len +#define P2PTR(fd,cmd) RFIFO2PTR(fd,packet_db[cmd].len) #define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0; #define HCHSYS_NAME_LENGTH 20 @@ -86,6 +88,8 @@ typedef enum send_target { BG_SAMEMAP_WOS, BG_AREA, BG_AREA_WOS, + + BG_QUEUE, } send_target; typedef enum emotion_type { @@ -227,7 +231,7 @@ enum map_type { // clif_map_type MAPTYPE_UNUSED = 29, }; -enum useskill_fail_cause { // clif_skill_fail +typedef enum useskill_fail_cause { // clif_skill_fail USESKILL_FAIL_LEVEL = 0, USESKILL_FAIL_SP_INSUFFICIENT = 1, USESKILL_FAIL_HP_INSUFFICIENT = 2, @@ -268,7 +272,7 @@ enum useskill_fail_cause { // clif_skill_fail USESKILL_FAIL_CANONBALL = 37, //XXX_USESKILL_FAIL_II_MADOGEAR_ACCELERATION = 38, //XXX_USESKILL_FAIL_II_MADOGEAR_HOVERING_BOOSTER = 39, - USESKILL_FAIL_MADOGEAR_HOVERING = 40, + //XXX_USESKILL_FAIL_MADOGEAR_HOVERING = 40, //XXX_USESKILL_FAIL_II_MADOGEAR_SELFDESTRUCTION_DEVICE = 41, //XXX_USESKILL_FAIL_II_MADOGEAR_SHAPESHIFTER = 42, USESKILL_FAIL_GUILLONTINE_POISON = 43, @@ -312,7 +316,7 @@ enum useskill_fail_cause { // clif_skill_fail USESKILL_FAIL_STYLE_CHANGE_FIGHTER = 81, USESKILL_FAIL_STYLE_CHANGE_GRAPPLER = 82, USESKILL_FAIL_THERE_ARE_NPC_AROUND = 83, -}; +}useskill_fail_cause; enum clif_messages { SKILL_CANT_USE_AREA = 0x536, @@ -365,6 +369,29 @@ enum CASH_SHOP_BUY_RESULT { CSBR_UNKNOWN = 0xb, }; +enum BATTLEGROUNDS_QUEUE_ACK { + BGQA_SUCCESS = 1, + BGQA_FAIL_QUEUING_FINISHED, + BGQA_FAIL_BGNAME_INVALID, + BGQA_FAIL_TYPE_INVALID, + BGQA_FAIL_PPL_OVERAMOUNT, + BGQA_FAIL_LEVEL_INCORRECT, + BGQA_DUPLICATE_REQUEST, + BGQA_PLEASE_RELOGIN, + BGQA_NOT_PARTY_GUILD_LEADER, + BGQA_FAIL_CLASS_INVALID, + /* not official way to respond (gotta find packet?) */ + BGQA_FAIL_DESERTER, + BGQA_FAIL_COOLDOWN, + BGQA_FAIL_TEAM_COUNT, +}; + +enum BATTLEGROUNDS_QUEUE_NOTICE_DELETED { + BGQND_CLOSEWINDOW = 1, + BGQND_FAIL_BGNAME_WRONG = 3, + BGQND_FAIL_NOT_QUEUING = 11, +}; + /** * Structures **/ @@ -385,7 +412,7 @@ struct { unsigned char local_color, ally_color, irc_color; bool closing; bool allow_user_channel_creation; - char irc_server[40], irc_channel[20], irc_nick[30], irc_nick_pw[30]; + char irc_server[40], irc_channel[50], irc_nick[40], irc_nick_pw[30]; unsigned short irc_server_port; } hChSys; @@ -435,6 +462,8 @@ struct clif_interface { struct hCSData **data[CASHSHOP_TAB_MAX]; unsigned int item_count[CASHSHOP_TAB_MAX]; } cs; + /* */ + unsigned int cryptKey[3]; /* core */ int (*init) (void); void (*final) (void); @@ -445,6 +474,8 @@ struct clif_interface { int (*send) (const void* buf, int len, struct block_list* bl, enum send_target type); int (*send_sub) (struct block_list *bl, va_list ap); int (*parse) (int fd); + unsigned short (*parse_cmd) ( int fd, struct map_session_data *sd ); + unsigned short (*decrypt_cmd) ( int cmd, struct map_session_data *sd ); /* auth */ void (*authok) (struct map_session_data *sd); void (*authrefuse) (int fd, uint8 error_code); @@ -499,7 +530,7 @@ struct clif_interface { /* main unit spawn */ int (*spawn) (struct block_list *bl); /* map-related */ - void (*changemap) (struct map_session_data *sd, short map, int x, int y); + void (*changemap) (struct map_session_data *sd, short m, int x, int y); void (*changemapcell) (int fd, int16 m, int x, int y, int type, enum send_target target); void (*map_property) (struct map_session_data* sd, enum map_property property); void (*pvpset) (struct map_session_data *sd, int pvprank, int pvpnum,int type); @@ -526,6 +557,7 @@ struct clif_interface { void (*scriptinputstr) (struct map_session_data *sd, int npcid); void (*cutin) (struct map_session_data* sd, const char* image, int type); void (*sendfakenpc) (struct map_session_data *sd, int npcid); + void (*scriptclear) (struct map_session_data *sd, int npcid); /* client-user-interface-related */ void (*viewpoint) (struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color); int (*damage) (struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2); @@ -543,7 +575,7 @@ struct clif_interface { void (*skill_fail) (struct map_session_data *sd,uint16 skill_id,enum useskill_fail_cause cause,int btype); void (*skill_cooldown) (struct map_session_data *sd, uint16 skill_id, unsigned int tick); void (*skill_memomessage) (struct map_session_data* sd, int type); - void (*skill_teleportmessage) (struct map_session_data *sd, int type); + void (*skill_mapinfomessage) (struct map_session_data *sd, int type); void (*skill_produce_mix_list) (struct map_session_data *sd, int skill_id, int trigger); void (*cooking_list) (struct map_session_data *sd, int trigger, uint16 skill_id, int qty, int list_type); void (*autospell) (struct map_session_data *sd,uint16 skill_lv); @@ -584,7 +616,7 @@ struct clif_interface { void (*equiptickack) (struct map_session_data* sd, int flag); void (*viewequip_ack) (struct map_session_data* sd, struct map_session_data* tsd); void (*viewequip_fail) (struct map_session_data* sd); - void (*equipcheckbox) (struct map_session_data* sd); + void (*equpcheckbox) (struct map_session_data* sd); void (*displayexp) (struct map_session_data *sd, unsigned int exp, char type, bool quest); void (*font) (struct map_session_data *sd); void (*progressbar) (struct map_session_data * sd, unsigned long color, unsigned int second); @@ -644,8 +676,8 @@ struct clif_interface { void (*specialeffect_single) (struct block_list* bl, int type, int fd); void (*specialeffect_value) (struct block_list* bl, int effect_id, int num, send_target target); void (*millenniumshield) (struct map_session_data *sd, short shields ); - void (*talisman) (struct map_session_data *sd, short type); - void (*talisman_single) (int fd, struct map_session_data *sd, short type); + void (*charm) (struct map_session_data *sd, short type); + void (*charm_single) (int fd, struct map_session_data *sd, short type); void (*snap) ( struct block_list *bl, short x, short y ); void (*weather_check) (struct map_session_data *sd); /* sound effects client-side */ @@ -839,6 +871,14 @@ struct clif_interface { void (*PartyBookingUpdateNotify) (struct map_session_data* sd, struct party_booking_ad_info* pb_ad); void (*PartyBookingDeleteNotify) (struct map_session_data* sd, int index); void (*PartyBookingInsertNotify) (struct map_session_data* sd, struct party_booking_ad_info* pb_ad); + /* Group Search System Update */ +#ifdef PARTY_RECRUIT + void (*PartyBookingVolunteerInfo) (int index, struct map_session_data *sd); + void (*PartyBookingRefuseVolunteer) (unsigned long aid, struct map_session_data *sd); + void (*PartyBookingCancelVolunteer) (int index, struct map_session_data *sd); + void (*PartyBookingAddFilteringList) (int index, struct map_session_data *sd); + void (*PartyBookingSubFilteringList) (int gid, struct map_session_data *sd); +#endif /* buying store-related */ void (*buyingstore_open) (struct map_session_data* sd); void (*buyingstore_open_failed) (struct map_session_data* sd, unsigned short result, unsigned int weight); @@ -860,6 +900,13 @@ struct clif_interface { /* elemental-related */ void (*elemental_info) (struct map_session_data *sd); void (*elemental_updatestatus) (struct map_session_data *sd, int type); + /* bgqueue */ + void (*bgqueue_ack) (struct map_session_data *sd, enum BATTLEGROUNDS_QUEUE_ACK response, unsigned char arena_id); + void (*bgqueue_notice_delete) (struct map_session_data *sd, enum BATTLEGROUNDS_QUEUE_NOTICE_DELETED response, unsigned char arena_id); + void (*bgqueue_update_info) (struct map_session_data *sd, unsigned char arena_id, int position); + void (*bgqueue_joined) (struct map_session_data *sd, int pos); + void (*bgqueue_pcleft) (struct map_session_data *sd); + void (*bgqueue_battlebegins) (struct map_session_data *sd, unsigned char arena_id, enum send_target target); /* misc-handling */ void (*adopt_reply) (struct map_session_data *sd, int type); void (*adopt_request) (struct map_session_data *sd, struct map_session_data *src, int p_id); @@ -1078,6 +1125,11 @@ struct clif_interface { void (*pSkillSelectMenu) (int fd, struct map_session_data *sd); void (*pMoveItem) (int fd, struct map_session_data *sd); void (*pDull) (int fd, struct map_session_data *sd); + /* BGQueue */ + void (*pBGQueueRegister) (int fd, struct map_session_data *sd); + void (*pBGQueueCheckState) (int fd, struct map_session_data *sd); + void (*pBGQueueRevokeReq) (int fd, struct map_session_data *sd); + void (*pBGQueueBattleBeginAck) (int fd, struct map_session_data *sd); /* RagExe Cash Shop [Ind/Hercules] */ void (*pCashShopOpen) (int fd, struct map_session_data *sd); void (*pCashShopClose) (int fd, struct map_session_data *sd); @@ -1086,6 +1138,14 @@ struct clif_interface { void (*pCashShopBuy) (int fd, struct map_session_data *sd); void (*pPartyTick) (int fd, struct map_session_data *sd); void (*pGuildInvite2) (int fd, struct map_session_data *sd); + /* Group Search System Update */ +#ifdef PARTY_RECRUIT + void (*pPartyBookingAddFilter) (int fd, struct map_session_data *sd); + void (*pPartyBookingSubFilter) (int fd, struct map_session_data *sd); + void (*pPartyBookingReqVolunteer) (int fd, struct map_session_data *sd); + void (*pPartyBookingRefuseVolunteer) (int fd, struct map_session_data *sd); + void (*pPartyBookingCancelVolunteer) (int fd, struct map_session_data *sd); +#endif } clif_s; struct clif_interface *clif; diff --git a/src/map/duel.c b/src/map/duel.c index 7af427304..9a8b6d12b 100644 --- a/src/map/duel.c +++ b/src/map/duel.c @@ -75,7 +75,7 @@ void duel_showinfo(const unsigned int did, struct map_session_data* sd) duel_list[did].members_count + duel_list[did].invites_count); clif->disp_onlyself(sd, output, strlen(output)); - map_foreachpc(duel_showinfo_sub, sd, &p); + iMap->map_foreachpc(duel_showinfo_sub, sd, &p); } int duel_create(struct map_session_data* sd, const unsigned int maxpl) @@ -135,7 +135,7 @@ void duel_leave(const unsigned int did, struct map_session_data* sd) duel_list[did].members_count--; if(duel_list[did].members_count == 0) { - map_foreachpc(duel_leave_sub, did); + iMap->map_foreachpc(duel_leave_sub, did); duel_count--; } diff --git a/src/map/elemental.c b/src/map/elemental.c index dfe1a0c5b..53c85577b 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -77,27 +77,27 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet ele.mode = EL_MODE_PASSIVE; // Initial mode i = db->status.size+1; // summon level - //[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] + //[(Caster�s Max HP/ 3 ) + (Caster�s INT x 10 )+ (Caster�s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3); - //Caster’s Max SP /4 + //Caster�s Max SP /4 ele.sp = ele.max_sp = sd->battle_status.max_sp/4; - //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] + //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100); - //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ] + //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) ] ele.atk2 = sd->battle_status.max_sp / 18; - //Caster’s HIT + (Caster’s Base Level ) + //Caster�s HIT + (Caster�s Base Level ) ele.hit = sd->battle_status.hit + sd->status.base_level; - //[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)] + //[Elemental Summon Skill Level x (Caster�s INT / 2 + Caster�s DEX / 4)] ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4); - //150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ] + //150 + [Caster�s DEX / 10] + [Elemental Summon Skill Level x 3 ] ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3; - //Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level) + //Caster�s DEF + (Caster�s Base Level / (5 � Elemental Summon Skill Level) ele.def = sd->battle_status.def + sd->status.base_level / (5-i); - //Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level) + //Caster�s MDEF + (Caster�s INT / (5 - Elemental Summon Skill Level) ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i); - //Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level) + //Caster�s FLEE + (Caster�s Base Level / (5 � Elemental Summon Skill Level) ele.flee = sd->status.base_level / (5-i); - //Caster’s HIT + (Caster’s Base Level ) + //Caster�s HIT + (Caster�s Base Level ) ele.hit = sd->battle_status.hit + sd->status.base_level; //per individual bonuses @@ -126,7 +126,7 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet break; } - if( (i=pc_checkskill(sd,SO_EL_SYMPATHY)) > 0 ){ + if( (i=pc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){ ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100; ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100; ele.atk += 25 * i; @@ -147,8 +147,8 @@ int elemental_get_lifetime(struct elemental_data *ed) { if( ed == NULL || ed->summon_timer == INVALID_TIMER ) return 0; - td = get_timer(ed->summon_timer); - return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0; + td = iTimer->get_timer(ed->summon_timer); + return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0; } int elemental_save(struct elemental_data *ed) { @@ -173,7 +173,7 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat struct map_session_data *sd; struct elemental_data *ed; - if( (sd = map_id2sd(id)) == NULL ) + if( (sd = iMap->id2sd(id)) == NULL ) return 1; if( (ed = sd->ed) == NULL ) return 1; @@ -192,13 +192,12 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat void elemental_summon_stop(struct elemental_data *ed) { nullpo_retv(ed); if( ed->summon_timer != INVALID_TIMER ) - delete_timer(ed->summon_timer, elemental_summon_end); + iTimer->delete_timer(ed->summon_timer, elemental_summon_end); ed->summon_timer = INVALID_TIMER; } int elemental_delete(struct elemental_data *ed, int reply) { struct map_session_data *sd; - nullpo_ret(ed); sd = ed->master; @@ -218,7 +217,7 @@ int elemental_delete(struct elemental_data *ed, int reply) { void elemental_summon_init(struct elemental_data *ed) { if( ed->summon_timer == INVALID_TIMER ) - ed->summon_timer = add_timer(gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0); + ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0); ed->regen.state.block = 0; } @@ -229,7 +228,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { struct s_elemental_db *db; int i = elemental_search_index(ele->class_); - if( (sd = map_charid2sd(ele->char_id)) == NULL ) + if( (sd = iMap->charid2sd(ele->char_id)) == NULL ) return 0; if( !flag || i < 0 ) { // Not created - loaded - DB info @@ -258,9 +257,9 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { ed->bl.x = ed->ud.to_x; ed->bl.y = ed->ud.to_y; - map_addiddb(&ed->bl); + iMap->addiddb(&ed->bl); status_calc_elemental(ed,1); - ed->last_spdrain_time = ed->last_thinktime = gettick(); + ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick(); ed->summon_timer = INVALID_TIMER; elemental_summon_init(ed); } else { @@ -271,7 +270,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { sd->status.ele_id = ele->elemental_id; if( ed->bl.prev == NULL && sd->bl.prev != NULL ) { - map_addblock(&ed->bl); + iMap->addblock(&ed->bl); clif->spawn(&ed->bl); clif->elemental_info(sd); clif->elemental_updatestatus(sd,SP_HP); @@ -433,9 +432,9 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned ed->ud.skill_lv = skill_lv; if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) - ed->ud.skilltimer = add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); + ed->ud.skilltimer = iTimer->add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); else - ed->ud.skilltimer = add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); + ed->ud.skilltimer = iTimer->add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); } return 1; @@ -493,11 +492,11 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) { if( ed->ud.skilltimer != INVALID_TIMER ) return 0; - else if( DIFF_TICK(gettick(), ed->ud.canact_tick) < 0 ) + else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 ) return 0; ed->target_id = bl->id; // Set new target - ed->last_thinktime = gettick(); + ed->last_thinktime = iTimer->gettick(); if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); @@ -707,16 +706,16 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ return 0; //Already walking to him if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 ) return 0; //Can't move yet. - if( map_search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) + if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) && unit_walktoxy(&ed->bl, x, y, 0) ) return 0; } if( mode == EL_MODE_AGGRESSIVE ) { - target = map_id2bl(ed->ud.target); + target = iMap->id2bl(ed->ud.target); if( !target ) - map_foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl)); + iMap->foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl)); if( !target ) { //No targets available. elemental_unlocktarget(ed); @@ -755,7 +754,7 @@ static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list a } static int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) { - map_foreachpc(elemental_ai_sub_foreachclient,tick); + iMap->map_foreachpc(elemental_ai_sub_foreachclient,tick); return 0; } @@ -767,7 +766,7 @@ int read_elementaldb(void) { struct s_elemental_db *db; struct status_data *status; - sprintf(line, "%s/%s", db_path, "elemental_db.txt"); + sprintf(line, "%s/%s", iMap->db_path, "elemental_db.txt"); memset(elemental_db,0,sizeof(elemental_db)); fp = fopen(line, "r"); @@ -858,7 +857,7 @@ int read_elemental_skilldb(void) { uint16 skill_id, skill_lv; int skillmode; - sprintf(line, "%s/%s", db_path, "elemental_skill_db.txt"); + sprintf(line, "%s/%s", iMap->db_path, "elemental_skill_db.txt"); fp = fopen(line, "r"); if( !fp ) { ShowError("read_elemental_skilldb : can't read elemental_skill_db.txt\n"); @@ -934,8 +933,8 @@ int do_init_elemental(void) { read_elementaldb(); read_elemental_skilldb(); - add_timer_func_list(elemental_ai_timer,"elemental_ai_timer"); - add_timer_interval(gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME); + iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer"); + iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME); return 0; } diff --git a/src/map/guild.c b/src/map/guild.c index b83f05f00..b28c14db7 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -24,6 +24,7 @@ #include "clif.h" #include "skill.h" #include "log.h" +#include "instance.h" #include <stdio.h> #include <stdlib.h> @@ -75,7 +76,7 @@ unsigned short guild_flags_count; *------------------------------------------*/ static TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id) { - TBL_PC* sd = map_id2sd(account_id); + TBL_PC* sd = iMap->id2sd(account_id); if (!(sd && sd->status.char_id == char_id)) return NULL; @@ -166,7 +167,7 @@ static bool guild_read_castledb(char* str[], int columns, int current) struct guild_castle *gc; int mapindex = mapindex_name2id(str[1]); - if (map_mapindex2mapid(mapindex) < 0) // Map not found or on another map-server + if (iMap->mapindex2mapid(mapindex) < 0) // Map not found or on another map-server return false; CREATE(gc, struct guild_castle, 1); @@ -385,7 +386,7 @@ int guild_create(struct map_session_data *sd, const char *name) clif->guild_created(sd,1); return 0; } - if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 ) + if( battle_config.guild_emperium_check && pc->search_inventory(sd,714) == -1 ) {// item required clif->guild_created(sd,3); return 0; @@ -399,7 +400,7 @@ int guild_create(struct map_session_data *sd, const char *name) //Whether or not to create guild int guild_created(int account_id,int guild_id) { - struct map_session_data *sd=map_id2sd(account_id); + struct map_session_data *sd=iMap->id2sd(account_id); if(sd==NULL) return 0; @@ -411,7 +412,7 @@ int guild_created(int account_id,int guild_id) { sd->status.guild_id=guild_id; clif->guild_created(sd,0); if(battle_config.guild_emperium_check) - pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption + pc->delitem(sd,pc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption return 0; } @@ -503,6 +504,8 @@ int guild_recv_info(struct guild *sg) { if((g = (struct guild*)idb_get(guild_db,sg->guild_id))==NULL) { guild_new = true; g=(struct guild *)aCalloc(1,sizeof(struct guild)); + g->instance = NULL; + g->instances = 0; idb_put(guild_db,sg->guild_id,g); if( hChSys.ally ) { struct hChSysCh *channel; @@ -552,7 +555,7 @@ int guild_recv_info(struct guild *sg) { before=*sg; //Perform the check on the user because the first load guild_check_member(sg); - if ((sd = map_nick2sd(sg->master)) != NULL) { + if ((sd = iMap->nick2sd(sg->master)) != NULL) { //If the guild master is online the first time the guild_info is received, //that means he was the first to join, so apply guild skill blocking here. if( battle_config.guild_skill_relog_delay ) @@ -659,7 +662,7 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { if(tsd->status.guild_id>0 || tsd->guild_invite>0 || - ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) + ((iMap->agit_flag || iMap->agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) { //Can't invite people inside castles. [Skotlex] clif->guild_inviteack(sd,0); return 0; @@ -693,7 +696,7 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) // look up the person who sent the invite //NOTE: this can be NULL because the person might have logged off in the meantime - tsd = map_id2sd(sd->guild_invite_account); + tsd = iMap->id2sd(sd->guild_invite_account); if ( sd->status.guild_id > 0 ) // [Paradox924X] { // Already in another guild. @@ -785,7 +788,7 @@ void guild_member_joined(struct map_session_data *sd) *----------------------------------------*/ int guild_member_added(int guild_id,int account_id,int char_id,int flag) { - struct map_session_data *sd= map_id2sd(account_id),*sd2; + struct map_session_data *sd= iMap->id2sd(account_id),*sd2; struct guild *g; if( (g=guild->search(guild_id))==NULL ) @@ -799,7 +802,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) } return 0; } - sd2 = map_id2sd(sd->guild_invite_account); + sd2 = iMap->id2sd(sd->guild_invite_account); sd->guild_invite = 0; sd->guild_invite_account = 0; @@ -844,7 +847,7 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c if(sd->status.account_id!=account_id || sd->status.char_id!=char_id || sd->status.guild_id!=guild_id || - ((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle)) + ((iMap->agit_flag || iMap->agit2_flag) && map[sd->bl.m].flag.gvg_castle)) return 0; intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes); @@ -874,9 +877,9 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i return 0; //Expulsion permission //Can't leave inside guild castles. - if ((tsd = map_id2sd(account_id)) && + if ((tsd = iMap->id2sd(account_id)) && tsd->status.char_id == char_id && - ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) + ((iMap->agit_flag || iMap->agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) return 0; // find the member and perform expulsion @@ -891,7 +894,7 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c { int i; struct guild* g = guild->search(guild_id); - struct map_session_data* sd = map_charid2sd(char_id); + struct map_session_data* sd = iMap->charid2sd(char_id); struct map_session_data* online_member_sd; if(g == NULL) @@ -926,7 +929,8 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c sd->status.guild_id = 0; sd->guild = NULL; sd->guild_emblem_id = 0; - + if( g->instances ) + instance->check_kick(sd); clif->charnameupdate(sd); //Update display name [Skotlex] //TODO: send emblem update to self and people around } @@ -993,7 +997,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin if(idx == -1 || c == 0) { //Treat char_id who doesn't match guild_id (not found as member) - struct map_session_data *sd = map_id2sd(account_id); + struct map_session_data *sd = iMap->id2sd(account_id); if(sd && sd->status.char_id == char_id) { sd->status.guild_id=0; sd->guild_emblem_id=0; @@ -1202,7 +1206,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) // update permanent guardians for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i ) { - TBL_MOB* md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL); + TBL_MOB* md = (gc->guardian[i].id ? iMap->id2md(gc->guardian[i].id) : NULL); if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; @@ -1211,7 +1215,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) // update temporary guardians for( i = 0; i < gc->temp_guardians_max; ++i ) { - TBL_MOB* md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL); + TBL_MOB* md = (gc->temp_guardians[i] ? iMap->id2md(gc->temp_guardians[i]) : NULL); if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; @@ -1329,7 +1333,7 @@ int guild_skillup(TBL_PC* sd, uint16 skill_id) *---------------------------------------------------*/ int guild_skillupack(int guild_id,uint16 skill_id,int account_id) { - struct map_session_data *sd=map_id2sd(account_id); + struct map_session_data *sd=iMap->id2sd(account_id); struct guild *g=guild->search(guild_id); int i; if(g==NULL) @@ -1359,7 +1363,7 @@ int guild_skillupack(int guild_id,uint16 skill_id,int account_id) void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct skill_unit_group* group = NULL; int type = status_skill2sc(skill_id); - if( !(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) && + if( !(battle_config.guild_aura&((iMap->agit_flag || iMap->agit2_flag)?2:1)) && !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) ) return; if( !skill_lv ) @@ -1432,7 +1436,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) struct guild *g[2]; int i; - if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris] + if(iMap->agit_flag || iMap->agit2_flag) { // Disable alliance creation during woe [Valaris] clif->message(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!" return 0; } // end addition [Valaris] @@ -1490,7 +1494,7 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) struct map_session_data *tsd; nullpo_ret(sd); - tsd= map_id2sd( account_id ); + tsd= iMap->id2sd( account_id ); if (!tsd) { //Character left? Cancel alliance. clif->guild_allianceack(sd,3); return 0; @@ -1550,7 +1554,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) { nullpo_ret(sd); - if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris] + if(iMap->agit_flag || iMap->agit2_flag) { // Disable alliance breaking during woe [Valaris] clif->message(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!" return 0; } // end addition [Valaris] @@ -1588,7 +1592,7 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) clif->guild_oppositionack(sd,2); return 0; } - if(agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE. + if(iMap->agit_flag || iMap->agit2_flag) // Prevent the changing of alliances to oppositions during WoE. return 0; //Change alliance to opposition. intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, @@ -1617,8 +1621,8 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id guild_id[1] = guild_id2; guild_name[0] = name1; guild_name[1] = name2; - sd[0] = map_id2sd(account_id1); - sd[1] = map_id2sd(account_id2); + sd[0] = iMap->id2sd(account_id1); + sd[1] = iMap->id2sd(account_id2); g[0]=guild->search(guild_id1); g[1]=guild->search(guild_id2); @@ -1922,7 +1926,7 @@ int guild_castledatasave(int castle_id, int index, int value) struct mob_data *gd; gc->guild_id = value; for (i = 0; i < MAX_GUARDIANS; i++) - if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) + if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL) mob_guardian_guildchange(gd); break; } @@ -1934,7 +1938,7 @@ int guild_castledatasave(int castle_id, int index, int value) struct mob_data *gd; gc->defense = value; for (i = 0; i < MAX_GUARDIANS; i++) - if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) + if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL) status_calc_mob(gd, 0); break; } @@ -2193,15 +2197,15 @@ void do_init_guild(void) { guild_flags_count = 0; - sv->readdb(db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb); + sv->readdb(iMap->db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb); memset(guild_skill_tree,0,sizeof(guild_skill_tree)); - sv->readdb(db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka] + sv->readdb(iMap->db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka] - add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); - add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); - add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); - add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); + iTimer->add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); + iTimer->add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); + iTimer->add_timer_interval(iTimer->gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); + iTimer->add_timer_interval(iTimer->gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); } void do_final_guild(void) { @@ -2211,6 +2215,10 @@ void do_final_guild(void) { for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) ) { if( g->channel != NULL ) clif->chsys_delete((struct hChSysCh *)g->channel); + if( g->instance != NULL ) { + aFree(g->instance); + g->instance = NULL; + } } dbi_destroy(iter); diff --git a/src/map/homunculus.c b/src/map/homunculus.c index e306e7f60..efb5c0eb3 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -402,7 +402,7 @@ bool homunculus_evolve(struct homun_data *hd) { hom->intimacy = 500; unit_remove_map(&hd->bl, CLR_OUTSIGHT); - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); clif->emotion(&sd->bl, E_NO1); @@ -414,7 +414,7 @@ bool homunculus_evolve(struct homun_data *hd) { status_calc_homunculus(hd,1); if (!(battle_config.hom_setting&0x2)) - skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately return true; } @@ -446,7 +446,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) { } unit_remove_map(&hd->bl, CLR_OUTSIGHT); - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); clif->emotion(&sd->bl, E_NO1); @@ -461,7 +461,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) { status_calc_homunculus(hd,1); if (!(battle_config.hom_setting&0x2)) - skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately return true; } @@ -573,12 +573,12 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) { return false; foodID = hd->homunculusDB->foodID; - i = pc_search_inventory(sd,foodID); + i = pc->search_inventory(sd,foodID); if(i < 0) { clif->hom_food(sd,foodID,0); return false; } - pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if ( hd->homunculus.hunger >= 91 ) { homun->consume_intimacy(hd, 50); @@ -617,7 +617,7 @@ int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; struct homun_data *hd; - if(!(sd=map_id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd)) + if(!(sd=iMap->id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd)) return 1; if(hd->hungry_timer != tid){ @@ -645,14 +645,14 @@ int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) { } clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator + hd->hungry_timer = iTimer->add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator return 0; } void homunculus_hunger_timer_delete(struct homun_data *hd) { nullpo_retv(hd); if(hd->hungry_timer != INVALID_TIMER) { - delete_timer(hd->hungry_timer,homun->hunger_timer); + iTimer->delete_timer(hd->hungry_timer,homun->hunger_timer); hd->hungry_timer = INVALID_TIMER; } } @@ -754,7 +754,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { hd->bl.x = hd->ud.to_x; hd->bl.y = hd->ud.to_y; - map_addiddb(&hd->bl); + iMap->addiddb(&hd->bl); status_calc_homunculus(hd,1); hd->hungry_timer = INVALID_TIMER; @@ -763,7 +763,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { void homunculus_init_timers(struct homun_data * hd) { if (hd->hungry_timer == INVALID_TIMER) - hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0); + hd->hungry_timer = iTimer->add_timer(iTimer->gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0); hd->regen.state.block = 0; //Restore HP/SP block. } @@ -788,7 +788,7 @@ bool homunculus_call(struct map_session_data *sd) { hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; hd->bl.m = sd->bl.m; - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,hd,1); @@ -808,7 +808,7 @@ bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) { struct map_session_data *sd; struct homun_data *hd; - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if(!sd) return false; if (sd->status.char_id != sh->char_id) { @@ -834,7 +834,7 @@ bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) { if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) { enum homun_type htype = homun->class2type(hd->homunculus.class_); - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,hd,1); @@ -919,7 +919,7 @@ bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short hd->bl.m = sd->bl.m; hd->bl.x = x; hd->bl.y = y; - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); } status_revive(&hd->bl, per, 0); @@ -1127,14 +1127,14 @@ void homunculus_read_db(void) { if( i > 0 ) { char path[256]; - sprintf(path, "%s/%s", db_path, filename[i]); + sprintf(path, "%s/%s", iMap->db_path, filename[i]); if( !exists(path) ) { continue; } } - sv->readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub); + sv->readdb(iMap->db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub); } } @@ -1180,7 +1180,7 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) { void homunculus_skill_db_read(void) { memset(homun->skill_tree,0,sizeof(homun->skill_tree)); - sv->readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub); + sv->readdb(iMap->db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub); } @@ -1194,7 +1194,7 @@ void homunculus_exp_db_read(void) { memset(homun->exptable,0,sizeof(homun->exptable)); for(i = 0; i < 2; i++) { - sprintf(line, "%s/%s", db_path, filename[i]); + sprintf(line, "%s/%s", iMap->db_path, filename[i]); if( (fp=fopen(line,"r")) == NULL) { if(i != 0) continue; @@ -1233,7 +1233,7 @@ void do_init_homunculus(void) { homun->exp_db_read(); homun->skill_db_read(); // Add homunc timer function to timer func list [Toms] - add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer"); + iTimer->add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer"); //Stock view data for homuncs memset(&homun->viewdb, 0, sizeof(homun->viewdb)); diff --git a/src/map/instance.c b/src/map/instance.c index 8ddde8b3e..690f14cfe 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -1,5 +1,6 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #include "../common/cbasetypes.h" #include "../common/socket.h" @@ -24,20 +25,13 @@ #include <stdarg.h> #include <time.h> -int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY] -struct s_instance instance[MAX_INSTANCE]; - - /// Checks whether given instance id is valid or not. -static bool instance_is_valid(int instance_id) -{ - if( instance_id < 1 || instance_id >= ARRAYLENGTH(instance) ) - {// out of range +bool instance_is_valid(int instance_id) { + if( instance_id < 0 || instance_id >= instance->instances ) {// out of range return false; } - if( instance[instance_id].state == INSTANCE_FREE ) - {// uninitialized/freed instance slot + if( instances[instance_id].state == INSTANCE_FREE ) {// uninitialized/freed instance slot return false; } @@ -48,99 +42,154 @@ static bool instance_is_valid(int instance_id) /*-------------------------------------- * name : instance name * Return value could be - * -4 = already exists | -3 = no free instances | -2 = party not found | -1 = invalid type + * -4 = already exists | -3 = no free instances | -2 = owner not found | -1 = invalid type * On success return instance_id *--------------------------------------*/ -int instance_create(int party_id, const char *name) -{ - int i; - struct party_data* p; - - if( ( p = party_search(party_id) ) == NULL ) - { - ShowError("instance_create: party %d not found for instance '%s'.\n", party_id, name); - return -2; +int instance_create(int owner_id, const char *name, enum instance_owner_type type) { + unsigned short *iptr = NULL, *icptr = NULL; + struct map_session_data *sd = NULL; + struct party_data *p = NULL; + struct guild *g = NULL; + int i, j; + + switch ( type ) { + case IOT_NONE: + break; + case IOT_CHAR: + if( ( sd = iMap->id2sd(owner_id) ) == NULL ) { + ShowError("instance_create: character %d not found for instance '%s'.\n", owner_id, name); + return -2; + } + iptr = sd->instance; + icptr = &sd->instances; + break; + case IOT_PARTY: + if( ( p = party->search(owner_id) ) == NULL ) { + ShowError("instance_create: party %d not found for instance '%s'.\n", owner_id, name); + return -2; + } + iptr = p->instance; + icptr = &p->instances; + break; + case IOT_GUILD: + if( ( g = guild->search(owner_id) ) == NULL ) { + ShowError("instance_create: guild %d not found for instance '%s'.\n", owner_id, name); + return -2; + } + iptr = g->instance; + icptr = &g->instances; + break; + default: + ShowError("instance_create: unknown type %d for owner_id %d and name %s.\n", type,owner_id,name); + return -1; } - - if( p->instance_id ) - return -4; // Party already instancing - - // Searching a Free Instance - // 0 is ignored as this mean "no instance" on maps - ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE); - if( i == MAX_INSTANCE ) - { - ShowError("instance_create: no free instances, consider increasing MAX_INSTANCE.\n"); - return -3; + + if( type != IOT_NONE && *icptr ) { + ARR_FIND(0, *icptr, i, strcmp(instances[iptr[i]].name,name) == 0 ); + if( i != *icptr ) + return -4;/* already got this instance */ } - - instance[i].state = INSTANCE_IDLE; - instance[i].instance_id = i; - instance[i].idle_timer = INVALID_TIMER; - instance[i].idle_timeout = instance[i].idle_timeoutval = 0; - instance[i].progress_timer = INVALID_TIMER; - instance[i].progress_timeout = 0; - instance[i].users = 0; - instance[i].party_id = party_id; - instance[i].vars = idb_alloc(DB_OPT_RELEASE_DATA); - - safestrncpy( instance[i].name, name, sizeof(instance[i].name) ); - memset( instance[i].map, 0x00, sizeof(instance[i].map) ); - p->instance_id = i; - + + ARR_FIND(0, instance->instances, i, instances[i].state == INSTANCE_FREE); + + if( i == instance->instances ) + RECREATE(instances, struct instance_data, ++instance->instances); + + instances[i].state = INSTANCE_IDLE; + instances[i].id = i; + instances[i].idle_timer = INVALID_TIMER; + instances[i].idle_timeout = instances[i].idle_timeoutval = 0; + instances[i].progress_timer = INVALID_TIMER; + instances[i].progress_timeout = 0; + instances[i].users = 0; + instances[i].map = NULL; + instances[i].num_map = 0; + instances[i].owner_id = owner_id; + instances[i].owner_type = type; + instances[i].vars = idb_alloc(DB_OPT_RELEASE_DATA); + + safestrncpy( instances[i].name, name, sizeof(instances[i].name) ); + instances[i].map = NULL; + + if( type != IOT_NONE ) { + ARR_FIND(0, *icptr, j, iptr[j] == 0); + if( j == *icptr ) { + switch( type ) { + case IOT_CHAR: + RECREATE(sd->instance, unsigned short, ++*icptr); + sd->instance[sd->instances-1] = i; + break; + case IOT_PARTY: + RECREATE(p->instance, unsigned short, ++*icptr); + p->instance[p->instances-1] = i; + break; + case IOT_GUILD: + RECREATE(g->instance, unsigned short, ++*icptr); + g->instance[g->instances-1] = i; + break; + } + } else + iptr[j] = i; + } + clif->instance(i, 1, 0); // Start instancing window - ShowInfo("[Instance] Created: %s.\n", name); return i; } /*-------------------------------------- * Add a map to the instance using src map "name" *--------------------------------------*/ -int instance_add_map(const char *name, int instance_id, bool usebasename) -{ - int16 m = map_mapname2mapid(name); +int instance_add_map(const char *name, int instance_id, bool usebasename, const char *map_name) { + int16 m = iMap->mapname2mapid(name); int i, im = -1; size_t num_cell, size; if( m < 0 ) return -1; // source map not found - if( !instance_is_valid(instance_id) ) - { + if( !instance->valid(instance_id) ) { ShowError("instance_add_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id); return -1; } - if( instance[instance_id].num_map >= MAX_MAP_PER_INSTANCE ) - { - ShowError("instance_add_map: trying to add '%s' map to instance %d (%s) failed. Please increase MAX_MAP_PER_INSTANCE.\n", name, instance_id, instance[instance_id].name); + + if( map_name != NULL && strdb_iget(mapindex_db, map_name) ) { + ShowError("instance_add_map: trying to create instanced map with existent name '%s'\n", map_name); return -2; } - if( map[m].instance_id != 0 ) - { // Source map already belong to a Instance. + + if( map[m].instance_id >= 0 ) { // Source map already belong to a Instance. ShowError("instance_add_map: trying to instance already instanced map %s.\n", name); return -4; } - - ARR_FIND( instance_start, map_num, i, !map[i].name[0] ); // Searching for a Free Map - if( i < map_num ) im = i; // Unused map found (old instance) - else if( map_num - 1 >= MAX_MAP_PER_SERVER ) - { // No more free maps - ShowError("instance_add_map: no more free space to create maps on this server.\n"); - return -5; + + ARR_FIND( instance->start_id, iMap->map_num, i, !map[i].name[0] ); // Searching for a Free Map + + if( i < iMap->map_num ) + im = i; // Unused map found (old instance) + else { + im = iMap->map_num; // Using next map index + RECREATE(map,struct map_data,++iMap->map_num); } - else im = map_num++; // Using next map index + + if( map[m].cell == (struct mapcell *)0xdeadbeaf ) + iMap->cellfromcache(&map[m]); memcpy( &map[im], &map[m], sizeof(struct map_data) ); // Copy source map - snprintf(map[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map + if( map_name != NULL ) { + snprintf(map[im].name, MAP_NAME_LENGTH, "%s", map_name); + map[im].cName = map[m].name; + } else + snprintf(map[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map map[im].index = mapindex_addmap(-1, map[im].name); // Add map index - if( !map[im].index ) - { + map[im].channel = NULL; + + if( !map[im].index ) { map[im].name[0] = '\0'; ShowError("instance_add_map: no more free map indexes.\n"); return -3; // No free map index } - + // Reallocate cells num_cell = map[im].xs * map[im].ys; CREATE( map[im].cell, struct mapcell, num_cell ); @@ -161,9 +210,11 @@ int instance_add_map(const char *name, int instance_id, bool usebasename) map[im].instance_src_map = m; map[m].flag.src4instance = 1; // Flag this map as a src map for instances - instance[instance_id].map[instance[instance_id].num_map++] = im; // Attach to actual instance - map_addmap2db(&map[im]); + RECREATE(instances[instance_id].map, unsigned short, ++instances[instance_id].num_map); + instances[instance_id].map[instances[instance_id].num_map - 1] = im; // Attach to actual instance + iMap->addmap2db(&map[im]); + return im; } @@ -172,19 +223,16 @@ int instance_add_map(const char *name, int instance_id, bool usebasename) * party_id : source party of this instance * type : result (0 = map id | 1 = instance id) *--------------------------------------*/ -int instance_map2imap(int16 m, int instance_id) -{ +int instance_map2imap(int16 m, int instance_id) { int i; - if( !instance_is_valid(instance_id) ) - { + if( !instance->valid(instance_id) ) { return -1; } - for( i = 0; i < instance[instance_id].num_map; i++ ) - { - if( instance[instance_id].map[i] && map[instance[instance_id].map[i]].instance_src_map == m ) - return instance[instance_id].map[i]; + for( i = 0; i < instances[instance_id].num_map; i++ ) { + if( instances[instance_id].map[i] && map[instances[instance_id].map[i]].instance_src_map == m ) + return instances[instance_id].map[i]; } return -1; } @@ -194,63 +242,60 @@ int instance_map2imap(int16 m, int instance_id) * instance_id : where to search * result : mapid of map "m" in this instance *--------------------------------------*/ -int instance_mapid2imapid(int16 m, int instance_id) -{ +int instance_mapid2imapid(int16 m, int instance_id) { if( map[m].flag.src4instance == 0 ) return m; // not instances found for this map - else if( map[m].instance_id ) - { // This map is a instance, not a src map instance + else if( map[m].instance_id >= 0 ) { // This map is a instance, not a src map instance ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id); return -1; } - if( !instance_is_valid(instance_id) ) + if( !instance->valid(instance_id) ) return -1; - return instance_map2imap(m, instance_id); + return instance->map2imap(m, instance_id); } /*-------------------------------------- * map_instance_map_npcsub * Used on Init instance. Duplicates each script on source map *--------------------------------------*/ -int instance_map_npcsub(struct block_list* bl, va_list args) -{ +int instance_map_npcsub(struct block_list* bl, va_list args) { struct npc_data* nd = (struct npc_data*)bl; int16 m = va_arg(args, int); // Destination Map - npc_duplicate4instance(nd, m); + if ( npc_duplicate4instance(nd, m) ) + ShowDebug("instance_map_npcsub:npc_duplicate4instance failed (%s/%d)\n",nd->name,m); + return 1; } /*-------------------------------------- * Init all map on the instance. Npcs are created here *--------------------------------------*/ -void instance_init(int instance_id) -{ +void instance_init(int instance_id) { int i; - if( !instance_is_valid(instance_id) ) + if( !instance->valid(instance_id) ) return; // nothing to do - for( i = 0; i < instance[instance_id].num_map; i++ ) - map_foreachinmap(instance_map_npcsub, map[instance[instance_id].map[i]].instance_src_map, BL_NPC, instance[instance_id].map[i]); + for( i = 0; i < instances[instance_id].num_map; i++ ) + iMap->foreachinmap(instance_map_npcsub, map[instances[instance_id].map[i]].instance_src_map, BL_NPC, instances[instance_id].map[i]); - instance[instance_id].state = INSTANCE_BUSY; - ShowInfo("[Instance] Initialized %s.\n", instance[instance_id].name); + instances[instance_id].state = INSTANCE_BUSY; } /*-------------------------------------- * Used on instance deleting process. * Warps all players on each instance map to its save points. *--------------------------------------*/ -int instance_del_load(struct map_session_data* sd, va_list args) -{ +int instance_del_load(struct map_session_data* sd, va_list args) { int16 m = va_arg(args,int); + if( !sd || sd->bl.m != m ) return 0; - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); + pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); return 1; } @@ -260,7 +305,7 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) { switch(bl->type) { case BL_PC: - map_quit((struct map_session_data *) bl); + iMap->quit((struct map_session_data *) bl); break; case BL_NPC: npc_unload((struct npc_data *)bl,true); @@ -272,7 +317,7 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) { //There is no need for this, the pet is removed together with the player. [Skotlex] break; case BL_ITEM: - map_clearflooritem(bl); + iMap->clearflooritem(bl); break; case BL_SKILL: skill->delunit((struct skill_unit *) bl); @@ -285,130 +330,158 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) { /*-------------------------------------- * Removes a simple instance map *--------------------------------------*/ -void instance_del_map(int16 m) -{ +void instance_del_map(int16 m) { int i; - if( m <= 0 || !map[m].instance_id ) - { - ShowError("Tried to remove non-existing instance map (%d)\n", m); + + if( m <= 0 || map[m].instance_id == -1 ) { + ShowError("instance_del_map: tried to remove non-existing instance map (%d)\n", m); return; } - map_foreachpc(instance_del_load, m); - map_foreachinmap(instance_cleanup_sub, m, BL_ALL); + iMap->map_foreachpc(instance_del_load, m); + iMap->foreachinmap(instance_cleanup_sub, m, BL_ALL); if( map[m].mob_delete_timer != INVALID_TIMER ) - delete_timer(map[m].mob_delete_timer, map_removemobs_timer); - + iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); + mapindex_removemap( map[m].index ); // Free memory aFree(map[m].cell); aFree(map[m].block); aFree(map[m].block_mob); - + // Remove from instance - for( i = 0; i < instance[map[m].instance_id].num_map; i++ ) - { - if( instance[map[m].instance_id].map[i] == m ) - { - instance[map[m].instance_id].num_map--; - for( ; i < instance[map[m].instance_id].num_map; i++ ) - instance[map[m].instance_id].map[i] = instance[map[m].instance_id].map[i+1]; + for( i = 0; i < instances[map[m].instance_id].num_map; i++ ) { + if( instances[map[m].instance_id].map[i] == m ) { + instances[map[m].instance_id].num_map--; + for( ; i < instances[map[m].instance_id].num_map; i++ ) + instances[map[m].instance_id].map[i] = instances[map[m].instance_id].map[i+1]; i = -1; break; } } - if( i == instance[map[m].instance_id].num_map ) - ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instance[map[m].instance_id].name, m); - - map_removemapdb(&map[m]); + + if( i == instances[map[m].instance_id].num_map ) + ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instances[map[m].instance_id].name, m); + + if( map[m].channel ) + clif->chsys_delete(map[m].channel); + + iMap->removemapdb(&map[m]); memset(&map[m], 0x00, sizeof(map[0])); - - /* for it is default and makes it not try to delete a non-existent timer since we did not delete this entry. */ + map[m].instance_id = -1; map[m].mob_delete_timer = INVALID_TIMER; } /*-------------------------------------- * Timer to destroy instance by process or idle *--------------------------------------*/ -int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data) -{ - instance_destroy(id); +int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data) { + instance->destroy(id); return 0; } /*-------------------------------------- * Removes a instance, all its maps and npcs. *--------------------------------------*/ -void instance_destroy(int instance_id) -{ - int last = 0, type; - struct party_data *p; - time_t now = time(NULL); - - if( !instance_is_valid(instance_id) ) +void instance_destroy(int instance_id) { + unsigned short *iptr = NULL, *icptr = NULL; + struct map_session_data *sd = NULL; + struct party_data *p = NULL; + struct guild *g = NULL; + int last = 0, type, j; + unsigned int now = (unsigned int)time(NULL); + + if( !instance->valid(instance_id) ) return; // nothing to do - if( instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now ) + if( instances[instance_id].progress_timeout && instances[instance_id].progress_timeout <= now ) type = 1; - else if( instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now ) + else if( instances[instance_id].idle_timeout && instances[instance_id].idle_timeout <= now ) type = 2; else type = 3; clif->instance(instance_id, 5, type); // Report users this instance has been destroyed - while( instance[instance_id].num_map && last != instance[instance_id].map[0] ) - { // Remove all maps from instance - last = instance[instance_id].map[0]; - instance_del_map( instance[instance_id].map[0] ); + switch ( instances[instance_id].owner_type ) { + case IOT_NONE: + break; + case IOT_CHAR: + if( ( sd = iMap->id2sd(instances[instance_id].owner_id) ) == NULL ) { + break; + } + iptr = sd->instance; + icptr = &sd->instances; + break; + case IOT_PARTY: + if( ( p = party->search(instances[instance_id].owner_id) ) == NULL ) { + break; + } + iptr = p->instance; + icptr = &p->instances; + break; + case IOT_GUILD: + if( ( g = guild->search(instances[instance_id].owner_id) ) == NULL ) { + break; + } + iptr = g->instance; + icptr = &g->instances; + break; + default: + ShowError("instance_destroy: unknown type %d for owner_id %d and name %s.\n", instances[instance_id].owner_type,instances[instance_id].owner_id,instances[instance_id].name); + break; + } + + if( iptr != NULL ) { + ARR_FIND(0, *icptr, j, iptr[j] == instance_id); + if( j != *icptr ) + iptr[j] = 0; + } + + while( instances[instance_id].num_map && last != instances[instance_id].map[0] ) { // Remove all maps from instance + last = instances[instance_id].map[0]; + instance->del_map( instances[instance_id].map[0] ); } - if( instance[instance_id].vars ) - db_destroy(instance[instance_id].vars); - - if( instance[instance_id].progress_timer != INVALID_TIMER ) - delete_timer( instance[instance_id].progress_timer, instance_destroy_timer); - if( instance[instance_id].idle_timer != INVALID_TIMER ) - delete_timer( instance[instance_id].idle_timer, instance_destroy_timer); + if( instances[instance_id].vars ) + db_destroy(instances[instance_id].vars); - instance[instance_id].vars = NULL; + if( instances[instance_id].progress_timer != INVALID_TIMER ) + iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer); + if( instances[instance_id].idle_timer != INVALID_TIMER ) + iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer); - if( instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL ) - p->instance_id = 0; // Update Party information + instances[instance_id].vars = NULL; - ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name); - memset( &instance[instance_id], 0x00, sizeof(instance[0]) ); + aFree(instances[instance_id].map); + + memset( &instances[instance_id], 0x00, sizeof(struct instance_data) ); - instance[instance_id].state = INSTANCE_FREE; } /*-------------------------------------- * Checks if there are users in the instance or not to start idle timer *--------------------------------------*/ -void instance_check_idle(int instance_id) -{ +void instance_check_idle(int instance_id) { bool idle = true; - time_t now = time(NULL); + unsigned int now = (unsigned int)time(NULL); - if( !instance_is_valid(instance_id) || instance[instance_id].idle_timeoutval == 0 ) + if( !instance->valid(instance_id) || instances[instance_id].idle_timeoutval == 0 ) return; - if( instance[instance_id].users ) + if( instances[instance_id].users ) idle = false; - if( instance[instance_id].idle_timer != INVALID_TIMER && !idle ) - { - delete_timer(instance[instance_id].idle_timer, instance_destroy_timer); - instance[instance_id].idle_timer = INVALID_TIMER; - instance[instance_id].idle_timeout = 0; + if( instances[instance_id].idle_timer != INVALID_TIMER && !idle ) { + iTimer->delete_timer(instances[instance_id].idle_timer, instance_destroy_timer); + instances[instance_id].idle_timer = INVALID_TIMER; + instances[instance_id].idle_timeout = 0; clif->instance(instance_id, 3, 0); // Notify instance users normal instance expiration - } - else if( instance[instance_id].idle_timer == INVALID_TIMER && idle ) - { - instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval; - instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0); + } else if( instances[instance_id].idle_timer == INVALID_TIMER && idle ) { + instances[instance_id].idle_timeout = now + instances[instance_id].idle_timeoutval; + instances[instance_id].idle_timer = iTimer->add_timer( iTimer->gettick() + instances[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0); clif->instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time } } @@ -418,71 +491,88 @@ void instance_check_idle(int instance_id) *--------------------------------------*/ void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout) { - time_t now = time(0); + unsigned int now = (unsigned int)time(0); - if( !instance_is_valid(instance_id) ) + if( !instance->valid(instance_id) ) return; - if( instance[instance_id].progress_timer != INVALID_TIMER ) - delete_timer( instance[instance_id].progress_timer, instance_destroy_timer); - if( instance[instance_id].idle_timer != INVALID_TIMER ) - delete_timer( instance[instance_id].idle_timer, instance_destroy_timer); - - if( progress_timeout ) - { - instance[instance_id].progress_timeout = now + progress_timeout; - instance[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0); - } - else - { - instance[instance_id].progress_timeout = 0; - instance[instance_id].progress_timer = INVALID_TIMER; + if( instances[instance_id].progress_timer != INVALID_TIMER ) + iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer); + if( instances[instance_id].idle_timer != INVALID_TIMER ) + iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer); + + if( progress_timeout ) { + instances[instance_id].progress_timeout = now + progress_timeout; + instances[instance_id].progress_timer = iTimer->add_timer( iTimer->gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0); + } else { + instances[instance_id].progress_timeout = 0; + instances[instance_id].progress_timer = INVALID_TIMER; } - if( idle_timeout ) - { - instance[instance_id].idle_timeoutval = idle_timeout; - instance[instance_id].idle_timer = INVALID_TIMER; + if( idle_timeout ) { + instances[instance_id].idle_timeoutval = idle_timeout; + instances[instance_id].idle_timer = INVALID_TIMER; instance_check_idle(instance_id); - } - else - { - instance[instance_id].idle_timeoutval = 0; - instance[instance_id].idle_timeout = 0; - instance[instance_id].idle_timer = INVALID_TIMER; + } else { + instances[instance_id].idle_timeoutval = 0; + instances[instance_id].idle_timeout = 0; + instances[instance_id].idle_timer = INVALID_TIMER; } - if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER ) + if( instances[instance_id].idle_timer == INVALID_TIMER && instances[instance_id].progress_timer != INVALID_TIMER ) clif->instance(instance_id, 3, 0); } /*-------------------------------------- * Checks if sd in on a instance and should be kicked from it *--------------------------------------*/ -void instance_check_kick(struct map_session_data *sd) -{ +void instance_check_kick(struct map_session_data *sd) { int16 m = sd->bl.m; clif->instance_leave(sd->fd); - if( map[m].instance_id ) - { // User was on the instance map + if( map[m].instance_id >= 0 ) { // User was on the instance map if( map[m].save.map ) - pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT); + pc->setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT); else - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); } } -void do_final_instance(void) -{ +void do_final_instance(void) { int i; - for( i = 1; i < MAX_INSTANCE; i++ ) + for(i = 0; i < instance->instances; i++) { instance_destroy(i); + } + + aFree(instances); } -void do_init_instance(void) -{ - memset(instance, 0x00, sizeof(instance)); - add_timer_func_list(instance_destroy_timer, "instance_destroy_timer"); +void do_init_instance(void) { + iTimer->add_timer_func_list(instance_destroy_timer, "instance_destroy_timer"); +} + +void instance_defaults(void) { + instance = &instance_s; + + instance->init = do_init_instance; + instance->final = do_final_instance; + + /* start point */ + instance->start_id = 0; + /* count */ + instance->instances = 0; + + /* */ + instance->create = instance_create; + instance->add_map = instance_add_map; + instance->del_map = instance_del_map; + instance->map2imap = instance_map2imap; + instance->mapid2imapid = instance_mapid2imapid; + instance->destroy = instance_destroy; + instance->start = instance_init; + instance->check_idle = instance_check_idle; + instance->check_kick = instance_check_kick; + instance->set_timeout = instance_set_timeout; + instance->valid = instance_is_valid; } diff --git a/src/map/instance.h b/src/map/instance.h index 03b0d0898..e86586e44 100644 --- a/src/map/instance.h +++ b/src/map/instance.h @@ -1,51 +1,71 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #ifndef _INSTANCE_H_ #define _INSTANCE_H_ -#define MAX_MAP_PER_INSTANCE 10 -#define MAX_INSTANCE 500 - #define INSTANCE_NAME_LENGTH (60+1) -typedef enum instance_state { INSTANCE_FREE, INSTANCE_IDLE, INSTANCE_BUSY } instance_state; +typedef enum instance_state { + INSTANCE_FREE, + INSTANCE_IDLE, + INSTANCE_BUSY +} instance_state; + +enum instance_owner_type { + IOT_NONE, + IOT_CHAR, + IOT_PARTY, + IOT_GUILD, + /* ... */ + IOT_MAX, +}; -struct s_instance { +struct instance_data { + unsigned short id; char name[INSTANCE_NAME_LENGTH]; // Instance Name - required for clif functions. instance_state state; - short instance_id; - int party_id; + enum instance_owner_type owner_type; + int owner_id; - int map[MAX_MAP_PER_INSTANCE]; - int num_map; - int users; + unsigned short *map; + unsigned short num_map; + unsigned short users; struct DBMap* vars; // Instance Variable for scripts int progress_timer; - time_t progress_timeout; + unsigned int progress_timeout; int idle_timer; - time_t idle_timeout, idle_timeoutval; + unsigned int idle_timeout, idle_timeoutval; }; -extern int instance_start; -extern struct s_instance instance[MAX_INSTANCE]; +struct instance_data *instances; -int instance_create(int party_id, const char *name); -int instance_add_map(const char *name, int instance_id, bool usebasename); -void instance_del_map(int16 m); -int instance_map2imap(int16 m, int instance_id); -int instance_mapid2imapid(int16 m, int instance_id); -void instance_destroy(int instance_id); -void instance_init(int instance_id); +struct instance_interface { + void (*init) (void); + void (*final) (void); + /* start point */ + unsigned short start_id; + unsigned short instances; + /* */ + int (*create) (int party_id, const char *name, enum instance_owner_type type); + int (*add_map) (const char *name, int instance_id, bool usebasename, const char *map_name); + void (*del_map) (int16 m); + int (*map2imap) (int16 m, int instance_id); + int (*mapid2imapid) (int16 m, int instance_id); + void (*destroy) (int instance_id); + void (*start) (int instance_id); + void (*check_idle) (int instance_id); + void (*check_kick) (struct map_session_data *sd); + void (*set_timeout) (int instance_id, unsigned int progress_timeout, unsigned int idle_timeout); + bool (*valid) (int instance_id); +} instance_s; -void instance_check_idle(int instance_id); -void instance_check_kick(struct map_session_data *sd); -void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout); +struct instance_interface *instance; -void do_final_instance(void); -void do_init_instance(void); +void instance_defaults(void); #endif diff --git a/src/map/intif.c b/src/map/intif.c index 93bb8add7..f3931e79e 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -467,7 +467,7 @@ int intif_party_changemap(struct map_session_data *sd,int online) if(!sd) return 0; - if( (m=map_mapindex2mapid(sd->mapindex)) >= 0 && map[m].instance_id ) + if( (m=iMap->mapindex2mapid(sd->mapindex)) >= 0 && map[m].instance_id >= 0 ) mapindex = map[map[m].instance_src_map].index; else mapindex = sd->mapindex; @@ -862,7 +862,7 @@ int intif_parse_WisMessage(int fd) id=RFIFOL(fd,4); safestrncpy(name, (char*)RFIFOP(fd,32), NAME_LENGTH); - sd = map_nick2sd(name); + sd = iMap->nick2sd(name); if(sd == NULL || strcmp(sd->status.name, name) != 0) { //Not found intif_wis_replay(id,1); @@ -896,7 +896,7 @@ int intif_parse_WisEnd(int fd) if (battle_config.etc_log) ShowInfo("intif_parse_wisend: player: %s, flag: %d\n", RFIFOP(fd,2), RFIFOB(fd,26)); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - sd = (struct map_session_data *)map_nick2sd((char *) RFIFOP(fd,2)); + sd = (struct map_session_data *)iMap->nick2sd((char *) RFIFOP(fd,2)); if (sd != NULL) clif->wis_end(sd->fd, RFIFOB(fd,26)); @@ -935,7 +935,7 @@ int mapif_parse_WisToGM(int fd) safestrncpy(Wisp_name, (char*)RFIFOP(fd,4), NAME_LENGTH); safestrncpy(message, (char*)RFIFOP(fd,32), mes_len); // information is sent to all online GM - map_foreachpc(mapif_parse_WisToGM_sub, permission, Wisp_name, message, mes_len); + iMap->map_foreachpc(mapif_parse_WisToGM_sub, permission, Wisp_name, message, mes_len); if (message != mbuf) aFree(message); @@ -954,7 +954,7 @@ int intif_parse_Registers(int fd) if (node) sd = node->sd; else { //Normally registries should arrive for in log-in chars. - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if (sd && RFIFOB(fd,12) == 3 && sd->status.char_id != char_id) sd = NULL; //Character registry from another character. } @@ -993,7 +993,7 @@ int intif_parse_Registers(int fd) *qty = j; if (flag && sd->save_reg.global_num > -1 && sd->save_reg.account_num > -1 && sd->save_reg.account2_num > -1) - pc_reg_received(sd); //Received all registry values, execute init scripts and what-not. [Skotlex] + pc->reg_received(sd); //Received all registry values, execute init scripts and what-not. [Skotlex] return 1; } @@ -1006,7 +1006,7 @@ int intif_parse_LoadGuildStorage(int fd) guild_id = RFIFOL(fd,8); if(guild_id <= 0) return 1; - sd=map_id2sd( RFIFOL(fd,4) ); + sd=iMap->id2sd( RFIFOL(fd,4) ); if(sd==NULL){ ShowError("intif_parse_LoadGuildStorage: user not found %d\n",RFIFOL(fd,4)); return 1; @@ -1047,7 +1047,7 @@ int intif_parse_PartyCreated(int fd) { if(battle_config.etc_log) ShowInfo("intif: party created by account %d\n\n", RFIFOL(fd,2)); - party_created(RFIFOL(fd,2), RFIFOL(fd,6),RFIFOB(fd,10),RFIFOL(fd,11), (char *)RFIFOP(fd,15)); + party->created(RFIFOL(fd,2), RFIFOL(fd,6),RFIFOB(fd,10),RFIFOL(fd,11), (char *)RFIFOP(fd,15)); return 0; } @@ -1056,13 +1056,13 @@ int intif_parse_PartyInfo(int fd) { if( RFIFOW(fd,2) == 12 ){ ShowWarning("intif: party noinfo (char_id=%d party_id=%d)\n", RFIFOL(fd,4), RFIFOL(fd,8)); - party_recv_noinfo(RFIFOL(fd,8), RFIFOL(fd,4)); + party->recv_noinfo(RFIFOL(fd,8), RFIFOL(fd,4)); return 0; } if( RFIFOW(fd,2) != 8+sizeof(struct party) ) ShowError("intif: party info : data size error (char_id=%d party_id=%d packet_len=%d expected_len=%d)\n", RFIFOL(fd,4), RFIFOL(fd,8), RFIFOW(fd,2), 8+sizeof(struct party)); - party_recv_info((struct party *)RFIFOP(fd,8), RFIFOL(fd,4)); + party->recv_info((struct party *)RFIFOP(fd,8), RFIFOL(fd,4)); return 0; } @@ -1071,14 +1071,14 @@ int intif_parse_PartyMemberAdded(int fd) { if(battle_config.etc_log) ShowInfo("intif: party member added Party (%d), Account(%d), Char(%d)\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); - party_member_added(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10), RFIFOB(fd, 14)); + party->member_added(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10), RFIFOB(fd, 14)); return 0; } // ACK changing party option int intif_parse_PartyOptionChanged(int fd) { - party_optionchanged(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOW(fd,10),RFIFOW(fd,12),RFIFOB(fd,14)); + party->optionchanged(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOW(fd,10),RFIFOW(fd,12),RFIFOB(fd,14)); return 0; } @@ -1087,28 +1087,28 @@ int intif_parse_PartyMemberWithdraw(int fd) { if(battle_config.etc_log) ShowInfo("intif: party member withdraw: Party(%d), Account(%d), Char(%d)\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); - party_member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); + party->member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); return 0; } // ACK party break int intif_parse_PartyBroken(int fd) { - party_broken(RFIFOL(fd,2)); + party->broken(RFIFOL(fd,2)); return 0; } // ACK party on new map int intif_parse_PartyMove(int fd) { - party_recv_movemap(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOW(fd,14),RFIFOB(fd,16),RFIFOW(fd,17)); + party->recv_movemap(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOW(fd,14),RFIFOB(fd,16),RFIFOW(fd,17)); return 0; } // ACK party messages int intif_parse_PartyMessage(int fd) { - party_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12); + party->recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12); return 0; } @@ -1322,7 +1322,7 @@ int intif_parse_DeletePetOk(int fd) int intif_parse_ChangeNameOk(int fd) { struct map_session_data *sd = NULL; - if((sd=map_id2sd(RFIFOL(fd,2)))==NULL || + if((sd=iMap->id2sd(RFIFOL(fd,2)))==NULL || sd->status.char_id != RFIFOL(fd,6)) return 0; @@ -1405,7 +1405,7 @@ int intif_parse_questlog(int fd) { int char_id = RFIFOL(fd, 4); int i; - TBL_PC * sd = map_charid2sd(char_id); + TBL_PC * sd = iMap->charid2sd(char_id); //User not online anymore if(!sd) @@ -1442,7 +1442,7 @@ int intif_parse_questlog(int fd) int intif_parse_questsave(int fd) { int cid = RFIFOL(fd, 2); - TBL_PC *sd = map_id2sd(cid); + TBL_PC *sd = iMap->id2sd(cid); if( !RFIFOB(fd, 6) ) ShowError("intif_parse_questsave: Failed to save quest(s) for character %d!\n", cid); @@ -1500,7 +1500,7 @@ int intif_parse_Mail_inboxreceived(int fd) struct map_session_data *sd; unsigned char flag = RFIFOB(fd,8); - sd = map_charid2sd(RFIFOL(fd,4)); + sd = iMap->charid2sd(RFIFOL(fd,4)); if (sd == NULL) { @@ -1566,7 +1566,7 @@ int intif_parse_Mail_getattach(int fd) struct item item; int zeny = RFIFOL(fd,8); - sd = map_charid2sd( RFIFOL(fd,4) ); + sd = iMap->charid2sd( RFIFOL(fd,4) ); if (sd == NULL) { @@ -1582,7 +1582,7 @@ int intif_parse_Mail_getattach(int fd) memcpy(&item, RFIFOP(fd,12), sizeof(struct item)); - mail_getattachment(sd, zeny, &item); + mail->getattachment(sd, zeny, &item); return 0; } /*------------------------------------------ @@ -1608,7 +1608,7 @@ int intif_parse_Mail_delete(int fd) int mail_id = RFIFOL(fd,6); bool failed = RFIFOB(fd,10); - struct map_session_data *sd = map_charid2sd(char_id); + struct map_session_data *sd = iMap->charid2sd(char_id); if (sd == NULL) { ShowError("intif_parse_Mail_delete: char not found %d\n", char_id); @@ -1651,7 +1651,7 @@ int intif_Mail_return(int char_id, int mail_id) int intif_parse_Mail_return(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); int mail_id = RFIFOL(fd,6); short fail = RFIFOB(fd,10); @@ -1714,15 +1714,15 @@ static void intif_parse_Mail_send(int fd) fail = (msg.id == 0); // notify sender - sd = map_charid2sd(msg.send_id); + sd = iMap->charid2sd(msg.send_id); if( sd != NULL ) { if( fail ) - mail_deliveryfail(sd, &msg); + mail->deliveryfail(sd, &msg); else { clif->mail_send(sd->fd, false); - if( save_settings&16 ) + if( iMap->save_settings&16 ) chrif_save(sd, 0); } } @@ -1730,7 +1730,7 @@ static void intif_parse_Mail_send(int fd) static void intif_parse_Mail_new(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); int mail_id = RFIFOL(fd,6); const char* sender_name = (char*)RFIFOP(fd,10); const char* title = (char*)RFIFOP(fd,34); @@ -1768,7 +1768,7 @@ int intif_Auction_requestlist(int char_id, short type, int price, const char* se static void intif_parse_Auction_results(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,4)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,4)); short count = RFIFOW(fd,8); short pages = RFIFOW(fd,10); uint8* data = RFIFOP(fd,12); @@ -1807,13 +1807,13 @@ static void intif_parse_Auction_register(int fd) } memcpy(&auction, RFIFOP(fd,4), sizeof(struct auction_data)); - if( (sd = map_charid2sd(auction.seller_id)) == NULL ) + if( (sd = iMap->charid2sd(auction.seller_id)) == NULL ) return; if( auction.auction_id > 0 ) { clif->auction_message(sd->fd, 1); // Confirmation Packet ?? - if( save_settings&32 ) + if( iMap->save_settings&32 ) chrif_save(sd,0); } else @@ -1821,9 +1821,9 @@ static void intif_parse_Auction_register(int fd) int zeny = auction.hours*battle_config.auction_feeperhour; clif->auction_message(sd->fd, 4); - pc_additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION); + pc->additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION); - pc_getzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); + pc->getzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); } } @@ -1843,7 +1843,7 @@ int intif_Auction_cancel(int char_id, unsigned int auction_id) static void intif_parse_Auction_cancel(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); int result = RFIFOB(fd,6); if( sd == NULL ) @@ -1874,7 +1874,7 @@ int intif_Auction_close(int char_id, unsigned int auction_id) static void intif_parse_Auction_close(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); unsigned char result = RFIFOB(fd,6); if( sd == NULL ) @@ -1910,7 +1910,7 @@ int intif_Auction_bid(int char_id, const char* name, unsigned int auction_id, in static void intif_parse_Auction_bid(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); int bid = RFIFOL(fd,6); unsigned char result = RFIFOB(fd,10); @@ -1919,7 +1919,7 @@ static void intif_parse_Auction_bid(int fd) clif->auction_message(sd->fd, result); if( bid > 0 ) { - pc_getzeny(sd, bid, LOG_TYPE_AUCTION,NULL); + pc->getzeny(sd, bid, LOG_TYPE_AUCTION,NULL); } if( result == 1 ) { // To update the list, display your buy list clif->pAuction_cancelreg(fd, sd); @@ -1930,7 +1930,7 @@ static void intif_parse_Auction_bid(int fd) // Used to send 'You have won the auction' and 'You failed to won the auction' messages static void intif_parse_Auction_message(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); unsigned char result = RFIFOB(fd,6); if( sd == NULL ) diff --git a/src/map/irc-bot.c b/src/map/irc-bot.c index 0e155011e..7f03ed8d4 100644 --- a/src/map/irc-bot.c +++ b/src/map/irc-bot.c @@ -22,15 +22,19 @@ char send_string[200]; int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) { + struct hSockOpt opt; if( ircbot->isOn || ++ircbot->fails >= 3 ) return 0; - ircbot->last_try = gettick(); + opt.silent = 1; + opt.setTimeo = 0; + + ircbot->last_try = iTimer->gettick(); - if( ( ircbot->fd = make_connection(ircbot->ip,hChSys.irc_server_port,true) ) > 0 ){ + if( ( ircbot->fd = make_connection(ircbot->ip,hChSys.irc_server_port,&opt) ) > 0 ){ session[ircbot->fd]->func_parse = ircbot->parse; session[ircbot->fd]->flag.server = 1; - add_timer(gettick() + 3000, ircbot->identify_timer, 0, 0); + iTimer->add_timer(iTimer->gettick() + 3000, ircbot->identify_timer, 0, 0); ircbot->isOn = true; } return 0; @@ -45,7 +49,7 @@ int irc_identify_timer(int tid, unsigned int tick, int id, intptr_t data) { sprintf(send_string, "NICK %s", hChSys.irc_nick); ircbot->send(send_string); - add_timer(gettick() + 3000, ircbot->join_timer, 0, 0); + iTimer->add_timer(iTimer->gettick() + 3000, ircbot->join_timer, 0, 0); return 0; } @@ -86,7 +90,7 @@ int irc_parse(int fd) { ircbot->isIn = false; ircbot->fails = 0; ircbot->ip = host2ip(hChSys.irc_server); - add_timer(gettick() + 120000, ircbot->connect_timer, 0, 0); + iTimer->add_timer(iTimer->gettick() + 120000, ircbot->connect_timer, 0, 0); return 0; } @@ -114,14 +118,14 @@ void irc_parse_source(char *source, char *nick, char *ident, char *host) { for(i = 0; i < len; i++) { if( stage == 0 && source[i] == '!' ) { - memcpy(nick, &source[0], len - i); + memcpy(nick, &source[0], min(i,IRC_NICK_LENGTH)); nick[i] = '\0'; pos = i+1; stage = 1; } else if( stage == 1 && source[i] == '@' ) { - memcpy(ident, &source[pos], i - pos); + memcpy(ident, &source[pos], min(i - pos,IRC_IDENT_LENGTH)); ident[i-pos] = '\0'; - memcpy(host, &source[i+1], len); + memcpy(host, &source[i+1], min(len - i,IRC_HOST_LENGTH)); host[len] = '\0'; break; } @@ -173,7 +177,7 @@ void irc_privmsg(int fd, char *cmd, char *source, char *target, char *msg) { if( strcmpi(target,hChSys.irc_nick) == 0 ) { if( msg[0] == ':' ) msg++; if( strcmpi(msg,"VERSION") == 0 ) { - char source_nick[40], source_ident[40], source_host[100]; + char source_nick[IRC_NICK_LENGTH], source_ident[IRC_IDENT_LENGTH], source_host[IRC_HOST_LENGTH]; source_nick[0] = source_ident[0] = source_host[0] = '\0'; @@ -185,13 +189,13 @@ void irc_privmsg(int fd, char *cmd, char *source, char *target, char *msg) { return; } } else if( strcmpi(target,hChSys.irc_channel) == 0 ) { - char source_nick[40], source_ident[40], source_host[100]; + char source_nick[IRC_NICK_LENGTH], source_ident[IRC_IDENT_LENGTH], source_host[IRC_HOST_LENGTH]; source_nick[0] = source_ident[0] = source_host[0] = '\0'; if( source[0] != '\0' ) ircbot->parse_source(source,source_nick,source_ident,source_host); - + if( ircbot->channel ) { snprintf(send_string, 150, "[ #%s ] IRC.%s : %s",ircbot->channel->name,source_nick,msg); clif->chsys_msg2(ircbot->channel,send_string); @@ -241,8 +245,8 @@ void irc_bot_init(void) { ircbot->isIn = false; ircbot->isOn = false; - add_timer_func_list(ircbot->connect_timer, "irc_connect_timer"); - add_timer(gettick() + 7000, ircbot->connect_timer, 0, 0); + iTimer->add_timer_func_list(ircbot->connect_timer, "irc_connect_timer"); + iTimer->add_timer(iTimer->gettick() + 7000, ircbot->connect_timer, 0, 0); } void irc_bot_final(void) { diff --git a/src/map/irc-bot.h b/src/map/irc-bot.h index f4244e024..911a15b0e 100644 --- a/src/map/irc-bot.h +++ b/src/map/irc-bot.h @@ -6,6 +6,9 @@ #ifndef _IRC_BOT_H_ #define _IRC_BOT_H_ +#define IRC_NICK_LENGTH 40 +#define IRC_IDENT_LENGTH 40 +#define IRC_HOST_LENGTH 63 #define IRC_FUNC_LENGTH 30 struct hChSysCh; diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 2a5fa48de..859b19aac 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -296,8 +296,7 @@ static struct item_data* create_item_data(int nameid) /*========================================== * Loads (and creates if not found) an item from the db. *------------------------------------------*/ -struct item_data* itemdb_load(int nameid) -{ +struct item_data* itemdb_load(int nameid) { struct item_data *id; if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array) ) @@ -590,7 +589,7 @@ static void itemdb_read_itemgroup(void) { char path[256]; unsigned int count; - snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", db_path); + snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", iMap->db_path); memset(&itemgroup_db, 0, sizeof(itemgroup_db)); count = itemdb_read_itemgroup_sub(path); ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, "item_group_db.txt"); @@ -785,7 +784,7 @@ void itemdb_read_combos() { char path[256]; FILE* fp; - sprintf(path, "%s/%s", db_path, DBPATH"item_combo_db.txt"); + sprintf(path, "%s/%s", iMap->db_path, DBPATH"item_combo_db.txt"); if ((fp = fopen(path, "r")) == NULL) { ShowError("itemdb_read_combos: File not found \"%s\".\n", path); @@ -967,7 +966,7 @@ void itemdb_re_split_atoi(char *str, int *atk, int *matk) { /*========================================== * processes one itemdb entry *------------------------------------------*/ -static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt) { +int itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt) { /* +----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+ | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | @@ -977,12 +976,12 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr */ int nameid; struct item_data* id; + unsigned char offset = 0; nameid = atoi(str[0]); - if( nameid <= 0 ) - { + if( nameid <= 0 ) { ShowWarning("itemdb_parse_dbrow: Invalid id %d in line %d of \"%s\", skipping.\n", nameid, line, source); - return false; + return 0; } //ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View @@ -1030,39 +1029,47 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr id->weight = atoi(str[6]); #ifdef RENEWAL - itemdb_re_split_atoi(str[7],&id->atk,&id->matk); + if( iMap->db_use_sqldbs ) { + id->atk = atoi(str[7]); + id->matk = atoi(str[8]); + offset += 1; + } else + itemdb_re_split_atoi(str[7],&id->atk,&id->matk); #else id->atk = atoi(str[7]); #endif - id->def = atoi(str[8]); - id->range = atoi(str[9]); - id->slot = atoi(str[10]); + id->def = atoi(str[8+offset]); + id->range = atoi(str[9+offset]); + id->slot = atoi(str[10+offset]); - if (id->slot > MAX_SLOTS) - { + if (id->slot > MAX_SLOTS) { ShowWarning("itemdb_parse_dbrow: Item %d (%s) specifies %d slots, but the server only supports up to %d. Using %d slots.\n", nameid, id->jname, id->slot, MAX_SLOTS, MAX_SLOTS); id->slot = MAX_SLOTS; } - itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11],NULL,0)); - id->class_upper = atoi(str[12]); - id->sex = atoi(str[13]); - id->equip = atoi(str[14]); + itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11+offset],NULL,0)); + id->class_upper = atoi(str[12+offset]); + id->sex = atoi(str[13+offset]); + id->equip = atoi(str[14+offset]); - if (!id->equip && itemdb_isequip2(id)) - { + if (!id->equip && itemdb_isequip2(id)) { ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname); id->type = IT_ETC; } - id->wlv = cap_value(atoi(str[15]), REFINE_TYPE_ARMOR, REFINE_TYPE_MAX); + id->wlv = cap_value(atoi(str[15+offset]), REFINE_TYPE_ARMOR, REFINE_TYPE_MAX); #ifdef RENEWAL - itemdb_re_split_atoi(str[16],&id->elv,&id->elvmax); + if( iMap->db_use_sqldbs ) { + id->elv = atoi(str[16+offset]); + id->elvmax = atoi(str[17+offset]); + offset += 1; + } else + itemdb_re_split_atoi(str[16],&id->elv,&id->elvmax); #else id->elv = atoi(str[16]); #endif - id->flag.no_refine = atoi(str[17]) ? 0 : 1; //FIXME: verify this - id->look = atoi(str[18]); + id->flag.no_refine = atoi(str[17+offset]) ? 0 : 1; //FIXME: verify this + id->look = atoi(str[18+offset]); id->flag.available = 1; id->view_id = 0; @@ -1081,14 +1088,14 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr id->unequip_script = NULL; } - if (*str[19]) - id->script = parse_script(str[19], source, line, scriptopt); - if (*str[20]) - id->equip_script = parse_script(str[20], source, line, scriptopt); - if (*str[21]) - id->unequip_script = parse_script(str[21], source, line, scriptopt); + if (*str[19+offset]) + id->script = parse_script(str[19+offset], source, line, scriptopt); + if (*str[20+offset]) + id->equip_script = parse_script(str[20+offset], source, line, scriptopt); + if (*str[21+offset]) + id->unequip_script = parse_script(str[21+offset], source, line, scriptopt); - return true; + return id->nameid; } /*========================================== @@ -1110,7 +1117,7 @@ static int itemdb_readdb(void) char path[256]; FILE* fp; - sprintf(path, "%s/%s", db_path, filename[fi]); + sprintf(path, "%s/%s", iMap->db_path, filename[fi]); fp = fopen(path, "r"); if( fp == NULL ) { ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", path); @@ -1205,7 +1212,7 @@ static int itemdb_readdb(void) } } - if (!itemdb_parse_dbrow(str, path, lines, 0)) + if (!itemdb->parse_dbrow(str, path, lines, 0)) continue; count++; @@ -1218,7 +1225,6 @@ static int itemdb_readdb(void) return 0; } - /*====================================== * item_db table reading *======================================*/ @@ -1226,15 +1232,15 @@ static int itemdb_read_sqldb(void) { const char* item_db_name[] = { #ifdef RENEWAL - item_db_re_db, + iMap->item_db_re_db, #else - item_db_db, + iMap->item_db_db, #endif - item_db2_db }; + iMap->item_db2_db }; int fi; for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) { - uint32 lines = 0, count = 0; + uint32 count = 0; // retrieve all rows from the item database if( SQL_ERROR == SQL->Query(mmysql_handle, "SELECT * FROM `%s`", item_db_name[fi]) ) { @@ -1244,17 +1250,16 @@ static int itemdb_read_sqldb(void) { // process rows one by one while( SQL_SUCCESS == SQL->NextRow(mmysql_handle) ) {// wrap the result into a TXT-compatible format - char* str[22]; + char* str[ITEMDB_SQL_COLUMNS]; char* dummy = ""; int i; - ++lines; - for( i = 0; i < 22; ++i ) { + for( i = 0; i < ITEMDB_SQL_COLUMNS; ++i ) { SQL->GetData(mmysql_handle, i, &str[i], NULL); if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns } - if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, SCRIPT_IGNORE_EXTERNAL_BRACKETS)) + if (!itemdb->parse_dbrow(str, item_db_name[fi], -(atoi(str[0])), SCRIPT_IGNORE_EXTERNAL_BRACKETS)) continue; ++count; } @@ -1293,14 +1298,13 @@ uint64 itemdb_unique_id(int8 flag, int64 value) { return ++item_uid; } -int itemdb_uid_load(){ +int itemdb_uid_load() { char * uid; - if (SQL_ERROR == SQL->Query(mmysql_handle, "SELECT `value` FROM `interreg` WHERE `varname`='unique_id'")) + if (SQL_ERROR == SQL->Query(mmysql_handle, "SELECT `value` FROM `%s` WHERE `varname`='unique_id'",iMap->interreg_db)) Sql_ShowDebug(mmysql_handle); - if( SQL_SUCCESS != SQL->NextRow(mmysql_handle) ) - { + if( SQL_SUCCESS != SQL->NextRow(mmysql_handle) ) { ShowError("itemdb_uid_load: Unable to fetch unique_id data\n"); SQL->FreeResult(mmysql_handle); return -1; @@ -1318,19 +1322,19 @@ int itemdb_uid_load(){ *------------------------------------*/ static void itemdb_read(void) { - if (db_use_sqldbs) + if (iMap->db_use_sqldbs) itemdb_read_sqldb(); else itemdb_readdb(); itemdb_read_combos(); itemdb_read_itemgroup(); - sv->readdb(db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail); - sv->readdb(db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade); - sv->readdb(db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay); - sv->readdb(db_path, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack); - sv->readdb(db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore); - sv->readdb(db_path, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse); + sv->readdb(iMap->db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail); + sv->readdb(iMap->db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade); + sv->readdb(iMap->db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay); + sv->readdb(iMap->db_path, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack); + sv->readdb(iMap->db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore); + sv->readdb(iMap->db_path, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse); itemdb_uid_load(); } @@ -1435,7 +1439,7 @@ void itemdb_reload(void) iter = mapit_geteachpc(); for( sd = (struct map_session_data*)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data*)mapit->next(iter) ) { memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays - pc_setinventorydata(sd); + pc->setinventorydata(sd); /* clear combo bonuses */ if( sd->combos.count ) { aFree(sd->combos.bonus); @@ -1443,7 +1447,7 @@ void itemdb_reload(void) sd->combos.bonus = NULL; sd->combos.id = NULL; sd->combos.count = 0; - if( pc_load_combo(sd) > 0 ) + if( pc->load_combo(sd) > 0 ) status_calc_pc(sd,0); } @@ -1472,3 +1476,12 @@ int do_init_itemdb(void) { return 0; } +/* incomplete */ +void itemdb_defaults(void) { + itemdb = &itemdb_s; + + itemdb->reload = itemdb_reload;//incomplet=e + /* */ + itemdb->parse_dbrow = itemdb_parse_dbrow; + itemdb->exists = itemdb_exists;//incomplete +} diff --git a/src/map/itemdb.h b/src/map/itemdb.h index c441de26a..44b455d80 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -1,5 +1,6 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #ifndef _ITEMDB_H_ #define _ITEMDB_H_ @@ -22,11 +23,13 @@ #define MAX_ITEMS_PER_COMBO 6 enum item_itemid { + ITEMID_HOLY_WATER = 523, ITEMID_EMPERIUM = 714, ITEMID_YELLOW_GEMSTONE = 715, ITEMID_RED_GEMSTONE = 716, ITEMID_BLUE_GEMSTONE = 717, ITEMID_TRAP = 1065, + ITEMID_FACE_PAINT = 6120, ITEMID_STONE = 7049, ITEMID_SKULL_ = 7420, ITEMID_TOKEN_OF_SIEGFRIED = 7621, @@ -66,6 +69,7 @@ enum { ITEMID_CAMOUFLAGE_GENERATOR, ITEMID_HIGH_QUALITY_COOLER, ITEMID_SPECIAL_COOLER, + ITEMID_MONKEY_SPANNER = 6186, } mecha_item_list; enum { @@ -236,4 +240,16 @@ void itemdb_reload(void); void do_final_itemdb(void); int do_init_itemdb(void); +/* incomplete */ +struct itemdb_interface { + void (*reload) (void); + /* */ + int (*parse_dbrow) (char** str, const char* source, int line, int scriptopt); + struct item_data* (*exists) (int nameid); +} itemdb_s; + +struct itemdb_interface *itemdb; + +void itemdb_defaults(void); + #endif /* _ITEMDB_H_ */ diff --git a/src/map/log.c b/src/map/log.c index f57b91a2a..dfb4c4a61 100644 --- a/src/map/log.c +++ b/src/map/log.c @@ -118,16 +118,16 @@ static bool should_log_item(int nameid, int amount, int refine, struct item_data } void log_branch_sub_sql(struct map_session_data* sd) { SqlStmt* stmt; - stmt = SqlStmt_Malloc(logmysql_handle); - if( SQL_SUCCESS != SqlStmt_Prepare(stmt, LOG_QUERY " INTO `%s` (`branch_date`, `account_id`, `char_id`, `char_name`, `map`) VALUES (NOW(), '%d', '%d', ?, '%s')", logs->config.log_branch, sd->status.account_id, sd->status.char_id, mapindex_id2name(sd->mapindex) ) - || SQL_SUCCESS != SqlStmt_BindParam(stmt, 0, SQLDT_STRING, sd->status.name, strnlen(sd->status.name, NAME_LENGTH)) - || SQL_SUCCESS != SqlStmt_Execute(stmt) ) + stmt = SQL->StmtMalloc(logmysql_handle); + if( SQL_SUCCESS != SQL->StmtPrepare(stmt, LOG_QUERY " INTO `%s` (`branch_date`, `account_id`, `char_id`, `char_name`, `map`) VALUES (NOW(), '%d', '%d', ?, '%s')", logs->config.log_branch, sd->status.account_id, sd->status.char_id, mapindex_id2name(sd->mapindex) ) + || SQL_SUCCESS != SQL->StmtBindParam(stmt, 0, SQLDT_STRING, sd->status.name, strnlen(sd->status.name, NAME_LENGTH)) + || SQL_SUCCESS != SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); return; } - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); } void log_branch_sub_txt(struct map_session_data* sd) { char timestring[255]; @@ -260,17 +260,17 @@ void log_mvpdrop(struct map_session_data* sd, int monster_id, int* log_mvp) void log_atcommand_sub_sql(struct map_session_data* sd, const char* message) { SqlStmt* stmt; - stmt = SqlStmt_Malloc(logmysql_handle); - if( SQL_SUCCESS != SqlStmt_Prepare(stmt, LOG_QUERY " INTO `%s` (`atcommand_date`, `account_id`, `char_id`, `char_name`, `map`, `command`) VALUES (NOW(), '%d', '%d', ?, '%s', ?)", logs->config.log_gm, sd->status.account_id, sd->status.char_id, mapindex_id2name(sd->mapindex) ) - || SQL_SUCCESS != SqlStmt_BindParam(stmt, 0, SQLDT_STRING, sd->status.name, strnlen(sd->status.name, NAME_LENGTH)) - || SQL_SUCCESS != SqlStmt_BindParam(stmt, 1, SQLDT_STRING, (char*)message, safestrnlen(message, 255)) - || SQL_SUCCESS != SqlStmt_Execute(stmt) ) + stmt = SQL->StmtMalloc(logmysql_handle); + if( SQL_SUCCESS != SQL->StmtPrepare(stmt, LOG_QUERY " INTO `%s` (`atcommand_date`, `account_id`, `char_id`, `char_name`, `map`, `command`) VALUES (NOW(), '%d', '%d', ?, '%s', ?)", logs->config.log_gm, sd->status.account_id, sd->status.char_id, mapindex_id2name(sd->mapindex) ) + || SQL_SUCCESS != SQL->StmtBindParam(stmt, 0, SQLDT_STRING, sd->status.name, strnlen(sd->status.name, NAME_LENGTH)) + || SQL_SUCCESS != SQL->StmtBindParam(stmt, 1, SQLDT_STRING, (char*)message, safestrnlen(message, 255)) + || SQL_SUCCESS != SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); return; } - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); } void log_atcommand_sub_txt(struct map_session_data* sd, const char* message) { char timestring[255]; @@ -298,17 +298,17 @@ void log_atcommand(struct map_session_data* sd, const char* message) void log_npc_sub_sql(struct map_session_data *sd, const char *message) { SqlStmt* stmt; - stmt = SqlStmt_Malloc(logmysql_handle); - if( SQL_SUCCESS != SqlStmt_Prepare(stmt, LOG_QUERY " INTO `%s` (`npc_date`, `account_id`, `char_id`, `char_name`, `map`, `mes`) VALUES (NOW(), '%d', '%d', ?, '%s', ?)", logs->config.log_npc, sd->status.account_id, sd->status.char_id, mapindex_id2name(sd->mapindex) ) - || SQL_SUCCESS != SqlStmt_BindParam(stmt, 0, SQLDT_STRING, sd->status.name, strnlen(sd->status.name, NAME_LENGTH)) - || SQL_SUCCESS != SqlStmt_BindParam(stmt, 1, SQLDT_STRING, (char*)message, safestrnlen(message, 255)) - || SQL_SUCCESS != SqlStmt_Execute(stmt) ) + stmt = SQL->StmtMalloc(logmysql_handle); + if( SQL_SUCCESS != SQL->StmtPrepare(stmt, LOG_QUERY " INTO `%s` (`npc_date`, `account_id`, `char_id`, `char_name`, `map`, `mes`) VALUES (NOW(), '%d', '%d', ?, '%s', ?)", logs->config.log_npc, sd->status.account_id, sd->status.char_id, mapindex_id2name(sd->mapindex) ) + || SQL_SUCCESS != SQL->StmtBindParam(stmt, 0, SQLDT_STRING, sd->status.name, strnlen(sd->status.name, NAME_LENGTH)) + || SQL_SUCCESS != SQL->StmtBindParam(stmt, 1, SQLDT_STRING, (char*)message, safestrnlen(message, 255)) + || SQL_SUCCESS != SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); return; } - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); } void log_npc_sub_txt(struct map_session_data *sd, const char *message) { char timestring[255]; @@ -336,17 +336,17 @@ void log_npc(struct map_session_data* sd, const char* message) void log_chat_sub_sql(e_log_chat_type type, int type_id, int src_charid, int src_accid, const char* map, int x, int y, const char* dst_charname, const char* message) { SqlStmt* stmt; - stmt = SqlStmt_Malloc(logmysql_handle); - if( SQL_SUCCESS != SqlStmt_Prepare(stmt, LOG_QUERY " INTO `%s` (`time`, `type`, `type_id`, `src_charid`, `src_accountid`, `src_map`, `src_map_x`, `src_map_y`, `dst_charname`, `message`) VALUES (NOW(), '%c', '%d', '%d', '%d', '%s', '%d', '%d', ?, ?)", logs->config.log_chat, log_chattype2char(type), type_id, src_charid, src_accid, map, x, y) - || SQL_SUCCESS != SqlStmt_BindParam(stmt, 0, SQLDT_STRING, (char*)dst_charname, safestrnlen(dst_charname, NAME_LENGTH)) - || SQL_SUCCESS != SqlStmt_BindParam(stmt, 1, SQLDT_STRING, (char*)message, safestrnlen(message, CHAT_SIZE_MAX)) - || SQL_SUCCESS != SqlStmt_Execute(stmt) ) + stmt = SQL->StmtMalloc(logmysql_handle); + if( SQL_SUCCESS != SQL->StmtPrepare(stmt, LOG_QUERY " INTO `%s` (`time`, `type`, `type_id`, `src_charid`, `src_accountid`, `src_map`, `src_map_x`, `src_map_y`, `dst_charname`, `message`) VALUES (NOW(), '%c', '%d', '%d', '%d', '%s', '%d', '%d', ?, ?)", logs->config.log_chat, log_chattype2char(type), type_id, src_charid, src_accid, map, x, y) + || SQL_SUCCESS != SQL->StmtBindParam(stmt, 0, SQLDT_STRING, (char*)dst_charname, safestrnlen(dst_charname, NAME_LENGTH)) + || SQL_SUCCESS != SQL->StmtBindParam(stmt, 1, SQLDT_STRING, (char*)message, safestrnlen(message, CHAT_SIZE_MAX)) + || SQL_SUCCESS != SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); return; } - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); } void log_chat_sub_txt(e_log_chat_type type, int type_id, int src_charid, int src_accid, const char* map, int x, int y, const char* dst_charname, const char* message) { char timestring[255]; @@ -369,7 +369,7 @@ void log_chat(e_log_chat_type type, int type_id, int src_charid, int src_accid, return; } - if( logs->config.log_chat_woe_disable && ( agit_flag || agit2_flag ) ) + if( logs->config.log_chat_woe_disable && ( iMap->agit_flag || iMap->agit2_flag ) ) {// no chat logging during woe return; } diff --git a/src/map/mail.c b/src/map/mail.c index fa842b70f..9a8d4e521 100644 --- a/src/map/mail.c +++ b/src/map/mail.c @@ -1,5 +1,6 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #include "../common/nullpo.h" #include "../common/showmsg.h" @@ -31,7 +32,7 @@ int mail_removeitem(struct map_session_data *sd, short flag) if( sd->mail.amount ) { if (flag) // Item send - pc_delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL); + pc->delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL); else clif->additem(sd, sd->mail.index, sd->mail.amount, 0); } @@ -48,7 +49,7 @@ int mail_removezeny(struct map_session_data *sd, short flag) if (flag && sd->mail.zeny > 0) { //Zeny send - pc_payzeny(sd,sd->mail.zeny,LOG_TYPE_MAIL, NULL); + pc->payzeny(sd,sd->mail.zeny,LOG_TYPE_MAIL, NULL); } sd->mail.zeny = 0; @@ -61,7 +62,7 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) { return 1; if( idx == 0 ) { // Zeny Transfer - if( amount < 0 || !pc_can_give_items(sd) ) + if( amount < 0 || !pc->can_give_items(sd) ) return 1; if( amount > sd->status.zeny ) @@ -72,14 +73,14 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) { return 0; } else { // Item Transfer idx -= 2; - mail_removeitem(sd, 0); + mail->removeitem(sd, 0); if( idx < 0 || idx >= MAX_INVENTORY ) return 1; if( amount < 0 || amount > sd->status.inventory[idx].amount ) return 1; - if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time || - !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd)) ) + if( !pc->can_give_items(sd) || sd->status.inventory[idx].expire_time || + !itemdb_canmail(&sd->status.inventory[idx],pc->get_group_level(sd)) ) return 1; sd->mail.index = idx; @@ -121,8 +122,8 @@ bool mail_setattachment(struct map_session_data *sd, struct mail_message *msg) msg->zeny = sd->mail.zeny; // Removes the attachment from sender - mail_removeitem(sd,1); - mail_removezeny(sd,1); + mail->removeitem(sd,1); + mail->removezeny(sd,1); return true; } @@ -131,13 +132,13 @@ void mail_getattachment(struct map_session_data* sd, int zeny, struct item* item { if( item->nameid > 0 && item->amount > 0 ) { - pc_additem(sd, item, item->amount, LOG_TYPE_MAIL); + pc->additem(sd, item, item->amount, LOG_TYPE_MAIL); clif->mail_getattachment(sd->fd, 0); } if( zeny > 0 ) { //Zeny receive - pc_getzeny(sd, zeny,LOG_TYPE_MAIL, NULL); + pc->getzeny(sd, zeny,LOG_TYPE_MAIL, NULL); } } @@ -161,12 +162,12 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg) if( msg->item.amount > 0 ) { // Item receive (due to failure) - pc_additem(sd, &msg->item, msg->item.amount, LOG_TYPE_MAIL); + pc->additem(sd, &msg->item, msg->item.amount, LOG_TYPE_MAIL); } if( msg->zeny > 0 ) { - pc_getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure) + pc->getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure) } clif->mail_send(sd->fd, true); @@ -175,7 +176,7 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg) // This function only check if the mail operations are valid bool mail_invalid_operation(struct map_session_data *sd) { - if( !map[sd->bl.m].flag.town && !pc_can_use_command(sd, "@mail") ) + if( !map[sd->bl.m].flag.town && !pc->can_use_command(sd, "@mail") ) { ShowWarning("clif->parse_Mail: char '%s' trying to do invalid mail operations.\n", sd->status.name); return true; @@ -183,3 +184,18 @@ bool mail_invalid_operation(struct map_session_data *sd) return false; } + +void mail_defaults(void) +{ + mail = &mail_s; + + mail->clear = mail_clear; + mail->removeitem = mail_removeitem; + mail->removezeny = mail_removezeny; + mail->setitem = mail_setitem; + mail->setattachment = mail_setattachment; + mail->getattachment = mail_getattachment; + mail->openmail = mail_openmail; + mail->deliveryfail = mail_deliveryfail; + mail->invalid_operation = mail_invalid_operation; +}
\ No newline at end of file diff --git a/src/map/mail.h b/src/map/mail.h index cab582e55..99742c7bd 100644 --- a/src/map/mail.h +++ b/src/map/mail.h @@ -1,19 +1,26 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #ifndef _MAIL_H_ #define _MAIL_H_ #include "../common/mmo.h" -void mail_clear(struct map_session_data *sd); -int mail_removeitem(struct map_session_data *sd, short flag); -int mail_removezeny(struct map_session_data *sd, short flag); -unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount); -bool mail_setattachment(struct map_session_data *sd, struct mail_message *msg); -void mail_getattachment(struct map_session_data* sd, int zeny, struct item* item); -int mail_openmail(struct map_session_data *sd); -void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg); -bool mail_invalid_operation(struct map_session_data *sd); +struct mail_interface { + void (*clear) (struct map_session_data *sd); + int (*removeitem) (struct map_session_data *sd, short flag); + int (*removezeny) (struct map_session_data *sd, short flag); + unsigned char (*setitem) (struct map_session_data *sd, int idx, int amount); + bool (*setattachment) (struct map_session_data *sd, struct mail_message *msg); + void (*getattachment) (struct map_session_data* sd, int zeny, struct item* item); + int (*openmail) (struct map_session_data *sd); + void (*deliveryfail) (struct map_session_data *sd, struct mail_message *msg); + bool (*invalid_operation) (struct map_session_data *sd); +} mail_s; + +struct mail_interface *mail; + +void mail_defaults(void); #endif /* _MAIL_H_ */ diff --git a/src/map/map.c b/src/map/map.c index d4c15cd6e..5f86286e9 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -70,14 +70,7 @@ char map_server_pw[32] = "ragnarok"; char map_server_db[32] = "ragnarok"; Sql* mmysql_handle; -int db_use_sqldbs = 0; -char item_db_db[32] = "item_db"; -char item_db2_db[32] = "item_db2"; -char item_db_re_db[32] = "item_db_re"; -char mob_db_db[32] = "mob_db"; -char mob_db2_db[32] = "mob_db2"; -char mob_skill_db_db[32] = "mob_skill_db"; -char mob_skill_db2_db[32] = "mob_skill_db2"; +int map_port=0; // log database char log_db_ip[32] = "127.0.0.1"; @@ -87,21 +80,12 @@ char log_db_pw[32] = "ragnarok"; char log_db_db[32] = "log"; Sql* logmysql_handle; -char *INTER_CONF_NAME; -char *LOG_CONF_NAME; -char *MAP_CONF_NAME; -char *BATTLE_CONF_FILENAME; -char *ATCOMMAND_CONF_FILENAME; -char *SCRIPT_CONF_NAME; -char *MSG_CONF_NAME; -char *GRF_PATH_FILENAME; - // DBMap declaartion static DBMap* id_db=NULL; // int id -> struct block_list* static DBMap* pc_db=NULL; // int id -> struct map_session_data* static DBMap* mobid_db=NULL; // int id -> struct mob_data* static DBMap* bossid_db=NULL; // int id -> struct mob_data* (MVP db) -static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data* +static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data_other_server* static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters) static DBMap* charid_db=NULL; // int char_id -> struct map_session_data* static DBMap* regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing) @@ -117,16 +101,6 @@ static int block_free_count = 0, block_free_lock = 0; static struct block_list *bl_list[BL_LIST_MAX]; static int bl_list_count = 0; -int map_num = 0; -int map_port=0; - -int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; -int minsave_interval = 100; -int save_settings = 0xFFFF; -int agit_flag = 0; -int agit2_flag = 0; -int night_flag = 0; // 0=day, 1=night [Yor] - struct charid_request { struct charid_request* next; int charid;// who want to be notified of the nick @@ -150,22 +124,17 @@ struct map_cache_map_info { int32 len; }; -char db_path[256] = "db"; -char help_txt[256] = "conf/help.txt"; -char help2_txt[256] = "conf/help2.txt"; -char charhelp_txt[256] = "conf/charhelp.txt"; +int16 index2mapid[MAX_MAPINDEX]; -char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file - -int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] /* [Ind/Hercules] */ struct eri *map_iterator_ers; +char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made /*========================================== - * server player count (of all mapservers) - *------------------------------------------*/ +* server player count (of all mapservers) +*------------------------------------------*/ void map_setusers(int users) { map_users = users; @@ -177,8 +146,8 @@ int map_getusers(void) } /*========================================== - * server player count (this mapserver only) - *------------------------------------------*/ +* server player count (this mapserver only) +*------------------------------------------*/ int map_usercount(void) { return pc_db->size(pc_db); @@ -186,8 +155,8 @@ int map_usercount(void) /*========================================== - * Attempt to free a map blocklist - *------------------------------------------*/ +* Attempt to free a map blocklist +*------------------------------------------*/ int map_freeblock (struct block_list *bl) { nullpo_retr(block_free_lock, bl); @@ -203,16 +172,16 @@ int map_freeblock (struct block_list *bl) return block_free_lock; } /*========================================== - * Lock blocklist, (prevent map_freeblock usage) - *------------------------------------------*/ +* Lock blocklist, (prevent iMap->freeblock usage) +*------------------------------------------*/ int map_freeblock_lock (void) { return ++block_free_lock; } /*========================================== - * Remove the lock on map_bl - *------------------------------------------*/ +* Remove the lock on map_bl +*------------------------------------------*/ int map_freeblock_unlock (void) { if ((--block_free_lock) == 0) { @@ -238,7 +207,7 @@ int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) if (block_free_lock > 0) { ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock); block_free_lock = 1; - map_freeblock_unlock(); + iMap->freeblock_unlock(); } return 0; @@ -248,16 +217,16 @@ int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) // blocklist // /*========================================== - * Handling of map_bl[] - * The adresse of bl_heal is set in bl->prev - *------------------------------------------*/ +* Handling of map_bl[] +* The adresse of bl_heal is set in bl->prev +*------------------------------------------*/ static struct block_list bl_head; #ifdef CELL_NOSTACK /*========================================== - * These pair of functions update the counter of how many objects - * lie on a tile. - *------------------------------------------*/ +* These pair of functions update the counter of how many objects +* lie on a tile. +*------------------------------------------*/ static void map_addblcell(struct block_list *bl) { if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) @@ -275,9 +244,9 @@ static void map_delblcell(struct block_list *bl) #endif /*========================================== - * Adds a block to the map. - * Returns 0 on success, 1 on failure (illegal coordinates). - *------------------------------------------*/ +* Adds a block to the map. +* Returns 0 on success, 1 on failure (illegal coordinates). +*------------------------------------------*/ int map_addblock(struct block_list* bl) { int16 m, x, y; @@ -293,9 +262,9 @@ int map_addblock(struct block_list* bl) m = bl->m; x = bl->x; y = bl->y; - if( m < 0 || m >= map_num ) + if( m < 0 || m >= iMap->map_num ) { - ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num); + ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, iMap->map_num); return 1; } if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) @@ -326,14 +295,14 @@ int map_addblock(struct block_list* bl) } /*========================================== - * Removes a block from the map. - *------------------------------------------*/ +* Removes a block from the map. +*------------------------------------------*/ int map_delblock(struct block_list* bl) { int pos; nullpo_ret(bl); - // blocklist (2ways chainlist) + // blocklist (2ways chainlist) if (bl->prev == NULL) { if (bl->next != NULL) { // can't delete block (already at the begining of the chain) @@ -351,7 +320,7 @@ int map_delblock(struct block_list* bl) if (bl->next) bl->next->prev = bl->prev; if (bl->prev == &bl_head) { - //Since the head of the list, update the block_list map of [] + //Since the head of the list, update the block_list map of [] if (bl->type == BL_MOB) { map[bl->m].block_mob[pos] = bl->next; } else { @@ -367,10 +336,10 @@ int map_delblock(struct block_list* bl) } /*========================================== - * Moves a block a x/y target position. [Skotlex] - * Pass flag as 1 to prevent doing skill->unit_move checks - * (which are executed by default on BL_CHAR types) - *------------------------------------------*/ +* Moves a block a x/y target position. [Skotlex] +* Pass flag as 1 to prevent doing skill->unit_move checks +* (which are executed by default on BL_CHAR types) +*------------------------------------------*/ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) { int x0 = bl->x, y0 = bl->y; @@ -389,25 +358,24 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) sc = status_get_sc(bl); skill->unit_move(bl,tick,2); - status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); - status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); -// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... - status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); + status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER); + status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER); + // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... + status_change_end(bl, SC_NJ_TATAMIGAESHI, INVALID_TIMER); status_change_end(bl, SC_MAGICROD, INVALID_TIMER); if (sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 >= skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); - } else - if (bl->type == BL_NPC) + } else if (bl->type == BL_NPC) npc_unsetcells((TBL_NPC*)bl); - if (moveblock) map_delblock(bl); + if (moveblock) iMap->delblock(bl); #ifdef CELL_NOSTACK else map_delblcell(bl); #endif bl->x = x1; bl->y = y1; - if (moveblock) map_addblock(bl); + if (moveblock) iMap->addblock(bl); #ifdef CELL_NOSTACK else map_addblcell(bl); #endif @@ -418,7 +386,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving struct block_list *d_bl; - if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) { + if( (d_bl = iMap->id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) { if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); ((TBL_PC*)bl)->shadowform_id = 0; @@ -443,14 +411,14 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving struct block_list *d_bl; - if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) ) + if( (d_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) ) status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); } if (sc->data[SC_PROPERTYWALK] - && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) - && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL - && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL + && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) + && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL + && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL && skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { sc->data[SC_PROPERTYWALK]->val3++; } @@ -469,16 +437,15 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) skill->unit_move_unit_group(skill->id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0); } } - } else - if (bl->type == BL_NPC) + } else if (bl->type == BL_NPC) npc_setcells((TBL_NPC*)bl); return 0; } /*========================================== - * Counts specified number of objects on given cell. - *------------------------------------------*/ +* Counts specified number of objects on given cell. +*------------------------------------------*/ int map_count_oncell(int16 m, int16 x, int16 y, int type) { int bx,by; @@ -504,9 +471,9 @@ int map_count_oncell(int16 m, int16 x, int16 y, int type) return count; } /* - * Looks for a skill unit on a given cell - * flag&1: runs battle_check_target check based on unit->group->target_flag - */ +* Looks for a skill unit on a given cell +* flag&1: runs battle_check_target check based on unit->group->target_flag +*/ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) { int16 m,bx,by; struct block_list *bl; @@ -534,8 +501,8 @@ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x, } /*========================================== - * Adapted from foreachinarea for an easier invocation. [Skotlex] - *------------------------------------------*/ +* Adapted from foreachinarea for an easier invocation. [Skotlex] +*------------------------------------------*/ int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...) { int bx, by, m; @@ -560,47 +527,47 @@ int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_lis #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) + && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } } } - } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinrange: block count too many!\n"); + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("iMap->foreachinrange: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== - * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex] - *------------------------------------------*/ +* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex] +*------------------------------------------*/ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...) { int bx, by, m; @@ -629,49 +596,49 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block && check_distance_bl(center, bl, range) #endif && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) - && bl_list_count < BL_LIST_MAX ) + && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } } } - } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinrange: block count too many!\n"); + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("iMap->foreachinrange: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== - * range = map m (x0,y0)-(x1,y1) - * Apply *func with ... arguments for the range. - * @type = BL_PC/BL_MOB etc.. - *------------------------------------------*/ +* range = map m (x0,y0)-(x1,y1) +* Apply *func with ... arguments for the range. +* @type = BL_PC/BL_MOB etc.. +*------------------------------------------*/ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...) { int bx, by; @@ -709,7 +676,7 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0 if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinarea: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -718,14 +685,14 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0 va_end(ap); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== - * Adapted from forcountinarea for an easier invocation. [pakpil] - *------------------------------------------*/ +* Adapted from forcountinarea for an easier invocation. [pakpil] +*------------------------------------------*/ int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...) { int bx, by, m; @@ -750,43 +717,43 @@ int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_li #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) + && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){ - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){ + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } } } - } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_forcountinrange: block count too many!\n"); + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_forcountinrange: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - if( count && returnCount >= count ) - break; - } + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + if( count && returnCount >= count ) + break; + } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...) { @@ -826,7 +793,7 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinarea: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -837,17 +804,17 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x break; } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== - * For what I get - * Move bl and do func* with va_list while moving. - * Mouvement is set by dx dy wich are distance in x and y - *------------------------------------------*/ +* For what I get +* Move bl and do func* with va_list while moving. +* Mouvement is set by dx dy wich are distance in x and y +*------------------------------------------*/ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...) { int bx, by, m; @@ -927,11 +894,11 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_ bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - if( ( dx > 0 && bl->x < x0 + dx) || - ( dx < 0 && bl->x > x1 + dx) || - ( dy > 0 && bl->y < y0 + dy) || - ( dy < 0 && bl->y > y1 + dy) ) - bl_list[ bl_list_count++ ] = bl; + if( ( dx > 0 && bl->x < x0 + dx) || + ( dx < 0 && bl->x > x1 + dx) || + ( dy > 0 && bl->y < y0 + dy) || + ( dy < 0 && bl->y > y1 + dy) ) + bl_list[ bl_list_count++ ] = bl; } } if ( type&BL_MOB ) { @@ -939,11 +906,11 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_ if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) - if( ( dx > 0 && bl->x < x0 + dx) || - ( dx < 0 && bl->x > x1 + dx) || - ( dy > 0 && bl->y < y0 + dy) || - ( dy < 0 && bl->y > y1 + dy) ) - bl_list[ bl_list_count++ ] = bl; + if( ( dx > 0 && bl->x < x0 + dx) || + ( dx < 0 && bl->x > x1 + dx) || + ( dy > 0 && bl->y < y0 + dy) || + ( dy < 0 && bl->y > y1 + dy) ) + bl_list[ bl_list_count++ ] = bl; } } } @@ -954,7 +921,7 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_ if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinmovearea: block count too many!\n"); - map_freeblock_lock(); // Prohibit the release from memory + iMap->freeblock_lock(); // Prohibit the release from memory for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -963,10 +930,10 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_ va_end(ap); } - map_freeblock_unlock(); // Allow Free + iMap->freeblock_unlock(); // Allow Free - bl_list_count = blockcount; - return returnCount; + bl_list_count = blockcount; + return returnCount; } // -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but @@ -998,7 +965,7 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachincell: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -1007,10 +974,10 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, va_end(ap); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; + bl_list_count = blockcount; + return returnCount; } /*============================================================ @@ -1019,38 +986,38 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...) { int returnCount = 0; //total sum of returned values of func() [Skotlex] -////////////////////////////////////////////////////////////// -// -// sharp shooting 3 [Skotlex] -// -////////////////////////////////////////////////////////////// -// problem: -// Same as Sharp Shooting 1. Hits all targets within range of -// the line. -// (t1,t2 t3 and t4 get hit) -// -// target 1 -// x t4 -// t2 -// t3 x -// x -// S -////////////////////////////////////////////////////////////// -// Methodology: -// My trigonometrics and math are a little rusty... so the approach I am writing -// here is basicly do a double for to check for all targets in the square that -// contains the initial and final positions (area range increased to match the -// radius given), then for each object to test, calculate the distance to the -// path and include it if the range fits and the target is in the line (0<k<1, -// as they call it). -// The implementation I took as reference is found at -// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/ -// (they have a link to a C implementation, too) -// This approach is a lot like #2 commented on this function, which I have no -// idea why it was commented. I won't use doubles/floats, but pure int math for -// speed purposes. The range considered is always the same no matter how -// close/far the target is because that's how SharpShooting works currently in -// kRO. + ////////////////////////////////////////////////////////////// + // + // sharp shooting 3 [Skotlex] + // + ////////////////////////////////////////////////////////////// + // problem: + // Same as Sharp Shooting 1. Hits all targets within range of + // the line. + // (t1,t2 t3 and t4 get hit) + // + // target 1 + // x t4 + // t2 + // t3 x + // x + // S + ////////////////////////////////////////////////////////////// + // Methodology: + // My trigonometrics and math are a little rusty... so the approach I am writing + // here is basicly do a double for to check for all targets in the square that + // contains the initial and final positions (area range increased to match the + // radius given), then for each object to test, calculate the distance to the + // path and include it if the range fits and the target is in the line (0<k<1, + // as they call it). + // The implementation I took as reference is found at + // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/ + // (they have a link to a C implementation, too) + // This approach is a lot like #2 commented on this function, which I have no + // idea why it was commented. I won't use doubles/floats, but pure int math for + // speed purposes. The range considered is always the same no matter how + // close/far the target is because that's how SharpShooting works currently in + // kRO. //Generic map_foreach* variables. int i, blockcount = bl_list_count; @@ -1063,7 +1030,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i va_list ap; //Avoid needless calculations by not getting the sqrt right away. - #define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) ) +#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) ) if ( m < 0 ) return 0; @@ -1142,60 +1109,59 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i } } } - if( type&BL_MOB ) - for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { - for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->prev && bl_list_count < BL_LIST_MAX ) { - xi = bl->x; - yi = bl->y; - k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); + if( type&BL_MOB ) + for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { + for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->prev && bl_list_count < BL_LIST_MAX ) { + xi = bl->x; + yi = bl->y; + k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); - if ( k < 0 || k > len_limit ) - continue; + if ( k < 0 || k > len_limit ) + continue; - if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) - continue; //Targets beyond the initial ending point need the wall check. + if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) + continue; //Targets beyond the initial ending point need the wall check. - k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 - xi <<= 4; - yi <<= 4; - xu = ( x0 << 4 ) + k * ( x1 - x0 ); - yu = ( y0 << 4 ) + k * ( y1 - y0 ); - k = MAGNITUDE2(xi, yi, xu, yu); + k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 + xi <<= 4; + yi <<= 4; + xu = ( x0 << 4 ) + k * ( x1 - x0 ); + yu = ( y0 << 4 ) + k * ( y1 - y0 ); + k = MAGNITUDE2(xi, yi, xu, yu); - //If all dot coordinates were <<4 the square of the magnitude is <<8 - if ( k > range ) - continue; + //If all dot coordinates were <<4 the square of the magnitude is <<8 + if ( k > range ) + continue; - bl_list[ bl_list_count++ ] = bl; + bl_list[ bl_list_count++ ] = bl; + } } } } - } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinpath: block count too many!\n"); + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachinpath: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } // Copy of map_foreachincell, but applied to the whole map. [Skotlex] -int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...) -{ +int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...) { int b, bsize; int returnCount = 0; //total sum of returned values of func() [Skotlex] struct block_list *bl; @@ -1219,7 +1185,7 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinmap: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count ; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -1228,7 +1194,53 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, va_end(ap); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); + + bl_list_count = blockcount; + return returnCount; +} +// Copy of map_foreachinmap, but applied to all maps in a instance id. [Ind/Hercules] +int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...) { + int b, bsize; + int returnCount = 0; //total sum of returned values of func() [Skotlex] + struct block_list *bl; + int blockcount = bl_list_count, i, j; + int16 m; + va_list ap; + + for( j = 0; j < instances[instance_id].num_map; j++ ) { + + m = instances[instance_id].map[j]; + + bsize = map[ m ].bxs * map[ m ].bys; + + if( type&~BL_MOB ) + for( b = 0; b < bsize; b++ ) + for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next ) + if( bl->type&type && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + + if( type&BL_MOB ) + for( b = 0; b < bsize; b++ ) + for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next ) + if( bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachininstance: block count too many!\n"); + + iMap->freeblock_lock(); + + for( i = blockcount; i < bl_list_count ; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } + + iMap->freeblock_unlock(); + + } bl_list_count = blockcount; return returnCount; @@ -1267,9 +1279,9 @@ int map_get_new_object_id(void) } /*========================================== - * Timered function to clear the floor (remove remaining item) - * Called each flooritem_lifetime ms - *------------------------------------------*/ +* Timered function to clear the floor (remove remaining item) +* Called each flooritem_lifetime ms +*------------------------------------------*/ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) { struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id); @@ -1284,32 +1296,32 @@ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); clif->clearflooritem(fitem, 0); - map_deliddb(&fitem->bl); - map_delblock(&fitem->bl); - map_freeblock(&fitem->bl); + iMap->deliddb(&fitem->bl); + iMap->delblock(&fitem->bl); + iMap->freeblock(&fitem->bl); return 0; } /* - * clears a single bl item out of the bazooonga. - */ +* clears a single bl item out of the bazooonga. +*/ void map_clearflooritem(struct block_list *bl) { struct flooritem_data* fitem = (struct flooritem_data*)bl; if( fitem->cleartimer ) - delete_timer(fitem->cleartimer,map_clearflooritem_timer); + iTimer->delete_timer(fitem->cleartimer,iMap->clearflooritem_timer); clif->clearflooritem(fitem, 0); - map_deliddb(&fitem->bl); - map_delblock(&fitem->bl); - map_freeblock(&fitem->bl); + iMap->deliddb(&fitem->bl); + iMap->delblock(&fitem->bl); + iMap->freeblock(&fitem->bl); } /*========================================== - * (m,x,y) locates a random available free cell around the given coordinates - * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. - * x and y are modified with the target cell when successful. - *------------------------------------------*/ +* (m,x,y) locates a random available free cell around the given coordinates +* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. +* x and y are modified with the target cell when successful. +*------------------------------------------*/ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { int free_cell,i,j; int free_cells[9][2]; @@ -1320,10 +1332,10 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { for(j=-1;j<=1;j++){ if(j+*x<0 || j+*x>=map[m].xs) continue; - if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) + if(iMap->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !iMap->getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) continue; //Avoid item stacking to prevent against exploits. [Skotlex] - if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) + if(stack && iMap->count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) continue; free_cells[free_cell][0] = j+*x; free_cells[free_cell++][1] = i+*y; @@ -1344,17 +1356,17 @@ static int map_count_sub(struct block_list *bl,va_list ap) } /*========================================== - * Locates a random spare cell around the object given, using range as max - * distance from that spot. Used for warping functions. Use range < 0 for - * whole map range. - * Returns 1 on success. when it fails and src is available, x/y are set to src's - * src can be null as long as flag&1 - * when ~flag&1, m is not needed. - * Flag values: - * &1 = random cell must be around given m,x,y, not around src - * &2 = the target should be able to walk to the target tile. - * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) - *------------------------------------------*/ +* Locates a random spare cell around the object given, using range as max +* distance from that spot. Used for warping functions. Use range < 0 for +* whole map range. +* Returns 1 on success. when it fails and src is available, x/y are set to src's +* src can be null as long as flag&1 +* when ~flag&1, m is not needed. +* Flag values: +* &1 = random cell must be around given m,x,y, not around src +* &2 = the target should be able to walk to the target tile. +* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) +*------------------------------------------*/ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag) { int tries, spawn=0; @@ -1380,7 +1392,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 //No range? Return the target cell then.... *x = bx; *y = by; - return map_getcell(m,*x,*y,CELL_CHKREACH); + return iMap->getcell(m,*x,*y,CELL_CHKREACH); } if (rx >= 0 && ry >= 0) { @@ -1398,7 +1410,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 if (*x == bx && *y == by) continue; //Avoid picking the same target tile. - if (map_getcell(m,*x,*y,CELL_CHKREACH)) + if (iMap->getcell(m,*x,*y,CELL_CHKREACH)) { if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1)) continue; @@ -1406,10 +1418,10 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 if (spawn >= 100) return 0; //Limit of retries reached. if (spawn++ < battle_config.no_spawn_on_player && map_foreachinarea(map_count_sub, m, - *x-AREA_SIZE, *y-AREA_SIZE, - *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) - ) - continue; + *x-AREA_SIZE, *y-AREA_SIZE, + *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) + ) + continue; } return 1; } @@ -1420,14 +1432,14 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 } /*========================================== - * Add an item to location (m,x,y) - * Parameters - * @item_data item attributes - * @amount quantity - * @m, @x, @y mapid,x,y - * @first_charid, @second_charid, @third_charid, looting priority - * @flag: &1 MVP item. &2 do stacking check. - *------------------------------------------*/ +* Add an item to location (m,x,y) +* Parameters +* @item_data item attributes +* @amount quantity +* @m, @x, @y mapid,x,y +* @first_charid, @second_charid, @third_charid, looting priority +* @flag: &1 MVP item. &2 do stacking check. +*------------------------------------------*/ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags) { int r; @@ -1445,14 +1457,14 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i fitem->bl.m=m; fitem->bl.x=x; fitem->bl.y=y; - fitem->bl.id = map_get_new_object_id(); + fitem->bl.id = iMap->get_new_object_id(); if(fitem->bl.id==0){ aFree(fitem); return 0; } fitem->first_get_charid = first_charid; - fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); + fitem->first_get_tick = iTimer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); fitem->second_get_charid = second_charid; fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); fitem->third_get_charid = third_charid; @@ -1462,18 +1474,18 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i fitem->item_data.amount=amount; fitem->subx=(r&3)*3+3; fitem->suby=((r>>2)&3)*3+3; - fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); + fitem->cleartimer=iTimer->add_timer(iTimer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0); - map_addiddb(&fitem->bl); - map_addblock(&fitem->bl); + iMap->addiddb(&fitem->bl); + iMap->addblock(&fitem->bl); clif->dropflooritem(fitem); return fitem->bl.id; } /** - * @see DBCreateData - */ +* @see DBCreateData +*/ static DBData create_charid2nick(DBKey key, va_list args) { struct charid2nick *p; @@ -1489,7 +1501,7 @@ void map_addnickdb(int charid, const char* nick) struct charid_request* req; struct map_session_data* sd; - if( map_charid2sd(charid) ) + if( iMap->charid2sd(charid) ) return;// already online p = idb_ensure(nick_db, charid, create_charid2nick); @@ -1498,7 +1510,7 @@ void map_addnickdb(int charid, const char* nick) while( p->requests ) { req = p->requests; p->requests = req->next; - sd = map_charid2sd(req->charid); + sd = iMap->charid2sd(req->charid); if( sd ) clif->solved_charname(sd->fd, charid, p->nick); aFree(req); @@ -1520,7 +1532,7 @@ void map_delnickdb(int charid, const char* name) while( p->requests ) { req = p->requests; p->requests = req->next; - sd = map_charid2sd(req->charid); + sd = iMap->charid2sd(req->charid); if( sd ) clif->solved_charname(sd->fd, charid, name); aFree(req); @@ -1539,7 +1551,7 @@ void map_reqnickdb(struct map_session_data * sd, int charid) nullpo_retv(sd); - tsd = map_charid2sd(charid); + tsd = iMap->charid2sd(charid); if( tsd ) { clif->solved_charname(sd->fd, charid, tsd->status.name); return; @@ -1558,8 +1570,8 @@ void map_reqnickdb(struct map_session_data * sd, int charid) } /*========================================== - * add bl to id_db - *------------------------------------------*/ +* add bl to id_db +*------------------------------------------*/ void map_addiddb(struct block_list *bl) { nullpo_retv(bl); @@ -1586,8 +1598,8 @@ void map_addiddb(struct block_list *bl) } /*========================================== - * remove bl from id_db - *------------------------------------------*/ +* remove bl from id_db +*------------------------------------------*/ void map_deliddb(struct block_list *bl) { nullpo_retv(bl); @@ -1611,8 +1623,8 @@ void map_deliddb(struct block_list *bl) } /*========================================== - * Standard call when a player connection is closed. - *------------------------------------------*/ +* Standard call when a player connection is closed. +*------------------------------------------*/ int map_quit(struct map_session_data *sd) { int i; @@ -1635,61 +1647,46 @@ int map_quit(struct map_session_data *sd) { if( sd->bg_id ) bg_team_leave(sd,1); - pc_itemcd_do(sd,false); + pc->itemcd_do(sd,false); + + for( i = 0; i < sd->queues_count; i++ ) { + struct hQueue *queue; + if( (queue = script->queue(sd->queues[i])) && queue->onLogOut[0] != '\0' ) { + npc_event(sd, queue->onLogOut, 0); + } + } + /* two times, the npc event above may assign a new one or delete others */ + for( i = 0; i < sd->queues_count; i++ ) { + script->queue_remove(sd->queues[i],sd->status.account_id); + } npc_script_event(sd, NPCE_LOGOUT); //Unit_free handles clearing the player related data, - //map_quit handles extra specific data which is related to quitting normally - //(changing map-servers invokes unit_free but bypasses map_quit) + //iMap->quit handles extra specific data which is related to quitting normally + //(changing map-servers invokes unit_free but bypasses iMap->quit) if( sd->sc.count ) { //Status that are not saved... - status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); - status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER); - status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); - status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER); - status_change_end(&sd->bl, SC__BLOODYLUST, INVALID_TIMER); - status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER); - status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); - status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); - status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); - status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); - if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4) - status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure. - status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); - status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); - status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); - status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER); - if (battle_config.debuff_on_logout&1) { - status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER); - status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER); - status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER); - status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER); - status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER); - status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER); - status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); - if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4) - status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER); - //TO-DO Probably there are way more NPC_type negative status that are removed - status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER); - // Both these statuses are removed on logout. [L0ne_W0lf] - status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER); - status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER); - } - if (battle_config.debuff_on_logout&2) { - status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER); - status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER); - status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER); - status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER); - status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER); - status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER); + for(i=0; i < SC_MAX; i++){ + if ( status_get_sc_type(i)&SC_NO_SAVE ){ + if ( !sd->sc.data[i] ) + continue; + switch( i ){ + case SC_ENDURE: + case SC_GDSKILL_REGENERATION: + if( !sd->sc.data[i]->val4 ) + break; + default: + status_change_end(&sd->bl, (sc_type)i, INVALID_TIMER); + } + } } } for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) - if( !pc_isequip( sd , sd->equip_index[ i ] ) ) - pc_unequipitem( sd , sd->equip_index[ i ] , 2 ); + if( !pc->isequip( sd , sd->equip_index[ i ] ) ) + pc->unequipitem( sd , sd->equip_index[ i ] , 2 ); } // Return loot to owner @@ -1707,12 +1704,12 @@ int map_quit(struct map_session_data *sd) { if( hChSys.local && map[sd->bl.m].channel && idb_exists(map[sd->bl.m].channel->users, sd->status.char_id) ) { clif->chsys_left(map[sd->bl.m].channel,sd); } - + clif->chsys_quit(sd); - + unit_remove_map_pc(sd,CLR_TELEPORT); - if( map[sd->bl.m].instance_id ) { // Avoid map conflicts and warnings on next login + if( map[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login int16 m; struct point *pt; if( map[sd->bl.m].save.map ) @@ -1720,8 +1717,7 @@ int map_quit(struct map_session_data *sd) { else pt = &sd->status.save_point; - if( (m=map_mapindex2mapid(pt->map)) >= 0 ) - { + if( (m=iMap->mapindex2mapid(pt->map)) >= 0 ) { sd->bl.m = m; sd->bl.x = pt->x; sd->bl.y = pt->y; @@ -1729,17 +1725,17 @@ int map_quit(struct map_session_data *sd) { } } - party_booking_delete(sd); // Party Booking [Spiria] - pc_makesavestatus(sd); - pc_clean_skilltree(sd); + party->booking_delete(sd); // Party Booking [Spiria] + pc->makesavestatus(sd); + pc->clean_skilltree(sd); chrif_save(sd,1); unit_free_pc(sd); return 0; } /*========================================== - * Lookup, id to session (player,mob,npc,homon,merc..) - *------------------------------------------*/ +* Lookup, id to session (player,mob,npc,homon,merc..) +*------------------------------------------*/ struct map_session_data * map_id2sd(int id) { if (id <= 0) return NULL; @@ -1754,28 +1750,28 @@ struct mob_data * map_id2md(int id) struct npc_data * map_id2nd(int id) {// just a id2bl lookup because there's no npc_db - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_NPC, bl); } struct homun_data* map_id2hd(int id) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_HOM, bl); } struct mercenary_data* map_id2mc(int id) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_MER, bl); } struct chat_data* map_id2cd(int id) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_CHAT, bl); } @@ -1786,7 +1782,7 @@ const char* map_charid2nick(int charid) struct charid2nick *p; struct map_session_data* sd; - sd = map_charid2sd(charid); + sd = iMap->charid2sd(charid); if( sd ) return sd->status.name;// character is online, return it's name @@ -1805,10 +1801,10 @@ struct map_session_data* map_charid2sd(int charid) } /*========================================== - * Search session data from a nick name - * (without sensitive case if necessary) - * return map_session_data pointer or NULL - *------------------------------------------*/ +* Search session data from a nick name +* (without sensitive case if necessary) +* return map_session_data pointer or NULL +*------------------------------------------*/ struct map_session_data * map_nick2sd(const char *nick) { struct map_session_data* sd; @@ -1856,22 +1852,22 @@ struct map_session_data * map_nick2sd(const char *nick) } /*========================================== - * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found - *------------------------------------------*/ +* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found +*------------------------------------------*/ struct block_list * map_id2bl(int id) { return (struct block_list*)idb_get(id_db,id); } /** - * Same as map_id2bl except it only checks for its existence - **/ +* Same as iMap->id2bl except it only checks for its existence +**/ bool map_blid_exists( int id ) { return (idb_exists(id_db,id)); } /*========================================== - * Convext Mirror - *------------------------------------------*/ +* Convext Mirror +*------------------------------------------*/ struct mob_data * map_getmob_boss(int16 m) { DBIterator* iter; @@ -2027,7 +2023,7 @@ struct s_mapiterator /// @return true if it matches #define MAPIT_MATCHES(_mapit_,_bl_) \ ( \ - ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ + ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ ) /// Allocates a new iterator. @@ -2158,13 +2154,12 @@ bool mapit_exists(struct s_mapiterator* mapit) } /*========================================== - * Add npc-bl to id_db, basically register npc to map - *------------------------------------------*/ -bool map_addnpc(int16 m,struct npc_data *nd) -{ +* Add npc-bl to id_db, basically register npc to map +*------------------------------------------*/ +bool map_addnpc(int16 m,struct npc_data *nd) { nullpo_ret(nd); - if( m < 0 || m >= map_num ) + if( m < 0 || m >= iMap->map_num ) return false; if( map[m].npc_num == MAX_NPC_PER_MAP ) @@ -2180,16 +2175,15 @@ bool map_addnpc(int16 m,struct npc_data *nd) } /*========================================= - * Dynamic Mobs [Wizputer] - *-----------------------------------------*/ +* Dynamic Mobs [Wizputer] +*-----------------------------------------*/ // Stores the spawn data entry in the mob list. // Returns the index of successful, or -1 if the list was full. int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { size_t i; ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map[m].moblist[i] == NULL ); - if( i < MAX_MOB_LIST_PER_MAP ) - { + if( i < MAX_MOB_LIST_PER_MAP ) { map[m].moblist[i] = spawn; return i; } @@ -2201,7 +2195,7 @@ void map_spawnmobs(int16 m) int i, k=0; if (map[m].mob_delete_timer != INVALID_TIMER) { //Mobs have not been removed yet [Skotlex] - delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; return; } @@ -2212,10 +2206,10 @@ void map_spawnmobs(int16 m) npc_parse_mob2(map[m].moblist[i]); } - if (battle_config.etc_log && k > 0) - { - ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); - } + if (battle_config.etc_log && k > 0) + { + ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); + } } int map_removemobs_sub(struct block_list *bl, va_list ap) @@ -2250,13 +2244,11 @@ int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) int count; const int16 m = id; - if (m < 0 || m >= MAX_MAP_PER_SERVER) - { //Incorrect map id! + if (m < 0 || m >= iMap->map_num) { //Incorrect map id! ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); return 0; } - if (map[m].mob_delete_timer != tid) - { //Incorrect timer call! + if (map[m].mob_delete_timer != tid) { //Incorrect timer call! ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map[m].mob_delete_timer, tid, map[m].name); return 0; } @@ -2277,42 +2269,35 @@ void map_removemobs(int16 m) if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal - map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0); + map[m].mob_delete_timer = iTimer->add_timer(iTimer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0); } /*========================================== - * Hookup, get map_id from map_name - *------------------------------------------*/ -int16 map_mapname2mapid(const char* name) -{ +* Hookup, get map_id from map_name +*------------------------------------------*/ +int16 map_mapname2mapid(const char* name) { unsigned short map_index; map_index = mapindex_name2id(name); if (!map_index) return -1; - return map_mapindex2mapid(map_index); + return iMap->mapindex2mapid(map_index); } /*========================================== - * Returns the map of the given mapindex. [Skotlex] - *------------------------------------------*/ -int16 map_mapindex2mapid(unsigned short mapindex) -{ - struct map_data *md=NULL; +* Returns the map of the given mapindex. [Skotlex] +*------------------------------------------*/ +int16 map_mapindex2mapid(unsigned short mapindex) { - if (!mapindex) + if (!mapindex || mapindex > MAX_MAPINDEX) return -1; - md = (struct map_data*)uidb_get(map_db,(unsigned int)mapindex); - if(md==NULL || md->cell==NULL) - return -1; - return md->m; + return index2mapid[mapindex]; } /*========================================== - * Switching Ip, port ? (like changing map_server) get ip/port from map_name - *------------------------------------------*/ -int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) -{ +* Switching Ip, port ? (like changing map_server) get ip/port from map_name +*------------------------------------------*/ +int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) { struct map_data_other_server *mdos; mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name); @@ -2324,28 +2309,28 @@ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) } /*========================================== - * Checks if both dirs point in the same direction. - *------------------------------------------*/ +* Checks if both dirs point in the same direction. +*------------------------------------------*/ int map_check_dir(int s_dir,int t_dir) { if(s_dir == t_dir) return 0; switch(s_dir) { - case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; - case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; - case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; - case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; - case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; - case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; - case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; - case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; + case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; + case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; + case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; + case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; + case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; + case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; + case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; + case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; } return 1; } /*========================================== - * Returns the direction of the given cell, relative to 'src' - *------------------------------------------*/ +* Returns the direction of the given cell, relative to 'src' +*------------------------------------------*/ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) { uint8 dir = 0; @@ -2389,9 +2374,9 @@ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) } /*========================================== - * Randomizes target cell x,y to a random walkable cell that - * has the same distance from object as given coordinates do. [Skotlex] - *------------------------------------------*/ +* Randomizes target cell x,y to a random walkable cell that +* has the same distance from object as given coordinates do. [Skotlex] +*------------------------------------------*/ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) { short xi = *x-bl->x; @@ -2410,7 +2395,7 @@ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; } while ( - (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) + (iMap->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) && (++i)<100 ); if (i < 100) { @@ -2428,23 +2413,22 @@ inline static struct mapcell map_gat2cell(int gat) { memset(&cell,0,sizeof(struct mapcell)); switch( gat ) { - case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground - case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground - case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water - case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) - case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - default: - ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); - break; + case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground + case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground + case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water + case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) + case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + default: + ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); + break; } return cell; } -static int map_cell2gat(struct mapcell cell) -{ +static int map_cell2gat(struct mapcell cell) { if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0; if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1; if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3; @@ -2453,17 +2437,42 @@ static int map_cell2gat(struct mapcell cell) ShowWarning("map_cell2gat: cell has no matching gat type\n"); return 1; // default to 'wall' } +int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk); +void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag); +void map_cellfromcache(struct map_data *m) { + char decode_buffer[MAX_MAP_SIZE]; + struct map_cache_map_info *info = NULL; + + if( (info = (struct map_cache_map_info *)m->cellPos) ) { + unsigned long size, xy; + int i; + + size = (unsigned long)info->xs*(unsigned long)info->ys; + + // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo] + decode_zip(decode_buffer, &size, m->cellPos+sizeof(struct map_cache_map_info), info->len); + CREATE(m->cell, struct mapcell, size); + + for( xy = 0; xy < size; ++xy ) + m->cell[xy] = map_gat2cell(decode_buffer[xy]); + + m->getcellp = map_getcellp; + m->setcell = map_setcell; + + for(i = 0; i < m->npc_num; i++) { + npc_setcells(m->npc[i]); + } + } +} /*========================================== - * Confirm if celltype in (m,x,y) match the one given in cellchk - *------------------------------------------*/ -int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) -{ - return (m < 0 || m >= MAX_MAP_PER_SERVER) ? 0 : map_getcellp(&map[m],x,y,cellchk); +* Confirm if celltype in (m,x,y) match the one given in cellchk +*------------------------------------------*/ +int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) { + return (m < 0 || m >= iMap->map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk); } -int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) -{ +int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { struct mapcell cell; nullpo_ret(m); @@ -2474,104 +2483,118 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) cell = m->cell[x + y*m->xs]; - switch(cellchk) - { + switch(cellchk) { // gat type retrieval - case CELL_GETTYPE: - return map_cell2gat(cell); + case CELL_GETTYPE: + return map_cell2gat(cell); // base gat type checks - case CELL_CHKWALL: - return (!cell.walkable && !cell.shootable); + case CELL_CHKWALL: + return (!cell.walkable && !cell.shootable); - case CELL_CHKWATER: - return (cell.water); + case CELL_CHKWATER: + return (cell.water); - case CELL_CHKCLIFF: - return (!cell.walkable && cell.shootable); + case CELL_CHKCLIFF: + return (!cell.walkable && cell.shootable); // base cell type checks - case CELL_CHKNPC: - return (cell.npc); - case CELL_CHKBASILICA: - return (cell.basilica); - case CELL_CHKLANDPROTECTOR: - return (cell.landprotector); - case CELL_CHKNOVENDING: - return (cell.novending); - case CELL_CHKNOCHAT: - return (cell.nochat); - case CELL_CHKMAELSTROM: - return (cell.maelstrom); - case CELL_CHKICEWALL: - return (cell.icewall); + case CELL_CHKNPC: + return (cell.npc); + case CELL_CHKBASILICA: + return (cell.basilica); + case CELL_CHKLANDPROTECTOR: + return (cell.landprotector); + case CELL_CHKNOVENDING: + return (cell.novending); + case CELL_CHKNOCHAT: + return (cell.nochat); + case CELL_CHKMAELSTROM: + return (cell.maelstrom); + case CELL_CHKICEWALL: + return (cell.icewall); // special checks - case CELL_CHKPASS: + case CELL_CHKPASS: #ifdef CELL_NOSTACK - if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; + if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; #endif - case CELL_CHKREACH: - return (cell.walkable); + case CELL_CHKREACH: + return (cell.walkable); - case CELL_CHKNOPASS: + case CELL_CHKNOPASS: #ifdef CELL_NOSTACK - if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; + if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; #endif - case CELL_CHKNOREACH: - return (!cell.walkable); + case CELL_CHKNOREACH: + return (!cell.walkable); - case CELL_CHKSTACK: + case CELL_CHKSTACK: #ifdef CELL_NOSTACK - return (cell.cell_bl >= battle_config.cell_stack_limit); + return (cell.cell_bl >= battle_config.cell_stack_limit); #else - return 0; + return 0; #endif - default: - return 0; + default: + return 0; } } +/* [Ind/Hercules] */ +int map_sub_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { + iMap->cellfromcache(m); + m->getcellp = map_getcellp; + m->setcell = map_setcell; + return m->getcellp(m,x,y,cellchk); +} /*========================================== - * Change the type/flags of a map cell - * 'cell' - which flag to modify - * 'flag' - true = on, false = off - *------------------------------------------*/ -void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) -{ +* Change the type/flags of a map cell +* 'cell' - which flag to modify +* 'flag' - true = on, false = off +*------------------------------------------*/ +void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { int j; - if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; j = x + y*map[m].xs; switch( cell ) { - case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; - case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; - case CELL_WATER: map[m].cell[j].water = flag; break; - - case CELL_NPC: map[m].cell[j].npc = flag; break; - case CELL_BASILICA: map[m].cell[j].basilica = flag; break; - case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; - case CELL_NOVENDING: map[m].cell[j].novending = flag; break; - case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; - case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; - case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; - default: - ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); - break; + case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; + case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; + case CELL_WATER: map[m].cell[j].water = flag; break; + + case CELL_NPC: map[m].cell[j].npc = flag; break; + case CELL_BASILICA: map[m].cell[j].basilica = flag; break; + case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; + case CELL_NOVENDING: map[m].cell[j].novending = flag; break; + case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; + case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; + case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; + default: + ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); + break; } } +void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { + if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + return; + + iMap->cellfromcache(&map[m]); + map[m].setcell = map_setcell; + map[m].getcellp = map_getcellp; + map[m].setcell(m,x,y,cell,flag); +} void map_setgatcell(int16 m, int16 x, int16 y, int gat) { int j; struct mapcell cell; - if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; j = x + y*map[m].xs; @@ -2583,8 +2606,8 @@ void map_setgatcell(int16 m, int16 x, int16 y, int gat) } /*========================================== - * Invisible Walls - *------------------------------------------*/ +* Invisible Walls +*------------------------------------------*/ static DBMap* iwall_db; void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1) @@ -2616,7 +2639,7 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL ) return false; // Already Exists - if( map_getcell(m, x, y, CELL_CHKNOREACH) ) + if( iMap->getcell(m, x, y, CELL_CHKNOREACH) ) return false; // Starting cell problem CREATE(iwall, struct iwall_data, 1); @@ -2632,13 +2655,13 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable { map_iwall_nextxy(x, y, dir, i, &x1, &y1); - if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) + if( iMap->getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision - map_setcell(m, x1, y1, CELL_WALKABLE, false); - map_setcell(m, x1, y1, CELL_SHOOTABLE, shootable); + map[m].setcell(m, x1, y1, CELL_WALKABLE, false); + map[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); - clif->changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, m, x1, y1, iMap->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } iwall->size = i; @@ -2665,7 +2688,7 @@ void map_iwall_get(struct map_session_data *sd) { for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - clif->changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); + clif->changemapcell(sd->fd, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); } } dbi_destroy(iter); @@ -2682,10 +2705,10 @@ void map_iwall_remove(const char *wall_name) for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - map_setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); - map_setcell(iwall->m, x1, y1, CELL_WALKABLE, true); + map[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); + map[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); - clif->changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } map[iwall->m].iwall_num--; @@ -2693,8 +2716,8 @@ void map_iwall_remove(const char *wall_name) } /** - * @see DBCreateData - */ +* @see DBCreateData +*/ static DBData create_map_data_other_server(DBKey key, va_list args) { struct map_data_other_server *mdos; @@ -2706,8 +2729,8 @@ static DBData create_map_data_other_server(DBKey key, va_list args) } /*========================================== - * Add mapindex to db of another map server - *------------------------------------------*/ +* Add mapindex to db of another map server +*------------------------------------------*/ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos; @@ -2727,9 +2750,9 @@ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) } /** - * Delete all the other maps server management - * @see DBApply - */ +* Delete all the other maps server management +* @see DBApply +*/ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) { struct map_data_other_server *mdos = DB->data2ptr(data); @@ -2740,17 +2763,15 @@ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) return 0; } -int map_eraseallipport(void) -{ +int map_eraseallipport(void) { map_db->foreach(map_db,map_eraseallipport_sub); return 1; } /*========================================== - * Delete mapindex from db of another map server - *------------------------------------------*/ -int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) -{ +* Delete mapindex from db of another map server +*------------------------------------------*/ +int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos; mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex); @@ -2766,8 +2787,8 @@ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) } /*========================================== - * [Shinryo]: Init the mapcache - *------------------------------------------*/ +* [Shinryo]: Init the mapcache +*------------------------------------------*/ static char *map_init_mapcache(FILE *fp) { size_t size = 0; @@ -2797,11 +2818,10 @@ static char *map_init_mapcache(FILE *fp) } /*========================================== - * Map cache reading - * [Shinryo]: Optimized some behaviour to speed this up - *==========================================*/ -int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer) -{ +* Map cache reading +* [Shinryo]: Optimized some behaviour to speed this up +*==========================================*/ +int map_readfromcache(struct map_data *m, char *buffer) { int i; struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; struct map_cache_map_info *info = NULL; @@ -2818,7 +2838,7 @@ int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer) } if( info && i < header->map_count ) { - unsigned long size, xy; + unsigned long size; if( info->xs <= 0 || info->ys <= 0 ) return 0;// Invalid @@ -2832,14 +2852,8 @@ int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer) return 0; // Say not found to remove it from list.. [Shinryo] } - // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo] - decode_zip(decode_buffer, &size, p+sizeof(struct map_cache_map_info), info->len); - - CREATE(m->cell, struct mapcell, size); - - - for( xy = 0; xy < size; ++xy ) - m->cell[xy] = map_gat2cell(decode_buffer[xy]); + m->cellPos = p; + m->cell = (struct mapcell *)0xdeadbeaf; return 1; } @@ -2847,45 +2861,30 @@ int map_readfromcache(struct map_data *m, char *buffer, char *decode_buffer) return 0; // Not found } -int map_addmap(char* mapname) -{ - if( strcmpi(mapname,"clear")==0 ) - { - map_num = 0; - instance_start = 0; - return 0; - } - if( map_num >= MAX_MAP_PER_SERVER - 1 ) - { - ShowError("Could not add map '"CL_WHITE"%s"CL_RESET"', the limit of maps has been reached.\n",mapname); - return 1; - } - - mapindex_getmapname(mapname, map[map_num].name); - map_num++; +int map_addmap(char* mapname) { + map[iMap->map_num].instance_id = -1; + mapindex_getmapname(mapname, map[iMap->map_num++].name); return 0; } -static void map_delmapid(int id) -{ +static void map_delmapid(int id) { ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name); - memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1)); - map_num--; + memmove(map+id, map+id+1, sizeof(map[0])*(iMap->map_num-id-1)); + iMap->map_num--; } -int map_delmap(char* mapname) -{ +int map_delmap(char* mapname) { int i; char map_name[MAP_NAME_LENGTH]; if (strcmpi(mapname, "all") == 0) { - map_num = 0; + iMap->map_num = 0; return 0; } mapindex_getmapname(mapname, map_name); - for(i = 0; i < map_num; i++) { + for(i = 0; i < iMap->map_num; i++) { if (strcmp(map[i].name, map_name) == 0) { map_delmapid(i); return 1; @@ -2896,7 +2895,7 @@ int map_delmap(char* mapname) void map_zone_db_clear(void) { struct map_zone_data *zone; int i; - + DBIterator *iter = db_iterator(zone_db); for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) { for(i = 0; i < zone->disabled_skills_count; i++) { @@ -2918,9 +2917,9 @@ void map_zone_db_clear(void) { aFree(zone->capped_skills); } dbi_destroy(iter); - + db_destroy(zone_db);/* will aFree(zone) */ - + /* clear the pk zone stuff */ for(i = 0; i < map_zone_pk.disabled_skills_count; i++) { aFree(map_zone_pk.disabled_skills[i]); @@ -2958,20 +2957,69 @@ void map_zone_db_clear(void) { } aFree(map_zone_all.capped_skills); } +void map_clean(int i) { + int v; + if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map[i].cell); + if(map[i].block) aFree(map[i].block); + if(map[i].block_mob) aFree(map[i].block_mob); + + if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] + int j; + if(map[i].mob_delete_timer != INVALID_TIMER) + iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); + for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) + if (map[i].moblist[j]) aFree(map[i].moblist[j]); + } + + if( map[i].unit_count ) { + for(v = 0; v < map[i].unit_count; v++) { + aFree(map[i].units[v]); + } + if( map[i].units ) { + aFree(map[i].units); + map[i].units = NULL; + } + map[i].unit_count = 0; + } + + if( map[i].skill_count ) { + for(v = 0; v < map[i].skill_count; v++) { + aFree(map[i].skills[v]); + } + if( map[i].skills ) { + aFree(map[i].skills); + map[i].skills = NULL; + } + map[i].skill_count = 0; + } + + if( map[i].zone_mf_count ) { + for(v = 0; v < map[i].zone_mf_count; v++) { + aFree(map[i].zone_mf[v]); + } + if( map[i].zone_mf ) { + aFree(map[i].zone_mf); + map[i].zone_mf = NULL; + } + map[i].zone_mf_count = 0; + } + if( map[i].channel ) + clif->chsys_delete(map[i].channel); +} void do_final_maps(void) { int i, v = 0; - for( i = 0; i < map_num; i++ ) { - - if(map[i].cell) aFree(map[i].cell); + for( i = 0; i < iMap->map_num; i++ ) { + + if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map[i].cell); if(map[i].block) aFree(map[i].block); if(map[i].block_mob) aFree(map[i].block_mob); - + if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; if(map[i].mob_delete_timer != INVALID_TIMER) - delete_timer(map[i].mob_delete_timer, map_removemobs_timer); + iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) if (map[i].moblist[j]) aFree(map[i].moblist[j]); } @@ -2986,7 +3034,7 @@ void do_final_maps(void) { } map[i].unit_count = 0; } - + if( map[i].skill_count ) { for(v = 0; v < map[i].skill_count; v++) { aFree(map[i].skills[v]); @@ -2997,7 +3045,7 @@ void do_final_maps(void) { } map[i].skill_count = 0; } - + if( map[i].zone_mf_count ) { for(v = 0; v < map[i].zone_mf_count; v++) { aFree(map[i].zone_mf[v]); @@ -3008,19 +3056,25 @@ void do_final_maps(void) { } map[i].zone_mf_count = 0; } - + + if( map[i].drop_list_count ) { + map[i].drop_list_count = 0; + } + if( map[i].drop_list != NULL ) + aFree(map[i].drop_list); + if( map[i].channel ) clif->chsys_delete(map[i].channel); } - + map_zone_db_clear(); - + } /// Initializes map flags and adjusts them depending on configuration. void map_flags_init(void) { int i, v = 0; - for( i = 0; i < map_num; i++ ) { + for( i = 0; i < iMap->map_num; i++ ) { // mapflags memset(&map[i].flag, 0, sizeof(map[i].flag)); @@ -3028,7 +3082,10 @@ void map_flags_init(void) { map[i].nocommand = 0; // nocommand mapflag level map[i].bexp = 100; // per map base exp multiplicator map[i].jexp = 100; // per map job exp multiplicator - memset(map[i].drop_list, 0, sizeof(map[i].drop_list)); // pvp nightmare drop list + if( map[i].drop_list != NULL ) + aFree(map[i].drop_list); + map[i].drop_list = NULL; + map[i].drop_list_count = 0; if( map[i].unit_count ) { for(v = 0; v < map[i].unit_count; v++) { @@ -3038,7 +3095,7 @@ void map_flags_init(void) { } map[i].units = NULL; map[i].unit_count = 0; - + if( map[i].skill_count ) { for(v = 0; v < map[i].skill_count; v++) { aFree(map[i].skills[v]); @@ -3047,27 +3104,27 @@ void map_flags_init(void) { } map[i].skills = NULL; map[i].skill_count = 0; - + // adjustments if( battle_config.pk_mode ) { map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] map[i].zone = &map_zone_pk; } else /* align with 'All' zone */ map[i].zone = &map_zone_all; - + if( map[i].zone_mf_count ) { for(v = 0; v < map[i].zone_mf_count; v++) { aFree(map[i].zone_mf[v]); } aFree(map[i].zone_mf); } - + map[i].zone_mf = NULL; map[i].zone_mf_count = 0; map[i].prev_zone = map[i].zone; - + map[i].invincible_time_inc = 0; - + map[i].weapon_damage_rate = 100; map[i].magic_damage_rate = 100; map[i].misc_damage_rate = 100; @@ -3079,15 +3136,15 @@ void map_flags_init(void) { #define NO_WATER 1000000 /* - * Reads from the .rsw for each map - * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. - * Assumed path for file is data/mapname.rsw - * Credits to LittleWolf - */ +* Reads from the .rsw for each map +* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. +* Assumed path for file is data/mapname.rsw +* Credits to LittleWolf +*/ int map_waterheight(char* mapname) { char fn[256]; - char *rsw, *found; + char *rsw, *found; //Look up for the rsw sprintf(fn, "data\\%s.rsw", mapname); @@ -3108,8 +3165,8 @@ int map_waterheight(char* mapname) } /*================================== - * .GAT format - *----------------------------------*/ +* .GAT format +*----------------------------------*/ int map_readgat (struct map_data* m) { char filename[256]; @@ -3151,33 +3208,29 @@ int map_readgat (struct map_data* m) } /*====================================== - * Add/Remove map to the map_db - *--------------------------------------*/ -void map_addmap2db(struct map_data *m) -{ - uidb_put(map_db, (unsigned int)m->index, m); +* Add/Remove map to the map_db +*--------------------------------------*/ +void map_addmap2db(struct map_data *m) { + index2mapid[m->index] = m->m; } -void map_removemapdb(struct map_data *m) -{ - uidb_remove(map_db, (unsigned int)m->index); +void map_removemapdb(struct map_data *m) { + index2mapid[m->index] = -1; } /*====================================== - * Initiate maps loading stage - *--------------------------------------*/ +* Initiate maps loading stage +*--------------------------------------*/ int map_readallmaps (void) { int i; FILE* fp=NULL; int maps_removed = 0; - char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made - char map_cache_decode_buffer[MAX_MAP_SIZE]; - + if( enable_grf ) ShowStatus("Loading maps (using GRF files)...\n"); else { char mapcachefilepath[254]; - sprintf(mapcachefilepath,"%s/%s%s",db_path,DBPATH,"map_cache.dat"); + sprintf(mapcachefilepath,"%s/%s%s",iMap->db_path,DBPATH,"map_cache.dat"); ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath); if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) { ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath); @@ -3192,31 +3245,30 @@ int map_readallmaps (void) { } } - for(i = 0; i < map_num; i++) { + for(i = 0; i < iMap->map_num; i++) { size_t size; // show progress if(enable_grf) - ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name); + ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, iMap->map_num, map[i].name); // try to load the map if( ! (enable_grf? - map_readgat(&map[i]) - :map_readfromcache(&map[i], map_cache_buffer, map_cache_decode_buffer)) + map_readgat(&map[i]) + :map_readfromcache(&map[i], map_cache_buffer)) ) { - map_delmapid(i); - maps_removed++; - i--; - continue; + map_delmapid(i); + maps_removed++; + i--; + continue; } map[i].index = mapindex_name2id(map[i].name); - if (uidb_get(map_db,(unsigned int)map[i].index) != NULL) - { + if ( index2mapid[map[i].index] != -1 ) { ShowWarning("Map %s already loaded!"CL_CLL"\n", map[i].name); - if (map[i].cell) { + if (map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) { aFree(map[i].cell); map[i].cell = NULL; } @@ -3226,9 +3278,9 @@ int map_readallmaps (void) { continue; } - map_addmap2db(&map[i]); - map[i].m = i; + iMap->addmap2db(&map[i]); + memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] @@ -3238,21 +3290,21 @@ int map_readallmaps (void) { size = map[i].bxs * map[i].bys * sizeof(struct block_list*); map[i].block = (struct block_list**)aCalloc(size, 1); map[i].block_mob = (struct block_list**)aCalloc(size, 1); + + map[i].getcellp = map_sub_getcellp; + map[i].setcell = map_sub_setcell; } // intialization and configuration-dependent adjustments of mapflags - map_flags_init(); + iMap->flags_init(); if( !enable_grf ) { fclose(fp); - - // The cache isn't needed anymore, so free it.. [Shinryo] - aFree(map_cache_buffer); } // finished map loading - ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num); - instance_start = map_num; // Next Map Index will be instances + ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",iMap->map_num); + instance->start_id = iMap->map_num; // Next Map Index will be instances if (maps_removed) ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); @@ -3265,22 +3317,19 @@ static int map_ip_set = 0; static int char_ip_set = 0; /*========================================== - * Read map server configuration files (conf/map_server.conf...) - *------------------------------------------*/ -int map_config_read(char *cfgName) -{ +* Read map server configuration files (conf/map_server.conf...) +*------------------------------------------*/ +int map_config_read(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); - if( fp == NULL ) - { + if( fp == NULL ) { ShowError("Map configuration file not found at: %s\n", cfgName); return 1; } - while( fgets(line, sizeof(line), fp) ) - { + while( fgets(line, sizeof(line), fp) ) { char* ptr; if( line[0] == '/' && line[1] == '/' ) @@ -3320,35 +3369,35 @@ int map_config_read(char *cfgName) clif->setport(atoi(w2)); map_port = (atoi(w2)); } else if (strcmpi(w1, "map") == 0) - map_addmap(w2); + iMap->map_num++; else if (strcmpi(w1, "delmap") == 0) - map_delmap(w2); + iMap->map_num--; else if (strcmpi(w1, "npc") == 0) npc_addsrcfile(w2); else if (strcmpi(w1, "delnpc") == 0) npc_delsrcfile(w2); else if (strcmpi(w1, "autosave_time") == 0) { - autosave_interval = atoi(w2); - if (autosave_interval < 1) //Revert to default saving. - autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + iMap->autosave_interval = atoi(w2); + if (iMap->autosave_interval < 1) //Revert to default saving. + iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; else - autosave_interval *= 1000; //Pass from sec to ms + iMap->autosave_interval *= 1000; //Pass from sec to ms } else if (strcmpi(w1, "minsave_time") == 0) { - minsave_interval= atoi(w2); - if (minsave_interval < 1) - minsave_interval = 1; + iMap->minsave_interval= atoi(w2); + if (iMap->minsave_interval < 1) + iMap->minsave_interval = 1; } else if (strcmpi(w1, "save_settings") == 0) - save_settings = atoi(w2); + iMap->save_settings = atoi(w2); else if (strcmpi(w1, "help_txt") == 0) - strcpy(help_txt, w2); + strcpy(iMap->help_txt, w2); else if (strcmpi(w1, "help2_txt") == 0) - strcpy(help2_txt, w2); + strcpy(iMap->help2_txt, w2); else if (strcmpi(w1, "charhelp_txt") == 0) - strcpy(charhelp_txt, w2); + strcpy(iMap->charhelp_txt, w2); else if(strcmpi(w1,"db_path") == 0) - safestrncpy(db_path,w2,255); + safestrncpy(iMap->db_path,w2,255); else if (strcmpi(w1, "enable_spy") == 0) - enable_spy = config_switch(w2); + iMap->enable_spy = config_switch(w2); else if (strcmpi(w1, "use_grf") == 0) enable_grf = config_switch(w2); else if (strcmpi(w1, "console_msg_log") == 0) @@ -3362,7 +3411,43 @@ int map_config_read(char *cfgName) fclose(fp); return 0; } +int map_config_read_sub(char *cfgName) { + char line[1024], w1[1024], w2[1024]; + FILE *fp; + fp = fopen(cfgName,"r"); + if( fp == NULL ) { + ShowError("Map configuration file not found at: %s\n", cfgName); + return 1; + } + + while( fgets(line, sizeof(line), fp) ) { + char* ptr; + + if( line[0] == '/' && line[1] == '/' ) + continue; + if( (ptr = strstr(line, "//")) != NULL ) + *ptr = '\n'; //Strip comments + if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) + continue; + + //Strip trailing spaces + ptr = w2 + strlen(w2); + while (--ptr >= w2 && *ptr == ' '); + ptr++; + *ptr = '\0'; + + if (strcmpi(w1, "map") == 0) + map_addmap(w2); + else if (strcmpi(w1, "delmap") == 0) + iMap->delmap(w2); + else if (strcmpi(w1, "import") == 0) + map_config_read_sub(w2); + } + + fclose(fp); + return 0; +} void map_reloadnpc_sub(char *cfgName) { char line[1024], w1[1024], w2[1024]; @@ -3415,81 +3500,70 @@ void map_reloadnpc(bool clear) #endif } -int inter_config_read(char *cfgName) -{ +int inter_config_read(char *cfgName) { char line[1024],w1[1024],w2[1024]; FILE *fp; - fp=fopen(cfgName,"r"); - if(fp==NULL){ + if( !( fp = fopen(cfgName,"r") ) ){ ShowError("File not found: %s\n",cfgName); return 1; } - while(fgets(line, sizeof(line), fp)) - { + while(fgets(line, sizeof(line), fp)) { if(line[0] == '/' && line[1] == '/') continue; + if( sscanf(line,"%[^:]: %[^\r\n]",w1,w2) < 2 ) continue; - + /* table names */ if(strcmpi(w1,"item_db_db")==0) - strcpy(item_db_db,w2); - else - if(strcmpi(w1,"mob_db_db")==0) - strcpy(mob_db_db,w2); - else - if(strcmpi(w1,"item_db2_db")==0) - strcpy(item_db2_db,w2); - else - if(strcmpi(w1,"item_db_re_db")==0) - strcpy(item_db_re_db,w2); - else - if(strcmpi(w1,"mob_db2_db")==0) - strcpy(mob_db2_db,w2); - else - //Map Server SQL DB - if(strcmpi(w1,"map_server_ip")==0) + strcpy(iMap->item_db_db,w2); + else if(strcmpi(w1,"mob_db_db")==0) + strcpy(iMap->mob_db_db,w2); + else if(strcmpi(w1,"item_db2_db")==0) + strcpy(iMap->item_db2_db,w2); + else if(strcmpi(w1,"item_db_re_db")==0) + strcpy(iMap->item_db_re_db,w2); + else if(strcmpi(w1,"mob_db2_db")==0) + strcpy(iMap->mob_db2_db,w2); + else if(strcmpi(w1,"mob_skill_db_db")==0) + strcpy(iMap->mob_skill_db_db,w2); + else if(strcmpi(w1,"mob_skill_db2_db")==0) + strcpy(iMap->mob_skill_db2_db,w2); + else if(strcmpi(w1,"interreg_db")==0) + strcpy(iMap->interreg_db,w2); + /* map sql stuff */ + else if(strcmpi(w1,"map_server_ip")==0) strcpy(map_server_ip, w2); - else - if(strcmpi(w1,"map_server_port")==0) + else if(strcmpi(w1,"map_server_port")==0) map_server_port=atoi(w2); - else - if(strcmpi(w1,"map_server_id")==0) + else if(strcmpi(w1,"map_server_id")==0) strcpy(map_server_id, w2); - else - if(strcmpi(w1,"map_server_pw")==0) + else if(strcmpi(w1,"map_server_pw")==0) strcpy(map_server_pw, w2); - else - if(strcmpi(w1,"map_server_db")==0) + else if(strcmpi(w1,"map_server_db")==0) strcpy(map_server_db, w2); - else - if(strcmpi(w1,"default_codepage")==0) + else if(strcmpi(w1,"default_codepage")==0) strcpy(default_codepage, w2); - else - if(strcmpi(w1,"use_sql_db")==0) { - db_use_sqldbs = config_switch(w2); + else if(strcmpi(w1,"use_sql_db")==0) { + iMap->db_use_sqldbs = config_switch(w2); ShowStatus ("Using SQL dbs: %s\n",w2); - } else - if(strcmpi(w1,"log_db_ip")==0) + } + /* sql log db */ + else if(strcmpi(w1,"log_db_ip")==0) strcpy(log_db_ip, w2); - else - if(strcmpi(w1,"log_db_id")==0) + else if(strcmpi(w1,"log_db_id")==0) strcpy(log_db_id, w2); - else - if(strcmpi(w1,"log_db_pw")==0) + else if(strcmpi(w1,"log_db_pw")==0) strcpy(log_db_pw, w2); - else - if(strcmpi(w1,"log_db_port")==0) + else if(strcmpi(w1,"log_db_port")==0) log_db_port = atoi(w2); - else - if(strcmpi(w1,"log_db_db")==0) + else if(strcmpi(w1,"log_db_db")==0) strcpy(log_db_db, w2); - else - if( mapreg_config_read(w1,w2) ) + /* mapreg */ + else if( mapreg_config_read(w1,w2) ) continue; - //support the import command, just like any other config - else - if(strcmpi(w1,"import")==0) + /* import */ + else if(strcmpi(w1,"import")==0) inter_config_read(w2); } fclose(fp); @@ -3498,8 +3572,8 @@ int inter_config_read(char *cfgName) } /*======================================= - * MySQL Init - *---------------------------------------*/ +* MySQL Init +*---------------------------------------*/ int map_sql_init(void) { // main db connection @@ -3547,21 +3621,21 @@ int log_sql_init(void) } void map_zone_change2(int m, struct map_zone_data *zone) { char empty[1] = "\0"; - + map[m].prev_zone = map[m].zone; if( map[m].zone_mf_count ) - map_zone_remove(m); - - map_zone_apply(m,zone,empty,empty,empty); + iMap->zone_remove(m); + + iMap->zone_apply(m,zone,empty,empty,empty); } /* when changing from a mapflag to another during runtime */ void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { map[m].prev_zone = map[m].zone; - + if( map[m].zone_mf_count ) - map_zone_remove(m); - map_zone_apply(m,zone,start,buffer,filepath); + iMap->zone_remove(m); + iMap->zone_apply(m,zone,start,buffer,filepath); } /* removes previous mapflags from this map */ void map_zone_remove(int m) { @@ -3579,12 +3653,12 @@ void map_zone_remove(int m) { break; } } - + npc_parse_mapflag(map[m].name,empty,flag,params,empty,empty,empty); aFree(map[m].zone_mf[k]); map[m].zone_mf[k] = NULL; } - + aFree(map[m].zone_mf); map[m].zone_mf = NULL; map[m].zone_mf_count = 0; @@ -3599,31 +3673,31 @@ static inline void map_zone_mf_cache_add(int m, char *rflag) { bool map_zone_mf_cache(int m, char *flag, char *params) { char rflag[MAP_ZONE_MAPFLAG_LENGTH]; int state = 1; - + if (params[0] != '\0' && !strcmpi(params, "off")) state = 0; - + if (!strcmpi(flag, "nosave")) { ;/* not yet supported to be reversed */ /* char savemap[32]; int savex, savey; if (state == 0) { - if( map[m].flag.nosave ) { - sprintf(rflag, "nosave SavePoint"); - map_zone_mf_cache_add(m,nosave); - } + if( map[m].flag.nosave ) { + sprintf(rflag, "nosave SavePoint"); + map_zone_mf_cache_add(m,nosave); + } } else if (!strcmpi(params, "SavePoint")) { - if( map[m].save.map ) { - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - } else - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - map_zone_mf_cache_add(m,nosave); + if( map[m].save.map ) { + sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); + } else + sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); + map_zone_mf_cache_add(m,nosave); } else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { - if( map[m].save.map ) { - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - map_zone_mf_cache_add(m,nosave); - } + if( map[m].save.map ) { + sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); + map_zone_mf_cache_add(m,nosave); + } }*/ } else if (!strcmpi(flag,"autotrade")) { if( state && map[m].flag.autotrade ) @@ -3765,33 +3839,33 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { /*char drop_arg1[16], drop_arg2[16]; int drop_per = 0; if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { - int drop_id = 0, drop_type = 0; - if (!strcmpi(drop_arg1, "random")) - drop_id = -1; - else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) - drop_id = 0; - if (!strcmpi(drop_arg2, "inventory")) - drop_type = 1; - else if (!strcmpi(drop_arg2,"equip")) - drop_type = 2; - else if (!strcmpi(drop_arg2,"all")) - drop_type = 3; - - if (drop_id != 0){ - int i; - for (i = 0; i < MAX_DROP_PER_MAP; i++) { - if (map[m].drop_list[i].drop_id == 0){ - map[m].drop_list[i].drop_id = drop_id; - map[m].drop_list[i].drop_type = drop_type; - map[m].drop_list[i].drop_per = drop_per; - break; - } - } - map[m].flag.pvp_nightmaredrop = 1; - } + int drop_id = 0, drop_type = 0; + if (!strcmpi(drop_arg1, "random")) + drop_id = -1; + else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) + drop_id = 0; + if (!strcmpi(drop_arg2, "inventory")) + drop_type = 1; + else if (!strcmpi(drop_arg2,"equip")) + drop_type = 2; + else if (!strcmpi(drop_arg2,"all")) + drop_type = 3; + + if (drop_id != 0){ + int i; + for (i = 0; i < MAX_DROP_PER_MAP; i++) { + if (map[m].drop_list[i].drop_id == 0){ + map[m].drop_list[i].drop_id = drop_id; + map[m].drop_list[i].drop_type = drop_type; + map[m].drop_list[i].drop_per = drop_per; + break; + } + } + map[m].flag.pvp_nightmaredrop = 1; + } } else if (!state) //Disable - map[m].flag.pvp_nightmaredrop = 0; - */ + map[m].flag.pvp_nightmaredrop = 0; + */ } else if (!strcmpi(flag,"pvp_nocalcrank")) { if( state && map[m].flag.pvp_nocalcrank ) ;/* nothing to do */ @@ -4122,10 +4196,10 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; int len = strlen(params); - + modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); - + for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); @@ -4133,15 +4207,15 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { break; } } - + if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { int idx = map[m].unit_count; - + k = 0; ARR_FIND(0, idx, k, map[m].units[k]->skill_id == skill_id); - + if( k < idx ) { if( atoi(modifier) != map[m].units[k]->modifier ) { sprintf(rflag,"adjust_unit_duration %s %d",skill_name,map[m].units[k]->modifier); @@ -4156,10 +4230,10 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; int len = strlen(params); - + modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); - + for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); @@ -4167,15 +4241,15 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { break; } } - + if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { int idx = map[m].skill_count; - + k = 0; ARR_FIND(0, idx, k, map[m].skills[k]->skill_id == skill_id); - + if( k < idx ) { if( atoi(modifier) != map[m].skills[k]->modifier ) { sprintf(rflag,"adjust_skill_damage %s %d",skill_name,map[m].skills[k]->modifier); @@ -4185,7 +4259,7 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { sprintf(rflag,"adjust_skill_damage %s 100",skill_name); map_zone_mf_cache_add(m,rflag); } - + } } else if (!strcmpi(flag,"zone")) { ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map[m].name); @@ -4300,10 +4374,10 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const break; } } - + if( map_zone_mf_cache(m,flag,params) ) continue; - + npc_parse_mapflag(map[m].name,empty,flag,params,start,buffer,filepath); } } @@ -4313,9 +4387,9 @@ void map_zone_init(void) { struct map_zone_data *zone; char empty[1] = "\0"; int i,k,j; - + zone = &map_zone_all; - + for(i = 0; i < zone->mapflags_count; i++) { int len = strlen(zone->mapflags[i]); params[0] = '\0'; @@ -4327,8 +4401,8 @@ void map_zone_init(void) { break; } } - - for(j = 0; j < map_num; j++) { + + for(j = 0; j < iMap->map_num; j++) { if( map[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; @@ -4336,7 +4410,7 @@ void map_zone_init(void) { } } } - + if( battle_config.pk_mode ) { zone = &map_zone_pk; for(i = 0; i < zone->mapflags_count; i++) { @@ -4350,7 +4424,7 @@ void map_zone_init(void) { break; } } - for(j = 0; j < map_num; j++) { + for(j = 0; j < iMap->map_num; j++) { if( map[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; @@ -4359,11 +4433,11 @@ void map_zone_init(void) { } } } - + } unsigned short map_zone_str2itemid(const char *name) { struct item_data *data; - + if( !name ) return 0; if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) { @@ -4379,10 +4453,10 @@ unsigned short map_zone_str2itemid(const char *name) { } unsigned short map_zone_str2skillid(const char *name) { unsigned short nameid = 0; - + if( !name ) return 0; - + if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) { if( !skill->get_index((nameid = atoi(name+2))) ) return 0; @@ -4400,11 +4474,11 @@ enum bl_type map_zone_bl_type(const char *entry, enum map_zone_skill_subtype *su if( !entry ) return BL_NUL; - + safestrncpy(temp, entry, 200); - + parse = strtok(temp,"|"); - + while (parse != NULL) { normalize_name(parse," "); if( strcmpi(parse,"player") == 0 ) @@ -4449,9 +4523,9 @@ void read_map_zone_db(void) { #endif if (conf_read_file(&map_zone_db, config_filename)) return; - + zones = config_lookup(&map_zone_db, "zones"); - + if (zones != NULL) { struct map_zone_data *zone; config_setting_t *zone_e; @@ -4466,22 +4540,22 @@ void read_map_zone_db(void) { int zone_count = 0, disabled_skills_count = 0, disabled_items_count = 0, mapflags_count = 0, disabled_commands_count = 0, capped_skills_count = 0; enum map_zone_skill_subtype subtype; - + zone_count = config_setting_length(zones); for (i = 0; i < zone_count; ++i) { bool is_all = false; - + zone_e = config_setting_get_elem(zones, i); - + if (!config_setting_lookup_string(zone_e, "name", &zonename)) { ShowError("map_zone_db: missing zone name, skipping... (%s:%d)\n", - config_setting_source_file(zone_e), config_setting_source_line(zone_e)); + config_setting_source_file(zone_e), config_setting_source_line(zone_e)); config_setting_remove_elem(zones,i);/* remove from the tree */ --zone_count; --i; continue; } - + if( strdb_exists(zone_db, zonename) ) { ShowError("map_zone_db: duplicate zone name '%s', skipping...\n",zonename); config_setting_remove_elem(zones,i);/* remove from the tree */ @@ -4489,7 +4563,7 @@ void read_map_zone_db(void) { --i; continue; } - + /* is this the global template? */ if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_all; @@ -4503,7 +4577,7 @@ void read_map_zone_db(void) { zone->disabled_items_count = 0; } safestrncpy(zone->name, zonename, MAP_ZONE_NAME_LENGTH); - + if( (skills = config_setting_get_member(zone_e, "disabled_skills")) != NULL ) { disabled_skills_count = config_setting_length(skills); /* validate */ @@ -4527,21 +4601,21 @@ void read_map_zone_db(void) { struct map_zone_disabled_skill_entry * entry; enum bl_type type; name = config_setting_name(skill); - + if( (type = map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_skill_entry, 1 ); - + entry->nameid = map_zone_str2skillid(name); entry->type = type; entry->subtype = subtype; - + zone->disabled_skills[v++] = entry; } - + } zone->disabled_skills_count = disabled_skills_count; } - + if( (items = config_setting_get_member(zone_e, "disabled_items")) != NULL ) { disabled_items_count = config_setting_length(items); /* validate */ @@ -4562,31 +4636,31 @@ void read_map_zone_db(void) { CREATE( zone->disabled_items, int, disabled_items_count ); for(h = 0, v = 0; h < config_setting_length(items); h++) { config_setting_t *item = config_setting_get_elem(items, h); - + if( config_setting_get_bool(item) ) { /* only add if enabled */ name = config_setting_name(item); zone->disabled_items[v++] = map_zone_str2itemid(name); } - + } zone->disabled_items_count = disabled_items_count; } - + if( (mapflags = config_setting_get_member(zone_e, "mapflags")) != NULL ) { mapflags_count = config_setting_length(mapflags); /* mapflags are not validated here, so we save all anyway */ CREATE( zone->mapflags, char *, mapflags_count ); for(h = 0; h < mapflags_count; h++) { CREATE( zone->mapflags[h], char, MAP_ZONE_MAPFLAG_LENGTH ); - + name = config_setting_get_string_elem(mapflags, h); - + safestrncpy(zone->mapflags[h], name, MAP_ZONE_MAPFLAG_LENGTH); - + } zone->mapflags_count = mapflags_count; } - + if( (commands = config_setting_get_member(zone_e, "disabled_commands")) != NULL ) { disabled_commands_count = config_setting_length(commands); /* validate */ @@ -4610,19 +4684,19 @@ void read_map_zone_db(void) { struct map_zone_disabled_command_entry * entry; int group_lv; name = config_setting_name(command); - + if( (group_lv = config_setting_get_int(command)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_command_entry, 1 ); - + entry->cmd = atcommand->exists(name)->func; entry->group_lv = group_lv; - + zone->disabled_commands[v++] = entry; } } zone->disabled_commands_count = disabled_commands_count; } - + if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) != NULL ) { capped_skills_count = config_setting_length(caps); /* validate */ @@ -4646,10 +4720,10 @@ void read_map_zone_db(void) { struct map_zone_skill_damage_cap_entry * entry; enum bl_type type; name = config_setting_name(cap); - + if( (type = map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 ); - + entry->nameid = map_zone_str2skillid(name); entry->cap = config_setting_get_int_elem(cap,0); entry->type = type; @@ -4659,25 +4733,25 @@ void read_map_zone_db(void) { } zone->capped_skills_count = capped_skills_count; } - + if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */ strdb_put(zone_db, zonename, zone); - + } - + /* process inheritance, aka loop through the whole thing again :P */ for (i = 0; i < zone_count; ++i) { config_setting_t *inherit_tree = NULL; config_setting_t *new_entry = NULL; int inherit_count; - + zone_e = config_setting_get_elem(zones, i); config_setting_lookup_string(zone_e, "name", &zonename); if( strncmpi(zonename,MAP_ZONE_ALL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { continue;/* all zone doesn't inherit anything (if it did, everything would link to each other and boom endless loop) */ } - + if( (inherit_tree = config_setting_get_member(zone_e, "inherit")) != NULL ) { /* append global zone to this */ new_entry = config_setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); @@ -4697,7 +4771,7 @@ void read_map_zone_db(void) { int disabled_commands_count_i = 0; /* commands count from inherit zone */ int capped_skills_count_i = 0; /* skill capped count from inherit zone */ int j; - + name = config_setting_get_string_elem(inherit_tree, h); config_setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */ @@ -4705,20 +4779,20 @@ void read_map_zone_db(void) { ShowError("map_zone_db: Unknown zone '%s' being inherit by zone '%s', skipping...\n",name,zonename); continue; } - + if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_all; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_pk; } else zone = strdb_get(zone_db, zonename);/* will succeed for we just put it in here */ - + disabled_skills_count_i = izone->disabled_skills_count; disabled_items_count_i = izone->disabled_items_count; mapflags_count_i = izone->mapflags_count; disabled_commands_count_i = izone->disabled_commands_count; capped_skills_count_i = izone->capped_skills_count; - + /* process everything to override, paying attention to config_setting_get_bool */ if( disabled_skills_count_i ) { if( (skills = config_setting_get_member(zone_e, "disabled_skills")) == NULL ) @@ -4742,7 +4816,7 @@ void read_map_zone_db(void) { } } } - + if( disabled_items_count_i ) { if( (items = config_setting_get_member(zone_e, "disabled_items")) == NULL ) items = config_setting_add(zone_e, "disabled_items",CONFIG_TYPE_GROUP); @@ -4751,9 +4825,9 @@ void read_map_zone_db(void) { int k; for(k = 0; k < disabled_items_count; k++) { config_setting_t *item = config_setting_get_elem(items, k); - + name = config_setting_name(item); - + if( map_zone_str2itemid(name) == izone->disabled_items[j] ) { if( config_setting_get_bool(item) ) continue; @@ -4766,7 +4840,7 @@ void read_map_zone_db(void) { } } } - + if( mapflags_count_i ) { if( (mapflags = config_setting_get_member(zone_e, "mapflags")) == NULL ) mapflags = config_setting_add(zone_e, "mapflags",CONFIG_TYPE_ARRAY); @@ -4775,7 +4849,7 @@ void read_map_zone_db(void) { int k; for(k = 0; k < mapflags_count; k++) { name = config_setting_get_string_elem(mapflags, k); - + if( strcmpi(name,izone->mapflags[j]) == 0 ) { break; } @@ -4787,7 +4861,7 @@ void read_map_zone_db(void) { } } } - + if( disabled_commands_count_i ) { if( (commands = config_setting_get_member(zone_e, "disabled_commands")) == NULL ) commands = config_setting_add(zone_e, "disabled_commands",CONFIG_TYPE_GROUP); @@ -4811,11 +4885,11 @@ void read_map_zone_db(void) { } } } - + if( capped_skills_count_i ) { if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) == NULL ) caps = config_setting_add(zone_e, "skill_damage_cap",CONFIG_TYPE_GROUP); - + capped_skills_count = config_setting_length(caps); for(j = 0; j < capped_skills_count_i; j++) { int k; @@ -4839,7 +4913,7 @@ void read_map_zone_db(void) { } } - + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' zones in '"CL_WHITE"%s"CL_RESET"'.\n", zone_count, config_filename); /* not supposed to go in here but in skill_final whatever */ config_destroy(&map_zone_db); @@ -4847,19 +4921,20 @@ void read_map_zone_db(void) { } /** - * @see DBApply - */ -int map_db_final(DBKey key, DBData *data, va_list ap) -{ +* @see DBApply +*/ +int map_db_final(DBKey key, DBData *data, va_list ap) { struct map_data_other_server *mdos = DB->data2ptr(data); - if(mdos && mdos->cell == NULL) + + if(mdos && iMalloc->verify_ptr(mdos) && mdos->cell == NULL) aFree(mdos); + return 0; } /** - * @see DBApply - */ +* @see DBApply +*/ int nick_db_final(DBKey key, DBData *data, va_list args) { struct charid2nick* p = DB->data2ptr(data); @@ -4877,45 +4952,44 @@ int nick_db_final(DBKey key, DBData *data, va_list args) return 0; } -int cleanup_sub(struct block_list *bl, va_list ap) -{ +int cleanup_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); switch(bl->type) { - case BL_PC: - map_quit((struct map_session_data *) bl); - break; - case BL_NPC: - npc_unload((struct npc_data *)bl,false); - break; - case BL_MOB: - unit_free(bl,CLR_OUTSIGHT); - break; - case BL_PET: + case BL_PC: + iMap->quit((struct map_session_data *) bl); + break; + case BL_NPC: + npc_unload((struct npc_data *)bl,false); + break; + case BL_MOB: + unit_free(bl,CLR_OUTSIGHT); + break; + case BL_PET: //There is no need for this, the pet is removed together with the player. [Skotlex] - break; - case BL_ITEM: - map_clearflooritem(bl); - break; - case BL_SKILL: - skill->delunit((struct skill_unit *) bl); - break; + break; + case BL_ITEM: + iMap->clearflooritem(bl); + break; + case BL_SKILL: + skill->delunit((struct skill_unit *) bl); + break; } return 1; } /** - * @see DBApply - */ +* @see DBApply +*/ static int cleanup_db_sub(DBKey key, DBData *data, va_list va) { - return cleanup_sub(DB->data2ptr(data), va); + return iMap->cleanup_sub(DB->data2ptr(data), va); } /*========================================== - * map destructor - *------------------------------------------*/ +* map destructor +*------------------------------------------*/ void do_final(void) { int i; @@ -4929,24 +5003,26 @@ void do_final(void) //Ladies and babies first. iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) - map_quit(sd); + iMap->quit(sd); mapit->free(iter); + instance->final(); + /* prepares npcs for a faster shutdown process */ do_clear_npc(); // remove all objects on maps - for (i = 0; i < map_num; i++) { - ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name); + for (i = 0; i < iMap->map_num; i++) { + ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, iMap->map_num, map[i].name); if (map[i].m >= 0) - map_foreachinmap(cleanup_sub, i, BL_ALL); + map_foreachinmap(iMap->cleanup_sub, i, BL_ALL); } - ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num); + ShowStatus("Cleaned up %d maps."CL_CLL"\n", iMap->map_num); id_db->foreach(id_db,cleanup_db_sub); chrif_char_reset_offline(); chrif_flush_fifo(); - + atcommand->final(); battle->final(); do_final_chrif(); @@ -4954,12 +5030,11 @@ void do_final(void) clif->final(); do_final_npc(); script->final(); - do_final_instance(); do_final_itemdb(); do_final_storage(); guild->final(); - do_final_party(); - do_final_pc(); + party->do_final_party(); + pc->do_final_pc(); do_final_pet(); do_final_mob(); homun->final(); @@ -4972,9 +5047,9 @@ void do_final(void) do_final_elemental(); do_final_maps(); vending->final(); - + map_db->destroy(map_db, map_db_final); - + mapindex_final(); if(enable_grf) grfio_final(); @@ -4988,11 +5063,14 @@ void do_final(void) iwall_db->destroy(iwall_db, NULL); regen_db->destroy(regen_db, NULL); - map_sql_close(); + map_sql_close(); ers_destroy(map_iterator_ers); - + aFree(map); + if( !enable_grf ) + aFree(map_cache_buffer); + ShowStatus("Finished.\n"); } @@ -5023,13 +5101,13 @@ void do_abort(void) return; } ShowError("Server received crash signal! Attempting to save all online characters!\n"); - map_foreachpc(map_abort_sub); + iMap->map_foreachpc(map_abort_sub); chrif_flush_fifo(); } /*====================================================== - * Map-Server Version Screen [MC Cameri] - *------------------------------------------------------*/ +* Map-Server Version Screen [MC Cameri] +*------------------------------------------------------*/ static void map_helpscreen(bool do_exit) { ShowInfo("Usage: %s [options]\n", SERVER_NAME); @@ -5051,8 +5129,8 @@ static void map_helpscreen(bool do_exit) } /*====================================================== - * Map-Server Version Screen [MC Cameri] - *------------------------------------------------------*/ +* Map-Server Version Screen [MC Cameri] +*------------------------------------------------------*/ static void map_versionscreen(bool do_exit) { const char *svn = get_svn_revision(); const char *git = get_git_hash(); @@ -5107,23 +5185,23 @@ CPCMD(gm_position) { return; } - if ( (m = map_mapname2mapid(map_name) <= 0 ) ) { + if ( (m = iMap->mapname2mapid(map_name) <= 0 ) ) { ShowError("gm:info '"CL_WHITE"%s"CL_RESET"' is not a known map\n",map_name); return; } - + if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) { ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name); return; } - + ShowInfo("HCP: updated console's game position to '"CL_WHITE"%d %d %s"CL_RESET"'\n",x,y,map_name); cpsd.bl.x = x; cpsd.bl.y = y; cpsd.bl.m = m; } CPCMD(gm_use) { - + if( line == NULL ) { ShowError("gm:use invalid syntax. use '"CL_WHITE"gm:use @command <optional params>"CL_RESET"'\n"); return; @@ -5134,7 +5212,7 @@ CPCMD(gm_use) { else ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' was used\n",line); cpsd.fd = 0; - + } /* Hercules Console Parser */ void map_cp_defaults(void) { @@ -5143,7 +5221,7 @@ void map_cp_defaults(void) { strcpy(cpsd.status.name, "Hercules Console"); cpsd.bl.x = 150; cpsd.bl.y = 150; - cpsd.bl.m = map_mapname2mapid("prontera"); + cpsd.bl.m = iMap->mapname2mapid("prontera"); console->addCommand("gm:info",CPCMD_A(gm_position)); console->addCommand("gm:use",CPCMD_A(gm_use)); @@ -5152,21 +5230,26 @@ void map_cp_defaults(void) { void map_hp_symbols(void) { /* full interfaces */ HPM->share(atcommand,"atcommand"); + HPM->share(battle,"battle"); + HPM->share(bg,"battlegrounds"); HPM->share(buyingstore,"buyingstore"); HPM->share(clif,"clif"); + HPM->share(guild,"guild"); + HPM->share(homun,"homun"); HPM->share(ircbot,"ircbot"); + HPM->share(itemdb,"itemdb"); HPM->share(logs,"logs"); + HPM->share(mail,"mail"); HPM->share(script,"script"); HPM->share(searchstore,"searchstore"); HPM->share(skill,"skill"); HPM->share(vending,"vending"); + HPM->share(pc,"pc"); + HPM->share(party,"party"); + HPM->share(trade,"trade"); + HPM->share(iMap,"iMap"); /* partial */ HPM->share(mapit,"mapit"); - HPM->share(map_foreachpc,"map_foreachpc"); - HPM->share(map_foreachmob,"map_foreachmob"); - HPM->share(map_foreachnpc,"map_foreachnpc"); - HPM->share(map_foreachregen,"map_foreachregen"); - HPM->share(map_foreachiddb,"map_foreachiddb"); /* sql link */ HPM->share(mmysql_handle,"sql_handle"); /* specific */ @@ -5175,39 +5258,28 @@ void map_hp_symbols(void) { /* vars */ HPM->share(map,"map"); } -/* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ -void map_defaults(void) { - mapit = &mapit_s; - - mapit->alloc = mapit_alloc; - mapit->free = mapit_free; - mapit->first = mapit_first; - mapit->last = mapit_last; - mapit->next = mapit_next; - mapit->prev = mapit_prev; - mapit->exists = mapit_exists; - map_foreachpc = map_map_foreachpc; - map_foreachmob = map_map_foreachmob; - map_foreachnpc = map_map_foreachnpc; - map_foreachregen = map_map_foreachregen; - map_foreachiddb = map_map_foreachiddb; -} void load_defaults(void) { atcommand_defaults(); battle_defaults(); + battleground_defaults(); buyingstore_defaults(); clif_defaults(); guild_defaults(); homunculus_defaults(); + instance_defaults(); ircbot_defaults(); + itemdb_defaults(); log_defaults(); - map_defaults(); + mail_defaults(); npc_defaults(); script_defaults(); searchstore_defaults(); skill_defaults(); vending_defaults(); + pc_defaults(); + party_defaults(); + trade_defaults(); } int do_init(int argc, char *argv[]) { @@ -5217,113 +5289,114 @@ int do_init(int argc, char *argv[]) GC_enable_incremental(); #endif - INTER_CONF_NAME="conf/inter-server.conf"; - LOG_CONF_NAME="conf/logs.conf"; - MAP_CONF_NAME = "conf/map-server.conf"; - BATTLE_CONF_FILENAME = "conf/battle.conf"; - ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; - SCRIPT_CONF_NAME = "conf/script.conf"; - MSG_CONF_NAME = "conf/messages.conf"; - GRF_PATH_FILENAME = "conf/grf-files.txt"; + map_defaults(); + iMap->map_num = 0; + + sprintf(iMap->db_path ,"db"); + sprintf(iMap->help_txt ,"conf/help.txt"); + sprintf(iMap->help2_txt ,"conf/help2.txt"); + sprintf(iMap->charhelp_txt ,"conf/charhelp.txt"); + + sprintf(iMap->wisp_server_name ,"Server"); // can be modified in char-server configuration file + + iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + iMap->minsave_interval = 100; + iMap->save_settings = 0xFFFF; + iMap->agit_flag = 0; + iMap->agit2_flag = 0; + iMap->night_flag = 0; // 0=day, 1=night [Yor] + iMap->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] + + iMap->db_use_sqldbs = 0; + + sprintf(iMap->item_db_db, "item_db"); + sprintf(iMap->item_db2_db, "item_db2"); + sprintf(iMap->item_db_re_db, "item_db_re"); + sprintf(iMap->mob_db_db, "mob_db"); + sprintf(iMap->mob_db2_db, "mob_db2"); + sprintf(iMap->mob_skill_db_db, "mob_skill_db"); + sprintf(iMap->mob_skill_db2_db, "mob_skill_db2"); + sprintf(iMap->interreg_db, "interreg"); + + iMap->INTER_CONF_NAME="conf/inter-server.conf"; + iMap->LOG_CONF_NAME="conf/logs.conf"; + iMap->MAP_CONF_NAME = "conf/map-server.conf"; + iMap->BATTLE_CONF_FILENAME = "conf/battle.conf"; + iMap->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; + iMap->SCRIPT_CONF_NAME = "conf/script.conf"; + iMap->MSG_CONF_NAME = "conf/messages.conf"; + iMap->GRF_PATH_FILENAME = "conf/grf-files.txt"; rnd_init(); - for( i = 1; i < argc ; i++ ) - { + for( i = 1; i < argc ; i++ ) { const char* arg = argv[i]; - if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) ) - {// -, -- and / + if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) ) {// -, -- and / ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); - } - else if( (++arg)[0] == '-' ) - {// long option + } else if( (++arg)[0] == '-' ) {// long option arg++; - if( strcmp(arg, "help") == 0 ) - { + if( strcmp(arg, "help") == 0 ) { map_helpscreen(true); - } - else if( strcmp(arg, "version") == 0 ) - { + } else if( strcmp(arg, "version") == 0 ) { map_versionscreen(true); - } - else if( strcmp(arg, "map-config") == 0 ) - { + } else if( strcmp(arg, "map-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - MAP_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "battle-config") == 0 ) - { + iMap->MAP_CONF_NAME = argv[++i]; + } else if( strcmp(arg, "battle-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - BATTLE_CONF_FILENAME = argv[++i]; - } - else if( strcmp(arg, "atcommand-config") == 0 ) - { + iMap->BATTLE_CONF_FILENAME = argv[++i]; + } else if( strcmp(arg, "atcommand-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - ATCOMMAND_CONF_FILENAME = argv[++i]; - } - else if( strcmp(arg, "script-config") == 0 ) - { + iMap->ATCOMMAND_CONF_FILENAME = argv[++i]; + } else if( strcmp(arg, "script-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - SCRIPT_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "msg-config") == 0 ) - { + iMap->SCRIPT_CONF_NAME = argv[++i]; + } else if( strcmp(arg, "msg-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - MSG_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "grf-path-file") == 0 ) - { + iMap->MSG_CONF_NAME = argv[++i]; + } else if( strcmp(arg, "grf-path-file") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - GRF_PATH_FILENAME = argv[++i]; - } - else if( strcmp(arg, "inter-config") == 0 ) - { + iMap->GRF_PATH_FILENAME = argv[++i]; + } else if( strcmp(arg, "inter-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - INTER_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "log-config") == 0 ) - { + iMap->INTER_CONF_NAME = argv[++i]; + } else if( strcmp(arg, "log-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - LOG_CONF_NAME = argv[++i]; - } - else if( strcmp(arg, "run-once") == 0 ) // close the map-server as soon as its done.. for testing [Celest] - { + iMap->LOG_CONF_NAME = argv[++i]; + } else if( strcmp(arg, "run-once") == 0 ) { // close the map-server as soon as its done.. for testing [Celest] runflag = CORE_ST_STOP; - } - else - { + } else { ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); } - } - else switch( arg[0] ) - {// short option - case '?': - case 'h': - map_helpscreen(true); - break; - case 'v': - map_versionscreen(true); - break; - default: - ShowError("Unknown option '%s'.\n", argv[i]); - exit(EXIT_FAILURE); + } else switch( arg[0] ) {// short option + case '?': + case 'h': + map_helpscreen(true); + break; + case 'v': + map_versionscreen(true); + break; + default: + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); } } - - CREATE(map,struct map_data,MAX_MAP_PER_SERVER); - + memset(&index2mapid, -1, sizeof(index2mapid)); + load_defaults(); - - map_config_read(MAP_CONF_NAME); + map_config_read(iMap->MAP_CONF_NAME); + CREATE(map,struct map_data,iMap->map_num); + iMap->map_num = 0; + map_config_read_sub(iMap->MAP_CONF_NAME); // loads npcs - map_reloadnpc(false); + iMap->reloadnpc(false); chrif_checkdefaultlogin(); - + if (!map_ip_set || !char_ip_set) { char ip_str[16]; ip2str(addr_[0], ip_str); @@ -5342,15 +5415,15 @@ int do_init(int argc, char *argv[]) if (!char_ip_set) chrif_setip(ip_str); } - - battle->config_read(BATTLE_CONF_FILENAME); - atcommand->msg_read(MSG_CONF_NAME); - script_config_read(SCRIPT_CONF_NAME); - inter_config_read(INTER_CONF_NAME); - logs->config_read(LOG_CONF_NAME); + + battle->config_read(iMap->BATTLE_CONF_FILENAME); + atcommand->msg_read(iMap->MSG_CONF_NAME); + script_config_read(iMap->SCRIPT_CONF_NAME); + inter_config_read(iMap->INTER_CONF_NAME); + logs->config_read(iMap->LOG_CONF_NAME); id_db = idb_alloc(DB_OPT_BASE); - pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex] + pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable iMap->id2sd() use. [Skotlex] mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search map_db = uidb_alloc(DB_OPT_BASE); @@ -5362,29 +5435,29 @@ int do_init(int argc, char *argv[]) zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH); map_iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_NONE); - + map_sql_init(); if (logs->config.sql_logs) log_sql_init(); mapindex_init(); if(enable_grf) - grfio_init(GRF_PATH_FILENAME); - + grfio_init(iMap->GRF_PATH_FILENAME); + map_readallmaps(); - add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); - add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); - add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); - add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); - + iTimer->add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); + iTimer->add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); + iTimer->add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); + iTimer->add_timer_interval(iTimer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); + HPM->symbol_defaults_sub = map_hp_symbols; HPM->config_read(); HPM->event(HPET_INIT); - + atcommand->init(); battle->init(); - do_init_instance(); + instance->init(); do_init_chrif(); clif->init(); ircbot->init(); @@ -5393,9 +5466,9 @@ int do_init(int argc, char *argv[]) skill->init(); read_map_zone_db();/* read after item and skill initalization */ do_init_mob(); - do_init_pc(); + pc->do_init_pc(); do_init_status(); - do_init_party(); + party->do_init_party(); guild->init(); do_init_storage(); do_init_pet(); @@ -5415,17 +5488,144 @@ int do_init(int argc, char *argv[]) ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); Sql_HerculesUpdateCheck(mmysql_handle); - + ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); - + if( runflag != CORE_ST_STOP ) { - shutdown_callback = do_shutdown; + shutdown_callback = iMap->do_shutdown; runflag = MAPSERVER_ST_RUNNING; } - + map_cp_defaults(); - + HPM->event(HPET_READY); - + return 0; } + +/*===================================== +* Default Functions : map.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void map_defaults(void) { + iMap = &iMap_s; + + /* funcs */ + iMap->zone_init = map_zone_init; + iMap->zone_remove = map_zone_remove; + iMap->zone_apply = map_zone_apply; + iMap->zone_change = map_zone_change; + iMap->zone_change2 = map_zone_change2; + + iMap->getcell = map_getcell; + iMap->setgatcell = map_setgatcell; + + iMap->cellfromcache = map_cellfromcache; + // users + iMap->setusers = map_setusers; + iMap->getusers = map_getusers; + iMap->usercount = map_usercount; + // blocklist lock + iMap->freeblock = map_freeblock; + iMap->freeblock_lock = map_freeblock_lock; + iMap->freeblock_unlock = map_freeblock_unlock; + // blocklist manipulation + iMap->addblock = map_addblock; + iMap->delblock = map_delblock; + iMap->moveblock = map_moveblock; + //blocklist nb in one cell + iMap->count_oncell = map_count_oncell; + iMap->find_skill_unit_oncell = map_find_skill_unit_oncell; + // search and creation + iMap->get_new_object_id = map_get_new_object_id; + iMap->search_freecell = map_search_freecell; + // + iMap->quit = map_quit; + // npc + iMap->addnpc = map_addnpc; + // map item + iMap->clearflooritem_timer = map_clearflooritem_timer; + iMap->removemobs_timer = map_removemobs_timer; + iMap->clearflooritem = map_clearflooritem; + iMap->addflooritem = map_addflooritem; + // player to map session + iMap->addnickdb = map_addnickdb; + iMap->delnickdb = map_delnickdb; + iMap->reqnickdb = map_reqnickdb; + iMap->charid2nick = map_charid2nick; + iMap->charid2sd = map_charid2sd; + + iMap->id2sd = map_id2sd; + iMap->id2md = map_id2md; + iMap->id2nd = map_id2nd; + iMap->id2hd = map_id2hd; + iMap->id2mc = map_id2mc; + iMap->id2cd = map_id2cd; + iMap->id2bl = map_id2bl; + iMap->blid_exists = map_blid_exists; + iMap->mapindex2mapid = map_mapindex2mapid; + iMap->mapname2mapid = map_mapname2mapid; + iMap->mapname2ipport = map_mapname2ipport; + iMap->setipport = map_setipport; + iMap->eraseipport = map_eraseipport; + iMap->eraseallipport = map_eraseallipport; + iMap->addiddb = map_addiddb; + iMap->deliddb = map_deliddb; + /* */ + iMap->nick2sd = map_nick2sd; + iMap->getmob_boss = map_getmob_boss; + iMap->id2boss = map_id2boss; + // reload config file looking only for npcs + iMap->reloadnpc = map_reloadnpc; + + iMap->check_dir = map_check_dir; + iMap->calc_dir = map_calc_dir; + iMap->random_dir = map_random_dir; // [Skotlex] + + iMap->cleanup_sub = cleanup_sub; + + iMap->delmap = map_delmap; + iMap->flags_init = map_flags_init; + + iMap->iwall_set = map_iwall_set; + iMap->iwall_get = map_iwall_get; + iMap->iwall_remove = map_iwall_remove; + + iMap->addmobtolist = map_addmobtolist; // [Wizputer] + iMap->spawnmobs = map_spawnmobs; // [Wizputer] + iMap->removemobs = map_removemobs; // [Wizputer] + iMap->addmap2db = map_addmap2db; + iMap->removemapdb = map_removemapdb; + iMap->clean = map_clean; + + iMap->do_shutdown = do_shutdown; + + iMap->map_foreachpc = map_map_foreachpc; + iMap->map_foreachmob = map_map_foreachmob; + iMap->map_foreachnpc = map_map_foreachnpc; + iMap->map_foreachregen = map_map_foreachregen; + iMap->map_foreachiddb = map_map_foreachiddb; + + iMap->foreachinrange = map_foreachinrange; + iMap->foreachinshootrange = map_foreachinshootrange; + iMap->foreachinarea=map_foreachinarea; + iMap->forcountinrange=map_forcountinrange; + iMap->forcountinarea=map_forcountinarea; + iMap->foreachinmovearea = map_foreachinmovearea; + iMap->foreachincell=map_foreachincell; + iMap->foreachinpath=map_foreachinpath; + iMap->foreachinmap=map_foreachinmap; + iMap->foreachininstance=map_foreachininstance; + + /* temporary until the map.c "Hercules Renewal Phase One" design is complete. [Ind] */ + mapit = &mapit_s; + + mapit->alloc = mapit_alloc; + mapit->free = mapit_free; + mapit->first = mapit_first; + mapit->last = mapit_last; + mapit->next = mapit_next; + mapit->prev = mapit_prev; + mapit->exists = mapit_exists; +} diff --git a/src/map/map.h b/src/map/map.h index 751cf62f6..3e7c45bc3 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1,80 +1,65 @@ // Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams - #ifndef _MAP_H_ #define _MAP_H_ - #include "../common/cbasetypes.h" #include "../common/core.h" // CORE_ST_LAST #include "../common/mmo.h" #include "../common/mapindex.h" #include "../common/db.h" - #include "../config/core.h" - #include "atcommand.h" - #include <stdarg.h> - struct npc_data; struct item_data; struct hChSysCh; - enum E_MAPSERVER_ST { MAPSERVER_ST_RUNNING = CORE_ST_LAST, MAPSERVER_ST_SHUTDOWN, MAPSERVER_ST_LAST }; - - #define MAX_NPC_PER_MAP 512 #define AREA_SIZE battle_config.area_size #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 -#define MAX_MOBSKILL 50 // Max 128 - See mob skill_idx type if you need this higher. -#define MAX_MOB_LIST_PER_MAP 128 +#define MAX_MOBSKILL 50 +#define MAX_MOB_LIST_PER_MAP 100 #define MAX_EVENTQUEUE 2 #define MAX_EVENTTIMER 32 #define NATURAL_HEAL_INTERVAL 500 #define MIN_FLOORITEM 2 #define MAX_FLOORITEM START_ACCOUNT_NUM #define MAX_LEVEL 150 -#define MAX_DROP_PER_MAP 48 #define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo] - // Added definitions for WoESE objects. [L0ne_W0lf] enum MOBID { - MOBID_EMPERIUM = 1288, - MOBID_TREAS01 = 1324, - MOBID_TREAS40 = 1363, - MOBID_BARRICADE1 = 1905, - MOBID_BARRICADE2, - MOBID_GUARIDAN_STONE1, - MOBID_GUARIDAN_STONE2, - MOBID_FOOD_STOR, - MOBID_BLUE_CRYST = 1914, - MOBID_PINK_CRYST, - MOBID_TREAS41 = 1938, - MOBID_TREAS49 = 1946, - MOBID_SILVERSNIPER = 2042, - MOBID_MAGICDECOY_WIND = 2046, + MOBID_EMPERIUM = 1288, + MOBID_TREAS01 = 1324, + MOBID_TREAS40 = 1363, + MOBID_BARRICADE1 = 1905, + MOBID_BARRICADE2, + MOBID_GUARIDAN_STONE1, + MOBID_GUARIDAN_STONE2, + MOBID_FOOD_STOR, + MOBID_BLUE_CRYST = 1914, + MOBID_PINK_CRYST, + MOBID_TREAS41 = 1938, + MOBID_TREAS49 = 1946, + MOBID_SILVERSNIPER = 2042, + MOBID_MAGICDECOY_WIND = 2046, }; - // The following system marks a different job ID system used by the map server, // which makes a lot more sense than the normal one. [Skotlex] -// // These marks the "level" of the job. #define JOBL_2_1 0x100 //256 #define JOBL_2_2 0x200 //512 #define JOBL_2 0x300 - #define JOBL_UPPER 0x1000 //4096 #define JOBL_BABY 0x2000 //8192 #define JOBL_THIRD 0x4000 //16384 - // For filtering and quick checking. #define MAPID_BASEMASK 0x00ff #define MAPID_UPPERMASK 0x0fff @@ -83,7 +68,7 @@ enum MOBID { //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type. enum { -//Novice And 1-1 Jobs + //Novice And 1-1 Jobs MAPID_NOVICE = 0x0, MAPID_SWORDMAN, MAPID_MAGE, @@ -98,7 +83,7 @@ enum { MAPID_XMAS, MAPID_SUMMER, MAPID_GANGSI, -//2-1 Jobs + //2-1 Jobs MAPID_SUPER_NOVICE = JOBL_2_1|0x0, MAPID_KNIGHT, MAPID_WIZARD, @@ -109,7 +94,7 @@ enum { MAPID_STAR_GLADIATOR, MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E, -//2-2 Jobs + //2-2 Jobs MAPID_CRUSADER = JOBL_2_2|0x1, MAPID_SAGE, MAPID_BARDDANCER, @@ -118,7 +103,7 @@ enum { MAPID_ROGUE, MAPID_SOUL_LINKER, MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D, -//Trans Novice And Trans 1-1 Jobs + //Trans Novice And Trans 1-1 Jobs MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, MAPID_SWORDMAN_HIGH, MAPID_MAGE_HIGH, @@ -126,21 +111,21 @@ enum { MAPID_ACOLYTE_HIGH, MAPID_MERCHANT_HIGH, MAPID_THIEF_HIGH, -//Trans 2-1 Jobs + //Trans 2-1 Jobs MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1, MAPID_HIGH_WIZARD, MAPID_SNIPER, MAPID_HIGH_PRIEST, MAPID_WHITESMITH, MAPID_ASSASSIN_CROSS, -//Trans 2-2 Jobs + //Trans 2-2 Jobs MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1, MAPID_PROFESSOR, MAPID_CLOWNGYPSY, MAPID_CHAMPION, MAPID_CREATOR, MAPID_STALKER, -//Baby Novice And Baby 1-1 Jobs + //Baby Novice And Baby 1-1 Jobs MAPID_BABY = JOBL_BABY|0x0, MAPID_BABY_SWORDMAN, MAPID_BABY_MAGE, @@ -148,7 +133,7 @@ enum { MAPID_BABY_ACOLYTE, MAPID_BABY_MERCHANT, MAPID_BABY_THIEF, -//Baby 2-1 Jobs + //Baby 2-1 Jobs MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0, MAPID_BABY_KNIGHT, MAPID_BABY_WIZARD, @@ -156,14 +141,14 @@ enum { MAPID_BABY_PRIEST, MAPID_BABY_BLACKSMITH, MAPID_BABY_ASSASSIN, -//Baby 2-2 Jobs + //Baby 2-2 Jobs MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1, MAPID_BABY_SAGE, MAPID_BABY_BARDDANCER, MAPID_BABY_MONK, MAPID_BABY_ALCHEMIST, MAPID_BABY_ROGUE, -//3-1 Jobs + //3-1 Jobs MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0, MAPID_RUNE_KNIGHT, MAPID_WARLOCK, @@ -171,28 +156,28 @@ enum { MAPID_ARCH_BISHOP, MAPID_MECHANIC, MAPID_GUILLOTINE_CROSS, -//3-2 Jobs + //3-2 Jobs MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1, MAPID_SORCERER, MAPID_MINSTRELWANDERER, MAPID_SURA, MAPID_GENETIC, MAPID_SHADOW_CHASER, -//Trans 3-1 Jobs + //Trans 3-1 Jobs MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1, MAPID_WARLOCK_T, MAPID_RANGER_T, MAPID_ARCH_BISHOP_T, MAPID_MECHANIC_T, MAPID_GUILLOTINE_CROSS_T, -//Trans 3-2 Jobs + //Trans 3-2 Jobs MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1, MAPID_SORCERER_T, MAPID_MINSTRELWANDERER_T, MAPID_SURA_T, MAPID_GENETIC_T, MAPID_SHADOW_CHASER_T, -//Baby 3-1 Jobs + //Baby 3-1 Jobs MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0, MAPID_BABY_RUNE, MAPID_BABY_WARLOCK, @@ -200,7 +185,7 @@ enum { MAPID_BABY_BISHOP, MAPID_BABY_MECHANIC, MAPID_BABY_CROSS, -//Baby 3-2 Jobs + //Baby 3-2 Jobs MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1, MAPID_BABY_SORCERER, MAPID_BABY_MINSTRELWANDERER, @@ -208,7 +193,6 @@ enum { MAPID_BABY_GENETIC, MAPID_BABY_CHASER, }; - // Max size for inputs to Graffiti, Talkie Box and Vending text prompts #define MESSAGE_SIZE (79 + 1) // String length you can write in the 'talking box' @@ -220,20 +204,18 @@ enum { #define CHAT_SIZE_MAX (255 + 1) // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) - #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 - // Specifies maps where players may hit each other -#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground) +#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground) // Specifies maps that have special GvG/WoE restrictions -#define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle)) -// Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status) +#define map_flag_gvg(m) (map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle)) +// Specifies if the map is tagged as GvG/WoE (regardless of iMap->agit_flag status) #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle) // No Kill Steal Protection #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground) -//This stackable implementation does not mean a BL can be more than one type at a time, but it's -// meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls. [Skotlex] +//This stackable implementation does not means a BL can be more than one type at a time, but it's +// meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex] enum bl_type { BL_NUL = 0x000, BL_PC = 0x001, @@ -328,8 +310,8 @@ struct spawn_data { struct { unsigned int size : 2; //Holds if mob has to be tiny/large unsigned int ai : 4; //Special ai for summoned monsters. - //0: Normal mob | 1: Standard summon, attacks mobs - //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou + //0: Normal mob | 1: Standard summon, attacks mobs + //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster } state; @@ -443,7 +425,7 @@ typedef enum { } cell_t; -// used by map_getcell() +// used by iMap->getcell() typedef enum { CELL_GETTYPE, // retrieves a cell's 'gat' type @@ -471,19 +453,19 @@ struct mapcell { // terrain flags unsigned char - walkable : 1, - shootable : 1, - water : 1; +walkable : 1, +shootable : 1, +water : 1; // dynamic flags unsigned char - npc : 1, - basilica : 1, - landprotector : 1, - novending : 1, - nochat : 1, - maelstrom : 1, - icewall : 1; +npc : 1, +basilica : 1, +landprotector : 1, +novending : 1, +nochat : 1, +maelstrom : 1, +icewall : 1; #ifdef CELL_NOSTACK unsigned char cell_bl; //Holds amount of bls in this cell. @@ -506,7 +488,7 @@ enum map_zone_skill_subtype { MZS_NONE = 0x0, MZS_CLONE = 0x01, MZS_BOSS = 0x02, - + MZS_ALL = 0xFFF, }; @@ -549,15 +531,16 @@ struct map_zone_data { struct map_zone_skill_damage_cap_entry **capped_skills; int capped_skills_count; }; -void map_zone_init(void); -void map_zone_remove(int m); -void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); -void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); -void map_zone_change2(int m, struct map_zone_data *zone); struct map_zone_data map_zone_all;/* used as a base on all maps */ struct map_zone_data map_zone_pk;/* used for (pk_mode) */ +struct map_drop_list { + int drop_id; + int drop_type; + int drop_per; +}; + struct map_data { char name[MAP_NAME_LENGTH]; @@ -625,11 +608,8 @@ struct map_data { } flag; struct point save; struct npc_data *npc[MAX_NPC_PER_MAP]; - struct { - int drop_id; - int drop_type; - int drop_per; - } drop_list[MAX_DROP_PER_MAP]; + struct map_drop_list *drop_list; + unsigned short drop_list_count; struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer] int mob_delete_timer; // [Skotlex] @@ -637,35 +617,35 @@ struct map_data { int bexp; // map experience multiplicator int nocommand; //Blocks @/# commands for non-gms. [Skotlex] /** - * Ice wall reference counter for bugreport:3574 - * - since there are a thounsand mobs out there in a lot of maps checking on, - * - every targetting for icewall on attack path would just be a waste, so, - * - this counter allows icewall checking be only run when there is a actual ice wall on the map - **/ + * Ice wall reference counter for bugreport:3574 + * - since there are a thounsand mobs out there in a lot of maps checking on, + * - every targetting for icewall on attack path would just be a waste, so, + * - this counter allows icewall checking be only run when there is a actual ice wall on the map + **/ int icewall_num; // Instance Variables int instance_id; int instance_src_map; - + /* adjust_unit_duration mapflag */ struct mapflag_skill_adjust **units; unsigned short unit_count; /* adjust_skill_damage mapflag */ struct mapflag_skill_adjust **skills; unsigned short skill_count; - + /* Hercules nocast db overhaul */ struct map_zone_data *zone; char **zone_mf;/* used to store this map's zone mapflags that should be re-applied once zone is removed */ unsigned short zone_mf_count; struct map_zone_data *prev_zone; - + /* Hercules Local Chat */ struct hChSysCh *channel; - + /* invincible_time_inc mapflag */ unsigned int invincible_time_inc; - + /* weapon_damage_rate mapflag */ unsigned short weapon_damage_rate; /* magic_damage_rate mapflag */ @@ -676,6 +656,14 @@ struct map_data { unsigned short short_damage_rate; /* long_damage_rate mapflag */ unsigned short long_damage_rate; + + /* instance unique name */ + char *cName; + + /* */ + int (*getcellp)(struct map_data* m,int16 x,int16 y,cell_chk cellchk); + void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); + char *cellPos; }; /// Stores information about a remote map (for multi-mapserver setups). @@ -688,111 +676,35 @@ struct map_data_other_server { uint16 port; }; -int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk); -int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk); -void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag); -void map_setgatcell(int16 m, int16 x, int16 y, int gat); struct map_data *map; -extern int map_num; - -extern int autosave_interval; -extern int minsave_interval; -extern int save_settings; -extern int agit_flag; -extern int agit2_flag; -extern int night_flag; // 0=day, 1=night [Yor] -extern int enable_spy; //Determines if @spy commands are active. -extern char db_path[256]; - -extern char help_txt[]; -extern char help2_txt[]; -extern char charhelp_txt[]; - -extern char wisp_server_name[]; - -// users -void map_setusers(int); -int map_getusers(void); -int map_usercount(void); - -// blocklist lock -int map_freeblock(struct block_list *bl); -int map_freeblock_lock(void); -int map_freeblock_unlock(void); -// blocklist manipulation -int map_addblock(struct block_list* bl); -int map_delblock(struct block_list* bl); -int map_moveblock(struct block_list *, int, int, unsigned int); -int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); -int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); -int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); -int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); -int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); -int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); -int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); -int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); -int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...); -//blocklist nb in one cell -int map_count_oncell(int16 m,int16 x,int16 y,int type); -struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag); -// search and creation -int map_get_new_object_id(void); -int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); + + + + + + +//int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); +//int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); +//int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); +//int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); +//int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); +//int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); +//int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); +//int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); +//int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...); +//int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); // -int map_quit(struct map_session_data *); -// npc -bool map_addnpc(int16 m,struct npc_data *); - -// map item -int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data); -int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data); -void map_clearflooritem(struct block_list* bl); -int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags); - -// player to map session -void map_addnickdb(int charid, const char* nick); -void map_delnickdb(int charid, const char* nick); -void map_reqnickdb(struct map_session_data* sd,int charid); -const char* map_charid2nick(int charid); -struct map_session_data* map_charid2sd(int charid); - -struct map_session_data * map_id2sd(int id); -struct mob_data * map_id2md(int id); -struct npc_data * map_id2nd(int id); -struct homun_data* map_id2hd(int id); -struct mercenary_data* map_id2mc(int id); -struct chat_data* map_id2cd(int id); -struct block_list * map_id2bl(int id); -bool map_blid_exists( int id ); + + + #define map_id2index(id) map[(id)].index -int16 map_mapindex2mapid(unsigned short mapindex); -int16 map_mapname2mapid(const char* name); -int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port); -int map_setipport(unsigned short map, uint32 ip, uint16 port); -int map_eraseipport(unsigned short map, uint32 ip, uint16 port); -int map_eraseallipport(void); -void map_addiddb(struct block_list *); -void map_deliddb(struct block_list *bl); -/* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ -void (*map_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); -void (*map_foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); -void (*map_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); -void (*map_foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); -void (*map_foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); -/* */ -struct map_session_data * map_nick2sd(const char*); -struct mob_data * map_getmob_boss(int16 m); -struct mob_data * map_id2boss(int id); - -// reload config file looking only for npcs -void map_reloadnpc(bool clear); /// Bitfield of flags for the iterator. enum e_mapitflags { MAPIT_NORMAL = 0, -// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. + // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. }; struct s_mapiterator; /* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ @@ -812,34 +724,11 @@ struct mapit_interface *mapit; #define mapit_geteachnpc() mapit->alloc(MAPIT_NORMAL,BL_NPC) #define mapit_geteachiddb() mapit->alloc(MAPIT_NORMAL,BL_ALL) -int map_check_dir(int s_dir,int t_dir); -uint8 map_calc_dir( struct block_list *src,int16 x,int16 y); -int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex] -int cleanup_sub(struct block_list *bl, va_list ap); -int map_delmap(char* mapname); -void map_flags_init(void); -bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name); -void map_iwall_get(struct map_session_data *sd); -void map_iwall_remove(const char *wall_name); -int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer] -void map_spawnmobs(int16 m); // [Wizputer] -void map_removemobs(int16 m); // [Wizputer] -void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex] -void map_addmap2db(struct map_data *m); -void map_removemapdb(struct map_data *m); -extern char *INTER_CONF_NAME; -extern char *LOG_CONF_NAME; -extern char *MAP_CONF_NAME; -extern char *BATTLE_CONF_FILENAME; -extern char *ATCOMMAND_CONF_FILENAME; -extern char *SCRIPT_CONF_NAME; -extern char *MSG_CONF_NAME; -extern char *GRF_PATH_FILENAME; //Useful typedefs from jA [Skotlex] typedef struct map_session_data TBL_PC; @@ -858,19 +747,168 @@ typedef struct elemental_data TBL_ELEM; #include "../common/sql.h" -extern int db_use_sqldbs; extern Sql* mmysql_handle; extern Sql* logmysql_handle; -extern char item_db_db[32]; -extern char item_db2_db[32]; -extern char item_db_re_db[32]; -extern char mob_db_db[32]; -extern char mob_db2_db[32]; -extern char mob_skill_db_db[32]; -extern char mob_skill_db2_db[32]; -void do_shutdown(void); + +/*===================================== +* Interface : map.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct map_interface { + + /* vars */ + int map_num; + + int autosave_interval; + int minsave_interval; + int save_settings; + int agit_flag; + int agit2_flag; + int night_flag; // 0=day, 1=night [Yor] + int enable_spy; //Determines if @spy commands are active. + char db_path[256]; + + char help_txt[256]; + char help2_txt[256]; + char charhelp_txt[256]; + + char wisp_server_name[NAME_LENGTH]; + + char *INTER_CONF_NAME; + char *LOG_CONF_NAME; + char *MAP_CONF_NAME; + char *BATTLE_CONF_FILENAME; + char *ATCOMMAND_CONF_FILENAME; + char *SCRIPT_CONF_NAME; + char *MSG_CONF_NAME; + char *GRF_PATH_FILENAME; + + int db_use_sqldbs; + + char item_db_db[32]; + char item_db2_db[32]; + char item_db_re_db[32]; + char mob_db_db[32]; + char mob_db2_db[32]; + char mob_skill_db_db[32]; + char mob_skill_db2_db[32]; + char interreg_db[32]; + + /* funcs */ + void (*zone_init) (void); + void (*zone_remove) (int m); + void (*zone_apply) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); + void (*zone_change) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); + void (*zone_change2) (int m, struct map_zone_data *zone); + + int (*getcell) (int16 m,int16 x,int16 y,cell_chk cellchk); + void (*setgatcell) (int16 m, int16 x, int16 y, int gat); + + void (*cellfromcache) (struct map_data *m); + // users + void (*setusers) (int); + int (*getusers) (void); + int (*usercount) (void); + // blocklist lock + int (*freeblock) (struct block_list *bl); + int (*freeblock_lock) (void); + int (*freeblock_unlock) (void); + // blocklist manipulation + int (*addblock) (struct block_list* bl); + int (*delblock) (struct block_list* bl); + int (*moveblock) (struct block_list *, int, int, unsigned int); + //blocklist nb in one cell + int (*count_oncell) (int16 m,int16 x,int16 y,int type); + struct skill_unit * (*find_skill_unit_oncell) (struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag); + // search and creation + int (*get_new_object_id) (void); + int (*search_freecell) (struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); + // + int (*quit) (struct map_session_data *); + // npc + bool (*addnpc) (int16 m,struct npc_data *); + // map item + int (*clearflooritem_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*removemobs_timer) (int tid, unsigned int tick, int id, intptr_t data); + void (*clearflooritem) (struct block_list* bl); + int (*addflooritem) (struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags); + // player to map session + void (*addnickdb) (int charid, const char* nick); + void (*delnickdb) (int charid, const char* nick); + void (*reqnickdb) (struct map_session_data* sd,int charid); + const char* (*charid2nick) (int charid); + struct map_session_data* (*charid2sd) (int charid); + + void (*map_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); + void (*map_foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); + void (*map_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); + void (*map_foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); + void (*map_foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); + + int (*foreachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); + int (*foreachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); + int (*foreachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); + int (*forcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); + int (*forcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); + int (*foreachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); + int (*foreachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); + int (*foreachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); + int (*foreachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, ...); + int (*foreachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); + + struct map_session_data * (*id2sd) (int id); + struct mob_data * (*id2md) (int id); + struct npc_data * (*id2nd) (int id); + struct homun_data* (*id2hd) (int id); + struct mercenary_data* (*id2mc) (int id); + struct chat_data* (*id2cd) (int id); + struct block_list * (*id2bl) (int id); + bool (*blid_exists) (int id); + int16 (*mapindex2mapid) (unsigned short mapindex); + int16 (*mapname2mapid) (const char* name); + int (*mapname2ipport) (unsigned short name, uint32* ip, uint16* port); + int (*setipport) (unsigned short map, uint32 ip, uint16 port); + int (*eraseipport) (unsigned short map, uint32 ip, uint16 port); + int (*eraseallipport) (void); + void (*addiddb) (struct block_list *); + void (*deliddb) (struct block_list *bl); + /* */ + struct map_session_data * (*nick2sd) (const char*); + struct mob_data * (*getmob_boss) (int16 m); + struct mob_data * (*id2boss) (int id); + // reload config file looking only for npcs + void (*reloadnpc) (bool clear); + + int (*check_dir) (int s_dir,int t_dir); + uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y); + int (*random_dir) (struct block_list *bl, short *x, short *y); // [Skotlex] + + int (*cleanup_sub) (struct block_list *bl, va_list ap); + + int (*delmap) (char* mapname); + void (*flags_init) (void); + + bool (*iwall_set) (int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name); + void (*iwall_get) (struct map_session_data *sd); + void (*iwall_remove) (const char *wall_name); + + int (*addmobtolist) (unsigned short m, struct spawn_data *spawn); // [Wizputer] + void (*spawnmobs) (int16 m); // [Wizputer] + void (*removemobs) (int16 m); // [Wizputer] + void (*do_reconnect_map) (void); //Invoked on map-char reconnection [Skotlex] Note used but still keeping it, just in case + void (*addmap2db) (struct map_data *m); + void (*removemapdb) (struct map_data *m); + void (*clean) (int i); + + void (*do_shutdown) (void); +} iMap_s; + +struct map_interface *iMap; + +void map_defaults(void); #endif /* _MAP_H_ */ diff --git a/src/map/mapreg_sql.c b/src/map/mapreg_sql.c index 484da5641..b6865c8fd 100644 --- a/src/map/mapreg_sql.c +++ b/src/map/mapreg_sql.c @@ -140,25 +140,25 @@ static void script_load_mapreg(void) { | varname | index | value | +-------------------------+ */ - SqlStmt* stmt = SqlStmt_Malloc(mmysql_handle); + SqlStmt* stmt = SQL->StmtMalloc(mmysql_handle); char varname[32+1]; int index; char value[255+1]; uint32 length; - if ( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `varname`, `index`, `value` FROM `%s`", mapreg_table) - || SQL_ERROR == SqlStmt_Execute(stmt) + if ( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `varname`, `index`, `value` FROM `%s`", mapreg_table) + || SQL_ERROR == SQL->StmtExecute(stmt) ) { SqlStmt_ShowDebug(stmt); - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); return; } - SqlStmt_BindColumn(stmt, 0, SQLDT_STRING, &varname[0], sizeof(varname), &length, NULL); - SqlStmt_BindColumn(stmt, 1, SQLDT_INT, &index, 0, NULL, NULL); - SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &value[0], sizeof(value), NULL, NULL); + SQL->StmtBindColumn(stmt, 0, SQLDT_STRING, &varname[0], sizeof(varname), &length, NULL); + SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &index, 0, NULL, NULL); + SQL->StmtBindColumn(stmt, 2, SQLDT_STRING, &value[0], sizeof(value), NULL, NULL); - while ( SQL_SUCCESS == SqlStmt_NextRow(stmt) ) { + while ( SQL_SUCCESS == SQL->StmtNextRow(stmt) ) { struct mapreg_save *m = NULL; int s = add_str(varname); int i = index; @@ -187,7 +187,7 @@ static void script_load_mapreg(void) { } } - SqlStmt_Free(stmt); + SQL->StmtFree(stmt); mapreg_i_dirty = false; mapreg_str_dirty = false; @@ -302,8 +302,8 @@ void mapreg_init(void) { script_load_mapreg(); - add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg"); - add_timer_interval(gettick() + MAPREG_AUTOSAVE_INTERVAL, script_autosave_mapreg, 0, 0, MAPREG_AUTOSAVE_INTERVAL); + iTimer->add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg"); + iTimer->add_timer_interval(iTimer->gettick() + MAPREG_AUTOSAVE_INTERVAL, script_autosave_mapreg, 0, 0, MAPREG_AUTOSAVE_INTERVAL); } bool mapreg_config_read(const char* w1, const char* w2) { diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 02fcea891..566f68409 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -93,8 +93,8 @@ int mercenary_get_lifetime(struct mercenary_data *md) if( md == NULL || md->contract_timer == INVALID_TIMER ) return 0; - td = get_timer(md->contract_timer); - return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0; + td = iTimer->get_timer(md->contract_timer); + return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0; } int mercenary_get_guild(struct mercenary_data *md) @@ -222,7 +222,7 @@ static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data) struct map_session_data *sd; struct mercenary_data *md; - if( (sd = map_id2sd(id)) == NULL ) + if( (sd = iMap->id2sd(id)) == NULL ) return 1; if( (md = sd->md) == NULL ) return 1; @@ -269,14 +269,14 @@ void merc_contract_stop(struct mercenary_data *md) { nullpo_retv(md); if( md->contract_timer != INVALID_TIMER ) - delete_timer(md->contract_timer, merc_contract_end); + iTimer->delete_timer(md->contract_timer, merc_contract_end); md->contract_timer = INVALID_TIMER; } void merc_contract_init(struct mercenary_data *md) { if( md->contract_timer == INVALID_TIMER ) - md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0); + md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0); md->regen.state.block = 0; } @@ -288,7 +288,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag) struct s_mercenary_db *db; int i = merc_search_index(merc->class_); - if( (sd = map_charid2sd(merc->char_id)) == NULL ) + if( (sd = iMap->charid2sd(merc->char_id)) == NULL ) return 0; if( !flag || i < 0 ) { // Not created - loaded - DB info @@ -319,7 +319,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag) md->bl.x = md->ud.to_x; md->bl.y = md->ud.to_y; - map_addiddb(&md->bl); + iMap->addiddb(&md->bl); status_calc_mercenary(md,1); md->contract_timer = INVALID_TIMER; merc_contract_init(md); @@ -336,7 +336,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag) if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) { - map_addblock(&md->bl); + iMap->addblock(&md->bl); clif->spawn(&md->bl); clif->mercenary_info(sd); clif->mercenary_skillblock(sd); @@ -361,7 +361,7 @@ int mercenary_dead(struct mercenary_data *md) int mercenary_killbonus(struct mercenary_data *md) { - const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP }; + const enum sc_type scs[] = { SC_MER_FLEE, SC_MER_ATK, SC_MER_HP, SC_MER_SP, SC_MER_HIT }; int index = rnd() % ARRAYLENGTH(scs); sc_start(&md->bl, scs[index], 100, rnd() % 5, 600000); @@ -456,7 +456,7 @@ static bool read_mercenarydb_sub(char* str[], int columns, int current) int read_mercenarydb(void) { memset(mercenary_db,0,sizeof(mercenary_db)); - sv->readdb(db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub); + sv->readdb(iMap->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub); return 0; } @@ -494,7 +494,7 @@ static bool read_mercenary_skilldb_sub(char* str[], int columns, int current) int read_mercenary_skilldb(void) { - sv->readdb(db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub); + sv->readdb(iMap->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub); return 0; } diff --git a/src/map/mob.c b/src/map/mob.c index 57325ba1c..6bb40478f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -137,7 +137,7 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time) nd->bl.id = md->tomb_nid = npc_get_new_npc_id(); - nd->ud.dir = md->ud.dir; + nd->dir = md->ud.dir; nd->bl.m = md->bl.m; nd->bl.x = md->bl.x; nd->bl.y = md->bl.y; @@ -157,11 +157,9 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time) else nd->u.tomb.killer_name[0] = '\0'; - map_addnpc(nd->bl.m, nd); - map_addblock(&nd->bl); + iMap->addnpc(nd->bl.m, nd); + iMap->addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); - status_change_init(&nd->bl); - unit_dataset(&nd->bl); clif->spawn(&nd->bl); } @@ -169,14 +167,14 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time) void mvptomb_destroy(struct mob_data *md) { struct npc_data *nd; - if ( (nd = map_id2nd(md->tomb_nid)) ) { + if ( (nd = iMap->id2nd(md->tomb_nid)) ) { int16 m, i; m = nd->bl.m; clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); - map_delblock(&nd->bl); + iMap->delblock(&nd->bl); ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); if( !(i == map[m].npc_num) ) { @@ -185,7 +183,7 @@ void mvptomb_destroy(struct mob_data *md) { map[m].npc[map[m].npc_num] = NULL; } - map_deliddb(&nd->bl); + iMap->deliddb(&nd->bl); aFree(nd); } @@ -262,8 +260,7 @@ int mob_parse_dataset(struct spawn_data *data) /*========================================== * Generates the basic mob data using the spawn_data provided. *------------------------------------------*/ -struct mob_data* mob_spawn_dataset(struct spawn_data *data) -{ +struct mob_data* mob_spawn_dataset(struct spawn_data *data) { struct mob_data *md = (struct mob_data*)aCalloc(1, sizeof(struct mob_data)); md->bl.id= npc_get_new_npc_id(); md->bl.type = BL_MOB; @@ -290,8 +287,8 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) status_set_viewdata(&md->bl, md->class_); status_change_init(&md->bl); unit_dataset(&md->bl); - - map_addiddb(&md->bl); + + iMap->addiddb(&md->bl); return md; } @@ -347,7 +344,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) *t_sd; // Mob Target struct status_change_entry *sce; struct mob_data *md; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); char output[128]; if( !battle_config.ksprotection ) @@ -362,7 +359,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) if( !(sd = BL_CAST(BL_PC,s_bl)) ) return false; // Master is not PC - t_bl = map_id2bl(md->target_id); + t_bl = iMap->id2bl(md->target_id); if( !t_bl || (s_bl = battle->get_master(t_bl)) == NULL ) s_bl = t_bl; @@ -389,7 +386,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) (sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) ) break; - if( (pl_sd = map_id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m ) + if( (pl_sd = iMap->id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m ) break; if( !pl_sd->state.noks ) @@ -445,11 +442,11 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int // Locate spot next to player. if (bl && (x < 0 || y < 0)) - map_search_freecell(bl, m, &x, &y, 1, 1, 0); + iMap->search_freecell(bl, m, &x, &y, 1, 1, 0); // if none found, pick random position on map - if (x <= 0 || y <= 0 || map_getcell(m,x,y,CELL_CHKNOREACH)) - map_search_freecell(NULL, m, &x, &y, -1, -1, 1); + if (x <= 0 || y <= 0 || iMap->getcell(m,x,y,CELL_CHKNOREACH)) + iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1); data.x = x; data.y = y; @@ -497,7 +494,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); } else if (gc->guild_id) //Guild not yet available, retry in 5. - add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); + iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); } } // end addition [Valaris] @@ -545,7 +542,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 x = rnd()%(x1-x0+1)+x0; y = rnd()%(y1-y0+1)+y0; j++; - } while (map_getcell(m,x,y,CELL_CHKNOPASS) && j < max); + } while (iMap->getcell(m,x,y,CELL_CHKNOPASS) && j < max); if (j == max) {// attempt to find an available cell failed @@ -571,7 +568,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 *------------------------------------------*/ static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data) { //Needed because the guild_data may not be available at guardian spawn time. - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); struct mob_data* md; struct guild* g; int guardup_lv; @@ -629,7 +626,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam memset(&data, 0, sizeof(struct spawn_data)); data.num = 1; - m=map_mapname2mapid(mapname); + m=iMap->mapname2mapid(mapname); if(m<0) { @@ -655,7 +652,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam return 0; } - if((x<=0 || y<=0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1)) + if((x<=0 || y<=0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1)) { ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map[m].name); return 0; @@ -680,7 +677,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam if( has_index && gc->guardian[guardian].id ) { //Check if guardian already exists, refuse to spawn if so. - struct mob_data *md2 = (TBL_MOB*)map_id2bl(gc->guardian[guardian].id); + struct mob_data *md2 = (TBL_MOB*)iMap->id2bl(gc->guardian[guardian].id); if (md2 && md2->bl.type == BL_MOB && md2->guardian_data && md2->guardian_data->number == guardian) { @@ -715,7 +712,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH); md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP); } else if (md->guardian_data->guild_id) - add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); + iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); mob_spawn(md); return md->bl.id; @@ -730,7 +727,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int struct spawn_data data; int16 m; - if( (m = map_mapname2mapid(mapname)) < 0 ) + if( (m = iMap->mapname2mapid(mapname)) < 0 ) { ShowWarning("mob_spawn_bg: Map [%s] not found.\n", mapname); return 0; @@ -746,7 +743,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int } data.class_ = class_; - if( (x <= 0 || y <= 0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1) ) + if( (x <= 0 || y <= 0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1) ) { ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, map[m].name); return 0; @@ -827,7 +824,7 @@ int mob_linksearch(struct block_list *bl,va_list ap) *------------------------------------------*/ int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); if( md ) @@ -879,8 +876,8 @@ int mob_setdelayspawn(struct mob_data *md) spawntime = 5000; if( md->spawn_timer != INVALID_TIMER ) - delete_timer(md->spawn_timer, mob_delayspawn); - md->spawn_timer = add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0); + iTimer->delete_timer(md->spawn_timer, mob_delayspawn); + md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob_delayspawn, md->bl.id, 0); return 0; } @@ -901,7 +898,7 @@ int mob_count_sub(struct block_list *bl, va_list ap) { int mob_spawn (struct mob_data *md) { int i=0; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int c =0; md->last_thinktime = tick; @@ -923,19 +920,19 @@ int mob_spawn (struct mob_data *md) if( (md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys ) { //Monster can be spawned on an area. - if( !map_search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) ) + if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) ) { // retry again later if( md->spawn_timer != INVALID_TIMER ) - delete_timer(md->spawn_timer, mob_delayspawn); - md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0); + iTimer->delete_timer(md->spawn_timer, mob_delayspawn); + md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0); return 1; } } - else if( battle_config.no_spawn_on_player > 99 && map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) ) + else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) ) { // retry again later (players on sight) if( md->spawn_timer != INVALID_TIMER ) - delete_timer(md->spawn_timer, mob_delayspawn); - md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0); + iTimer->delete_timer(md->spawn_timer, mob_delayspawn); + md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0); return 1; } } @@ -949,7 +946,7 @@ int mob_spawn (struct mob_data *md) md->ud.target_to = 0; if( md->spawn_timer != INVALID_TIMER ) { - delete_timer(md->spawn_timer, mob_delayspawn); + iTimer->delete_timer(md->spawn_timer, mob_delayspawn); md->spawn_timer = INVALID_TIMER; } @@ -982,7 +979,7 @@ int mob_spawn (struct mob_data *md) if ( md->tomb_nid ) mvptomb_destroy(md); - map_addblock(&md->bl); + iMap->addblock(&md->bl); if( map[md->bl.m].users ) clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); @@ -1209,7 +1206,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) { struct block_list *bl; - bl=map_id2bl(md->master_id); + bl=iMap->id2bl(md->master_id); if (!bl || status_isdead(bl)) { status_kill(&md->bl); @@ -1245,7 +1242,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) { short x = bl->x, y = bl->y; mob_stop_attack(md); - if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) + if(iMap->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) && unit_walktoxy(&md->bl, x, y, 0)) return 1; } @@ -1264,9 +1261,9 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) if (ud) { struct block_list *tbl=NULL; if (ud->target && ud->state.attack_continue) - tbl=map_id2bl(ud->target); + tbl=iMap->id2bl(ud->target); else if (ud->skilltarget) { - tbl = map_id2bl(ud->skilltarget); + tbl = iMap->id2bl(ud->skilltarget); //Required check as skilltarget is not always an enemy. [Skotlex] if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0) tbl = NULL; @@ -1351,7 +1348,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick) x+=md->bl.x; y+=md->bl.y; - if((map_getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){ + if((iMap->getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){ break; } } @@ -1388,11 +1385,11 @@ int mob_warpchase(struct mob_data *md, struct block_list *target) return 0; //No need to do a warp chase. if (md->ud.walktimer != INVALID_TIMER && - map_getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC)) + iMap->getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC)) return 1; //Already walking to a warp. //Search for warps within mob's viewing range. - map_foreachinrange (mob_warpchase_sub, &md->bl, + iMap->foreachinrange (mob_warpchase_sub, &md->bl, md->db->range2, BL_NPC, target, &warp, &distance); if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1)) @@ -1440,7 +1437,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if (md->target_id) { //Check validity of current target. [Skotlex] - tbl = map_id2bl(md->target_id); + tbl = iMap->id2bl(md->target_id); if (!tbl || tbl->m != md->bl.m || (md->ud.attacktimer == INVALID_TIMER && !status_check_skilluse(&md->bl, tbl, 0, 0)) || (md->ud.walktimer != INVALID_TIMER && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) || @@ -1464,7 +1461,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if( !battle->check_range(&md->bl, tbl, md->status.rhw.range) && ( //Can't attack back and can't reach back. (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1) - || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNSTRAP] + || md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP] || md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target. || !mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) ) @@ -1477,7 +1474,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) } } else - if( (abl = map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) ) + if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) ) { int dist; if( md->bl.m != abl->m || abl->prev == NULL @@ -1487,7 +1484,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) || (!battle->check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ... && ( // Reach check (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1) - || md->sc.data[SC_BITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNSTRAP] + || md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP] || md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target. || !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) ) @@ -1536,19 +1533,19 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 && (md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1)) { // Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items. - map_foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl); + iMap->foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl); } if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW) { - map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode); + iMap->foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode); } else if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) { int search_size; search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range; - map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); + iMap->foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); } if (!tbl) { //No targets available. @@ -1559,7 +1556,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if( md->bg_id && mode&MD_CANATTACK ) { if( md->ud.walktimer != INVALID_TIMER ) return true;/* we are already moving */ - map_foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode); + iMap->foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode); if( tbl ) { if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit_walktobl(&md->bl, tbl, 1, 1) ) return true;/* we're moving or close enough don't unlock the target. */ @@ -1619,7 +1616,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1); } //Clear item. - map_clearflooritem (tbl); + iMap->clearflooritem (tbl); mob_unlocktarget (md,tick); return true; } @@ -1689,7 +1686,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { unsigned int tick; tick=va_arg(ap,unsigned int); - map_foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); + iMap->foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); return 0; } @@ -1768,7 +1765,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args) *------------------------------------------*/ static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) { - map_foreachmob(mob_ai_sub_lazy,tick); + iMap->map_foreachmob(mob_ai_sub_lazy,tick); return 0; } @@ -1779,9 +1776,9 @@ static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { if (battle_config.mob_ai&0x20) - map_foreachmob(mob_ai_sub_lazy,tick); + iMap->map_foreachmob(mob_ai_sub_lazy,tick); else - map_foreachpc(mob_ai_sub_foreachclient,tick); + iMap->map_foreachpc(mob_ai_sub_foreachclient,tick); return 0; } @@ -1820,7 +1817,7 @@ static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { - map_addflooritem(&ditem->item_data,ditem->item_data.amount, + iMap->addflooritem(&ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,0); ditem_prev = ditem; @@ -1844,12 +1841,12 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str //Logs items, dropped by mobs [Lupus] logs->pick_mob(md, loot?LOG_TYPE_LOOT:LOG_TYPE_PICKDROP_MONSTER, -ditem->item_data.amount, &ditem->item_data, NULL); - sd = map_charid2sd(dlist->first_charid); - if( sd == NULL ) sd = map_charid2sd(dlist->second_charid); - if( sd == NULL ) sd = map_charid2sd(dlist->third_charid); + sd = iMap->charid2sd(dlist->first_charid); + if( sd == NULL ) sd = iMap->charid2sd(dlist->second_charid); + if( sd == NULL ) sd = iMap->charid2sd(dlist->third_charid); if( sd - && (drop_rate <= sd->state.autoloot || pc_isautolooting(sd, ditem->item_data.nameid)) + && (drop_rate <= sd->state.autoloot || pc->isautolooting(sd, ditem->item_data.nameid)) && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot) && (battle_config.homunculus_autoloot?1:!flag) #ifdef AUTOLOOT_DISTANCE @@ -1857,7 +1854,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str && check_distance_blxy(&sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE) #endif ) { //Autoloot. - if (party_share_loot(party_search(sd->status.party_id), + if (party->share_loot(party->search(sd->status.party_id), sd, &ditem->item_data, sd->status.char_id) == 0 ) { ers_free(item_drop_ers, ditem); @@ -1870,7 +1867,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); if( md ) @@ -1911,13 +1908,13 @@ int mob_deleteslave(struct mob_data *md) { nullpo_ret(md); - map_foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id); + iMap->foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id); return 0; } // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex] int mob_respawn(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); + struct block_list *bl = iMap->id2bl(id); if(!bl) return 0; status_revive(bl, (uint8)data, 0); @@ -1981,7 +1978,7 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage) struct mob_data* md2 = (TBL_MOB*)src; if( md2->special_state.ai && md2->master_id ) { - struct map_session_data* msd = map_id2sd(md2->master_id); + struct map_session_data* msd = iMap->id2sd(md2->master_id); if( msd ) char_id = msd->status.char_id; } @@ -2057,7 +2054,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { //Log damage if (src) mob_log_damage(md, src, damage); - md->dmgtick = gettick(); + md->dmgtick = iTimer->gettick(); } if (battle_config.show_mob_info&3) @@ -2071,7 +2068,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { - struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); + struct map_session_data *sd = iMap->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } @@ -2081,7 +2078,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex] md->state.alchemist = 1; - mobskill_use(md, gettick(), MSC_ALCHEMIST); + mobskill_use(md, iTimer->gettick(), MSC_ALCHEMIST); } } @@ -2102,7 +2099,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } pt[DAMAGELOG_SIZE]; int i, temp, count, m = md->bl.m, pnum = 0; int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution - unsigned int mvp_damage, tick = gettick(); + unsigned int mvp_damage, tick = iTimer->gettick(); bool rebirth, homkillonly; status = &md->status; @@ -2122,7 +2119,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) mobskill_use(md,tick,-1); } - map_freeblock_lock(); + iMap->freeblock_lock(); memset(pt,0,sizeof(pt)); @@ -2133,7 +2130,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) memset(tmpsd,0,sizeof(tmpsd)); for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) { - struct map_session_data* tsd = map_charid2sd(md->dmglog[i].id); + struct map_session_data* tsd = iMap->charid2sd(md->dmglog[i].id); if(tsd == NULL) continue; // skip empty entries @@ -2192,7 +2189,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) else ARR_FIND(0, MAX_PC_FEELHATE, i, temp == sd->hate_mob[i] && (battle_config.allow_skill_without_day || sg_info[i].day_func())); - if(i<MAX_PC_FEELHATE && (temp=pc_checkskill(sd,sg_info[i].bless_id))) + if(i<MAX_PC_FEELHATE && (temp=pc->checkskill(sd,sg_info[i].bless_id))) bonus += (i==2?20:10)*temp; } if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] @@ -2258,7 +2255,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) for( j = 0; j < pnum && pt[j].id != temp; j++ ); //Locate party. if( j == pnum ){ //Possibly add party. - pt[pnum].p = party_search(temp); + pt[pnum].p = party->search(temp); if(pt[pnum].p && pt[pnum].p->party.exp) { pt[pnum].id = temp; pt[pnum].base_exp = base_exp; @@ -2288,20 +2285,20 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(base_exp || job_exp) { if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) { #ifdef RENEWAL_EXP - int rate = pc_level_penalty_mod(tmpsd[i], md, 1); + int rate = pc->level_penalty_mod(tmpsd[i], md, 1); base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX); job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX); #endif - pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false); + pc->gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false); } } if(zeny) // zeny from mobs [Valaris] - pc_getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL); + pc->getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL); } } for( i = 0; i < pnum; i++ ) //Party share. - party_exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny); + party->exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny); } //End EXP giving. @@ -2316,9 +2313,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) struct item_data* it = NULL; int drop_rate; #ifdef RENEWAL_DROP - int drop_modifier = mvp_sd ? pc_level_penalty_mod(mvp_sd, md, 2) : - second_sd ? pc_level_penalty_mod(second_sd, md, 2): - third_sd ? pc_level_penalty_mod(third_sd, md, 2) : + int drop_modifier = mvp_sd ? pc->level_penalty_mod(mvp_sd, md, 2) : + second_sd ? pc->level_penalty_mod(second_sd, md, 2): + third_sd ? pc->level_penalty_mod(third_sd, md, 2) : 100;/* no player was attached, we dont use any modifier (100 = rates are not touched) */ #endif dlist->m = md->bl.m; @@ -2363,9 +2360,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) (int)(md->level - sd->status.base_level) >= 20) drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris] - // Increase drop rate if user has SC_ITEMBOOST - if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%. - drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000)); + // Increase drop rate if user has SC_CASH_RECEIVEITEM + if (sd && sd->sc.data[SC_CASH_RECEIVEITEM]) // now rig the drop rate to never be over 90% unless it is originally >90%. + drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_CASH_RECEIVEITEM]->val1)/100.),0,9000)); #ifdef RENEWAL_DROP if( drop_modifier != 100 ) { drop_rate = drop_rate * drop_modifier / 100; @@ -2397,7 +2394,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } // Ore Discovery [Celest] - if (sd == mvp_sd && pc_checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) { + if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) { ditem = mob_setdropitem(itemdb_searchrandomid(IG_FINDINGORE), 1, NULL); mob_item_drop(md, dlist, ditem, 0, battle_config.finding_ore_rate/10, homkillonly); } @@ -2436,7 +2433,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( sd->bonus.get_zeny_num && rnd()%100 < sd->bonus.get_zeny_rate ) { i = sd->bonus.get_zeny_num > 0 ? sd->bonus.get_zeny_num : -md->level * sd->bonus.get_zeny_num; if (!i) i = 1; - pc_getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL); + pc->getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL); } } @@ -2446,7 +2443,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); } if (dlist->item) //There are drop items. - add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); + iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); else //No drops ers_free(item_drop_list_ers, dlist); } else if (md->lootitem && md->lootitem_count) { //Loot MUST drop! @@ -2460,7 +2457,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) dlist->item = NULL; for(i = 0; i < md->lootitem_count; i++) mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); - add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); + iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); } if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) { @@ -2482,7 +2479,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) clif->mvp_effect(mvp_sd); clif->mvp_exp(mvp_sd,mexp); - pc_gainexp(mvp_sd, &md->bl, mexp,0, false); + pc->gainexp(mvp_sd, &md->bl, mexp,0, false); log_mvp[1] = mexp; if( !(map[m].flag.nomvploot || type&1) ) { @@ -2530,9 +2527,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) intif_broadcast(message,strlen(message)+1,0); } - if((temp = pc_additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) { + if((temp = pc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) { clif->additem(mvp_sd,0,0,temp); - map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); + iMap->addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); } //Logs items, MVP prizes [Lupus] @@ -2563,7 +2560,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( sd ) { if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex] if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) { - pc_addfame(sd, 1); + pc->addfame(sd, 1); sd->mission_mobid = temp; pc_setglobalreg(sd,"TK_MISSION_ID", temp); sd->mission_count = 0; @@ -2573,7 +2570,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if( sd->status.party_id ) - map_foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_); + iMap->foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_); else if( sd->avail_quests ) quest_update_objective(sd, md->class_); @@ -2583,15 +2580,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( md->npc_event[0] && !md->state.npc_killmonster ) { if( sd && battle_config.mob_npc_event_type ) { - pc_setparam(sd, SP_KILLERRID, sd->bl.id); + pc->setparam(sd, SP_KILLERRID, sd->bl.id); npc_event(sd,md->npc_event,0); } else if( mvp_sd ) { - pc_setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0); + pc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0); npc_event(mvp_sd,md->npc_event,0); } else npc_event_do(md->npc_event); } else if( mvp_sd && !md->state.npc_killmonster ) { - pc_setparam(mvp_sd, SP_KILLEDRID, md->class_); + pc->setparam(mvp_sd, SP_KILLEDRID, md->class_); npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } @@ -2599,7 +2596,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if(md->deletetimer != INVALID_TIMER) { - delete_timer(md->deletetimer,mob_timer_delete); + iTimer->delete_timer(md->deletetimer,mob_timer_delete); md->deletetimer = INVALID_TIMER; } /** @@ -2608,7 +2605,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( md->can_summon ) mob_deleteslave(md); - map_freeblock_unlock(); + iMap->freeblock_unlock(); if( !rebirth ) { @@ -2641,7 +2638,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) void mob_revive(struct mob_data *md, unsigned int hp) { - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); md->state.skillstate = MSS_IDLE; md->last_thinktime = tick; md->next_walktime = tick+rnd()%50+5000; @@ -2650,7 +2647,7 @@ void mob_revive(struct mob_data *md, unsigned int hp) memset(md->dmglog, 0, sizeof(md->dmglog)); // Reset the damage done on the rebirthed monster, otherwise will grant full exp + damage done. [Valaris] md->tdmg = 0; if (!md->bl.prev) - map_addblock(&md->bl); + iMap->addblock(&md->bl); clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); mobskill_use(md, tick, MSC_SPAWN); @@ -2726,7 +2723,7 @@ int mob_random_class (int *value, size_t count) *------------------------------------------*/ int mob_class_change (struct mob_data *md, int class_) { - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int i, c, hp_rate; nullpo_ret(md); @@ -2812,7 +2809,7 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap) if(md->master_id!=master->id) return 0; - map_search_freecell(master, 0, &x, &y, range, range, 0); + iMap->search_freecell(master, 0, &x, &y, range, range, 0); unit_warp(&md->bl, master->m, x, y,CLR_RESPAWN); return 1; } @@ -2827,7 +2824,7 @@ int mob_warpslave(struct block_list *bl, int range) if (range < 1) range = 1; //Min range needed to avoid crashes and stuff. [Skotlex] - return map_foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range); + return iMap->foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range); } /*========================================== @@ -2850,7 +2847,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap) *------------------------------------------*/ int mob_countslave(struct block_list *bl) { - return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id); + return iMap->foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id); } /*========================================== @@ -2897,7 +2894,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) if (mobdb_checkid(data.class_) == 0) continue; - if (map_search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { + if (iMap->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { data.x = x; data.y = y; } else { @@ -3006,7 +3003,7 @@ static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,i if (md->special_state.ai) //Summoned creatures. [Skotlex] type = BL_PC; - map_foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr); + iMap->foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr); return fr; } /*========================================== @@ -3016,7 +3013,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) { if( md && md->master_id > 0 ) { - struct block_list *bl = map_id2bl(md->master_id); + struct block_list *bl = iMap->id2bl(md->master_id); if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < rate ) return bl; } @@ -3063,7 +3060,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) struct mob_data* fr = NULL; nullpo_ret(md); - map_foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr); + iMap->foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr); return fr; } @@ -3165,7 +3162,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MSC_MASTERHPLTMAXRATE: flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break; case MSC_MASTERATTACKED: - flag = (md->master_id > 0 && (fbl=map_id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break; + flag = (md->master_id > 0 && (fbl=iMap->id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break; case MSC_ALCHEMIST: flag = (md->state.alchemist); break; @@ -3188,12 +3185,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MST_AROUND6: case MST_AROUND7: case MST_AROUND8: - bl = map_id2bl(md->target_id); + bl = iMap->id2bl(md->target_id); break; case MST_MASTER: bl = &md->bl; if (md->master_id) - bl = map_id2bl(md->master_id); + bl = iMap->id2bl(md->master_id); if (bl) //Otherwise, fall through. break; case MST_FRIEND: @@ -3212,14 +3209,14 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) j = ms[i].target >= MST_AROUND1? (ms[i].target-MST_AROUND1) +1: (ms[i].target-MST_AROUND5) +1; - map_search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); + iMap->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); } md->skill_idx = i; - map_freeblock_lock(); + iMap->freeblock_lock(); if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || !unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); continue; } } else { @@ -3230,12 +3227,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); break; case MST_TARGET: - bl = map_id2bl(md->target_id); + bl = iMap->id2bl(md->target_id); break; case MST_MASTER: bl = &md->bl; if (md->master_id) - bl = map_id2bl(md->master_id); + bl = iMap->id2bl(md->master_id); if (bl) //Otherwise, fall through. break; case MST_FRIEND: @@ -3253,11 +3250,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (!bl) continue; md->skill_idx = i; - map_freeblock_lock(); + iMap->freeblock_lock(); if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || !unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); continue; } } @@ -3277,7 +3274,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) md->skilldelay[j]=tick; } else md->skilldelay[i]=tick; - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } //No skill was used. @@ -3387,8 +3384,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons //Go Backwards to give better priority to advanced skills. for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { - int idx = skill_tree[pc_class2idx(sd->status.class_)][j].idx; - skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id; + int idx = skill_tree[pc->class2idx(sd->status.class_)][j].idx; + skill_id = skill_tree[pc->class2idx(sd->status.class_)][j].id; if (!skill_id || sd->status.skill[idx].lv < 1 || (skill_db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ) @@ -3525,8 +3522,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons if (duration) //Auto Delete after a while. { if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + duration, mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob_timer_delete, md->bl.id, 0); } } @@ -3900,14 +3897,14 @@ static void mob_readdb(void) if(fi > 0) { char path[256]; - sprintf(path, "%s/%s", db_path, filename[fi]); + sprintf(path, "%s/%s", iMap->db_path, filename[fi]); if(!exists(path)) { continue; } } - sv->readdb(db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub); + sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub); } } @@ -3916,7 +3913,7 @@ static void mob_readdb(void) *------------------------------------------*/ static int mob_read_sqldb(void) { - const char* mob_db_name[] = { mob_db_db, mob_db2_db }; + const char* mob_db_name[] = { iMap->mob_db_db, iMap->mob_db2_db }; int fi; for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) { @@ -4024,7 +4021,7 @@ static int mob_read_randommonster(void) for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) { unsigned int count = 0; mob_db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one - sprintf(line, "%s/%s", db_path, mobfile[i]); + sprintf(line, "%s/%s", iMap->db_path, mobfile[i]); fp=fopen(line,"r"); if(fp==NULL){ ShowError("can't read %s\n",line); @@ -4138,7 +4135,7 @@ static void mob_readchatdb(void) char line[1024], path[256]; int i, tmp=0; FILE *fp; - sprintf(path, "%s/%s", db_path, arc); + sprintf(path, "%s/%s", iMap->db_path, arc); fp=fopen(path, "r"); if(fp == NULL) { @@ -4464,14 +4461,14 @@ static void mob_readskilldb(void) { if(fi > 0) { char path[256]; - sprintf(path, "%s/%s", db_path, filename[fi]); + sprintf(path, "%s/%s", iMap->db_path, filename[fi]); if(!exists(path)) { continue; } } - sv->readdb(db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb); + sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb); } } @@ -4482,7 +4479,7 @@ static void mob_readskilldb(void) { */ static int mob_read_sqlskilldb(void) { - const char* mob_skill_db_name[] = { mob_skill_db_db, mob_skill_db2_db }; + const char* mob_skill_db_name[] = { iMap->mob_skill_db_db, iMap->mob_skill_db2_db }; int fi; if( battle_config.mob_skill_rate == 0 ) { @@ -4586,9 +4583,9 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current) */ static void mob_load(void) { - sv->readdb(db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb + sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb mob_readchatdb(); - if (db_use_sqldbs) + if (iMap->db_use_sqldbs) { mob_read_sqldb(); mob_read_sqlskilldb(); @@ -4598,9 +4595,9 @@ static void mob_load(void) mob_readdb(); mob_readskilldb(); } - sv->readdb(db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail); + sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail); mob_read_randommonster(); - sv->readdb(db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2); + sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2); } void mob_reload(void) { @@ -4645,15 +4642,15 @@ int do_init_mob(void) mob_load(); - add_timer_func_list(mob_delayspawn,"mob_delayspawn"); - add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop"); - add_timer_func_list(mob_ai_hard,"mob_ai_hard"); - add_timer_func_list(mob_ai_lazy,"mob_ai_lazy"); - add_timer_func_list(mob_timer_delete,"mob_timer_delete"); - add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub"); - add_timer_func_list(mob_respawn,"mob_respawn"); - add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME); - add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10); + iTimer->add_timer_func_list(mob_delayspawn,"mob_delayspawn"); + iTimer->add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop"); + iTimer->add_timer_func_list(mob_ai_hard,"mob_ai_hard"); + iTimer->add_timer_func_list(mob_ai_lazy,"mob_ai_lazy"); + iTimer->add_timer_func_list(mob_timer_delete,"mob_timer_delete"); + iTimer->add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub"); + iTimer->add_timer_func_list(mob_respawn,"mob_respawn"); + iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME); + iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10); return 0; } diff --git a/src/map/npc.c b/src/map/npc.c index 7d0d5c6e1..46e6d0fd2 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -57,14 +57,14 @@ static int npc_cache_mob=0; /// Returns a new npc id that isn't being used in id_db. /// Fatal error if nothing is available. int npc_get_new_npc_id(void) { - if( npc_id >= START_NPC_NUM && !map_blid_exists(npc_id) ) + if( npc_id >= START_NPC_NUM && !iMap->blid_exists(npc_id) ) return npc_id++;// available else {// find next id int base_id = npc_id; while( base_id != ++npc_id ) { if( npc_id < START_NPC_NUM ) npc_id = START_NPC_NUM; - if( !map_blid_exists(npc_id) ) + if( !iMap->blid_exists(npc_id) ) return npc_id++;// available } // full loop, nothing available @@ -122,7 +122,7 @@ struct view_data* npc_get_viewdata(int class_) static int npc_isnear_sub(struct block_list* bl, va_list args) { struct npc_data *nd = (struct npc_data*)bl; - if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) ) + if( nd->option & (OPTION_HIDE|OPTION_INVISIBLE) ) return 0; return 1; @@ -131,7 +131,7 @@ static int npc_isnear_sub(struct block_list* bl, va_list args) { bool npc_isnear(struct block_list * bl) { if( battle_config.min_npc_vendchat_distance > 0 && - map_foreachinrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) ) + iMap->foreachinrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) ) return true; return false; @@ -175,7 +175,7 @@ int npc_enable_sub(struct block_list *bl, va_list ap) { TBL_PC *sd = (TBL_PC*)bl; - if (nd->sc.option&OPTION_INVISIBLE) + if (nd->option&OPTION_INVISIBLE) return 1; if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 ) @@ -197,27 +197,25 @@ int npc_enable(const char* name, int flag) { struct npc_data* nd = npc_name2id(name); - if (nd==NULL) - { + if ( nd == NULL ) { ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag); return 0; } if (flag&1) { - nd->sc.option&=~OPTION_INVISIBLE; + nd->option&=~OPTION_INVISIBLE; clif->spawn(&nd->bl); } else if (flag&2) - nd->sc.option&=~OPTION_HIDE; + nd->option&=~OPTION_HIDE; else if (flag&4) - nd->sc.option|= OPTION_HIDE; - else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex] - nd->sc.option|= OPTION_INVISIBLE; + nd->option|= OPTION_HIDE; + else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex] + nd->option|= OPTION_INVISIBLE; clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax] } - if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS) - { //Client won't display option changes for these classes [Toms] - if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE)) + if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS) { //Client won't display option changes for these classes [Toms] + if (nd->option&(OPTION_HIDE|OPTION_INVISIBLE)) clif->clearunit_area(&nd->bl, CLR_OUTSIGHT); else clif->spawn(&nd->bl); @@ -225,7 +223,7 @@ int npc_enable(const char* name, int flag) clif->changeoption(&nd->bl); if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea - map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); + iMap->foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); return 0; } @@ -247,7 +245,7 @@ struct npc_data* npc_name2id(const char* name) int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data* sd = NULL; unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT; - if( (sd = map_id2sd(id)) == NULL || !sd->npc_id ) { + if( (sd = iMap->id2sd(id)) == NULL || !sd->npc_id ) { if( sd ) sd->npc_idle_timer = INVALID_TIMER; return 0;//Not logged in anymore OR no longer attached to a npc } @@ -270,14 +268,15 @@ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t dat sd->st->state = END; sd->state.menu_or_input = 0; sd->npc_menu = 0; - + clif->scriptmes(sd, sd->npc_id, " "); /** * This guy's been idle for longer than allowed, close him. **/ clif->scriptclose(sd,sd->npc_id); + clif->scriptclear(sd,sd->npc_id); sd->npc_idle_timer = INVALID_TIMER; } else //Create a new instance of ourselves to continue - sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); return 0; } #endif @@ -289,8 +288,7 @@ int npc_event_dequeue(struct map_session_data* sd) { nullpo_ret(sd); - if(sd->npc_id) - { //Current script is aborted. + if(sd->npc_id) { //Current script is aborted. if(sd->state.using_fake_npc){ clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; @@ -305,8 +303,7 @@ int npc_event_dequeue(struct map_session_data* sd) if (!sd->eventqueue[0][0]) return 0; //Nothing to dequeue - if (!pc_addeventtimer(sd,100,sd->eventqueue[0])) - { //Failed to dequeue, couldn't set a timer. + if (!pc->addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. ShowWarning("npc_event_dequeue: event timer is full !\n"); return 0; } @@ -362,7 +359,7 @@ int npc_event_doall_sub(DBKey key, DBData *data, va_list ap) if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X] { if(rid) // a player may only have 1 script running at the same time - npc_event_sub(map_id2sd(rid),ev,key.str); + npc_event_sub(iMap->id2sd(rid),ev,key.str); else run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; @@ -385,8 +382,7 @@ static int npc_event_do_sub(DBKey key, DBData *data, va_list ap) nullpo_ret(c = va_arg(ap, int *)); nullpo_ret(name = va_arg(ap, const char *)); - if( p && strcmpi(name, p) == 0 ) - { + if( p && strcmpi(name, p) == 0 ) { run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); (*c)++; } @@ -483,7 +479,7 @@ void npc_event_do_oninit(void) { ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc_event_doall("OnInit")); - add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000); + iTimer->add_timer_interval(iTimer->gettick()+100,npc_event_do_clock,0,0,1000); } /*========================================== @@ -530,7 +526,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) { int old_rid, old_timer; unsigned int old_tick; - struct npc_data* nd=(struct npc_data *)map_id2bl(id); + struct npc_data* nd=(struct npc_data *)iMap->id2bl(id); struct npc_timerevent_list *te; struct timer_event_data *ted = (struct timer_event_data*)data; struct map_session_data *sd=NULL; @@ -541,7 +537,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( ted->rid && !(sd = map_id2sd(ted->rid)) ) + if( ted->rid && !(sd = iMap->id2sd(ted->rid)) ) { ShowError("npc_timerevent: Attached player not found.\n"); ers_free(timer_event_ers, ted); @@ -569,9 +565,9 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) - sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); + sd->npc_timer_id = iTimer->add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); else - nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); + nd->u.scr.timerid = iTimer->add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); } else { @@ -601,7 +597,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) int npc_timerevent_start(struct npc_data* nd, int rid) { int j; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); struct map_session_data *sd = NULL; //Player to whom script is attached. nullpo_ret(nd); @@ -609,7 +605,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid) // Check if there is an OnTimer Event ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer ); - if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) ) + if( nd->u.scr.rid > 0 && !(sd = iMap->id2sd(nd->u.scr.rid)) ) { // Failed to attach timer to this player. ShowError("npc_timerevent_start: Attached player not found!\n"); return 1; @@ -636,13 +632,13 @@ int npc_timerevent_start(struct npc_data* nd, int rid) if( sd ) { ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used. - sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); + sd->npc_timer_id = iTimer->add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); } else { ted->rid = 0; nd->u.scr.timertick = tick; // Set when timer is started - nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); + nd->u.scr.timerid = iTimer->add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); } } else if (!sd) @@ -663,7 +659,7 @@ int npc_timerevent_stop(struct npc_data* nd) nullpo_ret(nd); - if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) ) + if( nd->u.scr.rid && !(sd = iMap->id2sd(nd->u.scr.rid)) ) { ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; @@ -676,16 +672,16 @@ int npc_timerevent_stop(struct npc_data* nd) // Delete timer if ( *tid != INVALID_TIMER ) { - td = get_timer(*tid); + td = iTimer->get_timer(*tid); if( td && td->data ) ers_free(timer_event_ers, (void*)td->data); - delete_timer(*tid,npc_timerevent); + iTimer->delete_timer(*tid,npc_timerevent); *tid = INVALID_TIMER; } if( !sd && nd->u.scr.timertick ) { - nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers + nd->u.scr.timer += DIFF_TICK(iTimer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } @@ -703,16 +699,16 @@ void npc_timerevent_quit(struct map_session_data* sd) // Check timer existance if( sd->npc_timer_id == INVALID_TIMER ) return; - if( !(td = get_timer(sd->npc_timer_id)) ) + if( !(td = iTimer->get_timer(sd->npc_timer_id)) ) { sd->npc_timer_id = INVALID_TIMER; return; } // Delete timer - nd = (struct npc_data *)map_id2bl(td->id); + nd = (struct npc_data *)iMap->id2bl(td->id); ted = (struct timer_event_data*)td->data; - delete_timer(sd->npc_timer_id, npc_timerevent); + iTimer->delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = INVALID_TIMER; // Execute OnTimerQuit @@ -739,7 +735,7 @@ void npc_timerevent_quit(struct map_session_data* sd) old_timer = nd->u.scr.timer; nd->u.scr.rid = sd->bl.id; - nd->u.scr.timertick = gettick(); + nd->u.scr.timertick = iTimer->gettick(); nd->u.scr.timer = ted->time; //Execute label @@ -767,7 +763,7 @@ int npc_gettimerevent_tick(struct npc_data* nd) tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger) if( nd->u.scr.timertick ) // It's a running timer - tick += DIFF_TICK(gettick(), nd->u.scr.timertick); + tick += DIFF_TICK(iTimer->gettick(), nd->u.scr.timertick); return tick; } @@ -815,7 +811,7 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname); return 1; } - if( ev->nd->sc.option&OPTION_INVISIBLE ) + if( ev->nd->option&OPTION_INVISIBLE ) { //Disabled npc, shouldn't trigger event. npc_event_dequeue(sd); @@ -835,22 +831,20 @@ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch) nullpo_ret(sd); - if( ev == NULL || (nd = ev->nd) == NULL ) - { + if( ev == NULL || (nd = ev->nd) == NULL ) { if( !ontouch ) ShowError("npc_event: event not found [%s]\n", eventname); return ontouch; } - switch(ontouch) - { - case 1: - nd->touching_id = sd->bl.id; - sd->touching_id = nd->bl.id; - break; - case 2: - sd->areanpc_id = nd->bl.id; - break; + switch(ontouch) { + case 1: + nd->touching_id = sd->bl.id; + sd->touching_id = nd->bl.id; + break; + case 2: + sd->areanpc_id = nd->bl.id; + break; } return npc_event_sub(sd,ev,eventname); @@ -866,7 +860,7 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) char *name; nullpo_ret(bl); - nullpo_ret((sd = map_id2sd(bl->id))); + nullpo_ret((sd = iMap->id2sd(bl->id))); pc_id = va_arg(ap,int); name = va_arg(ap,char*); @@ -889,7 +883,7 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) *------------------------------------------*/ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) { - struct npc_data *nd = map_id2nd(sd->touching_id); + struct npc_data *nd = iMap->id2nd(sd->touching_id); short xs, ys; if( !nd || nd->touching_id != sd->bl.id ) @@ -907,7 +901,7 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) nd->touching_id = sd->touching_id = 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name); - map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); + iMap->forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); } return 0; } @@ -928,9 +922,8 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) //if(sd->npc_id) // return 1; - for(i=0;i<map[m].npc_num;i++) - { - if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) { + for(i=0;i<map[m].npc_num;i++) { + if (map[m].npc[i]->option&OPTION_INVISIBLE) { f=0; // a npc was found, but it is disabled; don't print warning continue; } @@ -961,7 +954,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) case WARP: if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps - pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT); + pc->setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT); break; case SCRIPT: for (j = i; j < map[m].npc_num; j++) { @@ -973,7 +966,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) (sd->bl.y >= (map[m].npc[j]->bl.y - map[m].npc[j]->u.warp.ys) && sd->bl.y <= (map[m].npc[j]->bl.y + map[m].npc[j]->u.warp.ys))) { if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps - pc_setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT); + pc->setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT); found_warp = 1; break; } @@ -1008,13 +1001,11 @@ int npc_touch_areanpc2(struct mob_data *md) struct event_data* ev; int xs, ys; - for( i = 0; i < map[m].npc_num; i++ ) - { - if( map[m].npc[i]->sc.option&OPTION_INVISIBLE ) + for( i = 0; i < map[m].npc_num; i++ ) { + if( map[m].npc[i]->option&OPTION_INVISIBLE ) continue; - switch( map[m].npc[i]->subtype ) - { + switch( map[m].npc[i]->subtype ) { case WARP: if( !( battle_config.mob_warp&1 ) ) continue; @@ -1034,7 +1025,7 @@ int npc_touch_areanpc2(struct mob_data *md) switch( map[m].npc[i]->subtype ) { case WARP: - xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex); + xs = iMap->mapindex2mapid(map[m].npc[i]->u.warp.mapindex); if( m < 0 ) break; // Cannot Warp between map servers if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) @@ -1049,7 +1040,7 @@ int npc_touch_areanpc2(struct mob_data *md) md->areanpc_id = map[m].npc[i]->bl.id; id = md->bl.id; // Stores Unique ID run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); - if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed + if( iMap->id2md(id) == NULL ) return 1; // Not Warped, but killed break; } @@ -1080,34 +1071,32 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) i = 0; for (ys = y0; ys <= y1 && !i; ys++) { for(xs = x0; xs <= x1 && !i; xs++){ - if (map_getcell(m,xs,ys,CELL_CHKNPC)) + if (iMap->getcell(m,xs,ys,CELL_CHKNPC)) i = 1; } } if (!i) return 0; //No NPC_CELLs. //Now check for the actual NPC on said range. - for(i=0;i<map[m].npc_num;i++) - { - if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) + for(i=0;i<map[m].npc_num;i++) { + if (map[m].npc[i]->option&OPTION_INVISIBLE) continue; - switch(map[m].npc[i]->subtype) - { - case WARP: - if (!(flag&1)) - continue; - xs=map[m].npc[i]->u.warp.xs; - ys=map[m].npc[i]->u.warp.ys; - break; - case SCRIPT: - if (!(flag&2)) + switch(map[m].npc[i]->subtype) { + case WARP: + if (!(flag&1)) + continue; + xs=map[m].npc[i]->u.warp.xs; + ys=map[m].npc[i]->u.warp.ys; + break; + case SCRIPT: + if (!(flag&2)) + continue; + xs=map[m].npc[i]->u.scr.xs; + ys=map[m].npc[i]->u.scr.ys; + break; + default: continue; - xs=map[m].npc[i]->u.scr.xs; - ys=map[m].npc[i]->u.scr.ys; - break; - default: - continue; } if( x1 >= map[m].npc[i]->bl.x-xs && x0 <= map[m].npc[i]->bl.x+xs @@ -1206,7 +1195,7 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd) if ((nd = npc_checknear(sd,&nd->bl)) == NULL) return 1; //Hidden/Disabled npc. - if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE)) + if (nd->class_ < 0 || nd->option&(OPTION_INVISIBLE|OPTION_HIDE)) return 1; switch(nd->subtype) { @@ -1235,8 +1224,8 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) nullpo_retr(1, sd); if( id != sd->npc_id ){ - TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id); - TBL_NPC* nd=(TBL_NPC*)map_id2bl(id); + TBL_NPC* nd_sd=(TBL_NPC*)iMap->id2bl(sd->npc_id); + TBL_NPC* nd=(TBL_NPC*)iMap->id2bl(id); ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n", nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id, nd?(char*)nd->name:"'Unknown NPC'", (int)id); @@ -1244,7 +1233,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) } if(id != fake_nd->bl.id) { // Not item script - if ((npc_checknear(sd,map_id2bl(id))) == NULL){ + if ((npc_checknear(sd,iMap->id2bl(id))) == NULL){ ShowWarning("npc_scriptcont: failed npc_checknear test.\n"); return 1; } @@ -1256,13 +1245,13 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) /** * Update the last NPC iteration **/ - sd->npc_idle_tick = gettick(); + sd->npc_idle_tick = iTimer->gettick(); #endif /** * WPE can get to this point with a progressbar; we deny it. **/ - if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 ) + if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,iTimer->gettick()) > 0 ) return 1; if( closing && sd->st->state == CLOSE ) @@ -1282,7 +1271,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) nullpo_retr(1, sd); - if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL) + if ((nd = npc_checknear(sd,iMap->id2bl(id))) == NULL) return 1; if (nd->subtype!=SHOP) { @@ -1291,7 +1280,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) sd->npc_id=0; return 1; } - if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?) + if (nd->option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?) return 1; if( nd->class_ < 0 && !sd->state.callshop ) {// not called through a script and is not a visible NPC so an invalid call @@ -1315,7 +1304,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list) { int i, j, nameid, amount, new_, w, vt; - struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid); + struct npc_data *nd = (struct npc_data *)iMap->id2bl(sd->npc_shopid); if( !nd || nd->subtype != CASHSHOP ) return 1; @@ -1346,7 +1335,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns amount = item_list[i*2+0] = 1; } - switch( pc_checkadditem(sd,nameid,amount) ) + switch( pc->checkadditem(sd,nameid,amount) ) { case ADDITEM_NEW: new_++; @@ -1361,14 +1350,14 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns if( w + sd->weight > sd->max_weight ) return 3; - if( pc_inventoryblank(sd) < new_ ) + if( pc->inventoryblank(sd) < new_ ) return 3; if( points > vt ) points = vt; // Payment Process ---------------------------------------------------- if( sd->kafraPoints < points || sd->cashPoints < (vt - points) ) return 6; - pc_paycash(sd,vt,points); + pc->paycash(sd,vt,points); // Delivery Process ---------------------------------------------------- for( i = 0; i < count; i++ ) @@ -1384,7 +1373,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns { item_tmp.nameid = nameid; item_tmp.identify = 1; - pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC); + pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } @@ -1422,7 +1411,7 @@ static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* i *------------------------------------------*/ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points) { - struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid); + struct npc_data *nd = (struct npc_data *)iMap->id2bl(sd->npc_shopid); struct item_data *item; int i, price, w; @@ -1454,10 +1443,10 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po amount = 1; } - switch( pc_checkadditem(sd, nameid, amount) ) + switch( pc->checkadditem(sd, nameid, amount) ) { case ADDITEM_NEW: - if( pc_inventoryblank(sd) == 0 ) + if( pc->inventoryblank(sd) == 0 ) return 3; break; case ADDITEM_OVERAMOUNT: @@ -1483,7 +1472,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) ) return 6; - pc_paycash(sd, price, points); + pc->paycash(sd, price, points); if( !pet_create_egg(sd, nameid) ) { @@ -1492,7 +1481,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po item_tmp.nameid = nameid; item_tmp.identify = 1; - pc_additem(sd,&item_tmp, amount, LOG_TYPE_NPC); + pc->additem(sd,&item_tmp, amount, LOG_TYPE_NPC); } return 0; @@ -1511,7 +1500,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) nullpo_retr(3, sd); nullpo_retr(3, item_list); - nd = npc_checknear(sd,map_id2bl(sd->npc_shopid)); + nd = npc_checknear(sd,iMap->id2bl(sd->npc_shopid)); if( nd == NULL ) return 3; if( nd->subtype != SHOP ) @@ -1552,7 +1541,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) continue; } - switch( pc_checkadditem(sd,nameid,amount) ) { + switch( pc->checkadditem(sd,nameid,amount) ) { case ADDITEM_EXIST: break; @@ -1564,7 +1553,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) return 2; } - value = pc_modifybuyvalue(sd,value); + value = pc->modifybuyvalue(sd,value); z += (double)value * amount; w += itemdb_weight(nameid) * amount; @@ -1577,10 +1566,10 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) return 1; // Not enough Zeny if( w + sd->weight > sd->max_weight ) return 2; // Too heavy - if( pc_inventoryblank(sd) < new_ ) + if( pc->inventoryblank(sd) < new_ ) return 3; // Not enough space to store items - pc_payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); + pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); for( i = 0; i < n; ++i ) { int nameid = item_list[i*2+1]; @@ -1594,12 +1583,12 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) item_tmp.nameid = nameid; item_tmp.identify = 1; - pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC); + pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } // custom merchant shop exp bonus - if( battle_config.shop_exp > 0 && z > 0 && (skill_t = pc_checkskill2(sd,idx)) > 0 ) { + if( battle_config.shop_exp > 0 && z > 0 && (skill_t = pc->checkskill2(sd,idx)) > 0 ) { if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; @@ -1607,7 +1596,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; - pc_gainexp(sd,NULL,0,(int)z, false); + pc->gainexp(sd,NULL,0,(int)z, false); } } @@ -1684,7 +1673,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) nullpo_retr(1, sd); nullpo_retr(1, item_list); - if( ( nd = npc_checknear(sd, map_id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) { + if( ( nd = npc_checknear(sd, iMap->id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) { return 1; } @@ -1711,7 +1700,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) continue; } - value = pc_modifysellvalue(sd, sd->inventory_data[idx]->value_sell); + value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell); z+= (double)value*amount; } @@ -1733,16 +1722,16 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) } } - pc_delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); + pc->delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); } if( z > MAX_ZENY ) z = MAX_ZENY; - pc_getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); + pc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); // custom merchant shop exp bonus - if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc_checkskill2(sd,idx) ) > 0) { + if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc->checkskill2(sd,idx) ) > 0) { if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; @@ -1750,7 +1739,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; - pc_gainexp(sd, NULL, 0, (int)z, false); + pc->gainexp(sd, NULL, 0, (int)z, false); } } @@ -1759,8 +1748,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) //Atempt to remove an npc from a map //This doesn't remove it from map_db -int npc_remove_map(struct npc_data* nd) -{ +int npc_remove_map(struct npc_data* nd) { int16 m,i; nullpo_retr(1, nd); @@ -1769,7 +1757,7 @@ int npc_remove_map(struct npc_data* nd) m = nd->bl.m; clif->clearunit_area(&nd->bl,CLR_RESPAWN); npc_unsetcells(nd); - map_delblock(&nd->bl); + iMap->delblock(&nd->bl); //Remove npc from map[].npc list. [Skotlex] ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); if( i == map[m].npc_num ) return 2; //failed to find it? @@ -1810,7 +1798,7 @@ static int npc_unload_dup_sub(struct npc_data* nd, va_list args) //Removes all npcs that are duplicates of the passed one. [Skotlex] void npc_unload_duplicates(struct npc_data* nd) { - map_foreachnpc(npc_unload_dup_sub,nd->bl.id); + iMap->map_foreachnpc(npc_unload_dup_sub,nd->bl.id); } //Removes an npc from map and db. @@ -1819,7 +1807,7 @@ int npc_unload(struct npc_data* nd, bool single) { nullpo_ret(nd); npc_remove_map(nd); - map_deliddb(&nd->bl); + iMap->deliddb(&nd->bl); if( single ) strdb_remove(npcname_db, nd->exname); @@ -1855,14 +1843,14 @@ int npc_unload(struct npc_data* nd, bool single) { for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) { struct map_session_data *sd = ((TBL_PC*)bl); if( sd && sd->npc_timer_id != INVALID_TIMER ) { - const struct TimerData *td = get_timer(sd->npc_timer_id); + const struct TimerData *td = iTimer->get_timer(sd->npc_timer_id); if( td && td->id != nd->bl.id ) continue; if( td && td->data ) ers_free(timer_event_ers, (void*)td->data); - delete_timer(sd->npc_timer_id, npc_timerevent); + iTimer->delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = INVALID_TIMER; } } @@ -1870,15 +1858,16 @@ int npc_unload(struct npc_data* nd, bool single) { if (nd->u.scr.timerid != INVALID_TIMER) { const struct TimerData *td; - td = get_timer(nd->u.scr.timerid); + td = iTimer->get_timer(nd->u.scr.timerid); if (td && td->data) ers_free(timer_event_ers, (void*)td->data); - delete_timer(nd->u.scr.timerid, npc_timerevent); + iTimer->delete_timer(nd->u.scr.timerid, npc_timerevent); } if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); if (nd->src_id == 0) { if(nd->u.scr.script) { + script_stop_instances(nd->bl.id); script_free_code(nd->u.scr.script); nd->u.scr.script = NULL; } @@ -1892,8 +1881,11 @@ int npc_unload(struct npc_data* nd, bool single) { guild->flag_remove(nd); } - script_stop_sleeptimers(nd->bl.id); - + if( nd->ud != &npc_base_ud ) { + aFree(nd->ud); + nd->ud = NULL; + } + aFree(nd); return 0; @@ -2060,14 +2052,13 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta } //Add then display an npc warp on map -struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) -{ +struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) { int i, flag = 0; struct npc_data *nd; CREATE(nd, struct npc_data, 1); nd->bl.id = npc_get_new_npc_id(); - map_addnpc(from_mapid, nd); + iMap->addnpc(from_mapid, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = from_mapid; nd->bl.x = from_x; @@ -2098,10 +2089,9 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short nd->bl.type = BL_NPC; nd->subtype = WARP; npc_setcells(nd); - map_addblock(&nd->bl); + iMap->addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); - status_change_init(&nd->bl); - unit_dataset(&nd->bl); + nd->ud = &npc_base_ud; if( map[nd->bl.m].users ) clif->spawn(&nd->bl); strdb_put(npcname_db, nd->exname, nd); @@ -2126,7 +2116,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const return strchr(start,'\n');// skip and continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); i = mapindex_name2id(to_mapname); if( i == 0 ) { @@ -2142,7 +2132,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const CREATE(nd, struct npc_data, 1); nd->bl.id = npc_get_new_npc_id(); - map_addnpc(m, nd); + iMap->addnpc(m, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; @@ -2164,10 +2154,9 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const nd->bl.type = BL_NPC; nd->subtype = WARP; npc_setcells(nd); - map_addblock(&nd->bl); + iMap->addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); - status_change_init(&nd->bl); - unit_dataset(&nd->bl); + nd->ud = &npc_base_ud; if( map[nd->bl.m].users ) clif->spawn(&nd->bl); strdb_put(npcname_db, nd->exname, nd); @@ -2198,7 +2187,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const return strchr(start,'\n');// skip and continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) ) { @@ -2275,19 +2264,16 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const ++npc_shop; nd->bl.type = BL_NPC; nd->subtype = type; - if( m >= 0 ) - {// normal shop npc - map_addnpc(m,nd); - map_addblock(&nd->bl); + if( m >= 0 ) {// normal shop npc + iMap->addnpc(m,nd); + iMap->addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); - status_change_init(&nd->bl); - unit_dataset(&nd->bl); - nd->ud.dir = dir; + nd->ud = &npc_base_ud; + nd->dir = dir; if( map[nd->bl.m].users ) clif->spawn(&nd->bl); - } else - {// 'floating' shop? - map_addiddb(&nd->bl); + } else {// 'floating' shop? + iMap->addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); @@ -2429,7 +2415,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return NULL;// unknown format, don't continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); } script_start = strstr(start,",{"); @@ -2485,25 +2471,20 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons nd->bl.type = BL_NPC; nd->subtype = SCRIPT; - if( m >= 0 ) - { - map_addnpc(m, nd); - status_change_init(&nd->bl); - unit_dataset(&nd->bl); - nd->ud.dir = dir; + if( m >= 0 ) { + iMap->addnpc(m, nd); + nd->ud = &npc_base_ud; + nd->dir = dir; npc_setcells(nd); - map_addblock(&nd->bl); - if( class_ >= 0 ) - { + iMap->addblock(&nd->bl); + if( class_ >= 0 ) { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) clif->spawn(&nd->bl); } - } - else - { - // we skip map_addnpc, but still add it to the list of ID's - map_addiddb(&nd->bl); + } else { + // we skip iMap->addnpc, but still add it to the list of ID's + iMap->addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); @@ -2576,19 +2557,16 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch type = dnd->subtype; // get placement - if( (type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0 ) - {// floating shop/chashshop/script + if( (type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0 ) {// floating shop/chashshop/script x = y = dir = 0; m = -1; - } - else - { + } else { if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 )// <map name>,<x>,<y>,<facing> { ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return end;// next line, try to continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) ) { @@ -2599,8 +2577,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// <spanx>,<spany> else if( type == SCRIPT && sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3);// <sprite id>,<triggerX>,<triggerY> else if( type != WARP ) class_ = atoi(w4);// <sprite id> - else - { + else { ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return end;// next line, try to continue } @@ -2618,58 +2595,52 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch nd->src_id = src_id; nd->bl.type = BL_NPC; nd->subtype = (enum npc_subtype)type; - switch( type ) - { - case SCRIPT: - ++npc_script; - nd->u.scr.xs = xs; - nd->u.scr.ys = ys; - nd->u.scr.script = dnd->u.scr.script; - nd->u.scr.label_list = dnd->u.scr.label_list; - nd->u.scr.label_list_num = dnd->u.scr.label_list_num; - break; - - case SHOP: - case CASHSHOP: - ++npc_shop; - nd->u.shop.shop_item = dnd->u.shop.shop_item; - nd->u.shop.count = dnd->u.shop.count; - break; - - case WARP: - ++npc_warp; - if( !battle_config.warp_point_debug ) - nd->class_ = WARP_CLASS; - else - nd->class_ = WARP_DEBUG_CLASS; - nd->u.warp.xs = xs; - nd->u.warp.ys = ys; - nd->u.warp.mapindex = dnd->u.warp.mapindex; - nd->u.warp.x = dnd->u.warp.x; - nd->u.warp.y = dnd->u.warp.y; - break; + switch( type ) { + case SCRIPT: + ++npc_script; + nd->u.scr.xs = xs; + nd->u.scr.ys = ys; + nd->u.scr.script = dnd->u.scr.script; + nd->u.scr.label_list = dnd->u.scr.label_list; + nd->u.scr.label_list_num = dnd->u.scr.label_list_num; + break; + + case SHOP: + case CASHSHOP: + ++npc_shop; + nd->u.shop.shop_item = dnd->u.shop.shop_item; + nd->u.shop.count = dnd->u.shop.count; + break; + + case WARP: + ++npc_warp; + if( !battle_config.warp_point_debug ) + nd->class_ = WARP_CLASS; + else + nd->class_ = WARP_DEBUG_CLASS; + nd->u.warp.xs = xs; + nd->u.warp.ys = ys; + nd->u.warp.mapindex = dnd->u.warp.mapindex; + nd->u.warp.x = dnd->u.warp.x; + nd->u.warp.y = dnd->u.warp.y; + break; } //Add the npc to its location - if( m >= 0 ) - { - map_addnpc(m, nd); - status_change_init(&nd->bl); - unit_dataset(&nd->bl); - nd->ud.dir = dir; + if( m >= 0 ) { + iMap->addnpc(m, nd); + nd->ud = &npc_base_ud; + nd->dir = dir; npc_setcells(nd); - map_addblock(&nd->bl); - if( class_ >= 0 ) - { + iMap->addblock(&nd->bl); + if( class_ >= 0 ) { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) clif->spawn(&nd->bl); } - } - else - { - // we skip map_addnpc, but still add it to the list of ID's - map_addiddb(&nd->bl); + } else { + // we skip iMap->addnpc, but still add it to the list of ID's + iMap->addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); @@ -2694,32 +2665,28 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch int npc_duplicate4instance(struct npc_data *snd, int16 m) { char newname[NAME_LENGTH]; - if( map[m].instance_id == 0 ) + if( map[m].instance_id == -1 ) return 1; snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map[m].instance_id, snd->bl.id); - if( npc_name2id(newname) != NULL ) - { // Name already in use + if( npc_name2id(newname) != NULL ) { // Name already in use ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map[m].instance_id); return 1; } - if( snd->subtype == WARP ) - { // Adjust destination, if instanced + if( snd->subtype == WARP ) { // Adjust destination, if instanced struct npc_data *wnd = NULL; // New NPC - int dm = map_mapindex2mapid(snd->u.warp.mapindex), im; + int dm = iMap->mapindex2mapid(snd->u.warp.mapindex), im; if( dm < 0 ) return 1; - im = instance_mapid2imapid(dm, map[m].instance_id); - if( im == -1 ) - { + if( ( im = instance->mapid2imapid(dm, map[m].instance_id) ) == -1 ) { ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map[dm].name, snd->exname); return 1; } CREATE(wnd, struct npc_data, 1); wnd->bl.id = npc_get_new_npc_id(); - map_addnpc(m, wnd); + iMap->addnpc(m, wnd); wnd->bl.prev = wnd->bl.next = NULL; wnd->bl.m = m; wnd->bl.x = snd->bl.x; @@ -2736,20 +2703,17 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { wnd->bl.type = BL_NPC; wnd->subtype = WARP; npc_setcells(wnd); - map_addblock(&wnd->bl); + iMap->addblock(&wnd->bl); status_set_viewdata(&wnd->bl, wnd->class_); - status_change_init(&wnd->bl); - unit_dataset(&wnd->bl); + wnd->ud = &npc_base_ud; if( map[wnd->bl.m].users ) clif->spawn(&wnd->bl); strdb_put(npcname_db, wnd->exname, wnd); - } - else - { + } else { static char w1[50], w2[50], w3[50], w4[50]; const char* stat_buf = "- call from instancing subsystem -\n"; - snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map[m].name, snd->bl.x, snd->bl.y, snd->ud.dir); + snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map[m].name, snd->bl.x, snd->bl.y, snd->dir); snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname); snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname); @@ -2765,39 +2729,36 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { } //Set mapcell CELL_NPC to trigger event later -void npc_setcells(struct npc_data* nd) -{ +void npc_setcells(struct npc_data* nd) { int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j; - switch(nd->subtype) - { - case WARP: - xs = nd->u.warp.xs; - ys = nd->u.warp.ys; - break; - case SCRIPT: - xs = nd->u.scr.xs; - ys = nd->u.scr.ys; - break; - default: - return; // Other types doesn't have touch area + switch(nd->subtype) { + case WARP: + xs = nd->u.warp.xs; + ys = nd->u.warp.ys; + break; + case SCRIPT: + xs = nd->u.scr.xs; + ys = nd->u.scr.ys; + break; + default: + return; // Other types doesn't have touch area } - if (m < 0 || xs < 0 || ys < 0) //invalid range or map + if (m < 0 || xs < 0 || ys < 0 || map[m].cell == (struct mapcell *)0xdeadbeaf) //invalid range or map return; for (i = y-ys; i <= y+ys; i++) { for (j = x-xs; j <= x+xs; j++) { - if (map_getcell(m, j, i, CELL_CHKNOPASS)) + if (iMap->getcell(m, j, i, CELL_CHKNOPASS)) continue; - map_setcell(m, j, i, CELL_NPC, true); + map[m].setcell(m, j, i, CELL_NPC, true); } } } -int npc_unsetcells_sub(struct block_list* bl, va_list ap) -{ +int npc_unsetcells_sub(struct block_list* bl, va_list ap) { struct npc_data *nd = (struct npc_data*)bl; int id = va_arg(ap,int); if (nd->bl.id == id) return 0; @@ -2805,8 +2766,7 @@ int npc_unsetcells_sub(struct block_list* bl, va_list ap) return 1; } -void npc_unsetcells(struct npc_data* nd) -{ +void npc_unsetcells(struct npc_data* nd) { int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j, x0, x1, y0, y1; @@ -2818,23 +2778,23 @@ void npc_unsetcells(struct npc_data* nd) ys = nd->u.scr.ys; } - if (m < 0 || xs < 0 || ys < 0) + if (m < 0 || xs < 0 || ys < 0 || map[m].cell == (struct mapcell *)0xdeadbeaf) return; //Locate max range on which we can locate npc cells //FIXME: does this really do what it's supposed to do? [ultramage] - for(x0 = x-xs; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--); - for(x1 = x+xs; x1 < map[m].xs-1 && map_getcell(m, x1, y, CELL_CHKNPC); x1++); - for(y0 = y-ys; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--); - for(y1 = y+ys; y1 < map[m].ys-1 && map_getcell(m, x, y1, CELL_CHKNPC); y1++); + for(x0 = x-xs; x0 > 0 && iMap->getcell(m, x0, y, CELL_CHKNPC); x0--); + for(x1 = x+xs; x1 < map[m].xs-1 && iMap->getcell(m, x1, y, CELL_CHKNPC); x1++); + for(y0 = y-ys; y0 > 0 && iMap->getcell(m, x, y0, CELL_CHKNPC); y0--); + for(y1 = y+ys; y1 < map[m].ys-1 && iMap->getcell(m, x, y1, CELL_CHKNPC); y1++); //Erase this npc's cells for (i = y-ys; i <= y+ys; i++) for (j = x-xs; j <= x+xs; j++) - map_setcell(m, j, i, CELL_NPC, false); + map[m].setcell(m, j, i, CELL_NPC, false); //Re-deploy NPC cells for other nearby npcs. - map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); + iMap->foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); } void npc_movenpc(struct npc_data* nd, int16 x, int16 y) @@ -2845,9 +2805,9 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y) x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); - map_foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); - map_moveblock(&nd->bl, x, y, gettick()); - map_foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + iMap->moveblock(&nd->bl, x, y, iTimer->gettick()); + iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); } /// Changes the display name of the npc. @@ -2910,7 +2870,7 @@ int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const c return 1; } - if( ev->nd->sc.option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event. + if( ev->nd->option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event. npc_event_dequeue(sd); return 2; } @@ -2994,8 +2954,7 @@ void npc_parse_mob2(struct spawn_data* mob) { int i; - for( i = mob->active; i < mob->num; ++i ) - { + for( i = mob->active; i < mob->num; ++i ) { struct mob_data* md = mob_spawn_dataset(mob); md->spawn = mob; md->spawn->active++; @@ -3030,7 +2989,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); if( m < 0 )//Not loaded on this map-server instance. return strchr(start,'\n');// skip and continue mob.m = (unsigned short)m; @@ -3150,19 +3109,17 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c memcpy(data, &mob, sizeof(struct spawn_data)); // spawn / cache the new mobs - if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 ) - { + if( battle_config.dynamic_mobs && iMap->addmobtolist(data->m, data) >= 0 ) { data->state.dynamic = true; npc_cache_mob += data->num; // check if target map has players // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript - if( map[data->m].users > 0 ) + if( map[data->m].users > 0 ) { npc_parse_mob2(data); - } - else - { + } + } else { data->state.dynamic = false; npc_parse_mob2(data); npc_delay_mob += data->num; @@ -3188,7 +3145,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); if( m < 0 ) { ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); @@ -3257,7 +3214,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( state && (zone = strdb_get(zone_db, MAP_ZONE_PVP_NAME)) && map[m].zone != zone ) { - map_zone_change(m,zone,start,buffer,filepath); + iMap->zone_change(m,zone,start,buffer,filepath); } else if ( !state ) { map[m].zone = &map_zone_pk; } @@ -3282,16 +3239,11 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char else if (!strcmpi(drop_arg2,"all")) drop_type = 3; - if (drop_id != 0){ - int i; - for (i = 0; i < MAX_DROP_PER_MAP; i++) { - if (map[m].drop_list[i].drop_id == 0){ - map[m].drop_list[i].drop_id = drop_id; - map[m].drop_list[i].drop_type = drop_type; - map[m].drop_list[i].drop_per = drop_per; - break; - } - } + if (drop_id != 0) { + RECREATE(map[m].drop_list, struct map_drop_list, ++map[m].drop_list_count); + map[m].drop_list[map[m].drop_list_count-1].drop_id = drop_id; + map[m].drop_list[map[m].drop_list_count-1].drop_type = drop_type; + map[m].drop_list[map[m].drop_list_count-1].drop_per = drop_per; map[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable @@ -3312,7 +3264,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( state && (zone = strdb_get(zone_db, MAP_ZONE_GVG_NAME)) && map[m].zone != zone ) { - map_zone_change(m,zone,start,buffer,filepath); + iMap->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3,"gvg_noparty")) @@ -3347,7 +3299,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char } if( state && (zone = strdb_get(zone_db, MAP_ZONE_BG_NAME)) && map[m].zone != zone ) { - map_zone_change(m,zone,start,buffer,filepath); + iMap->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3,"noexppenalty")) @@ -3540,7 +3492,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char if( !(zone = strdb_get(zone_db, w4)) ) { ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s (file '%s', line '%d').\n", w4, map[m].name, filepath, strline(buffer,start-buffer)); } else if( map[m].zone != zone ) { - map_zone_change(m,zone,start,buffer,filepath); + iMap->zone_change(m,zone,start,buffer,filepath); } } else if ( !strcmpi(w3,"nomapchannelautojoin") ) { map[m].flag.chsysnolocalaj = state; @@ -3666,7 +3618,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) p = strchr(p,'\n');// next line continue; } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); if( m < 0 ) {// "mapname" is not assigned to this server, we must skip the script info... if( strcasecmp(w2,"script") == 0 && count > 3 ) @@ -3851,7 +3803,7 @@ int npc_reload(void) { if(battle_config.dynamic_mobs) {// dynamic check by [random] - for (m = 0; m < map_num; m++) { + for (m = 0; m < iMap->map_num; m++) { for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { if (map[m].moblist[i] != NULL) { aFree(map[m].moblist[i]); @@ -3859,7 +3811,7 @@ int npc_reload(void) { } if( map[m].mob_delete_timer != INVALID_TIMER ) { // Mobs were removed anyway,so delete the timer [Inkfish] - delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; } } @@ -3875,7 +3827,7 @@ int npc_reload(void) { npc_mob = npc_cache_mob = npc_delay_mob = 0; // reset mapflags - map_flags_init(); + iMap->flags_init(); //TODO: the following code is copy-pasted from do_init_npc(); clean it up // Reloading npcs now @@ -3892,12 +3844,9 @@ int npc_reload(void) { "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); - do_final_instance(); - - for( i = 0; i < ARRAYLENGTH(instance); ++i ) - instance_init(instance[i].instance_id); + instance->final(); - map_zone_init(); + iMap->zone_init(); npc->motd = npc_name2id("HerculesMOTD"); /* [Ind/Hercules] */ @@ -3966,18 +3915,18 @@ static void npc_debug_warps_sub(struct npc_data* nd) if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0) return; - m = map_mapindex2mapid(nd->u.warp.mapindex); + m = iMap->mapindex2mapid(nd->u.warp.mapindex); if (m < 0) return; //Warps to another map, nothing to do about it. if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp - if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { + if (iMap->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, map[m].name, nd->u.warp.x, nd->u.warp.y ); } - if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { + if (iMap->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, @@ -3989,7 +3938,7 @@ static void npc_debug_warps_sub(struct npc_data* nd) static void npc_debug_warps(void) { int16 m, i; - for (m = 0; m < map_num; m++) + for (m = 0; m < iMap->map_num; m++) for (i = 0; i < map[m].npc_num; i++) npc_debug_warps_sub(map[m].npc[i]); } @@ -4002,8 +3951,18 @@ int do_init_npc(void) struct npc_src_list *file; int i; + memset(&npc_base_ud, 0, sizeof( struct unit_data) ); + npc_base_ud.bl = NULL; + npc_base_ud.walktimer = INVALID_TIMER; + npc_base_ud.skilltimer = INVALID_TIMER; + npc_base_ud.attacktimer = INVALID_TIMER; + npc_base_ud.attackabletime = + npc_base_ud.canact_tick = + npc_base_ud.canmove_tick = iTimer->gettick(); + //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); + npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here. for( i = 1; i < MAX_NPC_CLASS; i++ ) npc_viewdb[i].class_ = i; @@ -4030,8 +3989,8 @@ int do_init_npc(void) "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); - - map_zone_init(); + + iMap->zone_init(); npc->motd = npc_name2id("HerculesMOTD"); /* [Ind/Hercules] */ @@ -4043,8 +4002,8 @@ int do_init_npc(void) if (battle_config.warp_point_debug) npc_debug_warps(); - add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); - add_timer_func_list(npc_timerevent,"npc_timerevent"); + iTimer->add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); + iTimer->add_timer_func_list(npc_timerevent,"npc_timerevent"); // Init dummy NPC fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); @@ -4061,13 +4020,13 @@ int do_init_npc(void) strdb_put(npcname_db, fake_nd->exname, fake_nd); fake_nd->u.scr.timerid = INVALID_TIMER; - map_addiddb(&fake_nd->bl); + iMap->addiddb(&fake_nd->bl); // End of initialization return 0; } void npc_defaults(void) { npc = &npc_s; - + npc->motd = NULL; } diff --git a/src/map/npc.h b/src/map/npc.h index 8a8b14d6e..16e6fe74c 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -12,6 +12,7 @@ struct block_list; struct npc_data; struct view_data; +struct unit_data npc_base_ud; struct npc_timerevent_list { int timer,pos; @@ -26,9 +27,9 @@ struct npc_item_list { struct npc_data { struct block_list bl; - struct unit_data ud; //Because they need to be able to move.... + struct unit_data *ud; struct view_data *vd; - struct status_change sc; //They can't have status changes, but.. they want the visual opt values. + unsigned int option; struct npc_data *master_nd; short class_; short speed; @@ -37,12 +38,13 @@ struct npc_data { int chat_id; int touching_id; unsigned int next_walktime; - + uint8 dir; + unsigned size : 2; struct status_data status; - unsigned int level; - unsigned int stat_point; + unsigned short level; + unsigned short stat_point; void* chatdb; // pointer to a npc_parse struct (see npc_chat.c) char* path;/* path dir */ diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c index 81373bbb6..c7faa2df6 100644 --- a/src/map/npc_chat.c +++ b/src/map/npc_chat.c @@ -411,7 +411,7 @@ int buildin_defpattern(struct script_state* st) int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); const char* pattern = script->conv_str(st,& (st->stack->stack_data[st->start+3])); const char* label = script->conv_str(st,& (st->stack->stack_data[st->start+4])); - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); npc_chat_def_pattern(nd, setid, pattern, label); @@ -421,7 +421,7 @@ int buildin_defpattern(struct script_state* st) int buildin_activatepset(struct script_state* st) { int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); activate_pcreset(nd, setid); @@ -431,7 +431,7 @@ int buildin_activatepset(struct script_state* st) int buildin_deactivatepset(struct script_state* st) { int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); deactivate_pcreset(nd, setid); @@ -441,7 +441,7 @@ int buildin_deactivatepset(struct script_state* st) int buildin_deletepset(struct script_state* st) { int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); delete_pcreset(nd, setid); diff --git a/src/map/packets.h b/src/map/packets.h index 555f45c19..c467090dd 100644 --- a/src/map/packets.h +++ b/src/map/packets.h @@ -10,6 +10,10 @@ #define packet(a,b,...) #endif +#ifndef packetKeys + #define packetKeys(a,b,c) +#endif + /* * packet syntax * - packet(packet_id,length) @@ -1869,6 +1873,10 @@ packet(0x020d,-1); packet(0x0838,6,clif->pSolveCharName,2); packet(0x0439,8,clif->pUseItem,2,4); packet(0x08d2,10); + packet(0x08d7,28,clif->pBGQueueRegister,2); + packet(0x090a,26,clif->pBGQueueCheckState,2); + packet(0x08da,26,clif->pBGQueueRevokeReq,2); + packet(0x08e0,51,clif->pBGQueueBattleBeginAck,2); #endif //2011-11-02aRagexe @@ -1918,7 +1926,7 @@ packet(0x020d,-1); packet(0x0885,7,clif->pActionRequest,2,6); packet(0x0889,10,clif->pUseSkillToId,2,4,6); packet(0x0870,-1,clif->pItemListWindowSelected,2,4,8); - packet(0x0926,18,clif->pPartyBookingRegisterReq,2,4,6); + packet(0x0365,18,clif->pPartyBookingRegisterReq,2,4,6); packet(0x0815,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); packet(0x0817,2,clif->pReqCloseBuyingStore,0); packet(0x0360,6,clif->pReqClickBuyingStore,2); @@ -1960,7 +1968,11 @@ packet(0x020d,-1); packet(0x0366,90,clif->pUseSkillToPosMoreInfo,2,4,6,8,10); packet(0x0889,6,clif->pGetCharNameRequest,2); packet(0x0884,6,clif->pSolveCharName,2); +#ifndef PACKETVER_RE + packet(0x091D,18,clif->pPartyBookingRegisterReq,2,4,6); +#else packet(0x08E5,41,clif->pPartyBookingRegisterReq,2,4); +#endif packet(0x08E6,4); packet(0x08E7,10,clif->pPartyBookingSearchReq,2); packet(0x08E8,-1); @@ -1970,9 +1982,11 @@ packet(0x020d,-1); packet(0x08EC,73); packet(0x08ED,43); packet(0x08EE,6); +#ifdef PARTY_RECRUIT packet(0x08EF,6,clif->pDull,2); //bookingignorereq - packet(0x08F0,6); + packet(0x08F0,6,clif->pDull,2); packet(0x08F1,6,clif->pDull,2); //bookingjoinpartyreq +#endif packet(0x08F2,36); packet(0x08F3,-1); packet(0x08F4,6); @@ -1981,11 +1995,13 @@ packet(0x020d,-1); packet(0x08F7,3); packet(0x08F8,7); packet(0x08F9,6); +#ifdef PARTY_RECRUIT + packet(0x08F9,6,clif->pDull,2); +#endif packet(0x08FA,6); packet(0x08FB,6,clif->pDull,2); //bookingcanceljoinparty packet(0x0907,5,clif->pMoveItem,2,4); packet(0x0908,5); - packet(0x08D7,28,clif->pDull,2,4); //battlegroundreg packet(0x08CF,10);//Amulet spirits packet(0x0977,14);//Monster HP Bar #endif @@ -2009,6 +2025,14 @@ packet(0x020d,-1); packet(0x08E5,41,clif->pPartyBookingRegisterReq,2,4); packet(0x08d2,10); packet(0x0916,26,clif->pGuildInvite2,2); + packetKeys(0x1540e48,0x13041224,0x31247924); + +#endif + +#ifndef PACKETVER_RE +#if PACKETVER >= 20120604 + packet(0x0861,18,clif->pPartyBookingRegisterReq,2,4,6); +#endif #endif //2012-06-18aRagexeRE @@ -2044,6 +2068,7 @@ packet(0x020d,-1); //2012-07-16aRagExe (special thanks to Yommy!) #if PACKETVER >= 20120716 packet(0x0364,8,clif->pMoveFromKafra,2,4); + packetKeys(0x76052205, 0x22052205, 0x22052205); #endif //2013-03-20Ragexe (Judas + Yommy) @@ -2078,11 +2103,13 @@ packet(0x020d,-1); packet(0x086F,26,clif->pFriendsListAdd,2); packet(0x093F,5,clif->pHomMenu,2,4); packet(0x0947,36,clif->pStoragePassword,0); + packetKeys(0x3F094C49, 0x55F86C1E, 0x58AA359A); // Shuffle End // New Packets packet(0x0998,8,clif->pEquipItem,2,4); packet(0x0447,2); // PACKET_CZ_BLOCKING_PLAY_CANCEL + packet(0x099f,24); // New Packets End #endif @@ -2156,4 +2183,74 @@ packet(0x020d,-1); // Shuffle End #endif +//2013-05-29Ragexe (Shakto) +#if PACKETVER >= 20130529 + packet(0x0890,7,clif->pActionRequest,2,6); + packet(0x0438,10,clif->pUseSkillToId,2,4,6); + packet(0x0876,5,clif->pWalkToXY,2); + packet(0x0897,6,clif->pTickSend,2); + packet(0x0951,5,clif->pChangeDir,2,4); + packet(0x0895,6,clif->pTakeItem,2); + packet(0x08A7,6,clif->pDropItem,2,4); + packet(0x0938,8,clif->pMoveToKafra,2,4); + packet(0x0957,8,clif->pMoveFromKafra,2,4); + packet(0x0917,10,clif->pUseSkillToPos,2,4,6,8); + packet(0x085E,90,clif->pUseSkillToPosMoreInfo,2,4,6,8,10); + packet(0x0863,6,clif->pGetCharNameRequest,2); + packet(0x0937,6,clif->pSolveCharName,2); + packet(0x085A,12,clif->pSearchStoreInfoListItemClick,2,6,10); + packet(0x0941,2,clif->pSearchStoreInfoNextPage,0); + packet(0x0918,-1,clif->pSearchStoreInfo,2,4,5,9,13,14,15); + packet(0x0936,-1,clif->pReqTradeBuyingStore,2,4,8,12); + packet(0x0892,6,clif->pReqClickBuyingStore,2); + packet(0x0964,2,clif->pReqCloseBuyingStore,0); + packet(0x0869,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); + packet(0x0874,41,clif->pPartyBookingRegisterReq,2,4); + // packet(0x088E,8); // CZ_JOIN_BATTLE_FIELD + packet(0x0958,-1,clif->pItemListWindowSelected,2,4,8); + packet(0x0919,19,clif->pWantToConnection,2,6,10,14,18); + packet(0x08A8,26,clif->pPartyInvite2,2); + // packet(0x0888,4); // CZ_GANGSI_RANK + packet(0x0877,26,clif->pFriendsListAdd,2); + packet(0x023B,5,clif->pHomMenu,2,4); + packet(0x0956,36,clif->pStoragePassword,0); +#endif + +//2013-06-05Ragexe (Shakto) +#if PACKETVER >= 20130605 + packet(0x0369,7,clif->pActionRequest,2,6); + packet(0x083C,10,clif->pUseSkillToId,2,4,6); + packet(0x0437,5,clif->pWalkToXY,2); + packet(0x035F,6,clif->pTickSend,2); + packet(0x0202,5,clif->pChangeDir,2,4); + packet(0x07E4,6,clif->pTakeItem,2); + packet(0x0362,6,clif->pDropItem,2,4); + packet(0x07EC,8,clif->pMoveToKafra,2,4); + packet(0x0364,8,clif->pMoveFromKafra,2,4); + packet(0x0438,10,clif->pUseSkillToPos,2,4,6,8); + packet(0x0366,90,clif->pUseSkillToPosMoreInfo,2,4,6,8,10); + packet(0x096A,6,clif->pGetCharNameRequest,2); + packet(0x0368,6,clif->pSolveCharName,2); + packet(0x0838,12,clif->pSearchStoreInfoListItemClick,2,6,10); + packet(0x0835,2,clif->pSearchStoreInfoNextPage,0); + packet(0x0819,-1,clif->pSearchStoreInfo,2,4,5,9,13,14,15); + packet(0x0811,-1,clif->pReqTradeBuyingStore,2,4,8,12); + packet(0x0360,6,clif->pReqClickBuyingStore,2); + packet(0x0817,2,clif->pReqCloseBuyingStore,0); + packet(0x0815,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); + packet(0x0365,41,clif->pPartyBookingRegisterReq,2,4); + // packet(0x0363,8); // CZ_JOIN_BATTLE_FIELD + packet(0x0281,-1,clif->pItemListWindowSelected,2,4,8); + packet(0x022D,19,clif->pWantToConnection,2,6,10,14,18); + packet(0x0802,26,clif->pPartyInvite2,2); + // packet(0x0436,4); // CZ_GANGSI_RANK + packet(0x023B,26,clif->pFriendsListAdd,2); + packet(0x0361,5,clif->pHomMenu,2,4); + packet(0x0883,36,clif->pStoragePassword,0); +#endif + +#if PACKETVER >= 20130612 + packetKeys(0x6D166F66, 0x3C000FCF, 0x295B0FCB); /* Thanks to Shakto */ +#endif + #endif /* _PACKETS_H_ */ diff --git a/src/map/packets_struct.h b/src/map/packets_struct.h index c873d3ad3..083c00e31 100644 --- a/src/map/packets_struct.h +++ b/src/map/packets_struct.h @@ -72,6 +72,7 @@ enum packet_headers { #else authokType = 0x2eb, #endif + script_clearType = 0x8d6, #if PACKETVER < 4 unit_walkingType = 0x7b, #elif PACKETVER < 7 @@ -87,6 +88,15 @@ enum packet_headers { #else unit_walkingType = 0x914, #endif + bgqueue_ackType = 0x8d8, + bgqueue_notice_deleteType = 0x8db, + bgqueue_registerType = 0x8d7, + bgqueue_updateinfoType = 0x8d9, + bgqueue_checkstateType = 0x90a, + bgqueue_revokereqType = 0x8da, + bgqueue_battlebeginackType = 0x8e0, + bgqueue_notify_entryType = 0x8d9, + bgqueue_battlebegins = 0x8df, #if PACKETVER > 20130000 /* not sure date */ dropflooritemType = 0x84b, #else @@ -391,6 +401,65 @@ struct packet_maptypeproperty2 { } flag; } __attribute__((packed)); +struct packet_bgqueue_ack { + short PacketType; + short type; + char bg_name[NAME_LENGTH]; +} __attribute__((packed)); + +struct packet_bgqueue_notice_delete { + short PacketType; + short type; + char bg_name[NAME_LENGTH]; +} __attribute__((packed)); + +struct packet_bgqueue_register { + short PacketType; + short type; + char bg_name[NAME_LENGTH]; +} __attribute__((packed)); + +struct packet_bgqueue_update_info { + short PacketType; + char bg_name[NAME_LENGTH]; + int position; +} __attribute__((packed)); + +struct packet_bgqueue_checkstate { + short PacketType; + char bg_name[NAME_LENGTH]; +} __attribute__((packed)); + +struct packet_bgqueue_revoke_req { + short PacketType; + char bg_name[NAME_LENGTH]; +} __attribute__((packed)); + +struct packet_bgqueue_battlebegin_ack { + short PacketType; + short result; + char bg_name[NAME_LENGTH]; + char game_name[NAME_LENGTH]; +} __attribute__((packed)); + +struct packet_bgqueue_notify_entry { + short PacketType; + char name[NAME_LENGTH]; + int position; +} __attribute__((packed)); + +struct packet_bgqueue_battlebegins { + short PacketType; + char bg_name[NAME_LENGTH]; + char game_name[NAME_LENGTH]; +} __attribute__((packed)); + +struct packet_script_clear { + short PacketType; + unsigned int NpcID; +} __attribute__((packed)); + + #pragma pack(pop) #endif /* _PACKETS_STRUCT_H_ */ diff --git a/src/map/party.c b/src/map/party.c index 8a632a8ef..adcb35c5a 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -50,8 +50,6 @@ static void party_fill_member(struct party_member* member, struct map_session_da member->online = 1; member->leader = leader; } - - /// Get the member_id of a party member. /// Return -1 if not in party. int party_getmemberid(struct party_data* p, struct map_session_data* sd) @@ -86,7 +84,7 @@ struct map_session_data* party_getavailablesd(struct party_data *p) static TBL_PC* party_sd_check(int party_id, int account_id, int char_id) { - TBL_PC* sd = map_id2sd(account_id); + TBL_PC* sd = iMap->id2sd(account_id); if (!(sd && sd->status.char_id == char_id)) return NULL; @@ -101,14 +99,21 @@ static TBL_PC* party_sd_check(int party_id, int account_id, int char_id) return sd; } - +int party_db_final(DBKey key, DBData *data, va_list ap) { + struct party_data *p; + + if( ( p = DB->data2ptr(data) ) && p->instance ) + aFree(p->instance); + + return 0; +} /*========================================== * Destructor * Called in map shutdown, cleanup var *------------------------------------------*/ void do_final_party(void) { - party_db->destroy(party_db,NULL); + party_db->destroy(party_db,party_db_final); party_booking_db->destroy(party_booking_db,NULL); // Party Booking [Spiria] } // Constructor, init vars @@ -116,8 +121,8 @@ void do_init_party(void) { party_db = idb_alloc(DB_OPT_RELEASE_DATA); party_booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria] - add_timer_func_list(party_send_xy_timer, "party_send_xy_timer"); - add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval); + iTimer->add_timer_func_list(party_send_xy_timer, "party_send_xy_timer"); + iTimer->add_timer_interval(iTimer->gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval); } /// Party data lookup using party id. @@ -175,7 +180,7 @@ int party_create(struct map_session_data *sd,char *name,int item,int item2) void party_created(int account_id,int char_id,int fail,int party_id,char *name) { struct map_session_data *sd; - sd=map_id2sd(account_id); + sd=iMap->id2sd(account_id); if (!sd || sd->status.char_id != char_id || !sd->party_creating ) { //Character logged off before creation ack? @@ -204,11 +209,11 @@ int party_request_info(int party_id, int char_id) /// Invoked (from char-server) when the party info is not found. int party_recv_noinfo(int party_id, int char_id) { - party_broken(party_id); + party->broken(party_id); if( char_id != 0 )// requester { struct map_session_data* sd; - sd = map_charid2sd(char_id); + sd = iMap->charid2sd(char_id); if( sd && sd->status.party_id == party_id ) sd->status.party_id = 0; } @@ -251,16 +256,14 @@ int party_recv_info(struct party* sp, int char_id) int removed_count = 0; int added[MAX_PARTY];// member_id in new data int added_count = 0; - int i; + int i,j; int member_id; nullpo_ret(sp); p = (struct party_data*)idb_get(party_db, sp->party_id); - if( p != NULL )// diff members - { - for( member_id = 0; member_id < MAX_PARTY; ++member_id ) - { + if( p != NULL ) {// diff members + for( member_id = 0; member_id < MAX_PARTY; ++member_id ) { member = &p->party.member[member_id]; if( member->char_id == 0 ) continue;// empty @@ -270,8 +273,7 @@ int party_recv_info(struct party* sp, int char_id) if( i == MAX_PARTY ) removed[removed_count++] = member_id; } - for( member_id = 0; member_id < MAX_PARTY; ++member_id ) - { + for( member_id = 0; member_id < MAX_PARTY; ++member_id ) { member = &sp->member[member_id]; if( member->char_id == 0 ) continue;// empty @@ -281,36 +283,33 @@ int party_recv_info(struct party* sp, int char_id) if( i == MAX_PARTY ) added[added_count++] = member_id; } - } - else - { + } else { for( member_id = 0; member_id < MAX_PARTY; ++member_id ) if( sp->member[member_id].char_id != 0 ) added[added_count++] = member_id; CREATE(p, struct party_data, 1); + p->instance = NULL; + p->instances = 0; idb_put(party_db, sp->party_id, p); } - while( removed_count > 0 )// no longer in party - { + while( removed_count > 0 ) {// no longer in party member_id = removed[--removed_count]; sd = p->data[member_id].sd; if( sd == NULL ) continue;// not online - party_member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id); + party->member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id); } memcpy(&p->party, sp, sizeof(struct party)); memset(&p->state, 0, sizeof(p->state)); memset(&p->data, 0, sizeof(p->data)); - for( member_id = 0; member_id < MAX_PARTY; member_id++ ) - { + for( member_id = 0; member_id < MAX_PARTY; member_id++ ) { member = &p->party.member[member_id]; if ( member->char_id == 0 ) continue;// empty p->data[member_id].sd = party_sd_check(sp->party_id, member->account_id, member->char_id); } party_check_state(p); - while( added_count > 0 )// new in party - { + while( added_count > 0 ) { // new in party member_id = added[--added_count]; sd = p->data[member_id].sd; if( sd == NULL ) @@ -319,13 +318,17 @@ int party_recv_info(struct party* sp, int char_id) clif->party_member_info(p,sd); clif->party_option(p,sd,0x100); clif->party_info(p,NULL); - if( p->instance_id != 0 ) - clif->instance_join(sd->fd, p->instance_id); + for( j = 0; j < p->instances; j++ ) { + if( instances[p->instance[j]].idle_timer == INVALID_TIMER && instances[p->instance[j]].progress_timer == INVALID_TIMER ) + continue; + clif->instance_join(sd->fd, p->instance[j]); + break; + } } if( char_id != 0 )// requester { - sd = map_charid2sd(char_id); - if( sd && sd->status.party_id == sp->party_id && party_getmemberid(p,sd) == -1 ) + sd = iMap->charid2sd(char_id); + if( sd && sd->status.party_id == sp->party_id && party->getmemberid(p,sd) == -1 ) sd->status.party_id = 0;// was not in the party } return 0; @@ -338,7 +341,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd) nullpo_ret(sd); - if( ( p = party_search(sd->status.party_id) ) == NULL ) + if( ( p = party->search(sd->status.party_id) ) == NULL ) return 0; // confirm if this player is a party leader @@ -404,7 +407,7 @@ void party_reply_invite(struct map_session_data *sd,int party_id,int flag) sd->party_invite_account = 0; return; } - tsd = map_id2sd(sd->party_invite_account); + tsd = iMap->id2sd(sd->party_invite_account); if( flag == 1 && !sd->party_creating && !sd->party_joining ) {// accepted and allowed @@ -427,21 +430,23 @@ void party_reply_invite(struct map_session_data *sd,int party_id,int flag) //- Player must be authed/active and belong to a party before calling this method void party_member_joined(struct map_session_data *sd) { - struct party_data* p = party_search(sd->status.party_id); + struct party_data* p = party->search(sd->status.party_id); int i; - if (!p) - { - party_request_info(sd->status.party_id, sd->status.char_id); + if (!p) { + party->request_info(sd->status.party_id, sd->status.char_id); return; } ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id ); - if (i < MAX_PARTY) - { + if (i < MAX_PARTY) { + int j; p->data[i].sd = sd; - if( p->instance_id ) - clif->instance_join(sd->fd,p->instance_id); - } - else + for( j = 0; j < p->instances; j++ ) { + if( instances[p->instance[j]].idle_timer == INVALID_TIMER && instances[p->instance[j]].progress_timer == INVALID_TIMER ) + continue; + clif->instance_join(sd->fd, p->instance[j]); + break; + } + } else sd->status.party_id = 0; //He does not belongs to the party really? } @@ -449,9 +454,9 @@ void party_member_joined(struct map_session_data *sd) /// flag: 0-success, 1-failure int party_member_added(int party_id,int account_id,int char_id, int flag) { - struct map_session_data *sd = map_id2sd(account_id),*sd2; - struct party_data *p = party_search(party_id); - int i; + struct map_session_data *sd = iMap->id2sd(account_id),*sd2; + struct party_data *p = party->search(party_id); + int i, j; if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) { if (!flag) //Char logged off before being accepted into party. @@ -459,7 +464,7 @@ int party_member_added(int party_id,int account_id,int char_id, int flag) return 0; } - sd2 = map_id2sd(sd->party_invite_account); + sd2 = iMap->id2sd(sd->party_invite_account); sd->party_joining = false; sd->party_invite = 0; @@ -496,9 +501,13 @@ int party_member_added(int party_id,int account_id,int char_id, int flag) clif->party_xy(sd); clif->charnameupdate(sd); //Update char name's display [Skotlex] - if( p->instance_id ) - clif->instance_join(sd->fd, p->instance_id); - + for( j = 0; j < p->instances; j++ ) { + if( instances[p->instance[j]].idle_timer == INVALID_TIMER && instances[p->instance[j]].progress_timer == INVALID_TIMER ) + continue; + clif->instance_join(sd->fd, p->instance[j]); + break; + } + return 0; } @@ -508,7 +517,7 @@ int party_removemember(struct map_session_data* sd, int account_id, char* name) struct party_data *p; int i; - p = party_search(sd->status.party_id); + p = party->search(sd->status.party_id); if( p == NULL ) return 0; @@ -533,7 +542,7 @@ int party_leave(struct map_session_data *sd) struct party_data *p; int i; - p = party_search(sd->status.party_id); + p = party->search(sd->status.party_id); if( p == NULL ) return 0; @@ -548,15 +557,13 @@ int party_leave(struct map_session_data *sd) /// Invoked (from char-server) when a party member leaves the party. int party_member_withdraw(int party_id, int account_id, int char_id) { - struct map_session_data* sd = map_id2sd(account_id); - struct party_data* p = party_search(party_id); + struct map_session_data* sd = iMap->id2sd(account_id); + struct party_data* p = party->search(party_id); - if( p ) - { + if( p ) { int i; ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id ); - if( i < MAX_PARTY ) - { + if( i < MAX_PARTY ) { clif->party_withdraw(p,sd,account_id,p->party.member[i].name,0x0); memset(&p->party.member[i], 0, sizeof(p->party.member[0])); memset(&p->data[i], 0, sizeof(p->data[0])); @@ -565,13 +572,12 @@ int party_member_withdraw(int party_id, int account_id, int char_id) } } - if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id ) - { + if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id ) { sd->status.party_id = 0; clif->charnameupdate(sd); //Update name display [Skotlex] //TODO: hp bars should be cleared too - if( p->instance_id ) - instance_check_kick(sd); + if( p->instances ) + instance->check_kick(sd); } return 0; @@ -581,22 +587,19 @@ int party_member_withdraw(int party_id, int account_id, int char_id) int party_broken(int party_id) { struct party_data* p; - int i; + int i, j; - p = party_search(party_id); + p = party->search(party_id); if( p == NULL ) return 0; - if( p->instance_id ) - { - instance[p->instance_id].party_id = 0; - instance_destroy( p->instance_id ); + for( j = 0; j < p->instances; j++ ) { + instance->destroy( p->instance[j] ); + instances[p->instance[j]].owner_id = 0; } - - for( i = 0; i < MAX_PARTY; i++ ) - { - if( p->data[i].sd!=NULL ) - { + + for( i = 0; i < MAX_PARTY; i++ ) { + if( p->data[i].sd!=NULL ) { clif->party_withdraw(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10); p->data[i].sd->status.party_id=0; } @@ -619,8 +622,8 @@ int party_changeoption(struct map_session_data *sd,int exp,int item) int party_optionchanged(int party_id,int account_id,int exp,int item,int flag) { struct party_data *p; - struct map_session_data *sd=map_id2sd(account_id); - if( (p=party_search(party_id))==NULL) + struct map_session_data *sd=iMap->id2sd(account_id); + if( (p=party->search(party_id))==NULL) return 0; //Flag&1: Exp change denied. Flag&2: Item change denied. @@ -653,7 +656,7 @@ bool party_changeleader(struct map_session_data *sd, struct map_session_data *ts return false; } - if ((p = party_search(sd->status.party_id)) == NULL) + if ((p = party->search(sd->status.party_id)) == NULL) return false; ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd ); @@ -695,7 +698,7 @@ int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short m struct party_data* p; int i; - p = party_search(party_id); + p = party->search(party_id); if( p == NULL ) return 0; @@ -726,7 +729,7 @@ void party_send_movemap(struct map_session_data *sd) intif_party_changemap(sd,1); - p=party_search(sd->status.party_id); + p=party->search(sd->status.party_id); if (!p) return; if(sd->state.connect_new) { @@ -764,7 +767,7 @@ int party_send_logout(struct map_session_data *sd) return 0; intif_party_changemap(sd,0); - p=party_search(sd->status.party_id); + p=party->search(sd->status.party_id); if(!p) return 0; ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd ); @@ -781,7 +784,7 @@ int party_send_message(struct map_session_data *sd,const char *mes,int len) if(sd->status.party_id==0) return 0; intif_party_message(sd->status.party_id,sd->status.account_id,mes,len); - party_recv_message(sd->status.party_id,sd->status.account_id,mes,len); + party->recv_message(sd->status.party_id,sd->status.account_id,mes,len); // Chat logging type 'P' / Party Chat logs->chat(LOG_CHAT_PARTY, sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); @@ -792,7 +795,7 @@ int party_send_message(struct map_session_data *sd,const char *mes,int len) int party_recv_message(int party_id,int account_id,const char *mes,int len) { struct party_data *p; - if( (p=party_search(party_id))==NULL) + if( (p=party->search(party_id))==NULL) return 0; clif->party_message(p,account_id,mes,len); return 0; @@ -804,7 +807,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id struct map_session_data *p_sd; int i; - if(!party_id || (p=party_search(party_id))==NULL) + if(!party_id || (p=party->search(party_id))==NULL) return 0; switch(skill_id) { case TK_COUNTER: //Increase Triple Attack rate of Monks. @@ -829,7 +832,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id switch(skill_id) { case TK_COUNTER: //Increase Triple Attack rate of Monks. if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK - && pc_checkskill(p_sd,MO_TRIPLEATTACK)) { + && pc->checkskill(p_sd,MO_TRIPLEATTACK)) { sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK, 50+50*skill_lv, //+100/150/200% rate 0,0,skill->get_time(SG_FRIEND, 1)); @@ -837,10 +840,10 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id break; case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR - && sd->sc.data[SC_READYCOUNTER] - && pc_checkskill(p_sd,SG_FRIEND)) { + && sd->sc.data[SC_COUNTERKICK_READY] + && pc->checkskill(p_sd,SG_FRIEND)) { sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER, - 50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate + 50+50*pc->checkskill(p_sd,SG_FRIEND), //+100/150/200% rate 0,0,skill->get_time(SG_FRIEND, 1)); } break; @@ -945,15 +948,15 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b for (i = 0; i < c; i++) { #ifdef RENEWAL_EXP if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) ){ - int rate = pc_level_penalty_mod(sd[i], (TBL_MOB*)src, 1); + int rate = pc->level_penalty_mod(sd[i], (TBL_MOB*)src, 1); base_exp = (unsigned int)cap_value(base_exp_bonus * rate / 100, 1, UINT_MAX); job_exp = (unsigned int)cap_value(job_exp_bonus * rate / 100, 1, UINT_MAX); } #endif - pc_gainexp(sd[i], src, base_exp, job_exp, false); + pc->gainexp(sd[i], src, base_exp, job_exp, false); if (zeny) // zeny from mobs [Valaris] - pc_getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL); + pc->getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL); } return 0; } @@ -978,7 +981,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) ) continue; - if (pc_additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) + if (pc->additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) continue; //Chosen char can't pick up loot. //Successful pick. @@ -1000,7 +1003,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i } while (count > 0) { //Pick a random member. i = rnd()%count; - if (pc_additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) + if (pc->additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) { //Discard this receiver. psd[i] = psd[count-1]; count--; @@ -1014,7 +1017,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i if (!target) { target = sd; //Give it to the char that picked it up - if ((i=pc_additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))) + if ((i=pc->additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))) return i; } @@ -1033,7 +1036,7 @@ int party_send_dot_remove(struct map_session_data *sd) // To use for Taekwon's "Fighting Chant" // int c = 0; -// party_foreachsamemap(party_sub_count, sd, 0, &c); +// party_foreachsamemap(party->sub_count, sd, 0, &c); int party_sub_count(struct block_list *bl, va_list ap) { struct map_session_data *sd = (TBL_PC *)bl; @@ -1059,7 +1062,7 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess nullpo_ret(sd); - if((p=party_search(sd->status.party_id))==NULL) + if((p=party->search(sd->status.party_id))==NULL) return 0; x0=sd->bl.x-range; @@ -1080,7 +1083,7 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess list[blockcount++]=&psd->bl; } - map_freeblock_lock(); + iMap->freeblock_lock(); for(i=0;i<blockcount;i++) { @@ -1090,7 +1093,7 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess va_end(ap); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return total; } @@ -1107,10 +1110,16 @@ static struct party_booking_ad_info* create_party_booking_data(void) return pb_ad; } +#ifndef PARTY_RECRUIT void party_booking_register(struct map_session_data *sd, short level, short mapid, short* job) +#else +void party_booking_register(struct map_session_data *sd, short level, const char *notice) +#endif { struct party_booking_ad_info *pb_ad; - int i; +#ifndef PARTY_RECRUIT + int i; +#endif pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id); @@ -1126,22 +1135,32 @@ void party_booking_register(struct map_session_data *sd, short level, short mapi } memcpy(pb_ad->charname,sd->status.name,NAME_LENGTH); - pb_ad->starttime = (int)time(NULL); - pb_ad->p_detail.level = level; + pb_ad->expiretime = (int)time(NULL); + pb_ad->p_detail.level = level; +#ifndef PARTY_RECRUIT pb_ad->p_detail.mapid = mapid; for(i=0;i<PARTY_BOOKING_JOBS;i++) if(job[i] != 0xFF) pb_ad->p_detail.job[i] = job[i]; else pb_ad->p_detail.job[i] = -1; +#else + safestrncpy(pb_ad->p_detail.notice, notice, PB_NOTICE_LENGTH); +#endif clif->PartyBookingRegisterAck(sd, 0); clif->PartyBookingInsertNotify(sd, pb_ad); // Notice } +#ifndef PARTY_RECRUIT void party_booking_update(struct map_session_data *sd, short* job) +#else +void party_booking_update(struct map_session_data *sd, const char *notice) +#endif { +#ifndef PARTY_RECRUIT int i; +#endif struct party_booking_ad_info *pb_ad; pb_ad = (struct party_booking_ad_info*)idb_get(party_booking_db, sd->status.char_id); @@ -1149,20 +1168,33 @@ void party_booking_update(struct map_session_data *sd, short* job) if( pb_ad == NULL ) return; - pb_ad->starttime = (int)time(NULL);// Update time. + pb_ad->expiretime = (int)time(NULL);// Update time. +#ifndef PARTY_RECRUIT for(i=0;i<PARTY_BOOKING_JOBS;i++) if(job[i] != 0xFF) pb_ad->p_detail.job[i] = job[i]; else pb_ad->p_detail.job[i] = -1; +#else + if (notice != NULL) { + safestrncpy(pb_ad->p_detail.notice, notice, PB_NOTICE_LENGTH); + } +#endif clif->PartyBookingUpdateNotify(sd, pb_ad); } +#ifndef PARTY_RECRUIT void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount) +#else +void party_booking_search(struct map_session_data *sd, short level, short mapid, unsigned long lastindex, short resultcount) +#endif { struct party_booking_ad_info *pb_ad; - int i, count=0; +#ifndef PARTY_RECRUIT + int i; +#endif + int count = 0; struct party_booking_ad_info* result_list[PARTY_BOOKING_RESULTS]; bool more_result = false; DBIterator* iter = db_iterator(party_booking_db); @@ -1171,12 +1203,18 @@ void party_booking_search(struct map_session_data *sd, short level, short mapid, for( pb_ad = dbi_first(iter); dbi_exists(iter); pb_ad = dbi_next(iter) ) { +#ifndef PARTY_RECRUIT if (pb_ad->index < lastindex || (level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level))) continue; +#else + if ((level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level))) + continue; +#endif if (count >= PARTY_BOOKING_RESULTS){ more_result = true; break; } +#ifndef PARTY_RECRUIT if (mapid == 0 && job == -1) result_list[count] = pb_ad; else if (mapid == 0) { @@ -1187,6 +1225,9 @@ void party_booking_search(struct map_session_data *sd, short level, short mapid, if (pb_ad->p_detail.mapid == mapid) result_list[count] = pb_ad; } +#else + result_list[count] = pb_ad; +#endif if( result_list[count] ) { count++; @@ -1207,3 +1248,54 @@ bool party_booking_delete(struct map_session_data *sd) } return true; } + +/*===================================== +* Default Functions : party.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void party_defaults(void) { + party = &party_s; + + /* funcs */ + + party->do_init_party = do_init_party; + party->do_final_party = do_final_party; + party->search = party_search; + party->searchname = party_searchname; + party->getmemberid = party_getmemberid; + party->getavailablesd = party_getavailablesd; + + party->create = party_create; + party->created = party_created; + party->request_info = party_request_info; + party->invite = party_invite; + party->member_joined = party_member_joined; + party->member_added = party_member_added; + party->leave = party_leave; + party->removemember = party_removemember; + party->member_withdraw = party_member_withdraw; + party->reply_invite = party_reply_invite; + party->recv_noinfo = party_recv_noinfo; + party->recv_info = party_recv_info; + party->recv_movemap = party_recv_movemap; + party->broken = party_broken; + party->optionchanged = party_optionchanged; + party->changeoption = party_changeoption; + party->changeleader = party_changeleader; + party->send_movemap = party_send_movemap; + party->send_levelup = party_send_levelup; + party->send_logout = party_send_logout; + party->send_message = party_send_message; + party->recv_message = party_recv_message; + party->skill_check = party_skill_check; + party->send_xy_clear = party_send_xy_clear; + party->exp_share = party_exp_share; + party->share_loot = party_share_loot; + party->send_dot_remove = party_send_dot_remove; + party->sub_count = party_sub_count; + party->booking_register = party_booking_register; + party->booking_update = party_booking_update; + party->booking_search = party_booking_search; + party->booking_delete = party_booking_delete; +} diff --git a/src/map/party.h b/src/map/party.h index 12fe7a2bc..e1f2d3a3b 100644 --- a/src/map/party.h +++ b/src/map/party.h @@ -1,10 +1,9 @@ // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder - #ifndef _PARTY_H_ #define _PARTY_H_ - #include "../common/mmo.h" // struct party +#include "../config/core.h" struct block_list; struct map_session_data; struct party; @@ -25,7 +24,8 @@ struct party_data { struct party party; struct party_member_data data[MAX_PARTY]; uint8 itemc; //For item distribution, position of last picker in party - unsigned int instance_id; + unsigned short *instance; + unsigned short instances; struct { unsigned monk : 1; //There's at least one monk in party? unsigned sg : 1; //There's at least one Star Gladiator in party? @@ -34,6 +34,7 @@ struct party_data { } state; }; +#ifndef PARTY_RECRUIT struct party_booking_detail { short level; short mapid; @@ -43,53 +44,89 @@ struct party_booking_detail { struct party_booking_ad_info { unsigned long index; char charname[NAME_LENGTH]; - long starttime; + long expiretime; struct party_booking_detail p_detail; }; +#else +#define PB_NOTICE_LENGTH (36 + 1) +struct party_booking_detail { + short level; + char notice[PB_NOTICE_LENGTH]; +}; + +struct party_booking_ad_info { + unsigned long index; + long expiretime; + char charname[NAME_LENGTH]; + struct party_booking_detail p_detail; +}; +#endif -void do_init_party(void); -void do_final_party(void); -struct party_data* party_search(int party_id); -struct party_data* party_searchname(const char* str); -int party_getmemberid(struct party_data* p, struct map_session_data* sd); -struct map_session_data* party_getavailablesd(struct party_data *p); -int party_create(struct map_session_data *sd,char *name, int item, int item2); -void party_created(int account_id,int char_id,int fail,int party_id,char *name); -int party_request_info(int party_id, int char_id); -int party_invite(struct map_session_data *sd,struct map_session_data *tsd); -void party_member_joined(struct map_session_data *sd); -int party_member_added(int party_id,int account_id,int char_id,int flag); -int party_leave(struct map_session_data *sd); -int party_removemember(struct map_session_data *sd,int account_id,char *name); -int party_member_withdraw(int party_id,int account_id,int char_id); -void party_reply_invite(struct map_session_data *sd,int party_id,int flag); -int party_recv_noinfo(int party_id, int char_id); -int party_recv_info(struct party* sp, int char_id); -int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv); -int party_broken(int party_id); -int party_optionchanged(int party_id,int account_id,int exp,int item,int flag); -int party_changeoption(struct map_session_data *sd,int exp,int item); -bool party_changeleader(struct map_session_data *sd, struct map_session_data *t_sd); -void party_send_movemap(struct map_session_data *sd); -void party_send_levelup(struct map_session_data *sd); -int party_send_logout(struct map_session_data *sd); -int party_send_message(struct map_session_data *sd,const char *mes,int len); -int party_recv_message(int party_id,int account_id,const char *mes,int len); -int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv); -int party_send_xy_clear(struct party_data *p); -int party_exp_share(struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny); -int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid); -int party_send_dot_remove(struct map_session_data *sd); -int party_sub_count(struct block_list *bl, va_list ap); int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int range,...); /*========================================== * Party Booking in KRO [Spiria] *------------------------------------------*/ -void party_booking_register(struct map_session_data *sd, short level, short mapid, short* job); -void party_booking_update(struct map_session_data *sd, short* job); -void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount); -bool party_booking_delete(struct map_session_data *sd); + +/*===================================== +* Interface : party.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct party_interface { + + /* funcs */ + + void (*do_init_party) (void); + void (*do_final_party) (void); + struct party_data* (*search) (int party_id); + struct party_data* (*searchname) (const char* str); + int (*getmemberid) (struct party_data* p, struct map_session_data* sd); + struct map_session_data* (*getavailablesd) (struct party_data *p); + + int (*create) (struct map_session_data *sd,char *name, int item, int item2); + void (*created) (int account_id,int char_id,int fail,int party_id,char *name); + int (*request_info) (int party_id, int char_id); + int (*invite) (struct map_session_data *sd,struct map_session_data *tsd); + void (*member_joined) (struct map_session_data *sd); + int (*member_added) (int party_id,int account_id,int char_id,int flag); + int (*leave) (struct map_session_data *sd); + int (*removemember) (struct map_session_data *sd,int account_id,char *name); + int (*member_withdraw) (int party_id,int account_id,int char_id); + void (*reply_invite) (struct map_session_data *sd,int party_id,int flag); + int (*recv_noinfo) (int party_id, int char_id); + int (*recv_info) (struct party* sp, int char_id); + int (*recv_movemap) (int party_id,int account_id,int char_id, unsigned short map,int online,int lv); + int (*broken) (int party_id); + int (*optionchanged) (int party_id,int account_id,int exp,int item,int flag); + int (*changeoption) (struct map_session_data *sd,int exp,int item); + bool (*changeleader) (struct map_session_data *sd, struct map_session_data *t_sd); + void (*send_movemap) (struct map_session_data *sd); + void (*send_levelup) (struct map_session_data *sd); + int (*send_logout) (struct map_session_data *sd); + int (*send_message) (struct map_session_data *sd,const char *mes,int len); + int (*recv_message) (int party_id,int account_id,const char *mes,int len); + int (*skill_check) (struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv); + int (*send_xy_clear) (struct party_data *p); + int (*exp_share) (struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny); + int (*share_loot) (struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid); + int (*send_dot_remove) (struct map_session_data *sd); + int (*sub_count) (struct block_list *bl, va_list ap); +#ifndef PARTY_RECRUIT + void (*booking_register) (struct map_session_data *sd, short level, short mapid, short* job); + void (*booking_update) (struct map_session_data *sd, short* job); + void (*booking_search) (struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount); +#else + void (*booking_register) (struct map_session_data *sd, short level, const char *notice); + void (*booking_update) (struct map_session_data *sd, const char *notice); + void (*booking_search) (struct map_session_data *sd, short level, short mapid, unsigned long lastindex, short resultcount); +#endif + bool (*booking_delete) (struct map_session_data *sd); +} party_s; + +struct party_interface *party; + +void party_defaults(void); #endif /* _PARTY_H_ */ diff --git a/src/map/path.c b/src/map/path.c index 3bbd8d20b..95895cb2a 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -167,12 +167,10 @@ int path_blownpos(int16 m,int16 x0,int16 y0,int16 dx,int16 dy,int count) dy=(dy>0)?1:((dy<0)?-1:0); } - while( count > 0 && (dx != 0 || dy != 0) ) - { - if( !map_getcellp(md,x0+dx,y0+dy,CELL_CHKPASS) ) - {// attempt partial movement - int fx = ( dx != 0 && map_getcellp(md,x0+dx,y0,CELL_CHKPASS) ); - int fy = ( dy != 0 && map_getcellp(md,x0,y0+dy,CELL_CHKPASS) ); + while( count > 0 && (dx != 0 || dy != 0) ) { + if( !md->getcellp(md,x0+dx,y0+dy,CELL_CHKPASS) ) {// attempt partial movement + int fx = ( dx != 0 && md->getcellp(md,x0+dx,y0,CELL_CHKPASS) ); + int fy = ( dy != 0 && md->getcellp(md,x0,y0+dy,CELL_CHKPASS) ); if( fx && fy ) { if(rnd()&1) @@ -225,7 +223,7 @@ bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16 spd->x[0] = x0; spd->y[0] = y0; - if (map_getcellp(md,x1,y1,cell)) + if (md->getcellp(md,x1,y1,cell)) return false; if (dx > abs(dy)) { @@ -238,7 +236,7 @@ bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16 while (x0 != x1 || y0 != y1) { - if (map_getcellp(md,x0,y0,cell)) + if (md->getcellp(md,x0,y0,cell)) return false; wx += dx; wy += dy; @@ -290,10 +288,10 @@ bool path_search(struct walkpath_data *wpd,int16 m,int16 x0,int16 y0,int16 x1,in //Do not check starting cell as that would get you stuck. if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys ) #else - if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,cell)*/ ) + if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| md->getcellp(md,x0,y0,cell)*/ ) #endif return false; - if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,cell) ) + if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || md->getcellp(md,x1,y1,cell) ) return false; // calculate (sgn(x1-x0), sgn(y1-y0)) @@ -317,7 +315,7 @@ bool path_search(struct walkpath_data *wpd,int16 m,int16 x0,int16 y0,int16 x1,in if( dx == 0 && dy == 0 ) break; // success - if( map_getcellp(md,x,y,cell) ) + if( md->getcellp(md,x,y,cell) ) break; // obstacle = failure } @@ -365,29 +363,29 @@ bool path_search(struct walkpath_data *wpd,int16 m,int16 x0,int16 y0,int16 x1,in // dc[2] : y-- // dc[3] : x++ - if(y < ys && !map_getcellp(md,x ,y+1,cell)) { + if(y < ys && !md->getcellp(md,x ,y+1,cell)) { f |= 1; dc[0] = (y >= y1 ? 20 : 0); e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1) } - if(x > 0 && !map_getcellp(md,x-1,y ,cell)) { + if(x > 0 && !md->getcellp(md,x-1,y ,cell)) { f |= 2; dc[1] = (x <= x1 ? 20 : 0); e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y ) } - if(y > 0 && !map_getcellp(md,x ,y-1,cell)) { + if(y > 0 && !md->getcellp(md,x ,y-1,cell)) { f |= 4; dc[2] = (y <= y1 ? 20 : 0); e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1) } - if(x < xs && !map_getcellp(md,x+1,y ,cell)) { + if(x < xs && !md->getcellp(md,x+1,y ,cell)) { f |= 8; dc[3] = (x >= x1 ? 20 : 0); e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y ) } - if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,cell)) + if( (f & (2+1)) == (2+1) && !md->getcellp(md,x-1,y+1,cell)) e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1) - if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,cell)) + if( (f & (2+4)) == (2+4) && !md->getcellp(md,x-1,y-1,cell)) e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1) - if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,cell)) + if( (f & (8+4)) == (8+4) && !md->getcellp(md,x+1,y-1,cell)) e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1) - if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,cell)) + if( (f & (8+1)) == (8+1) && !md->getcellp(md,x+1,y+1,cell)) e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1) tp[rp].flag=1; if(e || heap[0]>=MAX_HEAP-5) @@ -421,7 +419,7 @@ bool path_search(struct walkpath_data *wpd,int16 m,int16 x0,int16 y0,int16 x1,in } -//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml +//Distance functions, taken from http://www.flpcode.com/articles/article_fastdistance.shtml int check_distance(int dx, int dy, int distance) { #ifdef CIRCULAR_AREA diff --git a/src/map/pc.c b/src/map/pc.c index 55ce993b4..b7644f2fb 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -33,7 +33,7 @@ #include "elemental.h" #include "npc.h" // fake_nd #include "pet.h" // pet_unlocktarget() -#include "party.h" // party_search() +#include "party.h" // party->search() #include "guild.h" // guild->search(), guild_request_info() #include "script.h" // script_config #include "skill.h" @@ -96,7 +96,7 @@ int pc_class2idx(int class_) { return class_; } -inline int pc_get_group_level(struct map_session_data *sd) { +int pc_get_group_level(struct map_session_data *sd) { return sd->group_level; } @@ -104,7 +104,7 @@ static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data { struct map_session_data *sd; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) + if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; if(sd->invincible_timer != tid){ @@ -123,8 +123,8 @@ void pc_setinvincibletimer(struct map_session_data* sd, int val) { val += map[sd->bl.m].invincible_time_inc; if( sd->invincible_timer != INVALID_TIMER ) - delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); + iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer); + sd->invincible_timer = iTimer->add_timer(iTimer->gettick()+val,pc_invincible_timer,sd->bl.id,0); } void pc_delinvincibletimer(struct map_session_data* sd) @@ -133,9 +133,9 @@ void pc_delinvincibletimer(struct map_session_data* sd) if( sd->invincible_timer != INVALID_TIMER ) { - delete_timer(sd->invincible_timer,pc_invincible_timer); + iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer); sd->invincible_timer = INVALID_TIMER; - skill->unit_move(&sd->bl,gettick(),1); + skill->unit_move(&sd->bl,iTimer->gettick(),1); } } @@ -144,7 +144,7 @@ static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data struct map_session_data *sd; int i; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) + if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; if( sd->spiritball <= 0 ) @@ -184,15 +184,15 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) if( sd->spiritball && sd->spiritball >= max ) { if(sd->spirit_timer[0] != INVALID_TIMER) - delete_timer(sd->spirit_timer[0],pc_spiritball_timer); + iTimer->delete_timer(sd->spirit_timer[0],pc_spiritball_timer); sd->spiritball--; if( sd->spiritball != 0 ) memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int)); sd->spirit_timer[sd->spiritball] = INVALID_TIMER; } - tid = add_timer(gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); - ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->spirit_timer[i])->tick) < 0); + tid = iTimer->add_timer(iTimer->gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); + ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->spirit_timer[i])->tick) < 0); if( i != sd->spiritball ) memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int)); sd->spirit_timer[i] = tid; @@ -226,7 +226,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) for(i=0;i<count;i++) { if(sd->spirit_timer[i] != INVALID_TIMER) { - delete_timer(sd->spirit_timer[i],pc_spiritball_timer); + iTimer->delete_timer(sd->spirit_timer[i],pc_spiritball_timer); sd->spirit_timer[i] = INVALID_TIMER; } } @@ -302,7 +302,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { // Get total HP of all Royal Guards in party. for( j = 0; j < i; j++ ) { - bsd = map_id2sd(b_sd[j]); + bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL ) hp += status_get_hp(&bsd->bl); } @@ -313,7 +313,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { // If a Royal Guard have full HP, give more HP to others that haven't full HP. for( j = 0; j < i; j++ ) { - bsd = map_id2sd(b_sd[j]); + bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0 ) { extra_hp += tmp_hp; @@ -326,7 +326,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { for( j = 0; j < i; j++ ) { - bsd = map_id2sd(b_sd[j]); + bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL ) { status_set_hp(&bsd->bl,hp,0); // Set hp @@ -415,7 +415,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { *------------------------------------------*/ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); if( sd == NULL ) return 0; if( tid != sd->rental_timer ) @@ -424,7 +424,7 @@ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t return 0; } - pc_inventory_rentals(sd); + pc->inventory_rentals(sd); return 1; } @@ -432,7 +432,7 @@ int pc_inventory_rental_clear(struct map_session_data *sd) { if( sd->rental_timer != INVALID_TIMER ) { - delete_timer(sd->rental_timer, pc_inventory_rental_end); + iTimer->delete_timer(sd->rental_timer, pc_inventory_rental_end); sd->rental_timer = INVALID_TIMER; } @@ -457,7 +457,7 @@ void pc_inventory_rentals(struct map_session_data *sd) status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER); } clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } else { expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); @@ -467,7 +467,7 @@ void pc_inventory_rentals(struct map_session_data *sd) } if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days - sd->rental_timer = add_timer(gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); else sd->rental_timer = INVALID_TIMER; } @@ -482,15 +482,15 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) if( sd->rental_timer != INVALID_TIMER ) { const struct TimerData * td; - td = get_timer(sd->rental_timer); - if( DIFF_TICK(td->tick, gettick()) > tick ) + td = iTimer->get_timer(sd->rental_timer); + if( DIFF_TICK(td->tick, iTimer->gettick()) > tick ) { // Update Timer as this one ends first than the current one - pc_inventory_rental_clear(sd); - sd->rental_timer = add_timer(gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); + pc->inventory_rental_clear(sd); + sd->rental_timer = iTimer->add_timer(iTimer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); } } else - sd->rental_timer = add_timer(gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); } /** @@ -518,10 +518,9 @@ int pc_makesavestatus(struct map_session_data *sd) #else sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR); #endif - if (sd->sc.data[SC_JAILED]) - { //When Jailed, do not move last point. + if (sd->sc.data[SC_JAILED]) { //When Jailed, do not move last point. if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); + pc->setrestartvalue(sd,0); } else { sd->status.hp = sd->battle_status.hp; sd->status.sp = sd->battle_status.sp; @@ -533,7 +532,7 @@ int pc_makesavestatus(struct map_session_data *sd) } if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); + pc->setrestartvalue(sd,0); memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); } else { sd->status.hp = sd->battle_status.hp; @@ -543,13 +542,25 @@ int pc_makesavestatus(struct map_session_data *sd) sd->status.last_point.y = sd->bl.y; } - if(map[sd->bl.m].flag.nosave){ + if(map[sd->bl.m].flag.nosave || map[sd->bl.m].instance_id >= 0){ struct map_data *m=&map[sd->bl.m]; if(m->save.map) memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); else memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); } + if( sd->status.last_point.map == 0 ) { + sd->status.last_point.map = 1; + sd->status.last_point.x = 0; + sd->status.last_point.y = 0; + } + + if( sd->status.save_point.map == 0 ) { + sd->status.save_point.map = 1; + sd->status.save_point.x = 0; + sd->status.save_point.y = 0; + } + return 0; } @@ -570,7 +581,7 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo sd->client_tick = client_tick; sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. sd->bl.type = BL_PC; - sd->canlog_tick = gettick(); + sd->canlog_tick = iTimer->gettick(); //Required to prevent homunculus copuing a base speed of 0. sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; return 0; @@ -592,7 +603,7 @@ int pc_equippoint(struct map_session_data *sd,int n) if(sd->inventory_data[n]->look == W_DAGGER || sd->inventory_data[n]->look == W_1HSWORD || sd->inventory_data[n]->look == W_1HAXE) { - if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || + if(ep == EQP_HAND_R && (pc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] return EQP_ARMS; } @@ -757,10 +768,10 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd return false; // Both parents need to be in the same party // Parents need to have their ring equipped - if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) ) + if( !pc->isequipped(p1_sd, WEDDING_RING_M) && !pc->isequipped(p1_sd, WEDDING_RING_F) ) return false; - if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) ) + if( !pc->isequipped(p2_sd, WEDDING_RING_M) && !pc->isequipped(p2_sd, WEDDING_RING_F) ) return false; // Already adopted a baby @@ -794,15 +805,15 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, int job, joblevel; unsigned int jobexp; - if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) ) + if( !pc->can_Adopt(p1_sd, p2_sd, b_sd) ) return false; // Preserve current job levels and progress joblevel = b_sd->status.job_level; jobexp = b_sd->status.job_exp; - job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); - if( job != -1 && !pc_jobchange(b_sd, job, 0) ) + job = pc->mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); + if( job != -1 && !pc->jobchange(b_sd, job, 0) ) { // Success, proceed to configure parents and baby skills p1_sd->status.child = b_sd->status.char_id; p2_sd->status.child = b_sd->status.char_id; @@ -816,12 +827,12 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, clif->updatestatus(b_sd, SP_JOBEXP); // Baby Skills - pc_skill(b_sd, WE_BABY, 1, 0); - pc_skill(b_sd, WE_CALLPARENT, 1, 0); + pc->skill(b_sd, WE_BABY, 1, 0); + pc->skill(b_sd, WE_CALLPARENT, 1, 0); // Parents Skills - pc_skill(p1_sd, WE_CALLBABY, 1, 0); - pc_skill(p2_sd, WE_CALLBABY, 1, 0); + pc->skill(p1_sd, WE_CALLBABY, 1, 0); + pc->skill(p2_sd, WE_CALLBABY, 1, 0); return true; } @@ -857,20 +868,20 @@ int pc_isequip(struct map_session_data *sd,int n) if (sd->sc.count) { - if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG] + if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_NOEQUIPWEAPON]) // Also works with left-hand weapons [DracoRPG] return 0; - if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD]) + if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_NOEQUIPSHIELD]) return 0; - if(item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR]) + if(item->equip & EQP_ARMOR && sd->sc.data[SC_NOEQUIPARMOR]) return 0; - if(item->equip & EQP_HEAD_TOP && sd->sc.data[SC_STRIPHELM]) + if(item->equip & EQP_HEAD_TOP && sd->sc.data[SC_NOEQUIPHELM]) return 0; - if(item->equip & EQP_ACC && sd->sc.data[SC__STRIPACCESSORY]) + if(item->equip & EQP_ACC && sd->sc.data[SC__STRIPACCESSARY]) return 0; if(item->equip && sd->sc.data[SC_KYOUGAKU]) return 0; - if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SUPERNOVICE) { + if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_SUPERNOVICE) { //Spirit of Super Novice equip bonuses. [Skotlex] if (sd->status.base_level > 90 && item->equip & EQP_HELM) return 1; //Can equip all helms @@ -905,10 +916,9 @@ int pc_isequip(struct map_session_data *sd,int n) * No problem with the session id * set the status that has been sent from char server *------------------------------------------*/ -bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) -{ +bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) { int i; - unsigned long tick = gettick(); + unsigned long tick = iTimer->gettick(); uint32 ip = session[sd->fd]->client_addr; sd->login_id2 = login_id2; @@ -925,7 +935,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim } //Set the map-server used job id. [Skotlex] - i = pc_jobid2mapid(sd->status.class_); + i = pc->jobid2mapid(sd->status.class_); if (i == -1) { //Invalid class? ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id); sd->status.class_ = JOB_NOVICE; @@ -995,10 +1005,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if (!(battle_config.display_skill_fail&2)) sd->state.showdelay = 1; - pc_setinventorydata(sd); + pc->setinventorydata(sd); pc_setequipindex(sd); - if( sd->status.option & OPTION_INVISIBLE && !pc_can_use_command(sd, "@hide") ) + if( sd->status.option & OPTION_INVISIBLE && !pc->can_use_command(sd, "@hide") ) sd->status.option &=~ OPTION_INVISIBLE; status_change_init(&sd->bl); @@ -1014,6 +1024,19 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->disguise = -1; + sd->instance = NULL; + sd->instances = 0; + + sd->bg_queue.arena = NULL; + sd->bg_queue.ready = 0; + sd->bg_queue.client_has_bg_data = 0; + sd->bg_queue.type = 0; + + sd->queues = NULL; + sd->queues_count = 0; + + sd->state.dialog = 0; + // Event Timers for( i = 0; i < MAX_EVENTTIMER; i++ ) sd->eventtimer[i] = INVALID_TIMER; @@ -1024,11 +1047,11 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->hate_mob[i] = -1; //warp player - if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { + if ((i=pc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); // try warping to a default map instead (church graveyard) - if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { + if (pc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { // if we fail again clif->authfail_fd(sd->fd, 0); return false; @@ -1069,13 +1092,13 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if (expiration_time != 0) { // don't display if it's unlimited or unknow value char tmpstr[1024]; strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." - clif->wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); + clif->wis_message(sd->fd, iMap->wisp_server_name, tmpstr, strlen(tmpstr)+1); } /** * Fixes login-without-aura glitch (the screen won't blink at this point, don't worry :P) **/ - clif->changemap(sd,sd->mapindex,sd->bl.x,sd->bl.y); + clif->changemap(sd,sd->bl.m,sd->bl.x,sd->bl.y); } /** @@ -1086,7 +1109,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim /** * Check if player have any item cooldowns on **/ - pc_itemcd_do(sd,true); + pc->itemcd_do(sd,true); /* [Ind/Hercules] */ sd->sc_display = NULL; @@ -1160,7 +1183,7 @@ int pc_reg_received(struct map_session_data *sd) for(i=0;i<MAX_PC_FEELHATE;i++) { //for now - someone need to make reading from txt/sql if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) { sd->feel_map[i].index = j; - sd->feel_map[i].m = map_mapindex2mapid(j); + sd->feel_map[i].m = iMap->mapindex2mapid(j); } else { sd->feel_map[i].index = 0; sd->feel_map[i].m = -1; @@ -1168,7 +1191,7 @@ int pc_reg_received(struct map_session_data *sd) sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1; } - if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) { + if ((i = pc->checkskill(sd,RG_PLAGIARISM)) > 0) { sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL"); if (sd->cloneskill_id > 0 && (idx = skill->get_index(sd->cloneskill_id))) { sd->status.skill[idx].id = sd->cloneskill_id; @@ -1178,7 +1201,7 @@ int pc_reg_received(struct map_session_data *sd) sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED; } } - if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) { + if ((i = pc->checkskill(sd,SC_REPRODUCE)) > 0) { sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL"); if( sd->reproduceskill_id > 0 && (idx = skill->get_index(sd->reproduceskill_id))) { sd->status.skill[idx].id = sd->reproduceskill_id; @@ -1194,7 +1217,7 @@ int pc_reg_received(struct map_session_data *sd) sd->state.active = 1; if (sd->status.party_id) - party_member_joined(sd); + party->member_joined(sd); if (sd->status.guild_id) guild->member_joined(sd); @@ -1210,12 +1233,12 @@ int pc_reg_received(struct map_session_data *sd) if( sd->status.ele_id > 0 ) intif_elemental_request(sd->status.ele_id, sd->status.char_id); - map_addiddb(&sd->bl); - map_delnickdb(sd->status.char_id, sd->status.name); + iMap->addiddb(&sd->bl); + iMap->delnickdb(sd->status.char_id, sd->status.name); if (!chrif_auth_finished(sd)) ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); - pc_load_combo(sd); + pc->load_combo(sd); status_calc_pc(sd,1); chrif_scdata_request(sd->status.account_id, sd->status.char_id); @@ -1228,7 +1251,7 @@ int pc_reg_received(struct map_session_data *sd) clif->pLoadEndAck(sd->fd, sd); } - pc_inventory_rentals(sd); + pc->inventory_rentals(sd); if( sd->sc.option & OPTION_INVISIBLE ) { sd->vd.class_ = INVISIBLE_CLASS; @@ -1237,7 +1260,7 @@ int pc_reg_received(struct map_session_data *sd) map[sd->bl.m].users_pvp--; if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - delete_timer( sd->pvp_timer, pc_calc_pvprank_timer ); + iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } clif->changeoption(&sd->bl); @@ -1256,7 +1279,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd) nullpo_ret(sd); for(i=1;i<MAX_SKILL;i++){ - if( (skill_lv = pc_checkskill2(sd,i)) > 0) { + if( (skill_lv = pc->checkskill2(sd,i)) > 0) { inf2 = skill_db[i].inf2; if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex] @@ -1282,14 +1305,14 @@ int pc_calc_skilltree(struct map_session_data *sd) int c=0; nullpo_ret(sd); - i = pc_calc_skilltree_normalize_job(sd); - c = pc_mapid2jobid(i, sd->status.sex); + i = pc->calc_skilltree_normalize_job(sd); + c = pc->mapid2jobid(i, sd->status.sex); if( c == -1 ) { //Unable to normalize job?? ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); return 1; } - c = pc_class2idx(c); + c = pc->class2idx(c); for( i = 0; i < MAX_SKILL; i++ ) { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these @@ -1315,7 +1338,7 @@ int pc_calc_skilltree(struct map_session_data *sd) sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; } - if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_BARDDANCER && skill_db[i].nameid >= DC_HUMMING && skill_db[i].nameid <= DC_SERVICEFORYOU ) + if( sd->sc.count && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_BARDDANCER && skill_db[i].nameid >= DC_HUMMING && skill_db[i].nameid <= DC_SERVICEFORYOU ) { //Enable Bard/Dancer spirit linked skills. if( sd->status.sex ) { //Link dancer skills to bard. @@ -1387,7 +1410,7 @@ int pc_calc_skilltree(struct map_session_data *sd) else if (sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0; else - k = pc_checkskill2(sd,idx2); + k = pc->checkskill2(sd,idx2); if (k < skill_tree[c][i].need[j].lv) { f = 0; break; @@ -1404,7 +1427,7 @@ int pc_calc_skilltree(struct map_session_data *sd) if(!sd->status.skill[idx].lv && ( (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || inf2&INF2_WEDDING_SKILL || - (inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) + (inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SOULLINK]) )) continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills. @@ -1420,7 +1443,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } while(flag); // - if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) + if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) { /* Taekwon Ranger Bonus Skill Tree ============================================ @@ -1436,7 +1459,7 @@ int pc_calc_skilltree(struct map_session_data *sd) if( sd->status.skill[idx].id == 0 ) { sd->status.skill[idx].id = id; sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY; // So it is not saved, and tagged as a "bonus" skill. - } else if( id != NV_BASIC) { + } else if( id != NV_BASIC ) { sd->status.skill[idx].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[idx].lv; // Remember original level } @@ -1456,13 +1479,13 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) if(battle_config.skillfree) return; //Function serves no purpose if this is set - i = pc_calc_skilltree_normalize_job(sd); - c = pc_mapid2jobid(i, sd->status.sex); + i = pc->calc_skilltree_normalize_job(sd); + c = pc->mapid2jobid(i, sd->status.sex); if (c == -1) { //Unable to normalize job?? ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); return; } - c = pc_class2idx(c); + c = pc->class2idx(c); do { flag = 0; for( i = 0; i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0; i++ ) { @@ -1479,7 +1502,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) else if( sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0; else - k = pc_checkskill2(sd,idx2); + k = pc->checkskill2(sd,idx2); if( k < skill_tree[c][i].need[j].lv ) { f = 0; break; @@ -1495,7 +1518,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) if( !sd->status.skill[idx].lv && ( (j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || j&INF2_WEDDING_SKILL || - (j&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) + (j&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SOULLINK]) ) ) continue; //Cannot be learned via normal means. @@ -1534,7 +1557,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) skill_point = pc_calc_skillpoint(sd); - novice_skills = max_level[pc_class2idx(JOB_NOVICE)][1] - 1; + novice_skills = max_level[pc->class2idx(JOB_NOVICE)][1] - 1; // limit 1st class and above to novice job levels if(skill_point < novice_skills) @@ -1551,7 +1574,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { // if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd if (!sd->change_level_3rd) - sd->change_level_2nd = max_level[pc_class2idx(pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; + sd->change_level_2nd = max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; else sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) @@ -1597,7 +1620,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) *------------------------------------------ * 1: overweight 50% * 2: overweight 90% - * It's assumed that SC_WEIGHT50 and SC_WEIGHT90 are only started/stopped here. + * It's assumed that SC_WEIGHTOVER50 and SC_WEIGHTOVER90 are only started/stopped here. */ int pc_updateweightstatus(struct map_session_data *sd) { @@ -1606,7 +1629,7 @@ int pc_updateweightstatus(struct map_session_data *sd) nullpo_retr(1, sd); - old_overweight = (sd->sc.data[SC_WEIGHT90]) ? 2 : (sd->sc.data[SC_WEIGHT50]) ? 1 : 0; + old_overweight = (sd->sc.data[SC_WEIGHTOVER90]) ? 2 : (sd->sc.data[SC_WEIGHTOVER50]) ? 1 : 0; new_overweight = (pc_is90overweight(sd)) ? 2 : (pc_is50overweight(sd)) ? 1 : 0; if( old_overweight == new_overweight ) @@ -1614,15 +1637,15 @@ int pc_updateweightstatus(struct map_session_data *sd) // stop old status change if( old_overweight == 1 ) - status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); + status_change_end(&sd->bl, SC_WEIGHTOVER50, INVALID_TIMER); else if( old_overweight == 2 ) - status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); + status_change_end(&sd->bl, SC_WEIGHTOVER90, INVALID_TIMER); // start new status change if( new_overweight == 1 ) - sc_start(&sd->bl, SC_WEIGHT50, 100, 0, 0); + sc_start(&sd->bl, SC_WEIGHTOVER50, 100, 0, 0); else if( new_overweight == 2 ) - sc_start(&sd->bl, SC_WEIGHT90, 100, 0, 0); + sc_start(&sd->bl, SC_WEIGHTOVER90, 100, 0, 0); // update overweight status sd->regen.state.overweight = new_overweight; @@ -1890,7 +1913,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c } else { // Logout / Unequipped an item with an activated bonus - delete_timer(autobonus[i].active,pc_endautobonus); + iTimer->delete_timer(autobonus[i].active,pc->endautobonus); autobonus[i].active = INVALID_TIMER; } } @@ -1918,7 +1941,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); } - autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr_t)autobonus); + autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus); sd->state.autobonus |= autobonus->pos; status_calc_pc(sd,0); @@ -1927,7 +1950,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); struct s_autobonus *autobonus = (struct s_autobonus *)data; nullpo_ret(sd); @@ -2047,12 +2070,13 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; case SP_BASE_ATK: if(sd->state.lr_flag != 2) { - //#ifdef RENEWAL - // sd->bonus.eatk += val; - //#else +#ifdef RENEWAL + sd->bonus.eatk += val; + clif->updatestatus(sd,SP_ATK2); +#else bonus = status->batk + val; status->batk = cap_value(bonus, 0, USHRT_MAX); - //#endif +#endif } break; case SP_DEF1: @@ -2408,7 +2432,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] if(sd->state.lr_flag != 2) { sd->special_state.intravision = 1; - clif->status_change(&sd->bl, SI_INTRAVISION, 1, 0, 0, 0, 0); + clif->status_change(&sd->bl, SI_CLAIRVOYANCE, 1, 0, 0, 0, 0); } break; case SP_NO_KNOCKBACK: @@ -3533,7 +3557,7 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) // remember the card id to insert nameid = sd->status.inventory[idx_card].nameid; - if( pc_delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) + if( pc->delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) {// failed clif->insert_card(sd,idx_equip,idx_card,1); } @@ -3558,9 +3582,9 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) { int skill,val = orig_value,rate1 = 0,rate2 = 0; - if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // merchant discount + if((skill=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount rate1 = 5+skill*2-((skill==10)? 1:0); - if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // rogue discount + if((skill=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount rate2 = 5+skill*4; if(rate1 < rate2) rate1 = rate2; if(rate1) @@ -3577,7 +3601,7 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) int pc_modifysellvalue(struct map_session_data *sd,int orig_value) { int skill,val = orig_value,rate = 0; - if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) //OverCharge + if((skill=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge rate = 5+skill*2-((skill==10)? 1:0); if(rate) val = (int)((double)orig_value*(double)(100+rate)/100.); @@ -3866,7 +3890,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l if( i >= MAX_INVENTORY ) { - i = pc_search_inventory(sd,0); + i = pc->search_inventory(sd,0); if( i < 0 ) return 4; @@ -3889,17 +3913,17 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l clif->updatestatus(sd,SP_WEIGHT); //Auto-equip if(data->flag.autoequip) - pc_equipitem(sd, i, data->equip); + pc->equipitem(sd, i, data->equip); /* rental item check */ if( item_data->expire_time ) { if( time(NULL) > item_data->expire_time ) { clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); } else { int seconds = (int)( item_data->expire_time - time(NULL) ); clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); - pc_inventory_rental_add(sd, seconds); + pc->inventory_rental_add(sd, seconds); } } @@ -3929,7 +3953,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas sd->weight -= sd->inventory_data[n]->weight*amount ; if( sd->status.inventory[n].amount <= 0 ){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); + pc->unequipitem(sd,n,3); memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); sd->inventory_data[n] = NULL; } @@ -3961,7 +3985,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) sd->status.inventory[n].amount <= 0 || sd->status.inventory[n].amount < amount || sd->state.trading || sd->state.vending || - !sd->inventory_data[n] //pc_delitem would fail on this case. + !sd->inventory_data[n] //pc->delitem would fail on this case. ) return 0; @@ -3971,16 +3995,16 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) return 0; //Can't drop items in nodrop mapflag maps. } - if( !pc_candrop(sd,&sd->status.inventory[n]) ) + if( !pc->candrop(sd,&sd->status.inventory[n]) ) { clif->message (sd->fd, msg_txt(263)); return 0; } - if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) + if (!iMap->addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) return 0; - pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); + pc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); clif->dropitem(sd, n, amount); return 1; } @@ -3994,7 +4018,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) { int flag=0; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; struct party_data *p=NULL; @@ -4005,11 +4029,11 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) return 0; // Distance is too far if (sd->status.party_id) - p = party_search(sd->status.party_id); + p = party->search(sd->status.party_id); if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) { - first_sd = map_charid2sd(fitem->first_get_charid); + first_sd = iMap->charid2sd(fitem->first_get_charid); if(DIFF_TICK(tick,fitem->first_get_tick) < 0) { if (!(p && p->party.item&1 && first_sd && first_sd->status.party_id == sd->status.party_id @@ -4019,7 +4043,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) else if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) { - second_sd = map_charid2sd(fitem->second_get_charid); + second_sd = iMap->charid2sd(fitem->second_get_charid); if(DIFF_TICK(tick, fitem->second_get_tick) < 0) { if(!(p && p->party.item&1 && ((first_sd && first_sd->status.party_id == sd->status.party_id) || @@ -4030,7 +4054,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) else if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) { - third_sd = map_charid2sd(fitem->third_get_charid); + third_sd = iMap->charid2sd(fitem->third_get_charid); if(DIFF_TICK(tick,fitem->third_get_tick) < 0) { if(!(p && p->party.item&1 && ((first_sd && first_sd->status.party_id == sd->status.party_id) || @@ -4044,7 +4068,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) } //This function takes care of giving the item to whoever should have it, considering party-share options. - if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { + if ((flag = party->share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { clif->additem(sd,0,0,flag); return 1; } @@ -4052,7 +4076,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) //Display pickup animation. pc_stop_attack(sd); clif->takeitem(&sd->bl,&fitem->bl); - map_clearflooritem(&fitem->bl); + iMap->clearflooritem(&fitem->bl); return 1; } @@ -4080,7 +4104,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) if( !item->script ) //if it has no script, you can't really consume it! return 0; - if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) { + if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc->get_group_level(sd) < item->item_usage.override) ) { clif->msgtable(sd->fd,664); //clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474)); return 0; // You cannot use this item while sitting. @@ -4099,7 +4123,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) case 12212: // Giant Fly Wing if( map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m) ) { - clif->skill_teleportmessage(sd,0); + clif->skill_mapinfomessage(sd,0); return 0; } case 602: // ButterFly Wing @@ -4127,7 +4151,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) break; case 12210: // Bubble Gum case 12264: // Comp Bubble Gum - if( sd->sc.data[SC_ITEMBOOST] ) + if( sd->sc.data[SC_CASH_RECEIVEITEM] ) return 0; break; case 12208: // Battle Manual @@ -4137,11 +4161,11 @@ int pc_isUseitem(struct map_session_data *sd,int n) case 14532: // Battle_Manual25 case 14533: // Battle_Manual100 case 14545: // Battle_Manual300 - if( sd->sc.data[SC_EXPBOOST] ) + if( sd->sc.data[SC_CASH_PLUSEXP] ) return 0; break; case 14592: // JOB_Battle_Manual - if( sd->sc.data[SC_JEXPBOOST] ) + if( sd->sc.data[SC_CASH_PLUSONLYJOBEXP] ) return 0; break; @@ -4154,7 +4178,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) case 12243: // Mercenary's Berserk Potion if( sd->md == NULL || sd->md->db == NULL ) return 0; - if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAYNIGHTFEVER] || sd->md->sc.data[SC__BLOODYLUST]) + if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAY_NIGHT_FEVER] || sd->md->sc.data[SC__BLOODYLUST]) return 0; if( nameid == 12242 && sd->md->db->lv < 40 ) return 0; @@ -4225,13 +4249,13 @@ int pc_isUseitem(struct map_session_data *sd,int n) *------------------------------------------*/ int pc_useitem(struct map_session_data *sd,int n) { - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int amount, nameid, i; struct script_code *script; nullpo_ret(sd); - if( sd->npc_id ){ + if( sd->npc_id || sd->state.workinprogress&1 ){ /* TODO: add to clif->messages enum */ #ifdef RENEWAL clif->msg(sd, 0x783); // TODO look for the client date that has this message. @@ -4245,7 +4269,7 @@ int pc_useitem(struct map_session_data *sd,int n) if( !pc_isUseitem(sd,n) ) return 0; - // Store information for later use before it is lost (via pc_delitem) [Paradox924X] + // Store information for later use before it is lost (via pc->delitem) [Paradox924X] nameid = sd->inventory_data[n]->nameid; if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING) @@ -4258,7 +4282,8 @@ int pc_useitem(struct map_session_data *sd,int n) sd->sc.data[SC_HIDING] || sd->sc.data[SC__SHADOWFORM] || sd->sc.data[SC__MANHOLE] || - sd->sc.data[SC_KAGEHUMI] || + sd->sc.data[SC_KG_KAGEHUMI] || + sd->sc.data[SC_WHITEIMPRISON] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) )) return 0; @@ -4270,8 +4295,8 @@ int pc_useitem(struct map_session_data *sd,int n) return 0; /* Items with delayed consume are not meant to work while in mounts except reins of mount(12622) */ - if( sd->inventory_data[n]->flag.delay_consume ) { - if( nameid != ITEMID_REINS_OF_MOUNT && sd->sc.data[SC_ALL_RIDING] ) + if( sd->inventory_data[n]->flag.delay_consume && nameid != ITEMID_REINS_OF_MOUNT ) { + if( sd->sc.data[SC_ALL_RIDING] ) return 0; else if( pc_issit(sd) ) return 0; @@ -4292,22 +4317,14 @@ int pc_useitem(struct map_session_data *sd,int n) if( sd->item_delay[i].nameid ) {// found if( DIFF_TICK(sd->item_delay[i].tick, tick) > 0 ) { int e_tick = DIFF_TICK(sd->item_delay[i].tick, tick)/1000; - char e_msg[100]; - if( e_tick > 99 ) - sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %.1f minutes.", - itemdb_jname(sd->status.inventory[n].nameid), - (double)e_tick / 60); - else - sprintf(e_msg,"Item Failed. [%s] is cooling down. wait %d seconds.", - itemdb_jname(sd->status.inventory[n].nameid), - e_tick+1); - clif->colormes(sd->fd,COLOR_RED,e_msg); + clif->msgtable_num(sd->fd, 0x746, e_tick + 1); // [%d] seconds left until you can use return 0; // Delay has not expired yet } } else {// not yet used item (all slots are initially empty) sd->item_delay[i].nameid = nameid; } - sd->item_delay[i].tick = tick + sd->inventory_data[n]->delay; + if( !(nameid == ITEMID_REINS_OF_MOUNT && sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR)) ) + sd->item_delay[i].tick = tick + sd->inventory_data[n]->delay; } else {// should not happen ShowError("pc_useitem: Exceeded item delay array capacity! (nameid=%d, char_id=%d)\n", nameid, sd->status.char_id); } @@ -4325,7 +4342,7 @@ int pc_useitem(struct map_session_data *sd,int n) if( map[sd->bl.m].zone->disabled_items[i] == nameid ) { if( battle_config.item_restricted_consumption_type ) { clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true); - pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); + pc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); } return 0; } @@ -4344,15 +4361,15 @@ int pc_useitem(struct map_session_data *sd,int n) else { if( sd->status.inventory[n].expire_time == 0 ) { clif->useitemack(sd,n,amount-1,true); - pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration + pc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration } else clif->useitemack(sd,n,0,false); } if(sd->status.inventory[n].card[0]==CARD0_CREATE && - pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) + pc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) { potion_flag = 2; // Famous player's potions have 50% more efficiency - if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE) + if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ROGUE) potion_flag = 3; //Even more effective potions. } @@ -4389,7 +4406,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun return 1; } - if( !itemdb_cancartstore(item_data, pc_get_group_level(sd)) ) + if( !itemdb_cancartstore(item_data, pc->get_group_level(sd)) ) { // Check item trade restrictions [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -4484,8 +4501,8 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending ) return 1; - if( pc_cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) - return pc_delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); + if( pc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) + return pc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); return 1; } @@ -4512,7 +4529,7 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount) /*========================================== * Retrieve an item at index idx from cart. * Return: - * 0 = player not found or (FIXME) succes (from pc_cart_delitem) + * 0 = player not found or (FIXME) succes (from pc->cart_delitem) * 1 = failure *------------------------------------------*/ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) @@ -4529,8 +4546,8 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->state.vending ) return 1; - if((flag = pc_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) - return pc_cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); + if((flag = pc->additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) + return pc->cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); clif->additem(sd,0,0,flag); return 1; @@ -4613,7 +4630,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil tmp_item.nameid = itemid; tmp_item.amount = 1; tmp_item.identify = itemdb_isidentified2(data); - flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); + flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); //TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise? md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more @@ -4660,13 +4677,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) return 0; // FIXME: This formula is either custom or outdated. - skill = pc_checkskill(sd,RG_STEALCOIN)*10; + skill = pc->checkskill(sd,RG_STEALCOIN)*10; rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; if(rnd()%1000 < rate) { int amount = md->level*10 + rnd()%100; - pc_getzeny(sd, amount, LOG_TYPE_STEAL, NULL); + pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); md->state.steal_coin_flag = 1; return 1; } @@ -4680,36 +4697,62 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) * 1 - Invalid map index. * 2 - Map not in this map-server, and failed to locate alternate map-server. *------------------------------------------*/ -int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype) -{ - struct party_data *p; +int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype) { int16 m; nullpo_ret(sd); - if( !mapindex || !mapindex_id2name(mapindex) ) - { + if( !mapindex || !mapindex_id2name(mapindex) ) { ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex); return 1; } - if( pc_isdead(sd) ) - { //Revive dead people before warping them - pc_setstand(sd); - pc_setrestartvalue(sd,1); + if( pc_isdead(sd) ) { //Revive dead people before warping them + pc->setstand(sd); + pc->setrestartvalue(sd,1); } + m = iMap->mapindex2mapid(mapindex); - m = map_mapindex2mapid(mapindex); - if( map[m].flag.src4instance && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - { - // Request the mapid of this src map into the instance of the party - int im = instance_map2imap(m, p->instance_id); - if( im < 0 ) - ; // Player will enter the src map for instances - else - { // Changes destiny to the instance map, not the source map - m = im; - mapindex = map_id2index(m); + if( map[m].flag.src4instance ) { + struct party_data *p; + bool stop = false; + int i = 0, j = 0; + + if( sd->instances ) { + for( i = 0; i < sd->instances; i++ ) { + ARR_FIND(0, instances[sd->instance[i]].num_map, j, map[instances[sd->instance[i]].map[j]].instance_src_map == m && !map[instances[sd->instance[i]].map[j]].cName); + if( j != instances[sd->instance[i]].num_map ) + break; + } + if( i != sd->instances ) { + m = instances[sd->instance[i]].map[j]; + mapindex = map[m].index; + stop = true; + } + } + if ( !stop && sd->status.party_id && (p = party->search(sd->status.party_id)) && p->instances ) { + for( i = 0; i < p->instances; i++ ) { + ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m && !map[instances[p->instance[i]].map[j]].cName); + if( j != instances[p->instance[i]].num_map ) + break; + } + if( i != p->instances ) { + m = instances[p->instance[i]].map[j]; + mapindex = map[m].index; + stop = true; + } + } + if ( !stop && sd->status.guild_id && sd->guild && sd->guild->instances ) { + for( i = 0; i < sd->guild->instances; i++ ) { + ARR_FIND(0, instances[sd->guild->instance[i]].num_map, j, map[instances[sd->guild->instance[i]].map[j]].instance_src_map == m && !map[instances[sd->guild->instance[i]].map[j]].cName); + if( j != instances[sd->guild->instance[i]].num_map ) + break; + } + if( i != sd->guild->instances ) { + m = instances[sd->guild->instance[i]].map[j]; + mapindex = map[m].index; + stop = true; + } } } @@ -4718,10 +4761,21 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if( sd->state.changemap ) { // Misc map-changing settings int i; sd->state.pmap = sd->bl.m; + + for( i = 0; i < sd->queues_count; i++ ) { + struct hQueue *queue; + if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) { + pc->setregstr(sd, add_str("QMapChangeTo"), map[m].name); + npc_event(sd, queue->onMapChange, 0); + } + } + + if( map[m].cell == (struct mapcell *)0xdeadbeaf ) + iMap->cellfromcache(&map[m]); if (sd->sc.count) { // Cancel some map related stuff. if (sd->sc.data[SC_JAILED]) return 1; //You may not get out! - status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); + status_change_end(&sd->bl, SC_CASH_BOSS_ALARM, INVALID_TIMER); status_change_end(&sd->bl, SC_WARM, INVALID_TIMER); status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER); status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); @@ -4730,8 +4784,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; if (sce->timer != INVALID_TIMER) - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); + iTimer->delete_timer(sce->timer, status_change_timer); + sce->timer = iTimer->add_timer(iTimer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); } status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); @@ -4739,12 +4793,12 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) - if( !pc_isequip( sd , sd->equip_index[ i ] ) ) - pc_unequipitem( sd , sd->equip_index[ i ] , 2 ); + if( !pc->isequip( sd , sd->equip_index[ i ] ) ) + pc->unequipitem( sd , sd->equip_index[ i ] , 2 ); } if (battle_config.clear_unit_onwarp&BL_PC) skill->clear_unitgroup(&sd->bl); - party_send_dot_remove(sd); //minimap dot fix [Kevin] + party->send_dot_remove(sd); //minimap dot fix [Kevin] guild->send_dot_remove(sd); bg_send_dot_remove(sd); if (sd->regen.state.gc) @@ -4761,12 +4815,11 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } - if( m < 0 ) - { + if( m < 0 ) { uint32 ip; uint16 port; //if can't find any map-servers, just abort setting position. - if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port)) + if(!sd->mapindex || iMap->mapname2ipport(mapindex,&ip,&port)) return 2; if (sd->npc_id) @@ -4777,7 +4830,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->mapindex = mapindex; sd->bl.x=x; sd->bl.y=y; - pc_clean_skilltree(sd); + pc->clean_skilltree(sd); chrif_save(sd,2); chrif_changemapserver(sd, ip, (short)port); @@ -4787,28 +4840,26 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y return 0; } - if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) - { + if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) { ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y); x = y = 0; // make it random } - if( x == 0 && y == 0 ) - {// pick a random walkable cell + if( x == 0 && y == 0 ) {// pick a random walkable cell do { x=rnd()%(map[m].xs-2)+1; y=rnd()%(map[m].ys-2)+1; - } while(map_getcell(m,x,y,CELL_CHKNOPASS)); + } while(iMap->getcell(m,x,y,CELL_CHKNOPASS)); } - if (sd->state.vending && map_getcell(m,x,y,CELL_CHKNOVENDING)) { + if (sd->state.vending && iMap->getcell(m,x,y,CELL_CHKNOVENDING)) { clif->message (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." vending->close(sd); } if(sd->bl.prev != NULL){ unit_remove_map_pc(sd,clrtype); - clif->changemap(sd,map[m].index,x,y); // [MouseJstr] + clif->changemap(sd,m,x,y); // [MouseJstr] } else if(sd->state.active) //Tag player for rewarping after map-loading is done. [Skotlex] sd->state.rewarp = 1; @@ -4818,31 +4869,27 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->bl.x = sd->ud.to_x = x; sd->bl.y = sd->ud.to_y = y; - if( sd->status.guild_id > 0 && map[m].flag.gvg_castle ) - { // Increased guild castle regen [Valaris] + if( sd->status.guild_id > 0 && map[m].flag.gvg_castle ) { // Increased guild castle regen [Valaris] struct guild_castle *gc = guild->mapindex2gc(sd->mapindex); if(gc && gc->guild_id == sd->status.guild_id) sd->regen.state.gc = 1; } - if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) - { + if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 ) { sd->pd->bl.m = m; sd->pd->bl.x = sd->pd->ud.to_x = x; sd->pd->bl.y = sd->pd->ud.to_y = y; sd->pd->ud.dir = sd->ud.dir; } - if( homun_alive(sd->hd) ) - { + if( homun_alive(sd->hd) ) { sd->hd->bl.m = m; sd->hd->bl.x = sd->hd->ud.to_x = x; sd->hd->bl.y = sd->hd->ud.to_y = y; sd->hd->ud.dir = sd->ud.dir; } - if( sd->md ) - { + if( sd->md ) { sd->md->bl.m = m; sd->md->bl.x = sd->md->ud.to_x = x; sd->md->bl.y = sd->md->ud.to_y = y; @@ -4856,7 +4903,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y * Warp player sd to random location on current map. * May fail if no walkable cell found (1000 attempts). * Return: - * 0 = fail or FIXME success (from pc_setpos) + * 0 = fail or FIXME success (from pc->setpos) * x(1|2) = fail *------------------------------------------*/ int pc_randomwarp(struct map_session_data *sd, clr_type type) @@ -4874,10 +4921,10 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type) do{ x=rnd()%(map[m].xs-2)+1; y=rnd()%(map[m].ys-2)+1; - }while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); + }while(iMap->getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); if (i < 1000) - return pc_setpos(sd,map[sd->bl.m].index,x,y,type); + return pc->setpos(sd,map[sd->bl.m].index,x,y,type); return 0; } @@ -4894,7 +4941,7 @@ int pc_memo(struct map_session_data* sd, int pos) // check mapflags if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { - clif->skill_teleportmessage(sd, 1); // "Saved point cannot be memorized." + clif->skill_mapinfomessage(sd, 1); // "Saved point cannot be memorized." return 0; } @@ -4903,7 +4950,7 @@ int pc_memo(struct map_session_data* sd, int pos) return 0; // invalid input // check required skill level - skill = pc_checkskill(sd, AL_WARP); + skill = pc->checkskill(sd, AL_WARP); if( skill < 1 ) { clif->skill_memomessage(sd,2); // "You haven't learned Warp." return 0; @@ -4985,21 +5032,24 @@ int pc_checkallowskill(struct map_session_data *sd) { const enum sc_type scw_list[] = { SC_TWOHANDQUICKEN, - SC_ONEHAND, + SC_ONEHANDQUICKEN, SC_AURABLADE, SC_PARRYING, SC_SPEARQUICKEN, SC_ADRENALINE, SC_ADRENALINE2, SC_DANCING, - SC_GATLINGFEVER, + SC_GS_GATLINGFEVER, +#ifdef RENEWAL + SC_EDP, +#endif SC_FEARBREEZE }; const enum sc_type scs_list[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, - SC_REFLECTDAMAGE + SC_LG_REFLECTDAMAGE }; int i; nullpo_ret(sd); @@ -5016,9 +5066,9 @@ int pc_checkallowskill(struct map_session_data *sd) status_change_end(&sd->bl, scw_list[i], INVALID_TIMER); } - if(sd->sc.data[SC_SPURT] && sd->status.weapon) + if(sd->sc.data[SC_STRUP] && sd->status.weapon) // Spurt requires bare hands (feet, in fact xD) - status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRUP, INVALID_TIMER); if(sd->status.shield <= 0) { // Skills requiring a shield for (i = 0; i < ARRAYLENGTH(scs_list); i++) @@ -5549,7 +5599,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) struct map_session_data *sd; struct block_list *tbl; - sd = map_id2sd(id); + sd = iMap->id2sd(id); nullpo_ret(sd); if (sd->followtimer != tid){ @@ -5559,11 +5609,11 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) } sd->followtimer = INVALID_TIMER; - tbl = map_id2bl(sd->followtarget); + tbl = iMap->id2bl(sd->followtarget); if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl)) { - pc_stop_following(sd); + pc->stop_following(sd); return 0; } @@ -5576,9 +5626,9 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) if (!check_distance_bl(&sd->bl, tbl, 5)) unit_walktobl(&sd->bl, tbl, 5, 0); } else - pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); + pc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); } - sd->followtimer = add_timer( + sd->followtimer = iTimer->add_timer( tick + 1000, // increase time a bit to loosen up map's load pc_follow_timer, sd->bl.id, 0); return 0; @@ -5589,7 +5639,7 @@ int pc_stop_following (struct map_session_data *sd) nullpo_ret(sd); if (sd->followtimer != INVALID_TIMER) { - delete_timer(sd->followtimer,pc_follow_timer); + iTimer->delete_timer(sd->followtimer,pc_follow_timer); sd->followtimer = INVALID_TIMER; } sd->followtarget = -1; @@ -5602,20 +5652,20 @@ int pc_stop_following (struct map_session_data *sd) int pc_follow(struct map_session_data *sd,int target_id) { - struct block_list *bl = map_id2bl(target_id); + struct block_list *bl = iMap->id2bl(target_id); if (bl == NULL /*|| bl->type != BL_PC*/) return 1; if (sd->followtimer != INVALID_TIMER) - pc_stop_following(sd); + pc->stop_following(sd); sd->followtarget = target_id; - pc_follow_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); + pc_follow_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); return 0; } int pc_checkbaselevelup(struct map_session_data *sd) { - unsigned int next = pc_nextbaseexp(sd); + unsigned int next = pc->nextbaseexp(sd); if (!next || sd->status.base_exp < next) return 0; @@ -5626,11 +5676,11 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if(!battle_config.multi_level_up && sd->status.base_exp > next-1) sd->status.base_exp = next-1; - next = pc_gets_status_point(sd->status.base_level); + next = pc->gets_status_point(sd->status.base_level); sd->status.base_level ++; sd->status.status_point += next; - } while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); + } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level status_calc_pet(sd->pd,0); @@ -5658,9 +5708,9 @@ int pc_checkbaselevelup(struct map_session_data *sd) { npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT if(sd->status.party_id) - party_send_levelup(sd); + party->send_levelup(sd); - pc_baselevelchanged(sd); + pc->baselevelchanged(sd); return 1; } @@ -5670,7 +5720,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 ) { if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax ) - pc_unequipitem(sd, sd->equip_index[i], 3); + pc->unequipitem(sd, sd->equip_index[i], 3); } } #endif @@ -5678,7 +5728,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { } int pc_checkjoblevelup(struct map_session_data *sd) { - unsigned int next = pc_nextjobexp(sd); + unsigned int next = pc->nextjobexp(sd); nullpo_ret(sd); if(!next || sd->status.job_exp < next) @@ -5693,7 +5743,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) sd->status.job_level ++; sd->status.skill_point ++; - } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); + } while ((next=pc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next); clif->updatestatus(sd,SP_JOBLEVEL); clif->updatestatus(sd,SP_JOBEXP); @@ -5701,8 +5751,8 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif->updatestatus(sd,SP_SKILLPOINT); status_calc_pc(sd,0); clif->misceffect(&sd->bl,1); - if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) - clif->status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. + if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) + clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. npc_script_event(sd, NPCE_JOBLVUP); return 1; @@ -5724,13 +5774,13 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi (int)(status_get_lv(src) - sd->status.base_level) >= 20) bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] - if (sd->sc.data[SC_EXPBOOST]) - bonus += sd->sc.data[SC_EXPBOOST]->val1; + if (sd->sc.data[SC_CASH_PLUSEXP]) + bonus += sd->sc.data[SC_CASH_PLUSEXP]->val1; *base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX); - if (sd->sc.data[SC_JEXPBOOST]) - bonus += sd->sc.data[SC_JEXPBOOST]->val1; + if (sd->sc.data[SC_CASH_PLUSONLYJOBEXP]) + bonus += sd->sc.data[SC_CASH_PLUSONLYJOBEXP]->val1; *job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * bonus/100., 1, UINT_MAX); @@ -5756,8 +5806,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int if(src) pc_calcexp(sd, &base_exp, &job_exp, src); - nextb = pc_nextbaseexp(sd); - nextj = pc_nextjobexp(sd); + nextb = pc->nextbaseexp(sd); + nextj = pc->nextjobexp(sd); if(sd->state.showexp || battle_config.max_exp_gain_rate){ if (nextb > 0) @@ -5783,22 +5833,22 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex] if (base_exp) { - nextb = nextb?UINT_MAX:pc_thisbaseexp(sd); + nextb = nextb?UINT_MAX:pc->thisbaseexp(sd); if(sd->status.base_exp > nextb - base_exp) sd->status.base_exp = nextb; else sd->status.base_exp += base_exp; - pc_checkbaselevelup(sd); + pc->checkbaselevelup(sd); clif->updatestatus(sd,SP_BASEEXP); } if (job_exp) { - nextj = nextj?UINT_MAX:pc_thisjobexp(sd); + nextj = nextj?UINT_MAX:pc->thisjobexp(sd); if(sd->status.job_exp > nextj - job_exp) sd->status.job_exp = nextj; else sd->status.job_exp += job_exp; - pc_checkjoblevelup(sd); + pc->checkjoblevelup(sd); clif->updatestatus(sd,SP_JOBEXP); } @@ -5821,12 +5871,12 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int *------------------------------------------*/ unsigned int pc_maxbaselv(struct map_session_data *sd) { - return max_level[pc_class2idx(sd->status.class_)][0]; + return max_level[pc->class2idx(sd->status.class_)][0]; } unsigned int pc_maxjoblv(struct map_session_data *sd) { - return max_level[pc_class2idx(sd->status.class_)][1]; + return max_level[pc->class2idx(sd->status.class_)][1]; } /*========================================== @@ -5838,19 +5888,19 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0) + if(sd->status.base_level>=pc->maxbaselv(sd) || sd->status.base_level<=0) return 0; - return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1]; + return exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1]; } //Base exp needed for this level. unsigned int pc_thisbaseexp(struct map_session_data *sd) { - if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1) + if(sd->status.base_level>pc->maxbaselv(sd) || sd->status.base_level<=1) return 0; - return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-2]; + return exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2]; } @@ -5866,17 +5916,17 @@ unsigned int pc_nextjobexp(struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0) + if(sd->status.job_level>=pc->maxjoblv(sd) || sd->status.job_level<=0) return 0; - return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1]; + return exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1]; } //Job exp needed for this level. unsigned int pc_thisjobexp(struct map_session_data *sd) { - if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1) + if(sd->status.job_level>pc->maxjoblv(sd) || sd->status.job_level<=1) return 0; - return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-2]; + return exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2]; } /// Returns the value of the specified stat. @@ -5967,7 +6017,7 @@ int pc_statusup(struct map_session_data* sd, int type) nullpo_ret(sd); // check conditions - need = pc_need_status_point(sd,type,1); + need = pc->need_status_point(sd,type,1); if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) { clif->statusupack(sd,type,0,0); @@ -5989,7 +6039,7 @@ int pc_statusup(struct map_session_data* sd, int type) status_calc_pc(sd,0); // update increase cost indicator - if( need != pc_need_status_point(sd,type,1) ) + if( need != pc->need_status_point(sd,type,1) ) clif->updatestatus(sd, SP_USTR + type-SP_STR); // update statpoint count @@ -6020,7 +6070,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) return 1; } - need = pc_need_status_point(sd,type,1); + need = pc->need_status_point(sd,type,1); // set new value max = pc_maxparameter(sd); @@ -6029,7 +6079,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) status_calc_pc(sd,0); // update increase cost indicator - if( need != pc_need_status_point(sd,type,1) ) + if( need != pc->need_status_point(sd,type,1) ) clif->updatestatus(sd, SP_USTR + type-SP_STR); // update stat value @@ -6070,8 +6120,8 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill_point--; if( !skill_db[index].inf ) status_calc_pc(sd,0); // Only recalculate for passive skills. - else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) - pc_calc_skilltree(sd); // Required to grant all TK Ranger skills. + else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + pc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup @@ -6081,6 +6131,19 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { clif->updatestatus(sd,SP_CARTINFO); if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown clif->skillinfoblock(sd); + }else if( battle_config.skillup_limit ){ + int pts = 0, i, id; + for(i = 0; i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id) > 0 ; i++){ + int inf2 = skill->get_inf2(id); + if ( inf2&INF2_QUEST_SKILL || (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || id == NV_BASIC ) + continue; + if( sd->status.skill[id].id && sd->status.skill[id].flag == SKILL_FLAG_PERMANENT ) + pts += pc_checkskill(sd, id); + } + if( pts < sd->change_level_2nd ) + clif->msg_value(sd, 0x61E, sd->change_level_2nd-pts); + else if( pts < (sd->change_level_3rd + sd->change_level_2nd) ) + clif->msg_value(sd, 0x61F, sd->change_level_3rd - (pts - sd->change_level_2nd)); } return 0; @@ -6120,8 +6183,8 @@ int pc_allskillup(struct map_session_data *sd) } } else { int inf2; - for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){ - int idx = skill_tree[pc_class2idx(sd->status.class_)][i].idx; + for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc->class2idx(sd->status.class_)][i].id)>0;i++){ + int idx = skill_tree[pc->class2idx(sd->status.class_)][i].idx; inf2 = skill_db[idx].inf2; if ( (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || @@ -6151,7 +6214,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) nullpo_ret(sd); if (type != 3) //Also reset skills - pc_resetskill(sd, 0); + pc->resetskill(sd, 0); if(type == 1){ sd->status.skill_point=0; @@ -6171,8 +6234,8 @@ int pc_resetlvl(struct map_session_data* sd,int type) if(sd->status.class_ == JOB_NOVICE_HIGH) { sd->status.status_point=100; // not 88 [celest] // give platinum skills upon changing - pc_skill(sd,142,1,0); - pc_skill(sd,143,1,0); + pc->skill(sd,142,1,0); + pc->skill(sd,143,1,0); } } @@ -6217,12 +6280,12 @@ int pc_resetlvl(struct map_session_data* sd,int type) for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris] if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); + if(!pc->isequip(sd,sd->equip_index[i])) + pc->unequipitem(sd,sd->equip_index[i],2); } if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) - party_send_levelup(sd); + party->send_levelup(sd); status_calc_pc(sd,0); clif->skillinfoblock(sd); @@ -6250,12 +6313,12 @@ int pc_resetstate(struct map_session_data* sd) else { int add=0; - add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); - add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); - add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); - add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); - add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); - add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); + add += pc->need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); + add += pc->need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); + add += pc->need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); + add += pc->need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); + add += pc->need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); + add += pc->need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); sd->status.status_point+=add; } @@ -6313,35 +6376,35 @@ int pc_resetskill(struct map_session_data* sd, int flag) /** * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) **/ - if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) + if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) return 0; - if( pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] - clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL); + if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] + clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL1); i = sd->sc.option; - if( i&OPTION_RIDING && (!pc_checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) + if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) i &= ~OPTION_RIDING; - if( i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON) ) + if( i&OPTION_FALCON && pc->checkskill(sd, HT_FALCON) ) i &= ~OPTION_FALCON; - if( i&OPTION_DRAGON && pc_checkskill(sd, RK_DRAGONTRAINING) ) + if( i&OPTION_DRAGON && pc->checkskill(sd, RK_DRAGONTRAINING) ) i &= ~OPTION_DRAGON; - if( i&OPTION_WUG && pc_checkskill(sd, RA_WUGMASTERY) ) + if( i&OPTION_WUG && pc->checkskill(sd, RA_WUGMASTERY) ) i &= ~OPTION_WUG; - if( i&OPTION_WUGRIDER && pc_checkskill(sd, RA_WUGRIDER) ) + if( i&OPTION_WUGRIDER && pc->checkskill(sd, RA_WUGRIDER) ) i &= ~OPTION_WUGRIDER; if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC ) i &= ~OPTION_MADOGEAR; #ifndef NEW_CARTS - if( i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART) ) + if( i&OPTION_CART && pc->checkskill(sd, MC_PUSHCART) ) i &= ~OPTION_CART; #else if( sd->sc.data[SC_PUSH_CART] ) - pc_setcart(sd, 0); + pc->setcart(sd, 0); #endif if( i != sd->sc.option ) - pc_setoption(sd, i); + pc->setoption(sd, i); - if( homun_alive(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN) ) + if( homun_alive(sd->hd) && pc->checkskill(sd, AM_CALLHOMUN) ) homun->vaporize(sd, 0); } @@ -6491,19 +6554,19 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype) if( sd->bg_id && bg_member_respawn(sd) ) return; // member revived by battleground - pc_setstand(sd); - pc_setrestartvalue(sd,3); - if( pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) + pc->setstand(sd); + pc->setrestartvalue(sd,3); + if( pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. } static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); if( sd != NULL ) { sd->pvp_point=0; - pc_respawn(sd,CLR_OUTSIGHT); + pc->respawn(sd,CLR_OUTSIGHT); } return 0; @@ -6522,7 +6585,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h return; if( pc_issit(sd) ) { - pc_setstand(sd); + pc->setstand(sd); skill->sit(sd,0); } @@ -6535,20 +6598,19 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h if( sd->status.ele_id > 0 ) elemental_set_target(sd,src); - sd->canlog_tick = gettick(); + sd->canlog_tick = iTimer->gettick(); } /*========================================== * Invoked when a player has negative current hp *------------------------------------------*/ -int pc_dead(struct map_session_data *sd,struct block_list *src) -{ +int pc_dead(struct map_session_data *sd,struct block_list *src) { int i=0,j=0,k=0; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); for(k = 0; k < 5; k++) if (sd->devotion[k]){ - struct map_session_data *devsd = map_id2sd(sd->devotion[k]); + struct map_session_data *devsd = iMap->id2sd(sd->devotion[k]); if (devsd) status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); sd->devotion[k] = 0; @@ -6585,18 +6647,28 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) duel_reject(sd->duel_invite, sd); } + if (sd->npc_id && sd->st && sd->st->state != RUN) + npc_event_dequeue(sd); + pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); - pc_setparam(sd, SP_KILLERRID, src?src->id:0); + pc->setparam(sd, SP_KILLERRID, src?src->id:0); - if( sd->bg_id ) { + if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */ struct battleground_data *bg; if( (bg = bg_team_search(sd->bg_id)) != NULL && bg->die_event[0] ) npc_event(sd, bg->die_event, 0); } - + + for( i = 0; i < sd->queues_count; i++ ) { + struct hQueue *queue; + if( (queue = script->queue(sd->queues[i])) && queue->onDeath[0] != '\0' ) + npc_event(sd, queue->onDeath, 0); + } + + npc_script_event(sd,NPCE_DIE); + // Clear anything NPC-related when you die and was interacting with one. - if (sd->npc_id) - { + if (sd->npc_id || sd->npc_shopid) { if (sd->state.using_fake_npc) { clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; @@ -6607,13 +6679,12 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) sd->npc_menu = 0; sd->npc_id = 0; + sd->npc_shopid = 0; if (sd->st && sd->st->state != END) sd->st->state = END; } - npc_script_event(sd,NPCE_DIE); - - /* e.g. not killed thru pc_damage */ + /* e.g. not killed thru pc->damage */ if( pc_issit(sd) ) { clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_SIT); } @@ -6628,50 +6699,50 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; if ( sd && sd->spiritball ) - pc_delspiritball(sd,sd->spiritball,0); + pc->delspiritball(sd,sd->spiritball,0); for(i = 1; i < 5; i++) - pc_del_talisman(sd, sd->talisman[i], i); + pc->del_charm(sd, sd->charm[i], i); - if (src) - switch (src->type) { - case BL_MOB: - { - struct mob_data *md=(struct mob_data *)src; - if(md->target_id==sd->bl.id) - mob_unlocktarget(md,tick); - if(battle_config.mobs_level_up && md->status.hp && - (unsigned int)md->level < pc_maxbaselv(sd) && - !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] - ) { // monster level up [Valaris] - clif->misceffect(&md->bl,0); - md->level++; - status_calc_mob(md, 0); - status_percent_heal(src,10,0); - - if( battle_config.show_mob_info&4 ) - {// update name with new level - clif->charnameack(0, &md->bl); + if (src) { + switch (src->type) { + case BL_MOB: + { + struct mob_data *md=(struct mob_data *)src; + if(md->target_id==sd->bl.id) + mob_unlocktarget(md,tick); + if(battle_config.mobs_level_up && md->status.hp && + (unsigned int)md->level < pc->maxbaselv(sd) && + !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] + ) { // monster level up [Valaris] + clif->misceffect(&md->bl,0); + md->level++; + status_calc_mob(md, 0); + status_percent_heal(src,10,0); + + if( battle_config.show_mob_info&4 ) + {// update name with new level + clif->charnameack(0, &md->bl); + } + } + src = battle->get_master(src); // Maybe Player Summon } + break; + case BL_PET: //Pass on to master... + src = &((TBL_PET*)src)->msd->bl; + break; + case BL_HOM: + src = &((TBL_HOM*)src)->master->bl; + break; + case BL_MER: + src = &((TBL_MER*)src)->master->bl; + break; } - src = battle->get_master(src); // Maybe Player Summon - } - break; - case BL_PET: //Pass on to master... - src = &((TBL_PET*)src)->msd->bl; - break; - case BL_HOM: - src = &((TBL_HOM*)src)->master->bl; - break; - case BL_MER: - src = &((TBL_MER*)src)->master->bl; - break; } - if (src && src->type == BL_PC) - { + if (src && src->type == BL_PC) { struct map_session_data *ssd = (struct map_session_data *)src; - pc_setparam(ssd, SP_KILLEDRID, sd->bl.id); + pc->setparam(ssd, SP_KILLEDRID, sd->bl.id); npc_script_event(ssd, NPCE_KILLPC); if (battle_config.pk_mode&2) { @@ -6715,24 +6786,24 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) item_tmp.card[1]=0; item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId item_tmp.card[3]=GetWord(sd->status.char_id,1); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } // activate Steel body if a super novice dies at 99+% exp [celest] if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { - unsigned int next = pc_nextbaseexp(sd); - if( next == 0 ) next = pc_thisbaseexp(sd); + unsigned int next = pc->nextbaseexp(sd); + if( next == 0 ) next = pc->thisbaseexp(sd); if( get_percentage(sd->status.base_exp,next) >= 99 ) { sd->state.snovice_dead_flag = 1; - pc_setstand(sd); + pc->setstand(sd); status_percent_heal(&sd->bl, 100, 100); clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + pc->setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); if(map_flag_gvg(sd->bl.m)) - pc_respawn_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); + pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); return 0; } } @@ -6741,13 +6812,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if(battle_config.death_penalty_type && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m) - && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE]) + && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY]) { unsigned int base_penalty =0; if (battle_config.death_penalty_base > 0) { switch (battle_config.death_penalty_type) { case 1: - base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); + base_penalty = (unsigned int) ((double)pc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); break; case 2: base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); @@ -6765,7 +6836,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) base_penalty = 0; switch (battle_config.death_penalty_type) { case 1: - base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); + base_penalty = (unsigned int) ((double)pc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); break; case 2: base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); @@ -6782,13 +6853,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(base_penalty) - pc_payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); + pc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); } } if(map[sd->bl.m].flag.pvp_nightmaredrop) { // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker] - for(j=0;j<MAX_DROP_PER_MAP;j++){ + for(j=0;j<map[sd->bl.m].drop_list_count;j++){ int id = map[sd->bl.m].drop_list[j].drop_id; int type = map[sd->bl.m].drop_list[j].drop_type; int per = map[sd->bl.m].drop_list[j].drop_per; @@ -6814,8 +6885,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) int n = eq_n[rnd()%eq_num]; if(rnd()%10000 < per){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); - pc_dropitem(sd,n,1); + pc->unequipitem(sd,n,3); + pc->dropitem(sd,n,1); } } } @@ -6827,8 +6898,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) || (type == 2 && sd->status.inventory[i].equip) || type == 3) ){ if(sd->status.inventory[i].equip) - pc_unequipitem(sd,i,3); - pc_dropitem(sd,i,1); + pc->unequipitem(sd,i,3); + pc->dropitem(sd,i,1); break; } } @@ -6849,14 +6920,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) } if( sd->pvp_point < 0 ) { - add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); + iTimer->add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); return 1|8; } } //GvG if( map_flag_gvg(sd->bl.m) ) { - add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } else if( sd->bg_id ) @@ -6864,7 +6935,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) struct battleground_data *bg = bg_team_search(sd->bg_id); if( bg && bg->mapindex > 0 ) { // Respawn by BG - add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } } @@ -6872,7 +6943,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) //Reset "can log out" tick. if( battle_config.prevent_logout ) - sd->canlog_tick = gettick() - battle_config.prevent_logout; + sd->canlog_tick = iTimer->gettick() - battle_config.prevent_logout; return 1; } @@ -6880,9 +6951,9 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { if(hp) clif->updatestatus(sd,SP_HP); if(sp) clif->updatestatus(sd,SP_SP); - pc_setstand(sd); + pc->setstand(sd); if(battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + pc->setinvincibletimer(sd, battle_config.pc_invincible_time); if( sd->state.gmaster_flag ) { guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP)); @@ -6909,16 +6980,16 @@ int pc_readparam(struct map_session_data* sd,int type) case SP_BASELEVEL: val = sd->status.base_level; break; case SP_JOBLEVEL: val = sd->status.job_level; break; case SP_CLASS: val = sd->status.class_; break; - case SP_BASEJOB: val = pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. + case SP_BASEJOB: val = pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break; - case SP_BASECLASS: val = pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] + case SP_BASECLASS: val = pc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] case SP_SEX: val = sd->status.sex; break; case SP_WEIGHT: val = sd->weight; break; case SP_MAXWEIGHT: val = sd->max_weight; break; case SP_BASEEXP: val = sd->status.base_exp; break; case SP_JOBEXP: val = sd->status.job_exp; break; - case SP_NEXTBASEEXP: val = pc_nextbaseexp(sd); break; - case SP_NEXTJOBEXP: val = pc_nextjobexp(sd); break; + case SP_NEXTBASEEXP: val = pc->nextbaseexp(sd); break; + case SP_NEXTJOBEXP: val = pc->nextjobexp(sd); break; case SP_HP: val = sd->battle_status.hp; break; case SP_MAXHP: val = sd->battle_status.max_hp; break; case SP_SP: val = sd->battle_status.sp; break; @@ -7054,12 +7125,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val) switch(type){ case SP_BASELEVEL: - if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max - val = pc_maxbaselv(sd); + if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max + val = pc->maxbaselv(sd); if ((unsigned int)val > sd->status.base_level) { int stat=0; for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) - stat += pc_gets_status_point(sd->status.base_level + i); + stat += pc->gets_status_point(sd->status.base_level + i); sd->status.status_point += stat; } sd->status.base_level = (unsigned int)val; @@ -7071,12 +7142,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val) status_calc_pc(sd, 0); if(sd->status.party_id) { - party_send_levelup(sd); + party->send_levelup(sd); } break; case SP_JOBLEVEL: if ((unsigned int)val >= sd->status.job_level) { - if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd); + if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd); sd->status.skill_point += val - sd->status.job_level; clif->updatestatus(sd, SP_SKILLPOINT); } @@ -7100,15 +7171,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val) sd->status.zeny = cap_value(val, 0, MAX_ZENY); break; case SP_BASEEXP: - if(pc_nextbaseexp(sd) > 0) { + if(pc->nextbaseexp(sd) > 0) { sd->status.base_exp = val; - pc_checkbaselevelup(sd); + pc->checkbaselevelup(sd); } break; case SP_JOBEXP: - if(pc_nextjobexp(sd) > 0) { + if(pc->nextjobexp(sd) > 0) { sd->status.job_exp = val; - pc_checkjoblevelup(sd); + pc->checkjoblevelup(sd); } break; case SP_SEX: @@ -7223,8 +7294,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) if(hp) { int i; bonus = 100 + (sd->battle_status.vit<<1) - + pc_checkskill(sd,SM_RECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + + pc->checkskill(sd,SM_RECOVERY)*10 + + pc->checkskill(sd,AM_LEARNINGPOTION)*5; // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] if (potion_flag > 1) bonus += bonus*(potion_flag-1)*50/100; @@ -7244,13 +7315,13 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) hp = hp * bonus / 100; // Recovery Potion - if( sd->sc.data[SC_INCHEALRATE] ) - hp += (int)(hp * sd->sc.data[SC_INCHEALRATE]->val1/100.); + if( sd->sc.data[SC_HEALPLUS] ) + hp += (int)(hp * sd->sc.data[SC_HEALPLUS]->val1/100.); } if(sp) { bonus = 100 + (sd->battle_status.int_<<1) - + pc_checkskill(sd,MG_SRECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + + pc->checkskill(sd,MG_SRECOVERY)*10 + + pc->checkskill(sd,AM_LEARNINGPOTION)*5; if (potion_flag > 1) bonus += bonus*(potion_flag-1)*50/100; if(bonus != 100) @@ -7347,7 +7418,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) return 1; //Normalize job. - b_class = pc_jobid2mapid(job); + b_class = pc->jobid2mapid(job); if (b_class == -1) return 1; switch (upper) { @@ -7360,7 +7431,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) } //This will automatically adjust bard/dancer classes to the correct gender //That is, if you try to jobchange into dancer, it will turn you to bard. - job = pc_mapid2jobid(b_class, sd->status.sex); + job = pc->mapid2jobid(b_class, sd->status.sex); if (job == -1) return 1; @@ -7405,7 +7476,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) } if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree. - const int class_ = pc_class2idx(sd->status.class_); + const int class_ = pc->class2idx(sd->status.class_); short id; for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { //Remove status specific to your current tree skills. @@ -7417,19 +7488,19 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) { /* going off star glad lineage, reset feel to not store no-longer-used vars in the database */ - pc_resetfeel(sd); + pc->resetfeel(sd); } sd->status.class_ = job; - fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); + fame_flag = pc->famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); sd->class_ = (unsigned short)b_class; sd->status.job_level=1; sd->status.job_exp=0; - if (sd->status.base_level > pc_maxbaselv(sd)) { - sd->status.base_level = pc_maxbaselv(sd); + if (sd->status.base_level > pc->maxbaselv(sd)) { + sd->status.base_level = pc->maxbaselv(sd); sd->status.base_exp=0; - pc_resetstate(sd); + pc->resetstate(sd); clif->updatestatus(sd,SP_STATUSPOINT); clif->updatestatus(sd,SP_BASELEVEL); clif->updatestatus(sd,SP_BASEEXP); @@ -7442,14 +7513,14 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) for(i=0;i<EQI_MAX;i++) { if(sd->equip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class + if(!pc->isequip(sd,sd->equip_index[i])) + pc->unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class } //Change look, if disguised, you need to undisguise //to correctly calculate new job sprite without if (sd->disguise != -1) - pc_disguise(sd, -1); + pc->disguise(sd, -1); status_set_viewdata(&sd->bl, job); clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] @@ -7457,7 +7528,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); //Update skill tree. - pc_calc_skilltree(sd); + pc->calc_skilltree(sd); clif->skillinfoblock(sd); if (sd->ed) @@ -7465,41 +7536,41 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if (sd->state.vending) vending->close(sd); - map_foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id); + iMap->foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id); //Remove peco/cart/falcon i = sd->sc.option; - if( i&OPTION_RIDING && !pc_checkskill(sd, KN_RIDING) ) + if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) i&=~OPTION_RIDING; - if( i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON) ) + if( i&OPTION_FALCON && !pc->checkskill(sd, HT_FALCON) ) i&=~OPTION_FALCON; - if( i&OPTION_DRAGON && !pc_checkskill(sd,RK_DRAGONTRAINING) ) + if( i&OPTION_DRAGON && !pc->checkskill(sd,RK_DRAGONTRAINING) ) i&=~OPTION_DRAGON; - if( i&OPTION_WUGRIDER && !pc_checkskill(sd,RA_WUGMASTERY) ) + if( i&OPTION_WUGRIDER && !pc->checkskill(sd,RA_WUGMASTERY) ) i&=~OPTION_WUGRIDER; - if( i&OPTION_WUG && !pc_checkskill(sd,RA_WUGMASTERY) ) + if( i&OPTION_WUG && !pc->checkskill(sd,RA_WUGMASTERY) ) i&=~OPTION_WUG; if( i&OPTION_MADOGEAR ) //You do not need a skill for this. i&=~OPTION_MADOGEAR; #ifndef NEW_CARTS - if( i&OPTION_CART && !pc_checkskill(sd, MC_PUSHCART) ) + if( i&OPTION_CART && !pc->checkskill(sd, MC_PUSHCART) ) i&=~OPTION_CART; #else - if( sd->sc.data[SC_PUSH_CART] && !pc_checkskill(sd, MC_PUSHCART) ) - pc_setcart(sd, 0); + if( sd->sc.data[SC_PUSH_CART] && !pc->checkskill(sd, MC_PUSHCART) ) + pc->setcart(sd, 0); #endif if(i != sd->sc.option) - pc_setoption(sd, i); + pc->setoption(sd, i); - if(homun_alive(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) + if(homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN)) homun->vaporize(sd, 0); if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); status_calc_pc(sd,0); - pc_checkallowskill(sd); - pc_equiplookall(sd); + pc->checkallowskill(sd); + pc->equiplookall(sd); //if you were previously famous, not anymore. if (fame_flag) { @@ -7617,7 +7688,7 @@ int pc_setoption(struct map_session_data *sd,int type) sd->sc.option=type; clif->changeoption(&sd->bl); - if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) { + if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0); status_calc_pc(sd,0); @@ -7631,11 +7702,11 @@ int pc_setoption(struct map_session_data *sd,int type) if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); - if(pc_checkskill(sd, MC_PUSHCART) < 10) + if(pc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off clif->clearcart(sd->fd); - if(pc_checkskill(sd, MC_PUSHCART) < 10) + if(pc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Remove speed penalty. } #endif @@ -7655,22 +7726,23 @@ int pc_setoption(struct map_session_data *sd,int type) } } if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { - if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) { + int i; + if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) status_calc_pc(sd, 0); - status_change_end(&sd->bl,SC_MAXIMIZEPOWER,INVALID_TIMER); - status_change_end(&sd->bl,SC_OVERTHRUST,INVALID_TIMER); - status_change_end(&sd->bl,SC_WEAPONPERFECTION,INVALID_TIMER); - status_change_end(&sd->bl,SC_ADRENALINE,INVALID_TIMER); - status_change_end(&sd->bl,SC_CARTBOOST,INVALID_TIMER); - status_change_end(&sd->bl,SC_MELTDOWN,INVALID_TIMER); - status_change_end(&sd->bl,SC_MAXOVERTHRUST,INVALID_TIMER); - } else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) { + else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) status_calc_pc(sd, 0); - status_change_end(&sd->bl,SC_SHAPESHIFT,INVALID_TIMER); - status_change_end(&sd->bl,SC_HOVERING,INVALID_TIMER); - status_change_end(&sd->bl,SC_ACCELERATION,INVALID_TIMER); - status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); - status_change_end(&sd->bl,SC_OVERHEAT,INVALID_TIMER); + for( i = 0; i < SC_MAX; i++ ){ + if ( !sd->sc.data[i] || !status_get_sc_type(i) ) + continue; + if ( status_get_sc_type(i)&SC_MADO_NO_RESET ) + continue; + switch (i) { + case SC_BERSERK: + case SC_SATURDAY_NIGHT_FEVER: + sd->sc.data[i]->val2 = 0; + break; + } + status_change_end(&sd->bl, (sc_type)i, INVALID_TIMER); } } @@ -7709,7 +7781,7 @@ int pc_setcart(struct map_session_data *sd,int type) { if( type < 0 || type > MAX_CARTS ) return 1;// Never trust the values sent by the client! [Skotlex] - if( pc_checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) + if( pc->checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) return 1;// Push cart is required if( type == 0 && pc_iscarton(sd) ) @@ -7736,14 +7808,14 @@ int pc_setcart(struct map_session_data *sd,int type) { break; } - if(pc_checkskill(sd, MC_PUSHCART) < 10) + if(pc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Recalc speed penalty. #else // Update option option = sd->sc.option; option &= ~OPTION_CART;// clear cart bits option |= cart[type]; // set cart - pc_setoption(sd, option); + pc->setoption(sd, option); #endif return 0; @@ -7755,10 +7827,10 @@ int pc_setcart(struct map_session_data *sd,int type) { int pc_setfalcon(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill - pc_setoption(sd,sd->sc.option|OPTION_FALCON); + if( pc->checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill + pc->setoption(sd,sd->sc.option|OPTION_FALCON); } else if( pc_isfalcon(sd) ){ - pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon + pc->setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon } return 0; @@ -7770,10 +7842,10 @@ int pc_setfalcon(TBL_PC* sd, int flag) int pc_setriding(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,KN_RIDING) > 0 ) // add peco - pc_setoption(sd, sd->sc.option|OPTION_RIDING); + if( pc->checkskill(sd,KN_RIDING) > 0 ) // add peco + pc->setoption(sd, sd->sc.option|OPTION_RIDING); } else if( pc_isriding(sd) ){ - pc_setoption(sd, sd->sc.option&~OPTION_RIDING); + pc->setoption(sd, sd->sc.option&~OPTION_RIDING); } return 0; @@ -7785,10 +7857,10 @@ int pc_setriding(TBL_PC* sd, int flag) int pc_setmadogear(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,NC_MADOLICENCE) > 0 ) - pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); + if( pc->checkskill(sd,NC_MADOLICENCE) > 0 ) + pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else if( pc_ismadogear(sd) ){ - pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); + pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); } return 0; @@ -7801,9 +7873,9 @@ int pc_candrop(struct map_session_data *sd, struct item *item) { if( item && item->expire_time ) return 0; - if( !pc_can_give_items(sd) ) //check if this GM level can drop items + if( !pc->can_give_items(sd) ) //check if this GM level can drop items return 0; - return (itemdb_isdropable(item, pc_get_group_level(sd))); + return (itemdb_isdropable(item, pc->get_group_level(sd))); } /*========================================== @@ -8147,7 +8219,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v *------------------------------------------*/ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); char *p = (char *)data; int i; if(sd==NULL) @@ -8179,7 +8251,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) if( i == MAX_EVENTTIMER ) return 0; - sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); + sd->eventtimer[i] = iTimer->add_timer(iTimer->gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); sd->eventcount++; return 1; @@ -8201,13 +8273,13 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) // find the named event timer ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] != INVALID_TIMER && - (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL && + (p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data)) != NULL && strcmp(p, name) == 0 ); if( i == MAX_EVENTTIMER ) return 0; // not found - delete_timer(sd->eventtimer[i],pc_eventtimer); + iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; aFree(p); @@ -8226,8 +8298,8 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) for(i=0;i<MAX_EVENTTIMER;i++) if( sd->eventtimer[i] != INVALID_TIMER && strcmp( - (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ - addtick_timer(sd->eventtimer[i],tick); + (char *)(iTimer->get_timer(sd->eventtimer[i])->data), name)==0 ){ + iTimer->addtick_timer(sd->eventtimer[i],tick); break; } @@ -8248,8 +8320,8 @@ int pc_cleareventtimer(struct map_session_data *sd) for(i=0;i<MAX_EVENTTIMER;i++) if( sd->eventtimer[i] != INVALID_TIMER ){ - char *p = (char *)(get_timer(sd->eventtimer[i])->data); - delete_timer(sd->eventtimer[i],pc_eventtimer); + char *p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data); + iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; if (p) aFree(p); @@ -8426,24 +8498,24 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) return 0; } - if( DIFF_TICK(sd->canequip_tick,gettick()) > 0 ) + if( DIFF_TICK(sd->canequip_tick,iTimer->gettick()) > 0 ) { clif->equipitemack(sd,n,0,0); return 0; } id = sd->inventory_data[n]; - pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots. + pos = pc->equippoint(sd,n); //With a few exceptions, item should go in all specified slots. if(battle_config.battle_log) ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos); - if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] - // FIXME: pc_isequip: equip level failure uses 2 instead of 0 + if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] + // FIXME: pc->isequip: equip level failure uses 2 instead of 0 clif->equipitemack(sd,n,0,0); // fail return 0; } - if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST]) + if (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER] || sd->sc.data[SC__BLOODYLUST]) { clif->equipitemack(sd,n,0,0); // fail return 0; @@ -8474,7 +8546,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) for(i=0;i<EQI_MAX;i++) { if(pos & equip_pos[i]) { if(sd->equip_index[i] >= 0) //Slot taken, remove item from there. - pc_unequipitem(sd,sd->equip_index[i],2); + pc->unequipitem(sd,sd->equip_index[i],2); sd->equip_index[i] = n; } @@ -8516,21 +8588,21 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } //Added check to prevent sending the same look on multiple slots -> //causes client to redraw item on top of itself. (suggested by Lupus) - if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { + if(pos & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) sd->status.head_bottom = id->look; else sd->status.head_bottom = 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { + if(pos & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { if(id) sd->status.head_top = id->look; else sd->status.head_top = 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { + if(pos & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { if(id && !(pos&EQP_HEAD_TOP)) sd->status.head_mid = id->look; else @@ -8561,7 +8633,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) if(pos & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); - if( pos&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { + if( pos&EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = id ? id->look : 0; clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe); } @@ -8572,7 +8644,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } - pc_checkallowskill(sd); //Check if status changes should be halted. + pc->checkallowskill(sd); //Check if status changes should be halted. iflag = sd->npc_item_flag; /* check for combos (MUST be before status_calc_pc) */ @@ -8639,7 +8711,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } // if player is berserk then cannot unequip - if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] || sd->sc.data[SC__BLOODYLUST])) + if (!(flag & 2) && sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAY_NIGHT_FEVER] || sd->sc.data[SC__BLOODYLUST])) { clif->unequipitemack(sd,n,0,0); return 0; @@ -8652,7 +8724,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } if(battle_config.battle_log) - ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); + ShowInfo("unequip %d %x:%x\n",n,pc->equippoint(sd,n),sd->status.inventory[n].equip); if(!sd->status.inventory[n].equip){ //Nothing to unequip clif->unequipitemack(sd,n,0,0); @@ -8676,51 +8748,51 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { pc_calcweapontype(sd); clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } - if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { sd->status.head_bottom = 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { sd->status.head_top = 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { sd->status.head_mid = 0; clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { - sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0; + sd->status.head_top = ( pc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_TOP)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { - sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0; + sd->status.head_mid = ( pc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_MID)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { - sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0; + sd->status.head_bottom = ( pc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_LOW)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(sd->status.inventory[n].equip & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); - if( sd->status.inventory[n].equip&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { + if( sd->status.inventory[n].equip&EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = 0; clif->changelook(&sd->bl, LOOK_ROBE, 0); } if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) { - sd->status.robe = ( pc_checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_GARMENT)]->look : 0; + sd->status.robe = ( pc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_GARMENT)]->look : 0; clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); } clif->unequipitemack(sd,n,sd->status.inventory[n].equip,1); if((sd->status.inventory[n].equip & EQP_ARMS) && - sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) + sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_TK_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) skill->enchant_elemental_end(&sd->bl,-1); if(sd->status.inventory[n].equip & EQP_ARMOR) { @@ -8758,12 +8830,12 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } if(flag&1 || status_cacl) { - pc_checkallowskill(sd); + pc->checkallowskill(sd); status_calc_pc(sd,0); } - if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele)) - status_change_end(&sd->bl, SC_SIGNUMCRUCIS, INVALID_TIMER); + if(sd->sc.data[SC_CRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele)) + status_change_end(&sd->bl, SC_CRUCIS, INVALID_TIMER); //OnUnEquip script [Skotlex] if (sd->inventory_data[n]) { @@ -8809,7 +8881,7 @@ int pc_checkitem(struct map_session_data *sd) if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id); - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } } @@ -8818,7 +8890,7 @@ int pc_checkitem(struct map_session_data *sd) if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id); - pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); + pc->cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); } } } @@ -8831,8 +8903,8 @@ int pc_checkitem(struct map_session_data *sd) if( !sd->status.inventory[i].equip ) continue; - if( sd->status.inventory[i].equip&~pc_equippoint(sd,i) ) { - pc_unequipitem(sd, i, 2); + if( sd->status.inventory[i].equip&~pc->equippoint(sd,i) ) { + pc->unequipitem(sd, i, 2); calc_flag = 1; continue; } @@ -8840,7 +8912,7 @@ int pc_checkitem(struct map_session_data *sd) } if( calc_flag && sd->state.active ) { - pc_checkallowskill(sd); + pc->checkallowskill(sd); status_calc_pc(sd,0); } @@ -8867,7 +8939,7 @@ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) return 0; } /*========================================== - * Calculate new rank beetween all present players (map_foreachinarea) + * Calculate new rank beetween all present players (iMap->foreachinarea) * and display result *------------------------------------------*/ int pc_calc_pvprank(struct map_session_data *sd) @@ -8877,7 +8949,7 @@ int pc_calc_pvprank(struct map_session_data *sd) m=&map[sd->bl.m]; old=sd->pvp_rank; sd->pvp_rank=1; - map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); + iMap->foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users_pvp) clif->pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0); return sd->pvp_rank; @@ -8889,7 +8961,7 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; - sd=map_id2sd(id); + sd=iMap->id2sd(id); if(sd==NULL) return 0; sd->pvp_timer = INVALID_TIMER; @@ -8899,8 +8971,8 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( pc_calc_pvprank(sd) > 0 ) - sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data); + if( pc->calc_pvprank(sd) > 0 ) + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,pc->calc_pvprank_timer,id,data); return 0; } @@ -8947,13 +9019,13 @@ int pc_divorce(struct map_session_data *sd) struct map_session_data *p_sd; int i; - if( sd == NULL || !pc_ismarried(sd) ) + if( sd == NULL || !pc->ismarried(sd) ) return -1; if( !sd->status.partner_id ) return -1; // Char is not married - if( (p_sd = map_charid2sd(sd->status.partner_id)) == NULL ) + if( (p_sd = iMap->charid2sd(sd->status.partner_id)) == NULL ) { // Lets char server do the divorce if( chrif_divorce(sd->status.char_id, sd->status.partner_id) ) return -1; // No char server connected @@ -8967,9 +9039,9 @@ int pc_divorce(struct map_session_data *sd) for( i = 0; i < MAX_INVENTORY; i++ ) { if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F ) - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F ) - pc_delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); + pc->delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); } clif->divorced(sd, p_sd->status.name); @@ -8983,9 +9055,9 @@ int pc_divorce(struct map_session_data *sd) *------------------------------------------*/ struct map_session_data *pc_get_partner(struct map_session_data *sd) { - if (sd && pc_ismarried(sd)) + if (sd && pc->ismarried(sd)) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.partner_id); + return iMap->charid2sd(sd->status.partner_id); return NULL; } @@ -8997,7 +9069,7 @@ struct map_session_data *pc_get_father (struct map_session_data *sd) { if (sd && sd->class_&JOBL_BABY && sd->status.father > 0) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.father); + return iMap->charid2sd(sd->status.father); return NULL; } @@ -9009,7 +9081,7 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd) { if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.mother); + return iMap->charid2sd(sd->status.mother); return NULL; } @@ -9019,9 +9091,9 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd) *------------------------------------------*/ struct map_session_data *pc_get_child (struct map_session_data *sd) { - if (sd && pc_ismarried(sd) && sd->status.child > 0) + if (sd && pc->ismarried(sd) && sd->status.child > 0) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.child); + return iMap->charid2sd(sd->status.child); return NULL; } @@ -9138,19 +9210,19 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) } mapit->free(iter); - interval = autosave_interval/(map_usercount()+1); - if(interval < minsave_interval) - interval = minsave_interval; - add_timer(gettick()+interval,pc_autosave,0,0); + interval = iMap->autosave_interval/(iMap->usercount()+1); + if(interval < iMap->minsave_interval) + interval = iMap->minsave_interval; + iTimer->add_timer(iTimer->gettick()+interval,pc_autosave,0,0); return 0; } static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { - if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match. - clif->status_change(&sd->bl, SI_NIGHT, night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] - sd->state.night = night_flag; + if (sd->state.night != iMap->night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match. + clif->status_change(&sd->bl, SI_SKE, iMap->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] + sd->state.night = iMap->night_flag; return 1; } return 0; @@ -9166,11 +9238,11 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) if (data == 0 && battle_config.day_duration <= 0) // if we want a day return 0; - if (!night_flag) + if (!iMap->night_flag) return 0; //Already day. - night_flag = 0; // 0=day, 1=night [Yor] - map_foreachpc(pc_daynight_timer_sub); + iMap->night_flag = 0; // 0=day, 1=night [Yor] + iMap->map_foreachpc(pc_daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); return 0; @@ -9187,11 +9259,11 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) if (data == 0 && battle_config.night_duration <= 0) // if we want a night return 0; - if (night_flag) + if (iMap->night_flag) return 0; //Already nigth. - night_flag = 1; // 0=day, 1=night [Yor] - map_foreachpc(pc_daynight_timer_sub); + iMap->night_flag = 1; // 0=day, 1=night [Yor] + iMap->map_foreachpc(pc_daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen... intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); return 0; @@ -9217,7 +9289,7 @@ void pc_overheat(struct map_session_data *sd, int val) { if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] ) return; // already burning - skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4); + skill = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4); if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) { heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1; status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); @@ -9253,41 +9325,41 @@ bool pc_can_use_command(struct map_session_data *sd, const char *command) { return atcommand->can_use(sd,command); } -static int pc_talisman_timer(int tid, unsigned int tick, int id, intptr_t data) +static int pc_charm_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; int i, type; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) + if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; - ARR_FIND(1, 5, type, sd->talisman[type] > 0); + ARR_FIND(1, 5, type, sd->charm[type] > 0); - if( sd->talisman[type] <= 0 ) + if( sd->charm[type] <= 0 ) { - ShowError("pc_talisman_timer: %d talisman's available. (aid=%d cid=%d tid=%d)\n", sd->talisman[type], sd->status.account_id, sd->status.char_id, tid); - sd->talisman[type] = 0; + ShowError("pc_charm_timer: %d charm's available. (aid=%d cid=%d tid=%d)\n", sd->charm[type], sd->status.account_id, sd->status.char_id, tid); + sd->charm[type] = 0; return 0; } - ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == tid); - if( i == sd->talisman[type] ) + ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == tid); + if( i == sd->charm[type] ) { - ShowError("pc_talisman_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid); + ShowError("pc_charm_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid); return 0; } - sd->talisman[type]--; - if( i != sd->talisman[type] ) - memmove(sd->talisman_timer[type]+i, sd->talisman_timer[type]+i+1, (sd->talisman[type]-i)*sizeof(int)); - sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; + sd->charm[type]--; + if( i != sd->charm[type] ) + memmove(sd->charm_timer[type]+i, sd->charm_timer[type]+i+1, (sd->charm[type]-i)*sizeof(int)); + sd->charm_timer[type][sd->charm[type]] = INVALID_TIMER; - clif->talisman(sd, type); + clif->charm(sd, type); return 0; } -int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type) +int pc_add_charm(struct map_session_data *sd,int interval,int max,int type) { int tid, i; @@ -9295,61 +9367,61 @@ int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type) if(max > 10) max = 10; - if(sd->talisman[type] < 0) - sd->talisman[type] = 0; + if(sd->charm[type] < 0) + sd->charm[type] = 0; - if( sd->talisman[type] && sd->talisman[type] >= max ) + if( sd->charm[type] && sd->charm[type] >= max ) { - if(sd->talisman_timer[type][0] != INVALID_TIMER) - delete_timer(sd->talisman_timer[type][0],pc_talisman_timer); - sd->talisman[type]--; - if( sd->talisman[type] != 0 ) - memmove(sd->talisman_timer[type]+0, sd->talisman_timer[type]+1, (sd->talisman[type])*sizeof(int)); - sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; - } - - tid = add_timer(gettick()+interval, pc_talisman_timer, sd->bl.id, 0); - ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->talisman_timer[type][i])->tick) < 0); - if( i != sd->talisman[type] ) - memmove(sd->talisman_timer[type]+i+1, sd->talisman_timer[type]+i, (sd->talisman[type]-i)*sizeof(int)); - sd->talisman_timer[type][i] = tid; - sd->talisman[type]++; - - clif->talisman(sd, type); + if(sd->charm_timer[type][0] != INVALID_TIMER) + iTimer->delete_timer(sd->charm_timer[type][0],pc_charm_timer); + sd->charm[type]--; + if( sd->charm[type] != 0 ) + memmove(sd->charm_timer[type]+0, sd->charm_timer[type]+1, (sd->charm[type])*sizeof(int)); + sd->charm_timer[type][sd->charm[type]] = INVALID_TIMER; + } + + tid = iTimer->add_timer(iTimer->gettick()+interval, pc_charm_timer, sd->bl.id, 0); + ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->charm_timer[type][i])->tick) < 0); + if( i != sd->charm[type] ) + memmove(sd->charm_timer[type]+i+1, sd->charm_timer[type]+i, (sd->charm[type]-i)*sizeof(int)); + sd->charm_timer[type][i] = tid; + sd->charm[type]++; + + clif->charm(sd, type); return 0; } -int pc_del_talisman(struct map_session_data *sd,int count,int type) +int pc_del_charm(struct map_session_data *sd,int count,int type) { int i; nullpo_ret(sd); - if( sd->talisman[type] <= 0 ) { - sd->talisman[type] = 0; + if( sd->charm[type] <= 0 ) { + sd->charm[type] = 0; return 0; } if( count <= 0 ) return 0; - if( count > sd->talisman[type] ) - count = sd->talisman[type]; - sd->talisman[type] -= count; + if( count > sd->charm[type] ) + count = sd->charm[type]; + sd->charm[type] -= count; if( count > 10 ) count = 10; for(i = 0; i < count; i++) { - if(sd->talisman_timer[type][i] != INVALID_TIMER) { - delete_timer(sd->talisman_timer[type][i],pc_talisman_timer); - sd->talisman_timer[type][i] = INVALID_TIMER; + if(sd->charm_timer[type][i] != INVALID_TIMER) { + iTimer->delete_timer(sd->charm_timer[type][i],pc_charm_timer); + sd->charm_timer[type][i] = INVALID_TIMER; } } for(i = count; i < 10; i++) { - sd->talisman_timer[type][i-count] = sd->talisman_timer[type][i]; - sd->talisman_timer[type][i] = INVALID_TIMER; + sd->charm_timer[type][i-count] = sd->charm_timer[type][i]; + sd->charm_timer[type][i] = INVALID_TIMER; } - clif->talisman(sd, type); + clif->charm(sd, type); return 0; } #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) @@ -9471,7 +9543,7 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current) ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_); return false; } - idx = pc_class2idx(class_); + idx = pc->class2idx(class_); //This is to avoid adding two lines for the same skill. [Skotlex] ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id ); @@ -9541,7 +9613,7 @@ int pc_readdb(void) memset(exp_table,0,sizeof(exp_table)); memset(max_level,0,sizeof(max_level)); - sprintf(line, "%s/"DBPATH"exp.txt", db_path); + sprintf(line, "%s/"DBPATH"exp.txt", iMap->db_path); fp=fopen(line, "r"); if(fp==NULL){ @@ -9578,7 +9650,7 @@ int pc_readdb(void) maxlv = MAX_LEVEL; } count++; - job = jobs[0] = pc_class2idx(job_id); + job = jobs[0] = pc->class2idx(job_id); //We send one less and then one more because the last entry in the exp array should hold 0. max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1; //Reverse check in case the array has a bunch of trailing zeros... [Skotlex] @@ -9603,7 +9675,7 @@ int pc_readdb(void) ShowError("pc_readdb: Invalid job ID %d.\n", job_id); continue; } - job = pc_class2idx(job_id); + job = pc->class2idx(job_id); memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0])); max_level[job][type] = maxlv; // ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]); @@ -9614,20 +9686,20 @@ int pc_readdb(void) if (!pcdb_checkid(i)) continue; if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) continue; //Classes that do not need exp tables. - j = pc_class2idx(i); + j = pc->class2idx(i); if (!max_level[j][0]) - ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i); + ShowWarning("Class %s (%d) does not has a base exp table.\n", pc->job_name(i), i); if (!max_level[j][1]) - ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i); + ShowWarning("Class %s (%d) does not has a job exp table.\n", pc->job_name(i), i); } - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"exp.txt"); + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"exp.txt"); count = 0; // Reset and read skilltree memset(skill_tree,0,sizeof(skill_tree)); - sv->readdb(db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree); + sv->readdb(iMap->db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) - sv->readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); + sv->readdb(iMap->db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); for( k=1; k < 3; k++ ){ // fill in the blanks for( j = 0; j < RC_MAX; j++ ){ int tmp = 0; @@ -9649,7 +9721,7 @@ int pc_readdb(void) for(k=0;k<ELE_MAX;k++) attr_fix_table[i][j][k]=100; - sprintf(line, "%s/"DBPATH"attr_fix.txt", db_path); + sprintf(line, "%s/"DBPATH"attr_fix.txt", iMap->db_path); fp=fopen(line,"r"); if(fp==NULL){ @@ -9693,13 +9765,13 @@ int pc_readdb(void) } } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"attr_fix.txt"); + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"attr_fix.txt"); count = 0; // reset then read statspoint memset(statp,0,sizeof(statp)); i=1; - sprintf(line, "%s/"DBPATH"statpoint.txt", db_path); + sprintf(line, "%s/"DBPATH"statpoint.txt", iMap->db_path); fp=fopen(line,"r"); if(fp == NULL){ ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line); @@ -9720,14 +9792,14 @@ int pc_readdb(void) } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"statpoint.txt"); + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"statpoint.txt"); } // generate the remaining parts of the db if necessary k = battle_config.use_statpoint_table; //save setting - battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values + battle_config.use_statpoint_table = 0; //temporarily disable to force pc->gets_status_point use default values statp[0] = 45; // seed value for (; i <= MAX_LEVEL; i++) - statp[i] = statp[i-1] + pc_gets_status_point(i-1); + statp[i] = statp[i-1] + pc->gets_status_point(i-1); battle_config.use_statpoint_table = k; //restore setting return 0; @@ -9743,7 +9815,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { return; } for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( cd->nameid[i] && DIFF_TICK(gettick(),cd->tick[i]) < 0 ) { + if( cd->nameid[i] && DIFF_TICK(iTimer->gettick(),cd->tick[i]) < 0 ) { sd->item_delay[cursor].tick = cd->tick[i]; sd->item_delay[cursor].nameid = cd->nameid[i]; cursor++; @@ -9757,7 +9829,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { idb_put( itemcd_db, sd->status.char_id, cd ); } for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( sd->item_delay[i].nameid && DIFF_TICK(gettick(),sd->item_delay[i].tick) < 0 ) { + if( sd->item_delay[i].nameid && DIFF_TICK(iTimer->gettick(),sd->item_delay[i].tick) < 0 ) { cd->tick[cursor] = sd->item_delay[i].tick; cd->nameid[cursor] = sd->item_delay[i].nameid; cursor++; @@ -9766,6 +9838,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { } return; } + /*========================================== * pc Init/Terminate *------------------------------------------*/ @@ -9783,32 +9856,32 @@ int do_init_pc(void) { itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA); - pc_readdb(); + pc->readdb(); - add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); - add_timer_func_list(pc_eventtimer, "pc_eventtimer"); - add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); - add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer"); - add_timer_func_list(pc_autosave, "pc_autosave"); - add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); - add_timer_func_list(pc_follow_timer, "pc_follow_timer"); - add_timer_func_list(pc_endautobonus, "pc_endautobonus"); - add_timer_func_list(pc_talisman_timer, "pc_talisman_timer"); + iTimer->add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); + iTimer->add_timer_func_list(pc_eventtimer, "pc_eventtimer"); + iTimer->add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); + iTimer->add_timer_func_list(pc->calc_pvprank_timer, "pc->calc_pvprank_timer"); + iTimer->add_timer_func_list(pc_autosave, "pc_autosave"); + iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); + iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer"); + iTimer->add_timer_func_list(pc->endautobonus, "pc->endautobonus"); + iTimer->add_timer_func_list(pc_charm_timer, "pc_charm_timer"); - add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); + iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0); // 0=day, 1=night [Yor] - night_flag = battle_config.night_at_start ? 1 : 0; + iMap->night_flag = battle_config.night_at_start ? 1 : 0; if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { int day_duration = battle_config.day_duration; int night_duration = battle_config.night_duration; // add night/day timer [Yor] - add_timer_func_list(map_day_timer, "map_day_timer"); - add_timer_func_list(map_night_timer, "map_night_timer"); + iTimer->add_timer_func_list(pc->map_day_timer, "pc->map_day_timer"); + iTimer->add_timer_func_list(pc->map_night_timer, "pc->map_night_timer"); - day_timer_tid = add_timer_interval(gettick() + (night_flag ? 0 : day_duration) + night_duration, map_day_timer, 0, 0, day_duration + night_duration); - night_timer_tid = add_timer_interval(gettick() + day_duration + (night_flag ? night_duration : 0), map_night_timer, 0, 0, day_duration + night_duration); + pc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration); + pc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration); } do_init_pc_groups(); @@ -9817,3 +9890,220 @@ int do_init_pc(void) { return 0; } + +/*===================================== +* Default Functions : pc.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void pc_defaults(void) { + pc = &pc_s; + + /* vars */ + // timer for night.day + pc->day_timer_tid = day_timer_tid; + pc->night_timer_tid = night_timer_tid; + + /* funcs */ + + pc->class2idx = pc_class2idx; + pc->get_group_level = pc_get_group_level; + pc->can_give_items = pc_can_give_items; + + pc->can_use_command = pc_can_use_command; + + pc->setrestartvalue = pc_setrestartvalue; + pc->makesavestatus = pc_makesavestatus; + pc->respawn = pc_respawn; + pc->setnewpc = pc_setnewpc; + pc->authok = pc_authok; + pc->authfail = pc_authfail; + pc->reg_received = pc_reg_received; + + pc->isequip = pc_isequip; + pc->equippoint = pc_equippoint; + pc->setinventorydata = pc_setinventorydata; + + pc->checkskill = pc_checkskill; + pc->checkskill2 = pc_checkskill2; + pc->checkallowskill = pc_checkallowskill; + pc->checkequip = pc_checkequip; + + pc->calc_skilltree = pc_calc_skilltree; + pc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job; + pc->clean_skilltree = pc_clean_skilltree; + + pc->setpos = pc_setpos; + pc->setsavepoint = pc_setsavepoint; + pc->randomwarp = pc_randomwarp; + pc->memo = pc_memo; + + pc->checkadditem = pc_checkadditem; + pc->inventoryblank = pc_inventoryblank; + pc->search_inventory = pc_search_inventory; + pc->payzeny = pc_payzeny; + pc->additem = pc_additem; + pc->getzeny = pc_getzeny; + pc->delitem = pc_delitem; + // Special Shop System + pc->paycash = pc_paycash; + pc->getcash = pc_getcash; + + pc->cart_additem = pc_cart_additem; + pc->cart_delitem = pc_cart_delitem; + pc->putitemtocart = pc_putitemtocart; + pc->getitemfromcart = pc_getitemfromcart; + pc->cartitem_amount = pc_cartitem_amount; + + pc->takeitem = pc_takeitem; + pc->dropitem = pc_dropitem; + + pc->isequipped = pc_isequipped; + pc->can_Adopt = pc_can_Adopt; + pc->adoption = pc_adoption; + + pc->updateweightstatus = pc_updateweightstatus; + + pc->addautobonus = pc_addautobonus; + pc->exeautobonus = pc_exeautobonus; + pc->endautobonus = pc_endautobonus; + pc->delautobonus = pc_delautobonus; + + pc->bonus = pc_bonus; + pc->bonus2 = pc_bonus2; + pc->bonus3 = pc_bonus3; + pc->bonus4 = pc_bonus4; + pc->bonus5 = pc_bonus5; + pc->skill = pc_skill; + + pc->insert_card = pc_insert_card; + + pc->steal_item = pc_steal_item; + pc->steal_coin = pc_steal_coin; + + pc->modifybuyvalue = pc_modifybuyvalue; + pc->modifysellvalue = pc_modifysellvalue; + + pc->follow = pc_follow; // [MouseJstr] + pc->stop_following = pc_stop_following; + + pc->maxbaselv = pc_maxbaselv; + pc->maxjoblv = pc_maxjoblv; + pc->checkbaselevelup = pc_checkbaselevelup; + pc->checkjoblevelup = pc_checkjoblevelup; + pc->gainexp = pc_gainexp; + pc->nextbaseexp = pc_nextbaseexp; + pc->thisbaseexp = pc_thisbaseexp; + pc->nextjobexp = pc_nextjobexp; + pc->thisjobexp = pc_thisjobexp; + pc->gets_status_point = pc_gets_status_point; + pc->need_status_point = pc_need_status_point; + pc->statusup = pc_statusup; + pc->statusup2 = pc_statusup2; + pc->skillup = pc_skillup; + pc->allskillup = pc_allskillup; + pc->resetlvl = pc_resetlvl; + pc->resetstate = pc_resetstate; + pc->resetskill = pc_resetskill; + pc->resetfeel = pc_resetfeel; + pc->resethate = pc_resethate; + pc->equipitem = pc_equipitem; + pc->unequipitem = pc_unequipitem; + pc->checkitem = pc_checkitem; + pc->useitem = pc_useitem; + + pc->skillatk_bonus = pc_skillatk_bonus; + pc->skillheal_bonus = pc_skillheal_bonus; + pc->skillheal2_bonus = pc_skillheal2_bonus; + + pc->damage = pc_damage; + pc->dead = pc_dead; + pc->revive = pc_revive; + pc->heal = pc_heal; + pc->itemheal = pc_itemheal; + pc->percentheal = pc_percentheal; + pc->jobchange = pc_jobchange; + pc->setoption = pc_setoption; + pc->setcart = pc_setcart; + pc->setfalcon = pc_setfalcon; + pc->setriding = pc_setriding; + pc->setmadogear = pc_setmadogear; + pc->changelook = pc_changelook; + pc->equiplookall = pc_equiplookall; + + pc->readparam = pc_readparam; + pc->setparam = pc_setparam; + pc->readreg = pc_readreg; + pc->setreg = pc_setreg; + pc->readregstr = pc_readregstr; + pc->setregstr = pc_setregstr; + pc->readregistry = pc_readregistry; + pc->setregistry = pc_setregistry; + pc->readregistry_str = pc_readregistry_str; + pc->setregistry_str = pc_setregistry_str; + + pc->addeventtimer = pc_addeventtimer; + pc->deleventtimer = pc_deleventtimer; + pc->cleareventtimer = pc_cleareventtimer; + pc->addeventtimercount = pc_addeventtimercount; + + pc->calc_pvprank = pc_calc_pvprank; + pc->calc_pvprank_timer = pc_calc_pvprank_timer; + + pc->ismarried = pc_ismarried; + pc->marriage = pc_marriage; + pc->divorce = pc_divorce; + pc->get_partner = pc_get_partner; + pc->get_father = pc_get_father; + pc->get_mother = pc_get_mother; + pc->get_child = pc_get_child; + + pc->bleeding = pc_bleeding; + pc->regen = pc_regen; + + pc->setstand = pc_setstand; + pc->candrop = pc_candrop; + + pc->jobid2mapid = pc_jobid2mapid; // Skotlex + pc->mapid2jobid = pc_mapid2jobid; // Skotlex + + pc->job_name = job_name; + + pc->setinvincibletimer = pc_setinvincibletimer; + pc->delinvincibletimer = pc_delinvincibletimer; + + pc->addspiritball = pc_addspiritball; + pc->delspiritball = pc_delspiritball; + pc->addfame = pc_addfame; + pc->famerank = pc_famerank; + pc->set_hate_mob = pc_set_hate_mob; + + pc->readdb = pc_readdb; + pc->do_init_pc = do_init_pc; + pc->do_final_pc = do_final_pc; + pc->map_day_timer = map_day_timer; // by [yor] + pc->map_night_timer = map_night_timer; // by [yor] + // Rental System + pc->inventory_rentals = pc_inventory_rentals; + pc->inventory_rental_clear = pc_inventory_rental_clear; + pc->inventory_rental_add = pc_inventory_rental_add; + + pc->disguise = pc_disguise; + pc->isautolooting = pc_isautolooting; + + pc->overheat = pc_overheat; + + pc->banding = pc_banding; + + pc->itemcd_do = pc_itemcd_do; + + pc->load_combo = pc_load_combo; + + pc->add_charm = pc_add_charm; + pc->del_charm = pc_del_charm; + + pc->baselevelchanged = pc_baselevelchanged; +#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) + pc->level_penalty_mod = pc_level_penalty_mod; +#endif +} diff --git a/src/map/pc.h b/src/map/pc.h index b1fa3e741..43d5d40c7 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -1,15 +1,14 @@ // Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams - #ifndef _PC_H_ #define _PC_H_ - #include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus #include "../common/ers.h" #include "../common/timer.h" // INVALID_TIMER #include "atcommand.h" // AtCommandType #include "battle.h" // battle_config +#include "battleground.h" #include "buyingstore.h" // struct s_buyingstore #include "itemdb.h" // MAX_ITEMGROUP #include "map.h" // RC_MAX @@ -21,11 +20,9 @@ #include "mob.h" #include "log.h" #include "pc_groups.h" - #define MAX_PC_BONUS 10 #define MAX_PC_SKILL_REQUIRE 5 #define MAX_PC_FEELHATE 3 - //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { @@ -46,7 +43,6 @@ enum equip_index { EQI_AMMO, EQI_MAX }; - struct weapon_data { int atkmods[3]; // all the variables except atkmods get zero'ed in each call of status_calc_pc @@ -62,46 +58,38 @@ struct weapon_data { int addrace[RC_MAX]; int addrace2[RC2_MAX]; int addsize[3]; - struct drain_data { short rate; short per; short value; unsigned type:1; } hp_drain[RC_MAX], sp_drain[RC_MAX]; - struct { short class_, rate; } add_dmg[MAX_PC_BONUS]; - struct { short flag, rate; unsigned char ele; } addele2[MAX_PC_BONUS]; }; - struct s_autospell { short id, lv, rate, card_id, flag; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; - struct s_addeffect { enum sc_type id; short rate, arrow_rate; unsigned char flag; }; - struct s_addeffectonskill { enum sc_type id; short rate, skill; unsigned char target; }; - struct s_add_drop { short id, group; int race, rate; }; - struct s_autobonus { short rate,atk_type; unsigned int duration; @@ -109,13 +97,11 @@ struct s_autobonus { int active; unsigned short pos; }; - enum npc_timeout_type { NPCT_INPUT = 0, NPCT_MENU = 1, NPCT_WAIT = 2, }; - struct map_session_data { struct block_list bl; struct unit_data ud; @@ -173,6 +159,9 @@ struct map_session_data { unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int warping : 1;//states whether you're in the middle of a warp processing unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc(). + unsigned int dialog : 1; + unsigned int prerefining : 1; + unsigned int workinprogress : 3; // 1 = disable skill/item, 2 = disable npc interaction, 3 = disable both } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; @@ -194,7 +183,6 @@ struct map_session_data { struct mmo_charstatus status; struct registry save_reg; - struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) short equip_index[EQI_MAX]; unsigned int weight,max_weight; @@ -204,7 +192,7 @@ struct map_session_data { unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left. unsigned int client_tick; int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid; ,npcid - int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse) + int npc_item_flag; //Marks the npc_id with which you can change equipments during interactions with said npc (see script command enable_itemuse) int npc_menu; // internal variable, used in npc menu handling int npc_amount; struct script_state *st; @@ -212,21 +200,16 @@ struct map_session_data { int npc_timer_id; //For player attached npc timers. [Skotlex] unsigned int chatID; time_t idletime; - struct{ int npc_id; unsigned int timeout; } progressbar; //Progress Bar [Inkfish] - struct{ char name[NAME_LENGTH]; } ignore[MAX_IGNORE_LIST]; - int followtimer; // [MouseJstr] int followtarget; - time_t emotionlasttime; // to limit flood with emotion packets - short skillitem,skillitemlv; uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; @@ -234,7 +217,6 @@ struct map_session_data { unsigned char blockskill[MAX_SKILL]; int cloneskill_id, reproduceskill_id; int menuskill_id, menuskill_val, menuskill_val2; - int invincible_timer; unsigned int canlog_tick; unsigned int canuseitem_tick; // [Skotlex] @@ -245,17 +227,13 @@ struct map_session_data { unsigned int cansendmail_tick; // [Mail System Flood Protection] unsigned int ks_floodprotect_tick; // [Kill Steal Protection] unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection] - struct { short nameid; unsigned int tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] - short weapontype1,weapontype2; short disguise; // [Valaris] - struct weapon_data right_weapon, left_weapon; - // here start arrays to be globally zeroed at the beginning of status_calc_pc() int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses. int subele[ELE_MAX]; @@ -287,7 +265,6 @@ struct map_session_data { struct s_autospell autospell[15], autospell2[15], autospell3[15]; struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS]; struct s_addeffectonskill addeff3[MAX_PC_BONUS]; - struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. unsigned short id; short val; @@ -337,7 +314,6 @@ struct map_session_data { int itemhealrate2; // [Epoque] Increase heal rate of all healing items. int shieldmdef;//royal guard's unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] - short splash_range, splash_add_range; short add_steal_rate; short add_heal_rate, add_heal2_rate; @@ -350,26 +326,20 @@ struct map_session_data { int fixcastrate,varcastrate; int add_fixcast,add_varcast; int ematk; // matk bonus from equipment -// int eatk; // atk bonus from equipment + int eatk; // atk bonus from equipment } bonus; - // zeroed vars end here. - int castrate,delayrate,hprate,sprate,dsprate; int hprecov_rate,sprecov_rate; int matk_rate; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; - int itemid; short itemindex; //Used item's index in sd->inventory [Skotlex] - short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] - short spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; - short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet. - int talisman_timer[ELE_POISON+1][10]; - + short charm[ELE_POISON+1]; // There are actually 5 charm Fire, Ice, Wind, Earth & Poison maybe because its color violet. + int charm_timer[ELE_POISON+1][10]; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION short mission_mobid; //Stores the target mob_id for TK_MISSION @@ -377,10 +347,8 @@ struct map_session_data { int devotion[5]; //Stores the account IDs of chars devoted to. int reg_num; //Number of registries (type numeric) int regstr_num; //Number of registries (type string) - struct script_reg *reg; struct script_regstr *regstr; - int trade_partner; struct { struct { @@ -388,7 +356,6 @@ struct map_session_data { } item[10]; int zeny, weight; } deal; - bool party_creating; // whether the char is requesting party creation bool party_joining; // whether the char is accepting party invitation int party_invite, party_invite_account; // for handling party invitation (holds party id and account id) @@ -399,16 +366,13 @@ struct map_session_data { short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] int guildspy; // [Syrus22] int partyspy; // [Syrus22] - unsigned int vended_id; unsigned int vender_id; int vend_num; char message[MESSAGE_SIZE]; struct s_vending vending[MAX_VENDING]; - unsigned int buyer_id; // uid of open buying store struct s_buyingstore buyingstore; - struct s_search_store_info searchstore; struct pet_data *pd; @@ -419,7 +383,7 @@ struct map_session_data { struct{ int m; //-1 - none, other: map index corresponding to map name. unsigned short index; //map index - }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars + } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars short hate_mob[3]; int pvp_timer; @@ -519,6 +483,23 @@ struct map_session_data { struct sc_display_entry **sc_display; unsigned char sc_display_count; + unsigned short *instance; + unsigned short instances; + + /* Possible Thanks to Yommy~! */ + struct { + unsigned int ready : 1;/* did he accept the 'match is about to start, enter' dialog? */ + unsigned int client_has_bg_data : 1; /* flags whether the client has the "in queue" window (aka the client knows it is in a queue) */ + struct bg_arena *arena; + enum bg_queue_types type; + } bg_queue; + + int *queues; + unsigned int queues_count; + + /* Made Possible Thanks to Yommy~! */ + unsigned int cryptKey; + // temporary debugging of bug #3504 const char* delunit_prevfile; int delunit_prevline; @@ -622,7 +603,7 @@ enum equip_pos { #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) /* equals pc_cant_act except it doesn't check for chat rooms */ -#define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) +#define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) #define pc_setchatid(sd,n) ( (sd)->chatID = n ) @@ -674,13 +655,13 @@ enum equip_pos { // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL #define pc_leftside_atk(sd) ((sd)->battle_status.batk) - #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) + #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->bonus.eatk ) #define pc_leftside_def(sd) ((sd)->battle_status.def2) #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) #define pc_leftside_matk(sd) (status_base_matk(status_get_status_data(&(sd)->bl), (sd)->status.base_level)) -#define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->bonus.ematk) +#define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) @@ -702,189 +683,26 @@ enum equip_pos { ) #endif -int pc_class2idx(int class_); -int pc_get_group_level(struct map_session_data *sd); #define pc_get_group_id(sd) ( (sd)->group_id ) -int pc_getrefinebonus(int lv,int type); -bool pc_can_give_items(struct map_session_data *sd); -bool pc_can_use_command(struct map_session_data *sd, const char *command); #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 ) #define pc_should_log_commands(sd) ( (sd)->group_log_command != false ) -int pc_setrestartvalue(struct map_session_data *sd,int type); -int pc_makesavestatus(struct map_session_data *); -void pc_respawn(struct map_session_data* sd, clr_type clrtype); -int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int); -bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); -void pc_authfail(struct map_session_data *); -int pc_reg_received(struct map_session_data *sd); - -int pc_isequip(struct map_session_data *sd,int n); -int pc_equippoint(struct map_session_data *sd,int n); -int pc_setinventorydata(struct map_session_data *sd); - -int pc_checkskill(struct map_session_data *sd,uint16 skill_id); -int pc_checkskill2(struct map_session_data *sd,uint16 index); -int pc_checkallowskill(struct map_session_data *sd); -int pc_checkequip(struct map_session_data *sd,int pos); - -int pc_calc_skilltree(struct map_session_data *sd); -int pc_calc_skilltree_normalize_job(struct map_session_data *sd); -int pc_clean_skilltree(struct map_session_data *sd); - #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) -int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); -int pc_setsavepoint(struct map_session_data*,short,int,int); -int pc_randomwarp(struct map_session_data *sd,clr_type type); -int pc_memo(struct map_session_data* sd, int pos); - -int pc_checkadditem(struct map_session_data*,int,int); -int pc_inventoryblank(struct map_session_data*); -int pc_search_inventory(struct map_session_data *sd,int item_id); -int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*); -int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type); -int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*); -int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type); - -// Special Shop System -int pc_paycash(struct map_session_data *sd, int price, int points); -int pc_getcash(struct map_session_data *sd, int cash, int points); - -int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); -int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); -int pc_putitemtocart(struct map_session_data *sd,int idx,int amount); -int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); -int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); - -int pc_takeitem(struct map_session_data*,struct flooritem_data*); -int pc_dropitem(struct map_session_data*,int,int); - -bool pc_isequipped(struct map_session_data *sd, int nameid); -bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd ); -bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); - -int pc_updateweightstatus(struct map_session_data *sd); - -int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); -int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus); -int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data); -int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); - -int pc_bonus(struct map_session_data*,int,int); -int pc_bonus2(struct map_session_data *sd,int,int,int); -int pc_bonus3(struct map_session_data *sd,int,int,int,int); -int pc_bonus4(struct map_session_data *sd,int,int,int,int,int); -int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int); -int pc_skill(struct map_session_data* sd, int id, int level, int flag); - -int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); - -int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); -int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); - -int pc_modifybuyvalue(struct map_session_data*,int); -int pc_modifysellvalue(struct map_session_data*,int); - -int pc_follow(struct map_session_data*, int); // [MouseJstr] -int pc_stop_following(struct map_session_data*); - -unsigned int pc_maxbaselv(struct map_session_data *sd); -unsigned int pc_maxjoblv(struct map_session_data *sd); -int pc_checkbaselevelup(struct map_session_data *sd); -int pc_checkjoblevelup(struct map_session_data *sd); -int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); -unsigned int pc_nextbaseexp(struct map_session_data *); -unsigned int pc_thisbaseexp(struct map_session_data *); -unsigned int pc_nextjobexp(struct map_session_data *); -unsigned int pc_thisjobexp(struct map_session_data *); -int pc_gets_status_point(int); -int pc_need_status_point(struct map_session_data *,int,int); -int pc_statusup(struct map_session_data*,int); -int pc_statusup2(struct map_session_data*,int,int); -int pc_skillup(struct map_session_data*,uint16 skill_id); -int pc_allskillup(struct map_session_data*); -int pc_resetlvl(struct map_session_data*,int type); -int pc_resetstate(struct map_session_data*); -int pc_resetskill(struct map_session_data*, int); -int pc_resetfeel(struct map_session_data*); -int pc_resethate(struct map_session_data*); -int pc_equipitem(struct map_session_data*,int,int); -int pc_unequipitem(struct map_session_data*,int,int); -int pc_checkitem(struct map_session_data*); -int pc_useitem(struct map_session_data*,int); - -int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id); -int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id); -int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id); - -void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); -int pc_dead(struct map_session_data *sd,struct block_list *src); -void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp); -void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); -int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp); -int pc_percentheal(struct map_session_data *sd,int,int); -int pc_jobchange(struct map_session_data *,int, int); -int pc_setoption(struct map_session_data *,int); -int pc_setcart(struct map_session_data* sd, int type); -int pc_setfalcon(struct map_session_data* sd, int flag); -int pc_setriding(struct map_session_data* sd, int flag); -int pc_setmadogear(struct map_session_data* sd, int flag); -int pc_changelook(struct map_session_data *,int,int); -int pc_equiplookall(struct map_session_data *sd); - -int pc_readparam(struct map_session_data*,int); -int pc_setparam(struct map_session_data*,int,int); -int pc_readreg(struct map_session_data*,int); -int pc_setreg(struct map_session_data*,int,int); -char *pc_readregstr(struct map_session_data *sd,int reg); -int pc_setregstr(struct map_session_data *sd,int reg,const char *str); - -#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3) -#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3) -#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3) -#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3) -#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2) -#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2) -#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2) -#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2) -#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1) -#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1) -#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1) -#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1) -int pc_readregistry(struct map_session_data*,const char*,int); -int pc_setregistry(struct map_session_data*,const char*,int,int); -char *pc_readregistry_str(struct map_session_data*,const char*,int); -int pc_setregistry_str(struct map_session_data*,const char*,const char*,int); - -int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); -int pc_deleventtimer(struct map_session_data *sd,const char *name); -int pc_cleareventtimer(struct map_session_data *sd); -int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); - -int pc_calc_pvprank(struct map_session_data *sd); -int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data); - -int pc_ismarried(struct map_session_data *sd); -int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); -int pc_divorce(struct map_session_data *sd); -struct map_session_data *pc_get_partner(struct map_session_data *sd); -struct map_session_data *pc_get_father(struct map_session_data *sd); -struct map_session_data *pc_get_mother(struct map_session_data *sd); -struct map_session_data *pc_get_child(struct map_session_data *sd); - -void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick); -void pc_regen (struct map_session_data *sd, unsigned int diff_tick); - -void pc_setstand(struct map_session_data *sd); -int pc_candrop(struct map_session_data *sd,struct item *item); - -int pc_jobid2mapid(unsigned short b_class); // Skotlex -int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex - -const char * job_name(int class_); +#define pc_readglobalreg(sd,reg) pc->readregistry(sd,reg,3) +#define pc_setglobalreg(sd,reg,val) pc->setregistry(sd,reg,val,3) +#define pc_readglobalreg_str(sd,reg) pc->readregistry_str(sd,reg,3) +#define pc_setglobalreg_str(sd,reg,val) pc->setregistry_str(sd,reg,val,3) +#define pc_readaccountreg(sd,reg) pc->readregistry(sd,reg,2) +#define pc_setaccountreg(sd,reg,val) pc->setregistry(sd,reg,val,2) +#define pc_readaccountregstr(sd,reg) pc->readregistry_str(sd,reg,2) +#define pc_setaccountregstr(sd,reg,val) pc->setregistry_str(sd,reg,val,2) +#define pc_readaccountreg2(sd,reg) pc->readregistry(sd,reg,1) +#define pc_setaccountreg2(sd,reg,val) pc->setregistry(sd,reg,val,1) +#define pc_readaccountreg2str(sd,reg) pc->readregistry_str(sd,reg,1) +#define pc_setaccountreg2str(sd,reg,val) pc->setregistry_str(sd,reg,val,1) struct skill_tree_entry { short id; @@ -897,6 +715,7 @@ struct skill_tree_entry { unsigned char lv; } need[MAX_PC_SKILL_REQUIRE]; }; // Celest + extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; struct sg_data { @@ -907,55 +726,236 @@ struct sg_data { char hate_var[NAME_LENGTH]; int (*day_func)(void); }; -extern const struct sg_data sg_info[MAX_PC_FEELHATE]; - -void pc_setinvincibletimer(struct map_session_data* sd, int val); -void pc_delinvincibletimer(struct map_session_data* sd); -int pc_addspiritball(struct map_session_data *sd,int,int); -int pc_delspiritball(struct map_session_data *sd,int,int); -void pc_addfame(struct map_session_data *sd,int count); -unsigned char pc_famerank(int char_id, int job); -int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl); +extern const struct sg_data sg_info[MAX_PC_FEELHATE]; extern struct fame_list smith_fame_list[MAX_FAME_LIST]; extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; -int pc_readdb(void); -int do_init_pc(void); -void do_final_pc(void); - enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; -// timer for night.day -extern int day_timer_tid; -extern int night_timer_tid; -int map_day_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor] -int map_night_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor] - -// Rental System -void pc_inventory_rentals(struct map_session_data *sd); -int pc_inventory_rental_clear(struct map_session_data *sd); -void pc_inventory_rental_add(struct map_session_data *sd, int seconds); - -int pc_disguise(struct map_session_data *sd, int class_); -bool pc_isautolooting(struct map_session_data *sd, int nameid); - -void pc_overheat(struct map_session_data *sd, int val); - -int pc_banding(struct map_session_data *sd, uint16 skill_lv); - -void pc_itemcd_do(struct map_session_data *sd, bool load); - -int pc_load_combo(struct map_session_data *sd); +#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) +#endif +/*===================================== +* Interface : pc.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct pc_interface { + + /* vars */ + // timer for night.day + int day_timer_tid; + int night_timer_tid; + + /* funcs */ + + int (*class2idx) (int class_); + int (*get_group_level) (struct map_session_data *sd); + int (*getrefinebonus) (int lv,int type); + bool (*can_give_items) (struct map_session_data *sd); + + bool (*can_use_command) (struct map_session_data *sd, const char *command); + + int (*setrestartvalue) (struct map_session_data *sd,int type); + int (*makesavestatus) (struct map_session_data *); + void (*respawn) (struct map_session_data* sd, clr_type clrtype); + int (*setnewpc) (struct map_session_data*,int,int,int,unsigned int,int,int); + bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); + void (*authfail) (struct map_session_data *); + int (*reg_received) (struct map_session_data *sd); + + int (*isequip) (struct map_session_data *sd,int n); + int (*equippoint) (struct map_session_data *sd,int n); + int (*setinventorydata) (struct map_session_data *sd); + + int (*checkskill) (struct map_session_data *sd,uint16 skill_id); + int (*checkskill2) (struct map_session_data *sd,uint16 index); + int (*checkallowskill) (struct map_session_data *sd); + int (*checkequip) (struct map_session_data *sd,int pos); + + int (*calc_skilltree) (struct map_session_data *sd); + int (*calc_skilltree_normalize_job) (struct map_session_data *sd); + int (*clean_skilltree) (struct map_session_data *sd); + + int (*setpos) (struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); + int (*setsavepoint) (struct map_session_data*,short,int,int); + int (*randomwarp) (struct map_session_data *sd,clr_type type); + int (*memo) (struct map_session_data* sd, int pos); + + int (*checkadditem) (struct map_session_data*,int,int); + int (*inventoryblank) (struct map_session_data*); + int (*search_inventory) (struct map_session_data *sd,int item_id); + int (*payzeny) (struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*); + int (*additem) (struct map_session_data*,struct item*,int,e_log_pick_type); + int (*getzeny) (struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*); + int (*delitem) (struct map_session_data*,int,int,int,short,e_log_pick_type); + // Special Shop System + int (*paycash) (struct map_session_data *sd, int price, int points); + int (*getcash) (struct map_session_data *sd, int cash, int points); + + int (*cart_additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); + int (*cart_delitem) (struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); + int (*putitemtocart) (struct map_session_data *sd,int idx,int amount); + int (*getitemfromcart) (struct map_session_data *sd,int idx,int amount); + int (*cartitem_amount) (struct map_session_data *sd,int idx,int amount); + + int (*takeitem) (struct map_session_data*,struct flooritem_data*); + int (*dropitem) (struct map_session_data*,int,int); + + bool (*isequipped) (struct map_session_data *sd, int nameid); + bool (*can_Adopt) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); + bool (*adoption) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); + + int (*updateweightstatus) (struct map_session_data *sd); + + int (*addautobonus) (struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); + int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus); + int (*endautobonus) (int tid, unsigned int tick, int id, intptr_t data); + int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); + + int (*bonus) (struct map_session_data*,int,int); + int (*bonus2) (struct map_session_data *sd,int,int,int); + int (*bonus3) (struct map_session_data *sd,int,int,int,int); + int (*bonus4) (struct map_session_data *sd,int,int,int,int,int); + int (*bonus5) (struct map_session_data *sd,int,int,int,int,int,int); + int (*skill) (struct map_session_data* sd, int id, int level, int flag); + + int (*insert_card) (struct map_session_data *sd,int idx_card,int idx_equip); + + int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); + int (*steal_coin) (struct map_session_data *sd,struct block_list *bl); + + int (*modifybuyvalue) (struct map_session_data*,int); + int (*modifysellvalue) (struct map_session_data*,int); + + int (*follow) (struct map_session_data*, int); // [MouseJstr] + int (*stop_following) (struct map_session_data*); + + unsigned int (*maxbaselv) (struct map_session_data *sd); + unsigned int (*maxjoblv) (struct map_session_data *sd); + int (*checkbaselevelup) (struct map_session_data *sd); + int (*checkjoblevelup) (struct map_session_data *sd); + int (*gainexp) (struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); + unsigned int (*nextbaseexp) (struct map_session_data *); + unsigned int (*thisbaseexp) (struct map_session_data *); + unsigned int (*nextjobexp) (struct map_session_data *); + unsigned int (*thisjobexp) (struct map_session_data *); + int (*gets_status_point) (int); + int (*need_status_point) (struct map_session_data *,int,int); + int (*statusup) (struct map_session_data*,int); + int (*statusup2) (struct map_session_data*,int,int); + int (*skillup) (struct map_session_data*,uint16 skill_id); + int (*allskillup) (struct map_session_data*); + int (*resetlvl) (struct map_session_data*,int type); + int (*resetstate) (struct map_session_data*); + int (*resetskill) (struct map_session_data*, int); + int (*resetfeel) (struct map_session_data*); + int (*resethate) (struct map_session_data*); + int (*equipitem) (struct map_session_data*,int,int); + int (*unequipitem) (struct map_session_data*,int,int); + int (*checkitem) (struct map_session_data*); + int (*useitem) (struct map_session_data*,int); + + int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id); + int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id); + int (*skillheal2_bonus) (struct map_session_data *sd, uint16 skill_id); + + void (*damage) (struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); + int (*dead) (struct map_session_data *sd,struct block_list *src); + void (*revive) (struct map_session_data *sd,unsigned int hp, unsigned int sp); + void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); + int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp); + int (*percentheal) (struct map_session_data *sd,int,int); + int (*jobchange) (struct map_session_data *,int, int); + int (*setoption) (struct map_session_data *,int); + int (*setcart) (struct map_session_data* sd, int type); + int (*setfalcon) (struct map_session_data* sd, int flag); + int (*setriding) (struct map_session_data* sd, int flag); + int (*setmadogear) (struct map_session_data* sd, int flag); + int (*changelook) (struct map_session_data *,int,int); + int (*equiplookall) (struct map_session_data *sd); + + int (*readparam) (struct map_session_data*,int); + int (*setparam) (struct map_session_data*,int,int); + int (*readreg) (struct map_session_data*,int); + int (*setreg) (struct map_session_data*,int,int); + char * (*readregstr) (struct map_session_data *sd,int reg); + int (*setregstr) (struct map_session_data *sd,int reg,const char *str); + int (*readregistry) (struct map_session_data*,const char*,int); + int (*setregistry) (struct map_session_data*,const char*,int,int); + char * (*readregistry_str) (struct map_session_data*,const char*,int); + int (*setregistry_str) (struct map_session_data*,const char*,const char*,int); + + int (*addeventtimer) (struct map_session_data *sd,int tick,const char *name); + int (*deleventtimer) (struct map_session_data *sd,const char *name); + int (*cleareventtimer) (struct map_session_data *sd); + int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick); + + int (*calc_pvprank) (struct map_session_data *sd); + int (*calc_pvprank_timer) (int tid, unsigned int tick, int id, intptr_t data); + + int (*ismarried) (struct map_session_data *sd); + int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd); + int (*divorce) (struct map_session_data *sd); + struct map_session_data * (*get_partner) (struct map_session_data *sd); + struct map_session_data * (*get_father) (struct map_session_data *sd); + struct map_session_data * (*get_mother) (struct map_session_data *sd); + struct map_session_data * (*get_child) (struct map_session_data *sd); + + void (*bleeding) (struct map_session_data *sd, unsigned int diff_tick); + void (*regen) (struct map_session_data *sd, unsigned int diff_tick); + + void (*setstand) (struct map_session_data *sd); + int (*candrop) (struct map_session_data *sd,struct item *item); + + int (*jobid2mapid) (unsigned short b_class); // Skotlex + int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex + + const char * (*job_name) (int class_); + + void (*setinvincibletimer) (struct map_session_data* sd, int val); + void (*delinvincibletimer) (struct map_session_data* sd); + + int (*addspiritball) (struct map_session_data *sd,int,int); + int (*delspiritball) (struct map_session_data *sd,int,int); + void (*addfame) (struct map_session_data *sd,int count); + unsigned char (*famerank) (int char_id, int job); + int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); + + int (*readdb) (void); + int (*do_init_pc) (void); + void (*do_final_pc) (void); + int (*map_day_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] + int (*map_night_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] + // Rental System + void (*inventory_rentals) (struct map_session_data *sd); + int (*inventory_rental_clear) (struct map_session_data *sd); + void (*inventory_rental_add) (struct map_session_data *sd, int seconds); + + int (*disguise) (struct map_session_data *sd, int class_); + bool (*isautolooting) (struct map_session_data *sd, int nameid); + + void (*overheat) (struct map_session_data *sd, int val); + + int (*banding) (struct map_session_data *sd, uint16 skill_lv); + + void (*itemcd_do) (struct map_session_data *sd, bool load); + + int (*load_combo) (struct map_session_data *sd); + + int (*add_charm) (struct map_session_data *sd,int interval,int max,int type); + int (*del_charm) (struct map_session_data *sd,int count,int type); + + void (*baselevelchanged) (struct map_session_data *sd); +#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) + int (*level_penalty_mod) (struct map_session_data *sd, struct mob_data * md, int type); +#endif +} pc_s; -int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type); -int pc_del_talisman(struct map_session_data *sd,int count,int type); +struct pc_interface *pc; -void pc_baselevelchanged(struct map_session_data *sd); +void pc_defaults(void); -#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) -int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data * md, int type); -#endif #endif /* _PC_H_ */ diff --git a/src/map/pc_groups.c b/src/map/pc_groups.c index 1a83c8b63..f1f69f7cb 100644 --- a/src/map/pc_groups.c +++ b/src/map/pc_groups.c @@ -414,6 +414,19 @@ int pc_group_id2level(int group_id) return 0; return group->level; } +/** + * Group ID -> group level lookup. + * @param group id + * @return group index + * @public + */ +int pc_group_id2idx(int group_id) +{ + GroupSettings *group = id2group(group_id); + if (group == NULL) + return 0; + return group->group_pos; +} /** * Initialize PC Groups: allocate DBMaps and read config. diff --git a/src/map/pc_groups.h b/src/map/pc_groups.h index 26cd8f39f..0ce7b0d51 100644 --- a/src/map/pc_groups.h +++ b/src/map/pc_groups.h @@ -15,6 +15,7 @@ bool pc_group_has_permission(int group_id, int permission); bool pc_group_should_log_commands(int group_id); const char* pc_group_id2name(int group_id); int pc_group_id2level(int group_id); +int pc_group_id2idx(int group_id); void pc_group_pc_load(struct map_session_data *); void do_init_pc_groups(void); diff --git a/src/map/pet.c b/src/map/pet.c index c85092a01..00402f9d4 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -76,7 +76,7 @@ int pet_create_egg(struct map_session_data *sd, int item_id) { int pet_id = search_petDB_index(item_id, PET_EGG); if (pet_id < 0) return 0; //No pet egg here. - if (!pc_inventoryblank(sd)) return 0; // Inventory full + if (!pc->inventoryblank(sd)) return 0; // Inventory full sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(sd->status.account_id, sd->status.char_id, (short)pet_db[pet_id].class_, @@ -106,7 +106,7 @@ int pet_attackskill(struct pet_data *pd, int target_id) (battle_config.pet_equip_required && !pd->pet.equip)) return 0; - if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0) + if (DIFF_TICK(pd->ud.canact_tick, iTimer->gettick()) > 0) return 0; if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) @@ -114,7 +114,7 @@ int pet_attackskill(struct pet_data *pd, int target_id) int inf; struct block_list *bl; - bl=map_id2bl(target_id); + bl=iMap->id2bl(target_id); if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) || !check_distance_bl(&pd->bl, bl, pd->db->range3)) return 0; @@ -187,7 +187,7 @@ int pet_sc_check(struct map_session_data *sd, int type) || pd->recovery->type != type ) return 1; - pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0); + pd->recovery->timer = iTimer->add_timer(iTimer->gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0); return 0; } @@ -198,7 +198,7 @@ static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) struct pet_data *pd; int interval; - sd=map_id2sd(id); + sd=iMap->id2sd(id); if(!sd) return 1; @@ -237,7 +237,7 @@ static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) interval = pd->petDB->hungry_delay; if(interval <= 0) interval = 1; - pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); + pd->pet_hungry_timer = iTimer->add_timer(tick+interval,pet_hungry,sd->bl.id,0); return 0; } @@ -267,7 +267,7 @@ int pet_hungry_timer_delete(struct pet_data *pd) { nullpo_ret(pd); if(pd->pet_hungry_timer != INVALID_TIMER) { - delete_timer(pd->pet_hungry_timer,pet_hungry); + iTimer->delete_timer(pd->pet_hungry_timer,pet_hungry); pd->pet_hungry_timer = INVALID_TIMER; } @@ -304,9 +304,9 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) tmp_item.card[1] = GetWord(pd->pet.pet_id,0); tmp_item.card[2] = GetWord(pd->pet.pet_id,1); tmp_item.card[3] = pd->pet.rename_flag; - if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { + if((flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } pd->pet.incuvate = 1; unit_free(&pd->bl,CLR_OUTSIGHT); @@ -366,10 +366,10 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet) pd->bl.x = pd->ud.to_x; pd->bl.y = pd->ud.to_y; - map_addiddb(&pd->bl); + iMap->addiddb(&pd->bl); status_calc_pet(pd,1); - pd->last_thinktime = gettick(); + pd->last_thinktime = iTimer->gettick(); pd->state.skillbonus = 0; if( battle_config.pet_status_support ) run_script(pet_db[i].pet_script,0,sd->bl.id,0); @@ -382,7 +382,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet) interval = pd->petDB->hungry_delay; if( interval <= 0 ) interval = 1; - pd->pet_hungry_timer = add_timer(gettick() + interval, pet_hungry, sd->bl.id, 0); + pd->pet_hungry_timer = iTimer->add_timer(iTimer->gettick() + interval, pet_hungry, sd->bl.id, 0); return 0; } @@ -407,11 +407,11 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet) } intif_save_petdata(sd->status.account_id,pet); - if (save_settings&8) + if (iMap->save_settings&8) chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex] if(sd->bl.prev != NULL) { - map_addblock(&sd->pd->bl); + iMap->addblock(&sd->pd->bl); clif->spawn(&sd->pd->bl); clif->send_petdata(sd,sd->pd, 0,0); clif->send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); @@ -427,7 +427,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) { struct map_session_data *sd; - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if(sd == NULL) return 1; if(flag == 1) { @@ -448,11 +448,11 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) return 1; } if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg. - pc_delitem(sd,i,1,0,0,LOG_TYPE_OTHER); + pc->delitem(sd,i,1,0,0,LOG_TYPE_OTHER); } else { pet_data_init(sd,p); if(sd->pd && sd->bl.prev != NULL) { - map_addblock(&sd->pd->bl); + iMap->addblock(&sd->pd->bl); clif->spawn(&sd->pd->bl); clif->send_petdata(sd,sd->pd,0,0); clif->send_petdata(sd,sd->pd,5,battle_config.pet_hair_style); @@ -496,7 +496,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) nullpo_retr(1, sd); - md = (struct mob_data*)map_id2bl(target_id); + md = (struct mob_data*)iMap->id2bl(target_id); if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) { // Invalid inputs/state, abort capture. clif->pet_roulette(sd,0); @@ -550,7 +550,7 @@ int pet_get_egg(int account_id,int pet_id,int flag) if(flag) return 0; - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if(sd == NULL) return 0; @@ -569,9 +569,9 @@ int pet_get_egg(int account_id,int pet_id,int flag) tmp_item.card[1] = GetWord(pet_id,0); tmp_item.card[2] = GetWord(pet_id,1); tmp_item.card[3] = 0; //New pets are not named. - if((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { + if((ret = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { clif->additem(sd,0,0,ret); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } return 1; @@ -594,7 +594,7 @@ int pet_menu(struct map_session_data *sd,int menunum) egg_id = itemdb_exists(sd->pd->petDB->EggID); if (egg_id) { - if ((egg_id->flag.trade_restriction&0x01) && !pc_inventoryblank(sd)) { + if ((egg_id->flag.trade_restriction&0x01) && !pc->inventoryblank(sd)) { clif->message(sd->fd, msg_txt(451)); // You can't return your pet because your inventory is full. return 1; } @@ -674,22 +674,22 @@ int pet_equipitem(struct map_session_data *sd,int index) return 1; } - pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER); + pc->delitem(sd,index,1,0,0,LOG_TYPE_OTHER); pd->pet.equip = nameid; status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data. clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); if (battle_config.pet_equip_required) { //Skotlex: start support timers if need - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) { if (pd->s_skill->id) - pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0); + pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0); else - pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0); + pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0); } if (pd->bonus && pd->bonus->timer == INVALID_TIMER) - pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); + pd->bonus->timer=iTimer->add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); } return 0; @@ -710,9 +710,9 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = nameid; tmp_item.identify = 1; - if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { + if((flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } if( battle_config.pet_equip_required ) { // Skotlex: halt support timers if needed @@ -724,14 +724,14 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) { if( pd->s_skill->id ) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer); pd->s_skill->timer = INVALID_TIMER; } if( pd->bonus && pd->bonus->timer != INVALID_TIMER ) { - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer); pd->bonus->timer = INVALID_TIMER; } } @@ -744,12 +744,12 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd) int i,k; k=pd->petDB->FoodID; - i=pc_search_inventory(sd,k); + i=pc->search_inventory(sd,k); if(i < 0) { clif->pet_food(sd,k,0); return 1; } - pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if( pd->pet.hungry > 90 ) pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full); @@ -801,7 +801,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick) int r=rnd(); x=pd->bl.x+r%(d*2+1)-d; y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; - if(map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){ + if(iMap->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){ pd->move_fail_count=0; break; } @@ -876,7 +876,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns } if (pd->target_id) { - target= map_id2bl(pd->target_id); + target= iMap->id2bl(pd->target_id); if (!target || pd->bl.m != target->m || status_isdead(target) || !check_distance_bl(&pd->bl, target, pd->db->range3)) { @@ -887,7 +887,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns if(!target && pd->loot && pd->msd && pc_has_permission(pd->msd, PC_PERM_TRADE) && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) { //Use half the pet's range of sight. - map_foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl, + iMap->foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl, pd->db->range2/2, BL_ITEM,pd,&target); } @@ -931,7 +931,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns if(pd->loot->count < pd->loot->max){ memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0])); pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount; - map_clearflooritem(target); + iMap->clearflooritem(target); } //Target is unlocked regardless of whether it was picked or not. pet_unlocktarget(pd); @@ -951,7 +951,7 @@ static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) static int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { - map_foreachpc(pet_ai_sub_foreachclient,tick); + iMap->map_foreachpc(pet_ai_sub_foreachclient,tick); return 0; } @@ -990,7 +990,7 @@ static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { - map_addflooritem(&ditem->item_data,ditem->item_data.amount, + iMap->addflooritem(&ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,0); ditem_prev = ditem; @@ -1021,7 +1021,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) for(i=0;i<pd->loot->count;i++) { it = &pd->loot->item[i]; if(sd){ - if((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ + if((flag = pc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ clif->additem(sd,0,0,flag); ditem = ers_alloc(item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); @@ -1040,10 +1040,10 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) memset(pd->loot->item,0,pd->loot->max * sizeof(struct item)); pd->loot->count = 0; pd->loot->weight = 0; - pd->ud.canact_tick = gettick()+10000; //prevent picked up during 10*1000ms + pd->ud.canact_tick = iTimer->gettick()+10000; //prevent picked up during 10*1000ms if (dlist->item) - add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist); + iTimer->add_timer(iTimer->gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist); else ers_free(item_drop_list_ers, dlist); return 1; @@ -1054,7 +1054,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) *------------------------------------------*/ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); struct pet_data *pd; int bonus; int timer = 0; @@ -1087,7 +1087,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) status_calc_pc(sd, 0); } // wait for the next timer - pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0); + pd->bonus->timer=iTimer->add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0); return 0; } @@ -1096,7 +1096,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); struct pet_data *pd; if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL) @@ -1124,7 +1124,7 @@ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); struct status_data *status; struct pet_data *pd; unsigned int rate = 100; @@ -1146,14 +1146,14 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) - pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(iTimer->gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); clif->skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); status_heal(&sd->bl, pd->s_skill->lv,0, 0); - pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); return 0; } @@ -1162,7 +1162,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); struct pet_data *pd; struct status_data *status; short rate = 100; @@ -1180,7 +1180,7 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) { //Wait until the pet can act again. - pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0); return 0; } @@ -1189,13 +1189,13 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) - pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); - pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL) unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv); else @@ -1238,7 +1238,7 @@ int read_petdb() char line[1024]; int lines, entries; - sprintf(line, "%s/%s", db_path, filename[i]); + sprintf(line, "%s/%s", iMap->db_path, filename[i]); fp=fopen(line,"r"); if( fp == NULL ) { @@ -1363,14 +1363,14 @@ int do_init_pet(void) item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE); item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE); - add_timer_func_list(pet_hungry,"pet_hungry"); - add_timer_func_list(pet_ai_hard,"pet_ai_hard"); - add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] - add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop"); - add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex] - add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] - add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] - add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); + iTimer->add_timer_func_list(pet_hungry,"pet_hungry"); + iTimer->add_timer_func_list(pet_ai_hard,"pet_ai_hard"); + iTimer->add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] + iTimer->add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop"); + iTimer->add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex] + iTimer->add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] + iTimer->add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] + iTimer->add_timer_interval(iTimer->gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); return 0; } diff --git a/src/map/quest.c b/src/map/quest.c index 3ef162aaa..b56088886 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -99,7 +99,7 @@ int quest_add(TBL_PC * sd, int quest_id) clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); - if( save_settings&64 ) + if( iMap->save_settings&64 ) chrif_save(sd,0); return 0; @@ -147,7 +147,7 @@ int quest_change(TBL_PC * sd, int qid1, int qid2) clif->quest_delete(sd, qid1); clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); - if( save_settings&64 ) + if( iMap->save_settings&64 ) chrif_save(sd,0); return 0; @@ -178,7 +178,7 @@ int quest_delete(TBL_PC * sd, int quest_id) clif->quest_delete(sd, quest_id); - if( save_settings&64 ) + if( iMap->save_settings&64 ) chrif_save(sd,0); return 0; @@ -249,7 +249,7 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) { clif->quest_delete(sd, quest_id); - if( save_settings&64 ) + if( iMap->save_settings&64 ) chrif_save(sd,0); return 0; @@ -293,7 +293,7 @@ int quest_read_db(void) { int i,j,k = 0; char *str[20],*p,*np; - sprintf(line, "%s/quest_db.txt", db_path); + sprintf(line, "%s/quest_db.txt", iMap->db_path); if( (fp=fopen(line,"r"))==NULL ){ ShowError("can't read %s\n", line); return -1; @@ -302,7 +302,7 @@ int quest_read_db(void) { while(fgets(line, sizeof(line), fp)) { if (k == MAX_QUEST_DB) { - ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path); + ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", iMap->db_path); break; } diff --git a/src/map/script.c b/src/map/script.c index 9a123705b..682faa42b 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -89,26 +89,6 @@ static inline void SETVALUE(unsigned char* buf, int i, int n) buf[i+2] = GetByte(n, 2); } -// String buffer structures. -// str_data stores string information -static struct str_data_struct { - enum c_op type; - int str; - int backpatch; - int label; - bool (*func)(struct script_state *st); - int val; - int next; -} *str_data = NULL; -static int str_data_size = 0; // size of the data -static int str_num = LABEL_START; // next id to be assigned - -// str_buf holds the strings themselves -static char *str_buf; -static int str_size = 0; // size of the buffer -static int str_pos = 0; // next position to be assigned - - // Using a prime number for SCRIPT_HASH_SIZE should give better distributions #define SCRIPT_HASH_SIZE 1021 int str_hash[SCRIPT_HASH_SIZE]; @@ -201,8 +181,6 @@ int potion_target=0; c_op get_com(unsigned char *script,int *pos); int get_num(unsigned char *script,int *pos); -static struct linkdb_node* sleep_db;// int oid -> struct script_state* - /*========================================== * (Only those needed) local declaration prototype *------------------------------------------*/ @@ -338,7 +316,7 @@ static void script_dump_stack(struct script_state* st) break; case C_NAME: - ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type)); + ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(script->str_data[data->u.num].type)); break; case C_RETINFO: @@ -363,7 +341,7 @@ static void script_reportsrc(struct script_state *st) if( st->oid == 0 ) return; //Can't report source. - bl = map_id2bl(st->oid); + bl = iMap->id2bl(st->oid); if( bl == NULL ) return; @@ -416,7 +394,7 @@ static void script_reportdata(struct script_data* data) ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data)); } else {// ??? ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type)); - ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type)); + ShowDebug("Please report this!!! - script->str_data.type=%s\n", script_op2name(script->str_data[reference_getid(data)].type)); } break; case C_POS:// label @@ -442,7 +420,7 @@ static void script_reportfunc(struct script_state* st) data = script_getdata(st,0); - if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC ) + if( !data_isreference(data) || script->str_data[reference_getid(data)].type != C_FUNC ) {// script currently not executing a built-in function or corrupt stack return; } @@ -526,14 +504,14 @@ static unsigned int calc_hash(const char* p) /*========================================== - * str_data manipulation functions + * script->str_data manipulation functions *------------------------------------------*/ /// Looks up string using the provided id. const char* get_str(int id) { - Assert( id >= LABEL_START && id < str_size ); - return str_buf+str_data[id].str; + Assert( id >= LABEL_START && id < script->str_size ); + return script->str_buf+script->str_data[id].str; } /// Returns the uid of the string, or -1. @@ -541,7 +519,7 @@ static int search_str(const char* p) { int i; - for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next ) + for( i = str_hash[calc_hash(p)]; i != 0; i = script->str_data[i].next ) if( strcasecmp(get_str(i),p) == 0 ) return i; @@ -557,52 +535,46 @@ int add_str(const char* p) h = calc_hash(p); - if( str_hash[h] == 0 ) - {// empty bucket, add new node here - str_hash[h] = str_num; - } - else - {// scan for end of list, or occurence of identical string - for( i = str_hash[h]; ; i = str_data[i].next ) - { + if( str_hash[h] == 0 ) {// empty bucket, add new node here + str_hash[h] = script->str_num; + } else {// scan for end of list, or occurence of identical string + for( i = str_hash[h]; ; i = script->str_data[i].next ) { if( strcasecmp(get_str(i),p) == 0 ) return i; // string already in list - if( str_data[i].next == 0 ) + if( script->str_data[i].next == 0 ) break; // reached the end } // append node to end of list - str_data[i].next = str_num; + script->str_data[i].next = script->str_num; } // grow list if neccessary - if( str_num >= str_data_size ) - { - str_data_size += 128; - RECREATE(str_data,struct str_data_struct,str_data_size); - memset(str_data + (str_data_size - 128), '\0', 128); + if( script->str_num >= script->str_data_size ) { + script->str_data_size += 1280; + RECREATE(script->str_data,struct str_data_struct,script->str_data_size); + memset(script->str_data + (script->str_data_size - 1280), '\0', 1280); } len=(int)strlen(p); // grow string buffer if neccessary - while( str_pos+len+1 >= str_size ) - { - str_size += 256; - RECREATE(str_buf,char,str_size); - memset(str_buf + (str_size - 256), '\0', 256); + while( script->str_pos+len+1 >= script->str_size ) { + script->str_size += 10240; + RECREATE(script->str_buf,char,script->str_size); + memset(script->str_buf + (script->str_size - 10240), '\0', 10240); } - safestrncpy(str_buf+str_pos, p, len+1); - str_data[str_num].type = C_NOP; - str_data[str_num].str = str_pos; - str_data[str_num].next = 0; - str_data[str_num].func = NULL; - str_data[str_num].backpatch = -1; - str_data[str_num].label = -1; - str_pos += len+1; + safestrncpy(script->str_buf+script->str_pos, p, len+1); + script->str_data[script->str_num].type = C_NOP; + script->str_data[script->str_num].str = script->str_pos; + script->str_data[script->str_num].next = 0; + script->str_data[script->str_num].func = NULL; + script->str_data[script->str_num].backpatch = -1; + script->str_data[script->str_num].label = -1; + script->str_pos += len+1; - return str_num++; + return script->str_num++; } @@ -646,35 +618,35 @@ static void add_scripti(int a) add_scriptb(a|0x80); } -/// Appends a str_data object (label/function/variable/integer) to the script buffer. +/// Appends a script->str_data object (label/function/variable/integer) to the script buffer. /// -/// @param l The id of the str_data entry +/// @param l The id of the script->str_data entry // Maximum up to 16M static void add_scriptl(int l) { - int backpatch = str_data[l].backpatch; + int backpatch = script->str_data[l].backpatch; - switch(str_data[l].type){ + switch(script->str_data[l].type){ case C_POS: case C_USERFUNC_POS: add_scriptc(C_POS); - add_scriptb(str_data[l].label); - add_scriptb(str_data[l].label>>8); - add_scriptb(str_data[l].label>>16); + add_scriptb(script->str_data[l].label); + add_scriptb(script->str_data[l].label>>8); + add_scriptb(script->str_data[l].label>>16); break; case C_NOP: case C_USERFUNC: // Embedded data backpatch there is a possibility of label add_scriptc(C_NAME); - str_data[l].backpatch = script_pos; + script->str_data[l].backpatch = script_pos; add_scriptb(backpatch); add_scriptb(backpatch>>8); add_scriptb(backpatch>>16); break; case C_INT: - add_scripti(abs(str_data[l].val)); - if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce) + add_scripti(abs(script->str_data[l].val)); + if( script->str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce) add_scriptc(C_NEG); break; default: // assume C_NAME @@ -693,20 +665,20 @@ void set_label(int l,int pos, const char* script_pos) { int i,next; - if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC) + if(script->str_data[l].type==C_INT || script->str_data[l].type==C_PARAM || script->str_data[l].type==C_FUNC) { //Prevent overwriting constants values, parameters and built-in functions [Skotlex] disp_error_message("set_label: invalid label name",script_pos); return; } - if(str_data[l].label!=-1){ + if(script->str_data[l].label!=-1){ disp_error_message("set_label: dup label ",script_pos); return; } - str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); - str_data[l].label=pos; - for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){ + script->str_data[l].type=(script->str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); + script->str_data[l].label=pos; + for(i=script->str_data[l].backpatch;i>=0 && i!=0x00ffffff;){ next=GETVALUE(script_buf,i); - script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); + script_buf[i-1]=(script->str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS); SETVALUE(script_buf,i,pos); i=next; } @@ -748,24 +720,21 @@ const char* skip_space(const char* p) } /// Skips a word. -/// A word consists of undercores and/or alfanumeric characters, +/// A word consists of undercores and/or alphanumeric characters, /// and valid variable prefixes/postfixes. -static -const char* skip_word(const char* p) -{ +static const char* skip_word(const char* p) { // prefix - switch( *p ) - { - case '@':// temporary char variable - ++p; break; - case '#':// account variable - p += ( p[1] == '#' ? 2 : 1 ); break; - case '\'':// instance variable - ++p; break; - case '.':// npc variable - p += ( p[1] == '@' ? 2 : 1 ); break; - case '$':// global variable - p += ( p[1] == '@' ? 2 : 1 ); break; + switch( *p ) { + case '@':// temporary char variable + ++p; break; + case '#':// account variable + p += ( p[1] == '#' ? 2 : 1 ); break; + case '\'':// instance variable + ++p; break; + case '.':// npc variable + p += ( p[1] == '@' ? 2 : 1 ); break; + case '$':// global variable + p += ( p[1] == '@' ? 2 : 1 ); break; } while( ISALNUM(*p) || *p == '_' ) @@ -777,30 +746,28 @@ const char* skip_word(const char* p) return p; } - -/// Adds a word to str_data. +/// Adds a word to script->str_data. /// @see skip_word /// @see add_str -static -int add_word(const char* p) -{ - char* word; +static int add_word(const char* p) { int len; int i; // Check for a word len = skip_word(p) - p; if( len == 0 ) - disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alfanumeric characters, and valid variable prefixes/postfixes.", p); + disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes.", p); // Duplicate the word - word = (char*)aMalloc(len+1); - memcpy(word, p, len); - word[len] = 0; + if( len+1 > script->word_size ) + RECREATE(script->word_buf, char, (script->word_size = (len+1))); + + memcpy(script->word_buf, p, len); + script->word_buf[len] = 0; // add the word - i = add_str(word); - aFree(word); + i = add_str(script->word_buf); + return i; } @@ -815,19 +782,21 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom) int func; func = add_word(p); - if( str_data[func].type == C_FUNC ){ + if( script->str_data[func].type == C_FUNC ){ + char argT = 0; // buildin function add_scriptl(func); add_scriptc(C_ARG); - arg = script->buildin[str_data[func].val]; - } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){ + arg = script->buildin[script->str_data[func].val]; + if( !arg ) arg = &argT; + } else if( script->str_data[func].type == C_USERFUNC || script->str_data[func].type == C_USERFUNC_POS ){ // script defined function add_scriptl(buildin_callsub_ref); add_scriptc(C_ARG); add_scriptl(func); - arg = script->buildin[str_data[buildin_callsub_ref].val]; + arg = script->buildin[script->str_data[buildin_callsub_ref].val]; if( *arg == 0 ) - disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p); + disp_error_message("parse_callfunc: callsub has no arguments, please review its definition",p); if( *arg != '*' ) ++arg; // count func as argument } else { @@ -843,7 +812,7 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom) add_scriptc(C_STR); while( *name ) add_scriptb(*name ++); add_scriptb(0); - arg = script->buildin[str_data[buildin_callfunc_ref].val]; + arg = script->buildin[script->str_data[buildin_callfunc_ref].val]; if( *arg != '*' ) ++ arg; } #endif @@ -916,9 +885,9 @@ static void parse_nextline(bool first, const char* p) } // initialize data for new '-' label fix up scheduling - str_data[LABEL_NEXTLINE].type = C_NOP; - str_data[LABEL_NEXTLINE].backpatch = -1; - str_data[LABEL_NEXTLINE].label = -1; + script->str_data[LABEL_NEXTLINE].type = C_NOP; + script->str_data[LABEL_NEXTLINE].backpatch = -1; + script->str_data[LABEL_NEXTLINE].label = -1; } /// Parse a variable assignment using the direct equals operator @@ -1005,7 +974,7 @@ const char* parse_variable(const char* p) { // parse the variable currently being modified word = add_word(var); - if( str_data[word].type == C_FUNC || str_data[word].type == C_USERFUNC || str_data[word].type == C_USERFUNC_POS ) + if( script->str_data[word].type == C_FUNC || script->str_data[word].type == C_USERFUNC || script->str_data[word].type == C_USERFUNC_POS ) {// cannot assign a variable which exists as a function or label disp_error_message("Cannot modify a variable which has the same name as a function or label.", p); } @@ -1067,7 +1036,7 @@ const char* parse_simpleexpr(const char *p) p=skip_space(p); if(*p==';' || *p==',') - disp_error_message("parse_simpleexpr: unexpected expr end",p); + disp_error_message("parse_simpleexpr: unexpected end of expression",p); if(*p=='('){ if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST ) ++syntax.curly[i].count; @@ -1083,7 +1052,7 @@ const char* parse_simpleexpr(const char *p) syntax.curly[i].flag = ARGLIST_NO_PAREN; } if( *p != ')' ) - disp_error_message("parse_simpleexpr: unmatch ')'",p); + disp_error_message("parse_simpleexpr: unmatched ')'",p); ++p; } else if(ISDIGIT(*p) || ((*p=='-' || *p=='+') && ISDIGIT(p[1]))){ char *np; @@ -1109,7 +1078,7 @@ const char* parse_simpleexpr(const char *p) add_scriptb(*p++); } if(!*p) - disp_error_message("parse_simpleexpr: unexpected eof @ string",p); + disp_error_message("parse_simpleexpr: unexpected end of file @ string",p); add_scriptb(0); p++; //'"' } else { @@ -1121,7 +1090,7 @@ const char* parse_simpleexpr(const char *p) disp_error_message("parse_simpleexpr: unexpected character",p); l=add_word(p); - if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS) + if( script->str_data[l].type == C_FUNC || script->str_data[l].type == C_USERFUNC || script->str_data[l].type == C_USERFUNC_POS) return parse_callfunc(p,1,0); #ifdef SCRIPT_CALLFUNC_CHECK else { @@ -1147,7 +1116,7 @@ const char* parse_simpleexpr(const char *p) p=parse_subexpr(p+1,-1); p=skip_space(p); if( *p != ']' ) - disp_error_message("parse_simpleexpr: unmatch ']'",p); + disp_error_message("parse_simpleexpr: unmatched ']'",p); ++p; add_scriptc(C_FUNC); }else @@ -1348,8 +1317,8 @@ const char* parse_curly_close(const char* p) } // Syntax-related processing -// break, case, continue, default, do, for, function, -// if, switch, while ? will handle this internally. +// break, case, continue, default, do, for, function, +// if, switch, while ? will handle this internally. const char* parse_syntax(const char* p) { const char *p2 = skip_word(p); @@ -1429,14 +1398,14 @@ const char* parse_syntax(const char* p) memcpy(label,p,v); label[v]='\0'; if( !script_get_constant(label, &v) ) - disp_error_message("parse_syntax: 'case' label not integer",p); + disp_error_message("parse_syntax: 'case' label is not an integer",p); p = skip_word(p); } else { //Numeric value if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word p++; p = skip_word(p); if(np != p) - disp_error_message("parse_syntax: 'case' label not integer",np); + disp_error_message("parse_syntax: 'case' label is not an integer",np); } p = skip_space(p); if(*p != ':') @@ -1644,9 +1613,9 @@ const char* parse_syntax(const char* p) // function declaration - just register the name int l; l = add_word(func_name); - if( str_data[l].type == C_NOP )// register only, if the name was not used by something else - str_data[l].type = C_USERFUNC; - else if( str_data[l].type == C_USERFUNC ) + if( script->str_data[l].type == C_NOP )// register only, if the name was not used by something else + script->str_data[l].type = C_USERFUNC; + else if( script->str_data[l].type == C_USERFUNC ) ; // already registered else disp_error_message("parse_syntax:function: function name is invalid", func_name); @@ -1675,9 +1644,9 @@ const char* parse_syntax(const char* p) // Set the position of the function (label) l=add_word(func_name); - if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else + if( script->str_data[l].type == C_NOP || script->str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else { - str_data[l].type = C_USERFUNC; + script->str_data[l].type = C_USERFUNC; set_label(l, script_pos, p); if( parse_options&SCRIPT_USE_LABEL_DB ) strdb_iput(scriptlabel_db, get_str(l), script_pos); @@ -1972,11 +1941,11 @@ bool script_get_constant(const char* name, int* value) { int n = search_str(name); - if( n == -1 || str_data[n].type != C_INT ) + if( n == -1 || script->str_data[n].type != C_INT ) {// not found or not a constant return false; } - value[0] = str_data[n].val; + value[0] = script->str_data[n].val; return true; } @@ -1986,18 +1955,18 @@ void script_set_constant(const char* name, int value, bool isparameter) { int n = add_str(name); - if( str_data[n].type == C_NOP ) + if( script->str_data[n].type == C_NOP ) {// new - str_data[n].type = isparameter ? C_PARAM : C_INT; - str_data[n].val = value; + script->str_data[n].type = isparameter ? C_PARAM : C_INT; + script->str_data[n].val = value; } - else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT ) + else if( script->str_data[n].type == C_PARAM || script->str_data[n].type == C_INT ) {// existing parameter or constant - ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value); + ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( script->str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, script->str_data[n].val, value); } else {// existing name - ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type)); + ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(script->str_data[n].type)); } } @@ -2011,7 +1980,7 @@ static void read_constdb(void) char line[1024],name[1024],val[1024]; int type; - sprintf(line, "%s/const.txt", db_path); + sprintf(line, "%s/const.txt", iMap->db_path); fp=fopen(line, "r"); if(fp==NULL){ ShowError("can't read %s\n", line); @@ -2074,7 +2043,11 @@ void script_error(const char* src, const char* file, int start_line, const char* StrBuf->Init(&buf); StrBuf->AppendStr(&buf, "\a\n"); - StrBuf->Printf(&buf, "script error on %s line %d\n", file, line); + if( line >= 0 ) + StrBuf->Printf(&buf, "script error on %s line %d\n", file, line); + else + StrBuf->Printf(&buf, "script error on %s item ID %d\n", file, -line); + StrBuf->Printf(&buf, " %s\n", error_msg); for(j = 0; j < 5; j++ ) { script_print_line(&buf, linestart[j], NULL, line + j - 5); @@ -2124,8 +2097,8 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o script_pos = 0; script_size = 0; script_buf = NULL; - for(i=LABEL_START;i<str_num;i++) - if(str_data[i].type == C_NOP) str_data[i].type = C_NAME; + for(i=LABEL_START;i<script->str_num;i++) + if(script->str_data[i].type == C_NOP) script->str_data[i].type = C_NAME; for(i=0; i<size; i++) linkdb_final(&syntax.curly[i].case_label); return NULL; @@ -2163,14 +2136,14 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o } // clear references of labels, variables and internal functions - for(i=LABEL_START;i<str_num;i++){ + for(i=LABEL_START;i<script->str_num;i++){ if( - str_data[i].type==C_POS || str_data[i].type==C_NAME || - str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS + script->str_data[i].type==C_POS || script->str_data[i].type==C_NAME || + script->str_data[i].type==C_USERFUNC || script->str_data[i].type == C_USERFUNC_POS ){ - str_data[i].type=C_NOP; - str_data[i].backpatch=-1; - str_data[i].label=-1; + script->str_data[i].type=C_NOP; + script->str_data[i].backpatch=-1; + script->str_data[i].label=-1; } } @@ -2204,20 +2177,20 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o RECREATE(script_buf,unsigned char,script_pos); // default unknown references to variables - for(i=LABEL_START;i<str_num;i++){ - if(str_data[i].type==C_NOP){ + for(i=LABEL_START;i<script->str_num;i++){ + if(script->str_data[i].type==C_NOP){ int j,next; - str_data[i].type=C_NAME; - str_data[i].label=i; - for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){ + script->str_data[i].type=C_NAME; + script->str_data[i].label=i; + for(j=script->str_data[i].backpatch;j>=0 && j!=0x00ffffff;){ next=GETVALUE(script_buf,j); SETVALUE(script_buf,j,i); j=next; } } - else if( str_data[i].type == C_USERFUNC ) + else if( script->str_data[i].type == C_USERFUNC ) {// 'function name;' without follow-up code - ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str); + ShowError("parse_script: function '%s' declared but not defined.\n", script->str_buf+script->str_data[i].str); unresolved_names = true; } } @@ -2270,16 +2243,15 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o CREATE(code,struct script_code,1); code->script_buf = script_buf; code->script_size = script_size; - code->script_vars = idb_alloc(DB_OPT_RELEASE_DATA); + code->script_vars = NULL; return code; } /// Returns the player attached to this script, identified by the rid. /// If there is no player attached, the script is terminated. -TBL_PC *script_rid2sd(struct script_state *st) -{ - TBL_PC *sd=map_id2sd(st->rid); - if(!sd){ +TBL_PC *script_rid2sd(struct script_state *st) { + TBL_PC *sd; + if( !( sd = iMap->id2sd(st->rid) ) ){ ShowError("script_rid2sd: fatal error ! player not attached!\n"); script_reportfunc(st); script_reportsrc(st); @@ -2307,20 +2279,15 @@ void get_val(struct script_state* st, struct script_data* data) postfix = name[strlen(name) - 1]; //##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS] - if( !reference_toconstant(data) && not_server_variable(prefix) ) - { + if( !reference_toconstant(data) && not_server_variable(prefix) ) { sd = script_rid2sd(st); - if( sd == NULL ) - {// needs player attached - if( postfix == '$' ) - {// string variable - ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name); + if( sd == NULL ) {// needs player attached + if( postfix == '$' ) {// string variable + ShowWarning("script:script->get_val: cannot access player variable '%s', defaulting to \"\"\n", name); data->type = C_CONSTSTR; data->u.str = ""; - } - else - {// integer variable - ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name); + } else {// integer variable + ShowWarning("script:script->get_val: cannot access player variable '%s', defaulting to 0\n", name); data->type = C_INT; data->u.num = 0; } @@ -2328,128 +2295,113 @@ void get_val(struct script_state* st, struct script_data* data) } } - if( postfix == '$' ) - {// string variable + if( postfix == '$' ) {// string variable - switch( prefix ) - { - case '@': - data->u.str = pc_readregstr(sd, data->u.num); - break; - case '$': - data->u.str = mapreg_readregstr(data->u.num); - break; - case '#': - if( name[1] == '#' ) - data->u.str = pc_readaccountreg2str(sd, name);// global - else - data->u.str = pc_readaccountregstr(sd, name);// local - break; - case '.': - { - struct DBMap* n = - data->ref ? *data->ref: - name[1] == '@' ? st->stack->var_function:// instance/scope variable - st->script->script_vars;// npc variable - if( n ) - data->u.str = (char*)idb_get(n,reference_getuid(data)); + switch( prefix ) { + case '@': + data->u.str = pc->readregstr(sd, data->u.num); + break; + case '$': + data->u.str = mapreg_readregstr(data->u.num); + break; + case '#': + if( name[1] == '#' ) + data->u.str = pc_readaccountreg2str(sd, name);// global else - data->u.str = NULL; - } - break; - case '\'': - if (st->instance_id) { - data->u.str = (char*)idb_get(instance[st->instance_id].vars,reference_getuid(data)); - } else { - ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to \"\"\n", name); - data->u.str = NULL; + data->u.str = pc_readaccountregstr(sd, name);// local + break; + case '.': + { + struct DBMap* n = + data->ref ? *data->ref: + name[1] == '@' ? st->stack->var_function:// instance/scope variable + st->script->script_vars;// npc variable + if( n ) + data->u.str = (char*)idb_get(n,reference_getuid(data)); + else + data->u.str = NULL; } - break; - default: - data->u.str = pc_readglobalreg_str(sd, name); - break; + break; + case '\'': + if ( st->instance_id >= 0 ) { + data->u.str = (char*)idb_get(instances[st->instance_id].vars,reference_getuid(data)); + } else { + ShowWarning("script:script->get_val: cannot access instance variable '%s', defaulting to \"\"\n", name); + data->u.str = NULL; + } + break; + default: + data->u.str = pc_readglobalreg_str(sd, name); + break; } - if( data->u.str == NULL || data->u.str[0] == '\0' ) - {// empty string + if( data->u.str == NULL || data->u.str[0] == '\0' ) {// empty string data->type = C_CONSTSTR; data->u.str = ""; - } - else - {// duplicate string + } else {// duplicate string data->type = C_STR; data->u.str = aStrdup(data->u.str); } - } - else - {// integer variable + } else {// integer variable data->type = C_INT; - if( reference_toconstant(data) ) - { + if( reference_toconstant(data) ) { data->u.num = reference_getconstant(data); - } - else if( reference_toparam(data) ) - { - data->u.num = pc_readparam(sd, reference_getparamtype(data)); - } - else - switch( prefix ) - { - case '@': - data->u.num = pc_readreg(sd, data->u.num); - break; - case '$': - data->u.num = mapreg_readreg(data->u.num); - break; - case '#': - if( name[1] == '#' ) - data->u.num = pc_readaccountreg2(sd, name);// global - else - data->u.num = pc_readaccountreg(sd, name);// local - break; - case '.': - { - struct DBMap* n = - data->ref ? *data->ref: - name[1] == '@' ? st->stack->var_function:// instance/scope variable - st->script->script_vars;// npc variable - if( n ) - data->u.num = (int)idb_iget(n,reference_getuid(data)); - else - data->u.num = 0; + } else if( reference_toparam(data) ) { + data->u.num = pc->readparam(sd, reference_getparamtype(data)); + } else + switch( prefix ) { + case '@': + data->u.num = pc->readreg(sd, data->u.num); + break; + case '$': + data->u.num = mapreg_readreg(data->u.num); + break; + case '#': + if( name[1] == '#' ) + data->u.num = pc_readaccountreg2(sd, name);// global + else + data->u.num = pc_readaccountreg(sd, name);// local + break; + case '.': + { + struct DBMap* n = + data->ref ? *data->ref: + name[1] == '@' ? st->stack->var_function:// instance/scope variable + st->script->script_vars;// npc variable + if( n ) + data->u.num = (int)idb_iget(n,reference_getuid(data)); + else + data->u.num = 0; + } + break; + case '\'': + if( st->instance_id >= 0 ) + data->u.num = (int)idb_iget(instances[st->instance_id].vars,reference_getuid(data)); + else { + ShowWarning("script:script->get_val: cannot access instance variable '%s', defaulting to 0\n", name); + data->u.num = 0; + } + break; + default: + data->u.num = pc_readglobalreg(sd, name); + break; } - break; - case '\'': - if( st->instance_id ) - data->u.num = (int)idb_iget(instance[st->instance_id].vars,reference_getuid(data)); - else { - ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name); - data->u.num = 0; - } - break; - default: - data->u.num = pc_readglobalreg(sd, name); - break; - } } return; } -struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref); - /// Retrieves the value of a reference identified by uid (variable, constant, param) /// The value is left in the top of the stack and needs to be removed manually. -void* get_val2(struct script_state* st, int uid, struct DBMap** ref) -{ +void* get_val2(struct script_state* st, int uid, struct DBMap** ref) { struct script_data* data; - push_val2(st->stack, C_NAME, uid, ref); + script->push_val(st->stack, C_NAME, uid, ref); data = script_getdatatop(st, -1); - get_val(st, data); + script->get_val(st, data); return (data->type == C_INT ? (void*)__64BPTRSIZE(data->u.num) : (void*)__64BPTRSIZE(data->u.str)); } @@ -2466,7 +2418,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam const char* str = (const char*)value; switch (prefix) { case '@': - return pc_setregstr(sd, num, str); + return pc->setregstr(sd, num, str); case '$': return mapreg_setregstr(num, str); case '#': @@ -2484,9 +2436,9 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam } return 1; case '\'': - if( st->instance_id ) { - idb_remove(instance[st->instance_id].vars, num); - if( str[0] ) idb_put(instance[st->instance_id].vars, num, aStrdup(str)); + if( st->instance_id >= 0 ) { + idb_remove(instances[st->instance_id].vars, num); + if( str[0] ) idb_put(instances[st->instance_id].vars, num, aStrdup(str)); } return 1; default: @@ -2496,9 +2448,9 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam else {// integer variable int val = (int)__64BPTRSIZE(value); - if(str_data[num&0x00ffffff].type == C_PARAM) + if(script->str_data[num&0x00ffffff].type == C_PARAM) { - if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 ) + if( pc->setparam(sd, script->str_data[num&0x00ffffff].val, val) == 0 ) { if( st != NULL ) { @@ -2513,7 +2465,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam switch (prefix) { case '@': - return pc_setreg(sd, num, val); + return pc->setreg(sd, num, val); case '$': return mapreg_setreg(num, val); case '#': @@ -2532,10 +2484,10 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam } return 1; case '\'': - if( st->instance_id ) { - idb_remove(instance[st->instance_id].vars, num); + if( st->instance_id >= 0 ) { + idb_remove(instances[st->instance_id].vars, num); if( val != 0 ) - idb_iput(instance[st->instance_id].vars, num, val); + idb_iput(instances[st->instance_id].vars, num, val); } return 1; default: @@ -2559,7 +2511,7 @@ const char* conv_str(struct script_state* st, struct script_data* data) { char* p; - get_val(st, data); + script->get_val(st, data); if( data_isstring(data) ) {// nothing to convert } @@ -2573,7 +2525,7 @@ const char* conv_str(struct script_state* st, struct script_data* data) } else if( data_isreference(data) ) {// reference -> string - //##TODO when does this happen (check get_val) [FlavioJS] + //##TODO when does this happen (check script->get_val) [FlavioJS] data->type = C_CONSTSTR; data->u.str = reference_getname(data); } @@ -2593,7 +2545,7 @@ int conv_num(struct script_state* st, struct script_data* data) { char* p; long num; - get_val(st, data); + script->get_val(st, data); if( data_isint(data) ) {// nothing to convert } @@ -2648,8 +2600,7 @@ int conv_num(struct script_state* st, struct script_data* data) { // /// Increases the size of the stack -void stack_expand(struct script_stack* stack) -{ +void stack_expand(struct script_stack* stack) { stack->sp_max += 64; stack->stack_data = (struct script_data*)aRealloc(stack->stack_data, stack->sp_max * sizeof(stack->stack_data[0]) ); @@ -2657,12 +2608,8 @@ void stack_expand(struct script_stack* stack) 64 * sizeof(stack->stack_data[0]) ); } -/// Pushes a value into the stack -#define push_val(stack,type,val) push_val2(stack, type, val, NULL) - /// Pushes a value into the stack (with reference) -struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref) -{ +struct script_data* push_val(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref) { if( stack->sp >= stack->sp_max ) stack_expand(stack); stack->stack_data[stack->sp].type = type; @@ -2697,28 +2644,26 @@ struct script_data* push_retinfo(struct script_stack* stack, struct script_retin } /// Pushes a copy of the target position into the stack -struct script_data* push_copy(struct script_stack* stack, int pos) -{ - switch( stack->stack_data[pos].type ) - { - case C_CONSTSTR: - return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str); - break; - case C_STR: - return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str)); - break; - case C_RETINFO: - ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n"); - exit(1); - break; - default: - return push_val2( - stack,stack->stack_data[pos].type, - stack->stack_data[pos].u.num, - stack->stack_data[pos].ref - ); - break; - } +struct script_data* push_copy(struct script_stack* stack, int pos) { + switch( stack->stack_data[pos].type ) { + case C_CONSTSTR: + return script->push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str); + break; + case C_STR: + return script->push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str)); + break; + case C_RETINFO: + ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n"); + exit(1); + break; + default: + return script->push_val( + stack,stack->stack_data[pos].type, + stack->stack_data[pos].u.num, + stack->stack_data[pos].ref + ); + break; + } } /// Removes the values in indexes [start,end[ from the stack. @@ -2799,24 +2744,32 @@ void script_free_code(struct script_code* code) /// @param rid Who is running the script (attached player) /// @param oid Where the code is being run (npc 'object') /// @return Script state -struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid) -{ +struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid) { struct script_state* st; - CREATE(st, struct script_state, 1); - st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack)); + + st = ers_alloc(script->st_ers, struct script_state); + st->stack = ers_alloc(script->stack_ers, struct script_stack); st->stack->sp = 0; st->stack->sp_max = 64; CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max); st->stack->defsp = st->stack->sp; st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA); st->state = RUN; - st->script = script; - //st->scriptroot = script; + st->script = rootscript; st->pos = pos; st->rid = rid; st->oid = oid; st->sleep.timer = INVALID_TIMER; st->npc_item_flag = battle_config.item_enabled_npc; + + if( !st->script->script_vars ) + st->script->script_vars = idb_alloc(DB_OPT_RELEASE_DATA); + + st->id = script->next_id++; + script->active_scripts++; + + idb_put(script->st_db, st->id, st); + return st; } @@ -2825,19 +2778,27 @@ struct script_state* script_alloc_state(struct script_code* script, int pos, int /// @param st Script state void script_free_state(struct script_state* st) { - if(st->bk_st) - {// backup was not restored + if(st->bk_st) {// backup was not restored ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); } + if( st->sleep.timer != INVALID_TIMER ) - delete_timer(st->sleep.timer, run_script_timer); + iTimer->delete_timer(st->sleep.timer, run_script_timer); script_free_vars(st->stack->var_function); - pop_stack(st, 0, st->stack->sp); + script->pop_stack(st, 0, st->stack->sp); aFree(st->stack->stack_data); - aFree(st->stack); + ers_free(script->stack_ers, st->stack); + if( st->script && st->script->script_vars && !db_size(st->script->script_vars) ) { + script_free_vars(st->script->script_vars); + st->script->script_vars = NULL; + } st->stack = NULL; st->pos = -1; - aFree(st); + idb_remove(script->st_db, st->id); + ers_free(script->st_ers, st); + if( --script->active_scripts == 0 ) { + script->next_id = 0; + } } // @@ -2882,7 +2843,7 @@ int pop_val(struct script_state* st) if(st->stack->sp<=0) return 0; st->stack->sp--; - get_val(st,&(st->stack->stack_data[st->stack->sp])); + script->get_val(st,&(st->stack->stack_data[st->stack->sp])); if(st->stack->stack_data[st->stack->sp].type==C_INT) return st->stack->stack_data[st->stack->sp].u.num; return 0; @@ -2896,7 +2857,7 @@ void op_3(struct script_state* st, int op) int flag = 0; data = script_getdatatop(st, -3); - get_val(st, data); + script->get_val(st, data); if( data_isstring(data) ) flag = data->u.str[0];// "" -> false @@ -3040,8 +3001,8 @@ void op_2(struct script_state *st, int op) st->op2ref = 0; } - get_val(st, left); - get_val(st, right); + script->get_val(st, left); + script->get_val(st, right); // automatic conversions switch( op ) @@ -3102,7 +3063,7 @@ void op_1(struct script_state* st, int op) int i1; data = script_getdatatop(st, -1); - get_val(st, data); + script->get_val(st, data); if( !data_isint(data) ) {// not a number @@ -3140,7 +3101,7 @@ static void script_check_buildin_argtype(struct script_state* st, int func) { char type; int idx, invalid = 0; - char* sf = script->buildin[str_data[func].val]; + char* sf = script->buildin[script->str_data[func].val]; for( idx = 2; script_hasdata(st, idx); idx++ ) { struct script_data* data = script_getdata(st, idx); @@ -3236,7 +3197,7 @@ int run_func(struct script_state *st) st->end = end_sp; data = &st->stack->stack_data[st->start]; - if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC ) + if( data->type == C_NAME && script->str_data[data->u.num].type == C_FUNC ) func = data->u.num; else { @@ -3252,11 +3213,11 @@ int run_func(struct script_state *st) script_check_buildin_argtype(st, func); } - if(str_data[func].func){ - if (!(str_data[func].func(st))) //Report error + if(script->str_data[func].func){ + if (!(script->str_data[func].func(st))) //Report error script_reportsrc(st); } else { - ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type)); + ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(script->str_data[func].type)); script_reportsrc(st); st->state = END; } @@ -3265,14 +3226,14 @@ int run_func(struct script_state *st) if( st->state == RERUNLINE ) return 0; - pop_stack(st, st->start, st->end); + script->pop_stack(st, st->start, st->end); if( st->state == RETFUNC ) {// return from a user-defined function struct script_retinfo* ri; int olddefsp = st->stack->defsp; int nargs; - pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack + script->pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO ) { ShowWarning("script:run_func: return without callfunc or callsub!\n"); @@ -3290,7 +3251,7 @@ int run_func(struct script_state *st) st->stack->defsp = ri->defsp; memset(ri, 0, sizeof(struct script_retinfo)); - pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo + script->pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo st->state = GOTO; } @@ -3301,74 +3262,50 @@ int run_func(struct script_state *st) /*========================================== * script execution *------------------------------------------*/ -void run_script(struct script_code *rootscript,int pos,int rid,int oid) -{ +void run_script(struct script_code *rootscript,int pos,int rid,int oid) { struct script_state *st; if( rootscript == NULL || pos < 0 ) return; - + // TODO In jAthena, this function can take over the pending script in the player. [FlavioJS] // It is unclear how that can be triggered, so it needs the be traced/checked in more detail. // NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set. st = script_alloc_state(rootscript, pos, rid, oid); + run_script_main(st); } -void script_stop_sleeptimers(int id) -{ +void script_stop_instances(int id) { + DBIterator *iter; struct script_state* st; - for(;;) - { - st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPTRSIZE(id)); - if( st == NULL ) - break; // no more sleep timers - script_free_state(st); + + if( !script->active_scripts ) + return;//dont even bother. + + iter = db_iterator(script->st_db); + + for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) { + if( st->oid == id ) { + script_free_state(st); + } } -} - -/*========================================== - * Delete the specified node from sleep_db - *------------------------------------------*/ -struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n) -{ - struct linkdb_node *retnode; - - if( n == NULL) - return NULL; - if( n->prev == NULL ) - sleep_db = n->next; - else - n->prev->next = n->next; - if( n->next ) - n->next->prev = n->prev; - retnode = n->next; - aFree( n ); - return retnode; // The following; return retnode + + dbi_destroy(iter); } /*========================================== * Timer function for sleep *------------------------------------------*/ -int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) { struct script_state *st = (struct script_state *)data; - struct linkdb_node *node = (struct linkdb_node *)sleep_db; - TBL_PC *sd = map_id2sd(st->rid); + TBL_PC *sd = iMap->id2sd(st->rid); - if((sd && sd->status.char_id != id) || (st->rid && !sd)) - { //Character mismatch. Cancel execution. + if((sd && sd->status.char_id != id) || (st->rid && !sd)) { //Character mismatch. Cancel execution. st->rid = 0; st->state = END; } - while( node && st->sleep.timer != INVALID_TIMER ) { - if( (int)__64BPTRSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) { - script_erase_sleepdb(node); - st->sleep.timer = INVALID_TIMER; - break; - } - node = node->next; - } + st->sleep.timer = INVALID_TIMER; if(st->state != RERUNLINE) st->sleep.tick = 0; run_script_main(st); @@ -3383,9 +3320,10 @@ static void script_detach_state(struct script_state* st, bool dequeue_event) { struct map_session_data* sd; - if(st->rid && (sd = map_id2sd(st->rid))!=NULL) { + if(st->rid && (sd = iMap->id2sd(st->rid))!=NULL) { sd->st = st->bk_st; sd->npc_id = st->bk_npcid; + sd->state.dialog = 0; if(st->bk_st) { //Remove tag for removal. st->bk_st = NULL; @@ -3399,15 +3337,13 @@ static void script_detach_state(struct script_state* st, bool dequeue_event) * We're done with this NPC session, so we cancel the timer (if existent) and move on **/ if( sd->npc_idle_timer != INVALID_TIMER ) { - delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer); + iTimer->delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer); sd->npc_idle_timer = INVALID_TIMER; } #endif npc_event_dequeue(sd); } - } - else if(st->bk_st) - {// rid was set to 0, before detaching the script state + } else if(st->bk_st) { // rid was set to 0, before detaching the script state ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); script_reportsrc(st->bk_st); @@ -3423,7 +3359,7 @@ static void script_attach_state(struct script_state* st) { struct map_session_data* sd; - if(st->rid && (sd = map_id2sd(st->rid))!=NULL) + if(st->rid && (sd = iMap->id2sd(st->rid))!=NULL) { if(st!=sd->st) { @@ -3442,8 +3378,8 @@ static void script_attach_state(struct script_state* st) **/ #ifdef SECURE_NPCTIMEOUT if( sd->npc_idle_timer == INVALID_TIMER ) - sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); - sd->npc_idle_tick = gettick(); + sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_tick = iTimer->gettick(); #endif } } @@ -3456,14 +3392,16 @@ void run_script_main(struct script_state *st) int cmdcount = script_config.check_cmdcount; int gotocount = script_config.check_gotocount; TBL_PC *sd; - struct script_stack *stack=st->stack; + struct script_stack *stack = st->stack; struct npc_data *nd; script_attach_state(st); - nd = map_id2nd(st->oid); - if( nd && map[nd->bl.m].instance_id > 0 ) + nd = iMap->id2nd(st->oid); + if( nd && nd->bl.m >= 0 ) st->instance_id = map[nd->bl.m].instance_id; + else + st->instance_id = -1; if(st->state == RERUNLINE) { run_func(st); @@ -3472,86 +3410,85 @@ void run_script_main(struct script_state *st) } else if(st->state != END) st->state = RUN; - while(st->state == RUN) - { + while( st->state == RUN ){ enum c_op c = get_com(st->script->script_buf,&st->pos); switch(c){ - case C_EOL: - if( stack->defsp > stack->sp ) - ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp); - else - pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value) - break; - case C_INT: - push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos)); - break; - case C_POS: - case C_NAME: - push_val(stack,c,GETVALUE(st->script->script_buf,st->pos)); - st->pos+=3; - break; - case C_ARG: - push_val(stack,c,0); - break; - case C_STR: - push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos)); - while(st->script->script_buf[st->pos++]); - break; - case C_FUNC: - run_func(st); - if(st->state==GOTO){ - st->state = RUN; - if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){ - ShowError("run_script: infinity loop !\n"); - script_reportsrc(st); - st->state=END; + case C_EOL: + if( stack->defsp > stack->sp ) + ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp); + else + script->pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value) + break; + case C_INT: + script->push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos),NULL); + break; + case C_POS: + case C_NAME: + script->push_val(stack,c,GETVALUE(st->script->script_buf,st->pos),NULL); + st->pos+=3; + break; + case C_ARG: + script->push_val(stack,c,0,NULL); + break; + case C_STR: + script->push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos)); + while(st->script->script_buf[st->pos++]); + break; + case C_FUNC: + run_func(st); + if(st->state==GOTO){ + st->state = RUN; + if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){ + ShowError("run_script: infinity loop !\n"); + script_reportsrc(st); + st->state=END; + } } - } - break; + break; - case C_REF: - st->op2ref = 1; - break; + case C_REF: + st->op2ref = 1; + break; - case C_NEG: - case C_NOT: - case C_LNOT: - op_1(st ,c); - break; + case C_NEG: + case C_NOT: + case C_LNOT: + op_1(st ,c); + break; - case C_ADD: - case C_SUB: - case C_MUL: - case C_DIV: - case C_MOD: - case C_EQ: - case C_NE: - case C_GT: - case C_GE: - case C_LT: - case C_LE: - case C_AND: - case C_OR: - case C_XOR: - case C_LAND: - case C_LOR: - case C_R_SHIFT: - case C_L_SHIFT: - op_2(st, c); - break; + case C_ADD: + case C_SUB: + case C_MUL: + case C_DIV: + case C_MOD: + case C_EQ: + case C_NE: + case C_GT: + case C_GE: + case C_LT: + case C_LE: + case C_AND: + case C_OR: + case C_XOR: + case C_LAND: + case C_LOR: + case C_R_SHIFT: + case C_L_SHIFT: + op_2(st, c); + break; - case C_OP3: - op_3(st, c); - break; + case C_OP3: + op_3(st, c); + break; - case C_NOP: - st->state=END; - break; + case C_NOP: + st->state=END; + break; - default: - ShowError("unknown command : %d @ %d\n",c,st->pos); - st->state=END; - break; + default: + ShowError("unknown command : %d @ %d\n",c,st->pos); + st->state=END; + break; } if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){ ShowError("run_script: infinity loop !\n"); @@ -3564,13 +3501,11 @@ void run_script_main(struct script_state *st) //Restore previous script script_detach_state(st, false); //Delay execution - sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish] + sd = iMap->id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish] st->sleep.charid = sd?sd->status.char_id:0; - st->sleep.timer = add_timer(gettick()+st->sleep.tick, + st->sleep.timer = iTimer->add_timer(iTimer->gettick()+st->sleep.tick, run_script_timer, st->sleep.charid, (intptr_t)st); - linkdb_insert(&sleep_db, (void*)__64BPTRSIZE(st->oid), st); - } - else if(st->state != END && st->rid){ + } else if(st->state != END && st->rid){ //Resume later (st is already attached to player). if(st->bk_st) { ShowWarning("Unable to restore stack! Double continuation!\n"); @@ -3585,8 +3520,7 @@ void run_script_main(struct script_state *st) } } else { //Dispose of script. - if ((sd = map_id2sd(st->rid))!=NULL) - { //Restore previous stack and save char. + if ((sd = iMap->id2sd(st->rid))!=NULL) { //Restore previous stack and save char. if(sd->state.using_fake_npc){ clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; @@ -3705,14 +3639,14 @@ void script_cleararray_pc(struct map_session_data* sd, const char* varname, void { for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) { - pc_setregstr(sd, reference_uid(key, idx), (const char*)value); + pc->setregstr(sd, reference_uid(key, idx), (const char*)value); } } else { for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) { - pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); + pc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); } } } @@ -3740,11 +3674,11 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 if( is_string_variable(varname) ) { - pc_setregstr(sd, reference_uid(key, idx), (const char*)value); + pc->setregstr(sd, reference_uid(key, idx), (const char*)value); } else { - pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); + pc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); } if( refcache ) @@ -3757,6 +3691,9 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 *------------------------------------------*/ void do_final_script(void) { int i; + DBIterator *iter; + struct script_state *st; + #ifdef DEBUG_HASH if (battle_config.etc_log) { @@ -3773,7 +3710,7 @@ void do_final_script(void) { memset(count, 0, sizeof(count)); fprintf(fp,"num : hash : data_name\n"); fprintf(fp,"---------------------------------------------------------------\n"); - for(i=LABEL_START; i<str_num; i++) { + for(i=LABEL_START; i<script->str_num; i++) { unsigned int h = calc_hash(get_str(i)); fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i)); ++count[h]; @@ -3817,20 +3754,19 @@ void do_final_script(void) { db_destroy(scriptlabel_db); userfunc_db->destroy(userfunc_db, db_script_free_code_sub); autobonus_db->destroy(autobonus_db, db_script_free_code_sub); - if(sleep_db) { - struct linkdb_node *n = (struct linkdb_node *)sleep_db; - while(n) { - struct script_state *st = (struct script_state *)n->data; - script_free_state(st); - n = n->next; - } - linkdb_final(&sleep_db); - } - if (str_data) - aFree(str_data); - if (str_buf) - aFree(str_buf); + iter = db_iterator(script->st_db); + + for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) { + script_free_state(st); + } + + dbi_destroy(iter); + + if (script->str_data) + aFree(script->str_data); + if (script->str_buf) + aFree(script->str_buf); for( i = 0; i < atcommand->binding_count; i++ ) { aFree(atcommand->binding[i]); @@ -3845,17 +3781,48 @@ void do_final_script(void) { script->buildin[i] = NULL; } } - - aFree(script->buildin); + aFree(script->buildin); + + if( script->hqs ) { + for( i = 0; i < script->hqs; i++ ) { + if( script->hq[i].item != NULL ) + aFree(script->hq[i].item); + } + } + if( script->hqis ) { + for( i = 0; i < script->hqis; i++ ) { + if( script->hqi[i].item != NULL ) + aFree(script->hqi[i].item); + } + } + if( script->hq != NULL ) + aFree(script->hq); + if( script->hqi != NULL ) + aFree(script->hqi); + if( script->word_buf != NULL ) + aFree(script->word_buf); + + ers_destroy(script->st_ers); + ers_destroy(script->stack_ers); + + db_destroy(script->st_db); } /*========================================== * Initialization *------------------------------------------*/ void do_init_script(void) { + script->st_db = idb_alloc(DB_OPT_BASE); userfunc_db = strdb_alloc(DB_OPT_DUP_KEY,0); scriptlabel_db = strdb_alloc(DB_OPT_DUP_KEY,50); autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0); + + script->st_ers = ers_new(sizeof(struct script_state), "script.c::st_ers", ERS_OPT_NONE); + script->stack_ers = ers_new(sizeof(struct script_stack), "script.c::script_stack", ERS_OPT_NONE); + + ers_chunk_size(script->st_ers, 10); + ers_chunk_size(script->stack_ers, 10); + script->parse_builtin(); read_constdb(); mapreg_init(); @@ -3863,6 +3830,8 @@ void do_init_script(void) { int script_reload() { int i; + DBIterator *iter; + struct script_state *st; userfunc_db->clear(userfunc_db, db_script_free_code_sub); db_clear(scriptlabel_db); @@ -3876,15 +3845,16 @@ int script_reload() { atcommand->binding_count = 0; - if(sleep_db) { - struct linkdb_node *n = (struct linkdb_node *)sleep_db; - while(n) { - struct script_state *st = (struct script_state *)n->data; - script_free_state(st); - n = n->next; - } - linkdb_final(&sleep_db); + iter = db_iterator(script->st_db); + + for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) { + script_free_state(st); } + + dbi_destroy(iter); + + db_clear(script->st_db); + mapreg_reload(); return 0; } @@ -3904,22 +3874,17 @@ int script_reload() { /// If a dialog doesn't exist yet, one is created. /// /// mes "<message>"; -BUILDIN(mes) -{ +BUILDIN(mes) { TBL_PC* sd = script_rid2sd(st); if( sd == NULL ) return true; - if( !script_hasdata(st, 3) ) - {// only a single line detected in the script + if( !script_hasdata(st, 3) ) {// only a single line detected in the script clif->scriptmes(sd, st->oid, script_getstr(st, 2)); - } - else - {// parse multiple lines as they exist + } else {// parse multiple lines as they exist int i; - for( i = 2; script_hasdata(st, i); i++ ) - { + for( i = 2; script_hasdata(st, i); i++ ) { // send the message to the client clif->scriptmes(sd, st->oid, script_getstr(st, i)); } @@ -3951,15 +3916,14 @@ BUILDIN(next) /// The dialog is closed when the button is pressed. /// /// close; -BUILDIN(close) -{ +BUILDIN(close) { TBL_PC* sd; sd = script_rid2sd(st); if( sd == NULL ) return true; - st->state = CLOSE; + st->state = sd->state.dialog == 1 ? CLOSE : END; clif->scriptclose(sd, st->oid); return true; } @@ -3968,8 +3932,7 @@ BUILDIN(close) /// The dialog is closed and the script continues when the button is pressed. /// /// close2; -BUILDIN(close2) -{ +BUILDIN(close2) { TBL_PC* sd; sd = script_rid2sd(st); @@ -4093,7 +4056,7 @@ BUILDIN(menu) * menus beyond this length crash the client (see bugreport:6402) **/ if( StrBuf->Length(&buf) >= 2047 ) { - struct npc_data * nd = map_id2nd(st->oid); + struct npc_data * nd = iMap->id2nd(st->oid); char* menu; CREATE(menu, char, 2048); safestrncpy(menu, StrBuf->Value(&buf), 2047); @@ -4149,7 +4112,7 @@ BUILDIN(menu) st->state = END; return false; } - pc_setreg(sd, add_str("@menu"), menu); + pc->setreg(sd, add_str("@menu"), menu); st->pos = script_getnum(st, i + 1); st->state = GOTO; } @@ -4198,7 +4161,7 @@ BUILDIN(select) * menus beyond this length crash the client (see bugreport:6402) **/ if( StrBuf->Length(&buf) >= 2047 ) { - struct npc_data * nd = map_id2nd(st->oid); + struct npc_data * nd = iMap->id2nd(st->oid); char* menu; CREATE(menu, char, 2048); safestrncpy(menu, StrBuf->Value(&buf), 2047); @@ -4226,7 +4189,7 @@ BUILDIN(select) if( sd->npc_menu <= 0 ) break;// entry found } - pc_setreg(sd, add_str("@menu"), menu); + pc->setreg(sd, add_str("@menu"), menu); script_pushint(st, menu); st->state = RUN; } @@ -4277,7 +4240,7 @@ BUILDIN(prompt) * menus beyond this length crash the client (see bugreport:6402) **/ if( StrBuf->Length(&buf) >= 2047 ) { - struct npc_data * nd = map_id2nd(st->oid); + struct npc_data * nd = iMap->id2nd(st->oid); char* menu; CREATE(menu, char, 2048); safestrncpy(menu, StrBuf->Value(&buf), 2047); @@ -4297,7 +4260,7 @@ BUILDIN(prompt) else if( sd->npc_menu == 0xff ) {// Cancel was pressed sd->state.menu_or_input = 0; - pc_setreg(sd, add_str("@menu"), 0xff); + pc->setreg(sd, add_str("@menu"), 0xff); script_pushint(st, 0xff); st->state = RUN; } @@ -4313,7 +4276,7 @@ BUILDIN(prompt) if( sd->npc_menu <= 0 ) break;// entry found } - pc_setreg(sd, add_str("@menu"), menu); + pc->setreg(sd, add_str("@menu"), menu); script_pushint(st, menu); st->state = RUN; } @@ -4363,7 +4326,7 @@ BUILDIN(callfunc) for( i = st->start+3, j = 0; i < st->end; i++, j++ ) { - struct script_data* data = push_copy(st->stack,i); + struct script_data* data = script->push_copy(st->stack,i); if( data_isreference(data) && !data->ref ) { const char* name = reference_getname(data); @@ -4411,7 +4374,7 @@ BUILDIN(callsub) for( i = st->start+3, j = 0; i < st->end; i++, j++ ) { - struct script_data* data = push_copy(st->stack,i); + struct script_data* data = script->push_copy(st->stack,i); if( data_isreference(data) && !data->ref ) { const char* name = reference_getname(data); @@ -4461,7 +4424,7 @@ BUILDIN(getarg) idx = script_getnum(st,2); if( idx >= 0 && idx < ri->nargs ) - push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx); + script->push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx); else if( script_hasdata(st,3) ) script_pushcopy(st, 3); else @@ -4492,7 +4455,7 @@ BUILDIN(return) if( name[0] == '.' && name[1] == '@' ) {// scope variable if( !data->ref || data->ref == (DBMap**)&st->stack->var_function ) - get_val(st, data);// current scope, convert to value + script->get_val(st, data);// current scope, convert to value } else if( name[0] == '.' && !data->ref ) {// script variable, link to current script @@ -4559,11 +4522,11 @@ BUILDIN(warp) y = script_getnum(st,4); if(strcmp(str,"Random")==0) - ret = pc_randomwarp(sd,CLR_TELEPORT); + ret = pc->randomwarp(sd,CLR_TELEPORT); else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0) - ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + ret = pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); else - ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT); + ret = pc->setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT); if( ret ) { ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y); @@ -4587,7 +4550,7 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap) y3 = va_arg(ap,int); if(index == 0) - pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT); + pc->randomwarp((TBL_PC *)bl,CLR_TELEPORT); else if(x3 && y3) { int max, tx, ty, j = 0; @@ -4600,12 +4563,12 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap) tx = rnd()%(x3-x2+1)+x2; ty = rnd()%(y3-y2+1)+y2; j++; - } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); + } while( iMap->getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); - pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); + pc->setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); } else - pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT); + pc->setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT); return 0; } BUILDIN(areawarp) @@ -4635,7 +4598,7 @@ BUILDIN(areawarp) } } - if( (m = map_mapname2mapid(mapname)) < 0 ) + if( (m = iMap->mapname2mapid(mapname)) < 0 ) return true; if( strcmp(str,"Random") == 0 ) @@ -4643,7 +4606,7 @@ BUILDIN(areawarp) else if( !(index=mapindex_name2id(str)) ) return true; - map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3); + iMap->foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3); return true; } @@ -4655,7 +4618,7 @@ static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap) int hp, sp; hp = va_arg(ap, int); sp = va_arg(ap, int); - pc_percentheal((TBL_PC *)bl,hp,sp); + pc->percentheal((TBL_PC *)bl,hp,sp); return 0; } BUILDIN(areapercentheal) @@ -4672,10 +4635,10 @@ BUILDIN(areapercentheal) hp=script_getnum(st,7); sp=script_getnum(st,8); - if( (m=map_mapname2mapid(mapname))< 0) + if( (m=iMap->mapname2mapid(mapname))< 0) return true; - map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp); + iMap->foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp); return true; } @@ -4696,17 +4659,17 @@ BUILDIN(warpchar) y=script_getnum(st,4); a=script_getnum(st,5); - sd = map_charid2sd(a); + sd = iMap->charid2sd(a); if( sd == NULL ) return true; if(strcmp(str, "Random") == 0) - pc_randomwarp(sd, CLR_TELEPORT); + pc->randomwarp(sd, CLR_TELEPORT); else if(strcmp(str, "SavePoint") == 0) - pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + pc->setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); + pc->setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); return true; } @@ -4732,7 +4695,7 @@ BUILDIN(warpparty) if ( script_hasdata(st,6) ) str2 = script_getstr(st,6); - p = party_search(p_id); + p = party->search(p_id); if(!p) return true; @@ -4780,20 +4743,20 @@ BUILDIN(warpparty) { case 0: // Random if(!map[pl_sd->bl.m].flag.nowarp) - pc_randomwarp(pl_sd,CLR_TELEPORT); + pc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // Leader case 4: // m,x,y if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); + pc->setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); break; } } @@ -4841,19 +4804,19 @@ BUILDIN(warpguild) { case 0: // Random if(!map[pl_sd->bl.m].flag.nowarp) - pc_randomwarp(pl_sd,CLR_TELEPORT); + pc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // m,x,y if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); + pc->setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); break; } } @@ -4896,7 +4859,7 @@ BUILDIN(itemheal) sd = script_rid2sd(st); if (!sd) return true; - pc_itemheal(sd,sd->itemid,hp,sp); + pc->itemheal(sd,sd->itemid,hp,sp); return true; } /*========================================== @@ -4923,7 +4886,7 @@ BUILDIN(percentheal) if( sd->sc.data[SC_EXTREMITYFIST2] ) sp = 0; #endif - pc_percentheal(sd,hp,sp); + pc->percentheal(sd,hp,sp); return true; } @@ -4946,7 +4909,7 @@ BUILDIN(jobchange) if( sd == NULL ) return true; - pc_jobchange(sd, job, upper); + pc->jobchange(sd, job, upper); } return true; @@ -4958,7 +4921,7 @@ BUILDIN(jobchange) BUILDIN(jobname) { int class_=script_getnum(st,2); - script_pushconststr(st, (char*)job_name(class_)); + script_pushconststr(st, (char*)pc->job_name(class_)); return true; } @@ -5087,7 +5050,7 @@ BUILDIN(set) } // push the maximum number of array values to the stack - push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE); + script->push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE,NULL); // call the copy array method directly return buildin_copyarray(st); @@ -5119,7 +5082,7 @@ static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isst { for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx ) { - char* str = (char*)get_val2(st, reference_uid(id, idx), ref); + char* str = (char*)script->get_val2(st, reference_uid(id, idx), ref); if( str && *str ) ret = idx + 1; script_removetop(st, -1, 0); @@ -5129,7 +5092,7 @@ static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isst { for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx ) { - int32 num = (int32)__64BPTRSIZE(get_val2(st, reference_uid(id, idx), ref)); + int32 num = (int32)__64BPTRSIZE(script->get_val2(st, reference_uid(id, idx), ref)); if( num ) ret = idx + 1; script_removetop(st, -1, 0); @@ -5322,7 +5285,7 @@ BUILDIN(copyarray) {// destination might be overlapping the source - copy in reverse order for( i = count - 1; i >= 0; --i ) { - v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2)); + v = script->get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2)); set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1)); script_removetop(st, -1, 0); } @@ -5333,7 +5296,7 @@ BUILDIN(copyarray) { if( idx2 + i < SCRIPT_MAX_ARRAYSIZE ) { - v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2)); + v = script->get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2)); set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1)); script_removetop(st, -1, 0); } @@ -5435,7 +5398,7 @@ BUILDIN(deletearray) // move rest of the elements backward for( ; start + count < end; ++start ) { - void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data)); + void* v = script->get_val2(st, reference_uid(id, start + count), reference_getref(data)); set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data)); script_removetop(st, -1, 0); } @@ -5497,7 +5460,7 @@ BUILDIN(getelementofarray) return false;// out of range } - push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data)); + script->push_val(st->stack, C_NAME, reference_uid(id, i), reference_getref(data)); return true; } @@ -5520,7 +5483,7 @@ BUILDIN(setlook) if( sd == NULL ) return true; - pc_changelook(sd,type,val); + pc->changelook(sd,type,val); return true; } @@ -5597,7 +5560,7 @@ BUILDIN(countitem) } data = script_getdata(st,2); - get_val(st, data); // convert into value in case of a variable + script->get_val(st, data); // convert into value in case of a variable if( data_isstring(data) ) {// item name @@ -5644,7 +5607,7 @@ BUILDIN(countitem2) } data = script_getdata(st,2); - get_val(st, data); // convert into value in case of a variable + script->get_val(st, data); // convert into value in case of a variable if( data_isstring(data) ) {// item name @@ -5709,11 +5672,11 @@ BUILDIN(checkweight) script_pushint(st,0); return false; } - slots = pc_inventoryblank(sd); //nb of empty slot + slots = pc->inventoryblank(sd); //nb of empty slot for(i=2; i<nbargs; i=i+2){ data = script_getdata(st,i); - get_val(st, data); // convert into value in case of a variable + script->get_val(st, data); // convert into value in case of a variable if( data_isstring(data) ){// item name id = itemdb_searchname(script->conv_str(st, data)); } else {// item id @@ -5740,7 +5703,7 @@ BUILDIN(checkweight) return true; } - switch( pc_checkadditem(sd, nameid, amount) ) + switch( pc->checkadditem(sd, nameid, amount) ) { case ADDITEM_EXIST: // item is already in inventory, but there is still space for the requested amount @@ -5823,11 +5786,11 @@ BUILDIN(checkweight2) fail = 1; } - slots = pc_inventoryblank(sd); + slots = pc->inventoryblank(sd); for(i=0; i<nb_it; i++){ - nameid = (int32)__64BPTRSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it))); + nameid = (int32)__64BPTRSIZE(script->get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it))); script_removetop(st, -1, 0); - amount = (int32)__64BPTRSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb))); + amount = (int32)__64BPTRSIZE(script->get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb))); script_removetop(st, -1, 0); if(fail) continue; //cpntonie to depop rest @@ -5846,7 +5809,7 @@ BUILDIN(checkweight2) fail = 1; continue; } - switch( pc_checkadditem(sd, nameid, amount) ) { + switch( pc->checkadditem(sd, nameid, amount) ) { case ADDITEM_EXIST: // item is already in inventory, but there is still space for the requested amount break; @@ -5885,7 +5848,7 @@ BUILDIN(getitem) struct item_data *item_data; data=script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ) {// "<item name>" const char *name=script->conv_str(st,data); @@ -5922,7 +5885,7 @@ BUILDIN(getitem) it.identify=itemdb_isidentified2(item_data); if( script_hasdata(st,4) ) - sd=map_id2sd(script_getnum(st,4)); // <Account ID> + sd=iMap->id2sd(script_getnum(st,4)); // <Account ID> else sd=script_rid2sd(st); // Attached player @@ -5940,11 +5903,11 @@ BUILDIN(getitem) // if not pet egg if (!pet_create_egg(sd, nameid)) { - if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) + if ((flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, flag); - if( pc_candrop(sd,&it) ) - map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + if( pc->candrop(sd,&it) ) + iMap->addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -5965,7 +5928,7 @@ BUILDIN(getitem2) struct script_data *data; if( script_hasdata(st,11) ) - sd=map_id2sd(script_getnum(st,11)); // <Account ID> + sd=iMap->id2sd(script_getnum(st,11)); // <Account ID> else sd=script_rid2sd(st); // Attached player @@ -5973,7 +5936,7 @@ BUILDIN(getitem2) return true; data=script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ){ const char *name=script->conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); @@ -6038,11 +6001,11 @@ BUILDIN(getitem2) // if not pet egg if (!pet_create_egg(sd, nameid)) { - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) + if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, flag); - if( pc_candrop(sd,&item_tmp) ) - map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + if( pc->candrop(sd,&item_tmp) ) + iMap->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -6064,7 +6027,7 @@ BUILDIN(rentitem) int nameid = 0, flag; data = script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( (sd = script_rid2sd(st)) == NULL ) return true; @@ -6101,7 +6064,7 @@ BUILDIN(rentitem) it.identify = 1; it.expire_time = (unsigned int)(time(NULL) + seconds); - if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) + if( (flag = pc->additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) { clif->additem(sd, 0, 0, flag); return false; @@ -6131,7 +6094,7 @@ BUILDIN(getnameditem) } data=script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ){ const char *name=script->conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); @@ -6151,11 +6114,11 @@ BUILDIN(getnameditem) } data=script_getdata(st,3); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ) //Char Name - tsd=map_nick2sd(script->conv_str(st,data)); + tsd=iMap->nick2sd(script->conv_str(st,data)); else //Char Id was given - tsd=map_charid2sd(script->conv_num(st,data)); + tsd=iMap->charid2sd(script->conv_num(st,data)); if( tsd == NULL ) { //Failed @@ -6170,7 +6133,7 @@ BUILDIN(getnameditem) item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] item_tmp.card[2]=tsd->status.char_id; item_tmp.card[3]=tsd->status.char_id >> 16; - if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { + if(pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { script_pushint(st,0); return true; //Failed to add item, we will not drop if they don't fit } @@ -6205,7 +6168,7 @@ BUILDIN(makeitem) struct item_data *item_data; data=script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ){ const char *name=script->conv_str(st,data); if( (item_data = itemdb_searchname(name)) ) @@ -6231,7 +6194,7 @@ BUILDIN(makeitem) if (!sd) return true; //Failed... m=sd->bl.m; } else - m=map_mapname2mapid(mapname); + m=iMap->mapname2mapid(mapname); memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid=nameid; @@ -6240,7 +6203,7 @@ BUILDIN(makeitem) else item_tmp.identify=itemdb_isidentified2(item_data); - map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0); + iMap->addflooritem(&item_tmp,amount,m,x,y,0,0,0,0); return true; } @@ -6262,7 +6225,7 @@ static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* am {// delete associated pet intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2])); } - pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); + pc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); } amount[0]-= delamount; @@ -6401,7 +6364,7 @@ BUILDIN(delitem) if( script_hasdata(st,4) ) { int account_id = script_getnum(st,4); - sd = map_id2sd(account_id); // <account id> + sd = iMap->id2sd(account_id); // <account id> if( sd == NULL ) { ShowError("script:delitem: player not found (AID=%d).\n", account_id); @@ -6417,7 +6380,7 @@ BUILDIN(delitem) } data = script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ) { const char* item_name = script->conv_str(st,data); @@ -6470,7 +6433,7 @@ BUILDIN(delitem2) if( script_hasdata(st,11) ) { int account_id = script_getnum(st,11); - sd = map_id2sd(account_id); // <account id> + sd = iMap->id2sd(account_id); // <account id> if( sd == NULL ) { ShowError("script:delitem2: player not found (AID=%d).\n", account_id); @@ -6486,7 +6449,7 @@ BUILDIN(delitem2) } data = script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ) { const char* item_name = script->conv_str(st,data); @@ -6556,7 +6519,7 @@ BUILDIN(disableitemuse) /*========================================== * return the basic stats of sd - * chk pc_readparam for available type + * chk pc->readparam for available type *------------------------------------------*/ BUILDIN(readparam) { @@ -6565,7 +6528,7 @@ BUILDIN(readparam) type=script_getnum(st,2); if( script_hasdata(st,3) ) - sd=map_nick2sd(script_getstr(st,3)); + sd=iMap->nick2sd(script_getstr(st,3)); else sd=script_rid2sd(st); @@ -6574,7 +6537,7 @@ BUILDIN(readparam) return true; } - script_pushint(st,pc_readparam(sd,type)); + script_pushint(st,pc->readparam(sd,type)); return true; } @@ -6595,7 +6558,7 @@ BUILDIN(getcharid) num = script_getnum(st,2); if( script_hasdata(st,3) ) - sd=map_nick2sd(script_getstr(st,3)); + sd=iMap->nick2sd(script_getstr(st,3)); else sd=script_rid2sd(st); @@ -6660,7 +6623,7 @@ BUILDIN(getpartyname) party_id = script_getnum(st,2); - if( ( p = party_search(party_id) ) != NULL ) + if( ( p = party->search(party_id) ) != NULL ) { script_pushstrcopy(st,p->party.name); } @@ -6684,7 +6647,7 @@ BUILDIN(getpartymember) struct party_data *p; int i,j=0,type=0; - p=party_search(script_getnum(st,2)); + p=party->search(script_getnum(st,2)); if( script_hasdata(st,3) ) type=script_getnum(st,3); @@ -6724,7 +6687,7 @@ BUILDIN(getpartyleader) if( script_hasdata(st,3) ) type=script_getnum(st,3); - p=party_search(party_id); + p=party->search(party_id); if (p) //Search leader for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); @@ -6837,7 +6800,7 @@ BUILDIN(strcharinfo) script_pushstrcopy(st,sd->status.name); break; case 1: - if( ( p = party_search(sd->status.party_id) ) != NULL ) { + if( ( p = party->search(sd->status.party_id) ) != NULL ) { script_pushstrcopy(st,p->party.name); } else { script_pushconststr(st,""); @@ -6877,7 +6840,7 @@ BUILDIN(strnpcinfo) int num; char *buf,*name=NULL; - nd = map_id2nd(st->oid); + nd = iMap->id2nd(st->oid); if (!nd) { script_pushconststr(st, ""); return true; @@ -6941,7 +6904,7 @@ BUILDIN(getequipid) } // get inventory position of item - i = pc_checkequip(sd,equip[num]); + i = pc->checkequip(sd,equip[num]); if( i < 0 ) { script_pushint(st,-1); @@ -6979,7 +6942,7 @@ BUILDIN(getequipname) } // get inventory position of item - i = pc_checkequip(sd,equip[num]); + i = pc->checkequip(sd,equip[num]); if( i < 0 ) { script_pushconststr(st,""); @@ -7098,7 +7061,7 @@ BUILDIN(getequipisequiped) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,1); @@ -7125,7 +7088,7 @@ BUILDIN(getequipisenableref) return true; if( num > 0 && num <= ARRAYLENGTH(equip) ) - i = pc_checkequip(sd,equip[num-1]); + i = pc->checkequip(sd,equip[num-1]); if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time ) script_pushint(st,1); else @@ -7151,7 +7114,7 @@ BUILDIN(getequipisidentify) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,sd->status.inventory[i].identify); else @@ -7177,7 +7140,7 @@ BUILDIN(getequiprefinerycnt) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,sd->status.inventory[i].refine); else @@ -7204,7 +7167,7 @@ BUILDIN(getequipweaponlv) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0 && sd->inventory_data[i]) script_pushint(st,sd->inventory_data[i]->wlv); else @@ -7230,7 +7193,7 @@ BUILDIN(getequippercentrefinery) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE) script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine)); else @@ -7253,15 +7216,18 @@ BUILDIN(successrefitem) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) { ep=sd->status.inventory[i].equip; //Logs items, got from (N)PC scripts [Lupus] logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); + if (sd->status.inventory[i].refine >= MAX_REFINE) + return true; + sd->status.inventory[i].refine++; - pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below + pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below clif->refine(sd->fd,0,i,sd->status.inventory[i].refine); clif->delitem(sd,i,1,3); @@ -7270,21 +7236,21 @@ BUILDIN(successrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]); clif->additem(sd,i,1,0); - pc_equipitem(sd,i,ep); + pc->equipitem(sd,i,ep); clif->misceffect(&sd->bl,3); - if(sd->status.inventory[i].refine == MAX_REFINE && + if(sd->status.inventory[i].refine == 10 && sd->status.inventory[i].card[0] == CARD0_FORGE && sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3]) ){ // Fame point system [DracoRPG] switch (sd->inventory_data[i]->wlv){ case 1: - pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point + pc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point break; case 2: - pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point + pc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point break; case 3: - pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point + pc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point break; } } @@ -7307,13 +7273,13 @@ BUILDIN(failedrefitem) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) { sd->status.inventory[i].refine = 0; - pc_unequipitem(sd,i,3); //recalculate bonus + pc->unequipitem(sd,i,3); //recalculate bonus clif->refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); clif->misceffect(&sd->bl,2); // display failure effect } @@ -7335,7 +7301,7 @@ BUILDIN(downrefitem) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i = pc_checkequip(sd,equip[num-1]); + i = pc->checkequip(sd,equip[num-1]); if(i >= 0) { ep = sd->status.inventory[i].equip; @@ -7343,7 +7309,7 @@ BUILDIN(downrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); sd->status.inventory[i].refine++; - pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below + pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below clif->refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2); clif->delitem(sd,i,1,3); @@ -7352,7 +7318,7 @@ BUILDIN(downrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]); clif->additem(sd,i,1,0); - pc_equipitem(sd,i,ep); + pc->equipitem(sd,i,ep); clif->misceffect(&sd->bl,2); } @@ -7373,10 +7339,10 @@ BUILDIN(delequip) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) { - pc_unequipitem(sd,i,3); //recalculate bonus - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + pc->unequipitem(sd,i,3); //recalculate bonus + pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); } return true; @@ -7395,7 +7361,7 @@ BUILDIN(statusup) if( sd == NULL ) return true; - pc_statusup(sd,type); + pc->statusup(sd,type); return true; } @@ -7413,7 +7379,7 @@ BUILDIN(statusup2) if( sd == NULL ) return true; - pc_statusup2(sd,type,val); + pc->statusup2(sd,type,val); return true; } @@ -7467,16 +7433,16 @@ BUILDIN(bonus) switch( script_lastdata(st)-2 ) { case 1: - pc_bonus(sd, type, val1); + pc->bonus(sd, type, val1); break; case 2: val2 = script_getnum(st,4); - pc_bonus2(sd, type, val1, val2); + pc->bonus2(sd, type, val1, val2); break; case 3: val2 = script_getnum(st,4); val3 = script_getnum(st,5); - pc_bonus3(sd, type, val1, val2, val3); + pc->bonus3(sd, type, val1, val2, val3); break; case 4: if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) @@ -7486,7 +7452,7 @@ BUILDIN(bonus) val3 = script_getnum(st,5); val4 = script_getnum(st,6); - pc_bonus4(sd, type, val1, val2, val3, val4); + pc->bonus4(sd, type, val1, val2, val3, val4); break; case 5: if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) @@ -7497,7 +7463,7 @@ BUILDIN(bonus) val3 = script_getnum(st,5); val4 = script_getnum(st,6); val5 = script_getnum(st,7); - pc_bonus5(sd, type, val1, val2, val3, val4, val5); + pc->bonus5(sd, type, val1, val2, val3, val4, val5); break; default: ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1)); @@ -7533,7 +7499,7 @@ BUILDIN(autobonus) if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), + if( pc->addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { script_add_autobonus(bonus_script); @@ -7570,7 +7536,7 @@ BUILDIN(autobonus2) if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), + if( pc->addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { script_add_autobonus(bonus_script); @@ -7605,7 +7571,7 @@ BUILDIN(autobonus3) if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), + if( pc->addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) { script_add_autobonus(bonus_script); @@ -7641,7 +7607,7 @@ BUILDIN(skill) level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); - pc_skill(sd, id, level, flag); + pc->skill(sd, id, level, flag); return true; } @@ -7670,7 +7636,7 @@ BUILDIN(addtoskill) level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); - pc_skill(sd, id, level, flag); + pc->skill(sd, id, level, flag); return true; } @@ -7712,7 +7678,7 @@ BUILDIN(getskilllv) return true;// no player attached, report source id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); - script_pushint(st, pc_checkskill(sd,id)); + script_pushint(st, pc->checkskill(sd,id)); return true; } @@ -7760,7 +7726,7 @@ BUILDIN(getgmlevel) if( sd == NULL ) return true;// no player attached, report source - script_pushint(st, pc_get_group_level(sd)); + script_pushint(st, pc->get_group_level(sd)); return true; } @@ -7783,8 +7749,7 @@ BUILDIN(getgroupid) /// Terminates the execution of this script instance. /// /// end -BUILDIN(end) -{ +BUILDIN(end) { st->state = END; return true; } @@ -7882,9 +7847,9 @@ BUILDIN(setoption) if( flag ){// Add option if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay ) option &= ~OPTION_WEDDING;// Do not show the wedding sprites - pc_setoption(sd, sd->sc.option|option); + pc->setoption(sd, sd->sc.option|option); } else// Remove option - pc_setoption(sd, sd->sc.option&~option); + pc->setoption(sd, sd->sc.option&~option); return true; } @@ -7932,7 +7897,7 @@ BUILDIN(setcart) if( script_hasdata(st,2) ) type = script_getnum(st,2); - pc_setcart(sd, type); + pc->setcart(sd, type); return true; } @@ -7975,7 +7940,7 @@ BUILDIN(setfalcon) if( script_hasdata(st,2) ) flag = script_getnum(st,2); - pc_setfalcon(sd, flag); + pc->setfalcon(sd, flag); return true; } @@ -8017,7 +7982,7 @@ BUILDIN(setriding) if( script_hasdata(st,2) ) flag = script_getnum(st,2); - pc_setriding(sd, flag); + pc->setriding(sd, flag); return true; } @@ -8078,7 +8043,7 @@ BUILDIN(setmadogear) if( script_hasdata(st,2) ) flag = script_getnum(st,2); - pc_setmadogear(sd, flag); + pc->setmadogear(sd, flag); return true; } @@ -8104,7 +8069,7 @@ BUILDIN(savepoint) y = script_getnum(st,4); map = mapindex_name2id(str); if( map ) - pc_setsavepoint(sd, map, x, y); + pc->setsavepoint(sd, map, x, y); return true; } @@ -8135,7 +8100,7 @@ BUILDIN(gettimetick) /* Asgard Version */ case 0: default: //type 0:(System Ticks) - script_pushint(st,gettick()); + script_pushint(st,iTimer->gettick()); break; } return true; @@ -8351,7 +8316,7 @@ BUILDIN(getexp) base = (int) cap_value(base * bonus, 0, INT_MAX); job = (int) cap_value(job * bonus, 0, INT_MAX); - pc_gainexp(sd, NULL, base, job, true); + pc->gainexp(sd, NULL, base, job, true); return true; } @@ -8388,7 +8353,7 @@ BUILDIN(guildchangegm) guild_id = script_getnum(st,2); name = script_getstr(st,3); - sd=map_nick2sd(name); + sd=iMap->nick2sd(name); if (!sd) script_pushint(st,0); @@ -8454,17 +8419,14 @@ BUILDIN(monster) return false; } - sd = map_id2sd(st->rid); + sd = iMap->id2sd(st->rid); if (sd && strcmp(mapn, "this") == 0) m = sd->bl.m; - else - { - m = map_mapname2mapid(mapn); - if (map[m].flag.src4instance && st->instance_id) - { // Try to redirect to the instance map, not the src map - if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) - { + else { + m = iMap->mapname2mapid(mapn); + if (map[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map + if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); return false; } @@ -8531,43 +8493,35 @@ BUILDIN(areamonster) struct map_session_data* sd; int16 m; - if (script_hasdata(st,10)) - { + if (script_hasdata(st,10)) { event = script_getstr(st, 10); check_event(st, event); } - if (script_hasdata(st, 11)) - { + if (script_hasdata(st, 11)) { size = script_getnum(st, 11); - if (size > 3) - { + if (size > 3) { ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_); return false; } } - if (script_hasdata(st, 12)) - { + if (script_hasdata(st, 12)) { ai = script_getnum(st, 12); - if (ai > 4) - { + if (ai > 4) { ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_); return false; } } - sd = map_id2sd(st->rid); + sd = iMap->id2sd(st->rid); if (sd && strcmp(mapn, "this") == 0) m = sd->bl.m; - else - { - m = map_mapname2mapid(mapn); - if (map[m].flag.src4instance && st->instance_id) - { // Try to redirect to the instance map, not the src map - if ((m = instance_mapid2imapid(m, st->instance_id)) < 0) - { + else { + m = iMap->mapname2mapid(mapn); + if (map[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map + if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); return false; } @@ -8626,22 +8580,22 @@ BUILDIN(killmonster) else check_event(st, event); - if( (m=map_mapname2mapid(mapname))<0 ) + if( (m=iMap->mapname2mapid(mapname))<0 ) return true; - if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) + if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) return true; if( script_hasdata(st,4) ) { if ( script_getnum(st,4) == 1 ) { - map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag); + iMap->foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag); return true; } } - map_freeblock_lock(); - map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag); - map_freeblock_unlock(); + iMap->freeblock_lock(); + iMap->foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag); + iMap->freeblock_unlock(); return true; } @@ -8667,20 +8621,20 @@ BUILDIN(killmonsterall) int16 m; mapname=script_getstr(st,2); - if( (m = map_mapname2mapid(mapname))<0 ) + if( (m = iMap->mapname2mapid(mapname))<0 ) return true; - if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) + if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) return true; if( script_hasdata(st,3) ) { if ( script_getnum(st,3) == 1 ) { - map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB); + iMap->foreachinmap(buildin_killmonsterall_sub,m,BL_MOB); return true; } } - map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB); + iMap->foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB); return true; } @@ -8715,13 +8669,13 @@ BUILDIN(clone) check_event(st, event); - m = map_mapname2mapid(map); + m = iMap->mapname2mapid(map); if (m < 0) return true; - sd = map_charid2sd(char_id); + sd = iMap->charid2sd(char_id); if (master_id) { - msd = map_charid2sd(master_id); + msd = iMap->charid2sd(master_id); if (msd) master_id = msd->bl.id; else @@ -8757,7 +8711,7 @@ BUILDIN(donpcevent) const char* event = script_getstr(st,2); check_event(st, event); if( !npc_event_do(event) ) { - struct npc_data * nd = map_id2nd(st->oid); + struct npc_data * nd = iMap->id2nd(st->oid); ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown"); script_pushint(st, 0); } else @@ -8791,7 +8745,7 @@ BUILDIN(addtimer) if( sd == NULL ) return true; - pc_addeventtimer(sd,tick,event); + pc->addeventtimer(sd,tick,event); return true; } /*========================================== @@ -8807,7 +8761,7 @@ BUILDIN(deltimer) return true; check_event(st, event); - pc_deleventtimer(sd,event); + pc->deleventtimer(sd,event); return true; } /*========================================== @@ -8825,7 +8779,7 @@ BUILDIN(addtimercount) return true; check_event(st, event); - pc_addeventtimercount(sd,event,tick); + pc->addeventtimercount(sd,event,tick); return true; } @@ -8845,12 +8799,12 @@ BUILDIN(initnpctimer) { //Check if argument is numeric (flag) or string (npc name) struct script_data *data; data = script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ) //NPC name nd = npc_name2id(script->conv_str(st, data)); else if( data_isint(data) ) //Flag { - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); flag = script->conv_num(st,data); } else @@ -8860,7 +8814,7 @@ BUILDIN(initnpctimer) } } else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd ) return true; @@ -8893,12 +8847,12 @@ BUILDIN(startnpctimer) { //Check if argument is numeric (flag) or string (npc name) struct script_data *data; data = script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ) //NPC name nd = npc_name2id(script->conv_str(st, data)); else if( data_isint(data) ) //Flag { - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); flag = script->conv_num(st,data); } else @@ -8908,7 +8862,7 @@ BUILDIN(startnpctimer) } } else - nd=(struct npc_data *)map_id2bl(st->oid); + nd=(struct npc_data *)iMap->id2bl(st->oid); if( !nd ) return true; @@ -8939,12 +8893,12 @@ BUILDIN(stopnpctimer) { //Check if argument is numeric (flag) or string (npc name) struct script_data *data; data = script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ) //NPC name nd = npc_name2id(script->conv_str(st, data)); else if( data_isint(data) ) //Flag { - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); flag = script->conv_num(st,data); } else @@ -8954,7 +8908,7 @@ BUILDIN(stopnpctimer) } } else - nd=(struct npc_data *)map_id2bl(st->oid); + nd=(struct npc_data *)iMap->id2bl(st->oid); if( !nd ) return true; @@ -8976,7 +8930,7 @@ BUILDIN(getnpctimer) if( script_hasdata(st,3) ) nd = npc_name2id(script_getstr(st,3)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd || nd->bl.type != BL_NPC ) { @@ -8991,7 +8945,7 @@ BUILDIN(getnpctimer) case 1: if( nd->u.scr.rid ) { - sd = map_id2sd(nd->u.scr.rid); + sd = iMap->id2sd(nd->u.scr.rid); if( !sd ) { ShowError("buildin_getnpctimer: Attached player not found!\n"); @@ -9019,7 +8973,7 @@ BUILDIN(setnpctimer) if( script_hasdata(st,3) ) nd = npc_name2id(script_getstr(st,3)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd || nd->bl.type != BL_NPC ) { @@ -9039,7 +8993,7 @@ BUILDIN(setnpctimer) BUILDIN(attachnpctimer) { TBL_PC *sd; - struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data *nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd || nd->bl.type != BL_NPC ) { @@ -9049,7 +9003,7 @@ BUILDIN(attachnpctimer) } if( script_hasdata(st,2) ) - sd = map_nick2sd(script_getstr(st,2)); + sd = iMap->nick2sd(script_getstr(st,2)); else sd = script_rid2sd(st); @@ -9075,7 +9029,7 @@ BUILDIN(detachnpctimer) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st,2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd || nd->bl.type != BL_NPC ) { @@ -9096,7 +9050,7 @@ BUILDIN(detachnpctimer) *------------------------------------------*/ BUILDIN(playerattached) { - if(st->rid == 0 || map_id2sd(st->rid) == NULL) + if(st->rid == 0 || iMap->id2sd(st->rid) == NULL) script_pushint(st,0); else script_pushint(st,st->rid); @@ -9118,7 +9072,7 @@ BUILDIN(announce) if (flag&0x0f) // Broadcast source or broadcast region defined { send_target target; - struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source + struct block_list *bl = (flag&0x08) ? iMap->id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source if (bl == NULL) return true; @@ -9169,10 +9123,10 @@ BUILDIN(itemeffect) { struct item_data *item_data; nullpo_retr( 1, ( sd = script_rid2sd( st ) ) ); - nullpo_retr( 1, ( nd = (TBL_NPC *)map_id2bl( sd->npc_id ) ) ); + nullpo_retr( 1, ( nd = (TBL_NPC *)iMap->id2bl( sd->npc_id ) ) ); data = script_getdata( st, 2 ); - get_val( st, data ); + script->get_val( st, data ); if( data_isstring( data ) ){ const char *name = script->conv_str( st, data ); @@ -9210,10 +9164,10 @@ BUILDIN(mapannounce) int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY int16 m; - if ((m = map_mapname2mapid(mapname)) < 0) + if ((m = iMap->mapname2mapid(mapname)) < 0) return true; - map_foreachinmap(buildin_announce_sub, m, BL_PC, + iMap->foreachinmap(buildin_announce_sub, m, BL_PC, mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); return true; } @@ -9235,10 +9189,10 @@ BUILDIN(areaannounce) int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY int16 m; - if ((m = map_mapname2mapid(mapname)) < 0) + if ((m = iMap->mapname2mapid(mapname)) < 0) return true; - map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC, + iMap->foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC, mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); return true; } @@ -9258,7 +9212,7 @@ BUILDIN(getusers) case 0: if(flag&0x8) {// npc - bl = map_id2bl(st->oid); + bl = iMap->id2bl(st->oid); } else if((sd = script_rid2sd(st))!=NULL) {// pc @@ -9271,7 +9225,7 @@ BUILDIN(getusers) } break; case 1: - val = map_getusers(); + val = iMap->getusers(); break; default: ShowWarning("buildin_getusers: Unknown type %d.\n", flag); @@ -9294,11 +9248,11 @@ BUILDIN(getusersname) sd = script_rid2sd(st); if (!sd) return true; - group_level = pc_get_group_level(sd); + group_level = pc->get_group_level(sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level) + if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc->get_group_level(pl_sd) > group_level) continue; // skip hidden sessions /* Temporary fix for bugreport:1023. @@ -9323,7 +9277,7 @@ BUILDIN(getmapguildusers) struct guild *g = NULL; str=script_getstr(st,2); gid=script_getnum(st,3); - if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server) + if ((m = iMap->mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server) script_pushint(st,-1); return true; } @@ -9347,7 +9301,7 @@ BUILDIN(getmapusers) const char *str; int16 m; str=script_getstr(st,2); - if( (m=map_mapname2mapid(str))< 0){ + if( (m=iMap->mapname2mapid(str))< 0){ script_pushint(st,-1); return true; } @@ -9371,11 +9325,11 @@ BUILDIN(getareausers) y0=script_getnum(st,4); x1=script_getnum(st,5); y1=script_getnum(st,6); - if( (m=map_mapname2mapid(str))< 0){ + if( (m=iMap->mapname2mapid(str))< 0){ script_pushint(st,-1); return true; } - map_foreachinarea(buildin_getareausers_sub, + iMap->foreachinarea(buildin_getareausers_sub, m,x0,y0,x1,y1,BL_PC,&users); script_pushint(st,users); return true; @@ -9408,7 +9362,7 @@ BUILDIN(getareadropitem) y1=script_getnum(st,6); data=script_getdata(st,7); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ){ const char *name=script->conv_str(st,data); struct item_data *item_data = itemdb_searchname(name); @@ -9418,11 +9372,11 @@ BUILDIN(getareadropitem) }else item=script->conv_num(st,data); - if( (m=map_mapname2mapid(str))< 0){ + if( (m=iMap->mapname2mapid(str))< 0){ script_pushint(st,-1); return true; } - map_foreachinarea(buildin_getareadropitem_sub, + iMap->foreachinarea(buildin_getareadropitem_sub, m,x0,y0,x1,y1,BL_ITEM,item,&amount); script_pushint(st,amount); return true; @@ -9480,9 +9434,9 @@ BUILDIN(sc_start) tick = script_getnum(st,3); val1 = script_getnum(st,4); if( script_hasdata(st,5) ) - bl = map_id2bl(script_getnum(st,5)); + bl = iMap->id2bl(script_getnum(st,5)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db @@ -9491,7 +9445,7 @@ BUILDIN(sc_start) if( potion_flag == 1 && potion_target ) { //skill.c set the flags before running the script, this must be a potion-pitched effect. - bl = map_id2bl(potion_target); + bl = iMap->id2bl(potion_target); tick /= 2;// Thrown potions only last half. val4 = 1;// Mark that this was a thrown sc_effect } @@ -9519,9 +9473,9 @@ BUILDIN(sc_start2) val1 = script_getnum(st,4); rate = script_getnum(st,5); if( script_hasdata(st,6) ) - bl = map_id2bl(script_getnum(st,6)); + bl = iMap->id2bl(script_getnum(st,6)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db @@ -9530,7 +9484,7 @@ BUILDIN(sc_start2) if( potion_flag == 1 && potion_target ) { //skill.c set the flags before running the script, this must be a potion-pitched effect. - bl = map_id2bl(potion_target); + bl = iMap->id2bl(potion_target); tick /= 2;// Thrown potions only last half. val4 = 1;// Mark that this was a thrown sc_effect } @@ -9561,9 +9515,9 @@ BUILDIN(sc_start4) val3 = script_getnum(st,6); val4 = script_getnum(st,7); if( script_hasdata(st,8) ) - bl = map_id2bl(script_getnum(st,8)); + bl = iMap->id2bl(script_getnum(st,8)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db @@ -9572,7 +9526,7 @@ BUILDIN(sc_start4) if( potion_flag == 1 && potion_target ) { //skill.c set the flags before running the script, this must be a potion-pitched effect. - bl = map_id2bl(potion_target); + bl = iMap->id2bl(potion_target); tick /= 2;// Thrown potions only last half. } @@ -9592,12 +9546,12 @@ BUILDIN(sc_end) type = script_getnum(st, 2); if (script_hasdata(st, 3)) - bl = map_id2bl(script_getnum(st, 3)); + bl = iMap->id2bl(script_getnum(st, 3)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS] - bl = map_id2bl(potion_target); + bl = iMap->id2bl(potion_target); if (!bl) return true; @@ -9613,8 +9567,8 @@ BUILDIN(sc_end) switch (type) { - case SC_WEIGHT50: - case SC_WEIGHT90: + case SC_WEIGHTOVER50: + case SC_WEIGHTOVER90: case SC_NOCHAT: case SC_PUSH_CART: return true; @@ -9644,9 +9598,9 @@ BUILDIN(getscrate) type=script_getnum(st,2); rate=script_getnum(st,3); if( script_hasdata(st,4) ) //get for the bl assigned - bl = map_id2bl(script_getnum(st,4)); + bl = iMap->id2bl(script_getnum(st,4)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if (bl) rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0); @@ -9691,11 +9645,11 @@ BUILDIN(getstatus) case 4: script_pushint(st, sd->sc.data[id]->val4); break; case 5: { - struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer); + struct TimerData* timer = (struct TimerData*)iTimer->get_timer(sd->sc.data[id]->timer); if( timer ) {// return the amount of time remaining - script_pushint(st, timer->tick - gettick()); + script_pushint(st, timer->tick - iTimer->gettick()); } } break; @@ -9795,6 +9749,31 @@ BUILDIN(homunculus_shuffle) { return true; } +/*========================================== + * Check for homunculus state. + * Return: -1 = No homunculus + * 0 = Homunculus is active + * 1 = Homunculus is vaporized (rest) + * 2 = Homunculus is in morph state + *------------------------------------------*/ +BUILDIN(checkhomcall) +{ + TBL_PC *sd = script_rid2sd(st); + TBL_HOM *hd; + + if( sd == NULL ) + return false; + + hd = sd->hd; + + if( !hd ) + script_pushint(st, -1); + else + script_pushint(st, hd->homunculus.vaporize); + + return true; +} + //These two functions bring the eA MAPID_* class functionality to scripts. BUILDIN(eaclass) { @@ -9810,7 +9789,7 @@ BUILDIN(eaclass) } class_ = sd->status.class_; } - script_pushint(st,pc_jobid2mapid(class_)); + script_pushint(st,pc->jobid2mapid(class_)); return true; } @@ -9827,7 +9806,7 @@ BUILDIN(roclass) else sex = 1; //Just use male when not found. } - script_pushint(st,pc_mapid2jobid(class_, sex)); + script_pushint(st,pc->mapid2jobid(class_, sex)); return true; } @@ -9868,7 +9847,7 @@ BUILDIN(resetlvl) if( sd == NULL ) return true; - pc_resetlvl(sd,type); + pc->resetlvl(sd,type); return true; } /*========================================== @@ -9878,7 +9857,7 @@ BUILDIN(resetstatus) { TBL_PC *sd; sd=script_rid2sd(st); - pc_resetstate(sd); + pc->resetstate(sd); return true; } @@ -9889,7 +9868,7 @@ BUILDIN(resetskill) { TBL_PC *sd; sd=script_rid2sd(st); - pc_resetskill(sd,1); + pc->resetskill(sd,1); return true; } @@ -9900,7 +9879,7 @@ BUILDIN(skillpointcount) { TBL_PC *sd; sd=script_rid2sd(st); - script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2)); + script_pushint(st,sd->status.skill_point + pc->resetskill(sd,2)); return true; } @@ -9913,7 +9892,7 @@ BUILDIN(changebase) int vclass; if( script_hasdata(st,3) ) - sd=map_id2sd(script_getnum(st,3)); + sd=iMap->id2sd(script_getnum(st,3)); else sd=script_rid2sd(st); @@ -9951,10 +9930,10 @@ BUILDIN(changesex) TBL_PC *sd = NULL; sd = script_rid2sd(st); - pc_resetskill(sd,4); + pc->resetskill(sd,4); // to avoid any problem with equipment and invalid sex, equipment is unequiped. for( i=0; i<EQI_MAX; i++ ) - if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3); + if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], 3); chrif_changesex(sd); return true; } @@ -9964,7 +9943,7 @@ BUILDIN(changesex) *------------------------------------------*/ BUILDIN(globalmes) { - struct block_list *bl = map_id2bl(st->oid); + struct block_list *bl = iMap->id2bl(st->oid); struct npc_data *nd = (struct npc_data *)bl; const char *name=NULL,*mes; @@ -10001,7 +9980,7 @@ BUILDIN(waitingroom) int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1; int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL; - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL ) chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl); @@ -10018,7 +9997,7 @@ BUILDIN(delwaitingroom) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st, 2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL ) chat_deletenpcchat(nd); return true; @@ -10036,9 +10015,9 @@ BUILDIN(waitingroomkickall) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st,2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) + if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL ) chat_npckickall(cd); return true; } @@ -10055,9 +10034,9 @@ BUILDIN(enablewaitingroomevent) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st, 2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) + if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL ) chat_enableevent(cd); return true; } @@ -10074,9 +10053,9 @@ BUILDIN(disablewaitingroomevent) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st, 2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) + if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL ) chat_disableevent(cd); return true; } @@ -10105,9 +10084,9 @@ BUILDIN(getwaitingroomstate) if( script_hasdata(st,3) ) nd = npc_name2id(script_getstr(st, 3)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) + if( nd == NULL || (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL ) { script_pushint(st, -1); return true; @@ -10152,8 +10131,8 @@ BUILDIN(warpwaitingpc) struct chat_data* cd; TBL_PC* sd; - nd = (struct npc_data *)map_id2bl(st->oid); - if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) + nd = (struct npc_data *)iMap->id2bl(st->oid); + if( nd == NULL || (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL ) return true; map_name = script_getstr(st,2); @@ -10179,17 +10158,17 @@ BUILDIN(warpwaitingpc) {// no zeny to cover set fee break; } - pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); + pc->payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); } mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id); if( strcmp(map_name,"Random") == 0 ) - pc_randomwarp(sd,CLR_TELEPORT); + pc->randomwarp(sd,CLR_TELEPORT); else if( strcmp(map_name,"SavePoint") == 0 ) - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT); + pc->setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT); } mapreg_setreg(add_str("$@warpwaitingpcnum"), i); return true; @@ -10202,10 +10181,8 @@ BUILDIN(warpwaitingpc) /// Detaches a character from a script. /// /// @param st Script state to detach the character from. -static void script_detach_rid(struct script_state* st) -{ - if(st->rid) - { +void script_detach_rid(struct script_state* st) { + if(st->rid) { script_detach_state(st, false); st->rid = 0; } @@ -10218,7 +10195,7 @@ BUILDIN(attachrid) { int rid = script_getnum(st,2); - if (map_id2sd(rid) != NULL) { + if (iMap->id2sd(rid) != NULL) { script_detach_rid(st); st->rid = rid; @@ -10241,11 +10218,11 @@ BUILDIN(detachrid) *------------------------------------------*/ BUILDIN(isloggedin) { - TBL_PC* sd = map_id2sd(script_getnum(st,2)); + TBL_PC* sd = iMap->id2sd(script_getnum(st,2)); if (script_hasdata(st,3) && sd && sd->status.char_id != script_getnum(st,3)) sd = NULL; - push_val(st->stack,C_INT,sd!=NULL); + script->push_val(st->stack,C_INT,sd!=NULL,NULL); return true; } @@ -10263,7 +10240,7 @@ BUILDIN(setmapflagnosave) str2=script_getstr(st,3); x=script_getnum(st,4); y=script_getnum(st,5); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); mapindex = mapindex_name2id(str2); if(m >= 0 && mapindex) { @@ -10284,7 +10261,7 @@ BUILDIN(getmapflag) str=script_getstr(st,2); i=script_getnum(st,3); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0) { switch(i) { case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break; @@ -10345,7 +10322,7 @@ BUILDIN(getmapflag) static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -10369,7 +10346,7 @@ BUILDIN(setmapflag) if(script_hasdata(st,4)){ data = script_getdata(st,4); - get_val(st, data); + script->get_val(st, data); if( data_isstring(data) ) @@ -10378,7 +10355,7 @@ BUILDIN(setmapflag) val = script_getnum(st, 4); } - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0) { switch(i) { @@ -10391,7 +10368,7 @@ BUILDIN(setmapflag) case MF_PVP: map[m].flag.pvp = 1; if( !battle_config.pk_mode ) { - map_foreachinmap(script_mapflag_pvp_sub,m,BL_PC); + iMap->foreachinmap(script_mapflag_pvp_sub,m,BL_PC); } break; case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break; @@ -10469,7 +10446,7 @@ BUILDIN(removemapflag) if(script_hasdata(st,4)){ val=script_getnum(st,4); } - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0) { switch(i) { case MF_NOMEMO: map[m].flag.nomemo = 0; break; @@ -10522,7 +10499,7 @@ BUILDIN(removemapflag) case MF_NOWARPTO: map[m].flag.nowarpto = 0; break; case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break; case MF_ZONE: - map_zone_change2(m, map[m].prev_zone); + iMap->zone_change2(m, map[m].prev_zone); break; case MF_NOCOMMAND: map[m].nocommand = 0; break; case MF_NODROP: map[m].flag.nodrop = 0; break; @@ -10555,11 +10532,11 @@ BUILDIN(pvpon) struct block_list bl; str = script_getstr(st,2); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if( m < 0 || map[m].flag.pvp ) return true; // nothing to do - map_zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME)); + iMap->zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME)); map[m].flag.pvp = 1; clif->map_property_mapall(m, MAPPROPERTY_FREEPVPZONE); bl.type = BL_NUL; @@ -10576,7 +10553,7 @@ BUILDIN(pvpon) if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER ) continue; // not applicable - sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200,pc->calc_pvprank_timer,sd->bl.id,0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -10593,7 +10570,7 @@ static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) TBL_PC* sd = (TBL_PC*)bl; clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { - delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; } return 0; @@ -10606,11 +10583,11 @@ BUILDIN(pvpoff) struct block_list bl; str=script_getstr(st,2); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m < 0 || !map[m].flag.pvp) return true; //fixed Lupus - map_zone_change2(m, map[m].prev_zone); + iMap->zone_change2(m, map[m].prev_zone); map[m].flag.pvp = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); bl.type = BL_NUL; @@ -10620,7 +10597,7 @@ BUILDIN(pvpoff) if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] return true; - map_foreachinmap(buildin_pvpoff_sub, m, BL_PC); + iMap->foreachinmap(buildin_pvpoff_sub, m, BL_PC); return true; } @@ -10630,10 +10607,10 @@ BUILDIN(gvgon) const char *str; str=script_getstr(st,2); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0 && !map[m].flag.gvg) { struct block_list bl; - map_zone_change2(m, strdb_get(zone_db, MAP_ZONE_GVG_NAME)); + iMap->zone_change2(m, strdb_get(zone_db, MAP_ZONE_GVG_NAME)); map[m].flag.gvg = 1; clif->map_property_mapall(m, MAPPROPERTY_AGITZONE); bl.type = BL_NUL; @@ -10649,10 +10626,10 @@ BUILDIN(gvgoff) const char *str; str=script_getstr(st,2); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0 && map[m].flag.gvg) { struct block_list bl; - map_zone_change2(m, map[m].prev_zone); + iMap->zone_change2(m, map[m].prev_zone); map[m].flag.gvg = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); bl.type = BL_NUL; @@ -10682,7 +10659,7 @@ BUILDIN(emotion) if (player) { TBL_PC *sd = NULL; if( script_hasdata(st,4) ) - sd = map_nick2sd(script_getstr(st,4)); + sd = iMap->nick2sd(script_getstr(st,4)); else sd = script_rid2sd(st); if (sd) @@ -10695,7 +10672,7 @@ BUILDIN(emotion) clif->emotion(&nd->bl,type); } else - clif->emotion(map_id2bl(st->oid),type); + clif->emotion(iMap->id2bl(st->oid),type); return true; } @@ -10712,7 +10689,7 @@ static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] ) - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); return 1; } @@ -10732,46 +10709,46 @@ BUILDIN(maprespawnguildid) int g_id=script_getnum(st,3); int flag=script_getnum(st,4); - int16 m=map_mapname2mapid(mapname); + int16 m=iMap->mapname2mapid(mapname); if(m == -1) return true; //Catch ALL players (in case some are 'between maps' on execution time) - map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag); + iMap->map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag); if (flag&4) //Remove script mobs. - map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB); + iMap->foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB); return true; } BUILDIN(agitstart) { - if(agit_flag==1) return true; // Agit already Start. - agit_flag=1; + if(iMap->agit_flag==1) return true; // Agit already Start. + iMap->agit_flag=1; guild->agit_start(); return true; } BUILDIN(agitend) { - if(agit_flag==0) return true; // Agit already End. - agit_flag=0; + if(iMap->agit_flag==0) return true; // Agit already End. + iMap->agit_flag=0; guild->agit_end(); return true; } BUILDIN(agitstart2) { - if(agit2_flag==1) return true; // Agit2 already Start. - agit2_flag=1; + if(iMap->agit2_flag==1) return true; // Agit2 already Start. + iMap->agit2_flag=1; guild->agit2_start(); return true; } BUILDIN(agitend2) { - if(agit2_flag==0) return true; // Agit2 already End. - agit2_flag=0; + if(iMap->agit2_flag==0) return true; // Agit2 already End. + iMap->agit2_flag=0; guild->agit2_end(); return true; } @@ -10781,7 +10758,7 @@ BUILDIN(agitend2) *------------------------------------------*/ BUILDIN(agitcheck) { - script_pushint(st,agit_flag); + script_pushint(st,iMap->agit_flag); return true; } @@ -10790,7 +10767,7 @@ BUILDIN(agitcheck) *------------------------------------------*/ BUILDIN(agitcheck2) { - script_pushint(st,agit2_flag); + script_pushint(st,iMap->agit2_flag); return true; } @@ -10804,7 +10781,7 @@ BUILDIN(flagemblem) if(g_id < 0) return true; - nd = (TBL_NPC*)map_id2nd(st->oid); + nd = (TBL_NPC*)iMap->id2nd(st->oid); if( nd == NULL ) { ShowError("script:flagemblem: npc %d not found\n", st->oid); } else if( nd->subtype != SCRIPT ) { @@ -10923,7 +10900,7 @@ BUILDIN(getequipcardcnt) num=script_getnum(st,2); sd=script_rid2sd(st); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if (i < 0 || !sd->inventory_data[i]) { script_pushint(st,0); @@ -10955,7 +10932,7 @@ BUILDIN(successremovecards) { int num = script_getnum(st,2); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if (i < 0 || !sd->inventory_data[i]) { return true; @@ -10973,9 +10950,9 @@ BUILDIN(successremovecards) { item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory + if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -10994,10 +10971,10 @@ BUILDIN(successremovecards) { for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; - pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor + pc->delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); + if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } clif->misceffect(&sd->bl,3); @@ -11019,7 +10996,7 @@ BUILDIN(failedremovecards) { int typefail = script_getnum(st,3); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if (i < 0 || !sd->inventory_data[i]) return true; @@ -11040,9 +11017,9 @@ BUILDIN(failedremovecards) { item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ + if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -11050,7 +11027,7 @@ BUILDIN(failedremovecards) { if(cardflag == 1) { if(typefail == 0 || typefail == 2){ // destroy the item - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); } if(typefail == 1){ // destroy the card int flag; @@ -11067,11 +11044,11 @@ BUILDIN(failedremovecards) { for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ + if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } clif->misceffect(&sd->bl,2); @@ -11102,7 +11079,7 @@ BUILDIN(mapwarp) // Added by RoVeRT check_ID=script_getnum(st,7); } - if((m=map_mapname2mapid(mapname))< 0) + if((m=iMap->mapname2mapid(mapname))< 0) return true; if(!(index=mapindex_name2id(str))) @@ -11115,23 +11092,23 @@ BUILDIN(mapwarp) // Added by RoVeRT for( i=0; i < g->max_member; i++) { if(g->member[i].sd && g->member[i].sd->bl.m==m){ - pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT); + pc->setpos(g->member[i].sd,index,x,y,CLR_TELEPORT); } } } break; case 2: - p = party_search(check_ID); + p = party->search(check_ID); if(p){ for(i=0;i<MAX_PARTY; i++){ if(p->data[i].sd && p->data[i].sd->bl.m == m){ - pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT); + pc->setpos(p->data[i].sd,index,x,y,CLR_TELEPORT); } } } break; default: - map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0); + iMap->foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0); break; } @@ -11158,7 +11135,7 @@ BUILDIN(mobcount) // Added by RoVeRT event = NULL; else check_event(st, event); - + if( strcmp(mapname, "this") == 0 ) { struct map_session_data *sd = script_rid2sd(st); if( sd ) @@ -11167,19 +11144,17 @@ BUILDIN(mobcount) // Added by RoVeRT script_pushint(st,-1); return true; } - } - else if( (m = map_mapname2mapid(mapname)) < 0 ) { + } else if( (m = iMap->mapname2mapid(mapname)) < 0 ) { script_pushint(st,-1); return true; } - - if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) - { + + if( map[m].flag.src4instance && map[m].instance_id == -1 && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) { script_pushint(st,-1); return true; } - - script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event)); + + script_pushint(st,iMap->foreachinmap(buildin_mobcount_sub, m, BL_MOB, event)); return true; } @@ -11188,9 +11163,9 @@ BUILDIN(marriage) { const char *partner=script_getstr(st,2); TBL_PC *sd=script_rid2sd(st); - TBL_PC *p_sd=map_nick2sd(partner); + TBL_PC *p_sd=iMap->nick2sd(partner); - if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){ + if(sd==NULL || p_sd==NULL || pc->marriage(sd,p_sd) < 0){ script_pushint(st,0); return true; } @@ -11203,7 +11178,7 @@ BUILDIN(wedding_effect) struct block_list *bl; if(sd==NULL) { - bl=map_id2bl(st->oid); + bl=iMap->id2bl(st->oid); } else bl=&sd->bl; clif->wedding_effect(bl); @@ -11212,7 +11187,7 @@ BUILDIN(wedding_effect) BUILDIN(divorce) { TBL_PC *sd=script_rid2sd(st); - if(sd==NULL || pc_divorce(sd) < 0){ + if(sd==NULL || pc->divorce(sd) < 0){ script_pushint(st,0); return true; } @@ -11224,8 +11199,8 @@ BUILDIN(ispartneron) { TBL_PC *sd=script_rid2sd(st); - if(sd==NULL || !pc_ismarried(sd) || - map_charid2sd(sd->status.partner_id) == NULL) { + if(sd==NULL || !pc->ismarried(sd) || + iMap->charid2sd(sd->status.partner_id) == NULL) { script_pushint(st,0); return true; } @@ -11290,8 +11265,8 @@ BUILDIN(warppartner) TBL_PC *sd=script_rid2sd(st); TBL_PC *p_sd=NULL; - if(sd==NULL || !pc_ismarried(sd) || - (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) { + if(sd==NULL || !pc->ismarried(sd) || + (p_sd=iMap->charid2sd(sd->status.partner_id)) == NULL) { script_pushint(st,0); return true; } @@ -11302,7 +11277,7 @@ BUILDIN(warppartner) mapindex = mapindex_name2id(str); if (mapindex) { - pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT); + pc->setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT); script_pushint(st,1); } else script_pushint(st,0); @@ -11366,7 +11341,7 @@ BUILDIN(guardian) has_index = true; } else if( script_hasdata(st,7) ){ data=script_getdata(st,7); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ) {// "<event label>" evt=script_getstr(st,7); @@ -11403,16 +11378,16 @@ BUILDIN(setwall) shootable = script_getnum(st,7); name = script_getstr(st,8); - if( (m = map_mapname2mapid(map)) < 0 ) + if( (m = iMap->mapname2mapid(map)) < 0 ) return true; // Invalid Map - map_iwall_set(m, x, y, size, dir, shootable, name); + iMap->iwall_set(m, x, y, size, dir, shootable, name); return true; } BUILDIN(delwall) { const char *name = script_getstr(st,2); - map_iwall_remove(name); + iMap->iwall_remove(name); return true; } @@ -11445,7 +11420,7 @@ BUILDIN(guardianinfo) if( !gc->guardian[id].visible ) script_pushint(st,-1); else - if( (gd = map_id2md(gc->guardian[id].id)) == NULL ) + if( (gd = iMap->id2md(gc->guardian[id].id)) == NULL ) script_pushint(st,-1); else { @@ -11469,7 +11444,7 @@ BUILDIN(getitemname) struct script_data *data; data=script_getdata(st,2); - get_val(st,data); + script->get_val(st,data); if( data_isstring(data) ){ const char *name=script->conv_str(st,data); @@ -11597,7 +11572,7 @@ BUILDIN(setiteminfo) /*========================================== * Returns value from equipped item slot n [Lupus] - getequipcardid(num,slot) + getequpcardid(num,slot) where num = eqip position slot slot = 0,1,2,3 (Card Slot N) @@ -11616,7 +11591,7 @@ BUILDIN(getequipcardid) slot=script_getnum(st,3); sd=script_rid2sd(st); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0 && slot>=0 && slot<4) script_pushint(st,sd->status.inventory[i].card[slot]); else @@ -11641,7 +11616,7 @@ BUILDIN(petskillbonus) if (pd->bonus) { //Clear previous bonus if (pd->bonus->timer != INVALID_TIMER) - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer); } else //init pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus)); @@ -11657,7 +11632,7 @@ BUILDIN(petskillbonus) if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->bonus->timer = INVALID_TIMER; else - pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); + pd->bonus->timer = iTimer->add_timer(iTimer->gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); return true; } @@ -11714,22 +11689,22 @@ BUILDIN(getinventorylist) if(!sd) return true; for(i=0;i<MAX_INVENTORY;i++){ if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ - pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); - pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount); - pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip); - pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine); - pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify); - pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); + pc->setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); + pc->setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount); + pc->setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip); + pc->setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine); + pc->setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify); + pc->setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); for (k = 0; k < MAX_SLOTS; k++) { sprintf(card_var, "@inventorylist_card%d",k+1); - pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]); + pc->setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]); } - pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time); + pc->setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time); j++; } } - pc_setreg(sd,add_str("@inventorylist_count"),j); + pc->setreg(sd,add_str("@inventorylist_count"),j); return true; } @@ -11740,13 +11715,13 @@ BUILDIN(getskilllist) if(!sd) return true; for(i=0;i<MAX_SKILL;i++){ if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){ - pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id); - pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv); - pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag); + pc->setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id); + pc->setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv); + pc->setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag); j++; } } - pc_setreg(sd,add_str("@skilllist_count"),j); + pc->setreg(sd,add_str("@skilllist_count"),j); return true; } @@ -11757,7 +11732,7 @@ BUILDIN(clearitem) if(sd==NULL) return true; for (i=0; i<MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT); + pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT); } } return true; @@ -11775,7 +11750,7 @@ BUILDIN(disguise) id = script_getnum(st,2); if (mobdb_checkid(id) || npcdb_checkid(id)) { - pc_disguise(sd, id); + pc->disguise(sd, id); script_pushint(st,id); } else script_pushint(st,0); @@ -11792,7 +11767,7 @@ BUILDIN(undisguise) if (sd == NULL) return true; if (sd->disguise != -1) { - pc_disguise(sd, -1); + pc->disguise(sd, -1); script_pushint(st,0); } else { script_pushint(st,1); @@ -11807,7 +11782,7 @@ BUILDIN(undisguise) BUILDIN(classchange) { int _class,type; - struct block_list *bl=map_id2bl(st->oid); + struct block_list *bl=iMap->id2bl(st->oid); if(bl==NULL) return true; @@ -11826,7 +11801,7 @@ BUILDIN(misceffect) type=script_getnum(st,2); if(st->oid && st->oid != fake_nd->bl.id) { - struct block_list *bl = map_id2bl(st->oid); + struct block_list *bl = iMap->id2bl(st->oid); if (bl) clif->specialeffect(bl,type,AREA); } else{ @@ -11888,17 +11863,17 @@ BUILDIN(playBGMall) int x1 = script_getnum(st,6); int y1 = script_getnum(st,7); - map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name); + iMap->foreachinarea(playBGM_sub, iMap->mapname2mapid(map), x0, y0, x1, y1, BL_PC, name); } else if( script_hasdata(st,3) ) {// entire map const char* map = script_getstr(st,3); - map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name); + iMap->foreachinmap(playBGM_sub, iMap->mapname2mapid(map), BL_PC, name); } else {// entire server - map_foreachpc(&playBGM_foreachpc_sub, name); + iMap->map_foreachpc(&playBGM_foreachpc_sub, name); } return true; @@ -11940,14 +11915,14 @@ BUILDIN(soundeffectall) const char* name; int type; - bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid); + bl = (st->rid) ? &(script_rid2sd(st)->bl) : iMap->id2bl(st->oid); if (!bl) return true; name = script_getstr(st,2); type = script_getnum(st,3); - //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage] + //FIXME: enumerating map squares (iMap->foreach) is slower than enumerating the list of online players (iMap->foreachpc?) [ultramage] if(!script_hasdata(st,4)) { // area around @@ -11957,7 +11932,7 @@ BUILDIN(soundeffectall) if(!script_hasdata(st,5)) { // entire map const char* map = script_getstr(st,4); - map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type); + iMap->foreachinmap(soundeffect_sub, iMap->mapname2mapid(map), BL_PC, name, type); } else if(script_hasdata(st,8)) @@ -11967,7 +11942,7 @@ BUILDIN(soundeffectall) int y0 = script_getnum(st,6); int x1 = script_getnum(st,7); int y1 = script_getnum(st,8); - map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type); + iMap->foreachinarea(soundeffect_sub, iMap->mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type); } else { @@ -11992,7 +11967,7 @@ BUILDIN(petrecovery) if (pd->recovery) { //Halt previous bonus if (pd->recovery->timer != INVALID_TIMER) - delete_timer(pd->recovery->timer, pet_recovery_timer); + iTimer->delete_timer(pd->recovery->timer, pet_recovery_timer); } else //Init pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery)); @@ -12020,9 +11995,9 @@ BUILDIN(petheal) if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer); } } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); @@ -12038,7 +12013,7 @@ BUILDIN(petheal) if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->s_skill->timer = INVALID_TIMER; else - pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); + pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); return true; } @@ -12114,9 +12089,9 @@ BUILDIN(petskillsupport) if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer); } } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); @@ -12131,7 +12106,7 @@ BUILDIN(petskillsupport) if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->s_skill->timer = INVALID_TIMER; else - pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); + pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); return true; } @@ -12161,7 +12136,7 @@ BUILDIN(skilleffect) /// npcskilleffect "<skill name>",<level>,<x>,<y> BUILDIN(npcskilleffect) { - struct block_list *bl= map_id2bl(st->oid); + struct block_list *bl= iMap->id2bl(st->oid); uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); uint16 skill_lv=script_getnum(st,3); @@ -12169,7 +12144,7 @@ BUILDIN(npcskilleffect) int y=script_getnum(st,5); if (bl) - clif->skill_poseffect(bl,skill_id,skill_lv,x,y,gettick()); + clif->skill_poseffect(bl,skill_id,skill_lv,x,y,iTimer->gettick()); return true; } @@ -12179,7 +12154,7 @@ BUILDIN(npcskilleffect) *------------------------------------------*/ BUILDIN(specialeffect) { - struct block_list *bl=map_id2bl(st->oid); + struct block_list *bl=iMap->id2bl(st->oid); int type = script_getnum(st,2); enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; @@ -12213,7 +12188,7 @@ BUILDIN(specialeffect2) enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; if( script_hasdata(st,4) ) - sd = map_nick2sd(script_getstr(st,4)); + sd = iMap->nick2sd(script_getstr(st,4)); if (sd) clif->specialeffect(&sd->bl, type, target); @@ -12236,7 +12211,7 @@ BUILDIN(nude) if( sd->equip_index[ i ] >= 0 ) { if( !calcflag ) calcflag = 1; - pc_unequipitem( sd , sd->equip_index[ i ] , 2); + pc->unequipitem( sd , sd->equip_index[ i ] , 2); } } @@ -12268,7 +12243,7 @@ BUILDIN(atcommand) memset(&dummy_sd, 0, sizeof(TBL_PC)); if (st->oid) { - struct block_list* bl = map_id2bl(st->oid); + struct block_list* bl = iMap->id2bl(st->oid); memcpy(&dummy_sd.bl, bl, sizeof(struct block_list)); if (bl->type == BL_NPC) safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); @@ -12402,7 +12377,7 @@ BUILDIN(getmercinfo) { char_id = script_getnum(st,3); - if( ( sd = map_charid2sd(char_id) ) == NULL ) + if( ( sd = iMap->charid2sd(char_id) ) == NULL ) { ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id); script_pushnil(st); @@ -12496,8 +12471,7 @@ BUILDIN(jump_zero) /*========================================== * movenpc [MouseJstr] *------------------------------------------*/ -BUILDIN(movenpc) -{ +BUILDIN(movenpc) { TBL_NPC *nd = NULL; const char *npc; int x,y; @@ -12510,7 +12484,7 @@ BUILDIN(movenpc) return -1; if (script_hasdata(st,5)) - nd->ud.dir = script_getnum(st,5) % 8; + nd->dir = script_getnum(st,5) % 8; npc_movenpc(nd, x, y); return true; } @@ -12526,7 +12500,7 @@ BUILDIN(message) player = script_getstr(st,2); msg = script_getstr(st,3); - if((pl_sd=map_nick2sd((char *) player)) == NULL) + if((pl_sd=iMap->nick2sd((char *) player)) == NULL) return true; clif->message(pl_sd->fd, msg); @@ -12541,7 +12515,7 @@ BUILDIN(npctalk) const char* str; char name[NAME_LENGTH], message[256]; - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); str = script_getstr(st,2); if(nd) @@ -12562,26 +12536,35 @@ BUILDIN(npcspeed) int speed; speed = script_getnum(st,2); - nd =(struct npc_data *)map_id2bl(st->oid); + nd =(struct npc_data *)iMap->id2bl(st->oid); - if( nd ) - { + if( nd ) { + if( nd->ud == &npc_base_ud ) { + nd->ud = NULL; + CREATE(nd->ud, struct unit_data, 1); + unit_dataset(&nd->bl); + } nd->speed = speed; - nd->ud.state.speed_changed = 1; + nd->ud->state.speed_changed = 1; } return true; } // make an npc walk to a position [Valaris] -BUILDIN(npcwalkto) -{ - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); +BUILDIN(npcwalkto) { + struct npc_data *nd=(struct npc_data *)iMap->id2bl(st->oid); int x=0,y=0; x=script_getnum(st,2); y=script_getnum(st,3); if(nd) { + if( nd->ud == &npc_base_ud ) { + nd->ud = NULL; + CREATE(nd->ud, struct unit_data, 1); + unit_dataset(&nd->bl); + } + if (!nd->status.hp) { status_calc_npc(nd, true); } else { @@ -12595,7 +12578,7 @@ BUILDIN(npcwalkto) // stop an npc's movement [Valaris] BUILDIN(npcstop) { - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + struct npc_data *nd=(struct npc_data *)iMap->id2bl(st->oid); if(nd) { unit_stop_walking(&nd->bl,1|4); @@ -12716,7 +12699,7 @@ BUILDIN(getmapxy) switch (type){ case 0: //Get Character Position if( script_hasdata(st,6) ) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12731,11 +12714,11 @@ BUILDIN(getmapxy) if (nd) bl = &nd->bl; } else //In case the origin is not an npc? - bl=map_id2bl(st->oid); + bl=iMap->id2bl(st->oid); break; case 2: //Get Pet Position if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12746,7 +12729,7 @@ BUILDIN(getmapxy) break; //Not supported? case 4: //Get Homun Position if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12755,7 +12738,7 @@ BUILDIN(getmapxy) break; case 5: //Get Mercenary Position if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12764,7 +12747,7 @@ BUILDIN(getmapxy) break; case 6: //Get Elemental Position if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12776,7 +12759,7 @@ BUILDIN(getmapxy) script_pushint(st,-1); return false; } - if (!bl) { //No object found. + if (!bl || bl->m == -1) { //No object found. script_pushint(st,-1); return true; } @@ -12846,7 +12829,7 @@ BUILDIN(summon) const char *str,*event=""; TBL_PC *sd; struct mob_data *md; - int tick = gettick(); + int tick = iTimer->gettick(); sd=script_rid2sd(st); if (!sd) return true; @@ -12867,8 +12850,8 @@ BUILDIN(summon) md->master_id=sd->bl.id; md->special_state.ai = AI_ATTACK; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0); mob_spawn (md); //Now it is ready for spawning. clif->specialeffect(&md->bl,344,AREA); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); @@ -12881,13 +12864,13 @@ BUILDIN(summon) *------------------------------------------*/ BUILDIN(isnight) { - script_pushint(st,(night_flag == 1)); + script_pushint(st,(iMap->night_flag == 1)); return true; } BUILDIN(isday) { - script_pushint(st,(night_flag == 0)); + script_pushint(st,(iMap->night_flag == 0)); return true; } @@ -13087,12 +13070,12 @@ BUILDIN(getrefine) *-------------------------------------------------------*/ BUILDIN(night) { - if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1); + if (iMap->night_flag != 1) pc->map_night_timer(pc->night_timer_tid, 0, 0, 1); return true; } BUILDIN(day) { - if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1); + if (iMap->night_flag != 0) pc->map_day_timer(pc->day_timer_tid, 0, 0, 1); return true; } @@ -13109,9 +13092,9 @@ BUILDIN(unequip) sd = script_rid2sd(st); if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) ) { - i = pc_checkequip(sd,equip[num-1]); + i = pc->checkequip(sd,equip[num-1]); if (i >= 0) - pc_unequipitem(sd,i,1|2); + pc->unequipitem(sd,i,1|2); } return true; } @@ -13132,7 +13115,7 @@ BUILDIN(equip) } ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid ); if( i < MAX_INVENTORY ) - pc_equipitem(sd,i,item_data->equip); + pc->equipitem(sd,i,item_data->equip); return true; } @@ -13521,7 +13504,7 @@ BUILDIN(implode) sprintf(output,"%s","NULL"); } else { for(i = 0; i <= array_size; ++i) { - temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data)); + temp = (char*) script->get_val2(st, reference_uid(id, i), reference_getref(data)); len += strlen(temp); script_removetop(st, -1, 0); } @@ -13536,7 +13519,7 @@ BUILDIN(implode) //build output for(i = 0; i < array_size; ++i) { - temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data)); + temp = (char*) script->get_val2(st, reference_uid(id, i), reference_getref(data)); len = strlen(temp); memcpy(&output[k], temp, len); k += len; @@ -13546,7 +13529,7 @@ BUILDIN(implode) } script_removetop(st, -1, 0); } - temp = (char*) get_val2(st, reference_uid(id, array_size), reference_getref(data)); + temp = (char*) script->get_val2(st, reference_uid(id, array_size), reference_getref(data)); len = strlen(temp); memcpy(&output[k], temp, len); k += len; @@ -14001,14 +13984,14 @@ BUILDIN(setnpcdisplay) if( script_hasdata(st,5) ) size = script_getnum(st,5); - get_val(st, data); + script->get_val(st, data); if( data_isstring(data) ) newname = script->conv_str(st,data); else if( data_isint(data) ) class_ = script->conv_num(st,data); else { - ShowError("script:setnpcdisplay: expected a string or number\n"); + ShowError("script:setnpcdisplay: expected string or number\n"); script_reportdata(data); return false; } @@ -14266,7 +14249,7 @@ BUILDIN(getd) elem = 0; // Push the 'pointer' so it's more flexible [Lance] - push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem)); + script->push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem),NULL); return true; } @@ -14455,7 +14438,7 @@ BUILDIN(npcshopattach) } if (flag) - nd->master_nd = ((struct npc_data *)map_id2bl(st->oid)); + nd->master_nd = ((struct npc_data *)iMap->id2bl(st->oid)); else nd->master_nd = NULL; @@ -14589,7 +14572,7 @@ BUILDIN(checkvending) // check vending [Nab4] TBL_PC *sd = NULL; if(script_hasdata(st,2)) - sd = map_nick2sd(script_getstr(st,2)); + sd = iMap->nick2sd(script_getstr(st,2)); else sd = script_rid2sd(st); @@ -14607,7 +14590,7 @@ BUILDIN(checkchatting) // check chatting [Marka] TBL_PC *sd = NULL; if(script_hasdata(st,2)) - sd = map_nick2sd(script_getstr(st,2)); + sd = iMap->nick2sd(script_getstr(st,2)); else sd = script_rid2sd(st); @@ -14624,7 +14607,7 @@ BUILDIN(checkidle) TBL_PC *sd = NULL; if (script_hasdata(st, 2)) - sd = map_nick2sd(script_getstr(st, 2)); + sd = iMap->nick2sd(script_getstr(st, 2)); else sd = script_rid2sd(st); @@ -14751,7 +14734,7 @@ BUILDIN(rid2name) { struct block_list *bl = NULL; int rid = script_getnum(st,2); - if((bl = map_id2bl(rid))) + if((bl = iMap->id2bl(rid))) { switch(bl->type) { case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break; @@ -14781,7 +14764,7 @@ BUILDIN(pcblockmove) flag = script_getnum(st,3); if(id) - sd = map_id2sd(id); + sd = iMap->id2sd(id); else sd = script_rid2sd(st); @@ -14801,12 +14784,12 @@ BUILDIN(pcfollow) targetid = script_getnum(st,3); if(id) - sd = map_id2sd(id); + sd = iMap->id2sd(id); else sd = script_rid2sd(st); if(sd) - pc_follow(sd, targetid); + pc->follow(sd, targetid); return true; } @@ -14820,12 +14803,12 @@ BUILDIN(pcstopfollow) id = script_getnum(st,2); if(id) - sd = map_id2sd(id); + sd = iMap->id2sd(id); else sd = script_rid2sd(st); if(sd) - pc_stop_following(sd); + pc->stop_following(sd); return true; } @@ -14842,7 +14825,7 @@ BUILDIN(unitwalk) { struct block_list* bl; - bl = map_id2bl(script_getnum(st,2)); + bl = iMap->id2bl(script_getnum(st,2)); if( bl == NULL ) { script_pushint(st, 0); @@ -14856,7 +14839,7 @@ BUILDIN(unitwalk) else { int map_id = script_getnum(st,3); - script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1)); + script_pushint(st, unit_walktobl(bl,iMap->id2bl(map_id),65025,1)); } return true; @@ -14867,7 +14850,7 @@ BUILDIN(unitwalk) /// unitkill <unit_id>; BUILDIN(unitkill) { - struct block_list* bl = map_id2bl(script_getnum(st,2)); + struct block_list* bl = iMap->id2bl(script_getnum(st,2)); if( bl != NULL ) status_kill(bl); @@ -14893,14 +14876,14 @@ BUILDIN(unitwarp) y = (short)script_getnum(st,5); if (!unit_id) //Warp the script's runner - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); else - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( strcmp(mapname,"this") == 0 ) map = bl?bl->m:-1; else - map = map_mapname2mapid(mapname); + map = iMap->mapname2mapid(mapname); if( map >= 0 && bl != NULL ) script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT)); @@ -14925,21 +14908,21 @@ BUILDIN(unitattack) int actiontype = 0; // get unit - unit_bl = map_id2bl(script_getnum(st,2)); + unit_bl = iMap->id2bl(script_getnum(st,2)); if( unit_bl == NULL ) { script_pushint(st, 0); return true; } data = script_getdata(st, 3); - get_val(st, data); + script->get_val(st, data); if( data_isstring(data) ) { - TBL_PC* sd = map_nick2sd(script->conv_str(st, data)); + TBL_PC* sd = iMap->nick2sd(script->conv_str(st, data)); if( sd != NULL ) target_bl = &sd->bl; } else - target_bl = map_id2bl(script->conv_num(st, data)); + target_bl = iMap->id2bl(script->conv_num(st, data)); // request the attack if( target_bl == NULL ) { @@ -14954,7 +14937,7 @@ BUILDIN(unitattack) switch( unit_bl->type ) { case BL_PC: - clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick()); + clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, iTimer->gettick()); script_pushint(st, 1); return true; case BL_MOB: @@ -14982,7 +14965,7 @@ BUILDIN(unitstop) unit_id = script_getnum(st,2); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) { unit_stop_attack(bl); @@ -15006,7 +14989,7 @@ BUILDIN(unittalk) unit_id = script_getnum(st,2); message = script_getstr(st, 3); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) { struct StringBuf sbuf; @@ -15034,7 +15017,7 @@ BUILDIN(unitemote) unit_id = script_getnum(st,2); emotion = script_getnum(st,3); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) clif->emotion(bl, emotion); @@ -15058,7 +15041,7 @@ BUILDIN(unitskilluseid) skill_lv = script_getnum(st,4); target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id ); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) unit_skilluse_id(bl, target_id, skill_id, skill_lv); @@ -15084,7 +15067,7 @@ BUILDIN(unitskillusepos) skill_x = script_getnum(st,5); skill_y = script_getnum(st,6); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv); @@ -15133,7 +15116,7 @@ BUILDIN(sleep2) if( ticks <= 0 ) {// do nothing - script_pushint(st, (map_id2sd(st->rid)!=NULL)); + script_pushint(st, (iMap->id2sd(st->rid)!=NULL)); } else if( !st->sleep.tick ) {// sleep for the target amount of time @@ -15144,7 +15127,7 @@ BUILDIN(sleep2) {// sleep time is over st->state = RUN; st->sleep.tick = 0; - script_pushint(st, (map_id2sd(st->rid)!=NULL)); + script_pushint(st, (iMap->id2sd(st->rid)!=NULL)); } return true; } @@ -15152,47 +15135,41 @@ BUILDIN(sleep2) /// Awakes all the sleep timers of the target npc /// /// awake "<npc name>"; -BUILDIN(awake) -{ +BUILDIN(awake) { + DBIterator *iter; + struct script_state *tst; struct npc_data* nd; - struct linkdb_node *node = (struct linkdb_node *)sleep_db; - nd = npc_name2id(script_getstr(st, 2)); - if( nd == NULL ) { + if( ( nd = npc_name2id(script_getstr(st, 2)) ) == NULL ) { ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2)); return false; } - while( node ) - { - if( (int)__64BPTRSIZE(node->key) == nd->bl.id ) - {// sleep timer for the npc - struct script_state* tst = (struct script_state*)node->data; - TBL_PC* sd = map_id2sd(tst->rid); + iter = db_iterator(script->st_db); + + for( tst = dbi_first(iter); dbi_exists(iter); tst = dbi_next(iter) ) { + if( tst->oid == nd->bl.id ) { + TBL_PC* sd = iMap->id2sd(tst->rid); - if( tst->sleep.timer == INVALID_TIMER ) - {// already awake ??? - node = node->next; + if( tst->sleep.timer == INVALID_TIMER ) {// already awake ??? continue; } - if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd)) - {// char not online anymore / another char of the same account is online - Cancel execution + if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd)) { + // char not online anymore / another char of the same account is online - Cancel execution tst->state = END; tst->rid = 0; } - delete_timer(tst->sleep.timer, run_script_timer); - node = script_erase_sleepdb(node); + iTimer->delete_timer(tst->sleep.timer, run_script_timer); tst->sleep.timer = INVALID_TIMER; if(tst->state != RERUNLINE) tst->sleep.tick = 0; run_script_main(tst); } - else - { - node = node->next; - } } + + dbi_destroy(iter); + return true; } @@ -15235,7 +15212,7 @@ BUILDIN(getvariableofnpc) return false; } - push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars ); + script->push_val(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars ); return true; } @@ -15255,7 +15232,7 @@ BUILDIN(warpportal) struct skill_unit_group* group; struct block_list* bl; - bl = map_id2bl(st->oid); + bl = iMap->id2bl(st->oid); if( bl == NULL ) { ShowError("script:warpportal: npc is needed\n"); @@ -15289,7 +15266,7 @@ BUILDIN(openmail) if( sd == NULL ) return true; - mail_openmail(sd); + mail->openmail(sd); return true; } @@ -15314,12 +15291,12 @@ BUILDIN(openauction) /// @see cell_chk* constants in const.txt for the types BUILDIN(checkcell) { - int16 m = map_mapname2mapid(script_getstr(st,2)); + int16 m = iMap->mapname2mapid(script_getstr(st,2)); int16 x = script_getnum(st,3); int16 y = script_getnum(st,4); cell_chk type = (cell_chk)script_getnum(st,5); - script_pushint(st, map_getcell(m, x, y, type)); + script_pushint(st, iMap->getcell(m, x, y, type)); return true; } @@ -15331,7 +15308,7 @@ BUILDIN(checkcell) /// @see cell_* constants in const.txt for the types BUILDIN(setcell) { - int16 m = map_mapname2mapid(script_getstr(st,2)); + int16 m = iMap->mapname2mapid(script_getstr(st,2)); int16 x1 = script_getnum(st,3); int16 y1 = script_getnum(st,4); int16 x2 = script_getnum(st,5); @@ -15346,7 +15323,7 @@ BUILDIN(setcell) for( y = y1; y <= y2; ++y ) for( x = x1; x <= x2; ++x ) - map_setcell(m, x, y, type, flag); + map[m].setcell(m, x, y, type, flag); return true; } @@ -15601,7 +15578,7 @@ BUILDIN(checkquest) BUILDIN(showevent) { TBL_PC *sd = script_rid2sd(st); - struct npc_data *nd = map_id2nd(st->oid); + struct npc_data *nd = iMap->id2nd(st->oid); int state, color; if( sd == NULL || nd == NULL ) @@ -15630,9 +15607,9 @@ BUILDIN(waitingroom2bg) if( script_hasdata(st,7) ) nd = npc_name2id(script_getstr(st,7)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) + if( nd == NULL || (cd = (struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL ) { script_pushint(st,0); return true; @@ -15691,7 +15668,7 @@ BUILDIN(waitingroom2bg_single) y = script_getnum(st,5); nd = npc_name2id(script_getstr(st,6)); - if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 ) + if( nd == NULL || (cd = (struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL || cd->users <= 0 ) return true; if( (sd = cd->usersd[0]) == NULL ) @@ -15699,7 +15676,7 @@ BUILDIN(waitingroom2bg_single) if( bg_team_join(bg_id, sd) ) { - pc_setpos(sd, mapindex, x, y, CLR_TELEPORT); + pc->setpos(sd, mapindex, x, y, CLR_TELEPORT); script_pushint(st,1); } else @@ -15761,7 +15738,7 @@ BUILDIN(bg_monster_set_team) int id = script_getnum(st,2), bg_id = script_getnum(st,3); - if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB ) + if( (mbl = iMap->id2bl(id)) == NULL || mbl->type != BL_MOB ) return true; md = (TBL_MOB *)mbl; md->bg_id = bg_id; @@ -15803,7 +15780,7 @@ BUILDIN(bg_getareausers) bg_id = script_getnum(st,2); str = script_getstr(st,3); - if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 ) + if( (bg = bg_team_search(bg_id)) == NULL || (m = iMap->mapname2mapid(str)) < 0 ) { script_pushint(st,0); return true; @@ -15833,7 +15810,7 @@ BUILDIN(bg_updatescore) int16 m; str = script_getstr(st,2); - if( (m = map_mapname2mapid(str)) < 0 ) + if( (m = iMap->mapname2mapid(str)) < 0 ) return true; map[m].bgscore_lion = script_getnum(st,3); @@ -15870,25 +15847,28 @@ BUILDIN(bg_get_data) * Instancing Script Commands *------------------------------------------*/ -BUILDIN(instance_create) -{ +BUILDIN(instance_create) { const char *name; - int party_id, res; + int owner_id, res; + int type = IOT_PARTY; name = script_getstr(st, 2); - party_id = script_getnum(st, 3); + owner_id = script_getnum(st, 3); + if( script_hasdata(st,4) ) { + type = script_getnum(st, 4); + if( type < IOT_NONE || type >= IOT_MAX ) { + ShowError("buildin_instance_create: unknown instance type %d for '%s'\n",type,name); + return true; + } + } - res = instance_create(party_id, name); - if( res == -4 ) // Already exists - { + res = instance->create(owner_id, name, (enum instance_owner_type) type); + if( res == -4 ) { // Already exists script_pushint(st, -1); return true; - } - else if( res < 0 ) - { + } else if( res < 0 ) { const char *err; - switch(res) - { + switch(res) { case -3: err = "No free instances"; break; case -2: err = "Invalid party ID"; break; case -1: err = "Invalid type"; break; @@ -15903,44 +15883,39 @@ BUILDIN(instance_create) return true; } -BUILDIN(instance_destroy) -{ - int instance_id; - struct map_session_data *sd; - struct party_data *p; +BUILDIN(instance_destroy) { + int instance_id = -1; if( script_hasdata(st, 2) ) instance_id = script_getnum(st, 2); - else if( st->instance_id ) + else if( st->instance_id >= 0 ) instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; else return true; - if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) - { + if( !instance->valid(instance_id) ) { ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id); return true; } - instance_destroy(instance_id); + instance->destroy(instance_id); return true; } -BUILDIN(instance_attachmap) -{ - const char *name; +BUILDIN(instance_attachmap) { + const char *name, *map_name = NULL; int16 m; - int instance_id; + int instance_id = -1; bool usebasename = false; name = script_getstr(st,2); instance_id = script_getnum(st,3); - if( script_hasdata(st,4) && script_getnum(st,4) > 0) + if( script_hasdata(st,4) && script_getnum(st,4) > 0 ) usebasename = true; - if( (m = instance_add_map(name, instance_id, usebasename)) < 0 ) // [Saithis] - { + if( script_hasdata(st, 5) ) + map_name = script_getstr(st, 5); + + if( (m = instance->add_map(name, instance_id, usebasename, map_name)) < 0 ) { // [Saithis] ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m); script_pushconststr(st, ""); return true; @@ -15950,109 +15925,81 @@ BUILDIN(instance_attachmap) return true; } -BUILDIN(instance_detachmap) -{ - struct map_session_data *sd; - struct party_data *p; +BUILDIN(instance_detachmap) { const char *str; int16 m; - int instance_id; + int instance_id = -1; str = script_getstr(st, 2); if( script_hasdata(st, 3) ) instance_id = script_getnum(st, 3); - else if( st->instance_id ) + else if( st->instance_id >= 0 ) instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; else return true; - if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 ) - { + if( (m = iMap->mapname2mapid(str)) < 0 || (m = instance->map2imap(m,instance_id)) < 0 ) { ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str); return true; } - instance_del_map(m); + instance->del_map(m); return true; } -BUILDIN(instance_attach) -{ - int instance_id; +BUILDIN(instance_attach) { + int instance_id = -1; instance_id = script_getnum(st, 2); - if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) + if( !instance->valid(instance_id) ) return true; st->instance_id = instance_id; return true; } -BUILDIN(instance_id) -{ - int instance_id; - - if( script_hasdata(st, 2) ) - { - struct party_data *p; - struct map_session_data *sd; - int type; - type = script_getnum(st, 2); - if( type == 0 ) - instance_id = st->instance_id; - else if( type == 1 && (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL ) - instance_id = p->instance_id; - else - instance_id = 0; - } - else - instance_id = st->instance_id; - - script_pushint(st, instance_id); +BUILDIN(instance_id) { + script_pushint(st, st->instance_id); return true; } BUILDIN(instance_set_timeout) { int progress_timeout, idle_timeout; - int instance_id; - struct map_session_data *sd; - struct party_data *p; + int instance_id = -1; progress_timeout = script_getnum(st, 2); idle_timeout = script_getnum(st, 3); if( script_hasdata(st, 4) ) instance_id = script_getnum(st, 4); - else if( st->instance_id ) + else if( st->instance_id >= 0 ) instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; else return true; - if( instance_id > 0 ) - instance_set_timeout(instance_id, progress_timeout, idle_timeout); + if( instance_id >= 0 ) + instance->set_timeout(instance_id, progress_timeout, idle_timeout); return true; } -BUILDIN(instance_init) -{ +BUILDIN(instance_init) { int instance_id = script_getnum(st, 2); - if( instance[instance_id].state != INSTANCE_IDLE ) - { + if( !instance->valid(instance_id) ) { + ShowError("instance_init: invalid instance id %d.\n",instance_id); + return true; + } + + if( instances[instance_id].state != INSTANCE_IDLE ) { ShowError("instance_init: instance already initialized.\n"); return true; } - instance_init(instance_id); + instance->start(instance_id); return true; } -BUILDIN(instance_announce) -{ +BUILDIN(instance_announce) { int instance_id = script_getnum(st,2); const char *mes = script_getstr(st,3); int flag = script_getnum(st,4); @@ -16063,53 +16010,40 @@ BUILDIN(instance_announce) int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY int i; - struct map_session_data *sd; - struct party_data *p; - if( instance_id == 0 ) - { - if( st->instance_id ) + if( instance_id == -1 ) { + if( st->instance_id >= 0 ) instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - else return true; + else + return true; } - if( instance_id <= 0 || instance_id >= MAX_INSTANCE ) + if( !instance->valid(instance_id) ) return true; - for( i = 0; i < instance[instance_id].num_map; i++ ) - map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC, + for( i = 0; i < instances[instance_id].num_map; i++ ) + iMap->foreachinmap(buildin_announce_sub, instances[instance_id].map[i], BL_PC, mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); return true; } -BUILDIN(instance_npcname) -{ +BUILDIN(instance_npcname) { const char *str; - int instance_id = 0; - - struct map_session_data *sd; - struct party_data *p; + int instance_id = -1; struct npc_data *nd; str = script_getstr(st, 2); if( script_hasdata(st, 3) ) instance_id = script_getnum(st, 3); - else if( st->instance_id ) + else if( st->instance_id >= 0 ) instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - if( instance_id && (nd = npc_name2id(str)) != NULL ) - { + if( instance_id >= 0 && (nd = npc_name2id(str)) != NULL ) { static char npcname[NAME_LENGTH]; snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id); script_pushconststr(st,npcname); - } - else - { + } else { ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str); st->state = END; return false; @@ -16118,24 +16052,56 @@ BUILDIN(instance_npcname) return true; } -BUILDIN(has_instance) -{ +BUILDIN(has_instance) { struct map_session_data *sd; - struct party_data *p; const char *str; int16 m; - int instance_id = 0; + int instance_id = -1; str = script_getstr(st, 2); + + if( (m = iMap->mapname2mapid(str)) < 0 ) { + script_pushconststr(st, ""); + return true; + } + if( script_hasdata(st, 3) ) instance_id = script_getnum(st, 3); - else if( st->instance_id ) + else if( st->instance_id >= 0 ) instance_id = st->instance_id; - else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; + else if( (sd = script_rid2sd(st)) != NULL ) { + struct party_data *p; + int i = 0, j = 0; + if( sd->instances ) { + for( i = 0; i < sd->instances; i++ ) { + ARR_FIND(0, instances[sd->instance[i]].num_map, j, map[instances[sd->instance[i]].map[j]].instance_src_map == m); + if( j != instances[sd->instance[i]].num_map ) + break; + } + if( i != sd->instances ) + instance_id = sd->instance[i]; + } + if( instance_id == -1 && sd->status.party_id && (p = party->search(sd->status.party_id)) && p->instances ) { + for( i = 0; i < p->instances; i++ ) { + ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m); + if( j != instances[p->instance[i]].num_map ) + break; + } + if( i != p->instances ) + instance_id = p->instance[i]; + } + if( instance_id == -1 && sd->guild && sd->guild->instances ) { + for( i = 0; i < sd->guild->instances; i++ ) { + ARR_FIND(0, instances[sd->guild->instance[i]].num_map, j, map[instances[sd->guild->instance[i]].map[j]].instance_src_map == m); + if( j != instances[sd->guild->instance[i]].num_map ) + break; + } + if( i != sd->guild->instances ) + instance_id = sd->guild->instance[i]; + } + } - if( !instance_id || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, instance_id)) < 0 ) - { + if( !instance->valid(instance_id) || (m = instance->map2imap(m, instance_id)) < 0 ) { script_pushconststr(st, ""); return true; } @@ -16143,38 +16109,41 @@ BUILDIN(has_instance) script_pushconststr(st, map[m].name); return true; } - -BUILDIN(instance_warpall) -{ - struct map_session_data *pl_sd; - int16 m, i; - int instance_id; +static int buildin_instance_warpall_sub(struct block_list *bl,va_list ap) { + struct map_session_data *sd = ((TBL_PC*)bl); + int mapindex = va_arg(ap,int); + int x = va_arg(ap,int); + int y = va_arg(ap,int); + + pc->setpos(sd,mapindex,x,y,CLR_TELEPORT); + + return 0; +} +BUILDIN(instance_warpall) { + int16 m; + int instance_id = -1; const char *mapn; int x, y; - unsigned short mapindex; - struct party_data *p = NULL; + int mapindex; mapn = script_getstr(st,2); x = script_getnum(st,3); y = script_getnum(st,4); + if( script_hasdata(st,5) ) instance_id = script_getnum(st,5); - else if( st->instance_id ) + else if( st->instance_id >= 0 ) instance_id = st->instance_id; - else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id ) - instance_id = p->instance_id; - else return true; - - if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) ) + else return true; - if( !(p = party_search(instance[instance_id].party_id)) ) + if( (m = iMap->mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) ) return true; - + mapindex = map_id2index(m); - for( i = 0; i < MAX_PARTY; i++ ) - if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == st->instance_id ) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); + iMap->foreachininstance(buildin_instance_warpall_sub, instance_id, BL_PC,mapindex,x,y); + return true; } @@ -16188,8 +16157,7 @@ BUILDIN(instance_warpall) * Example: instance_check_party (getcharid(1){,amount}{,min}{,max}); * Example 2: instance_check_party (getcharid(1),1,1,99); *------------------------------------------*/ -BUILDIN(instance_check_party) -{ +BUILDIN(instance_check_party) { struct map_session_data *pl_sd; int amount, min, max, i, party_id, c = 0; struct party_data *p = NULL; @@ -16201,7 +16169,7 @@ BUILDIN(instance_check_party) if( min < 1 || min > MAX_LEVEL){ ShowError("instance_check_party: Invalid min level, %d\n", min); return true; - }else if( max < 1 || max > MAX_LEVEL){ + } else if( max < 1 || max > MAX_LEVEL){ ShowError("instance_check_party: Invalid max level, %d\n", max); return true; } @@ -16210,14 +16178,14 @@ BUILDIN(instance_check_party) party_id = script_getnum(st,2); else return true; - if( !(p = party_search(party_id)) ){ + if( !(p = party->search(party_id)) ){ script_pushint(st, 0); // Returns false if party does not exist. return true; } for( i = 0; i < MAX_PARTY; i++ ) if( (pl_sd = p->data[i].sd) ) - if(map_id2bl(pl_sd->bl.id)){ + if(iMap->id2bl(pl_sd->bl.id)){ if(pl_sd->status.base_level < min){ script_pushint(st, 0); return true; @@ -16273,9 +16241,9 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) // 0:self, 1:target, 2:master, default:random switch( target ) { - case 0: tbl = map_id2bl(md->bl.id); break; - case 1: tbl = map_id2bl(md->target_id); break; - case 2: tbl = map_id2bl(md->master_id); break; + case 0: tbl = iMap->id2bl(md->bl.id); break; + case 1: tbl = iMap->id2bl(md->target_id); break; + case 2: tbl = iMap->id2bl(md->master_id); break; default:tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill->get_range2(&md->bl, skill_id, skill_lv)); break; } @@ -16303,13 +16271,12 @@ BUILDIN(areamobuseskill) int16 m; int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel; - if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) - { + if( (m = iMap->mapname2mapid(script_getstr(st,2))) < 0 ) { ShowError("areamobuseskill: invalid map name.\n"); return true; } - if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 ) + if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) return true; center.m = m; @@ -16324,7 +16291,7 @@ BUILDIN(areamobuseskill) emotion = script_getnum(st,11); target = script_getnum(st,12); - map_foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target); + iMap->foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target); return true; } @@ -16344,7 +16311,8 @@ BUILDIN(progressbar) second = script_getnum(st,3); sd->progressbar.npc_id = st->oid; - sd->progressbar.timeout = gettick() + second*1000; + sd->progressbar.timeout = iTimer->gettick() + second*1000; + sd->state.workinprogress = 3; clif->progressbar(sd, strtol(color, (char **)NULL, 0), second); return true; @@ -16505,10 +16473,10 @@ BUILDIN(setdragon) { if( (sd = script_rid2sd(st)) == NULL ) return true; - if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) + if( !pc->checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight else if ( pc_isridingdragon(sd) ) {//Is mounted; release - pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); + pc->setoption(sd, sd->sc.option&~OPTION_DRAGON); script_pushint(st,1); } else {//Not mounted; Mount now. unsigned int option = OPTION_DRAGON1; @@ -16523,7 +16491,7 @@ BUILDIN(setdragon) { option = OPTION_DRAGON1; } } - pc_setoption(sd, sd->sc.option|option); + pc->setoption(sd, sd->sc.option|option); script_pushint(st,1); } return true; @@ -16553,9 +16521,10 @@ BUILDIN(setmounting) { TBL_PC* sd; if( (sd = script_rid2sd(st)) == NULL ) return true; - if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ) + if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ){ + clif->msgtable(sd->fd, 0X78b); script_pushint(st,0);//can't mount with one of these - else { + }else { if( sd->sc.data[SC_ALL_RIDING] ) status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER); else @@ -16593,12 +16562,12 @@ BUILDIN(getcharip) if( script_hasdata(st, 2) ) { if (script_isstring(st, 2)) - sd = map_nick2sd(script_getstr(st, 2)); + sd = iMap->nick2sd(script_getstr(st, 2)); else if (script_isint(st, 2) || script_getnum(st, 2)) { int id; id = script_getnum(st, 2); - sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id)); + sd = (iMap->id2sd(id) ? iMap->id2sd(id) : iMap->charid2sd(id)); } } else @@ -16784,7 +16753,7 @@ BUILDIN(useatcmd) memset(&dummy_sd, 0, sizeof(TBL_PC)); if( st->oid ) { - struct block_list* bl = map_id2bl(st->oid); + struct block_list* bl = iMap->id2bl(st->oid); memcpy(&dummy_sd.bl, bl, sizeof(struct block_list)); if( bl->type == BL_NPC ) safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); @@ -16902,10 +16871,10 @@ BUILDIN(getrandgroupitem) { for (i = 0; i < qty; i += get_count) { // if not pet egg if (!pet_create_egg(sd, nameid)) { - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { + if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, flag); - if( pc_candrop(sd,&item_tmp) ) - map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + if( pc->candrop(sd,&item_tmp) ) + iMap->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -16918,7 +16887,7 @@ BUILDIN(getrandgroupitem) { static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); - map_clearflooritem(bl); + iMap->clearflooritem(bl); return 0; } @@ -16930,19 +16899,19 @@ BUILDIN(cleanmap) int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0; map = script_getstr(st, 2); - m = map_mapname2mapid(map); + m = iMap->mapname2mapid(map); if (!m) return false; if ((script_lastdata(st) - 2) < 4) { - map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM); + iMap->foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM); } else { x0 = script_getnum(st, 3); y0 = script_getnum(st, 4); x1 = script_getnum(st, 5); y1 = script_getnum(st, 6); if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) { - map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM); + iMap->foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM); } else { ShowError("cleanarea: invalid coordinate defined!\n"); return false; @@ -16968,7 +16937,7 @@ BUILDIN(npcskill) stat_point = script_getnum(st, 4); npc_level = script_getnum(st, 5); sd = script_rid2sd(st); - nd = (struct npc_data *)map_id2bl(sd->npc_id); + nd = (struct npc_data *)iMap->id2bl(sd->npc_id); if (stat_point > battle_config.max_third_parameter) { ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter ); @@ -16999,6 +16968,309 @@ BUILDIN(npcskill) return true; } +struct hQueue *script_hqueue_get(int idx) { + if( idx < 0 || idx >= script->hqs || script->hq[idx].items == -1 ) + return NULL; + return &script->hq[idx]; +} +/* set .@id,queue(); */ +/* creates queue, returns created queue id */ +BUILDIN(queue) { + int idx = script->hqs; + int i; + + for(i = 0; i < script->hqs; i++) { + if( script->hq[i].items == -1 ) { + break; + } + } + + if( i == script->hqs ) { + RECREATE(script->hq, struct hQueue, ++script->hqs); + script->hq[ idx ].item = NULL; + } else + idx = i; + + script->hq[ idx ].id = idx; + script->hq[ idx ].items = 0; + script->hq[ idx ].onDeath[0] = '\0'; + script->hq[ idx ].onLogOut[0] = '\0'; + script->hq[ idx ].onMapChange[0] = '\0'; + + script_pushint(st,idx); + return true; +} +/* set .@length,queuesize(.@queue_id); */ +/* returns queue length */ +BUILDIN(queuesize) { + int idx = script_getnum(st, 2); + + if( idx < 0 || idx >= script->hqs || script->hq[idx].items == -1 ) { + ShowWarning("buildin_queuesize: unknown queue id %d\n",idx); + script_pushint(st, 0); + } else + script_pushint(st, script->hq[ idx ].items ); + + return true; +} +bool script_hqueue_add(int idx, int var) { + if( idx < 0 || idx >= script->hqs || script->hq[idx].items == -1 ) { + ShowWarning("script_hqueue_add: unknown queue id %d\n",idx); + return true; + } else { + struct map_session_data *sd; + int i; + + for(i = 0; i < script->hq[idx].items; i++) { + if( script->hq[idx].item[i] == var ) { + return true; + } + } + + if( i == script->hq[idx].items ) { + + for(i = 0; i < script->hq[idx].items; i++) { + if( script->hq[idx].item[i] == 0 ) { + break; + } + } + + if( i == script->hq[idx].items ) + RECREATE(script->hq[idx].item, int, ++script->hq[idx].items); + + script->hq[idx].item[i] = var; + + if( var >= START_ACCOUNT_NUM && (sd = iMap->id2sd(var)) ) { + for(i = 0; i < sd->queues_count; i++) { + if( sd->queues[i] == -1 ) { + break; + } + } + + if( i == sd->queues_count ) + RECREATE(sd->queues, int, ++sd->queues_count); + + sd->queues[i] = idx; + } + + } + } + return false; +} +/* queueadd(.@queue_id,.@var_id); */ +/* adds a new entry to the queue, returns 1 if already in queue, 0 otherwise */ +BUILDIN(queueadd) { + int idx = script_getnum(st, 2); + int var = script_getnum(st, 3); + + script_pushint(st,script->queue_add(idx,var)?1:0); + + return true; +} +bool script_hqueue_remove(int idx, int var) { + if( idx < 0 || idx >= script->hqs || script->hq[idx].items == -1 ) { + ShowWarning("script_hqueue_remove: unknown queue id %d (used with var %d)\n",idx,var); + return true; + } else { + int i; + + for(i = 0; i < script->hq[idx].items; i++) { + if( script->hq[idx].item[i] == var ) { + return true; + } + } + + if( i != script->hq[idx].items ) { + struct map_session_data *sd; + script->hq[idx].item[i] = 0; + + if( var >= START_ACCOUNT_NUM && (sd = iMap->id2sd(var)) ) { + for(i = 0; i < sd->queues_count; i++) { + if( sd->queues[i] == var ) { + break; + } + } + + if( i != sd->queues_count ) + sd->queues[i] = -1; + } + + } + } + return false; +} +/* queueremove(.@queue_id,.@var_id); */ +/* removes a entry from the queue, returns 1 if not in queue, 0 otherwise */ +BUILDIN(queueremove) { + int idx = script_getnum(st, 2); + int var = script_getnum(st, 3); + + script_pushint(st, script->queue_remove(idx,var)?1:0); + + return true; +} + +/* queueopt(.@queue_id,optionType,<optional val>); */ +/* modifies the queue's options, when val is not provided the option is removed */ +/* when OnMapChange event is triggered, it sets a temp char var @QMapChangeTo$ with the destination map name */ +/* returns 1 when fails, 0 on success */ +BUILDIN(queueopt) { + int idx = script_getnum(st, 2); + int var = script_getnum(st, 3); + + if( idx < 0 || idx >= script->hqs || script->hq[idx].items == -1 ) { + ShowWarning("buildin_queueopt: unknown queue id %d\n",idx); + script_pushint(st, 1); + } else if( var <= HQO_NONE || var >= HQO_MAX ) { + ShowWarning("buildin_queueopt: unknown optionType %d\n",var); + script_pushint(st, 1); + } else { + switch( (enum hQueueOpt)var ) { + case HQO_OnDeath: + if( script_hasdata(st, 4) ) + safestrncpy(script->hq[idx].onDeath, script_getstr(st, 4), EVENT_NAME_LENGTH); + else + script->hq[idx].onDeath[0] = '\0'; + break; + case HQO_onLogOut: + if( script_hasdata(st, 4) ) + safestrncpy(script->hq[idx].onLogOut, script_getstr(st, 4), EVENT_NAME_LENGTH); + else + script->hq[idx].onLogOut[0] = '\0'; + break; + case HQO_OnMapChange: + if( script_hasdata(st, 4) ) + safestrncpy(script->hq[idx].onMapChange, script_getstr(st, 4), EVENT_NAME_LENGTH); + else + script->hq[idx].onMapChange[0] = '\0'; + break; + default: + ShowWarning("buildin_queueopt: unsupported optionType %d\n",var); + script_pushint(st, 1); + break; + } + } + + return true; +} +bool script_hqueue_del(int idx) { + if( idx < 0 || idx >= script->hqs || script->hq[idx].items == -1 ) { + ShowWarning("script_queue_del: unknown queue id %d\n",idx); + return true; + } else { + struct map_session_data *sd; + int i; + + for(i = 0; i < script->hq[idx].items; i++) { + if( script->hq[idx].item[i] >= START_ACCOUNT_NUM && (sd = iMap->id2sd(script->hq[idx].item[i])) ) { + int j; + for(j = 0; j < sd->queues_count; j++) { + if( sd->queues[j] == script->hq[idx].item[i] ) { + break; + } + } + + if( j != sd->queues_count ) + sd->queues[j] = -1; + } + } + + script->hq[idx].items = -1; + } + return false; +} +/* queuedel(.@queue_id); */ +/* deletes queue of id .@queue_id, returns 1 if id not found, 0 otherwise */ +BUILDIN(queuedel) { + int idx = script_getnum(st, 2); + + script_pushint(st,script->queue_del(idx)?1:0); + + return true; +} + +/* set .@id, queueiterator(.@queue_id); */ +/* creates a new queue iterator, returns its id */ +BUILDIN(queueiterator) { + int qid = script_getnum(st, 2); + struct hQueue *queue = NULL; + int idx = script->hqis; + int i; + + if( qid < 0 || qid >= script->hqs || script->hq[idx].items == -1 || !(queue = script->queue(qid)) ) { + ShowWarning("queueiterator: invalid queue id %d\n",qid); + return true; + } + + for(i = 0; i < script->hqis; i++) { + if( script->hqi[i].items == -1 ) { + break; + } + } + + if( i == script->hqis ) + RECREATE(script->hqi, struct hQueueIterator, ++script->hqis); + else + idx = i; + + RECREATE(script->hqi[ idx ].item, int, queue->items); + + memcpy(&script->hqi[idx].item, &queue->item, sizeof(int)*queue->items); + + script->hqi[ idx ].items = queue->items; + script->hqi[ idx ].pos = 0; + + script_pushint(st,idx); + return true; +} +/* Queue Iterator Get Next */ +/* returns next/first member in the iterator, 0 if none */ +BUILDIN(qiget) { + int idx = script_getnum(st, 2); + + if( idx < 0 || idx >= script->hqis ) { + ShowWarning("buildin_qiget: unknown queue iterator id %d\n",idx); + script_pushint(st, 0); + } else if ( script->hqi[idx].pos == script->hqi[idx].items ) { + script_pushint(st, 0); + } else { + struct hQueueIterator *it = &script->hqi[idx]; + script_pushint(st, it->item[it->pos++]); + } + + return true; +} +/* Queue Iterator Check */ +/* returns 1:0 if there is a next member in the iterator */ +BUILDIN(qicheck) { + int idx = script_getnum(st, 2); + + if( idx < 0 || idx >= script->hqis ) { + ShowWarning("buildin_qicheck: unknown queue iterator id %d\n",idx); + script_pushint(st, 0); + } else if ( script->hqi[idx].pos == script->hqi[idx].items ) { + script_pushint(st, 0); + } else { + script_pushint(st, 1); + } + + return true; +} +/* Queue Iterator Check */ +BUILDIN(qiclear) { + int idx = script_getnum(st, 2); + + if( idx < 0 || idx >= script->hqis ) { + ShowWarning("buildin_qiclear: unknown queue iterator id %d\n",idx); + script_pushint(st, 1); + } else { + script->hqi[idx].items = -1; + script_pushint(st, 0); + } + + return true; +} + // declarations that were supposed to be exported from npc_chat.c #ifdef PCRE_SUPPORT BUILDIN(defpattern); @@ -17010,9 +17282,9 @@ BUILDIN(npcskill) bool script_hp_add(char *name, char *args, bool (*func)(struct script_state *st)) { int n = add_str(name), i = 0; - if( str_data[n].type == C_FUNC ) { - str_data[n].func = func; - i = str_data[n].val; + if( script->str_data[n].type == C_FUNC ) { + script->str_data[n].func = func; + i = script->str_data[n].val; if( args ) { int slen = strlen(args); if( script->buildin[i] ) { @@ -17028,9 +17300,9 @@ bool script_hp_add(char *name, char *args, bool (*func)(struct script_state *st) } else { i = script->buildin_count; - str_data[n].type = C_FUNC; - str_data[n].val = i; - str_data[n].func = func; + script->str_data[n].type = C_FUNC; + script->str_data[n].val = i; + script->str_data[n].func = func; RECREATE(script->buildin, char *, ++script->buildin_count); @@ -17401,6 +17673,7 @@ void script_parse_builtin(void) { BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn] BUILDIN_DEF2(homunculus_mutate,"hommutate","?"), BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus] + BUILDIN_DEF(checkhomcall,""), BUILDIN_DEF(eaclass,"?"), //[Skotlex] BUILDIN_DEF(roclass,"i?"), //[Skotlex] BUILDIN_DEF(checkvending,"?"), @@ -17447,12 +17720,12 @@ void script_parse_builtin(void) { BUILDIN_DEF(bg_updatescore,"sii"), // Instancing - BUILDIN_DEF(instance_create,"si"), + BUILDIN_DEF(instance_create,"si?"), BUILDIN_DEF(instance_destroy,"?"), - BUILDIN_DEF(instance_attachmap,"si?"), + BUILDIN_DEF(instance_attachmap,"si??"), BUILDIN_DEF(instance_detachmap,"s?"), BUILDIN_DEF(instance_attach,"i"), - BUILDIN_DEF(instance_id,"?"), + BUILDIN_DEF(instance_id,""), BUILDIN_DEF(instance_set_timeout,"ii?"), BUILDIN_DEF(instance_init,"i"), BUILDIN_DEF(instance_announce,"isi?????"), @@ -17497,6 +17770,20 @@ void script_parse_builtin(void) { BUILDIN_DEF(checkquest, "i?"), BUILDIN_DEF(changequest, "ii"), BUILDIN_DEF(showevent, "ii"), + + /** + * hQueue [Ind/Hercules] + **/ + BUILDIN_DEF(queue,""), + BUILDIN_DEF(queuesize,"i"), + BUILDIN_DEF(queueadd,"ii"), + BUILDIN_DEF(queueremove,"ii"), + BUILDIN_DEF(queueopt,"ii?"), + BUILDIN_DEF(queuedel,"i"), + BUILDIN_DEF(queueiterator,"i"), + BUILDIN_DEF(qicheck,"i"), + BUILDIN_DEF(qiget,"i"), + BUILDIN_DEF(qiclear,"i"), }; int i,n, len = ARRAYLENGTH(BUILDIN), start = script->buildin_count; char* p; @@ -17527,12 +17814,12 @@ void script_parse_builtin(void) { else if (!strcmp(BUILDIN[i].name, "callfunc")) buildin_callfunc_ref = n; else if (!strcmp(BUILDIN[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n; - if( str_data[n].func && str_data[n].func != BUILDIN[i].func ) + if( script->str_data[n].func && script->str_data[n].func != BUILDIN[i].func ) continue;/* something replaced it, skip. */ - str_data[n].type = C_FUNC; - str_data[n].val = offset; - str_data[n].func = BUILDIN[i].func; + script->str_data[n].type = C_FUNC; + script->str_data[n].val = offset; + script->str_data[n].func = BUILDIN[i].func; /* we only store the arguments, its the only thing used out of this */ if( slen ) { @@ -17550,9 +17837,30 @@ void script_parse_builtin(void) { void script_defaults(void) { script = &script_s; + script->st_db = NULL; + script->active_scripts = 0; + script->next_id = 0; + script->st_ers = NULL; + script->stack_ers = NULL; + + script->hq = NULL; + script->hqi = NULL; + script->hqs = script->hqis = 0; + memset(&script->hqe, 0, sizeof(script->hqe)); + script->buildin_count = 0; script->buildin = NULL; + script->str_data = NULL; + script->str_data_size = 0; + script->str_num = LABEL_START; + script->str_buf = NULL; + script->str_size = 0; + script->str_pos = 0; + + script->word_buf = NULL; + script->word_size = 0; + script->init = do_init_script; script->final = do_final_script; @@ -17560,4 +17868,17 @@ void script_defaults(void) { script->addScript = script_hp_add; script->conv_num = conv_num; script->conv_str = conv_str; + script->rid2sd = script_rid2sd; + script->detach_rid = script_detach_rid; + script->push_val = push_val; + script->get_val = get_val; + script->get_val2 = get_val2; + script->push_str = push_str; + script->push_copy = push_copy; + script->pop_stack = pop_stack; + + script->queue = script_hqueue_get; + script->queue_add = script_hqueue_add; + script->queue_del = script_hqueue_del; + script->queue_remove = script_hqueue_remove; } diff --git a/src/map/script.h b/src/map/script.h index a0d282bfe..3cfcd9de4 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -4,9 +4,12 @@ #ifndef _SCRIPT_H_ #define _SCRIPT_H_ +#include "map.h" //EVENT_NAME_LENGTH + #define NUM_WHISPER_VAR 10 struct map_session_data; +struct eri; extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex] extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp; @@ -110,6 +113,30 @@ struct script_stack { struct DBMap* var_function;// scope variables }; +enum hQueueOpt { + HQO_NONE, + HQO_onLogOut, + HQO_OnDeath, + HQO_OnMapChange, + HQO_MAX, +}; + +/* [Ind/Hercules] */ +struct hQueue { + int id; + int *item; + int items; + /* events */ + char onLogOut[EVENT_NAME_LENGTH]; + char onDeath[EVENT_NAME_LENGTH]; + char onMapChange[EVENT_NAME_LENGTH]; +}; + +struct hQueueIterator { + int *item; + int items; + int pos; +}; // // Script state @@ -129,10 +156,12 @@ struct script_state { int instance_id; //For backing up purposes struct script_state *bk_st; + unsigned char hIterator; int bk_npcid; unsigned freeloop : 1;// used by buildin_freeloop unsigned op2ref : 1;// used by op_2 unsigned npc_item_flag : 1; + unsigned int id; }; struct script_reg { @@ -162,11 +191,11 @@ int set_var(struct map_session_data *sd, char *name, void *val); int run_script_timer(int tid, unsigned int tick, int id, intptr_t data); void run_script_main(struct script_state *st); -void script_stop_sleeptimers(int id); +void script_stop_instances(int id); struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n); void script_free_code(struct script_code* code); void script_free_vars(struct DBMap *storage); -struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid); +struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid); void script_free_state(struct script_state* st); struct DBMap* script_get_label_db(void); @@ -187,6 +216,24 @@ int script_reload(void); // @commands (script based) void setd_sub(struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct DBMap **ref); +struct script_function { + bool (*func)(struct script_state *st); + char *name; + char *arg; +}; + +// String buffer structures. +// str_data stores string information +struct str_data_struct { + enum c_op type; + int str; + int backpatch; + int label; + bool (*func)(struct script_state *st); + int val; + int next; +}; + /////////////////////////////////////////////////////////////////////////////// //## TODO possible enhancements: [FlavioJS] // - 'callfunc' supporting labels in the current npc "::LabelName" @@ -210,17 +257,17 @@ void setd_sub(struct script_state *st, struct map_session_data *sd, const char * /// Returns the index of the last data in the stack #define script_lastdata(st) ( (st)->end - (st)->start - 1 ) /// Pushes an int into the stack -#define script_pushint(st,val) push_val((st)->stack, C_INT, (val)) +#define script_pushint(st,val) script->push_val((st)->stack, C_INT, (val),NULL) /// Pushes a string into the stack (script engine frees it automatically) -#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val)) +#define script_pushstr(st,val) script->push_str((st)->stack, C_STR, (val)) /// Pushes a copy of a string into the stack -#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val)) +#define script_pushstrcopy(st,val) script->push_str((st)->stack, C_STR, aStrdup(val)) /// Pushes a constant string into the stack (must never change or be freed) -#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val)) +#define script_pushconststr(st,val) script->push_str((st)->stack, C_CONSTSTR, (val)) /// Pushes a nil into the stack -#define script_pushnil(st) push_val((st)->stack, C_NOP, 0) +#define script_pushnil(st) script->push_val((st)->stack, C_NOP, 0,NULL) /// Pushes a copy of the data in the target index -#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i)) +#define script_pushcopy(st,i) script->push_copy((st)->stack, (st)->start + (i)) #define script_isstring(st,i) data_isstring(script_getdata(st,i)) #define script_isint(st,i) data_isint(script_getdata(st,i)) @@ -235,9 +282,9 @@ void setd_sub(struct script_state *st, struct map_session_data *sd, const char * /// Returns the script_data at the target index relative to the top of the stack #define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) ) /// Pushes a copy of the data in the target index relative to the top of the stack -#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i)) +#define script_pushcopytop(st,i) script->push_copy((st)->stack, (st)->stack->sp + (i)) /// Removes the range of values [start,end[ relative to the top of the stack -#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) ) +#define script_removetop(st,start,end) ( script->pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) ) // // struct script_data* data; @@ -255,12 +302,12 @@ void setd_sub(struct script_state *st, struct map_session_data *sd, const char * #define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS ) /// Returns if this is a reference to a constant -#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT ) +#define reference_toconstant(data) ( script->str_data[reference_getid(data)].type == C_INT ) /// Returns if this a reference to a param -#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM ) +#define reference_toparam(data) ( script->str_data[reference_getid(data)].type == C_PARAM ) /// Returns if this a reference to a variable //##TODO confirm it's C_NAME [FlavioJS] -#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME ) +#define reference_tovariable(data) ( script->str_data[reference_getid(data)].type == C_NAME ) /// Returns the unique id of the reference (id and index) #define reference_getuid(data) ( (data)->u.num ) /// Returns the id of the reference @@ -268,13 +315,13 @@ void setd_sub(struct script_state *st, struct map_session_data *sd, const char * /// Returns the array index of the reference #define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) ) /// Returns the name of the reference -#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str ) +#define reference_getname(data) ( script->str_buf + script->str_data[reference_getid(data)].str ) /// Returns the linked list of uid-value pairs of the reference (can be NULL) #define reference_getref(data) ( (data)->ref ) /// Returns the value of the constant -#define reference_getconstant(data) ( str_data[reference_getid(data)].val ) +#define reference_getconstant(data) ( script->str_data[reference_getid(data)].val ) /// Returns the type of param -#define reference_getparamtype(data) ( str_data[reference_getid(data)].val ) +#define reference_getparamtype(data) ( script->str_data[reference_getid(data)].val ) /// Composes the uid of a reference from the id and the index #define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) ) @@ -286,16 +333,33 @@ void setd_sub(struct script_state *st, struct map_session_data *sd, const char * #define BUILDIN(x) bool buildin_ ## x (struct script_state* st) #define BUILDIN_A(x) buildin_ ## x -struct script_function { - bool (*func)(struct script_state *st); - char *name; - char *arg; -}; /* script.c interface (incomplete) */ struct script_interface { + /* */ + DBMap *st_db; + unsigned int active_scripts; + unsigned int next_id; + struct eri *st_ers; + struct eri *stack_ers; + /* */ + struct hQueue *hq; + struct hQueueIterator *hqi; + int hqs, hqis; + int hqe[HQO_MAX]; /* */ char **buildin; unsigned int buildin_count; + /* */ + struct str_data_struct *str_data; + int str_data_size; // size of the data + int str_num; // next id to be assigned + // str_buf holds the strings themselves + char *str_buf; + int str_size; // size of the buffer + int str_pos; // next position to be assigned + // + char *word_buf; + int word_size; /* */ void (*init) (void); void (*final) (void); @@ -304,6 +368,19 @@ struct script_interface { bool (*addScript) (char *name, char *args, bool (*func)(struct script_state *st)); int (*conv_num) (struct script_state *st,struct script_data *data); const char* (*conv_str) (struct script_state *st,struct script_data *data); + TBL_PC *(*rid2sd) (struct script_state *st); + void (*detach_rid) (struct script_state* st); + struct script_data* (*push_val)(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref); + void (*get_val) (struct script_state* st, struct script_data* data); + void* (*get_val2) (struct script_state* st, int uid, struct DBMap** ref); + struct script_data* (*push_str) (struct script_stack* stack, enum c_op type, char* str); + struct script_data* (*push_copy) (struct script_stack* stack, int pos); + void (*pop_stack) (struct script_state* st, int start, int end); + /* */ + struct hQueue *(*queue) (int idx); + bool (*queue_add) (int idx, int var); + bool (*queue_del) (int idx); + bool (*queue_remove) (int idx, int var); } script_s; struct script_interface *script; diff --git a/src/map/searchstore.c b/src/map/searchstore.c index 7e1ee3e84..3cda77e4a 100644 --- a/src/map/searchstore.c +++ b/src/map/searchstore.c @@ -273,7 +273,7 @@ void searchstore_click(struct map_session_data* sd, int account_id, int store_id return; } - if( ( pl_sd = map_id2sd(account_id) ) == NULL ) {// no longer online + if( ( pl_sd = iMap->id2sd(account_id) ) == NULL ) {// no longer online clif->search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); return; } diff --git a/src/map/skill.c b/src/map/skill.c index 06bfca5f8..685fec353 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -189,57 +189,66 @@ void skill_chk(int16* skill_id) { } #define skill_get(var,id) { skill->chk(&id); if(!id) return 0; return var; } -#define skill_get2(var,id,lv) { skill->chk(&id); if(!id) return 0; if( lv > MAX_SKILL_LEVEL ) { int lv2 = lv; lv = skill_db[id].max; return (var) + (lv2-lv); } return var; } +#define skill_get2(var,id,lv) { \ + skill->chk(&id); \ + if(!id) return 0; \ + if( lv >= MAX_SKILL_LEVEL && var > 1 ) { \ + int lv2 = lv; lv = skill_db[id].max; \ + return (var) + (lv2-lv);\ + } \ + return var;\ +} +#define skill_glv(lv) min(lv,MAX_SKILL_LEVEL-1) // Skill DB int skill_get_hit( uint16 skill_id ) { skill_get (skill_db[skill_id].hit, skill_id); } int skill_get_inf( uint16 skill_id ) { skill_get (skill_db[skill_id].inf, skill_id); } -int skill_get_ele( uint16 skill_id , uint16 skill_lv ) { skill_get2 (skill_db[skill_id].element[skill_lv-1], skill_id, skill_lv); } +int skill_get_ele( uint16 skill_id , uint16 skill_lv ) { skill_get (skill_db[skill_id].element[skill_glv(skill_lv-1)], skill_id); } int skill_get_nk( uint16 skill_id ) { skill_get (skill_db[skill_id].nk, skill_id); } int skill_get_max( uint16 skill_id ) { skill_get (skill_db[skill_id].max, skill_id); } -int skill_get_range( uint16 skill_id , uint16 skill_lv ) { skill_get2 (skill_db[skill_id].range[skill_lv-1], skill_id, skill_lv); } -int skill_get_splash( uint16 skill_id , uint16 skill_lv ) { skill_get2 ( (skill_db[skill_id].splash[skill_lv-1]>=0?skill_db[skill_id].splash[skill_lv-1]:AREA_SIZE), skill_id, skill_lv); } -int skill_get_hp( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].hp[skill_lv-1], skill_id, skill_lv); } -int skill_get_sp( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].sp[skill_lv-1], skill_id, skill_lv); } -int skill_get_hp_rate(uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].hp_rate[skill_lv-1], skill_id, skill_lv); } -int skill_get_sp_rate(uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].sp_rate[skill_lv-1], skill_id, skill_lv); } +int skill_get_range( uint16 skill_id , uint16 skill_lv ) { skill_get2 (skill_db[skill_id].range[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_splash( uint16 skill_id , uint16 skill_lv ) { skill_get2 ( (skill_db[skill_id].splash[skill_glv(skill_lv-1)]>=0?skill_db[skill_id].splash[skill_glv(skill_lv-1)]:AREA_SIZE), skill_id, skill_lv); } +int skill_get_hp( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].hp[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_sp( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].sp[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_hp_rate(uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].hp_rate[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_sp_rate(uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].sp_rate[skill_glv(skill_lv-1)], skill_id, skill_lv); } int skill_get_state(uint16 skill_id) { skill_get (skill_db[skill_id].state, skill_id); } -int skill_get_spiritball(uint16 skill_id, uint16 skill_lv) { skill_get2 (skill_db[skill_id].spiritball[skill_lv-1], skill_id, skill_lv); } +int skill_get_spiritball(uint16 skill_id, uint16 skill_lv) { skill_get2 (skill_db[skill_id].spiritball[skill_glv(skill_lv-1)], skill_id, skill_lv); } int skill_get_itemid(uint16 skill_id, int idx) { skill_get (skill_db[skill_id].itemid[idx], skill_id); } int skill_get_itemqty(uint16 skill_id, int idx) { skill_get (skill_db[skill_id].amount[idx], skill_id); } -int skill_get_zeny( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].zeny[skill_lv-1], skill_id, skill_lv); } -int skill_get_num( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].num[skill_lv-1], skill_id, skill_lv); } -int skill_get_cast( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].cast[skill_lv-1], skill_id, skill_lv); } -int skill_get_delay( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].delay[skill_lv-1], skill_id, skill_lv); } -int skill_get_walkdelay( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].walkdelay[skill_lv-1], skill_id, skill_lv); } -int skill_get_time( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].upkeep_time[skill_lv-1], skill_id, skill_lv); } -int skill_get_time2( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].upkeep_time2[skill_lv-1], skill_id, skill_lv); } +int skill_get_zeny( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].zeny[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_num( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].num[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_cast( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].cast[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_delay( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].delay[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_walkdelay( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].walkdelay[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_time( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].upkeep_time[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_time2( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].upkeep_time2[skill_glv(skill_lv-1)], skill_id, skill_lv); } int skill_get_castdef( uint16 skill_id ) { skill_get (skill_db[skill_id].cast_def_rate, skill_id); } int skill_get_weapontype( uint16 skill_id ) { skill_get (skill_db[skill_id].weapon, skill_id); } int skill_get_ammotype( uint16 skill_id ) { skill_get (skill_db[skill_id].ammo, skill_id); } -int skill_get_ammo_qty( uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].ammo_qty[skill_lv-1], skill_id, skill_lv); } +int skill_get_ammo_qty( uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].ammo_qty[skill_glv(skill_lv-1)], skill_id, skill_lv); } int skill_get_inf2( uint16 skill_id ) { skill_get (skill_db[skill_id].inf2, skill_id); } int skill_get_castcancel( uint16 skill_id ) { skill_get (skill_db[skill_id].castcancel, skill_id); } -int skill_get_maxcount( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].maxcount[skill_lv-1], skill_id, skill_lv); } -int skill_get_blewcount( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].blewcount[skill_lv-1], skill_id, skill_lv); } -int skill_get_mhp( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].mhp[skill_lv-1], skill_id, skill_lv); } -int skill_get_castnodex( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].castnodex[skill_lv-1], skill_id, skill_lv); } -int skill_get_delaynodex( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill_db[skill_id].delaynodex[skill_lv-1], skill_id, skill_lv); } +int skill_get_maxcount( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].maxcount[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_blewcount( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].blewcount[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_mhp( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].mhp[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_castnodex( uint16 skill_id ,uint16 skill_lv ) { skill_get2 (skill_db[skill_id].castnodex[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_delaynodex( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill_db[skill_id].delaynodex[skill_glv(skill_lv-1)], skill_id, skill_lv); } int skill_get_type( uint16 skill_id ) { skill_get (skill_db[skill_id].skill_type, skill_id); } int skill_get_unit_id ( uint16 skill_id, int flag ){ skill_get (skill_db[skill_id].unit_id[flag], skill_id); } int skill_get_unit_interval( uint16 skill_id ) { skill_get (skill_db[skill_id].unit_interval, skill_id); } -int skill_get_unit_range( uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].unit_range[skill_lv-1], skill_id, skill_lv); } +int skill_get_unit_range( uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].unit_range[skill_glv(skill_lv-1)], skill_id, skill_lv); } int skill_get_unit_target( uint16 skill_id ) { skill_get (skill_db[skill_id].unit_target&BCT_ALL, skill_id); } int skill_get_unit_bl_target( uint16 skill_id ) { skill_get (skill_db[skill_id].unit_target&BL_ALL, skill_id); } int skill_get_unit_flag( uint16 skill_id ) { skill_get (skill_db[skill_id].unit_flag, skill_id); } -int skill_get_unit_layout_type( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill_db[skill_id].unit_layout_type[skill_lv-1], skill_id, skill_lv); } -int skill_get_cooldown( uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].cooldown[skill_lv-1], skill_id, skill_lv); } +int skill_get_unit_layout_type( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill_db[skill_id].unit_layout_type[skill_glv(skill_lv-1)], skill_id, skill_lv); } +int skill_get_cooldown( uint16 skill_id, uint16 skill_lv ) { skill_get2 (skill_db[skill_id].cooldown[skill_glv(skill_lv-1)], skill_id, skill_lv); } #ifdef RENEWAL_CAST -int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill_db[skill_id].fixed_cast[skill_lv-1], skill_id, skill_lv); } +int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill_db[skill_id].fixed_cast[skill_glv(skill_lv-1)], skill_id, skill_lv); } #endif int skill_tree_get_max(uint16 skill_id, int b_class) { int i; - b_class = pc_class2idx(b_class); + b_class = pc->class2idx(b_class); ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].id == 0 || skill_tree[b_class][i].id == skill_id ); if( i < MAX_SKILL_TREE && skill_tree[b_class][i].id == skill_id ) @@ -313,7 +322,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_AIMEDBOLT: case RA_WUGBITE: if( bl->type == BL_PC ) - range += pc_checkskill((TBL_PC*)bl, AC_VULTURE); + range += pc->checkskill((TBL_PC*)bl, AC_VULTURE); else range += 10; //Assume level 10? break; @@ -324,20 +333,19 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case GS_SPREADATTACK: case GS_GROUNDDRIFT: if (bl->type == BL_PC) - range += pc_checkskill((TBL_PC*)bl, GS_SNAKEEYE); + range += pc->checkskill((TBL_PC*)bl, GS_SNAKEEYE); else range += 10; //Assume level 10? break; case NJ_KIRIKAGE: if (bl->type == BL_PC) - range = skill->get_range(NJ_SHADOWJUMP,pc_checkskill((TBL_PC*)bl,NJ_SHADOWJUMP)); + range = skill->get_range(NJ_SHADOWJUMP,pc->checkskill((TBL_PC*)bl,NJ_SHADOWJUMP)); break; /** * Warlock **/ case WL_WHITEIMPRISON: case WL_SOULEXPANSION: - case WL_FROSTMISTY: case WL_MARSHOFABYSS: case WL_SIENNAEXECRATE: case WL_DRAINLIFE: @@ -346,9 +354,10 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case WL_COMET: case WL_CHAINLIGHTNING: case WL_TETRAVORTEX: + case WL_EARTHSTRAIN: case WL_RELEASE: if( bl->type == BL_PC ) - range += pc_checkskill((TBL_PC*)bl, WL_RADIUS); + range += pc->checkskill((TBL_PC*)bl, WL_RADIUS); break; /** * Ranger Bonus @@ -361,7 +370,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: if( bl->type == BL_PC ) - range += (1 + pc_checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2; + range += (1 + pc->checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2; } if( !range && bl->type != BL_PC ) @@ -376,14 +385,14 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk struct status_change* sc; switch( skill_id ) { - case BA_APPLEIDUN: + case BA_APPLEIDUN: #ifdef RENEWAL - hp = 100+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery + hp = 100+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery #else - hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery + hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery #endif - if( sd ) - hp += 5*pc_checkskill(sd,BA_MUSICALLESSON); + if( sd ) + hp += 5*pc->checkskill(sd,BA_MUSICALLESSON); break; case PR_SANCTUARY: hp = (skill_lv>6)?777:skill_lv*100; @@ -397,13 +406,13 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk #ifdef RENEWAL /** * Renewal Heal Formula - * Formula: ( [(Base Level + INT) / 5] × 30 ) × (Heal Level / 10) × (Modifiers) + MATK + * Formula: ( [(Base Level + INT) / 5] ? 30 ) ? (Heal Level / 10) ? (Modifiers) + MATK **/ hp = (status_get_lv(src) + status_get_int(src)) / 5 * 30 * skill_lv / 10; #else - hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc_checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8); + hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc->checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8); #endif - if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) ) + if( sd && ((skill = pc->checkskill(sd, HP_MEDITATIO)) > 0) ) hp += hp * skill * 2 / 100; else if( src->type == BL_HOM && (skill = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) hp += hp * skill * 2 / 100; @@ -413,10 +422,10 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk if( ( (target && target->type == BL_MER) || !heal ) && skill_id != NPC_EVILLAND ) hp >>= 1; - if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) ) + if( sd && (skill = pc->skillheal_bonus(sd, skill_id)) ) hp += hp*skill/100; - if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) ) + if( tsd && (skill = pc->skillheal2_bonus(tsd, skill_id)) ) hp += hp*skill/100; sc = status_get_sc(target); @@ -425,10 +434,12 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk hp -= hp * sc->data[SC_CRITICALWOUND]->val2/100; if( sc->data[SC_DEATHHURT] && heal ) hp -= hp * 20/100; - if( sc->data[SC_INCHEALRATE] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN ) - hp += hp * sc->data[SC_INCHEALRATE]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish] + if( sc->data[SC_HEALPLUS] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN ) + hp += hp * sc->data[SC_HEALPLUS]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish] if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) hp += hp / 10; + if( sc->data[SC_OFFERTORIUM] && (skill_id == AB_HIGHNESSHEAL || skill_id == AB_CHEAL || skill_id == PR_SANCTUARY || skill_id == AL_HEAL) ) + hp += hp * sc->data[SC_OFFERTORIUM]->val2 / 100; } #ifdef RENEWAL @@ -438,32 +449,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk case BA_APPLEIDUN: case PR_SANCTUARY: case NPC_EVILLAND: break; default: - { - struct status_data *status = status_get_status_data(src); - int min, max; - - min = max = status_base_matk(status, status_get_lv(src)); - if( status->rhw.matk > 0 ){ - int wMatk, variance; - wMatk = status->rhw.matk; - variance = wMatk * status->rhw.wlv / 10; - min += wMatk - variance; - max += wMatk + variance; - } - - if( sc && sc->data[SC_RECOGNIZEDSPELL] ) - min = max; - - if( sd && sd->right_weapon.overrefine > 0 ){ - min++; - max += sd->right_weapon.overrefine - 1; - } - - if(max > min) - hp += min+rnd()%(max-min); - else - hp += min; - } + hp += status_get_matk(src, 3); } #endif return hp; @@ -523,7 +509,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) // allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as // AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion. if( !sd->state.autocast && sd->skillitem != skill_id && sd->canskill_tick && - DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) ) + DIFF_TICK(iTimer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) ) {// attempted to cast a skill before the attack motion has finished return 1; } @@ -548,7 +534,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case RETURN_TO_ELDICASTES: case ALL_GUARDIAN_RECALL: if(map[m].flag.nowarp) { - clif->skill_teleportmessage(sd,0); + clif->skill_mapinfomessage(sd,0); return 1; } return 0; @@ -556,7 +542,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case SC_FATALMENACE: case SC_DIMENSIONDOOR: if(map[m].flag.noteleport) { - clif->skill_teleportmessage(sd,0); + clif->skill_mapinfomessage(sd,0); return 1; } return 0; // gonna be checked in 'skill->castend_nodamage_id' @@ -564,7 +550,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case WE_CALLPARENT: case WE_CALLBABY: if (map[m].flag.nomemo) { - clif->skill_teleportmessage(sd,1); + clif->skill_mapinfomessage(sd,1); return 1; } break; @@ -595,7 +581,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) break; case GD_EMERGENCYCALL: if ( - !(battle_config.emergency_call&((agit_flag || agit2_flag)?2:1)) || + !(battle_config.emergency_call&((iMap->agit_flag || iMap->agit2_flag)?2:1)) || !(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) || (battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle) ) { @@ -616,7 +602,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) * These skills cannot be used while in mado gear (credits to Xantara) **/ if( pc_ismadogear(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_MADOGEAR_RIDE,0); return 1; } break; @@ -627,7 +613,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case WM_LULLABY_DEEPSLEEP: case WM_SATURDAY_NIGHT_FEVER: if( !map_flag_vs(m) ) { - clif->skill_teleportmessage(sd,2); // This skill uses this msg instead of skill fails. + clif->skill_mapinfomessage(sd,2); // This skill uses this msg instead of skill fails. return 1; } break; @@ -692,7 +678,7 @@ struct s_skill_unit_layout* skill_get_unit_layout (uint16 skill_id, uint16 skill if (pos != -1) // simple single-definition layout return &skill_unit_layout[pos]; - dir = (src->x == x && src->y == y) ? 6 : map_calc_dir(src,x,y); // 6 - default aegis direction + dir = (src->x == x && src->y == y) ? 6 : iMap->calc_dir(src,x,y); // 6 - default aegis direction if (skill_id == MG_FIREWALL) return &skill_unit_layout [firewall_unit_pos + dir]; @@ -805,44 +791,44 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; // If a normal attack is a skill, it's splash damage. [Inkfish] if(sd) { // Automatic trigger of Blitz Beat - if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (temp=pc_checkskill(sd,HT_BLITZBEAT))>0 && - rnd()%1000 <= sstatus->luk*10/3+1 ) { - rate=(sd->status.job_level+9)/10; + if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (temp=pc->checkskill(sd,HT_BLITZBEAT))>0 && + rnd()%1000 <= sstatus->luk*3 ) { + rate = sd->status.job_level / 10 + 1; skill->castend_damage_id(src,bl,HT_BLITZBEAT,(temp<rate)?temp:rate,tick,SD_LEVEL); } // Automatic trigger of Warg Strike [Jobbie] - if( pc_iswug(sd) && (sd->status.weapon == W_BOW || sd->status.weapon == W_FIST) && (temp=pc_checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*10/3+1 ) + if( pc_iswug(sd) && (temp=pc->checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*3 ) skill->castend_damage_id(src,bl,RA_WUGSTRIKE,temp,tick,0); // Gank if(dstmd && sd->status.weapon != W_BOW && - (temp=pc_checkskill(sd,RG_SNATCHER)) > 0 && - (temp*15 + 55) + pc_checkskill(sd,TF_STEAL)*10 > rnd()%1000) { - if(pc_steal_item(sd,bl,pc_checkskill(sd,TF_STEAL))) + (temp=pc->checkskill(sd,RG_SNATCHER)) > 0 && + (temp*15 + 55) + pc->checkskill(sd,TF_STEAL)*10 > rnd()%1000) { + if(pc->steal_item(sd,bl,pc->checkskill(sd,TF_STEAL))) clif->skill_nodamage(src,bl,TF_STEAL,temp,1); else clif->skill_fail(sd,RG_SNATCHER,USESKILL_FAIL_LEVEL,0); } // Chance to trigger Taekwon kicks [Dralnu] - if(sc && !sc->data[SC_COMBO]) { - if(sc->data[SC_READYSTORM] && - sc_start(src,SC_COMBO, 15, TK_STORMKICK, + if(sc && !sc->data[SC_COMBOATTACK]) { + if(sc->data[SC_STORMKICK_READY] && + sc_start(src,SC_COMBOATTACK, 15, TK_STORMKICK, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered - else if(sc->data[SC_READYDOWN] && - sc_start(src,SC_COMBO, 15, TK_DOWNKICK, + else if(sc->data[SC_DOWNKICK_READY] && + sc_start(src,SC_COMBOATTACK, 15, TK_DOWNKICK, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered - else if(sc->data[SC_READYTURN] && - sc_start(src,SC_COMBO, 15, TK_TURNKICK, + else if(sc->data[SC_TURNKICK_READY] && + sc_start(src,SC_COMBOATTACK, 15, TK_TURNKICK, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered - else if (sc->data[SC_READYCOUNTER]) { //additional chance from SG_FRIEND [Komurka] + else if (sc->data[SC_COUNTERKICK_READY]) { //additional chance from SG_FRIEND [Komurka] rate = 20; if (sc->data[SC_SKILLRATE_UP] && sc->data[SC_SKILLRATE_UP]->val1 == TK_COUNTER) { rate += rate*sc->data[SC_SKILLRATE_UP]->val2/100; status_change_end(src, SC_SKILLRATE_UP, INVALID_TIMER); } - sc_start2(src, SC_COMBO, rate, TK_COUNTER, bl->id, + sc_start2(src, SC_COMBOATTACK, rate, TK_COUNTER, bl->id, (2000 - 4*sstatus->agi - 2*sstatus->dex)); } } @@ -853,7 +839,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint if (sc) { struct status_change_entry *sce; // Enchant Poison gives a chance to poison attacked enemies - if((sce=sc->data[SC_ENCPOISON])) //Don't use sc_start since chance comes in 1/10000 rate. + if((sce=sc->data[SC_ENCHANTPOISON])) //Don't use sc_start since chance comes in 1/10000 rate. status_change_start(bl,SC_POISON,sce->val2, sce->val1,src->id,0,0, skill->get_time2(AS_ENCHANTPOISON,sce->val1),0); // Enchant Deadly Poison gives a chance to deadly poison attacked enemies @@ -862,10 +848,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint skill->get_time2(ASC_EDP,sce->val1)); } } - break; + break; case SM_BASH: - if( sd && skill_lv > 5 && pc_checkskill(sd,SM_FATALBLOW)>0 ){ + if( sd && skill_lv > 5 && pc->checkskill(sd,SM_FATALBLOW)>0 ){ //TODO: How much % per base level it actually is? sc_start(bl,SC_STUN,(5*(skill_lv-5)+(int)sd->status.base_level/10), skill_lv,skill->get_time2(SM_FATALBLOW,skill_lv)); @@ -878,7 +864,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case AS_VENOMKNIFE: if (sd) //Poison chance must be that of Envenom. [Skotlex] - skill_lv = pc_checkskill(sd, TF_POISON); + skill_lv = pc->checkskill(sd, TF_POISON); case TF_POISON: case AS_SPLASHER: if(!sc_start2(bl,SC_POISON,(4*skill_lv+10),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)) @@ -981,7 +967,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; case AM_ACIDTERROR: - sc_start2(bl,SC_BLEEDING,(skill_lv*3),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); + sc_start2(bl,SC_BLOODING,(skill_lv*3),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); if (skill->break_equip(bl, EQP_ARMOR, 100*skill->get_time(skill_id,skill_lv), BCT_ENEMY)) clif->emotion(bl,E_OMG); break; @@ -1025,7 +1011,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case DC_UGLYDANCE: rate = 5+5*skill_lv; - if(sd && (temp=pc_checkskill(sd,DC_DANCINGLESSON))) + if(sd && (temp=pc->checkskill(sd,DC_DANCINGLESSON))) rate += 5+temp; status_zap(bl, 0, rate); break; @@ -1053,14 +1039,12 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl,status_skill2sc(skill_id),70,skill_lv,skill->get_time2(skill_id,skill_lv)); break; case NPC_BLEEDING: - sc_start2(bl,SC_BLEEDING,(20*skill_lv),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); + sc_start2(bl,SC_BLOODING,(20*skill_lv),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); break; case NPC_MENTALBREAKER: { //Based on observations by Tharis, Mental Breaker should do SP damage - //equal to Matk*skLevel. - rate = sstatus->matk_min; - if (rate < sstatus->matk_max) - rate += rnd()%(sstatus->matk_max - sstatus->matk_min); + //equal to Matk*skLevel. + rate = status_get_matk(src, 2); rate*=skill_lv; status_zap(bl, 0, rate); break; @@ -1099,7 +1083,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case LK_HEADCRUSH: //Headcrush has chance of causing Bleeding status, except on demon and undead element if (!(battle->check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON)) - sc_start2(bl, SC_BLEEDING,50, skill_lv, src->id, skill->get_time2(skill_id,skill_lv)); + sc_start2(bl, SC_BLOODING,50, skill_lv, src->id, skill->get_time2(skill_id,skill_lv)); break; case LK_JOINTBEAT: @@ -1119,8 +1103,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl,SC_STUN,(5+skill_lv*5),skill_lv,skill->get_time2(skill_id,2)); break; default: - sc_start2(bl,SC_BLEEDING,(5+skill_lv*5),skill_lv,src->id,skill->get_time2(skill_id,3)); - } + sc_start2(bl,SC_BLOODING,(5+skill_lv*5),skill_lv,src->id,skill->get_time2(skill_id,3)); + } break; case HW_NAPALMVULCAN: @@ -1142,12 +1126,12 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case TK_JUMPKICK: if( dstsd && dstsd->class_ != MAPID_SOUL_LINKER && !tsc->data[SC_PRESERVE] ) {// debuff the following statuses - status_change_end(bl, SC_SPIRIT, INVALID_TIMER); + status_change_end(bl, SC_SOULLINK, INVALID_TIMER); status_change_end(bl, SC_ADRENALINE2, INVALID_TIMER); status_change_end(bl, SC_KAITE, INVALID_TIMER); status_change_end(bl, SC_KAAHI, INVALID_TIMER); - status_change_end(bl, SC_ONEHAND, INVALID_TIMER); - status_change_end(bl, SC_ASPDPOTION2, INVALID_TIMER); + status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER); + status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER); } break; case TK_TURNKICK: @@ -1160,7 +1144,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint status_change_start(bl,SC_COMA,10,skill_lv,0,src->id,0,0,0); break; case GS_PIERCINGSHOT: - sc_start2(bl,SC_BLEEDING,(skill_lv*3),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); + sc_start2(bl,SC_BLOODING,(skill_lv*3),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); break; case NJ_HYOUSYOURAKU: sc_start(bl,SC_FREEZE,(10+10*skill_lv),skill_lv,skill->get_time2(skill_id,skill_lv)); @@ -1185,7 +1169,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl,SC_CRITICALWOUND,100,skill_lv,skill->get_time2(skill_id,skill_lv)); break; case RK_HUNDREDSPEAR: - if( !sd || pc_checkskill(sd,KN_SPEARBOOMERANG) == 0 ) + if( !sd || pc->checkskill(sd,KN_SPEARBOOMERANG) == 0 ) break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang. rate = 10 + 3 * skill_lv; if( rnd()%100 < rate ) @@ -1195,42 +1179,45 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl,SC_FEAR,3+2*skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)); break; case RK_DRAGONBREATH: - sc_start4(bl,SC_BURNING,5+5*skill_lv,skill_lv,1000,src->id,0,skill->get_time(skill_id,skill_lv)); + sc_start4(bl,SC_BURNING,5+5*skill_lv,skill_lv,0,src->id,0,skill->get_time(skill_id,skill_lv)); + break; + case RK_DRAGONBREATH_WATER: + sc_start4(bl,SC_FROSTMISTY,5+5*skill_lv,skill_lv,0,src->id,0,skill->get_time(skill_id,skill_lv)); break; case AB_ADORAMUS: - if( tsc && !tsc->data[SC_DECREASEAGI] ) //Prevent duplicate agi-down effect. + if( tsc && !tsc->data[SC_DEC_AGI] ) //Prevent duplicate agi-down effect. sc_start(bl, SC_ADORAMUS, 100, skill_lv, skill->get_time(skill_id, skill_lv)); break; case WL_CRIMSONROCK: sc_start(bl, SC_STUN, 40, skill_lv, skill->get_time(skill_id, skill_lv)); break; case WL_COMET: - sc_start4(bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill->get_time(skill_id,skill_lv)); + sc_start4(bl,SC_BURNING,100,skill_lv,0,src->id,0,skill->get_time2(skill_id,skill_lv)); break; case WL_EARTHSTRAIN: { - int rate = 0, i; - const int pos[5] = { EQP_WEAPON, EQP_HELM, EQP_SHIELD, EQP_ARMOR, EQP_ACC }; - rate = 6 * skill_lv + sstatus->dex / 10 + (sd? sd->status.job_level / 4 : 0) - tstatus->dex /5;// The tstatus->dex / 5 part is unofficial, but players gotta have some kind of way to have resistance. [Rytech] - //rate -= rate * tstatus->dex / 200; // Disabled until official resistance is found. - - for( i = 0; i < skill_lv; i++ ) - skill->strip_equip(bl,pos[i],rate,skill_lv,skill->get_time2(skill_id,skill_lv)); + // lv 1 & 2 = Strip Helm, lv 3 = Strip Armor, lv 4 = Strip Weapon and lv 5 = Strip Accessory. [malufett] + const int pos[5] = { EQP_HELM, EQP_HELM, EQP_ARMOR, EQP_WEAPON, EQP_ACC }; + skill->strip_equip(bl, pos[skill_lv], 6 * skill_lv + status_get_lv(src) / 4 + status_get_dex(src) / 10, + skill_lv, skill->get_time2(skill_id,skill_lv)); } break; case WL_JACKFROST: sc_start(bl,SC_FREEZE,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; + case WL_FROSTMISTY: + sc_start(bl,SC_FROSTMISTY,25 + 5 * skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)); + break; case RA_WUGBITE: - sc_start(bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skill_lv, (skill->get_time(skill_id,skill_lv) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) ); + sc_start(bl, SC_WUGBITE, (sd ? pc->checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skill_lv, (skill->get_time(skill_id,skill_lv) + (sd ? pc->checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) ); break; case RA_SENSITIVEKEEN: if( rnd()%100 < 8 * skill_lv ) - skill->castend_damage_id(src, bl, RA_WUGBITE, sd ? pc_checkskill(sd, RA_WUGBITE):skill_lv, tick, SD_ANIMATION); + skill->castend_damage_id(src, bl, RA_WUGBITE, sd ? pc->checkskill(sd, RA_WUGBITE):skill_lv, tick, SD_ANIMATION); break; case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: - sc_start(bl, (skill_id == RA_FIRINGTRAP) ? SC_BURNING:SC_FREEZING, 40 + 10 * skill_lv, skill_lv, skill->get_time2(skill_id, skill_lv)); + sc_start4(bl, (skill_id == RA_FIRINGTRAP) ? SC_BURNING:SC_FROSTMISTY, 40 + 10 * skill_lv, skill_lv, 0, src->id, 0, skill->get_time2(skill_id, skill_lv)); break; case NC_PILEBUNKER: if( rnd()%100 < 5 + 15*skill_lv ) @@ -1243,32 +1230,39 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint } break; case NC_FLAMELAUNCHER: - sc_start4(bl, SC_BURNING, 50 + 10 * skill_lv, skill_lv, 1000, src->id, 0, skill->get_time2(skill_id, skill_lv)); + sc_start4(bl, SC_BURNING, 50 + 10 * skill_lv, skill_lv, 0, src->id, 0, skill->get_time2(skill_id, skill_lv)); break; case NC_COLDSLOWER: sc_start(bl, SC_FREEZE, 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); - sc_start(bl, SC_FREEZING, 20 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); + sc_start(bl, SC_FROSTMISTY, 20 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); break; case NC_POWERSWING: sc_start(bl, SC_STUN, 5*skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); if( rnd()%100 < 5*skill_lv ) - skill->castend_damage_id(src, bl, NC_AXEBOOMERANG, pc_checkskill(sd, NC_AXEBOOMERANG), tick, 1); + skill->castend_damage_id(src, bl, NC_AXEBOOMERANG, pc->checkskill(sd, NC_AXEBOOMERANG), tick, 1); + break; + case NC_MAGMA_ERUPTION: + sc_start4(bl, SC_BURNING, 10 * skill_lv, skill_lv, 0, src->id, 0, skill->get_time2(skill_id, skill_lv)); + sc_start(bl, SC_STUN, 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); break; case GC_WEAPONCRUSH: skill->castend_nodamage_id(src,bl,skill_id,skill_lv,tick,BCT_ENEMY); break; + case GC_DARKCROW: + sc_start(bl, SC_DARKCROW, 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); + break; case LG_SHIELDPRESS: sc_start(bl, SC_STUN, 30 + 8 * skill_lv, skill_lv, skill->get_time(skill_id,skill_lv)); break; case LG_PINPOINTATTACK: - rate = 30 + (((5 * (sd?pc_checkskill(sd,LG_PINPOINTATTACK):skill_lv)) + (sstatus->agi + status_get_lv(src))) / 10); + rate = 30 + (((5 * (sd?pc->checkskill(sd,LG_PINPOINTATTACK):skill_lv)) + (sstatus->agi + status_get_lv(src))) / 10); switch( skill_lv ) { case 1: - sc_start2(bl,SC_BLEEDING,rate,skill_lv,src->id,skill->get_time(skill_id,skill_lv)); + sc_start2(bl,SC_BLOODING,rate,skill_lv,src->id,skill->get_time(skill_id,skill_lv)); break; case 2: if( dstsd && dstsd->spiritball && rnd()%100 < rate ) - pc_delspiritball(dstsd, dstsd->spiritball, 0); + pc->delspiritball(dstsd, dstsd->spiritball, 0); break; default: skill->break_equip(bl,(skill_lv == 3) ? EQP_SHIELD : (skill_lv == 4) ? EQP_ARMOR : EQP_WEAPON,rate * 100,BCT_ENEMY); @@ -1326,25 +1320,25 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint status_change_end(bl, SC_APPLEIDUN, INVALID_TIMER); status_change_end(bl, SC_HUMMING, INVALID_TIMER); status_change_end(bl, SC_FORTUNE, INVALID_TIMER); - status_change_end(bl, SC_SERVICE4U, INVALID_TIMER); + status_change_end(bl, SC_SERVICEFORYOU, INVALID_TIMER); status_change_end(bl, SC_LONGING, INVALID_TIMER); - status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); - status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); - status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); - status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); + status_change_end(bl, SC_SWING, INVALID_TIMER); + status_change_end(bl, SC_SYMPHONY_LOVE, INVALID_TIMER); + status_change_end(bl, SC_MOONLIT_SERENADE, INVALID_TIMER); + status_change_end(bl, SC_RUSH_WINDMILL, INVALID_TIMER); status_change_end(bl, SC_ECHOSONG, INVALID_TIMER); status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); - status_change_end(bl, SC_WINKCHARM, INVALID_TIMER); - status_change_end(bl, SC_SONGOFMANA, INVALID_TIMER); - status_change_end(bl, SC_DANCEWITHWUG, INVALID_TIMER); - status_change_end(bl, SC_LERADSDEW, INVALID_TIMER); + status_change_end(bl, SC_DC_WINKCHARM, INVALID_TIMER); + status_change_end(bl, SC_SONG_OF_MANA, INVALID_TIMER); + status_change_end(bl, SC_DANCE_WITH_WUG, INVALID_TIMER); + status_change_end(bl, SC_LERADS_DEW, INVALID_TIMER); status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER); - status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER); - status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, INVALID_TIMER); + status_change_end(bl, SC_BEYOND_OF_WARCRY, INVALID_TIMER); + status_change_end(bl, SC_UNLIMITED_HUMMING_VOICE, INVALID_TIMER); } break; case SO_EARTHGRAVE: - sc_start2(bl, SC_BLEEDING, 5 * skill_lv, skill_lv, src->id, skill->get_time2(skill_id, skill_lv)); // Need official rate. [LimitLine] + sc_start2(bl, SC_BLOODING, 5 * skill_lv, skill_lv, src->id, skill->get_time2(skill_id, skill_lv)); // Need official rate. [LimitLine] break; case SO_DIAMONDDUST: rate = 5 + 5 * skill_lv; @@ -1360,14 +1354,14 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint switch( sd->itemid ) { // Starting SCs here instead of do it in skill->additional_effect to simplify the code. case 13261: sc_start(bl, SC_STUN, 100, skill_lv, skill->get_time2(GN_SLINGITEM, skill_lv)); - sc_start2(bl, SC_BLEEDING, 100, skill_lv, src->id, skill->get_time2(GN_SLINGITEM, skill_lv)); + sc_start2(bl, SC_BLOODING, 100, skill_lv, src->id, skill->get_time2(GN_SLINGITEM, skill_lv)); break; case 13262: sc_start(bl, SC_MELON_BOMB, 100, skill_lv, skill->get_time(GN_SLINGITEM, skill_lv)); // Reduces ASPD and moviment speed break; case 13264: sc_start(bl, SC_BANANA_BOMB, 100, skill_lv, skill->get_time(GN_SLINGITEM, skill_lv)); // Reduces LUK ??Needed confirm it, may be it's bugged in kRORE? - sc_start(bl, SC_BANANA_BOMB_SITDOWN, 75, skill_lv, skill->get_time(GN_SLINGITEM_RANGEMELEEATK,skill_lv)); // Sitdown for 3 seconds. + sc_start(bl, SC_BANANA_BOMB_SITDOWN_POSTDELAY, 75, skill_lv, skill->get_time(GN_SLINGITEM_RANGEMELEEATK,skill_lv)); // Sitdown for 3 seconds. break; } sd->itemid = -1; @@ -1375,10 +1369,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; case GN_HELLS_PLANT_ATK: sc_start(bl, SC_STUN, 5 + 5 * skill_lv, skill_lv, skill->get_time2(skill_id, skill_lv)); - sc_start2(bl, SC_BLEEDING, 20 + 10 * skill_lv, skill_lv, src->id,skill->get_time2(skill_id, skill_lv)); + sc_start2(bl, SC_BLOODING, 20 + 10 * skill_lv, skill_lv, src->id,skill->get_time2(skill_id, skill_lv)); break; case EL_WIND_SLASH: // Non confirmed rate. - sc_start2(bl, SC_BLEEDING, 25, skill_lv, src->id, skill->get_time(skill_id,skill_lv)); + sc_start2(bl, SC_BLOODING, 25, skill_lv, src->id, skill->get_time(skill_id,skill_lv)); break; case EL_STONE_HAMMER: rate = 10 * skill_lv; @@ -1391,26 +1385,26 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case EL_TYPOON_MIS: sc_start(bl,SC_SILENCE,10*skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)); break; - case KO_JYUMONJIKIRI: // needs more info - sc_start(bl,SC_JYUMONJIKIRI,25,skill_lv,skill->get_time(skill_id,skill_lv)); + case KO_JYUMONJIKIRI: + sc_start(bl,SC_KO_JYUMONJIKIRI,90,skill_lv,skill->get_time(skill_id,skill_lv)); break; case KO_MAKIBISHI: - sc_start(bl, SC_STUN, 100, skill_lv, skill->get_time2(skill_id,skill_lv)); + sc_start(bl, SC_STUN, 10 * skill_lv, skill_lv, 1000 * (skill_lv / 2 + 2)); break; case MH_LAVA_SLIDE: - if (tsc && !tsc->data[SC_BURNING]) sc_start4(bl, SC_BURNING, 10 * skill_lv, skill_lv, 1000, src->id, 0, skill->get_time(skill_id, skill_lv)); + if (tsc && !tsc->data[SC_BURNING]) sc_start4(bl, SC_BURNING, 10 * skill_lv, skill_lv, 0, src->id, 0, skill->get_time(skill_id, skill_lv)); break; case MH_STAHL_HORN: sc_start(bl, SC_STUN, (20 + 4 * (skill_lv-1)), skill_lv, skill->get_time(skill_id, skill_lv)); break; case MH_NEEDLE_OF_PARALYZE: - sc_start(bl, SC_PARALYSIS, 40 + (5*skill_lv), skill_lv, skill->get_time(skill_id, skill_lv)); + sc_start(bl, SC_NEEDLE_OF_PARALYZE, 40 + (5*skill_lv), skill_lv, skill->get_time(skill_id, skill_lv)); break; } if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) { //Pass heritage to Master for status causing effects. [Skotlex] - sd = map_id2sd(md->master_id); + sd = iMap->id2sd(md->master_id); src = sd?&sd->bl:src; } @@ -1433,7 +1427,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint rate += 10; if(sc->data[SC_OVERTHRUST]) rate += 10; - if(sc->data[SC_MAXOVERTHRUST]) + if(sc->data[SC_OVERTHRUSTMAX]) rate += 10; } if( rate ) @@ -1483,7 +1477,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; if ( battle_config.display_status_timers ) - clif->status_change(src, SI_ACTIONDELAY, 1, rate, 0, 0, 0); + clif->status_change(src, SI_POSTDELAY, 1, rate, 0, 0, 0); } } } @@ -1580,7 +1574,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; if ( battle_config.display_status_timers && sd ) - clif->status_change(src, SI_ACTIONDELAY, 1, rate, 0, 0, 0); + clif->status_change(src, SI_POSTDELAY, 1, rate, 0, 0, 0); } } } @@ -1600,7 +1594,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sd->autobonus[i].atk_type&attack_type&BF_RANGEMASK && sd->autobonus[i].atk_type&attack_type&BF_SKILLMASK)) continue; // one or more trigger conditions were not fulfilled - pc_exeautobonus(sd,&sd->autobonus[i]); + pc->exeautobonus(sd,&sd->autobonus[i]); } } @@ -1713,7 +1707,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1 continue; if( sd->autobonus3[i].atk_type != skill_id ) continue; - pc_exeautobonus(sd,&sd->autobonus3[i]); + pc->exeautobonus(sd,&sd->autobonus3[i]); } } @@ -1798,9 +1792,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * if(sd && skill_id && attack_type&BF_MAGIC && status_isdead(bl) && !(skill->get_inf(skill_id)&(INF_GROUND_SKILL|INF_SELF_SKILL)) && - (rate=pc_checkskill(sd,HW_SOULDRAIN))>0 + (rate=pc->checkskill(sd,HW_SOULDRAIN))>0 ){ //Soul Drain should only work on targetted spells [Skotlex] - if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex] + if (pc_issit(sd)) pc->setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex] clif->skill_nodamage(src,bl,HW_SOULDRAIN,rate,1); status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2); } @@ -1819,10 +1813,10 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * if( skill_id == WZ_WATERBALL ) {//(bugreport:5303) struct status_change *sc = NULL; if( ( sc = status_get_sc(src) ) ) { - if(sc->data[SC_SPIRIT] && - sc->data[SC_SPIRIT]->val2 == SL_WIZARD && - sc->data[SC_SPIRIT]->val3 == WZ_WATERBALL) - sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check. + if(sc->data[SC_SOULLINK] && + sc->data[SC_SOULLINK]->val2 == SL_WIZARD && + sc->data[SC_SOULLINK]->val3 == WZ_WATERBALL) + sc->data[SC_SOULLINK]->val3 = 0; //Clear bounced spell check. } } } @@ -1916,7 +1910,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * if (DIFF_TICK(ud->canact_tick, tick + rate) < 0){ ud->canact_tick = tick+rate; if ( battle_config.display_status_timers && dstsd ) - clif->status_change(bl, SI_ACTIONDELAY, 1, rate, 0, 0, 0); + clif->status_change(bl, SI_POSTDELAY, 1, rate, 0, 0, 0); } } } @@ -1934,7 +1928,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * dstsd->autobonus2[i].atk_type&attack_type&BF_RANGEMASK && dstsd->autobonus2[i].atk_type&attack_type&BF_SKILLMASK)) continue; // one or more trigger conditions were not fulfilled - pc_exeautobonus(dstsd,&dstsd->autobonus2[i]); + pc->exeautobonus(dstsd,&dstsd->autobonus2[i]); } } @@ -1948,8 +1942,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * --------------------------------------------------------------------------*/ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, int flag) { const int where_list[4] = {EQP_WEAPON, EQP_ARMOR, EQP_SHIELD, EQP_HELM}; - const enum sc_type scatk[4] = {SC_STRIPWEAPON, SC_STRIPARMOR, SC_STRIPSHIELD, SC_STRIPHELM}; - const enum sc_type scdef[4] = {SC_CP_WEAPON, SC_CP_ARMOR, SC_CP_SHIELD, SC_CP_HELM}; + const enum sc_type scatk[4] = {SC_NOEQUIPWEAPON, SC_NOEQUIPARMOR, SC_NOEQUIPSHIELD, SC_NOEQUIPHELM}; + const enum sc_type scdef[4] = {SC_PROTECTWEAPON, SC_PROTECTARMOR, SC_PROTECTSHIELD, SC_PROTECTHELM}; struct status_change *sc = status_get_sc(bl); int i,j; TBL_PC *sd; @@ -2027,7 +2021,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in } if (flag) { sd->status.inventory[j].attribute = 1; - pc_unequipitem(sd, j, 3); + pc->unequipitem(sd, j, 3); } } clif->equiplist(sd); @@ -2039,8 +2033,8 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time) { struct status_change *sc; const int pos[5] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM, EQP_ACC}; - const enum sc_type sc_atk[5] = {SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC__STRIPACCESSORY}; - const enum sc_type sc_def[5] = {SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM, 0}; + const enum sc_type sc_atk[5] = {SC_NOEQUIPWEAPON, SC_NOEQUIPSHIELD, SC_NOEQUIPARMOR, SC_NOEQUIPHELM, SC__STRIPACCESSARY}; + const enum sc_type sc_def[5] = {SC_PROTECTWEAPON, SC_PROTECTSHIELD, SC_PROTECTARMOR, SC_PROTECTHELM, 0}; int i; if (rnd()%100 >= rate) @@ -2107,7 +2101,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in } if (dir == -1) // <optimized>: do the computation here instead of outside - dir = map_calc_dir(target, src->x, src->y); // direction from src to target, reversed + dir = iMap->calc_dir(target, src->x, src->y); // direction from src to target, reversed if (dir >= 0 && dir < 8) { // take the reversed 'direction' and reverse it @@ -2173,7 +2167,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds struct status_data *sstatus, *tstatus; struct status_change *sc; struct map_session_data *sd, *tsd; - int type,damage,rdamage=0; + int type,damage; int8 rmdamage=0;//magic reflected bool additional_effects = true; @@ -2244,15 +2238,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds flag |= 2; //Spirit of Wizard blocks Kaite's reflection - if( type == 2 && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD ) + if( type == 2 && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_WIZARD ) { //Consume one Fragment per hit of the casted skill? [Skotlex] - type = tsd?pc_search_inventory (tsd, 7321):0; + type = tsd?pc->search_inventory (tsd, 7321):0; if (type >= 0) { - if ( tsd ) pc_delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME); + if ( tsd ) pc->delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME); dmg.damage = dmg.damage2 = 0; dmg.dmg_lv = ATK_MISS; - sc->data[SC_SPIRIT]->val3 = skill_id; - sc->data[SC_SPIRIT]->val4 = dsrc->id; + sc->data[SC_SOULLINK]->val3 = skill_id; + sc->data[SC_SOULLINK]->val4 = dsrc->id; } } else if( type != 2 ) /* Kaite bypasses */ additional_effects = false; @@ -2302,19 +2296,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if( (skill_id == AL_INCAGI || skill_id == AL_BLESSING || skill_id == CASH_BLESSING || skill_id == CASH_INCAGI || - skill_id == MER_INCAGI || skill_id == MER_BLESSING) && tsd->sc.data[SC_CHANGEUNDEAD] ) + skill_id == MER_INCAGI || skill_id == MER_BLESSING) && tsd->sc.data[SC_PROPERTYUNDEAD] ) damage = 1; - if( damage > 0 && (( dmg.flag&BF_WEAPON && src != bl && ( src == dsrc || ( dsrc->type == BL_SKILL && ( skill_id == SG_SUN_WARM || skill_id == SG_MOON_WARM || skill_id == SG_STAR_WARM ) ) )) - || (sc && sc->data[SC_REFLECTDAMAGE])) ) - rdamage = battle->calc_return_damage(bl,src, &damage, dmg.flag, skill_id); - if( damage && sc && sc->data[SC_GENSOU] && dmg.flag&BF_MAGIC ){ struct block_list *nbl; nbl = battle->get_enemy_area(bl,bl->x,bl->y,2,BL_CHAR,bl->id); if( nbl ){ // Only one target is chosen. - damage = damage / 2; // Deflect half of the damage to a target nearby - clif->skill_damage(bl, nbl, tick, status_get_amotion(src), 0, status_fix_damage(bl,nbl,damage,0), dmg.div_, OB_OBOROGENSOU_TRANSITION_ATK, -1, 6); + int temp = (int)(damage / (float)(10 / skill_lv)); + clif->skill_damage(bl, nbl, tick, status_get_amotion(src), 0, status_fix_damage(bl,nbl,temp,0), 1, OB_OBOROGENSOU_TRANSITION_ATK, -1, 6); } } @@ -2339,84 +2329,88 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if(sd) { int flag = 0; //Used to signal if this skill can be combo'ed later on. struct status_change_entry *sce; - if ((sce = sd->sc.data[SC_COMBO])) {//End combo state after skill is invoked. [Skotlex] + if ((sce = sd->sc.data[SC_COMBOATTACK])) {//End combo state after skill is invoked. [Skotlex] switch (skill_id) { case TK_TURNKICK: case TK_STORMKICK: case TK_DOWNKICK: case TK_COUNTER: - if (pc_famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time. + if (pc->famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time. sce->val1 = skill_id; //Update combo-skill sce->val3 = skill_id; if( sce->timer != INVALID_TIMER ) - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(tick+sce->val4, status_change_timer, src->id, SC_COMBO); + iTimer->delete_timer(sce->timer, status_change_timer); + sce->timer = iTimer->add_timer(tick+sce->val4, status_change_timer, src->id, SC_COMBOATTACK); break; } unit_cancel_combo(src); // Cancel combo wait break; default: if( src == dsrc ) // Ground skills are exceptions. [Inkfish] - status_change_end(src, SC_COMBO, INVALID_TIMER); + status_change_end(src, SC_COMBOATTACK, INVALID_TIMER); } } switch(skill_id) { case MO_TRIPLEATTACK: - if (pc_checkskill(sd, MO_CHAINCOMBO) > 0 || pc_checkskill(sd, SR_DRAGONCOMBO) > 0) + if (pc->checkskill(sd, MO_CHAINCOMBO) > 0 || pc->checkskill(sd, SR_DRAGONCOMBO) > 0) flag=1; break; case MO_CHAINCOMBO: - if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) + if(pc->checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) flag=1; break; case MO_COMBOFINISH: if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka] - party_skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv); - if (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) + party->skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv); + if (pc->checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) flag=1; case CH_TIGERFIST: - if (!flag && pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1) + if (!flag && pc->checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1) flag=1; case CH_CHAINCRUSH: - if (!flag && pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS]) + if (!flag && pc->checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS]) flag=1; break; case AC_DOUBLE: - if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && pc_checkskill(sd, HT_POWER)) + if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && pc->checkskill(sd, HT_POWER)) { //TODO: This code was taken from Triple Blows, is this even how it should be? [Skotlex] - sc_start2(src,SC_COMBO,100,HT_POWER,bl->id,2000); + sc_start2(src,SC_COMBOATTACK,100,HT_POWER,bl->id,2000); clif->combo_delay(src,2000); } break; case TK_COUNTER: { //bonus from SG_FRIEND [Komurka] int level; - if(sd->status.party_id>0 && (level = pc_checkskill(sd,SG_FRIEND))) - party_skill_check(sd, sd->status.party_id, TK_COUNTER,level); + if(sd->status.party_id>0 && (level = pc->checkskill(sd,SG_FRIEND))) + party->skill_check(sd, sd->status.party_id, TK_COUNTER,level); } break; case SL_STIN: case SL_STUN: - if (skill_lv >= 7 && !sd->sc.data[SC_SMA]) - sc_start(src,SC_SMA,100,skill_lv,skill->get_time(SL_SMA, skill_lv)); + if (skill_lv >= 7 && !sd->sc.data[SC_SMA_READY]) + sc_start(src,SC_SMA_READY,100,skill_lv,skill->get_time(SL_SMA, skill_lv)); break; case GS_FULLBUSTER: //Can't attack nor use items until skill's delay expires. [Skotlex] sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick; break; + case TK_DODGE: + if( pc->checkskill(sd, TK_JUMPKICK) > 0 ) + flag = 1; + break; case SR_DRAGONCOMBO: - if( pc_checkskill(sd, SR_FALLENEMPIRE) > 0 ) + if( pc->checkskill(sd, SR_FALLENEMPIRE) > 0 ) flag = 1; break; case SR_FALLENEMPIRE: - if( pc_checkskill(sd, SR_TIGERCANNON) > 0 || pc_checkskill(sd, SR_GATEOFHELL) > 0 ) + if( pc->checkskill(sd, SR_TIGERCANNON) > 0 || pc->checkskill(sd, SR_GATEOFHELL) > 0 ) flag = 1; break; } //Switch End if (flag) { //Possible to chain if ( (flag = DIFF_TICK(sd->ud.canact_tick, tick)) < 50 ) flag = 50;/* less is a waste. */ - sc_start2(src,SC_COMBO,100,skill_id,bl->id,flag); + sc_start2(src,SC_COMBOATTACK,100,skill_id,bl->id,flag); clif->combo_delay(src, flag); } } @@ -2450,9 +2444,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case SR_EARTHSHAKER: dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,skill_id,-2,6); break; + case KO_MUCHANAGE: + if( dmg.dmg_lv == ATK_FLEE ) + break; case WL_SOULEXPANSION: case WL_COMET: - case KO_MUCHANAGE: case NJ_HUUMA: dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,skill_lv,8); break; @@ -2479,6 +2475,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case EL_HURRICANE_ATK: case KO_BAKURETSU: case GN_CRAZYWEED_ATK: + case NC_MAGMA_ERUPTION: dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,5); break; case GN_SLINGITEM_RANGEMELEEATK: @@ -2494,6 +2491,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case WM_REVERBERATION_MAGIC: dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_REVERBERATION,-2,6); break; + case WL_TETRAVORTEX_FIRE: + case WL_TETRAVORTEX_WATER: + case WL_TETRAVORTEX_WIND: + case WL_TETRAVORTEX_GROUND: + dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_, WL_TETRAVORTEX,-1,5); + break; case HT_CLAYMORETRAP: case HT_BLASTMINE: case HT_FLASHER: @@ -2509,7 +2512,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds break; case WZ_SIGHTBLASTER: dmg.dmotion = clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, 5); - break; + break; case AB_DUPLELIGHT_MELEE: case AB_DUPLELIGHT_MAGIC: dmg.amotion = 300;/* makes the damage value not overlap with previous damage (when displayed by the client) */ @@ -2525,10 +2528,10 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds break; } - map_freeblock_lock(); + iMap->freeblock_lock(); if(damage > 0 && dmg.flag&BF_SKILL && tsd - && pc_checkskill(tsd,RG_PLAGIARISM) + && pc->checkskill(tsd,RG_PLAGIARISM) && (!sc || !sc->data[SC_PRESERVE]) && damage < tsd->battle_status.hp) { //Updated to not be able to copy skills if the blow will kill you. [Skotlex] @@ -2570,7 +2573,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if( sc && sc->data[SC__REPRODUCE] && (lv = sc->data[SC__REPRODUCE]->val1) ) { //Level dependent and limitation. lv = min(lv,skill->get_max(copy_skill)); - idx = skill->get_index(tsd->reproduceskill_id); + if( tsd->reproduceskill_id ) { idx = skill->get_index(tsd->reproduceskill_id); if(tsd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED ) { @@ -2601,16 +2604,16 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } } - if ((type = pc_checkskill(tsd,RG_PLAGIARISM)) < lv) + if ((type = pc->checkskill(tsd,RG_PLAGIARISM)) < lv) lv = type; tsd->cloneskill_id = copy_skill; pc_setglobalreg(tsd, "CLONE_SKILL", copy_skill); pc_setglobalreg(tsd, "CLONE_SKILL_LV", lv); - tsd->status.skill[idx].id = copy_skill; - tsd->status.skill[idx].lv = lv; - tsd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED; + tsd->status.skill[cidx].id = copy_skill; + tsd->status.skill[cidx].lv = lv; + tsd->status.skill[cidx].flag = SKILL_FLAG_PLAGIARIZED; clif->addskill(tsd,copy_skill); } } @@ -2634,8 +2637,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds skill->counter_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,tick); } // Hell Inferno burning status only starts if Fire part hits. - if( skill_id == WL_HELLINFERNO && dmg.damage > 0 ) - sc_start4(bl,SC_BURNING,55+5*skill_lv,skill_lv,1000,src->id,0,skill->get_time(skill_id,skill_lv)); + if( skill_id == WL_HELLINFERNO && dmg.damage > 0 && !(flag&ELE_DARK) ) + sc_start4(bl,SC_BURNING,55+5*skill_lv,skill_lv,0,src->id,0,skill->get_time(skill_id,skill_lv)); // Apply knock back chance in SC_TRIANGLESHOT skill. else if( skill_id == SC_TRIANGLESHOT && rnd()%100 > (1 + skill_lv) ) dmg.blewcount = 0; @@ -2659,7 +2662,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds dir = rand()%8; break; case WL_CRIMSONROCK: - dir = map_calc_dir(bl,skill_area_temp[4],skill_area_temp[5]); + dir = iMap->calc_dir(bl,skill_area_temp[4],skill_area_temp[5]); break; } @@ -2670,7 +2673,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds short dir_x, dir_y; dir_x = dirx[(dir+4)%8]; dir_y = diry[(dir+4)%8]; - if( map_getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) + if( iMap->getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag ); } else skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag ); @@ -2680,7 +2683,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds short dir_x, dir_y; dir_x = dirx[(dir+4)%8]; dir_y = diry[(dir+4)%8]; - if( map_getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) + if( iMap->getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) skill->addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4); } break; @@ -2706,7 +2709,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) { struct status_change_entry *sce = sc->data[SC_DEVOTION]; - struct block_list *d_bl = map_id2bl(sce->val1); + struct block_list *d_bl = iMap->id2bl(sce->val1); if( d_bl && ( (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) || @@ -2714,12 +2717,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds ) && check_distance_bl(bl, d_bl, sce->val3) ) { if(!rmdamage){ - clif->damage(d_bl,d_bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl,d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL,d_bl, damage, 0); } else{ //Reflected magics are done directly on the target not on paladin //This check is only for magical skill. //For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage - clif->damage(bl,bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(bl,bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(bl,bl, damage, 0); } } @@ -2744,7 +2747,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds dmg.flag |= BF_WEAPON; if( sd && src != bl && damage > 0 && ( dmg.flag&BF_WEAPON || - (dmg.flag&BF_MISC && (skill_id == RA_CLUSTERBOMB || skill_id == RA_FIRINGTRAP || skill_id == RA_ICEBOUNDTRAP || skill_id == RK_DRAGONBREATH)) ) ) + (dmg.flag&BF_MISC && (skill_id == RA_CLUSTERBOMB || skill_id == RA_FIRINGTRAP || skill_id == RA_ICEBOUNDTRAP || skill_id == RK_DRAGONBREATH || skill_id == RK_DRAGONBREATH_WATER)) ) ) { if (battle_config.left_cardfix_to_right) battle->drain(sd, bl, dmg.damage, dmg.damage, tstatus->race, tstatus->mode&MD_BOSS); @@ -2752,30 +2755,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds battle->drain(sd, bl, dmg.damage, dmg.damage2, tstatus->race, tstatus->mode&MD_BOSS); } - if( rdamage > 0 ) { - if( sc && sc->data[SC_REFLECTDAMAGE] ) { - if( src != bl ) {// Don't reflect your own damage (Grand Cross) - bool change = false; - if( sd && !sd->state.autocast ) - change = true; - if( change ) - sd->state.autocast = 1; - map_foreachinshootrange(battle->damage_area,bl,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,bl,dmg.amotion,sstatus->dmotion,rdamage,tstatus->race); - if( change ) - sd->state.autocast = 0; - } - } else { - if( dmg.amotion ) - battle->delay_damage(tick, dmg.amotion,bl,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,0,additional_effects); - else - status_fix_damage(bl,src,rdamage,0); - clif->damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0); // in aegis damage reflected is shown in single hit. - //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] - if( tsd && src != bl ) - battle->drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); - skill->additional_effect(bl, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); - } - } + if( damage > 0 ) { /** * Post-damage effects @@ -2794,7 +2774,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } break; case WM_METALICSOUND: - status_zap(bl, 0, damage*100/(100*(110-pc_checkskill(sd,WM_LESSON)*10))); + status_zap(bl, 0, damage*100/(100*(110-pc->checkskill(sd,WM_LESSON)*10))); break; case SR_TIGERCANNON: status_zap(bl, 0, damage/10); // 10% of damage dealt @@ -2809,14 +2789,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds skill_id == MG_COLDBOLT || skill_id == MG_FIREBOLT || skill_id == MG_LIGHTNINGBOLT ) && (sc = status_get_sc(src)) && - sc->data[SC_DOUBLECAST] && - rnd() % 100 < sc->data[SC_DOUBLECAST]->val2) + sc->data[SC_DOUBLECASTING] && + rnd() % 100 < sc->data[SC_DOUBLECASTING]->val2) { // skill->addtimerskill(src, tick + dmg.div_*dmg.amotion, bl->id, 0, 0, skill_id, skill_lv, BF_MAGIC, flag|2); skill->addtimerskill(src, tick + dmg.amotion, bl->id, 0, 0, skill_id, skill_lv, BF_MAGIC, flag|2); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return damage; } @@ -2928,7 +2908,7 @@ int skill_check_unit_range (struct block_list *bl, int x, int y, uint16 skill_id } range += layout_type; - return map_foreachinarea(skill->check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skill_id); + return iMap->foreachinarea(skill->check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skill_id); } int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) { @@ -2975,7 +2955,7 @@ int skill_check_unit_range2 (struct block_list *bl, int x, int y, uint16 skill_i else type = BL_PC; - return map_foreachinarea(skill->check_unit_range2_sub, bl->m, + return iMap->foreachinarea(skill->check_unit_range2_sub, bl->m, x - range, y - range, x + range, y + range, type, skill_id); } @@ -3089,10 +3069,10 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, { index[i] = -1; if( itemid[i] < 1 ) continue; // No item - index[i] = pc_search_inventory(sd, itemid[i]); + index[i] = pc->search_inventory(sd, itemid[i]); if( index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i] ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, amount[i]|(itemid[i] << 16)); return 0; } } @@ -3100,7 +3080,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, // Consume items for( i = 0; i < ARRAYLENGTH(itemid); i++ ) { - if( index[i] >= 0 ) pc_delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME); + if( index[i] >= 0 ) pc->delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME); } if( type&2 ) @@ -3123,7 +3103,7 @@ int skill_area_sub_count (struct block_list *src, struct block_list *target, uin * *------------------------------------------*/ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *src = map_id2bl(id),*target; + struct block_list *src = iMap->id2bl(id),*target; struct unit_data *ud = unit_bl2ud(src); struct skill_timerskill *skl; int range; @@ -3138,7 +3118,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { if(src->prev == NULL) break; // Source not on Map if(skl->target_id) { - target = map_id2bl(skl->target_id); + target = iMap->id2bl(skl->target_id); if( ( skl->skill_id == RG_INTIMIDATE || skl->skill_id == SC_FATALMENACE ) && (!target || target->prev == NULL || !check_distance_bl(src,target,AREA_SIZE)) ) target = src; //Required since it has to warp. if(target == NULL) @@ -3156,7 +3136,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { case RG_INTIMIDATE: if (unit_warp(src,-1,-1,-1,CLR_TELEPORT) == 0) { short x,y; - map_search_freecell(src, 0, &x, &y, 1, 1, 0); + iMap->search_freecell(src, 0, &x, &y, 1, 1, 0); if (target != src && !status_isdead(target)) unit_warp(target, -1, x, y, CLR_TELEPORT); } @@ -3164,16 +3144,16 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { case BA_FROSTJOKER: case DC_SCREAM: range= skill->get_splash(skl->skill_id, skl->skill_lv); - map_foreachinarea(skill->frostjoke_scream,skl->map,skl->x-range,skl->y-range, + iMap->foreachinarea(skill->frostjoke_scream,skl->map,skl->x-range,skl->y-range, skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick); break; case NPC_EARTHQUAKE: if( skl->type > 1 ) skill->addtimerskill(src,tick+250,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag); - skill_area_temp[0] = map_foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill->area_sub_count); + skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill->area_sub_count); skill_area_temp[1] = src->id; skill_area_temp[2] = 0; - map_foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill->castend_damage_id); break; case WZ_WATERBALL: skill->toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify @@ -3184,10 +3164,10 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { } else { struct status_change *sc = status_get_sc(src); if(sc) { - if(sc->data[SC_SPIRIT] && - sc->data[SC_SPIRIT]->val2 == SL_WIZARD && - sc->data[SC_SPIRIT]->val3 == skl->skill_id) - sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check. + if(sc->data[SC_SOULLINK] && + sc->data[SC_SOULLINK]->val2 == SL_WIZARD && + sc->data[SC_SOULLINK]->val3 == skl->skill_id) + sc->data[SC_SOULLINK]->val3 = 0; //Clear bounced spell check. } } break; @@ -3196,48 +3176,33 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { **/ case WL_CHAINLIGHTNING_ATK: { struct block_list *nbl = NULL; // Next Target of Chain - skill->attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); // Hit a Lightning on the current Target + skill->attack(BF_MAGIC, src, src, target, skl->skill_id, skl->skill_lv, tick, (9-skl->type)); // Hit a Lightning on the current Target skill->toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify - if( skl->type > 1 ) { // Remaining Chains Hit - nbl = battle->get_enemy_area(src,target->x,target->y,2,BL_CHAR|BL_SKILL,target->id); // Search for a new Target around current one... - if( nbl == NULL && skl->x > 1 ) { - nbl = target; - skl->x--; - } else - skl->x = 3; + + if( skl->type < (4 + skl->skill_lv - 1) && skl->x < 3 ) + { // Remaining Chains Hit + nbl = battle->get_enemy_area(src, target->x, target->y, (skl->type>2)?2:3, // After 2 bounces, it will bounce to other targets in 7x7 range. + BL_CHAR|BL_SKILL, target->id); // Search for a new Target around current one... + if( nbl == NULL) + skl->x++; + else + skl->x = 0; + + skill->addtimerskill(src, tick + 651, (nbl?nbl:target)->id, skl->x, 0, WL_CHAINLIGHTNING_ATK, skl->skill_lv, skl->type + 1, skl->flag); } - - if( nbl ) - skill->addtimerskill(src,tick+status_get_adelay(src),nbl->id,skl->x,0,WL_CHAINLIGHTNING_ATK,skl->skill_lv,skl->type-1,skl->flag); } break; case WL_TETRAVORTEX_FIRE: case WL_TETRAVORTEX_WATER: case WL_TETRAVORTEX_WIND: case WL_TETRAVORTEX_GROUND: - skill->attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag|SD_ANIMATION); + clif->skill_nodamage(src, target, skl->skill_id, skl->skill_lv, 1); + skill_attack(BF_MAGIC, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag); skill->toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify - if( skl->type >= 3 ) { // Final Hit - if( !status_isdead(target) ) { // Final Status Effect - int effects[4] = { SC_BURNING, SC_FREEZING, SC_BLEEDING, SC_STUN }, - applyeffects[4] = { 0, 0, 0, 0 }, - i, j = 0, k = 0; - for( i = 1; i <= 8; i = i + i ) { - if( skl->x&i ) - { - applyeffects[j] = effects[k]; - j++; - } - k++; - } - if( j ) { - i = applyeffects[rnd()%j]; - status_change_start(target, i, 10000, skl->skill_lv, - (i == SC_BURNING ? 1000 : (i == SC_BLEEDING ? src->id : 0)), - (i == SC_BURNING ? src->id : 0), - 0, skill->get_time(WL_TETRAVORTEX,skl->skill_lv), 0); - } - } + if( skl->type == 4 ){ + const enum sc_type scs[] = { SC_BURNING, SC_BLOODING, SC_FROSTMISTY, SC_STUN }; // status inflicts are depend on what summoned element is used. + int rate = skl->y, index = skl->x-1; + sc_start2(target, scs[index], rate, skl->skill_lv, src->id, skill->get_time(WL_TETRAVORTEX,index)); } break; case WM_REVERBERATION_MELEE: @@ -3249,7 +3214,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { unit_warp(src, -1, skl->x, skl->y, 3); else { // Target's Part short x = skl->x, y = skl->y; - map_search_freecell(NULL, target->m, &x, &y, 2, 2, 1); + iMap->search_freecell(NULL, target->m, &x, &y, 2, 2, 1); unit_warp(target,-1,x,y,3); } break; @@ -3270,9 +3235,22 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { skill->attack(BF_WEAPON, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag|SD_LEVEL); break; case GN_SPORE_EXPLOSION: - map_foreachinrange(skill->area_sub, target, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, target, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, 0, skl->flag|1|BCT_ENEMY, skill->castend_damage_id); break; + case SR_FLASHCOMBO_ATK_STEP1: + case SR_FLASHCOMBO_ATK_STEP2: + case SR_FLASHCOMBO_ATK_STEP3: + case SR_FLASHCOMBO_ATK_STEP4: + if( src->type == BL_PC ) { + struct map_session_data *sd = NULL; + const enum e_skill combos[] = {SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW}; + if( (sd = ((TBL_PC*)src)) ){ + uint16 cid = combos[skl->skill_id-SR_FLASHCOMBO_ATK_STEP1]; + skill->castend_damage_id(src, target, cid, pc->checkskill(sd, cid), tick, 0); + } + } + break; case CH_PALMSTRIKE: { struct status_change* tsc = status_get_sc(target); @@ -3304,7 +3282,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { break; case GN_CRAZYWEED_ATK: { int dummy = 1, i = skill->get_unit_range(skl->skill_id,skl->skill_lv); - map_foreachinarea(skill->cell_overlap, src->m, skl->x-i, skl->y-i, skl->x+i, skl->y+i, BL_SKILL, skl->skill_id, &dummy, src); + iMap->foreachinarea(skill->cell_overlap, src->m, skl->x-i, skl->y-i, skl->x+i, skl->y+i, BL_SKILL, skl->skill_id, &dummy, src); } case WL_EARTHSTRAIN: skill->unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,(skl->type<<16)|skl->flag); @@ -3335,7 +3313,7 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick, int target, if( i == MAX_SKILLTIMERSKILL ) return 1; ud->skilltimerskill[i] = ers_alloc(skill_timer_ers, struct skill_timerskill); - ud->skilltimerskill[i]->timer = add_timer(tick, skill->timerskill, src->id, i); + ud->skilltimerskill[i]->timer = iTimer->add_timer(tick, skill->timerskill, src->id, i); ud->skilltimerskill[i]->src_id = src->id; ud->skilltimerskill[i]->target_id = target; ud->skilltimerskill[i]->skill_id = skill_id; @@ -3361,7 +3339,7 @@ int skill_cleartimerskill (struct block_list *src) for(i=0;i<MAX_SKILLTIMERSKILL;i++) { if(ud->skilltimerskill[i]) { - delete_timer(ud->skilltimerskill[i]->timer, skill->timerskill); + iTimer->delete_timer(ud->skilltimerskill[i]->timer, skill->timerskill); ers_free(skill_timer_ers, ud->skilltimerskill[i]); ud->skilltimerskill[i]=NULL; } @@ -3374,8 +3352,8 @@ int skill_activate_reverbetion( struct block_list *bl, va_list ap) { if( bl->type != BL_SKILL ) return 0; if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) { - map_foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, gettick()); - su->limit=DIFF_TICK(gettick(),sg->tick); + iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, iTimer->gettick()); + su->limit=DIFF_TICK(iTimer->gettick(),sg->tick); sg->unit_id = UNT_USED_TRAPS; } return 0; @@ -3433,7 +3411,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint tstatus = status_get_status_data(bl); - map_freeblock_lock(); + iMap->freeblock_lock(); switch(skill_id) { case MER_CRASH: @@ -3516,7 +3494,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case GS_FULLBUSTER: case NJ_SYURIKEN: case NJ_KUNAI: +#ifndef RENEWAL case ASC_BREAKER: +#endif case HFLI_MOON: //[orn] case HFLI_SBR44: //[orn] case NPC_BLEEDING: @@ -3524,6 +3504,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case NPC_HELLPOWER: case RK_SONICWAVE: case RK_HUNDREDSPEAR: + case RK_STORMBLAST: + case RK_CRUSHSTRIKE: case AB_DUPLELIGHT_MELEE: case RA_AIMEDBOLT: case NC_AXEBOOMERANG: @@ -3546,7 +3528,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case GN_SLINGITEM_RANGEMELEEATK: case KO_JYUMONJIKIRI: case KO_SETSUDAN: - case KO_KAIHOU: + case GC_DARKCROW: skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; @@ -3558,7 +3540,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case NC_VULCANARM: case NC_COLDSLOWER: case NC_ARMSCANNON: - if (sd) pc_overheat(sd,1); + if (sd) pc->overheat(sd,1); case RK_WINDCUTTER: skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag|SD_ANIMATION); break; @@ -3579,9 +3561,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case MO_COMBOFINISH: - if (!(flag&1) && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_MONK) + if (!(flag&1) && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_MONK) { //Becomes a splash attack when Soul Linked. - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv),splash_target(src), src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -3592,7 +3574,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case TK_STORMKICK: // Taekwon kicks [Dralnu] clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill_area_temp[1] = 0; - map_foreachinrange(skill->attack_area, src, + iMap->foreachinrange(skill->attack_area, src, skill->get_splash(skill_id, skill_lv), splash_target(src), BF_WEAPON, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY); break; @@ -3600,7 +3582,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case KN_CHARGEATK: { bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); unsigned int dist = distance_bl(src, bl); - uint8 dir = map_calc_dir(bl, src->x, src->y); + uint8 dir = iMap->calc_dir(bl, src->x, src->y); // teleport to target (if not on WoE grounds) if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) ) @@ -3619,7 +3601,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case NC_FLAMELAUNCHER: - if (sd) pc_overheat(sd,1); + if (sd) pc->overheat(sd,1); case SN_SHARPSHOOTING: case MA_SHARPSHOOTING: case NJ_KAMAITACHI: @@ -3627,7 +3609,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint //It won't shoot through walls since on castend there has to be a direct //line of sight between caster and target. skill_area_temp[1] = bl->id; - map_foreachinpath (skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, + iMap->foreachinpath (skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src), skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY); break; @@ -3638,7 +3620,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case NPC_ICEBREATH: case NPC_THUNDERBREATH: skill_area_temp[1] = bl->id; - map_foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, + iMap->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src), skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY); break; @@ -3650,8 +3632,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case RG_BACKSTAP: { - uint8 dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl); - if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) { + uint8 dir = iMap->calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl); + if ((!check_distance_bl(src, bl, 0) && !iMap->check_dir(dir, t_dir)) || bl->type == BL_SKILL) { status_change_end(src, SC_HIDING, INVALID_TIMER); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] @@ -3678,9 +3660,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case NJ_ISSEN: - status_change_end(src, SC_NEN, INVALID_TIMER); - status_change_end(src, SC_HIDING, INVALID_TIMER); - // fall through case MO_EXTREMITYFIST: { short x, y, i = 2; // Move 2 cells for Issen(from target) @@ -3699,7 +3678,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint #ifdef RENEWAL sc_start(src,SC_EXTREMITYFIST2,100,skill_lv,skill->get_time(skill_id,skill_lv)); #endif - }else + }else{ + status_change_end(src, SC_NJ_NEN, INVALID_TIMER); + status_change_end(src, SC_HIDING, INVALID_TIMER); status_set_hp(src, #ifdef RENEWAL max(status_get_max_hp(src)/100, 1) @@ -3707,8 +3688,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint 1 #endif , 0); - - dir = map_calc_dir(src,bl->x,bl->y); + } + dir = iMap->calc_dir(src,bl->x,bl->y); if( dir > 0 && dir < 4) x = -i; else if( dir > 4 ) x = i; else x = 0; @@ -3784,7 +3765,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint int sflag = skill_area_temp[0] & 0xFFF, heal; if( flag&SD_LEVEL ) sflag |= SD_LEVEL; // -1 will be used in packets instead of the skill level - if( skill_area_temp[1] != bl->id && !(skill->get_inf2(skill_id)&INF2_NPC_SKILL) ) + if( (skill_area_temp[1] != bl->id && !(skill->get_inf2(skill_id)&INF2_NPC_SKILL)) || flag&SD_ANIMATION ) sflag |= SD_ANIMATION; // original target gets no animation (as well as all NPC skills) heal = skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag); @@ -3799,6 +3780,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case GN_CARTCANNON: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; + case SR_TIGERCANNON: + flag |= SD_ANIMATION; case LG_MOONSLASHER: clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); break; @@ -3821,10 +3804,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint //SD_LEVEL -> Forced splash damage for Auto Blitz-Beat -> count targets //special case: Venom Splasher uses a different range for searching than for splashing if( flag&SD_LEVEL || skill->get_nk(skill_id)&NK_SPLASHSPLIT ) - skill_area_temp[0] = map_foreachinrange(skill->area_sub, bl, (skill_id == AS_SPLASHER)?1:skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count); + skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, bl, (skill_id == AS_SPLASHER)?1:skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count); // recursive invocation of skill->castend_damage_id() with flag|1 - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), ( skill_id == WM_REVERBERATION_MELEE || skill_id == WM_REVERBERATION_MAGIC )?BL_CHAR:splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), ( skill_id == WM_REVERBERATION_MELEE || skill_id == WM_REVERBERATION_MAGIC )?BL_CHAR:splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); } break; @@ -3852,13 +3835,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint for(i=0;i<c;i++){ if (!skill->blown(src,bl,1,(unit_getdir(src)+4)%8,0x1)) break; //Can't knockback - skill_area_temp[0] = map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count); + skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count); if( skill_area_temp[0] > 1 ) break; // collision } clif->blown(bl); //Update target pos. if (i!=c) { //Splash skill_area_temp[1] = bl->id; - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); } //Weirdo dual-hit property, two attacks for 500% skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0); @@ -3874,14 +3857,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->blown(src,bl,skill_area_temp[2],-1,0); } else { int x=bl->x,y=bl->y,i,dir; - dir = map_calc_dir(bl,src->x,src->y); + dir = iMap->calc_dir(bl,src->x,src->y); skill_area_temp[1] = bl->id; skill_area_temp[2] = skill->get_blewcount(skill_id,skill_lv); // all the enemies between the caster and the target are hit, as well as the target if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0)) skill->blown(src,bl,skill_area_temp[2],-1,0); for (i=0;i<4;i++) { - map_foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR, + iMap->foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); x += dirx[dir]; y += diry[dir]; @@ -3894,7 +3877,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint { skill_area_temp[1] = bl->id; //NOTE: This is used in skill->castend_nodamage_id to avoid affecting the target. if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag)) - map_foreachinrange(skill->area_sub,bl, + iMap->foreachinrange(skill->area_sub,bl, skill->get_splash(skill_id, skill_lv),BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1, skill->castend_nodamage_id); @@ -3936,6 +3919,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case AB_DUPLELIGHT_MAGIC: case WM_METALICSOUND: case MH_ERASER_CUTTER: + case KO_KAIHOU: skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag); break; @@ -3977,11 +3961,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint for( y = src->y - range; y <= src->y + range; ++y ) for( x = src->x - range; x <= src->x + range; ++x ) { - if( !map_find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) ) + if( !iMap->find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) ) { - if( src->type != BL_PC || map_getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement + if( src->type != BL_PC || iMap->getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement count++; // natural water cell - else if( (unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) + else if( (unit = iMap->find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (unit = iMap->find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) { count++; // skill-induced water cell skill->delunit(unit); // consume cell @@ -4002,7 +3986,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case SL_SMA: - status_change_end(src, SC_SMA, INVALID_TIMER); + status_change_end(src, SC_SMA_READY, INVALID_TIMER); case SL_STIN: case SL_STUN: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { @@ -4024,11 +4008,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case NJ_ZENYNAGE: case GN_THORNS_TRAP: case GN_HELLS_PLANT_ATK: +#ifdef RENEWAL + case ASC_BREAKER: +#endif skill->attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag); break; /** * Rune Knight **/ + case RK_DRAGONBREATH_WATER: case RK_DRAGONBREATH: { struct status_change *tsc = NULL; if( (tsc = status_get_sc(bl)) && (tsc->data[SC_HIDING] )) { @@ -4087,7 +4075,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds. short x, y; - map_search_freecell(bl, 0, &x, &y, 1, 1, 0); + iMap->search_freecell(bl, 0, &x, &y, 1, 1, 0); if (unit_movepos(src, x, y, 0, 0)) clif->slide(src,src->x,src->y); } @@ -4095,7 +4083,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; case RK_PHANTOMTHRUST: - unit_setdir(src,map_calc_dir(src, bl->x, bl->y)); + unit_setdir(src,iMap->calc_dir(src, bl->x, bl->y)); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,distance_bl(src,bl)-1,unit_getdir(src),0); @@ -4103,20 +4091,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; - case RK_STORMBLAST: - case RK_CRUSHSTRIKE: - if( sd ) { - if( pc_checkskill(sd,RK_RUNEMASTERY) >= ( skill_id == RK_CRUSHSTRIKE ? 7 : 3 ) ) - skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); - else - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - } else //non-sd support - skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); - break; case GC_DARKILLUSION: { short x, y; - short dir = map_calc_dir(src,bl->x,bl->y); + short dir = iMap->calc_dir(src,bl->x,bl->y); if( dir > 0 && dir < 4) x = 2; else if( dir > 4 ) x = -2; @@ -4136,9 +4114,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } break; - case GC_WEAPONCRUSH: - if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == GC_WEAPONBLOCKING ) + if( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == GC_WEAPONBLOCKING ) skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); else if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_GC_WEAPONBLOCKING,0); @@ -4164,7 +4141,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case WL_CHAINLIGHTNING: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - skill->addtimerskill(src,tick + 150,bl->id,3,0,WL_CHAINLIGHTNING_ATK,skill_lv,4+skill_lv,flag); + skill->addtimerskill(src,tick+status_get_amotion(src),bl->id,0,0,WL_CHAINLIGHTNING_ATK,skill_lv,0,flag); break; case WL_DRAINLIFE: { @@ -4173,7 +4150,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint heal = heal * (5 + 5 * skill_lv) / 100; - if( bl->type == BL_SKILL ) + if( bl->type == BL_SKILL || status_get_hp(src) == status_get_max_hp(src)) // Don't absorb when caster was in full HP heal = 0; // Don't absorb heal from Ice Walls or other skill units. if( heal && rnd()%100 < rate ) @@ -4185,61 +4162,43 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case WL_TETRAVORTEX: - if( sd ) { - int spheres[5] = { 0, 0, 0, 0, 0 }, - positions[5] = {-1,-1,-1,-1,-1 }, - i, j = 0, k, subskill = 0; - - for( i = SC_SPHERE_1; i <= SC_SPHERE_5; i++ ) - if( sc && sc->data[i] ) - { - spheres[j] = i; - positions[j] = sc->data[i]->val2; - j++; // - } - - if( j < 4 ) - { // Need 4 spheres minimum - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - break; - } - - // Sphere Sort, this time from new to old - for( i = 0; i <= j - 2; i++ ) - for( k = i + 1; k <= j - 1; k++ ) - if( positions[i] < positions[k] ) - { - swap(positions[i],positions[k]); - swap(spheres[i],spheres[k]); + if( sc ){ + int i = SC_SUMMON5, x = 0; + int types[][2] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}}; + for(; i >= SC_SUMMON1; i--){ + if( sc->data[i] ){ + int skillid = WL_TETRAVORTEX_FIRE + (sc->data[i]->val1 - WLS_FIRE) + (sc->data[i]->val1 == WLS_WIND) - (sc->data[i]->val1 == WLS_WATER), sc_index = 0, rate = 0; + if( x < 4 ){ + types[x][0] = (sc->data[i]->val1 - WLS_FIRE) + 1; + types[x][1] = 25; // 25% each for equal sharing + if( x == 3 ){ + x = 0; + sc_index = types[rand()%4][0]; + for(; x < 4; x++) + if(types[x][0] == sc_index) + rate += types[x][1]; + } + skill->addtimerskill(src, tick + (SC_SUMMON5-i) * 206, bl->id, sc_index, rate, skillid, skill_lv, x, flag); } - - k = 0; - for( i = 0; i < 4; i++ ) - { - switch( sc->data[spheres[i]]->val1 ) - { - case WLS_FIRE: subskill = WL_TETRAVORTEX_FIRE; k |= 1; break; - case WLS_WIND: subskill = WL_TETRAVORTEX_WIND; k |= 4; break; - case WLS_WATER: subskill = WL_TETRAVORTEX_WATER; k |= 2; break; - case WLS_STONE: subskill = WL_TETRAVORTEX_GROUND; k |= 8; break; + status_change_end(src, (sc_type)i, INVALID_TIMER); + x++; } - skill->addtimerskill(src, tick + i * 200, bl->id, k, 0, subskill, skill_lv, i, flag); - clif->skill_nodamage(src, bl, subskill, skill_lv, 1); - status_change_end(src, spheres[i], INVALID_TIMER); } } break; case WL_RELEASE: if( sd ) { - int i; + int i, cooldown; + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); + skill->toggle_magicpower(src, skill_id); // Priority is to release SpellBook if( sc && sc->data[SC_READING_SB] ) { // SpellBook uint16 skill_id, skill_lv, point, s = 0; - int spell[SC_MAXSPELLBOOK-SC_SPELLBOOK1 + 1]; + int spell[SC_SPELLBOOK7-SC_SPELLBOOK1 + 1]; - for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--) // List all available spell to be released - if( sc->data[i] ) spell[s++] = i; + for(i = SC_SPELLBOOK7; i >= SC_SPELLBOOK1; i--) // List all available spell to be released + if( sc->data[i] ) spell[s++] = i; if ( s == 0 ) break; @@ -4252,13 +4211,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint status_change_end(src, (sc_type)i, INVALID_TIMER); }else //something went wrong :( break; - + if( sc->data[SC_READING_SB]->val2 > point ) sc->data[SC_READING_SB]->val2 -= point; else // Last spell to be released status_change_end(src, SC_READING_SB, INVALID_TIMER); - if( bl->type != BL_SKILL ) /* skill types will crash the client */ - clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); + if( !skill->check_condition_castbegin(sd, skill_id, skill_lv) ) break; @@ -4275,47 +4233,32 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } sd->ud.canact_tick = tick + skill->delay_fix(src, skill_id, skill_lv); - clif->status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, skill_id, skill_lv), 0, 0, 0); - } else { // Summon Balls - int j = 0, k, skele; - int spheres[5] = { 0, 0, 0, 0, 0 }, - positions[5] = {-1,-1,-1,-1,-1 }; - - for( i = SC_SPHERE_1; i <= SC_SPHERE_5; i++ ) - if( sc && sc->data[i] ) { - spheres[j] = i; - positions[j] = sc->data[i]->val2; - sc->data[i]->val2--; // Prepares for next position - j++; - } + clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, skill_id, skill_lv), 0, 0, 0); - if( j == 0 ) { // No Spheres - clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON_NONE,0); - break; + cooldown = skill_get_cooldown(skill_id, skill_lv); + for (i = 0; i < ARRAYLENGTH(sd->skillcooldown) && sd->skillcooldown[i].id; i++) { + if (sd->skillcooldown[i].id == skill_id){ + cooldown += sd->skillcooldown[i].val; + break; + } } - - // Sphere Sort - for( i = 0; i <= j - 2; i++ ) - for( k = i + 1; k <= j - 1; k++ ) - if( positions[i] > positions[k] ) { - swap(positions[i],positions[k]); - swap(spheres[i],spheres[k]); - } - - if( skill_lv == 1 ) j = 1; // Limit only to one ball - for( i = 0; i < j; i++ ) { - skele = WL_RELEASE - 5 + sc->data[spheres[i]]->val1 - WLS_FIRE; // Convert Ball Element into Skill ATK for balls - // WL_SUMMON_ATK_FIRE, WL_SUMMON_ATK_WIND, WL_SUMMON_ATK_WATER, WL_SUMMON_ATK_GROUND - skill->addtimerskill(src,tick+status_get_adelay(src)*i,bl->id,0,0,skele,sc->data[spheres[i]]->val3,BF_MAGIC,flag|SD_LEVEL); - status_change_end(src, spheres[i], INVALID_TIMER); // Eliminate ball + if(cooldown) + skill->blockpc_start(sd, skill_id, cooldown, false); + }else if( sc ){ // Summon Balls + int i = SC_SUMMON5; + for(; i >= SC_SUMMON1; i--){ + if( sc->data[i] ){ + int skillid = WL_SUMMON_ATK_FIRE + (sc->data[i]->val1 - WLS_FIRE); + skill->addtimerskill(src, tick + status_get_adelay(src) * (SC_SUMMON5 - i), bl->id, 0, 0, skillid, skill_lv, BF_MAGIC, flag); + status_change_end(src, (sc_type)i, INVALID_TIMER); + if(skill_lv == 1) + break; + } } - clif->skill_nodamage(src,bl,skill_id,0,1); } } break; case WL_FROSTMISTY: - // Causes Freezing status through walls. - sc_start(bl,status_skill2sc(skill_id),20+12*skill_lv+(sd ? sd->status.job_level : 50)/5,skill_lv,skill->get_time(skill_id,skill_lv)); // Doesn't deal damage through non-shootable walls. if( path_search(NULL,src->m,src->x,src->y,bl->x,bl->y,1,CELL_CHKWALL) ) skill->attack(BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag|SD_ANIMATION); @@ -4328,7 +4271,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( sd && pc_isridingwug(sd) ){ short x[8]={0,-1,-1,-1,0,1,1,1}; short y[8]={1,1,0,-1,-1,-1,0,1}; - uint8 dir = map_calc_dir(bl, src->x, src->y); + uint8 dir = iMap->calc_dir(bl, src->x, src->y); if( unit_movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) ) { @@ -4368,7 +4311,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint item_tmp.nameid = sg->item_id?sg->item_id:ITEMID_TRAP; item_tmp.identify = 1; if( item_tmp.nameid ) - map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0); } skill->delunit(su); } @@ -4385,9 +4328,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } else { - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - if( sd ) pc_overheat(sd,1); + if( sd ) pc->overheat(sd,1); } break; @@ -4400,11 +4343,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint else { short x, y; - map_search_freecell(src, 0, &x, &y, -1, -1, 0); + iMap->search_freecell(src, 0, &x, &y, -1, -1, 0); // Destination area skill_area_temp[4] = x; skill_area_temp[5] = y; - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); skill->addtimerskill(src,tick + 800,src->id,x,y,skill_id,skill_lv,0,flag); // To teleport Self clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); } @@ -4444,19 +4387,19 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case SR_HOWLINGOFLION: - status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); - status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); - status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); - status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); + status_change_end(bl, SC_SWING, INVALID_TIMER); + status_change_end(bl, SC_SYMPHONY_LOVE, INVALID_TIMER); + status_change_end(bl, SC_MOONLIT_SERENADE, INVALID_TIMER); + status_change_end(bl, SC_RUSH_WINDMILL, INVALID_TIMER); status_change_end(bl, SC_ECHOSONG, INVALID_TIMER); status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); status_change_end(bl, SC_SIRCLEOFNATURE, INVALID_TIMER); - status_change_end(bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); - status_change_end(bl, SC_DANCEWITHWUG, INVALID_TIMER); - status_change_end(bl, SC_LERADSDEW, INVALID_TIMER); + status_change_end(bl, SC_SATURDAY_NIGHT_FEVER, INVALID_TIMER); + status_change_end(bl, SC_DANCE_WITH_WUG, INVALID_TIMER); + status_change_end(bl, SC_LERADS_DEW, INVALID_TIMER); status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER); - status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER); - status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, INVALID_TIMER); + status_change_end(bl, SC_BEYOND_OF_WARCRY, INVALID_TIMER); + status_change_end(bl, SC_UNLIMITED_HUMMING_VOICE, INVALID_TIMER); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|SD_ANIMATION); break; @@ -4466,7 +4409,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint status_change_end(bl, SC_HIDING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); } else{ - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); } break; @@ -4487,7 +4430,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag); else { clif->skill_nodamage(src, bl, skill_id, 0, 1); - skill->addtimerskill(src, gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0); + skill->addtimerskill(src, iTimer->gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0); } break; @@ -4503,7 +4446,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rnd()%100 < 30 ) - map_foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); else skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag); } @@ -4526,7 +4469,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rnd()%100 < 30 ) - map_foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); else skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag); } @@ -4564,7 +4507,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } break; - //recursive homon skill case MH_MAGMA_FLOW: case MH_XENO_SLASHER: @@ -4572,7 +4514,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if(flag & 1) skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag); else { - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id); } break; @@ -4580,8 +4522,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case MH_NEEDLE_OF_PARALYZE: skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); break; - case MH_TINDER_BREAKER: - if (unit_movepos(src, bl->x, bl->y, 1, 1)) { + case MH_TINDER_BREAKER: + if (unit_movepos(src, bl->x, bl->y, 1, 1)) { #if PACKETVER >= 20111005 clif->snap(src, bl->x, bl->y); #else @@ -4589,7 +4531,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint #endif } clif->skill_nodamage(src,bl,skill_id,skill_lv, - sc_start4(bl,SC_CLOSECONFINE2,100,skill_lv,src->id,0,0,skill->get_time(skill_id,skill_lv))); + sc_start4(bl,SC_RG_CCONFINE_S,100,skill_lv,src->id,0,0,skill->get_time(skill_id,skill_lv))); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); break; @@ -4600,7 +4542,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, SD_LEVEL|flag); } else { skill_area_temp[1] = bl->id; - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, sd->bonus.splash_range, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill->castend_damage_id); @@ -4614,18 +4556,18 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint clif->skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion, 0, abs(skill->get_num(skill_id, skill_lv)), skill_id, skill_lv, skill->get_hit(skill_id)); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted. status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); - map_freeblock_unlock(); + iMap->freeblock_unlock(); if( sd && !(flag&1) ) {// ensure that the skill last-cast tick is recorded - sd->canskill_tick = gettick(); + sd->canskill_tick = iTimer->gettick(); if( sd->state.arrow_atk ) {// consume arrow on last invocation to this skill. @@ -4642,6 +4584,333 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint /*========================================== * *------------------------------------------*/ +int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) +{ + struct block_list *target, *src; + struct map_session_data *sd; + struct mob_data *md; + struct unit_data *ud; + struct status_change *sc = NULL; + int inf,inf2,flag = 0; + + src = iMap->id2bl(id); + if( src == NULL ) + { + ShowDebug("skill_castend_id: src == NULL (tid=%d, id=%d)\n", tid, id); + return 0;// not found + } + + ud = unit_bl2ud(src); + if( ud == NULL ) + { + ShowDebug("skill_castend_id: ud == NULL (tid=%d, id=%d)\n", tid, id); + return 0;// ??? + } + + sd = BL_CAST(BL_PC, src); + md = BL_CAST(BL_MOB, src); + + if( src->prev == NULL ) { + ud->skilltimer = INVALID_TIMER; + return 0; + } + + if(ud->skill_id != SA_CASTCANCEL && ud->skill_id != SO_SPELLFIST) {// otherwise handled in unit_skillcastcancel() + if( ud->skilltimer != tid ) { + ShowError("skill_castend_id: Timer mismatch %d!=%d!\n", ud->skilltimer, tid); + ud->skilltimer = INVALID_TIMER; + return 0; + } + + if( sd && ud->skilltimer != INVALID_TIMER && (pc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK) ) + {// restore original walk speed + ud->skilltimer = INVALID_TIMER; + status_calc_bl(&sd->bl, SCB_SPEED); + } + + ud->skilltimer = INVALID_TIMER; + } + + if (ud->skilltarget == id) + target = src; + else + target = iMap->id2bl(ud->skilltarget); + + // Use a do so that you can break out of it when the skill fails. + do { + if(!target || target->prev==NULL) break; + + if(src->m != target->m || status_isdead(src)) break; + + switch (ud->skill_id) { + //These should become skill_castend_pos + case WE_CALLPARTNER: + if(sd) clif->callpartner(sd); + case WE_CALLPARENT: + case WE_CALLBABY: + case AM_RESURRECTHOMUN: + case PF_SPIDERWEB: + //Find a random spot to place the skill. [Skotlex] + inf2 = skill->get_splash(ud->skill_id, ud->skill_lv); + ud->skillx = target->x + inf2; + ud->skilly = target->y + inf2; + if (inf2 && !iMap->random_dir(target, &ud->skillx, &ud->skilly)) { + ud->skillx = target->x; + ud->skilly = target->y; + } + ud->skilltimer=tid; + return skill->castend_pos(tid,tick,id,data); + case GN_WALLOFTHORN: + ud->skillx = target->x; + ud->skilly = target->y; + ud->skilltimer = tid; + return skill->castend_pos(tid,tick,id,data); + } + + if(ud->skill_id == RG_BACKSTAP) { + uint8 dir = iMap->calc_dir(src,target->x,target->y),t_dir = unit_getdir(target); + if(check_distance_bl(src, target, 0) || iMap->check_dir(dir,t_dir)) { + break; + } + } + + if( ud->skill_id == PR_TURNUNDEAD ) { + struct status_data *tstatus = status_get_status_data(target); + if( !battle->check_undead(tstatus->race, tstatus->def_ele) ) + break; + } + + if( ud->skill_id == RA_WUGSTRIKE ){ + if( !path_search(NULL,src->m,src->x,src->y,target->x,target->y,1,CELL_CHKNOREACH)) + break; + } + + if( ud->skill_id == PR_LEXDIVINA || ud->skill_id == MER_LEXDIVINA ) + { + sc = status_get_sc(target); + if( battle->check_target(src,target, BCT_ENEMY) <= 0 && (!sc || !sc->data[SC_SILENCE]) ) + { //If it's not an enemy, and not silenced, you can't use the skill on them. [Skotlex] + clif->skill_nodamage (src, target, ud->skill_id, ud->skill_lv, 0); + break; + } + } + else + { // Check target validity. + inf = skill->get_inf(ud->skill_id); + inf2 = skill->get_inf2(ud->skill_id); + + if(inf&INF_ATTACK_SKILL || + (inf&INF_SELF_SKILL && inf2&INF2_NO_TARGET_SELF) //Combo skills + ) // Casted through combo. + inf = BCT_ENEMY; //Offensive skill. + else if(inf2&INF2_NO_ENEMY) + inf = BCT_NOENEMY; + else + inf = 0; + + if(inf2 & (INF2_PARTY_ONLY|INF2_GUILD_ONLY) && src != target) + { + inf |= + (inf2&INF2_PARTY_ONLY?BCT_PARTY:0)| + (inf2&INF2_GUILD_ONLY?BCT_GUILD:0); + //Remove neutral targets (but allow enemy if skill is designed to be so) + inf &= ~BCT_NEUTRAL; + } + + if( sd && (inf2&INF2_CHORUS_SKILL) && skill->check_pc_partner(sd, ud->skill_id, &ud->skill_lv, 1, 0) < 1 ) { + clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0); + break; + } + + if( ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB ) + { + if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM ) + break; + } + else if (inf && battle->check_target(src, target, inf) <= 0){ + if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + break; + } + + if(inf&BCT_ENEMY && (sc = status_get_sc(target)) && + sc->data[SC_FOGWALL] && + rnd() % 100 < 75) { //Fogwall makes all offensive-type targetted skills fail at 75% + if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0); + break; + } + } + + //Avoid doing double checks for instant-cast skills. + if (tid != INVALID_TIMER && !status_check_skilluse(src, target, ud->skill_id, 1)) + break; + + if(md) { + md->last_thinktime=tick +MIN_MOBTHINKTIME; + if(md->skill_idx >= 0 && md->db->skill[md->skill_idx].emotion >= 0) + clif->emotion(src, md->db->skill[md->skill_idx].emotion); + } + + if(src != target && battle_config.skill_add_range && + !check_distance_bl(src, target, skill->get_range2(src,ud->skill_id,ud->skill_lv)+battle_config.skill_add_range)) + { + if (sd) { + clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + if(battle_config.skill_out_range_consume) //Consume items anyway. [Skotlex] + skill->consume_requirement(sd,ud->skill_id,ud->skill_lv,3); + } + break; + } + + if( sd ) + { + if( !skill->check_condition_castend(sd, ud->skill_id, ud->skill_lv) ) + break; + else + skill->consume_requirement(sd,ud->skill_id,ud->skill_lv,1); + } +#ifdef OFFICIAL_WALKPATH + if( !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) ) + break; +#endif + if( (src->type == BL_MER || src->type == BL_HOM) && !skill->check_condition_mercenary(src, ud->skill_id, ud->skill_lv, 1) ) + break; + + if (ud->state.running && ud->skill_id == TK_JUMPKICK) { + ud->state.running = 0; + status_change_end(src, SC_RUN, INVALID_TIMER); + flag = 1; + } + + if (ud->walktimer != INVALID_TIMER && ud->skill_id != TK_RUN && ud->skill_id != RA_WUGDASH) + unit_stop_walking(src,1); + + if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) ) + ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish] + if (sd) { //Cooldown application + int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv); + for (i = 0; i < ARRAYLENGTH(sd->skillcooldown) && sd->skillcooldown[i].id; i++) { // Increases/Decreases cooldown of a skill by item/card bonuses. + if (sd->skillcooldown[i].id == ud->skill_id){ + cooldown += sd->skillcooldown[i].val; + break; + } + } + if(cooldown) + skill->blockpc_start(sd, ud->skill_id, cooldown, false); + } + if( battle_config.display_status_timers && sd ) + clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); + if( sd ) + { + switch( ud->skill_id ) + { + case GS_DESPERADO: + sd->canequip_tick = tick + skill->get_time(ud->skill_id, ud->skill_lv); + break; + case CR_GRANDCROSS: + case NPC_GRANDDARKNESS: + if( (sc = status_get_sc(src)) && sc->data[SC_NOEQUIPSHIELD] ) + { + const struct TimerData *timer = iTimer->get_timer(sc->data[SC_NOEQUIPSHIELD]->timer); + if( timer && timer->func == status_change_timer && DIFF_TICK(timer->tick,iTimer->gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 ) + break; + } + sc_start2(src, SC_NOEQUIPSHIELD, 100, 0, 1, skill->get_time(ud->skill_id, ud->skill_lv)); + break; + } + } + if (skill->get_state(ud->skill_id) != ST_MOVE_ENABLE) + unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1); + + if(battle_config.skill_log && battle_config.skill_log&src->type) + ShowInfo("Type %d, ID %d skill castend id [id =%d, lv=%d, target ID %d]\n", + src->type, src->id, ud->skill_id, ud->skill_lv, target->id); + + iMap->freeblock_lock(); + + // SC_MAGICPOWER needs to switch states before any damage is actually dealt + skill->toggle_magicpower(src, ud->skill_id); + if( ud->skill_id != RA_CAMOUFLAGE ) // only normal attack and auto cast skills benefit from its bonuses + status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER); + + if (skill->get_casttype(ud->skill_id) == CAST_NODAMAGE) + skill->castend_nodamage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag); + else + skill->castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag); + + sc = status_get_sc(src); + if(sc && sc->count) { + if(sc->data[SC_SOULLINK] && + sc->data[SC_SOULLINK]->val2 == SL_WIZARD && + sc->data[SC_SOULLINK]->val3 == ud->skill_id && + ud->skill_id != WZ_WATERBALL) + sc->data[SC_SOULLINK]->val3 = 0; //Clear bounced spell check. + + if( sc->data[SC_DANCING] && skill->get_inf2(ud->skill_id)&INF2_SONG_DANCE && sd ) + skill->blockpc_start(sd,BD_ADAPTATION,3000, false); + } + + if( sd && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish] + sd->skillitem = sd->skillitemlv = 0; + + if (ud->skilltimer == INVALID_TIMER) { + if(md) md->skill_idx = -1; + else ud->skill_id = 0; //mobs can't clear this one as it is used for skill condition 'afterskill' + ud->skill_lv = ud->skilltarget = 0; + } + iMap->freeblock_unlock(); + return 1; + } while(0); + + //Skill failed. + if (ud->skill_id == MO_EXTREMITYFIST && sd && !(sc && sc->data[SC_FOGWALL])) + { //When Asura fails... (except when it fails from Fog of Wall) + //Consume SP/spheres + skill->consume_requirement(sd,ud->skill_id, ud->skill_lv,1); + status_set_sp(src, 0, 0); + sc = &sd->sc; + if (sc->count) + { //End states + status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); +#ifdef RENEWAL + sc_start(src, SC_EXTREMITYFIST2, 100, ud->skill_lv, skill->get_time(ud->skill_id, ud->skill_lv)); +#endif + } + if (target && target->m == src->m) + { //Move character to target anyway. + int dir, x, y; + dir = iMap->calc_dir(src,target->x,target->y); + if( dir > 0 && dir < 4) x = -2; + else if( dir > 4 ) x = 2; + else x = 0; + if( dir > 2 && dir < 6 ) y = -2; + else if( dir == 7 || dir < 2 ) y = 2; + else y = 0; + if (unit_movepos(src, src->x+x, src->y+y, 1, 1)) + { //Display movement + animation. + clif->slide(src,src->x,src->y); + clif->skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skill_id, ud->skill_lv, 5); + } + clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); + } + } + + ud->skill_id = ud->skill_lv = ud->skilltarget = 0; + if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) ) + ud->canact_tick = tick; + //You can't place a skill failed packet here because it would be + //sent in ALL cases, even cases where skill_check_condition fails + //which would lead to double 'skill failed' messages u.u [Skotlex] + if(sd) + sd->skillitem = sd->skillitemlv = 0; + else if(md) + md->skill_idx = -1; + return 0; +} + +/*========================================== + * + *------------------------------------------*/ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag) { struct map_session_data *sd, *dstsd; @@ -4733,6 +5002,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui return ret; } break; + case RK_MILLENNIUMSHIELD: + case RK_CRUSHSTRIKE: + case RK_REFRESH: + case RK_GIANTGROWTH: + case RK_STONEHARDSKIN: + case RK_VITALITYACTIVATION: + case RK_STORMBLAST: + case RK_FIGHTINGSPIRIT: + case RK_ABUNDANCE: + if( sd && !pc->checkskill(sd, RK_RUNEMASTERY) ){ + if( status_change_start(&sd->bl, (sc_type)(rnd()%SC_CONFUSION), 1000, 1, 0, 0, 0, skill->get_time2(skill_id,skill_lv),8) ){ + skill->consume_requirement(sd,skill_id,skill_lv,2); + iMap->freeblock_unlock(); + return 0; + } + } + break; default: //Skill is actually ground placed. if (src == bl && skill->get_unit_id(skill_id,0)) @@ -4749,7 +5035,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui battle->attr_fix(NULL, NULL, 100, i, tstatus->def_ele, tstatus->ele_lv) <= 0) return 1; //Skills that cause an status should be blocked if the target element blocks its element. - map_freeblock_lock(); + iMap->freeblock_lock(); switch(skill_id) { case HLIF_HEAL: //[orn] case AL_HEAL: @@ -4785,7 +5071,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui dstsd = sd; } } - else if (tsc->data[SC_BERSERK] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC__BLOODYLUST]) + else if (tsc->data[SC_BERSERK] || tsc->data[SC_SATURDAY_NIGHT_FEVER] || tsc->data[SC__BLOODYLUST]) heal = 0; //Needed so that it actually displays 0 when healing. } clif->skill_nodamage (src, bl, skill_id, heal, 1); @@ -4797,7 +5083,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100; if (heal_get_jobexp <= 0) heal_get_jobexp = 1; - pc_gainexp (sd, bl, 0, heal_get_jobexp, false); + pc->gainexp (sd, bl, 0, heal_get_jobexp, false); } } break; @@ -4819,8 +5105,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } skill_area_temp[0] = 5 - skill_area_temp[0]; // The actual penalty... if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty) { //Apply penalty - sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each. - sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000); + sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each. + sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * skill_area_temp[0] * 2/1000); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_JOBEXP); } @@ -4864,16 +5150,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { int exp = 0,jexp = 0; int lv = dstsd->status.base_level - sd->status.base_level, jlv = dstsd->status.job_level - sd->status.job_level; - if(lv > 0 && pc_nextbaseexp(dstsd)) { + if(lv > 0 && pc->nextbaseexp(dstsd)) { exp = (int)((double)dstsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); if (exp < 1) exp = 1; } - if(jlv > 0 && pc_nextjobexp(dstsd)) { + if(jlv > 0 && pc->nextjobexp(dstsd)) { jexp = (int)((double)dstsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); if (jexp < 1) jexp = 1; } if(exp > 0 || jexp > 0) - pc_gainexp (sd, bl, exp, jexp, false); + pc->gainexp (sd, bl, exp, jexp, false); } } } @@ -4889,7 +5175,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (flag&1) sc_start(bl,type, 23+skill_lv*4 +status_get_lv(src) -status_get_lv(bl), skill_lv,skill->get_time(skill_id,skill_lv)); else { - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } @@ -4945,7 +5231,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (!target_id) break; if (skill->get_casttype(abra_skill_id) == CAST_GROUND) { - bl = map_id2bl(target_id); + bl = iMap->id2bl(target_id); if (!bl) bl = src; unit_skilluse_pos(src, bl->x, bl->y, abra_skill_id, abra_skill_lv); } else @@ -4985,7 +5271,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case SA_LEVELUP: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, NULL, pc_nextbaseexp(sd) * 10 / 100, 0, false); + if (sd && pc->nextbaseexp(sd)) pc->gainexp(sd, NULL, pc->nextbaseexp(sd) * 10 / 100, 0, false); break; case SA_INSTANTDEATH: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -5010,7 +5296,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui mob_class_change(dstmd,class_); if( tsc && dstmd->status.mode&MD_BOSS ) { - const enum sc_type scs[] = { SC_QUAGMIRE, SC_PROVOKE, SC_ROKISWEIL, SC_GRAVITATION, SC_SUITON, SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC_BLADESTOP }; + const enum sc_type scs[] = { SC_QUAGMIRE, SC_PROVOKE, SC_ROKISWEIL, SC_GRAVITATION, SC_NJ_SUITON, SC_NOEQUIPWEAPON, SC_NOEQUIPSHIELD, SC_NOEQUIPARMOR, SC_NOEQUIPHELM, SC_BLADESTOP }; for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++) if (tsc->data[i]) status_change_end(bl, (sc_type)i, INVALID_TIMER); for (i = 0; i < ARRAYLENGTH(scs); i++) @@ -5033,7 +5319,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case SA_FORTUNE: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if(sd) pc_getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_STEAL,NULL); + if(sd) pc->getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_STEAL,NULL); break; case SA_TAMINGMONSTER: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -5048,7 +5334,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd && dstsd){ //Check they are not another crusader [Skotlex] if ((dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } @@ -5063,31 +5349,31 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd && dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER && dstsd->status.sex == sd->status.sex ) {// Cannot cast on another bard/dancer-type class of the same gender as caster clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if( sc && tsc ) { - if( !sc->data[SC_MARIONETTE] && !tsc->data[SC_MARIONETTE2] ) + if( !sc->data[SC_MARIONETTE_MASTER] && !tsc->data[SC_MARIONETTE] ) { - sc_start(src,SC_MARIONETTE,100,bl->id,skill->get_time(skill_id,skill_lv)); - sc_start(bl,SC_MARIONETTE2,100,src->id,skill->get_time(skill_id,skill_lv)); + sc_start(src,SC_MARIONETTE_MASTER,100,bl->id,skill->get_time(skill_id,skill_lv)); + sc_start(bl,SC_MARIONETTE,100,src->id,skill->get_time(skill_id,skill_lv)); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } else - if( sc->data[SC_MARIONETTE ] && sc->data[SC_MARIONETTE ]->val1 == bl->id && - tsc->data[SC_MARIONETTE2] && tsc->data[SC_MARIONETTE2]->val1 == src->id ) + if( sc->data[SC_MARIONETTE_MASTER ] && sc->data[SC_MARIONETTE_MASTER ]->val1 == bl->id && + tsc->data[SC_MARIONETTE] && tsc->data[SC_MARIONETTE]->val1 == src->id ) { - status_change_end(src, SC_MARIONETTE, INVALID_TIMER); - status_change_end(bl, SC_MARIONETTE2, INVALID_TIMER); + status_change_end(src, SC_MARIONETTE_MASTER, INVALID_TIMER); + status_change_end(bl, SC_MARIONETTE, INVALID_TIMER); } else { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } @@ -5106,13 +5392,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(dstsd->status.weapon == W_FIST || (dstsd->sc.count && !dstsd->sc.data[type] && ( //Allow re-enchanting to lenghten time. [Skotlex] - dstsd->sc.data[SC_FIREWEAPON] || - dstsd->sc.data[SC_WATERWEAPON] || - dstsd->sc.data[SC_WINDWEAPON] || - dstsd->sc.data[SC_EARTHWEAPON] || - dstsd->sc.data[SC_SHADOWWEAPON] || - dstsd->sc.data[SC_GHOSTWEAPON] || - dstsd->sc.data[SC_ENCPOISON] + dstsd->sc.data[SC_PROPERTYFIRE] || + dstsd->sc.data[SC_PROPERTYWATER] || + dstsd->sc.data[SC_PROPERTYWIND] || + dstsd->sc.data[SC_PROPERTYGROUND] || + dstsd->sc.data[SC_PROPERTYDARK] || + dstsd->sc.data[SC_PROPERTYTELEKINESIS] || + dstsd->sc.data[SC_ENCHANTPOISON] )) ) { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -5146,18 +5432,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case TK_SEVENWIND: switch(skill->get_ele(skill_id,skill_lv)) { - case ELE_EARTH : type = SC_EARTHWEAPON; break; - case ELE_WIND : type = SC_WINDWEAPON; break; - case ELE_WATER : type = SC_WATERWEAPON; break; - case ELE_FIRE : type = SC_FIREWEAPON; break; - case ELE_GHOST : type = SC_GHOSTWEAPON; break; - case ELE_DARK : type = SC_SHADOWWEAPON; break; + case ELE_EARTH : type = SC_PROPERTYGROUND; break; + case ELE_WIND : type = SC_PROPERTYWIND; break; + case ELE_WATER : type = SC_PROPERTYWATER; break; + case ELE_FIRE : type = SC_PROPERTYFIRE; break; + case ELE_GHOST : type = SC_PROPERTYTELEKINESIS; break; + case ELE_DARK : type = SC_PROPERTYDARK; break; case ELE_HOLY : type = SC_ASPERSIO; break; } clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - sc_start(bl,SC_SEVENWIND,100,skill_lv,skill->get_time(skill_id,skill_lv)); + sc_start2(bl,SC_TK_SEVENWIND,100,skill_lv,skill->get_ele(skill_id,skill_lv),skill->get_time(skill_id,skill_lv)); break; @@ -5170,7 +5456,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SM_MAGNUM: case MS_MAGNUM: skill_area_temp[1] = 0; - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_SKILL|BL_CHAR, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_SKILL|BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); clif->skill_nodamage (src,src,skill_id,skill_lv,1); // Initiate 10% of your damage becomes fire element. @@ -5199,7 +5485,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AL_BLESSING: case MER_INCAGI: case MER_BLESSING: - if (dstsd != NULL && tsc->data[SC_CHANGEUNDEAD]) { + if (dstsd != NULL && tsc->data[SC_PROPERTYUNDEAD]) { skill->attack(BF_MISC,src,src,bl,skill_id,skill_lv,tick,flag); break; } @@ -5270,6 +5556,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SR_GENTLETOUCH_ENERGYGAIN: case GN_CARTBOOST: case KO_MEIKYOUSISUI: + case ALL_FULL_THROTTLE: + case RA_UNLIMIT: + case WL_TELEKINESIS_INTENSE: + case AB_OFFERTORIUM: + case RK_GIANTGROWTH: + case RK_VITALITYACTIVATION: + case RK_ABUNDANCE: + case RK_CRUSHSTRIKE: clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); break; @@ -5277,7 +5571,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SO_STRIKING: if (sd) { int bonus = 25 + 10 * skill_lv; - bonus += (pc_checkskill(sd, SA_FLAMELAUNCHER)+pc_checkskill(sd, SA_FROSTWEAPON)+pc_checkskill(sd, SA_LIGHTNINGLOADER)+pc_checkskill(sd, SA_SEISMICWEAPON))*5; + bonus += (pc->checkskill(sd, SA_FLAMELAUNCHER)+pc->checkskill(sd, SA_FROSTWEAPON)+pc->checkskill(sd, SA_LIGHTNINGLOADER)+pc->checkskill(sd, SA_SEISMICWEAPON))*5; clif->skill_nodamage( src, bl, skill_id, skill_lv, battle->check_target(src,bl,BCT_PARTY) > 0 ? sc_start2(bl, type, 100, skill_lv, bonus, skill->get_time(skill_id,skill_lv)) : @@ -5317,7 +5611,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NJ_BUNSINJYUTSU: clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - status_change_end(bl, SC_NEN, INVALID_TIMER); + status_change_end(bl, SC_NJ_NEN, INVALID_TIMER); break; /* Was modified to only affect targetted char. [Skotlex] case HP_ASSUMPTIO: @@ -5325,7 +5619,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); else { - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); @@ -5342,13 +5636,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AS_ENCHANTPOISON: // Prevent spamming [Valaris] if (sd && dstsd && dstsd->sc.count) { - if (dstsd->sc.data[SC_FIREWEAPON] || - dstsd->sc.data[SC_WATERWEAPON] || - dstsd->sc.data[SC_WINDWEAPON] || - dstsd->sc.data[SC_EARTHWEAPON] || - dstsd->sc.data[SC_SHADOWWEAPON] || - dstsd->sc.data[SC_GHOSTWEAPON] - // dstsd->sc.data[SC_ENCPOISON] //People say you should be able to recast to lengthen the timer. [Skotlex] + if (dstsd->sc.data[SC_PROPERTYFIRE] || + dstsd->sc.data[SC_PROPERTYWATER] || + dstsd->sc.data[SC_PROPERTYWIND] || + dstsd->sc.data[SC_PROPERTYGROUND] || + dstsd->sc.data[SC_PROPERTYDARK] || + dstsd->sc.data[SC_PROPERTYTELEKINESIS] + // dstsd->sc.data[SC_ENCHANTPOISON] //People say you should be able to recast to lengthen the timer. [Skotlex] ) { clif->skill_nodamage(src,bl,skill_id,skill_lv,0); clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -5394,7 +5688,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - map_foreachinrange( status_change_timer_sub, src, + iMap->foreachinrange( status_change_timer_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src,NULL,type,tick); } @@ -5405,7 +5699,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case MER_PROVOKE: if( (tstatus->mode&MD_BOSS) || battle->check_undead(tstatus->race,tstatus->def_ele) ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } //TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex] @@ -5415,7 +5709,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } unit_skillcastcancel(bl, 2); @@ -5457,7 +5751,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } @@ -5472,7 +5766,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( i == count ) { // No free slots, skill Fail clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } @@ -5494,7 +5788,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd->sc.data[SC_RAISINGDRAGON] ) limit += sd->sc.data[SC_RAISINGDRAGON]->val1; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); } break; @@ -5505,13 +5799,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui limit += sd->sc.data[SC_RAISINGDRAGON]->val1; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); for (i = 0; i < limit; i++) - pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); } break; case MO_KITRANSLATION: if(dstsd && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) { - pc_addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5); + pc->addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5); } break; @@ -5528,7 +5822,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen] i = dstsd->spiritball * 7; - pc_delspiritball(dstsd,dstsd->spiritball,0); + pc->delspiritball(dstsd,dstsd->spiritball,0); } else if (dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20) { // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen] i = 2 * dstmd->level; @@ -5566,7 +5860,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RG_RAID: skill_area_temp[1] = 0; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -5584,7 +5878,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case KO_HAPPOKUNAI: skill_area_temp[1] = 0; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - i = map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), + i = iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); if( !i && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) ) clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); @@ -5617,7 +5911,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui //Passive side of the attack. status_change_end(src, SC_SIGHT, INVALID_TIMER); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub,src, + iMap->foreachinrange(skill->area_sub,src, skill->get_splash(skill_id, skill_lv),BL_CHAR|BL_SKILL, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -5628,7 +5922,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WZ_FROSTNOVA: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill_area_temp[1] = 0; - map_foreachinrange(skill->attack_area, src, + iMap->foreachinrange(skill->attack_area, src, skill->get_splash(skill_id, skill_lv), splash_target(src), BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY); break; @@ -5640,12 +5934,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))? BCT_ENEMY:BCT_ALL; clif->skill_nodamage(src, src, skill_id, -1, 1); - map_delblock(src); //Required to prevent chain-self-destructions hitting back. - map_foreachinrange(skill->area_sub, bl, + iMap->delblock(src); //Required to prevent chain-self-destructions hitting back. + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|i, skill->castend_damage_id); - map_addblock(src); + iMap->addblock(src); status_damage(src, src, sstatus->max_hp,0,0,1); break; @@ -5656,6 +5950,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case CASH_BLESSING: case CASH_INCAGI: case CASH_ASSUMPTIO: + case WM_FRIGG_SONG: if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); else if( sd ) @@ -5704,7 +5999,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( tsce ) { clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); @@ -5715,7 +6010,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SL_KAUPE: if (sd) { if (!dstsd || !( - (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SOULLINKER) || + (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_SOULLINKER) || (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER || dstsd->status.char_id == sd->status.char_id || dstsd->status.char_id == sd->status.partner_id || @@ -5743,12 +6038,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (tsce) { clif->skill_nodamage(src,bl,skill_id,-1,status_change_end(bl, type, INVALID_TIMER)); //Hide skill-scream animation. - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } else if( tsc && tsc->option&OPTION_MADOGEAR ) { //Mado Gear cannot hide if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } clif->skill_nodamage(src,bl,skill_id,-1,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); @@ -5757,7 +6052,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (tsce) { clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit_getdir(bl),0,0,0)); @@ -5775,7 +6070,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,i); else if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } case RA_CAMOUFLAGE: @@ -5831,7 +6126,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case TF_STEAL: if(sd) { - if(pc_steal_item(sd,bl,skill_lv)) + if(pc->steal_item(sd,bl,skill_lv)) clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); @@ -5840,7 +6135,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RG_STEALCOIN: if(sd) { - if(pc_steal_coin(sd,bl)) + if(pc->steal_coin(sd,bl)) { dstmd->state.provoke_flag = src->id; mob_target(dstmd, src, skill->get_range2(src,skill_id,skill_lv)); @@ -5879,7 +6174,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Level 6-10 doesn't consume a red gem if it fails [celest] if (skill_lv > 5) { // not to consume items - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } } @@ -5939,7 +6234,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case MER_COMPRESS: - status_change_end(bl, SC_BLEEDING, INVALID_TIMER); + status_change_end(bl, SC_BLOODING, INVALID_TIMER); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; case MER_MENTALCURE: @@ -5997,23 +6292,31 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case MC_IDENTIFY: - if(sd) + if(sd) { clif->item_identify_list(sd); + if( sd->menuskill_id != MC_IDENTIFY ) {/* failed, dont consume anything, return */ + iMap->freeblock_unlock(); + return 1; + } + status_zap(src,0,skill_db[skill->get_index(skill_id)].sp[skill_lv]); // consume sp only if succeeded + } break; // Weapon Refining [Celest] case WS_WEAPONREFINE: - if(sd) + if(sd){ + sd->state.prerefining = 1; clif->item_refine_list(sd); + } break; case MC_VENDING: if(sd) { //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex] - if ( !pc_can_give_items(sd) ) + if ( !pc->can_give_items(sd) ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else { - sd->state.prevend = 1; + sd->state.prevend = sd->state.workinprogress = 3; clif->openvendingreq(sd,2+skill_lv); } } @@ -6023,7 +6326,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd) { if (map[bl->m].flag.noteleport && skill_lv <= 2) { - clif->skill_teleportmessage(sd,0); + clif->skill_mapinfomessage(sd,0); break; } if(!battle_config.duel_allow_teleport && sd->duel_group && skill_lv <= 2) { // duel restriction [LuzZza] @@ -6035,9 +6338,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd->state.autocast || ( (sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1 ) || skill_lv == 3 ) { if( skill_lv == 1 ) - pc_randomwarp(sd,CLR_TELEPORT); + pc->randomwarp(sd,CLR_TELEPORT); else - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; } @@ -6076,10 +6379,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui item_tmp.identify = 1; tbl.id = 0; clif->takeitem(&sd->bl,&tbl); - eflag = pc_additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE); + eflag = pc->additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE); if(eflag) { clif->additem(sd,0,0,eflag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } break; @@ -6146,7 +6449,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } //Special message when trying to use strip on FCP [Jobbie] - if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD]) + if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_PROTECTWEAPON] && tsc->data[SC_PROTECTHELM] && tsc->data[SC_PROTECTARMOR] && tsc->data[SC_PROTECTSHIELD]) { clif->gospel_info(sd, 0x28); break; @@ -6164,29 +6467,30 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AM_BERSERKPITCHER: case AM_POTIONPITCHER: { - int i,hp = 0,sp = 0; + int i,sp = 0; + int64 hp = 0; if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if( sd ) { int x,bonus=100; x = skill_lv%11 - 1; - i = pc_search_inventory(sd,skill_db[skill_id].itemid[x]); + i = pc->search_inventory(sd,skill_db[skill_id].itemid[x]); if( i < 0 || skill_db[skill_id].itemid[x] <= 0 ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skill_id].amount[x]) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if( skill_id == AM_BERSERKPITCHER ) { if( dstsd && dstsd->status.base_level < (unsigned int)sd->inventory_data[i]->elv ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } @@ -6195,27 +6499,27 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui potion_target = bl->id; run_script(sd->inventory_data[i]->script,0,sd->bl.id,0); potion_flag = potion_target = 0; - if( sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ALCHEMIST ) + if( sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ALCHEMIST ) bonus += sd->status.base_level; if( potion_per_hp > 0 || potion_per_sp > 0 ) { hp = tstatus->max_hp * potion_per_hp / 100; - hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + hp = hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; if( dstsd ) { sp = dstsd->status.max_sp * potion_per_sp / 100; - sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + sp = sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; } } else { if( potion_hp > 0 ) { - hp = potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + hp = potion_hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; hp = hp * (100 + (tstatus->vit<<1)) / 100; if( dstsd ) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; + hp = hp * (100 + pc->checkskill(dstsd,SM_RECOVERY)*10) / 100; } if( potion_sp > 0 ) { - sp = potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + sp = potion_sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; sp = sp * (100 + (tstatus->int_<<1)) / 100; if( dstsd ) - sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100; + sp = sp * (100 + pc->checkskill(dstsd,MG_SRECOVERY)*10) / 100; } } @@ -6224,7 +6528,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sp += sp * sd->itemgrouphealrate[IG_POTION] / 100; } - if( (i = pc_skillheal_bonus(sd, skill_id)) ) { + if( (i = pc->skillheal_bonus(sd, skill_id)) ) { hp += hp * i / 100; sp += sp * i / 100; } @@ -6232,9 +6536,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui hp = (1 + rnd()%400) * (100 + skill_lv*10) / 100; hp = hp * (100 + (tstatus->vit<<1)) / 100; if( dstsd ) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; + hp = hp * (100 + pc->checkskill(dstsd,SM_RECOVERY)*10) / 100; } - if( dstsd && (i = pc_skillheal2_bonus(dstsd, skill_id)) ) { + if( dstsd && (i = pc->skillheal2_bonus(dstsd, skill_id)) ) { hp += hp * i / 100; sp += sp * i / 100; } @@ -6254,14 +6558,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if( hp > 0 || (skill_id == AM_POTIONPITCHER && sp <= 0) ) - clif->skill_nodamage(NULL,bl,AL_HEAL,hp,1); + clif->skill_nodamage(NULL,bl,AL_HEAL,(int)hp,1); if( sp > 0 ) clif->skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1); #ifdef RENEWAL if( tsc && tsc->data[SC_EXTREMITYFIST2] ) sp = 0; #endif - status_heal(bl,hp,sp,0); + status_heal(bl,(int)hp,sp,0); } break; case AM_CP_WEAPON: @@ -6271,9 +6575,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { unsigned int equip[] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP}; - if( sd && ( bl->type != BL_PC || ( dstsd && pc_checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ){ + if( sd && ( bl->type != BL_PC || ( dstsd && pc->checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); // Don't consume item requirements + iMap->freeblock_unlock(); // Don't consume item requirements return 0; } @@ -6299,7 +6603,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case AM_TWILIGHT3: if (sd) { - int ebottle = pc_search_inventory(sd,713); + int ebottle = pc->search_inventory(sd,713); if( ebottle >= 0 ) ebottle = sd->status.inventory[ebottle].amount; //check if you can produce all three, if not, then fail: @@ -6322,9 +6626,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) - || (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel. - || rnd()%100 >= 50+10*skill_lv - || ( tsc && tsc->option&OPTION_MADOGEAR ) )//Mado Gear is immune to dispell according to bug report 49 [Ind] + || (tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel. + || rnd()%100 >= 50+10*skill_lv ) { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -6337,84 +6640,45 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } - - for(i=0;i<SC_MAX;i++) + + for(i = 0; i < SC_MAX; i++) { - if (!tsc->data[i]) - continue; - switch (i) { - case SC_WEIGHT50: case SC_WEIGHT90: case SC_HALLUCINATION: - case SC_STRIPWEAPON: case SC_STRIPSHIELD: case SC_STRIPARMOR: - case SC_STRIPHELM: case SC_CP_WEAPON: case SC_CP_SHIELD: - case SC_CP_ARMOR: case SC_CP_HELM: case SC_COMBO: - case SC_STRFOOD: case SC_AGIFOOD: case SC_VITFOOD: - case SC_INTFOOD: case SC_DEXFOOD: case SC_LUKFOOD: - case SC_HITFOOD: case SC_FLEEFOOD: case SC_BATKFOOD: - case SC_WATKFOOD: case SC_MATKFOOD: case SC_DANCING: - case SC_EDP: case SC_AUTOBERSERK: - case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL: - case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT: - case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED: - case SC_ITEMBOOST: case SC_EXPBOOST: case SC_LIFEINSURANCE: - case SC_BOSSMAPINFO: case SC_PNEUMA: case SC_AUTOSPELL: - case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN: - case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN: - case SC_READYCOUNTER: case SC_DODGE: case SC_WARM: - case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND: - case SC_JEXPBOOST: case SC_INVINCIBLE: case SC_INVINCIBLEOFF: - case SC_HELLPOWER: case SC_MANU_ATK: case SC_MANU_DEF: - case SC_SPL_ATK: case SC_SPL_DEF: case SC_MANU_MATK: - case SC_SPL_MATK: case SC_RICHMANKIM: case SC_ETERNALCHAOS: - case SC_DRUMBATTLE: case SC_NIBELUNGEN: case SC_ROKISWEIL: - case SC_INTOABYSS: case SC_SIEGFRIED: case SC_FOOD_STR_CASH: - case SC_FOOD_AGI_CASH: case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH: - case SC_FOOD_INT_CASH: case SC_FOOD_LUK_CASH: case SC_SEVENWIND: - case SC_MIRACLE: case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: - case SC_INCHEALRATE: case SC_ELECTRICSHOCKER: case SC__STRIPACCESSORY: - //case SC_SAVAGE_STEAK: case SC_COCKTAIL_WARG_BLOOD: case SC_MINOR_BBQ: - //case SC_SIROMA_ICE_TEA: case SC_DROCERA_HERB_STEAMED: case SC_PUTTI_TAILS_NOODLES: - case SC_NEUTRALBARRIER_MASTER: case SC_NEUTRALBARRIER: case SC_STEALTHFIELD_MASTER: - case SC_STEALTHFIELD: case SC_GIANTGROWTH: case SC_MILLENNIUMSHIELD: - case SC_REFRESH: case SC_STONEHARDSKIN: case SC_VITALITYACTIVATION: - case SC_FIGHTINGSPIRIT: case SC_ABUNDANCE: case SC__SHADOWFORM: - case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: - case SC_HAWKEYES: case SC_GUILDAURA: case SC_PUSH_CART: - case SC_RAISINGDRAGON: case SC_GT_ENERGYGAIN: case SC_GT_CHANGE: - case SC_GT_REVITALIZE: case SC_REFLECTDAMAGE: case SC_INSPIRATION: - case SC_EXEEDBREAK: case SC_FORCEOFVANGUARD: case SC_BANDING: - case SC_DUPLELIGHT: case SC_EXPIATIO: case SC_LAUDAAGNUS: - case SC_LAUDARAMUS: case SC_GATLINGFEVER: case SC_INCREASING: - case SC_ADJUSTMENT: case SC_MADNESSCANCEL: case SC_ALL_RIDING: - #ifdef RENEWAL - case SC_EXTREMITYFIST2: - #endif - continue; - /** - * bugreport:4888 these songs may only be dispelled if you're not in their song area anymore - **/ - case SC_WHISTLE: - case SC_ASSNCROS: - case SC_POEMBRAGI: - case SC_APPLEIDUN: - case SC_HUMMING: - case SC_DONTFORGETME: - case SC_FORTUNE: - case SC_SERVICE4U: - if( !tsc->data[i]->val4 ) //val4 = out-of-song-area + if ( !tsc->data[i] ) continue; - break; - case SC_ASSUMPTIO: - if( bl->type == BL_MOB ) + if( SC_COMMON_MAX < i ){ + if ( status_get_sc_type(i)&SC_NO_DISPELL ) continue; - break; } - if(i==SC_BERSERK || i==SC_SATURDAYNIGHTFEVER) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. + switch (i) { + /** + * bugreport:4888 these songs may only be dispelled if you're not in their song area anymore + **/ + case SC_WHISTLE: + case SC_ASSNCROS: + case SC_POEMBRAGI: + case SC_APPLEIDUN: + case SC_HUMMING: + case SC_DONTFORGETME: + case SC_FORTUNE: + case SC_SERVICEFORYOU: + if( tsc->data[i]->val4 ) //val4 = out-of-song-area + continue; + break; + case SC_ASSUMPTIO: + if( bl->type == BL_MOB ) + continue; + break; + case SC_BERSERK: + case SC_SATURDAY_NIGHT_FEVER: + tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. + break; + } status_change_end(bl, (sc_type)i, INVALID_TIMER); } break; } //Affect all targets on splash area. - map_foreachinrange(skill->area_sub, bl, i, BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id); break; @@ -6440,7 +6704,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } clif->skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1); - if(!map_count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB) && map_getcell(src->m,x,y,CELL_CHKREACH)) { + if(!iMap->count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB) && iMap->getcell(src->m,x,y,CELL_CHKREACH)) { clif->slide(src,x,y); unit_movepos(src, x, y, 1, 0); } @@ -6520,7 +6784,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui static const int spellarray[3] = { MG_COLDBOLT,MG_FIREBOLT,MG_LIGHTNINGBOLT }; if(skill_lv >= 10) { spellid = MG_FROSTDIVER; - // if (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SA_SAGE) + // if (tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SA_SAGE) // maxlv = 10; // else maxlv = skill_lv - 9; @@ -6551,7 +6815,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case BS_GREED: if(sd){ clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->greed,bl, + iMap->foreachinrange(skill->greed,bl, skill->get_splash(skill_id, skill_lv),BL_ITEM,bl); } break; @@ -6648,9 +6912,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NPC_SPEEDUP: { // or does it increase casting rate? just a guess xD - int i = SC_ASPDPOTION0 + skill_lv - 1; - if (i > SC_ASPDPOTION3) - i = SC_ASPDPOTION3; + int i = SC_ATTHASTE_POTION1 + skill_lv - 1; + if (i > SC_ATTHASTE_INFINITY) + i = SC_ATTHASTE_INFINITY; clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,(sc_type)i,100,skill_lv,skill_lv * 60000)); } @@ -6660,7 +6924,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // not really needed... but adding here anyway ^^ if (md && md->master_id > 0) { struct block_list *mbl, *tbl; - if ((mbl = map_id2bl(md->master_id)) == NULL || + if ((mbl = iMap->id2bl(md->master_id)) == NULL || (tbl = battle->get_targeted(mbl)) == NULL) break; md->state.provoke_flag = tbl->id; @@ -6671,7 +6935,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NPC_RUN: { const int mask[8][2] = {{0,-1},{1,-1},{1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1}}; - uint8 dir = (bl == src)?unit_getdir(src):map_calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away. + uint8 dir = (bl == src)?unit_getdir(src):iMap->calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away. unit_stop_attack(src); //Run skillv tiles overriding the can-move check. if (unit_walktoxy(src, src->x + skill_lv * mask[dir][0], src->y + skill_lv * mask[dir][1], 2) && md) @@ -6722,7 +6986,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case NPC_AGIUP: - sc_start(bl,SC_SPEEDUP1,100,skill_lv,skill->get_time(skill_id, skill_lv)); + sc_start(bl,SC_MOVHASTE_INFINITY,100,skill_lv,skill->get_time(skill_id, skill_lv)); clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,100,skill->get_time(skill_id, skill_lv))); break; @@ -6756,12 +7020,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // parent-baby skills case WE_BABY: if(sd){ - struct map_session_data *f_sd = pc_get_father(sd); - struct map_session_data *m_sd = pc_get_mother(sd); + struct map_session_data *f_sd = pc->get_father(sd); + struct map_session_data *m_sd = pc->get_mother(sd); // if neither was found if(!f_sd && !m_sd){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } status_change_start(bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time2(skill_id,skill_lv),8); @@ -6809,10 +7073,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = skill_db[su->group->skill_id].itemid[i]; item_tmp.identify = 1; - if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) ) + if( item_tmp.nameid && (flag=pc->additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) ) { clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -6823,10 +7087,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = su->group->item_id?su->group->item_id:ITEMID_TRAP; item_tmp.identify = 1; - if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) ) + if( item_tmp.nameid && (flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) ) { clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -6881,7 +7145,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui #endif ) { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } clif->skill_nodamage(src,bl,skill_id,skill_lv, @@ -6894,14 +7158,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case PF_MINDBREAKER: { if(tstatus->mode&MD_BOSS || battle->check_undead(tstatus->race,tstatus->def_ele) ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if (tsce) { //HelloKitty2 (?) explained that this silently fails when target is //already inflicted. [Skotlex] - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } @@ -6910,7 +7174,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,55+5*skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)))) { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } @@ -6967,9 +7231,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sp = sp * (100 + (tstatus->int_<<1))/100; if (dstsd) { if (hp) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; + hp = hp * (100 + pc->checkskill(dstsd,SM_RECOVERY)*10 + pc->skillheal2_bonus(dstsd, skill_id))/100; if (sp) - sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; + sp = sp * (100 + pc->checkskill(dstsd,MG_SRECOVERY)*10 + pc->skillheal2_bonus(dstsd, skill_id))/100; } if( tsc && tsc->count ) { if (tsc->data[SC_CRITICALWOUND]) { @@ -6999,14 +7263,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int i, s = 0, skilltime = skill->get_time(skill_id,skill_lv); for (i=0 ; i<4; i++) { - if( bl->type != BL_PC || ( dstsd && pc_checkequip(dstsd,equip[i]) < 0 ) ) + if( bl->type != BL_PC || ( dstsd && pc->checkequip(dstsd,equip[i]) < 0 ) ) continue; - sc_start(bl,(sc_type)(SC_CP_WEAPON + i),100,skill_lv,skilltime); + sc_start(bl,(sc_type)(SC_PROTECTWEAPON + i),100,skill_lv,skilltime); s++; } if( sd && !s ){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); // Don't consume item requirements + iMap->freeblock_unlock(); // Don't consume item requirements return 0; } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -7031,18 +7295,25 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case CG_TAROTCARD: { int eff, count = -1; + if( tsc && tsc->data[type] ){ + iMap->freeblock_unlock(); + return 0; + } if( rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd))) ) { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } status_zap(src,0,skill_db[skill->get_index(skill_id)].sp[skill_lv]); // consume sp only if succeeded [Inkfish] do { eff = rnd() % 14; - clif->specialeffect(bl, 523 + eff, AREA); + if( eff == 5 ) + clif->specialeffect(src, 528, AREA); + else + clif->specialeffect(bl, 523 + eff, AREA); switch (eff) { case 0: // heals SP to 0 @@ -7112,6 +7383,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,SC_INCHITRATE,100,-20,skill->get_time2(skill_id,skill_lv)); sc_start(bl,SC_INCFLEERATE,100,-20,skill->get_time2(skill_id,skill_lv)); sc_start(bl,SC_INCDEFRATE,100,-20,skill->get_time2(skill_id,skill_lv)); + sc_start(bl,type,100,skill_lv,skill->get_time2(skill_id,skill_lv)); break; default: break; @@ -7136,7 +7408,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SL_STAR: case SL_SUPERNOVICE: case SL_WIZARD: - //NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SPIRIT constant. + //NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SOULLINK constant. if (sd && !(dstsd && (dstsd->class_&MAPID_UPPERMASK) == type)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; @@ -7146,11 +7418,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui dstsd->die_counter = 0; pc_setglobalreg(dstsd,"PC_DIE_COUNTER", 0); clif->specialeffect(bl, 0x152, AREA); - //SC_SPIRIT invokes status_calc_pc for us. + //SC_SOULLINK invokes status_calc_pc for us. } clif->skill_nodamage(src,bl,skill_id,skill_lv, - sc_start4(bl,SC_SPIRIT,100,skill_lv,skill_id,0,0,skill->get_time(skill_id,skill_lv))); - sc_start(src,SC_SMA,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); + sc_start4(bl,SC_SOULLINK,100,skill_lv,skill_id,0,0,skill->get_time(skill_id,skill_lv))); + sc_start(src,SC_SMA_READY,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); break; case SL_HIGH: if (sd && !(dstsd && (dstsd->class_&JOBL_UPPER) && !(dstsd->class_&JOBL_2) && dstsd->status.base_level < 70)) { @@ -7159,7 +7431,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start4(bl,type,100,skill_lv,skill_id,0,0,skill->get_time(skill_id,skill_lv))); - sc_start(src,SC_SMA,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); + sc_start(src,SC_SMA_READY,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); break; case SL_SWOO: @@ -7179,7 +7451,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); if (skill_id == SL_SKE) - sc_start(src,SC_SMA,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); + sc_start(src,SC_SMA_READY,100,skill_lv,skill->get_time(SL_SMA,skill_lv)); break; // New guild skills [Celest] @@ -7189,7 +7461,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv)); } else if (status_get_guild_id(src)) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, src, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, skill->castend_nodamage_id); @@ -7203,7 +7475,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv)); } else if (status_get_guild_id(src)) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, src, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, skill->castend_nodamage_id); @@ -7217,7 +7489,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(src,bl,AL_HEAL,status_percent_heal(bl,90,90),1); } else if (status_get_guild_id(src)) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, src, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, skill->castend_nodamage_id); @@ -7241,9 +7513,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) { if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m)) continue; - if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) + if(iMap->getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) dx[j] = dy[j] = 0; - pc_setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN); + pc->setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN); } } if (sd) @@ -7264,7 +7536,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SG_HATE: if (sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if (!pc_set_hate_mob(sd, skill_lv-1, bl)) + if (!pc->set_hate_mob(sd, skill_lv-1, bl)) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -7273,9 +7545,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if(rnd()%100 < (20+10*skill_lv)) - pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),10); + pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),10); else if(sd->spiritball > 0) - pc_delspiritball(sd,1,0); + pc->delspiritball(sd,1,0); } break; @@ -7323,7 +7595,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } //TODO: Shouldn't also players and the like switch targets? - map_foreachinrange(skill->chastle_mob_changetarget,src, + iMap->foreachinrange(skill->chastle_mob_changetarget,src, AREA_SIZE, BL_MOB, bl, src); } } @@ -7343,7 +7615,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else if(r<per[i][1]) //Master bl = battle->get_master(src); else //Enemy - bl = map_id2bl(battle->get_target(src)); + bl = iMap->id2bl(battle->get_target(src)); if (!bl) bl = src; i = skill->calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true); @@ -7368,7 +7640,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NPC_DRAGONFEAR: if (flag&1) { - const enum sc_type sc[] = { SC_STUN, SC_SILENCE, SC_CONFUSION, SC_BLEEDING }; + const enum sc_type sc[] = { SC_STUN, SC_SILENCE, SC_CONFUSION, SC_BLOODING }; int j; j = i = rnd()%ARRAYLENGTH(sc); while ( !sc_start2(bl,sc[i],100,skill_lv,src->id,skill->get_time2(skill_id,i+1)) ) { @@ -7395,7 +7667,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else { skill_area_temp[2] = 0; //For SD_PREAMBLE clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv),BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1, skill->castend_nodamage_id); @@ -7407,7 +7679,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else { skill_area_temp[2] = 0; //For SD_PREAMBLE clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv),BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1, skill->castend_nodamage_id); @@ -7447,7 +7719,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { skill_area_temp[2] = 0; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, src, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|1, skill->castend_nodamage_id); @@ -7459,13 +7731,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui i = skill->get_splash(skill_id,skill_lv); if( skill_id == LG_EARTHDRIVE ) { int dummy = 1; - map_foreachinarea(skill->cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src); + iMap->foreachinarea(skill->cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src); } - map_foreachinrange(skill->area_sub, bl,i,BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl,i,BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case RK_STONEHARDSKIN: - if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 4 ) + if( sd ) { int heal = sstatus->hp / 4; // 25% HP if( status_charge(bl,heal,0) ) @@ -7475,7 +7747,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; case RK_REFRESH: - if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 8 ) { int heal = status_get_max_hp(bl) * 25 / 100; clif->skill_nodamage(src,bl,skill_id,skill_lv, @@ -7486,8 +7757,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case RK_MILLENNIUMSHIELD: - if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 9 ) - { + if( sd ){ short shields = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2); sc_start4(bl,type,100,skill_lv,shields,1000,0,skill->get_time(skill_id,skill_lv)); clif->millenniumshield(sd,shields); @@ -7495,31 +7765,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; - case RK_GIANTGROWTH: - case RK_VITALITYACTIVATION: - case RK_ABUNDANCE: - case RK_CRUSHSTRIKE: - if( sd ) - { - int lv = 1; // RK_GIANTGROWTH - if( skill_id == RK_VITALITYACTIVATION ) - lv = 2; - else if( skill_id == RK_ABUNDANCE ) - lv = 6; - else if( skill_id == RK_CRUSHSTRIKE ) - lv = 7; - if( pc_checkskill(sd,RK_RUNEMASTERY) >= lv ) - clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - } - break; - case RK_FIGHTINGSPIRIT: if( flag&1 ) { if( src == bl ) - sc_start2(bl,type,100,skill_area_temp[5],10*(sd?pc_checkskill(sd,RK_RUNEMASTERY):10),skill->get_time(skill_id,skill_lv)); + sc_start2(bl,type,100,skill_area_temp[5],10*(sd?pc->checkskill(sd,RK_RUNEMASTERY):10),skill->get_time(skill_id,skill_lv)); else sc_start(bl,type,100,skill_area_temp[5]/4,skill->get_time(skill_id,skill_lv)); - } else if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 5 ) { + } else if( sd ) { if( sd->status.party_id ) { i = party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count); skill_area_temp[5] = 7 * i; // ATK @@ -7536,7 +7788,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { short count = 1; skill_area_temp[2] = 0; - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|SD_SPLASH|1,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|SD_SPLASH|1,skill->castend_damage_id); if( tsc && tsc->data[SC_ROLLINGCUTTER] ) { // Every time the skill is casted the status change is reseted adding a counter. count += (short)tsc->data[SC_ROLLINGCUTTER]->val1; @@ -7590,7 +7842,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case GC_PHANTOMMENACE: clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR, + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; @@ -7622,8 +7874,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_CLEMENTIA: case AB_CANTO: { - int bless_lv = pc_checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10); - int agi_lv = pc_checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10); + int bless_lv = pc->checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10); + int agi_lv = pc->checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10); if( sd == NULL || sd->status.party_id == 0 || flag&1 ) clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100, (skill_id == AB_CLEMENTIA)? bless_lv : (skill_id == AB_CANTO)? agi_lv : skill_lv, skill->get_time(skill_id,skill_lv))); @@ -7642,7 +7894,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_CHEAL: if( sd == NULL || sd->status.party_id == 0 || flag&1 ) { if( sd && tstatus && !battle->check_undead(tstatus->race, tstatus->def_ele) ) { - i = skill->calc_heal(src, bl, AL_HEAL, pc_checkskill(sd, AL_HEAL), true); + i = skill->calc_heal(src, bl, AL_HEAL, pc->checkskill(sd, AL_HEAL), true); if( (dstsd && pc_ismadogear(dstsd)) || status_isimmune(bl)) i = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett] @@ -7662,7 +7914,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl, type, 40 + 5 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); else { - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } @@ -7671,14 +7923,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_LAUDAAGNUS: if( flag&1 || sd == NULL ) { if( tsc && (tsc->data[SC_FREEZE] || tsc->data[SC_STONE] || tsc->data[SC_BLIND] || - tsc->data[SC_BURNING] || tsc->data[SC_FREEZING] || tsc->data[SC_CRYSTALIZE])) { + tsc->data[SC_BURNING] || tsc->data[SC_FROSTMISTY] || tsc->data[SC_CRYSTALIZE])) { // Success Chance: (40 + 10 * Skill Level) % if( rnd()%100 > 40+10*skill_lv ) break; status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); status_change_end(bl, SC_BLIND, INVALID_TIMER); status_change_end(bl, SC_BURNING, INVALID_TIMER); - status_change_end(bl, SC_FREEZING, INVALID_TIMER); + status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER); status_change_end(bl, SC_CRYSTALIZE, INVALID_TIMER); }else //Success rate only applies to the curing effect and not stat bonus. Bonus status only applies to non infected targets clif->skill_nodamage(bl, bl, skill_id, skill_lv, @@ -7717,71 +7969,33 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } if(status_isimmune(bl) || !tsc || !tsc->count) break; - for(i=0;i<SC_MAX;i++) + for(i = 0; i < SC_MAX; i++) { - if (!tsc->data[i]) + if ( !tsc->data[i] ) continue; - switch (i) { - case SC_WEIGHT50: case SC_WEIGHT90: case SC_HALLUCINATION: - case SC_STRIPWEAPON: case SC_STRIPSHIELD: case SC_STRIPARMOR: - case SC_STRIPHELM: case SC_CP_WEAPON: case SC_CP_SHIELD: - case SC_CP_ARMOR: case SC_CP_HELM: case SC_COMBO: - case SC_STRFOOD: case SC_AGIFOOD: case SC_VITFOOD: - case SC_INTFOOD: case SC_DEXFOOD: case SC_LUKFOOD: - case SC_HITFOOD: case SC_FLEEFOOD: case SC_BATKFOOD: - case SC_WATKFOOD: case SC_MATKFOOD: case SC_DANCING: - case SC_SPIRIT: case SC_AUTOBERSERK: - case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL: - case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT: - case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED: - case SC_ITEMBOOST: case SC_EXPBOOST: case SC_LIFEINSURANCE: - case SC_BOSSMAPINFO: case SC_PNEUMA: case SC_AUTOSPELL: - case SC_INCHITRATE: case SC_INCATKRATE: case SC_NEN: - case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN: - case SC_READYCOUNTER:case SC_DODGE: case SC_WARM: - case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND: - case SC_JEXPBOOST: case SC_INVINCIBLE: case SC_INVINCIBLEOFF: - case SC_HELLPOWER: case SC_MANU_ATK: case SC_MANU_DEF: - case SC_SPL_ATK: case SC_SPL_DEF: case SC_MANU_MATK: - case SC_SPL_MATK: case SC_RICHMANKIM: case SC_ETERNALCHAOS: - case SC_DRUMBATTLE: case SC_NIBELUNGEN: case SC_ROKISWEIL: - case SC_INTOABYSS: case SC_SIEGFRIED: case SC_WHISTLE: - case SC_ASSNCROS: case SC_POEMBRAGI: case SC_APPLEIDUN: - case SC_HUMMING: case SC_DONTFORGETME: case SC_FORTUNE: - case SC_SERVICE4U: case SC_FOOD_STR_CASH: case SC_FOOD_AGI_CASH: - case SC_FOOD_VIT_CASH: case SC_FOOD_DEX_CASH: case SC_FOOD_INT_CASH: - case SC_FOOD_LUK_CASH: case SC_ELECTRICSHOCKER: case SC_BITE: - case SC__STRIPACCESSORY: case SC__ENERVATION: case SC__GROOMY: - case SC__IGNORANCE: case SC__LAZINESS: case SC__UNLUCKY: - case SC__WEAKNESS: //case SC_SAVAGE_STEAK: case SC_COCKTAIL_WARG_BLOOD: - case SC_MAGNETICFIELD://case SC_MINOR_BBQ: case SC_SIROMA_ICE_TEA: - //case SC_DROCERA_HERB_STEAMED: case SC_PUTTI_TAILS_NOODLES: - case SC_NEUTRALBARRIER_MASTER: case SC_NEUTRALBARRIER: - case SC_STEALTHFIELD_MASTER: case SC_STEALTHFIELD: - case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: - case SC_HAWKEYES: case SC_GUILDAURA: case SC_PUSH_CART: - case SC_PARTYFLEE: case SC_GT_REVITALIZE: - case SC_RAISINGDRAGON: case SC_GT_ENERGYGAIN: case SC_GT_CHANGE: - #ifdef RENEWAL - case SC_EXTREMITYFIST2: - #endif - continue; - case SC_ASSUMPTIO: - if( bl->type == BL_MOB ) + if( SC_COMMON_MAX > i ) + if ( status_get_sc_type(i)&SC_NO_CLEARANCE ) continue; - break; + switch (i) { + case SC_ASSUMPTIO: + if( bl->type == BL_MOB ) + continue; + break; + case SC_BERSERK: + case SC_SATURDAY_NIGHT_FEVER: + tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. + break; } - if(i==SC_BERSERK || i==SC_SATURDAYNIGHTFEVER) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. status_change_end(bl,(sc_type)i,INVALID_TIMER); } break; } - map_foreachinrange(skill->area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id); break; case AB_SILENTIUM: // Should the level of Lex Divina be equivalent to the level of Silentium or should the highest level learned be used? [LimitLine] - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, PR_LEXDIVINA, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); break; @@ -7793,7 +8007,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); else { - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; @@ -7813,7 +8027,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( !(tsc && tsc->data[type]) ){ i = sc_start2(bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill->get_time(skill_id,skill_lv):skill->get_time2(skill_id, skill_lv)); clif->skill_nodamage(src,bl,skill_id,skill_lv,i); - if( !i ) + if( sd && !i ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } }else @@ -7823,51 +8037,33 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WL_FROSTMISTY: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); break; case WL_JACKFROST: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinshootrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachinshootrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case WL_MARSHOFABYSS: - // Should marsh of abyss still apply half reduction to players after the 28/10 patch? [LimitLine] clif->skill_nodamage(src, bl, skill_id, skill_lv, - sc_start4(bl, type, 100, skill_lv, status_get_int(src), sd ? sd->status.job_level : 50, 0, - skill->get_time(skill_id, skill_lv))); + sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); break; case WL_SIENNAEXECRATE: - if( status_isimmune(bl) || !tsc ) - break; - if( flag&1 ) { - if( bl->id == skill_area_temp[1] ) - break; // Already work on this target - + if( status_isimmune(bl) || !tsc ) + break; if( tsc && tsc->data[SC_STONE] ) status_change_end(bl,SC_STONE,INVALID_TIMER); else - status_change_start(bl,SC_STONE,10000,skill_lv,0,0,1000,skill->get_time(skill_id, skill_lv),2); + status_change_start(bl,SC_STONE,10000,skill_lv,0,0,500,skill->get_time(skill_id, skill_lv),2); } else { - int rate = 40 + 8 * skill_lv + ( sd? sd->status.job_level : 50 ) / 4; - // IroWiki says Rate should be reduced by target stats, but currently unknown - if( rnd()%100 < rate ) { // Success on First Target - if( !tsc->data[SC_STONE] ) - rate = status_change_start(bl,SC_STONE,10000,skill_lv,0,0,1000,skill->get_time(skill_id, skill_lv),2); - else { - rate = 1; - status_change_end(bl,SC_STONE,INVALID_TIMER); - } - - if( rate ) { - skill_area_temp[1] = bl->id; - map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); - } - // Doesn't send failure packet if it fails on defense. - } - else if( sd ) // Failure on Rate + int rate = 45 + 5 * skill_lv; + if( rnd()%100 < rate ){ + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); + iMap->foreachinrange(skill_area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_nodamage_id); + }else if( sd ) // Failure on Rate clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -7876,36 +8072,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WL_SUMMONBL: case WL_SUMMONWB: case WL_SUMMONSTONE: - { - short element = 0, sctype = 0, pos = -1; - struct status_change *sc = status_get_sc(src); - if( !sc ) break; - - for( i = SC_SPHERE_1; i <= SC_SPHERE_5; i++ ) - { - if( !sctype && !sc->data[i] ) - sctype = i; // Take the free SC - if( sc->data[i] ) - pos = max(sc->data[i]->val2,pos); - } - - if( !sctype ) - { - if( sd ) // No free slots to put SC - clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); + for( i = SC_SUMMON1; i <= SC_SUMMON5; i++ ){ + if( tsc && !tsc->data[i] ){ // officially it doesn't work like a stack + int ele = WLS_FIRE + (skill_id - WL_SUMMONFB) - (skill_id == WL_SUMMONSTONE ? 4 : 0); + clif->skill_nodamage(src, bl, skill_id, skill_lv, + sc_start(bl, (sc_type)i, 100, ele, skill->get_time(skill_id, skill_lv))); break; } - - pos++; // Used in val2 for SC. Indicates the order of this ball - switch( skill_id ) { // Set val1. The SC element for this ball - case WL_SUMMONFB: element = WLS_FIRE; break; - case WL_SUMMONBL: element = WLS_WIND; break; - case WL_SUMMONWB: element = WLS_WATER; break; - case WL_SUMMONSTONE: element = WLS_STONE; break; - } - - sc_start4(src,sctype,100,element,pos,skill_lv,0,skill->get_time(skill_id,skill_lv)); - clif->skill_nodamage(src,bl,skill_id,0,0); } break; @@ -7913,10 +8086,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd ) { struct status_change *sc = status_get_sc(bl); - for( i = SC_SPELLBOOK1; i <= SC_MAXSPELLBOOK; i++) + for( i = SC_SPELLBOOK1; i <= SC_SPELLBOOK7; i++) if( sc && !sc->data[i] ) break; - if( i == SC_MAXSPELLBOOK ) { + if( i == SC_SPELLBOOK7 ) { clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0); break; } @@ -7937,9 +8110,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_WUGMASTERY: if( sd ) { if( !pc_iswug(sd) ) - pc_setoption(sd,sd->sc.option|OPTION_WUG); + pc->setoption(sd,sd->sc.option|OPTION_WUG); else - pc_setoption(sd,sd->sc.option&~OPTION_WUG); + pc->setoption(sd,sd->sc.option&~OPTION_WUG); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -7947,11 +8120,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_WUGRIDER: if( sd ) { if( !pc_isridingwug(sd) && pc_iswug(sd) ) { - pc_setoption(sd,sd->sc.option&~OPTION_WUG); - pc_setoption(sd,sd->sc.option|OPTION_WUGRIDER); + pc->setoption(sd,sd->sc.option&~OPTION_WUG); + pc->setoption(sd,sd->sc.option|OPTION_WUGRIDER); } else if( pc_isridingwug(sd) ) { - pc_setoption(sd,sd->sc.option&~OPTION_WUGRIDER); - pc_setoption(sd,sd->sc.option|OPTION_WUG); + pc->setoption(sd,sd->sc.option&~OPTION_WUGRIDER); + pc->setoption(sd,sd->sc.option|OPTION_WUG); } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } @@ -7960,7 +8133,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_WUGDASH: if( tsce ) { clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } if( sd && pc_isridingwug(sd) ) { @@ -7972,7 +8145,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_SENSITIVEKEEN: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); break; /** * Mechanic @@ -7981,9 +8154,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NC_B_SIDESLIDE: { uint8 dir = (skill_id == NC_F_SIDESLIDE) ? (unit_getdir(src)+4)%8 : unit_getdir(src); - skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),dir,0x1); + skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),dir,0); clif->slide(src,src->x,src->y); - clif->fixpos(src); //Aegis sent this packet clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -7991,7 +8163,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NC_SELFDESTRUCTION: if( sd ) { if( pc_ismadogear(sd) ) - pc_setmadogear(sd, 0); + pc->setmadogear(sd, 0); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); skill->castend_damage_id(src, src, skill_id, skill_lv, tick, flag); status_set_sp(src, 0, 0); @@ -8002,15 +8174,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl,type, 30 + 12 * skill_lv,skill_lv,skill->get_time(skill_id,skill_lv))); - if( sd ) pc_overheat(sd,1); + if( sd ) pc->overheat(sd,1); break; case NC_MAGNETICFIELD: if( (i = sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))) ) { - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);; + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);; clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); - if (sd) pc_overheat(sd,1); + if (sd) pc->overheat(sd,1); } clif->skill_nodamage(src,src,skill_id,skill_lv,i); break; @@ -8036,7 +8208,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NC_DISJOINT: { if( bl->type != BL_MOB ) break; - md = map_id2md(bl->id); + md = iMap->id2md(bl->id); if( md && md->class_ >= MOBID_SILVERSNIPER && md->class_ <= MOBID_MAGICDECOY_WIND ) status_kill(bl); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -8080,7 +8252,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } } else { clif->skill_nodamage(src, bl, skill_id, 0, 1); - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); } break; @@ -8118,7 +8290,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case LG_TRAMPLE: clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - map_foreachinrange(skill->destroy_trap,bl,skill->get_splash(skill_id,skill_lv),BL_SKILL,tick); + iMap->foreachinrange(skill->destroy_trap,bl,skill->get_splash(skill_id,skill_lv),BL_SKILL,tick); break; case LG_REFLECTDAMAGE: @@ -8158,7 +8330,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,SC_SHIELDSPELL_DEF,100,opt,-1); clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rate < brate ) - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); status_change_end(bl,SC_SHIELDSPELL_DEF,INVALID_TIMER); break; case 2: @@ -8186,14 +8358,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1); clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rate < brate ) - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|2,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|2,skill->castend_damage_id); status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER); break; case 2: sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1); clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rate < brate ) - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); break; case 3: if( sc_start(bl,SC_SHIELDSPELL_MDEF,brate,opt,sd->bonus.shieldmdef * 30000) ) @@ -8245,15 +8417,42 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); else { skill_area_temp[2] = 0; - map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_PC,src,skill_id,skill_lv,tick,flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1,skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_PC,src,skill_id,skill_lv,tick,flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1,skill->castend_nodamage_id); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); + } + break; + case LG_KINGS_GRACE: + if( flag&1 ){ + sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); + for(i=0; i<SC_MAX; i++) + { + if (!tsc->data[i]) + continue; + switch(i){ + case SC_POISON: case SC_BLIND: + case SC_FREEZE: case SC_STONE: + case SC_STUN: case SC_SLEEP: + case SC_BLOODING: case SC_CURSE: + case SC_CONFUSION: case SC_ILLUSION: + case SC_SILENCE: case SC_BURNING: + case SC_CRYSTALIZE: case SC_FROSTMISTY: + case SC_DEEP_SLEEP: case SC_FEAR: + case SC_MANDRAGORA: + status_change_end(bl, (sc_type)i, INVALID_TIMER); + } + } + }else { + skill_area_temp[2] = 0; + if( !map_flag_vs(src->m) && !map_flag_gvg(src->m) ) + flag |= BCT_GUILD; + iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_PC,src,skill_id,skill_lv,tick,flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1,skill->castend_nodamage_id); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; - case LG_INSPIRATION: if( sd && !map[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) { - sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * 1 / 100); // 1% penalty. - sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * 1 / 100); + sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * 1 / 100); // 1% penalty. + sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * 1 / 100); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_JOBEXP); } @@ -8265,18 +8464,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( is_boss(bl) ) break; if( sc_start2(bl, type, 100, skill_lv, src->id, skill->get_time(skill_id, skill_lv))) { if( bl->type == BL_MOB ) - mob_unlocktarget((TBL_MOB*)bl,gettick()); + mob_unlocktarget((TBL_MOB*)bl,iTimer->gettick()); unit_stop_attack(bl); clif->bladestop(src, bl->id, 1); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } else { int count = 0; clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - count = map_forcountinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv), (sd)?sd->spiritball_old:15, // Assume 15 spiritballs in non-charactors + count = iMap->forcountinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv), (sd)?sd->spiritball_old:15, // Assume 15 spiritballs in non-charactors BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); - if( sd ) pc_delspiritball(sd, count, 0); + if( sd ) pc->delspiritball(sd, count, 0); clif->skill_nodamage(src, src, skill_id, skill_lv, sc_start2(src, SC_CURSEDCIRCLE_ATKER, 100, skill_lv, count, skill->get_time(skill_id,skill_lv))); } @@ -8287,7 +8486,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui short max = 5 + skill_lv; sc_start(bl, SC_EXPLOSIONSPIRITS, 100, skill_lv, skill->get_time(skill_id, skill_lv)); for( i = 0; i < max; i++ ) // Don't call more than max available spheres. - pc_addspiritball(sd, skill->get_time(skill_id, skill_lv), max); + pc->addspiritball(sd, skill->get_time(skill_id, skill_lv), max); clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv))); } break; @@ -8298,13 +8497,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER ) { i = dstsd->spiritball; //1%sp per spiritball. - pc_delspiritball(dstsd, dstsd->spiritball, 0); + pc->delspiritball(dstsd, dstsd->spiritball, 0); } if( i ) status_percent_heal(src, 0, i); clif->skill_nodamage(src, bl, skill_id, skill_lv, i ? 1:0); } else { clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id); } break; @@ -8313,8 +8512,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; if( sd && dstsd->spiritball <= 5 ) { for(i = 0; i <= 5; i++) { - pc_addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, pc_checkskill(sd,MO_CALLSPIRITS)), i); - pc_delspiritball(sd, sd->spiritball, 0); + pc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, pc->checkskill(sd,MO_CALLSPIRITS)), i); + pc->delspiritball(sd, sd->spiritball, 0); } } clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -8341,9 +8540,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_POISON, INVALID_TIMER); status_change_end(bl, SC_SILENCE, INVALID_TIMER); status_change_end(bl, SC_BLIND, INVALID_TIMER); - status_change_end(bl, SC_HALLUCINATION, INVALID_TIMER); + status_change_end(bl, SC_ILLUSION, INVALID_TIMER); status_change_end(bl, SC_BURNING, INVALID_TIMER); - status_change_end(bl, SC_FREEZING, INVALID_TIMER); + status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER); } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -8354,6 +8553,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))); break; + case SR_FLASHCOMBO: + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); + for(i = SR_FLASHCOMBO_ATK_STEP1; i <= SR_FLASHCOMBO_ATK_STEP4; i++) + skill->addtimerskill(src, tick + 500 * (i - SR_FLASHCOMBO_ATK_STEP1), bl->id, 0, 0, i, skill_lv, BF_WEAPON, flag|SD_LEVEL); + break; case WA_SWING_DANCE: case WA_MOONLIT_SERENADE: if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) @@ -8368,7 +8572,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case MI_RUSH_WINDMILL: case MI_ECHOSONG: if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) - sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?pc_checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv)); + sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?pc->checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv)); else if( sd ) { // Only shows effects on caster. clif->skill_nodamage(src,bl,skill_id,skill_lv,1); party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); @@ -8393,7 +8597,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui tstatus->hp = heal; tstatus->sp -= tstatus->sp * ( 120 - 20 * skill_lv ) / 100; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - pc_revive((TBL_PC*)bl,heal,0); + pc->revive((TBL_PC*)bl,heal,0); clif->resurrection(bl,1); } } @@ -8407,16 +8611,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( flag&1 ) { sc_start2(bl,type,(skill_id==WM_VOICEOFSIREN)?20+10*skill_lv:100,skill_lv,(skill_id==WM_VOICEOFSIREN)?src->id:0,skill->get_time(skill_id,skill_lv)); } else { - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),(skill_id==WM_VOICEOFSIREN)?BL_CHAR|BL_SKILL:BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),(skill_id==WM_VOICEOFSIREN)?BL_CHAR|BL_SKILL:BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case WM_GLOOMYDAY: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if( dstsd && ( pc_checkskill(dstsd,KN_BRANDISHSPEAR) || pc_checkskill(dstsd,LK_SPIRALPIERCE) || - pc_checkskill(dstsd,CR_SHIELDCHARGE) || pc_checkskill(dstsd,CR_SHIELDBOOMERANG) || - pc_checkskill(dstsd,PA_SHIELDCHAIN) || pc_checkskill(dstsd,LG_SHIELDPRESS) ) ) + if( dstsd && ( pc->checkskill(dstsd,KN_BRANDISHSPEAR) || pc->checkskill(dstsd,LK_SPIRALPIERCE) || + pc->checkskill(dstsd,CR_SHIELDCHARGE) || pc->checkskill(dstsd,CR_SHIELDBOOMERANG) || + pc->checkskill(dstsd,PA_SHIELDCHAIN) || pc->checkskill(dstsd,LG_SHIELDPRESS) ) ) { sc_start(bl,SC_GLOOMYDAY_SK,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; @@ -8437,12 +8641,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0); break; } - if( map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id,skill_lv), + if( iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id,skill_lv), BL_PC, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count) > 7 ) flag |= 2; else flag |= 1; - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF, skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src,SC_STOP,100,skill_lv,skill->get_time2(skill_id,skill_lv))); if( flag&2 ) // Dealed here to prevent conflicts @@ -8476,7 +8680,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } else { // These affect to all targets arround the caster. short lv = (short)skill_lv; skill_area_temp[0] = (sd) ? skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),1) : 50; // 50% chance in non BL_PC (clones). - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -8515,7 +8719,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (!target_id) break; if (skill->get_casttype(improv_skill_id) == CAST_GROUND) { - bl = map_id2bl(target_id); + bl = iMap->id2bl(target_id); if (!bl) bl = src; unit_skilluse_pos(src, bl->x, bl->y, improv_skill_id, improv_skill_lv); } else @@ -8549,10 +8753,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(!mapindex) { //Given map not found? clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } - pc_setpos(sd, mapindex, x, y, CLR_TELEPORT); + pc->setpos(sd, mapindex, x, y, CLR_TELEPORT); } break; @@ -8569,7 +8773,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SO_ARRULLO: { - // [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] % + // [(15 + 5 * Skill Level) + ( Caster?s INT / 5 ) + ( Caster?s Job Level / 5 ) - ( Target?s INT / 6 ) - ( Target?s LUK / 10 )] % int rate = (15 + 5 * skill_lv) + status_get_int(src)/5 + (sd ? sd->status.job_level : 0); rate -= status_get_int(bl)/6 - status_get_luk(bl)/10; clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -8579,13 +8783,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WM_LULLABY_DEEPSLEEP: if( flag&1 ){ - //[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] % - int rate = (4 * skill_lv) + ( (sd) ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15; + //[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster?s Base Level / 15) + (Caster?s Job Level / 5)] % + int rate = (4 * skill_lv) + ( (sd) ? pc->checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15; if( bl != src ) sc_start(bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv)); }else { clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); } break; @@ -8704,7 +8908,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl, type, 25 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv))) ) status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100); } else - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); break; @@ -8721,7 +8925,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( itemdb_is_GNbomb(ammo_id) ) { if(battle->check_target(src,bl,BCT_ENEMY) > 0) {// Only attack if the target is an enemy. if( ammo_id == 13263 ) - map_foreachincell(skill->area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachincell(skill->area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); else skill->attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag); } else //Otherwise, it fails, shows animation and removes items. @@ -8826,7 +9030,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd) { int ttype = skill->get_ele(skill_id, skill_lv); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - pc_add_talisman(sd, skill->get_time(skill_id, skill_lv), 10, ttype); + ARR_FIND(1, 6, i, sd->charm[i] > 0 && ttype != i); + if( i < 6 ) + pc->del_charm(sd, sd->charm[i], i); // replace with a new one. + pc->add_charm(sd, skill->get_time(skill_id, skill_lv), 10, ttype); } break; @@ -8840,10 +9047,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui md->master_id = src->id; md->special_state.ai = AI_ZANZOU; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn( md ); - pc_setinvincibletimer(sd,500);// unlock target lock + pc->setinvincibletimer(sd,500);// unlock target lock clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0); } @@ -8851,45 +9058,50 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case KO_KYOUGAKU: - if( dstsd && tsc && !tsc->data[type] && rand()%100 < tstatus->int_/2 ){ - clif->skill_nodamage(src,bl,skill_id,skill_lv, - sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - }else if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + { + int rate = max(5, (45 + 5 * skill_lv - status_get_int(bl) / 10)); + if( sd && !map_flag_gvg(src->m) ){ + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SIZE, 0); + break; + } + if( dstsd && tsc && !tsc->data[type] && rand()%100 < rate ){ + clif->skill_nodamage(src, bl, skill_id, skill_lv, + sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv))); + }else if( sd ) + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + } break; case KO_JYUSATSU: if( dstsd && tsc && !tsc->data[type] && - rand()%100 < ((45+5*skill_lv) + skill_lv*5 - status_get_int(bl)/2) ){//[(Base chance of success) + (Skill Level x 5) - (int / 2)]%. - clif->skill_nodamage(src,bl,skill_id,skill_lv, - status_change_start(bl,type,10000,skill_lv,0,0,0,skill->get_time(skill_id,skill_lv),1)); - status_zap(bl, tstatus->max_hp*skill_lv*5/100 , 0); + rand()%100 < (10 * (5 * skill_lv - status_get_int(bl) / 2 + 45 + 5 * skill_lv)) ){ + clif->skill_nodamage(src, bl, skill_id, skill_lv, + status_change_start(bl, type, 10000, skill_lv, 0, 0, 0, skill->get_time(skill_id, skill_lv), 1)); + status_zap(bl, tstatus->max_hp * skill_lv * 5 / 100 , 0); if( status_get_lv(bl) <= status_get_lv(src) ) - status_change_start(bl,SC_COMA,10,skill_lv,0,src->id,0,0,0); + status_change_start(bl, SC_COMA, skill_lv, skill_lv, 0, src->id, 0, 0, 0); }else if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); break; case KO_GENWAKU: - if ( !map_flag_gvg(src->m) && ( dstsd || dstmd ) && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { + if ( !map_flag_gvg(src->m) && ( dstsd || dstmd ) && !(tstatus->mode&MD_PLANT) && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { int x = src->x, y = src->y; - - if( sd && rnd()%100 > ((45+5*skill_lv) - status_get_int(bl)/10) ){//[(Base chance of success) - (Intelligence Objectives / 10)]%. - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if( sd && rnd()%100 > max(5, (45 + 5 * skill_lv) - status_get_int(bl) / 10) ){//[(Base chance of success) - ( target's int / 10)]%. + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); break; } - if (unit_movepos(src,bl->x,bl->y,0,0)) { - clif->skill_nodamage(src,src,skill_id,skill_lv,1); - clif->slide(src,bl->x,bl->y) ; - sc_start(src,SC_CONFUSION,80,skill_lv,skill->get_time(skill_id,skill_lv)); - if (unit_movepos(bl,x,y,0,0)) + if (unit_movepos(src, bl->x, bl->y, 0, 0)) { + clif->skill_nodamage(src, src, skill_id, skill_lv, 1); + clif->slide(src, bl->x, bl->y) ; + sc_start(src, SC_CONFUSION, 25, skill_lv, skill->get_time(skill_id, skill_lv)); + if ( !is_boss(bl) && unit_stop_walking(&sd->bl, 1) && unit_movepos(bl, x, y, 0, 0) ) { - clif->skill_damage(bl,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, -1, 6); - if( bl->type == BL_PC && pc_issit((TBL_PC*)bl)) - clif->sitting(bl); //Avoid sitting sync problem - clif->slide(bl,x,y) ; - sc_start(bl,SC_CONFUSION,80,skill_lv,skill->get_time(skill_id,skill_lv)); + if( dstsd && pc_issit(dstsd) ) + pc->setstand(dstsd); + clif->slide(bl, x, y) ; + sc_start(bl, SC_CONFUSION, 75, skill_lv, skill->get_time(skill_id, skill_lv)); } } } @@ -8899,7 +9111,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case OB_OBOROGENSOU: if( sd && ( (skill_id == OB_OBOROGENSOU && bl->type == BL_MOB) // This skill does not work on monsters. || is_boss(bl) ) ){ // Does not work on Boss monsters. - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET_PLAYER, 0); break; } case KO_IZAYOI: @@ -8915,7 +9127,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( flag&1 ){ if(tsc && ( tsc->option&(OPTION_CLOAK|OPTION_HIDE) || tsc->data[SC_CAMOUFLAGE] || tsc->data[SC__SHADOWFORM] || - tsc->data[SC_MARIONETTE] || tsc->data[SC_HARMONIZE])){ + tsc->data[SC_MARIONETTE_MASTER] || tsc->data[SC_HARMONIZE])){ sc_start(src, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); sc_start(bl, type, 100, skill_lv, skill->get_time(skill_id, skill_lv)); status_change_end(bl, SC_HIDING, INVALID_TIMER); @@ -8923,7 +9135,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); - status_change_end(bl, SC_MARIONETTE, INVALID_TIMER); + status_change_end(bl, SC_MARIONETTE_MASTER, INVALID_TIMER); status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); } if( skill_area_temp[2] == 1 ){ @@ -8932,7 +9144,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } }else{ skill_area_temp[2] = 0; - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id); } break; @@ -8940,7 +9152,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui struct status_change *ssc = status_get_sc(src); struct block_list *m_bl = battle->get_master(src); const enum sc_type scs[] = { - SC_MANDRAGORA, SC_HARMONIZE, SC_DEEPSLEEP, SC_VOICEOFSIREN, SC_SLEEP, SC_CONFUSION, SC_HALLUCINATION + SC_MANDRAGORA, SC_HARMONIZE, SC_DEEP_SLEEP, SC_SIREN, SC_SLEEP, SC_CONFUSION, SC_ILLUSION }; int heal; if(tsc){ @@ -9010,27 +9222,31 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int summons[5] = {1004, 1303, 1303, 1994, 1994}; int qty[5] = {3 , 3 , 4 , 4 , 5}; struct mob_data *md; - int i; + int i, dummy = 0; + i = iMap->foreachinmap(skill->check_condition_mob_master_sub ,hd->bl.m, BL_MOB, hd->bl.id, summons[skill_lv-1], skill_id, &dummy); + if(i >= qty[skill_lv-1]) + break; + for(i=0; i<qty[skill_lv - 1]; i++){ //easy way md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK); if (md) { - md->master_id = src->id; + md->master_id = src->id; if (md->deletetimer != INVALID_TIMER) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer(gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn(md); //Now it is ready for spawning. - sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_ASSIST, 0, 60000); + sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000); } } - if (hd) - skill->blockhomun_start(hd, skill_id, skill->get_cooldown(skill_id, skill_lv)); + if (hd) + skill->blockhomun_start(hd, skill_id, skill->get_cooldown(skill_id, skill_lv)); } break; default: ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skill_id); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } @@ -9046,7 +9262,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } if( sd && !(flag&1) ) { // ensure that the skill last-cast tick is recorded - sd->canskill_tick = gettick(); + sd->canskill_tick = iTimer->gettick(); if( sd->state.arrow_atk ) { // consume arrow on last invocation to this skill. battle->consume_ammo(sd, skill_id, skill_lv); @@ -9056,334 +9272,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui skill->consume_requirement(sd,skill_id,skill_lv,2); } - map_freeblock_unlock(); - return 0; -} - -/*========================================== - * - *------------------------------------------*/ -int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) -{ - struct block_list *target, *src; - struct map_session_data *sd; - struct mob_data *md; - struct unit_data *ud; - struct status_change *sc = NULL; - int inf,inf2,flag = 0; - - src = map_id2bl(id); - if( src == NULL ) - { - ShowDebug("skill_castend_id: src == NULL (tid=%d, id=%d)\n", tid, id); - return 0;// not found - } - - ud = unit_bl2ud(src); - if( ud == NULL ) - { - ShowDebug("skill_castend_id: ud == NULL (tid=%d, id=%d)\n", tid, id); - return 0;// ??? - } - - sd = BL_CAST(BL_PC, src); - md = BL_CAST(BL_MOB, src); - - if( src->prev == NULL ) { - ud->skilltimer = INVALID_TIMER; - return 0; - } - - if(ud->skill_id != SA_CASTCANCEL && ud->skill_id != SO_SPELLFIST) {// otherwise handled in unit_skillcastcancel() - if( ud->skilltimer != tid ) { - ShowError("skill_castend_id: Timer mismatch %d!=%d!\n", ud->skilltimer, tid); - ud->skilltimer = INVALID_TIMER; - return 0; - } - - if( sd && ud->skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK) ) - {// restore original walk speed - ud->skilltimer = INVALID_TIMER; - status_calc_bl(&sd->bl, SCB_SPEED); - } - - ud->skilltimer = INVALID_TIMER; - } - - if (ud->skilltarget == id) - target = src; - else - target = map_id2bl(ud->skilltarget); - - // Use a do so that you can break out of it when the skill fails. - do { - if(!target || target->prev==NULL) break; - - if(src->m != target->m || status_isdead(src)) break; - - switch (ud->skill_id) { - //These should become skill_castend_pos - case WE_CALLPARTNER: - if(sd) clif->callpartner(sd); - case WE_CALLPARENT: - case WE_CALLBABY: - case AM_RESURRECTHOMUN: - case PF_SPIDERWEB: - //Find a random spot to place the skill. [Skotlex] - inf2 = skill->get_splash(ud->skill_id, ud->skill_lv); - ud->skillx = target->x + inf2; - ud->skilly = target->y + inf2; - if (inf2 && !map_random_dir(target, &ud->skillx, &ud->skilly)) { - ud->skillx = target->x; - ud->skilly = target->y; - } - ud->skilltimer=tid; - return skill->castend_pos(tid,tick,id,data); - case GN_WALLOFTHORN: - ud->skillx = target->x; - ud->skilly = target->y; - ud->skilltimer = tid; - return skill->castend_pos(tid,tick,id,data); - } - - if(ud->skill_id == RG_BACKSTAP) { - uint8 dir = map_calc_dir(src,target->x,target->y),t_dir = unit_getdir(target); - if(check_distance_bl(src, target, 0) || map_check_dir(dir,t_dir)) { - break; - } - } - - if( ud->skill_id == PR_TURNUNDEAD ) { - struct status_data *tstatus = status_get_status_data(target); - if( !battle->check_undead(tstatus->race, tstatus->def_ele) ) - break; - } - - if( ud->skill_id == RA_WUGSTRIKE ){ - if( !path_search(NULL,src->m,src->x,src->y,target->x,target->y,1,CELL_CHKNOREACH)) - break; - } - - if( ud->skill_id == PR_LEXDIVINA || ud->skill_id == MER_LEXDIVINA ) - { - sc = status_get_sc(target); - if( battle->check_target(src,target, BCT_ENEMY) <= 0 && (!sc || !sc->data[SC_SILENCE]) ) - { //If it's not an enemy, and not silenced, you can't use the skill on them. [Skotlex] - clif->skill_nodamage (src, target, ud->skill_id, ud->skill_lv, 0); - break; - } - } - else - { // Check target validity. - inf = skill->get_inf(ud->skill_id); - inf2 = skill->get_inf2(ud->skill_id); - - if(inf&INF_ATTACK_SKILL || - (inf&INF_SELF_SKILL && inf2&INF2_NO_TARGET_SELF) //Combo skills - ) // Casted through combo. - inf = BCT_ENEMY; //Offensive skill. - else if(inf2&INF2_NO_ENEMY) - inf = BCT_NOENEMY; - else - inf = 0; - - if(inf2 & (INF2_PARTY_ONLY|INF2_GUILD_ONLY) && src != target) - { - inf |= - (inf2&INF2_PARTY_ONLY?BCT_PARTY:0)| - (inf2&INF2_GUILD_ONLY?BCT_GUILD:0); - //Remove neutral targets (but allow enemy if skill is designed to be so) - inf &= ~BCT_NEUTRAL; - } - - if( sd && (inf2&INF2_CHORUS_SKILL) && skill->check_pc_partner(sd, ud->skill_id, &ud->skill_lv, 1, 0) < 1 ) { - clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_NEED_HELPER, 0); - break; - } - - if( ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB ) - { - if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM ) - break; - } - else if (inf && battle->check_target(src, target, inf) <= 0){ - if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); - break; - } - - if(inf&BCT_ENEMY && (sc = status_get_sc(target)) && - sc->data[SC_FOGWALL] && - rnd() % 100 < 75) { //Fogwall makes all offensive-type targetted skills fail at 75% - if (sd) clif->skill_fail(sd, ud->skill_id, USESKILL_FAIL_LEVEL, 0); - break; - } - } - - //Avoid doing double checks for instant-cast skills. - if (tid != INVALID_TIMER && !status_check_skilluse(src, target, ud->skill_id, 1)) - break; - - if(md) { - md->last_thinktime=tick +MIN_MOBTHINKTIME; - if(md->skill_idx >= 0 && md->db->skill[md->skill_idx].emotion >= 0) - clif->emotion(src, md->db->skill[md->skill_idx].emotion); - } - - if(src != target && battle_config.skill_add_range && - !check_distance_bl(src, target, skill->get_range2(src,ud->skill_id,ud->skill_lv)+battle_config.skill_add_range)) - { - if (sd) { - clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); - if(battle_config.skill_out_range_consume) //Consume items anyway. [Skotlex] - skill->consume_requirement(sd,ud->skill_id,ud->skill_lv,3); - } - break; - } - - if( sd ) - { - if( !skill->check_condition_castend(sd, ud->skill_id, ud->skill_lv) ) - break; - else - skill->consume_requirement(sd,ud->skill_id,ud->skill_lv,1); - } -#ifdef OFFICIAL_WALKPATH - if( !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) ) - break; -#endif - if( (src->type == BL_MER || src->type == BL_HOM) && !skill->check_condition_mercenary(src, ud->skill_id, ud->skill_lv, 1) ) - break; - - if (ud->state.running && ud->skill_id == TK_JUMPKICK) { - ud->state.running = 0; - status_change_end(src, SC_RUN, INVALID_TIMER); - flag = 1; - } - - if (ud->walktimer != INVALID_TIMER && ud->skill_id != TK_RUN && ud->skill_id != RA_WUGDASH) - unit_stop_walking(src,1); - - if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) ) - ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish] - if (sd) { //Cooldown application - int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv); - for (i = 0; i < ARRAYLENGTH(sd->skillcooldown) && sd->skillcooldown[i].id; i++) { // Increases/Decreases cooldown of a skill by item/card bonuses. - if (sd->skillcooldown[i].id == ud->skill_id){ - cooldown += sd->skillcooldown[i].val; - break; - } - } - if(cooldown) - skill->blockpc_start(sd, ud->skill_id, cooldown, false); - } - if( battle_config.display_status_timers && sd ) - clif->status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); - if( sd ) - { - switch( ud->skill_id ) - { - case GS_DESPERADO: - sd->canequip_tick = tick + skill->get_time(ud->skill_id, ud->skill_lv); - break; - case CR_GRANDCROSS: - case NPC_GRANDDARKNESS: - if( (sc = status_get_sc(src)) && sc->data[SC_STRIPSHIELD] ) - { - const struct TimerData *timer = get_timer(sc->data[SC_STRIPSHIELD]->timer); - if( timer && timer->func == status_change_timer && DIFF_TICK(timer->tick,gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 ) - break; - } - sc_start2(src, SC_STRIPSHIELD, 100, 0, 1, skill->get_time(ud->skill_id, ud->skill_lv)); - break; - } - } - if (skill->get_state(ud->skill_id) != ST_MOVE_ENABLE) - unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1); - - if(battle_config.skill_log && battle_config.skill_log&src->type) - ShowInfo("Type %d, ID %d skill castend id [id =%d, lv=%d, target ID %d]\n", - src->type, src->id, ud->skill_id, ud->skill_lv, target->id); - - map_freeblock_lock(); - - // SC_MAGICPOWER needs to switch states before any damage is actually dealt - skill->toggle_magicpower(src, ud->skill_id); - if( ud->skill_id != RA_CAMOUFLAGE ) // only normal attack and auto cast skills benefit from its bonuses - status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER); - - if (skill->get_casttype(ud->skill_id) == CAST_NODAMAGE) - skill->castend_nodamage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag); - else - skill->castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag); - - sc = status_get_sc(src); - if(sc && sc->count) { - if(sc->data[SC_SPIRIT] && - sc->data[SC_SPIRIT]->val2 == SL_WIZARD && - sc->data[SC_SPIRIT]->val3 == ud->skill_id && - ud->skill_id != WZ_WATERBALL) - sc->data[SC_SPIRIT]->val3 = 0; //Clear bounced spell check. - - if( sc->data[SC_DANCING] && skill->get_inf2(ud->skill_id)&INF2_SONG_DANCE && sd ) - skill->blockpc_start(sd,BD_ADAPTATION,3000, false); - } - - if( sd && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish] - sd->skillitem = sd->skillitemlv = 0; - - if (ud->skilltimer == INVALID_TIMER) { - if(md) md->skill_idx = -1; - else ud->skill_id = 0; //mobs can't clear this one as it is used for skill condition 'afterskill' - ud->skill_lv = ud->skilltarget = 0; - } - map_freeblock_unlock(); - return 1; - } while(0); - - //Skill failed. - if (ud->skill_id == MO_EXTREMITYFIST && sd && !(sc && sc->data[SC_FOGWALL])) - { //When Asura fails... (except when it fails from Fog of Wall) - //Consume SP/spheres - skill->consume_requirement(sd,ud->skill_id, ud->skill_lv,1); - status_set_sp(src, 0, 0); - sc = &sd->sc; - if (sc->count) - { //End states - status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); -#ifdef RENEWAL - sc_start(src, SC_EXTREMITYFIST2, 100, ud->skill_lv, skill->get_time(ud->skill_id, ud->skill_lv)); -#endif - } - if (target && target->m == src->m) - { //Move character to target anyway. - int dir, x, y; - dir = map_calc_dir(src,target->x,target->y); - if( dir > 0 && dir < 4) x = -2; - else if( dir > 4 ) x = 2; - else x = 0; - if( dir > 2 && dir < 6 ) y = -2; - else if( dir == 7 || dir < 2 ) y = 2; - else y = 0; - if (unit_movepos(src, src->x+x, src->y+y, 1, 1)) - { //Display movement + animation. - clif->slide(src,src->x,src->y); - clif->skill_damage(src,target,tick,sd->battle_status.amotion,0,0,1,ud->skill_id, ud->skill_lv, 5); - } - clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0); - } - } - - ud->skill_id = ud->skill_lv = ud->skilltarget = 0; - if( !sd || sd->skillitem != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) ) - ud->canact_tick = tick; - //You can't place a skill failed packet here because it would be - //sent in ALL cases, even cases where skill_check_condition fails - //which would lead to double 'skill failed' messages u.u [Skotlex] - if(sd) - sd->skillitem = sd->skillitemlv = 0; - else if(md) - md->skill_idx = -1; + iMap->freeblock_unlock(); return 0; } @@ -9392,7 +9281,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list* src = map_id2bl(id); + struct block_list* src = iMap->id2bl(id); int maxcount; struct map_session_data *sd; struct unit_data *ud = unit_bl2ud(src); @@ -9415,7 +9304,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( sd && ud->skilltimer != INVALID_TIMER && ( pc_checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK ) ) + if( sd && ud->skilltimer != INVALID_TIMER && ( pc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK ) ) {// restore original walk speed ud->skilltimer = INVALID_TIMER; status_calc_bl(&sd->bl, SCB_SPEED); @@ -9507,7 +9396,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) skill->blockpc_start(sd, ud->skill_id, cooldown, false); } if( battle_config.display_status_timers && sd ) - clif->status_change(src, SI_ACTIONDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); + clif->status_change(src, SI_POSTDELAY, 1, skill->delay_fix(src, ud->skill_id, ud->skill_lv), 0, 0, 0); // if( sd ) // { // switch( ud->skill_id ) @@ -9519,7 +9408,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) // } unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1); status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER);// only normal attack and auto cast skills benefit from its bonuses - map_freeblock_lock(); + iMap->freeblock_lock(); skill->castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0); if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish] @@ -9531,7 +9420,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) ud->skill_lv = ud->skillx = ud->skilly = 0; } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } while(0); @@ -9553,6 +9442,143 @@ static int skill_count_wos(struct block_list *bl,va_list ap) { } return 0; } + +/*========================================== + * + *------------------------------------------*/ +int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char *map) +{ + nullpo_ret(sd); + +//Simplify skill_failed code. +#define skill_failed(sd) { sd->menuskill_id = sd->menuskill_val = 0; } + if(skill_id != sd->menuskill_id) + return 0; + + if( sd->bl.prev == NULL || pc_isdead(sd) ) { + skill_failed(sd); + return 0; + } + + if( ( sd->sc.opt1 && sd->sc.opt1 != OPT1_BURNING ) || sd->sc.option&OPTION_HIDE ) { + skill_failed(sd); + return 0; + } + if(sd->sc.count && ( + sd->sc.data[SC_SILENCE] || + sd->sc.data[SC_ROKISWEIL] || + sd->sc.data[SC_AUTOCOUNTER] || + sd->sc.data[SC_STEELBODY] || + (sd->sc.data[SC_DANCING] && skill_id < RK_ENCHANTBLADE && !pc->checkskill(sd, WM_LESSON)) || + sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || + sd->sc.data[SC_BASILICA] || + sd->sc.data[SC_MARIONETTE_MASTER] || + sd->sc.data[SC_WHITEIMPRISON] || + (sd->sc.data[SC_STASIS] && skill->block_check(&sd->bl, SC_STASIS, skill_id)) || + (sd->sc.data[SC_KG_KAGEHUMI] && skill->block_check(&sd->bl, SC_KG_KAGEHUMI, skill_id)) || + sd->sc.data[SC_OBLIVIONCURSE] || + sd->sc.data[SC__MANHOLE] || + (sd->sc.data[SC_VOLCANIC_ASH] && rnd()%2) //50% fail chance under ASH + )) { + skill_failed(sd); + return 0; + } + + pc_stop_attack(sd); + pc_stop_walking(sd,0); + + if(battle_config.skill_log && battle_config.skill_log&BL_PC) + ShowInfo("PC %d skill castend skill =%d map=%s\n",sd->bl.id,skill_id,map); + + if(strcmp(map,"cancel")==0) { + skill_failed(sd); + return 0; + } + + switch(skill_id) { + case AL_TELEPORT: + if(strcmp(map,"Random")==0) + pc->randomwarp(sd,CLR_TELEPORT); + else if (sd->menuskill_val > 1) //Need lv2 to be able to warp here. + pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + break; + + case AL_WARP: + { + const struct point *p[4]; + struct skill_unit_group *group; + int i, lv, wx, wy; + int maxcount=0; + int x,y; + unsigned short mapindex; + + mapindex = mapindex_name2id((char*)map); + sd->state.workinprogress = 0; + if(!mapindex) { //Given map not found? + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + skill_failed(sd); + return 0; + } + p[0] = &sd->status.save_point; + p[1] = &sd->status.memo_point[0]; + p[2] = &sd->status.memo_point[1]; + p[3] = &sd->status.memo_point[2]; + + if((maxcount = skill->get_maxcount(skill_id, sd->menuskill_val)) > 0) { + for(i=0;i<MAX_SKILLUNITGROUP && sd->ud.skillunit[i] && maxcount;i++) { + if(sd->ud.skillunit[i]->skill_id == skill_id) + maxcount--; + } + if(!maxcount) { + clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + skill_failed(sd); + return 0; + } + } + + lv = sd->skillitem==skill_id?sd->skillitemlv:pc->checkskill(sd,skill_id); + wx = sd->menuskill_val>>16; + wy = sd->menuskill_val&0xffff; + + if( lv <= 0 ) return 0; + if( lv > 4 ) lv = 4; // crash prevention + + // check if the chosen map exists in the memo list + ARR_FIND( 0, lv, i, mapindex == p[i]->map ); + if( i < lv ) { + x=p[i]->x; + y=p[i]->y; + } else { + skill_failed(sd); + return 0; + } + + if(!skill->check_condition_castend(sd, sd->menuskill_id, lv)) { // This checks versus skill_id/skill_lv... + skill_failed(sd); + return 0; + } + + skill->consume_requirement(sd,sd->menuskill_id,lv,2); + sd->skillitem = sd->skillitemlv = 0; // Clear data that's skipped in 'skill_castend_pos' [Inkfish] + + if((group=skill->unitsetting(&sd->bl,skill_id,lv,wx,wy,0))==NULL) { + skill_failed(sd); + return 0; + } + + group->val1 = (group->val1<<16)|(short)0; + // record the destination coordinates + group->val2 = (x<<16)|y; + group->val3 = mapindex; + } + break; + } + + sd->menuskill_id = sd->menuskill_val = 0; + return 0; +#undef skill_failed +} + /*========================================== * *------------------------------------------*/ @@ -9600,11 +9626,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case PR_BENEDICTIO: skill_area_temp[1] = src->id; i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->area_sub, + iMap->foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); - map_foreachinarea(skill->area_sub, + iMap->foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -9612,7 +9638,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case BS_HAMMERFALL: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea (skill->area_sub, + iMap->foreachinarea (skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|2, skill->castend_nodamage_id); @@ -9620,17 +9646,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case HT_DETECTING: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea( status_change_timer_sub, + iMap->foreachinarea( status_change_timer_sub, src->m, x-i, y-i, x+i,y+i,BL_CHAR, src,NULL,SC_SIGHT,tick); if(battle_config.traps_setting&1) - map_foreachinarea( skill_reveal_trap, + iMap->foreachinarea( skill_reveal_trap, src->m, x-i, y-i, x+i,y+i,BL_SKILL); break; case SR_RIDEINLIGHTNING: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, + iMap->foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); break; @@ -9641,7 +9667,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui struct skill_unit_group *sg; if ((sg= skill->locate_element_field(src)) != NULL && ( sg->skill_id == SA_VOLCANO || sg->skill_id == SA_DELUGE || sg->skill_id == SA_VIOLENTGALE )) { - if (sg->limit - DIFF_TICK(gettick(), sg->tick) > 0) { + if (sg->limit - DIFF_TICK(iTimer->gettick(), sg->tick) > 0) { skill->unitsetting(src,skill_id,skill_lv,x,y,0); return 0; // not to consume items } else @@ -9719,6 +9745,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case NJ_HUUMA: #endif case NPC_EVILLAND: + case WL_COMET: case RA_ELECTRICSHOCKER: case RA_CLUSTERBOMB: case RA_MAGENTATRAP: @@ -9755,6 +9782,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case MH_POISON_MIST: case MH_STEINWAND: case MH_XENO_SLASHER: + case NC_MAGMA_ERUPTION: flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). case GS_GROUNDDRIFT: //Ammo should be deleted right away. skill->unitsetting(src,skill_id,skill_lv,x,y,0); @@ -9768,7 +9796,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if( sc->data[SC_BASILICA] ) status_change_end(src, SC_BASILICA, INVALID_TIMER); // Cancel Basilica else { // Create Basilica. Start SC on caster. Unit timer start SC on others. - if( map_foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) { + if( iMap->foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); return 1; @@ -9789,7 +9817,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; case RG_CLEANER: // [Valaris] i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL); + iMap->foreachinarea(skill->graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL); break; case SO_WARMER: @@ -9866,8 +9894,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui md->master_id = src->id; md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + skill->get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn (md); //Now it is ready for spawning. } } @@ -9877,7 +9905,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case CR_SLIMPITCHER: if (sd) { int i = skill_lv%11 - 1; - int j = pc_search_inventory(sd,skill_db[skill_id].itemid[i]); + int j = pc->search_inventory(sd,skill_db[skill_id].itemid[i]); if( j < 0 || skill_db[skill_id].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skill_id].amount[i] ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -9889,17 +9917,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui run_script(sd->inventory_data[j]->script,0,sd->bl.id,0); potion_flag = 0; //Apply skill bonuses - i = pc_checkskill(sd,CR_SLIMPITCHER)*10 - + pc_checkskill(sd,AM_POTIONPITCHER)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5 - + pc_skillheal_bonus(sd, skill_id); + i = pc->checkskill(sd,CR_SLIMPITCHER)*10 + + pc->checkskill(sd,AM_POTIONPITCHER)*10 + + pc->checkskill(sd,AM_LEARNINGPOTION)*5 + + pc->skillheal_bonus(sd, skill_id); potion_hp = potion_hp * (100+i)/100; potion_sp = potion_sp * (100+i)/100; if(potion_hp > 0 || potion_sp > 0) { i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->area_sub, + iMap->foreachinarea(skill->area_sub, src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_PARTY|BCT_GUILD|1, skill->castend_nodamage_id); @@ -9921,7 +9949,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if(potion_hp > 0 || potion_sp > 0) { i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->area_sub, + iMap->foreachinarea(skill->area_sub, src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_PARTY|BCT_GUILD|1, skill->castend_nodamage_id); @@ -9934,7 +9962,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui int dummy = 1; clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick); i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); + iMap->foreachinarea(skill->cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); } else { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; @@ -9950,7 +9978,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui // Plant Cultivation [Celest] case CR_CULTIVATION: if (sd) { - if( map_count_oncell(src->m,x,y,BL_CHAR) > 0 ) + if( iMap->count_oncell(src->m,x,y,BL_CHAR) > 0 ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; @@ -9965,8 +9993,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if ((i = skill->get_time(skill_id, skill_lv)) > 0) { if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (tick + i, mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (tick + i, mob_timer_delete, md->bl.id, 0); } mob_spawn (md); } @@ -10017,14 +10045,15 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: + case RK_DRAGONBREATH_WATER: i = skill->get_splash(skill_id,skill_lv); - map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case SO_ARRULLO: i = skill->get_splash(skill_id,skill_lv); - map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); break; /** @@ -10046,24 +10075,13 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case AB_EPICLESIS: if( (sg = skill->unitsetting(src, skill_id, skill_lv, x, y, 0)) ) { i = sg->unit->range; - map_foreachinarea(skill->area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id); + iMap->foreachinarea(skill->area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id); } break; - /** - * Warlock - **/ - case WL_COMET: - if( sc ) { - sc->comet_x = x; - sc->comet_y = y; - } - i = skill->get_splash(skill_id,skill_lv); - map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); - break; case WL_EARTHSTRAIN: { - int i, wave = skill_lv + 4, dir = map_calc_dir(src,x,y); + int i, wave = skill_lv + 4, dir = iMap->calc_dir(src,x,y); int sx = x = src->x, sy = y = src->y; // Store first caster's location to avoid glitch on unit setting for( i = 1; i <= wave; i++ ) @@ -10074,7 +10092,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case 2: sx = x - i; break; case 6: sx = x + i; break; } - skill->addtimerskill(src,gettick() + (150 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2); + skill->addtimerskill(src,iTimer->gettick() + (50 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2); } } break; @@ -10083,7 +10101,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui **/ case RA_DETONATOR: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->detonator, src->m, x-i, y-i, x+i, y+i, BL_SKILL, src); + iMap->foreachinarea(skill->detonator, src->m, x-i, y-i, x+i, y+i, BL_SKILL, src); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); break; /** @@ -10094,7 +10112,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui skill->clear_unitgroup(src); // To remove previous skills - cannot used combined if( (sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0)) != NULL ) { sc_start2(src,skill_id == NC_NEUTRALBARRIER ? SC_NEUTRALBARRIER_MASTER : SC_STEALTHFIELD_MASTER,100,skill_lv,sg->group_id,skill->get_time(skill_id,skill_lv)); - if( sd ) pc_overheat(sd,1); + if( sd ) pc->overheat(sd,1); } break; @@ -10109,8 +10127,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui md->master_id = src->id; md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn( md ); } } @@ -10121,10 +10139,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; case SC_FEINTBOMB: - clif->skill_nodamage(src,src,skill_id,skill_lv,1); skill->unitsetting(src,skill_id,skill_lv,x,y,0); // Set bomb on current Position + clif->skill_nodamage(src,src,skill_id,skill_lv,1); if( skill->blown(src,src,6,unit_getdir(src),0) ) - skill->castend_nodamage_id(src,src,TF_HIDING,1,tick,0); + skill->castend_nodamage_id(src,src,TF_HIDING,1,tick,0x2); break; case LG_OVERBRAND: @@ -10132,10 +10150,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui int width;//according to data from irowiki it actually is a square for( width = 0; width < 7; width++ ) for( i = 0; i < 7; i++ ) - map_foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, LG_OVERBRAND_BRANDISH, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); + iMap->foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, LG_OVERBRAND_BRANDISH, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); for( width = 0; width < 7; width++ ) for( i = 0; i < 7; i++ ) - map_foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); + iMap->foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); } break; @@ -10144,7 +10162,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui status_change_end(src,SC_BANDING,INVALID_TIMER); else if( (sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0)) != NULL ) { sc_start4(src,SC_BANDING,100,skill_lv,0,0,sg->group_id,skill->get_time(skill_id,skill_lv)); - if( sd ) pc_banding(sd,skill_lv); + if( sd ) pc->banding(sd,skill_lv); } clif->skill_nodamage(src,src,skill_id,skill_lv,1); break; @@ -10152,7 +10170,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case LG_RAYOFGENESIS: if( status_charge(src,status_get_max_hp(src)*3*skill_lv / 100,0) ) { i = skill->get_splash(skill_id,skill_lv); - map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); } else if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); @@ -10160,13 +10178,13 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case WM_DOMINION_IMPULSE: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea( skill->activate_reverberation, + iMap->foreachinarea( skill->activate_reverberation, src->m, x-i, y-i, x+i,y+i,BL_SKILL); break; case WM_GREAT_ECHO: flag|=1; // Should counsume 1 item per skill usage. - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->castend_damage_id); break; case GN_CRAZYWEED: { int area = skill->get_splash(GN_CRAZYWEED_ATK, skill_lv); @@ -10198,10 +10216,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui clif->changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_TEAR_GAS); break; case 5: - map_foreachinarea(skill->area_sub, src->m, + iMap->foreachinarea(skill->area_sub, src->m, ud->skillunit[i]->unit->bl.x - 3, ud->skillunit[i]->unit->bl.y - 3, ud->skillunit[i]->unit->bl.x + 3, ud->skillunit[i]->unit->bl.y + 3, BL_CHAR, - src, CR_ACIDDEMONSTRATION, sd ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : skill_lv, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id); + src, CR_ACIDDEMONSTRATION, sd ? pc->checkskill(sd, CR_ACIDDEMONSTRATION) : skill_lv, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id); skill->delunit(ud->skillunit[i]->unit); break; default: @@ -10244,7 +10262,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); if( sd ) {// ensure that the skill last-cast tick is recorded - sd->canskill_tick = gettick(); + sd->canskill_tick = iTimer->gettick(); if( sd->state.arrow_atk && !(flag&1) ) { // consume arrow if this is a ground skill @@ -10258,141 +10276,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui return 0; } -/*========================================== - * - *------------------------------------------*/ -int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char *map) -{ - nullpo_ret(sd); - -//Simplify skill_failed code. -#define skill_failed(sd) { sd->menuskill_id = sd->menuskill_val = 0; } - if(skill_id != sd->menuskill_id) - return 0; - - if( sd->bl.prev == NULL || pc_isdead(sd) ) { - skill_failed(sd); - return 0; - } - - if( ( sd->sc.opt1 && sd->sc.opt1 != OPT1_BURNING ) || sd->sc.option&OPTION_HIDE ) { - skill_failed(sd); - return 0; - } - if(sd->sc.count && ( - sd->sc.data[SC_SILENCE] || - sd->sc.data[SC_ROKISWEIL] || - sd->sc.data[SC_AUTOCOUNTER] || - sd->sc.data[SC_STEELBODY] || - (sd->sc.data[SC_DANCING] && skill_id < RK_ENCHANTBLADE && !pc_checkskill(sd, WM_LESSON)) || - sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || - sd->sc.data[SC_BASILICA] || - sd->sc.data[SC_MARIONETTE] || - sd->sc.data[SC_WHITEIMPRISON] || - (sd->sc.data[SC_STASIS] && skill->block_check(&sd->bl, SC_STASIS, skill_id)) || - (sd->sc.data[SC_KAGEHUMI] && skill->block_check(&sd->bl, SC_KAGEHUMI, skill_id)) || - sd->sc.data[SC_OBLIVIONCURSE] || - sd->sc.data[SC__MANHOLE] || - (sd->sc.data[SC_ASH] && rnd()%2) //50% fail chance under ASH - )) { - skill_failed(sd); - return 0; - } - - pc_stop_attack(sd); - pc_stop_walking(sd,0); - - if(battle_config.skill_log && battle_config.skill_log&BL_PC) - ShowInfo("PC %d skill castend skill =%d map=%s\n",sd->bl.id,skill_id,map); - - if(strcmp(map,"cancel")==0) { - skill_failed(sd); - return 0; - } - - switch(skill_id) { - case AL_TELEPORT: - if(strcmp(map,"Random")==0) - pc_randomwarp(sd,CLR_TELEPORT); - else if (sd->menuskill_val > 1) //Need lv2 to be able to warp here. - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); - break; - - case AL_WARP: - { - const struct point *p[4]; - struct skill_unit_group *group; - int i, lv, wx, wy; - int maxcount=0; - int x,y; - unsigned short mapindex; - - mapindex = mapindex_name2id((char*)map); - if(!mapindex) { //Given map not found? - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - skill_failed(sd); - return 0; - } - p[0] = &sd->status.save_point; - p[1] = &sd->status.memo_point[0]; - p[2] = &sd->status.memo_point[1]; - p[3] = &sd->status.memo_point[2]; - - if((maxcount = skill->get_maxcount(skill_id, sd->menuskill_val)) > 0) { - for(i=0;i<MAX_SKILLUNITGROUP && sd->ud.skillunit[i] && maxcount;i++) { - if(sd->ud.skillunit[i]->skill_id == skill_id) - maxcount--; - } - if(!maxcount) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - skill_failed(sd); - return 0; - } - } - - lv = sd->skillitem==skill_id?sd->skillitemlv:pc_checkskill(sd,skill_id); - wx = sd->menuskill_val>>16; - wy = sd->menuskill_val&0xffff; - - if( lv <= 0 ) return 0; - if( lv > 4 ) lv = 4; // crash prevention - - // check if the chosen map exists in the memo list - ARR_FIND( 0, lv, i, mapindex == p[i]->map ); - if( i < lv ) { - x=p[i]->x; - y=p[i]->y; - } else { - skill_failed(sd); - return 0; - } - - if(!skill->check_condition_castend(sd, sd->menuskill_id, lv)) { // This checks versus skill_id/skill_lv... - skill_failed(sd); - return 0; - } - - skill->consume_requirement(sd,sd->menuskill_id,lv,2); - sd->skillitem = sd->skillitemlv = 0; // Clear data that's skipped in 'skill_castend_pos' [Inkfish] - - if((group=skill->unitsetting(&sd->bl,skill_id,lv,wx,wy,0))==NULL) { - skill_failed(sd); - return 0; - } - - group->val1 = (group->val1<<16)|(short)0; - // record the destination coordinates - group->val2 = (x<<16)|y; - group->val3 = mapindex; - } - break; - } - - sd->menuskill_id = sd->menuskill_val = 0; - return 0; -#undef skill_failed -} - /// transforms 'target' skill unit into dissonance (if conditions are met) int skill_dance_overlap_sub(struct block_list* bl, va_list ap) { struct skill_unit* target = (struct skill_unit*)bl; @@ -10431,7 +10314,7 @@ int skill_dance_overlap(struct skill_unit* unit, int flag) { unit->val2 &= ~UF_ENSEMBLE; } - return map_foreachincell(skill->dance_overlap_sub, unit->bl.m,unit->bl.x,unit->bl.y,BL_SKILL, unit,flag); + return iMap->foreachincell(skill->dance_overlap_sub, unit->bl.m,unit->bl.x,unit->bl.y,BL_SKILL, unit,flag); } /*========================================== @@ -10494,14 +10377,14 @@ int skill_icewall_block(struct block_list *bl,va_list ap) { nullpo_ret(bl); nullpo_ret(md); - if( !md->target_id || ( target = map_id2bl(md->target_id) ) == NULL ) + if( !md->target_id || ( target = iMap->id2bl(md->target_id) ) == NULL ) return 0; if( path_search_long(NULL,bl->m,bl->x,bl->y,target->x,target->y,CELL_CHKICEWALL) ) return 0; if( !check_distance_bl(bl, target, status_get_range(bl) ) ) { - mob_unlocktarget(md,gettick()); + mob_unlocktarget(md,iTimer->gettick()); mob_stop_walking(md,1); } @@ -10572,7 +10455,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill { //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex] if( src->type != BL_SKILL ) return NULL; group = ((TBL_SKILL*)src)->group; - src = map_id2bl(group->src_id); + src = iMap->id2bl(group->src_id); if( !src ) return NULL; val2 = group->val2; //Copy the (x,y) position you warp to val3 = group->val3; //as well as the mapindex to warp to. @@ -10588,7 +10471,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill break; case WZ_FIREPILLAR: - if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) + if( iMap->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) return NULL; if((flag&1)!=0) limit=1000; @@ -10653,7 +10536,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill old_sg->skill_id == SA_VIOLENTGALE ) && old_sg->limit > 0) { //Use the previous limit (minus the elapsed time) [Skotlex] - limit = old_sg->limit - DIFF_TICK(gettick(), old_sg->tick); + limit = old_sg->limit - DIFF_TICK(iTimer->gettick(), old_sg->tick); if (limit < 0) //This can happen... limit = skill->get_time(skill_id,skill_lv); } @@ -10670,8 +10553,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val1 = skill_lv +status->agi/10; // Flee increase val2 = ((skill_lv+1)/2)+status->luk/10; // Perfect dodge increase if(sd){ - val1 += pc_checkskill(sd,BA_MUSICALLESSON); - val2 += pc_checkskill(sd,BA_MUSICALLESSON); + val1 += pc->checkskill(sd,BA_MUSICALLESSON); + val2 += pc->checkskill(sd,BA_MUSICALLESSON); } break; case DC_HUMMING: @@ -10680,47 +10563,58 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val1 *= 2; #endif if(sd) - val1 += pc_checkskill(sd,DC_DANCINGLESSON); + val1 += pc->checkskill(sd,DC_DANCINGLESSON); break; case BA_POEMBRAGI: val1 = 3*skill_lv+status->dex/10; // Casting time reduction //For some reason at level 10 the base delay reduction is 50%. val2 = (skill_lv<10?3*skill_lv:50)+status->int_/5; // After-cast delay reduction if(sd){ - val1 += 2*pc_checkskill(sd,BA_MUSICALLESSON); - val2 += 2*pc_checkskill(sd,BA_MUSICALLESSON); + val1 += 2*pc->checkskill(sd,BA_MUSICALLESSON); + val2 += 2*pc->checkskill(sd,BA_MUSICALLESSON); } break; case DC_DONTFORGETME: +#ifdef RENEWAL + val1 = status->dex/10 + 3*skill_lv; // ASPD decrease + val2 = status->agi/10 + 2*skill_lv; // Movement speed adjustment. +#else val1 = status->dex/10 + 3*skill_lv + 5; // ASPD decrease val2 = status->agi/10 + 3*skill_lv + 5; // Movement speed adjustment. +#endif if(sd){ - val1 += pc_checkskill(sd,DC_DANCINGLESSON); - val2 += pc_checkskill(sd,DC_DANCINGLESSON); + val1 += pc->checkskill(sd,DC_DANCINGLESSON); + val2 += pc->checkskill(sd,DC_DANCINGLESSON); } break; case BA_APPLEIDUN: val1 = 5+2*skill_lv+status->vit/10; // MaxHP percent increase if(sd) - val1 += pc_checkskill(sd,BA_MUSICALLESSON); + val1 += pc->checkskill(sd,BA_MUSICALLESSON); break; case DC_SERVICEFORYOU: val1 = 15+skill_lv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed val2 = 20+3*skill_lv+(status->int_/10); // SP cost reduction if(sd){ - val1 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed - val2 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value + val1 += pc->checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed + val2 += pc->checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value } break; case BA_ASSASSINCROSS: +#ifdef RENEWAL + val1 = 10 + skill_lv + (status->agi/10); // ASPD increase + if(sd) + val1 += 4*pc->checkskill(sd,BA_MUSICALLESSON); +#else val1 = 100+(10*skill_lv)+(status->agi/10); // ASPD increase if(sd) - val1 += 5*pc_checkskill(sd,BA_MUSICALLESSON); + val1 += 5*pc->checkskill(sd,BA_MUSICALLESSON); +#endif break; case DC_FORTUNEKISS: val1 = 10+skill_lv+(status->luk/10); // Critical increase if(sd) - val1 += pc_checkskill(sd,DC_DANCINGLESSON); + val1 += pc->checkskill(sd,DC_DANCINGLESSON); val1*=10; //Because every 10 crit is an actual cri point. break; case BD_DRUMBATTLEFIELD: @@ -10802,6 +10696,12 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill case GD_HAWKEYES: limit = 1000000;//it doesn't matter break; + case WL_COMET: + if( sc ) { + sc->comet_x = x; + sc->comet_y = y; + } + break; case LG_BANDING: limit = -1; break; @@ -10809,7 +10709,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill interval = limit; val2 = 1; case WM_POEMOFNETHERWORLD: // Can't be placed on top of Land Protector. - if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) + if( iMap->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) return NULL; break; case SO_CLOUD_KILL: @@ -10820,7 +10720,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill break; case SO_VACUUM_EXTREME: range++; - break; case SC_BLOODYLUST: skill->clear_group(src, 32); @@ -10832,13 +10731,13 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill break; case KO_ZENKAI: if( sd ){ - ARR_FIND(1, 6, i, sd->talisman[i] > 0); + ARR_FIND(1, 6, i, sd->charm[i] > 0); if( i < 5 ){ - val1 = sd->talisman[i]; // no. of aura + val1 = sd->charm[i]; // no. of aura val2 = i; // aura type limit += val1 * 1000; subunt = i - 1; - pc_del_talisman(sd, sd->talisman[i], i); + pc->del_charm(sd, sd->charm[i], i); } } break; @@ -10855,7 +10754,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill group->state.guildaura = ( skill_id >= GD_LEADERSHIP && skill_id <= GD_HAWKEYES )?1:0; group->item_id = req_item; //if tick is greater than current, do not invoke onplace function just yet. [Skotlex] - if (DIFF_TICK(group->tick, gettick()) > SKILLUNITTIMER_INTERVAL) + if (DIFF_TICK(group->tick, iTimer->gettick()) > SKILLUNITTIMER_INTERVAL) active_flag = 0; if(skill_id==HT_TALKIEBOX || skill_id==RG_GRAFFITI){ @@ -10888,7 +10787,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill int val2 = 0; int alive = 1; - if( !group->state.song_dance && !map_getcell(src->m,ux,uy,CELL_CHKREACH) ) + if( !group->state.song_dance && !iMap->getcell(src->m,ux,uy,CELL_CHKREACH) ) continue; // don't place skill units on walls (except for songs/dances/encores) if( battle_config.skill_wall_check && skill->get_unit_flag(skill_id)&UF_PATHCHECK && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) ) continue; // no path between cell and center of casting. @@ -10900,7 +10799,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill break; case WZ_ICEWALL: val1 = (skill_lv <= 1) ? 500 : 200 + 200*skill_lv; - val2 = map_getcell(src->m, ux, uy, CELL_GETTYPE); + val2 = iMap->getcell(src->m, ux, uy, CELL_GETTYPE); break; case HT_LANDMINE: case MA_LANDMINE: @@ -10953,7 +10852,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val2 |= UF_RANGEDSINGLEUNIT; // center. if( range <= 0 ) - map_foreachincell(skill->cell_overlap,src->m,ux,uy,BL_SKILL,skill_id, &alive, src); + iMap->foreachincell(skill->cell_overlap,src->m,ux,uy,BL_SKILL,skill_id, &alive, src); if( !alive ) continue; @@ -10969,7 +10868,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill // execute on all targets standing on this cell if (range==0 && active_flag) - map_foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1); + iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1); } if (!group->alive_count) { //No cells? Something that was blocked completely by Land Protector? @@ -10980,7 +10879,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill //success, unit created. switch( skill_id ) { case WZ_ICEWALL: - map_foreachinrange(skill->icewall_block, src, AREA_SIZE, BL_MOB); + iMap->foreachinrange(skill->icewall_block, src, AREA_SIZE, BL_MOB); break; case NJ_TATAMIGAESHI: //Store number of tiles. group->val1 = group->alive_count; @@ -11008,9 +10907,9 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned return 0; nullpo_ret(sg=src->group); - nullpo_ret(ss=map_id2bl(sg->src_id)); + nullpo_ret(ss=iMap->id2bl(sg->src_id)); - if( skill->get_type(sg->skill_id) == BF_MAGIC && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR ) + if( skill->get_type(sg->skill_id) == BF_MAGIC && iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR ) return 0; //AoE skills are ineffective. [Skotlex] sc = status_get_sc(bl); @@ -11030,10 +10929,10 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned } else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) { int sec = skill->get_time2(sg->skill_id,sg->skill_lv); if( status_change_start(bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) ) { - const struct TimerData* td = sc->data[type]?get_timer(sc->data[type]->timer):NULL; + const struct TimerData* td = sc->data[type]?iTimer->get_timer(sc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); - map_moveblock(bl, src->bl.x, src->bl.y, tick); + iMap->moveblock(bl, src->bl.x, src->bl.y, tick); clif->fixpos(bl); sg->val2 = bl->id; } @@ -11058,11 +10957,11 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned break; //Does not affect the caster. if (!sce) { TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit - if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill->get_time2(SC_BLOODYLUST, 1)) + if (sd && sd->bloodylust_tick && DIFF_TICK(iTimer->gettick(), sd->bloodylust_tick) < skill->get_time2(SC_BLOODYLUST, 1)) clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv))); else { - if (sd) sd->bloodylust_tick = gettick(); + if (sd) sd->bloodylust_tick = iTimer->gettick(); clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv))); } @@ -11085,15 +10984,15 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned if( --count <= 0 ) skill->del_unitgroup(sg,ALC_MARK); - if ( map_mapindex2mapid(sg->val3) == sd->bl.m && x == sd->bl.x && y == sd->bl.y ) + if ( iMap->mapindex2mapid(sg->val3) == sd->bl.m && x == sd->bl.x && y == sd->bl.y ) working = 1;/* we break it because officials break it, lovely stuff. */ sg->val1 = (count<<16)|working; - pc_setpos(sd,m,x,y,CLR_TELEPORT); + pc->setpos(sd,m,x,y,CLR_TELEPORT); } } else if(bl->type == BL_MOB && battle_config.mob_warp&2) { - int16 m = map_mapindex2mapid(sg->val3); + int16 m = iMap->mapindex2mapid(sg->val3); if (m < 0) break; //Map not available on this map-server. unit_warp(bl,m,sg->val2>>16,sg->val2&0xffff,CLR_TELEPORT); } @@ -11130,7 +11029,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned case UNT_INTOABYSS: case UNT_SIEGFRIED: //Needed to check when a dancer/bard leaves their ensemble area. - if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) + if (sg->src_id==bl->id && !(sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)) return skill_id; if (!sce) sc_start4(bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit); @@ -11143,7 +11042,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned case UNT_DONTFORGETME: case UNT_FORTUNEKISS: case UNT_SERVICEFORYOU: - if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) + if (sg->src_id==bl->id && !(sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)) return 0; if (!sc) return 0; @@ -11152,8 +11051,8 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned else if (sce->val4 == 1) { //Readjust timers since the effect will not last long. sce->val4 = 0; - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type); + iTimer->delete_timer(sce->timer, status_change_timer); + sce->timer = iTimer->add_timer(tick+sg->limit, status_change_timer, bl->id, type); } break; @@ -11196,7 +11095,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned case UNT_VOLCANIC_ASH: if (!sce) - sc_start(bl, SC_ASH, 100, sg->skill_lv, skill->get_time(MH_VOLCANIC_ASH, sg->skill_lv)); + sc_start(bl, SC_VOLCANIC_ASH, 100, sg->skill_lv, skill->get_time(MH_VOLCANIC_ASH, sg->skill_lv)); break; case UNT_GD_LEADERSHIP: @@ -11231,7 +11130,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns return 0; nullpo_ret(sg=src->group); - nullpo_ret(ss=map_id2bl(sg->src_id)); + nullpo_ret(ss=iMap->id2bl(sg->src_id)); tsd = BL_CAST(BL_PC, bl); tsc = status_get_sc(bl); @@ -11263,7 +11162,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns ts->tick = tick+sg->interval; if ((skill_id==CR_GRANDCROSS || skill_id==NPC_GRANDDARKNESS) && !battle_config.gx_allhit) - ts->tick += sg->interval*(map_count_oncell(bl->m,bl->x,bl->y,BL_CHAR)-1); + ts->tick += sg->interval*(iMap->count_oncell(bl->m,bl->x,bl->y,BL_CHAR)-1); } switch (sg->unit_id) { @@ -11413,7 +11312,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( sg->val2 == 0 && tsc && (sg->unit_id == UNT_ANKLESNARE || bl->id != sg->src_id) ) { int sec = skill->get_time2(sg->skill_id,sg->skill_lv); if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) { - const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL; + const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg(src->bl.m) ) { @@ -11444,12 +11343,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id, sg->skill_lv), 8) ) { - map_moveblock(bl, src->bl.x, src->bl.y, tick); + iMap->moveblock(bl, src->bl.x, src->bl.y, tick); clif->fixpos(bl); } - map_foreachinrange(skill->trap_splash, &src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick); + iMap->foreachinrange(skill->trap_splash, &src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick); sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again. } break; @@ -11479,7 +11378,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_FLASHER: case UNT_FREEZINGTRAP: case UNT_FIREPILLAR_ACTIVE: - map_foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); if (sg->unit_id != UNT_FIREPILLAR_ACTIVE) clif->changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); sg->limit=DIFF_TICK(tick,sg->tick)+1500 + @@ -11522,7 +11421,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( md && md->class_ == MOBID_EMPERIUM ) break; #endif - if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) ) + if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER) ) break; // affects self only when soullinked heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true); if( tsc->data[SC_AKAITSUKI] && heal ) @@ -11553,7 +11452,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns status_heal(bl,heal,0,0); break; case 1: // End all negative status - status_change_clear_buffs(bl,6); + status_change_clear_buffs(bl,2); if (tsd) clif->gospel_info(tsd, 0x15); break; case 2: // Immunity to all status @@ -11576,7 +11475,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns sc_start(bl,SC_BLESSING,100,10,time); break; case 7: // Level 10 Increase AGI - sc_start(bl,SC_INCREASEAGI,100,10,time); + sc_start(bl,SC_INC_AGI,100,10,time); break; case 8: // Enchant weapon with Holy element sc_start(bl,SC_ASPERSIO,100,1,time); @@ -11657,6 +11556,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_FIREWALK: case UNT_ELECTRICWALK: case UNT_PSYCHIC_WAVE: + case UNT_MAGMA_ERUPTION: + case UNT_MAKIBISHI: skill->attack(skill->get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; @@ -11665,7 +11566,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_GROUNDDRIFT_POISON: case UNT_GROUNDDRIFT_WATER: case UNT_GROUNDDRIFT_FIRE: - map_foreachinrange(skill->trap_splash,&src->bl, + iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); sg->unit_id = UNT_USED_TRAPS; @@ -11702,7 +11603,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns } } /* Enable this if kRO fix the current skill. Currently no damage on undead and demon monster. [Jobbie] - else if( battle->check_target(ss, bl, BCT_ENEMY) > 0 && battle_check_undead(tstatus->race, tstatus->def_ele) ) + else if( battle->check_target(ss, bl, BCT_ENEMY) > 0 && battle->check_undead(tstatus->race, tstatus->def_ele) ) skill->castend_damage_id(&src->bl, bl, sg->skill_id, sg->skill_lv, 0, 0);*/ break; @@ -11715,14 +11616,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_DIMENSIONDOOR: if( tsd && !map[bl->m].flag.noteleport ) - pc_randomwarp(tsd,3); + pc->randomwarp(tsd,3); else if( bl->type == BL_MOB && battle_config.mob_warp&8 ) unit_warp(bl,-1,-1,-1,3); break; case UNT_REVERBERATION: clif->changetraplook(&src->bl,UNT_USED_TRAPS); - map_foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); sg->limit = DIFF_TICK(tick,sg->tick)+1000; sg->unit_id = UNT_USED_TRAPS; break; @@ -11745,16 +11646,16 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( !sg->val2 ) { int sec = skill->get_time2(sg->skill_id, sg->skill_lv); if( sc_start(bl, type, 100, sg->skill_lv, sec) ) { - const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL; + const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); - ///map_moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett] + ///iMap->moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett] clif->fixpos(bl); sg->val2 = bl->id; } else sec = 3000; // Couldn't trap it? sg->limit = DIFF_TICK(tick, sg->tick) + sec; - } else if( tsc->data[SC_THORNSTRAP] && bl->id == sg->val2 ) + } else if( tsc->data[SC_THORNS_TRAP] && bl->id == sg->val2 ) skill->attack(skill->get_type(GN_THORNS_TRAP), ss, ss, bl, sg->skill_id, sg->skill_lv, tick, SD_LEVEL|SD_ANIMATION); } break; @@ -11765,14 +11666,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case 1: case 2: default: - sc_start(bl, SC_BURNING, 4 + 4 * sg->skill_lv, sg->skill_lv, + sc_start4(bl, SC_BURNING, 4 + 4 * sg->skill_lv, sg->skill_lv, 0, ss->id, 0, skill->get_time2(sg->skill_id, sg->skill_lv)); skill->attack(skill->get_type(sg->skill_id), ss, &src->bl, bl, sg->skill_id, sg->skill_lv + 10 * sg->val2, tick, 0); break; case 3: skill->attack(skill->get_type(CR_ACIDDEMONSTRATION), ss, &src->bl, bl, - CR_ACIDDEMONSTRATION, sd ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : sg->skill_lv, tick, 0); + CR_ACIDDEMONSTRATION, sd ? pc->checkskill(sd, CR_ACIDDEMONSTRATION) : sg->skill_lv, tick, 0); break; } @@ -11882,36 +11783,31 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_ZENKAI_WATER: sc_start(bl, SC_CRYSTALIZE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_FREEZE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); - sc_start(bl, SC_FREEZING, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); + sc_start(bl, SC_FROSTMISTY, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); break; case UNT_ZENKAI_LAND: sc_start(bl, SC_STONE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_POISON, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); break; case UNT_ZENKAI_FIRE: - sc_start(bl, SC_BURNING, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); + sc_start4(bl, SC_BURNING, sg->val1*5, sg->skill_lv, 0, ss->id, 0, skill->get_time2(sg->skill_id, sg->skill_lv)); break; case UNT_ZENKAI_WIND: sc_start(bl, SC_SILENCE, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); sc_start(bl, SC_SLEEP, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); - sc_start(bl, SC_DEEPSLEEP, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); + sc_start(bl, SC_DEEP_SLEEP, sg->val1*5, sg->skill_lv, skill->get_time2(sg->skill_id, sg->skill_lv)); break; } }else sc_start2(bl,type,100,sg->val1,sg->val2,skill->get_time2(sg->skill_id, sg->skill_lv)); break; - case UNT_MAKIBISHI: - skill->attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); - sg->limit = DIFF_TICK(tick, sg->tick); - sg->unit_id = UNT_USED_TRAPS; - break; - case UNT_LAVA_SLIDE: skill->attack(BF_WEAPON, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); if(++sg->val1 > 4) //after 5 stop hit and destroy me sg->limit = DIFF_TICK(tick, sg->tick); break; + case UNT_POISON_MIST: skill->attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); status_change_start(bl, SC_BLIND, rnd() % 100 > sg->skill_lv * 10, sg->skill_lv, sg->skill_id, 0, 0, skill->get_time2(sg->skill_id, sg->skill_lv), 2|8); @@ -11963,7 +11859,7 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in break; case UNT_SPIDERWEB: { - struct block_list *target = map_id2bl(sg->val2); + struct block_list *target = iMap->id2bl(sg->val2); if (target && target==bl) { if (sce && sce->val3 == sg->group_id) @@ -12053,11 +11949,11 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i case DC_FORTUNEKISS: case DC_SERVICEFORYOU: if (sce) { - delete_timer(sce->timer, status_change_timer); + iTimer->delete_timer(sce->timer, status_change_timer); //NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas... //not possible on our current implementation. sce->val4 = 1; //Store the fact that this is a "reduced" duration effect. - sce->timer = add_timer(tick+skill->get_time2(skill_id,1), status_change_timer, bl->id, type); + sce->timer = iTimer->add_timer(tick+skill->get_time2(skill_id,1), status_change_timer, bl->id, type); } break; case PF_FOGWALL: @@ -12067,8 +11963,8 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i if (bl->type == BL_PC) //Players get blind ended inmediately, others have it still for 30 secs. [Skotlex] status_change_end(bl, SC_BLIND, INVALID_TIMER); else { - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(30000+tick, status_change_timer, bl->id, SC_BLIND); + iTimer->delete_timer(sce->timer, status_change_timer); + sce->timer = iTimer->add_timer(30000+tick, status_change_timer, bl->id, SC_BLIND); } } } @@ -12199,7 +12095,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) { switch(skill_id) { case PR_BENEDICTIO: { - uint8 dir = map_calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y); + uint8 dir = iMap->calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y); dir = (unit_getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing. if ((tsd->class_&MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest. && sd->status.sp >= 10) @@ -12213,7 +12109,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) { return 1; case WL_COMET: // Comet does not consume Red Gemstones when there is at least 1 Warlock class next to the caster - if( ( sd->class_&MAPID_THIRDMASK ) == MAPID_WARLOCK ) + if( ( tsd->class_&MAPID_THIRDMASK ) == MAPID_WARLOCK ) p_sd[(*c)++] = tsd->bl.id; return 1; case LG_RAYOFGENESIS: @@ -12228,7 +12124,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) { return 0; if (sd->status.sex != tsd->status.sex && (tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER && - (skill_lv = pc_checkskill(tsd, skill_id)) > 0 && + (skill_lv = pc->checkskill(tsd, skill_id)) > 0 && (tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) && sd->status.party_id && tsd->status.party_id && sd->status.party_id == tsd->status.party_id && @@ -12264,26 +12160,26 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, short* switch (skill_id) { case PR_BENEDICTIO: for (i = 0; i < c; i++) { - if ((tsd = map_id2sd(p_sd[i])) != NULL) + if ((tsd = iMap->id2sd(p_sd[i])) != NULL) status_charge(&tsd->bl, 0, 10); } return c; case AB_ADORAMUS: - if( c > 0 && (tsd = map_id2sd(p_sd[0])) != NULL ) { + if( c > 0 && (tsd = iMap->id2sd(p_sd[0])) != NULL ) { i = 2 * (*skill_lv); status_charge(&tsd->bl, 0, i); } break; case WM_GREAT_ECHO: for( i = 0; i < c; i++ ) { - if( (tsd = map_id2sd(p_sd[i])) != NULL ) + if( (tsd = iMap->id2sd(p_sd[i])) != NULL ) status_zap(&tsd->bl,0,skill->get_sp(skill_id,*skill_lv)/c); } break; default: //Warning: Assuming Ensemble skills here (for speed) if( is_chorus ) break;//Chorus skills are not to be parsed as ensambles - if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = map_id2sd(p_sd[0])) != NULL) { + if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = iMap->id2sd(p_sd[0])) != NULL) { sd->sc.data[SC_DANCING]->val4 = tsd->bl.id; sc_start4(&tsd->bl,SC_DANCING,100,skill_id,sd->sc.data[SC_DANCING]->val2,*skill_lv,sd->bl.id,skill->get_time(skill_id,*skill_lv)+1000); clif->skill_nodamage(&tsd->bl, &sd->bl, skill_id, *skill_lv, 1); @@ -12300,7 +12196,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, short* if( is_chorus ) i = party_foreachsamemap(skill->check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv); else - i = map_foreachinrange(skill->check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id); + i = iMap->foreachinrange(skill->check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id); if ( skill_id != PR_BENEDICTIO && skill_id != AB_ADORAMUS && skill_id != WL_COMET ) //Apply the average lv to encore skills. *skill_lv = (i+(*skill_lv))/(c+1); //I know c should be one, but this shows how it could be used for the average of n partners. @@ -12319,10 +12215,8 @@ int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) { mob_class=va_arg(ap,int); skill=va_arg(ap,int); c=va_arg(ap,int *); - - if( md->master_id != src_id || md->special_state.ai != (unsigned)(skill == AM_SPHEREMINE?2:skill == KO_ZANZOU?4:3) ) + if( md->master_id != src_id || md->special_state.ai != (unsigned)(skill == AM_SPHEREMINE?2:skill == KO_ZANZOU?4:skill == MH_SUMMON_LEGION?1:3) ) return 0; //Non alchemist summoned mobs have nothing to do here. - if(md->class_==mob_class) (*c)++; @@ -12407,7 +12301,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if( skill_id == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007] ; //Do not consume item. else if( sd->status.inventory[i].expire_time == 0 ) - pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration + pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration } return 1; } @@ -12450,11 +12344,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case BS_ADRENALINE: case WS_WEAPONREFINE: case BS_WEAPONPERFECT: case WS_CARTTERMINATION: case BS_OVERTHRUST: case WS_OVERTHRUSTMAX: - case BS_MAXIMIZE: case NC_AXEBOOMERANG: - case BS_ADRENALINE2: case NC_POWERSWING: - case BS_UNFAIRLYTRICK: case NC_AXETORNADO: + case BS_MAXIMIZE: + case BS_ADRENALINE2: + case BS_UNFAIRLYTRICK: case BS_GREED: - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_MADOGEAR,0); return 0; default: //Only Mechanic exlcusive skill can be used. break; @@ -12510,30 +12404,43 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id return 0; if(sc->data[SC_BLADESTOP]) break; - if(sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == MO_TRIPLEATTACK) + if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == MO_TRIPLEATTACK ) break; + if( i ) + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_TRIPLEATTACK); return 0; case MO_COMBOFINISH: - if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == MO_CHAINCOMBO)) + if(!sc) return 0; - break; + if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == MO_CHAINCOMBO ) + break; + if( i ) + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_CHAINCOMBO); + return 0; case CH_TIGERFIST: - if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == MO_COMBOFINISH)) + if(!sc) return 0; - break; + if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == MO_COMBOFINISH ) + break; + if( i ) + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, MO_COMBOFINISH); + return 0; case CH_CHAINCRUSH: - if(!(sc && sc->data[SC_COMBO])) - return 0; - if(sc->data[SC_COMBO]->val1 != MO_COMBOFINISH && sc->data[SC_COMBO]->val1 != CH_TIGERFIST) + if(!sc) return 0; - break; + if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == CH_TIGERFIST ) + break; + if( i ) + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, CH_TIGERFIST); + return 0; case MO_EXTREMITYFIST: // if(sc && sc->data[SC_EXTREMITYFIST]) //To disable Asura during the 5 min skill block uncomment this... // return 0; if( sc && (sc->data[SC_BLADESTOP] || sc->data[SC_CURSEDCIRCLE_ATKER]) ) break; - if( sc && sc->data[SC_COMBO] ) { - switch(sc->data[SC_COMBO]->val1) { + if( sc && sc->data[SC_COMBOATTACK] ) + { + switch(sc->data[SC_COMBOATTACK]->val1) { case MO_COMBOFINISH: case CH_TIGERFIST: case CH_CHAINCRUSH: @@ -12575,17 +12482,17 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case TK_COUNTER: if ((sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) return 0; //Anti-Soul Linker check in case you job-changed with Stances active. - if(!(sc && sc->data[SC_COMBO]) || sc->data[SC_COMBO]->val1 == TK_JUMPKICK) + if(!(sc && sc->data[SC_COMBOATTACK]) || sc->data[SC_COMBOATTACK]->val1 == TK_JUMPKICK) return 0; //Combo needs to be ready - if (sc->data[SC_COMBO]->val3) { //Kick chain + if (sc->data[SC_COMBOATTACK]->val3) { //Kick chain //Do not repeat a kick. - if (sc->data[SC_COMBO]->val3 != skill_id) + if (sc->data[SC_COMBOATTACK]->val3 != skill_id) break; - status_change_end(&sd->bl, SC_COMBO, INVALID_TIMER); + status_change_end(&sd->bl, SC_COMBOATTACK, INVALID_TIMER); return 0; } - if(sc->data[SC_COMBO]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait. + if(sc->data[SC_COMBOATTACK]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait. unit_cancel_combo(&sd->bl); return 0; } @@ -12619,12 +12526,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case SL_SMA: - if(!(sc && sc->data[SC_SMA])) + if(!(sc && sc->data[SC_SMA_READY])) return 0; break; case HT_POWER: - if(!(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)) + if(!(sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == skill_id)) return 0; break; @@ -12642,7 +12549,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id for (i=0;i<size*size;i++) { x = sd->bl.x+(i%size-range); y = sd->bl.y+(i/size-range); - if (map_getcell(sd->bl.m,x,y,CELL_CHKWALL)) { + if (iMap->getcell(sd->bl.m,x,y,CELL_CHKWALL)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -12652,8 +12559,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case PR_REDEMPTIO: { int exp; - if( ((exp = pc_nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) || - ((exp = pc_nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) { + if( ((exp = pc->nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) || + ((exp = pc->nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp. return 0; } @@ -12661,7 +12568,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } case AM_TWILIGHT2: case AM_TWILIGHT3: - if (!party_skill_check(sd, sd->status.party_id, skill_id, skill_lv)) + if (!party->skill_check(sd, sd->status.party_id, skill_id, skill_lv)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -12690,7 +12597,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; case SG_FUSION: - if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) + if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) break; //Auron insists we should implement SP consumption when you are not Soul Linked. [Skotlex] //Only invoke on skill begin cast (instant cast skill). [Kevin] @@ -12732,7 +12639,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id return 0; } case NJ_BUNSINJYUTSU: - if (!(sc && sc->data[SC_NEN])) { + if (!(sc && sc->data[SC_NJ_NEN])) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -12794,7 +12701,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id * Warlock **/ case WL_COMET: - if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) + if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = pc->search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) { //clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -12805,13 +12712,36 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case WL_SUMMONBL: case WL_SUMMONWB: case WL_SUMMONSTONE: - if( sc ) + case WL_TETRAVORTEX: + case WL_RELEASE: { - ARR_FIND(SC_SPHERE_1,SC_SPHERE_5+1,i,!sc->data[i]); - if( i == SC_SPHERE_5+1 ) - { // No more free slots - clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); - return 0; + int x = SC_SUMMON1; + i = 0; + for(; x <= SC_SUMMON5; x++) + if( sc && sc->data[x] ) + i++; + + switch(skill_id){ + case WL_TETRAVORTEX: + if( i < 4 ){ + clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); + return 0; + } + break; + case WL_RELEASE: + for(x = SC_SPELLBOOK7; x >= SC_SPELLBOOK1; x--) + if( sc && sc->data[x] ) + i++; + if( i == 0 ){ + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON_NONE,0); + return 0; + } + break; + default: + if( i == 5 ){ + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); + return 0; + } } } break; @@ -12826,7 +12756,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case GC_COUNTERSLASH: case GC_WEAPONCRUSH: - if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == GC_WEAPONBLOCKING) ) { + if( !(sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == GC_WEAPONBLOCKING) ) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_GC_WEAPONBLOCKING, 0); return 0; } @@ -12835,26 +12765,26 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id * Ranger **/ case RA_WUGMASTERY: - if( pc_isfalcon(sd) || pc_isridingwug(sd) || sd->sc.data[SC__GROOMY]) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if( pc_isfalcon(sd) || pc_isridingwug(sd) || sd->sc.data[SC__GROOMY] ) { + clif->skill_fail(sd,skill_id,sd->sc.data[SC__GROOMY]?USESKILL_FAIL_MANUAL_NOTIFY:USESKILL_FAIL_CONDITION,0); return 0; } break; case RA_WUGSTRIKE: if( !pc_iswug(sd) && !pc_isridingwug(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); return 0; } break; case RA_WUGRIDER: if( pc_isfalcon(sd) || ( !pc_isridingwug(sd) && !pc_iswug(sd) ) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); return 0; } break; case RA_WUGDASH: if(!pc_isridingwug(sd)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_CONDITION,0); return 0; } break; @@ -12896,10 +12826,13 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } break; case SR_FALLENEMPIRE: - if( !(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO) ) + if( !sc ) return 0; - break; - + if( (i=(sc && sc->data[SC_COMBOATTACK])) && sc->data[SC_COMBOATTACK]->val1 == SR_DRAGONCOMBO ) + break; + if( i ) + clif->skill_fail(sd, skill_id, USESKILL_FAIL_COMBOSKILL, SR_DRAGONCOMBO); + return 0; case SR_CRESCENTELBOW: if( sc && sc->data[SC_CRESCENTELBOW] ) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_DUPLICATE, 0); @@ -12908,7 +12841,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case SR_CURSEDCIRCLE: if (map_flag_gvg(sd->bl.m)) { - if (map_foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB, + if (iMap->foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB, MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) { char output[128]; sprintf(output, "You're too close to a stone or emperium to do this skill"); @@ -12954,7 +12887,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case SO_EL_CONTROL: if( !sd->status.ele_id || !sd->ed ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_EL_SUMMON,0); return 0; } break; @@ -12966,7 +12899,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case LG_REFLECTDAMAGE: case CR_REFLECTSHIELD: - if( sc && sc->data[SC_KYOMU] && rand()%100 < 30){ + if( sc && sc->data[SC_KYOMU] && rand()%100 < 5 * sc->data[SC_KYOMU]->val1 ){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -12977,18 +12910,17 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case KO_DOHU_KOUKAI: { int ttype = skill->get_ele(skill_id, skill_lv); - ARR_FIND(1, 5, i, sd->talisman[i] > 0 && i != ttype); - if( (i < 5 && i != ttype) || sd->talisman[ttype] >= 10 ){ - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); + if( sd->charm[ttype] >= 10 ){ + clif->skill_fail(sd, skill_id, USESKILL_FAIL_SUMMON, 0); return 0; } } break; case KO_KAIHOU: case KO_ZENKAI: - ARR_FIND(1, 6, i, sd->talisman[i] > 0); + ARR_FIND(1, 6, i, sd->charm[i] > 0); if( i > 4 ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_SUMMON,0); return 0; } break; @@ -13032,7 +12964,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } case ST_CART: if(!pc_iscarton(sd)) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_CART,0); return 0; } break; @@ -13050,7 +12982,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case ST_EXPLOSIONSPIRITS: if(!(sc && sc->data[SC_EXPLOSIONSPIRITS])) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_EXPLOSIONSPIRITS,0); return 0; } break; @@ -13061,8 +12993,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } break; case ST_MOVE_ENABLE: - if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) - sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] + if (sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == skill_id) + sd->ud.canmove_tick = iTimer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] if (!unit_can_move(&sd->bl)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -13070,15 +13002,15 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } break; case ST_WATER: - if (sc && (sc->data[SC_DELUGE] || sc->data[SC_SUITON])) + if (sc && (sc->data[SC_DELUGE] || sc->data[SC_NJ_SUITON])) break; - if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER)) + if (iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER)) break; clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; case ST_RIDINGDRAGON: if( !pc_isridingdragon(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_DRAGON,0); return 0; } break; @@ -13096,7 +13028,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case ST_MADO: if( !pc_ismadogear(sd) ) { - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_fail(sd,skill_id,USESKILL_FAIL_MADOGEAR,0); return 0; } break; @@ -13163,7 +13095,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id return 0; } - if( sd->sc.data[SC_COMBO] ) { + if( sd->sc.data[SC_COMBOATTACK] ) { switch( skill_id ) { case MO_CHAINCOMBO: case MO_COMBOFINISH: @@ -13174,12 +13106,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case TK_STORMKICK: case TK_DOWNKICK: case TK_COUNTER: + case TK_JUMPKICK: case HT_POWER: case GC_COUNTERSLASH: case GC_WEAPONCRUSH: case SR_FALLENEMPIRE: case SR_DRAGONCOMBO: case SR_TIGERCANNON: + case SR_GATEOFHELL: break; default: return 0; } @@ -13252,7 +13186,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill->get_maxcount(skill_id,skill_lv); int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :1142; if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { - i = map_foreachinmap(skill->check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); + i = iMap->foreachinmap(skill->check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if(c >= maxcount || (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) { //Fails when: exceed max limit. There are other plant types already out. @@ -13273,9 +13207,9 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) { if( skill_id == NC_MAGICDECOY ) { for( j = mob_class; j <= 2046; j++ ) - map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c); + iMap->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c); } else - map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); + iMap->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if( c >= maxcount ) { clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); return 0; @@ -13285,7 +13219,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, break; case KO_ZANZOU: { int c = 0; - i = map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c); + i = iMap->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c); if( c >= skill->get_maxcount(skill_id,skill_lv) || c != i) { clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); return 0; @@ -13310,7 +13244,10 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, if( require.ammo ) { //Skill requires stuff equipped in the arrow slot. if((i=sd->equip_index[EQI_AMMO]) < 0 || !sd->inventory_data[i] ) { - clif->arrow_fail(sd,0); + if( require.ammo&1<<8 ) + clif->skill_fail(sd,skill_id,USESKILL_FAIL_CANONBALL,0); + else + clif->arrow_fail(sd,0); return 0; } else if( sd->status.inventory[i].amount < require.ammo_qty ) { char e_msg[100]; @@ -13332,14 +13269,41 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; ++i ) { if( !require.itemid[i] ) continue; - index[i] = pc_search_inventory(sd,require.itemid[i]); + index[i] = pc->search_inventory(sd,require.itemid[i]); if( index[i] < 0 || sd->status.inventory[index[i]].amount < require.amount[i] ) { - if( require.itemid[i] == ITEMID_RED_GEMSTONE ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required - else if( require.itemid[i] == ITEMID_BLUE_GEMSTONE ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_BLUEJAMSTONE,0);// blue gemstone required - else - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + useskill_fail_cause cause = USESKILL_FAIL_NEED_ITEM; + switch( skill_id ){ + case NC_SILVERSNIPER: + case NC_MAGICDECOY: + cause = USESKILL_FAIL_STUFF_INSUFFICIENT; + break; + default: + switch(require.itemid[i]){ + case ITEMID_RED_GEMSTONE: + cause = USESKILL_FAIL_REDJAMSTONE; break; + case ITEMID_BLUE_GEMSTONE: + cause = USESKILL_FAIL_BLUEJAMSTONE; break; + case ITEMID_HOLY_WATER: + cause = USESKILL_FAIL_HOLYWATER; break; + case ITEMID_ANCILLA: + cause = USESKILL_FAIL_ANCILLA; break; + case ITEMID_ACCELERATOR: + case ITEMID_HOVERING_BOOSTER: + case ITEMID_SUICIDAL_DEVICE: + case ITEMID_SHAPE_SHIFTER: + case ITEMID_COOLING_DEVICE: + case ITEMID_MAGNETIC_FIELD_GENERATOR: + case ITEMID_BARRIER_BUILDER: + case ITEMID_CAMOUFLAGE_GENERATOR: + case ITEMID_REPAIR_KIT: + case ITEMID_MONKEY_SPANNER: + cause = USESKILL_FAIL_NEED_EQUIPMENT; + default: + clif->skill_fail(sd, skill_id, cause, max(1,require.amount[i])|(require.itemid[i] << 16)); + return 0; + } + } + clif->skill_fail(sd, skill_id, cause, 0); return 0; } } @@ -13349,23 +13313,31 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, // type&2: consume items (after skill was used) // type&1: consume the others (before skill was used) -int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type) -{ +int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type) { struct skill_condition req; nullpo_ret(sd); req = skill->get_requirement(sd,skill_id,skill_lv); - if( type&1 ) - { - if( skill_id == CG_TAROTCARD || sd->state.autocast ) - req.sp = 0; // TarotCard will consume sp in skill_cast_nodamage_id [Inkfish] + if( type&1 ) { + + switch( skill_id ) { + case CG_TAROTCARD: // TarotCard will consume sp in skill_cast_nodamage_id [Inkfish] + case MC_IDENTIFY: + req.sp = 0; + break; + default: + if( sd->state.autocast ) + req.sp = 0; + break; + } + if(req.hp || req.sp) status_zap(&sd->bl, req.hp, req.sp); if(req.spiritball > 0) - pc_delspiritball(sd,req.spiritball,0); + pc->delspiritball(sd,req.spiritball,0); if(req.zeny > 0) { @@ -13373,7 +13345,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin req.zeny = 0; //Zeny is reduced on skill->attack. if( sd->status.zeny < req.zeny ) req.zeny = sd->status.zeny; - pc_payzeny(sd,req.zeny,LOG_TYPE_CONSUME,NULL); + pc->payzeny(sd,req.zeny,LOG_TYPE_CONSUME,NULL); } } @@ -13390,7 +13362,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin if( !req.itemid[i] ) continue; - if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD ) + if( itemid_isgemstone(req.itemid[i]) && skill_id != HW_GANBANTEIN && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_WIZARD ) continue; //Gemstones are checked, but not substracted from inventory. switch( skill_id ){ @@ -13415,8 +13387,8 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin break; } - if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 ) - pc_delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME); + if( (n = pc->search_inventory(sd,req.itemid[i])) >= 0 ) + pc->delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME); } } @@ -13494,10 +13466,12 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 if( sc ) { if( sc->data[SC__LAZINESS] ) req.sp += req.sp + sc->data[SC__LAZINESS]->val1 * 10; - if (sc->data[SC_UNLIMITEDHUMMINGVOICE]) - req.sp += req.sp * sc->data[SC_UNLIMITEDHUMMINGVOICE]->val2 / 100; + if( sc->data[SC_UNLIMITED_HUMMING_VOICE] ) + req.sp += req.sp * sc->data[SC_UNLIMITED_HUMMING_VOICE]->val2 / 100; if( sc->data[SC_RECOGNIZEDSPELL] ) req.sp += req.sp / 4; + if( sc->data[SC_TELEKINESIS_INTENSE] && skill->get_ele(skill_id, skill_lv) == ELE_GHOST) + req.sp -= req.sp * sc->data[SC_TELEKINESIS_INTENSE]->val2 / 100; } req.zeny = skill_db[idx].zeny[skill_lv-1]; @@ -13583,9 +13557,9 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 req.amount[i] = 1; // Hocus Pocus allways use at least 1 gem } } - if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc_checkskill(sd, RA_RESEARCHTRAP) > 0){ + if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc->checkskill(sd, RA_RESEARCHTRAP) > 0){ int16 itIndex; - if( (itIndex = pc_search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){ + if( (itIndex = pc->search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){ req.itemid[i] = ITEMID_TRAP_ALLOY; req.amount[i] = 1; } @@ -13613,18 +13587,18 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 // Check for cost reductions due to skills & SCs switch(skill_id) { case MC_MAMMONITE: - if(pc_checkskill(sd,BS_UNFAIRLYTRICK)>0) + if(pc->checkskill(sd,BS_UNFAIRLYTRICK)>0) req.zeny -= req.zeny*10/100; break; case AL_HOLYLIGHT: - if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_PRIEST) + if(sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_PRIEST) req.sp *= 5; break; case SL_SMA: case SL_STUN: case SL_STIN: { - int kaina_lv = pc_checkskill(sd,SL_KAINA); + int kaina_lv = pc->checkskill(sd,SL_KAINA); if(kaina_lv==0 || sd->status.base_level<70) break; @@ -13641,7 +13615,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 case MO_COMBOFINISH: case CH_TIGERFIST: case CH_CHAINCRUSH: - if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_MONK) + if(sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_MONK) req.sp -= req.sp*25/100; //FIXME: Need real data. this is a custom value. break; case MO_BODYRELOCATION: @@ -13653,9 +13627,9 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 { if( sc->data[SC_BLADESTOP] ) req.spiritball--; - else if( sc->data[SC_COMBO] ) + else if( sc->data[SC_COMBOATTACK] ) { - switch( sc->data[SC_COMBO]->val1 ) + switch( sc->data[SC_COMBOATTACK]->val1 ) { case MO_COMBOFINISH: req.spiritball = 4; @@ -13675,14 +13649,14 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 req.spiritball = sd->spiritball?sd->spiritball:15; break; case SR_GATEOFHELL: - if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) + if( sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE ) req.sp -= req.sp * 10 / 100; break; case SO_SUMMON_AGNI: case SO_SUMMON_AQUA: case SO_SUMMON_VENTUS: case SO_SUMMON_TERA: - req.sp -= req.sp * (5 + 5 * pc_checkskill(sd,SO_EL_SYMPATHY)) / 100; + req.sp -= req.sp * (5 + 5 * pc->checkskill(sd,SO_EL_SYMPATHY)) / 100; break; case SO_PSYCHIC_WAVE: if( sc && sc->data[SC_BLAST_OPTION] ) @@ -13752,15 +13726,15 @@ int skill_castfix_sc (struct block_list *bl, int time) if( time < 0 ) return 0; - + if( bl->type == BL_MOB ) // mobs casttime is fixed nothing to alter. return time; if (sc && sc->count) { if (sc->data[SC_SLOWCAST]) time += time * sc->data[SC_SLOWCAST]->val2 / 100; - if (sc->data[SC_PARALYSIS]) - time += sc->data[SC_PARALYSIS]->val3; + if (sc->data[SC_NEEDLE_OF_PARALYZE]) + time += sc->data[SC_NEEDLE_OF_PARALYZE]->val3; if (sc->data[SC_SUFFRAGIUM]) { time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100; status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER); @@ -13832,8 +13806,12 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16 if (sc && sc->count && !(skill->get_castnodex(skill_id, skill_lv)&2) ) { // All variable cast additive bonuses must come first + if (sc->data[SC_MAGICPOWER] ) + time += 700; if (sc->data[SC_SLOWCAST]) VARCAST_REDUCTION(-sc->data[SC_SLOWCAST]->val2); + if (sc->data[SC_FROSTMISTY]) + VARCAST_REDUCTION(-15); // Variable cast reduction bonuses if (sc->data[SC_SUFFRAGIUM]) { @@ -13851,17 +13829,33 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16 VARCAST_REDUCTION(50); if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 && (skill->get_ele(skill_id, skill_lv) == ELE_WATER)) VARCAST_REDUCTION(30); //Reduces 30% Variable Cast Time of Water spells. + if (sc->data[SC_TELEKINESIS_INTENSE]) + VARCAST_REDUCTION(sc->data[SC_TELEKINESIS_INTENSE]->val2); + if (sc->data[SC_SOULLINK]){ + if(sc->data[SC_SOULLINK]->val2 == SL_WIZARD || sc->data[SC_SOULLINK]->val2 == SL_BARDDANCER) + switch(skill_id){ + case WZ_FIREPILLAR: + if(skill_lv < 5) + break; + case HW_GRAVITATION: + case MG_SAFETYWALL: + case MG_STONECURSE: + case BA_MUSICALSTRIKE: + case DC_THROWARROW: + VARCAST_REDUCTION(50); + } + } // Fixed cast reduction bonuses if( sc->data[SC__LAZINESS] ) fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2); if( sc->data[SC_SECRAMENT] ) fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2); - if( sd && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP ) - fixcast_r = max(fixcast_r, 5 + skill_lv * 5); + if( sd && ( skill_lv = pc->checkskill(sd, WL_RADIUS) ) && (skill_id >= WL_WHITEIMPRISON && skill_id < WL_FREEZE_SP) ) + fixcast_r = max(fixcast_r, (status_get_int(bl) + status_get_lv(bl)) / 15 + skill_lv * 5); // [{(Caster?s INT / 15) + (Caster?s Base Level / 15) + (Radius Skill Level x 5)}] % // Fixed cast non percentage bonuses if( sc->data[SC_MANDRAGORA] ) fixed += sc->data[SC_MANDRAGORA]->val1 * 1000 / 2; - if (sc->data[SC_IZAYOI] && (skill_id >= NJ_TOBIDOUGU && skill_id <= NJ_ISSEN)) + if( sc->data[SC_IZAYOI] ) fixed = 0; if( sc->data[SC_GUST_OPTION] || sc->data[SC_BLAST_OPTION] || sc->data[SC_WILD_STORM_OPTION] ) fixed -= 1000; @@ -13939,14 +13933,14 @@ int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) } } - if ( sc && sc->data[SC_SPIRIT] ) { + if ( sc && sc->data[SC_SOULLINK] ) { switch (skill_id) { case CR_SHIELDBOOMERANG: - if (sc->data[SC_SPIRIT]->val2 == SL_CRUSADER) + if (sc->data[SC_SOULLINK]->val2 == SL_CRUSADER) time /= 2; break; case AS_SONICBLOW: - if (!map_flag_gvg(bl->m) && !map[bl->m].flag.battleground && sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) + if (!map_flag_gvg(bl->m) && !map[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN) time /= 2; break; } @@ -14101,7 +14095,7 @@ void skill_brandishspear_dir (struct square* tc, uint8 dir, int are) { void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag) { int c,n=4; - uint8 dir = map_calc_dir(src,bl->x,bl->y); + uint8 dir = iMap->calc_dir(src,bl->x,bl->y); struct square tc; int x=bl->x,y=bl->y; skill->brandishspear_first(&tc,dir,x,y); @@ -14110,7 +14104,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s if(skill_lv > 9){ for(c=1;c<4;c++){ - map_foreachincell(skill->area_sub, + iMap->foreachincell(skill->area_sub, bl->m,tc.val1[c],tc.val2[c],BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|n, skill->castend_damage_id); @@ -14126,7 +14120,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s if(skill_lv > 3){ for(c=0;c<5;c++){ - map_foreachincell(skill->area_sub, + iMap->foreachincell(skill->area_sub, bl->m,tc.val1[c],tc.val2[c],BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|n, skill->castend_damage_id); @@ -14138,7 +14132,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s } for(c=0;c<10;c++){ if(c==0||c==5) skill->brandishspear_dir(&tc,dir,-1); - map_foreachincell(skill->area_sub, + iMap->foreachincell(skill->area_sub, bl->m,tc.val1[c%5],tc.val2[c%5],BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -14156,7 +14150,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { nullpo_retv(sd); - if ( !( target_sd = map_id2sd(sd->menuskill_val) ) ) //Failed.... + if ( !( target_sd = iMap->id2sd(sd->menuskill_val) ) ) //Failed.... return; if( idx == 0xFFFF ) // No item selected ('Cancel' clicked) @@ -14177,7 +14171,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { material = materials [ target_sd->inventory_data[idx]->wlv - 1 ]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon else material = materials [2]; // Armors consume 1 Steel - if ( pc_search_inventory(sd,material) < 0 ) { + if ( pc->search_inventory(sd,material) < 0 ) { clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; } @@ -14188,7 +14182,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { clif->equiplist(target_sd); - pc_delitem(sd,pc_search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME); + pc->delitem(sd,pc->search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME); clif->item_repaireffect(sd,idx,0); @@ -14204,7 +14198,7 @@ void skill_identify (struct map_session_data *sd, int idx) int flag=1; nullpo_retv(sd); - + sd->state.workinprogress = 0; if(idx >= 0 && idx < MAX_INVENTORY) { if(sd->status.inventory[idx].nameid > 0 && sd->status.inventory[idx].identify == 0 ){ flag=0; @@ -14231,32 +14225,42 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) if(item->nameid > 0 && ditem->type == IT_WEAPON) { - if( item->refine >= sd->menuskill_val - || item->refine >= 10 // if it's no longer refineable - || ditem->flag.no_refine // if the item isn't refinable - || (i = pc_search_inventory(sd, material [ditem->wlv])) < 0 ) - { + if( ditem->flag.no_refine ){ // if the item isn't refinable clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; } + if( item->refine >= sd->menuskill_val || item->refine >= 10 ){ + clif->upgrademessage(sd->fd, 2, item->nameid); + return; + } + if( (i = pc->search_inventory(sd, material [ditem->wlv])) < 0 ){ + clif->upgrademessage(sd->fd, 3, material [ditem->wlv]); + return; + } - per = status_get_refine_chance(ditem->wlv, (int)item->refine); - per += (((signed int)sd->status.job_level)-50)/2; //Updated per the new kro descriptions. [Skotlex] - - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); - if (per > rnd() % 100) { + per = status_get_refine_chance(ditem->wlv, (int)item->refine) * 10; + + // Aegis leaked formula. [malufett] + if( sd->status.class_ == JOB_MECHANIC_T ) + per += 100; + else + per += 5 * ((signed int)sd->status.job_level - 50); + + pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + if (per > rnd() % 1000) { logs->pick_pc(sd, LOG_TYPE_OTHER, -1, item, ditem); item->refine++; logs->pick_pc(sd, LOG_TYPE_OTHER, 1, item, ditem); if(item->equip) { ep = item->equip; - pc_unequipitem(sd,idx,3); + pc->unequipitem(sd,idx,3); } + clif->delitem(sd,idx,1,0); + clif->upgrademessage(sd->fd, 0,item->nameid); + clif->inventorylist(sd); clif->refine(sd->fd,0,idx,item->refine); - clif->delitem(sd,idx,1,3); - clif->additem(sd,idx,1,0); if (ep) - pc_equipitem(sd,idx,ep); + pc->equipitem(sd,idx,ep); clif->misceffect(&sd->bl,3); if(item->refine == 10 && item->card[0] == CARD0_FORGE && @@ -14264,22 +14268,22 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) { // Fame point system [DracoRPG] switch(ditem->wlv){ case 1: - pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point + pc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point break; case 2: - pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point + pc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point break; case 3: - pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point + pc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point break; } } } else { item->refine = 0; if(item->equip) - pc_unequipitem(sd,idx,3); + pc->unequipitem(sd,idx,3); clif->refine(sd->fd,1,idx,item->refine); - pc_delitem(sd,idx,1,0,2, LOG_TYPE_OTHER); + pc->delitem(sd,idx,1,0,0, LOG_TYPE_OTHER); clif->misceffect(&sd->bl,2); clif->emotion(&sd->bl, E_OMG); } @@ -14298,13 +14302,13 @@ int skill_autospell (struct map_session_data *sd, uint16 skill_id) nullpo_ret(sd); skill_lv = sd->menuskill_val; - lv=pc_checkskill(sd,skill_id); + lv=pc->checkskill(sd,skill_id); if(!skill_lv || !lv) return 0; // Player must learn the skill before doing auto-spell [Lance] if(skill_id==MG_NAPALMBEAT) maxlv=3; else if(skill_id==MG_COLDBOLT || skill_id==MG_FIREBOLT || skill_id==MG_LIGHTNINGBOLT){ - if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SAGE) + if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_SAGE) maxlv =10; //Soul Linker bonus. [Skotlex] else if(skill_lv==2) maxlv=1; else if(skill_lv==3) maxlv=2; @@ -14341,10 +14345,10 @@ int skill_sit_count (struct block_list *bl, va_list ap) { if(!pc_issit(sd)) return 0; - if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0) + if(type&1 && pc->checkskill(sd,RG_GANGSTER) > 0) return 1; - if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0)) + if(type&2 && (pc->checkskill(sd,TK_HPTIME) > 0 || pc->checkskill(sd,TK_SPTIME) > 0)) return 1; return 0; @@ -14359,10 +14363,10 @@ int skill_sit_in (struct block_list *bl, va_list ap) { if(!pc_issit(sd)) return 0; - if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0) + if(type&1 && pc->checkskill(sd,RG_GANGSTER) > 0) sd->state.gangsterparadise=1; - if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 )) { + if(type&2 && (pc->checkskill(sd,TK_HPTIME) > 0 || pc->checkskill(sd,TK_SPTIME) > 0 )) { sd->state.rest=1; status_calc_regen(bl, &sd->battle_status, &sd->regen); status_calc_regen_rate(bl, &sd->regen, &sd->sc); @@ -14392,15 +14396,15 @@ int skill_sit (struct map_session_data *sd, int type) nullpo_ret(sd); - if((lv = pc_checkskill(sd,RG_GANGSTER)) > 0) { + if((lv = pc->checkskill(sd,RG_GANGSTER)) > 0) { flag|=1; range = skill->get_splash(RG_GANGSTER, lv); } - if((lv = pc_checkskill(sd,TK_HPTIME)) > 0) { + if((lv = pc->checkskill(sd,TK_HPTIME)) > 0) { flag|=2; range = skill->get_splash(TK_HPTIME, lv); } - else if ((lv = pc_checkskill(sd,TK_SPTIME)) > 0) { + else if ((lv = pc->checkskill(sd,TK_SPTIME)) > 0) { flag|=2; range = skill->get_splash(TK_SPTIME, lv); } @@ -14414,11 +14418,11 @@ int skill_sit (struct map_session_data *sd, int type) if (!flag) return 0; if(type) { - if (map_foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) > 1) - map_foreachinrange(skill->sit_in,&sd->bl, range, BL_PC, flag); + if (iMap->foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) > 1) + iMap->foreachinrange(skill->sit_in,&sd->bl, range, BL_PC, flag); } else { - if (map_foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) < 2) - map_foreachinrange(skill->sit_out,&sd->bl, range, BL_PC, flag); + if (iMap->foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) < 2) + iMap->foreachinrange(skill->sit_out,&sd->bl, range, BL_PC, flag); } return 0; } @@ -14464,7 +14468,7 @@ void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill for( y = src->bl.y - range; y <= src->bl.y + range; ++y ) for( x = src->bl.x - range; x <= src->bl.x + range; ++x ) - map_setcell(src->bl.m, x, y, cell, flag); + map[src->bl.m].setcell(src->bl.m, x, y, cell, flag); } /*========================================== @@ -14603,7 +14607,7 @@ int skill_greed (struct block_list *bl, va_list ap) { nullpo_ret(src = va_arg(ap, struct block_list *)); if(src->type == BL_PC && (sd=(struct map_session_data *)src) && bl->type==BL_ITEM && (fitem=(struct flooritem_data *)bl)) - pc_takeitem(sd, fitem); + pc->takeitem(sd, fitem); return 0; } @@ -14637,11 +14641,11 @@ int skill_detonator(struct block_list *bl, va_list ap) clif->talkiebox(bl,unit->group->valstr); unit->group->val2 = -1; } else - map_foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick); + iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick); clif->changetraplook(bl,unit_id == UNT_FIRINGTRAP ? UNT_DUMMYSKILL : UNT_USED_TRAPS); unit->group->unit_id = UNT_USED_TRAPS; - unit->group->limit = DIFF_TICK(gettick(),unit->group->tick) + + unit->group->limit = DIFF_TICK(iTimer->gettick(),unit->group->tick) + (unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : 1500) ); break; } @@ -14790,7 +14794,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) { return 0; nullpo_ret(sg = unit->group); - nullpo_ret(ss = map_id2bl(sg->src_id)); + nullpo_ret(ss = iMap->id2bl(sg->src_id)); if(battle->check_target(src,bl,sg->target_flag) <= 0) return 0; @@ -14835,7 +14839,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) { case UNT_MAIZETRAP: case UNT_VERDURETRAP: if( bl->type != BL_PC && !is_boss(bl) ) - sc_start2(bl,SC_ELEMENTALCHANGE,100,sg->skill_lv,skill->get_ele(sg->skill_id,sg->skill_lv),skill->get_time2(sg->skill_id,sg->skill_lv)); + sc_start2(bl,SC_ARMOR_PROPERTY,100,sg->skill_lv,skill->get_ele(sg->skill_id,sg->skill_lv),skill->get_time2(sg->skill_id,sg->skill_lv)); break; case UNT_REVERBERATION: skill->addtimerskill(ss,tick+50,bl->id,0,0,WM_REVERBERATION_MELEE,sg->skill_lv,BF_WEAPON,0); // for proper skill delay animation when use with Dominion Impulse @@ -14854,7 +14858,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) { int skill_enchant_elemental_end (struct block_list *bl, int type) { struct status_change *sc; - const enum sc_type scs[] = { SC_ENCPOISON, SC_ASPERSIO, SC_FIREWEAPON, SC_WATERWEAPON, SC_WINDWEAPON, SC_EARTHWEAPON, SC_SHADOWWEAPON, SC_GHOSTWEAPON, SC_ENCHANTARMS, SC_EXEEDBREAK }; + const enum sc_type scs[] = { SC_ENCHANTPOISON, SC_ASPERSIO, SC_PROPERTYFIRE, SC_PROPERTYWATER, SC_PROPERTYWIND, SC_PROPERTYGROUND, SC_PROPERTYDARK, SC_PROPERTYTELEKINESIS, SC_ENCHANTARMS, SC_EXEEDBREAK }; int i; nullpo_ret(bl); nullpo_ret(sc= status_get_sc(bl)); @@ -14878,7 +14882,7 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce || (bl->type != BL_PC && battle_config.monster_cloak_check_type&1) ) { //Check for walls. int i; - ARR_FIND( 0, 8, i, map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); + ARR_FIND( 0, 8, i, iMap->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); if( i == 8 ) wall = false; } @@ -14909,7 +14913,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s if( bl->type == BL_PC ) { //Check for walls. int i; - ARR_FIND( 0, 8, i, map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); + ARR_FIND( 0, 8, i, iMap->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); if( i == 8 ) wall = false; } @@ -14942,7 +14946,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int if(!unit->alive) group->alive_count++; - unit->bl.id=map_get_new_object_id(); + unit->bl.id=iMap->get_new_object_id(); unit->bl.type=BL_SKILL; unit->bl.m=group->map; unit->bl.x=x; @@ -14953,13 +14957,13 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int unit->val2=val2; idb_put(skillunit_db, unit->bl.id, unit); - map_addiddb(&unit->bl); - map_addblock(&unit->bl); + iMap->addiddb(&unit->bl); + iMap->addblock(&unit->bl); // perform oninit actions switch (group->skill_id) { case WZ_ICEWALL: - map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5); + iMap->setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5); clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,5,AREA); skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true); map[unit->bl.m].icewall_num++; @@ -15002,18 +15006,18 @@ int skill_delunit (struct skill_unit* unit) { // invoke onout event if( !unit->range ) - map_foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),4); + iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),4); // perform ondelete actions switch (group->skill_id) { case HT_ANKLESNARE: { - struct block_list* target = map_id2bl(group->val2); + struct block_list* target = iMap->id2bl(group->val2); if( target ) - status_change_end(target, SC_ANKLE, INVALID_TIMER); + status_change_end(target, SC_ANKLESNARE, INVALID_TIMER); } break; case WZ_ICEWALL: - map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2); + iMap->setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2); clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); map[unit->bl.m].icewall_num--; @@ -15025,7 +15029,7 @@ int skill_delunit (struct skill_unit* unit) { skill->unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_BASILICA,false); break; case RA_ELECTRICSHOCKER: { - struct block_list* target = map_id2bl(group->val2); + struct block_list* target = iMap->id2bl(group->val2); if( target ) status_change_end(target, SC_ELECTRICSHOCKER, INVALID_TIMER); } @@ -15035,7 +15039,7 @@ int skill_delunit (struct skill_unit* unit) { break; case SC_MANHOLE: // Note : Removing the unit don't remove the status (official info) if( group->val2 ) { // Someone Traped - struct status_change *tsc = status_get_sc( map_id2bl(group->val2)); + struct status_change *tsc = status_get_sc( iMap->id2bl(group->val2)); if( tsc && tsc->data[SC__MANHOLE] ) tsc->data[SC__MANHOLE]->val4 = 0; // Remove the Unit ID } @@ -15045,8 +15049,8 @@ int skill_delunit (struct skill_unit* unit) { clif->skill_delunit(unit); unit->group=NULL; - map_delblock(&unit->bl); // don't free yet - map_deliddb(&unit->bl); + iMap->delblock(&unit->bl); // don't free yet + iMap->deliddb(&unit->bl); idb_remove(skillunit_db, unit->bl.id); if(--group->alive_count==0) skill->del_unitgroup(group,ALC_MARK); @@ -15104,7 +15108,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, if(i == MAX_SKILLUNITGROUP) { // array is full, make room by discarding oldest group int j=0; - unsigned maxdiff=0,x,tick=gettick(); + unsigned maxdiff=0,x,tick=iTimer->gettick(); for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++) if((x=DIFF_TICK(tick,ud->skillunit[i]->tick))>maxdiff){ maxdiff=x; @@ -15133,7 +15137,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, group->map = src->m; group->limit = limit; group->interval = interval; - group->tick = gettick(); + group->tick = iTimer->gettick(); group->valstr = NULL; ud->skillunit[i] = group; @@ -15160,7 +15164,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin return 0; } - src=map_id2bl(group->src_id); + src=iMap->id2bl(group->src_id); ud = unit_bl2ud(src); if(!src || !ud) { ShowError("skill_delunitgroup: Group's source not found! (src_id: %d skill_id: %d)\n", group->src_id, group->skill_id); @@ -15262,7 +15266,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin } idb_remove(group_db, group->group_id); - map_freeblock(&group->unit->bl); // schedules deallocation of whole array (HACK) + iMap->freeblock(&group->unit->bl); // schedules deallocation of whole array (HACK) group->unit=NULL; group->group_id=0; group->unit_count=0; @@ -15326,7 +15330,7 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search (struct block_lis } if (j == -1) { - ShowWarning ("skill_unitgrouptickset_search: tickset is full\n"); + ShowWarning ("skill_unitgrouptickset_search: tickset is full. ( failed for skill '%s' on unit %d )\n",skill->get_name(group->skill_id),bl->type); j = id % MAX_SKILLUNITGROUPTICKSET; } @@ -15348,7 +15352,7 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) { nullpo_ret(group); - if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) ) + if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) ) return 0; //AoE skills are ineffective. [Skotlex] if( battle->check_target(&unit->bl,bl,group->target_flag) <= 0 ) @@ -15421,13 +15425,13 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { { struct block_list* src; - if( unit->val1 > 0 && (src = map_id2bl(group->src_id)) != NULL && src->type == BL_PC ) + if( unit->val1 > 0 && (src = iMap->id2bl(group->src_id)) != NULL && src->type == BL_PC ) { // revert unit back into a trap struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = group->item_id?group->item_id:ITEMID_TRAP; item_tmp.identify = 1; - map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0); } skill->delunit(unit); } @@ -15441,23 +15445,23 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { group->limit = skill->get_time(group->skill_id,group->skill_lv); unit->limit = skill->get_time(group->skill_id,group->skill_lv); // apply effect to all units standing on it - map_foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1); + iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1); break; case UNT_CALLFAMILY: { struct map_session_data *sd = NULL; if(group->val1) { - sd = map_charid2sd(group->val1); + sd = iMap->charid2sd(group->val1); group->val1 = 0; if (sd && !map[sd->bl.m].flag.nowarp) - pc_setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); + pc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); } if(group->val2) { - sd = map_charid2sd(group->val2); + sd = iMap->charid2sd(group->val2); group->val2 = 0; if (sd && !map[sd->bl.m].flag.nowarp) - pc_setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); + pc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); } skill->delunit(unit); } @@ -15469,23 +15473,23 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { break; } clif->changetraplook(bl,UNT_USED_TRAPS); - map_foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); + iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); group->limit = DIFF_TICK(tick,group->tick)+1000; unit->limit = DIFF_TICK(tick,group->tick)+1000; group->unit_id = UNT_USED_TRAPS; break; case UNT_FEINTBOMB: { - struct block_list *src = map_id2bl(group->src_id); + struct block_list *src = iMap->id2bl(group->src_id); if( src ) - map_foreachinrange(skill->area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); skill->delunit(unit); break; } case UNT_BANDING: { - struct block_list *src = map_id2bl(group->src_id); + struct block_list *src = iMap->id2bl(group->src_id); struct status_change *sc; if( !src || (sc = status_get_sc(src)) == NULL || !sc->data[SC_BANDING] ) { @@ -15532,7 +15536,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { case UNT_REVERBERATION: if( unit->val1 <= 0 ){ clif->changetraplook(bl,UNT_USED_TRAPS); - map_foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); + iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); group->limit = DIFF_TICK(tick,group->tick)+1000; unit->limit = DIFF_TICK(tick,group->tick)+1000; group->unit_id = UNT_USED_TRAPS; @@ -15556,9 +15560,9 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { if( unit->range >= 0 && group->interval != -1 ) { if( battle_config.skill_wall_check ) - map_foreachinshootrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); + iMap->foreachinshootrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); else - map_foreachinrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); + iMap->foreachinrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); if(unit->range == -1) //Unit disabled, but it should not be deleted yet. group->unit_id = UNT_USED_TRAPS; @@ -15580,11 +15584,11 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { * Executes on all skill units every SKILLUNITTIMER_INTERVAL miliseconds. *------------------------------------------*/ int skill_unit_timer(int tid, unsigned int tick, int id, intptr_t data) { - map_freeblock_lock(); + iMap->freeblock_lock(); skillunit_db->foreach(skillunit_db, skill->unit_timer_sub, tick); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } @@ -15700,7 +15704,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) { memset(skill_unit_temp, 0, sizeof(skill_unit_temp)); } - map_foreachincell(skill->unit_move_sub,bl->m,bl->x,bl->y,BL_SKILL,bl,tick,flag); + iMap->foreachincell(skill->unit_move_sub,bl->m,bl->x,bl->y,BL_SKILL,bl,tick,flag); if( flag&2 && flag&1 ) { //Onplace, check any skill units you have left. int i; @@ -15718,7 +15722,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) { int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 dx, int16 dy) { int i,j; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int *m_flag; struct skill_unit *unit1; struct skill_unit *unit2; @@ -15766,14 +15770,14 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d if (!(m_flag[i]&0x2)) { if (group->state.song_dance&0x1) //Cancel dissonance effect. skill->dance_overlap(unit1, 0); - map_foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4); + iMap->foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4); } //Move Cell using "smart" criteria (avoid useless moving around) switch(m_flag[i]) { case 0: //Cell moves independently, safely move it. - map_moveblock(&unit1->bl, unit1->bl.x+dx, unit1->bl.y+dy, tick); + iMap->moveblock(&unit1->bl, unit1->bl.x+dx, unit1->bl.y+dy, tick); break; case 1: //Cell moves unto another cell, look for a replacement cell that won't collide @@ -15784,7 +15788,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d continue; //Move to where this cell would had moved. unit2 = &group->unit[j]; - map_moveblock(&unit1->bl, unit2->bl.x+dx, unit2->bl.y+dy, tick); + iMap->moveblock(&unit1->bl, unit2->bl.x+dx, unit2->bl.y+dy, tick); j++; //Skip this cell as we have used it. break; } @@ -15797,7 +15801,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d if (group->state.song_dance&0x1) //Check for dissonance effect. skill->dance_overlap(unit1, 1); clif->skill_setunit(unit1); - map_foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1); + iMap->foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1); } } aFree(m_flag); @@ -15819,7 +15823,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, for(i=0;i<MAX_SKILL_PRODUCE_DB;i++){ if(skill_produce_db[i].nameid == nameid ){ if((j=skill_produce_db[i].req_skill)>0 && - pc_checkskill(sd,j) < skill_produce_db[i].req_skill_lv) + pc->checkskill(sd,j) < skill_produce_db[i].req_skill_lv) continue; // must iterate again to check other skills that produce it. [malufett] if( j > 0 && sd->menuskill_id > 0 && sd->menuskill_id != j ) continue; // special case @@ -15830,7 +15834,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, if( i >= MAX_SKILL_PRODUCE_DB ) return 0; - if( pc_checkadditem(sd, nameid, qty) == ADDITEM_OVERAMOUNT ) + if( pc->checkadditem(sd, nameid, qty) == ADDITEM_OVERAMOUNT ) {// cannot carry the produced stuff return 0; } @@ -15853,7 +15857,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, if( (id=skill_produce_db[i].mat_id[j]) <= 0 ) continue; if(skill_produce_db[i].mat_amount[j] <= 0) { - if(pc_search_inventory(sd,id) < 0) + if(pc->search_inventory(sd,id) < 0) return 0; } else { @@ -15905,22 +15909,22 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, int j; if( slot[i]<=0 ) continue; - j = pc_search_inventory(sd,slot[i]); + j = pc->search_inventory(sd,slot[i]); if(j < 0) continue; if(slot[i]==1000){ /* Star Crumb */ - pc_delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); + pc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); sc++; } if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* Flame Heart . . . Great Nature */ static const int ele_table[4]={3,1,4,2}; - pc_delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); + pc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); ele=ele_table[slot[i]-994]; } } if( skill_id == RK_RUNEMASTERY ) { - int temp_qty, skill_lv = pc_checkskill(sd,skill_id); + int temp_qty, skill_lv = pc->checkskill(sd,skill_id); data = itemdb_search(nameid); if( skill_lv == 10 ) temp_qty = 1 + rnd()%3; @@ -15955,12 +15959,12 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, x=( skill_id == RK_RUNEMASTERY ? 1 : qty)*skill_produce_db[idx].mat_amount[i]; do{ int y=0; - j = pc_search_inventory(sd,id); + j = pc->search_inventory(sd,id); if(j >= 0){ y = sd->status.inventory[j].amount; if(y>x)y=x; - pc_delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE); + pc->delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE); } else ShowError("skill_produce_mix: material item error\n"); @@ -15976,7 +15980,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, case BS_STEEL: case BS_ENCHANTEDSTONE: // Ores & Metals Refining - skill bonuses are straight from kRO website [DracoRPG] - i = pc_checkskill(sd,skill_id); + i = pc->checkskill(sd,skill_id); make_per = sd->status.job_level*20 + status->dex*10 + status->luk*10; //Base chance switch(nameid){ case 998: // Iron @@ -16007,8 +16011,8 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: - make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50 - + pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + make_per = pc->checkskill(sd,AM_LEARNINGPOTION)*50 + + pc->checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + (status->int_/2)*10 + status->dex*10+status->luk*10; if(homun_alive(sd->hd)) {//Player got a homun int skill; @@ -16056,40 +16060,39 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, **/ case RK_RUNEMASTERY: { - int A = 100 * (51 + 2 * pc_checkskill(sd, skill_id)); - int B = 100 * status->dex / 30 + 10 * (status->luk + sd->status.job_level); + int A = 5100 + 200 * pc->checkskill(sd, skill_id); + int B = 10 * status->dex / 3 + (status->luk + sd->status.job_level); int C = 100 * cap_value(sd->itemid,0,100); //itemid depend on makerune() - int D = 0; + int D = 2500; switch (nameid) { //rune rank it_diff 9 craftable rune - case ITEMID_BERKANA: - D = -2000; - break; //Rank S - case ITEMID_NAUTHIZ: - case ITEMID_URUZ: - D = -1500; - break; //Rank A - case ITEMID_ISA: - case ITEMID_WYRD: - D = -1000; - break; //Rank B case ITEMID_RAIDO: case ITEMID_THURISAZ: case ITEMID_HAGALAZ: case ITEMID_OTHILA: - D = -500; - break; //Rank C - default: D = -1500; - break; //not specified =-15% + D -= 500; //Rank C + case ITEMID_ISA: + case ITEMID_WYRD: + D -= 500; //Rank B + case ITEMID_NAUTHIZ: + case ITEMID_URUZ: + D -= 500; //Rank A + case ITEMID_BERKANA: + D -= 500; //Rank S } - make_per = A + B + C + D; + make_per = A + B + C - D; break; } /** * Guilotine Cross **/ case GC_CREATENEWPOISON: - make_per = 3000 + 500 * pc_checkskill(sd,GC_RESEARCHNEWPOISON); - qty = 1+rnd()%pc_checkskill(sd,GC_RESEARCHNEWPOISON); + { + const int min[] = {2, 2, 3, 3, 4, 4, 5, 5, 6, 6}; + const int max[] = {4, 5, 5, 6, 6, 7, 7, 8, 8, 9}; + uint16 lv = pc->checkskill(sd,GC_RESEARCHNEWPOISON); + make_per = 3000 + 500 * lv ; + qty = min[lv] + rand()%(max[lv] - min[lv]); + } break; case GN_CHANGEMATERIAL: for(i=0; i<MAX_SKILL_PRODUCE_DB; i++) @@ -16105,7 +16108,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, difficulty = (620 - 20 * skill_lv);// (620 - 20 * Skill Level) make_per = status->int_ + status->dex/2 + status->luk + sd->status.job_level + (30+rnd()%120) + // (Caster?s INT) + (Caster?s DEX / 2) + (Caster?s LUK) + (Caster?s Job Level) + Random number between (30 ~ 150) + - (sd->status.base_level-100) + pc_checkskill(sd, AM_LEARNINGPOTION) + pc_checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster?s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) + (sd->status.base_level-100) + pc->checkskill(sd, AM_LEARNINGPOTION) + pc->checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster?s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) switch(nameid){// difficulty factor case 12422: case 12425: @@ -16207,13 +16210,13 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, } } else { // Weapon Forging - skill bonuses are straight from kRO website, other things from a jRO calculator [DracoRPG] make_per = 5000 + sd->status.job_level*20 + status->dex*10 + status->luk*10; // Base - make_per += pc_checkskill(sd,skill_id)*500; // Smithing skills bonus: +5/+10/+15 - make_per += pc_checkskill(sd,BS_WEAPONRESEARCH)*100 +((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100:0); // Weaponry Research bonus: +1/+2/+3/+4/+5/+6/+7/+8/+9/+10, Oridecon Research bonus (custom): +1/+2/+3/+4/+5 + make_per += pc->checkskill(sd,skill_id)*500; // Smithing skills bonus: +5/+10/+15 + make_per += pc->checkskill(sd,BS_WEAPONRESEARCH)*100 +((wlv >= 3)? pc->checkskill(sd,BS_ORIDEOCON)*100:0); // Weaponry Research bonus: +1/+2/+3/+4/+5/+6/+7/+8/+9/+10, Oridecon Research bonus (custom): +1/+2/+3/+4/+5 make_per -= (ele?2000:0) + sc*1500 + (wlv>1?wlv*1000:0); // Element Stone: -20%, Star Crumb: -15% each, Weapon level malus: -0/-20/-30 - if(pc_search_inventory(sd,989) > 0) make_per+= 1000; // Emperium Anvil: +10 - else if(pc_search_inventory(sd,988) > 0) make_per+= 500; // Golden Anvil: +5 - else if(pc_search_inventory(sd,987) > 0) make_per+= 300; // Oridecon Anvil: +3 - else if(pc_search_inventory(sd,986) > 0) make_per+= 0; // Anvil: +0? + if(pc->search_inventory(sd,989) > 0) make_per+= 1000; // Emperium Anvil: +10 + else if(pc->search_inventory(sd,988) > 0) make_per+= 500; // Golden Anvil: +5 + else if(pc->search_inventory(sd,987) > 0) make_per+= 300; // Oridecon Anvil: +3 + else if(pc->search_inventory(sd,986) > 0) make_per+= 0; // Anvil: +0? if(battle_config.wp_rate != 100) make_per = make_per * battle_config.wp_rate / 100; } @@ -16283,7 +16286,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, clif->produce_effect(sd,0,nameid); clif->misceffect(&sd->bl,3); if(itemdb_wlv(nameid) >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG] - pc_addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point + pc->addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point } else { int fame = 0; tmp_item.amount = 0; @@ -16323,7 +16326,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, } if (fame) - pc_addfame(sd,fame); + pc->addfame(sd,fame); //Visual effects and the like. switch (skill_id) { case AM_PHARMACY: @@ -16362,9 +16365,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, for(j=0; j<5; j++){ if( rnd()%1000 < skill_changematerial_db[i].qty_rate[j] ){ tmp_item.amount = qty * skill_changematerial_db[i].qty[j]; - if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { + if((flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } k++; } @@ -16376,9 +16379,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, return 1; } } else if (tmp_item.amount) { //Success - if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { + if((flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } if( skill_id == GN_MIX_COOKING || skill_id == GN_MAKEBOMB || skill_id == GN_S_PHARMACY ) clif->msg_skill(sd,skill_id,0x627); @@ -16428,9 +16431,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, tmp_item.nameid = compensation[i]; tmp_item.amount = qty; tmp_item.identify = 1; - if( pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE) ) { + if( pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE) ) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } clif->msg_skill(sd,skill_id,0x628); } @@ -16468,10 +16471,10 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) break; } - if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0) + if(index < 0 || (j = pc->search_inventory(sd,nameid)) < 0) return 1; - pc_delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE); + pc->delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE); for(i=0;i<MAX_ARROW_RESOURCE;i++) { memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.identify = 1; @@ -16485,9 +16488,9 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) } if(tmp_item.nameid <= 0 || tmp_item.amount <= 0) continue; - if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { + if((flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -16497,7 +16500,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { sc_type type; int chance, i; nullpo_ret(sd); - if( nameid <= 0 || (i = pc_search_inventory(sd,nameid)) < 0 || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { + if( nameid <= 0 || (i = pc->search_inventory(sd,nameid)) < 0 || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); return 0; } @@ -16517,7 +16520,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { } chance = 2 + 2 * sd->menuskill_val; // 2 + 2 * skill_lv - sc_start4(&sd->bl, SC_POISONINGWEAPON, 100, pc_checkskill(sd, GC_RESEARCHNEWPOISON), //in Aegis it store the level of GC_RESEARCHNEWPOISON in val1 + sc_start4(&sd->bl, SC_POISONINGWEAPON, 100, pc->checkskill(sd, GC_RESEARCHNEWPOISON), //in Aegis it store the level of GC_RESEARCHNEWPOISON in val1 type, chance, 0, skill->get_time(GC_POISONINGWEAPON, sd->menuskill_val)); return 0; @@ -16553,14 +16556,14 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { nullpo_ret(sd); skill_id = sd->menuskill_val; - if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc_search_inventory(sd,nameid)) < 0 || !skill_id || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) + if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc->search_inventory(sd,nameid)) < 0 || !skill_id || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0); return 0; } // Spawn Position - pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); x = sd->sc.comet_x; y = sd->sc.comet_y; sd->sc.comet_x = sd->sc.comet_y = 0; @@ -16574,8 +16577,8 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { md->master_id = sd->bl.id; md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob_timer_delete, md->bl.id, 0); mob_spawn(md); md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id); } @@ -16593,8 +16596,8 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { sc = status_get_sc(&sd->bl); status_change_end(&sd->bl, SC_STOP, INVALID_TIMER); - for(i=SC_SPELLBOOK1; i <= SC_MAXSPELLBOOK; i++) if( sc && !sc->data[i] ) break; - if( i > SC_MAXSPELLBOOK ) + for(i=SC_SPELLBOOK1; i <= SC_SPELLBOOK7; i++) if( sc && !sc->data[i] ) break; + if( i > SC_SPELLBOOK7 ) { clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0); return 0; @@ -16603,14 +16606,14 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { ARR_FIND(0,MAX_SKILL_SPELLBOOK_DB,i,skill_spellbook_db[i].nameid == nameid); // Search for information of this item if( i == MAX_SKILL_SPELLBOOK_DB ) return 0; - if( !pc_checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) + if( !pc->checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) { // User don't know the skill - sc_start(&sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, pc_checkskill(sd,WL_READING_SB))); + sc_start(&sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, pc->checkskill(sd,WL_READING_SB))); clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0); return 0; } - max_preserve = 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10; + max_preserve = 4 * pc->checkskill(sd, WL_FREEZE_SP) + (status_get_int(&sd->bl) + sd->status.base_level) / 10; point = skill_spellbook_db[i].point; if( sc && sc->data[SC_READING_SB] ) { @@ -16618,16 +16621,16 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0); return 0; } - for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett] + for(i = SC_SPELLBOOK7; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett] if( !sc->data[i] ){ sc->data[SC_READING_SB]->val2 += point; // increase points - sc_start4(&sd->bl, (sc_type)i, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER); + sc_start4(&sd->bl, (sc_type)i, 100, skill_id, pc->checkskill(sd,skill_id), point, 0, INVALID_TIMER); break; } } }else{ sc_start2(&sd->bl, SC_READING_SB, 100, 0, point, INVALID_TIMER); - sc_start4(&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER); + sc_start4(&sd->bl, SC_SPELLBOOK7, 100, skill_id, pc->checkskill(sd,skill_id), point, 0, INVALID_TIMER); } return 1; @@ -16696,7 +16699,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, return 1; } - if( pc_delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) { + if( pc->delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) { clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); return 1; } @@ -16713,9 +16716,9 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, tmp_item.identify = 1; if( tmp_item.amount ) { - if( (flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { + if( (flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -16793,7 +16796,7 @@ int skill_destroy_trap( struct block_list *bl, va_list ap ) { case UNT_CLUSTERBOMB: case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: - map_foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &su->bl,tick); + iMap->foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &su->bl,tick); break; } // Traps aren't recovered. @@ -16805,7 +16808,7 @@ int skill_destroy_trap( struct block_list *bl, va_list ap ) { * *------------------------------------------*/ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); struct skill_cd * cd = NULL; if (data <= 0 || data >= MAX_SKILL) @@ -16863,7 +16866,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, } if( battle_config.display_status_timers ) - clif->skill_cooldown(sd, idx, tick); + clif->skill_cooldown(sd, skill_id, tick); if( !load ) {// not being loaded initially so ensure the skill delay is recorded if( !(cd = idb_get(skillcd_db,sd->status.char_id)) ) {// create a new skill cooldown object for map storage @@ -16878,12 +16881,12 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, cd->cursor++; } - sd->blockskill[idx] = 0x1|(0xFE&add_timer(gettick()+tick,skill->blockpc_end,sd->bl.id,idx)); + sd->blockskill[idx] = 0x1|(0xFE&iTimer->add_timer(iTimer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx)); return 0; } int skill_blockhomun_end(int tid, unsigned int tick, int id, intptr_t data) { //[orn] - struct homun_data *hd = (TBL_HOM*) map_id2bl(id); + struct homun_data *hd = (TBL_HOM*) iMap->id2bl(id); if (data <= 0 || data >= MAX_SKILL) return 0; if (hd) hd->blockskill[data] = 0; @@ -16904,11 +16907,11 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { / return -1; } hd->blockskill[idx] = 1; - return add_timer(gettick() + tick, skill->blockhomun_end, hd->bl.id, idx); + return iTimer->add_timer(iTimer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx); } int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr_t data) {//[orn] - struct mercenary_data *md = (TBL_MER*)map_id2bl(id); + struct mercenary_data *md = (TBL_MER*)iMap->id2bl(id); if( data <= 0 || data >= MAX_SKILL ) return 0; if( md ) md->blockskill[data] = 0; @@ -16929,7 +16932,7 @@ int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick) return -1; } md->blockskill[idx] = 1; - return add_timer(gettick() + tick, skill->blockmerc_end, md->bl.id, idx); + return iTimer->add_timer(iTimer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx); } /** * Adds a new skill unit entry for this player to recast after map load @@ -17338,7 +17341,7 @@ int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) { return 1; // Can't do it. } break; - case SC_KAGEHUMI: + case SC_KG_KAGEHUMI: switch(skill_id) { case TF_HIDING: case AS_CLOAKING: case GC_CLOAKINGEXCEED: case SC_SHADOWFORM: case MI_HARMONIZE: case CG_MARIONETTE: case AL_TELEPORT: case TF_BACKSLIDING: @@ -17581,6 +17584,7 @@ bool skill_parse_row_unitdb(char* split[], int columns, int current) { else if( strcmpi(split[6],"all")==0 ) skill_db[idx].unit_target = BCT_ALL; else if( strcmpi(split[6],"enemy")==0 ) skill_db[idx].unit_target = BCT_ENEMY; else if( strcmpi(split[6],"self")==0 ) skill_db[idx].unit_target = BCT_SELF; + else if( strcmpi(split[6],"sameguild")==0 ) skill_db[idx].unit_target = BCT_GUILD|BCT_SAMEGUILD; else if( strcmpi(split[6],"noone")==0 ) skill_db[idx].unit_target = BCT_NOONE; else skill_db[idx].unit_target = strtol(split[6],NULL,16); @@ -17796,27 +17800,27 @@ void skill_readdb(void) { safestrncpy(skill_db[0].name, "UNKNOWN_SKILL", sizeof(skill_db[0].name)); safestrncpy(skill_db[0].desc, "Unknown Skill", sizeof(skill_db[0].desc)); - sv->readdb(db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb); - sv->readdb(db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill->parse_row_requiredb); + sv->readdb(iMap->db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb); + sv->readdb(iMap->db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill->parse_row_requiredb); #ifdef RENEWAL_CAST - sv->readdb(db_path, "re/skill_cast_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_castdb); + sv->readdb(iMap->db_path, "re/skill_cast_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_castdb); #else - sv->readdb(db_path, "pre-re/skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill->parse_row_castdb); + sv->readdb(iMap->db_path, "pre-re/skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill->parse_row_castdb); #endif - sv->readdb(db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill->parse_row_castnodexdb); - sv->readdb(db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_unitdb); + sv->readdb(iMap->db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill->parse_row_castnodexdb); + sv->readdb(iMap->db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_unitdb); skill->init_unit_layout(); - sv->readdb(db_path, "produce_db.txt" , ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill->parse_row_producedb); - sv->readdb(db_path, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill->parse_row_createarrowdb); - sv->readdb(db_path, "abra_db.txt" , ',', 4, 4, MAX_SKILL_ABRA_DB, skill->parse_row_abradb); + sv->readdb(iMap->db_path, "produce_db.txt" , ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill->parse_row_producedb); + sv->readdb(iMap->db_path, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill->parse_row_createarrowdb); + sv->readdb(iMap->db_path, "abra_db.txt" , ',', 4, 4, MAX_SKILL_ABRA_DB, skill->parse_row_abradb); //Warlock - sv->readdb(db_path, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill->parse_row_spellbookdb); + sv->readdb(iMap->db_path, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill->parse_row_spellbookdb); //Guillotine Cross - sv->readdb(db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill->parse_row_magicmushroomdb); - sv->readdb(db_path, "skill_reproduce_db.txt", ',', 1, 1, MAX_SKILL_DB, skill->parse_row_reproducedb); - sv->readdb(db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill->parse_row_improvisedb); - sv->readdb(db_path, "skill_changematerial_db.txt" , ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill->parse_row_changematerialdb); + sv->readdb(iMap->db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill->parse_row_magicmushroomdb); + sv->readdb(iMap->db_path, "skill_reproduce_db.txt", ',', 1, 1, MAX_SKILL_DB, skill->parse_row_reproducedb); + sv->readdb(iMap->db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill->parse_row_improvisedb); + sv->readdb(iMap->db_path, "skill_changematerial_db.txt" , ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill->parse_row_changematerialdb); } void skill_reload (void) { @@ -17861,13 +17865,13 @@ int do_init_skill (void) { skill_unit_ers = ers_new(sizeof(struct skill_unit_group),"skill.c::skill_unit_ers",ERS_OPT_NONE); skill_timer_ers = ers_new(sizeof(struct skill_timerskill),"skill.c::skill_timer_ers",ERS_OPT_NONE); - add_timer_func_list(skill->unit_timer,"skill_unit_timer"); - add_timer_func_list(skill->castend_id,"skill_castend_id"); - add_timer_func_list(skill->castend_pos,"skill_castend_pos"); - add_timer_func_list(skill->timerskill,"skill_timerskill"); - add_timer_func_list(skill->blockpc_end, "skill_blockpc_end"); + iTimer->add_timer_func_list(skill->unit_timer,"skill_unit_timer"); + iTimer->add_timer_func_list(skill->castend_id,"skill_castend_id"); + iTimer->add_timer_func_list(skill->castend_pos,"skill_castend_pos"); + iTimer->add_timer_func_list(skill->timerskill,"skill_timerskill"); + iTimer->add_timer_func_list(skill->blockpc_end, "skill_blockpc_end"); - add_timer_interval(gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL); + iTimer->add_timer_interval(iTimer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL); return 0; } @@ -17967,6 +17971,7 @@ void skill_defaults(void) { skill->delay_fix = skill_delay_fix; skill->check_condition_castbegin = skill_check_condition_castbegin; skill->check_condition_castend = skill_check_condition_castend; + skill->check_condition_char_sub = skill_check_condition_char_sub; skill->get_requirement = skill_get_requirement; skill->check_pc_partner = skill_check_pc_partner; skill->consume_requirement = skill_consume_requirement; diff --git a/src/map/skill.h b/src/map/skill.h index c585bbb3a..cc9ac4bfc 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1281,7 +1281,26 @@ enum e_skill { ECL_SADAGUI, ECL_SEQUOIADUST, ECLAGE_RECALL, - + + GC_DARKCROW = 5001, + RA_UNLIMIT, + GN_ILLUSIONDOPING, + RK_DRAGONBREATH_WATER, + RK_LUXANIMA, + NC_MAGMA_ERUPTION, + WM_FRIGG_SONG, + SO_ELEMENTAL_SHIELD, + SR_FLASHCOMBO, + SC_ESCAPE, + AB_OFFERTORIUM, + WL_TELEKINESIS_INTENSE, + LG_KINGS_GRACE, + ALL_FULL_THROTTLE, + SR_FLASHCOMBO_ATK_STEP1, + SR_FLASHCOMBO_ATK_STEP2, + SR_FLASHCOMBO_ATK_STEP3, + SR_FLASHCOMBO_ATK_STEP4, + HLIF_HEAL = 8001, HLIF_AVOID, HLIF_BRAIN, @@ -1541,6 +1560,10 @@ enum { UNT_ZENKAI_WIND, UNT_MAKIBISHI, UNT_VENOMFOG, + UNT_ICEMINE, + UNT_FLAMECROSS, + UNT_HELLBURNING, + UNT_MAGMA_ERUPTION, /** * Guild Auras diff --git a/src/map/status.c b/src/map/status.c index b7e906910..55b79fff7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -69,6 +69,7 @@ static struct { static int atkmods[3][MAX_WEAPON_TYPE]; //ATK weapon modification for size (size_fix.txt) static char job_bonus[CLASS_COUNT][MAX_LEVEL]; +static sc_conf_type sc_conf[SC_MAX]; static struct eri *sc_data_ers; //For sc_data entries static struct status_data dummy_status; @@ -189,7 +190,7 @@ void initChangeTables(void) { set_sc( NPC_SILENCEATTACK , SC_SILENCE , SI_BLANK , SCB_NONE ); set_sc( NPC_WIDECONFUSE , SC_CONFUSION , SI_BLANK , SCB_NONE ); set_sc( NPC_BLINDATTACK , SC_BLIND , SI_BLANK , SCB_HIT|SCB_FLEE ); - set_sc( NPC_BLEEDING , SC_BLEEDING , SI_BLEEDING , SCB_REGEN ); + set_sc( NPC_BLEEDING , SC_BLOODING , SI_BLOODING , SCB_REGEN ); set_sc( NPC_POISON , SC_DPOISON , SI_BLANK , SCB_DEF2|SCB_REGEN ); //The main status definitions @@ -203,12 +204,12 @@ void initChangeTables(void) { add_sc( MG_STONECURSE , SC_STONE ); add_sc( AL_RUWACH , SC_RUWACH ); add_sc( AL_PNEUMA , SC_PNEUMA ); - set_sc( AL_INCAGI , SC_INCREASEAGI , SI_INCREASEAGI , SCB_AGI|SCB_SPEED ); - set_sc( AL_DECAGI , SC_DECREASEAGI , SI_DECREASEAGI , SCB_AGI|SCB_SPEED ); - set_sc( AL_CRUCIS , SC_SIGNUMCRUCIS , SI_SIGNUMCRUCIS , SCB_DEF ); + set_sc( AL_INCAGI , SC_INC_AGI , SI_INC_AGI , SCB_AGI|SCB_SPEED ); + set_sc( AL_DECAGI , SC_DEC_AGI , SI_DEC_AGI , SCB_AGI|SCB_SPEED ); + set_sc( AL_CRUCIS , SC_CRUCIS , SI_CRUCIS , SCB_DEF ); set_sc( AL_ANGELUS , SC_ANGELUS , SI_ANGELUS , SCB_DEF2 ); set_sc( AL_BLESSING , SC_BLESSING , SI_BLESSING , SCB_STR|SCB_INT|SCB_DEX ); - set_sc( AC_CONCENTRATION , SC_CONCENTRATE , SI_CONCENTRATE , SCB_AGI|SCB_DEX ); + set_sc( AC_CONCENTRATION , SC_CONCENTRATION , SI_CONCENTRATION , SCB_AGI|SCB_DEX ); set_sc( TF_HIDING , SC_HIDING , SI_HIDING , SCB_SPEED ); add_sc( TF_POISON , SC_POISON ); set_sc( KN_TWOHANDQUICKEN , SC_TWOHANDQUICKEN , SI_TWOHANDQUICKEN , SCB_ASPD ); @@ -222,44 +223,44 @@ void initChangeTables(void) { set_sc( PR_MAGNIFICAT , SC_MAGNIFICAT , SI_MAGNIFICAT , SCB_REGEN ); set_sc( PR_GLORIA , SC_GLORIA , SI_GLORIA , SCB_LUK ); add_sc( PR_LEXDIVINA , SC_SILENCE ); - set_sc( PR_LEXAETERNA , SC_AETERNA , SI_AETERNA , SCB_NONE ); + set_sc( PR_LEXAETERNA , SC_LEXAETERNA , SI_LEXAETERNA , SCB_NONE ); add_sc( WZ_METEOR , SC_STUN ); add_sc( WZ_VERMILION , SC_BLIND ); add_sc( WZ_FROSTNOVA , SC_FREEZE ); add_sc( WZ_STORMGUST , SC_FREEZE ); - set_sc( WZ_QUAGMIRE , SC_QUAGMIRE , SI_QUAGMIRE , SCB_AGI|SCB_DEX|SCB_ASPD|SCB_SPEED ); - set_sc( BS_ADRENALINE , SC_ADRENALINE , SI_ADRENALINE , SCB_ASPD ); - set_sc( BS_WEAPONPERFECT , SC_WEAPONPERFECTION, SI_WEAPONPERFECTION, SCB_NONE ); - set_sc( BS_OVERTHRUST , SC_OVERTHRUST , SI_OVERTHRUST , SCB_NONE ); - set_sc( BS_MAXIMIZE , SC_MAXIMIZEPOWER , SI_MAXIMIZEPOWER , SCB_REGEN ); - add_sc( HT_LANDMINE , SC_STUN ); - add_sc( HT_ANKLESNARE , SC_ANKLE ); + set_sc( WZ_QUAGMIRE , SC_QUAGMIRE , SI_QUAGMIRE , SCB_AGI|SCB_DEX|SCB_ASPD|SCB_SPEED ); + set_sc( BS_ADRENALINE , SC_ADRENALINE , SI_ADRENALINE , SCB_ASPD ); + set_sc( BS_WEAPONPERFECT , SC_WEAPONPERFECT , SI_WEAPONPERFECT, SCB_NONE ); + set_sc( BS_OVERTHRUST , SC_OVERTHRUST , SI_OVERTHRUST , SCB_NONE ); + set_sc( BS_MAXIMIZE , SC_MAXIMIZEPOWER , SI_MAXIMIZE , SCB_REGEN ); + add_sc( HT_LANDMINE , SC_STUN ); + set_sc( HT_ANKLESNARE , SC_ANKLESNARE , SI_ANKLESNARE , SCB_NONE ); add_sc( HT_SANDMAN , SC_SLEEP ); add_sc( HT_FLASHER , SC_BLIND ); add_sc( HT_FREEZINGTRAP , SC_FREEZE ); - set_sc( AS_CLOAKING , SC_CLOAKING , SI_CLOAKING , SCB_CRI|SCB_SPEED ); + set_sc( AS_CLOAKING , SC_CLOAKING , SI_CLOAKING , SCB_CRI|SCB_SPEED ); add_sc( AS_SONICBLOW , SC_STUN ); - set_sc( AS_ENCHANTPOISON , SC_ENCPOISON , SI_ENCPOISON , SCB_ATK_ELE ); - set_sc( AS_POISONREACT , SC_POISONREACT , SI_POISONREACT , SCB_NONE ); + set_sc( AS_ENCHANTPOISON , SC_ENCHANTPOISON , SI_ENCHANTPOISON, SCB_ATK_ELE ); + set_sc( AS_POISONREACT , SC_POISONREACT , SI_POISONREACT , SCB_NONE ); add_sc( AS_VENOMDUST , SC_POISON ); add_sc( AS_SPLASHER , SC_SPLASHER ); - set_sc( NV_TRICKDEAD , SC_TRICKDEAD , SI_TRICKDEAD , SCB_REGEN ); - set_sc( SM_AUTOBERSERK , SC_AUTOBERSERK , SI_AUTOBERSERK , SCB_NONE ); + set_sc( NV_TRICKDEAD , SC_TRICKDEAD , SI_TRICKDEAD , SCB_REGEN ); + set_sc( SM_AUTOBERSERK , SC_AUTOBERSERK , SI_AUTOBERSERK , SCB_NONE ); add_sc( TF_SPRINKLESAND , SC_BLIND ); add_sc( TF_THROWSTONE , SC_STUN ); - set_sc( MC_LOUD , SC_LOUD , SI_LOUD , SCB_STR ); - set_sc( MG_ENERGYCOAT , SC_ENERGYCOAT , SI_ENERGYCOAT , SCB_NONE ); - set_sc( NPC_EMOTION , SC_MODECHANGE , SI_BLANK , SCB_MODE ); - add_sc( NPC_EMOTION_ON , SC_MODECHANGE ); - set_sc( NPC_ATTRICHANGE , SC_ELEMENTALCHANGE , SI_ARMOR_PROPERTY , SCB_DEF_ELE ); - add_sc( NPC_CHANGEWATER , SC_ELEMENTALCHANGE ); - add_sc( NPC_CHANGEGROUND , SC_ELEMENTALCHANGE ); - add_sc( NPC_CHANGEFIRE , SC_ELEMENTALCHANGE ); - add_sc( NPC_CHANGEWIND , SC_ELEMENTALCHANGE ); - add_sc( NPC_CHANGEPOISON , SC_ELEMENTALCHANGE ); - add_sc( NPC_CHANGEHOLY , SC_ELEMENTALCHANGE ); - add_sc( NPC_CHANGEDARKNESS , SC_ELEMENTALCHANGE ); - add_sc( NPC_CHANGETELEKINESIS, SC_ELEMENTALCHANGE ); + set_sc( MC_LOUD , SC_SHOUT , SI_SHOUT , SCB_STR ); + set_sc( MG_ENERGYCOAT , SC_ENERGYCOAT , SI_ENERGYCOAT , SCB_NONE ); + set_sc( NPC_EMOTION , SC_MODECHANGE , SI_BLANK , SCB_MODE ); + add_sc( NPC_EMOTION_ON , SC_MODECHANGE ); + set_sc( NPC_ATTRICHANGE , SC_ARMOR_PROPERTY , SI_ARMOR_PROPERTY , SCB_DEF_ELE ); + add_sc( NPC_CHANGEWATER , SC_ARMOR_PROPERTY ); + add_sc( NPC_CHANGEGROUND , SC_ARMOR_PROPERTY ); + add_sc( NPC_CHANGEFIRE , SC_ARMOR_PROPERTY ); + add_sc( NPC_CHANGEWIND , SC_ARMOR_PROPERTY ); + add_sc( NPC_CHANGEPOISON , SC_ARMOR_PROPERTY ); + add_sc( NPC_CHANGEHOLY , SC_ARMOR_PROPERTY ); + add_sc( NPC_CHANGEDARKNESS , SC_ARMOR_PROPERTY ); + add_sc( NPC_CHANGETELEKINESIS, SC_ARMOR_PROPERTY ); add_sc( NPC_POISON , SC_POISON ); add_sc( NPC_BLINDATTACK , SC_BLIND ); add_sc( NPC_SILENCEATTACK , SC_SILENCE ); @@ -273,25 +274,25 @@ void initChangeTables(void) { set_sc( NPC_BARRIER , SC_BARRIER , SI_BLANK , SCB_MDEF|SCB_DEF ); add_sc( NPC_DEFENDER , SC_ARMOR ); add_sc( NPC_LICK , SC_STUN ); - set_sc( NPC_HALLUCINATION , SC_HALLUCINATION , SI_HALLUCINATION , SCB_NONE ); + set_sc( NPC_HALLUCINATION , SC_ILLUSION , SI_ILLUSION , SCB_NONE ); add_sc( NPC_REBIRTH , SC_REBIRTH ); add_sc( RG_RAID , SC_STUN ); #ifdef RENEWAL add_sc( RG_RAID , SC_RAID ); add_sc( RG_BACKSTAP , SC_STUN ); #endif - set_sc( RG_STRIPWEAPON , SC_STRIPWEAPON , SI_STRIPWEAPON , SCB_WATK ); - set_sc( RG_STRIPSHIELD , SC_STRIPSHIELD , SI_STRIPSHIELD , SCB_DEF ); - set_sc( RG_STRIPARMOR , SC_STRIPARMOR , SI_STRIPARMOR , SCB_VIT ); - set_sc( RG_STRIPHELM , SC_STRIPHELM , SI_STRIPHELM , SCB_INT ); - add_sc( AM_ACIDTERROR , SC_BLEEDING ); - set_sc( AM_CP_WEAPON , SC_CP_WEAPON , SI_CP_WEAPON , SCB_NONE ); - set_sc( AM_CP_SHIELD , SC_CP_SHIELD , SI_CP_SHIELD , SCB_NONE ); - set_sc( AM_CP_ARMOR , SC_CP_ARMOR , SI_CP_ARMOR , SCB_NONE ); - set_sc( AM_CP_HELM , SC_CP_HELM , SI_CP_HELM , SCB_NONE ); - set_sc( CR_AUTOGUARD , SC_AUTOGUARD , SI_AUTOGUARD , SCB_NONE ); + set_sc( RG_STRIPWEAPON , SC_NOEQUIPWEAPON , SI_NOEQUIPWEAPON , SCB_WATK ); + set_sc( RG_STRIPSHIELD , SC_NOEQUIPSHIELD , SI_NOEQUIPSHIELD , SCB_DEF ); + set_sc( RG_STRIPARMOR , SC_NOEQUIPARMOR , SI_NOEQUIPARMOR , SCB_VIT ); + set_sc( RG_STRIPHELM , SC_NOEQUIPHELM , SI_NOEQUIPHELM , SCB_INT ); + add_sc( AM_ACIDTERROR , SC_BLOODING ); + set_sc( AM_CP_WEAPON , SC_PROTECTWEAPON , SI_PROTECTWEAPON , SCB_NONE ); + set_sc( AM_CP_SHIELD , SC_PROTECTSHIELD , SI_PROTECTSHIELD , SCB_NONE ); + set_sc( AM_CP_ARMOR , SC_PROTECTARMOR , SI_PROTECTARMOR , SCB_NONE ); + set_sc( AM_CP_HELM , SC_PROTECTHELM , SI_PROTECTHELM , SCB_NONE ); + set_sc( CR_AUTOGUARD , SC_AUTOGUARD , SI_AUTOGUARD , SCB_NONE ); add_sc( CR_SHIELDCHARGE , SC_STUN ); - set_sc( CR_REFLECTSHIELD , SC_REFLECTSHIELD , SI_REFLECTSHIELD , SCB_NONE ); + set_sc( CR_REFLECTSHIELD , SC_REFLECTSHIELD , SI_REFLECTSHIELD , SCB_NONE ); add_sc( CR_HOLYCROSS , SC_BLIND ); add_sc( CR_GRANDCROSS , SC_BLIND ); add_sc( CR_DEVOTION , SC_DEVOTION ); @@ -304,17 +305,17 @@ void initChangeTables(void) { set_sc( MO_EXPLOSIONSPIRITS , SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN ); set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST , SI_BLANK , SCB_REGEN ); #ifdef RENEWAL - set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST2 , SI_EXTREMITYFIST , SCB_NONE ); + set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST2 , SI_EXTREMITYFIST , SCB_NONE ); #endif add_sc( SA_MAGICROD , SC_MAGICROD ); set_sc( SA_AUTOSPELL , SC_AUTOSPELL , SI_AUTOSPELL , SCB_NONE ); - set_sc( SA_FLAMELAUNCHER , SC_FIREWEAPON , SI_FIREWEAPON , SCB_ATK_ELE ); - set_sc( SA_FROSTWEAPON , SC_WATERWEAPON , SI_WATERWEAPON , SCB_ATK_ELE ); - set_sc( SA_LIGHTNINGLOADER , SC_WINDWEAPON , SI_WINDWEAPON , SCB_ATK_ELE ); - set_sc( SA_SEISMICWEAPON , SC_EARTHWEAPON , SI_EARTHWEAPON , SCB_ATK_ELE ); - set_sc( SA_VOLCANO , SC_VOLCANO , SI_LANDENDOW , SCB_WATK ); - set_sc( SA_DELUGE , SC_DELUGE , SI_LANDENDOW , SCB_MAXHP ); - set_sc( SA_VIOLENTGALE , SC_VIOLENTGALE , SI_LANDENDOW , SCB_FLEE ); + set_sc( SA_FLAMELAUNCHER , SC_PROPERTYFIRE , SI_PROPERTYFIRE , SCB_ATK_ELE ); + set_sc( SA_FROSTWEAPON , SC_PROPERTYWATER , SI_PROPERTYWATER , SCB_ATK_ELE ); + set_sc( SA_LIGHTNINGLOADER , SC_PROPERTYWIND , SI_PROPERTYWIND , SCB_ATK_ELE ); + set_sc( SA_SEISMICWEAPON , SC_PROPERTYGROUND , SI_PROPERTYGROUND , SCB_ATK_ELE ); + set_sc( SA_VOLCANO , SC_VOLCANO , SI_GROUNDMAGIC , SCB_WATK ); + set_sc( SA_DELUGE , SC_DELUGE , SI_GROUNDMAGIC , SCB_MAXHP ); + set_sc( SA_VIOLENTGALE , SC_VIOLENTGALE , SI_GROUNDMAGIC , SCB_FLEE ); add_sc( SA_REVERSEORCISH , SC_ORCISH ); add_sc( SA_COMA , SC_COMA ); set_sc( BD_ENCORE , SC_DANCING , SI_BLANK , SCB_SPEED|SCB_REGEN ); @@ -334,19 +335,23 @@ void initChangeTables(void) { set_sc( DC_HUMMING , SC_HUMMING , SI_BLANK , SCB_HIT ); set_sc( DC_DONTFORGETME , SC_DONTFORGETME , SI_BLANK , SCB_SPEED|SCB_ASPD ); set_sc( DC_FORTUNEKISS , SC_FORTUNE , SI_BLANK , SCB_CRI ); - set_sc( DC_SERVICEFORYOU , SC_SERVICE4U , SI_BLANK , SCB_ALL ); + set_sc( DC_SERVICEFORYOU , SC_SERVICEFORYOU , SI_BLANK , SCB_ALL ); add_sc( NPC_DARKCROSS , SC_BLIND ); add_sc( NPC_GRANDDARKNESS , SC_BLIND ); set_sc( NPC_STOP , SC_STOP , SI_STOP , SCB_NONE ); set_sc( NPC_WEAPONBRAKER , SC_BROKENWEAPON , SI_BROKENWEAPON , SCB_NONE ); set_sc( NPC_ARMORBRAKE , SC_BROKENARMOR , SI_BROKENARMOR , SCB_NONE ); - set_sc( NPC_CHANGEUNDEAD , SC_CHANGEUNDEAD , SI_UNDEAD , SCB_DEF_ELE ); + set_sc( NPC_CHANGEUNDEAD , SC_PROPERTYUNDEAD , SI_PROPERTYUNDEAD , SCB_DEF_ELE ); set_sc( NPC_POWERUP , SC_INCHITRATE , SI_BLANK , SCB_HIT ); set_sc( NPC_AGIUP , SC_INCFLEERATE , SI_BLANK , SCB_FLEE ); add_sc( NPC_INVISIBLE , SC_CLOAKING ); set_sc( LK_AURABLADE , SC_AURABLADE , SI_AURABLADE , SCB_NONE ); set_sc( LK_PARRYING , SC_PARRYING , SI_PARRYING , SCB_NONE ); - set_sc( LK_CONCENTRATION , SC_CONCENTRATION , SI_CONCENTRATION , SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_DSPD ); +#ifndef RENEWAL + set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_CONCENTRATION , SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2); +#else + set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_CONCENTRATION , SCB_HIT|SCB_DEF); +#endif set_sc( LK_TENSIONRELAX , SC_TENSIONRELAX , SI_TENSIONRELAX , SCB_REGEN ); set_sc( LK_BERSERK , SC_BERSERK , SI_BERSERK , SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN ); set_sc( HP_ASSUMPTIO , SC_ASSUMPTIO , SI_ASSUMPTIO , SCB_NONE ); @@ -362,32 +367,32 @@ void initChangeTables(void) { set_sc( WS_MELTDOWN , SC_MELTDOWN , SI_MELTDOWN , SCB_NONE ); set_sc( WS_CARTBOOST , SC_CARTBOOST , SI_CARTBOOST , SCB_SPEED ); set_sc( ST_CHASEWALK , SC_CHASEWALK , SI_BLANK , SCB_SPEED ); - set_sc( ST_REJECTSWORD , SC_REJECTSWORD , SI_REJECTSWORD , SCB_NONE ); + set_sc( ST_REJECTSWORD , SC_SWORDREJECT , SI_SWORDREJECT , SCB_NONE ); add_sc( ST_REJECTSWORD , SC_AUTOCOUNTER ); - set_sc( CG_MARIONETTE , SC_MARIONETTE , SI_MARIONETTE , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); - set_sc( CG_MARIONETTE , SC_MARIONETTE2 , SI_MARIONETTE2 , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); + set_sc( CG_MARIONETTE , SC_MARIONETTE_MASTER , SI_MARIONETTE_MASTER , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); + set_sc( CG_MARIONETTE , SC_MARIONETTE , SI_MARIONETTE , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); add_sc( LK_SPIRALPIERCE , SC_STOP ); - add_sc( LK_HEADCRUSH , SC_BLEEDING ); + add_sc( LK_HEADCRUSH , SC_BLOODING ); set_sc( LK_JOINTBEAT , SC_JOINTBEAT , SI_JOINTBEAT , SCB_BATK|SCB_DEF2|SCB_SPEED|SCB_ASPD ); add_sc( HW_NAPALMVULCAN , SC_CURSE ); set_sc( PF_MINDBREAKER , SC_MINDBREAKER , SI_BLANK , SCB_MATK|SCB_MDEF2 ); add_sc( PF_MEMORIZE , SC_MEMORIZE ); add_sc( PF_FOGWALL , SC_FOGWALL ); set_sc( PF_SPIDERWEB , SC_SPIDERWEB , SI_BLANK , SCB_FLEE ); - set_sc( WE_BABY , SC_BABY , SI_BABY , SCB_NONE ); + set_sc( WE_BABY , SC_BABY , SI_PROTECTEXP , SCB_NONE ); set_sc( TK_RUN , SC_RUN , SI_RUN , SCB_SPEED|SCB_DSPD ); - set_sc( TK_RUN , SC_SPURT , SI_SPURT , SCB_STR ); - set_sc( TK_READYSTORM , SC_READYSTORM , SI_READYSTORM , SCB_NONE ); - set_sc( TK_READYDOWN , SC_READYDOWN , SI_READYDOWN , SCB_NONE ); + set_sc( TK_RUN , SC_STRUP , SI_STRUP , SCB_STR ); + set_sc( TK_READYSTORM , SC_STORMKICK_READY , SI_STORMKICK_ON , SCB_NONE ); + set_sc( TK_READYDOWN , SC_DOWNKICK_READY , SI_DOWNKICK_ON , SCB_NONE ); add_sc( TK_DOWNKICK , SC_STUN ); - set_sc( TK_READYTURN , SC_READYTURN , SI_READYTURN , SCB_NONE ); - set_sc( TK_READYCOUNTER , SC_READYCOUNTER , SI_READYCOUNTER , SCB_NONE ); - set_sc( TK_DODGE , SC_DODGE , SI_DODGE , SCB_NONE ); + set_sc( TK_READYTURN , SC_TURNKICK_READY , SI_TURNKICK_ON , SCB_NONE ); + set_sc( TK_READYCOUNTER , SC_COUNTERKICK_READY , SI_COUNTER_ON , SCB_NONE ); + set_sc( TK_DODGE , SC_DODGE_READY , SI_DODGE_ON , SCB_NONE ); set_sc( TK_SPTIME , SC_EARTHSCROLL , SI_EARTHSCROLL , SCB_NONE ); - add_sc( TK_SEVENWIND , SC_SEVENWIND ); - set_sc( TK_SEVENWIND , SC_GHOSTWEAPON , SI_GHOSTWEAPON , SCB_ATK_ELE ); - set_sc( TK_SEVENWIND , SC_SHADOWWEAPON , SI_SHADOWWEAPON , SCB_ATK_ELE ); - set_sc( SG_SUN_WARM , SC_WARM , SI_WARM , SCB_NONE ); + add_sc( TK_SEVENWIND , SC_TK_SEVENWIND ); + set_sc( TK_SEVENWIND , SC_PROPERTYTELEKINESIS , SI_PROPERTYTELEKINESIS , SCB_ATK_ELE ); + set_sc( TK_SEVENWIND , SC_PROPERTYDARK , SI_PROPERTYDARK , SCB_ATK_ELE ); + set_sc( SG_SUN_WARM , SC_WARM , SI_SG_SUN_WARM , SCB_NONE ); add_sc( SG_MOON_WARM , SC_WARM ); add_sc( SG_STAR_WARM , SC_WARM ); set_sc( SG_SUN_COMFORT , SC_SUN_COMFORT , SI_SUN_COMFORT , SCB_DEF2 ); @@ -405,39 +410,40 @@ void initChangeTables(void) { set_sc( SL_SWOO , SC_SWOO , SI_BLANK , SCB_SPEED ); set_sc( SL_SKE , SC_SKE , SI_BLANK , SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2 ); set_sc( SL_SKA , SC_SKA , SI_BLANK , SCB_DEF|SCB_MDEF|SCB_ASPD ); - set_sc( SL_SMA , SC_SMA , SI_SMA , SCB_NONE ); + set_sc( SL_SMA , SC_SMA_READY , SI_SMA_READY , SCB_NONE ); set_sc( SM_SELFPROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK ); set_sc( ST_PRESERVE , SC_PRESERVE , SI_PRESERVE , SCB_NONE ); - set_sc( PF_DOUBLECASTING , SC_DOUBLECAST , SI_DOUBLECAST , SCB_NONE ); + set_sc( PF_DOUBLECASTING , SC_DOUBLECASTING , SI_DOUBLECASTING , SCB_NONE ); set_sc( HW_GRAVITATION , SC_GRAVITATION , SI_BLANK , SCB_ASPD ); add_sc( WS_CARTTERMINATION , SC_STUN ); - set_sc( WS_OVERTHRUSTMAX , SC_MAXOVERTHRUST , SI_MAXOVERTHRUST , SCB_NONE ); + set_sc( WS_OVERTHRUSTMAX , SC_OVERTHRUSTMAX , SI_OVERTHRUSTMAX , SCB_NONE ); set_sc( CG_LONGINGFREEDOM , SC_LONGING , SI_BLANK , SCB_SPEED|SCB_ASPD ); add_sc( CG_HERMODE , SC_HERMODE ); + set_sc( CG_TAROTCARD , SC_TAROTCARD , SI_TAROTCARD , SCB_NONE ); set_sc( ITEM_ENCHANTARMS , SC_ENCHANTARMS , SI_BLANK , SCB_ATK_ELE ); - set_sc( SL_HIGH , SC_SPIRIT , SI_SPIRIT , SCB_ALL ); - set_sc( KN_ONEHAND , SC_ONEHAND , SI_ONEHAND , SCB_ASPD ); + set_sc( SL_HIGH , SC_SOULLINK , SI_SOULLINK , SCB_ALL ); + set_sc( KN_ONEHAND , SC_ONEHANDQUICKEN , SI_ONEHANDQUICKEN , SCB_ASPD ); set_sc( GS_FLING , SC_FLING , SI_BLANK , SCB_DEF|SCB_DEF2 ); add_sc( GS_CRACKER , SC_STUN ); - add_sc( GS_DISARM , SC_STRIPWEAPON ); - add_sc( GS_PIERCINGSHOT , SC_BLEEDING ); - set_sc( GS_MADNESSCANCEL , SC_MADNESSCANCEL , SI_MADNESSCANCEL , SCB_BATK|SCB_ASPD ); - set_sc( GS_ADJUSTMENT , SC_ADJUSTMENT , SI_ADJUSTMENT , SCB_HIT|SCB_FLEE ); - set_sc( GS_INCREASING , SC_INCREASING , SI_ACCURACY , SCB_AGI|SCB_DEX|SCB_HIT ); - set_sc( GS_GATLINGFEVER , SC_GATLINGFEVER , SI_GATLINGFEVER , SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD ); - set_sc( NJ_TATAMIGAESHI , SC_TATAMIGAESHI , SI_BLANK , SCB_NONE ); - set_sc( NJ_SUITON , SC_SUITON , SI_BLANK , SCB_AGI|SCB_SPEED ); + add_sc( GS_DISARM , SC_NOEQUIPWEAPON ); + add_sc( GS_PIERCINGSHOT , SC_BLOODING ); + set_sc( GS_MADNESSCANCEL , SC_GS_MADNESSCANCEL , SI_GS_MADNESSCANCEL , SCB_BATK|SCB_ASPD ); + set_sc( GS_ADJUSTMENT , SC_GS_ADJUSTMENT , SI_GS_ADJUSTMENT , SCB_HIT|SCB_FLEE ); + set_sc( GS_INCREASING , SC_GS_ACCURACY , SI_GS_ACCURACY , SCB_AGI|SCB_DEX|SCB_HIT ); + set_sc( GS_GATLINGFEVER , SC_GS_GATLINGFEVER , SI_GS_GATLINGFEVER , SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD ); + set_sc( NJ_TATAMIGAESHI , SC_NJ_TATAMIGAESHI , SI_BLANK , SCB_NONE ); + set_sc( NJ_SUITON , SC_NJ_SUITON , SI_NJ_SUITON , SCB_AGI|SCB_SPEED ); add_sc( NJ_HYOUSYOURAKU , SC_FREEZE ); - set_sc( NJ_NEN , SC_NEN , SI_NEN , SCB_STR|SCB_INT ); - set_sc( NJ_UTSUSEMI , SC_UTSUSEMI , SI_UTSUSEMI , SCB_NONE ); - set_sc( NJ_BUNSINJYUTSU , SC_BUNSINJYUTSU , SI_BUNSINJYUTSU , SCB_DYE ); + set_sc( NJ_NEN , SC_NJ_NEN , SI_NJ_NEN , SCB_STR|SCB_INT ); + set_sc( NJ_UTSUSEMI , SC_NJ_UTSUSEMI , SI_NJ_UTSUSEMI , SCB_NONE ); + set_sc( NJ_BUNSINJYUTSU , SC_NJ_BUNSINJYUTSU , SI_NJ_BUNSINJYUTSU , SCB_DYE ); add_sc( NPC_ICEBREATH , SC_FREEZE ); add_sc( NPC_ACIDBREATH , SC_POISON ); add_sc( NPC_HELLJUDGEMENT , SC_CURSE ); add_sc( NPC_WIDESILENCE , SC_SILENCE ); add_sc( NPC_WIDEFREEZE , SC_FREEZE ); - add_sc( NPC_WIDEBLEEDING , SC_BLEEDING ); + add_sc( NPC_WIDEBLEEDING , SC_BLOODING ); add_sc( NPC_WIDESTONE , SC_STONE ); add_sc( NPC_WIDECONFUSE , SC_CONFUSION ); add_sc( NPC_WIDESLEEP , SC_SLEEP ); @@ -446,8 +452,8 @@ void initChangeTables(void) { add_sc( NPC_MAGICMIRROR , SC_MAGICMIRROR ); set_sc( NPC_SLOWCAST , SC_SLOWCAST , SI_SLOWCAST , SCB_NONE ); set_sc( NPC_CRITICALWOUND , SC_CRITICALWOUND , SI_CRITICALWOUND , SCB_NONE ); - set_sc( NPC_STONESKIN , SC_ARMORCHANGE , SI_BLANK , SCB_DEF|SCB_MDEF ); - add_sc( NPC_ANTIMAGIC , SC_ARMORCHANGE ); + set_sc( NPC_STONESKIN , SC_STONESKIN , SI_BLANK , SCB_DEF|SCB_MDEF ); + add_sc( NPC_ANTIMAGIC , SC_STONESKIN ); add_sc( NPC_WIDECURSE , SC_CURSE ); add_sc( NPC_WIDESTUN , SC_STUN ); @@ -457,29 +463,29 @@ void initChangeTables(void) { set_sc( NPC_INVINCIBLEOFF , SC_INVINCIBLEOFF , SI_BLANK , SCB_SPEED ); set_sc( CASH_BLESSING , SC_BLESSING , SI_BLESSING , SCB_STR|SCB_INT|SCB_DEX ); - set_sc( CASH_INCAGI , SC_INCREASEAGI , SI_INCREASEAGI , SCB_AGI|SCB_SPEED ); + set_sc( CASH_INCAGI , SC_INC_AGI , SI_INC_AGI , SCB_AGI|SCB_SPEED ); set_sc( CASH_ASSUMPTIO , SC_ASSUMPTIO , SI_ASSUMPTIO , SCB_NONE ); set_sc( ALL_PARTYFLEE , SC_PARTYFLEE , SI_PARTYFLEE , SCB_NONE ); set_sc( ALL_ODINS_POWER , SC_ODINS_POWER , SI_ODINS_POWER , SCB_MATK|SCB_BATK|SCB_MDEF|SCB_DEF ); - set_sc( CR_SHRINK , SC_SHRINK , SI_SHRINK , SCB_NONE ); - set_sc( RG_CLOSECONFINE , SC_CLOSECONFINE2 , SI_CLOSECONFINE2 , SCB_NONE ); - set_sc( RG_CLOSECONFINE , SC_CLOSECONFINE , SI_CLOSECONFINE , SCB_FLEE ); - set_sc( WZ_SIGHTBLASTER , SC_SIGHTBLASTER , SI_SIGHTBLASTER , SCB_NONE ); - set_sc( DC_WINKCHARM , SC_WINKCHARM , SI_WINKCHARM , SCB_NONE ); + set_sc( CR_SHRINK , SC_CR_SHRINK , SI_CR_SHRINK , SCB_NONE ); + set_sc( RG_CLOSECONFINE , SC_RG_CCONFINE_S , SI_RG_CCONFINE_S , SCB_NONE ); + set_sc( RG_CLOSECONFINE , SC_RG_CCONFINE_M , SI_RG_CCONFINE_M , SCB_FLEE ); + set_sc( WZ_SIGHTBLASTER , SC_WZ_SIGHTBLASTER , SI_WZ_SIGHTBLASTER , SCB_NONE ); + set_sc( DC_WINKCHARM , SC_DC_WINKCHARM , SI_DC_WINKCHARM , SCB_NONE ); add_sc( MO_BALKYOUNG , SC_STUN ); - add_sc( SA_ELEMENTWATER , SC_ELEMENTALCHANGE ); - add_sc( SA_ELEMENTFIRE , SC_ELEMENTALCHANGE ); - add_sc( SA_ELEMENTGROUND , SC_ELEMENTALCHANGE ); - add_sc( SA_ELEMENTWIND , SC_ELEMENTALCHANGE ); - - set_sc( HLIF_AVOID , SC_AVOID , SI_BLANK , SCB_SPEED ); - set_sc( HLIF_CHANGE , SC_CHANGE , SI_BLANK , SCB_VIT|SCB_INT ); - set_sc( HFLI_FLEET , SC_FLEET , SI_BLANK , SCB_ASPD|SCB_BATK|SCB_WATK ); - set_sc( HFLI_SPEED , SC_SPEED , SI_BLANK , SCB_FLEE ); - set_sc( HAMI_DEFENCE , SC_DEFENCE , SI_BLANK , SCB_DEF ); - set_sc( HAMI_BLOODLUST , SC_BLOODLUST , SI_BLANK , SCB_BATK|SCB_WATK ); + add_sc( SA_ELEMENTWATER , SC_ARMOR_PROPERTY ); + add_sc( SA_ELEMENTFIRE , SC_ARMOR_PROPERTY ); + add_sc( SA_ELEMENTGROUND , SC_ARMOR_PROPERTY ); + add_sc( SA_ELEMENTWIND , SC_ARMOR_PROPERTY ); + + set_sc( HLIF_AVOID , SC_HLIF_AVOID , SI_BLANK , SCB_SPEED ); + set_sc( HLIF_CHANGE , SC_HLIF_CHANGE , SI_BLANK , SCB_VIT|SCB_INT ); + set_sc( HFLI_FLEET , SC_HLIF_FLEET , SI_BLANK , SCB_ASPD|SCB_BATK|SCB_WATK ); + set_sc( HFLI_SPEED , SC_HLIF_SPEED , SI_BLANK , SCB_FLEE ); + set_sc( HAMI_DEFENCE , SC_HAMI_DEFENCE , SI_BLANK , SCB_DEF ); + set_sc( HAMI_BLOODLUST , SC_HAMI_BLOODLUST , SI_BLANK , SCB_BATK|SCB_WATK ); // Homunculus S add_sc(MH_STAHL_HORN, SC_STUN); @@ -489,25 +495,25 @@ void initChangeTables(void) { add_sc(MH_ERASER_CUTTER, SC_ERASER_CUTTER); set_sc(MH_OVERED_BOOST, SC_OVERED_BOOST, SI_BLANK, SCB_FLEE|SCB_ASPD); add_sc(MH_LIGHT_OF_REGENE, SC_LIGHT_OF_REGENE); - set_sc(MH_VOLCANIC_ASH, SC_ASH, SI_VOLCANIC_ASH, SCB_DEF|SCB_DEF2|SCB_HIT|SCB_BATK|SCB_FLEE); + set_sc(MH_VOLCANIC_ASH, SC_VOLCANIC_ASH, SI_VOLCANIC_ASH, SCB_DEF|SCB_DEF2|SCB_HIT|SCB_BATK|SCB_FLEE); set_sc(MH_GRANITIC_ARMOR, SC_GRANITIC_ARMOR, SI_GRANITIC_ARMOR, SCB_NONE); set_sc(MH_MAGMA_FLOW, SC_MAGMA_FLOW, SI_MAGMA_FLOW, SCB_NONE); set_sc(MH_PYROCLASTIC, SC_PYROCLASTIC, SI_PYROCLASTIC, SCB_BATK|SCB_ATK_ELE); add_sc(MH_LAVA_SLIDE, SC_BURNING); - set_sc(MH_NEEDLE_OF_PARALYZE, SC_PARALYSIS, SI_NEEDLE_OF_PARALYZE, SCB_DEF2); + set_sc(MH_NEEDLE_OF_PARALYZE, SC_NEEDLE_OF_PARALYZE, SI_NEEDLE_OF_PARALYZE, SCB_DEF2); add_sc(MH_POISON_MIST, SC_BLIND); set_sc(MH_PAIN_KILLER, SC_PAIN_KILLER, SI_PAIN_KILLER, SCB_ASPD); add_sc(MH_STYLE_CHANGE, SC_STYLE_CHANGE); - set_sc( MH_TINDER_BREAKER , SC_CLOSECONFINE2 , SI_CLOSECONFINE2 , SCB_NONE ); - set_sc( MH_TINDER_BREAKER , SC_CLOSECONFINE , SI_CLOSECONFINE , SCB_FLEE ); + set_sc( MH_TINDER_BREAKER , SC_RG_CCONFINE_S , SI_RG_CCONFINE_S , SCB_NONE ); + set_sc( MH_TINDER_BREAKER , SC_RG_CCONFINE_M , SI_RG_CCONFINE_M , SCB_FLEE ); add_sc( MER_CRASH , SC_STUN ); set_sc( MER_PROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK ); add_sc( MS_MAGNUM , SC_WATK_ELEMENT ); add_sc( MER_SIGHT , SC_SIGHT ); - set_sc( MER_DECAGI , SC_DECREASEAGI , SI_DECREASEAGI , SCB_AGI|SCB_SPEED ); + set_sc( MER_DECAGI , SC_DEC_AGI , SI_DEC_AGI , SCB_AGI|SCB_SPEED ); set_sc( MER_MAGNIFICAT , SC_MAGNIFICAT , SI_MAGNIFICAT , SCB_REGEN ); add_sc( MER_LEXDIVINA , SC_SILENCE ); add_sc( MA_LANDMINE , SC_STUN ); @@ -520,19 +526,19 @@ void initChangeTables(void) { set_sc( MS_PARRYING , SC_PARRYING , SI_PARRYING , SCB_NONE ); set_sc( MS_BERSERK , SC_BERSERK , SI_BERSERK , SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN ); add_sc( ML_SPIRALPIERCE , SC_STOP ); - set_sc( MER_QUICKEN , SC_MERC_QUICKEN , SI_BLANK , SCB_ASPD ); + set_sc( MER_QUICKEN , SC_MER_QUICKEN , SI_BLANK , SCB_ASPD ); add_sc( ML_DEVOTION , SC_DEVOTION ); set_sc( MER_KYRIE , SC_KYRIE , SI_KYRIE , SCB_NONE ); set_sc( MER_BLESSING , SC_BLESSING , SI_BLESSING , SCB_STR|SCB_INT|SCB_DEX ); - set_sc( MER_INCAGI , SC_INCREASEAGI , SI_INCREASEAGI , SCB_AGI|SCB_SPEED ); + set_sc( MER_INCAGI , SC_INC_AGI , SI_INC_AGI , SCB_AGI|SCB_SPEED ); set_sc( GD_LEADERSHIP , SC_LEADERSHIP , SI_BLANK , SCB_STR ); set_sc( GD_GLORYWOUNDS , SC_GLORYWOUNDS , SI_BLANK , SCB_VIT ); set_sc( GD_SOULCOLD , SC_SOULCOLD , SI_BLANK , SCB_AGI ); set_sc( GD_HAWKEYES , SC_HAWKEYES , SI_BLANK , SCB_DEX ); - set_sc( GD_BATTLEORDER , SC_BATTLEORDERS , SI_BLANK , SCB_STR|SCB_INT|SCB_DEX ); - set_sc( GD_REGENERATION , SC_REGENERATION , SI_BLANK , SCB_REGEN ); + set_sc( GD_BATTLEORDER , SC_GDSKILL_BATTLEORDER , SI_BLANK , SCB_STR|SCB_INT|SCB_DEX ); + set_sc( GD_REGENERATION , SC_GDSKILL_REGENERATION , SI_BLANK , SCB_REGEN ); /** * Rune Knight @@ -541,15 +547,16 @@ void initChangeTables(void) { set_sc( RK_DRAGONHOWLING , SC_FEAR , SI_BLANK , SCB_FLEE|SCB_HIT ); set_sc( RK_DEATHBOUND , SC_DEATHBOUND , SI_DEATHBOUND , SCB_NONE ); set_sc( RK_WINDCUTTER , SC_FEAR , SI_BLANK , SCB_FLEE|SCB_HIT ); - add_sc( RK_DRAGONBREATH , SC_BURNING ); - set_sc( RK_MILLENNIUMSHIELD , SC_MILLENNIUMSHIELD , SI_REUSE_MILLENNIUMSHIELD , SCB_NONE ); + set_sc( RK_DRAGONBREATH , SC_BURNING , SI_BLANK , SCB_MDEF ); + set_sc( RK_MILLENNIUMSHIELD , SC_MILLENNIUMSHIELD , SI_BLANK , SCB_NONE ); set_sc( RK_REFRESH , SC_REFRESH , SI_REFRESH , SCB_NONE ); set_sc( RK_GIANTGROWTH , SC_GIANTGROWTH , SI_GIANTGROWTH , SCB_STR ); - set_sc( RK_STONEHARDSKIN , SC_STONEHARDSKIN , SI_STONEHARDSKIN , SCB_DEF|SCB_MDEF ); + set_sc( RK_STONEHARDSKIN , SC_STONEHARDSKIN , SI_STONEHARDSKIN , SCB_NONE ); set_sc( RK_VITALITYACTIVATION, SC_VITALITYACTIVATION, SI_VITALITYACTIVATION, SCB_REGEN ); set_sc( RK_FIGHTINGSPIRIT , SC_FIGHTINGSPIRIT , SI_FIGHTINGSPIRIT , SCB_WATK|SCB_ASPD ); set_sc( RK_ABUNDANCE , SC_ABUNDANCE , SI_ABUNDANCE , SCB_NONE ); set_sc( RK_CRUSHSTRIKE , SC_CRUSHSTRIKE , SI_CRUSHSTRIKE , SCB_NONE ); + add_sc( RK_DRAGONBREATH_WATER, SC_FROSTMISTY ); /** * GC Guillotine Cross **/ @@ -559,12 +566,13 @@ void initChangeTables(void) { set_sc( GC_CLOAKINGEXCEED , SC_CLOAKINGEXCEED , SI_CLOAKINGEXCEED , SCB_SPEED ); set_sc( GC_HALLUCINATIONWALK , SC_HALLUCINATIONWALK, SI_HALLUCINATIONWALK, SCB_FLEE ); set_sc( GC_ROLLINGCUTTER , SC_ROLLINGCUTTER , SI_ROLLINGCUTTER , SCB_NONE ); + set_sc_with_vfx( GC_DARKCROW , SC_DARKCROW , SI_DARKCROW , SCB_NONE ); /** * Arch Bishop **/ set_sc( AB_ADORAMUS , SC_ADORAMUS , SI_ADORAMUS , SCB_AGI|SCB_SPEED ); add_sc( AB_CLEMENTIA , SC_BLESSING ); - add_sc( AB_CANTO , SC_INCREASEAGI ); + add_sc( AB_CANTO , SC_INC_AGI ); set_sc( AB_EPICLESIS , SC_EPICLESIS , SI_EPICLESIS , SCB_MAXHP ); add_sc( AB_PRAEFATIO , SC_KYRIE ); set_sc_with_vfx( AB_ORATIO , SC_ORATIO , SI_ORATIO , SCB_NONE ); @@ -574,14 +582,16 @@ void initChangeTables(void) { set_sc( AB_EXPIATIO , SC_EXPIATIO , SI_EXPIATIO , SCB_ATK_ELE ); set_sc( AB_DUPLELIGHT , SC_DUPLELIGHT , SI_DUPLELIGHT , SCB_NONE ); set_sc( AB_SECRAMENT , SC_SECRAMENT , SI_SECRAMENT , SCB_NONE ); + set_sc( AB_OFFERTORIUM , SC_OFFERTORIUM , SI_OFFERTORIUM , SCB_NONE ); /** * Warlock **/ add_sc( WL_WHITEIMPRISON , SC_WHITEIMPRISON ); - set_sc_with_vfx( WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2 ); - set_sc( WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_SPEED|SCB_FLEE|SCB_DEF|SCB_MDEF ); + set_sc_with_vfx( WL_FROSTMISTY , SC_FROSTMISTY , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF ); + set_sc( WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_SPEED|SCB_FLEE|SCB_AGI|SCB_DEX ); set_sc(WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_MATK); set_sc( WL_STASIS , SC_STASIS , SI_STASIS , SCB_NONE ); + set_sc( WL_TELEKINESIS_INTENSE, SC_TELEKINESIS_INTENSE , SI_TELEKINESIS_INTENSE , SCB_MATK ); /** * Ranger **/ @@ -589,12 +599,13 @@ void initChangeTables(void) { set_sc( RA_ELECTRICSHOCKER , SC_ELECTRICSHOCKER , SI_ELECTRICSHOCKER , SCB_NONE ); set_sc( RA_WUGDASH , SC_WUGDASH , SI_WUGDASH , SCB_SPEED ); set_sc( RA_CAMOUFLAGE , SC_CAMOUFLAGE , SI_CAMOUFLAGE , SCB_SPEED ); - add_sc( RA_MAGENTATRAP , SC_ELEMENTALCHANGE ); - add_sc( RA_COBALTTRAP , SC_ELEMENTALCHANGE ); - add_sc( RA_MAIZETRAP , SC_ELEMENTALCHANGE ); - add_sc( RA_VERDURETRAP , SC_ELEMENTALCHANGE ); - add_sc( RA_FIRINGTRAP , SC_BURNING ); - set_sc_with_vfx( RA_ICEBOUNDTRAP , SC_FREEZING , SI_FROSTMISTY , SCB_NONE ); + add_sc( RA_MAGENTATRAP , SC_ARMOR_PROPERTY ); + add_sc( RA_COBALTTRAP , SC_ARMOR_PROPERTY ); + add_sc( RA_MAIZETRAP , SC_ARMOR_PROPERTY ); + add_sc( RA_VERDURETRAP , SC_ARMOR_PROPERTY ); + add_sc( RA_FIRINGTRAP , SC_BURNING ); + add_sc( RA_ICEBOUNDTRAP , SC_FROSTMISTY ); + set_sc( RA_UNLIMIT , SC_UNLIMIT , SI_UNLIMIT , SCB_NONE ); /** * Mechanic **/ @@ -609,7 +620,7 @@ void initChangeTables(void) { /** * Royal Guard **/ - set_sc( LG_REFLECTDAMAGE , SC_REFLECTDAMAGE , SI_LG_REFLECTDAMAGE, SCB_NONE ); + set_sc( LG_REFLECTDAMAGE , SC_LG_REFLECTDAMAGE , SI_LG_REFLECTDAMAGE, SCB_NONE ); set_sc( LG_FORCEOFVANGUARD , SC_FORCEOFVANGUARD , SI_FORCEOFVANGUARD , SCB_MAXHP|SCB_DEF ); set_sc( LG_EXEEDBREAK , SC_EXEEDBREAK , SI_EXEEDBREAK , SCB_NONE ); set_sc( LG_PRESTIGE , SC_PRESTIGE , SI_PRESTIGE , SCB_DEF ); @@ -619,6 +630,7 @@ void initChangeTables(void) { set_sc( LG_INSPIRATION , SC_INSPIRATION , SI_INSPIRATION , SCB_MAXHP|SCB_WATK|SCB_HIT|SCB_VIT|SCB_AGI|SCB_STR|SCB_DEX|SCB_INT|SCB_LUK); set_sc( LG_SHIELDSPELL , SC_SHIELDSPELL_DEF , SI_SHIELDSPELL_DEF , SCB_WATK ); set_sc( LG_SHIELDSPELL , SC_SHIELDSPELL_REF , SI_SHIELDSPELL_REF , SCB_DEF ); + set_sc( LG_KINGS_GRACE , SC_KINGS_GRACE , SI_KINGS_GRACE , SCB_NONE ); /** * Shadow Chaser **/ @@ -634,7 +646,7 @@ void initChangeTables(void) { set_sc( SC_LAZINESS , SC__LAZINESS , SI_LAZINESS , SCB_FLEE ); set_sc( SC_UNLUCKY , SC__UNLUCKY , SI_UNLUCKY , SCB_CRI|SCB_FLEE2 ); set_sc( SC_WEAKNESS , SC__WEAKNESS , SI_WEAKNESS , SCB_FLEE2|SCB_MAXHP ); - set_sc( SC_STRIPACCESSARY , SC__STRIPACCESSORY , SI_STRIPACCESSARY , SCB_DEX|SCB_INT|SCB_LUK ); + set_sc( SC_STRIPACCESSARY , SC__STRIPACCESSARY , SI_STRIPACCESSARY , SCB_DEX|SCB_INT|SCB_LUK ); set_sc_with_vfx( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE ); add_sc( SC_CHAOSPANIC , SC_CONFUSION ); set_sc_with_vfx( SC_BLOODYLUST , SC__BLOODYLUST , SI_BLOODYLUST , SCB_DEF | SCB_DEF2 | SCB_MDEF | SCB_MDEF2 | SCB_FLEE | SCB_SPEED | SCB_ASPD | SCB_MAXHP | SCB_REGEN ); @@ -647,30 +659,32 @@ void initChangeTables(void) { set_sc_with_vfx( SR_CURSEDCIRCLE , SC_CURSEDCIRCLE_TARGET, SI_CURSEDCIRCLE_TARGET , SCB_NONE ); set_sc( SR_LIGHTNINGWALK , SC_LIGHTNINGWALK , SI_LIGHTNINGWALK , SCB_NONE ); set_sc( SR_RAISINGDRAGON , SC_RAISINGDRAGON , SI_RAISINGDRAGON , SCB_REGEN|SCB_MAXHP|SCB_MAXSP ); - set_sc( SR_GENTLETOUCH_ENERGYGAIN, SC_GT_ENERGYGAIN , SI_GENTLETOUCH_ENERGYGAIN, SCB_NONE ); - set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_ASPD|SCB_MDEF|SCB_MAXHP ); - set_sc( SR_GENTLETOUCH_REVITALIZE, SC_GT_REVITALIZE , SI_GENTLETOUCH_REVITALIZE, SCB_MAXHP|SCB_REGEN ); + set_sc( SR_GENTLETOUCH_ENERGYGAIN, SC_GENTLETOUCH_ENERGYGAIN , SI_GENTLETOUCH_ENERGYGAIN, SCB_NONE ); + set_sc( SR_GENTLETOUCH_CHANGE , SC_GENTLETOUCH_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_ASPD|SCB_MDEF|SCB_MAXHP ); + set_sc( SR_GENTLETOUCH_REVITALIZE, SC_GENTLETOUCH_REVITALIZE , SI_GENTLETOUCH_REVITALIZE, SCB_MAXHP|SCB_REGEN ); /** * Wanderer / Minstrel **/ - set_sc( WA_SWING_DANCE , SC_SWINGDANCE , SI_SWINGDANCE , SCB_SPEED|SCB_ASPD ); - set_sc( WA_SYMPHONY_OF_LOVER , SC_SYMPHONYOFLOVER , SI_SYMPHONYOFLOVERS , SCB_MDEF ); - set_sc( WA_MOONLIT_SERENADE , SC_MOONLITSERENADE , SI_MOONLITSERENADE , SCB_MATK ); - set_sc( MI_RUSH_WINDMILL , SC_RUSHWINDMILL , SI_RUSHWINDMILL , SCB_BATK ); - set_sc( MI_ECHOSONG , SC_ECHOSONG , SI_ECHOSONG , SCB_DEF2 ); - set_sc( MI_HARMONIZE , SC_HARMONIZE , SI_HARMONIZE , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); - set_sc_with_vfx( WM_POEMOFNETHERWORLD , SC_NETHERWORLD , SI_NETHERWORLD , SCB_NONE ); - set_sc_with_vfx( WM_VOICEOFSIREN , SC_VOICEOFSIREN , SI_VOICEOFSIREN , SCB_NONE ); - set_sc_with_vfx( WM_LULLABY_DEEPSLEEP , SC_DEEPSLEEP , SI_DEEPSLEEP , SCB_NONE ); - set_sc( WM_SIRCLEOFNATURE , SC_SIRCLEOFNATURE , SI_SIRCLEOFNATURE , SCB_NONE ); - set_sc( WM_GLOOMYDAY , SC_GLOOMYDAY , SI_GLOOMYDAY , SCB_FLEE|SCB_ASPD ); - set_sc( WM_SONG_OF_MANA , SC_SONGOFMANA , SI_SONGOFMANA , SCB_NONE ); - set_sc( WM_DANCE_WITH_WUG , SC_DANCEWITHWUG , SI_DANCEWITHWUG , SCB_ASPD ); - set_sc( WM_SATURDAY_NIGHT_FEVER , SC_SATURDAYNIGHTFEVER , SI_SATURDAYNIGHTFEVER , SCB_BATK|SCB_DEF|SCB_FLEE|SCB_REGEN ); - set_sc( WM_LERADS_DEW , SC_LERADSDEW , SI_LERADSDEW , SCB_MAXHP ); - set_sc( WM_MELODYOFSINK , SC_MELODYOFSINK , SI_MELODYOFSINK , SCB_BATK|SCB_MATK ); - set_sc( WM_BEYOND_OF_WARCRY , SC_BEYONDOFWARCRY , SI_WARCRYOFBEYOND , SCB_BATK|SCB_MATK ); - set_sc( WM_UNLIMITED_HUMMING_VOICE, SC_UNLIMITEDHUMMINGVOICE, SI_UNLIMITEDHUMMINGVOICE, SCB_NONE ); + set_sc( WA_SWING_DANCE , SC_SWING , SI_SWINGDANCE , SCB_SPEED|SCB_ASPD ); + set_sc( WA_SYMPHONY_OF_LOVER , SC_SYMPHONY_LOVE , SI_SYMPHONYOFLOVERS , SCB_MDEF ); + set_sc( WA_MOONLIT_SERENADE , SC_MOONLIT_SERENADE , SI_MOONLITSERENADE , SCB_MATK ); + set_sc( MI_RUSH_WINDMILL , SC_RUSH_WINDMILL , SI_RUSHWINDMILL , SCB_BATK ); + set_sc( MI_ECHOSONG , SC_ECHOSONG , SI_ECHOSONG , SCB_DEF2 ); + set_sc( MI_HARMONIZE , SC_HARMONIZE , SI_HARMONIZE , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); + set_sc_with_vfx( WM_POEMOFNETHERWORLD , SC_NETHERWORLD , SI_NETHERWORLD , SCB_NONE ); + set_sc_with_vfx( WM_VOICEOFSIREN , SC_SIREN , SI_SIREN , SCB_NONE ); + set_sc_with_vfx( WM_LULLABY_DEEPSLEEP , SC_DEEP_SLEEP , SI_DEEPSLEEP , SCB_NONE ); + set_sc( WM_SIRCLEOFNATURE , SC_SIRCLEOFNATURE , SI_SIRCLEOFNATURE , SCB_NONE ); + set_sc( WM_GLOOMYDAY , SC_GLOOMYDAY , SI_GLOOMYDAY , SCB_FLEE|SCB_ASPD ); + set_sc( WM_SONG_OF_MANA , SC_SONG_OF_MANA , SI_SONG_OF_MANA , SCB_NONE ); + set_sc( WM_DANCE_WITH_WUG , SC_DANCE_WITH_WUG , SI_DANCEWITHWUG , SCB_ASPD ); + set_sc( WM_SATURDAY_NIGHT_FEVER , SC_SATURDAY_NIGHT_FEVER , SI_SATURDAYNIGHTFEVER , SCB_BATK|SCB_DEF|SCB_FLEE|SCB_REGEN ); + set_sc( WM_LERADS_DEW , SC_LERADS_DEW , SI_LERADSDEW , SCB_MAXHP ); + set_sc( WM_MELODYOFSINK , SC_MELODYOFSINK , SI_MELODYOFSINK , SCB_BATK|SCB_MATK ); + set_sc( WM_BEYOND_OF_WARCRY , SC_BEYOND_OF_WARCRY , SI_WARCRYOFBEYOND , SCB_BATK|SCB_MATK ); + set_sc( WM_UNLIMITED_HUMMING_VOICE, SC_UNLIMITED_HUMMING_VOICE, SI_UNLIMITEDHUMMINGVOICE, SCB_NONE ); + set_sc( WM_FRIGG_SONG , SC_FRIGG_SONG , SI_FRIGG_SONG , SCB_MAXHP ); + /** * Sorcerer **/ @@ -682,7 +696,7 @@ void initChangeTables(void) { set_sc( SO_STRIKING , SC_STRIKING , SI_STRIKING , SCB_WATK|SCB_CRI ); set_sc( SO_WARMER , SC_WARMER , SI_WARMER , SCB_NONE ); set_sc( SO_VACUUM_EXTREME , SC_VACUUM_EXTREME , SI_VACUUM_EXTREME , SCB_NONE ); - set_sc( SO_ARRULLO , SC_DEEPSLEEP , SI_DEEPSLEEP , SCB_NONE ); + set_sc( SO_ARRULLO , SC_DEEP_SLEEP , SI_DEEPSLEEP , SCB_NONE ); set_sc( SO_FIRE_INSIGNIA , SC_FIRE_INSIGNIA , SI_FIRE_INSIGNIA , SCB_MATK | SCB_BATK | SCB_WATK | SCB_ATK_ELE | SCB_REGEN ); set_sc( SO_WATER_INSIGNIA , SC_WATER_INSIGNIA , SI_WATER_INSIGNIA , SCB_WATK | SCB_ATK_ELE | SCB_REGEN ); set_sc( SO_WIND_INSIGNIA , SC_WIND_INSIGNIA , SI_WIND_INSIGNIA , SCB_WATK | SCB_ATK_ELE | SCB_REGEN ); @@ -691,11 +705,11 @@ void initChangeTables(void) { * Genetic **/ set_sc( GN_CARTBOOST , SC_GN_CARTBOOST, SI_CARTSBOOST , SCB_SPEED ); - set_sc( GN_THORNS_TRAP , SC_THORNSTRAP , SI_THORNTRAP , SCB_NONE ); - set_sc_with_vfx( GN_BLOOD_SUCKER , SC_BLOODSUCKER , SI_BLOODSUCKER , SCB_NONE ); + set_sc( GN_THORNS_TRAP , SC_THORNS_TRAP , SI_THORNTRAP , SCB_NONE ); + set_sc_with_vfx( GN_BLOOD_SUCKER , SC_BLOOD_SUCKER , SI_BLOODSUCKER , SCB_NONE ); set_sc( GN_WALLOFTHORN , SC_STOP , SI_BLANK , SCB_NONE ); - set_sc( GN_FIRE_EXPANSION_SMOKE_POWDER, SC_SMOKEPOWDER , SI_FIRE_EXPANSION_SMOKE_POWDER, SCB_NONE ); - set_sc( GN_FIRE_EXPANSION_TEAR_GAS , SC_TEARGAS , SI_FIRE_EXPANSION_TEAR_GAS , SCB_NONE ); + set_sc( GN_FIRE_EXPANSION_SMOKE_POWDER, SC_FIRE_EXPANSION_SMOKE_POWDER , SI_FIRE_EXPANSION_SMOKE_POWDER, SCB_NONE ); + set_sc( GN_FIRE_EXPANSION_TEAR_GAS , SC_FIRE_EXPANSION_TEAR_GAS , SI_FIRE_EXPANSION_TEAR_GAS , SCB_NONE ); set_sc( GN_MANDRAGORA , SC_MANDRAGORA , SI_MANDRAGORA , SCB_INT ); // Elemental Spirit summoner's 'side' status changes. @@ -727,7 +741,7 @@ void initChangeTables(void) { set_sc( EL_ROCK_CRUSHER_ATK, SC_ROCK_CRUSHER_ATK , SI_ROCK_CRUSHER_ATK , SCB_SPEED ); add_sc( KO_YAMIKUMO , SC_HIDING ); - set_sc_with_vfx( KO_JYUMONJIKIRI , SC_JYUMONJIKIRI , SI_KO_JYUMONJIKIRI , SCB_NONE ); + set_sc_with_vfx( KO_JYUMONJIKIRI , SC_KO_JYUMONJIKIRI , SI_KO_JYUMONJIKIRI , SCB_NONE ); add_sc( KO_MAKIBISHI , SC_STUN ); set_sc( KO_MEIKYOUSISUI , SC_MEIKYOUSISUI , SI_MEIKYOUSISUI , SCB_NONE ); set_sc( KO_KYOUGAKU , SC_KYOUGAKU , SI_KYOUGAKU , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); @@ -736,12 +750,14 @@ void initChangeTables(void) { set_sc( KO_IZAYOI , SC_IZAYOI , SI_IZAYOI , SCB_MATK ); set_sc( KG_KYOMU , SC_KYOMU , SI_KYOMU , SCB_NONE ); set_sc( KG_KAGEMUSYA , SC_KAGEMUSYA , SI_KAGEMUSYA , SCB_NONE ); - set_sc( KG_KAGEHUMI , SC_KAGEHUMI , SI_KG_KAGEHUMI , SCB_NONE ); + set_sc( KG_KAGEHUMI , SC_KG_KAGEHUMI , SI_KG_KAGEHUMI , SCB_NONE ); set_sc( OB_ZANGETSU , SC_ZANGETSU , SI_ZANGETSU , SCB_MATK|SCB_BATK ); set_sc_with_vfx( OB_AKAITSUKI , SC_AKAITSUKI , SI_AKAITSUKI , SCB_NONE ); set_sc( OB_OBOROGENSOU , SC_GENSOU , SI_GENSOU , SCB_NONE ); - // Storing the target job rather than simply SC_SPIRIT simplifies code later on. + set_sc( ALL_FULL_THROTTLE , SC_FULL_THROTTLE , SI_FULL_THROTTLE , SCB_SPEED|SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); + + // Storing the target job rather than simply SC_SOULLINK simplifies code later on. SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK, SkillStatusChangeTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR, @@ -759,33 +775,33 @@ void initChangeTables(void) { SkillStatusChangeTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER, //Status that don't have a skill associated. - StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50; - StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90; - StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION0; - StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION1; - StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION2; - StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTIONINFINITY; - StatusIconChangeTable[SC_SPEEDUP0] = SI_MOVHASTE_HORSE; - StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION1; - StatusIconChangeTable[SC_INCSTR] = SI_INCSTR; - StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; - StatusIconChangeTable[SC_INTRAVISION] = SI_INTRAVISION; - StatusIconChangeTable[SC_STRFOOD] = SI_FOODSTR; - StatusIconChangeTable[SC_AGIFOOD] = SI_FOODAGI; - StatusIconChangeTable[SC_VITFOOD] = SI_FOODVIT; - StatusIconChangeTable[SC_INTFOOD] = SI_FOODINT; - StatusIconChangeTable[SC_DEXFOOD] = SI_FOODDEX; - StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK; - StatusIconChangeTable[SC_FLEEFOOD]= SI_FOODFLEE; - StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT; + StatusIconChangeTable[SC_WEIGHTOVER50] = SI_WEIGHTOVER50; + StatusIconChangeTable[SC_WEIGHTOVER90] = SI_WEIGHTOVER90; + StatusIconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1; + StatusIconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2; + StatusIconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3; + StatusIconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY; + StatusIconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE; + StatusIconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; + StatusIconChangeTable[SC_CHASEWALK2] = SI_INCSTR; + StatusIconChangeTable[SC_MIRACLE] = SI_SOULLINK; + StatusIconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE; + StatusIconChangeTable[SC_FOOD_STR] = SI_FOOD_STR; + StatusIconChangeTable[SC_FOOD_AGI] = SI_FOOD_AGI; + StatusIconChangeTable[SC_FOOD_VIT] = SI_FOOD_VIT; + StatusIconChangeTable[SC_FOOD_INT] = SI_FOOD_INT; + StatusIconChangeTable[SC_FOOD_DEX] = SI_FOOD_DEX; + StatusIconChangeTable[SC_FOOD_LUK] = SI_FOOD_LUK; + StatusIconChangeTable[SC_FOOD_BASICAVOIDANCE]= SI_FOOD_BASICAVOIDANCE; + StatusIconChangeTable[SC_FOOD_BASICHIT] = SI_FOOD_BASICHIT; StatusIconChangeTable[SC_MANU_ATK] = SI_MANU_ATK; StatusIconChangeTable[SC_MANU_DEF] = SI_MANU_DEF; StatusIconChangeTable[SC_SPL_ATK] = SI_SPL_ATK; StatusIconChangeTable[SC_SPL_DEF] = SI_SPL_DEF; StatusIconChangeTable[SC_MANU_MATK] = SI_MANU_MATK; StatusIconChangeTable[SC_SPL_MATK] = SI_SPL_MATK; - StatusIconChangeTable[SC_ATKPOTION] = SI_PLUSATTACKPOWER; - StatusIconChangeTable[SC_MATKPOTION] = SI_PLUSMAGICPOWER; + StatusIconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER; + StatusIconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER; //Cash Items StatusIconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; StatusIconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH; @@ -793,32 +809,32 @@ void initChangeTables(void) { StatusIconChangeTable[SC_FOOD_DEX_CASH] = SI_FOOD_DEX_CASH; StatusIconChangeTable[SC_FOOD_INT_CASH] = SI_FOOD_INT_CASH; StatusIconChangeTable[SC_FOOD_LUK_CASH] = SI_FOOD_LUK_CASH; - StatusIconChangeTable[SC_EXPBOOST] = SI_EXPBOOST; - StatusIconChangeTable[SC_ITEMBOOST] = SI_ITEMBOOST; - StatusIconChangeTable[SC_JEXPBOOST] = SI_CASH_PLUSONLYJOBEXP; - StatusIconChangeTable[SC_LIFEINSURANCE] = SI_LIFEINSURANCE; - StatusIconChangeTable[SC_BOSSMAPINFO] = SI_BOSSMAPINFO; - StatusIconChangeTable[SC_DEF_RATE] = SI_DEF_RATE; - StatusIconChangeTable[SC_MDEF_RATE] = SI_MDEF_RATE; - StatusIconChangeTable[SC_INCCRI] = SI_INCCRI; - StatusIconChangeTable[SC_INCFLEE2] = SI_PLUSAVOIDVALUE; - StatusIconChangeTable[SC_INCHEALRATE] = SI_INCHEALRATE; + StatusIconChangeTable[SC_CASH_PLUSEXP] = SI_CASH_PLUSEXP; + StatusIconChangeTable[SC_CASH_RECEIVEITEM] = SI_CASH_RECEIVEITEM; + StatusIconChangeTable[SC_CASH_PLUSONLYJOBEXP] = SI_CASH_PLUSONLYJOBEXP; + StatusIconChangeTable[SC_CASH_DEATHPENALTY] = SI_CASH_DEATHPENALTY; + StatusIconChangeTable[SC_CASH_BOSS_ALARM] = SI_CASH_BOSS_ALARM; + StatusIconChangeTable[SC_PROTECT_DEF] = SI_PROTECT_DEF; + StatusIconChangeTable[SC_PROTECT_MDEF] = SI_PROTECT_MDEF; + StatusIconChangeTable[SC_CRITICALPERCENT] = SI_CRITICALPERCENT; + StatusIconChangeTable[SC_PLUSAVOIDVALUE] = SI_PLUSAVOIDVALUE; + StatusIconChangeTable[SC_HEALPLUS] = SI_HEALPLUS; StatusIconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION; StatusIconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; - StatusIconChangeTable[SC_SPCOST_RATE] = SI_ATKER_BLOOD; - StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_TARGET_BLOOD; + StatusIconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD; + StatusIconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD; // Mercenary Bonus Effects - StatusIconChangeTable[SC_MERC_FLEEUP] = SI_MERC_FLEEUP; - StatusIconChangeTable[SC_MERC_ATKUP] = SI_MERC_ATKUP; - StatusIconChangeTable[SC_MERC_HPUP] = SI_MERC_HPUP; - StatusIconChangeTable[SC_MERC_SPUP] = SI_MERC_SPUP; - StatusIconChangeTable[SC_MERC_HITUP] = SI_MERC_HITUP; + StatusIconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; + StatusIconChangeTable[SC_MER_ATK] = SI_MER_ATK; + StatusIconChangeTable[SC_MER_HP] = SI_MER_HP; + StatusIconChangeTable[SC_MER_SP] = SI_MER_SP; + StatusIconChangeTable[SC_MER_HIT] = SI_MER_HIT; // Warlock Spheres - StatusIconChangeTable[SC_SPHERE_1] = SI_SPHERE_1; - StatusIconChangeTable[SC_SPHERE_2] = SI_SPHERE_2; - StatusIconChangeTable[SC_SPHERE_3] = SI_SPHERE_3; - StatusIconChangeTable[SC_SPHERE_4] = SI_SPHERE_4; - StatusIconChangeTable[SC_SPHERE_5] = SI_SPHERE_5; + StatusIconChangeTable[SC_SUMMON1] = SI_SPHERE_1; + StatusIconChangeTable[SC_SUMMON2] = SI_SPHERE_2; + StatusIconChangeTable[SC_SUMMON3] = SI_SPHERE_3; + StatusIconChangeTable[SC_SUMMON4] = SI_SPHERE_4; + StatusIconChangeTable[SC_SUMMON5] = SI_SPHERE_5; // Warlock Preserved spells StatusIconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1; StatusIconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2; @@ -826,7 +842,7 @@ void initChangeTables(void) { StatusIconChangeTable[SC_SPELLBOOK4] = SI_SPELLBOOK4; StatusIconChangeTable[SC_SPELLBOOK5] = SI_SPELLBOOK5; StatusIconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6; - StatusIconChangeTable[SC_MAXSPELLBOOK] = SI_SPELLBOOK7; + StatusIconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7; StatusIconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER; StatusIconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER; @@ -856,7 +872,7 @@ void initChangeTables(void) { StatusIconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; StatusIconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; StatusIconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; - StatusIconChangeTable[SC_BANANA_BOMB_SITDOWN] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; + StatusIconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; //Genetics New Food Items Status Icons StatusIconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK; @@ -897,19 +913,21 @@ void initChangeTables(void) { StatusIconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL; StatusIconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL; StatusIconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART; + StatusIconChangeTable[SC_REBOUND] = SI_REBOUND; StatusIconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING; + StatusIconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; //Other SC which are not necessarily associated to skills. - StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD; - StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD; - StatusChangeFlagTable[SC_ASPDPOTION2] = SCB_ASPD; - StatusChangeFlagTable[SC_ASPDPOTION3] = SCB_ASPD; - StatusChangeFlagTable[SC_SPEEDUP0] = SCB_SPEED; - StatusChangeFlagTable[SC_SPEEDUP1] = SCB_SPEED; - StatusChangeFlagTable[SC_ATKPOTION] = SCB_BATK; - StatusChangeFlagTable[SC_MATKPOTION] = SCB_MATK; + StatusChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; + StatusChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD; + StatusChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD; + StatusChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD; + StatusChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED; + StatusChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED; + StatusChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK; + StatusChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK; StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; - StatusChangeFlagTable[SC_INCSTR] |= SCB_STR; + StatusChangeFlagTable[SC_CHASEWALK2] |= SCB_STR; StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI; StatusChangeFlagTable[SC_INCVIT] |= SCB_VIT; StatusChangeFlagTable[SC_INCINT] |= SCB_INT; @@ -919,9 +937,9 @@ void initChangeTables(void) { StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; - StatusChangeFlagTable[SC_INCCRI] |= SCB_CRI; + StatusChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; StatusChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; - StatusChangeFlagTable[SC_INCFLEE2] |= SCB_FLEE2; + StatusChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; StatusChangeFlagTable[SC_INCMHP] |= SCB_MAXHP; @@ -929,20 +947,20 @@ void initChangeTables(void) { StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; - StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR; - StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI; - StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT; - StatusChangeFlagTable[SC_INTFOOD] |= SCB_INT; - StatusChangeFlagTable[SC_DEXFOOD] |= SCB_DEX; - StatusChangeFlagTable[SC_LUKFOOD] |= SCB_LUK; - StatusChangeFlagTable[SC_HITFOOD] |= SCB_HIT; - StatusChangeFlagTable[SC_FLEEFOOD] |= SCB_FLEE; + StatusChangeFlagTable[SC_FOOD_STR] |= SCB_STR; + StatusChangeFlagTable[SC_FOOD_AGI] |= SCB_AGI; + StatusChangeFlagTable[SC_FOOD_VIT] |= SCB_VIT; + StatusChangeFlagTable[SC_FOOD_INT] |= SCB_INT; + StatusChangeFlagTable[SC_FOOD_DEX] |= SCB_DEX; + StatusChangeFlagTable[SC_FOOD_LUK] |= SCB_LUK; + StatusChangeFlagTable[SC_FOOD_BASICHIT] |= SCB_HIT; + StatusChangeFlagTable[SC_FOOD_BASICAVOIDANCE] |= SCB_FLEE; StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; - StatusChangeFlagTable[SC_ARMOR_ELEMENT] |= SCB_ALL; + StatusChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL; StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; - StatusChangeFlagTable[SC_SPCOST_RATE] |= SCB_ALL; + StatusChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; StatusChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL; // Cash Items @@ -953,11 +971,11 @@ void initChangeTables(void) { StatusChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT; StatusChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK; // Mercenary Bonus Effects - StatusChangeFlagTable[SC_MERC_FLEEUP] |= SCB_FLEE; - StatusChangeFlagTable[SC_MERC_ATKUP] |= SCB_WATK; - StatusChangeFlagTable[SC_MERC_HPUP] |= SCB_MAXHP; - StatusChangeFlagTable[SC_MERC_SPUP] |= SCB_MAXSP; - StatusChangeFlagTable[SC_MERC_HITUP] |= SCB_HIT; + StatusChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE; + StatusChangeFlagTable[SC_MER_ATK] |= SCB_WATK; + StatusChangeFlagTable[SC_MER_HP] |= SCB_MAXHP; + StatusChangeFlagTable[SC_MER_SP] |= SCB_MAXSP; + StatusChangeFlagTable[SC_MER_HIT] |= SCB_HIT; // Guillotine Cross Poison Effects StatusChangeFlagTable[SC_PARALYSE] |= SCB_ASPD|SCB_FLEE|SCB_SPEED; StatusChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN; @@ -978,32 +996,34 @@ void initChangeTables(void) { StatusChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; StatusChangeFlagTable[SC_VITATA_500] |= SCB_REGEN; StatusChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; + StatusChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN; StatusChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; /* StatusDisplayType Table [Ind/Hercules] */ StatusDisplayType[SC_ALL_RIDING] = true; StatusDisplayType[SC_PUSH_CART] = true; - StatusDisplayType[SC_SPHERE_1] = true; - StatusDisplayType[SC_SPHERE_2] = true; - StatusDisplayType[SC_SPHERE_3] = true; - StatusDisplayType[SC_SPHERE_4] = true; - StatusDisplayType[SC_SPHERE_5] = true; + StatusDisplayType[SC_SUMMON1] = true; + StatusDisplayType[SC_SUMMON2] = true; + StatusDisplayType[SC_SUMMON3] = true; + StatusDisplayType[SC_SUMMON4] = true; + StatusDisplayType[SC_SUMMON5] = true; StatusDisplayType[SC_CAMOUFLAGE] = true; StatusDisplayType[SC_DUPLELIGHT] = true; StatusDisplayType[SC_ORATIO] = true; - StatusDisplayType[SC_FREEZING] = true; + StatusDisplayType[SC_FROSTMISTY] = true; StatusDisplayType[SC_VENOMIMPRESS] = true; StatusDisplayType[SC_HALLUCINATIONWALK] = true; StatusDisplayType[SC_ROLLINGCUTTER] = true; StatusDisplayType[SC_BANDING] = true; StatusDisplayType[SC_CRYSTALIZE] = true; - StatusDisplayType[SC_DEEPSLEEP] = true; + StatusDisplayType[SC_DEEP_SLEEP] = true; StatusDisplayType[SC_CURSEDCIRCLE_ATKER]= true; StatusDisplayType[SC_CURSEDCIRCLE_TARGET]= true; - StatusDisplayType[SC_BLOODSUCKER] = true; + StatusDisplayType[SC_BLOOD_SUCKER] = true; StatusDisplayType[SC__SHADOWFORM] = true; StatusDisplayType[SC__MANHOLE] = true; + StatusDisplayType[SC_MONSTER_TRANSFORM] = true; #ifdef RENEWAL_EDP // renewal EDP increases your weapon atk @@ -1011,7 +1031,7 @@ void initChangeTables(void) { #endif if( !battle_config.display_hallucination ) //Disable Hallucination. - StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK; + StatusIconChangeTable[SC_ILLUSION] = SI_BLANK; } static void initDummyData(void) @@ -1109,7 +1129,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s } if (target->type == BL_SKILL) - return skill->unit_ondamaged((struct skill_unit *)target, src, hp, gettick()); + return skill->unit_ondamaged((struct skill_unit *)target, src, hp, iTimer->gettick()); status = status_get_status_data(target); if( status == &dummy_status ) @@ -1147,7 +1167,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s status_change_end(target, SC_STONE, INVALID_TIMER); status_change_end(target, SC_FREEZE, INVALID_TIMER); status_change_end(target, SC_SLEEP, INVALID_TIMER); - status_change_end(target, SC_WINKCHARM, INVALID_TIMER); + status_change_end(target, SC_DC_WINKCHARM, INVALID_TIMER); status_change_end(target, SC_CONFUSION, INVALID_TIMER); status_change_end(target, SC_TRICKDEAD, INVALID_TIMER); status_change_end(target, SC_HIDING, INVALID_TIMER); @@ -1155,8 +1175,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s status_change_end(target, SC_CHASEWALK, INVALID_TIMER); status_change_end(target, SC_CAMOUFLAGE, INVALID_TIMER); status_change_end(target, SC__INVISIBILITY, INVALID_TIMER); - status_change_end(target, SC_DEEPSLEEP, INVALID_TIMER); - if ((sce=sc->data[SC_ENDURE]) && !sce->val4) { + status_change_end(target, SC_DEEP_SLEEP, INVALID_TIMER); + if ((sce=sc->data[SC_ENDURE]) && !sce->val4 && !sc->data[SC_LKCONCENTRATION]) { //Endure count is only reduced by non-players on non-gvg maps. //val4 signals infinite endure. [Skotlex] if (src && src->type != BL_PC && !map_flag_gvg(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0) @@ -1192,14 +1212,14 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s status_change_end(target, SC_BERSERK, INVALID_TIMER); if( sc->data[SC_RAISINGDRAGON] && status->hp <= 1000 ) status_change_end(target, SC_RAISINGDRAGON, INVALID_TIMER); - if (sc->data[SC_SATURDAYNIGHTFEVER] && status->hp <= 100) - status_change_end(target, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); + if (sc->data[SC_SATURDAY_NIGHT_FEVER] && status->hp <= 100) + status_change_end(target, SC_SATURDAY_NIGHT_FEVER, INVALID_TIMER); if (sc->data[SC__BLOODYLUST] && status->hp <= 100) status_change_end(target, SC__BLOODYLUST, INVALID_TIMER); } switch (target->type) { - case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp); break; + case BL_PC: pc->damage((TBL_PC*)target,src,hp,sp); break; case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break; case BL_HOM: homun->damaged((TBL_HOM*)target); break; case BL_MER: mercenary_heal((TBL_MER*)target,hp,sp); break; @@ -1213,7 +1233,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s if( status->hp || (flag&8) ) { //Still lives or has been dead before this damage. if (walkdelay) - unit_set_walkdelay(target, gettick(), walkdelay, 0); + unit_set_walkdelay(target, iTimer->gettick(), walkdelay, 0); return hp+sp; } @@ -1224,7 +1244,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s //&2: Also remove object from map. //&4: Also delete object from memory. switch (target->type) { - case BL_PC: flag = pc_dead((TBL_PC*)target,src); break; + case BL_PC: flag = pc->dead((TBL_PC*)target,src); break; case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break; case BL_HOM: flag = homun->dead((TBL_HOM*)target); break; case BL_MER: flag = mercenary_dead((TBL_MER*)target); break; @@ -1303,7 +1323,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s unit_stop_walking(target,1); unit_skillcastcancel(target,0); clif->clearunit_area(target,CLR_DEAD); - skill->unit_move(target,gettick(),4); + skill->unit_move(target,iTimer->gettick(),4); skill->cleartimerskill(target); } @@ -1370,7 +1390,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) // send hp update to client switch(bl->type) { - case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; + case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; case BL_HOM: homun->healed((TBL_HOM*)bl); break; case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break; @@ -1474,7 +1494,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if (bl->prev) //Animation only if character is already on a map. clif->resurrection(bl, 1); switch (bl->type) { - case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); break; + case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break; case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break; case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break; } @@ -1516,7 +1536,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if( skill_id ) { - if( src ) { + if( src && !(src->type == BL_PC && ((TBL_PC*)src)->skillitem)) { // Items that cast skills using 'itemskill' will not be handled by map_zone_db. int i; for(i = 0; i < map[src->m].zone->disabled_skills_count; i++) { @@ -1547,7 +1567,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin break; case AL_TELEPORT: //Should fail when used on top of Land Protector [Skotlex] - if (src && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR) + if (src && iMap->getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR) && !(status->mode&MD_BOSS) && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id)) return 0; @@ -1576,9 +1596,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin ) return 0; - if (sc->data[SC_WINKCHARM] && target && !flag) { //Prevents skill usage + if (sc->data[SC_DC_WINKCHARM] && target && !flag) { //Prevents skill usage if( unit_bl2ud(src) && (unit_bl2ud(src))->walktimer == INVALID_TIMER ) - unit_walktobl(src, map_id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1); + unit_walktobl(src, iMap->id2bl(sc->data[SC_DC_WINKCHARM]->val2), 3, 1); clif->emotion(src, E_LV); return 0; } @@ -1597,7 +1617,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if (sc->data[SC_DANCING] && flag!=2) { if( src->type == BL_PC && skill_id >= WA_SWING_DANCE && skill_id <= WM_UNLIMITED_HUMMING_VOICE ) { // Lvl 5 Lesson or higher allow you use 3rd job skills while dancing.v - if( pc_checkskill((TBL_PC*)src,WM_LESSON) < 5 ) + if( pc->checkskill((TBL_PC*)src,WM_LESSON) < 5 ) return 0; } else if(sc->data[SC_LONGING]) { //Allow everything except dancing/re-dancing. [Skotlex] if (skill_id == BD_ENCORE || @@ -1632,13 +1652,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin sc->data[SC__INVISIBILITY] || (sc->data[SC_CRYSTALIZE] && src->type != BL_MOB) || sc->data[SC__IGNORANCE] || - sc->data[SC_DEEPSLEEP] || - sc->data[SC_SATURDAYNIGHTFEVER] || + sc->data[SC_DEEP_SLEEP] || + sc->data[SC_SATURDAY_NIGHT_FEVER] || sc->data[SC_CURSEDCIRCLE_TARGET] || - (sc->data[SC_MARIONETTE] && skill_id != CG_MARIONETTE) || //Only skill you can use is marionette again to cancel it - (sc->data[SC_MARIONETTE2] && skill_id == CG_MARIONETTE) || //Cannot use marionette if you are being buffed by another + (sc->data[SC_MARIONETTE_MASTER] && skill_id != CG_MARIONETTE) || //Only skill you can use is marionette again to cancel it + (sc->data[SC_MARIONETTE] && skill_id == CG_MARIONETTE) || //Cannot use marionette if you are being buffed by another (sc->data[SC_STASIS] && skill->block_check(src, SC_STASIS, skill_id)) || - (sc->data[SC_KAGEHUMI] && skill->block_check(src, SC_KAGEHUMI, skill_id)) + (sc->data[SC_KG_KAGEHUMI] && skill->block_check(src, SC_KG_KAGEHUMI, skill_id)) )) return 0; @@ -1813,21 +1833,21 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat } amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 ) - ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : ((aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2] // dual-wield - + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod - - aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2] - + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1]); + ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : ((aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield + + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod + - aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] + + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]); if ( sd->status.shield ) - amotion += ( 2000 - aspd_base[pc_class2idx(sd->status.class_)][W_FIST] ) + - ( aspd_base[pc_class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); + amotion += ( 2000 - aspd_base[pc->class2idx(sd->status.class_)][W_FIST] ) + + ( aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); #else // base weapon delay amotion = (sd->status.weapon < MAX_WEAPON_TYPE) - ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : (aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield + ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : (aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield // percentual delay reduction from stats amotion -= amotion * (4*status->agi + status->dex)/1000; @@ -1882,17 +1902,18 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct str += dstr*dstr; if (bl->type == BL_PC) #ifdef RENEWAL - str = (rstr*10 + dex*10/5 + status->luk*10/3 + ((TBL_PC*)bl)->status.base_level*10/4)/10; + str = (int)(rstr + (float)dex/5 + (float)status->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4); + else if(bl->type == BL_MOB) + str = rstr + ((TBL_MOB*)bl)->level; #else str+= dex/5 + status->luk/5; #endif return cap_value(str, 0, USHRT_MAX); } -#ifndef RENEWAL static inline unsigned short status_base_matk_min(const struct status_data* status){ return status->int_+(status->int_/7)*(status->int_/7); } static inline unsigned short status_base_matk_max(const struct status_data* status){ return status->int_+(status->int_/5)*(status->int_/5); } -#else +#ifdef RENEWAL unsigned short status_base_matk(const struct status_data* status, int level){ return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(level/4); } #endif @@ -1907,11 +1928,11 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev status->cri = status->flee2 = 0; #ifdef RENEWAL // renewal formulas - status->matk_min = status->matk_max = status_base_matk(status, level); - status->hit += level + status->dex + status->luk/3 + 175; //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 - status->flee += level + status->agi + status->luk/5 + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 - status->def2 += (int)(((float)level + status->vit)/2 + ((float)status->agi/5)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) - status->mdef2 += (int)(status->int_ + ((float)level/4) + ((float)status->dex/5) + ((float)status->vit/5)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) + status->matk_min = status->matk_max = bl->type == BL_PC ? status_base_matk(status, level) : level + status->int_; + status->hit += level + status->dex + (bl->type == BL_PC ? status->luk/3 + 175 : 150); //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175 + status->flee += level + status->agi + (bl->type == BL_PC ? status->luk/5 : 0) + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100 + status->def2 += (int)(((float)level + status->vit)/2 + ( bl->type == BL_PC ? ((float)status->agi/5) : 0 )); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def) + status->mdef2 += (int)( bl->type == BL_PC ?(status->int_ + ((float)level/4) + ((float)(status->dex+status->vit)/5)):((float)(status->int_ + level)/4)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef) #else status->matk_min = status_base_matk_min(status); status->matk_max = status_base_matk_max(status); @@ -1947,6 +1968,13 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev case BL_PC: //Players don't have a critical adjustment setting as of yet. break; + case BL_MER: +#ifdef RENEWAL + status->matk_min = status->matk_max = status_base_matk_max(status); + status->def2 = status->vit + level / 10 + status->vit / 5; + status->mdef2 = level / 10 + status->int_ / 5; +#endif + break; default: if(battle_config.critical_rate != 100) status->cri = status->cri*battle_config.critical_rate/100; @@ -2008,7 +2036,7 @@ int status_calc_mob_(struct mob_data* md, bool first) memcpy(status, &md->db->status, sizeof(struct status_data)); if (flag&(8|16)) - mbl = map_id2bl(md->master_id); + mbl = iMap->id2bl(md->master_id); if (flag&8 && mbl) { struct status_data *mstatus = status_get_base_status(mbl); @@ -2030,7 +2058,7 @@ int status_calc_mob_(struct mob_data* md, bool first) if (ud->skill_id == AM_SPHEREMINE) { status->max_hp = 2000 + 400*ud->skill_lv; } else if(ud->skill_id == KO_ZANZOU){ - status->max_hp = 3000 + 3000 * ud->skill_lv; + status->max_hp = 3000 + 3000 * ud->skill_lv + status_get_max_sp(battle->get_master(mbl)); } else { //AM_CANNIBALIZE status->max_hp = 1500 + 200*ud->skill_lv + 10*status_get_lv(mbl); status->mode|= MD_CANATTACK|MD_AGGRESSIVE; @@ -2222,12 +2250,12 @@ static void status_calc_sigma(void) /// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D } static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status) { - uint64 val = pc_class2idx(sd->status.class_); + uint64 val = pc->class2idx(sd->status.class_); val = 35 + sd->status.base_level*(int64)hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level]; if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER) val += 100; //Since their HP can't be approximated well enough without this. - if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) + if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max HP for top ranking Taekwons over level 90. if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) val += 2000; //Supernovice lvl99 hp bonus. @@ -2245,14 +2273,14 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta { uint64 val; - val = 10 + sd->status.base_level*(int64)sp_coefficient[pc_class2idx(sd->status.class_)]/100; + val = 10 + sd->status.base_level*(int64)sp_coefficient[pc->class2idx(sd->status.class_)]/100; val += val * status->int_/100; if (sd->class_&JOBL_UPPER) val += val * 25/100; else if (sd->class_&JOBL_BABY) val -= val * 30/100; - if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) + if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max SP for top ranking Taekwons over level 90. return (unsigned int)val; @@ -2279,9 +2307,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) b_max_weight = sd->max_weight; b_cart_weight_max = sd->cart_weight_max; - pc_calc_skilltree(sd); // SkillTree calculation + pc->calc_skilltree(sd); // SkillTree calculation - sd->max_weight = max_weight_base[pc_class2idx(sd->status.class_)]+sd->status.str*300; + sd->max_weight = max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; if(first) { //Load Hp/SP from char-received data. @@ -2352,8 +2380,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first) memset (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods)); memset (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods)); - if (sd->special_state.intravision && !sd->sc.data[SC_INTRAVISION]) //Clear intravision as long as nothing else is using it - clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_INTRAVISION); + if (sd->special_state.intravision && !sd->sc.data[SC_CLAIRVOYANCE]) //Clear intravision as long as nothing else is using it + clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_CLAIRVOYANCE); memset(&sd->special_state,0,sizeof(sd->special_state)); memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp))); @@ -2365,7 +2393,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK); status->size = (sd->class_&JOBL_BABY)?SZ_SMALL:SZ_MEDIUM; - if (battle_config.character_size && pc_isriding(sd)) { //[Lupus] + if (battle_config.character_size && (pc_isriding(sd) || pc_isridingdragon(sd)) ) { //[Lupus] if (sd->class_&JOBL_BABY) { if (battle_config.character_size&SZ_BIG) status->size++; @@ -2410,9 +2438,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) memset (&sd->bonus, 0,sizeof(sd->bonus)); // Autobonus - pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true); - pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true); - pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); + pc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true); + pc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true); + pc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); // Parse equipment. for(i=0;i<EQI_MAX-1;i++) { @@ -2474,7 +2502,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) #ifdef RENEWAL wa->matk += sd->inventory_data[index]->matk; wa->wlv = wlv; - if( r ) // renewal magic attack refine bonus + if( r && sd->weapontype1 != W_BOW ) // renewal magic attack refine bonus wa->matk += refine_info[wlv].bonus[r-1] / 100; #endif @@ -2498,7 +2526,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // Forged weapon wd->star += (sd->status.inventory[index].card[1]>>8); if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg - if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) + if(pc->famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) wd->star += 10; if (!wa->ele) //Do not overwrite element from previous bonuses. @@ -2584,7 +2612,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) continue; for(k = 0; k < map[sd->bl.m].zone->disabled_items_count; k++) { - if( map[sd->bl.m].zone->disabled_items[k] == sd->inventory_data[index]->nameid ) { + if( map[sd->bl.m].zone->disabled_items[k] == data->nameid ) { break; } } @@ -2617,7 +2645,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly ) run_script(pd->petDB->equip_script,0,sd->bl.id,0); if( pd && pd->pet.intimate > 0 && (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus ) - pc_bonus(sd,pd->bonus->type, pd->bonus->val); + pc->bonus(sd,pd->bonus->type, pd->bonus->val); } //param_bonus now holds card bonuses. @@ -2638,7 +2666,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2]; sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2]; - if(pc_isriding(sd) && + if( (pc_isriding(sd) || pc_isridingdragon(sd)) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR)) { //When Riding with spear, damage modifier to mid-class becomes //same as versus large size. @@ -2649,7 +2677,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- STATS CALCULATION ----- // Job bonuses - index = pc_class2idx(sd->status.class_); + index = pc->class2idx(sd->status.class_); for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){ if(!job_bonus[index][i]) continue; @@ -2674,13 +2702,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) } // Absolute modifiers from passive skills - if(pc_checkskill(sd,BS_HILTBINDING)>0) + if(pc->checkskill(sd,BS_HILTBINDING)>0) status->str++; - if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) + if((skill=pc->checkskill(sd,SA_DRAGONOLOGY))>0) status->int_ += (skill+1)/2; // +1 INT / 2 lv - if((skill=pc_checkskill(sd,AC_OWL))>0) + if((skill=pc->checkskill(sd,AC_OWL))>0) status->dex += skill; - if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0) + if((skill = pc->checkskill(sd,RA_RESEARCHTRAP))>0) status->int_ += skill; // Bonuses from cards and equipment as well as base stat, remember to avoid overflows. @@ -2704,8 +2732,10 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon]) status->batk += sd->weapon_atk[sd->status.weapon]; // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) +#ifndef RENEWAL + if((skill=pc->checkskill(sd,BS_HILTBINDING))>0) // it doesn't work in RE. status->batk += 4; +#endif // ----- HP MAX CALCULATION ----- @@ -2717,7 +2747,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX); // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,CR_TRUST))>0) + if((skill=pc->checkskill(sd,CR_TRUST))>0) status->max_hp += skill*200; // Apply relative modifiers from equipment @@ -2742,15 +2772,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX); // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,SL_KAINA))>0) + if((skill=pc->checkskill(sd,SL_KAINA))>0) status->max_sp += 30*skill; - if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) + if((skill=pc->checkskill(sd,HP_MEDITATIO))>0) status->max_sp += (int64)status->max_sp * skill/100; - if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) + if((skill=pc->checkskill(sd,HW_SOULDRAIN))>0) status->max_sp += (int64)status->max_sp * 2*skill/100; - if( (skill = pc_checkskill(sd,RA_RESEARCHTRAP)) > 0 ) + if( (skill = pc->checkskill(sd,RA_RESEARCHTRAP)) > 0 ) status->max_sp += 200 + 20 * skill; - if( (skill = pc_checkskill(sd,WM_LESSON)) > 0 ) + if( (skill = pc->checkskill(sd,WM_LESSON)) > 0 ) status->max_sp += 30 * skill; @@ -2834,9 +2864,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- HIT CALCULATION ----- // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) + if((skill=pc->checkskill(sd,BS_WEAPONRESEARCH))>0) status->hit += skill*2; - if((skill=pc_checkskill(sd,AC_VULTURE))>0){ + if((skill=pc->checkskill(sd,AC_VULTURE))>0){ #ifndef RENEWAL status->hit += skill; #endif @@ -2845,9 +2875,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) } if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE) { - if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0) + if((skill=pc->checkskill(sd,GS_SINGLEACTION))>0) status->hit += 2*skill; - if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0) { + if((skill=pc->checkskill(sd,GS_SNAKEEYE))>0) { status->hit += skill; status->rhw.range += skill; } @@ -2856,9 +2886,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- FLEE CALCULATION ----- // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,TF_MISS))>0) + if((skill=pc->checkskill(sd,TF_MISS))>0) status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); - if((skill=pc_checkskill(sd,MO_DODGE))>0) + if((skill=pc->checkskill(sd,MO_DODGE))>0) status->flee += (skill*3)>>1; // ----- EQUIPMENT-DEF CALCULATION ----- @@ -2905,29 +2935,29 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // Relative modifiers from passive skills #ifndef RENEWAL_ASPD - if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) + if((skill=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) status->aspd_rate -= 5*skill; - if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd)) + if((skill = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) status->aspd_rate -= 30*skill; - if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && + if((skill=pc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) status->aspd_rate -= ((skill+1)/2) * 10; if(pc_isriding(sd)) - status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY); + status->aspd_rate += 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY); else if(pc_isridingdragon(sd)) - status->aspd_rate += 250-50*pc_checkskill(sd,RK_DRAGONTRAINING); + status->aspd_rate += 250-50*pc->checkskill(sd,RK_DRAGONTRAINING); #else // needs more info - if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) + if((skill=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) status->aspd_rate += 5*skill; - if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd)) + if((skill = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) status->aspd_rate += 30*skill; - if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && + if((skill=pc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) status->aspd_rate += ((skill+1)/2) * 10; if(pc_isriding(sd)) - status->aspd_rate -= 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY); + status->aspd_rate -= 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY); else if(pc_isridingdragon(sd)) - status->aspd_rate -= 250-50*pc_checkskill(sd,RK_DRAGONTRAINING); + status->aspd_rate -= 250-50*pc->checkskill(sd,RK_DRAGONTRAINING); #endif status->adelay = 2*status->amotion; @@ -2942,33 +2972,33 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- MISC CALCULATIONS ----- // Weight - if((skill=pc_checkskill(sd,MC_INCCARRY))>0) + if((skill=pc->checkskill(sd,MC_INCCARRY))>0) sd->max_weight += 2000*skill; - if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) + if(pc_isriding(sd) && pc->checkskill(sd,KN_RIDING)>0) sd->max_weight += 10000; else if(pc_isridingdragon(sd)) - sd->max_weight += 5000+2000*pc_checkskill(sd,RK_DRAGONTRAINING); + sd->max_weight += 5000+2000*pc->checkskill(sd,RK_DRAGONTRAINING); if(sc->data[SC_KNOWLEDGE]) sd->max_weight += sd->max_weight*sc->data[SC_KNOWLEDGE]->val1/10; - if((skill=pc_checkskill(sd,ALL_INCCARRY))>0) + if((skill=pc->checkskill(sd,ALL_INCCARRY))>0) sd->max_weight += 2000*skill; - sd->cart_weight_max = battle_config.max_cart_weight + (pc_checkskill(sd, GN_REMODELING_CART)*5000); + sd->cart_weight_max = battle_config.max_cart_weight + (pc->checkskill(sd, GN_REMODELING_CART)*5000); - if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0) + if (pc->checkskill(sd,SM_MOVINGRECOVERY)>0) sd->regen.state.walk = 1; else sd->regen.state.walk = 0; // Skill SP cost - if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 ) + if((skill=pc->checkskill(sd,HP_MANARECHARGE))>0 ) sd->dsprate -= 4*skill; - if(sc->data[SC_SERVICE4U]) - sd->dsprate -= sc->data[SC_SERVICE4U]->val3; + if(sc->data[SC_SERVICEFORYOU]) + sd->dsprate -= sc->data[SC_SERVICEFORYOU]->val3; - if(sc->data[SC_SPCOST_RATE]) - sd->dsprate -= sc->data[SC_SPCOST_RATE]->val1; + if(sc->data[SC_ATKER_BLOOD]) + sd->dsprate -= sc->data[SC_ATKER_BLOOD]->val1; //Underflow protections. if(sd->dsprate < 0) @@ -2983,17 +3013,17 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->sprecov_rate = 0; // Anti-element and anti-race - if((skill=pc_checkskill(sd,CR_TRUST))>0) + if((skill=pc->checkskill(sd,CR_TRUST))>0) sd->subele[ELE_HOLY] += skill*5; - if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) { + if((skill=pc->checkskill(sd,BS_SKINTEMPER))>0) { sd->subele[ELE_NEUTRAL] += skill; sd->subele[ELE_FIRE] += skill*4; } - if((skill=pc_checkskill(sd,NC_RESEARCHFE))>0) { + if((skill=pc->checkskill(sd,NC_RESEARCHFE))>0) { sd->subele[ELE_EARTH] += skill*10; sd->subele[ELE_FIRE] += skill*10; } - if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ + if((skill=pc->checkskill(sd,SA_DRAGONOLOGY))>0 ){ skill = skill*4; sd->right_weapon.addrace[RC_DRAGON]+=skill; sd->left_weapon.addrace[RC_DRAGON]+=skill; @@ -3002,9 +3032,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) } if(sc->count){ - if(sc->data[SC_CONCENTRATE]) { //Update the card-bonus data - sc->data[SC_CONCENTRATE]->val3 = sd->param_bonus[1]; //Agi - sc->data[SC_CONCENTRATE]->val4 = sd->param_bonus[4]; //Dex + if(sc->data[SC_CONCENTRATION]) { //Update the card-bonus data + sc->data[SC_CONCENTRATION]->val3 = sd->param_bonus[1]; //Agi + sc->data[SC_CONCENTRATION]->val4 = sd->param_bonus[4]; //Dex } if(sc->data[SC_SIEGFRIED]){ i = sc->data[SC_SIEGFRIED]->val2; @@ -3022,11 +3052,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->subele[ELE_HOLY] += sc->data[SC_PROVIDENCE]->val2; sd->subrace[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2; } - if(sc->data[SC_ARMOR_ELEMENT]) { //This status change should grant card-type elemental resist. - sd->subele[ELE_WATER] += sc->data[SC_ARMOR_ELEMENT]->val1; - sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_ELEMENT]->val2; - sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_ELEMENT]->val3; - sd->subele[ELE_WIND] += sc->data[SC_ARMOR_ELEMENT]->val4; + if(sc->data[SC_ARMORPROPERTY]) { //This status change should grant card-type elemental resist. + sd->subele[ELE_WATER] += sc->data[SC_ARMORPROPERTY]->val1; + sd->subele[ELE_EARTH] += sc->data[SC_ARMORPROPERTY]->val2; + sd->subele[ELE_FIRE] += sc->data[SC_ARMORPROPERTY]->val3; + sd->subele[ELE_WIND] += sc->data[SC_ARMORPROPERTY]->val4; } if(sc->data[SC_ARMOR_RESIST]) { // Undead Scroll sd->subele[ELE_WATER] += sc->data[SC_ARMOR_RESIST]->val1; @@ -3077,7 +3107,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) clif->updatestatus(sd,SP_WEIGHT); if(b_max_weight != sd->max_weight) { clif->updatestatus(sd,SP_MAXWEIGHT); - pc_updateweightstatus(sd); + pc->updateweightstatus(sd); } if( b_cart_weight_max != sd->cart_weight_max ) { clif->updatestatus(sd,SP_CARTINFO); @@ -3266,17 +3296,13 @@ static unsigned short status_calc_vit(struct block_list *,struct status_change * static unsigned short status_calc_int(struct block_list *,struct status_change *,int); static unsigned short status_calc_dex(struct block_list *,struct status_change *,int); static unsigned short status_calc_luk(struct block_list *,struct status_change *,int); -static unsigned short status_calc_batk(struct block_list *,struct status_change *,int); -static unsigned short status_calc_watk(struct block_list *,struct status_change *,int); -static unsigned short status_calc_matk(struct block_list *,struct status_change *,int); -static signed short status_calc_hit(struct block_list *,struct status_change *,int); -static signed short status_calc_critical(struct block_list *,struct status_change *,int); -static signed short status_calc_flee(struct block_list *,struct status_change *,int); -static signed short status_calc_flee2(struct block_list *,struct status_change *,int); -static defType status_calc_def(struct block_list *bl, struct status_change *sc, int); -static signed short status_calc_def2(struct block_list *,struct status_change *,int); -static defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int); -static signed short status_calc_mdef2(struct block_list *,struct status_change *,int); +static unsigned short status_calc_batk(struct block_list *,struct status_change *,int,bool); +static unsigned short status_calc_watk(struct block_list *,struct status_change *,int,bool); +static unsigned short status_calc_matk(struct block_list *,struct status_change *,int,bool); +static signed short status_calc_hit(struct block_list *,struct status_change *,int,bool); +static signed short status_calc_critical(struct block_list *,struct status_change *,int,bool); +static signed short status_calc_flee(struct block_list *,struct status_change *,int,bool); +static signed short status_calc_flee2(struct block_list *,struct status_change *,int,bool); static unsigned short status_calc_speed(struct block_list *,struct status_change *,int); static short status_calc_aspd_rate(struct block_list *,struct status_change *,int); static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion); @@ -3324,7 +3350,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct if( sd ) { struct regen_data_sub *sregen; - if( (skill=pc_checkskill(sd,HP_MEDITATIO)) > 0 ) + if( (skill=pc->checkskill(sd,HP_MEDITATIO)) > 0 ) { val = regen->sp*(100+3*skill)/100; regen->sp = cap_value(val, 1, SHRT_MAX); @@ -3333,16 +3359,16 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct sregen = regen->sregen; val = 0; - if( (skill=pc_checkskill(sd,SM_RECOVERY)) > 0 ) + if( (skill=pc->checkskill(sd,SM_RECOVERY)) > 0 ) val += skill*5 + skill*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; - if( (skill=pc_checkskill(sd,MG_SRECOVERY)) > 0 ) + if( (skill=pc->checkskill(sd,MG_SRECOVERY)) > 0 ) val += skill*3 + skill*status->max_sp/500; - if( (skill=pc_checkskill(sd,NJ_NINPOU)) > 0 ) + if( (skill=pc->checkskill(sd,NJ_NINPOU)) > 0 ) val += skill*3 + skill*status->max_sp/500; - if( (skill=pc_checkskill(sd,WM_LESSON)) > 0 ) + if( (skill=pc->checkskill(sd,WM_LESSON)) > 0 ) val += 3 + 3 * skill; sregen->sp = cap_value(val, 0, SHRT_MAX); @@ -3351,21 +3377,21 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct sregen = regen->ssregen; val = 0; - if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) + if( (skill=pc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) val += skill*4 + skill*status->max_hp/500; - if( (skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest ) + if( (skill=pc->checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest ) val += skill*30 + skill*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; - if( (skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest ) + if( (skill=pc->checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest ) { val += skill*3 + skill*status->max_sp/500; - if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest + if ((skill=pc->checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest val += (30+10*skill)*val/100; } - if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) + if( (skill=pc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) val += skill*2 + skill*status->max_sp/500; sregen->sp = cap_value(val, 0, SHRT_MAX); } @@ -3430,18 +3456,18 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str || (sc->data[SC_DPOISON] && !sc->data[SC_SLOWPOISON]) || sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST] || sc->data[SC_TRICKDEAD] - || sc->data[SC_BLEEDING] + || sc->data[SC_BLOODING] || sc->data[SC_MAGICMUSHROOM] || sc->data[SC_RAISINGDRAGON] - || sc->data[SC_SATURDAYNIGHTFEVER] + || sc->data[SC_SATURDAY_NIGHT_FEVER] ) //No regen regen->flag = 0; if ( - sc->data[SC_DANCING] || sc->data[SC_OBLIVIONCURSE] || sc->data[SC_MAXIMIZEPOWER] + sc->data[SC_DANCING] || sc->data[SC_OBLIVIONCURSE] || sc->data[SC_MAXIMIZEPOWER] || sc->data[SC_REBOUND] || ( (bl->type == BL_PC && ((TBL_PC*)bl)->class_&MAPID_UPPERMASK) == MAPID_MONK && - (sc->data[SC_EXTREMITYFIST] || (sc->data[SC_EXPLOSIONSPIRITS] && (!sc->data[SC_SPIRIT] || sc->data[SC_SPIRIT]->val2 != SL_MONK))) + (sc->data[SC_EXTREMITYFIST] || (sc->data[SC_EXPLOSIONSPIRITS] && (!sc->data[SC_SOULLINK] || sc->data[SC_SOULLINK]->val2 != SL_MONK))) ) ) //No natural SP regen regen->flag &=~RGN_SP; @@ -3458,9 +3484,9 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str regen->rate.hp += 1; regen->rate.sp += 1; } - if (sc->data[SC_REGENERATION]) + if (sc->data[SC_GDSKILL_REGENERATION]) { - const struct status_change_entry *sce = sc->data[SC_REGENERATION]; + const struct status_change_entry *sce = sc->data[SC_GDSKILL_REGENERATION]; if (!sce->val4) { regen->rate.hp += sce->val2; @@ -3468,8 +3494,8 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str } else regen->flag&=~sce->val4; //Remove regen as specified by val4 } - if(sc->data[SC_GT_REVITALIZE]){ - regen->hp = cap_value(regen->hp*sc->data[SC_GT_REVITALIZE]->val3/100, 1, SHRT_MAX); + if(sc->data[SC_GENTLETOUCH_REVITALIZE]){ + regen->hp = cap_value(regen->hp*sc->data[SC_GENTLETOUCH_REVITALIZE]->val3/100, 1, SHRT_MAX); regen->state.walk= 1; } if ((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 1) //if insignia lvl 1 @@ -3563,23 +3589,22 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) temp += status->batk; status->batk = cap_value(temp, 0, USHRT_MAX); } - status->batk = status_calc_batk(bl, sc, status->batk); + status->batk = status_calc_batk(bl, sc, status->batk, true); } - if(flag&SCB_WATK) { - - status->rhw.atk = status_calc_watk(bl, sc, b_status->rhw.atk); + if(flag&SCB_WATK) { + status->rhw.atk = status_calc_watk(bl, sc, b_status->rhw.atk, true); if (!sd) //Should not affect weapon refine bonus - status->rhw.atk2 = status_calc_watk(bl, sc, b_status->rhw.atk2); + status->rhw.atk2 = status_calc_watk(bl, sc, b_status->rhw.atk2, true); if(b_status->lhw.atk) { if (sd) { sd->state.lr_flag = 1; - status->lhw.atk = status_calc_watk(bl, sc, b_status->lhw.atk); + status->lhw.atk = status_calc_watk(bl, sc, b_status->lhw.atk, true); sd->state.lr_flag = 0; } else { - status->lhw.atk = status_calc_watk(bl, sc, b_status->lhw.atk); - status->lhw.atk2= status_calc_watk(bl, sc, b_status->lhw.atk2); + status->lhw.atk = status_calc_watk(bl, sc, b_status->lhw.atk, true); + status->lhw.atk2 = status_calc_watk(bl, sc, b_status->lhw.atk2, true); } } @@ -3598,13 +3623,13 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) && status->luk == b_status->luk #endif ) - status->hit = status_calc_hit(bl, sc, b_status->hit); + status->hit = status_calc_hit(bl, sc, b_status->hit, true); else status->hit = status_calc_hit(bl, sc, b_status->hit + (status->dex - b_status->dex) #ifdef RENEWAL + (status->luk/3 - b_status->luk/3) #endif - ); + , true); } if(flag&SCB_FLEE) { @@ -3613,18 +3638,18 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) && status->luk == b_status->luk #endif ) - status->flee = status_calc_flee(bl, sc, b_status->flee); + status->flee = status_calc_flee(bl, sc, b_status->flee, true); else status->flee = status_calc_flee(bl, sc, b_status->flee +(status->agi - b_status->agi) #ifdef RENEWAL + (status->luk/5 - b_status->luk/5) #endif - ); + , true); } if(flag&SCB_DEF) { - status->def = status_calc_def(bl, sc, b_status->def); + status->def = status_calc_def(bl, sc, b_status->def, true); if( bl->type&BL_HOM ) status->def += (status->vit/5 - b_status->vit/5); @@ -3636,7 +3661,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) && status->agi == b_status->agi #endif ) - status->def2 = status_calc_def2(bl, sc, b_status->def2); + status->def2 = status_calc_def2(bl, sc, b_status->def2, true); else status->def2 = status_calc_def2(bl, sc, b_status->def2 #ifdef RENEWAL @@ -3644,12 +3669,12 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) #else + (status->vit - b_status->vit) #endif - ); + , true); } if(flag&SCB_MDEF) { - status->mdef = status_calc_mdef(bl, sc, b_status->mdef); + status->mdef = status_calc_mdef(bl, sc, b_status->mdef, true); if( bl->type&BL_HOM ) status->mdef += (status->int_/5 - b_status->int_/5); @@ -3661,7 +3686,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) && status->dex == b_status->dex #endif ) - status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2); + status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2, true); else status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_) #ifdef RENEWAL @@ -3669,7 +3694,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) #else + ((status->vit - b_status->vit)>>1) #endif - ); + , true); } if(flag&SCB_SPEED) { @@ -3693,9 +3718,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) if(flag&SCB_CRI && b_status->cri) { if (status->luk == b_status->luk) - status->cri = status_calc_critical(bl, sc, b_status->cri); + status->cri = status_calc_critical(bl, sc, b_status->cri, true); else - status->cri = status_calc_critical(bl, sc, b_status->cri + 3*(status->luk - b_status->luk)); + status->cri = status_calc_critical(bl, sc, b_status->cri + 3*(status->luk - b_status->luk), true); /** * after status_calc_critical so the bonus is applied despite if you have or not a sc bugreport:5240 **/ @@ -3706,9 +3731,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) if(flag&SCB_FLEE2 && b_status->flee2) { if (status->luk == b_status->luk) - status->flee2 = status_calc_flee2(bl, sc, b_status->flee2); + status->flee2 = status_calc_flee2(bl, sc, b_status->flee2, true); else - status->flee2 = status_calc_flee2(bl, sc, b_status->flee2 +(status->luk - b_status->luk)); + status->flee2 = status_calc_flee2(bl, sc, b_status->flee2 +(status->luk - b_status->luk), true); } if(flag&SCB_ATK_ELE) { @@ -3784,52 +3809,8 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) } } - if(flag&SCB_MATK) { -#ifndef RENEWAL - status->matk_min = status_base_matk_min(status) + (sd?sd->bonus.ematk:0); - status->matk_max = status_base_matk_max(status) + (sd?sd->bonus.ematk:0); -#else - /** - * RE MATK Formula (from irowiki:http://irowiki.org/wiki/MATK) - * MATK = (sMATK + wMATK + eMATK) * Multiplicative Modifiers - **/ - status->matk_min = status->matk_max = status_base_matk(status, status_get_lv(bl)); - if( bl->type&BL_PC ){ - // Any +MATK you get from skills and cards, including cards in weapon, is added here. - if( sd->bonus.ematk > 0 ){ - status->matk_max += sd->bonus.ematk; - status->matk_min += sd->bonus.ematk; - } - status->matk_min = status_calc_ematk(bl, sc, status->matk_min); - status->matk_max = status_calc_ematk(bl, sc, status->matk_max); - //This is the only portion in MATK that varies depending on the weapon level and refinement rate. - if( status->rhw.matk > 0 ){ - int wMatk = status->rhw.matk; - int variance = wMatk * status->rhw.wlv / 10; - status->matk_min += wMatk - variance; - status->matk_max += wMatk + variance; - } - } -#endif - if (bl->type&BL_PC && sd->matk_rate != 100) { - status->matk_max = status->matk_max * sd->matk_rate/100; - status->matk_min = status->matk_min * sd->matk_rate/100; - } - - status->matk_min = status_calc_matk(bl, sc, status->matk_min); - status->matk_max = status_calc_matk(bl, sc, status->matk_max); - - if ((bl->type&BL_HOM && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk - || sc->data[SC_RECOGNIZEDSPELL]) - status->matk_min = status->matk_max; - -#ifdef RENEWAL - if( sd && sd->right_weapon.overrefine > 0){ - status->matk_min++; - status->matk_max += sd->right_weapon.overrefine - 1; - } -#endif - + if(flag&SCB_MATK) { + status_get_matk(bl, 0); } if(flag&SCB_ASPD) { @@ -3844,11 +3825,11 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) amotion = amotion*status->aspd_rate/1000; #else // aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200)) - amotion -= (int)(sqrt( (pow(status->agi, 2) / 2) + (pow(status->dex, 2) / 5) ) / 4 + (status_calc_aspd(bl, sc, 1) * status->agi / 200)) * 10; + amotion -= (int)(sqrt( (pow(status->agi, 2) / 2) + (pow(status->dex, 2) / 5) ) / 4 + ((float)status_calc_aspd(bl, sc, 1) * status->agi / 200)) * 10; if( (status_calc_aspd(bl, sc, 2) + status->aspd_rate2) != 0 ) // RE ASPD percertage modifier - amotion -= ( amotion - ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd) ) - * (status_calc_aspd(bl, sc, 2) + status->aspd_rate2) / 100; + amotion -= (( amotion - ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd) ) + * (status_calc_aspd(bl, sc, 2) + status->aspd_rate2) / 10 + 5) / 10; if(status->aspd_rate != 1000) // absolute percentage modifier amotion = ( 200 - (200-amotion/10) * status->aspd_rate / 1000 ) * 10; @@ -4102,38 +4083,38 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang str -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(str,0,USHRT_MAX); } - if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && str < 50) + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && str < 50) return 50; if(sc->data[SC_INCALLSTATUS]) str += sc->data[SC_INCALLSTATUS]->val1; - if(sc->data[SC_INCSTR]) - str += sc->data[SC_INCSTR]->val1; - if(sc->data[SC_STRFOOD]) - str += sc->data[SC_STRFOOD]->val1; + if(sc->data[SC_CHASEWALK2]) + str += sc->data[SC_CHASEWALK2]->val1; + if(sc->data[SC_FOOD_STR]) + str += sc->data[SC_FOOD_STR]->val1; if(sc->data[SC_FOOD_STR_CASH]) str += sc->data[SC_FOOD_STR_CASH]->val1; - if(sc->data[SC_BATTLEORDERS]) + if(sc->data[SC_GDSKILL_BATTLEORDER]) str += 5; if(sc->data[SC_LEADERSHIP]) str += sc->data[SC_LEADERSHIP]->val1; - if(sc->data[SC_LOUD]) + if(sc->data[SC_SHOUT]) str += 4; if(sc->data[SC_TRUESIGHT]) str += 5; - if(sc->data[SC_SPURT]) + if(sc->data[SC_STRUP]) str += 10; - if(sc->data[SC_NEN]) - str += sc->data[SC_NEN]->val1; + if(sc->data[SC_NJ_NEN]) + str += sc->data[SC_NJ_NEN]->val1; if(sc->data[SC_BLESSING]){ if(sc->data[SC_BLESSING]->val2) str += sc->data[SC_BLESSING]->val2; else str >>= 1; } + if(sc->data[SC_MARIONETTE_MASTER]) + str -= ((sc->data[SC_MARIONETTE_MASTER]->val3)>>16)&0xFF; if(sc->data[SC_MARIONETTE]) - str -= ((sc->data[SC_MARIONETTE]->val3)>>16)&0xFF; - if(sc->data[SC_MARIONETTE2]) - str += ((sc->data[SC_MARIONETTE2]->val3)>>16)&0xFF; + str += ((sc->data[SC_MARIONETTE]->val3)>>16)&0xFF; if(sc->data[SC_GIANTGROWTH]) str += 30; if(sc->data[SC_SAVAGE_STEAK]) @@ -4144,6 +4125,8 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang str -= sc->data[SC_STOMACHACHE]->val1; if(sc->data[SC_KYOUGAKU]) str -= sc->data[SC_KYOUGAKU]->val2; + if(sc->data[SC_FULL_THROTTLE]) + str += str * 20 / 100; return (unsigned short)cap_value(str,0,USHRT_MAX); } @@ -4157,36 +4140,36 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang agi -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(agi,0,USHRT_MAX); } - if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && agi < 50) + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && agi < 50) return 50; - if(sc->data[SC_CONCENTRATE] && !sc->data[SC_QUAGMIRE]) - agi += (agi-sc->data[SC_CONCENTRATE]->val3)*sc->data[SC_CONCENTRATE]->val2/100; + if(sc->data[SC_CONCENTRATION] && !sc->data[SC_QUAGMIRE]) + agi += (agi-sc->data[SC_CONCENTRATION]->val3)*sc->data[SC_CONCENTRATION]->val2/100; if(sc->data[SC_INCALLSTATUS]) agi += sc->data[SC_INCALLSTATUS]->val1; if(sc->data[SC_INCAGI]) agi += sc->data[SC_INCAGI]->val1; - if(sc->data[SC_AGIFOOD]) - agi += sc->data[SC_AGIFOOD]->val1; + if(sc->data[SC_FOOD_AGI]) + agi += sc->data[SC_FOOD_AGI]->val1; if(sc->data[SC_FOOD_AGI_CASH]) agi += sc->data[SC_FOOD_AGI_CASH]->val1; if(sc->data[SC_SOULCOLD]) agi += sc->data[SC_SOULCOLD]->val1; if(sc->data[SC_TRUESIGHT]) agi += 5; - if(sc->data[SC_INCREASEAGI]) - agi += sc->data[SC_INCREASEAGI]->val2; - if(sc->data[SC_INCREASING]) + if(sc->data[SC_INC_AGI]) + agi += sc->data[SC_INC_AGI]->val2; + if(sc->data[SC_GS_ACCURACY]) agi += 4; // added based on skill updates [Reddozen] - if(sc->data[SC_DECREASEAGI]) - agi -= sc->data[SC_DECREASEAGI]->val2; + if(sc->data[SC_DEC_AGI]) + agi -= sc->data[SC_DEC_AGI]->val2; if(sc->data[SC_QUAGMIRE]) agi -= sc->data[SC_QUAGMIRE]->val2; - if(sc->data[SC_SUITON] && sc->data[SC_SUITON]->val3) - agi -= sc->data[SC_SUITON]->val2; + if(sc->data[SC_NJ_SUITON] && sc->data[SC_NJ_SUITON]->val3) + agi -= sc->data[SC_NJ_SUITON]->val2; + if(sc->data[SC_MARIONETTE_MASTER]) + agi -= ((sc->data[SC_MARIONETTE_MASTER]->val3)>>8)&0xFF; if(sc->data[SC_MARIONETTE]) - agi -= ((sc->data[SC_MARIONETTE]->val3)>>8)&0xFF; - if(sc->data[SC_MARIONETTE2]) - agi += ((sc->data[SC_MARIONETTE2]->val3)>>8)&0xFF; + agi += ((sc->data[SC_MARIONETTE]->val3)>>8)&0xFF; if(sc->data[SC_ADORAMUS]) agi -= sc->data[SC_ADORAMUS]->val2; if(sc->data[SC_DROCERA_HERB_STEAMED]) @@ -4198,6 +4181,11 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang if(sc->data[SC_KYOUGAKU]) agi -= sc->data[SC_KYOUGAKU]->val2; + if(sc->data[SC_MARSHOFABYSS]) + agi -= agi * sc->data[SC_MARSHOFABYSS]->val2 / 100; + if(sc->data[SC_FULL_THROTTLE]) + agi += agi * 20 / 100; + return (unsigned short)cap_value(agi,0,USHRT_MAX); } @@ -4210,26 +4198,26 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang vit -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(vit,0,USHRT_MAX); } - if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && vit < 50) + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && vit < 50) return 50; if(sc->data[SC_INCALLSTATUS]) vit += sc->data[SC_INCALLSTATUS]->val1; if(sc->data[SC_INCVIT]) vit += sc->data[SC_INCVIT]->val1; - if(sc->data[SC_VITFOOD]) - vit += sc->data[SC_VITFOOD]->val1; + if(sc->data[SC_FOOD_VIT]) + vit += sc->data[SC_FOOD_VIT]->val1; if(sc->data[SC_FOOD_VIT_CASH]) vit += sc->data[SC_FOOD_VIT_CASH]->val1; - if(sc->data[SC_CHANGE]) - vit += sc->data[SC_CHANGE]->val2; + if(sc->data[SC_HLIF_CHANGE]) + vit += sc->data[SC_HLIF_CHANGE]->val2; if(sc->data[SC_GLORYWOUNDS]) vit += sc->data[SC_GLORYWOUNDS]->val1; if(sc->data[SC_TRUESIGHT]) vit += 5; + if(sc->data[SC_MARIONETTE_MASTER]) + vit -= sc->data[SC_MARIONETTE_MASTER]->val3&0xFF; if(sc->data[SC_MARIONETTE]) - vit -= sc->data[SC_MARIONETTE]->val3&0xFF; - if(sc->data[SC_MARIONETTE2]) - vit += sc->data[SC_MARIONETTE2]->val3&0xFF; + vit += sc->data[SC_MARIONETTE]->val3&0xFF; if(sc->data[SC_LAUDAAGNUS]) vit += 4 + sc->data[SC_LAUDAAGNUS]->val1; if(sc->data[SC_MINOR_BBQ]) @@ -4241,8 +4229,10 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang if(sc->data[SC_KYOUGAKU]) vit -= sc->data[SC_KYOUGAKU]->val2; - if(sc->data[SC_STRIPARMOR]) - vit -= vit * sc->data[SC_STRIPARMOR]->val2/100; + if(sc->data[SC_NOEQUIPARMOR]) + vit -= vit * sc->data[SC_NOEQUIPARMOR]->val2/100; + if(sc->data[SC_FULL_THROTTLE]) + vit += vit * 20 / 100; return (unsigned short)cap_value(vit,0,USHRT_MAX); } @@ -4256,19 +4246,19 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang int_ -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(int_,0,USHRT_MAX); } - if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && int_ < 50) + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && int_ < 50) return 50; if(sc->data[SC_INCALLSTATUS]) int_ += sc->data[SC_INCALLSTATUS]->val1; if(sc->data[SC_INCINT]) int_ += sc->data[SC_INCINT]->val1; - if(sc->data[SC_INTFOOD]) - int_ += sc->data[SC_INTFOOD]->val1; + if(sc->data[SC_FOOD_INT]) + int_ += sc->data[SC_FOOD_INT]->val1; if(sc->data[SC_FOOD_INT_CASH]) int_ += sc->data[SC_FOOD_INT_CASH]->val1; - if(sc->data[SC_CHANGE]) - int_ += sc->data[SC_CHANGE]->val3; - if(sc->data[SC_BATTLEORDERS]) + if(sc->data[SC_HLIF_CHANGE]) + int_ += sc->data[SC_HLIF_CHANGE]->val3; + if(sc->data[SC_GDSKILL_BATTLEORDER]) int_ += 5; if(sc->data[SC_TRUESIGHT]) int_ += 5; @@ -4278,12 +4268,12 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang else int_ >>= 1; } - if(sc->data[SC_NEN]) - int_ += sc->data[SC_NEN]->val1; + if(sc->data[SC_NJ_NEN]) + int_ += sc->data[SC_NJ_NEN]->val1; + if(sc->data[SC_MARIONETTE_MASTER]) + int_ -= ((sc->data[SC_MARIONETTE_MASTER]->val4)>>16)&0xFF; if(sc->data[SC_MARIONETTE]) - int_ -= ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF; - if(sc->data[SC_MARIONETTE2]) - int_ += ((sc->data[SC_MARIONETTE2]->val4)>>16)&0xFF; + int_ += ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF; if(sc->data[SC_MANDRAGORA]) int_ -= 5 + 5 * sc->data[SC_MANDRAGORA]->val1; if(sc->data[SC_COCKTAIL_WARG_BLOOD]) @@ -4295,10 +4285,12 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang if(sc->data[SC_KYOUGAKU]) int_ -= sc->data[SC_KYOUGAKU]->val2; - if(sc->data[SC_STRIPHELM]) - int_ -= int_ * sc->data[SC_STRIPHELM]->val2/100; - if(sc->data[SC__STRIPACCESSORY]) - int_ -= int_ * sc->data[SC__STRIPACCESSORY]->val2 / 100; + if(sc->data[SC_NOEQUIPHELM]) + int_ -= int_ * sc->data[SC_NOEQUIPHELM]->val2/100; + if(sc->data[SC__STRIPACCESSARY]) + int_ -= int_ * sc->data[SC__STRIPACCESSARY]->val2 / 100; + if(sc->data[SC_FULL_THROTTLE]) + int_ += int_ * 20 / 100; return (unsigned short)cap_value(int_,0,USHRT_MAX); } @@ -4312,19 +4304,19 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang dex -= sc->data[SC_HARMONIZE]->val2; return (unsigned short)cap_value(dex,0,USHRT_MAX); } - if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && dex < 50) + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && dex < 50) return 50; - if(sc->data[SC_CONCENTRATE] && !sc->data[SC_QUAGMIRE]) - dex += (dex-sc->data[SC_CONCENTRATE]->val4)*sc->data[SC_CONCENTRATE]->val2/100; + if(sc->data[SC_CONCENTRATION] && !sc->data[SC_QUAGMIRE]) + dex += (dex-sc->data[SC_CONCENTRATION]->val4)*sc->data[SC_CONCENTRATION]->val2/100; if(sc->data[SC_INCALLSTATUS]) dex += sc->data[SC_INCALLSTATUS]->val1; if(sc->data[SC_INCDEX]) dex += sc->data[SC_INCDEX]->val1; - if(sc->data[SC_DEXFOOD]) - dex += sc->data[SC_DEXFOOD]->val1; + if(sc->data[SC_FOOD_DEX]) + dex += sc->data[SC_FOOD_DEX]->val1; if(sc->data[SC_FOOD_DEX_CASH]) dex += sc->data[SC_FOOD_DEX_CASH]->val1; - if(sc->data[SC_BATTLEORDERS]) + if(sc->data[SC_GDSKILL_BATTLEORDER]) dex += 5; if(sc->data[SC_HAWKEYES]) dex += sc->data[SC_HAWKEYES]->val1; @@ -4338,12 +4330,12 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang else dex >>= 1; } - if(sc->data[SC_INCREASING]) + if(sc->data[SC_GS_ACCURACY]) dex += 4; // added based on skill updates [Reddozen] + if(sc->data[SC_MARIONETTE_MASTER]) + dex -= ((sc->data[SC_MARIONETTE_MASTER]->val4)>>8)&0xFF; if(sc->data[SC_MARIONETTE]) - dex -= ((sc->data[SC_MARIONETTE]->val4)>>8)&0xFF; - if(sc->data[SC_MARIONETTE2]) - dex += ((sc->data[SC_MARIONETTE2]->val4)>>8)&0xFF; + dex += ((sc->data[SC_MARIONETTE]->val4)>>8)&0xFF; if(sc->data[SC_SIROMA_ICE_TEA]) dex += sc->data[SC_SIROMA_ICE_TEA]->val1; if(sc->data[SC_INSPIRATION]) @@ -4353,8 +4345,12 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang if(sc->data[SC_KYOUGAKU]) dex -= sc->data[SC_KYOUGAKU]->val2; - if(sc->data[SC__STRIPACCESSORY]) - dex -= dex * sc->data[SC__STRIPACCESSORY]->val2 / 100; + if(sc->data[SC_MARSHOFABYSS]) + dex -= dex * sc->data[SC_MARSHOFABYSS]->val2 / 100; + if(sc->data[SC__STRIPACCESSARY]) + dex -= dex * sc->data[SC__STRIPACCESSARY]->val2 / 100; + if(sc->data[SC_FULL_THROTTLE]) + dex += dex * 20 / 100; return (unsigned short)cap_value(dex,0,USHRT_MAX); } @@ -4370,24 +4366,24 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang } if(sc->data[SC_CURSE]) return 0; - if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && luk < 50) + if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH && luk < 50) return 50; if(sc->data[SC_INCALLSTATUS]) luk += sc->data[SC_INCALLSTATUS]->val1; if(sc->data[SC_INCLUK]) luk += sc->data[SC_INCLUK]->val1; - if(sc->data[SC_LUKFOOD]) - luk += sc->data[SC_LUKFOOD]->val1; + if(sc->data[SC_FOOD_LUK]) + luk += sc->data[SC_FOOD_LUK]->val1; if(sc->data[SC_FOOD_LUK_CASH]) luk += sc->data[SC_FOOD_LUK_CASH]->val1; if(sc->data[SC_TRUESIGHT]) luk += 5; if(sc->data[SC_GLORIA]) luk += 30; + if(sc->data[SC_MARIONETTE_MASTER]) + luk -= sc->data[SC_MARIONETTE_MASTER]->val4&0xFF; if(sc->data[SC_MARIONETTE]) - luk -= sc->data[SC_MARIONETTE]->val4&0xFF; - if(sc->data[SC_MARIONETTE2]) - luk += sc->data[SC_MARIONETTE2]->val4&0xFF; + luk += sc->data[SC_MARIONETTE]->val4&0xFF; if(sc->data[SC_PUTTI_TAILS_NOODLES]) luk += sc->data[SC_PUTTI_TAILS_NOODLES]->val1; if(sc->data[SC_INSPIRATION]) @@ -4399,26 +4395,33 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang if(sc->data[SC_LAUDARAMUS]) luk += 4 + sc->data[SC_LAUDARAMUS]->val1; - if(sc->data[SC__STRIPACCESSORY]) - luk -= luk * sc->data[SC__STRIPACCESSORY]->val2 / 100; + if(sc->data[SC__STRIPACCESSARY]) + luk -= luk * sc->data[SC__STRIPACCESSARY]->val2 / 100; if(sc->data[SC_BANANA_BOMB]) luk -= luk * sc->data[SC_BANANA_BOMB]->val1 / 100; + if(sc->data[SC_FULL_THROTTLE]) + luk += luk * 20 / 100; return (unsigned short)cap_value(luk,0,USHRT_MAX); } -static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk) +static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) { if(!sc || !sc->count) return cap_value(batk,0,USHRT_MAX); + + if( !viewable ){ + /* some statuses that are hidden in the status window */ + return (unsigned short)cap_value(batk,0,USHRT_MAX); + } - if(sc->data[SC_ATKPOTION]) - batk += sc->data[SC_ATKPOTION]->val1; + if(sc->data[SC_PLUSATTACKPOWER]) + batk += sc->data[SC_PLUSATTACKPOWER]->val1; if(sc->data[SC_BATKFOOD]) batk += sc->data[SC_BATKFOOD]->val1; - if(sc->data[SC_GATLINGFEVER]) - batk += sc->data[SC_GATLINGFEVER]->val3; - if(sc->data[SC_MADNESSCANCEL]) + if(sc->data[SC_GS_GATLINGFEVER]) + batk += sc->data[SC_GS_GATLINGFEVER]->val3; + if(sc->data[SC_GS_MADNESSCANCEL]) batk += 100; if(sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) batk += 50; @@ -4433,7 +4436,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan batk += sc->data[SC_FULL_SWING_K]->val1; if(sc->data[SC_ODINS_POWER]) batk += 70; - if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ + if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ if(status_get_element(bl) == ELE_WATER) //water type batk /= 2; } @@ -4446,42 +4449,53 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan batk += batk * sc->data[SC_INCATKRATE]->val1/100; if(sc->data[SC_PROVOKE]) batk += batk * sc->data[SC_PROVOKE]->val3/100; - if(sc->data[SC_CONCENTRATION]) - batk += batk * sc->data[SC_CONCENTRATION]->val2/100; +#ifndef RENEWAL + if(sc->data[SC_LKCONCENTRATION]) + batk += batk * sc->data[SC_LKCONCENTRATION]->val2/100; +#endif if(sc->data[SC_SKE]) batk += batk * 3; - if(sc->data[SC_BLOODLUST]) - batk += batk * sc->data[SC_BLOODLUST]->val2/100; + if(sc->data[SC_HAMI_BLOODLUST]) + batk += batk * sc->data[SC_HAMI_BLOODLUST]->val2/100; if(sc->data[SC_JOINTBEAT] && sc->data[SC_JOINTBEAT]->val2&BREAK_WAIST) batk -= batk * 25/100; if(sc->data[SC_CURSE]) batk -= batk * 25/100; + if( sc->data[SC_ZANGETSU] ) + batk += sc->data[SC_ZANGETSU]->val2; //Curse shouldn't effect on this? <- Curse OR Bleeding?? -// if(sc->data[SC_BLEEDING]) +// if(sc->data[SC_BLOODING]) // batk -= batk * 25/100; - if(sc->data[SC_FLEET]) - batk += batk * sc->data[SC_FLEET]->val3/100; + if(sc->data[SC_HLIF_FLEET]) + batk += batk * sc->data[SC_HLIF_FLEET]->val3/100; if(sc->data[SC__ENERVATION]) batk -= batk * sc->data[SC__ENERVATION]->val2 / 100; - if(sc->data[SC_RUSHWINDMILL]) - batk += batk * sc->data[SC_RUSHWINDMILL]->val2/100; - if(sc->data[SC_SATURDAYNIGHTFEVER]) - batk += 100 * sc->data[SC_SATURDAYNIGHTFEVER]->val1; + if(sc->data[SC_RUSH_WINDMILL]) + batk += batk * sc->data[SC_RUSH_WINDMILL]->val2/100; + if(sc->data[SC_SATURDAY_NIGHT_FEVER]) + batk += 100 * sc->data[SC_SATURDAY_NIGHT_FEVER]->val1; if(sc->data[SC_MELODYOFSINK]) batk -= batk * sc->data[SC_MELODYOFSINK]->val3/100; - if(sc->data[SC_BEYONDOFWARCRY]) - batk += batk * sc->data[SC_BEYONDOFWARCRY]->val3/100; - if( sc->data[SC_ZANGETSU] ) - batk += batk * sc->data[SC_ZANGETSU]->val2 / 100; + if(sc->data[SC_BEYOND_OF_WARCRY]) + batk += batk * sc->data[SC_BEYOND_OF_WARCRY]->val3/100; return (unsigned short)cap_value(batk,0,USHRT_MAX); } -static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk) +static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable) { if(!sc || !sc->count) return cap_value(watk,0,USHRT_MAX); + if( !viewable ){ + /* some statuses that are hidden in the status window */ + if(sc->data[SC_STRIKING]) + watk += sc->data[SC_STRIKING]->val2; + if(sc->data[SC_GENTLETOUCH_CHANGE] && sc->data[SC_GENTLETOUCH_CHANGE]->val2) + watk += sc->data[SC_GENTLETOUCH_CHANGE]->val2; + return (unsigned short)cap_value(watk,0,USHRT_MAX); + } + if(sc->data[SC_IMPOSITIO]) watk += sc->data[SC_IMPOSITIO]->val2; if(sc->data[SC_WATKFOOD]) @@ -4490,12 +4504,10 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan watk += sc->data[SC_DRUMBATTLE]->val2; if(sc->data[SC_VOLCANO]) watk += sc->data[SC_VOLCANO]->val2; - if(sc->data[SC_MERC_ATKUP]) - watk += sc->data[SC_MERC_ATKUP]->val2; + if(sc->data[SC_MER_ATK]) + watk += sc->data[SC_MER_ATK]->val2; if(sc->data[SC_FIGHTINGSPIRIT]) watk += sc->data[SC_FIGHTINGSPIRIT]->val1; - if(sc->data[SC_STRIKING]) - watk += sc->data[SC_STRIKING]->val2; if(sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 3) watk += sc->data[SC_SHIELDSPELL_DEF]->val2; if(sc->data[SC_INSPIRATION]) @@ -4522,23 +4534,28 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan watk += sc->data[SC_NIBELUNGEN]->val2; } } - +#ifndef RENEWAL + if(sc->data[SC_STRIKING]) + watk += sc->data[SC_STRIKING]->val2; + if(sc->data[SC_GENTLETOUCH_CHANGE] && sc->data[SC_GENTLETOUCH_CHANGE]->val2) + watk += sc->data[SC_GENTLETOUCH_CHANGE]->val2; + if(sc->data[SC_LKCONCENTRATION]) + watk += watk * sc->data[SC_LKCONCENTRATION]->val2/100; +#endif if(sc->data[SC_INCATKRATE]) watk += watk * sc->data[SC_INCATKRATE]->val1/100; if(sc->data[SC_PROVOKE]) watk += watk * sc->data[SC_PROVOKE]->val3/100; - if(sc->data[SC_CONCENTRATION]) - watk += watk * sc->data[SC_CONCENTRATION]->val2/100; if(sc->data[SC_SKE]) watk += watk * 3; if(sc->data[SC__ENERVATION]) watk -= watk * sc->data[SC__ENERVATION]->val2 / 100; - if(sc->data[SC_FLEET]) - watk += watk * sc->data[SC_FLEET]->val3/100; + if(sc->data[SC_HLIF_FLEET]) + watk += watk * sc->data[SC_HLIF_FLEET]->val3/100; if(sc->data[SC_CURSE]) watk -= watk * 25/100; - if(sc->data[SC_STRIPWEAPON]) - watk -= watk * sc->data[SC_STRIPWEAPON]->val2/100; + if(sc->data[SC_NOEQUIPWEAPON]) + watk -= watk * sc->data[SC_NOEQUIPWEAPON]->val2/100; if(sc->data[SC__ENERVATION]) watk -= watk * sc->data[SC__ENERVATION]->val2 / 100; if((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) @@ -4551,10 +4568,6 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan watk += watk * sc->data[SC_TIDAL_WEAPON]->val2 / 100; if(sc->data[SC_ANGRIFFS_MODUS]) watk += watk * sc->data[SC_ANGRIFFS_MODUS]->val2/100; -#ifdef RENEWAL_EDP - if( sc->data[SC_EDP] ) - watk = watk * (100 + sc->data[SC_EDP]->val1 * 80) / 100; -#endif return (unsigned short)cap_value(watk,0,USHRT_MAX); } @@ -4564,8 +4577,8 @@ static unsigned short status_calc_ematk(struct block_list *bl, struct status_cha if (!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); - if (sc->data[SC_MATKPOTION]) - matk += sc->data[SC_MATKPOTION]->val1; + if (sc->data[SC_PLUSMAGICPOWER]) + matk += sc->data[SC_PLUSMAGICPOWER]->val1; if (sc->data[SC_MATKFOOD]) matk += sc->data[SC_MATKFOOD]->val1; if(sc->data[SC_MANA_PLUS]) @@ -4581,18 +4594,24 @@ static unsigned short status_calc_ematk(struct block_list *bl, struct status_cha if(sc->data[SC_ODINS_POWER]) matk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; //70 lvl1, 100lvl2 if(sc->data[SC_IZAYOI]) - matk += 50 * sc->data[SC_IZAYOI]->val1; + matk += 25 * sc->data[SC_IZAYOI]->val1; return (unsigned short)cap_value(matk,0,USHRT_MAX); } #endif -static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk) +static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) { if(!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); + + if( !viewable ){ + /* some statuses that are hidden in the status window */ + return (unsigned short)cap_value(matk,0,USHRT_MAX); + } + #ifndef RENEWAL // take note fixed value first before % modifiers - if (sc->data[SC_MATKPOTION]) - matk += sc->data[SC_MATKPOTION]->val1; + if (sc->data[SC_PLUSMAGICPOWER]) + matk += sc->data[SC_PLUSMAGICPOWER]->val1; if (sc->data[SC_MATKFOOD]) matk += sc->data[SC_MATKFOOD]->val1; if (sc->data[SC_MANA_PLUS]) @@ -4608,33 +4627,38 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan if (sc->data[SC_ODINS_POWER]) matk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; //70 lvl1, 100lvl2 if (sc->data[SC_IZAYOI]) - matk += 50 * sc->data[SC_IZAYOI]->val1; + matk += 25 * sc->data[SC_IZAYOI]->val1; #endif + if( sc->data[SC_ZANGETSU] ) + matk += sc->data[SC_ZANGETSU]->val3; if (sc->data[SC_MAGICPOWER] && sc->data[SC_MAGICPOWER]->val4) matk += matk * sc->data[SC_MAGICPOWER]->val3/100; if (sc->data[SC_MINDBREAKER]) matk += matk * sc->data[SC_MINDBREAKER]->val2/100; if (sc->data[SC_INCMATKRATE]) matk += matk * sc->data[SC_INCMATKRATE]->val1/100; - if (sc->data[SC_MOONLITSERENADE]) - matk += matk * sc->data[SC_MOONLITSERENADE]->val2/100; + if (sc->data[SC_MOONLIT_SERENADE]) + matk += matk * sc->data[SC_MOONLIT_SERENADE]->val2/100; if (sc->data[SC_MELODYOFSINK]) matk += matk * sc->data[SC_MELODYOFSINK]->val3/100; - if (sc->data[SC_BEYONDOFWARCRY]) - matk -= matk * sc->data[SC_BEYONDOFWARCRY]->val3/100; - if( sc->data[SC_ZANGETSU] ) - matk += matk * sc->data[SC_ZANGETSU]->val2 / 100; + if (sc->data[SC_BEYOND_OF_WARCRY]) + matk -= matk * sc->data[SC_BEYOND_OF_WARCRY]->val3/100; return (unsigned short)cap_value(matk,0,USHRT_MAX); } -static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical) { +static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) { if(!sc || !sc->count) return cap_value(critical,10,SHRT_MAX); - if (sc->data[SC_INCCRI]) - critical += sc->data[SC_INCCRI]->val2; + if( !viewable ){ + /* some statuses that are hidden in the status window */ + return (short)cap_value(critical,10,SHRT_MAX); + } + + if (sc->data[SC_CRITICALPERCENT]) + critical += sc->data[SC_CRITICALPERCENT]->val2; if (sc->data[SC_EXPLOSIONSPIRITS]) critical += sc->data[SC_EXPLOSIONSPIRITS]->val2; if (sc->data[SC_FORTUNE]) @@ -4658,30 +4682,35 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch return (short)cap_value(critical,10,SHRT_MAX); } -static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit) +static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit, bool viewable) { if(!sc || !sc->count) return cap_value(hit,1,SHRT_MAX); + if( !viewable ){ + /* some statuses that are hidden in the status window */ + return (short)cap_value(hit,1,SHRT_MAX); + } + if(sc->data[SC_INCHIT]) hit += sc->data[SC_INCHIT]->val1; - if(sc->data[SC_HITFOOD]) - hit += sc->data[SC_HITFOOD]->val1; + if(sc->data[SC_FOOD_BASICHIT]) + hit += sc->data[SC_FOOD_BASICHIT]->val1; if(sc->data[SC_TRUESIGHT]) hit += sc->data[SC_TRUESIGHT]->val3; if(sc->data[SC_HUMMING]) hit += sc->data[SC_HUMMING]->val2; - if(sc->data[SC_CONCENTRATION]) - hit += sc->data[SC_CONCENTRATION]->val3; + if(sc->data[SC_LKCONCENTRATION]) + hit += sc->data[SC_LKCONCENTRATION]->val3; if(sc->data[SC_INSPIRATION]) hit += 5 * sc->data[SC_INSPIRATION]->val1; - if(sc->data[SC_ADJUSTMENT]) + if(sc->data[SC_GS_ADJUSTMENT]) hit -= 30; - if(sc->data[SC_INCREASING]) + if(sc->data[SC_GS_ACCURACY]) hit += 20; // RockmanEXE; changed based on updated [Reddozen] - if(sc->data[SC_MERC_HITUP]) - hit += sc->data[SC_MERC_HITUP]->val2; + if(sc->data[SC_MER_HIT]) + hit += sc->data[SC_MER_HIT]->val2; if(sc->data[SC_INCHITRATE]) hit += hit * sc->data[SC_INCHITRATE]->val1/100; @@ -4691,13 +4720,13 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change hit -= hit * sc->data[SC__GROOMY]->val3 / 100; if(sc->data[SC_FEAR]) hit -= hit * 20 / 100; - if (sc->data[SC_ASH]) + if (sc->data[SC_VOLCANIC_ASH]) hit /= 2; return (short)cap_value(hit,1,SHRT_MAX); } -static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee) +static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) { if( bl->type == BL_PC ) { @@ -4710,10 +4739,15 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change if(!sc || !sc->count) return cap_value(flee,1,SHRT_MAX); + if( !viewable ){ + /* some statuses that are hidden in the status window */ + return (short)cap_value(flee,1,SHRT_MAX); + } + if(sc->data[SC_INCFLEE]) flee += sc->data[SC_INCFLEE]->val1; - if(sc->data[SC_FLEEFOOD]) - flee += sc->data[SC_FLEEFOOD]->val1; + if(sc->data[SC_FOOD_BASICAVOIDANCE]) + flee += sc->data[SC_FOOD_BASICAVOIDANCE]->val1; if(sc->data[SC_WHISTLE]) flee += sc->data[SC_WHISTLE]->val2; if(sc->data[SC_WINDWALK]) @@ -4722,28 +4756,26 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change flee += sc->data[SC_VIOLENTGALE]->val2; if(sc->data[SC_MOON_COMFORT]) //SG skill [Komurka] flee += sc->data[SC_MOON_COMFORT]->val2; - if(sc->data[SC_CLOSECONFINE]) + if(sc->data[SC_RG_CCONFINE_M]) flee += 10; if (sc->data[SC_ANGRIFFS_MODUS]) flee -= sc->data[SC_ANGRIFFS_MODUS]->val3; if (sc->data[SC_OVERED_BOOST]) flee = max(flee,sc->data[SC_OVERED_BOOST]->val2); - if(sc->data[SC_ADJUSTMENT]) + if(sc->data[SC_GS_ADJUSTMENT]) flee += 30; - if(sc->data[SC_SPEED]) - flee += 10 + sc->data[SC_SPEED]->val1 * 10; - if(sc->data[SC_GATLINGFEVER]) - flee -= sc->data[SC_GATLINGFEVER]->val4; + if(sc->data[SC_HLIF_SPEED]) + flee += 10 + sc->data[SC_HLIF_SPEED]->val1 * 10; + if(sc->data[SC_GS_GATLINGFEVER]) + flee -= sc->data[SC_GS_GATLINGFEVER]->val4; if(sc->data[SC_PARTYFLEE]) flee += sc->data[SC_PARTYFLEE]->val1 * 10; - if(sc->data[SC_MERC_FLEEUP]) - flee += sc->data[SC_MERC_FLEEUP]->val2; + if(sc->data[SC_MER_FLEE]) + flee += sc->data[SC_MER_FLEE]->val2; if( sc->data[SC_HALLUCINATIONWALK] ) flee += sc->data[SC_HALLUCINATIONWALK]->val2; if( sc->data[SC_WATER_BARRIER] ) flee -= sc->data[SC_WATER_BARRIER]->val3; - if( sc->data[SC_MARSHOFABYSS] ) - flee -= (9 * sc->data[SC_MARSHOFABYSS]->val3 / 10 + sc->data[SC_MARSHOFABYSS]->val2 / 10) * (bl->type == BL_MOB ? 2 : 1); #ifdef RENEWAL if( sc->data[SC_SPEARQUICKEN] ) flee += 2 * sc->data[SC_SPEARQUICKEN]->val1; @@ -4767,13 +4799,13 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change flee -= flee * sc->data[SC__LAZINESS]->val3 / 100; if( sc->data[SC_GLOOMYDAY] ) flee -= flee * sc->data[SC_GLOOMYDAY]->val2 / 100; - if( sc->data[SC_SATURDAYNIGHTFEVER] ) - flee -= flee * (40 + 10 * sc->data[SC_SATURDAYNIGHTFEVER]->val1) / 100; + if( sc->data[SC_SATURDAY_NIGHT_FEVER] ) + flee -= flee * (40 + 10 * sc->data[SC_SATURDAY_NIGHT_FEVER]->val1) / 100; if( sc->data[SC_WIND_STEP_OPTION] ) flee += flee * sc->data[SC_WIND_STEP_OPTION]->val2 / 100; if( sc->data[SC_ZEPHYR] ) flee += flee * sc->data[SC_ZEPHYR]->val2 / 100; - if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ //mob + if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ //mob if(status_get_element(bl) == ELE_WATER) //water type flee /= 2; } @@ -4781,13 +4813,18 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change return (short)cap_value(flee,1,SHRT_MAX); } -static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2) +static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2, bool viewable) { if(!sc || !sc->count) return cap_value(flee2,10,SHRT_MAX); - if(sc->data[SC_INCFLEE2]) - flee2 += sc->data[SC_INCFLEE2]->val2; + if( !viewable ){ + /* some statuses that are hidden in the status window */ + return (short)cap_value(flee2,10,SHRT_MAX); + } + + if(sc->data[SC_PLUSAVOIDVALUE]) + flee2 += sc->data[SC_PLUSAVOIDVALUE]->val2; if(sc->data[SC_WHISTLE]) flee2 += sc->data[SC_WHISTLE]->val3*10; if(sc->data[SC__UNLUCKY]) @@ -4795,11 +4832,20 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang return (short)cap_value(flee2,10,SHRT_MAX); } -static defType status_calc_def(struct block_list *bl, struct status_change *sc, int def) { +defType status_calc_def(struct block_list *bl, struct status_change *sc, int def, bool viewable) { if(!sc || !sc->count) return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); + if( !viewable ){ + /* some statuses that are hidden in the status window */ + if( sc && sc->data[SC_CAMOUFLAGE] ) + def -= def * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100; + if( sc && sc->data[SC_GENTLETOUCH_REVITALIZE] && sc->data[SC_GENTLETOUCH_REVITALIZE]->val4 ) + def += 2 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val4; + return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); + } + if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) return 0; if(sc->data[SC_SKA]) @@ -4813,12 +4859,12 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc, return 90; #endif - if(sc->data[SC_ARMORCHANGE]) - def += sc->data[SC_ARMORCHANGE]->val2; + if(sc->data[SC_STONESKIN]) + def += sc->data[SC_STONESKIN]->val2; if(sc->data[SC_DRUMBATTLE]) def += sc->data[SC_DRUMBATTLE]->val3; - if(sc->data[SC_DEFENCE]) //[orn] - def += sc->data[SC_DEFENCE]->val2 ; + if(sc->data[SC_HAMI_DEFENCE]) //[orn] + def += sc->data[SC_HAMI_DEFENCE]->val2 ; if(sc->data[SC_INCDEFRATE]) def += def * sc->data[SC_INCDEFRATE]->val1/100; if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) @@ -4833,28 +4879,24 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc, def >>=1; if(sc->data[SC_FREEZE]) def >>=1; - if(sc->data[SC_SIGNUMCRUCIS]) - def -= def * sc->data[SC_SIGNUMCRUCIS]->val2/100; - if(sc->data[SC_CONCENTRATION]) - def -= def * sc->data[SC_CONCENTRATION]->val4/100; + if(sc->data[SC_CRUCIS]) + def -= def * sc->data[SC_CRUCIS]->val2/100; + if(sc->data[SC_LKCONCENTRATION]) + def -= def * sc->data[SC_LKCONCENTRATION]->val4/100; if(sc->data[SC_SKE]) def >>=1; if(sc->data[SC_PROVOKE] && bl->type != BL_PC) // Provoke doesn't alter player defense-> def -= def * sc->data[SC_PROVOKE]->val4/100; - if(sc->data[SC_STRIPSHIELD]) - def -= def * sc->data[SC_STRIPSHIELD]->val2/100; + if(sc->data[SC_NOEQUIPSHIELD]) + def -= def * sc->data[SC_NOEQUIPSHIELD]->val2/100; if (sc->data[SC_FLING]) def -= def * (sc->data[SC_FLING]->val2)/100; - if( sc->data[SC_FREEZING] ) - def -= def * 10 / 100; - if( sc->data[SC_MARSHOFABYSS] ) - def -= def * ( 6 + 6 * sc->data[SC_MARSHOFABYSS]->val3/10 + (bl->type == BL_MOB ? 5 : 3) * sc->data[SC_MARSHOFABYSS]->val2/36 ) / 100; if( sc->data[SC_ANALYZE] ) def -= def * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100; if( sc->data[SC_FORCEOFVANGUARD] ) def += def * 2 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100; - if(sc->data[SC_SATURDAYNIGHTFEVER]) - def -= def * (10 + 10 * sc->data[SC_SATURDAYNIGHTFEVER]->val1) / 100; + if(sc->data[SC_SATURDAY_NIGHT_FEVER]) + def -= def * (10 + 10 * sc->data[SC_SATURDAY_NIGHT_FEVER]->val1) / 100; if(sc->data[SC_EARTHDRIVE]) def -= def * 25 / 100; if( sc->data[SC_ROCK_CRUSHER] ) @@ -4863,15 +4905,17 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc, def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100; if( sc->data[SC_PRESTIGE] ) def += def * sc->data[SC_PRESTIGE]->val1 / 100; - if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ + if( sc->data[SC_FROSTMISTY] ) + def -= def * 10 / 100; + if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ if(status_get_race(bl)==RC_PLANT) def /= 2; } - return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX);; + return (defType)cap_value(def,DEFTYPE_MIN,DEFTYPE_MAX); } -static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2) +signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2, bool viewable) { if(!sc || !sc->count) #ifdef RENEWAL @@ -4880,6 +4924,21 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change return (short)cap_value(def2,1,SHRT_MAX); #endif + if( !viewable ){ + /* some statuses that are hidden in the status window */ +#ifdef RENEWAL + if( sc && sc->data[SC_ASSUMPTIO] ) + def2 <<= 1; +#endif + if( sc && sc->data[SC_CAMOUFLAGE] ) + def2 -= def2 * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100; +#ifdef RENEWAL + return (short)cap_value(def2,SHRT_MIN,SHRT_MAX); +#else + return (short)cap_value(def2,1,SHRT_MAX); +#endif + } + if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) return 0; if(sc->data[SC_ETERNALCHAOS]) @@ -4896,9 +4955,9 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change def2 += status_get_vit(bl) / 2 * sc->data[SC_ANGELUS]->val2/100; #else def2 += def2 * sc->data[SC_ANGELUS]->val2/100; + if(sc->data[SC_LKCONCENTRATION]) + def2 -= def2 * sc->data[SC_LKCONCENTRATION]->val4/100; #endif - if(sc->data[SC_CONCENTRATION]) - def2 -= def2 * sc->data[SC_CONCENTRATION]->val4/100; if(sc->data[SC_POISON]) def2 -= def2 * 25/100; if(sc->data[SC_DPOISON]) @@ -4912,18 +4971,16 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change + def2 * ( sc->data[SC_JOINTBEAT]->val2&BREAK_WAIST ? 25 : 0 ) / 100; if(sc->data[SC_FLING]) def2 -= def2 * (sc->data[SC_FLING]->val3)/100; - if( sc->data[SC_FREEZING] ) - def2 -= def2 * 3 / 10; if(sc->data[SC_ANALYZE]) def2 -= def2 * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100; if( sc->data[SC_ECHOSONG] ) def2 += def2 * sc->data[SC_ECHOSONG]->val2/100; - if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ + if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ if(status_get_race(bl)==RC_PLANT) def2 /= 2; } - if (sc->data[SC_PARALYSIS]) - def2 -= def2 * sc->data[SC_PARALYSIS]->val2 / 100; + if (sc->data[SC_NEEDLE_OF_PARALYZE]) + def2 -= def2 * sc->data[SC_NEEDLE_OF_PARALYZE]->val2 / 100; #ifdef RENEWAL return (short)cap_value(def2,SHRT_MIN,SHRT_MAX); @@ -4933,11 +4990,16 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change } -static defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) { +defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef, bool viewable) { if(!sc || !sc->count) return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); + if( !viewable ){ + /* some statuses that are hidden in the status window */ + return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); + } + if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) return 0; if(sc->data[SC_BARRIER]) @@ -4948,15 +5010,13 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc, return 90; #endif - if(sc->data[SC_ARMORCHANGE]) - mdef += sc->data[SC_ARMORCHANGE]->val3; + if(sc->data[SC_STONESKIN]) + mdef += sc->data[SC_STONESKIN]->val3; if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) mdef += 50; if(sc->data[SC_ENDURE])// It has been confirmed that eddga card grants 1 MDEF, not 0, not 10, but 1. mdef += (sc->data[SC_ENDURE]->val4 == 0) ? sc->data[SC_ENDURE]->val1 : 1; - if(sc->data[SC_CONCENTRATION]) - mdef += 1; //Skill info says it adds a fixed 1 Mdef point. - if(sc->data[SC_STONEHARDSKIN]) + if(sc->data[SC_STONEHARDSKIN])// Final MDEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech] mdef += sc->data[SC_STONEHARDSKIN]->val1; if(sc->data[SC_WATER_BARRIER]) mdef += sc->data[SC_WATER_BARRIER]->val2; @@ -4964,21 +5024,21 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc, mdef += 25*mdef/100; if(sc->data[SC_FREEZE]) mdef += 25*mdef/100; - if( sc->data[SC_MARSHOFABYSS] ) - mdef -= mdef * ( 6 + 6 * sc->data[SC_MARSHOFABYSS]->val3/10 + (bl->type == BL_MOB ? 5 : 3) * sc->data[SC_MARSHOFABYSS]->val2/36 ) / 100; if(sc->data[SC_ANALYZE]) mdef -= mdef * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100; - if(sc->data[SC_SYMPHONYOFLOVER]) - mdef += mdef * sc->data[SC_SYMPHONYOFLOVER]->val2 / 100; - if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val4) - mdef -= mdef * sc->data[SC_GT_CHANGE]->val4 / 100; + if(sc->data[SC_SYMPHONY_LOVE]) + mdef += mdef * sc->data[SC_SYMPHONY_LOVE]->val2 / 100; + if(sc->data[SC_GENTLETOUCH_CHANGE] && sc->data[SC_GENTLETOUCH_CHANGE]->val4) + mdef -= mdef * sc->data[SC_GENTLETOUCH_CHANGE]->val4 / 100; if (sc->data[SC_ODINS_POWER]) mdef -= 20 * sc->data[SC_ODINS_POWER]->val1; + if(sc->data[SC_BURNING]) + mdef -= mdef *25 / 100; return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); } -static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2) +signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2, bool viewable) { if(!sc || !sc->count) #ifdef RENEWAL @@ -4987,6 +5047,16 @@ static signed short status_calc_mdef2(struct block_list *bl, struct status_chang return (short)cap_value(mdef2,1,SHRT_MAX); #endif + if( !viewable ){ + /* some statuses that are hidden in the status window */ +#ifdef RENEWAL + if(sc && sc->data[SC_ASSUMPTIO]) + mdef2 <<= 1; + return (short)cap_value(mdef2,SHRT_MIN,SHRT_MAX); +#else + return (short)cap_value(mdef2,1,SHRT_MAX); +#endif + } if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) return 0; @@ -5015,12 +5085,12 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha if (sd && sd->state.permanent_speed) return (short)cap_value(speed,10,USHRT_MAX); - if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) + if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc->checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) { if( sd->ud.skill_id == LG_EXEEDBREAK ) speed_rate = 100 + 60 - (sd->ud.skill_lv * 10); else - speed_rate = 175 - 5 * pc_checkskill(sd,SA_FREECAST); + speed_rate = 175 - 5 * pc->checkskill(sd,SA_FREECAST); } else { @@ -5036,9 +5106,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON) || sd->sc.data[SC_ALL_RIDING] ) val = 25;//Same bonus else if( pc_isridingwug(sd) ) - val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER); + val = 15 + 5 * pc->checkskill(sd, RA_WUGRIDER); else if( pc_ismadogear(sd) ) { - val = (- 10 * (5 - pc_checkskill(sd,NC_MADOLICENCE))); + val = (- 10 * (5 - pc->checkskill(sd,NC_MADOLICENCE))); if( sc->data[SC_ACCELERATION] ) val += 25; } @@ -5051,8 +5121,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha { int val = 0; - if( sd && sc->data[SC_HIDING] && pc_checkskill(sd,RG_TUNNELDRIVE) > 0 ) - val = 120 - 6 * pc_checkskill(sd,RG_TUNNELDRIVE); + if( sd && sc->data[SC_HIDING] && pc->checkskill(sd,RG_TUNNELDRIVE) > 0 ) + val = 120 - 6 * pc->checkskill(sd,RG_TUNNELDRIVE); else if( sd && sc->data[SC_CHASEWALK] && sc->data[SC_CHASEWALK]->val3 < 0 ) val = sc->data[SC_CHASEWALK]->val3; @@ -5063,9 +5133,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max( val, 50 - 10 * sc->data[SC_LONGING]->val1 ); else if( sd && sc->data[SC_DANCING] ) - val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) ); + val = max( val, 500 - (40 + 10 * (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_BARDDANCER)) * pc->checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) ); - if( sc->data[SC_DECREASEAGI] ) + if( sc->data[SC_DEC_AGI] ) val = max( val, 25 ); if( sc->data[SC_QUAGMIRE] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY] || (sc->data[SC_GLOOMYDAY] && sc->data[SC_GLOOMYDAY]->val4) ) val = max( val, 50 ); @@ -5085,16 +5155,14 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max( val, 75 ); if( sc->data[SC_SLOWDOWN] ) // Slow Potion val = max( val, 100 ); - if( sc->data[SC_GATLINGFEVER] ) + if( sc->data[SC_GS_GATLINGFEVER] ) val = max( val, 100 ); - if( sc->data[SC_SUITON] ) - val = max( val, sc->data[SC_SUITON]->val3 ); + if( sc->data[SC_NJ_SUITON] ) + val = max( val, sc->data[SC_NJ_SUITON]->val3 ); if( sc->data[SC_SWOO] ) val = max( val, 300 ); - if( sc->data[SC_FREEZING] ) - val = max( val, 70 ); - if( sc->data[SC_MARSHOFABYSS] ) - val = max( val, 40 + 10 * sc->data[SC_MARSHOFABYSS]->val1 ); + if( sc->data[SC_FROSTMISTY] ) + val = max( val, 50 ); if( sc->data[SC_CAMOUFLAGE] && (sc->data[SC_CAMOUFLAGE]->val3&1) == 0 ) val = max( val, sc->data[SC_CAMOUFLAGE]->val1 < 3 ? 0 : 25 * (5 - sc->data[SC_CAMOUFLAGE]->val1) ); if( sc->data[SC__GROOMY] ) @@ -5109,6 +5177,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max( val, sc->data[SC_POWER_OF_GAIA]->val2 ); if( sc->data[SC_MELON_BOMB] ) val = max( val, sc->data[SC_MELON_BOMB]->val1 ); + + if( sc->data[SC_MARSHOFABYSS] ) // It stacks to other statuses so always put this at the end. + val = max( 50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1 ); if( sd && sd->bonus.speed_rate + sd->bonus.speed_add_rate > 0 ) // permanent item-based speedup val = max( val, sd->bonus.speed_rate + sd->bonus.speed_add_rate ); @@ -5121,24 +5192,24 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha { int val = 0; - if( sc->data[SC_SPEEDUP1] ) //FIXME: used both by NPC_AGIUP and Speed Potion script + if( sc->data[SC_MOVHASTE_INFINITY] ) //FIXME: used both by NPC_AGIUP and Speed Potion script val = max( val, 50 ); - if( sc->data[SC_INCREASEAGI] ) + if( sc->data[SC_INC_AGI] ) val = max( val, 25 ); if( sc->data[SC_WINDWALK] ) val = max( val, 2 * sc->data[SC_WINDWALK]->val1 ); if( sc->data[SC_CARTBOOST] ) val = max( val, 20 ); - if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && pc_checkskill(sd,TF_MISS) > 0 ) - val = max( val, 1 * pc_checkskill(sd,TF_MISS) ); + if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && pc->checkskill(sd,TF_MISS) > 0 ) + val = max( val, 1 * pc->checkskill(sd,TF_MISS) ); if( sc->data[SC_CLOAKING] && (sc->data[SC_CLOAKING]->val4&1) == 1 ) val = max( val, sc->data[SC_CLOAKING]->val1 >= 10 ? 25 : 3 * sc->data[SC_CLOAKING]->val1 - 3 ); if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) val = max( val, 25 ); if( sc->data[SC_RUN] ) val = max( val, 55 ); - if( sc->data[SC_AVOID] ) - val = max( val, 10 * sc->data[SC_AVOID]->val1 ); + if( sc->data[SC_HLIF_AVOID] ) + val = max( val, 10 * sc->data[SC_HLIF_AVOID]->val1 ); if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) val = max( val, 75 ); if( sc->data[SC_CLOAKINGEXCEED] ) @@ -5147,13 +5218,14 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max( val, 10 ); if( sc->data[SC_GN_CARTBOOST] ) val = max( val, sc->data[SC_GN_CARTBOOST]->val2 ); - if( sc->data[SC_SWINGDANCE] ) - val = max( val, sc->data[SC_SWINGDANCE]->val2 ); + if( sc->data[SC_SWING] ) + val = max( val, sc->data[SC_SWING]->val2 ); if( sc->data[SC_WIND_STEP_OPTION] ) val = max( val, sc->data[SC_WIND_STEP_OPTION]->val2 ); - + if( sc->data[SC_FULL_THROTTLE] ) + val = max( val, 30); //FIXME: official items use a single bonus for this [ultramage] - if( sc->data[SC_SPEEDUP0] ) // temporary item-based speedup + if( sc->data[SC_MOVHASTE_HORSE] ) // temporary item-based speedup val = max( val, 25 ); if( sd && sd->bonus.speed_rate + sd->bonus.speed_add_rate < 0 ) // permanent item-based speedup val = max( val, -(sd->bonus.speed_rate + sd->bonus.speed_add_rate) ); @@ -5168,9 +5240,11 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha //GetSpeed() { if( sd && pc_iscarton(sd) ) - speed += speed * (50 - 5 * pc_checkskill(sd,MC_PUSHCART)) / 100; + speed += speed * (50 - 5 * pc->checkskill(sd,MC_PUSHCART)) / 100; if( sc->data[SC_PARALYSE] ) speed += speed * 50 / 100; + if( sc->data[SC_REBOUND] ) + speed += max(speed, 100); if( speed_rate != 100 ) speed = speed * speed_rate / 100; if( sc->data[SC_STEELBODY] ) @@ -5179,6 +5253,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha speed = max(speed, 200); if( sc->data[SC_WALKSPEED] && sc->data[SC_WALKSPEED]->val1 > 0 ) // ChangeSpeed speed = speed * 100 / sc->data[SC_WALKSPEED]->val1; + } return (short)cap_value(speed,10,USHRT_MAX); @@ -5194,22 +5269,19 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s if(!sc || !sc->count) return 0; - if(sc->data[i=SC_ASPDPOTION3] || - sc->data[i=SC_ASPDPOTION2] || - sc->data[i=SC_ASPDPOTION1] || - sc->data[i=SC_ASPDPOTION0]) + if(sc->data[i=SC_ATTHASTE_INFINITY] || + sc->data[i=SC_ATTHASTE_POTION3] || + sc->data[i=SC_ATTHASTE_POTION2] || + sc->data[i=SC_ATTHASTE_POTION1]) pots += sc->data[i]->val1; if( !sc->data[SC_QUAGMIRE] ){ - if(sc->data[SC_STAR_COMFORT]) - skills1 = 5; // needs more info - if(sc->data[SC_TWOHANDQUICKEN] && skills1 < 7) skills1 = 7; - if(sc->data[SC_ONEHAND] && skills1 < 7) skills1 = 7; + if(sc->data[SC_ONEHANDQUICKEN] && skills1 < 7) skills1 = 7; - if(sc->data[SC_MERC_QUICKEN] && skills1 < 7) // needs more info + if(sc->data[SC_MER_QUICKEN] && skills1 < 7) // needs more info skills1 = 7; if(sc->data[SC_ADRENALINE2] && skills1 < 6) @@ -5221,48 +5293,25 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s if(sc->data[SC_SPEARQUICKEN] && skills1 < 7) skills1 = 7; - if(sc->data[SC_GATLINGFEVER] && skills1 < 9) // needs more info - skills1 = 9; - - if(sc->data[SC_FLEET] && skills1 < 5) + if(sc->data[SC_HLIF_FLEET] && skills1 < 5) skills1 = 5; - - if(sc->data[SC_ASSNCROS] && - skills1 < 5+1*sc->data[SC_ASSNCROS]->val1) // needs more info - { - if (bl->type!=BL_PC) - skills1 = 4+1*sc->data[SC_ASSNCROS]->val1; - else - switch(((TBL_PC*)bl)->status.weapon) - { - case W_BOW: - case W_REVOLVER: - case W_RIFLE: - case W_GATLING: - case W_SHOTGUN: - case W_GRENADE: - break; - default: - skills1 = 5+1*sc->data[SC_ASSNCROS]->val1; - } - } } if((sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) && skills1 < 15) skills1 = 15; - else if(sc->data[SC_MADNESSCANCEL] && skills1 < 15) // needs more info - skills1 = 15; + else if(sc->data[SC_GS_MADNESSCANCEL] && skills1 < 20) + skills1 = 20; if(sc->data[SC_DONTFORGETME]) - skills2 -= sc->data[SC_DONTFORGETME]->val2; // needs more info + skills2 -= sc->data[SC_DONTFORGETME]->val2; if(sc->data[SC_LONGING]) - skills2 -= sc->data[SC_LONGING]->val2; // needs more info + skills2 -= sc->data[SC_LONGING]->val2; if(sc->data[SC_STEELBODY]) skills2 -= 25; if(sc->data[SC_SKA]) skills2 -= 25; if(sc->data[SC_DEFENDER]) - skills2 -= sc->data[SC_DEFENDER]->val4; // needs more info + skills2 -= sc->data[SC_DEFENDER]->val4 / 10; if(sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY) // needs more info skills2 -= 25; if(sc->data[SC_GRAVITATION]) @@ -5273,8 +5322,8 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s if( sc->data[SC_JOINTBEAT]->val2&BREAK_KNEE ) skills2 -= 10; } - if( sc->data[SC_FREEZING] ) - skills2 -= 30; + if( sc->data[SC_FROSTMISTY] ) + skills2 -= 15; if( sc->data[SC_HALLUCINATIONWALK_POSTDELAY] ) skills2 -= 50; if( sc->data[SC_PARALYSE] ) @@ -5285,25 +5334,46 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s skills2 -= sc->data[SC__INVISIBILITY]->val2 ; if( sc->data[SC__GROOMY] ) skills2 -= sc->data[SC__GROOMY]->val2; - if( sc->data[SC_SWINGDANCE] ) - skills2 += sc->data[SC_SWINGDANCE]->val2; - if( sc->data[SC_DANCEWITHWUG] ) - skills2 += sc->data[SC_DANCEWITHWUG]->val3; if( sc->data[SC_GLOOMYDAY] ) skills2 -= sc->data[SC_GLOOMYDAY]->val3; if( sc->data[SC_EARTHDRIVE] ) skills2 -= 25; - if( sc->data[SC_GT_CHANGE] ) - skills2 += sc->data[SC_GT_CHANGE]->val3; if( sc->data[SC_MELON_BOMB] ) skills2 -= sc->data[SC_MELON_BOMB]->val1; + + if( sc->data[SC_SWING] ) + skills2 += sc->data[SC_SWING]->val2; + if( sc->data[SC_DANCE_WITH_WUG] ) + skills2 += sc->data[SC_DANCE_WITH_WUG]->val3; + if( sc->data[SC_GENTLETOUCH_CHANGE] ) + skills2 += sc->data[SC_GENTLETOUCH_CHANGE]->val3; if( sc->data[SC_BOOST500] ) skills2 += sc->data[SC_BOOST500]->val1; if( sc->data[SC_EXTRACT_SALAMINE_JUICE] ) skills2 += sc->data[SC_EXTRACT_SALAMINE_JUICE]->val1; if( sc->data[SC_INCASPDRATE] ) skills2 += sc->data[SC_INCASPDRATE]->val1; - + if( sc->data[SC_GS_GATLINGFEVER] ) + skills2 += sc->data[SC_GS_GATLINGFEVER]->val1; + if( sc->data[SC_STAR_COMFORT] ) + skills2 += 3 * sc->data[SC_STAR_COMFORT]->val1; + if( sc->data[SC_ASSNCROS] && !skills1){ + if (bl->type!=BL_PC) + skills2 += sc->data[SC_ASSNCROS]->val2; + else + switch(((TBL_PC*)bl)->status.weapon) + { + case W_BOW: + case W_REVOLVER: + case W_RIFLE: + case W_GATLING: + case W_SHOTGUN: + case W_GRENADE: + break; + default: + skills2 += sc->data[SC_ASSNCROS]->val2; + } + } return ( flag&1? (skills1 + pots) : skills2 ); } #endif @@ -5321,7 +5391,7 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s || sc->data[SC_WILD_STORM_OPTION])) aspd -= 50; // +5 ASPD if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) - aspd -= (bl->type==BL_PC?pc_checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40; + aspd -= (bl->type==BL_PC?pc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40; return cap_value(aspd, 0, 2000); // will be recap for proper bl anyway } @@ -5344,13 +5414,13 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * max < sc->data[SC_TWOHANDQUICKEN]->val2) max = sc->data[SC_TWOHANDQUICKEN]->val2; - if(sc->data[SC_ONEHAND] && - max < sc->data[SC_ONEHAND]->val2) - max = sc->data[SC_ONEHAND]->val2; + if(sc->data[SC_ONEHANDQUICKEN] && + max < sc->data[SC_ONEHANDQUICKEN]->val2) + max = sc->data[SC_ONEHANDQUICKEN]->val2; - if(sc->data[SC_MERC_QUICKEN] && - max < sc->data[SC_MERC_QUICKEN]->val2) - max = sc->data[SC_MERC_QUICKEN]->val2; + if(sc->data[SC_MER_QUICKEN] && + max < sc->data[SC_MER_QUICKEN]->val2) + max = sc->data[SC_MER_QUICKEN]->val2; if(sc->data[SC_ADRENALINE2] && max < sc->data[SC_ADRENALINE2]->val3) @@ -5364,13 +5434,13 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * max < sc->data[SC_SPEARQUICKEN]->val2) max = sc->data[SC_SPEARQUICKEN]->val2; - if(sc->data[SC_GATLINGFEVER] && - max < sc->data[SC_GATLINGFEVER]->val2) - max = sc->data[SC_GATLINGFEVER]->val2; + if(sc->data[SC_GS_GATLINGFEVER] && + max < sc->data[SC_GS_GATLINGFEVER]->val2) + max = sc->data[SC_GS_GATLINGFEVER]->val2; - if(sc->data[SC_FLEET] && - max < sc->data[SC_FLEET]->val2) - max = sc->data[SC_FLEET]->val2; + if(sc->data[SC_HLIF_FLEET] && + max < sc->data[SC_HLIF_FLEET]->val2) + max = sc->data[SC_HLIF_FLEET]->val2; if(sc->data[SC_ASSNCROS] && max < sc->data[SC_ASSNCROS]->val2) @@ -5395,14 +5465,14 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * if((sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST])) aspd_rate -= 300; - else if(sc->data[SC_MADNESSCANCEL]) + else if(sc->data[SC_GS_MADNESSCANCEL]) aspd_rate -= 200; } - if( sc->data[i=SC_ASPDPOTION3] || - sc->data[i=SC_ASPDPOTION2] || - sc->data[i=SC_ASPDPOTION1] || - sc->data[i=SC_ASPDPOTION0] ) + if( sc->data[i=SC_ATTHASTE_INFINITY] || + sc->data[i=SC_ATTHASTE_POTION3] || + sc->data[i=SC_ATTHASTE_POTION2] || + sc->data[i=SC_ATTHASTE_POTION1] ) aspd_rate -= sc->data[i]->val2; if(sc->data[SC_DONTFORGETME]) @@ -5425,8 +5495,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * if( sc->data[SC_JOINTBEAT]->val2&BREAK_KNEE ) aspd_rate += 100; } - if( sc->data[SC_FREEZING] ) - aspd_rate += 300; + if( sc->data[SC_FROSTMISTY] ) + aspd_rate += 150; if( sc->data[SC_HALLUCINATIONWALK_POSTDELAY] ) aspd_rate += 500; if( sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) @@ -5439,16 +5509,16 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * aspd_rate += sc->data[SC__INVISIBILITY]->val2 * 10 ; if( sc->data[SC__GROOMY] ) aspd_rate += sc->data[SC__GROOMY]->val2 * 10; - if( sc->data[SC_SWINGDANCE] ) - aspd_rate -= sc->data[SC_SWINGDANCE]->val2 * 10; - if( sc->data[SC_DANCEWITHWUG] ) - aspd_rate -= sc->data[SC_DANCEWITHWUG]->val3 * 10; + if( sc->data[SC_SWING] ) + aspd_rate -= sc->data[SC_SWING]->val2 * 10; + if( sc->data[SC_DANCE_WITH_WUG] ) + aspd_rate -= sc->data[SC_DANCE_WITH_WUG]->val3 * 10; if( sc->data[SC_GLOOMYDAY] ) aspd_rate += sc->data[SC_GLOOMYDAY]->val3 * 10; if( sc->data[SC_EARTHDRIVE] ) aspd_rate += 250; - if( sc->data[SC_GT_CHANGE] ) - aspd_rate -= sc->data[SC_GT_CHANGE]->val3 * 10; + if( sc->data[SC_GENTLETOUCH_CHANGE] ) + aspd_rate -= sc->data[SC_GENTLETOUCH_CHANGE]->val3 * 10; if( sc->data[SC_MELON_BOMB] ) aspd_rate += sc->data[SC_MELON_BOMB]->val1 * 10; if( sc->data[SC_BOOST500] ) @@ -5474,8 +5544,6 @@ static unsigned short status_calc_dmotion(struct block_list *bl, struct status_c **/ if( sc->data[SC_ENDURE] || ( bl->type == BL_MOB && (((TBL_MOB*)bl)->status.mode&MD_BOSS) ) ) return 0; - if( sc->data[SC_CONCENTRATION] ) - return 0; if( sc->data[SC_RUN] || sc->data[SC_WUGDASH] ) return 0; @@ -5497,7 +5565,7 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang maxhp += maxhp * sc->data[SC_DELUGE]->val2/100; if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) maxhp += maxhp * 2; - if(sc->data[SC_MARIONETTE]) + if(sc->data[SC_MARIONETTE_MASTER]) maxhp -= 1000; if(sc->data[SC_SOLID_SKIN_OPTION]) maxhp += 2000;// Fix amount. @@ -5506,8 +5574,8 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) maxhp += 500; - if(sc->data[SC_MERC_HPUP]) - maxhp += maxhp * sc->data[SC_MERC_HPUP]->val2/100; + if(sc->data[SC_MER_HP]) + maxhp += maxhp * sc->data[SC_MER_HP]->val2/100; if(sc->data[SC_EPICLESIS]) maxhp += maxhp * 5 * sc->data[SC_EPICLESIS]->val1 / 100; @@ -5515,18 +5583,18 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang maxhp -= maxhp * 15 / 100; if(sc->data[SC__WEAKNESS]) maxhp -= maxhp * sc->data[SC__WEAKNESS]->val2 / 100; - if(sc->data[SC_LERADSDEW]) - maxhp += maxhp * sc->data[SC_LERADSDEW]->val3 / 100; + if(sc->data[SC_LERADS_DEW]) + maxhp += maxhp * sc->data[SC_LERADS_DEW]->val3 / 100; if(sc->data[SC_FORCEOFVANGUARD]) maxhp += maxhp * 3 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100; if(sc->data[SC_INSPIRATION]) //Custom value. maxhp += maxhp * 3 * sc->data[SC_INSPIRATION]->val1 / 100; if(sc->data[SC_RAISINGDRAGON]) maxhp += maxhp * (2 + sc->data[SC_RAISINGDRAGON]->val1) / 100; - if(sc->data[SC_GT_CHANGE]) // Max HP decrease: [Skill Level x 4] % - maxhp -= maxhp * (4 * sc->data[SC_GT_CHANGE]->val1) / 100; - if(sc->data[SC_GT_REVITALIZE])// Max HP increase: [Skill Level x 2] % - maxhp += maxhp * (2 * sc->data[SC_GT_REVITALIZE]->val1) / 100; + if(sc->data[SC_GENTLETOUCH_CHANGE]) // Max HP decrease: [Skill Level x 4] % + maxhp -= maxhp * (4 * sc->data[SC_GENTLETOUCH_CHANGE]->val1) / 100; + if(sc->data[SC_GENTLETOUCH_REVITALIZE])// Max HP increase: [Skill Level x 2] % + maxhp += maxhp * (2 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val1) / 100; if(sc->data[SC_MUSTLE_M]) maxhp += maxhp * sc->data[SC_MUSTLE_M]->val1/100; if(sc->data[SC_MYSTERIOUS_POWDER]) @@ -5537,6 +5605,8 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang maxhp += maxhp * 5 * sc->data[SC_ANGRIFFS_MODUS]->val1 /100; if (sc->data[SC_GOLDENE_FERSE]) maxhp += maxhp * sc->data[SC_GOLDENE_FERSE]->val2 / 100; + if(sc->data[SC_FRIGG_SONG]) + maxhp += maxhp * sc->data[SC_FRIGG_SONG]->val2 / 100; return (unsigned int)cap_value(maxhp,1,UINT_MAX); } @@ -5550,10 +5620,10 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang maxsp += maxsp * sc->data[SC_INCMSPRATE]->val1/100; if(sc->data[SC_INCMSP]) maxsp += (sc->data[SC_INCMSP]->val1); - if(sc->data[SC_SERVICE4U]) - maxsp += maxsp * sc->data[SC_SERVICE4U]->val2/100; - if(sc->data[SC_MERC_SPUP]) - maxsp += maxsp * sc->data[SC_MERC_SPUP]->val2/100; + if(sc->data[SC_SERVICEFORYOU]) + maxsp += maxsp * sc->data[SC_SERVICEFORYOU]->val2/100; + if(sc->data[SC_MER_SP]) + maxsp += maxsp * sc->data[SC_MER_SP]->val2/100; if(sc->data[SC_RAISINGDRAGON]) maxsp += maxsp * (2 + sc->data[SC_RAISINGDRAGON]->val1) / 100; if(sc->data[SC_LIFE_FORCE_F]) @@ -5575,10 +5645,10 @@ static unsigned char status_calc_element(struct block_list *bl, struct status_ch return ELE_EARTH; if(sc->data[SC_BENEDICTIO]) return ELE_HOLY; - if(sc->data[SC_CHANGEUNDEAD]) + if(sc->data[SC_PROPERTYUNDEAD]) return ELE_UNDEAD; - if(sc->data[SC_ELEMENTALCHANGE]) - return sc->data[SC_ELEMENTALCHANGE]->val2; + if(sc->data[SC_ARMOR_PROPERTY]) + return sc->data[SC_ARMOR_PROPERTY]->val2; if(sc->data[SC_SHAPESHIFT]) return sc->data[SC_SHAPESHIFT]->val2; @@ -5596,10 +5666,10 @@ static unsigned char status_calc_element_lv(struct block_list *bl, struct status return 1; if(sc->data[SC_BENEDICTIO]) return 1; - if(sc->data[SC_CHANGEUNDEAD]) + if(sc->data[SC_PROPERTYUNDEAD]) return 1; - if(sc->data[SC_ELEMENTALCHANGE]) - return sc->data[SC_ELEMENTALCHANGE]->val1; + if(sc->data[SC_ARMOR_PROPERTY]) + return sc->data[SC_ARMOR_PROPERTY]->val1; if(sc->data[SC_SHAPESHIFT]) return 1; if(sc->data[SC__INVISIBILITY]) @@ -5615,25 +5685,25 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch return element; if(sc->data[SC_ENCHANTARMS]) return sc->data[SC_ENCHANTARMS]->val2; - if(sc->data[SC_WATERWEAPON] + if(sc->data[SC_PROPERTYWATER] || (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) ) return ELE_WATER; - if(sc->data[SC_EARTHWEAPON] + if(sc->data[SC_PROPERTYGROUND] || (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) ) return ELE_EARTH; - if(sc->data[SC_FIREWEAPON] + if(sc->data[SC_PROPERTYFIRE] || (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) ) return ELE_FIRE; - if(sc->data[SC_WINDWEAPON] + if(sc->data[SC_PROPERTYWIND] || (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 2) ) return ELE_WIND; - if(sc->data[SC_ENCPOISON]) + if(sc->data[SC_ENCHANTPOISON]) return ELE_POISON; if(sc->data[SC_ASPERSIO]) return ELE_HOLY; - if(sc->data[SC_SHADOWWEAPON]) + if(sc->data[SC_PROPERTYDARK]) return ELE_DARK; - if(sc->data[SC_GHOSTWEAPON] || sc->data[SC__INVISIBILITY]) + if(sc->data[SC_PROPERTYTELEKINESIS] || sc->data[SC__INVISIBILITY]) return ELE_GHOST; if(sc->data[SC_TIDAL_WEAPON_OPTION] || sc->data[SC_TIDAL_WEAPON] ) return ELE_WATER; @@ -5784,7 +5854,7 @@ int status_get_party_id(struct block_list *bl) { struct mob_data *md=(TBL_MOB*)bl; if( md->master_id > 0 ) { struct map_session_data *msd; - if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) + if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL) return msd->status.party_id; return -md->master_id; } @@ -5822,7 +5892,7 @@ int status_get_guild_id(struct block_list *bl) { struct mob_data *md = (struct mob_data *)bl; if (md->guardian_data) //Guardian's guild [Skotlex] return md->guardian_data->guild_id; - if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) + if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL) return msd->status.guild_id; //Alchemist's mobs [Skotlex] } break; @@ -5862,7 +5932,7 @@ int status_get_emblem_id(struct block_list *bl) { struct mob_data *md = (struct mob_data *)bl; if (md->guardian_data) //Guardian's guild [Skotlex] return md->guardian_data->emblem_id; - if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) + if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL) return msd->guild_emblem_id; //Alchemist's mobs [Skotlex] } break; @@ -6079,14 +6149,15 @@ void status_set_viewdata(struct block_list *bl, int class_) /// Returns the status_change data of bl or NULL if it doesn't exist. struct status_change *status_get_sc(struct block_list *bl) { - if( bl ) - switch (bl->type) { - case BL_PC: return &((TBL_PC*)bl)->sc; - case BL_MOB: return &((TBL_MOB*)bl)->sc; - case BL_NPC: return &((TBL_NPC*)bl)->sc; - case BL_HOM: return &((TBL_HOM*)bl)->sc; - case BL_MER: return &((TBL_MER*)bl)->sc; - case BL_ELEM: return &((TBL_ELEM*)bl)->sc; + if( bl ) { + switch (bl->type) { + case BL_PC: return &((TBL_PC*)bl)->sc; + case BL_MOB: return &((TBL_MOB*)bl)->sc; + case BL_NPC: return NULL; + case BL_HOM: return &((TBL_HOM*)bl)->sc; + case BL_MER: return &((TBL_MER*)bl)->sc; + case BL_ELEM: return &((TBL_ELEM*)bl)->sc; + } } return NULL; } @@ -6118,14 +6189,14 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti //Status that are blocked by Golden Thief Bug card or Wand of Hermod if (status_isimmune(bl)) switch (type) { - case SC_DECREASEAGI: + case SC_DEC_AGI: case SC_SILENCE: case SC_COMA: - case SC_INCREASEAGI: + case SC_INC_AGI: case SC_BLESSING: case SC_SLOWPOISON: case SC_IMPOSITIO: - case SC_AETERNA: + case SC_LEXAETERNA: case SC_SUFFRAGIUM: case SC_BENEDICTIO: case SC_PROVIDENCE: @@ -6136,11 +6207,11 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti case SC_GLORIA: case SC_WINDWALK: case SC_MAGICROD: - case SC_HALLUCINATION: + case SC_ILLUSION: case SC_STONE: case SC_QUAGMIRE: - case SC_SUITON: - case SC_SWINGDANCE: + case SC_NJ_SUITON: + case SC_SWING: case SC__ENERVATION: case SC__GROOMY: case SC__IGNORANCE: @@ -6163,7 +6234,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti return tick; case SC_DPOISON: case SC_SILENCE: - case SC_BLEEDING: + case SC_BLOODING: sc_def = status->vit*100; sc_def2 = status->luk*10; break; @@ -6171,11 +6242,11 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti sc_def = status->int_*100; sc_def2 = status->luk*10; break; - case SC_DEEPSLEEP: + case SC_DEEP_SLEEP: sc_def = status->int_*50; tick_def = status->int_*10 + status_get_lv(bl) * 65 / 10; //Seems to be -1 sec every 10 int and -5% chance every 10 int. break; - case SC_DECREASEAGI: + case SC_DEC_AGI: case SC_ADORAMUS: //Arch Bishop if (sd) tick>>=1; //Half duration for players. case SC_STONE: @@ -6204,13 +6275,13 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti sc_def = (status->str + status->int_)*50; sc_def2 = status->luk*10; break; - case SC_ANKLE: + case SC_ANKLESNARE: if(status->mode&MD_BOSS) // Lasts 5 times less on bosses tick /= 5; sc_def = status->agi*50; break; case SC_MAGICMIRROR: - case SC_ARMORCHANGE: + case SC_STONESKIN: if (sd) //Duration greatly reduced for players. tick /= 15; sc_def2 = status_get_lv(bl)*20 + status->vit*25 + status->agi*10; // Lineal Reduction of Rate @@ -6230,21 +6301,20 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti tick -= (status->vit + status->luk) / 20 * 1000; break; case SC_BURNING: - // From iROwiki : http://forums.irowiki.org/showpost.php?p=577240&postcount=583 - tick -= 50*status->luk + 60*status->int_ + 170*status->vit; - tick = max(tick,10000); // Minimum Duration 10s. + tick -= 75 * status->luk + 125 * status->agi; + tick = max(tick,5000); // Minimum Duration 5s. break; - case SC_FREEZING: + case SC_FROSTMISTY: tick -= 1000 * ((status->vit + status->dex) / 20); - tick = max(tick,10000); // Minimum Duration 10s. + tick = max(tick,6000); // Minimum Duration 10s. break; case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT) sc_def = 100 - ( 100 - status->int_* 8 / 10 ); sc_def = max(sc_def, 5); // minimum of 5% break; - case SC_BITE: // {(Base Success chance) - (Target's AGI / 4)} - rate -= status->agi*1000/4; - rate = max(rate,50000); // minimum of 50% + case SC_WUGBITE: // {(Base Success chance) - (Target's AGI / 4)} + rate -= status->agi*100/4; + rate = max(rate,5000); // minimum of 50% break; case SC_ELECTRICSHOCKER: if( bl->type == BL_MOB ) @@ -6257,11 +6327,11 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti sc_def = (status->vit+status->luk)/5; break; case SC_KYOUGAKU: - tick -= 30*status->int_; + tick -= 1000 * status_get_int(bl) / 20; break; - case SC_PARALYSIS: - tick -= 50 * (status->vit + status->luk); //(1000/20); - break; + case SC_NEEDLE_OF_PARALYZE: + tick -= 50 * (status->vit + status->luk); //(1000/20); + break; default: //Effect that cannot be reduced? Likely a buff. if (!(rnd()%10000 < rate)) @@ -6319,7 +6389,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti //Minimum chances switch (type) { - case SC_BITE: + case SC_WUGBITE: rate = max(rate, 5000); //Minimum of 50% break; } @@ -6329,8 +6399,8 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti { if( sd->reseff[type-SC_COMMON_MIN] > 0 ) rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000; - if( sd->sc.data[SC_COMMONSC_RESIST] ) - rate -= rate*sd->sc.data[SC_COMMONSC_RESIST]->val1/100; + if( sd->sc.data[SC_TARGET_BLOOD] ) + rate -= rate*sd->sc.data[SC_TARGET_BLOOD]->val1/100; } } @@ -6349,13 +6419,13 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti //Minimum durations switch (type) { - case SC_ANKLE: + case SC_ANKLESNARE: case SC_MARSHOFABYSS: case SC_STASIS: tick = max(tick, 5000); //Minimum duration 5s break; case SC_BURNING: - case SC_FREEZING: + case SC_FROSTMISTY: tick = max(tick, 10000); //Minimum duration 10s break; default: @@ -6459,9 +6529,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 0; // Immune to status ailements switch( type ) { case SC_QUAGMIRE://Tester said it protects against this and decrease agi. - case SC_DECREASEAGI: + case SC_DEC_AGI: case SC_BURNING: - case SC_FREEZING: + case SC_FROSTMISTY: //case SC_WHITEIMPRISON://Need confirm. Protected against this in the past. [Rytech] case SC_MARSHOFABYSS: case SC_TOXIN: @@ -6473,7 +6543,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_OBLIVIONCURSE: case SC_LEECHESEND: case SC_CRYSTALIZE: ////08/31/2011 - Class Balance Changes - case SC_DEEPSLEEP: + case SC_DEEP_SLEEP: case SC_MANDRAGORA: return 0; } @@ -6482,8 +6552,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( type >= SC_COMMON_MIN && type <= SC_COMMON_MAX ) return 0; // Immune to status ailements switch( type ) { - case SC_DEEPSLEEP: - case SC_SATURDAYNIGHTFEVER: + case SC_DEEP_SLEEP: + case SC_SATURDAY_NIGHT_FEVER: case SC_PYREXIA: case SC_DEATHHURT: case SC_MAGICMUSHROOM: @@ -6527,14 +6597,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Undead are immune to Freeze/Stone if (undead_flag && !(flag&1)) return 0; - case SC_DEEPSLEEP: + case SC_DEEP_SLEEP: case SC_SLEEP: case SC_STUN: - case SC_FREEZING: + case SC_FROSTMISTY: case SC_CRYSTALIZE: if (sc->opt1) return 0; //Cannot override other opt1 status changes. [Skotlex] - if((type == SC_FREEZE || type == SC_FREEZING || type == SC_CRYSTALIZE) && sc->data[SC_WARMER]) + if((type == SC_FREEZE || type == SC_FROSTMISTY || type == SC_CRYSTALIZE) && sc->data[SC_WARMER]) return 0; //Immune to Frozen and Freezing status if under Warmer status. [Jobbie] break; @@ -6542,23 +6612,23 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC__BLOODYLUST: if(!sd) return 0; //should only affect player case SC_BERSERK: - if (((type == SC_BERSERK) && (sc->data[SC_SATURDAYNIGHTFEVER] || sc->data[SC__BLOODYLUST])) - || ((type == SC__BLOODYLUST) && (sc->data[SC_SATURDAYNIGHTFEVER] || sc->data[SC_BERSERK])) + if (((type == SC_BERSERK) && (sc->data[SC_SATURDAY_NIGHT_FEVER] || sc->data[SC__BLOODYLUST])) + || ((type == SC__BLOODYLUST) && (sc->data[SC_SATURDAY_NIGHT_FEVER] || sc->data[SC_BERSERK])) ) return 0; break; case SC_BURNING: - if(sc->opt1 || sc->data[SC_FREEZING]) + if(sc->opt1 || sc->data[SC_FROSTMISTY]) return 0; break; - case SC_SIGNUMCRUCIS: + case SC_CRUCIS: //Only affects demons and undead element (but not players) if((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) return 0; break; - case SC_AETERNA: + case SC_LEXAETERNA: if( (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) || sc->data[SC_FREEZE] ) return 0; break; @@ -6567,9 +6637,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 0; break; case SC_OVERTHRUST: - if (sc->data[SC_MAXOVERTHRUST]) + if (sc->data[SC_OVERTHRUSTMAX]) return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex] - case SC_MAXOVERTHRUST: + case SC_OVERTHRUSTMAX: if( sc->option&OPTION_MADOGEAR ) return 0;//Overthrust and Overthrust Max cannot be used on Mado Gear [Ind] break; @@ -6577,7 +6647,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE))) return 0; if (sc->data[SC_QUAGMIRE] || - sc->data[SC_DECREASEAGI] || + sc->data[SC_DEC_AGI] || sc->option&OPTION_MADOGEAR //Adrenaline doesn't affect Mado Gear [Ind] ) return 0; @@ -6586,26 +6656,27 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE2))) return 0; if (sc->data[SC_QUAGMIRE] || - sc->data[SC_DECREASEAGI] + sc->data[SC_DEC_AGI] ) return 0; break; case SC_MAGNIFICAT: - if( sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat + if( sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat return 0; break; - case SC_ONEHAND: - case SC_MERC_QUICKEN: + case SC_ONEHANDQUICKEN: + case SC_MER_QUICKEN: case SC_TWOHANDQUICKEN: - if(sc->data[SC_DECREASEAGI]) + if(sc->data[SC_DEC_AGI]) return 0; - case SC_INCREASEAGI: + case SC_INC_AGI: if(sd && pc_issit(sd)){ - pc_setstand(sd); + pc->setstand(sd); + clif->standing(&sd->bl); } - case SC_CONCENTRATE: + case SC_CONCENTRATION: case SC_SPEARQUICKEN: case SC_TRUESIGHT: case SC_WINDWALK: @@ -6621,7 +6692,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Due to the cloaking card, we have to check the wall versus to known //skill level rather than the used one. [Skotlex] //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) - if( sd && pc_checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) + if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) return 0; break; case SC_MODECHANGE: @@ -6646,7 +6717,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } break; //Strip skills, need to divest something or it fails. - case SC_STRIPWEAPON: + case SC_NOEQUIPWEAPON: if (sd && !(flag&4)) { //apply sc anyway if loading saved sc_data int i; opt_flag = 0; //Reuse to check success condition. @@ -6656,13 +6727,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_HAND_R]; if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) { opt_flag|=2; - pc_unequipitem(sd,i,3); + pc->unequipitem(sd,i,3); } if (!opt_flag) return 0; } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; - case SC_STRIPSHIELD: + case SC_NOEQUIPSHIELD: if( val2 == 1 ) val2 = 0; //GX effect. Do not take shield off.. else if (sd && !(flag&4)) { @@ -6672,11 +6743,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_HAND_L]; if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR ) return 0; - pc_unequipitem(sd,i,3); + pc->unequipitem(sd,i,3); } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; - case SC_STRIPARMOR: + case SC_NOEQUIPARMOR: if (sd && !(flag&4)) { int i; if(sd->bonus.unstripable_equip&EQP_ARMOR) @@ -6684,11 +6755,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_ARMOR]; if ( i < 0 || !sd->inventory_data[i] ) return 0; - pc_unequipitem(sd,i,3); + pc->unequipitem(sd,i,3); } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; - case SC_STRIPHELM: + case SC_NOEQUIPHELM: if (sd && !(flag&4)) { int i; if(sd->bonus.unstripable_equip&EQP_HELM) @@ -6696,81 +6767,81 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_HEAD_TOP]; if ( i < 0 || !sd->inventory_data[i] ) return 0; - pc_unequipitem(sd,i,3); + pc->unequipitem(sd,i,3); } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; - case SC_MERC_FLEEUP: - case SC_MERC_ATKUP: - case SC_MERC_HPUP: - case SC_MERC_SPUP: - case SC_MERC_HITUP: + case SC_MER_FLEE: + case SC_MER_ATK: + case SC_MER_HP: + case SC_MER_SP: + case SC_MER_HIT: if( bl->type != BL_MER ) return 0; // Stats only for Mercenaries break; - case SC_STRFOOD: + case SC_FOOD_STR: if (sc->data[SC_FOOD_STR_CASH] && sc->data[SC_FOOD_STR_CASH]->val1 > val1) return 0; break; - case SC_AGIFOOD: + case SC_FOOD_AGI: if (sc->data[SC_FOOD_AGI_CASH] && sc->data[SC_FOOD_AGI_CASH]->val1 > val1) return 0; break; - case SC_VITFOOD: + case SC_FOOD_VIT: if (sc->data[SC_FOOD_VIT_CASH] && sc->data[SC_FOOD_VIT_CASH]->val1 > val1) return 0; break; - case SC_INTFOOD: + case SC_FOOD_INT: if (sc->data[SC_FOOD_INT_CASH] && sc->data[SC_FOOD_INT_CASH]->val1 > val1) return 0; break; - case SC_DEXFOOD: + case SC_FOOD_DEX: if (sc->data[SC_FOOD_DEX_CASH] && sc->data[SC_FOOD_DEX_CASH]->val1 > val1) return 0; break; - case SC_LUKFOOD: + case SC_FOOD_LUK: if (sc->data[SC_FOOD_LUK_CASH] && sc->data[SC_FOOD_LUK_CASH]->val1 > val1) return 0; break; case SC_FOOD_STR_CASH: - if (sc->data[SC_STRFOOD] && sc->data[SC_STRFOOD]->val1 > val1) + if (sc->data[SC_FOOD_STR] && sc->data[SC_FOOD_STR]->val1 > val1) return 0; break; case SC_FOOD_AGI_CASH: - if (sc->data[SC_AGIFOOD] && sc->data[SC_AGIFOOD]->val1 > val1) + if (sc->data[SC_FOOD_AGI] && sc->data[SC_FOOD_AGI]->val1 > val1) return 0; break; case SC_FOOD_VIT_CASH: - if (sc->data[SC_VITFOOD] && sc->data[SC_VITFOOD]->val1 > val1) + if (sc->data[SC_FOOD_VIT] && sc->data[SC_FOOD_VIT]->val1 > val1) return 0; break; case SC_FOOD_INT_CASH: - if (sc->data[SC_INTFOOD] && sc->data[SC_INTFOOD]->val1 > val1) + if (sc->data[SC_FOOD_INT] && sc->data[SC_FOOD_INT]->val1 > val1) return 0; break; case SC_FOOD_DEX_CASH: - if (sc->data[SC_DEXFOOD] && sc->data[SC_DEXFOOD]->val1 > val1) + if (sc->data[SC_FOOD_DEX] && sc->data[SC_FOOD_DEX]->val1 > val1) return 0; break; case SC_FOOD_LUK_CASH: - if (sc->data[SC_LUKFOOD] && sc->data[SC_LUKFOOD]->val1 > val1) + if (sc->data[SC_FOOD_LUK] && sc->data[SC_FOOD_LUK]->val1 > val1) return 0; break; case SC_CAMOUFLAGE: - if( sd && pc_checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) ) + if( sd && pc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) ) return 0; break; - case SC__STRIPACCESSORY: + case SC__STRIPACCESSARY: if( sd ) { int i = -1; if( !(sd->bonus.unstripable_equip&EQI_ACC_L) ) { i = sd->equip_index[EQI_ACC_L]; if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR ) - pc_unequipitem(sd,i,3); //L-Accessory + pc->unequipitem(sd,i,3); //L-Accessory } if( !(sd->bonus.unstripable_equip&EQI_ACC_R) ) { i = sd->equip_index[EQI_ACC_R]; if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR ) - pc_unequipitem(sd,i,3); //R-Accessory + pc->unequipitem(sd,i,3); //R-Accessory } if( i < 0 ) return 0; @@ -6791,10 +6862,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if(sc->data[i]) return 0; } break; - case SC_SATURDAYNIGHTFEVER: + case SC_SATURDAY_NIGHT_FEVER: if (sc->data[SC_BERSERK] || sc->data[SC_INSPIRATION] || sc->data[SC__BLOODYLUST]) return 0; break; + case SC_OFFERTORIUM: + if (sc->data[SC_MAGNIFICAT]) + return 0; + break; } //Check for BOSS resistances @@ -6803,20 +6878,20 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 0; switch (type) { case SC_BLESSING: - case SC_DECREASEAGI: + case SC_DEC_AGI: case SC_PROVOKE: case SC_COMA: case SC_GRAVITATION: - case SC_SUITON: + case SC_NJ_SUITON: case SC_RICHMANKIM: case SC_ROKISWEIL: case SC_FOGWALL: - case SC_FREEZING: + case SC_FROSTMISTY: case SC_BURNING: case SC_MARSHOFABYSS: case SC_ADORAMUS: - case SC_PARALYSIS: - case SC_DEEPSLEEP: + case SC_NEEDLE_OF_PARALYZE: + case SC_DEEP_SLEEP: case SC_CRYSTALIZE: // Exploit prevention - kRO Fix @@ -6830,7 +6905,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_LEECHESEND: // Ranger Effects - case SC_BITE: + case SC_WUGBITE: case SC_ELECTRICSHOCKER: case SC_MAGNETICFIELD: @@ -6849,35 +6924,35 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val status_change_end(bl, SC_STONE, INVALID_TIMER); } break; - case SC_INCREASEAGI: - status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER); + case SC_INC_AGI: + status_change_end(bl, SC_DEC_AGI, INVALID_TIMER); break; case SC_QUAGMIRE: - status_change_end(bl, SC_CONCENTRATE, INVALID_TIMER); + status_change_end(bl, SC_CONCENTRATION, INVALID_TIMER); status_change_end(bl, SC_TRUESIGHT, INVALID_TIMER); status_change_end(bl, SC_WINDWALK, INVALID_TIMER); //Also blocks the ones below... - case SC_DECREASEAGI: + case SC_DEC_AGI: status_change_end(bl, SC_CARTBOOST, INVALID_TIMER); //Also blocks the ones below... case SC_DONTFORGETME: - status_change_end(bl, SC_INCREASEAGI, INVALID_TIMER); + status_change_end(bl, SC_INC_AGI, INVALID_TIMER); status_change_end(bl, SC_ADRENALINE, INVALID_TIMER); status_change_end(bl, SC_ADRENALINE2, INVALID_TIMER); status_change_end(bl, SC_SPEARQUICKEN, INVALID_TIMER); status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER); - status_change_end(bl, SC_ONEHAND, INVALID_TIMER); - status_change_end(bl, SC_MERC_QUICKEN, INVALID_TIMER); + status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER); + status_change_end(bl, SC_MER_QUICKEN, INVALID_TIMER); status_change_end(bl, SC_ACCELERATION, INVALID_TIMER); break; - case SC_ONEHAND: + case SC_ONEHANDQUICKEN: //Removes the Aspd potion effect, as reported by Vicious. [Skotlex] - status_change_end(bl, SC_ASPDPOTION0, INVALID_TIMER); - status_change_end(bl, SC_ASPDPOTION1, INVALID_TIMER); - status_change_end(bl, SC_ASPDPOTION2, INVALID_TIMER); - status_change_end(bl, SC_ASPDPOTION3, INVALID_TIMER); + status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER); + status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER); + status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER); + status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER); break; - case SC_MAXOVERTHRUST: + case SC_OVERTHRUSTMAX: //Cancels Normal Overthrust. [Skotlex] status_change_end(bl, SC_OVERTHRUST, INVALID_TIMER); break; @@ -6894,18 +6969,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val status_change_end(bl, SC_GOSPEL, INVALID_TIMER); break; case SC_HIDING: - status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); - status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); + status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER); + status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER); break; case SC__BLOODYLUST: case SC_BERSERK: if(battle_config.berserk_cancels_buffs) { - status_change_end(bl, SC_ONEHAND, INVALID_TIMER); + status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER); status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER); - status_change_end(bl, SC_CONCENTRATION, INVALID_TIMER); + status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER); status_change_end(bl, SC_PARRYING, INVALID_TIMER); status_change_end(bl, SC_AURABLADE, INVALID_TIMER); - status_change_end(bl, SC_MERC_QUICKEN, INVALID_TIMER); + status_change_end(bl, SC_MER_QUICKEN, INVALID_TIMER); } #ifdef RENEWAL else { @@ -6921,61 +6996,65 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER); break; case SC_CARTBOOST: - if(sc->data[SC_DECREASEAGI]) + if(sc->data[SC_DEC_AGI]) { //Cancel Decrease Agi, but take no further effect [Skotlex] - status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER); + status_change_end(bl, SC_DEC_AGI, INVALID_TIMER); return 0; } break; case SC_FUSION: - status_change_end(bl, SC_SPIRIT, INVALID_TIMER); + status_change_end(bl, SC_SOULLINK, INVALID_TIMER); break; - case SC_ADJUSTMENT: - status_change_end(bl, SC_MADNESSCANCEL, INVALID_TIMER); + case SC_GS_ADJUSTMENT: + status_change_end(bl, SC_GS_MADNESSCANCEL, INVALID_TIMER); break; - case SC_MADNESSCANCEL: - status_change_end(bl, SC_ADJUSTMENT, INVALID_TIMER); + case SC_GS_MADNESSCANCEL: + status_change_end(bl, SC_GS_ADJUSTMENT, INVALID_TIMER); break; //NPC_CHANGEUNDEAD will debuff Blessing and Agi Up - case SC_CHANGEUNDEAD: + case SC_PROPERTYUNDEAD: status_change_end(bl, SC_BLESSING, INVALID_TIMER); - status_change_end(bl, SC_INCREASEAGI, INVALID_TIMER); + status_change_end(bl, SC_INC_AGI, INVALID_TIMER); break; - case SC_STRFOOD: + case SC_FOOD_STR: status_change_end(bl, SC_FOOD_STR_CASH, INVALID_TIMER); break; - case SC_AGIFOOD: + case SC_FOOD_AGI: status_change_end(bl, SC_FOOD_AGI_CASH, INVALID_TIMER); break; - case SC_VITFOOD: + case SC_FOOD_VIT: status_change_end(bl, SC_FOOD_VIT_CASH, INVALID_TIMER); break; - case SC_INTFOOD: + case SC_FOOD_INT: status_change_end(bl, SC_FOOD_INT_CASH, INVALID_TIMER); break; - case SC_DEXFOOD: + case SC_FOOD_DEX: status_change_end(bl, SC_FOOD_DEX_CASH, INVALID_TIMER); break; - case SC_LUKFOOD: + case SC_FOOD_LUK: status_change_end(bl, SC_FOOD_LUK_CASH, INVALID_TIMER); break; case SC_FOOD_STR_CASH: - status_change_end(bl, SC_STRFOOD, INVALID_TIMER); + status_change_end(bl, SC_FOOD_STR, INVALID_TIMER); break; case SC_FOOD_AGI_CASH: - status_change_end(bl, SC_AGIFOOD, INVALID_TIMER); + status_change_end(bl, SC_FOOD_AGI, INVALID_TIMER); break; case SC_FOOD_VIT_CASH: - status_change_end(bl, SC_VITFOOD, INVALID_TIMER); + status_change_end(bl, SC_FOOD_VIT, INVALID_TIMER); break; case SC_FOOD_INT_CASH: - status_change_end(bl, SC_INTFOOD, INVALID_TIMER); + status_change_end(bl, SC_FOOD_INT, INVALID_TIMER); break; case SC_FOOD_DEX_CASH: - status_change_end(bl, SC_DEXFOOD, INVALID_TIMER); + status_change_end(bl, SC_FOOD_DEX, INVALID_TIMER); break; case SC_FOOD_LUK_CASH: - status_change_end(bl, SC_LUKFOOD, INVALID_TIMER); + status_change_end(bl, SC_FOOD_LUK, INVALID_TIMER); + break; + case SC_ENDURE: + if( val4 ) + status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER); break; case SC_FIGHTINGSPIRIT: status_change_end(bl, type, INVALID_TIMER); // Remove previous one. @@ -6983,57 +7062,57 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_MARSHOFABYSS: status_change_end(bl, SC_INCAGI, INVALID_TIMER); status_change_end(bl, SC_WINDWALK, INVALID_TIMER); - status_change_end(bl, SC_ASPDPOTION0, INVALID_TIMER); - status_change_end(bl, SC_ASPDPOTION1, INVALID_TIMER); - status_change_end(bl, SC_ASPDPOTION2, INVALID_TIMER); - status_change_end(bl, SC_ASPDPOTION3, INVALID_TIMER); + status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER); + status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER); + status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER); + status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER); break; - case SC_SWINGDANCE: - case SC_SYMPHONYOFLOVER: - case SC_MOONLITSERENADE: - case SC_RUSHWINDMILL: + case SC_SWING: + case SC_SYMPHONY_LOVE: + case SC_MOONLIT_SERENADE: + case SC_RUSH_WINDMILL: case SC_ECHOSONG: case SC_HARMONIZE: //group A doesn't overlap - if (type != SC_SWINGDANCE) status_change_end(bl, SC_SWINGDANCE, INVALID_TIMER); - if (type != SC_SYMPHONYOFLOVER) status_change_end(bl, SC_SYMPHONYOFLOVER, INVALID_TIMER); - if (type != SC_MOONLITSERENADE) status_change_end(bl, SC_MOONLITSERENADE, INVALID_TIMER); - if (type != SC_RUSHWINDMILL) status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER); + if (type != SC_SWING) status_change_end(bl, SC_SWING, INVALID_TIMER); + if (type != SC_SYMPHONY_LOVE) status_change_end(bl, SC_SYMPHONY_LOVE, INVALID_TIMER); + if (type != SC_MOONLIT_SERENADE) status_change_end(bl, SC_MOONLIT_SERENADE, INVALID_TIMER); + if (type != SC_RUSH_WINDMILL) status_change_end(bl, SC_RUSH_WINDMILL, INVALID_TIMER); if (type != SC_ECHOSONG) status_change_end(bl, SC_ECHOSONG, INVALID_TIMER); if (type != SC_HARMONIZE) status_change_end(bl, SC_HARMONIZE, INVALID_TIMER); break; - case SC_VOICEOFSIREN: - case SC_DEEPSLEEP: + case SC_SIREN: + case SC_DEEP_SLEEP: case SC_GLOOMYDAY: - case SC_SONGOFMANA: - case SC_DANCEWITHWUG: - case SC_SATURDAYNIGHTFEVER: - case SC_LERADSDEW: + case SC_SONG_OF_MANA: + case SC_DANCE_WITH_WUG: + case SC_SATURDAY_NIGHT_FEVER: + case SC_LERADS_DEW: case SC_MELODYOFSINK: - case SC_BEYONDOFWARCRY: - case SC_UNLIMITEDHUMMINGVOICE: //group B - if (type != SC_VOICEOFSIREN) status_change_end(bl, SC_VOICEOFSIREN, INVALID_TIMER); - if (type != SC_DEEPSLEEP) status_change_end(bl, SC_DEEPSLEEP, INVALID_TIMER); - if (type != SC_LERADSDEW) status_change_end(bl, SC_LERADSDEW, INVALID_TIMER); + case SC_BEYOND_OF_WARCRY: + case SC_UNLIMITED_HUMMING_VOICE: //group B + if (type != SC_SIREN) status_change_end(bl, SC_SIREN, INVALID_TIMER); + if (type != SC_DEEP_SLEEP) status_change_end(bl, SC_DEEP_SLEEP, INVALID_TIMER); + if (type != SC_LERADS_DEW) status_change_end(bl, SC_LERADS_DEW, INVALID_TIMER); if (type != SC_MELODYOFSINK) status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER); - if (type != SC_BEYONDOFWARCRY) status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER); - if (type != SC_UNLIMITEDHUMMINGVOICE) status_change_end(bl, SC_UNLIMITEDHUMMINGVOICE, INVALID_TIMER); + if (type != SC_BEYOND_OF_WARCRY) status_change_end(bl, SC_BEYOND_OF_WARCRY, INVALID_TIMER); + if (type != SC_UNLIMITED_HUMMING_VOICE) status_change_end(bl, SC_UNLIMITED_HUMMING_VOICE, INVALID_TIMER); if (type != SC_GLOOMYDAY) { status_change_end(bl, SC_GLOOMYDAY, INVALID_TIMER); status_change_end(bl, SC_GLOOMYDAY_SK, INVALID_TIMER); } - if (type != SC_SONGOFMANA) status_change_end(bl, SC_SONGOFMANA, INVALID_TIMER); - if (type != SC_DANCEWITHWUG) status_change_end(bl, SC_DANCEWITHWUG, INVALID_TIMER); - if (type != SC_SATURDAYNIGHTFEVER) { - if (sc->data[SC_SATURDAYNIGHTFEVER]) { - sc->data[SC_SATURDAYNIGHTFEVER]->val2 = 0; //mark to not lose hp - status_change_end(bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); + if (type != SC_SONG_OF_MANA) status_change_end(bl, SC_SONG_OF_MANA, INVALID_TIMER); + if (type != SC_DANCE_WITH_WUG) status_change_end(bl, SC_DANCE_WITH_WUG, INVALID_TIMER); + if (type != SC_SATURDAY_NIGHT_FEVER) { + if (sc->data[SC_SATURDAY_NIGHT_FEVER]) { + sc->data[SC_SATURDAY_NIGHT_FEVER]->val2 = 0; //mark to not lose hp + status_change_end(bl, SC_SATURDAY_NIGHT_FEVER, INVALID_TIMER); } } break; case SC_REFLECTSHIELD: - status_change_end(bl, SC_REFLECTDAMAGE, INVALID_TIMER); + status_change_end(bl, SC_LG_REFLECTDAMAGE, INVALID_TIMER); break; - case SC_REFLECTDAMAGE: + case SC_LG_REFLECTDAMAGE: status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER); break; case SC_SHIELDSPELL_DEF: @@ -7047,15 +7126,15 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( type != SC_SHIELDSPELL_REF ) status_change_end(bl, SC_SHIELDSPELL_REF, INVALID_TIMER); break; - case SC_GT_ENERGYGAIN: - case SC_GT_CHANGE: - case SC_GT_REVITALIZE: - if( type != SC_GT_REVITALIZE ) - status_change_end(bl, SC_GT_REVITALIZE, INVALID_TIMER); - if( type != SC_GT_ENERGYGAIN ) - status_change_end(bl, SC_GT_ENERGYGAIN, INVALID_TIMER); - if( type != SC_GT_CHANGE ) - status_change_end(bl, SC_GT_CHANGE, INVALID_TIMER); + case SC_GENTLETOUCH_ENERGYGAIN: + case SC_GENTLETOUCH_CHANGE: + case SC_GENTLETOUCH_REVITALIZE: + if( type != SC_GENTLETOUCH_REVITALIZE ) + status_change_end(bl, SC_GENTLETOUCH_REVITALIZE, INVALID_TIMER); + if( type != SC_GENTLETOUCH_ENERGYGAIN ) + status_change_end(bl, SC_GENTLETOUCH_ENERGYGAIN, INVALID_TIMER); + if( type != SC_GENTLETOUCH_CHANGE ) + status_change_end(bl, SC_GENTLETOUCH_CHANGE, INVALID_TIMER); break; case SC_INVINCIBLE: status_change_end(bl, SC_INVINCIBLEOFF, INVALID_TIMER); @@ -7071,24 +7150,24 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Check for overlapping fails if( (sce = sc->data[type]) ) { switch( type ) { - case SC_MERC_FLEEUP: - case SC_MERC_ATKUP: - case SC_MERC_HPUP: - case SC_MERC_SPUP: - case SC_MERC_HITUP: + case SC_MER_FLEE: + case SC_MER_ATK: + case SC_MER_HP: + case SC_MER_SP: + case SC_MER_HIT: if( sce->val1 > val1 ) val1 = sce->val1; break; case SC_ADRENALINE: case SC_ADRENALINE2: - case SC_WEAPONPERFECTION: + case SC_WEAPONPERFECT: case SC_OVERTHRUST: if (sce->val2 > val2) return 0; break; case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: - case SC_BOSSMAPINFO: + case SC_CASH_BOSS_ALARM: case SC_STUN: case SC_SLEEP: case SC_POISON: @@ -7096,13 +7175,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_SILENCE: case SC_CONFUSION: case SC_BLIND: - case SC_BLEEDING: + case SC_BLOODING: case SC_DPOISON: - case SC_CLOSECONFINE2: //Can't be re-closed in. + case SC_RG_CCONFINE_S: //Can't be re-closed in. + case SC_MARIONETTE_MASTER: case SC_MARIONETTE: - case SC_MARIONETTE2: case SC_NOCHAT: - case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation. + case SC_HLIF_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation. case SC__INVISIBILITY: case SC__ENERVATION: case SC__GROOMY: @@ -7111,17 +7190,17 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC__WEAKNESS: case SC__UNLUCKY: return 0; - case SC_COMBO: + case SC_COMBOATTACK: case SC_DANCING: case SC_DEVOTION: - case SC_ASPDPOTION0: - case SC_ASPDPOTION1: - case SC_ASPDPOTION2: - case SC_ASPDPOTION3: - case SC_ATKPOTION: - case SC_MATKPOTION: + case SC_ATTHASTE_POTION1: + case SC_ATTHASTE_POTION2: + case SC_ATTHASTE_POTION3: + case SC_ATTHASTE_INFINITY: + case SC_PLUSATTACKPOWER: + case SC_PLUSMAGICPOWER: case SC_ENCHANTARMS: - case SC_ARMOR_ELEMENT: + case SC_ARMORPROPERTY: case SC_ARMOR_RESIST: break; case SC_GOSPEL: @@ -7141,7 +7220,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Kaahi overwrites previous level regardless of existing level. //Delete timer if it exists. if (sce->val4 != INVALID_TIMER) { - delete_timer(sce->val4,kaahi_heal_timer); + iTimer->delete_timer(sce->val4,kaahi_heal_timer); sce->val4 = INVALID_TIMER; } break; @@ -7151,7 +7230,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = sce->val3; val4 = sce->val4; break; - case SC_LERADSDEW: + case SC_LERADS_DEW: if (sc && (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST])) return 0; case SC_SHAPESHIFT: @@ -7176,8 +7255,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val calc_flag = StatusChangeFlagTable[type]; if(!(flag&4)) { //&4 - Do not parse val settings when loading SCs switch(type) { - case SC_DECREASEAGI: - case SC_INCREASEAGI: + case SC_DEC_AGI: + case SC_INC_AGI: val2 = 2 + val1; //Agi change break; case SC_ENDURE: @@ -7190,7 +7269,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int i; for( i = 0; i < 5; i++ ) { - if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) + if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) ) status_change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1); } } @@ -7207,7 +7286,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sc_start4(bl,SC_PROVOKE,100,10,1,0,0,60000); tick = -1; break; - case SC_SIGNUMCRUCIS: + case SC_CRUCIS: val2 = 10 + 4*val1; //Def reduction tick = -1; clif->emotion(bl,E_SWT); @@ -7218,11 +7297,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_EDP: // [Celest] val2 = val1 + 2; //Chance to Poison enemies. - #ifndef RENEWAL_EDP + #ifdef RENEWAL_EDP + val3 = 50*(val1+3); + val4 = 100 * ((val1 + 1)/2 + 2); + #else val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds - tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000; + tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000; break; case SC_POISONREACT: val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex] @@ -7245,18 +7327,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 5; //Lasts 5 hits tick = -1; break; - case SC_ENCPOISON: + case SC_ENCHANTPOISON: val2= 250+50*val1; //Poisoning Chance (2.5+0.5%) in 1/10000 rate case SC_ASPERSIO: - case SC_FIREWEAPON: - case SC_WATERWEAPON: - case SC_WINDWEAPON: - case SC_EARTHWEAPON: - case SC_SHADOWWEAPON: - case SC_GHOSTWEAPON: + case SC_PROPERTYFIRE: + case SC_PROPERTYWATER: + case SC_PROPERTYWIND: + case SC_PROPERTYGROUND: + case SC_PROPERTYDARK: + case SC_PROPERTYTELEKINESIS: skill->enchant_elemental_end(bl,type); break; - case SC_ELEMENTALCHANGE: + case SC_ARMOR_PROPERTY: // val1 : Element Lvl (if called by skill lvl 1, takes random value between 1 and 4) // val2 : Element (When no element, random one is picked) // val3 : 0 = called by skill 1 = called by script (fixed level) @@ -7281,7 +7363,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int i; for( i = 0; i < 5; i++ ) { - if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) + if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) ) status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); } } @@ -7289,19 +7371,19 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); } break; - case SC_STRIPWEAPON: + case SC_NOEQUIPWEAPON: if (!sd) //Watk reduction val2 = 25; break; - case SC_STRIPSHIELD: + case SC_NOEQUIPSHIELD: if (!sd) //Def reduction val2 = 15; break; - case SC_STRIPARMOR: + case SC_NOEQUIPARMOR: if (!sd) //Vit reduction val2 = 40; break; - case SC_STRIPHELM: + case SC_NOEQUIPHELM: if (!sd) //Int reduction val2 = 40; break; @@ -7332,7 +7414,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 0; #endif break; - case SC_SUITON: + case SC_NJ_SUITON: if (!val2 || (sd && (sd->class_&MAPID_BASEMASK) == MAPID_NINJA)) { //No penalties. val2 = 0; //Agi penalty @@ -7343,13 +7425,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 3*((val1+1)/3); if (val1 > 4) val2--; break; - case SC_ONEHAND: + case SC_ONEHANDQUICKEN: case SC_TWOHANDQUICKEN: val2 = 300; if (val1 > 10) //For boss casted skills [Skotlex] val2 += 20*(val1-10); break; - case SC_MERC_QUICKEN: + case SC_MER_QUICKEN: val2 = 300; break; #ifndef RENEWAL_ASPD @@ -7363,24 +7445,28 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //val3 : Brings the skill_lv (merged into val1 here) //val4 : Partner if (val1 == CG_MOONLIT) - clif->status_change(bl,SI_MOONLIT,1,tick,0, 0, 0); + clif->status_change(bl,SI_MOON,1,tick,0, 0, 0); val1|= (val3<<16); val3 = tick/1000; //Tick duration tick_time = 1000; // [GodLesZ] tick time break; case SC_LONGING: + #ifdef RENEWAL + val2 = 50 + 10 * val1; + #else val2 = 500-100*val1; //Aspd penalty. + #endif break; case SC_EXPLOSIONSPIRITS: val2 = 75 + 25*val1; //Cri bonus break; - case SC_ASPDPOTION0: - case SC_ASPDPOTION1: - case SC_ASPDPOTION2: - case SC_ASPDPOTION3: - val2 = 50*(2+type-SC_ASPDPOTION0); - break; + case SC_ATTHASTE_POTION1: + case SC_ATTHASTE_POTION2: + case SC_ATTHASTE_POTION3: + case SC_ATTHASTE_INFINITY: + val2 = 50*(2+type-SC_ATTHASTE_POTION1); + break; case SC_WEDDING: case SC_XMAS: @@ -7405,7 +7491,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = tick/1000; //Petrified HP-damage iterations. if(val3 < 1) val3 = 1; tick = val4; //Petrifying time. - tick = max(tick, 1000); //Min time + if(val4 > 500) // not with WL_SIENNAEXECRATE + tick = max(tick, 1000); //Min time calc_flag = 0; //Actual status changes take effect on petrified state. break; @@ -7416,7 +7503,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (status->hp - diff < status->max_hp>>2) diff = status->hp - (status->max_hp>>2); if( val2 && bl->type == BL_MOB ) { - struct block_list* src = map_id2bl(val2); + struct block_list* src = iMap->id2bl(val2); if( src ) mob_log_damage((TBL_MOB*)bl,src,diff); } @@ -7437,7 +7524,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_CONFUSION: clif->emotion(bl,E_WHAT); break; - case SC_BLEEDING: + case SC_BLOODING: val4 = tick/10000; if (!val4) val4 = 1; tick_time = 10000; // [GodLesZ] tick time @@ -7453,10 +7540,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val4 = 1; tick_time = val2 * 1000; // [GodLesZ] tick time break; - case SC_BOSSMAPINFO: + case SC_CASH_BOSS_ALARM: if( sd != NULL ) { - struct mob_data *boss_md = map_getmob_boss(bl->m); // Search for Boss on this Map + struct mob_data *boss_md = iMap->getmob_boss(bl->m); // Search for Boss on this Map if( boss_md == NULL || boss_md->bl.prev == NULL ) { // No MVP on this map - MVP is dead clif->bossmapinfo(sd->fd, boss_md, 1); @@ -7477,7 +7564,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_CHASEWALK: val2 = tick>0?tick:10000; //Interval at which SP is drained. val3 = 35 - 5 * val1; //Speed adjustment. - if (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_ROGUE) + if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE) val3 -= 40; val4 = 10+val1*2; //SP cost. if (map_flag_gvg(bl->m) || map[bl->m].flag.battleground) val4 *= 5; @@ -7498,24 +7585,24 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_SIGHT: /* splash status */ case SC_RUWACH: - case SC_SIGHTBLASTER: + case SC_WZ_SIGHTBLASTER: val3 = skill->get_splash(val2, val1); //Val2 should bring the skill-id. val2 = tick/250; tick_time = 10; // [GodLesZ] tick time break; //Permanent effects. - case SC_AETERNA: + case SC_LEXAETERNA: case SC_MODECHANGE: - case SC_WEIGHT50: - case SC_WEIGHT90: + case SC_WEIGHTOVER50: + case SC_WEIGHTOVER90: case SC_BROKENWEAPON: case SC_BROKENARMOR: - case SC_READYSTORM: - case SC_READYDOWN: - case SC_READYCOUNTER: - case SC_READYTURN: - case SC_DODGE: + case SC_STORMKICK_READY: + case SC_DOWNKICK_READY: + case SC_COUNTERKICK_READY: + case SC_TURNKICK_READY: + case SC_DODGE_READY: case SC_PUSH_CART: case SC_ALL_RIDING: tick = -1; @@ -7538,7 +7625,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val { for( i = 0; i < 5; i++ ) { - if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) + if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) ) status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); } } @@ -7561,7 +7648,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int i; for (i = 0; i < 5; i++) { //See if there are devoted characters, and pass the status to them. [Skotlex] - if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) + if (sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i]))) status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1); } } @@ -7589,7 +7676,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_JOINTBEAT: if( val2&BREAK_NECK ) - sc_start2(bl,SC_BLEEDING,100,val1,val3,skill->get_time2(status_sc2skill(type),val1)); + sc_start2(bl,SC_BLOODING,100,val1,val3,skill->get_time2(status_sc2skill(type),val1)); break; case SC_BERSERK: @@ -7612,7 +7699,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } break; - case SC_MARIONETTE: + case SC_MARIONETTE_MASTER: { int stat; @@ -7626,13 +7713,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val stat = ( sd ? sd->status.luk : status_get_base_status(bl)->luk ) / 2; val4 |= cap_value(stat,0,0xFF); break; } - case SC_MARIONETTE2: + case SC_MARIONETTE: { int stat,max_stat; // fetch caster information - struct block_list *pbl = map_id2bl(val1); + struct block_list *pbl = iMap->id2bl(val1); struct status_change *psc = pbl?status_get_sc(pbl):NULL; - struct status_change_entry *psce = psc?psc->data[SC_MARIONETTE]:NULL; + struct status_change_entry *psce = psc?psc->data[SC_MARIONETTE_MASTER]:NULL; // fetch target's stats struct status_data* status = status_get_status_data(bl); // battle status @@ -7650,7 +7737,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val stat = (psce->val4 >> 0)&0xFF; stat = min(stat, max_stat - status->luk ); val4 |= cap_value(stat,0,0xFF); break; } - case SC_REJECTSWORD: + case SC_SWORDREJECT: val2 = 15*val1; //Reflect chance val3 = 3; //Reflections tick = -1; @@ -7665,7 +7752,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 50*val1; //aspd reduction break; - case SC_REGENERATION: + case SC_GDSKILL_REGENERATION: if (val1 == 1) val2 = 2; else @@ -7679,7 +7766,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct block_list *d_bl; struct status_change *d_sc; - if( (d_bl = map_id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count ) + if( (d_bl = iMap->id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count ) { // Inherits Status From Source const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; enum sc_type type2; @@ -7697,25 +7784,25 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp if( val3 && bl->type == BL_MOB ) { - struct block_list* src = map_id2bl(val3); + struct block_list* src = iMap->id2bl(val3); if( src ) mob_log_damage((TBL_MOB*)bl,src,status->hp - 1); } status_zap(bl, status->hp-1, val2?0:status->sp); return 1; break; - case SC_CLOSECONFINE2: + case SC_RG_CCONFINE_S: { - struct block_list *src = val2?map_id2bl(val2):NULL; + struct block_list *src = val2?iMap->id2bl(val2):NULL; struct status_change *sc2 = src?status_get_sc(src):NULL; - struct status_change_entry *sce2 = sc2?sc2->data[SC_CLOSECONFINE]:NULL; + struct status_change_entry *sce2 = sc2?sc2->data[SC_RG_CCONFINE_M]:NULL; if (src && sc2) { if (!sce2) //Start lock on caster. - sc_start4(src,SC_CLOSECONFINE,100,val1,1,0,0,tick+1000); + sc_start4(src,SC_RG_CCONFINE_M,100,val1,1,0,0,tick+1000); else { //Increase count of locked enemies and refresh time. (sce2->val2)++; - delete_timer(sce2->timer, status_change_timer); - sce2->timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE); + iTimer->delete_timer(sce2->timer, status_change_timer); + sce2->timer = iTimer->add_timer(iTimer->gettick()+tick+1000, status_change_timer, src->id, SC_RG_CCONFINE_M); } } else //Status failed. return 0; @@ -7740,7 +7827,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } break; - case SC_COMBO: { + case SC_COMBOATTACK: { //val1: Skill ID //val2: When given, target (for autotargetting skills) //val3: When set, this combo time should NOT delay attack/movement @@ -7749,8 +7836,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct unit_data *ud = unit_bl2ud(bl); if (ud && !val3) { tick += 300 * battle_config.combo_delay_rate/100; - ud->attackabletime = gettick()+tick; - unit_set_walkdelay(bl, gettick(), tick, 1); + ud->attackabletime = iTimer->gettick()+tick; + unit_set_walkdelay(bl, iTimer->gettick(), tick, 1); } val3 = 0; val4 = tick; @@ -7760,7 +7847,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 11-val1; //Chance to consume: 11-skill_lv% break; case SC_RUN: - val4 = gettick(); //Store time at which you started running. + val4 = iTimer->gettick(); //Store time at which you started running. tick = -1; break; case SC_KAAHI: @@ -7778,7 +7865,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (vd) vd->dead_sit = 1; tick = -1; break; - case SC_CONCENTRATE: + case SC_CONCENTRATION: val2 = 2 + val1; if (sd) { //Store the card-bonus data that should not count in the % val3 = sd->param_bonus[1]; //Agi @@ -7787,26 +7874,27 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = val4 = 0; } break; - case SC_MAXOVERTHRUST: + case SC_OVERTHRUSTMAX: val2 = 20*val1; //Power increase break; case SC_OVERTHRUST: //val2 holds if it was casted on self, or is bonus received from others val3 = 5*val1; //Power increase - if(sd && pc_checkskill(sd,BS_HILTBINDING)>0) + if(sd && pc->checkskill(sd,BS_HILTBINDING)>0) tick += tick / 10; break; case SC_ADRENALINE2: case SC_ADRENALINE: val3 = (val2) ? 300 : 200; // aspd increase - case SC_WEAPONPERFECTION: - if(sd && pc_checkskill(sd,BS_HILTBINDING)>0) + case SC_WEAPONPERFECT: + if(sd && pc->checkskill(sd,BS_HILTBINDING)>0) tick += tick / 10; break; - case SC_CONCENTRATION: + case SC_LKCONCENTRATION: val2 = 5*val1; //Batk/Watk Increase val3 = 10*val1; //Hit Increase val4 = 5*val1; //Def reduction + sc_start(bl, SC_ENDURE, 100, 1, tick); //Endure effect break; case SC_ANGELUS: val2 = 5*val1; //def increase @@ -7836,7 +7924,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; // gs_something1 [Vicious] - case SC_GATLINGFEVER: + case SC_GS_GATLINGFEVER: val2 = 20*val1; //Aspd increase val3 = 20+10*val1; //Batk increase val4 = 5*val1; //Flee decrease @@ -7854,18 +7942,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = 2+3*val1; //Atk increase val4 = 5+5*val1; //Def reduction. break; - case SC_AVOID: + case SC_HLIF_AVOID: //val2 = 10*val1; //Speed change rate. break; - case SC_DEFENCE: + case SC_HAMI_DEFENCE: val2 = 2*val1; //Def bonus break; - case SC_BLOODLUST: + case SC_HAMI_BLOODLUST: val2 = 20+10*val1; //Atk rate change. val3 = 3*val1; //Leech chance val4 = 20; //Leech percent break; - case SC_FLEET: + case SC_HLIF_FLEET: val2 = 30*val1; //Aspd change val3 = 5+5*val1; //bAtk/wAtk rate change break; @@ -7888,7 +7976,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates map = sd->mapindex; //Current Map //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y - pc_setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT); + pc->setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT); //2. Set restore point (val3 -> return map, val4 return coords val3 = map; val4 = pos; @@ -7899,14 +7987,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } } break; - case SC_UTSUSEMI: + case SC_NJ_UTSUSEMI: val2=(val1+1)/2; // number of hits blocked val3=skill->get_blewcount(NJ_UTSUSEMI, val1); //knockback value. break; - case SC_BUNSINJYUTSU: + case SC_NJ_BUNSINJYUTSU: val2=(val1+1)/2; // number of hits blocked break; - case SC_CHANGE: + case SC_HLIF_CHANGE: val2= 30*val1; //Vit increase val3= 20*val1; //Int increase break; @@ -7942,7 +8030,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 20*val1; //Magic reflection/cast rate break; - case SC_ARMORCHANGE: + case SC_STONESKIN: if (val2 == NPC_ANTIMAGIC) { //Boost mdef val2 =-20; @@ -7954,32 +8042,32 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2*=val1; //20% per level val3*=val1; break; - case SC_EXPBOOST: - case SC_JEXPBOOST: + case SC_CASH_PLUSEXP: + case SC_CASH_PLUSONLYJOBEXP: if (val1 < 0) val1 = 0; break; - case SC_INCFLEE2: - case SC_INCCRI: + case SC_PLUSAVOIDVALUE: + case SC_CRITICALPERCENT: val2 = val1*10; //Actual boost (since 100% = 1000) break; case SC_SUFFRAGIUM: val2 = 15 * val1; //Speed cast decrease break; - case SC_INCHEALRATE: + case SC_HEALPLUS: if (val1 < 1) val1 = 1; break; - case SC_HALLUCINATION: + case SC_ILLUSION: val2 = 5+val1; //Factor by which displayed damage is increased by break; - case SC_DOUBLECAST: + case SC_DOUBLECASTING: val2 = 30+10*val1; //Trigger rate break; case SC_KAIZEL: val2 = 10*val1; //% of life to be revived with break; - // case SC_ARMOR_ELEMENT: + // case SC_ARMORPROPERTY: // case SC_ARMOR_RESIST: // Mod your resistance against elements: // val1 = water | val2 = earth | val3 = fire | val4 = wind @@ -7989,13 +8077,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //associated, and yet are not wrong/unknown. [Skotlex] //break; - case SC_MERC_FLEEUP: - case SC_MERC_ATKUP: - case SC_MERC_HITUP: + case SC_MER_FLEE: + case SC_MER_ATK: + case SC_MER_HIT: val2 = 15 * val1; break; - case SC_MERC_HPUP: - case SC_MERC_SPUP: + case SC_MER_HP: + case SC_MER_SP: val2 = 5 * val1; break; case SC_REBIRTH: @@ -8021,8 +8109,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 1000; // [GodLesZ] tick time break; case SC_BURNING: - val4 = tick / 2000; // Total Ticks to Burn!! - tick_time = 2000; // [GodLesZ] tick time + val4 = tick / 3000; // Total Ticks to Burn!! + tick_time = 3000; // [GodLesZ] tick time break; /** * Rune Knight @@ -8032,7 +8120,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_STONEHARDSKIN: if( sd ) - val1 = sd->status.job_level * pc_checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase + val1 = sd->status.job_level * pc->checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase break; case SC_FIGHTINGSPIRIT: val_flag |= 1|2; @@ -8108,24 +8196,27 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_WHITEIMPRISON: status_change_end(bl, SC_BURNING, INVALID_TIMER); - status_change_end(bl, SC_FREEZING, INVALID_TIMER); + status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER); status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); break; - case SC_FREEZING: + case SC_MARSHOFABYSS: + val2 = 6 * val1; + if( sd ) // half on players + val2 >>= 1; + break; + case SC_FROSTMISTY: status_change_end(bl, SC_BURNING, INVALID_TIMER); break; case SC_READING_SB: // val2 = sp reduction per second tick_time = 5000; // [GodLesZ] tick time break; - case SC_SPHERE_1: - case SC_SPHERE_2: - case SC_SPHERE_3: - case SC_SPHERE_4: - case SC_SPHERE_5: - if( !sd ) - return 0; // Should only work on players. + case SC_SUMMON1: + case SC_SUMMON2: + case SC_SUMMON3: + case SC_SUMMON4: + case SC_SUMMON5: val4 = tick / 1000; if( val4 < 1 ) val4 = 1; @@ -8154,11 +8245,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 1000; // [GodLesZ] tick time break; case SC_WUGDASH: - val4 = gettick(); //Store time at which you started running. + val4 = iTimer->gettick(); //Store time at which you started running. tick = -1; break; case SC__SHADOWFORM: { - struct map_session_data * s_sd = map_id2sd(val2); + struct map_session_data * s_sd = iMap->id2sd(val2); if( s_sd ) s_sd->shadowform_id = bl->id; val4 = tick / 1000; @@ -8166,7 +8257,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 1000; // [GodLesZ] tick time } break; - case SC__STRIPACCESSORY: + case SC__STRIPACCESSARY: if (!sd) val2 = 20; break; @@ -8180,18 +8271,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC__ENERVATION: val2 = 20 + 10 * val1; // ATK Reduction val_flag |= 1|2; - if( sd ) pc_delspiritball(sd,sd->spiritball,0); + if( sd ) pc->delspiritball(sd,sd->spiritball,0); break; case SC__GROOMY: val2 = 20 + 10 * val1; //ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie] val3 = 20 * val1; //HIT val_flag |= 1|2|4; if( sd ) { // Removes Animals - if( pc_isriding(sd) ) pc_setriding(sd, 0); - if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); - if( pc_iswug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUG); - if( pc_isridingwug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER); - if( pc_isfalcon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_FALCON); + if( pc_isriding(sd) ) pc->setriding(sd, 0); + if( pc_isridingdragon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_DRAGON); + if( pc_iswug(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_WUG); + if( pc_isridingwug(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER); + if( pc_isfalcon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_FALCON); if( sd->status.pet_id > 0 ) pet_menu(sd, 3); if( homun_alive(sd->hd) ) homun->vaporize(sd,1); if( sd->md ) merc_delete(sd->md,3); @@ -8210,8 +8301,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 10 * val1; val_flag |= 1|2; // bypasses coating protection and MADO - sc_start(bl,SC_STRIPWEAPON,100,val1,tick); - sc_start(bl,SC_STRIPSHIELD,100,val1,tick); + sc_start(bl,SC_NOEQUIPWEAPON,100,val1,tick); + sc_start(bl,SC_NOEQUIPSHIELD,100,val1,tick); break; break; case SC_GN_CARTBOOST: @@ -8228,7 +8319,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_WARMER: status_change_end(bl, SC_FREEZE, INVALID_TIMER); - status_change_end(bl, SC_FREEZING, INVALID_TIMER); + status_change_end(bl, SC_FROSTMISTY, INVALID_TIMER); status_change_end(bl, SC_CRYSTALIZE, INVALID_TIMER); break; case SC_STRIKING: @@ -8236,36 +8327,42 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val4 = tick / 1000; tick_time = 1000; // [GodLesZ] tick time break; - case SC_BLOODSUCKER: - val4 = tick / 1000; - tick_time = 1000; // [GodLesZ] tick time + case SC_BLOOD_SUCKER: + { + struct block_list *src = iMap->id2bl(val2); + val3 = 1; + if(src) + val3 = 200 + 100 * val1 + status_get_int(src); + val4 = tick / 1000; + tick_time = 1000; // [GodLesZ] tick time + } break; case SC_VACUUM_EXTREME: tick -= (status->str / 20) * 1000; val4 = val3 = tick / 100; tick_time = 100; // [GodLesZ] tick time break; - case SC_SWINGDANCE: + case SC_SWING: val2 = 4 * val1; // Walk speed and aspd reduction. break; - case SC_SYMPHONYOFLOVER: - case SC_RUSHWINDMILL: + case SC_SYMPHONY_LOVE: + case SC_RUSH_WINDMILL: case SC_ECHOSONG: val2 = 6 * val1; val2 += val3; //Adding 1% * Lesson Bonus val2 += (int)(val4*2/10); //Adding 0.2% per JobLevel break; - case SC_MOONLITSERENADE: + case SC_MOONLIT_SERENADE: val2 = 10 * val1; break; case SC_HARMONIZE: val2 = 5 + 5 * val1; break; - case SC_VOICEOFSIREN: + case SC_SIREN: val4 = tick / 2000; tick_time = 2000; // [GodLesZ] tick time break; - case SC_DEEPSLEEP: + case SC_DEEP_SLEEP: val4 = tick / 2000; tick_time = 2000; // [GodLesZ] tick time break; @@ -8275,12 +8372,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val4 = tick / 1000; tick_time = 1000; // [GodLesZ] tick time break; - case SC_SONGOFMANA: + case SC_SONG_OF_MANA: val3 = 10 + (2 * val2); val4 = tick/3000; tick_time = 3000; // [GodLesZ] tick time break; - case SC_SATURDAYNIGHTFEVER: + case SC_SATURDAY_NIGHT_FEVER: if (!val4) val4 = skill->get_time2(status_sc2skill(type),val1); if (!val4) val4 = 3000; val3 = tick/val4; @@ -8291,16 +8388,16 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = 15 + 5 * val1; // ASPD reduction. if( sd && rand()%100 < val1 ){ // (Skill Lv) % val4 = 1; // reduce walk speed by half. - if( pc_isriding(sd) ) pc_setriding(sd, 0); - if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); + if( pc_isriding(sd) ) pc->setriding(sd, 0); + if( pc_isridingdragon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_DRAGON); } break; case SC_GLOOMYDAY_SK: // Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %. - val2 = 15 + rand()%( (sd?pc_checkskill(sd, WM_LESSON)*5:0) + val1*10 ); + val2 = 15 + rand()%( (sd?pc->checkskill(sd, WM_LESSON)*5:0) + val1*10 ); break; case SC_SITDOWN_FORCE: - case SC_BANANA_BOMB_SITDOWN: + case SC_BANANA_BOMB_SITDOWN_POSTDELAY: if( sd && !pc_issit(sd) ) { pc_setsit(sd); @@ -8308,19 +8405,19 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val clif->sitting(bl); } break; - case SC_DANCEWITHWUG: + case SC_DANCE_WITH_WUG: val3 = (5 * val1) + (1 * val2); //Still need official value. break; - case SC_LERADSDEW: + case SC_LERADS_DEW: val3 = (5 * val1) + (1 * val2); break; case SC_MELODYOFSINK: val3 = (5 * val1) + (1 * val2); break; - case SC_BEYONDOFWARCRY: + case SC_BEYOND_OF_WARCRY: val3 = (5 * val1) + (1 * val2); break; - case SC_UNLIMITEDHUMMINGVOICE: + case SC_UNLIMITED_HUMMING_VOICE: { struct unit_data *ud = unit_bl2ud(bl); if( ud == NULL ) return 0; @@ -8328,7 +8425,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = 15 - (2 * val2); } break; - case SC_REFLECTDAMAGE: + case SC_LG_REFLECTDAMAGE: val2 = 15 + 5 * val1; val3 = (val1==5)?20:(val1+4)*2; // SP consumption val4 = tick/10000; @@ -8354,7 +8451,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = ((status->int_ + status->luk) / 6) + 5; // Chance to evade magic damage. val1 *= 15; // Defence added if( sd ) - val1 += 10 * pc_checkskill(sd,CR_DEFENDER); + val1 += 10 * pc->checkskill(sd,CR_DEFENDER); val_flag |= 1|2; break; case SC_BANDING: @@ -8396,19 +8493,21 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = tick / 5000; tick_time = 5000; // [GodLesZ] tick time break; - case SC_GT_CHANGE: + case SC_GENTLETOUCH_CHANGE: {// take note there is no def increase as skill desc says. [malufett] struct block_list * src; val3 = status->agi * val1 / 60; // ASPD increase: [(Target AGI x Skill Level) / 60] % - if( (src = map_id2bl(val2)) ) + if( (src = iMap->id2bl(val2)) ){ val4 = ( 200/status_get_int(src) ) * val1;// MDEF decrease: MDEF [(200 / Caster INT) x Skill Level] + val2 = ( status_get_dex(src)/4 + status_get_str(src)/2 ) * val1 / 5; // ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5] + } } break; - case SC_GT_REVITALIZE: + case SC_GENTLETOUCH_REVITALIZE: {// take note there is no vit,aspd,speed increase as skill desc says. [malufett] struct block_list * src; val3 = val1 * 30 + 150; // Natural HP recovery increase: [(Skill Level x 30) + 50] % - if( (src = map_id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently + if( (src = iMap->id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level] } break; @@ -8517,8 +8616,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 10000; // [GodLesZ] tick time break; case SC_KYOUGAKU: - val2 = 2*val1 + rand()%val1; - clif->status_change(bl,SI_ACTIVE_MONSTER_TRANSFORM,1,0,1002,0,0); + val2 = 2*val1 + rand()%(3 * val1); + clif->status_change(bl, SI_ACTIVE_MONSTER_TRANSFORM, 1, 0, 1002, 0, 0); // Poring in disguise break; case SC_KAGEMUSYA: val3 = val1 * 2; @@ -8527,80 +8626,105 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 1000; break; case SC_ZANGETSU: - if( (status_get_hp(bl)+status_get_sp(bl)) % 2 == 0) - val2 = status_get_lv(bl) / 2 + 50; - else - val2 -= 50; + val2 = status_get_lv(bl) / 3 + 20 * val1; + val3 = status_get_lv(bl) / 2 + 30 * val1; + val2 = (!(status_get_hp(bl)%2) ? val2 : -val3); + val3 = (!(status_get_sp(bl)%2) ? val2 : -val3); break; case SC_GENSOU: { - int hp = status_get_hp(bl), lv = 5; - short per = 100 / (status_get_max_hp(bl) / hp); - - if( per <= 15 ) - lv = 1; - else if( per <= 30 ) - lv = 2; - else if( per <= 50 ) - lv = 3; - else if( per <= 75 ) - lv = 4; - if( hp % 2 == 0) - status_heal(bl, hp * (6-lv) * 4 / 100, status_get_sp(bl) * (6-lv) * 3 / 100, 1); - else - status_zap(bl, hp * (lv*4) / 100, status_get_sp(bl) * (lv*3) / 100); + int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5; + #define PER( a ) { if( a <= 15 )lv = 1;else if( a <= 30 )lv = 2;else if( a <= 50 )lv = 3;else if( a <= 75 )lv = 4;} + + if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2) + return 0; + + PER( 100 / (status_get_max_hp(bl) / hp) ); + status_heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1); + + PER( 100 / (status_get_max_sp(bl) / sp) ); + status_heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1); } break; - case SC_ANGRIFFS_MODUS: - val2 = 50 + 20 * val1; //atk bonus - val3 = 40 + 20 * val1; // Flee reduction. - val4 = tick/1000; // hp/sp reduction timer - tick_time = 1000; - break; - case SC_NEUTRALBARRIER: - tick_time = tick; - tick = -1; - break; - case SC_GOLDENE_FERSE: - val2 = 10 + 10*val1; //max hp bonus - val3 = 6 + 4 * val1; // Aspd Bonus - val4 = 2 + 2 * val1; // Chance of holy attack - break; - case SC_OVERED_BOOST: - val2 = 300 + 40*val1; //flee bonus - val3 = 179 + 2*val1; //aspd bonus - break; - case SC_GRANITIC_ARMOR: - val2 = 2*val1; //dmg reduction - val3 = 6*val1; //dmg on status end - break; - case SC_MAGMA_FLOW: - val2 = 3*val1; //activation chance - break; - case SC_PYROCLASTIC: - val2 += 10*val1; //atk bonus - break; - case SC_PARALYSIS: //[Lighta] need real info - val2 = 2*val1; //def reduction - val3 = 500*val1; //varcast augmentation - break; - case SC_PAIN_KILLER: //[Lighta] need real info - val2 = 2*val1; //aspd reduction % - val3 = 2*val1; //dmg reduction % - if(sc->data[SC_PARALYSIS]) - sc_start(bl, SC_ENDURE, 100, val1, tick); //start endure for same duration - break; - case SC_STYLE_CHANGE: //[Lighta] need real info - tick = -1; - if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING; - else val2 = MH_MD_FIGHTING; - break; - default: - if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 ) - { //Status change with no calc, no icon, and no skill associated...? - ShowError("UnknownStatusChange [%d]\n", type); - return 0; - } + case SC_ANGRIFFS_MODUS: + val2 = 50 + 20 * val1; //atk bonus + val3 = 40 + 20 * val1; // Flee reduction. + val4 = tick/1000; // hp/sp reduction timer + tick_time = 1000; + break; + case SC_NEUTRALBARRIER: + tick_time = tick; + tick = -1; + break; + case SC_GOLDENE_FERSE: + val2 = 10 + 10*val1; //max hp bonus + val3 = 6 + 4 * val1; // Aspd Bonus + val4 = 2 + 2 * val1; // Chance of holy attack + break; + case SC_OVERED_BOOST: + val2 = 300 + 40*val1; //flee bonus + val3 = 179 + 2*val1; //aspd bonus + break; + case SC_GRANITIC_ARMOR: + val2 = 2*val1; //dmg reduction + val3 = 6*val1; //dmg on status end + break; + case SC_MAGMA_FLOW: + val2 = 3*val1; //activation chance + break; + case SC_PYROCLASTIC: + val2 += 10*val1; //atk bonus + break; + case SC_NEEDLE_OF_PARALYZE: //[Lighta] need real info + val2 = 2*val1; //def reduction + val3 = 500*val1; //varcast augmentation + break; + case SC_PAIN_KILLER: //[Lighta] need real info + val2 = 2*val1; //aspd reduction % + val3 = 2*val1; //dmg reduction % + if(sc->data[SC_NEEDLE_OF_PARALYZE]) + sc_start(bl, SC_ENDURE, 100, val1, tick); //start endure for same duration + break; + case SC_STYLE_CHANGE: //[Lighta] need real info + tick = -1; + if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING; + else val2 = MH_MD_FIGHTING; + break; + case SC_FULL_THROTTLE: + status_percent_heal(bl,100,0); + val2 = 7 - val1; + tick_time = 1000; + val4 = tick / tick_time; + break; + case SC_KINGS_GRACE: + val2 = 3 + val1; + tick_time = 1000; + val4 = tick / tick_time; + break; + case SC_TELEKINESIS_INTENSE: + val2 = 10 * val1; + val3 = 40 * val1; + break; + case SC_OFFERTORIUM: + val2 = 30 * val1; + break; + case SC_FRIGG_SONG: + val2 = 5 * val1; + val3 = 1000 + 100 * val1; + tick_time = 10000; + val4 = tick / tick_time; + break; + case SC_MONSTER_TRANSFORM: + if( !mobdb_checkid(val1) ) + val1 = 1002; // default poring + val_flag |= 1; + break; + default: + if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 ) + { //Status change with no calc, no icon, and no skill associated...? + ShowError("UnknownStatusChange [%d]\n", type); + return 0; + } } } else { //Special considerations when loading SC data. switch( type ) { @@ -8617,6 +8741,17 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_KAAHI: val4 = INVALID_TIMER; break; + case SC_SUMMON1: + case SC_SUMMON2: + case SC_SUMMON3: + case SC_SUMMON4: + case SC_SUMMON5: + case SC_MONSTER_TRANSFORM: + val_flag |= 1; + break; + case SC_KYOUGAKU: + clif->status_change(bl, SI_ACTIVE_MONSTER_TRANSFORM, 1, 0, 1002, 0, 0); // Poring in disguise + break; } } @@ -8640,9 +8775,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_STUN: case SC_SLEEP: case SC_STONE: - case SC_DEEPSLEEP: + case SC_DEEP_SLEEP: if (sd && pc_issit(sd)) //Avoid sprite sync problems. - pc_setstand(sd); + pc->setstand(sd); case SC_TRICKDEAD: status_change_end(bl, SC_DANCING, INVALID_TIMER); // Cancel cast when get status [LuzZza] @@ -8652,12 +8787,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val unit_stop_attack(bl); case SC_STOP: case SC_CONFUSION: - case SC_CLOSECONFINE: - case SC_CLOSECONFINE2: + case SC_RG_CCONFINE_M: + case SC_RG_CCONFINE_S: case SC_SPIDERWEB: case SC_ELECTRICSHOCKER: - case SC_BITE: - case SC_THORNSTRAP: + case SC_WUGBITE: + case SC_THORNS_TRAP: case SC__MANHOLE: case SC_CRYSTALIZE: case SC_CURSEDCIRCLE_ATKER: @@ -8666,10 +8801,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_NETHERWORLD: case SC_MEIKYOUSISUI: case SC_KYOUGAKU: - case SC_PARALYSIS: + case SC_NEEDLE_OF_PARALYZE: + case SC_DEATHBOUND: unit_stop_walking(bl,1); break; - case SC_ANKLE: + case SC_ANKLESNARE: if( battle_config.skill_trap_type || !map_flag_gvg(bl->m) ) unit_stop_walking(bl,1); break; @@ -8677,9 +8813,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_CLOAKING: case SC_CLOAKINGEXCEED: case SC_CHASEWALK: - case SC_WEIGHT90: + case SC_WEIGHTOVER90: case SC_CAMOUFLAGE: - case SC_VOICEOFSIREN: + case SC_SIREN: unit_stop_attack(bl); break; case SC_SILENCE: @@ -8695,7 +8831,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_STONE: sc->opt1 = OPT1_STONEWAIT; break; case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break; case SC_STUN: sc->opt1 = OPT1_STUN; break; - case SC_DEEPSLEEP: opt_flag = 0; + case SC_DEEP_SLEEP: opt_flag = 0; case SC_SLEEP: sc->opt1 = OPT1_SLEEP; break; case SC_BURNING: sc->opt1 = OPT1_BURNING; break; // Burning need this to be showed correctly. [pakpil] case SC_WHITEIMPRISON: sc->opt1 = OPT1_IMPRISON; break; @@ -8705,24 +8841,24 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_CURSE: sc->opt2 |= OPT2_CURSE; break; case SC_SILENCE: sc->opt2 |= OPT2_SILENCE; break; - case SC_SIGNUMCRUCIS: + case SC_CRUCIS: sc->opt2 |= OPT2_SIGNUMCRUCIS; break; case SC_BLIND: sc->opt2 |= OPT2_BLIND; break; case SC_ANGELUS: sc->opt2 |= OPT2_ANGELUS; break; - case SC_BLEEDING: sc->opt2 |= OPT2_BLEEDING; break; + case SC_BLOODING: sc->opt2 |= OPT2_BLEEDING; break; case SC_DPOISON: sc->opt2 |= OPT2_DPOISON; break; //OPT3 case SC_TWOHANDQUICKEN: - case SC_ONEHAND: + case SC_ONEHANDQUICKEN: case SC_SPEARQUICKEN: - case SC_CONCENTRATION: - case SC_MERC_QUICKEN: + case SC_LKCONCENTRATION: + case SC_MER_QUICKEN: sc->opt3 |= OPT3_QUICKEN; opt_flag = 0; break; - case SC_MAXOVERTHRUST: + case SC_OVERTHRUSTMAX: case SC_OVERTHRUST: case SC_SWOO: //Why does it shares the same opt as Overthrust? Perhaps we'll never know... sc->opt3 |= OPT3_OVERTHRUST; @@ -8770,8 +8906,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sc->opt3 |= OPT3_MOONLIT; opt_flag = 0; break; + case SC_MARIONETTE_MASTER: case SC_MARIONETTE: - case SC_MARIONETTE2: sc->opt3 |= OPT3_MARIONETTE; opt_flag = 0; break; @@ -8787,15 +8923,15 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sc->opt3 |= OPT3_KAITE; opt_flag = 0; break; - case SC_BUNSINJYUTSU: + case SC_NJ_BUNSINJYUTSU: sc->opt3 |= OPT3_BUNSIN; opt_flag = 0; break; - case SC_SPIRIT: + case SC_SOULLINK: sc->opt3 |= OPT3_SOULLINK; opt_flag = 0; break; - case SC_CHANGEUNDEAD: + case SC_PROPERTYUNDEAD: sc->opt3 |= OPT3_UNDEAD; opt_flag = 0; break; @@ -8880,7 +9016,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Don't trust the previous sce assignment, in case the SC ended somewhere between there and here. if((sce=sc->data[type])) {// reuse old sc if( sce->timer != INVALID_TIMER ) - delete_timer(sce->timer, status_change_timer); + iTimer->delete_timer(sce->timer, status_change_timer); } else {// new sc ++(sc->count); sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry); @@ -8890,7 +9026,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sce->val3 = val3; sce->val4 = val4; if (tick >= 0) - sce->timer = add_timer(gettick() + tick, status_change_timer, bl->id, type); + sce->timer = iTimer->add_timer(iTimer->gettick() + tick, status_change_timer, bl->id, type); else sce->timer = INVALID_TIMER; //Infinite duration @@ -8909,7 +9045,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } sce->val2 = 5 * status->max_hp / 100; break; - case SC_CHANGE: + case SC_HLIF_CHANGE: status_percent_heal(bl, 100, 100); break; case SC_RUN: @@ -8919,13 +9055,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val ud->state.running = unit_run(bl); } break; - case SC_BOSSMAPINFO: - clif->bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message + case SC_CASH_BOSS_ALARM: + clif->bossmapinfo(sd->fd, iMap->id2boss(sce->val1), 0); // First Message break; - case SC_MERC_HPUP: + case SC_MER_HP: status_percent_heal(bl, 100, 0); // Recover Full HP break; - case SC_MERC_SPUP: + case SC_MER_SP: status_percent_heal(bl, 0, 100); // Recover Full SP break; /** @@ -8938,7 +9074,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val ud->state.running = unit_wugdash(bl, sd); } break; - case SC_COMBO: + case SC_COMBOATTACK: switch (sce->val1) { case TK_STORMKICK: clif->skill_nodamage(bl,bl,TK_READYSTORM,1,1); @@ -8963,7 +9099,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val clif->skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL); break; case MO_TRIPLEATTACK: - if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0) + if (sd && pc->checkskill(sd, SR_DRAGONCOMBO) > 0) clif->skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL); break; case SR_FALLENEMPIRE: @@ -9006,68 +9142,25 @@ int status_change_clear(struct block_list* bl, int type) { for(i = 0; i < SC_MAX; i++) { if(!sc->data[i]) continue; - - if(type == 0) { - switch (i) { //Type 0: PC killed -> Place here statuses that do not dispel on death. - case SC_ELEMENTALCHANGE://Only when its Holy or Dark that it doesn't dispell on death - if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK ) - break; - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_EDP: - case SC_MELTDOWN: - case SC_XMAS: - case SC_SUMMER: - case SC_HANBOK: - case SC_NOCHAT: - case SC_FUSION: - case SC_EARTHSCROLL: - case SC_READYSTORM: - case SC_READYDOWN: - case SC_READYCOUNTER: - case SC_READYTURN: - case SC_DODGE: - case SC_JAILED: - case SC_EXPBOOST: - case SC_ITEMBOOST: - case SC_HELLPOWER: - case SC_JEXPBOOST: - case SC_AUTOTRADE: - case SC_WHISTLE: - case SC_ASSNCROS: - case SC_POEMBRAGI: - case SC_APPLEIDUN: - case SC_HUMMING: - case SC_DONTFORGETME: - case SC_FORTUNE: - case SC_SERVICE4U: - case SC_FOOD_STR_CASH: - case SC_FOOD_AGI_CASH: - case SC_FOOD_VIT_CASH: - case SC_FOOD_DEX_CASH: - case SC_FOOD_INT_CASH: - case SC_FOOD_LUK_CASH: - case SC_DEF_RATE: - case SC_MDEF_RATE: - case SC_INCHEALRATE: - case SC_INCFLEE2: - case SC_INCHIT: - case SC_ATKPOTION: - case SC_MATKPOTION: - case SC_S_LIFEPOTION: - case SC_L_LIFEPOTION: - case SC_PUSH_CART: - case SC_ALL_RIDING: - continue; + + if(type == 0){ + if( status_get_sc_type(i)&SC_NO_REM_DEATH ){ + switch (i) { + case SC_ARMOR_PROPERTY://Only when its Holy or Dark that it doesn't dispell on death + if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK ) + break; + default: + continue; + } } } - if( type == 3 ) { switch (i) {// TODO: This list may be incomplete - case SC_WEIGHT50: - case SC_WEIGHT90: + case SC_WEIGHTOVER50: + case SC_WEIGHTOVER90: case SC_NOCHAT: case SC_PUSH_CART: + case SC_JAILED: case SC_ALL_RIDING: continue; } @@ -9079,7 +9172,7 @@ int status_change_clear(struct block_list* bl, int type) { //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex] (sc->count)--; if (sc->data[i]->timer != INVALID_TIMER) - delete_timer(sc->data[i]->timer, status_change_timer); + iTimer->delete_timer(sc->data[i]->timer, status_change_timer); ers_free(sc_data_ers, sc->data[i]); sc->data[i] = NULL; } @@ -9092,6 +9185,7 @@ int status_change_clear(struct block_list* bl, int type) { #ifndef RENEWAL sc->sg_counter = 0; #endif + if( type == 0 || type == 2 ) clif->changeoption(bl); @@ -9127,7 +9221,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const //Do not end infinite endure. return 0; if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration - delete_timer(sce->timer,status_change_timer); + iTimer->delete_timer(sce->timer,status_change_timer); if (sc->opt1) switch (type) { //"Ugly workaround" [Skotlex] @@ -9143,7 +9237,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const //since these SC are not affected by it, and it lets us know //if we have already delayed this attack or not. sce->val1 = 0; - sce->timer = add_timer(gettick()+10, status_change_timer, bl->id, type); + sce->timer = iTimer->add_timer(iTimer->gettick()+10, status_change_timer, bl->id, type); return 1; } } @@ -9183,10 +9277,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const unit_stop_walking(bl,1); } if (begin_spurt && sce->val1 >= 7 && - DIFF_TICK(gettick(), sce->val4) <= 1000 && + DIFF_TICK(iTimer->gettick(), sce->val4) <= 1000 && (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0)) ) - sc_start(bl,SC_SPURT,100,sce->val1,skill->get_time2(status_sc2skill(type), sce->val1)); + sc_start(bl,SC_STRUP,100,sce->val1,skill->get_time2(status_sc2skill(type), sce->val1)); } break; case SC_AUTOBERSERK: @@ -9205,7 +9299,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const int i; for( i = 0; i < 5; i++ ) { - if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type] ) + if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) && tsd->sc.data[type] ) status_change_end(&tsd->bl, type, INVALID_TIMER); } } @@ -9219,7 +9313,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_DEVOTION: { - struct block_list *d_bl = map_id2bl(sce->val1); + struct block_list *d_bl = iMap->id2bl(sce->val1); if( d_bl ) { if( d_bl->type == BL_PC ) @@ -9240,7 +9334,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if(sce->val4) { int tid = sce->val4; - struct block_list *tbl = map_id2bl(tid); + struct block_list *tbl = iMap->id2bl(tid); struct status_change *tsc = status_get_sc(tbl); sce->val4 = 0; if(tbl && tsc && tsc->data[SC_BLADESTOP]) @@ -9274,7 +9368,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sd->delunit_prevline = line; } - if(sce->val4 && sce->val4 != BCT_SELF && (dsd=map_id2sd(sce->val4))) + if(sce->val4 && sce->val4 != BCT_SELF && (dsd=iMap->id2sd(sce->val4))) {// end status on partner as well dsc = dsd->sc.data[SC_DANCING]; if(dsc) { @@ -9305,7 +9399,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } if((sce->val1&0xFFFF) == CG_MOONLIT) - clif->sc_end(bl,bl->id,AREA,SI_MOONLIT); + clif->sc_end(bl,bl->id,AREA,SI_MOON); status_change_end(bl, SC_LONGING, INVALID_TIMER); } @@ -9321,33 +9415,33 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_SPLASHER: { - struct block_list *src=map_id2bl(sce->val3); + struct block_list *src=iMap->id2bl(sce->val3); if(src && tid != INVALID_TIMER) - skill->castend_damage_id(src, bl, sce->val2, sce->val1, gettick(), SD_LEVEL ); + skill->castend_damage_id(src, bl, sce->val2, sce->val1, iTimer->gettick(), SD_LEVEL ); } break; - case SC_CLOSECONFINE2: + case SC_RG_CCONFINE_S: { - struct block_list *src = sce->val2?map_id2bl(sce->val2):NULL; + struct block_list *src = sce->val2?iMap->id2bl(sce->val2):NULL; struct status_change *sc2 = src?status_get_sc(src):NULL; - if (src && sc2 && sc2->data[SC_CLOSECONFINE]) { + if (src && sc2 && sc2->data[SC_RG_CCONFINE_M]) { //If status was already ended, do nothing. //Decrease count - if (--(sc2->data[SC_CLOSECONFINE]->val1) <= 0) //No more holds, free him up. - status_change_end(src, SC_CLOSECONFINE, INVALID_TIMER); + if (--(sc2->data[SC_RG_CCONFINE_M]->val1) <= 0) //No more holds, free him up. + status_change_end(src, SC_RG_CCONFINE_M, INVALID_TIMER); } } - case SC_CLOSECONFINE: + case SC_RG_CCONFINE_M: if (sce->val2 > 0) { //Caster has been unlocked... nearby chars need to be unlocked. int range = 1 +skill->get_range2(bl, status_sc2skill(type), sce->val1) +skill->get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold.... - map_foreachinarea(status_change_timer_sub, - bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,gettick()); + iMap->foreachinarea(status_change_timer_sub, + bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,iTimer->gettick()); } break; - case SC_COMBO: + case SC_COMBOATTACK: if( sd ) switch (sce->val1) { case MO_COMBOFINISH: @@ -9359,7 +9453,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const clif->skillinfo(sd, TK_JUMPKICK, 0); break; case MO_TRIPLEATTACK: - if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0) + if (pc->checkskill(sd, SR_DRAGONCOMBO) > 0) clif->skillinfo(sd, SR_DRAGONCOMBO, 0); break; case SR_FALLENEMPIRE: @@ -9369,12 +9463,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } break; - case SC_MARIONETTE: - case SC_MARIONETTE2: /// Marionette target + case SC_MARIONETTE_MASTER: + case SC_MARIONETTE: /// Marionette target if (sce->val1) { // check for partner and end their marionette status as well - enum sc_type type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE; - struct block_list *pbl = map_id2bl(sce->val1); + enum sc_type type2 = (type == SC_MARIONETTE_MASTER) ? SC_MARIONETTE : SC_MARIONETTE_MASTER; + struct block_list *pbl = iMap->id2bl(sce->val1); struct status_change* sc2 = pbl?status_get_sc(pbl):NULL; if (sc2 && sc2->data[type2]) @@ -9386,7 +9480,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_BERSERK: - case SC_SATURDAYNIGHTFEVER: + case SC_SATURDAY_NIGHT_FEVER: //If val2 is removed, no HP penalty (dispelled?) [Skotlex] if (status->hp > 100 && sce->val2) status_set_hp(bl, 100, 0); @@ -9396,8 +9490,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const status_change_end(bl, SC_ENDURE, INVALID_TIMER); } case SC__BLOODYLUST: - sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP), skill->get_time(LK_BERSERK, sce->val1)); - if( type == SC_SATURDAYNIGHTFEVER ) //Sit down force of Saturday Night Fever has the duration of only 3 seconds. + sc_start4(bl, SC_GDSKILL_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP), skill->get_time(LK_BERSERK, sce->val1)); + if( type == SC_SATURDAY_NIGHT_FEVER ) //Sit down force of Saturday Night Fever has the duration of only 3 seconds. sc_start(bl,SC_SITDOWN_FORCE,100,sce->val1,skill->get_time2(WM_SATURDAY_NIGHT_FEVER,sce->val1)); break; case SC_GOSPEL: @@ -9429,16 +9523,16 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_KAAHI: //Delete timer if it exists. if (sce->val4 != INVALID_TIMER) - delete_timer(sce->val4,kaahi_heal_timer); + iTimer->delete_timer(sce->val4,kaahi_heal_timer); break; case SC_JAILED: if(tid == INVALID_TIMER) break; //natural expiration. if(sd && sd->mapindex == sce->val2) - pc_setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT); + pc->setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT); break; //guess hes not in jail :P - case SC_CHANGE: + case SC_HLIF_CHANGE: if (tid == INVALID_TIMER) break; // "lose almost all their HP and SP" on natural expiration. @@ -9450,20 +9544,23 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; // Note: vending/buying is closed by unit_remove_map, no // need to do it here. - map_quit(sd); - // Because map_quit calls status_change_end with tid -1 + iMap->quit(sd); + // Because iMap->quit calls status_change_end with tid -1 // from here it's not neccesary to continue return 1; break; case SC_STOP: if( sce->val2 ) { - struct block_list* tbl = map_id2bl(sce->val2); + struct block_list* tbl = iMap->id2bl(sce->val2); sce->val2 = 0; if( tbl && (sc = status_get_sc(tbl)) && sc->data[SC_STOP] && sc->data[SC_STOP]->val2 == bl->id ) status_change_end(tbl, SC_STOP, INVALID_TIMER); } break; + case SC_LKCONCENTRATION: + status_change_end(bl, SC_ENDURE, INVALID_TIMER); + break; /** * 3rd Stuff **/ @@ -9475,10 +9572,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_WHITEIMPRISON: { - struct block_list* src = map_id2bl(sce->val2); + struct block_list* src = iMap->id2bl(sce->val2); if( tid == -1 || !src) break; // Terminated by Damage - status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0)); + status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,iTimer->gettick(),0,0,400*sce->val1,0,0,0)); } break; case SC_WUGDASH: @@ -9495,7 +9592,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const status_change_end(bl, SC_BLIND, INVALID_TIMER); break; case SC__SHADOWFORM: { - struct map_session_data *s_sd = map_id2sd(sce->val2); + struct map_session_data *s_sd = iMap->id2sd(sce->val2); if( !s_sd ) break; s_sd->shadowform_id = 0; @@ -9503,7 +9600,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_SITDOWN_FORCE: if( sd && pc_issit(sd) ) { - pc_setstand(sd); + pc->setstand(sd); clif->standing(bl); } break; @@ -9526,23 +9623,23 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_CURSEDCIRCLE_ATKER: if( sce->val2 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target. - map_foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, gettick()); + iMap->foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, iTimer->gettick()); break; case SC_RAISINGDRAGON: if( sd && sce->val2 && !pc_isdead(sd) ) { int i; i = min(sd->spiritball,5); - pc_delspiritball(sd, sd->spiritball, 0); + pc->delspiritball(sd, sd->spiritball, 0); status_change_end(bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); while( i > 0 ) { - pc_addspiritball(sd, skill->get_time(MO_CALLSPIRITS, pc_checkskill(sd,MO_CALLSPIRITS)), 5); + pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, pc->checkskill(sd,MO_CALLSPIRITS)), 5); --i; } } break; case SC_CURSEDCIRCLE_TARGET: { - struct block_list *src = map_id2bl(sce->val2); + struct block_list *src = iMap->id2bl(sce->val2); struct status_change *sc = status_get_sc(src); if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){ status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); @@ -9550,9 +9647,9 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } } break; - case SC_BLOODSUCKER: + case SC_BLOOD_SUCKER: if( sce->val2 ){ - struct block_list *src = map_id2bl(sce->val2); + struct block_list *src = iMap->id2bl(sce->val2); if(src){ struct status_change *sc = status_get_sc(src); sc->bs_counter--; @@ -9560,13 +9657,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } break; case SC_KYOUGAKU: - clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_KYOUGAKU); clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_ACTIVE_MONSTER_TRANSFORM); break; - case SC_INTRAVISION: + case SC_CLAIRVOYANCE: calc_flag = SCB_ALL;/* required for overlapping */ break; - } + case SC_FULL_THROTTLE: + sc_start(bl,SC_REBOUND,100,sce->val1,skill->get_time2(ALL_FULL_THROTTLE,sce->val1)); + break; + } opt_flag = 1; switch(type){ @@ -9574,7 +9673,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_FREEZE: case SC_STUN: case SC_SLEEP: - case SC_DEEPSLEEP: + case SC_DEEP_SLEEP: case SC_BURNING: case SC_WHITEIMPRISON: case SC_CRYSTALIZE: @@ -9590,7 +9689,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_DPOISON: sc->opt2 &= ~OPT2_DPOISON; break; - case SC_SIGNUMCRUCIS: + case SC_CRUCIS: sc->opt2 &= ~OPT2_SIGNUMCRUCIS; break; @@ -9639,15 +9738,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; //opt3 case SC_TWOHANDQUICKEN: - case SC_ONEHAND: + case SC_ONEHANDQUICKEN: case SC_SPEARQUICKEN: case SC_CONCENTRATION: - case SC_MERC_QUICKEN: + case SC_MER_QUICKEN: sc->opt3 &= ~OPT3_QUICKEN; opt_flag = 0; break; case SC_OVERTHRUST: - case SC_MAXOVERTHRUST: + case SC_OVERTHRUSTMAX: case SC_SWOO: sc->opt3 &= ~OPT3_OVERTHRUST; if( type == SC_SWOO ) @@ -9698,7 +9797,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const opt_flag = 0; break; case SC_MARIONETTE: - case SC_MARIONETTE2: + case SC_MARIONETTE_MASTER: sc->opt3 &= ~OPT3_MARIONETTE; opt_flag = 0; break; @@ -9714,15 +9813,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sc->opt3 &= ~OPT3_KAITE; opt_flag = 0; break; - case SC_BUNSINJYUTSU: + case SC_NJ_BUNSINJYUTSU: sc->opt3 &= ~OPT3_BUNSIN; opt_flag = 0; break; - case SC_SPIRIT: + case SC_SOULLINK: sc->opt3 &= ~OPT3_SOULLINK; opt_flag = 0; break; - case SC_CHANGEUNDEAD: + case SC_PROPERTYUNDEAD: sc->opt3 &= ~OPT3_UNDEAD; opt_flag = 0; break; @@ -9760,9 +9859,9 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const status_calc_bl(bl,calc_flag); if(opt_flag&4) //Out of hiding, invoke on place. - skill->unit_move(bl,gettick(),1); + skill->unit_move(bl,iTimer->gettick(),1); - if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) + if(opt_flag&2 && sd && iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. ers_free(sc_data_ers, sce); @@ -9777,7 +9876,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) struct status_data *status; int hp; - if(!((bl=map_id2bl(id))&& + if(!((bl=iMap->id2bl(id))&& (sc=status_get_sc(bl)) && (sce = sc->data[SC_KAAHI]))) return 0; @@ -9816,7 +9915,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) struct status_change *sc; struct status_change_entry *sce; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if(!bl) { ShowDebug("status_change_timer: Null pointer id: %d data: %d\n", id, data); @@ -9842,7 +9941,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) // set the next timer of the sce (don't assume the status still exists) #define sc_timer_next(t,f,i,d) \ if( (sce=sc->data[type]) ) \ - sce->timer = add_timer(t,f,i,d); \ + sce->timer = iTimer->add_timer(t,f,i,d); \ else \ ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data) @@ -9859,9 +9958,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) if(!status_charge(bl, 0, sce->val4)) break; //Not enough SP to continue. - if (!sc->data[SC_INCSTR]) { - sc_start(bl, SC_INCSTR,100,1<<(sce->val1-1), - (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration + if (!sc->data[SC_CHASEWALK2]) { + sc_start(bl, SC_CHASEWALK2,100,1<<(sce->val1-1), + (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration *skill->get_time2(status_sc2skill(type),sce->val1)); } sc_timer_next(sce->val2+tick, status_change_timer, bl->id, data); @@ -9889,11 +9988,11 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_SIGHT: case SC_RUWACH: - case SC_SIGHTBLASTER: - if(type == SC_SIGHTBLASTER) - map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick); + case SC_WZ_SIGHTBLASTER: + if(type == SC_WZ_SIGHTBLASTER) + iMap->foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick); else - map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick); + iMap->foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick); if( --(sce->val2)>0 ){ sce->val4 += 250; // use for Shadow Form 2 seconds checking. @@ -9935,16 +10034,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) if (--(sce->val3) > 0) { if (!sc->data[SC_SLOWPOISON]) { if( sce->val2 && bl->type == BL_MOB ) { - struct block_list* src = map_id2bl(sce->val2); + struct block_list* src = iMap->id2bl(sce->val2); if( src ) mob_log_damage((TBL_MOB*)bl,src,sce->val4); } - map_freeblock_lock(); + iMap->freeblock_lock(); status_zap(bl, sce->val4, 0); if (sc->data[type]) { // Check if the status still last ( can be dead since then ). sc_timer_next(1000 + tick, status_change_timer, bl->id, data ); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); } return 0; } @@ -9962,29 +10061,29 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) if(bl->m == sd->feel_map[0].m || bl->m == sd->feel_map[1].m || bl->m == sd->feel_map[2].m) - { //Timeout will be handled by pc_setpos + { //Timeout will be handled by pc->setpos sce->timer = INVALID_TIMER; return 0; } break; - case SC_BLEEDING: + case SC_BLOODING: if (--(sce->val4) >= 0) { int hp = rnd()%600 + 200; - struct block_list* src = map_id2bl(sce->val2); + struct block_list* src = iMap->id2bl(sce->val2); if( src && bl && bl->type == BL_MOB ) { mob_log_damage((TBL_MOB*)bl,src,sd||hp<status->hp?hp:status->hp-1); } - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(src, bl, sd||hp<status->hp?hp:status->hp-1, 1); if( sc->data[type] ) { if( status->hp == 1 ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); break; } sc_timer_next(10000 + tick, status_change_timer, bl->id, data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -10003,10 +10102,10 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; - case SC_BOSSMAPINFO: + case SC_CASH_BOSS_ALARM: if( sd && --(sce->val4) >= 0 ) { - struct mob_data *boss_md = map_id2boss(sce->val1); + struct mob_data *boss_md = iMap->id2boss(sce->val1); if( boss_md && sd->bl.m == boss_md->bl.m ) { clif->bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap @@ -10110,10 +10209,10 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; + case SC_MARIONETTE_MASTER: case SC_MARIONETTE: - case SC_MARIONETTE2: { - struct block_list *pbl = map_id2bl(sce->val1); + struct block_list *pbl = iMap->id2bl(sce->val1); if( pbl && check_distance_bl(bl, pbl, 7) ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data); @@ -10158,45 +10257,45 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_PYREXIA: - if( --(sce->val4) >= 0 ) { - map_freeblock_lock(); + if( --(sce->val4) > 0 ) { + iMap->freeblock_lock(); clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0); status_fix_damage(NULL,bl,100,0); if( sc->data[type] ) { sc_timer_next(3000+tick,status_change_timer,bl->id,data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; case SC_LEECHESEND: - if( --(sce->val4) >= 0 ) { + if( --(sce->val4) > 0 ) { int damage = status->max_hp/100; // {Target VIT x (New Poison Research Skill Level - 3)} + (Target HP/100) damage += status->vit * (sce->val1 - 3); unit_skillcastcancel(bl,2); - map_freeblock_lock(); + iMap->freeblock_lock(); status_damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1); if( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data ); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; case SC_MAGICMUSHROOM: - if( --(sce->val4) >= 0 ) { + if( --(sce->val4) > 0 ) { bool flag = 0; int damage = status->max_hp * 3 / 100; if( status->hp <= damage ) damage = status->hp - 1; // Cannot Kill if( damage > 0 ) { // 3% Damage each 4 seconds - map_freeblock_lock(); + iMap->freeblock_lock(); status_zap(bl,damage,0); flag = !sc->data[type]; // Killed? Should not - map_freeblock_unlock(); + iMap->freeblock_unlock(); } if( !flag ) { // Random Skill Cast @@ -10231,21 +10330,21 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_TOXIN: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { //Damage is every 10 seconds including 3%sp drain. - map_freeblock_lock(); + iMap->freeblock_lock(); clif->damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0); status_damage(NULL, bl, 1, status->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable if( sc->data[type] ) { sc_timer_next(10000 + tick, status_change_timer, bl->id, data ); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; case SC_OBLIVIONCURSE: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { clif->emotion(bl,E_WHAT); sc_timer_next(3000 + tick, status_change_timer, bl->id, data ); @@ -10254,7 +10353,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_WEAPONBLOCKING: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { if( !status_charge(bl,0,3) ) break; @@ -10270,7 +10369,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; case SC_RENOVATIO: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { int heal = status->max_hp * 3 / 100; if( sc && sc->data[SC_AKAITSUKI] && heal ) @@ -10282,25 +10381,25 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_BURNING: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { - struct block_list *src = map_id2bl(sce->val3); + struct block_list *src = iMap->id2bl(sce->val3); int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP) - map_freeblock_lock(); + iMap->freeblock_lock(); clif->damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay status_damage(src, bl, damage, 0, 0, 1); if( sc->data[type]){ // Target still lives. [LimitLine] - sc_timer_next(2000 + tick, status_change_timer, bl->id, data); + sc_timer_next(3000 + tick, status_change_timer, bl->id, data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; case SC_FEAR: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { if( sce->val2 > 0 ) sce->val2--; @@ -10309,12 +10408,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; - case SC_SPHERE_1: - case SC_SPHERE_2: - case SC_SPHERE_3: - case SC_SPHERE_4: - case SC_SPHERE_5: - if( --(sce->val4) >= 0 ) + case SC_SUMMON1: + case SC_SUMMON2: + case SC_SUMMON3: + case SC_SUMMON4: + case SC_SUMMON5: + if( --(sce->val4) > 0 ) { if( !status_charge(bl, 0, 1) ) break; @@ -10326,7 +10425,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_READING_SB: if( !status_charge(bl, 0, sce->val2) ){ int i; - for(i = SC_SPELLBOOK1; i <= SC_MAXSPELLBOOK; i++) // Also remove stored spell as well. + for(i = SC_SPELLBOOK1; i <= SC_SPELLBOOK7; i++) // Also remove stored spell as well. status_change_end(bl, (sc_type)i, INVALID_TIMER); break; } @@ -10334,7 +10433,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; case SC_ELECTRICSHOCKER: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { status_charge(bl, 0, status->max_sp / 100 * sce->val1 ); sc_timer_next(1000 + tick, status_change_timer, bl->id, data); @@ -10357,7 +10456,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; case SC__SHADOWFORM: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { if( !status_charge(bl, 0, sce->val1 - (sce->val1 - 1)) ) break; @@ -10367,7 +10466,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC__INVISIBILITY: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { if( !status_charge(bl, 0, (status->sp * 6 - sce->val1) / 100) )// 6% - skill_lv. break; @@ -10377,7 +10476,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_STRIKING: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { if( !status_charge(bl,0, sce->val1 ) ) break; @@ -10386,32 +10485,32 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; case SC_VACUUM_EXTREME: - if( --(sce->val4) >= 0 ){ + if( --(sce->val4) > 0 ){ sc_timer_next(100 + tick, status_change_timer, bl->id, data); return 0; } break; - case SC_BLOODSUCKER: - if( --(sce->val4) >= 0 ) { - struct block_list *src = map_id2bl(sce->val2); + case SC_BLOOD_SUCKER: + if( --(sce->val4) > 0 ) { + struct block_list *src = iMap->id2bl(sce->val2); int damage; if( !src || (src && (status_isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) ) break; - map_freeblock_lock(); - damage = 200 + 100 * sce->val1 + status_get_int(src); + iMap->freeblock_lock(); + damage = sce->val3; status_damage(src, bl, damage, 0, clif->damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1); unit_skillcastcancel(bl,1); if ( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); status_heal(src, damage*(5 + 5 * sce->val1)/100, 0, 0); // 5 + 5% per level return 0; } break; - case SC_VOICEOFSIREN: - if( --(sce->val4) >= 0 ) + case SC_SIREN: + if( --(sce->val4) > 0 ) { clif->emotion(bl,E_LV); sc_timer_next(2000 + tick, status_change_timer, bl->id, data); @@ -10419,8 +10518,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; - case SC_DEEPSLEEP: - if( --(sce->val4) >= 0 ) + case SC_DEEP_SLEEP: + if( --(sce->val4) > 0 ) { // Recovers 1% HP/SP every 2 seconds. status_heal(bl, status->max_hp / 100, status->max_sp / 100, 2); sc_timer_next(2000 + tick, status_change_timer, bl->id, data); @@ -10429,7 +10528,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_SIRCLEOFNATURE: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { if( !status_charge(bl,0,sce->val2) ) break; @@ -10439,8 +10538,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; - case SC_SONGOFMANA: - if( --(sce->val4) >= 0 ) + case SC_SONG_OF_MANA: + if( --(sce->val4) > 0 ) { status_heal(bl,0,sce->val3,3); sc_timer_next(3000 + tick, status_change_timer, bl->id, data); @@ -10449,9 +10548,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; - case SC_SATURDAYNIGHTFEVER: + case SC_SATURDAY_NIGHT_FEVER: // 1% HP/SP drain every val4 seconds [Jobbie] - if( --(sce->val3) >= 0 ) + if( --(sce->val3) > 0 ) { int hp = status->hp / 100; int sp = status->sp / 100; @@ -10463,7 +10562,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_CRYSTALIZE: - if( --(sce->val4) >= 0 ) + if( --(sce->val4) > 0 ) { // Drains 2% of HP and 1% of SP every seconds. if( bl->type != BL_MOB) // doesn't work on mobs status_charge(bl, status->max_hp * 2 / 100, status->max_sp / 100); @@ -10481,14 +10580,14 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_BANDING: if( status_charge(bl, 0, 7 - sce->val1) ) { - if( sd ) pc_banding(sd, sce->val1); + if( sd ) pc->banding(sd, sce->val1); sc_timer_next(5000 + tick, status_change_timer, bl->id, data); return 0; } break; - case SC_REFLECTDAMAGE: - if( --(sce->val4) >= 0 ) { + case SC_LG_REFLECTDAMAGE: + if( --(sce->val4) > 0 ) { if( !status_charge(bl,0,sce->val3) ) break; sc_timer_next(10000 + tick, status_change_timer, bl->id, data); @@ -10506,12 +10605,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { int damage = status->max_hp / 100; // Suggestion 1% each second if( damage >= status->hp ) damage = status->hp - 1; // Do not kill, just keep you with 1 hp minimum - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,tick,0,0,damage,0,0,0)); if( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); } break; @@ -10526,7 +10625,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } else { - struct block_list *src = map_id2bl(sce->val2); + struct block_list *src = iMap->id2bl(sce->val2); struct status_change *ssc; if( !src || (ssc = status_get_sc(src)) == NULL || !ssc->data[SC_MAGNETICFIELD] ) break; // Source no more under Magnetic Field @@ -10536,7 +10635,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_INSPIRATION: - if(--(sce->val4) >= 0) + if(--(sce->val4) > 0) { int hp = status->max_hp * (7-sce->val1) / 100; int sp = status->max_sp * (9-sce->val1) / 100; @@ -10613,12 +10712,36 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } break; case SC_ANGRIFFS_MODUS: - if(--(sce->val4) >= 0) { //drain hp/sp + if(--(sce->val4) > 0) { //drain hp/sp if( !status_charge(bl,100,20) ) break; sc_timer_next(1000+tick,status_change_timer,bl->id, data); return 0; } break; + case SC_FULL_THROTTLE: + if( --(sce->val4) > 0 ) + { + status_percent_damage(bl, bl, sce->val2, 0, false); + sc_timer_next(1000 + tick, status_change_timer, bl->id, data); + return 0; + } + break; + case SC_KINGS_GRACE: + if( --(sce->val4) > 0 ) + { + status_percent_heal(bl, sce->val2, 0); + sc_timer_next(1000 + tick, status_change_timer, bl->id, data); + return 0; + } + break; + case SC_FRIGG_SONG: + if( --(sce->val4) > 0 ) + { + status_heal(bl, sce->val3, 0, 0); + sc_timer_next(10000 + tick, status_change_timer, bl->id, data); + return 0; + } + break; } // default for all non-handled control paths is to end the status @@ -10648,7 +10771,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) if( tsc && tsc->data[SC__SHADOWFORM] && (sce && sce->val4 >0 && sce->val4%2000 == 0) && // for every 2 seconds do the checking rnd()%100 < 100-tsc->data[SC__SHADOWFORM]->val1*10 ) // [100 - (Skill Level x 10)] % status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); - case SC_CONCENTRATE: + case SC_CONCENTRATION: status_change_end(bl, SC_HIDING, INVALID_TIMER); status_change_end(bl, SC_CLOAKING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); @@ -10671,7 +10794,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) rnd()%100 < 100-tsc->data[SC__SHADOWFORM]->val1*10 ) // [100 - (Skill Level x 10)] % status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); break; - case SC_SIGHTBLASTER: + case SC_WZ_SIGHTBLASTER: if (battle->check_target( src, bl, BCT_ENEMY ) > 0 && status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2)) { @@ -10681,11 +10804,11 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) } } break; - case SC_CLOSECONFINE: + case SC_RG_CCONFINE_M: //Lock char has released the hold on everyone... - if (tsc && tsc->data[SC_CLOSECONFINE2] && tsc->data[SC_CLOSECONFINE2]->val2 == src->id) { - tsc->data[SC_CLOSECONFINE2]->val2 = 0; - status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); + if (tsc && tsc->data[SC_RG_CCONFINE_S] && tsc->data[SC_RG_CCONFINE_S]->val2 == src->id) { + tsc->data[SC_RG_CCONFINE_S]->val2 = 0; + status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER); } break; case SC_CURSEDCIRCLE_TARGET: @@ -10698,6 +10821,130 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) return 0; } +#ifdef RENEWAL +int status_get_total_def(struct block_list *src){ return status_get_status_data(src)->def2 + (short)status_get_def(src); } +int status_get_total_mdef(struct block_list *src){ return status_get_status_data(src)->mdef2 + (short)status_get_mdef(src); } +int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag){ + int min = 0, max = 0, dstr; + float strdex_bonus, variance; + struct status_change *sc = status_get_sc(bl); + + if ( bl->type == BL_PC && watk->atk ){ + if ( flag&16 ) + dstr = status_get_dex(bl); + else + dstr = status_get_str(bl); + + variance = 5.0f * watk->atk * watk->wlv / 100.0f; + strdex_bonus = watk->atk * dstr / 200.0f; + + min = (watk->atk - (int)(variance + strdex_bonus)) + watk->atk2; + max = (watk->atk + (int)(variance + strdex_bonus)) + watk->atk2; + }else if( watk->atk ){ + min = watk->atk * 80 / 100; + max = watk->atk * 120 / 100; + } + + if( !(flag&1) ){ + if( max > min ) + max = min + rnd()%(max - min); + else + max = min; + } + + if( bl->type == BL_PC && ((TBL_PC*)bl)->right_weapon.overrefine > 0) + max += rnd()%((TBL_PC*)bl)->right_weapon.overrefine + 1; + + max = status_calc_watk(bl, sc, max, false); + + return max; +} +#endif + +#define GETRANDMATK(){\ + if( status->matk_max > status->matk_min )\ + return status->matk_min + rnd()%(status->matk_max - status->matk_min);\ + else\ + return status->matk_min;\ +} + +/*========================================== + * flag [malufett] + * 0 - update matk values + * 1 - get matk w/o SC bonuses + * 2 - get modified matk + * 3 - get matk w/o eatk & SC bonuses + *------------------------------------------*/ +int status_get_matk(struct block_list *bl, int flag){ + struct status_data *status; + struct status_change *sc; + struct map_session_data *sd; + + if( bl == NULL ) + return 1; + + status = status_get_status_data(bl); + sc = status_get_sc(bl); + sd = BL_CAST(BL_PC, bl); + + if( flag == 2 ) // just get matk + GETRANDMATK(); + +#ifndef RENEWAL + status->matk_min = status_base_matk_min(status) + (sd?sd->bonus.ematk:0); + status->matk_max = status_base_matk_max(status) + (sd?sd->bonus.ematk:0); +#else + /** + * RE MATK Formula (from irowiki:http://irowiki.org/wiki/MATK) + * MATK = (sMATK + wMATK + eMATK) * Multiplicative Modifiers + **/ + status->matk_min = status_base_matk(status, status_get_lv(bl)); + + // Any +MATK you get from skills and cards, including cards in weapon, is added here. + if( sd && sd->bonus.ematk > 0 && flag != 3 ) + status->matk_min += sd->bonus.ematk; + if( flag != 3 ) + status->matk_min = status_calc_ematk(bl, sc, status->matk_min); + + status->matk_max = status->matk_min; + + //This is the only portion in MATK that varies depending on the weapon level and refinement rate. + if( bl->type&BL_PC && (status->rhw.matk + status->lhw.matk) > 0 ){ + int wMatk = status->rhw.matk + status->lhw.matk; // Left and right matk stacks + int variance = wMatk * status->rhw.wlv / 10; // Only use right hand weapon level + status->matk_min += wMatk - variance; + status->matk_max += wMatk + variance; + }else if( bl->type&BL_MOB ){ + status->matk_min = status->matk_max = status_get_int(bl) + status_get_lv(bl); + status->matk_min += 70 * ((TBL_MOB*)bl)->status.rhw.atk2 / 100; + status->matk_max += 130 * ((TBL_MOB*)bl)->status.rhw.atk2 / 100; + } +#endif + if (bl->type&BL_PC && sd->matk_rate != 100) { + status->matk_max = status->matk_max * sd->matk_rate/100; + status->matk_min = status->matk_min * sd->matk_rate/100; + } + + if ((bl->type&BL_HOM && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk + || (sc && sc->data[SC_RECOGNIZEDSPELL])) + status->matk_min = status->matk_max; + +#ifdef RENEWAL + if( sd && sd->right_weapon.overrefine > 0){ + status->matk_min++; + status->matk_max += sd->right_weapon.overrefine - 1; + } +#endif + + if( flag ) // get unmodified from sc matk + GETRANDMATK(); + + status->matk_min = status_calc_matk(bl, sc, status->matk_min, true); + status->matk_max = status_calc_matk(bl, sc, status->matk_max, true); + + return 0; +} + /*========================================== * Clears buffs/debuffs of a character. * type&1 -> buffs, type&2 -> debuffs @@ -10717,70 +10964,18 @@ int status_change_clear_buffs (struct block_list* bl, int type) for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ ) { - if(!sc->data[i]) + if( !sc->data[i] || !status_get_sc_type(i) ) continue; - switch (i) { - //Stuff that cannot be removed - case SC_WEIGHT50: - case SC_WEIGHT90: - case SC_COMBO: - case SC_SMA: - case SC_DANCING: - case SC_LEADERSHIP: - case SC_GLORYWOUNDS: - case SC_SOULCOLD: - case SC_HAWKEYES: - case SC_GUILDAURA: - case SC_SAFETYWALL: - case SC_PNEUMA: - case SC_NOCHAT: - case SC_JAILED: - case SC_ANKLE: - case SC_BLADESTOP: - case SC_CP_WEAPON: - case SC_CP_SHIELD: - case SC_CP_ARMOR: - case SC_CP_HELM: - case SC_STRFOOD: - case SC_AGIFOOD: - case SC_VITFOOD: - case SC_INTFOOD: - case SC_DEXFOOD: - case SC_LUKFOOD: - case SC_HITFOOD: - case SC_FLEEFOOD: - case SC_BATKFOOD: - case SC_WATKFOOD: - case SC_MATKFOOD: - case SC_FOOD_STR_CASH: - case SC_FOOD_AGI_CASH: - case SC_FOOD_VIT_CASH: - case SC_FOOD_DEX_CASH: - case SC_FOOD_INT_CASH: - case SC_FOOD_LUK_CASH: - case SC_EXPBOOST: - case SC_JEXPBOOST: - case SC_ITEMBOOST: - case SC_ELECTRICSHOCKER: - case SC__MANHOLE: - case SC_GIANTGROWTH: - case SC_MILLENNIUMSHIELD: - case SC_REFRESH: - case SC_STONEHARDSKIN: - case SC_VITALITYACTIVATION: - case SC_FIGHTINGSPIRIT: - case SC_ABUNDANCE: - case SC_CURSEDCIRCLE_ATKER: - case SC_CURSEDCIRCLE_TARGET: - case SC_PUSH_CART: - case SC_ALL_RIDING: - continue; + if( type&1 && !(status_get_sc_type(i)&SC_BUFF) ) + continue; - //Debuffs that can be removed. - case SC_DEEPSLEEP: - case SC_BURNING: - case SC_FREEZING: + if( type&2 && !(status_get_sc_type(i)&SC_DEBUFF) ) + continue; + + switch (i) { + case SC_DEEP_SLEEP: + case SC_FROSTMISTY: case SC_CRYSTALIZE: case SC_TOXIN: case SC_PARALYSE: @@ -10795,40 +10990,13 @@ int status_change_clear_buffs (struct block_list* bl, int type) if(!(type&4)) continue; break; - case SC_HALLUCINATION: - case SC_QUAGMIRE: - case SC_SIGNUMCRUCIS: - case SC_DECREASEAGI: - case SC_SLOWDOWN: - case SC_MINDBREAKER: - case SC_WINKCHARM: - case SC_STOP: - case SC_ORCISH: - case SC_STRIPWEAPON: - case SC_STRIPSHIELD: - case SC_STRIPARMOR: - case SC_STRIPHELM: - case SC_BITE: - case SC_ADORAMUS: - case SC_VACUUM_EXTREME: - case SC_FEAR: - case SC_MAGNETICFIELD: - case SC_NETHERWORLD: - if (!(type&2)) - continue; - break; - //The rest are buffs that can be removed. case SC__BLOODYLUST: case SC_BERSERK: - case SC_SATURDAYNIGHTFEVER: - if (!(type&1)) + case SC_SATURDAY_NIGHT_FEVER: + if(type&4) continue; sc->data[i]->val2 = 0; break; - default: - if (!(type&1)) - continue; - break; } status_change_end(bl, (sc_type)i, INVALID_TIMER); } @@ -10845,7 +11013,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { if( !sc || !sc->count ) return 0; - tick = gettick(); + tick = iTimer->gettick(); for( i = SC_COMMON_MIN; i < SC_MAX; i++ ) { if( !sc->data[i] || i == SC_COMMON_MAX ) @@ -10859,26 +11027,26 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { case SC_CONFUSION: case SC_BLIND: case SC_NOCHAT: - case SC_HALLUCINATION: - case SC_SIGNUMCRUCIS: - case SC_DECREASEAGI: + case SC_ILLUSION: + case SC_CRUCIS: + case SC_DEC_AGI: case SC_SLOWDOWN: case SC_MINDBREAKER: - case SC_WINKCHARM: + case SC_DC_WINKCHARM: case SC_STOP: case SC_ORCISH: - //case SC_STRIPWEAPON://Omg I got infected and had the urge to strip myself physically. - //case SC_STRIPSHIELD://No this is stupid and shouldnt be spreadable at all. - //case SC_STRIPARMOR:// Disabled until I can confirm if it does or not. [Rytech] - //case SC_STRIPHELM: - //case SC__STRIPACCESSORY: - case SC_BITE: - case SC_FREEZING: + //case SC_NOEQUIPWEAPON://Omg I got infected and had the urge to strip myself physically. + //case SC_NOEQUIPSHIELD://No this is stupid and shouldnt be spreadable at all. + //case SC_NOEQUIPARMOR:// Disabled until I can confirm if it does or not. [Rytech] + //case SC_NOEQUIPHELM: + //case SC__STRIPACCESSARY: + case SC_WUGBITE: + case SC_FROSTMISTY: case SC_VENOMBLEED: case SC_DEATHHURT: case SC_PARALYSE: if( sc->data[i]->timer != INVALID_TIMER ) { - timer = get_timer(sc->data[i]->timer); + timer = iTimer->get_timer(sc->data[i]->timer); if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0) continue; data.tick = DIFF_TICK(timer->tick,tick); @@ -10905,7 +11073,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { data.tick = sc->data[i]->val4 * 4000; break; case SC_TOXIN: - case SC_BLEEDING: + case SC_BLOODING: data.tick = sc->data[i]->val4 * 10000; break; default: @@ -10960,9 +11128,9 @@ static int status_natural_heal(struct block_list* bl, va_list args) if (sd) { if (sd->hp_loss.value || sd->sp_loss.value) - pc_bleeding(sd, natural_heal_diff_tick); + pc->bleeding(sd, natural_heal_diff_tick); if (sd->hp_regen.value || sd->sp_regen.value) - pc_regen(sd, natural_heal_diff_tick); + pc->regen(sd, natural_heal_diff_tick); } if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen && @@ -11097,7 +11265,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) if (sd && sd->state.doridori) { val*=2; sd->state.doridori = 0; - if ((rate = pc_checkskill(sd,TK_SPTIME))) + if ((rate = pc->checkskill(sd,TK_SPTIME))) sc_start(bl,status_skill2sc(TK_SPTIME), 100,rate,skill->get_time(TK_SPTIME, rate)); if ( @@ -11105,8 +11273,8 @@ static int status_natural_heal(struct block_list* bl, va_list args) rnd()%10000 < battle_config.sg_angel_skill_ratio ) { //Angel of the Sun/Moon/Star clif->feel_hate_reset(sd); - pc_resethate(sd); - pc_resetfeel(sd); + pc->resethate(sd); + pc->resetfeel(sd); } } sregen->tick.sp -= battle_config.natural_heal_skill_interval; @@ -11121,7 +11289,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick); - map_foreachregen(status_natural_heal); + iMap->map_foreachregen(status_natural_heal); natural_heal_prev_tick = tick; return 0; } @@ -11140,6 +11308,13 @@ int status_get_refine_chance(enum refine_type wlv, int refine) { return refine_info[wlv].chance[refine]; } +int status_get_sc_type(sc_type type) { + + if( type <= SC_NONE || type >= SC_MAX ) + return 0; + + return sc_conf[type]; +} /*------------------------------------------ * DB reading. @@ -11160,7 +11335,7 @@ static bool status_readdb_job1(char* fields[], int columns, int current) ShowWarning("status_readdb_job1: Invalid job class %d specified.\n", class_); return false; } - idx = pc_class2idx(class_); + idx = pc->class2idx(class_); max_weight_base[idx] = atoi(fields[1]); hp_coefficient[idx] = atoi(fields[2]); @@ -11188,7 +11363,7 @@ static bool status_readdb_job2(char* fields[], int columns, int current) ShowWarning("status_readdb_job2: Invalid job class %d specified.\n", class_); return false; } - idx = pc_class2idx(class_); + idx = pc->class2idx(class_); for(i = 1; i < columns; i++) { @@ -11242,6 +11417,20 @@ static bool status_readdb_refine(char* fields[], int columns, int current) return true; } +static bool status_readdb_scconfig(char* fields[], int columns, int current) +{ + int val = 0; + char* type = fields[0]; + + if( !script_get_constant(type, &val) ){ + ShowWarning("status_readdb_sc_conf: Invalid status type %s specified.\n", type); + return false; + } + + sc_conf[val] = (int)strtol(fields[1], NULL, 0); + + return true; +} /* * Read status db * job1.txt @@ -11286,13 +11475,14 @@ int status_readdb(void) #ifdef RENEWAL_ASPD - sv->readdb(db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1); + sv->readdb(iMap->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1); #else - sv->readdb(db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1); + sv->readdb(iMap->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1); #endif - sv->readdb(db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2); - sv->readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix); - sv->readdb(db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine); + sv->readdb(iMap->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2); + sv->readdb(iMap->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix); + sv->readdb(iMap->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine); + sv->readdb(iMap->db_path, "sc_config.txt", ',', 2, 2, SC_MAX, &status_readdb_scconfig); return 0; } @@ -11302,16 +11492,16 @@ int status_readdb(void) *------------------------------------------*/ int do_init_status(void) { - add_timer_func_list(status_change_timer,"status_change_timer"); - add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer"); - add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer"); + iTimer->add_timer_func_list(status_change_timer,"status_change_timer"); + iTimer->add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer"); + iTimer->add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer"); initChangeTables(); initDummyData(); status_readdb(); status_calc_sigma(); - natural_heal_prev_tick = gettick(); + natural_heal_prev_tick = iTimer->gettick(); sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE); - add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); + iTimer->add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); return 0; } void do_final_status(void) diff --git a/src/map/status.h b/src/map/status.h index 4a7af884e..fbce95f17 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -31,6 +31,16 @@ enum refine_type { REFINE_TYPE_MAX = 5 }; +typedef enum sc_conf_type { + SC_NO_REM_DEATH = 0x1, + SC_NO_SAVE = 0x2, + SC_NO_DISPELL = 0x4, + SC_NO_CLEARANCE = 0x8, + SC_BUFF = 0x10, + SC_DEBUFF = 0x20, + SC_MADO_NO_RESET = 0x40 +} sc_conf_type; + int status_get_refine_chance(enum refine_type wlv, int refine); // Status changes listing. These code are for use by the server. @@ -48,25 +58,26 @@ typedef enum sc_type { SC_SILENCE, SC_CONFUSION, SC_BLIND, - SC_BLEEDING, - SC_DPOISON, //10 - SC_COMMON_MAX = 10, // end + SC_BLOODING, + SC_DPOISON, + SC_BURNING, //11 + SC_COMMON_MAX = 11, // end //Next up, we continue on 20, to leave enough room for additional "common" ailments in the future. SC_PROVOKE = 20, SC_ENDURE, SC_TWOHANDQUICKEN, - SC_CONCENTRATE, + SC_CONCENTRATION, SC_HIDING, SC_CLOAKING, - SC_ENCPOISON, + SC_ENCHANTPOISON, SC_POISONREACT, SC_QUAGMIRE, SC_ANGELUS, SC_BLESSING, //30 - SC_SIGNUMCRUCIS, - SC_INCREASEAGI, - SC_DECREASEAGI, + SC_CRUCIS, + SC_INC_AGI, + SC_DEC_AGI, SC_SLOWPOISON, SC_IMPOSITIO , SC_SUFFRAGIUM, @@ -75,40 +86,40 @@ typedef enum sc_type { SC_KYRIE, SC_MAGNIFICAT, //40 SC_GLORIA, - SC_AETERNA, + SC_LEXAETERNA, SC_ADRENALINE, - SC_WEAPONPERFECTION, + SC_WEAPONPERFECT, SC_OVERTHRUST, SC_MAXIMIZEPOWER, SC_TRICKDEAD, - SC_LOUD, + SC_SHOUT, SC_ENERGYCOAT, SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon... SC_BROKENWEAPON, - SC_HALLUCINATION, - SC_WEIGHT50, - SC_WEIGHT90, - SC_ASPDPOTION0, - SC_ASPDPOTION1, - SC_ASPDPOTION2, - SC_ASPDPOTION3, - SC_SPEEDUP0, - SC_SPEEDUP1, //60 - SC_ATKPOTION, - SC_MATKPOTION, + SC_ILLUSION, + SC_WEIGHTOVER50, + SC_WEIGHTOVER90, + SC_ATTHASTE_POTION1, + SC_ATTHASTE_POTION2, + SC_ATTHASTE_POTION3, + SC_ATTHASTE_INFINITY, + SC_MOVHASTE_HORSE, + SC_MOVHASTE_INFINITY, //60 + SC_PLUSATTACKPOWER, + SC_PLUSMAGICPOWER, SC_WEDDING, SC_SLOWDOWN, - SC_ANKLE, + SC_ANKLESNARE, SC_KEEPING, SC_BARRIER, - SC_STRIPWEAPON, - SC_STRIPSHIELD, - SC_STRIPARMOR, //70 - SC_STRIPHELM, - SC_CP_WEAPON, - SC_CP_SHIELD, - SC_CP_ARMOR, - SC_CP_HELM, + SC_NOEQUIPWEAPON, + SC_NOEQUIPSHIELD, + SC_NOEQUIPARMOR, //70 + SC_NOEQUIPHELM, + SC_PROTECTWEAPON, + SC_PROTECTSHIELD, + SC_PROTECTARMOR, + SC_PROTECTHELM, SC_AUTOGUARD, SC_REFLECTSHIELD, SC_SPLASHER, @@ -126,24 +137,24 @@ typedef enum sc_type { SC_RUWACH, //90 SC_EXTREMITYFIST, SC_EXPLOSIONSPIRITS, - SC_COMBO, + SC_COMBOATTACK, SC_BLADESTOP_WAIT, SC_BLADESTOP, - SC_FIREWEAPON, - SC_WATERWEAPON, - SC_WINDWEAPON, - SC_EARTHWEAPON, + SC_PROPERTYFIRE, + SC_PROPERTYWATER, + SC_PROPERTYWIND, + SC_PROPERTYGROUND, SC_VOLCANO, //100, SC_DELUGE, SC_VIOLENTGALE, SC_WATK_ELEMENT, SC_ARMOR, - SC_ARMOR_ELEMENT, + SC_ARMORPROPERTY, SC_NOCHAT, SC_BABY, SC_AURABLADE, SC_PARRYING, - SC_CONCENTRATION, //110 + SC_LKCONCENTRATION, //110 SC_TENSIONRELAX, SC_BERSERK, SC_FURY, @@ -158,10 +169,10 @@ typedef enum sc_type { SC_MELTDOWN, SC_CARTBOOST, SC_CHASEWALK, - SC_REJECTSWORD, + SC_SWORDREJECT, + SC_MARIONETTE_MASTER, SC_MARIONETTE, - SC_MARIONETTE2, - SC_CHANGEUNDEAD, + SC_PROPERTYUNDEAD, SC_JOINTBEAT, SC_MINDBREAKER, //130 SC_MEMORIZE, @@ -171,39 +182,40 @@ typedef enum sc_type { SC_SACRIFICE, SC_STEELBODY, SC_ORCISH, - SC_READYSTORM, - SC_READYDOWN, - SC_READYTURN, //140 - SC_READYCOUNTER, - SC_DODGE, + SC_STORMKICK_READY, + SC_DOWNKICK_READY, + SC_TURNKICK_READY, //140 + SC_COUNTERKICK_READY, + SC_DODGE_READY, SC_RUN, - SC_SHADOWWEAPON, + SC_PROPERTYDARK, SC_ADRENALINE2, - SC_GHOSTWEAPON, + SC_PROPERTYTELEKINESIS, SC_KAIZEL, SC_KAAHI, SC_KAUPE, - SC_ONEHAND, //150 + SC_ONEHANDQUICKEN, //150 SC_PRESERVE, - SC_BATTLEORDERS, - SC_REGENERATION, - SC_DOUBLECAST, + SC_GDSKILL_BATTLEORDER, + SC_GDSKILL_REGENERATION, + SC_DOUBLECASTING, SC_GRAVITATION, - SC_MAXOVERTHRUST, + SC_OVERTHRUSTMAX, SC_LONGING, SC_HERMODE, - SC_SHRINK, - SC_SIGHTBLASTER, //160 - SC_WINKCHARM, - SC_CLOSECONFINE, - SC_CLOSECONFINE2, + SC_TAROTCARD, + SC_CR_SHRINK, //160 + SC_WZ_SIGHTBLASTER, + SC_DC_WINKCHARM, + SC_RG_CCONFINE_M, + SC_RG_CCONFINE_S, SC_DANCING, - SC_ELEMENTALCHANGE, + SC_ARMOR_PROPERTY, SC_RICHMANKIM, SC_ETERNALCHAOS, SC_DRUMBATTLE, - SC_NIBELUNGEN, - SC_ROKISWEIL, //170 + SC_NIBELUNGEN, //170 + SC_ROKISWEIL, SC_INTOABYSS, SC_SIEGFRIED, SC_WHISTLE, @@ -212,18 +224,18 @@ typedef enum sc_type { SC_APPLEIDUN, SC_MODECHANGE, SC_HUMMING, - SC_DONTFORGETME, - SC_FORTUNE, //180 - SC_SERVICE4U, + SC_DONTFORGETME, //180 + SC_FORTUNE, + SC_SERVICEFORYOU, SC_STOP, //Prevents inflicted chars from walking. [Skotlex] - SC_SPURT, - SC_SPIRIT, + SC_STRUP, + SC_SOULLINK, SC_COMA, //Not a real SC_, it makes a char's HP/SP hit 1. - SC_INTRAVISION, + SC_CLAIRVOYANCE, SC_INCALLSTATUS, - SC_INCSTR, - SC_INCAGI, - SC_INCVIT, //190 + SC_CHASEWALK2, + SC_INCAGI, //190 + SC_INCVIT, SC_INCINT, SC_INCDEX, SC_INCLUK, @@ -232,18 +244,18 @@ typedef enum sc_type { SC_INCFLEE, SC_INCFLEERATE, SC_INCMHPRATE, - SC_INCMSPRATE, - SC_INCATKRATE, //200 + SC_INCMSPRATE, //200 + SC_INCATKRATE, SC_INCMATKRATE, SC_INCDEFRATE, - SC_STRFOOD, - SC_AGIFOOD, - SC_VITFOOD, - SC_INTFOOD, - SC_DEXFOOD, - SC_LUKFOOD, - SC_HITFOOD, - SC_FLEEFOOD, //210 + SC_FOOD_STR, + SC_FOOD_AGI, + SC_FOOD_VIT, + SC_FOOD_INT, + SC_FOOD_DEX, + SC_FOOD_LUK, + SC_FOOD_BASICHIT, //210 + SC_FOOD_BASICAVOIDANCE, SC_BATKFOOD, SC_WATKFOOD, SC_MATKFOOD, @@ -252,8 +264,8 @@ typedef enum sc_type { SC_WARM, //SG skills [Komurka] SC_SUN_COMFORT, SC_MOON_COMFORT, - SC_STAR_COMFORT, - SC_FUSION, //220 + SC_STAR_COMFORT, //220 + SC_FUSION, SC_SKILLRATE_UP, SC_SKE, SC_KAITE, @@ -261,82 +273,82 @@ typedef enum sc_type { SC_SKA, // [marquis007] SC_EARTHSCROLL, SC_MIRACLE, //SG 'hidden' skill [Komurka] - SC_MADNESSCANCEL, - SC_ADJUSTMENT, - SC_INCREASING, //230 - SC_GATLINGFEVER, - SC_TATAMIGAESHI, - SC_UTSUSEMI, - SC_BUNSINJYUTSU, - SC_KAENSIN, - SC_SUITON, - SC_NEN, + SC_GS_MADNESSCANCEL, + SC_GS_ADJUSTMENT, //230 + SC_GS_ACCURACY, + SC_GS_GATLINGFEVER, + SC_NJ_TATAMIGAESHI, + SC_NJ_UTSUSEMI, + SC_NJ_BUNSINJYUTSU, + SC_NJ_KAENSIN, + SC_NJ_SUITON, + SC_NJ_NEN, SC_KNOWLEDGE, - SC_SMA, - SC_FLING, //240 - SC_AVOID, - SC_CHANGE, - SC_BLOODLUST, - SC_FLEET, - SC_SPEED, - SC_DEFENCE, + SC_SMA_READY, //240 + SC_FLING, + SC_HLIF_AVOID, + SC_HLIF_CHANGE, + SC_HAMI_BLOODLUST, + SC_HLIF_FLEET, + SC_HLIF_SPEED, + SC_HAMI_DEFENCE, SC_INCASPDRATE, - SC_INCFLEE2 = 248, - SC_JAILED, - SC_ENCHANTARMS, //250 + SC_PLUSAVOIDVALUE, + SC_JAILED, //250 + SC_ENCHANTARMS, SC_MAGICALATTACK, - SC_ARMORCHANGE, + SC_STONESKIN, SC_CRITICALWOUND, SC_MAGICMIRROR, SC_SLOWCAST, SC_SUMMER, - SC_EXPBOOST, - SC_ITEMBOOST, - SC_BOSSMAPINFO, - SC_LIFEINSURANCE, //260 - SC_INCCRI, + SC_CASH_PLUSEXP, + SC_CASH_RECEIVEITEM, + SC_CASH_BOSS_ALARM, //260 + SC_CASH_DEATHPENALTY, + SC_CRITICALPERCENT, //SC_INCDEF, - //SC_INCBASEATK = 263, + //SC_INCBASEATK = 264, //SC_FASTCAST, - SC_MDEF_RATE = 265, + SC_PROTECT_MDEF = 266, //SC_HPREGEN, - SC_INCHEALRATE = 267, + SC_HEALPLUS = 268, SC_PNEUMA, - SC_AUTOTRADE, - SC_KSPROTECTED, //270 - SC_ARMOR_RESIST = 271, - SC_SPCOST_RATE, - SC_COMMONSC_RESIST, - SC_SEVENWIND, - SC_DEF_RATE, + SC_AUTOTRADE, //270 + SC_KSPROTECTED, + SC_ARMOR_RESIST, + SC_ATKER_BLOOD, + SC_TARGET_BLOOD, + SC_TK_SEVENWIND, + SC_PROTECT_DEF, //SC_SPREGEN, - SC_WALKSPEED = 277, + SC_WALKSPEED = 278, // Mercenary Only Bonus Effects - SC_MERC_FLEEUP, - SC_MERC_ATKUP, - SC_MERC_HPUP, //280 - SC_MERC_SPUP, - SC_MERC_HITUP, - SC_MERC_QUICKEN, + SC_MER_FLEE, + SC_MER_ATK, //280 + SC_MER_HP, + SC_MER_SP, + SC_MER_HIT, + SC_MER_QUICKEN, SC_REBIRTH, - //SC_SKILLCASTRATE, //285 + //SC_SKILLCASTRATE, //286 //SC_DEFRATIOATK, //SC_HPDRAIN, //SC_SKILLATKBONUS, - SC_ITEMSCRIPT = 289, - SC_S_LIFEPOTION, //290 + SC_ITEMSCRIPT = 290, + SC_S_LIFEPOTION, SC_L_LIFEPOTION, - SC_JEXPBOOST, + SC_CASH_PLUSONLYJOBEXP, //SC_IGNOREDEF, - SC_HELLPOWER = 294, - SC_INVINCIBLE, //295 + SC_HELLPOWER = 295, + SC_INVINCIBLE, SC_INVINCIBLEOFF, SC_MANU_ATK, SC_MANU_DEF, - SC_SPL_ATK, - SC_SPL_DEF, //300 + SC_SPL_ATK, //300 + SC_SPL_DEF, SC_MANU_MATK, SC_SPL_MATK, SC_FOOD_STR_CASH, @@ -344,25 +356,24 @@ typedef enum sc_type { SC_FOOD_VIT_CASH, SC_FOOD_DEX_CASH, SC_FOOD_INT_CASH, - SC_FOOD_LUK_CASH,//308 + SC_FOOD_LUK_CASH, /** * 3rd **/ - SC_FEAR,//309 - SC_BURNING,//310 - SC_FREEZING,//311 + SC_FEAR, + SC_FROSTMISTY, /** * Rune Knight **/ - SC_ENCHANTBLADE,//312 - SC_DEATHBOUND,//313 + SC_ENCHANTBLADE, + SC_DEATHBOUND, SC_MILLENNIUMSHIELD, - SC_CRUSHSTRIKE,//315 + SC_CRUSHSTRIKE, SC_REFRESH, SC_REUSE_REFRESH, SC_GIANTGROWTH, SC_STONEHARDSKIN, - SC_VITALITYACTIVATION,//320 + SC_VITALITYACTIVATION, SC_STORMBLAST, SC_FIGHTINGSPIRIT, SC_ABUNDANCE, @@ -370,12 +381,12 @@ typedef enum sc_type { * Arch Bishop **/ SC_ADORAMUS, - SC_EPICLESIS,//325 + SC_EPICLESIS, SC_ORATIO, SC_LAUDAAGNUS, SC_LAUDARAMUS, SC_RENOVATIO, - SC_EXPIATIO,//330 + SC_EXPIATIO, SC_DUPLELIGHT, SC_SECRAMENT, /** @@ -383,38 +394,38 @@ typedef enum sc_type { **/ SC_WHITEIMPRISON, SC_MARSHOFABYSS, - SC_RECOGNIZEDSPELL,//335 + SC_RECOGNIZEDSPELL, SC_STASIS, - SC_SPHERE_1, - SC_SPHERE_2, - SC_SPHERE_3, - SC_SPHERE_4,//340 - SC_SPHERE_5, + SC_SUMMON1, + SC_SUMMON2, + SC_SUMMON3, + SC_SUMMON4, + SC_SUMMON5, SC_READING_SB, - SC_FREEZINGSPELL, + SC_FREEZINGSP, /** * Ranger **/ SC_FEARBREEZE, - SC_ELECTRICSHOCKER,//345 + SC_ELECTRICSHOCKER, SC_WUGDASH, - SC_BITE, + SC_WUGBITE, SC_CAMOUFLAGE, /** * Mechanic **/ SC_ACCELERATION, - SC_HOVERING,//350 + SC_HOVERING, SC_SHAPESHIFT, SC_INFRAREDSCAN, SC_ANALYZE, SC_MAGNETICFIELD, - SC_NEUTRALBARRIER,//355 + SC_NEUTRALBARRIER, SC_NEUTRALBARRIER_MASTER, SC_STEALTHFIELD, SC_STEALTHFIELD_MASTER, SC_OVERHEAT, - SC_OVERHEAT_LIMITPOINT,//360 + SC_OVERHEAT_LIMITPOINT, /** * Guillotine Cross **/ @@ -422,30 +433,30 @@ typedef enum sc_type { SC_POISONINGWEAPON, SC_WEAPONBLOCKING, SC_CLOAKINGEXCEED, - SC_HALLUCINATIONWALK,//365 + SC_HALLUCINATIONWALK, SC_HALLUCINATIONWALK_POSTDELAY, SC_ROLLINGCUTTER, SC_TOXIN, SC_PARALYSE, - SC_VENOMBLEED,//370 + SC_VENOMBLEED, SC_MAGICMUSHROOM, SC_DEATHHURT, SC_PYREXIA, SC_OBLIVIONCURSE, - SC_LEECHESEND,//375 + SC_LEECHESEND, /** * Royal Guard **/ - SC_REFLECTDAMAGE, + SC_LG_REFLECTDAMAGE, SC_FORCEOFVANGUARD, SC_SHIELDSPELL_DEF, SC_SHIELDSPELL_MDEF, - SC_SHIELDSPELL_REF,//380 + SC_SHIELDSPELL_REF, SC_EXEEDBREAK, SC_PRESTIGE, SC_BANDING, SC_BANDING_DEFENCE, - SC_EARTHDRIVE,//385 + SC_EARTHDRIVE, SC_INSPIRATION, /** * Sorcerer @@ -453,30 +464,30 @@ typedef enum sc_type { SC_SPELLFIST, SC_CRYSTALIZE, SC_STRIKING, - SC_WARMER,//390 + SC_WARMER, SC_VACUUM_EXTREME, SC_PROPERTYWALK, /** * Minstrel / Wanderer **/ - SC_SWINGDANCE, - SC_SYMPHONYOFLOVER, - SC_MOONLITSERENADE,//395 - SC_RUSHWINDMILL, + SC_SWING, + SC_SYMPHONY_LOVE, + SC_MOONLIT_SERENADE, + SC_RUSH_WINDMILL, SC_ECHOSONG, SC_HARMONIZE, - SC_VOICEOFSIREN, - SC_DEEPSLEEP,//400 + SC_SIREN, + SC_DEEP_SLEEP, SC_SIRCLEOFNATURE, SC_GLOOMYDAY, SC_GLOOMYDAY_SK, - SC_SONGOFMANA, - SC_DANCEWITHWUG,//405 - SC_SATURDAYNIGHTFEVER, - SC_LERADSDEW, + SC_SONG_OF_MANA, + SC_DANCE_WITH_WUG, + SC_SATURDAY_NIGHT_FEVER, + SC_LERADS_DEW, SC_MELODYOFSINK, - SC_BEYONDOFWARCRY, - SC_UNLIMITEDHUMMINGVOICE,//410 + SC_BEYOND_OF_WARCRY, + SC_UNLIMITED_HUMMING_VOICE, SC_SITDOWN_FORCE, SC_NETHERWORLD, /** @@ -485,35 +496,35 @@ typedef enum sc_type { SC_CRESCENTELBOW, SC_CURSEDCIRCLE_ATKER, SC_CURSEDCIRCLE_TARGET, - SC_LIGHTNINGWALK,//416 + SC_LIGHTNINGWALK, SC_RAISINGDRAGON, - SC_GT_ENERGYGAIN, - SC_GT_CHANGE, - SC_GT_REVITALIZE, + SC_GENTLETOUCH_ENERGYGAIN, + SC_GENTLETOUCH_CHANGE, + SC_GENTLETOUCH_REVITALIZE, /** * Genetic **/ - SC_GN_CARTBOOST,//427 - SC_THORNSTRAP, - SC_BLOODSUCKER, - SC_SMOKEPOWDER, - SC_TEARGAS, - SC_MANDRAGORA,//426 + SC_GN_CARTBOOST, + SC_THORNS_TRAP, + SC_BLOOD_SUCKER, + SC_FIRE_EXPANSION_SMOKE_POWDER, + SC_FIRE_EXPANSION_TEAR_GAS, + SC_MANDRAGORA, SC_STOMACHACHE, SC_MYSTERIOUS_POWDER, SC_MELON_BOMB, SC_BANANA_BOMB, - SC_BANANA_BOMB_SITDOWN,//431 + SC_BANANA_BOMB_SITDOWN_POSTDELAY, SC_SAVAGE_STEAK, SC_COCKTAIL_WARG_BLOOD, SC_MINOR_BBQ, SC_SIROMA_ICE_TEA, - SC_DROCERA_HERB_STEAMED,//436 + SC_DROCERA_HERB_STEAMED, SC_PUTTI_TAILS_NOODLES, SC_BOOST500, SC_FULL_SWING_K, SC_MANA_PLUS, - SC_MUSTLE_M,//441 + SC_MUSTLE_M, SC_LIFE_FORCE_F, SC_EXTRACT_WHITE_POTION_Z, SC_VITATA_500, @@ -521,21 +532,21 @@ typedef enum sc_type { /** * Shadow Chaser **/ - SC__REPRODUCE,//446 + SC__REPRODUCE, SC__AUTOSHADOWSPELL, SC__SHADOWFORM, SC__BODYPAINT, SC__INVISIBILITY, - SC__DEADLYINFECT,//451 + SC__DEADLYINFECT, SC__ENERVATION, SC__GROOMY, SC__IGNORANCE, SC__LAZINESS, - SC__UNLUCKY,//456 + SC__UNLUCKY, SC__WEAKNESS, - SC__STRIPACCESSORY, + SC__STRIPACCESSARY, SC__MANHOLE, - SC__BLOODYLUST,//460 + SC__BLOODYLUST, /** * Elemental Spirits **/ @@ -543,61 +554,60 @@ typedef enum sc_type { SC_CIRCLE_OF_FIRE_OPTION, SC_FIRE_CLOAK, SC_FIRE_CLOAK_OPTION, - SC_WATER_SCREEN,//465 + SC_WATER_SCREEN, SC_WATER_SCREEN_OPTION, SC_WATER_DROP, SC_WATER_DROP_OPTION, SC_WATER_BARRIER, - SC_WIND_STEP,//470 + SC_WIND_STEP, SC_WIND_STEP_OPTION, SC_WIND_CURTAIN, SC_WIND_CURTAIN_OPTION, SC_ZEPHYR, - SC_SOLID_SKIN,//475 + SC_SOLID_SKIN, SC_SOLID_SKIN_OPTION, SC_STONE_SHIELD, SC_STONE_SHIELD_OPTION, SC_POWER_OF_GAIA, - SC_PYROTECHNIC,//480 + SC_PYROTECHNIC, SC_PYROTECHNIC_OPTION, SC_HEATER, SC_HEATER_OPTION, SC_TROPIC, - SC_TROPIC_OPTION,//485 + SC_TROPIC_OPTION, SC_AQUAPLAY, SC_AQUAPLAY_OPTION, SC_COOLER, SC_COOLER_OPTION, - SC_CHILLY_AIR,//490 + SC_CHILLY_AIR, SC_CHILLY_AIR_OPTION, SC_GUST, SC_GUST_OPTION, SC_BLAST, - SC_BLAST_OPTION,//495 + SC_BLAST_OPTION, SC_WILD_STORM, SC_WILD_STORM_OPTION, SC_PETROLOGY, SC_PETROLOGY_OPTION, - SC_CURSED_SOIL,//500 + SC_CURSED_SOIL, SC_CURSED_SOIL_OPTION, SC_UPHEAVAL, SC_UPHEAVAL_OPTION, SC_TIDAL_WEAPON, - SC_TIDAL_WEAPON_OPTION,//505 + SC_TIDAL_WEAPON_OPTION, SC_ROCK_CRUSHER, SC_ROCK_CRUSHER_ATK, /* Guild Aura */ SC_LEADERSHIP, SC_GLORYWOUNDS, - SC_SOULCOLD, //508 + SC_SOULCOLD, SC_HAWKEYES, /* ... */ SC_ODINS_POWER, - SC_RAID, /* Sorcerer .extra */ SC_FIRE_INSIGNIA, SC_WATER_INSIGNIA, - SC_WIND_INSIGNIA, //516 + SC_WIND_INSIGNIA, SC_EARTH_INSIGNIA, /* new pushcart */ SC_PUSH_CART, @@ -610,22 +620,22 @@ typedef enum sc_type { SC_SPELLBOOK6, /** * In official server there are only 7 maximum number of spell books that can be memorized - * To increase the maximum value just add another status type before SC_MAXSPELLBOOK (ex. SC_SPELLBOOK7, SC_SPELLBOOK8 and so on) + * To increase the maximum value just add another status type before SC_SPELLBOOK7 (ex. SC_SPELLBOOK8, SC_SPELLBOOK9 and so on) **/ - SC_MAXSPELLBOOK, + SC_SPELLBOOK7, /* Max HP & SP */ SC_INCMHP, SC_INCMSP, - SC_PARTYFLEE, // 531 + SC_PARTYFLEE, /** * Kagerou & Oboro [malufett] **/ SC_MEIKYOUSISUI, - SC_JYUMONJIKIRI, + SC_KO_JYUMONJIKIRI, SC_KYOUGAKU, SC_IZAYOI, SC_ZENKAI, - SC_KAGEHUMI, + SC_KG_KAGEHUMI, SC_KYOMU, SC_KAGEMUSYA, SC_ZANGETSU, @@ -639,87 +649,96 @@ typedef enum sc_type { SC_ERASER_CUTTER, SC_OVERED_BOOST, SC_LIGHT_OF_REGENE, - SC_ASH, + SC_VOLCANIC_ASH, SC_GRANITIC_ARMOR, SC_MAGMA_FLOW, SC_PYROCLASTIC, - SC_PARALYSIS, + SC_NEEDLE_OF_PARALYZE, SC_PAIN_KILLER, - - #ifdef RENEWAL SC_EXTREMITYFIST2, + SC_RAID, #endif + SC_DARKCROW = 553, + SC_FULL_THROTTLE, + SC_REBOUND, + SC_UNLIMIT, + SC_KINGS_GRACE, + SC_TELEKINESIS_INTENSE, + SC_OFFERTORIUM, + SC_FRIGG_SONG, SC_ALL_RIDING, SC_HANBOK, + SC_MONSTER_TRANSFORM, + SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; // Official status change ids, used to display status icons on the client. enum si_type { SI_BLANK = -1, - SI_PROVOKE = 0, - SI_ENDURE = 1, - SI_TWOHANDQUICKEN = 2, - SI_CONCENTRATE = 3, - SI_HIDING = 4, - SI_CLOAKING = 5, - SI_ENCPOISON = 6, - SI_POISONREACT = 7, - SI_QUAGMIRE = 8, - SI_ANGELUS = 9, - SI_BLESSING = 10, - SI_SIGNUMCRUCIS = 11, - SI_INCREASEAGI = 12, - SI_DECREASEAGI = 13, - SI_SLOWPOISON = 14, - SI_IMPOSITIO = 15, - SI_SUFFRAGIUM = 16, - SI_ASPERSIO = 17, - SI_BENEDICTIO = 18, - SI_KYRIE = 19, - SI_MAGNIFICAT = 20, - SI_GLORIA = 21, - SI_AETERNA = 22, - SI_ADRENALINE = 23, - SI_WEAPONPERFECTION = 24, - SI_OVERTHRUST = 25, - SI_MAXIMIZEPOWER = 26, - SI_RIDING = 27, - SI_FALCON = 28, - SI_TRICKDEAD = 29, - SI_LOUD = 30, - SI_ENERGYCOAT = 31, - SI_BROKENARMOR = 32, - SI_BROKENWEAPON = 33, - SI_HALLUCINATION = 34, - SI_WEIGHT50 = 35, - SI_WEIGHT90 = 36, - SI_ASPDPOTION0 = 37, - SI_ASPDPOTION1 = 38, - SI_ASPDPOTION2 = 39, - SI_ASPDPOTIONINFINITY = 40, - SI_SPEEDPOTION1 = 41, -// SI_MOVHASTE_INFINITY = 42, + SI_PROVOKE = 0, + SI_ENDURE = 1, + SI_TWOHANDQUICKEN = 2, + SI_CONCENTRATION = 3, + SI_HIDING = 4, + SI_CLOAKING = 5, + SI_ENCHANTPOISON = 6, + SI_POISONREACT = 7, + SI_QUAGMIRE = 8, + SI_ANGELUS = 9, + SI_BLESSING = 10, + SI_CRUCIS = 11, + SI_INC_AGI = 12, + SI_DEC_AGI = 13, + SI_SLOWPOISON = 14, + SI_IMPOSITIO = 15, + SI_SUFFRAGIUM = 16, + SI_ASPERSIO = 17, + SI_BENEDICTIO = 18, + SI_KYRIE = 19, + SI_MAGNIFICAT = 20, + SI_GLORIA = 21, + SI_LEXAETERNA = 22, + SI_ADRENALINE = 23, + SI_WEAPONPERFECT = 24, + SI_OVERTHRUST = 25, + SI_MAXIMIZE = 26, + SI_RIDING = 27, + SI_FALCON = 28, + SI_TRICKDEAD = 29, + SI_SHOUT = 30, + SI_ENERGYCOAT = 31, + SI_BROKENARMOR = 32, + SI_BROKENWEAPON = 33, + SI_ILLUSION = 34, + SI_WEIGHTOVER50 = 35, + SI_WEIGHTOVER90 = 36, + SI_ATTHASTE_POTION1 = 37, + SI_ATTHASTE_POTION2 = 38, + SI_ATTHASTE_POTION3 = 39, + SI_ATTHASTE_INFINITY = 40, + SI_MOVHASTE_POTION = 41, + SI_MOVHASTE_INFINITY = 42, // SI_AUTOCOUNTER = 43, // SI_SPLASHER = 44, -// SI_ANKLESNARE = 45, - SI_ACTIONDELAY = 46, + SI_ANKLESNARE = 45, + SI_POSTDELAY = 46, // SI_NOACTION = 47, // SI_IMPOSSIBLEPICKUP = 48, // SI_BARRIER = 49, - SI_STRIPWEAPON = 50, - SI_STRIPSHIELD = 51, - SI_STRIPARMOR = 52, - SI_STRIPHELM = 53, - SI_CP_WEAPON = 54, - SI_CP_SHIELD = 55, - SI_CP_ARMOR = 56, - SI_CP_HELM = 57, - SI_AUTOGUARD = 58, - SI_REFLECTSHIELD = 59, + SI_NOEQUIPWEAPON = 50, + SI_NOEQUIPSHIELD = 51, + SI_NOEQUIPARMOR = 52, + SI_NOEQUIPHELM = 53, + SI_PROTECTWEAPON = 54, + SI_PROTECTSHIELD = 55, + SI_PROTECTARMOR = 56, + SI_PROTECTHELM = 57, + SI_AUTOGUARD = 58, + SI_REFLECTSHIELD = 59, // SI_DEVOTION = 60, SI_PROVIDENCE = 61, SI_DEFENDER = 62, @@ -750,29 +769,29 @@ enum si_type { SI_STEELBODY = 87, SI_EXTREMITYFIST = 88, // SI_COMBOATTACK = 89, - SI_FIREWEAPON = 90, - SI_WATERWEAPON = 91, - SI_WINDWEAPON = 92, - SI_EARTHWEAPON = 93, + SI_PROPERTYFIRE = 90, + SI_PROPERTYWATER = 91, + SI_PROPERTYWIND = 92, + SI_PROPERTYGROUND = 93, // SI_MAGICATTACK = 94, SI_STOP = 95, // SI_WEAPONBRAKER = 96, - SI_UNDEAD = 97, + SI_PROPERTYUNDEAD = 97, // SI_POWERUP = 98, // SI_AGIUP = 99, // SI_SIEGEMODE = 100, // SI_INVISIBLE = 101, // SI_STATUSONE = 102, - SI_AURABLADE = 103, - SI_PARRYING = 104, - SI_CONCENTRATION = 105, - SI_TENSIONRELAX = 106, + SI_AURABLADE = 103, + SI_PARRYING = 104, + SI_LKCONCENTRATION = 105, + SI_TENSIONRELAX = 106, SI_BERSERK = 107, // SI_SACRIFICE = 108, // SI_GOSPEL = 109, SI_ASSUMPTIO = 110, // SI_BASILICA = 111, - SI_LANDENDOW = 112, + SI_GROUNDMAGIC = 112, SI_MAGICPOWER = 113, SI_EDP = 114, SI_TRUESIGHT = 115, @@ -780,52 +799,52 @@ enum si_type { SI_MELTDOWN = 117, SI_CARTBOOST = 118, // SI_CHASEWALK = 119, - SI_REJECTSWORD = 120, - SI_MARIONETTE = 121, - SI_MARIONETTE2 = 122, - SI_MOONLIT = 123, - SI_BLEEDING = 124, + SI_SWORDREJECT = 120, + SI_MARIONETTE_MASTER = 121, + SI_MARIONETTE = 122, + SI_MOON = 123, + SI_BLOODING = 124, SI_JOINTBEAT = 125, // SI_MINDBREAKER = 126, // SI_MEMORIZE = 127, // SI_FOGWALL = 128, // SI_SPIDERWEB = 129, - SI_BABY = 130, + SI_PROTECTEXP = 130, // SI_SUB_WEAPONPROPERTY = 131, SI_AUTOBERSERK = 132, SI_RUN = 133, - SI_BUMP = 134, - SI_READYSTORM = 135, -// SI_STORMKICK_READY = 136, - SI_READYDOWN = 137, -// SI_DOWNKICK_READY = 138, - SI_READYTURN = 139, -// SI_TURNKICK_READY = 140, - SI_READYCOUNTER = 141, -// SI_COUNTER_READY = 142, - SI_DODGE = 143, -// SI_DODGE_READY = 144, - SI_SPURT = 145, - SI_SHADOWWEAPON = 146, - SI_ADRENALINE2 = 147, - SI_GHOSTWEAPON = 148, - SI_SPIRIT = 149, - SI_PLUSATTACKPOWER = 150, - SI_PLUSMAGICPOWER = 151, - SI_DEVIL = 152, + SI_TING = 134, + SI_STORMKICK_ON = 135, + SI_STORMKICK_READY = 136, + SI_DOWNKICK_ON = 137, + SI_DOWNKICK_READY = 138, + SI_TURNKICK_ON = 139, + SI_TURNKICK_READY = 140, + SI_COUNTER_ON = 141, + SI_COUNTER_READY = 142, + SI_DODGE_ON = 143, + SI_DODGE_READY = 144, + SI_STRUP = 145, + SI_PROPERTYDARK = 146, + SI_ADRENALINE2 = 147, + SI_PROPERTYTELEKINESIS = 148, + SI_SOULLINK = 149, + SI_PLUSATTACKPOWER = 150, + SI_PLUSMAGICPOWER = 151, + SI_DEVIL1 = 152, SI_KAITE = 153, // SI_SWOO = 154, // SI_STAR2 = 155, SI_KAIZEL = 156, SI_KAAHI = 157, SI_KAUPE = 158, - SI_SMA = 159, - SI_NIGHT = 160, - SI_ONEHAND = 161, + SI_SMA_READY = 159, + SI_SKE = 160, + SI_ONEHANDQUICKEN = 161, // SI_FRIEND = 162, // SI_FRIENDUP = 163, // SI_SG_WARM = 164, - SI_WARM = 165, + SI_SG_SUN_WARM = 165, // 166 | The three show the exact same display: ultra red character (165, 166, 167) // 167 | Their names would be SI_SG_SUN_WARM, SI_SG_MOON_WARM, SI_SG_STAR_WARM // SI_EMOTION = 168, @@ -844,34 +863,34 @@ enum si_type { SI_PRESERVE = 181, SI_INCSTR = 182, // SI_NOT_EXTREMITYFIST = 183, - SI_INTRAVISION = 184, + SI_CLAIRVOYANCE = 184, // SI_MOVESLOW_POTION = 185, - SI_DOUBLECAST = 186, + SI_DOUBLECASTING = 186, // SI_GRAVITATION = 187, - SI_MAXOVERTHRUST = 188, + SI_OVERTHRUSTMAX = 188, // SI_LONGING = 189, // SI_HERMODE = 190, - SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG] + SI_TAROTCARD = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG] // SI_HLIF_AVOID = 192, // SI_HFLI_FLEET = 193, // SI_HFLI_SPEED = 194, // SI_HLIF_CHANGE = 195, // SI_HAMI_BLOODLUST = 196, - SI_SHRINK = 197, - SI_SIGHTBLASTER = 198, - SI_WINKCHARM = 199, - SI_CLOSECONFINE = 200, - SI_CLOSECONFINE2 = 201, + SI_CR_SHRINK = 197, + SI_WZ_SIGHTBLASTER = 198, + SI_DC_WINKCHARM = 199, + SI_RG_CCONFINE_M = 200, + SI_RG_CCONFINE_S = 201, // SI_DISABLEMOVE = 202, - SI_MADNESSCANCEL = 203, //[blackhole89] - SI_GATLINGFEVER = 204, - SI_EARTHSCROLL = 205, - SI_UTSUSEMI = 206, - SI_BUNSINJYUTSU = 207, - SI_NEN = 208, - SI_ADJUSTMENT = 209, - SI_ACCURACY = 210, -// SI_NJ_SUITON = 211, + SI_GS_MADNESSCANCEL = 203, //[blackhole89] + SI_GS_GATLINGFEVER = 204, + SI_EARTHSCROLL = 205, + SI_NJ_UTSUSEMI = 206, + SI_NJ_BUNSINJYUTSU = 207, + SI_NJ_NEN = 208, + SI_GS_ADJUSTMENT = 209, + SI_GS_ACCURACY = 210, + SI_NJ_SUITON = 211, // SI_PET = 212, // SI_MENTAL = 213, // SI_EXPMEMORY = 214, @@ -901,19 +920,19 @@ enum si_type { // SI_DGAUGE = 238, // SI_DACCEL = 239, // SI_DBLOCK = 240, - SI_FOODSTR = 241, - SI_FOODAGI = 242, - SI_FOODVIT = 243, - SI_FOODDEX = 244, - SI_FOODINT = 245, - SI_FOODLUK = 246, - SI_FOODFLEE = 247, - SI_FOODHIT = 248, - SI_FOODCRI = 249, - SI_EXPBOOST = 250, - SI_LIFEINSURANCE = 251, - SI_ITEMBOOST = 252, - SI_BOSSMAPINFO = 253, + SI_FOOD_STR = 241, + SI_FOOD_AGI = 242, + SI_FOOD_VIT = 243, + SI_FOOD_DEX = 244, + SI_FOOD_INT = 245, + SI_FOOD_LUK = 246, + SI_FOOD_BASICAVOIDANCE = 247, + SI_FOOD_BASICHIT = 248, + SI_FOOD_CRITICALSUCCESSVALUE = 249, + SI_CASH_PLUSEXP = 250, + SI_CASH_DEATHPENALTY = 251, + SI_CASH_RECEIVEITEM = 252, + SI_CASH_BOSS_ALARM = 253, // SI_DA_ENERGY = 254, // SI_DA_FIRSTSLOT = 255, // SI_DA_HEADDEF = 256, @@ -937,11 +956,11 @@ enum si_type { SI_FOOD_DEX_CASH = 274, SI_FOOD_INT_CASH = 275, SI_FOOD_LUK_CASH = 276, - SI_MERC_FLEEUP = 277, - SI_MERC_ATKUP = 278, - SI_MERC_HPUP = 279, - SI_MERC_SPUP = 280, - SI_MERC_HITUP = 281, + SI_MER_FLEE = 277, + SI_MER_ATK = 278, + SI_MER_HP = 279, + SI_MER_SP = 280, + SI_MER_HIT = 281, SI_SLOWCAST = 282, // SI_MAGICMIRROR = 283, // SI_STONESKIN = 284, @@ -949,14 +968,14 @@ enum si_type { SI_CRITICALWOUND = 286, // SI_NPC_DEFENDER = 287, // SI_NOACTION_WAIT = 288, - SI_MOVHASTE_HORSE = 289, - SI_DEF_RATE = 290, - SI_MDEF_RATE = 291, - SI_INCHEALRATE = 292, - SI_S_LIFEPOTION = 293, - SI_L_LIFEPOTION = 294, - SI_INCCRI = 295, - SI_PLUSAVOIDVALUE = 296, + SI_MOVHASTE_HORSE = 289, + SI_PROTECT_DEF = 290, + SI_PROTECT_MDEF = 291, + SI_HEALPLUS = 292, + SI_S_LIFEPOTION = 293, + SI_L_LIFEPOTION = 294, + SI_CRITICALPERCENT = 295, + SI_PLUSAVOIDVALUE = 296, // SI_ATKER_ASPD = 297, // SI_TARGET_ASPD = 298, // SI_ATKER_MOVESPEED = 299, @@ -975,7 +994,7 @@ enum si_type { SI_CASH_PLUSONLYJOBEXP = 312, SI_PARTYFLEE = 313, // SI_ANGEL_PROTECT = 314, - SI_ENDURE_MDEF = 315, +// SI_ENDURE_MDEF = 315, SI_ENCHANTBLADE = 316, SI_DEATHBOUND = 317, SI_REFRESH = 318, @@ -1094,12 +1113,12 @@ enum si_type { SI_PROPERTYWALK = 431, SI_SPELLFIST = 432, SI_NETHERWORLD = 433, - SI_VOICEOFSIREN = 434, + SI_SIREN = 434, SI_DEEPSLEEP = 435, SI_SIRCLEOFNATURE = 436, SI_COLD = 437, SI_GLOOMYDAY = 438, - SI_SONGOFMANA = 439, + SI_SONG_OF_MANA = 439, SI_CLOUDKILL = 440, SI_DANCEWITHWUG = 441, SI_RUSHWINDMILL = 442, @@ -1361,6 +1380,34 @@ enum si_type { SI_QUEST_BUFF3 = 707, SI_REUSE_LIMIT_RECALL = 708, SI_SAVEPOSITION = 709, + SI_HANDICAPSTATE_ICEEXPLO = 710, + SI_FENRIR_CARD = 711, + SI_REUSE_LIMIT_ASPD_POTION = 712, + SI_MAXPAIN = 713, + SI_PC_STOP = 714, + SI_FRIGG_SONG = 715, + SI_OFFERTORIUM = 716, + SI_TELEKINESIS_INTENSE = 717, + SI_MOONSTAR = 718, + SI_STRANGELIGHTS = 719, + SI_FULL_THROTTLE = 720, + SI_REBOUND = 721, + SI_UNLIMIT = 722, + SI_KINGS_GRACE = 723, + SI_ITEM_ATKMAX = 724, + SI_ITEM_ATKMIN = 725, + SI_ITEM_MATKMAX = 726, + SI_ITEM_MATKMIN = 727, + SI_SUPER_STAR = 728, + SI_HIGH_RANKER = 729, + SI_DARKCROW = 730, + SI_2013_VALENTINE1 = 731, + SI_2013_VALENTINE2 = 732, + SI_2013_VALENTINE3 = 733, + //SI_ = 734, + //SI_ = 735, + SI_CHILL = 736, + SI_BURNT = 737, SI_MAX, }; @@ -1553,7 +1600,7 @@ enum scb_flag //Basic damage info of a weapon //Required because players have two of these, one in status_data //and another for their left hand weapon. -struct weapon_atk { +typedef struct weapon_atk { unsigned short atk, atk2; unsigned short range; unsigned char ele; @@ -1561,7 +1608,7 @@ struct weapon_atk { unsigned short matk; unsigned char wlv; #endif -}; +}weapon_atk; sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated) @@ -1681,6 +1728,7 @@ sc_type status_skill2sc(int skill); int status_sc2skill(sc_type sc); unsigned int status_sc2scb_flag(sc_type sc); int status_type2relevant_bl_types(int type); +int status_get_sc_type(sc_type idx); int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag); //Define for standard HP damage attacks. @@ -1801,10 +1849,20 @@ int status_check_visibility(struct block_list *src, struct block_list *target); int status_change_spread( struct block_list *src, struct block_list *bl ); +defType status_calc_def(struct block_list *bl, struct status_change *sc, int, bool); +signed short status_calc_def2(struct block_list *,struct status_change *, int, bool); +defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int, bool); +signed short status_calc_mdef2(struct block_list *,struct status_change *, int, bool); + #ifdef RENEWAL unsigned short status_base_matk(const struct status_data* status, int level); +int status_get_weapon_atk(struct block_list *src, struct weapon_atk *watk, int flag); +int status_get_total_mdef(struct block_list *src); +int status_get_total_def(struct block_list *src); #endif +int status_get_matk(struct block_list *src, int flag); + int status_readdb(void); int do_init_status(void); void do_final_status(void); diff --git a/src/map/storage.c b/src/map/storage.c index 01da53907..ea30f6c0f 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -98,7 +98,7 @@ int storage_storageopen(struct map_session_data *sd) if(sd->state.storage_flag) return 1; //Already open? - if( !pc_can_give_items(sd) ) + if( !pc->can_give_items(sd) ) { //check is this GM level is allowed to put items to storage clif->message(sd->fd, msg_txt(246)); return 1; @@ -148,7 +148,7 @@ static int storage_additem(struct map_session_data* sd, struct item* item_data, return 1; } - if( !itemdb_canstore(item_data, pc_get_group_level(sd)) ) + if( !itemdb_canstore(item_data, pc->get_group_level(sd)) ) { //Check if item is storable. [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -227,7 +227,7 @@ int storage_storageadd(struct map_session_data* sd, int index, int amount) return 0; if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 ) - pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); + pc->delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); return 1; } @@ -252,7 +252,7 @@ int storage_storageget(struct map_session_data* sd, int index, int amount) if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; - if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) + if( (flag = pc->additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) storage_delitem(sd,index,amount); else clif->additem(sd,0,0,flag); @@ -284,7 +284,7 @@ int storage_storageaddfromcart(struct map_session_data* sd, int index, int amoun return 0; if( storage_additem(sd,&sd->status.cart[index],amount) == 0 ) - pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); + pc->cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); return 1; } @@ -309,7 +309,7 @@ int storage_storagegettocart(struct map_session_data* sd, int index, int amount) if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; - if( pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 ) + if( pc->cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 ) storage_delitem(sd,index,amount); return 1; @@ -325,7 +325,7 @@ void storage_storageclose(struct map_session_data* sd) clif->storageclose(sd); - if( save_settings&4 ) + if( iMap->save_settings&4 ) chrif_save(sd,0); //Invokes the storage saving as well. sd->state.storage_flag = 0; @@ -338,7 +338,7 @@ void storage_storage_quit(struct map_session_data* sd, int flag) { nullpo_retv(sd); - if (save_settings&4) + if (iMap->save_settings&4) chrif_save(sd, flag); //Invokes the storage saving as well. sd->state.storage_flag = 0; @@ -394,7 +394,7 @@ int storage_guild_storageopen(struct map_session_data* sd) if(sd->state.storage_flag) return 1; //Can't open both storages at a time. - if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] + if( !pc->can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] clif->message(sd->fd, msg_txt(246)); return 1; } @@ -442,7 +442,7 @@ int guild_storage_additem(struct map_session_data* sd, struct guild_storage* sto return 1; } - if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time ) + if( !itemdb_canguildstore(item_data, pc->get_group_level(sd)) || item_data->expire_time ) { //Check if item is storable. [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -532,7 +532,7 @@ int storage_guild_storageadd(struct map_session_data* sd, int index, int amount) } if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) - pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); + pc->delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); return 1; } @@ -569,7 +569,7 @@ int storage_guild_storageget(struct map_session_data* sd, int index, int amount) return 0; } - if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) + if((flag = pc->additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) guild_storage_delitem(sd,stor,index,amount); else //inform fail clif->additem(sd,0,0,flag); @@ -605,7 +605,7 @@ int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int return 0; if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) - pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); + pc->cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); return 1; } @@ -636,7 +636,7 @@ int storage_guild_storagegettocart(struct map_session_data* sd, int index, int a if(amount < 1 || amount > stor->items[index].amount) return 0; - if(pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) + if(pc->cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) guild_storage_delitem(sd,stor,index,amount); return 1; @@ -694,7 +694,7 @@ int storage_guild_storageclose(struct map_session_data* sd) clif->storageclose(sd); if (stor->storage_status) { - if (save_settings&4) + if (iMap->save_settings&4) chrif_save(sd, 0); //This one also saves the storage. [Skotlex] else storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0); @@ -717,13 +717,13 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag) sd->state.storage_flag = 0; stor->storage_status = 0; clif->storageclose(sd); - if (save_settings&4) + if (iMap->save_settings&4) chrif_save(sd,0); return 0; } if(stor->storage_status) { - if (save_settings&4) + if (iMap->save_settings&4) chrif_save(sd,0); else storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1); diff --git a/src/map/trade.c b/src/map/trade.c index 1417426e9..f469f4b28 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -55,7 +55,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta } if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one - struct map_session_data *previous_sd = map_id2sd(sd->trade_partner); + struct map_session_data *previous_sd = iMap->id2sd(sd->trade_partner); if( previous_sd ){ previous_sd->trade_partner = 0; clif->tradecancelled(previous_sd); @@ -69,7 +69,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta return; } - if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) //check if both GMs are allowed to trade + if (!pc->can_give_items(sd) || !pc->can_give_items(target_sd)) //check if both GMs are allowed to trade { clif->message(sd->fd, msg_txt(246)); clif->tradestart(sd, 2); // GM is not allowed to trade @@ -77,7 +77,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta } // Players can not request trade from far away, unless they are allowed to use @trade. - if (!pc_can_use_command(sd, "@trade") && + if (!pc->can_use_command(sd, "@trade") && (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { clif->tradestart(sd, 0); // too far return ; @@ -107,7 +107,7 @@ void trade_tradeack(struct map_session_data *sd, int type) if (sd->state.trading || !sd->trade_partner) return; //Already trading or no partner set. - if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { + if ((tsd = iMap->id2sd(sd->trade_partner)) == NULL) { clif->tradestart(sd, 1); // character does not exist sd->trade_partner=0; return; @@ -135,7 +135,7 @@ void trade_tradeack(struct map_session_data *sd, int type) // Players can not request trade from far away, unless they are allowed to use @trade. // Check here as well since the original character could had warped. - if (!pc_can_use_command(sd, "@trade") && + if (!pc->can_use_command(sd, "@trade") && (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) { clif->tradestart(sd, 0); // too far sd->trade_partner=0; @@ -201,9 +201,9 @@ int impossible_trade_check(struct map_session_data *sd) if (inventory[index].amount < sd->deal.item[i].amount) { // if more than the player have -> hack sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. - intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them. - intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); // if we block people if (battle_config.ban_hack_trade < 0) { chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block @@ -220,7 +220,7 @@ int impossible_trade_check(struct map_session_data *sd) // message about the ban strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). - intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); return 1; } inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory @@ -329,9 +329,9 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) if( !sd->state.trading || sd->state.deal_locked > 0 ) return; //Can't add stuff. - if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) + if( (target_sd = iMap->id2sd(sd->trade_partner)) == NULL ) { - trade_tradecancel(sd); + trade->cancel(sd); return; } @@ -350,10 +350,10 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) return; item = &sd->status.inventory[index]; - src_lv = pc_get_group_level(sd); - dst_lv = pc_get_group_level(target_sd); + src_lv = pc->get_group_level(sd); + dst_lv = pc->get_group_level(target_sd); if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade - (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade + (pc->get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade { clif->message (sd->fd, msg_txt(260)); clif->tradeitemok(sd, index+2, 1); @@ -413,15 +413,15 @@ void trade_tradeaddzeny(struct map_session_data* sd, int amount) if( !sd->state.trading || sd->state.deal_locked > 0 ) return; //Can't add stuff. - if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) + if( (target_sd = iMap->id2sd(sd->trade_partner)) == NULL ) { - trade_tradecancel(sd); + trade->cancel(sd); return; } if( amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny ) { // invalid values, no appropriate packet for it => abort - trade_tradecancel(sd); + trade->cancel(sd); return; } @@ -439,8 +439,8 @@ void trade_tradeok(struct map_session_data *sd) if(sd->state.deal_locked || !sd->state.trading) return; - if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { - trade_tradecancel(sd); + if ((target_sd = iMap->id2sd(sd->trade_partner)) == NULL) { + trade->cancel(sd); return; } sd->state.deal_locked = 1; @@ -457,7 +457,7 @@ void trade_tradecancel(struct map_session_data *sd) struct map_session_data *target_sd; int trade_i; - target_sd = map_id2sd(sd->trade_partner); + target_sd = iMap->id2sd(sd->trade_partner); if(!sd->state.trading) { // Not trade acepted @@ -520,7 +520,7 @@ void trade_tradecommit(struct map_session_data *sd) if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade. return; - if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { + if ((tsd = iMap->id2sd(sd->trade_partner)) == NULL) { trade_tradecancel(sd); return; } @@ -532,18 +532,18 @@ void trade_tradecommit(struct map_session_data *sd) //Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable. // check exploit (trade more items that you have) - if (impossible_trade_check(sd)) { - trade_tradecancel(sd); + if (trade->check_impossible(sd)) { + trade->cancel(sd); return; } // check exploit (trade more items that you have) - if (impossible_trade_check(tsd)) { - trade_tradecancel(tsd); + if (trade->check_impossible(tsd)) { + trade->cancel(tsd); return; } // check for full inventory (can not add traded items) - if (!trade_check(sd,tsd)) { // check the both players - trade_tradecancel(sd); + if (!trade->check(sd,tsd)) { // check the both players + trade->cancel(sd); return; } @@ -555,9 +555,9 @@ void trade_tradecommit(struct map_session_data *sd) { n = sd->deal.item[trade_i].index; - flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); + flag = pc->additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) - pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); + pc->delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif->additem(sd, n, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; @@ -567,9 +567,9 @@ void trade_tradecommit(struct map_session_data *sd) { n = tsd->deal.item[trade_i].index; - flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); + flag = pc->additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) - pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); + pc->delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif->additem(tsd, n, tsd->deal.item[trade_i].amount, 0); tsd->deal.item[trade_i].index = 0; @@ -578,14 +578,14 @@ void trade_tradecommit(struct map_session_data *sd) } if( sd->deal.zeny ) { - pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd); - pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd); + pc->payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd); + pc->getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd); sd->deal.zeny = 0; } if ( tsd->deal.zeny) { - pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd); - pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd); + pc->payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd); + pc->getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd); tsd->deal.zeny = 0; } @@ -601,9 +601,24 @@ void trade_tradecommit(struct map_session_data *sd) clif->tradecompleted(tsd, 0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players - if (save_settings&1) + if (iMap->save_settings&1) { chrif_save(sd,0); chrif_save(tsd,0); } } + +void trade_defaults(void) +{ + trade = &trade_s; + + trade->request = trade_traderequest; + trade->ack = trade_tradeack; + trade->check_impossible = impossible_trade_check; + trade->check = trade_check; + trade->additem = trade_tradeadditem; + trade->addzeny = trade_tradeaddzeny; + trade->ok = trade_tradeok; + trade->cancel = trade_tradecancel; + trade->commit = trade_tradecommit; +}
\ No newline at end of file diff --git a/src/map/trade.h b/src/map/trade.h index 6bb39936e..f66c70525 100644 --- a/src/map/trade.h +++ b/src/map/trade.h @@ -7,12 +7,19 @@ //#include "map.h" struct map_session_data; -void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd); -void trade_tradeack(struct map_session_data *sd,int type); -void trade_tradeadditem(struct map_session_data *sd,short index,short amount); -void trade_tradeaddzeny(struct map_session_data *sd,int amount); -void trade_tradeok(struct map_session_data *sd); -void trade_tradecancel(struct map_session_data *sd); -void trade_tradecommit(struct map_session_data *sd); +struct trade_interface { + void (*request) (struct map_session_data *sd, struct map_session_data *target_sd); + void (*ack) (struct map_session_data *sd,int type); + int (*check_impossible) (struct map_session_data *sd); + int (*check) (struct map_session_data *sd, struct map_session_data *tsd); + void (*additem) (struct map_session_data *sd,short index,short amount); + void (*addzeny) (struct map_session_data *sd,int amount); + void (*ok) (struct map_session_data *sd); + void (*cancel) (struct map_session_data *sd); + void (*commit) (struct map_session_data *sd); +} trade_s; + +struct trade_interface *trade; +void trade_defaults(void); #endif /* _TRADE_H_ */ diff --git a/src/map/unit.c b/src/map/unit.c index cbc695c4a..021859bba 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -50,7 +50,7 @@ struct unit_data* unit_bl2ud(struct block_list *bl) if( bl->type == BL_PC) return &((struct map_session_data*)bl)->ud; if( bl->type == BL_MOB) return &((struct mob_data*)bl)->ud; if( bl->type == BL_PET) return &((struct pet_data*)bl)->ud; - if( bl->type == BL_NPC) return &((struct npc_data*)bl)->ud; + if( bl->type == BL_NPC) return ((struct npc_data*)bl)->ud; if( bl->type == BL_HOM) return &((struct homun_data*)bl)->ud; if( bl->type == BL_MER) return &((struct mercenary_data*)bl)->ud; if( bl->type == BL_ELEM) return &((struct elemental_data*)bl)->ud; @@ -108,7 +108,7 @@ int unit_walktoxy_sub(struct block_list *bl) else i = status_get_speed(bl); if( i > 0) - ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i); + ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit_walktoxy_timer,bl->id,i); return 1; } @@ -123,7 +123,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data struct unit_data *ud; struct mercenary_data *mrd; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if(bl == NULL) return 0; sd = BL_CAST(BL_PC, bl); @@ -154,29 +154,29 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data dx = dirx[(int)dir]; dy = diry[(int)dir]; - if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) + if(iMap->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) return unit_walktoxy_sub(bl); //Refresh view for all those we lose sight - map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); x += dx; y += dy; - map_moveblock(bl, x, y, tick); + iMap->moveblock(bl, x, y, tick); ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex] status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett] if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER) - return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it) + return 0; //iMap->moveblock has altered the object beyond what we expected (moved/warped it) ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); - if(map_getcell(bl->m,x,y,CELL_CHKNPC)) { + if(iMap->getcell(bl->m,x,y,CELL_CHKNPC)) { npc_touch_areanpc(sd,bl->m,x,y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; @@ -188,9 +188,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (sd->md->masterteleport_timer == 0) { - sd->md->masterteleport_timer = gettick(); + sd->md->masterteleport_timer = iTimer->gettick(); } - else if (DIFF_TICK(gettick(), sd->md->masterteleport_timer) > 3000) + else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000) { sd->md->masterteleport_timer = 0; unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); @@ -202,7 +202,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data sd->md->masterteleport_timer = 0; } } else if (md) { - if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) { + if( iMap->getcell(bl->m,x,y,CELL_CHKNPC) ) { if( npc_touch_areanpc2(md) ) return 0; // Warped } else md->areanpc_id = 0; @@ -229,9 +229,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (mrd->masterteleport_timer == 0) { - mrd->masterteleport_timer = gettick(); + mrd->masterteleport_timer = iTimer->gettick(); } - else if (DIFF_TICK(gettick(), mrd->masterteleport_timer) > 3000) + else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000) { mrd->masterteleport_timer = 0; unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT ); @@ -258,7 +258,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data i = status_get_speed(bl); if(i > 0) { - ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); + ud->walktimer = iTimer->add_timer(tick+i,unit_walktoxy_timer,id,i); if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently clif->move(ud); } else if(ud->state.running) { @@ -268,7 +268,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data } else if (ud->target_to) { //Update target trajectory. - struct block_list *tbl = map_id2bl(ud->target_to); + struct block_list *tbl = iMap->id2bl(ud->target_to); if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase. ud->to_x = bl->x; ud->to_y = bl->y; @@ -300,7 +300,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); + struct block_list *bl = iMap->id2bl(id); if (!bl || bl->prev == NULL) return 0; @@ -327,16 +327,17 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS); // Count walk path cells #ifdef OFFICIAL_WALKPATH if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between - && wpd.path_len > 14 ) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + && (wpd.path_len > (battle_config.max_walk_path/17)*14) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + && (bl->type != BL_NPC) ) // If type is a NPC, please disregard. return 0; #endif if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) ) return 0; - if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && - DIFF_TICK(ud->canmove_tick, gettick()) < 2000) + if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 && + DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000) { // Delay walking command. [Skotlex] - add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); + iTimer->add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); return 1; } @@ -350,7 +351,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position - map_random_dir(bl, &ud->to_x, &ud->to_y); + iMap->random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { // When you come to the center of the grid because the change of destination while you're walking right now @@ -360,7 +361,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) } if(ud->attacktimer != INVALID_TIMER) { - delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -378,13 +379,13 @@ static inline void set_mobstate(struct block_list* bl, int flag) static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); + struct block_list *bl = iMap->id2bl(id); struct unit_data *ud = bl?unit_bl2ud(bl):NULL; if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) { if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? - add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); + iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); else if (unit_can_move(bl)) { if (unit_walktoxy_sub(bl)) @@ -425,7 +426,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position - map_random_dir(bl, &ud->to_x, &ud->to_y); + iMap->random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { ud->state.change_walk_target = 1; @@ -433,9 +434,9 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 1; } - if(DIFF_TICK(ud->canmove_tick, gettick()) > 0) + if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) { //Can't move, wait a bit before invoking the movement. - add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); return 1; } @@ -443,7 +444,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 0; if(ud->attacktimer != INVALID_TIMER) { - delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -478,11 +479,11 @@ int unit_run(struct block_list *bl) to_y = bl->y; for(i=0;i<AREA_SIZE;i++) { - if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) + if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) break; //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] - if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) + if(sc->data[SC_RUN] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; to_x += dir_x; @@ -491,7 +492,7 @@ int unit_run(struct block_list *bl) if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) { //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] - clif->sc_load(bl,bl->id,AREA,SI_BUMP,0,0,0); + clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0); //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] unit_bl2ud(bl)->state.running = 0; @@ -499,7 +500,7 @@ int unit_run(struct block_list *bl) skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis. - clif->sc_end(bl,bl->id,AREA,SI_BUMP); + clif->sc_end(bl,bl->id,AREA,SI_TING); return 0; } if (unit_walktoxy(bl, to_x, to_y, 1)) @@ -511,7 +512,7 @@ int unit_run(struct block_list *bl) } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); if ( i == 0 ) { // copy-paste from above - clif->sc_load(bl,bl->id,AREA,SI_BUMP,0,0,0); + clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0); //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] unit_bl2ud(bl)->state.running = 0; @@ -519,7 +520,7 @@ int unit_run(struct block_list *bl) skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); clif->fixpos(bl); - clif->sc_end(bl,bl->id,AREA,SI_BUMP); + clif->sc_end(bl,bl->id,AREA,SI_TING); return 0; } return 1; @@ -550,10 +551,10 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { to_y = bl->y; for(i=0;i<AREA_SIZE;i++) { - if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) + if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) break; - if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) + if(sc->data[SC_WUGDASH] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; to_x += dir_x; @@ -567,7 +568,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); } return 0; } @@ -584,7 +585,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); } return 0; } @@ -594,8 +595,8 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { //Makes bl attempt to run dist cells away from target. Uses hard-paths. int unit_escape(struct block_list *bl, struct block_list *target, short dist) { - uint8 dir = map_calc_dir(target, bl->x, bl->y); - while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) + uint8 dir = iMap->calc_dir(target, bl->x, bl->y); + while( dist > 0 && iMap->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) dist--; return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); } @@ -617,30 +618,30 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool unit_stop_walking(bl,1); unit_stop_attack(bl); - if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) + if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) return 0; // unreachable ud->to_x = dst_x; ud->to_y = dst_y; - dir = map_calc_dir(bl, dst_x, dst_y); + dir = iMap->calc_dir(bl, dst_x, dst_y); ud->dir = dir; dx = dst_x - bl->x; dy = dst_y - bl->y; - map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); - map_moveblock(bl, dst_x, dst_y, gettick()); + iMap->moveblock(bl, dst_x, dst_y, iTimer->gettick()); ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); - if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { + if(iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { npc_touch_areanpc(sd,bl->m,bl->x,bl->y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; @@ -678,10 +679,12 @@ int unit_setdir(struct block_list *bl,unsigned char dir) return 0; } -uint8 unit_getdir(struct block_list *bl) -{ +uint8 unit_getdir(struct block_list *bl) { struct unit_data *ud; - nullpo_ret(bl ); + nullpo_ret(bl); + + if( bl->type == BL_NPC ) + return ((TBL_NPC*)bl)->dir; ud = unit_bl2ud(bl); if (!ud) return 0; return ud->dir; @@ -719,15 +722,15 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) dy = ny-bl->y; if(dx || dy) { - map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); if(su) { skill->unit_move_unit_group(su->group, bl->m, dx, dy); } else { - map_moveblock(bl, nx, ny, gettick()); + iMap->moveblock(bl, nx, ny, iTimer->gettick()); } - map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); if(!(flag&1)) { clif->blown(bl); @@ -737,7 +740,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) if(sd->touching_id) { npc_touchnext_areanpc(sd, false); } - if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { + if(iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { npc_touch_areanpc(sd, bl->m, bl->x, bl->y); } else { sd->areanpc_id = 0; @@ -752,7 +755,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) } //Warps a unit/ud to a given map/position. -//In the case of players, pc_setpos is used. +//In the case of players, pc->setpos is used. //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks. int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) { @@ -785,16 +788,16 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) if (x<0 || y<0) { //Random map position. - if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { + if (!iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1)) { ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); return 2; } - } else if (map_getcell(m,x,y,CELL_CHKNOREACH)) + } else if (iMap->getcell(m,x,y,CELL_CHKNOREACH)) { //Invalid target cell ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y); - if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1)) + if (!iMap->search_freecell(NULL, m, &x, &y, 4, 4, 1)) { //Can't find a nearby cell ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); return 2; @@ -802,7 +805,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) } if (bl->type == BL_PC) //Use pc_setpos - return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type); + return pc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type); if (!unit_remove_map(bl, type)) return 3; @@ -815,9 +818,9 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) bl->y=ud->to_y=y; bl->m=m; - map_addblock(bl); + iMap->addblock(bl); clif->spawn(bl); - skill->unit_move(bl,gettick(),1); + skill->unit_move(bl,iTimer->gettick(),1); return 0; } @@ -841,13 +844,13 @@ int unit_stop_walking(struct block_list *bl,int type) if(!ud || ud->walktimer == INVALID_TIMER) return 0; //NOTE: We are using timer data after deleting it because we know the - //delete_timer function does not messes with it. If the function's + //iTimer->delete_timer function does not messes with it. If the function's //behaviour changes in the future, this code could break! - td = get_timer(ud->walktimer); - delete_timer(ud->walktimer, unit_walktoxy_timer); + td = iTimer->get_timer(ud->walktimer); + iTimer->delete_timer(ud->walktimer, unit_walktoxy_timer); ud->walktimer = INVALID_TIMER; ud->state.change_walk_target = 0; - tick = gettick(); + tick = iTimer->gettick(); if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell ) { @@ -863,7 +866,7 @@ int unit_stop_walking(struct block_list *bl,int type) ud->to_x = bl->x; ud->to_y = bl->y; if(bl->type == BL_PET && type&~0xff) - ud->canmove_tick = gettick() + (type>>8); + ud->canmove_tick = iTimer->gettick() + (type>>8); //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] if (ud->state.running) { @@ -906,10 +909,10 @@ int unit_can_move(struct block_list *bl) { if (!ud) return 0; - if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) + if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) return 0; // prevent moving while casting - if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) + if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) return 0; if (sd && ( @@ -922,7 +925,7 @@ int unit_can_move(struct block_list *bl) { if (sc) { if( sc->count && ( - sc->data[SC_ANKLE] + sc->data[SC_ANKLESNARE] || sc->data[SC_AUTOCOUNTER] || sc->data[SC_TRICKDEAD] || sc->data[SC_BLADESTOP] @@ -930,14 +933,14 @@ int unit_can_move(struct block_list *bl) { || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect || (sc->data[SC_BASILICA] && sc->data[SC_BASILICA]->val4 == bl->id) // Basilica caster cannot move || sc->data[SC_STOP] - || sc->data[SC_CLOSECONFINE] - || sc->data[SC_CLOSECONFINE2] - || sc->data[SC_MADNESSCANCEL] + || sc->data[SC_RG_CCONFINE_M] + || sc->data[SC_RG_CCONFINE_S] + || sc->data[SC_GS_MADNESSCANCEL] || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF) || sc->data[SC_WHITEIMPRISON] || sc->data[SC_ELECTRICSHOCKER] - || sc->data[SC_BITE] - || sc->data[SC_THORNSTRAP] + || sc->data[SC_WUGBITE] + || sc->data[SC_THORNS_TRAP] || sc->data[SC_MAGNETICFIELD] || sc->data[SC__MANHOLE] || sc->data[SC_CURSEDCIRCLE_ATKER] @@ -946,9 +949,9 @@ int unit_can_move(struct block_list *bl) { || sc->data[SC_NETHERWORLD] || (sc->data[SC_CAMOUFLAGE] && sc->data[SC_CAMOUFLAGE]->val1 < 3 && !(sc->data[SC_CAMOUFLAGE]->val3&1)) || sc->data[SC_MEIKYOUSISUI] - || sc->data[SC_KAGEHUMI] + || sc->data[SC_KG_KAGEHUMI] || sc->data[SC_KYOUGAKU] - || sc->data[SC_PARALYSIS] + || sc->data[SC_NEEDLE_OF_PARALYZE] || sc->data[SC_VACUUM_EXTREME] || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) || (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) @@ -966,7 +969,7 @@ int unit_can_move(struct block_list *bl) { if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && !(sc->opt1 == OPT1_CRYSTALIZE && bl->type == BL_MOB)) return 0; - if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)) + if ((sc->option & OPTION_HIDE) && (!sd || pc->checkskill(sd, RG_TUNNELDRIVE) <= 0)) return 0; } @@ -981,7 +984,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) { struct unit_data *ud = (struct unit_data *)data; - TBL_PC * sd = map_id2sd(id); + TBL_PC * sd = iMap->id2sd(id); if(sd && pc_isridingwug(sd)) clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv, @@ -1031,13 +1034,13 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int //Resume running after can move again [Kevin] if(ud->state.running) { - add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud); + iTimer->add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud); } else { unit_stop_walking(bl,2|4); if(ud->target) - add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); } } } @@ -1051,7 +1054,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui struct status_change *sc; struct map_session_data *sd = NULL; struct block_list * target = NULL; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int temp = 0, range; nullpo_ret(src); @@ -1067,10 +1070,10 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui sc = NULL; //Unneeded //temp: used to signal combo-skills right now. - if (sc && sc->data[SC_COMBO] && (sc->data[SC_COMBO]->val1 == skill_id || + if (sc && sc->data[SC_COMBOATTACK] && (sc->data[SC_COMBOATTACK]->val1 == skill_id || (sd?skill->check_condition_castbegin(sd,skill_id,skill_lv):0) )) { - if (sc->data[SC_COMBO]->val2) - target_id = sc->data[SC_COMBO]->val2; + if (sc->data[SC_COMBOATTACK]->val2) + target_id = sc->data[SC_COMBOATTACK]->val2; else target_id = ud->target; @@ -1093,7 +1096,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui switch(skill_id) { //Check for skills that auto-select target case MO_CHAINCOMBO: if (sc && sc->data[SC_BLADESTOP]){ - if ((target=map_id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL) + if ((target=iMap->id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL) return 0; } break; @@ -1101,7 +1104,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui case WE_FEMALE: if (!sd->status.partner_id) return 0; - target = (struct block_list*)map_charid2sd(sd->status.partner_id); + target = (struct block_list*)iMap->charid2sd(sd->status.partner_id); if (!target) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -1124,7 +1127,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } if( !target ) // choose default target - target = map_id2bl(target_id); + target = iMap->id2bl(target_id); if( !target || src->m != target->m || !src->prev || !target->prev ) return 0; @@ -1160,7 +1163,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui break; case BD_ENCORE: //Prevent using the dance skill if you no longer have the skill in your tree. - if(!sd->skill_id_dance || pc_checkskill(sd,sd->skill_id_dance)<=0){ + if(!sd->skill_id_dance || pc->checkskill(sd,sd->skill_id_dance)<=0){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1238,17 +1241,17 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui casttime += casttime * min(skill_lv, sd->spiritball); break; case MO_EXTREMITYFIST: - if (sc && sc->data[SC_COMBO] && - (sc->data[SC_COMBO]->val1 == MO_COMBOFINISH || - sc->data[SC_COMBO]->val1 == CH_TIGERFIST || - sc->data[SC_COMBO]->val1 == CH_CHAINCRUSH)) + if (sc && sc->data[SC_COMBOATTACK] && + (sc->data[SC_COMBOATTACK]->val1 == MO_COMBOFINISH || + sc->data[SC_COMBOATTACK]->val1 == CH_TIGERFIST || + sc->data[SC_COMBOATTACK]->val1 == CH_CHAINCRUSH)) casttime = -1; temp = 1; break; case SR_GATEOFHELL: case SR_TIGERCANNON: - if (sc && sc->data[SC_COMBO] && - sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) + if (sc && sc->data[SC_COMBOATTACK] && + sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE) casttime = -1; temp = 1; break; @@ -1275,7 +1278,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } break; case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh] - if( sd && pc_checkskill(sd,TK_HIGHJUMP) ) + if( sd && pc->checkskill(sd,TK_HIGHJUMP) ) casttime *= 2; break; case RA_WUGDASH: @@ -1315,10 +1318,11 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829 + // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 || temp ) - { + { if (sd && target->type == BL_MOB) { TBL_MOB *md = (TBL_MOB*)target; @@ -1383,8 +1387,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if( casttime > 0 ) { - ud->skilltimer = add_timer( tick+casttime, skill->castend_id, src->id, 0 ); - if( sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) + ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 ); + if( sd && (pc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) status_calc_bl(&sd->bl, SCB_SPEED); } else skill->castend_id(ud->skilltimer,tick,src->id,0); @@ -1407,7 +1411,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui struct unit_data *ud = NULL; struct status_change *sc; struct block_list bl; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int range; nullpo_ret(src); @@ -1434,7 +1438,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even, * if we cancel it from nodamage_id, so it has to be here for it to not display the animation. **/ - if( skill_id == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { + if( skill_id == AL_PNEUMA && iMap->getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1443,7 +1447,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if (!status_check_skilluse(src, NULL, skill_id, 0)) return 0; - if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) + if( iMap->getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) {// can't cast ground targeted spells on wall cells if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -1514,9 +1518,9 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 ) { - ud->skilltimer = add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); - if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) - status_calc_bl(&sd->bl, SCB_SPEED); + ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); + if( (sd && pc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) + status_calc_bl(&sd->bl, SCB_SPEED); } else { ud->skilltimer = INVALID_TIMER; skill->castend_pos(ud->skilltimer,tick,src->id,0); @@ -1535,9 +1539,9 @@ int unit_set_target(struct unit_data* ud, int target_id) nullpo_ret(ud); if( ud->target != target_id ) { - if( ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 ) + if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 ) ux->target_count --; - if( target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target)) ) + if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit_bl2ud(target)) ) ux->target_count ++; } @@ -1553,7 +1557,7 @@ int unit_stop_attack(struct block_list *bl) if(!ud || ud->attacktimer == INVALID_TIMER) return 0; - delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; unit_set_target(ud, 0); return 0; @@ -1569,7 +1573,7 @@ int unit_unattackable(struct block_list *bl) } if(bl->type == BL_MOB) - mob_unlocktarget((struct mob_data*)bl, gettick()) ; + mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ; else if(bl->type == BL_PET) pet_unlocktarget((struct pet_data*)bl); return 0; @@ -1586,7 +1590,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous) nullpo_ret(ud = unit_bl2ud(src)); - target = map_id2bl(target_id); + target = iMap->id2bl(target_id); if( target==NULL || status_isdead(target) ) { unit_unattackable(src); return 1; @@ -1621,11 +1625,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous) if(src->type == BL_MOB) ((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; - if(DIFF_TICK(ud->attackabletime, gettick()) > 0) + if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0) //Do attack next time it is possible. [Skotlex] - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); else //Attack NOW. - unit_attack_timer(INVALID_TIMER, gettick(), src->id, 0); + unit_attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0); return 0; } @@ -1636,19 +1640,19 @@ int unit_cancel_combo(struct block_list *bl) { struct unit_data *ud; - if (!status_change_end(bl, SC_COMBO, INVALID_TIMER)) + if (!status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER)) return 0; //Combo wasn't active. ud = unit_bl2ud(bl); nullpo_ret(ud); - ud->attackabletime = gettick() + status_get_amotion(bl); + ud->attackabletime = iTimer->gettick() + status_get_amotion(bl); if (ud->attacktimer == INVALID_TIMER) return 1; //Nothing more to do. - delete_timer(ud->attacktimer, unit_attack_timer); - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); + iTimer->delete_timer(ud->attacktimer, unit_attack_timer); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); return 1; } /*========================================== @@ -1689,9 +1693,9 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); - if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) + if (iMap->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { //Look for a suitable cell to place in. - for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); + for(i=0;i<9 && iMap->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); if (i==9) return false; //No valid cells. dx = dirx[i]; dy = diry[i]; @@ -1782,7 +1786,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t sd = BL_CAST(BL_PC, src); md = BL_CAST(BL_MOB, src); ud->attacktimer = INVALID_TIMER; - target=map_id2bl(ud->target); + target=iMap->id2bl(ud->target); if( src == NULL || src->prev == NULL || target==NULL || target->prev == NULL ) return 0; @@ -1802,10 +1806,10 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t return 0; } - if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) + if( ud->skilltimer != INVALID_TIMER && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) return 0; // can't attack while casting - if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) + if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) { //requested attack. @@ -1817,7 +1821,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t { if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 ) ud->attackabletime = ud->canact_tick; - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); } return 1; } @@ -1849,7 +1853,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if( DIFF_TICK(ud->attackabletime,tick) <= 0 ) { if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) { - ud->dir = map_calc_dir(src, target->x,target->y ); + ud->dir = iMap->calc_dir(src, target->x,target->y ); } if(ud->walktimer != INVALID_TIMER) unit_stop_walking(src,1); @@ -1859,18 +1863,18 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) { // Link monsters nearby [Skotlex] md->last_linktime = tick; - map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); + iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); } } if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) return 1; - map_freeblock_lock(); + iMap->freeblock_lock(); ud->attacktarget_lv = battle->weapon_attack(src,target,tick,0); if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support) pet_target_check(sd,target,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); /** * Applied when you're unable to attack (e.g. out of ammo) * We should stop here otherwise timer keeps on and this happens endlessly @@ -1885,7 +1889,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t } if(ud->state.attack_continue) - ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); return 1; } @@ -1893,7 +1897,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *bl; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if(bl && unit_attack_timer_sub(bl, tid, tick) == 0) unit_unattackable(bl); return 0; @@ -1908,7 +1912,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) { struct map_session_data *sd = NULL; struct unit_data *ud = unit_bl2ud( bl); - unsigned int tick=gettick(); + unsigned int tick=iTimer->gettick(); int ret=0, skill_id; nullpo_ret(bl); @@ -1923,7 +1927,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) return 0; if (sd && (sd->special_state.no_castcancel2 || - ((sd->sc.data[SC_UNLIMITEDHUMMINGVOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] + ((sd->sc.data[SC_UNLIMITED_HUMMING_VOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] return 0; } @@ -1935,15 +1939,15 @@ int unit_skillcastcancel(struct block_list *bl,int type) skill_id = ud->skill_id; if (skill->get_inf(skill_id) & INF_GROUND_SKILL) - ret = delete_timer( ud->skilltimer, skill->castend_pos ); + ret = iTimer->delete_timer( ud->skilltimer, skill->castend_pos ); else - ret = delete_timer( ud->skilltimer, skill->castend_id ); + ret = iTimer->delete_timer( ud->skilltimer, skill->castend_id ); if( ret < 0 ) ShowError("delete timer error : skill_id : %d\n",ret); ud->skilltimer = INVALID_TIMER; - if( sd && pc_checkskill(sd,SA_FREECAST) > 0 ) + if( sd && pc->checkskill(sd,SA_FREECAST) > 0 ) status_calc_bl(&sd->bl, SCB_SPEED); if( sd ) { @@ -1961,8 +1965,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) } // unit_data initialization process -void unit_dataset(struct block_list *bl) -{ +void unit_dataset(struct block_list *bl) { struct unit_data *ud; nullpo_retv(ud = unit_bl2ud(bl)); @@ -1973,7 +1976,7 @@ void unit_dataset(struct block_list *bl) ud->attacktimer = INVALID_TIMER; ud->attackabletime = ud->canact_tick = - ud->canmove_tick = gettick(); + ud->canmove_tick = iTimer->gettick(); } /*========================================== @@ -2036,7 +2039,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if(bl->prev == NULL) return 0; //Already removed? - map_freeblock_lock(); + iMap->freeblock_lock(); unit_set_target(ud, 0); @@ -2048,21 +2051,21 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, unit_skillcastcancel(bl,0); // Do not reset can-act delay. [Skotlex] - ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick(); + ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick(); if(sc && sc->count ) { //map-change/warp dispells. status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); status_change_end(bl, SC_BASILICA, INVALID_TIMER); - status_change_end(bl, SC_ANKLE, INVALID_TIMER); + status_change_end(bl, SC_ANKLESNARE, INVALID_TIMER); status_change_end(bl, SC_TRICKDEAD, INVALID_TIMER); status_change_end(bl, SC_BLADESTOP_WAIT, INVALID_TIMER); status_change_end(bl, SC_RUN, INVALID_TIMER); status_change_end(bl, SC_DANCING, INVALID_TIMER); status_change_end(bl, SC_WARM, INVALID_TIMER); status_change_end(bl, SC_DEVOTION, INVALID_TIMER); + status_change_end(bl, SC_MARIONETTE_MASTER, INVALID_TIMER); status_change_end(bl, SC_MARIONETTE, INVALID_TIMER); - status_change_end(bl, SC_MARIONETTE2, INVALID_TIMER); - status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); - status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); + status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER); + status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER); status_change_end(bl, SC_HIDING, INVALID_TIMER); // Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later if ( bl->type != BL_PC ) @@ -2073,7 +2076,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, status_change_end(bl, SC_CHASEWALK, INVALID_TIMER); if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) status_change_end(bl, SC_GOSPEL, INVALID_TIMER); - status_change_end(bl, SC_CHANGE, INVALID_TIMER); + status_change_end(bl, SC_HLIF_CHANGE, INVALID_TIMER); status_change_end(bl, SC_STOP, INVALID_TIMER); status_change_end(bl, SC_WUGDASH, INVALID_TIMER); status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); @@ -2084,7 +2087,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, } if (bl->type&(BL_CHAR|BL_PET)) { - skill->unit_move(bl,gettick(),4); + skill->unit_move(bl,iTimer->gettick(),4); skill->cleartimerskill(bl); } @@ -2093,7 +2096,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, struct map_session_data *sd = (struct map_session_data*)bl; if(sd->shadowform_id){ - struct block_list *d_bl = map_id2bl(sd->shadowform_id); + struct block_list *d_bl = iMap->id2bl(sd->shadowform_id); if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); } @@ -2101,7 +2104,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if(sd->chatID) chat_leavechat(sd,0); if(sd->trade_partner) - trade_tradecancel(sd); + trade->cancel(sd); buyingstore->close(sd); searchstore->close(sd); if(sd->state.storage_flag == 1) @@ -2110,7 +2113,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, storage_guild_storage_quit(sd,0); sd->state.storage_flag = 0; //Force close it when being warped. if(sd->party_invite>0) - party_reply_invite(sd,sd->party_invite,0); + party->reply_invite(sd,sd->party_invite,0); if(sd->guild_invite>0) guild->reply_invite(sd,sd->guild_invite,0); if(sd->guild_alliance>0) @@ -2121,8 +2124,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, npc_touchnext_areanpc(sd,true); // Check if warping and not changing the map. - if ( sd->state.warping && !sd->state.changemap ) - { + if ( sd->state.warping && !sd->state.changemap ) { status_change_end(bl, SC_CLOAKING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); } @@ -2131,7 +2133,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, sd->adopt_invite = 0; if(sd->pvp_timer != INVALID_TIMER) { - delete_timer(sd->pvp_timer,pc_calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer,pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; sd->pvp_rank = 0; } @@ -2139,10 +2141,10 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, duel_leave(sd->duel_group, sd); if(pc_issit(sd)) { - pc_setstand(sd); + pc->setstand(sd); skill->sit(sd,0); } - party_send_dot_remove(sd);//minimap dot fix [Kevin] + party->send_dot_remove(sd);//minimap dot fix [Kevin] guild->send_dot_remove(sd); bg_send_dot_remove(sd); @@ -2163,18 +2165,15 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map, map[bl->m].name, map[bl->m].users, sd->debug_file, sd->debug_line, sd->debug_func, file, line, func); - } - else - if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] - map_removemobs(bl->m); + } else if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] + iMap->removemobs(bl->m); if( !(sd->sc.option&OPTION_INVISIBLE) ) {// decrement the number of active pvp players on the map --map[bl->m].users_pvp; } - if( map[bl->m].instance_id ) - { - instance[map[bl->m].instance_id].users--; - instance_check_idle(map[bl->m].instance_id); + if( map[bl->m].instance_id >= 0 ) { + instances[map[bl->m].instance_id].users--; + instance->check_idle(map[bl->m].instance_id); } sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS] sd->debug_file = file; @@ -2199,9 +2198,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) { //If logging out, this is deleted on unit_free clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } @@ -2214,9 +2213,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, { //If logging out, this is deleted on unit_free clif->emotion(bl, E_SOB); clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -2227,9 +2226,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) ) { clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -2240,9 +2239,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) ) { clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -2254,8 +2253,8 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, **/ if( bl->type != BL_MOB || !status_isdead(bl) ) clif->clearunit_area(bl,clrtype); - map_delblock(bl); - map_freeblock_unlock(); + iMap->delblock(bl); + iMap->freeblock_unlock(); return 1; } @@ -2293,7 +2292,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) struct unit_data *ud = unit_bl2ud( bl ); nullpo_ret(ud); - map_freeblock_lock(); + iMap->freeblock_lock(); if( bl->prev ) //Players are supposed to logout with a "warp" effect. unit_remove_map(bl, clrtype); @@ -2304,28 +2303,28 @@ int unit_free(struct block_list *bl, clr_type clrtype) int i; if( status_isdead(bl) ) - pc_setrestartvalue(sd,2); + pc->setrestartvalue(sd,2); - pc_delinvincibletimer(sd); - pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); - pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); - pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); + pc->delinvincibletimer(sd); + pc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); + pc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); + pc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); if( sd->followtimer != INVALID_TIMER ) - pc_stop_following(sd); + pc->stop_following(sd); if( sd->duel_invite > 0 ) duel_reject(sd->duel_invite, sd); // Notify friends that this char logged out. [Skotlex] - map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); - party_send_logout(sd); + iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); + party->send_logout(sd); guild->send_memberinfoshort(sd,0); - pc_cleareventtimer(sd); - pc_inventory_rental_clear(sd); - pc_delspiritball(sd,sd->spiritball,1); + pc->cleareventtimer(sd); + pc->inventory_rental_clear(sd); + pc->delspiritball(sd,sd->spiritball,1); for(i = 1; i < 5; i++) - pc_del_talisman(sd, sd->talisman[i], i); + pc->del_charm(sd, sd->charm[i], i); if( sd->reg ) { //Double logout already freed pointer fix... [Skotlex] aFree(sd->reg); @@ -2356,9 +2355,19 @@ int unit_free(struct block_list *bl, clr_type clrtype) ers_free(pc_sc_display_ers, sd->sc_display[i]); } sd->sc_display_count = 0; + } + if( sd->sc_display != NULL ) { aFree(sd->sc_display); sd->sc_display = NULL; } + if( sd->instance != NULL ) { + aFree(sd->instance); + sd->instance = NULL; + } + if( sd->queues != NULL ) { + aFree(sd->queues); + sd->queues = NULL; + } break; } case BL_PET: @@ -2375,9 +2384,9 @@ int unit_free(struct block_list *bl, clr_type clrtype) { if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer); } aFree(pd->s_skill); pd->s_skill = NULL; @@ -2385,14 +2394,14 @@ int unit_free(struct block_list *bl, clr_type clrtype) if( pd->recovery ) { if(pd->recovery->timer != INVALID_TIMER) - delete_timer(pd->recovery->timer, pet_recovery_timer); + iTimer->delete_timer(pd->recovery->timer, pet_recovery_timer); aFree(pd->recovery); pd->recovery = NULL; } if( pd->bonus ) { if (pd->bonus->timer != INVALID_TIMER) - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer); aFree(pd->bonus); pd->bonus = NULL; } @@ -2420,12 +2429,12 @@ int unit_free(struct block_list *bl, clr_type clrtype) struct mob_data *md = (struct mob_data*)bl; if( md->spawn_timer != INVALID_TIMER ) { - delete_timer(md->spawn_timer,mob_delayspawn); + iTimer->delete_timer(md->spawn_timer,mob_delayspawn); md->spawn_timer = INVALID_TIMER; } if( md->deletetimer != INVALID_TIMER ) { - delete_timer(md->deletetimer,mob_timer_delete); + iTimer->delete_timer(md->deletetimer,mob_timer_delete); md->deletetimer = INVALID_TIMER; } if( md->lootitem ) @@ -2527,19 +2536,19 @@ int unit_free(struct block_list *bl, clr_type clrtype) skill->clear_unitgroup(bl); status_change_clear(bl,1); - map_deliddb(bl); + iMap->deliddb(bl); if( bl->type != BL_PC ) //Players are handled by map_quit - map_freeblock(bl); - map_freeblock_unlock(); + iMap->freeblock(bl); + iMap->freeblock_unlock(); return 0; } int do_init_unit(void) { - add_timer_func_list(unit_attack_timer, "unit_attack_timer"); - add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); - add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); - add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); + iTimer->add_timer_func_list(unit_attack_timer, "unit_attack_timer"); + iTimer->add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); + iTimer->add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); + iTimer->add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); return 0; } diff --git a/src/map/vending.c b/src/map/vending.c index 1576b684e..b9575c8dd 100644 --- a/src/map/vending.c +++ b/src/map/vending.c @@ -46,12 +46,12 @@ void vending_vendinglistreq(struct map_session_data* sd, unsigned int id) { struct map_session_data* vsd; nullpo_retv(sd); - if( (vsd = map_id2sd(id)) == NULL ) + if( (vsd = iMap->id2sd(id)) == NULL ) return; if( !vsd->state.vending ) return; // not vending - if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) { //check if both GMs are allowed to trade + if (!pc->can_give_items(sd) || !pc->can_give_items(vsd)) { //check if both GMs are allowed to trade // GM is not allowed to trade clif->message(sd->fd, msg_txt(246)); return; @@ -69,7 +69,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING]; double z; struct s_vending vend[MAX_VENDING]; // against duplicate packets - struct map_session_data* vsd = map_id2sd(aid); + struct map_session_data* vsd = iMap->id2sd(aid); nullpo_retv(sd); if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id ) @@ -88,7 +88,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, if( count < 1 || count > MAX_VENDING || count > vsd->vend_num ) return; // invalid amount of purchased items - blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory + blank = pc->inventoryblank(sd); //number of free cells in the buyer's inventory // duplicate item in vending to check hacker with multiple packets memcpy(&vend, &vsd->vending, sizeof(vsd->vending)); // copy vending list @@ -144,7 +144,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, vend[j].amount -= amount; - switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { + switch( pc->checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { case ADDITEM_EXIST: break; //We'd add this item to the existing one (in buyers inventory) case ADDITEM_NEW: @@ -157,10 +157,10 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, } } - pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); + pc->payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); - pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); + pc->getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); for( i = 0; i < count; i++ ) { short amount = *(uint16*)(data + 4*i + 0); @@ -168,9 +168,9 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, idx -= 2; // vending item - pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING); + pc->additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING); vsd->vending[vend_list[i]].amount -= amount; - pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING); + pc->cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING); clif->vendingreport(vsd, idx, amount); //print buyer's name @@ -197,7 +197,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, vsd->vend_num = cursor; //Always save BOTH: buyer and customer - if( save_settings&2 ) { + if( iMap->save_settings&2 ) { chrif_save(sd,0); chrif_save(vsd,0); } @@ -209,7 +209,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, if( i == vsd->vend_num ) { //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex] vending->close(vsd); - map_quit(vsd); //They have no reason to stay around anymore, do they? + iMap->quit(vsd); //They have no reason to stay around anymore, do they? } } } @@ -226,7 +226,7 @@ void vending_openvending(struct map_session_data* sd, const char* message, const if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once - vending_skill_lvl = pc_checkskill(sd, MC_VENDING); + vending_skill_lvl = pc->checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); @@ -250,12 +250,12 @@ void vending_openvending(struct map_session_data* sd, const char* message, const index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position - || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity + || pc->cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case - || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item + || !itemdb_cantrade(&sd->status.cart[index], pc->get_group_level(sd), pc->get_group_level(sd)) ) // untradeable item continue; sd->vending[i].index = index; @@ -272,7 +272,7 @@ void vending_openvending(struct map_session_data* sd, const char* message, const clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet return; } - sd->state.prevend = 0; + sd->state.prevend = sd->state.workinprogress = 0; sd->state.vending = true; sd->vender_id = getid(); sd->vend_num = i; |